mirror of
https://github.com/OMGeeky/andors-trail.git
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Merge pull request #138 from NutAndor/v076
Release candidate v076 before compression
This commit is contained in:
@@ -4,7 +4,7 @@
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.gpl.rpg.AndorsTrail"
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android:versionCode="47"
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android:versionName="0.7.6dev"
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android:versionName="0.7.6"
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android:installLocation="auto"
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>
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<uses-sdk
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@@ -18917,7 +18917,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30165,10 +30165,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -18919,7 +18919,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30167,10 +30167,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -18919,7 +18919,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30167,10 +30167,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -19018,7 +19018,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30266,10 +30266,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -19115,7 +19115,7 @@ msgid "You seem a bit crazy to me."
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msgstr "Du schienst mir ein bisschen verrückt."
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr "Das ist der Effekt des Hira'zinn. Er begehrt den Verstand aller die er finden kann zu verzehren."
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30504,10 +30504,6 @@ msgstr "Eier"
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msgid "Radish"
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msgstr "Rettich"
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr "Chaotische Strafe"
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr "Leeres Glasröhrchen"
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@@ -18900,7 +18900,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30148,10 +30148,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -19044,7 +19044,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30292,10 +30292,6 @@ msgstr "Huevos"
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msgid "Radish"
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msgstr "Rábano"
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr "Frasco pequeño vacio"
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@@ -18914,7 +18914,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30162,10 +30162,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -18926,7 +18926,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30174,10 +30174,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -19084,7 +19084,7 @@ msgid "You seem a bit crazy to me."
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msgstr "Vous paraissiez un peu fou à mon avis."
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr "C'est l'effet de l'emprise de l'Hira'zinn. Il ne désir que consumer les âmes de tous ceux qu'il trouve."
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30338,10 +30338,6 @@ msgstr "Œufs"
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msgid "Radish"
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msgstr "Radis"
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr "Petit flacon vide"
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@@ -18926,7 +18926,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30174,10 +30174,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -19083,7 +19083,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30344,10 +30344,6 @@ msgstr "Tojás"
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msgid "Radish"
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msgstr "Retek"
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr "Kaotikus büntetés"
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr "Kis üres fiola"
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@@ -18929,7 +18929,7 @@ msgid "You seem a bit crazy to me."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr ""
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30177,10 +30177,6 @@ msgstr ""
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msgid "Radish"
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msgstr ""
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr ""
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr ""
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@@ -19079,7 +19079,7 @@ msgid "You seem a bit crazy to me."
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msgstr "Mi sembri un po' pazzo."
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#: conversationlist_lodar.json:lodar_hira1
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
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msgstr "Questo è l'effetto dell'Hira'zinn. Il suo desiderio è quello di consumare le menti di tutto ciò che trova."
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#: conversationlist_lodar.json:lodar_hira2
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@@ -30470,10 +30470,6 @@ msgstr "Uova"
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msgid "Radish"
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msgstr "Rapanello"
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#: itemlist_food.json:chaotic_penalty
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msgid "Chaotic Penalty"
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msgstr "Pena caotica"
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#: itemlist_potions.json:vial_empty1
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msgid "Small empty vial"
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msgstr "Piccola fiala vuota"
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@@ -18999,7 +18999,7 @@ msgid "You seem a bit crazy to me."
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||||
msgstr ""
|
||||
|
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#: conversationlist_lodar.json:lodar_hira1
|
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msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
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msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
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|
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#: conversationlist_lodar.json:lodar_hira2
|
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@@ -30247,10 +30247,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
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#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18946,7 +18946,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30194,10 +30194,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18928,7 +18928,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30176,10 +30176,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18919,7 +18919,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30167,10 +30167,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18956,7 +18956,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30204,10 +30204,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18919,7 +18919,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30167,10 +30167,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -3058,9 +3058,7 @@ msgstr "Tak, jestem tutejszym drwalem. Potrzebujesz czegoś z najlepszego drewna
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_2:0
|
||||
msgid "I'd like to talk with you about Fallhaven's passage to the Duleian Road."
|
||||
msgstr ""
|
||||
"Chciałbym porozmawiać z tobą o ścieżce prowadzącej z Fallhaven do Szlaku "
|
||||
"Duleian."
|
||||
msgstr "Chciałbym porozmawiać z tobą o ścieżce prowadzącej z Fallhaven do Szlaku Duleian."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_2:1
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_15:2
|
||||
@@ -19112,7 +19110,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr "Jak dla mnie, to wyglądasz na szaleńca."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr "To efekt działań Hira'zinna. Jego pragnieniem jest spożywać umysły wszystkich żywych istot, jakie tylko znajdzie."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -21238,9 +21236,7 @@ msgstr "Dziękuję. Będę tu na Ciebie czekał."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_crossglen_4
|
||||
msgid "Great! Here, take this gold as a reward. Now I need some rat tails. Will you find them for me?"
|
||||
msgstr ""
|
||||
"Świetnie! Proszę, weź to złoto jako nagrodę. Teraz potrzebuję trochę "
|
||||
"szczurzych ogonów. Znajdziesz je dla mnie?"
|
||||
msgstr "Świetnie! Proszę, weź to złoto jako nagrodę. Teraz potrzebuję trochę szczurzych ogonów. Znajdziesz je dla mnie?"
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_crossglen_4:0
|
||||
#: conversationlist_halvor_surprise.json:halvor_crossglen_6:0
|
||||
@@ -21351,9 +21347,7 @@ msgstr "Nie. Nie nie nie … zostaw mnie w spokoju."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_bwmine_0
|
||||
msgid "Here we meet again. I'm surprised to see you this far from Crossglen!"
|
||||
msgstr ""
|
||||
"A więc spotykamy się ponownie. Jestem zaskoczony, widząc cię tak daleko od "
|
||||
"Crossglen!"
|
||||
msgstr "A więc spotykamy się ponownie. Jestem zaskoczony, widząc cię tak daleko od Crossglen!"
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_bwmine_0:0
|
||||
msgid "I'm an adventurer now."
|
||||
@@ -23106,9 +23100,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_graveyard1.json:aemens_0:2
|
||||
msgid "Sorry. I'm looking for my brother, Andor. He looks a bit like me. Have you seen him?"
|
||||
msgstr ""
|
||||
"Przepraszam. Szukam mojego brata, ma na imię Andor. Jest podobny do mnie. "
|
||||
"Widziałeś go?"
|
||||
msgstr "Przepraszam. Szukam mojego brata, ma na imię Andor. Jest podobny do mnie. Widziałeś go?"
|
||||
|
||||
#: conversationlist_graveyard1.json:aemens_1
|
||||
msgid "No. And little boys like you should not be wandering around on your own. I'm sure your father would not approve."
|
||||
@@ -30379,10 +30371,6 @@ msgstr "Jajka"
|
||||
msgid "Radish"
|
||||
msgstr "Rzodkiewka"
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr "Mała pusta fiolka"
|
||||
@@ -37451,15 +37439,11 @@ msgstr ""
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:10
|
||||
msgid "In a lonely house east of Loneford, I met an old man named Cithurn."
|
||||
msgstr ""
|
||||
"W samotnej chatce położonej na wschód od Loneford, spotkałem starca o "
|
||||
"imieniu Cithurn."
|
||||
msgstr "W samotnej chatce położonej na wschód od Loneford, spotkałem starca o imieniu Cithurn."
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:12
|
||||
msgid "Cithurn told me he needs an experienced fighter to help with his problem."
|
||||
msgstr ""
|
||||
"Cithurn powiedział mi, że potrzebuje pomocy doświadczonego wojownika, który "
|
||||
"pomoże mu rozwiązać pewien problem."
|
||||
msgstr "Cithurn powiedział mi, że potrzebuje pomocy doświadczonego wojownika, który pomoże mu rozwiązać pewien problem."
|
||||
|
||||
#: questlist_graveyard1.json:waterwayacave:15
|
||||
msgid "Cithurn told me that the surrounding forest has been under invasion by monsters for several weeks."
|
||||
@@ -37636,17 +37620,11 @@ msgstr "Udałem się do farmerki Rhodity i zostałem tam na noc."
|
||||
|
||||
#: questlist_guynmart.json:guynmart:180
|
||||
msgid "When I got to the castle on the next day, I saw Hannah and Lovis in the throne room. The castle was decorated for a wedding and there had been a merry feast."
|
||||
msgstr ""
|
||||
"Kiedy następnego dnia dotarłem do zamku, zobaczyłem Hannah i Lovisa w sali "
|
||||
"tronowej. Zamek został udekorowany na wesele i właśnie odbywała się uczta "
|
||||
"weselna."
|
||||
msgstr "Kiedy następnego dnia dotarłem do zamku, zobaczyłem Hannah i Lovisa w sali tronowej. Zamek został udekorowany na wesele i właśnie odbywała się uczta weselna."
|
||||
|
||||
#: questlist_guynmart.json:guynmart:181
|
||||
msgid "When I got to the castle on the next day, I saw Unkorh the steward in the throne room. The castle was decorated for a wedding and there had been a merry feast."
|
||||
msgstr ""
|
||||
"Kiedy następnego dnia dotarłem do zamku, zobaczyłem stewarda Unkorha w sali "
|
||||
"tronowej. Zamek został udekorowany na wesele i właśnie odbywała się uczta "
|
||||
"weselna."
|
||||
msgstr "Kiedy następnego dnia dotarłem do zamku, zobaczyłem stewarda Unkorha w sali tronowej. Zamek został udekorowany na wesele i właśnie odbywała się uczta weselna."
|
||||
|
||||
#: questlist_guynmart.json:guynmart:190
|
||||
msgid "Hannah gave me an everlasting fragrant rose as a present."
|
||||
@@ -37682,9 +37660,7 @@ msgstr "Polowanie na kulki"
|
||||
|
||||
#: questlist_guynmart.json:guynmart_marbles:10
|
||||
msgid "Little Stuephant was crying because he lost his marbles. You told him you would find them for him."
|
||||
msgstr ""
|
||||
"Mały Stuephant płakał, ponieważ stracił swoje kulki. Powiedziałeś mu, że "
|
||||
"mógłbyś poszukać ich dla niego."
|
||||
msgstr "Mały Stuephant płakał, ponieważ stracił swoje kulki. Powiedziałeś mu, że mógłbyś poszukać ich dla niego."
|
||||
|
||||
#: questlist_guynmart.json:guynmart_marbles:21
|
||||
msgid "I found a green marble."
|
||||
@@ -37720,9 +37696,7 @@ msgstr "Rzadkie przysmaki"
|
||||
|
||||
#: questlist_guynmart.json:guynmart_wise:10
|
||||
msgid "The old man on the hill top yearned for a meal of bread and cheese together with wine."
|
||||
msgstr ""
|
||||
"Staruszek na szczycie wzgórza zapragnął zjeść posiłek składający się z "
|
||||
"chleba, sera oraz wina."
|
||||
msgstr "Staruszek na szczycie wzgórza zapragnął zjeść posiłek składający się z chleba, sera oraz wina."
|
||||
|
||||
#: questlist_guynmart.json:guynmart_wise:20
|
||||
msgid "I brought him bread, cheese and wine. He is very happy."
|
||||
@@ -37733,14 +37707,12 @@ msgid ""
|
||||
"He would be even happier if the cheese was cheddar from Charwood.\n"
|
||||
"You can only get the cheddar there if you explicitly ask for it."
|
||||
msgstr ""
|
||||
"Byłby jeszcze bardziej szczęśliwy, gdyby dostał ser cheddar pochodzącym z "
|
||||
"osady Charwood.\n"
|
||||
"Byłby jeszcze bardziej szczęśliwy, gdyby dostał ser cheddar pochodzącym z osady Charwood.\n"
|
||||
"Dostaniesz go tam tylko wtedy, gdy wyraźnie o niego poprosisz."
|
||||
|
||||
#: questlist_guynmart.json:guynmart_wise:90
|
||||
msgid "I got bread, cheddar and wine for him. He started feasting happily."
|
||||
msgstr ""
|
||||
"Zdobyłem dla niego chleb, ser cheddar i wino. Zaczął ucztować z radością."
|
||||
msgstr "Zdobyłem dla niego chleb, ser cheddar i wino. Zaczął ucztować z radością."
|
||||
|
||||
#: questlist_stoutford_combined.json:roots_love
|
||||
msgid "The roots of love"
|
||||
@@ -37874,9 +37846,7 @@ msgstr "Aryfora odzyskała sklep ojca."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_colonel:10
|
||||
msgid "I talked to Colonel Lutarc. He proposed a competition with five of his best fighters."
|
||||
msgstr ""
|
||||
"Rozmawiałem z Pułkownikiem Lutarc. Zaproponował pojedynek z pięcioma jego "
|
||||
"najlepszymi wojownikami."
|
||||
msgstr "Rozmawiałem z Pułkownikiem Lutarc. Zaproponował pojedynek z pięcioma jego najlepszymi wojownikami."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_colonel:20
|
||||
msgid "I accepted. The fight will be at the foot of the hill."
|
||||
@@ -37912,9 +37882,7 @@ msgstr "Mikhail podszedł i poprosił mnie, abym wrócił do domu."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_colonel:132
|
||||
msgid "But no, it wasn't Mikhail - it was a poser. Not a strong enough one though."
|
||||
msgstr ""
|
||||
"Ale nie, to nie był Mikhail - to był jego sobowtór. Tak czy siak - nie dość "
|
||||
"mocny."
|
||||
msgstr "Ale nie, to nie był Mikhail - to był jego sobowtór. Tak czy siak - nie dość mocny."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_colonel:133
|
||||
msgid "My own father attacked me? I lost this fight."
|
||||
@@ -37959,9 +37927,7 @@ msgstr "Był pod wrażeniem mojego doskonałego wyniku."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_colonel:190
|
||||
msgid "Lutarc gave me a medallion as a present. There is a tiny little lizard on it, that looks completely real."
|
||||
msgstr ""
|
||||
"Lutarc dał mi medalion w prezencie. Jest na nim malutka jaszczurka, która "
|
||||
"wygląda jak prawdziwa."
|
||||
msgstr "Lutarc dał mi medalion w prezencie. Jest na nim malutka jaszczurka, która wygląda jak prawdziwa."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra
|
||||
msgid "Lost girl looking for lost things"
|
||||
@@ -37991,9 +37957,7 @@ msgstr "Znalazłeś hełm."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:60
|
||||
msgid "Once back in Stoutford Gyra knew the way and ran to her father Odirath."
|
||||
msgstr ""
|
||||
"Zaraz po dotarciu do Stoutford Gyra poznała drogę i pobiegła do ojca "
|
||||
"Odiratha."
|
||||
msgstr "Zaraz po dotarciu do Stoutford Gyra poznała drogę i pobiegła do ojca Odiratha."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:70
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:170
|
||||
@@ -38002,23 +37966,16 @@ msgstr "Odirath dziękował Ci tysiąckroć razy."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:90
|
||||
msgid "Lord Berbane slowly took his helmet. Nevertheless, he remained sitting at the table. He probably needs a few more hours without drinks before he can get back to work. If ever."
|
||||
msgstr ""
|
||||
"Lord Berbane powoli wziął hełm. Mimo to pozostał przy stole. Prawdopodobnie "
|
||||
"potrzebuje jeszcze kilku godzin bez alkoholu, zanim będzie mógł wrócić do "
|
||||
"pracy. Jeśli w ogóle."
|
||||
msgstr "Lord Berbane powoli wziął hełm. Mimo to pozostał przy stole. Prawdopodobnie potrzebuje jeszcze kilku godzin bez alkoholu, zanim będzie mógł wrócić do pracy. Jeśli w ogóle."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:92
|
||||
msgid "Lord Berbane took his helmet. But somehow that does not really satisfy you."
|
||||
msgstr ""
|
||||
"Lord Berbane odzyskał swój hełm. Ale tak naprawdę to nie sprawiło Ci "
|
||||
"satysfakcji."
|
||||
msgstr "Lord Berbane odzyskał swój hełm. Ale tak naprawdę to nie sprawiło Ci satysfakcji."
|
||||
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:99
|
||||
#: questlist_stoutford_combined.json:stn_quest_gyra:199
|
||||
msgid "Lord Berbane is singing merrily about his pretended heroic deeds. What a boaster."
|
||||
msgstr ""
|
||||
"Lord Berbane śpiewa wesoło o swoich wydumanych bohaterskich czynach. Ale "
|
||||
"pozer."
|
||||
msgstr "Lord Berbane śpiewa wesoło o swoich wydumanych bohaterskich czynach. Ale pozer."
|
||||
|
||||
#: questlist_stoutford_combined.json:stoutford_castle
|
||||
msgid "Stoutford's old castle"
|
||||
@@ -38115,3 +38072,4 @@ msgstr "Stoutford"
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Zamek Guynmart"
|
||||
|
||||
|
||||
@@ -18840,30 +18840,19 @@ msgstr "Eu vim encontrá-lo. Estou à procura do meu irmão Andor."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_d1:5
|
||||
msgid "The way to come here is a real maze and the path is tricky to find. I think I've lost my way a hundred times. Do you know of an easier way?"
|
||||
msgstr ""
|
||||
"A maneira de chegar aqui é um verdadeiro labirinto, e o caminho é complicado "
|
||||
"de encontrar. Eu acho que eu perdi uma centena de vezes. Você sabe de uma "
|
||||
"maneira mais fácil de chegar?"
|
||||
msgstr "A maneira de chegar aqui é um verdadeiro labirinto, e o caminho é complicado de encontrar. Eu acho que eu perdi uma centena de vezes. Você sabe de uma maneira mais fácil de chegar?"
|
||||
|
||||
#: conversationlist_lodar.json:lodar_d1:6
|
||||
msgid "I found the cave you mentioned but unfortunately the path doesn't go anywhere. I noticed a weird torch burning with a purple glow though. Do you know anything about this?"
|
||||
msgstr ""
|
||||
"Eu encontrei a caverna que você mencionou, mas, infelizmente, o caminho não "
|
||||
"vai a lugar nenhum. Embora, notei uma estranha tocha acesa com um brilho "
|
||||
"púrpura. Você sabe alguma coisa sobre isso?"
|
||||
msgstr "Eu encontrei a caverna que você mencionou, mas, infelizmente, o caminho não vai a lugar nenhum. Embora, notei uma estranha tocha acesa com um brilho púrpura. Você sabe alguma coisa sobre isso?"
|
||||
|
||||
#: conversationlist_lodar.json:lodar_d1:7
|
||||
msgid "I found a cave beneath the Hira'zinn tomb but unfortunately the path doesn't go anywhere. I noticed a weird torch burning with a purple glow though. Do you know anything about this?"
|
||||
msgstr ""
|
||||
"Eu encontrei uma caverna sob o túmulo de Hira'zinn, mas infelizmente o "
|
||||
"caminho não vai a lugar nenhum. Embora, eu notei uma tocha estranha "
|
||||
"queimando com um brilho roxo. Você sabe algo sobre isso?"
|
||||
msgstr "Eu encontrei uma caverna sob o túmulo de Hira'zinn, mas infelizmente o caminho não vai a lugar nenhum. Embora, eu notei uma tocha estranha queimando com um brilho roxo. Você sabe algo sobre isso?"
|
||||
|
||||
#: conversationlist_lodar.json:lodar_d1:8
|
||||
msgid "It worked and I didn't get injured at all! There's now a path from the Duleian road to here that lets me avoid the maze."
|
||||
msgstr ""
|
||||
"Funcionou e eu não me machuquei! Existe agora um caminho da estrada de "
|
||||
"Duleian até aqui que me permite evitar o labirinto."
|
||||
msgstr "Funcionou e eu não me machuquei! Existe agora um caminho da estrada de Duleian até aqui que me permite evitar o labirinto."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_forest0
|
||||
msgid "I try to keep to myself. Not many people find their way to my cabin here."
|
||||
@@ -19108,7 +19097,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr "Você parece um pouco louco para mim."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr "São os efeitos do Hira'zinn. Seus desejos é consumir as mentes de tudo o que achar."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -19439,10 +19428,7 @@ msgstr "Você fez uma ótima ação aqui. Adeus. Cuide-se meu amigo."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_shortcut_0
|
||||
msgid "Hmm, I remember seeing a cave under the former cave of the Hira'zinn. I don't know where it leads to but maybe you could give it a try and search for a shortcut through this cave?"
|
||||
msgstr ""
|
||||
"Humm, lembro de ter visto uma caverna sob as antigas cavernas de Hira'zinn. "
|
||||
"Eu não sei para onde ela lhe levará, mas talvez você possa tentar e procurar "
|
||||
"um atalho através desta caverna?"
|
||||
msgstr "Humm, lembro de ter visto uma caverna sob as antigas cavernas de Hira'zinn. Eu não sei para onde ela lhe levará, mas talvez você possa tentar e procurar um atalho através desta caverna?"
|
||||
|
||||
#: conversationlist_lodar.json:lodar_shortcut_0:0
|
||||
msgid "Thanks for your advice! I'll check it out!"
|
||||
@@ -19450,12 +19436,7 @@ msgstr "Agradeço pelo conselho! Eu vou dar uma olhada!"
|
||||
|
||||
#: conversationlist_lodar.json:shortcut_lodar_1
|
||||
msgid "Hmm, this is interesting. I have heard of such artifacts being teleporters but have never seen one myself. Here, take this vial and pour it over the torch. We will see what happens. I should tell you that this may be very dangerous. The artifact could respond differently than I think and could even kill you."
|
||||
msgstr ""
|
||||
"Hmm, isso é interessante. Eu ouvi falar de tais artefatos sendo "
|
||||
"teleportados, mas nunca vi um eu mesmo. Aqui, pegue este frasco e despeje "
|
||||
"sobre a tocha. Veremos o que acontece. Eu deveria lhe dizer que isso pode "
|
||||
"ser muito perigoso. O artefato poderia responder de forma diferente do que "
|
||||
"eu penso, e poderia até matá-lo."
|
||||
msgstr "Hmm, isso é interessante. Eu ouvi falar de tais artefatos sendo teleportados, mas nunca vi um eu mesmo. Aqui, pegue este frasco e despeje sobre a tocha. Veremos o que acontece. Eu deveria lhe dizer que isso pode ser muito perigoso. O artefato poderia responder de forma diferente do que eu penso, e poderia até matá-lo."
|
||||
|
||||
#: conversationlist_lodar.json:shortcut_lodar_1:0
|
||||
msgid "Thanks, I'll try it. Danger is my specialty."
|
||||
@@ -19467,9 +19448,7 @@ msgstr "Espero que esteja tudo bem."
|
||||
|
||||
#: conversationlist_lodar.json:shortcut_lodar_2
|
||||
msgid "Well, that's great to hear. But don't tell this to anybody else because I don't want to have some Feygard soldiers in front of my house one day."
|
||||
msgstr ""
|
||||
"Bem, isso é ótimo de ouvir. Mas não conte isso a mais ninguém porque eu não "
|
||||
"quero ter alguns soldados Feygard na frente da minha casa um dia."
|
||||
msgstr "Bem, isso é ótimo de ouvir. Mas não conte isso a mais ninguém porque eu não quero ter alguns soldados Feygard na frente da minha casa um dia."
|
||||
|
||||
#: conversationlist_lodar.json:shortcut_lodar_2:0
|
||||
msgid "Sure, this will be a secret between us."
|
||||
@@ -30380,10 +30359,6 @@ msgstr "Ovos"
|
||||
msgid "Radish"
|
||||
msgstr "Rabanete"
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr "Frasco pequeno (vazio)"
|
||||
@@ -35672,9 +35647,7 @@ msgstr "Harlenn quer que eu deixe uma mensagem para Guthbered de Prim: Ou as pes
|
||||
|
||||
#: questlist_v069.json:bwm_agent:80
|
||||
msgid "Guthbered denies that the people of Prim have anything to do with the monster attacks on the Blackwater mountain settlement. I should go talk to Harlenn."
|
||||
msgstr ""
|
||||
"Guthbered nega que o povo de Prim tenha relação com os ataques de monstros "
|
||||
"no povoamento de Montanha das Águas Negras. Eu devo falar com Harlenn."
|
||||
msgstr "Guthbered nega que o povo de Prim tenha relação com os ataques de monstros no povoamento de Montanha das Águas Negras. Eu devo falar com Harlenn."
|
||||
|
||||
#: questlist_v069.json:bwm_agent:90
|
||||
msgid "Harlenn is sure that the people of Prim are behind the attacks somehow."
|
||||
@@ -38085,3 +38058,4 @@ msgstr ""
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Castelo Guynmart"
|
||||
|
||||
|
||||
@@ -18495,9 +18495,7 @@ msgstr "Eu salvei o assentamento de Prim dos ataques da montanha Blackwater."
|
||||
|
||||
#: conversationlist_lleglaris.json:lleglaris2:5
|
||||
msgid "I helped the Blackwater mountain settlement make the attacks from Prim stop."
|
||||
msgstr ""
|
||||
"Ajudei o assentamento da Montanha Blackwater a fazer os ataques da parada de "
|
||||
"Prim."
|
||||
msgstr "Ajudei o assentamento da Montanha Blackwater a fazer os ataques da parada de Prim."
|
||||
|
||||
#: conversationlist_lleglaris.json:lleglaris2:6
|
||||
msgid "I am the son of an ordinary farmer in a minor settlement called Crossglen, not far west from here! I've even killed a rat or two!"
|
||||
@@ -19104,7 +19102,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr "Você parece um pouco louco para mim."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr "São os efeitos do Hira'zinn. Seus desejos é consumir as mentes de tudo o que achar."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -21576,17 +21574,11 @@ msgstr "Uau. Essa foi uma verdadeira poção de cura."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_4_lodar
|
||||
msgid "I'm feeling ... strange ... I'm feeling ... great! That was incredible. I never had such a potion. Take this hat I found on my way here."
|
||||
msgstr ""
|
||||
"Estou me sentindo... estranho... Estou me sentindo... ótimo! Isso foi "
|
||||
"incrível. Eu nunca tive uma poção assim. Pegue este chapéu que encontrei a "
|
||||
"caminho daqui."
|
||||
msgstr "Estou me sentindo... estranho... Estou me sentindo... ótimo! Isso foi incrível. Eu nunca tive uma poção assim. Pegue este chapéu que encontrei a caminho daqui."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_5
|
||||
msgid "Back to business. I found awesome items on my way here, but I'm still looking for 3 handfuls of soft animal hair. Would you help me?"
|
||||
msgstr ""
|
||||
"De volta aos negócios. Eu encontrei itens incríveis no meu caminho até aqui, "
|
||||
"mas eu ainda estou procurando por 3 punhados de pêlos macios de animais. "
|
||||
"Você me ajudaria?"
|
||||
msgstr "De volta aos negócios. Eu encontrei itens incríveis no meu caminho até aqui, mas eu ainda estou procurando por 3 punhados de pêlos macios de animais. Você me ajudaria?"
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_5:0
|
||||
msgid "I don't feel like doing it right now."
|
||||
@@ -21618,17 +21610,11 @@ msgstr "Eu acho que eu faço. Olha esses."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_8
|
||||
msgid "Beautiful! They're even better than what I expected. I love the shade too. You really deserve a reward, plus a bonus for healing me. Take it. No need to thank me."
|
||||
msgstr ""
|
||||
"Lindo! Eles são ainda melhores do que eu esperava. Eu amo a sombra também. "
|
||||
"Você realmente merece uma recompensa, mais um bônus por me curar. Pegue. Não "
|
||||
"precisa me agradecer."
|
||||
msgstr "Lindo! Eles são ainda melhores do que eu esperava. Eu amo a sombra também. Você realmente merece uma recompensa, mais um bônus por me curar. Pegue. Não precisa me agradecer."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_9
|
||||
msgid "I'm getting closer to the end of my list. I now have to find some bones. They must be long ones though. Would you look for them as well? I need only two."
|
||||
msgstr ""
|
||||
"Estou chegando perto do final da minha lista. Agora tenho que encontrar "
|
||||
"alguns ossos. Eles devem ser longos embora. Você procuraria por eles também? "
|
||||
"Eu preciso de apenas dois."
|
||||
msgstr "Estou chegando perto do final da minha lista. Agora tenho que encontrar alguns ossos. Eles devem ser longos embora. Você procuraria por eles também? Eu preciso de apenas dois."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_9:0
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_10:0
|
||||
@@ -21643,8 +21629,7 @@ msgstr "Certo! Não é como se eu tivesse coisas mais importantes para fazer."
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_9:2
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_10:2
|
||||
msgid "I guess I can remember to look for bones if I have some spare time."
|
||||
msgstr ""
|
||||
"Eu acho que posso lembrar de procurar por ossos se tiver algum tempo livre."
|
||||
msgstr "Eu acho que posso lembrar de procurar por ossos se tiver algum tempo livre."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_9:3
|
||||
msgid "I do have these here. Take them."
|
||||
@@ -21652,9 +21637,7 @@ msgstr "Eu tenho estes aqui. Pegue eles."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_10
|
||||
msgid "Did you change your mind? Care to help me find a pair of bones? Remember that they must be long ones though."
|
||||
msgstr ""
|
||||
"Você mudou de ideia? Se importa em me ajudar a encontrar um par de ossos? "
|
||||
"Lembre-se que eles devem ser longos embora."
|
||||
msgstr "Você mudou de ideia? Se importa em me ajudar a encontrar um par de ossos? Lembre-se que eles devem ser longos embora."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_mlake_10:3
|
||||
msgid "Let me check ... I do have two bones here with me. Take them."
|
||||
@@ -21723,16 +21706,11 @@ msgstr "Boa sorte!"
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_0
|
||||
msgid "The world is such a small place. We keep meeting in the most unusual places."
|
||||
msgstr ""
|
||||
"O mundo é um lugar tão pequeno. Continuamos nos encontrando nos lugares mais "
|
||||
"incomuns."
|
||||
msgstr "O mundo é um lugar tão pequeno. Continuamos nos encontrando nos lugares mais incomuns."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_1
|
||||
msgid "I found a bone that's long enough by myself since we last met. I just need another one. Could you try to find it for me?"
|
||||
msgstr ""
|
||||
"Eu encontrei um osso que é longo o suficiente sozinho desde a última vez que "
|
||||
"nos encontramos. Eu só preciso de outro. Você poderia tentar encontrar para "
|
||||
"mim?"
|
||||
msgstr "Eu encontrei um osso que é longo o suficiente sozinho desde a última vez que nos encontramos. Eu só preciso de outro. Você poderia tentar encontrar para mim?"
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_1:0
|
||||
#: conversationlist_stoutford_combined.json:blornvale_shop1_8:2
|
||||
@@ -21775,9 +21753,7 @@ msgstr "Impressionante! Exatamente o que eu estava procurando."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_6
|
||||
msgid "Now, I just need one last thing. I heard about some nasty snakes, called the venomscale."
|
||||
msgstr ""
|
||||
"Agora só preciso de uma última coisa. Eu ouvi sobre algumas cobras "
|
||||
"desagradáveis, chamadas de escama venenosa."
|
||||
msgstr "Agora só preciso de uma última coisa. Eu ouvi sobre algumas cobras desagradáveis, chamadas de escama venenosa."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_6:0
|
||||
msgid "Snakes? I hate snakes..."
|
||||
@@ -21789,8 +21765,7 @@ msgstr "Continue..."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_7
|
||||
msgid "I'm really interested in their scales. Could you get me 10 of them?"
|
||||
msgstr ""
|
||||
"Estou realmente interessado nestas escamas. Você poderia me pegar 10 delas?"
|
||||
msgstr "Estou realmente interessado nestas escamas. Você poderia me pegar 10 delas?"
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_7:1
|
||||
msgid "I hope this really is the last thing you need."
|
||||
@@ -21818,14 +21793,11 @@ msgstr "Eu tenho estas."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_10
|
||||
msgid "I can't believe it! You really found them! Take this gold. It's all I have left."
|
||||
msgstr ""
|
||||
"Eu não posso acreditar! Você realmente os achou! Tome este ouro. É tudo que "
|
||||
"me resta."
|
||||
msgstr "Eu não posso acreditar! Você realmente os achou! Tome este ouro. É tudo que me resta."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_11
|
||||
msgid "I have finally gathered all the items I need! Kayla will be so thrilled."
|
||||
msgstr ""
|
||||
"Finalmente reuni todos os itens que preciso! Kayla ficará tão emocionada."
|
||||
msgstr "Finalmente reuni todos os itens que preciso! Kayla ficará tão emocionada."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_11:0
|
||||
msgid "Kayla?"
|
||||
@@ -21837,15 +21809,11 @@ msgstr "Sim. Ela é uma querida amiga minha. Ela mora em Stoutford."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_13
|
||||
msgid "She makes clothes and boots, and asked me to get her some of the finest items in the world for her work."
|
||||
msgstr ""
|
||||
"Ela faz roupas e botas, e me pediu para pegar alguns dos melhores itens do "
|
||||
"mundo para o trabalho dela."
|
||||
msgstr "Ela faz roupas e botas, e me pediu para pegar alguns dos melhores itens do mundo para o trabalho dela."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_14
|
||||
msgid "You should definitely pay her a visit when you are in Stoutford. I have to go now. Thank you for your help."
|
||||
msgstr ""
|
||||
"Você deve definitivamente fazer uma visita a ela quando estiver em "
|
||||
"Stoutford. Eu tenho que ir agora. Obrigado pela ajuda."
|
||||
msgstr "Você deve definitivamente fazer uma visita a ela quando estiver em Stoutford. Eu tenho que ir agora. Obrigado pela ajuda."
|
||||
|
||||
#: conversationlist_halvor_surprise.json:halvor_chwood_14:0
|
||||
msgid "Good riddance..."
|
||||
@@ -21857,9 +21825,7 @@ msgstr "Feliz em ajudar. Até logo."
|
||||
|
||||
#: conversationlist_toszylae_fix.json:trigger_toszylae_2
|
||||
msgid "[You notice a strange helmet on the shrine. It looks like it might be valuable. Perhaps you should take it.]"
|
||||
msgstr ""
|
||||
"[Você percebe um capacete estranho no santuário. Parece que pode ser "
|
||||
"valioso. Talvez você deva pegar.]"
|
||||
msgstr "[Você percebe um capacete estranho no santuário. Parece que pode ser valioso. Talvez você deva pegar.]"
|
||||
|
||||
#: conversationlist_stoutford.json:sign_stoutford_gate
|
||||
msgid "Welcome to Stoutford."
|
||||
@@ -21895,15 +21861,11 @@ msgstr "Bem-vindo a Stoutford, garoto."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_farmer_jan_0
|
||||
msgid "Can't you see I'm busy? Go talk to my brother Jen, he's always slacking off in the field."
|
||||
msgstr ""
|
||||
"Você não pode ver que eu estou ocupado? Vá falar com meu irmão Jen, ele está "
|
||||
"sempre relaxando no campo."
|
||||
msgstr "Você não pode ver que eu estou ocupado? Vá falar com meu irmão Jen, ele está sempre relaxando no campo."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_farmer_jen_0
|
||||
msgid "Can't you see I'm busy? Go talk to my brother Jan, he's always slacking off in the house."
|
||||
msgstr ""
|
||||
"Você não pode ver que eu estou ocupado? Vá falar com meu irmão Jan, ele está "
|
||||
"sempre relaxando na casa."
|
||||
msgstr "Você não pode ver que eu estou ocupado? Vá falar com meu irmão Jan, ele está sempre relaxando na casa."
|
||||
|
||||
#: conversationlist_stoutford.json:kayla_1:2
|
||||
msgid "Are you a friend of Halvor?"
|
||||
@@ -21919,9 +21881,7 @@ msgstr "Não cause problemas."
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0
|
||||
msgid "This is Stoutford. Our small town was the resting place of choice for many merchants on their way between Fallhaven and the Blackwater mountain."
|
||||
msgstr ""
|
||||
"Esta é Stoutford. Nossa pequena cidade era o lugar de descanso escolhido por "
|
||||
"muitos comerciantes no caminho entre Fallhaven e a montanha Blackwater."
|
||||
msgstr "Esta é Stoutford. Nossa pequena cidade era o lugar de descanso escolhido por muitos comerciantes no caminho entre Fallhaven e a montanha Blackwater."
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_0:0
|
||||
#: conversationlist_graveyard1.json:cithurn_60
|
||||
@@ -21930,9 +21890,7 @@ msgstr "Foi?"
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_1
|
||||
msgid "Yes. It seems the road is closed for some reason. Maybe this is related to the monster attacks we have been suffering from recently."
|
||||
msgstr ""
|
||||
"Sim. Parece que a estrada está fechada por algum motivo. Talvez isso esteja "
|
||||
"relacionado aos ataques monstruosos que sofremos recentemente."
|
||||
msgstr "Sim. Parece que a estrada está fechada por algum motivo. Talvez isso esteja relacionado aos ataques monstruosos que sofremos recentemente."
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_what_1:1
|
||||
msgid "Whatever..."
|
||||
@@ -21959,9 +21917,7 @@ msgstr "Protegendo contra o que?"
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_who_1
|
||||
msgid "In the past, troublemakers that bothered the citizens or merchants. Nowadays, it's mainly the monsters, when I can handle them."
|
||||
msgstr ""
|
||||
"No passado, encrenqueiros que incomodavam os cidadãos ou comerciantes. Hoje "
|
||||
"em dia, são principalmente os monstros, quando eu consigo lidar com eles."
|
||||
msgstr "No passado, encrenqueiros que incomodavam os cidadãos ou comerciantes. Hoje em dia, são principalmente os monstros, quando eu consigo lidar com eles."
|
||||
|
||||
#: conversationlist_stoutford.json:soutford_gateguard_who_1:1
|
||||
msgid "Pathetic..."
|
||||
@@ -21973,9 +21929,7 @@ msgstr "Você deveria falar com nosso padre sobre isso."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_gateguard_andor_0
|
||||
msgid "I do recall some kid that looked a bit like you a while ago. He stayed here a couple of days, and never came back as far as I can tell."
|
||||
msgstr ""
|
||||
"Eu me lembro de um garoto que parecia um pouco com você há um tempo atrás. "
|
||||
"Ele ficou aqui alguns dias e nunca mais voltou até onde eu sei."
|
||||
msgstr "Eu me lembro de um garoto que parecia um pouco com você há um tempo atrás. Ele ficou aqui alguns dias e nunca mais voltou até onde eu sei."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_gateguard_andor_0:0
|
||||
#: conversationlist_stoutford.json:stoutford_gateguard_andor_2:0
|
||||
@@ -21989,9 +21943,7 @@ msgstr "Você sabe onde ele estava indo?"
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_gateguard_andor_1
|
||||
msgid "I can't really tell. No known trouble at least. He headed straight to the tavern, and I didn't see him again before he left."
|
||||
msgstr ""
|
||||
"Eu não sei dizer realmente. Não houve nenhum problema que eu conheça, pelo "
|
||||
"menos. Ele foi direto para a taverna e eu não o vi novamente antes de sair."
|
||||
msgstr "Eu não sei dizer realmente. Não houve nenhum problema que eu conheça, pelo menos. Ele foi direto para a taverna e eu não o vi novamente antes de sair."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_initial_0
|
||||
msgid "How dare you come back here after all you've done?"
|
||||
@@ -22035,9 +21987,7 @@ msgstr "Eu livrei Flagstone de um demônio maligno."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_0
|
||||
msgid "Walk in the shadow kid. I have to apologize for my master, Tahalendor."
|
||||
msgstr ""
|
||||
"Ande no garoto das sombras. Eu tenho que me desculpar pelo meu mestre, "
|
||||
"Tahalendor."
|
||||
msgstr "Ande no garoto das sombras. Eu tenho que me desculpar pelo meu mestre, Tahalendor."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_0:0
|
||||
msgid "Crazy old geezer... What's wrong with him?"
|
||||
@@ -22055,15 +22005,11 @@ msgstr "Vamos falar sobre algo diferente."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_1
|
||||
msgid "My master is wise and old, but his sight is not as sharp as it once was. He took you for someone else."
|
||||
msgstr ""
|
||||
"Meu mestre é sábio e velho, mas sua visão não é tão afiada como antes. Ele "
|
||||
"confundiu você para outra pessoa."
|
||||
msgstr "Meu mestre é sábio e velho, mas sua visão não é tão afiada como antes. Ele confundiu você para outra pessoa."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_2
|
||||
msgid "To his credit, I have to admit you do look a bit like him. I don't know his name."
|
||||
msgstr ""
|
||||
"Para você crer, tenho que admitir que você parece um pouco com ele. Eu não "
|
||||
"sei o nome dele."
|
||||
msgstr "Para você crer, tenho que admitir que você parece um pouco com ele. Eu não sei o nome dele."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_2:0
|
||||
msgid "That must be my brother Andor!"
|
||||
@@ -22071,28 +22017,19 @@ msgstr "Esse deve ser meu irmão Andor!"
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_3
|
||||
msgid "He came around here not long ago, with a shady looking travelling companion. He stayed a couple of days from what I heard. Since then, we have been hearing frequent rumbles in the church, coming from underground."
|
||||
msgstr ""
|
||||
"Ele veio aqui há não muito tempo atrás, com uma companheira de viagem com "
|
||||
"aparência sombria. Ouvi que ele ficou um par de dias. Desde então, temos "
|
||||
"ouvido frequentes estrondos na igreja, vindo do subterrâneo."
|
||||
msgstr "Ele veio aqui há não muito tempo atrás, com uma companheira de viagem com aparência sombria. Ouvi que ele ficou um par de dias. Desde então, temos ouvido frequentes estrondos na igreja, vindo do subterrâneo."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_4
|
||||
msgid "It can be so loud as to make the whole church shake. It has even damaged the walls and the roof."
|
||||
msgstr ""
|
||||
"O estrondo é tão alto que faz toda a igreja tremer. Até danificou as paredes "
|
||||
"e o telhado."
|
||||
msgstr "O estrondo é tão alto que faz toda a igreja tremer. Até danificou as paredes e o telhado."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_5
|
||||
msgid "This church is the refuge for all the villagers when monsters attack. We are really worried now."
|
||||
msgstr ""
|
||||
"Esta igreja é o refúgio para todos os aldeões quando os monstros atacam. "
|
||||
"Estamos muito preocupados agora."
|
||||
msgstr "Esta igreja é o refúgio para todos os aldeões quando os monstros atacam. Estamos muito preocupados agora."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_5:0
|
||||
msgid "I can't believe Andor has anything to do with this. Can you tell me more?"
|
||||
msgstr ""
|
||||
"Eu não posso acreditar que Andor tenha algo a ver com isso. Você pode me "
|
||||
"contar mais?"
|
||||
msgstr "Eu não posso acreditar que Andor tenha algo a ver com isso. Você pode me contar mais?"
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings10_5:2
|
||||
msgid "Whatever... It's none of my business."
|
||||
@@ -22112,9 +22049,7 @@ msgstr "Acho que vou ter que investigar isso."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings20_0
|
||||
msgid "Hello again. Have you found anything about what is causing the noises in the church?"
|
||||
msgstr ""
|
||||
"Olá de novo. Você encontrou alguma coisa sobre o que está causando os ruídos "
|
||||
"na igreja?"
|
||||
msgstr "Olá de novo. Você encontrou alguma coisa sobre o que está causando os ruídos na igreja?"
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_thief_initial_1
|
||||
msgid "Wanna trade?"
|
||||
@@ -22139,15 +22074,11 @@ msgstr "Ótimo!"
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_thief_rumblings20_2
|
||||
msgid "A kid that looked like you was here. He apparently did some business with the owner and the regulars."
|
||||
msgstr ""
|
||||
"Um garoto que parecia com você estava aqui. Ele aparentemente fez alguns "
|
||||
"negócios com o proprietário e os regulares."
|
||||
msgstr "Um garoto que parecia com você estava aqui. Ele aparentemente fez alguns negócios com o proprietário e os regulares."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_thief_rumblings20_3
|
||||
msgid "They were very careful, and even I couldn't catch a glimpse of their deeds, but you should be cautious if you deal with them."
|
||||
msgstr ""
|
||||
"Eles foram muito cuidadosos, e até eu não pude ter um vislumbre de seus "
|
||||
"feitos, mas você deve ser cauteloso se lidar com eles."
|
||||
msgstr "Eles foram muito cuidadosos, e até eu não pude ter um vislumbre de seus feitos, mas você deve ser cauteloso se lidar com eles."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_thief_rumblings20_3:0
|
||||
msgid "Thanks for the advice. I'll take care."
|
||||
@@ -22194,9 +22125,7 @@ msgstr "E sobre eles?"
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_0:0
|
||||
msgid "Well, I heard they may be related to my brother Andor. I'm looking for him."
|
||||
msgstr ""
|
||||
"Bem, ouvi dizer que eles podem estar relacionados ao meu irmão Andor. Estou "
|
||||
"procurando por ele."
|
||||
msgstr "Bem, ouvi dizer que eles podem estar relacionados ao meu irmão Andor. Estou procurando por ele."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_1
|
||||
msgid "You indeed look a lot like him..."
|
||||
@@ -22204,9 +22133,7 @@ msgstr "Você realmente se parece muito com ele..."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_2
|
||||
msgid "OK, I can believe that you are Andor's brother. You should have told me earlier!"
|
||||
msgstr ""
|
||||
"OK, eu não sabia que você é o irmão de Andor. Você deveria ter me dito mais "
|
||||
"cedo!"
|
||||
msgstr "OK, eu não sabia que você é o irmão de Andor. Você deveria ter me dito mais cedo!"
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_2:0
|
||||
msgid "Why?"
|
||||
@@ -22214,9 +22141,7 @@ msgstr "Por quê?"
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_3
|
||||
msgid "Well, you see, I keep some beds for occasions like this one. You can use the one in the corner, near the painting, if you wish to rest."
|
||||
msgstr ""
|
||||
"Bem, você vê, eu guardo algumas camas para ocasiões como esta. Você pode "
|
||||
"usar o da esquina, perto da pintura, se quiser descansar."
|
||||
msgstr "Bem, você vê, eu guardo algumas camas para ocasiões como esta. Você pode usar o da esquina, perto da pintura, se quiser descansar."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_3:0
|
||||
msgid "For free?"
|
||||
@@ -22229,9 +22154,7 @@ msgstr "Sobre esses ruídos..."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_5
|
||||
msgid "Oh, you'll definitely enjoy our beds. I'm very proud of them."
|
||||
msgstr ""
|
||||
"Ah, você definitivamente vai gostar das nossas camas. Estou muito orgulhosa "
|
||||
"delas."
|
||||
msgstr "Ah, você definitivamente vai gostar das nossas camas. Estou muito orgulhosa delas."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_5:0
|
||||
msgid "...yes but..."
|
||||
@@ -22239,9 +22162,7 @@ msgstr "...sim, mas..."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_6
|
||||
msgid "Our food isn't bad either. Go see our cook. He's weird, but does great work."
|
||||
msgstr ""
|
||||
"Nossa comida também não é ruim. Vá ver nosso cozinheiro. Ele é estranho, mas "
|
||||
"faz um ótimo trabalho."
|
||||
msgstr "Nossa comida também não é ruim. Vá ver nosso cozinheiro. Ele é estranho, mas faz um ótimo trabalho."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings20_6:0
|
||||
#: conversationlist_guynmart2_npc.json:guynmart_wise_170
|
||||
@@ -22258,8 +22179,7 @@ msgstr "Sobre o Andor..."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings30_1
|
||||
msgid "You really should try that bed. You'll thank me afterwards."
|
||||
msgstr ""
|
||||
"Você realmente deveria tentar aquela cama. Você vai me agradecer depois."
|
||||
msgstr "Você realmente deveria tentar aquela cama. Você vai me agradecer depois."
|
||||
|
||||
#: conversationlist_stoutford.json:stoutford_lich_killed_1
|
||||
msgid "You hear a loud rumble, then nothing. Silence. What was that monster?"
|
||||
@@ -22297,9 +22217,7 @@ msgstr "Pare. Confesse. Conte-me tudo."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_0
|
||||
msgid "Wait. OK. I stand no chance against you. I'll tell you all I know."
|
||||
msgstr ""
|
||||
"Espere! Ok. Eu não tenho chance contra você. Eu vou te contar tudo o que eu "
|
||||
"sei."
|
||||
msgstr "Espere! Ok. Eu não tenho chance contra você. Eu vou te contar tudo o que eu sei."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_0:0
|
||||
msgid "It'd better be worth it."
|
||||
@@ -22311,16 +22229,11 @@ msgstr "Sou todo ouvidos."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_1
|
||||
msgid "It was Andor. He made us do it, and promised to rid us of the Shadow church if we helped."
|
||||
msgstr ""
|
||||
"Foi culpa de Andor. Ele nos fez fazer isso ao prometer nos livrar da igreja "
|
||||
"das Sombras se ajudássemos."
|
||||
msgstr "Foi culpa de Andor. Ele nos fez fazer isso ao prometer nos livrar da igreja das Sombras se ajudássemos."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_2
|
||||
msgid "When he came, he asked me for a \"private\" place where he could do his weird stuff undisturbed. It had to be underground, and it had to be in the city. I have no idea why."
|
||||
msgstr ""
|
||||
"Quando ele veio, ele me pediu um lugar \"privado\" onde ele poderia fazer "
|
||||
"suas coisas estranhas sem ser perturbado. Tinha que ser subterrâneo e tinha "
|
||||
"que estar na cidade. Eu não tenho ideia do porquê."
|
||||
msgstr "Quando ele veio, ele me pediu um lugar \"privado\" onde ele poderia fazer suas coisas estranhas sem ser perturbado. Tinha que ser subterrâneo e tinha que estar na cidade. Eu não tenho ideia do porquê."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_3
|
||||
msgid "I showed him the cellar under the old derelict house."
|
||||
@@ -22328,30 +22241,19 @@ msgstr "Mostrei-lhe o porão sob a velha casa abandonada."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_4
|
||||
msgid "I think he spent several days in there, as we didn't see him. Around that time, the rumbles in the church began and we knew he would be keeping his promise."
|
||||
msgstr ""
|
||||
"Acho que ele passou vários dias lá, porque não o vimos. Naquela época, os "
|
||||
"burburinhos da igreja começaram e sabíamos que ele estaria cumprindo sua "
|
||||
"promessa."
|
||||
msgstr "Acho que ele passou vários dias lá, porque não o vimos. Naquela época, os burburinhos da igreja começaram e sabíamos que ele estaria cumprindo sua promessa."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_5
|
||||
msgid "When he returned he put this horrible necklace on me. He told me that thing in the cellar needed lives to grow stronger, and either I could give it those lives or the necklace would take mine."
|
||||
msgstr ""
|
||||
"Quando ele voltou, ele colocou este colar horrível em mim. Ele me disse que "
|
||||
"aquela coisa na adega precisava de vidas para ficar mais forte, e eu poderia "
|
||||
"entregar a ela a vida de outras pessoas ou o colar levaria a minha vida."
|
||||
msgstr "Quando ele voltou, ele colocou este colar horrível em mim. Ele me disse que aquela coisa na adega precisava de vidas para ficar mais forte, e eu poderia entregar a ela a vida de outras pessoas ou o colar levaria a minha vida."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings60_6
|
||||
msgid "I'm sorry! How was I to know you could actually kill it? You're just a kid! Anyway, now I can remove the necklace. Please take it. I never want to see it again."
|
||||
msgstr ""
|
||||
"Eu sinto Muito! Como eu ia saber que você poderia realmente matá-lo? Você é "
|
||||
"só uma criança! De qualquer forma, agora posso remover o colar. Por favor, "
|
||||
"pegue. Eu nunca mais quero ver isso de novo."
|
||||
msgstr "Eu sinto Muito! Como eu ia saber que você poderia realmente matá-lo? Você é só uma criança! De qualquer forma, agora posso remover o colar. Por favor, pegue. Eu nunca mais quero ver isso de novo."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings70_0
|
||||
msgid "That's all I know, I swear. Please spare me. You can use the bed safely now."
|
||||
msgstr ""
|
||||
"É tudo que sei, juro. Por favor, me poupe. Você pode usar a cama com "
|
||||
"segurança agora."
|
||||
msgstr "É tudo que sei, juro. Por favor, me poupe. Você pode usar a cama com segurança agora."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings70_0:0
|
||||
msgid "I'll spare you. For now. But no more tricks. Or else..."
|
||||
@@ -22367,9 +22269,7 @@ msgstr "Eu juro. Você será meu convidado de honra por toda a vida."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings50_0
|
||||
msgid "Hello again. Have you found anything about what is causing the noises in the church? It seems they have stopped."
|
||||
msgstr ""
|
||||
"Olá de novo. Você encontrou alguma coisa sobre o que está causando os ruídos "
|
||||
"na igreja? Parece que os ruídos pararam."
|
||||
msgstr "Olá de novo. Você encontrou alguma coisa sobre o que está causando os ruídos na igreja? Parece que os ruídos pararam."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings50_0:1
|
||||
msgid "Yes. I think I found the cause."
|
||||
@@ -22377,9 +22277,7 @@ msgstr "Sim. Eu acho que encontrei a causa."
|
||||
|
||||
#: conversationlist_stoutford.json:yolgen_rumblings50_1
|
||||
msgid "Great. You should talk to my master. I told him you were not who he thought you were."
|
||||
msgstr ""
|
||||
"Ótimo. Você deveria falar com meu mestre. Eu disse a ele que você não era "
|
||||
"quem ele pensava que você era."
|
||||
msgstr "Ótimo. Você deveria falar com meu mestre. Eu disse a ele que você não era quem ele pensava que você era."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_0
|
||||
msgid "You! You saved us!"
|
||||
@@ -22400,21 +22298,15 @@ msgstr "Essa foi a coisa certa a fazer."
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_0:3
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings10x_0:2
|
||||
msgid "Would you come with me to talk to Blornvale? He wants to confess something important."
|
||||
msgstr ""
|
||||
"Você viria comigo para conversar com Blornvale? Ele quer confessar algo "
|
||||
"importante."
|
||||
msgstr "Você viria comigo para conversar com Blornvale? Ele quer confessar algo importante."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_1
|
||||
msgid "My sincerest apologies for earlier. I took you for someone else. Do you know what was causing the rumbles?"
|
||||
msgstr ""
|
||||
"Minhas sinceras desculpas por mais cedo. Eu te levei para outra pessoa. Você "
|
||||
"sabe o que estava causando os roncos?"
|
||||
msgstr "Minhas sinceras desculpas por mais cedo. Eu te levei para outra pessoa. Você sabe o que estava causando os roncos?"
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_1:0
|
||||
msgid "[Show Demon heart] Some monster. Here's what it left when I killed it."
|
||||
msgstr ""
|
||||
"[Exibe um Coração de Demônio] Algum monstro. Aqui está o que restou quando "
|
||||
"eu matei."
|
||||
msgstr "[Exibe um Coração de Demônio] Algum monstro. Aqui está o que restou quando eu matei."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_1:1
|
||||
msgid "Not really..."
|
||||
@@ -22422,9 +22314,7 @@ msgstr "Na verdade não..."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_2
|
||||
msgid "Oh my. It's the heart of a lich! These are nasty creatures."
|
||||
msgstr ""
|
||||
"Oh meu. É o coração de um lich, um tipo de morto-vivo! Estes são criaturas "
|
||||
"desagradáveis."
|
||||
msgstr "Oh meu. É o coração de um lich, um tipo de morto-vivo! Estes são criaturas desagradáveis."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_2:0
|
||||
msgid "These? You mean there are others?"
|
||||
@@ -22432,15 +22322,11 @@ msgstr "Estes? Você quer dizer que existem outros?"
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_3
|
||||
msgid "They aren't common, but I have heard stories. They are powerful and live underground. They seem to be related to Kazaul somehow."
|
||||
msgstr ""
|
||||
"Eles não são comuns, mas eu ouvi histórias. Eles são poderosos e vivem no "
|
||||
"subsolo. Eles parecem estar relacionados ao Kazaul de alguma forma."
|
||||
msgstr "Eles não são comuns, mas eu ouvi histórias. Eles são poderosos e vivem no subsolo. Eles parecem estar relacionados ao Kazaul de alguma forma."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_4
|
||||
msgid "I'm surprised such a young boy as you managed to survive encountering one, let alone actually kill it."
|
||||
msgstr ""
|
||||
"Estou surpreso com um garoto tão jovem como você conseguiu sobreviver "
|
||||
"encontrando um, e muito menos realmente matá-lo."
|
||||
msgstr "Estou surpreso com um garoto tão jovem como você conseguiu sobreviver encontrando um, e muito menos realmente matá-lo."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_2bis
|
||||
msgid "Too bad. Come back when you know more."
|
||||
@@ -22448,10 +22334,7 @@ msgstr "Que pena. Volte quando você souber mais."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_5
|
||||
msgid "You know, since those monsters' attacks, we don't have much to offer, but take these. By the way, do you have any idea who might be responsible for all this?"
|
||||
msgstr ""
|
||||
"Você sabe, desde os ataques desses monstros, não temos muito a oferecer, mas "
|
||||
"leve isso. De qualquer forma, você tem alguma ideia de quem poderia ser "
|
||||
"responsável por tudo isso?"
|
||||
msgstr "Você sabe, desde os ataques desses monstros, não temos muito a oferecer, mas leve isso. De qualquer forma, você tem alguma ideia de quem poderia ser responsável por tudo isso?"
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings80_5:0
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings90_0:0
|
||||
@@ -22470,8 +22353,7 @@ msgstr "Foi meu irmão Andor. Eu preciso encontrá-lo."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings100_0
|
||||
msgid "It's a shame we cannot punish the culprits. Thank you for your help kid."
|
||||
msgstr ""
|
||||
"É uma pena não podermos punir os culpados. Obrigado por sua ajuda garoto."
|
||||
msgstr "É uma pena não podermos punir os culpados. Obrigado por sua ajuda garoto."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings103_0
|
||||
msgid "That fool! We'll make him pay. Thank you for your help kid."
|
||||
@@ -22479,10 +22361,7 @@ msgstr "Esse tolo! Nós vamos fazê-lo pagar. Obrigado por sua ajuda garoto."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings106_0
|
||||
msgid "That is troublesome. I have no idea where he went when he left Stoutford, but Kazaul has always been linked to the Undertell, south of here. Thank you for your help kid."
|
||||
msgstr ""
|
||||
"Isso é problemático. Não faço ideia para onde ele foi quando saiu de "
|
||||
"Stoutford, mas o Kazaul sempre esteve ligado ao Undertell, ao sul (↓) daqui. "
|
||||
"Obrigado por sua ajuda garoto."
|
||||
msgstr "Isso é problemático. Não faço ideia para onde ele foi quando saiu de Stoutford, mas o Kazaul sempre esteve ligado ao Undertell, ao sul (↓) daqui. Obrigado por sua ajuda garoto."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings10x_0
|
||||
msgid "Go with the shadow child."
|
||||
@@ -22494,28 +22373,19 @@ msgstr "Yolgen disse que você poderia me fornecer um artefato que pode ser usad
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_rumblings90_0
|
||||
msgid "Thank you for your help. Do you have any idea who might be responsible for all this?"
|
||||
msgstr ""
|
||||
"Obrigado pela ajuda. Você tem alguma ideia de quem pode ser responsável por "
|
||||
"tudo isso?"
|
||||
msgstr "Obrigado pela ajuda. Você tem alguma ideia de quem pode ser responsável por tudo isso?"
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_erwyn_1:0
|
||||
msgid "I met an undead lord in the castle, but every time it seems that I have destroyed him, he rises again. Do you have any advice?"
|
||||
msgstr ""
|
||||
"Eu conheci um lorde morto-vivo no castelo, mas toda vez que parece que eu o "
|
||||
"destruí, ele se levanta novamente. Você tem algum conselho?"
|
||||
msgstr "Eu conheci um lorde morto-vivo no castelo, mas toda vez que parece que eu o destruí, ele se levanta novamente. Você tem algum conselho?"
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_erwyn_1:1
|
||||
msgid "I want to help you clean the castle of the undead. Yolgen seems to be worried, perhaps because he believes the undead could be too strong."
|
||||
msgstr ""
|
||||
"Eu quero te ajudar a acabar com os mortos-vivos do castelo. Yolgen parece "
|
||||
"estar preocupado, talvez porque ele acredite que os mortos-vivos podem ser "
|
||||
"fortes demais."
|
||||
msgstr "Eu quero te ajudar a acabar com os mortos-vivos do castelo. Yolgen parece estar preocupado, talvez porque ele acredite que os mortos-vivos podem ser fortes demais."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_erwyn_2
|
||||
msgid "Most undead can be destroyed quite easily, but there is a rare and powerful kind that are much more difficult to permanently destroy."
|
||||
msgstr ""
|
||||
"A maioria dos mortos-vivos podem ser facilmente destruídos, mas existe um "
|
||||
"tipo raro e poderoso que é muito mais difícil destruir permanentemente."
|
||||
msgstr "A maioria dos mortos-vivos podem ser facilmente destruídos, mas existe um tipo raro e poderoso que é muito mais difícil destruir permanentemente."
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_erwyn_3
|
||||
msgid "I think I have a solution though."
|
||||
@@ -22535,23 +22405,15 @@ msgid ""
|
||||
"[Tahalendor holds the coins over the altar and mutters something you can't hear]"
|
||||
msgstr ""
|
||||
"Agora vou abençoá-los com um encantamento especial...\n"
|
||||
"[Tahalendor segura as moedas sobre o altar e murmura algo que você não "
|
||||
"consegue ouvir]"
|
||||
"[Tahalendor segura as moedas sobre o altar e murmura algo que você não consegue ouvir]"
|
||||
|
||||
#: conversationlist_stoutford.json:tahalendor_erwyn_6
|
||||
msgid "Here you go. As soon as the undead lord appears to be destroyed, place one coin on each eye. This will prevent him from rising again, and soon after you have placed the coins his remains should disintegrate, as he returns to his natural state."
|
||||
msgstr ""
|
||||
"Aqui está. Assim que o lorde morto-vivo parecer destruído, coloque uma moeda "
|
||||
"em cada olho. Isso impedirá que ele suba novamente, e logo depois de você "
|
||||
"ter colocado as moedas, seus restos devem se desintegrar, e retornar ao seu "
|
||||
"estado natural."
|
||||
msgstr "Aqui está. Assim que o lorde morto-vivo parecer destruído, coloque uma moeda em cada olho. Isso impedirá que ele suba novamente, e logo depois de você ter colocado as moedas, seus restos devem se desintegrar, e retornar ao seu estado natural."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings103_0
|
||||
msgid "Boohoohoo ... the whole town hates me now. Even my dear customers left. Just the old hag who only drinks water stayed, and Lord Bourbon who never pays."
|
||||
msgstr ""
|
||||
"Buaaaaaaa... a cidade inteira me odeia agora. Até meus queridos clientes "
|
||||
"foram embora. Apenas a velha bruxa que só bebe água foi ao lorde Bourbon que "
|
||||
"nunca paga."
|
||||
msgstr "Buaaaaaaa... a cidade inteira me odeia agora. Até meus queridos clientes foram embora. Apenas a velha bruxa que só bebe água foi ao lorde Bourbon que nunca paga."
|
||||
|
||||
#: conversationlist_stoutford.json:glasforn_rumblings103_0:0
|
||||
msgid "You deserved it."
|
||||
@@ -26763,10 +26625,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cadoren_4
|
||||
msgid "The path to Blackwater mountain has been cut off. There are also increasing attacks by monsters. These things have driven down trade, making supplies hard to get."
|
||||
msgstr ""
|
||||
"O caminho para a montanha Blackwater foi interrompido. Há também ataques "
|
||||
"crescentes de monstros. Essas coisas reduziram o comércio, dificultando a "
|
||||
"obtenção de suprimentos."
|
||||
msgstr "O caminho para a montanha Blackwater foi interrompido. Há também ataques crescentes de monstros. Essas coisas reduziram o comércio, dificultando a obtenção de suprimentos."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cadoren_4:0
|
||||
msgid "So all the food you sell is old?"
|
||||
@@ -27938,15 +27797,11 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cornith_1_1
|
||||
msgid "We are on the road to Blackwater mountain, so many traders used to pass through Stoutford and stay at the inn."
|
||||
msgstr ""
|
||||
"Estamos no caminho para a montanha Blackwater, então muitos comerciantes "
|
||||
"costumavam passar por Stoutford e ficar na pousada."
|
||||
msgstr "Estamos no caminho para a montanha Blackwater, então muitos comerciantes costumavam passar por Stoutford e ficar na pousada."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cornith_1_2
|
||||
msgid "That's all changed though. The path to Blackwater mountain has been blocked by a rockfall. There is also the prison that's just east of here."
|
||||
msgstr ""
|
||||
"Isso tudo mudou embora. O caminho para a montanha Blackwater foi bloqueado "
|
||||
"por uma queda de rochas. Há também a prisão que fica a leste daqui."
|
||||
msgstr "Isso tudo mudou embora. O caminho para a montanha Blackwater foi bloqueado por uma queda de rochas. Há também a prisão que fica a leste daqui."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cornith_1_2:0
|
||||
msgid "Prison?"
|
||||
@@ -27986,10 +27841,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cadoran_4b
|
||||
msgid "Follow the path to the west. There are two settlements there, Prim and Blackwater mountain Settlement. There has been a rockfall though, making it very difficult to get to them."
|
||||
msgstr ""
|
||||
"Siga o caminho para o oeste. Existem dois assentamentos lá, o assentamento "
|
||||
"de montanhas Prim e Blackwater. Houve um desmoronamento, tornando muito "
|
||||
"difícil chegar até eles."
|
||||
msgstr "Siga o caminho para o oeste. Existem dois assentamentos lá, o assentamento de montanhas Prim e Blackwater. Houve um desmoronamento, tornando muito difícil chegar até eles."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:cadoran_4b:0
|
||||
msgid "Thanks for the information. What was it you said about the monsters?"
|
||||
@@ -28062,18 +27914,11 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:odirath_1_1
|
||||
msgid "Stoutford is a small town, and life used to be easy here. A lot of traders stayed in Stoutford on their way to and from Blackwater mountain, and spent money that boosted the economy of the whole town. Those days are gone though."
|
||||
msgstr ""
|
||||
"Stoutford é uma cidade pequena e a vida costumava ser fácil aqui. Muitos "
|
||||
"comerciantes ficaram em Stoutford a caminho da Blackwater, e gastaram "
|
||||
"dinheiro que impulsionou a economia de toda a cidade. Aqueles dias se foram "
|
||||
"embora."
|
||||
msgstr "Stoutford é uma cidade pequena e a vida costumava ser fácil aqui. Muitos comerciantes ficaram em Stoutford a caminho da Blackwater, e gastaram dinheiro que impulsionou a economia de toda a cidade. Aqueles dias se foram embora."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:odirath_1_2
|
||||
msgid "The path to Blackwater mountain was cut off by a rock fall. That stopped most of the traders from coming here. The attacks by the monsters stopped the rest."
|
||||
msgstr ""
|
||||
"O caminho para a montanha Blackwater foi cortado por uma queda de rocha. "
|
||||
"Isso impediu que a maioria dos comerciantes viesse para cá. Os ataques dos "
|
||||
"monstros pararam o resto."
|
||||
msgstr "O caminho para a montanha Blackwater foi cortado por uma queda de rocha. Isso impediu que a maioria dos comerciantes viesse para cá. Os ataques dos monstros pararam o resto."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:odirath_1_2:0
|
||||
#: conversationlist_stoutford_combined.json:odirath_1_4:3
|
||||
@@ -28263,14 +28108,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_0
|
||||
msgid "Well, to the east, there's Flagstone prison. To the south, there's Mt. Galmore. That's definitely a place that you don't want to go to. To the northwest, we have our railway terminal, and going west beyond that, you come to our border post at the Blackwater river. Nothing but bogs and marshes westwards of that. And finally, to the north, we had a tunnel leading to Prim and the Elm mine, in the heart of Blackwater mountain."
|
||||
msgstr ""
|
||||
"Bem, a leste(→), há a prisão de Flagstone. Para o sul (↓), há o Monte. "
|
||||
"Galmore. É definitivamente um lugar para o qual você não quer ir. A noroeste "
|
||||
"(↖), temos o nosso terminal ferroviário, e indo para o oeste além disso, "
|
||||
"você chega ao nosso posto de fronteira no rio Blackwater. Nada além de "
|
||||
"pântanos e pântanos para o oeste (←) disso. E finalmente, ao norte (↑), "
|
||||
"tínhamos um túnel que levava à mina Prim e Elm, no coração da montanha "
|
||||
"Blackwater."
|
||||
msgstr "Bem, a leste(→), há a prisão de Flagstone. Para o sul (↓), há o Monte. Galmore. É definitivamente um lugar para o qual você não quer ir. A noroeste (↖), temos o nosso terminal ferroviário, e indo para o oeste além disso, você chega ao nosso posto de fronteira no rio Blackwater. Nada além de pântanos e pântanos para o oeste (←) disso. E finalmente, ao norte (↑), tínhamos um túnel que levava à mina Prim e Elm, no coração da montanha Blackwater."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_0:0
|
||||
msgid "Can you tell me more about Flagstone?"
|
||||
@@ -28464,10 +28302,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_3b
|
||||
msgid "Further to the west, there's the border outpost next to Blackwater River. Anyway, from what I have heard there's nothing but bogs, marshes and grasslands west of the river, along with a few native tribes."
|
||||
msgstr ""
|
||||
"Mais a oeste (←), há o posto fronteiriço próximo ao rio Blackwater. De "
|
||||
"qualquer forma, pelo que ouvi, não há nada além de pântanos, pântanos e "
|
||||
"pastagens a oeste do rio, junto com algumas tribos nativas."
|
||||
msgstr "Mais a oeste (←), há o posto fronteiriço próximo ao rio Blackwater. De qualquer forma, pelo que ouvi, não há nada além de pântanos, pântanos e pastagens a oeste do rio, junto com algumas tribos nativas."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:stoutford_castle_0
|
||||
msgid "Ah another mortal! You shall be another servant in Lord Erwyn's army! Ha Ha!"
|
||||
@@ -28713,11 +28548,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_4
|
||||
msgid "Ah. Blackwater mountain. I will try to keep a long story short. We used to trade food and tools with Prim and the miners from Elm mine, and get loads of iron ingots in return. We shipped them on to Nor City and Feygard and prospered from the trade."
|
||||
msgstr ""
|
||||
"Ah Montanha de Blackwater. Vou tentar encurtar uma longa historinha. "
|
||||
"Costumávamos trocar comida e ferramentas com Prim e os mineiros da mina de "
|
||||
"Elm, e receber um monte de lingotes de ferro em troca. Nós os enviamos para "
|
||||
"Nor City e Feygard e prosperamos com o comércio."
|
||||
msgstr "Ah Montanha de Blackwater. Vou tentar encurtar uma longa historinha. Costumávamos trocar comida e ferramentas com Prim e os mineiros da mina de Elm, e receber um monte de lingotes de ferro em troca. Nós os enviamos para Nor City e Feygard e prosperamos com o comércio."
|
||||
|
||||
#: conversationlist_stoutford_combined.json:yolgen_surroundings_5
|
||||
msgid "A few months ago, everything changed. A sudden violent earthquake shook the mountain and our railway tunnel to Prim collapsed."
|
||||
@@ -30536,10 +30367,6 @@ msgstr "Ovos"
|
||||
msgid "Radish"
|
||||
msgstr "Rabanete"
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr "Frasco vazio pequeno"
|
||||
@@ -38239,3 +38066,4 @@ msgstr ""
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Castelo Guynmart"
|
||||
|
||||
|
||||
@@ -426,9 +426,7 @@ msgstr "Так же не забудь проверить своё снаряже
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start3:0
|
||||
msgid "OK, I understand. I can rest here if I get hurt, and I should check my inventory for useful items."
|
||||
msgstr ""
|
||||
"Ладно, я понял. Я могу поспать здесь, если меня ранят, и также должен "
|
||||
"проверять свою сумку на счёт полезных предметов."
|
||||
msgstr "Ладно, я понял. Я могу поспать здесь, если меня ранят, и также должен проверять свою сумку на счёт полезных предметов."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_continue
|
||||
msgid "Did you kill those two rats in our garden?"
|
||||
@@ -464,9 +462,7 @@ msgstr "Другой способ восстановить свои силы -
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2b
|
||||
msgid "If that happens, perhaps the town priest can do something to help you. Otherwise, just rest until you feel better."
|
||||
msgstr ""
|
||||
"Если это произойдет, городской священник может помочь тебе. В противном "
|
||||
"случае просто отдохни, пока не почувствуешь себя лучше."
|
||||
msgstr "Если это произойдет, городской священник может помочь тебе. В противном случае просто отдохни, пока не почувствуешь себя лучше."
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2c
|
||||
msgid "Me, I can't really afford the meat, so I just stick to my bread!"
|
||||
@@ -19139,7 +19135,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr "Ты мне казался слегка чокнутым."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr "Это было влияние Хира'цинна. Его желание - поглотить разум всех, до кого он мог дотянуться."
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30537,10 +30533,6 @@ msgstr "Яйца"
|
||||
msgid "Radish"
|
||||
msgstr "Редиска"
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr "Хаотическое наказание"
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr "Пустой пузырёк"
|
||||
@@ -38246,3 +38238,4 @@ msgstr "Стаутфорд"
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Замок Гайнмарта"
|
||||
|
||||
|
||||
@@ -18929,7 +18929,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30177,10 +30177,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18928,7 +18928,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30176,10 +30176,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18926,7 +18926,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30174,10 +30174,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -19009,7 +19009,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30257,10 +30257,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18963,7 +18963,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30211,10 +30211,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18955,7 +18955,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30203,10 +30203,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
@@ -18928,7 +18928,7 @@ msgid "You seem a bit crazy to me."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira1
|
||||
msgid "That's the effects of the Hira'zinn. Its desires is to consume the minds of all it finds."
|
||||
msgid "That's the effect of the Hira'zinn. Its desire is to consume the minds of all it finds."
|
||||
msgstr ""
|
||||
|
||||
#: conversationlist_lodar.json:lodar_hira2
|
||||
@@ -30176,10 +30176,6 @@ msgstr ""
|
||||
msgid "Radish"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_food.json:chaotic_penalty
|
||||
msgid "Chaotic Penalty"
|
||||
msgstr ""
|
||||
|
||||
#: itemlist_potions.json:vial_empty1
|
||||
msgid "Small empty vial"
|
||||
msgstr ""
|
||||
|
||||
BIN
AndorsTrail/res/drawable/actorconditions_omi1.png
Normal file
BIN
AndorsTrail/res/drawable/actorconditions_omi1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
BIN
AndorsTrail/res/drawable/items_consumables_omi1.png
Normal file
BIN
AndorsTrail/res/drawable/items_consumables_omi1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1017 B |
BIN
AndorsTrail/res/drawable/items_g03_package_omi1.png
Normal file
BIN
AndorsTrail/res/drawable/items_g03_package_omi1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
BIN
AndorsTrail/res/drawable/monsters_omi1.png
Normal file
BIN
AndorsTrail/res/drawable/monsters_omi1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.4 KiB |
BIN
AndorsTrail/res/drawable/monsters_omi1_b.png
Normal file
BIN
AndorsTrail/res/drawable/monsters_omi1_b.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.8 KiB |
BIN
AndorsTrail/res/drawable/monsters_unknown.png
Normal file
BIN
AndorsTrail/res/drawable/monsters_unknown.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 627 B |
@@ -1,72 +1,72 @@
|
||||
[
|
||||
{
|
||||
"id":"contagion2",
|
||||
"iconID":"actorconditions_1:62",
|
||||
"name":"Spore contagion",
|
||||
"category":"blood",
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-3
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"petrification",
|
||||
"iconID":"actorconditions_1:9",
|
||||
"name":"Petrification",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"abilityEffect":{
|
||||
"increaseMaxAP":-1,
|
||||
"increaseMoveCost":0,
|
||||
"increaseUseItemCost":0,
|
||||
"increaseReequipCost":0,
|
||||
"increaseAttackCost":0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"vulnerability",
|
||||
"iconID":"actorconditions_1:66",
|
||||
"name":"Vulnerability",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"visualEffectID":"redSplash"
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseDamageResistance":-1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"flesh_rot",
|
||||
"iconID":"actorconditions_1:82",
|
||||
"name":"Flesh rot",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"redSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseBlockChance":-5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"putrefaction",
|
||||
"iconID":"actorconditions_1:21",
|
||||
"name":"Putrefaction",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash"
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseMaxHP":0,
|
||||
"increaseMaxAP":-1
|
||||
}
|
||||
}
|
||||
[
|
||||
{
|
||||
"id":"contagion2",
|
||||
"iconID":"actorconditions_1:62",
|
||||
"name":"Spore contagion",
|
||||
"category":"blood",
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-3,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"petrification",
|
||||
"iconID":"actorconditions_1:9",
|
||||
"name":"Petrification",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"abilityEffect":{
|
||||
"increaseMaxAP":-1,
|
||||
"increaseMoveCost":0,
|
||||
"increaseUseItemCost":0,
|
||||
"increaseReequipCost":0,
|
||||
"increaseAttackCost":0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"vulnerability",
|
||||
"iconID":"actorconditions_1:66",
|
||||
"name":"Vulnerability",
|
||||
"category":"physical",
|
||||
"roundEffect":{
|
||||
"visualEffectID":"redSplash"
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseDamageResistance":-1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"flesh_rot",
|
||||
"iconID":"actorconditions_1:82",
|
||||
"name":"Flesh rot",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"redSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
}
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseBlockChance":-5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"putrefaction",
|
||||
"iconID":"actorconditions_1:21",
|
||||
"name":"Putrefaction",
|
||||
"category":"physical",
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash"
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseMaxHP":0,
|
||||
"increaseMaxAP":-1
|
||||
}
|
||||
}
|
||||
]
|
||||
61
AndorsTrail/res/raw/actorconditions_omicronrg9.json
Normal file
61
AndorsTrail/res/raw/actorconditions_omicronrg9.json
Normal file
@@ -0,0 +1,61 @@
|
||||
[
|
||||
{
|
||||
"id":"guild03_restingAC",
|
||||
"iconID":"actorconditions_omi1:0",
|
||||
"name":"Resting",
|
||||
"category":"physical",
|
||||
"isPositive":1,
|
||||
"roundEffect":{
|
||||
"visualEffectID":"blueSwirl",
|
||||
"increaseCurrentHP":{
|
||||
"min":100,
|
||||
"max":100
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g03_concentration",
|
||||
"iconID":"actorconditions_1:106",
|
||||
"name":"Concentration",
|
||||
"category":"mental",
|
||||
"isPositive":1,
|
||||
"abilityEffect":{
|
||||
"increaseAttackChance":10,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":10
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g03_combo",
|
||||
"iconID":"actorconditions_1:108",
|
||||
"name":"Combo",
|
||||
"category":"physical",
|
||||
"isPositive":1,
|
||||
"isStacking":1,
|
||||
"fullRoundEffect":{
|
||||
"visualEffectID":"blueSwirl"
|
||||
},
|
||||
"abilityEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":0,
|
||||
"max":1
|
||||
},
|
||||
"increaseAttackCost":-1,
|
||||
"increaseCriticalSkill":2
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"carrying_ambelie",
|
||||
"iconID":"actorconditions_omi1:1",
|
||||
"name":"Carrying Ambelie",
|
||||
"category":"physical",
|
||||
"abilityEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":-1,
|
||||
"max":-1
|
||||
},
|
||||
"increaseMoveCost":2,
|
||||
"increaseAttackCost":2
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -26,9 +26,9 @@
|
||||
"category":"spiritual",
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-2
|
||||
"min":-2,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
@@ -17,8 +17,8 @@
|
||||
"roundEffect":{
|
||||
"visualEffectID":"greenSplash",
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-2
|
||||
"min":-2,
|
||||
"max":-1
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
"isStacking":1,
|
||||
"roundEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-1,
|
||||
"max":-2
|
||||
"min":-2,
|
||||
"max":-1
|
||||
},
|
||||
"increaseCurrentAP":{
|
||||
"min":-1,
|
||||
@@ -194,4 +194,4 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
@@ -575,7 +575,7 @@
|
||||
"message":"You should probably leave before you tip something over that might ... ahem ... break. He he.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I am sent by Jhaeld to end whatever it is you do to the people of Remgard.",
|
||||
"text":"I was sent by Jhaeld to end whatever it is you are doing to the people of Remgard.",
|
||||
"nextPhraseID":"algangror_fight_1",
|
||||
"requires":[
|
||||
{
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
{
|
||||
"id":"ambelie_6",
|
||||
"message":"An excursion to see if Nor City really is all that I have heard about it. If it really can compare itself to the glamour of the great city of Feygard.",
|
||||
"switchToNPC":"ambelie",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Nor City, where is that?",
|
||||
@@ -74,6 +75,23 @@
|
||||
{
|
||||
"text":"If you like it so much in Feygard, why would you even leave?",
|
||||
"nextPhraseID":"ambelie_9"
|
||||
},
|
||||
{
|
||||
"text":"Ehh ... I'm here to ... escort you safely to Nor City.",
|
||||
"nextPhraseID":"ambelie_guild02_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":4
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":10,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -2,6 +2,22 @@
|
||||
{
|
||||
"id":"benbyr",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"benbyr_guild03_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":11,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"benbyr_declined",
|
||||
"requires":[
|
||||
|
||||
@@ -2,14 +2,44 @@
|
||||
{
|
||||
"id":"leta1",
|
||||
"message":"Hey, this is my house, get out of here!",
|
||||
"switchToNPC":"leta",
|
||||
"replies":[
|
||||
{
|
||||
"text":"But I was just...",
|
||||
"text":"But I was just ...",
|
||||
"nextPhraseID":"leta2"
|
||||
},
|
||||
{
|
||||
"text":"What about your husband Oromir?",
|
||||
"nextPhraseID":"leta_oromir_select"
|
||||
},
|
||||
{
|
||||
"text":"Umar sent me.",
|
||||
"nextPhraseID":"leta_guild_1a",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":25,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Umar sent me.",
|
||||
"nextPhraseID":"leta_guild_1b",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":25,
|
||||
"negate":false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -61,11 +61,40 @@
|
||||
},
|
||||
{
|
||||
"id":"fanamor_6",
|
||||
"message":"This is my hiding spot! Now leave me."
|
||||
"message":"This is my hiding spot! Now leave me.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Umar sent me with the words \"You are no one.No one knows you.No one has seen you.\" Now give me the journal please.",
|
||||
"nextPhraseID":"fanamor_guild_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":30
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"crossroads_guard",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"crossroads_guild03_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":15,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"crossroads_guard_r_1",
|
||||
"requires":[
|
||||
@@ -107,7 +136,7 @@
|
||||
},
|
||||
{
|
||||
"id":"crossroads_guard_1",
|
||||
"message":"Aren't you a bit young to be travelling around here all by yourself?",
|
||||
"message":"Aren't you a bit young to be traveling around here all by yourself?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
},
|
||||
{
|
||||
"id":"celdar_2",
|
||||
"message":"Let me tell you something son. I do not want to buy anything from you, nor do I want to sell you anything. I just want to be left alone here, now that I have made it all the way to this safe haven.",
|
||||
"message":"Let me tell you something. I do not want to buy anything from you, nor do I want to sell you anything. I just want to be left alone here, now that I have made it all the way to this safe haven.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
"nextPhraseID":"thoronir_church_1"
|
||||
},
|
||||
{
|
||||
"text":"Are the bonemeal potions ready yet?",
|
||||
"text":"Are the Bonemeal potions ready yet?",
|
||||
"nextPhraseID":"thoronir_trade_bonemeal",
|
||||
"requires":[
|
||||
{
|
||||
@@ -25,6 +25,28 @@
|
||||
"value":100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I really need your help!",
|
||||
"nextPhraseID":"thoronir_guild_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":45
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"bonemeal",
|
||||
"value":100
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":50,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -28,6 +28,23 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I really need to rest but I don't have 10 gold. I will wash the dishes. [Wash the dishes]",
|
||||
"nextPhraseID":"bela_room_2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryKeep",
|
||||
"requireID":"gold",
|
||||
"value":10,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"No thanks.",
|
||||
"nextPhraseID":"bela"
|
||||
|
||||
@@ -362,7 +362,7 @@
|
||||
},
|
||||
{
|
||||
"id":"fallhaven_warden_23",
|
||||
"message":"Thank you again for the information. While I'm not sure how you may know this, I really appreciate you telling me.",
|
||||
"message":"Thank you again for the information. I'm not sure how you may know this, but I really appreciate you telling me.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
},
|
||||
{
|
||||
"id":"falothen1_7_a1",
|
||||
"message":"I can teach you how to get better at fighting with all types of axes, from the small hatchet up to the larger two-handed greataxes. That way, you can be very versatile in your choice of weapons.",
|
||||
"message":"I can teach you how to get better at fighting with all types of axes, from the small hatchet up to the larger two-handed greataxes. Even a scythe, although not designed for combat, can do a lot of damage if you know how to use it. That way, you can be very versatile in your choice of weapons.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Sounds good. Teach me how to fight with axes.",
|
||||
@@ -390,7 +390,7 @@
|
||||
},
|
||||
{
|
||||
"id":"falothen1_7_b",
|
||||
"message":"Now, blunt weapons is my way of categorizing everything from the simple club, to maces up to quarterstaves. The technique for using them well is mostly the same.",
|
||||
"message":"Now, blunt weapons is my way of categorizing everything from the simple club, to maces up to quarterstaves, and even whips. The technique for using them well is mostly the same, although whips are obviously somewhat different.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
},
|
||||
{
|
||||
"id":"farrik_6",
|
||||
"message":"The Fallhaven guard has started to get really annoyed at us lately. Probably because we have been very successful in our recent missions.",
|
||||
"message":"The Fallhaven guard has started to get really annoyed with us lately. Probably because we have been very successful in our recent missions.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -132,10 +132,6 @@
|
||||
"id":"farrik_12",
|
||||
"message":"Yeah, I guess so. But for the guild's sake, we would rather have our friend freed than imprisoned.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Maybe I should tell the guards that you are planning to get him out?",
|
||||
"nextPhraseID":"farrik_15"
|
||||
},
|
||||
{
|
||||
"text":"Don't worry, your secret plan to free him is safe with me.",
|
||||
"nextPhraseID":"farrik_14"
|
||||
@@ -143,6 +139,18 @@
|
||||
{
|
||||
"text":"[Lie] Don't worry, your secret plan to free him is safe with me.",
|
||||
"nextPhraseID":"farrik_14"
|
||||
},
|
||||
{
|
||||
"text":"Maybe I should tell the guards that you are planning to get him out?",
|
||||
"nextPhraseID":"farrik_15",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":20,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -199,7 +207,15 @@
|
||||
},
|
||||
{
|
||||
"text":"Maybe I should tell the guards that you are planning to get him out?",
|
||||
"nextPhraseID":"farrik_15"
|
||||
"nextPhraseID":"farrik_15",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":20,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -257,17 +273,33 @@
|
||||
"id":"farrik_22",
|
||||
"message":"How does that sound to you? Do you think you are up to it?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"No, this is really starting to sound like a bad idea.",
|
||||
"nextPhraseID":"farrik_17"
|
||||
},
|
||||
{
|
||||
"text":"Sure, sounds easy!",
|
||||
"nextPhraseID":"farrik_23"
|
||||
"nextPhraseID":"farrik_23",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":30,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Sounds a bit dangerous, but I guess I'll try.",
|
||||
"nextPhraseID":"farrik_23"
|
||||
},
|
||||
{
|
||||
"text":"No, this is really starting to sound like a bad idea.",
|
||||
"nextPhraseID":"farrik_17"
|
||||
"nextPhraseID":"farrik_23",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":30,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -296,17 +328,6 @@
|
||||
"text":"I am not done yet, but I am working on it.",
|
||||
"nextPhraseID":"farrik_23"
|
||||
},
|
||||
{
|
||||
"text":"[Lie] It is done. He should be no problem during the night.",
|
||||
"nextPhraseID":"farrik_26",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":50
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"It is done. He should be no problem during the night.",
|
||||
"nextPhraseID":"farrik_24",
|
||||
@@ -358,6 +379,28 @@
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":30,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"farrik_return_3",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":30
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":20,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -414,7 +457,7 @@
|
||||
},
|
||||
{
|
||||
"id":"farrik_26",
|
||||
"message":"Oh you did? Well done. You have my thanks, friend.",
|
||||
"message":"That's very useful information. Well done. You have my thanks, friend.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
@@ -422,5 +465,26 @@
|
||||
"value":80
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"farrik_return_3",
|
||||
"message":"So did you tell the Warden about our plan then?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"No, I haven't talked to him.",
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"[Lie]. No. I went there, but I overheard the Warden saying there was no real threat, so they will lower security. So maybe you can carry out your mission without me being involved.",
|
||||
"nextPhraseID":"farrik_26",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"farrik",
|
||||
"value":50
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -85,6 +85,7 @@
|
||||
{
|
||||
"id":"ff_captain_1",
|
||||
"message":"Are you lost, son? This is no place for a kid like you.",
|
||||
"switchToNPC":"feygard_patrol_captain",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I have a shipment of iron swords from Gandoren for you.",
|
||||
@@ -132,6 +133,23 @@
|
||||
"value":41
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Hi! I have been sent by Herg ... Hertzsen Laumwill, patriarch of the Laumwill family, to bring back her daughter!",
|
||||
"nextPhraseID":"ff_captain_guild02_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":15,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -1636,7 +1636,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_wise_200",
|
||||
"message":"Cheddar! I can't belive it!",
|
||||
"message":"Cheddar! I can't believe it!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -1102,7 +1102,7 @@
|
||||
},
|
||||
{
|
||||
"id":"jhaeld_killalg_1",
|
||||
"message":"I find this very hard to believe. For to have killed Algangror would have been a difficult task, given her power.",
|
||||
"message":"I find this very hard to believe. For you to have killed Algangror would have been a difficult task, given her power.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I have brought you her ring as proof that what I say is true.",
|
||||
|
||||
4786
AndorsTrail/res/raw/conversationlist_omicronrg9.json
Normal file
4786
AndorsTrail/res/raw/conversationlist_omicronrg9.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1304,7 +1304,7 @@
|
||||
},
|
||||
{
|
||||
"id":"tahalendor_rumblings80_4",
|
||||
"message":"I'm surprised such a young boy as you managed to survive encountering one, let alone actually kill it.",
|
||||
"message":"I'm surprised such a young kid as you managed to survive encountering one, let alone actually kill it.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -3274,7 +3274,7 @@
|
||||
},
|
||||
{
|
||||
"id":"script_lakecave0_1",
|
||||
"message":"You see large shapes moving in the shadows to the East. It looks dangerous that way!",
|
||||
"message":"You see large shapes moving in the shadows to the east. It looks dangerous that way!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -286,6 +286,17 @@
|
||||
{
|
||||
"text":"Can I take a look at what supplies you have available?",
|
||||
"nextPhraseID":"S"
|
||||
},
|
||||
{
|
||||
"text":"Umar sent me to talk about my first job here.",
|
||||
"nextPhraseID":"troublemaker_guild_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":10
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -21,6 +21,364 @@
|
||||
"id":"umar_return_1",
|
||||
"message":"Hello again, my friend.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Do you have any tasks for me?",
|
||||
"nextPhraseID":"umar_guild04_0",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"factionScore",
|
||||
"requireID":"ThievesGuild",
|
||||
"value":20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Are you going to tell me about the key?",
|
||||
"nextPhraseID":"umar_guild03_27c",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":45
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":50,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Crackshot is dead.",
|
||||
"nextPhraseID":"umar_guild03_25",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":40
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":45,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"What am I supposed to do again?",
|
||||
"nextPhraseID":"umar_guild03_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":40,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"What are your plans for the traitors?",
|
||||
"nextPhraseID":"umar_guild03_14",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":5
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":10,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Can you continue with what you were telling me about the traitors?",
|
||||
"nextPhraseID":"umar_guild03_10c",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":4
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":5,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"We are supposed to talk about something.",
|
||||
"nextPhraseID":"umar_guild03_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":3
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":4,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"We were supposed to talk about something, right?",
|
||||
"nextPhraseID":"umar_guild02_26",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":76
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":75,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":1,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"We were supposed to talk about something, right?",
|
||||
"nextPhraseID":"umar_guild02_26",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":75
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves03",
|
||||
"value":1,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I've finally finished the job.",
|
||||
"nextPhraseID":"umar_guild02_22",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questLatestProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":75,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":70
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"What am I suppossed to do again?",
|
||||
"nextPhraseID":"umar_guild02_21",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":40
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":45,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"What am I supposed to do with the noblewoman?",
|
||||
"nextPhraseID":"umar_guild02_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":35
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":40,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"What am I supposed to do with the noblewoman?",
|
||||
"nextPhraseID":"umar_guild02_19",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":30
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":35,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I have to talk to you about the noblewoman.",
|
||||
"nextPhraseID":"umar_guild02_28",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":24
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":21
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":20,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":30,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":76,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I have brought the hostage.",
|
||||
"nextPhraseID":"umar_guild02_16",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":20
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":30,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":21,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":24,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Anything more about my new task?",
|
||||
"nextPhraseID":"umar_guild02_15",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":6
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":15,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Anything more about my new task?",
|
||||
"nextPhraseID":"umar_guild02_10",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questLatestProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":2
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":4,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Anything more about my new task?",
|
||||
"nextPhraseID":"umar_guild02_13",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questLatestProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":4
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":6,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":15,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Troublemaker sent me. I have finished the job.",
|
||||
"nextPhraseID":"umar_guild02_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questLatestProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":60
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves02",
|
||||
"value":2,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Hello.",
|
||||
"nextPhraseID":"umar_return_2"
|
||||
@@ -42,6 +400,47 @@
|
||||
{
|
||||
"text":"Nice to meet you. Goodbye.",
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"Yes, I want to know more about the Thieves' Guild.",
|
||||
"nextPhraseID":"umar_guild_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"bucus",
|
||||
"value":100,
|
||||
"negate":false
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":5,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I've been thinking about joining the guild.",
|
||||
"nextPhraseID":"umar_guild_4b",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":5
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":10,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questLatestProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":60,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -121,7 +520,7 @@
|
||||
"message":"We try to be above their bickering and differences. They may fight as much as they want, but the Thieves' Guild will outlive them all.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What conflict?",
|
||||
"text":"What differences?",
|
||||
"nextPhraseID":"umar_conflict_1"
|
||||
},
|
||||
{
|
||||
@@ -142,7 +541,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_conflict_2",
|
||||
"message":"The royal guard, led by Lord Geomyr in Feygard, are trying to ward off the recent increase in illegal activities, and are therefore imposing more restrictions on what is allowed and not.",
|
||||
"message":"The royal guard, led by Lord Geomyr in Feygard, are trying to ward off the recent increase in illegal activities, and are therefore imposing more restrictions on what is or is not allowed.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -152,7 +551,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_conflict_3",
|
||||
"message":"The priests of the Shadow, mostly seated in Nor City, are opponents to the new restrictions, saying that they limit the ways that they can please the Shadow.",
|
||||
"message":"The priests of the Shadow, mostly seated in Nor City, are opposed to the new restrictions, saying that they limit the ways that they can please the Shadow.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -206,7 +605,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_andor_1",
|
||||
"message":"He asked me for my support, and asked of how to find Lodar.",
|
||||
"message":"He asked me for my support, and asked about how to find Lodar.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Who is Lodar?",
|
||||
@@ -263,7 +662,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_lodar_2",
|
||||
"message":"However, I heard that you helped us find the key of Luthor. This is something we have been trying to get to for a long time.",
|
||||
"message":"However, I heard that you helped us find the key of Luthor. This is something we have been trying to get for a long time.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
{
|
||||
"id":"dunla_default",
|
||||
"message":"You look like a smart fellow. Need any supplies?",
|
||||
"switchToNPC":"dunla",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Sure, let me see what you have available.",
|
||||
@@ -15,7 +16,26 @@
|
||||
},
|
||||
{
|
||||
"id":"dunla_1",
|
||||
"message":"Me? I am no one. You didn't even see me. You certainly did not talk to me."
|
||||
"message":"Me? I am no one. You didn't even see me. You certainly did not talk to me.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Troublemaker sent me to get your report.",
|
||||
"nextPhraseID":"dunla_guild_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":25
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"Thieves01",
|
||||
"value":30,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"tharwyn_select",
|
||||
|
||||
205
AndorsTrail/res/raw/droplists_omicronrg9.json
Normal file
205
AndorsTrail/res/raw/droplists_omicronrg9.json
Normal file
@@ -0,0 +1,205 @@
|
||||
[
|
||||
{
|
||||
"id":"Feygard_scout",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"Fanamor_journal",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"feygard_iron_dagger",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gem3",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":3
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"guildbrig_2",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"boots1",
|
||||
"chance":"50",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"bone",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":6
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"75",
|
||||
"quantity":{
|
||||
"min":5,
|
||||
"max":55
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"ring_dmg1",
|
||||
"chance":"50",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"guildbrig_1",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"meat2",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":3
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":10
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"drop_g03_rebthief_1",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"shield1",
|
||||
"chance":"20",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gem2",
|
||||
"chance":"50",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":2
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"boots1",
|
||||
"chance":"20",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"75",
|
||||
"quantity":{
|
||||
"min":25,
|
||||
"max":50
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"dagger0",
|
||||
"chance":"25",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"g04_package1",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"g04_package",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"drop_g03_rebthief_2",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"shield3",
|
||||
"chance":"40",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"ironsword1",
|
||||
"chance":"60",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"drop_g03_crackshot",
|
||||
"items":[
|
||||
{
|
||||
"itemID":"gold",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":10,
|
||||
"max":125
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"armour_leather_villain",
|
||||
"chance":"20",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"sword_g03_crackshot",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"g03_luthor",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
15
AndorsTrail/res/raw/itemcategories_omicronrg9.json
Normal file
15
AndorsTrail/res/raw/itemcategories_omicronrg9.json
Normal file
@@ -0,0 +1,15 @@
|
||||
[
|
||||
{
|
||||
"id":"healing",
|
||||
"name":"Healing item",
|
||||
"actionType":"use",
|
||||
"size":"none"
|
||||
},
|
||||
{
|
||||
"id":"gauntlet",
|
||||
"name":"Gauntlet",
|
||||
"actionType":"equip",
|
||||
"size":"light",
|
||||
"inventorySlot":"hand"
|
||||
}
|
||||
]
|
||||
172
AndorsTrail/res/raw/itemlist_omicronrg9.json
Normal file
172
AndorsTrail/res/raw/itemlist_omicronrg9.json
Normal file
@@ -0,0 +1,172 @@
|
||||
[
|
||||
{
|
||||
"id":"Dunla_journal",
|
||||
"iconID":"items_books:4",
|
||||
"name":"Dunla's Journal",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"Fanamor_journal",
|
||||
"iconID":"items_books:4",
|
||||
"name":"Fanamor's Journal",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"Leta_journal",
|
||||
"iconID":"items_books:4",
|
||||
"name":"Leta's Journal",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"feygard_iron_dagger",
|
||||
"iconID":"items_weapons:14",
|
||||
"name":"Feygard iron dagger",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":567,
|
||||
"category":"dagger",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":2,
|
||||
"max":5
|
||||
},
|
||||
"increaseReequipCost":0,
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":15,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":2,
|
||||
"setCriticalMultiplier":2.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"bandage",
|
||||
"iconID":"items_misc:53",
|
||||
"name":"Bandage",
|
||||
"displaytype":"quest",
|
||||
"baseMarketCost":256,
|
||||
"category":"healing",
|
||||
"useEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":12,
|
||||
"max":24
|
||||
},
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"bleeding_wound",
|
||||
"magnitude":-99,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"guildbrigK",
|
||||
"iconID":"items_misc:21",
|
||||
"name":"Guild brig key",
|
||||
"displaytype":"quest",
|
||||
"category":"other",
|
||||
"description":""
|
||||
},
|
||||
{
|
||||
"id":"meat2",
|
||||
"iconID":"items_consumables_omi1:0",
|
||||
"name":"Rotten meat",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":0,
|
||||
"category":"food",
|
||||
"description":"Even fly larvae have died eating this.",
|
||||
"useEffect":{
|
||||
"increaseCurrentHP":{
|
||||
"min":-10,
|
||||
"max":-15
|
||||
},
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"foodp",
|
||||
"magnitude":5,
|
||||
"duration":10,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g04_package",
|
||||
"iconID":"items_g03_package_omi1:0",
|
||||
"name":"Suspicious package",
|
||||
"displaytype":"quest",
|
||||
"category":"other",
|
||||
"description":"This box has a mark that you don't understand. Better not to open it."
|
||||
},
|
||||
{
|
||||
"id":"sword_g03_crackshot",
|
||||
"iconID":"items_weapons_2:2",
|
||||
"name":"Yatagan",
|
||||
"displaytype":"extraordinary",
|
||||
"category":"bsword",
|
||||
"description":"Crackshot's personal weapon",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":4,
|
||||
"max":12
|
||||
},
|
||||
"increaseMaxHP":0,
|
||||
"increaseAttackCost":5,
|
||||
"increaseAttackChance":19,
|
||||
"increaseCriticalSkill":10,
|
||||
"increaseBlockChance":0,
|
||||
"increaseDamageResistance":0,
|
||||
"setCriticalMultiplier":2.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g03_luthor",
|
||||
"iconID":"items_misc:21",
|
||||
"name":"Key of Luthor",
|
||||
"displaytype":"quest",
|
||||
"category":"other",
|
||||
"description":"The ancient key has a bluish glow."
|
||||
},
|
||||
{
|
||||
"id":"g03_luthor2",
|
||||
"iconID":"items_misc:23",
|
||||
"name":"Blessed key of luthor",
|
||||
"displaytype":"quest",
|
||||
"category":"other",
|
||||
"description":"The curse has disappeared."
|
||||
},
|
||||
{
|
||||
"id":"g02_ambelie",
|
||||
"iconID":"items_necklaces_1:0",
|
||||
"name":"Sapphire Necklace",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":5000,
|
||||
"category":"neck",
|
||||
"description":"The jewelry that Ambelie gave me in exchange for her life.",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"gauntlet_omi2_1",
|
||||
"iconID":"items_weapons:23",
|
||||
"name":"Spiked Gloves",
|
||||
"displaytype":"ordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":1994,
|
||||
"category":"gauntlet",
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":3,
|
||||
"max":4
|
||||
},
|
||||
"increaseAttackCost":4,
|
||||
"increaseAttackChance":9,
|
||||
"increaseBlockChance":11
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -177,7 +177,7 @@
|
||||
{
|
||||
"condition":"speed_minor",
|
||||
"magnitude":2,
|
||||
"duration":1,
|
||||
"duration":2,
|
||||
"chance":"5"
|
||||
}
|
||||
]
|
||||
@@ -261,6 +261,7 @@
|
||||
"max":14
|
||||
},
|
||||
"increaseAttackCost":6,
|
||||
"increaseAttackChance":8,
|
||||
"increaseCriticalSkill":10,
|
||||
"setCriticalMultiplier":2.0
|
||||
}
|
||||
@@ -975,9 +976,9 @@
|
||||
"id":"erwyn_coin",
|
||||
"iconID":"items_misc:10",
|
||||
"name":"Gold coins",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":1,
|
||||
"displaytype":"quest",
|
||||
"category":"other",
|
||||
"description":"Special coins against powerful undead"
|
||||
},
|
||||
|
||||
211
AndorsTrail/res/raw/monsterlist_omicronrg9.json
Normal file
211
AndorsTrail/res/raw/monsterlist_omicronrg9.json
Normal file
@@ -0,0 +1,211 @@
|
||||
[
|
||||
{
|
||||
"id":"feygard_scout",
|
||||
"name":"Feygard scout",
|
||||
"iconID":"monsters_omi1:0",
|
||||
"maxHP":83,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"protectSpawn",
|
||||
"attackDamage":{
|
||||
"min":6,
|
||||
"max":11
|
||||
},
|
||||
"spawnGroup":"feygard_scout",
|
||||
"phraseID":"feygard_scout_3",
|
||||
"droplistID":"Feygard_scout",
|
||||
"attackCost":5,
|
||||
"attackChance":110,
|
||||
"criticalSkill":25,
|
||||
"criticalMultiplier":2.5,
|
||||
"blockChance":95,
|
||||
"damageResistance":5
|
||||
},
|
||||
{
|
||||
"id":"Feygard_BG",
|
||||
"name":"Feygard barricade guard",
|
||||
"iconID":"monsters_rltiles3:14",
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"protectSpawn",
|
||||
"spawnGroup":"Feygard_BG",
|
||||
"phraseID":"Feygard_BG_selector"
|
||||
},
|
||||
{
|
||||
"id":"unknown",
|
||||
"name":"???",
|
||||
"iconID":"monsters_unknown:0"
|
||||
},
|
||||
{
|
||||
"id":"g03_deadpatrol_1",
|
||||
"name":"Dying patrol",
|
||||
"iconID":"monsters_rltiles3:14",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"g03_deadpatrol_1",
|
||||
"phraseID":"guild03_deadpatrol1_select"
|
||||
},
|
||||
{
|
||||
"id":"g03_deadpatrol_2",
|
||||
"name":"Dying Patrol",
|
||||
"iconID":"monsters_rltiles3:14",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"g03_deadpatrol_2",
|
||||
"phraseID":"guild03_deadpatrol_2_1"
|
||||
},
|
||||
{
|
||||
"id":"guild03_rebthief_1",
|
||||
"name":"Rebelled thief",
|
||||
"iconID":"monsters_ld1:65",
|
||||
"maxHP":60,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"helpOthers",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":8
|
||||
},
|
||||
"spawnGroup":"g03_thief_1",
|
||||
"faction":"rebthief_guild03_1",
|
||||
"phraseID":"rebthief_guild03_1",
|
||||
"droplistID":"drop_g03_rebthief_1",
|
||||
"attackCost":5,
|
||||
"attackChance":105,
|
||||
"criticalSkill":10,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":85,
|
||||
"damageResistance":1
|
||||
},
|
||||
{
|
||||
"id":"g03_sergeant",
|
||||
"name":"Feygard patrol sergeant",
|
||||
"iconID":"monsters_rltiles1:76",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"g03_sergeant",
|
||||
"phraseID":"FeygardSerg_guild03_select"
|
||||
},
|
||||
{
|
||||
"id":"g03_thief_2",
|
||||
"name":"Thief warden",
|
||||
"iconID":"monsters_ld1:10",
|
||||
"maxHP":68,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"attackDamage":{
|
||||
"min":4,
|
||||
"max":9
|
||||
},
|
||||
"spawnGroup":"guild03_rebthief_2",
|
||||
"faction":"rebthief2_g03_1",
|
||||
"phraseID":"rebthief2_g03_1",
|
||||
"droplistID":"drop_g03_rebthief_2",
|
||||
"attackCost":5,
|
||||
"attackChance":100,
|
||||
"criticalSkill":15,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":95,
|
||||
"damageResistance":2,
|
||||
"hitReceivedEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"g03_concentration",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g03_thief_3",
|
||||
"name":"Rebelled rogue",
|
||||
"iconID":"monsters_ld1:138",
|
||||
"maxHP":58,
|
||||
"maxAP":12,
|
||||
"moveCost":6,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"helpOthers",
|
||||
"attackDamage":{
|
||||
"min":3,
|
||||
"max":6
|
||||
},
|
||||
"spawnGroup":"guild03_rebthief_3",
|
||||
"attackCost":4,
|
||||
"attackChance":120,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":2.0,
|
||||
"blockChance":88,
|
||||
"damageResistance":0,
|
||||
"hitEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"g03_combo",
|
||||
"magnitude":1,
|
||||
"duration":1,
|
||||
"chance":"33"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g03_crackshot",
|
||||
"name":"Crackshot",
|
||||
"iconID":"monsters_ld1:80",
|
||||
"maxHP":133,
|
||||
"maxAP":10,
|
||||
"moveCost":5,
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"protectSpawn",
|
||||
"attackDamage":{
|
||||
"min":5,
|
||||
"max":11
|
||||
},
|
||||
"spawnGroup":"g03_crackshot",
|
||||
"faction":"crackshot",
|
||||
"phraseID":"guild03_crackshot_1",
|
||||
"droplistID":"drop_g03_crackshot",
|
||||
"attackCost":5,
|
||||
"attackChance":110,
|
||||
"criticalSkill":20,
|
||||
"criticalMultiplier":3.0,
|
||||
"blockChance":100,
|
||||
"damageResistance":4,
|
||||
"hitEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"g03_combo",
|
||||
"magnitude":1,
|
||||
"duration":1,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
},
|
||||
"hitReceivedEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"g03_concentration",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"chance":"33"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"g03_crackshot_dying",
|
||||
"name":"Dying Crackshot",
|
||||
"iconID":"monsters_ld1:80",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"crackshot_dying"
|
||||
}
|
||||
]
|
||||
@@ -186,8 +186,9 @@
|
||||
"name":"Fanamor",
|
||||
"iconID":"monsters_men:7",
|
||||
"monsterClass":"humanoid",
|
||||
"movementAggressionType":"none",
|
||||
"spawnGroup":"fanamor",
|
||||
"phraseID":"fanamor"
|
||||
"phraseID":"fanamor_selector"
|
||||
},
|
||||
{
|
||||
"id":"feygard_bridgeguard",
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
"iconID":"monsters_men:8",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"troublemaker",
|
||||
"phraseID":"thievesguild_troublemaker_1",
|
||||
"phraseID":"troublemaker_selector",
|
||||
"droplistID":"shop_troublemaker"
|
||||
},
|
||||
{
|
||||
@@ -198,7 +198,7 @@
|
||||
"iconID":"monsters_men:6",
|
||||
"monsterClass":"humanoid",
|
||||
"spawnGroup":"ambelie",
|
||||
"phraseID":"ambelie_1"
|
||||
"phraseID":"ambelie_selector"
|
||||
},
|
||||
{
|
||||
"id":"feygard_patrol",
|
||||
|
||||
325
AndorsTrail/res/raw/questlist_omicronrg9.json
Normal file
325
AndorsTrail/res/raw/questlist_omicronrg9.json
Normal file
@@ -0,0 +1,325 @@
|
||||
[
|
||||
{
|
||||
"id":"Thieves01",
|
||||
"name":"Thief apprentice",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":5,
|
||||
"logText":"After giving him the key of Luthor and talking with Umar about Andor, I needed to ask him about Thieves' Guild itself.\nI want to join them to see what kind of jobs they do."
|
||||
},
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Umar told me to talk with Troublemaker regarding my first task for the Guild."
|
||||
},
|
||||
{
|
||||
"progress":15,
|
||||
"logText":"Troublemaker told me to bring him three journals from spies of the guild. First I have to talk with Leta in my village, then with Dunla in Vilegard's tavern, and finally with Fanamor somewhere around Crossroads guardhouse."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"I have to remember to tell them the password \"You are no one. No one knows you. No one has seen you.\""
|
||||
},
|
||||
{
|
||||
"progress":25,
|
||||
"logText":"Leta gave me her journal and advised me to not raise suspicion.",
|
||||
"rewardExperience":250
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"I got Dunla's journal without any problem. I have set out to get the last journal.",
|
||||
"rewardExperience":650
|
||||
},
|
||||
{
|
||||
"progress":35,
|
||||
"logText":"Fanamor gave me her journal."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"Fanamor has been gravely wounded, and the Feygard Scout grabbed the journal.",
|
||||
"rewardExperience":150
|
||||
},
|
||||
{
|
||||
"progress":45,
|
||||
"logText":"After I had killed the Feygard scout I talked again with Fanamor. She's losing blood quickly, so I have to bring her a bandage. I need to find a trustworthy priest.",
|
||||
"rewardExperience":750
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"Thoronir gave me a bandage. I have to return to Fanamor as soon as possible."
|
||||
},
|
||||
{
|
||||
"progress":51,
|
||||
"logText":"Unfortunately, I was not able to save Fanamor's life. However, I did get her journal."
|
||||
},
|
||||
{
|
||||
"progress":55,
|
||||
"logText":"Fanamor is alive and will find her own way to return.",
|
||||
"rewardExperience":1000
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"I returned to Troublemaker and gave him the journals. He told me to talk with Umar.",
|
||||
"rewardExperience":1750,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"Thieves02",
|
||||
"name":"Immaculate kidnapping",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":2,
|
||||
"logText":"After completing my first task I'm considered a member of Thieves' Guild. Now I have to perform a very risky task. Umar sent me to kidnap a noble woman from Feygard, without being discovered."
|
||||
},
|
||||
{
|
||||
"progress":4,
|
||||
"logText":"She was recently seen in the Foaming Flask tavern."
|
||||
},
|
||||
{
|
||||
"progress":6,
|
||||
"logText":"Umar gave me some advice. My strength is not always the solution. I must \"use my tongue\" to avoid raising suspicion in the tavern."
|
||||
},
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Ambelie Laumwill doesn't want to come with me peacefully. I cannot make a scene, or the guards will alert other patrols. Maybe talking with them would solve the situation."
|
||||
},
|
||||
{
|
||||
"progress":15,
|
||||
"logText":"I have \"used my tongue\" with the main Feygard soldier in the Foaming Flask tavern. He gave me permission to \"escort back\" Ambelie."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"I knocked out Ambelie. I will take her back to the Guild."
|
||||
},
|
||||
{
|
||||
"progress":21,
|
||||
"logText":"I have decided not to kidnap Ambelie. I must think of another solution."
|
||||
},
|
||||
{
|
||||
"progress":24,
|
||||
"logText":"Ambelie gave me a very valuable necklace. I must talk with Umar and persuade him to no longer pursue her."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"I safely brought Ambelie to the basement. However, keeping her here could be dangerous.",
|
||||
"rewardExperience":1200
|
||||
},
|
||||
{
|
||||
"progress":35,
|
||||
"logText":"Umar believes there is a secure room for these types of \"visitors\". I should talk to Troublemaker."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"I have talked to Troublemaker about the place Umar believes it's okay to safely keep the hostage."
|
||||
},
|
||||
{
|
||||
"progress":45,
|
||||
"logText":"Troublemaker has given me the key to the Guild brig. I should take Ambelie there and leave her to wake up.",
|
||||
"rewardExperience":1000
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"I've inserted the key and moved the lever. A hatchway has opened in the room."
|
||||
},
|
||||
{
|
||||
"progress":55,
|
||||
"logText":"I left Ambelie in that ugly, dark, and cold place. I should go back."
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Troublemaker gave me some bread for Ambelie. The guild doesn't want her to starve to death. Indeed, they want her to be as comfortable as possible. I must go to the brig again."
|
||||
},
|
||||
{
|
||||
"progress":65,
|
||||
"logText":"I gave the bread to Ambelie. I should report Troublemaker that I completed the job.",
|
||||
"rewardExperience":400
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"The job finally seems to be finished. I just have to talk with Umar again. However, I do not feel good about this. Kidnappings are definitely not my kind of job.",
|
||||
"rewardExperience":0
|
||||
},
|
||||
{
|
||||
"progress":75,
|
||||
"logText":"I completed this task successfully. Umar told me they have sent couriers to Feygard, and the ransom is almost guaranteed. He paid me for my work.",
|
||||
"rewardExperience":4500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":76,
|
||||
"logText":"Umar took the necklace as compensation for my errors. Everything is fine again.",
|
||||
"rewardExperience":2250,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"Thieves03",
|
||||
"name":"The ruthless Crackshot",
|
||||
"showInLog":1,
|
||||
"stages":[
|
||||
{
|
||||
"progress":1,
|
||||
"logText":"Time to rest and prepare myself to start the next job. I should go to the tavern."
|
||||
},
|
||||
{
|
||||
"progress":2,
|
||||
"logText":"I really need to take a break ...."
|
||||
},
|
||||
{
|
||||
"progress":3,
|
||||
"logText":"I am now fully rested, so I should go back to Umar."
|
||||
},
|
||||
{
|
||||
"progress":4,
|
||||
"logText":"Umar told me about a group of traitors led by a veteran of the Guild. It seems he stole the Key of Luthor."
|
||||
},
|
||||
{
|
||||
"progress":5,
|
||||
"logText":"Umar went on to say that this team leader was known as \"Crackshot\". He is probably also the responsible for a murder on the Duleian road."
|
||||
},
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Crackshot and his henchmen are probably hiding somewhere near the Duleian road. I must ask people there whether they have seen them.",
|
||||
"rewardExperience":0
|
||||
},
|
||||
{
|
||||
"progress":11,
|
||||
"logText":"It seems that Benbyr, a suspicious man outside Crossroads Guardhouse, doesn't know what I'm talking about."
|
||||
},
|
||||
{
|
||||
"progress":15,
|
||||
"logText":"A Crossroads guard told me that Feygard has sent more soldiers to the south, to try and find the criminals' hideout."
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"The barricade guard has a big mouth, and told me all I needed to know. The hideout is near a place full of larval burrowers. I need to move faster than the patrols to reach the hideout before them."
|
||||
},
|
||||
{
|
||||
"progress":21,
|
||||
"logText":"I found a small hole which seems to lead to a cave. Crackshot and his henchmen are probably hiding there."
|
||||
},
|
||||
{
|
||||
"progress":22,
|
||||
"logText":"I reached the hideout and saw some recent blood stains. Maybe there was a fight there."
|
||||
},
|
||||
{
|
||||
"progress":23,
|
||||
"logText":"The blood trail goes further ...."
|
||||
},
|
||||
{
|
||||
"progress":24,
|
||||
"logText":"I heard screams and sword clashes nearby. I should take a look."
|
||||
},
|
||||
{
|
||||
"progress":25,
|
||||
"logText":"There was a massacre. The Feygard patrol reached this place, but they seem to have all been killed. I must continue."
|
||||
},
|
||||
{
|
||||
"progress":26,
|
||||
"logText":"As I progressed down the corridor the air became thicker. The blood smell was stronger, and I found another dying soldier. He said something about his sergeant and some other guy."
|
||||
},
|
||||
{
|
||||
"progress":27,
|
||||
"logText":"As I progressed down the corridor the air became thicker. The blood smell was stronger, and I found a dying soldier. He said something about his sergeant and some other guy."
|
||||
},
|
||||
{
|
||||
"progress":28,
|
||||
"logText":"I found another dying soldier. There was a massacre. The Feygard patrol reached this place, but they seem to have all been killed. I must continue."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"I've found the patrol sergeant. He advised me to leave this dangerous place."
|
||||
},
|
||||
{
|
||||
"progress":31,
|
||||
"logText":"The patrol sergeant told me about what happened before. He's tired and wounded, so I willl avenge his fellows. "
|
||||
},
|
||||
{
|
||||
"progress":32,
|
||||
"logText":"The patrol sergeant has left to call for backup. Now I'm alone again. Time to defeat Crackshot.",
|
||||
"rewardExperience":1125
|
||||
},
|
||||
{
|
||||
"progress":35,
|
||||
"logText":"I killed Crackshot and he had the key of Luthor with him. I have to go back and report to Umar."
|
||||
},
|
||||
{
|
||||
"progress":36,
|
||||
"logText":"I tried to open the door behind Crackshot, but for some reason I cannot get the key into the lock."
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"The dying Crackshot said something about the key. If he told the truth, it could be cursed.",
|
||||
"rewardExperience":1000
|
||||
},
|
||||
{
|
||||
"progress":41,
|
||||
"logText":"I tried to open the door behind Crackshot, but for some reason I could not get the key turned in the lock."
|
||||
},
|
||||
{
|
||||
"progress":45,
|
||||
"logText":"I reported about the situation to Umar, and gave him the key. He did not seem to want to tell me more about the key - yet."
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"Finally, this job is done. Now I should take a rest and regain my strength.",
|
||||
"rewardExperience":7500,
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"thieves_hidden",
|
||||
"name":"Thieves Hidden",
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"Must be never fulfilled"
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Block road1"
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
"logText":"Spoke to dying Crackshot. Remove block road1"
|
||||
},
|
||||
{
|
||||
"progress":40,
|
||||
"logText":"thieves3 - Found patrol 1"
|
||||
},
|
||||
{
|
||||
"progress":50,
|
||||
"logText":"thieves3 - Found patrol 2"
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"thieves3 - Open chest"
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
"logText":"thieves3 - Open door (can currently not be fulfilled, beause the blessed key of luthor can't be obtained in the game)"
|
||||
},
|
||||
{
|
||||
"progress":80,
|
||||
"logText":"Talked about thieves to Thoronir"
|
||||
},
|
||||
{
|
||||
"progress":90,
|
||||
"logText":"Sergeant died."
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"Gave journals"
|
||||
},
|
||||
{
|
||||
"progress":110,
|
||||
"logText":"Got reward"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -1,43 +1,61 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources><string name="exit_to_menu">الخروج للقائمة</string>
|
||||
<string name="menu_settings">التفضيلات</string>
|
||||
<string name="menu_save">حفظ</string>
|
||||
<string name="loadsave_title_save">حفظ اللعبة</string>
|
||||
<string name="loadsave_selectslot">اختر خانة</string>
|
||||
<string name="dialog_loading_failed_title">فشل التحميل</string>
|
||||
<string name="dialog_close">إغلاق</string>
|
||||
<string name="dialog_more">المزيد</string>
|
||||
|
||||
<string name="dialog_monsterencounter_info">معلومات</string>
|
||||
<string name="heroinfo_inventory_sort">ترتيب حسب</string>
|
||||
<string name="combat_flee">هروب</string>
|
||||
<string name="combat_flee_failed">لقد فشلت في الهرب!</string>
|
||||
<string name="inventory_use">استخدام</string>
|
||||
<string name="dialog_loot_pickall">التقاط الكل</string>
|
||||
<string name="monster_difficulty_veryeasy">سهل جداً</string>
|
||||
<string name="monster_difficulty_easy">سهل</string>
|
||||
<string name="monster_difficulty_normal">عادي</string>
|
||||
<string name="monster_difficulty_hard">صعب</string>
|
||||
<string name="monster_difficulty_veryhard">صعب جداً</string>
|
||||
<string name="monster_difficulty_impossible">مستحيل</string>
|
||||
|
||||
<string name="actorinfo_difficulty">الصعوبة:</string>
|
||||
<string name="iteminfo_action_use">استخدام</string>
|
||||
<string name="startscreen_continue">متابعة اللعبة الحالية</string>
|
||||
<string name="startscreen_newgame">لعبة جديدة</string>
|
||||
<string name="startscreen_newgame_start">بدء اللعبة</string>
|
||||
<string name="startscreen_about">حول/المساعدة</string>
|
||||
<string name="startscreen_selectherosprite">اختر بطلك</string>
|
||||
<string name="startscreen_enterheroname">أدخل اسم البطل</string>
|
||||
<string name="startscreen_load">تحميل</string>
|
||||
|
||||
<string name="conversation_next">التالي</string>
|
||||
<string name="conversation_leave">مغادرة</string>
|
||||
|
||||
<string name="shop_buy">شراء</string>
|
||||
<string name="shop_sell">بيع</string>
|
||||
<string name="shop_infoitem">معلومات</string>
|
||||
<string name="dialog_rest_confirm_message">هل تريد الراحة هنا؟</string>
|
||||
<string name="dialog_newversion_title">مرحباً</string>
|
||||
<resources>
|
||||
<string name="exit_to_menu">الخروج للقائمة</string>
|
||||
<string name="menu_settings">التفضيلات</string>
|
||||
<string name="menu_save">حفظ</string>
|
||||
<string name="loadsave_title_save">حفظ اللعبة</string>
|
||||
<string name="loadsave_selectslot">اختر خانة</string>
|
||||
<string name="dialog_loading_failed_title">فشل التحميل</string>
|
||||
<string name="dialog_close">إغلاق</string>
|
||||
<string name="dialog_more">المزيد</string>
|
||||
<string name="dialog_monsterencounter_info">معلومات</string>
|
||||
<string name="heroinfo_inventory_sort">ترتيب حسب</string>
|
||||
<string name="combat_flee">هروب</string>
|
||||
<string name="combat_flee_failed">لقد فشلت في الهرب!</string>
|
||||
<string name="inventory_use">استخدام</string>
|
||||
<string name="dialog_loot_pickall">التقاط الكل</string>
|
||||
<string name="monster_difficulty_veryeasy">سهل جداً</string>
|
||||
<string name="monster_difficulty_easy">سهل</string>
|
||||
<string name="monster_difficulty_normal">عادي</string>
|
||||
<string name="monster_difficulty_hard">صعب</string>
|
||||
<string name="monster_difficulty_veryhard">صعب جداً</string>
|
||||
<string name="monster_difficulty_impossible">مستحيل</string>
|
||||
<string name="actorinfo_difficulty">الصعوبة:</string>
|
||||
<string name="iteminfo_action_use">استخدام</string>
|
||||
<string name="startscreen_continue">متابعة اللعبة الحالية</string>
|
||||
<string name="startscreen_newgame">لعبة جديدة</string>
|
||||
<string name="startscreen_newgame_start">بدء اللعبة</string>
|
||||
<string name="startscreen_about">حول/المساعدة</string>
|
||||
<string name="startscreen_selectherosprite">اختر بطلك</string>
|
||||
<string name="startscreen_enterheroname">أدخل اسم البطل</string>
|
||||
<string name="startscreen_load">تحميل</string>
|
||||
<string name="conversation_next">التالي</string>
|
||||
<string name="conversation_leave">مغادرة</string>
|
||||
<string name="shop_buy">شراء</string>
|
||||
<string name="shop_sell">بيع</string>
|
||||
<string name="shop_infoitem">معلومات</string>
|
||||
<string name="dialog_rest_confirm_message">هل تريد الراحة هنا؟</string>
|
||||
<string name="dialog_newversion_title">مرحباً</string>
|
||||
<string name="localize_resources_from_mo_filename">ar.mo</string>
|
||||
<string name="app_name">على خطى اندور</string>
|
||||
<string name="app_description">لعبة أدوار تحركها مهام</string>
|
||||
<string name="menu_save_gamesaved">حفظ الملف للخانة %1$d</string>
|
||||
<string name="menu_save_failed">فشل حفظ اللعبة! هل ركبت بطاقة ذاكرة قابلة للكتابة؟</string>
|
||||
<string name="loadsave_title_load">فتح ملف الحفظ</string>
|
||||
<string name="savegame_currenthero_displayinfo">"مستوى %1$d، %2$d خبرة ، %3$d ذهب"</string>
|
||||
<string name="dialog_loading_message">جار التحميل…</string>
|
||||
<string name="dialog_loading_failed_message">عجزت اللعبة عن فتح ملف الحفظ.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nالملف تالف أو منقوص.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">عجزت اللعبة عن فتح ملف الحفظ. ملف الحفظ صنع في نسخة لعبة أجد من النسخة الحالية.</string>
|
||||
<string name="dialog_recenter">توسيط الشاشة</string>
|
||||
<string name="dialog_monsterencounter_title">لقاء</string>
|
||||
<string name="dialog_monsterencounter_message">أتريد أن تهاجم؟
|
||||
\nصعوبة: %1$s</string>
|
||||
<string name="dialog_monsterencounter_conditions">حالات</string>
|
||||
<string name="status_hp">صحة:</string>
|
||||
<string name="status_ap">فعل:</string>
|
||||
<string name="status_exp">خبرة:</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
144
AndorsTrail/res/values-el/strings.xml
Normal file
144
AndorsTrail/res/values-el/strings.xml
Normal file
@@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Μονοπάτι του Άντορ</string>
|
||||
<string name="exit_to_menu">Έξοδος στο μενού</string>
|
||||
<string name="menu_settings">Προτιμήσεις</string>
|
||||
<string name="menu_save">Αποθήκευση</string>
|
||||
<string name="menu_save_gamesaved">Το παιχνίδι έχει αποθηκευτεί στην υποδοχή %1$d</string>
|
||||
<string name="menu_save_failed">Απέτυχε η αποθήκευση του παιχνιδιού! Είναι η κάρτα SD τοποθετημένη και εγγράψιμη;</string>
|
||||
<string name="loadsave_title_save">Αποθήκευση παιχνιδιού</string>
|
||||
<string name="loadsave_title_load">Φόρτωση αποθηκευμένου παιχνιδιού</string>
|
||||
<string name="loadsave_selectslot">Επιλογή υποδοχής</string>
|
||||
<string name="dialog_loading_message">Φόρτωση πόρων…</string>
|
||||
<string name="dialog_loading_failed_title">Η φόρτωση απέτυχε</string>
|
||||
<string name="savegame_currenthero_displayinfo">επίπεδο %1$ημ, %2$d εξ., %3$ημ.χρυσό</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">"Το Trail του Andor δεν μπόρεσε να φορτώσει το αρχείο που αποθηκεύτηκε το παιχνίδι. Αυτό το αρχείο έχει δημιουργηθεί με μια νεότερη εκδοχή από αυτήν που λειτουργεί τώρα."</string>
|
||||
<string name="dialog_recenter">Στοχεύστε πάλι</string>
|
||||
<string name="dialog_close">Κλείνω</string>
|
||||
<string name="dialog_monsterencounter_title">Συναντώ</string>
|
||||
<string name="dialog_monsterencounter_message">Θέλεις να επιτεθείς\?
|
||||
\nΒαθμός δυσκολίας : % 1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Πληροφορίες</string>
|
||||
<string name="dialog_monsterencounter_conditions">Συνθήκες</string>
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">ΧΡ:</string>
|
||||
<string name="heroinfo_char">Επισκόπηση</string>
|
||||
<string name="heroinfo_inv">Θέματα</string>
|
||||
<string name="heroinfo_skill">Δεξιότητες</string>
|
||||
<string name="heroinfo_skill_categories">Κατηγορία</string>
|
||||
<string name="heroinfo_skill_sort">Επιλέγω</string>
|
||||
<string name="heroinfo_levelup">Αναβαθμίζω</string>
|
||||
<string name="heroinfo_level">Επίπεδο</string>
|
||||
<string name="heroinfo_totalexperience">Συνολική εμπειρία</string>
|
||||
<string name="heroinfo_wornequipment">Στολή προστασίας</string>
|
||||
<string name="heroinfo_inventory">Απογραφή</string>
|
||||
<string name="heroinfo_inventory_categories">Κατηγορία</string>
|
||||
<string name="heroinfo_inventory_sort">Επιλέγω μέσω,διαλέγω</string>
|
||||
<string name="heroinfo_gold">Χρυσός: %1$ημέρες</string>
|
||||
<string name="heroinfo_healthpoints">Βαθμός υγείας (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Επίπεδα εμπειρίας (ΧΡ):</string>
|
||||
<string name="heroinfo_actionpoints">Σημεία δράσης (ΑΡ):</string>
|
||||
<string name="heroinfo_quests">Αιτήματα</string>
|
||||
<string name="combat_attack">Επίθεση (%1$d AP)</string>
|
||||
<string name="combat_move">Μετακίνηση (%1$d AP)</string>
|
||||
<string name="combat_use">Χρησιμοποιήστε θέμα</string>
|
||||
<string name="combat_endturn">Τελική στροφή</string>
|
||||
<string name="combat_flee">Διαφεύγω</string>
|
||||
<string name="combat_begin_flee">"Μπορείς τώρα να φύγεις από την μάχη κάνοντας κλικ στην κατεύθυνση που θέλεις να πας."</string>
|
||||
<string name="combat_flee_failed">Δεν μπόρεσες να φύγεις!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s επιτίθεται τώρα.</string>
|
||||
<string name="combat_result_monstermiss">Το %1$s λείπει!</string>
|
||||
<string name="combat_result_monsterhit">Το %1$s σε χτυπάει για %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">Ο %1$s δέχεται σοβαρό πλήγμα για %2$d hp!</string>
|
||||
<string name="combat_result_heromiss">Δεν έκανες επίθεση.</string>
|
||||
<string name="combat_result_herohit">Χτύπησες το %1$s f για %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Δέχεσαι σοβαρό κτύπημα %1$s για %2$d hp!</string>
|
||||
<string name="combat_result_herokillsmonster">Ο %1$s πεθαίνει!</string>
|
||||
<string name="combat_not_enough_ap">Δεν έμεινε αρκετό AP σε αυτόν τον γύρο.</string>
|
||||
<string name="combat_hero_dies">Πέφτεις αναίσθητος, αλλά ευτυχώς ξυπνάς ζωντανός, άναυδος και κουρασμένος. Έχασες %1$ ημ. εμπειρίας.</string>
|
||||
<string name="combat_miss_animation_message">ΔΕΣΠΟΙΝΙΣ</string>
|
||||
<string name="combat_taunt_monster">Δαμάζεις %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Είσαι επηρεασμένος από % 1$s.</string>
|
||||
<string name="combat_condition_player_clear">Έχεις απαλλαγεί από το %1$ s.</string>
|
||||
<string name="combat_condition_player_immune">Τώρα είσαι ανοσοποιημένος έναντι του %1$ s.</string>
|
||||
<string name="app_description">Εκούσια φαντασία RPG</string>
|
||||
<string name="dialog_loading_failed_message">Το Andor\'s Trail δεν μπόρεσε να φορτώσει τον φάκελλο που περιείχε το παιχνίδι.
|
||||
\nΟ φάκελλος μπορεί να είναι κατεστραμμένος ή μη ολοκληρωμένος.</string>
|
||||
<string name="dialog_more">Περισσότερα</string>
|
||||
<string name="combat_condition_monster_apply">"Το %1$s επηρεάζεται από το %2$s."</string>
|
||||
<string name="combat_condition_monster_clear">"Το %1$s έχει καθαρίσει από το %2$s."</string>
|
||||
<string name="combat_condition_monster_immune">"Το %1$s έχει απαλλαγεί τώρα από %2$s."</string>
|
||||
<string name="inventory_info">Πληροφορίες</string>
|
||||
<string name="inventory_equip">Εξοπλισμός</string>
|
||||
<string name="inventory_unequip">Χωρίς εξοπλισμό</string>
|
||||
<string name="inventory_use">Χρήση</string>
|
||||
<string name="inventory_drop">Ρίψη</string>
|
||||
<string name="inventory_item_used">Χρησιμοποιήσατε το %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s σβήστηκε.</string>
|
||||
<string name="inventory_item_equipped">Εξοπλίσατε το % του 1$s.</string>
|
||||
<string name="dialog_loot_pickall">Πάρτε τα όλα</string>
|
||||
<string name="dialog_loot_foundgold">"Βρήκες %1$d χρυσό."</string>
|
||||
<string name="dialog_loot_pickedupitem">Επιλέξατε θέμα.</string>
|
||||
<string name="dialog_groundloot_title">Τεμάχια</string>
|
||||
<string name="dialog_groundloot_message">Βρήκατε μερικά τεμάχια.</string>
|
||||
<string name="dialog_monsterloot_title">Κερδίσατε</string>
|
||||
<string name="dialog_monsterloot_message">Επιβίωσες μετά την συνάντηση</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Απέκτησες %1$d εμπειρία.</string>
|
||||
<string name="monster_difficulty_veryeasy">Πολύ εύκολο</string>
|
||||
<string name="monster_difficulty_easy">Εύκολο</string>
|
||||
<string name="monster_difficulty_normal">Κανονικό</string>
|
||||
<string name="monster_difficulty_hard">Δύσκολο</string>
|
||||
<string name="monster_difficulty_veryhard">Πολύ δύσκολο</string>
|
||||
<string name="monster_difficulty_impossible">Αδύνατο</string>
|
||||
<string name="actorinfo_class">Τάξη :</string>
|
||||
<string name="actorinfo_difficulty">Δυσκολία:</string>
|
||||
<string name="actorinfo_health">Υγεία:</string>
|
||||
<string name="actorinfo_attack">Επίθεση:</string>
|
||||
<string name="actorinfo_defense">Άμυνα:</string>
|
||||
<string name="actorinfo_movecost">"Κόστος μετακίνησης (AP):"</string>
|
||||
<string name="actorinfo_basetraits">Γενικά αποτελέσματα του αγώνα (χωρίς εξοπλισμό και δεξιότητες)</string>
|
||||
<string name="actorinfo_currenttraits">Στατιστικές αγώνα (τώρα)</string>
|
||||
<string name="traitsinfo_attack_cost">Κόστος επίθεσης(AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Ευκαιρία επίθεσης:</string>
|
||||
<string name="traitsinfo_attack_damage">Τραύμα από επίθεση:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Ικανότητα καίριας επίθεσης:</string>
|
||||
<string name="traitsinfo_defense_chance">Ευκαιρία για μπλοκάρισμα:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Αντοχή στην βλάβη:</string>
|
||||
<string name="iteminfo_action_use">Χρήση</string>
|
||||
<string name="iteminfo_action_equip">Εξοπλισμός</string>
|
||||
<string name="iteminfo_action_unequip">Χωρίς εξοπλισμό</string>
|
||||
<string name="iteminfo_action_use_ap">Χρήση (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Εξοπλισμός (%1$ AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Χωρίς εξοπλισμό (%1$δολ. AP)</string>
|
||||
<string name="startscreen_continue">Συνεχίστε το παρόν παιχνίδι.</string>
|
||||
<string name="startscreen_newgame">Νέο παιχνίδι</string>
|
||||
<string name="startscreen_newgame_start">Αρχίστε το παιχνίδι</string>
|
||||
<string name="startscreen_newgame_confirm">Θα χάσετε το τρέχον σας παιχνίδι και τον παρόντα χαρακτήρα σας, θέλετε οπωσδήποτε να αρχίσετε ένα νέο παιχνίδι\?</string>
|
||||
<string name="startscreen_about">Γύρω από/βοήθεια</string>
|
||||
<string name="startscreen_selectherosprite">Διαλέξετε τον πρωταγωνιστή σας</string>
|
||||
<string name="startscreen_enterheroname">Εισάγετε το όνομα του πρωταγωνιστή</string>
|
||||
<string name="startscreen_load">Φορτώστε</string>
|
||||
<string name="conversation_rewarditem">[Αποκτήσατε ένα τεμάχιο]</string>
|
||||
<string name="conversation_next">Επόμενο</string>
|
||||
<string name="conversation_leave">Αφήστε</string>
|
||||
<string name="shop_buy">Αγοράζω</string>
|
||||
<string name="shop_sell">Πουλώ</string>
|
||||
<string name="shop_infoitem">Πληροφορίες</string>
|
||||
<string name="shop_sellitem">Πουλώ (%1$δολάρια χρυσό)</string>
|
||||
<string name="shop_yourgold">Ο χρυσός σας: %1$d</string>
|
||||
<string name="shop_item_sort">Διαλέγω</string>
|
||||
<string name="levelup_title">Αναβαθμίζω</string>
|
||||
<string name="levelup_buttontext">Ανεβάζω</string>
|
||||
<string name="levelup_add_health">Βελτιώστε υγεία (+%1$d HP)</string>
|
||||
<string name="levelup_add_attackdamage_description">"Προσθέτει ένα %1$δ στην βασική βλάβη επίθεσης."</string>
|
||||
<string name="dialog_rest_title">Ξεκούραση</string>
|
||||
<string name="dialog_rest_confirm_message">Θέλετε να ξεκουραστείτε εδώ\?</string>
|
||||
<string name="dialog_rest_message">Ξεκουραστήκατε και έχετε ξαναβρεί την υγεία σας.</string>
|
||||
<string name="about_button1">Βοήθεια</string>
|
||||
<string name="about_button2">Συγγραφείς</string>
|
||||
<string name="about_button3">Άδεια</string>
|
||||
<string name="about_contents3">"Αυτό το πρόγραμμα είναι δωρεά λογισμικό; μπορείτε να το διανείμετε πάλι και/ή τροποποιήσετε σύμφωνα με τους όρους του GNU Γενική Δημόσια Άδεια όπως δημοσιεύτηκε από το Ίδρυμα Δωρεάν Λογισμικού ; και η εκδοχή 2 της Άδειας , ή κατά την επιλογή σας) οιασδήποτε μετέπειτα εκδοχής.<br /> <br /> Αυτό το πρόγραμμα παρέχεται με την ελπίδα πως θα είναι χρήσιμο, αλλά ΔΙΧΩΣ ΚΑΜΙΑ ΕΓΓΥΗΣΗ ; ούτε και την εγγύηση που αναφέρεται στον ΕΜΠΟΡΙΚΟ ΣΚΟΠΟ ή ΚΑΤΑΛΛΗΛΟΤΗΤΑ ΓΙΑ ΕΝΑΝ ΕΙΔΙΚΟ ΣΚΟΠΟ . Δες την Γενική Επίσημη Άδεια GNU για περισσότερες λεπτομέρειες .<br /> <br /> Θα πρέπει να έχεις λάβει ένα αντίγραφο του GNU Γενική Δημόσια Άδεια μαζί με αυτό το πρόγραμμα; Αν όχι, δες <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Για τον κώδικα πηγής και αιτήματα χαρακτηριστικών, επισκεφτείτε την σελίδα του πρότζεκτ στο <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />"</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,13 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">fi.mo</string>
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">fi.mo</string>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="menu_settings">Asetukset</string>
|
||||
<string name="menu_save">Tallenna</string>
|
||||
<string name="menu_save_gamesaved">Peli tallennettiin paikkaan %1$d</string>
|
||||
<string name="loadsave_title_save">Tallenna peli</string>
|
||||
<string name="loadsave_title_load">Lataa tallennettu peli</string>
|
||||
<string name="loadsave_selectslot">Valitse paikka</string>
|
||||
<string name="dialog_loading_message">Ladataan resursseja…</string>
|
||||
<string name="dialog_loading_failed_title">Lataaminen epäonnistui</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,8 +2,8 @@
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
|
||||
<string name="exit_to_menu">Esci dal menu</string>
|
||||
<string name="menu_settings">Opzioni</string>
|
||||
<string name="exit_to_menu">Torna al menu</string>
|
||||
<string name="menu_settings">Preferenze</string>
|
||||
<string name="menu_save">Salva</string>
|
||||
<string name="menu_save_gamesaved">Partita salvata sullo slot %1$d</string>
|
||||
<string name="menu_save_failed">Impossibile salvare! La scheda SD è montata e scrivibile\?</string>
|
||||
@@ -15,22 +15,23 @@
|
||||
|
||||
<string name="dialog_loading_message">Caricamento risorse…</string>
|
||||
<string name="dialog_loading_failed_title">Caricamento fallito</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail non ha caricato il salvataggio.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail non è riuscito a caricare il salvataggio.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nIl file può essere incompleto o danneggiato.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non ha caricato il salvataggio. Il salvataggio è stato creato con una versione più recente rispetto a quella installata.</string>
|
||||
|
||||
<string name="dialog_close">Chiudi</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Combattimento</string>
|
||||
<string name="dialog_monsterencounter_message">Vuoi attaccare? Difficoltà: %1$s</string>
|
||||
<string name="dialog_monsterencounter_message">Vuoi attaccare\?
|
||||
\nDifficoltà: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Punti Esperienza (XP):</string>
|
||||
<string name="status_exp">XP:</string>
|
||||
|
||||
<string name="heroinfo_char">Panoramica</string>
|
||||
<string name="heroinfo_inv">Inventario</string>
|
||||
@@ -56,39 +57,39 @@
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s sta attaccando.</string>
|
||||
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s manca il colpo!</string>
|
||||
<string name="combat_result_monsterhit">%1$s colpisce per %2$d hp!</string>
|
||||
<string name="combat_result_monstermiss">%1$s ti manca!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ti colpisce per %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s effettua un colpo critico per %2$d hp!</string>
|
||||
<string name="combat_result_heromiss">Il tuo attacco è fallito.</string>
|
||||
<string name="combat_result_herohit">Hai colpito %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Sferri un colpo critico %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">Sferri un colpo critico su %1$s per %2$d hp!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s muore!</string>
|
||||
<string name="combat_not_enough_ap">Non hai abbastanza AP, attendi il prossimo turno.</string>
|
||||
<string name="combat_hero_dies">Cadi svenuto ma fortunatamente ti risvegli vivo. Hai perso %1$d esperienza.</string>
|
||||
<string name="combat_not_enough_ap">AP insufficienti rimasti in questo turno.</string>
|
||||
<string name="combat_hero_dies">Cadi svenuto ma fortunatamente ti risvegli vivo, frastornato e affaticato. Hai perso %1$d punti esperienza.</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Utilizza</string>
|
||||
<string name="inventory_unequip">Smetti di utilizzare</string>
|
||||
<string name="inventory_equip">Equipaggia</string>
|
||||
<string name="inventory_unequip">Togli</string>
|
||||
<string name="inventory_use">Usa</string>
|
||||
<string name="inventory_drop">Scarica</string>
|
||||
<string name="inventory_drop">Lascia</string>
|
||||
<string name="inventory_item_used">Hai usato %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s è stato abbandonato.</string>
|
||||
<string name="inventory_item_dropped">%1$s è stato lasciato.</string>
|
||||
<string name="inventory_item_equipped">Stai usando %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Raccogli tutto</string>
|
||||
<string name="dialog_loot_foundgold">Hai %1$d Oro. </string>
|
||||
<string name="dialog_loot_foundgold">Hai trovato %1$d oro.</string>
|
||||
<string name="dialog_loot_pickedupitems">Hai raccolto %1$d oggetti.</string>
|
||||
<string name="dialog_groundloot_title">Oggetti</string>
|
||||
<string name="dialog_groundloot_message">Hai trovato alcuni oggetti. </string>
|
||||
<string name="dialog_monsterloot_title">Vittoria</string>
|
||||
<string name="dialog_monsterloot_message">Sei sopravvissuto all\'incontro.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Hai guadagnato %1$d di esperienza.</string>
|
||||
<string name="dialog_monsterloot_message">Sei sopravvissuto al combattimento.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Hai ottenuto %1$d punti esperienza.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Facilissimo</string>
|
||||
<string name="monster_difficulty_veryeasy">Molto facile</string>
|
||||
<string name="monster_difficulty_easy">Facile</string>
|
||||
<string name="monster_difficulty_normal">Normale</string>
|
||||
<string name="monster_difficulty_hard">Difficile</string>
|
||||
<string name="monster_difficulty_veryhard">Difficilissimo</string>
|
||||
<string name="monster_difficulty_veryhard">Molto difficile</string>
|
||||
<string name="monster_difficulty_impossible">Impossibile</string>
|
||||
|
||||
<string name="actorinfo_class">Classe:</string>
|
||||
@@ -96,16 +97,16 @@
|
||||
<string name="actorinfo_health">Salute:</string>
|
||||
<string name="actorinfo_attack">Attacco:</string>
|
||||
<string name="actorinfo_defense">Difesa:</string>
|
||||
<string name="actorinfo_movecost">Costo mossa (AP):</string>
|
||||
<string name="actorinfo_basetraits">Statistiche oggetti non indossati (base)</string>
|
||||
<string name="actorinfo_currenttraits">Statistiche oggetti indossati (correnti)</string>
|
||||
<string name="actorinfo_movecost">Costo movimento (AP):</string>
|
||||
<string name="actorinfo_basetraits">Statistiche di combattimento di base (senza oggetti e abilità)</string>
|
||||
<string name="actorinfo_currenttraits">Statistiche combattimento (attuali)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Costo attacco (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Possibilità attacco:</string>
|
||||
<string name="traitsinfo_attack_damage">Possibilità danni:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">colpo critico:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">moltiplicatore critico:</string>
|
||||
<string name="traitsinfo_defense_chance">Possibilità difesa:</string>
|
||||
<string name="traitsinfo_attack_chance">Probabilità d\'attacco:</string>
|
||||
<string name="traitsinfo_attack_damage">Danni d\'attacco:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Abilità colpo critico:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Moltiplicatore critico:</string>
|
||||
<string name="traitsinfo_defense_chance">Probabilità di difesa:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Resistenza ai danni:</string>
|
||||
|
||||
<!-- <string name="key_required">E\' richiesta una chiave specifica per passare.</string> -->
|
||||
@@ -146,12 +147,12 @@
|
||||
<string name="levelup_buttontext">Nuovo Livello</string>
|
||||
<string name="levelup_add_health">Aumenta salute (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Aggiunge %1$d alla salute massima.</string>
|
||||
<string name="levelup_add_attackchance">Aumenta possibilità attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Aggiunge %1$d alla tua possibilità d\'attacco di base.</string>
|
||||
<string name="levelup_add_attackchance">Aumenta la probabilità d\'attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Aggiunge %1$d alla tua probabilità d\'attacco di base.</string>
|
||||
<string name="levelup_add_attackdamage">Aumenta danni attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Aggiunge %1$d al danno del tuo attacco base.</string>
|
||||
<string name="levelup_add_blockchance">Aumenta possibilità difesa (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Aggiunge %1$d alla tua possibilità di difesa base.</string>
|
||||
<string name="levelup_add_blockchance">Aumenta la probabilità di difesa (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Aggiunge %1$d alla tua probabilità di difesa base.</string>
|
||||
|
||||
<string name="dialog_rest_title">Riposa</string>
|
||||
<string name="dialog_rest_confirm_message">Vuoi riposare qui?</string>
|
||||
@@ -215,7 +216,7 @@
|
||||
|
||||
<string name="actorinfo_currentconditions">Condizioni attive</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
|
||||
<string name="actorcondition_info_removes_all">Rimuovi tutte %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s cambio di %2$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s probabilità di %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d turni)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Sulla sorgente</string>
|
||||
@@ -323,12 +324,12 @@
|
||||
<string name="skill_shortdescription_evasion">Probabilità di fuga incrementata</string>
|
||||
<string name="skill_shortdescription_regeneration">Guadagni Vita ogni Turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Diminuisce il numero di esperienza persa quando si è uccisi</string>
|
||||
<string name="skill_shortdescription_magicfinder">Maggiore probabilità di trovare Oggetti Magici</string>
|
||||
<string name="skill_shortdescription_magicfinder">Maggiore probabilità di trovare oggetti magici</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistenza contro Condizioni Mentali</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistenza contro Condizioni di capacità fisica</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistenza contro Malattie del Sangue</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Incrementa la probabilità d\'attacco del %1$d punti percentuali per ogni livello di Abilità.</string>
|
||||
<string name="skill_longdescription_weapon_chance">Incrementa la probabilità d\'attacco del %1$d punti percentuali per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Incrementa il danno massimo del %1$d per ogni livello di Abilità.</string>
|
||||
<string name="skill_longdescription_barter">Per ogni livello di abilità, diminuisce la penalità d\'oro nella compravendita di %1$d punti percentuali.</string>
|
||||
<string name="skill_longdescription_dodge">Incrementa la probabilità di difesa di %1$d punti percentuali per ogni livello di abilità.</string>
|
||||
@@ -342,13 +343,13 @@
|
||||
<string name="skill_longdescription_cleave">Dà +%1$d Punti Azione (AP) per ogni uccisione ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_eater">Dà +%1$d Punti Vita (HP) per ogni uccisione ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_fortitude">Per ogni aumento di livello successivo, i Punti Vita (HP) massimi aumenteranno del %1$d ogni livello di abilità. Questo non è applicabile retroattivamente, solo gli aumenti di livelli successivi saranno influenzati.</string>
|
||||
<string name="skill_longdescription_evasion">Per ogni livello di abilità, riduce sia la possibilità di fallire una fuga del %1$d %% sia la possibilità che un mostro adiacente attacchi del %2$d %%.</string>
|
||||
<string name="skill_longdescription_evasion">Per ogni livello di abilità, riduce sia la probabilità di fallire una fuga del %1$d %% sia la probabilità che un mostro adiacente attacchi del %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Guadagni +%1$d Punti Vita (HP) ogni Turno per ogni livello di abilità quando nessun mostro è direttamente adiacente.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Per ogni livello di abilità, riduce la quantità di esperienza persa causata da morte del %1$d %% (percentuale del valore esistente di perdita di esperienza, non punti percentuali). %2$d livelli rimuoveranno tutta l\'esperienza persa causata da morte.</string>
|
||||
<string name="skill_longdescription_magicfinder">Incrementa la possibilità di trovare oggetti non comuni del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Diminuisce la possibilità di essere colpiti da Condizioni Mentali del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Confusione o Debolezza dell\'arma.</string>
|
||||
<string name="skill_longdescription_magicfinder">Incrementa la probabilità di trovare oggetti non comuni del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Diminuisce la probabilità di essere afflitti da condizioni mentali del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Confusione o Debolezza dell\'arma.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Diminuisce la possibilità di essere colpiti da condizioni che riguardano la tua capacità fisica del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include le condizioni causate da attacchi di mostri come Fatica.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Diminuisce la possibilità di essere colpiti da Malattie del Sangue del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Avvelenamento o Ferite Sanguinanti.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Diminuisce la probabilità di essere colpiti da malattie del sangue del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Avvelenamento o ferite sanguinanti.</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Aumento di Livello</string>
|
||||
<string name="skill_current_level">Livello attuale: %1$d</string>
|
||||
@@ -385,30 +386,30 @@
|
||||
|
||||
<string name="skill_title_shadow_bless">Benedizione Oscura dell\'Ombra</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistenza contro ogni tipo di condizione</string>
|
||||
<string name="skill_longdescription_shadow_bless">Diminuisce la possibilità di essere colpiti da tutti i tipi di condizioni del %1$d %%. Questo include tutte le condizioni causate da attacchi di nemici come Avvelenamento, Confusione o Fatica.</string>
|
||||
<string name="skill_longdescription_shadow_bless">Diminuisce la probabilità di essere colpiti da tutti i tipi di condizioni del %1$d %%. Questo include tutte le condizioni causate da attacchi di nemici come Avvelenamento, Confusione o Fatica.</string>
|
||||
|
||||
<string name="inventory_movetop">Sposta in alto</string>
|
||||
<string name="inventory_movebottom">Sposta in basso</string>
|
||||
<string name="actorinfo_immune_criticals">Immune ai Colpi Critici</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Possibilità effettiva di Colpo Critico:</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Probabilità effettiva di critico:</string>
|
||||
|
||||
<string name="skill_title_crit1">Emorragia Interna</string>
|
||||
<string name="skill_shortdescription_crit1">Possibilità di Emorragia Interna</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi un\'emorragia interna nel bersaglio, causando effettivamente la condizione di \"Emorragia Interna\" nel bersaglio. Emorragia Interna diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni colpo critico a segno, c\'è un probabilità del %1$d %% che il colpo causi un\'emorragia interna nel bersaglio, causando effettivamente la condizione di \"Emorragia Interna\" nel bersaglio. Emorragia Interna diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_title_crit2">Frattura</string>
|
||||
<string name="skill_shortdescription_crit2">Possibilità di frattura dell\'osso</string>
|
||||
<string name="inventory_unassign">Dis-assegna Slot Rapido</string>
|
||||
|
||||
<string name="skill_longdescription_crit2">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi una frattura in alcune ossa del bersaglio, causando effettivamente la condizione di \"Frattura\" nel bersaglio. Questo diminuisce drasticamente le abilità difensive del bersaglio, facendo sì che il bersaglio sia meno abile nel difendersi da attacchi successivi.</string>
|
||||
<string name="skill_longdescription_crit2">Per ogni colpo critico a segno, c\'è un probabilità del %1$d %% che il colpo causi una frattura in alcune ossa del bersaglio, causando effettivamente la condizione di \"Frattura\" nel bersaglio. Questo diminuisce drasticamente le abilità difensive del bersaglio, facendo sì che il bersaglio sia meno abile nel difendersi da attacchi successivi.</string>
|
||||
<string name="skill_title_rejuvenation">Ringiovanimento</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Possibilità di rimozione di effetti</string>
|
||||
<string name="skill_longdescription_rejuvenation">Ogni Turno (6 secondi), c\'è una possibilità del %1$d %% che una delle condizioni negative attive diminuisca di un grado. Questo si applica a tutti i tipi di condizioni temporanee che affliggono il corpo; Condizioni Mentali come Confusione, Condizioni di Capacità Fisica come Fatica e anche Malattie del Sangue come Avvelenamento.</string>
|
||||
<string name="skill_longdescription_rejuvenation">Ogni turno (6 secondi), c\'è una probabilità del %1$d %% che una delle condizioni negative attive diminuisca di un grado. Questo si applica a tutti i tipi di condizioni temporanee che affliggono il corpo; condizioni mentali come Confusione, condizioni di capacità fisica come Fatica e anche malattie del sangue come Avvelenamento.</string>
|
||||
<string name="skill_title_taunt">Scherno</string>
|
||||
<string name="skill_shortdescription_taunt">L\'attaccante perde AP quando il colpo non va a segno</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attaccante compie un attacco che fallisce, c\'è una possibilità del %1$d %% che l\'attaccante perda %2$d Punti Azione (AP). Questo si applica a tutti i tipi di Attacchi Fisici contro di te.</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attaccante compie un attacco che fallisce, c\'è una possibilità del %1$d %% che l\'attaccante perda %2$d punti azione (AP). Questo si applica a tutti i tipi di attacchi fisici contro di te.</string>
|
||||
<string name="skill_title_concussion">Trauma</string>
|
||||
<string name="skill_shortdescription_concussion">Possibilità di Trauma</string>
|
||||
<string name="skill_longdescription_concussion">Quando compi un attacco contro un bersaglio la cui Possibilità di Difesa (BC) è almeno %1$d più bassa rispetto alla tua Possibilità di Attacco (AC), c\'è una possibilità del %2$d %% che il colpo causi un Trauma nel bersaglio. Trauma diminuisce drasticamente le abilità offensive del bersaglio, facendo sì che il bersaglio sia meno abile nel mettere a segno un attacco.</string>
|
||||
<string name="skill_longdescription_concussion">Quando compi un attacco contro un bersaglio la cui probabilità di difesa (BC) è almeno %1$d più bassa rispetto alla tua probabilità d\'attacco (AC), c\'è una probabilità del %2$d %% che il colpo causi un trauma nel bersaglio. Il trauma diminuisce drasticamente le abilità offensive del bersaglio, facendo sì che il bersaglio sia meno abile nel mettere a segno un attacco.</string>
|
||||
|
||||
<string name="about_button4">Riguardo</string>
|
||||
|
||||
@@ -425,9 +426,9 @@
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Costo dell\'Attacco: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Incrementa il costo dell\'Attacco di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Diminuisce il costo dell\'attacco di %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Possibilità d\'Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Incrementa la possibilità d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminuisce la possibilità d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Probabilità d\'attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Incrementa la probabilità d\'attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminuisce la probabilità d\'attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Danno da Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Danno da Attacco: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Incrementa il danno da Attacco di %1$d</string>
|
||||
@@ -437,8 +438,8 @@
|
||||
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'abilità di Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Diminuisce l\'abilità di Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Abilita i Colpi Critici con un moltiplicatore di x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Incrementa la possibilità di Difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Diminuisce la possibilità di Difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Incrementa la probabilità di difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Diminuisce la probabilità di difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Aumenta la resistenza al Danno di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Diminuisce la resistenza al Danno di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Incrementa il costo di AP usando oggetti in combattimento di %1$d AP</string>
|
||||
@@ -495,29 +496,31 @@
|
||||
<string name="skill_shortdescription_specialization_2hand">Esperto delle Armi a due mani</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Esperto nel combattere con Arma e Scudo</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Per ogni livello di abilità, incrementa la possibilità d\'Attacco usando Pugnali e Spade Corte del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Spadini, Spade Lunghe e Spadoni del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Spade a due mani del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Asce e Asce Grandi del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Armi a forma di mazza del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Per ogni livello di abilità, incrementa la probabilità d\'attacco di pugnali e spade corte del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Per ogni livello di abilità, incrementa la probabilità d\'attacco di stocchi, spade lunghe e spadoni del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della possibilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Per ogni livello di abilità, incrementa la probabilità d\'attacco di spade a due mani del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Per ogni livello di abilità, incrementa la probabilità d\'attacco di asce e asce grandi del %1$d %% della probabilità d\'attacco di base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Per ogni livello di abilità, incrementa la probabilità d\'attacco di armi contundenti del %1$d %% della probabilità d\'attacco base dell\'oggetto, incrementa la probabilità di difesa del %2$d %% della probabilità di difesa di base dell\'oggetto e incrementa l\'abilità di colpo critico del %3$d %% dell\'abilità di colpo critico di base dell\'oggetto.</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Finestra di dialogo per gli oggetti, notifica in caso contrario</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"Quando combatti senza un\'arma e uno scudo, guadagni %1$d di possibilità di Attacco, %2$d di Danno potenziale e %3$d di possibilità di Difesa per il livello di abilità."</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"Quando combatti senza arma e scudo, guadagni %1$d di probabilità di attacco, %2$d di danno potenziale e %3$d di probabilità di difesa per il livello di abilità."</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Incrementa la resistenza al Danno di %1$d per livello di abilità mentre hai equipaggiato uno scudo.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Quando combatti senza una parte di armatura equipaggiata, guadagni %1$d di possibilità di Difesa per il livello di abilità. Gli oggetti di stoffa non sono considerati come armatura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Per ogni livello di abilità, incrementa la possibilità di Difesa di ogni parte di Armatura leggera indossata del %1$d %% della loro possibilità di Difesa originale. Armature leggere includono pelle, metallo leggero e armature nascoste.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la probabilità di Difesa di ogni parte di Armatura pesante indossato del %1$d %% della loro possibilità di Difesa originale. Parti di armatura pesante hanno le loro penalità di movimento ridotte del %2$d %% per ogni livello di abilità e loro penalità di velocità d\'Attacco ridotte del %3$d %% per ogni livello di Abilità. Armature pesanti includono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Dà benefici quando combatti con due armi allo stesso tempo, una nella mano principale e l\'altra nella mano secondaria.
|
||||
\n
|
||||
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità di un\'arma equipaggiata nella mano secondaria. Questo include possibilità di Attacco, abilità di Colpo Critico, Danno potenziale e possibilità di Difesa. Senza questa abilità, la velocità di Attacco (costo di AP) nel compiere un attacco è la somma della velocità di Attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
|
||||
\n
|
||||
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria sarà e la velocità di Attacco è la più altra tra qeulle delle due armi più il %3$d %% della velocità della più piccola velocità delle due armi.
|
||||
\n
|
||||
\nCon due livelli di abilità, il %4$d %% delle qualità dell\'arma della mano secondaria sarà usato e la velocità di Attacco eguaglia la velocità di Attacco più alta delle due armi equipaggiate.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Quando combatti senza nessuna parte di armatura equipaggiata, guadagni %1$d di probabilità di difesa per il livello di abilità. Gli oggetti fatti di stoffa non sono considerati come armatura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Per ogni livello di abilità, incrementa la probabilità di difesa di ogni parte di armatura leggera indossata del %1$d %% della loro probabilità di difesa originale. Le armature leggere sono di pelle, di metallo leggero e armature mimetiche.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la probabilità di difesa di ogni parte di armatura pesante indossata del %1$d %% della loro probabilità di difesa originale. Parti di armatura pesante hanno la loro penalità di movimento ridotte del %2$d %% per ogni livello di abilità e la loro penalità di velocità d\'attacco ridotte del %3$d %% per ogni livello di abilità. Armature pesanti includono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Dà benefici quando combatti con due armi allo stesso tempo, una nella mano principale e l\'altra nella mano secondaria.
|
||||
\n
|
||||
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità di un\'arma equipaggiata nella mano secondaria. Questo include probabilità di attacco, abilità di colpo critico, danno potenziale e probabilità di difesa. Senza questa abilità, la velocità di attacco (costo di AP) nel compiere un attacco è la somma della velocità di attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
|
||||
\n
|
||||
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria e la velocità di attacco sarà la più alta tra le due armi più il %3$d %% della seconda arma.
|
||||
\n
|
||||
\nCon due livelli di abilità, il %4$d %% delle qualità dell\'arma della mano secondaria sarà usato e la velocità di attacco sarà la più alta tra le due armi.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Dà benefici quando usi armi che richiedono entrambe le mani per essere impugnate, come Spade a due mani, Asce Grandi o Martelli Giganti.\n\nOgni livello di abilità incrementa il danno potenziale delle armi a due mani del %1$ d %% del Danno potenziale originale.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Dà benefici quando combatti con un arma nella mano principale e avendo un scudo equipaggiato nella mano secondaria.\n\nOgni livello di abilità aumenta la possibilità di Attacco di armi del %1$d %% delle loro possibilità di Attacco originale e la possibilità di Difesa degli scudi del %2$d %% delle loro possibilità di Difesa originali.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Incrementa la possibilità di Attacco di entrambe le armi impugnate di un ulteriore %1$d %% delle loro possibilità di Attacco originali, in aggiunta ai benefici dati da abilità di stile dell\'arma. Le probabilità di Difesa di entrambe le armi impugnate inoltre sono aumentate del %2$d %% delle loro possibilità di Difesa originale.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Incrementa il Danno potenziale di armi a due mani di un ulteriore %1$d %% del Danno potenziale originale, in aggiunta ai benefici previsti da abilità di stile dell\'arma. Le possibilità di Attacco di armi a due mani sono anche aumentate del %2$d %% delle loro possibilità di Attacco originali.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Incrementa sia la possibilità di Attacco sia il Danno potenziale di armi. La possibilità di Attacco è incrementata del %1$d %% della possibilità di Attacco originale, e il Danno potenziale è incrementato del %2$d %% del Danno potenziale originale.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Dà benefici quando combatti con un arma nella mano principale e uno scudo nella mano secondaria.
|
||||
\n
|
||||
\nOgni livello di abilità aumenta la probabilità di attacco delle armi del %1$d %% delle loro probabilità di attacco originale e la probabilità di difesa degli scudi del %2$d %% della loro probabilità di difesa originali.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Incrementa la probabilità di attacco di entrambe le armi impugnate di un ulteriore %1$d %% delle loro probabilità di attacco originale, in aggiunta ai benefici dati da abilità di stile dell\'arma. Le probabilità di difesa di entrambe le armi impugnate inoltre sono aumentate del %2$d %% della loro probabilità di difesa originale.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Incrementa il danno potenziale di armi a due mani di un ulteriore %1$d %% del danno potenziale originale, in aggiunta ai benefici previsti da abilità di stile dell\'arma. La probabilità di attacco di armi a due mani sono anche aumentate del %2$d %% della loro probabilità di attacco originali.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Incrementa sia la probabilità di attacco sia il danno potenziale di armi. La probabilità di attacco è incrementata del %1$d %% della probabilità di attacco originale, e il danno potenziale è incrementato del %2$d %% del danno potenziale originale.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Posizione dello Slot Rapido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Dove posizionare gli Slot Rapidi</string>
|
||||
@@ -531,10 +534,10 @@
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Mostra gli Slot Rapidi quando il toolbox è aperto</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fa sì che i tasti degli Slot Rapidi possano essere mostrati non appena il toolbox è aperto</string>
|
||||
<string name="startscreen_incompatible_savegames">Questa è una versione di Andor\'s Trail in sviluppo. Salvataggi ottenuti con questa versione sono incompatibili con la versione rilasciata.</string>
|
||||
<string name="startscreen_non_release_version">Questa è una versione pre-rilasciata di Andor\'s Trail. Salvataggi ottenuti con questa versione potrebbero non essere compatibili con la versione rilasciata.</string>
|
||||
<string name="startscreen_non_release_version">Questa è una versione pre-rilascio di Andor\'s Trail. I salvataggi fatti con questa versione potrebbero non essere compatibili con la versione di rilascio.</string>
|
||||
<string name="heroinfo_gamestats">Statistiche di gioco</string>
|
||||
<string name="heroinfo_gamestats_quests">Missioni Completate</string>
|
||||
<string name="heroinfo_gamestats_deaths">Numero di volte che hai perso conoscienza</string>
|
||||
<string name="heroinfo_gamestats_deaths">Numero di volte che hai perso coscienza</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Oro speso nei negozi</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Pozioni usate</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Oggetti usati</string>
|
||||
@@ -549,24 +552,24 @@
|
||||
<string name="preferences_ui_use_localized_resources">Usa traduzioni dell\'interfaccia e del contenuto, dove presenti. (richiede il riavvio)</string>
|
||||
<string name="change_locale_requires_restart">Cambiamenti in locale richiedono il riavvio. Andor\'s Trail è stato chiuso.</string>
|
||||
|
||||
<string name="dialog_recenter">Centraggio</string>
|
||||
<string name="dialog_recenter">Ricentra</string>
|
||||
<string name="dialog_more">Altro</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Condizioni</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Categoria</string>
|
||||
<string name="heroinfo_skill_sort">Ordinamento</string>
|
||||
<string name="heroinfo_skill_sort">Ordina per</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordinato per</string>
|
||||
<string name="heroinfo_healthpoints">Punti Salute (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Punti Esperienza (XP):</string>
|
||||
<string name="heroinfo_healthpoints">Punti salute (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Punti esperienza (XP):</string>
|
||||
<string name="combat_taunt_monster">Insulti %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Sei colpito da %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Sei ripulito di %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Ora sei immunizzato contro %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Ora sei immune a %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s è contaminato da %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s è ripulito da %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s è ora immunizzato contro %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s è ora immune da %2$s.</string>
|
||||
|
||||
|
||||
<string name="startscreen_newgame_start">Inizio Gioco</string>
|
||||
@@ -626,6 +629,5 @@
|
||||
|
||||
<string name="preferences_high_quality_filters_title">Filtri di alta qualità</string>
|
||||
<string name="preferences_high_quality_filters">Disabilitare questa opzione se si verificano problemi di prestazioni su mappe filtrate (ad esempio, grotte scure). L\'attivazione di questa opzione farà sì che il gioco utilizzi filtri di colore avanzati, invece di sovrapposizioni di colore solido.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
<string name="storage_permissions_mandatory">L\'accesso alla memoria è obbligatorio per permettere ad Andor\'s Trail di gestire i salvataggi e la mappa del mondo. Andor\'s Trail si chiuderà.</string>
|
||||
</resources>
|
||||
@@ -1,166 +1,145 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Quest-driven fantasy RPG</string>
|
||||
|
||||
<string name="exit_to_menu">メニューに戻る</string>
|
||||
<string name="menu_settings">設定</string>
|
||||
<string name="menu_save">Save</string>
|
||||
<string name="menu_save_gamesaved">スロット %1$d にセーブされました</string>
|
||||
<string name="menu_save_failed">セーブできません! SDカードはマウントされていて、書き込み可能ですか?</string>
|
||||
|
||||
<string name="loadsave_title_save">セーブ</string>
|
||||
<string name="loadsave_title_load">ロード</string>
|
||||
<string name="loadsave_selectslot">Select slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d gold</string>
|
||||
|
||||
<string name="dialog_loading_message">Loading resources...</string>
|
||||
<string name="dialog_loading_failed_title">読み込みに失敗しました</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail はセーブ・ファイルを読み込めませんでした.\n\n:(\n\nこのファイルは壊れているか不完全です\n\n)</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail はセーブ・ファイルを読み込めませんでした. このファイルは現在実行中のバージョンより新しいバージョンのセーブ・ファイルです.</string>
|
||||
|
||||
<string name="dialog_close">閉じる</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">遭遇</string>
|
||||
<string name="dialog_monsterencounter_message">攻撃しますか?\n敵の強さ: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">情報</string>
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Level:</string>
|
||||
|
||||
<string name="heroinfo_char">全般</string>
|
||||
<string name="heroinfo_inv">アイテム</string>
|
||||
<string name="heroinfo_skill">スキル</string>
|
||||
<string name="heroinfo_levelup">Level up</string>
|
||||
<string name="heroinfo_level">Level</string>
|
||||
<string name="heroinfo_totalexperience">総経験値(exp)</string>
|
||||
<string name="heroinfo_wornequipment">装備</string>
|
||||
<string name="heroinfo_inventory">アイテム</string>
|
||||
<string name="heroinfo_gold">Gold: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">行動値 (AP):</string>
|
||||
<string name="heroinfo_quests">クエスト</string>
|
||||
|
||||
<string name="combat_attack">攻撃 (%1$d AP)</string>
|
||||
<string name="combat_move">移動 (%1$d AP)</string>
|
||||
<string name="combat_use">アイテム使用</string>
|
||||
<string name="combat_endturn">ターン終了</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
<string name="combat_flee">逃走</string>
|
||||
<string name="combat_begin_flee">移動したい方向をクリックすることで、戦闘から逃げられます。</string>
|
||||
<string name="combat_flee_failed">逃走失敗</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s の攻撃</string>
|
||||
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s は攻撃を外した。</string>
|
||||
<string name="combat_result_monsterhit">%1$s はあなたを攻撃し %2$d のダメージを与えた。</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s のクリティカルヒット! %2$d のダメージ!</string>
|
||||
<string name="combat_result_heromiss">あなたは攻撃を外した。</string>
|
||||
<string name="combat_result_herohit">あなたは %1$s を攻撃し %2$d のダメージを与えた。</string>
|
||||
<string name="combat_result_herohitcritical">あなたの攻撃は %1$s にクリティカルヒット! %2$d のダメージ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s は死んだ。</string>
|
||||
<string name="combat_not_enough_ap">APが不足しています。</string>
|
||||
<string name="combat_hero_dies">あなたは倒れたが、幸運にも生きていた。あなたは %1$d の経験値を失った。</string>
|
||||
|
||||
<string name="inventory_info">情報</string>
|
||||
<string name="inventory_equip">装備</string>
|
||||
<string name="inventory_unequip">はずす</string>
|
||||
<string name="inventory_use">使う</string>
|
||||
<string name="inventory_drop">落とす</string>
|
||||
<string name="inventory_item_used">あなたは %1$s を使った。</string>
|
||||
<string name="inventory_item_dropped">%1$s は地面に落ちた。</string>
|
||||
<string name="inventory_item_equipped">あなたは %1$s を装備した。</string>
|
||||
|
||||
<string name="dialog_loot_pickall">すべて拾う</string>
|
||||
<string name="dialog_loot_foundgold">あなたは %1$d gold を見つけた。\n</string>
|
||||
<string name="dialog_loot_pickedupitem">あなたはアイテムを拾った。 </string>
|
||||
<string name="dialog_loot_pickedupitems">あなたは %1$d 個のアイテムを拾った。 </string>
|
||||
<string name="dialog_groundloot_title">アイテム</string>
|
||||
<string name="dialog_groundloot_message">アイテムが落ちている。</string>
|
||||
<string name="dialog_monsterloot_title">勝利</string>
|
||||
<string name="dialog_monsterloot_message">あなたは戦闘に勝った。\n</string>
|
||||
<string name="dialog_monsterloot_gainedexp">あなたは %1$d の経験値を得た。\n</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">とても弱そう</string>
|
||||
<string name="monster_difficulty_easy">弱そう</string>
|
||||
<string name="monster_difficulty_normal">互角に見える</string>
|
||||
<string name="monster_difficulty_hard">強そう</string>
|
||||
<string name="monster_difficulty_veryhard">非常に強そう</string>
|
||||
<string name="monster_difficulty_impossible">勝利は不可能に思える</string>
|
||||
|
||||
<string name="actorinfo_class">Class:</string>
|
||||
<string name="actorinfo_difficulty">難易度:</string>
|
||||
<string name="actorinfo_health">体力:</string>
|
||||
<string name="actorinfo_attack">攻撃力:</string>
|
||||
<string name="actorinfo_defense">防御力:</string>
|
||||
<string name="actorinfo_movecost">移動コスト(AP):</string>
|
||||
<string name="actorinfo_basetraits">基礎戦闘能力 (装備とスキルを除く)</string>
|
||||
<string name="actorinfo_currenttraits">戦闘能力 (現在)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">攻撃コスト(AP):</string>
|
||||
<string name="traitsinfo_attack_chance">命中:</string>
|
||||
<string name="traitsinfo_attack_damage">ダメージ:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">クリティカルスキル:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">クリティカル倍率:</string>
|
||||
<string name="traitsinfo_defense_chance">回避率:</string>
|
||||
<string name="traitsinfo_defense_damageresist">ダメージ軽減:</string>
|
||||
|
||||
<!-- <string name="key_required">A specific key is required to pass.</string> -->
|
||||
|
||||
<string name="iteminfo_category">カテゴリ: </string>
|
||||
<string name="iteminfo_action_use">使う</string>
|
||||
<string name="iteminfo_action_equip">装備</string>
|
||||
<string name="iteminfo_action_unequip">はずす</string>
|
||||
<string name="iteminfo_action_use_ap">使う (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">装備 (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">はずす (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">ゲームを再開する</string>
|
||||
<string name="startscreen_newgame">New game</string>
|
||||
<string name="startscreen_newgame_confirm">セーブしていないゲームとキャラクターは消去されます。本当に新しいゲームを開始してよいですか?</string>
|
||||
<string name="startscreen_about">About/help</string>
|
||||
<string name="startscreen_enterheroname">主人公の名前を入力してください</string>
|
||||
<string name="startscreen_load">Load</string>
|
||||
|
||||
<!-- <string name="conversation_title">%1$s says</string> -->
|
||||
<string name="conversation_rewardexp"> [%1$d の経験値を得た]</string>
|
||||
<string name="conversation_rewardgold"> [%1$d gold を得た]</string>
|
||||
<string name="conversation_lostgold"> [%1$d gold を失った]</string>
|
||||
<string name="conversation_rewarditem"> [アイテムを手に入れた]</string>
|
||||
<string name="conversation_rewarditems"> [%1$d 個のアイテムを手に入れた]</string>
|
||||
<string name="conversation_next">次へ</string>
|
||||
<string name="conversation_leave">立ち去る</string>
|
||||
|
||||
<string name="shop_buy">買う</string>
|
||||
<string name="shop_sell">売る</string>
|
||||
<string name="shop_infoitem">情報</string>
|
||||
<string name="shop_buyitem">買う (%1$d gold)</string>
|
||||
<string name="shop_sellitem">売る (%1$d gold)</string>
|
||||
<string name="shop_yourgold">所持金: %1$d gold</string>
|
||||
<string name="shop_item_bought">%1$s を買った。</string>
|
||||
<string name="shop_item_sold">%1$s を売った。</string>
|
||||
|
||||
<string name="levelup_title">Level up</string>
|
||||
<string name="levelup_description">Level %1$d に到達しました!</string>
|
||||
<string name="levelup_buttontext">Level up</string>
|
||||
<string name="levelup_add_health">体力の上昇 (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">最大HPが %1$d だけ上昇します。</string>
|
||||
<string name="levelup_add_attackchance">命中率の向上 (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">基礎命中率が %1$d だけ上昇します。</string>
|
||||
<string name="levelup_add_attackdamage">ダメージの強化 (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">基礎ダメージが %1$d だけ上昇します。</string>
|
||||
<string name="levelup_add_blockchance">回避率の向上 (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">基礎回避率が %1$d だけ上昇します。</string>
|
||||
|
||||
<string name="dialog_rest_title">休憩</string>
|
||||
<string name="dialog_rest_confirm_message">ここで休みますか?</string>
|
||||
<string name="dialog_rest_message">あなたの体力は完全に回復した。</string>
|
||||
|
||||
<string name="about_button1">ヘルプ</string>
|
||||
<string name="about_button2">製作者</string>
|
||||
<string name="about_button3">ライセンス</string>
|
||||
<string name="about_contents1">
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Quest-driven fantasy RPG</string>
|
||||
<string name="exit_to_menu">メニューに戻る</string>
|
||||
<string name="menu_settings">設定</string>
|
||||
<string name="menu_save">セーブ</string>
|
||||
<string name="menu_save_gamesaved">スロット %1$d にセーブされました</string>
|
||||
<string name="menu_save_failed">セーブできません! SDカードはマウントされていて、書き込み可能ですか?</string>
|
||||
<string name="loadsave_title_save">セーブ</string>
|
||||
<string name="loadsave_title_load">ロード</string>
|
||||
<string name="loadsave_selectslot">Select slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d gold</string>
|
||||
<string name="dialog_loading_message">Loading resources...</string>
|
||||
<string name="dialog_loading_failed_title">読み込みに失敗しました</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail はセーブ・ファイルを読み込めませんでした.\n\n:(\n\nこのファイルは壊れているか不完全です\n\n)</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail はセーブ・ファイルを読み込めませんでした. このファイルは現在実行中のバージョンより新しいバージョンのセーブ・ファイルです.</string>
|
||||
<string name="dialog_close">閉じる</string>
|
||||
<string name="dialog_monsterencounter_title">遭遇</string>
|
||||
<string name="dialog_monsterencounter_message">攻撃しますか?\n敵の強さ: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">情報</string>
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Level:</string>
|
||||
<string name="heroinfo_char">全般</string>
|
||||
<string name="heroinfo_inv">アイテム</string>
|
||||
<string name="heroinfo_skill">スキル</string>
|
||||
<string name="heroinfo_levelup">レベルアップ</string>
|
||||
<string name="heroinfo_level">レベル</string>
|
||||
<string name="heroinfo_totalexperience">総経験値(exp)</string>
|
||||
<string name="heroinfo_wornequipment">装備</string>
|
||||
<string name="heroinfo_inventory">アイテム</string>
|
||||
<string name="heroinfo_gold">Gold: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">行動値 (AP):</string>
|
||||
<string name="heroinfo_quests">クエスト</string>
|
||||
<string name="combat_attack">攻撃 (%1$d AP)</string>
|
||||
<string name="combat_move">移動 (%1$d AP)</string>
|
||||
<string name="combat_use">アイテム使用</string>
|
||||
<string name="combat_endturn">ターン終了</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
<string name="combat_flee">逃走</string>
|
||||
<string name="combat_begin_flee">移動したい方向をクリックすることで、戦闘から逃げられます。</string>
|
||||
<string name="combat_flee_failed">逃走失敗</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s の攻撃</string>
|
||||
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s は攻撃を外した。</string>
|
||||
<string name="combat_result_monsterhit">%1$s はあなたを攻撃し %2$d のダメージを与えた。</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s のクリティカルヒット! %2$d のダメージ!</string>
|
||||
<string name="combat_result_heromiss">あなたは攻撃を外した。</string>
|
||||
<string name="combat_result_herohit">あなたは %1$s を攻撃し %2$d のダメージを与えた。</string>
|
||||
<string name="combat_result_herohitcritical">あなたの攻撃は %1$s にクリティカルヒット! %2$d のダメージ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s は死んだ。</string>
|
||||
<string name="combat_not_enough_ap">APが不足しています。</string>
|
||||
<string name="combat_hero_dies">あなたは倒れたが、幸運にも生きていた。あなたは %1$d の経験値を失った。</string>
|
||||
<string name="inventory_info">情報</string>
|
||||
<string name="inventory_equip">装備</string>
|
||||
<string name="inventory_unequip">はずす</string>
|
||||
<string name="inventory_use">使う</string>
|
||||
<string name="inventory_drop">落とす</string>
|
||||
<string name="inventory_item_used">あなたは %1$s を使った。</string>
|
||||
<string name="inventory_item_dropped">%1$s は地面に落ちた。</string>
|
||||
<string name="inventory_item_equipped">あなたは %1$s を装備した。</string>
|
||||
<string name="dialog_loot_pickall">すべて拾う</string>
|
||||
<string name="dialog_loot_foundgold">あなたは %1$d gold を見つけた。\n</string>
|
||||
<string name="dialog_loot_pickedupitem">あなたはアイテムを拾った。 </string>
|
||||
<string name="dialog_loot_pickedupitems">あなたは %1$d 個のアイテムを拾った。 </string>
|
||||
<string name="dialog_groundloot_title">アイテム</string>
|
||||
<string name="dialog_groundloot_message">アイテムが落ちている。</string>
|
||||
<string name="dialog_monsterloot_title">勝利</string>
|
||||
<string name="dialog_monsterloot_message">あなたは戦闘に勝った。\n</string>
|
||||
<string name="dialog_monsterloot_gainedexp">あなたは %1$d の経験値を得た。\n</string>
|
||||
<string name="monster_difficulty_veryeasy">とても弱そう</string>
|
||||
<string name="monster_difficulty_easy">弱そう</string>
|
||||
<string name="monster_difficulty_normal">互角に見える</string>
|
||||
<string name="monster_difficulty_hard">強そう</string>
|
||||
<string name="monster_difficulty_veryhard">非常に強そう</string>
|
||||
<string name="monster_difficulty_impossible">勝利は不可能に思える</string>
|
||||
<string name="actorinfo_class">Class:</string>
|
||||
<string name="actorinfo_difficulty">難易度:</string>
|
||||
<string name="actorinfo_health">体力:</string>
|
||||
<string name="actorinfo_attack">攻撃力:</string>
|
||||
<string name="actorinfo_defense">防御力:</string>
|
||||
<string name="actorinfo_movecost">移動コスト(AP):</string>
|
||||
<string name="actorinfo_basetraits">基礎戦闘能力 (装備とスキルを除く)</string>
|
||||
<string name="actorinfo_currenttraits">戦闘能力 (現在)</string>
|
||||
<string name="traitsinfo_attack_cost">攻撃コスト(AP):</string>
|
||||
<string name="traitsinfo_attack_chance">命中:</string>
|
||||
<string name="traitsinfo_attack_damage">ダメージ:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">クリティカルスキル:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">クリティカル倍率:</string>
|
||||
<string name="traitsinfo_defense_chance">回避率:</string>
|
||||
<string name="traitsinfo_defense_damageresist">ダメージ軽減:</string>
|
||||
<!-- <string name="key_required">A specific key is required to pass.</string> -->
|
||||
<string name="iteminfo_category">カテゴリ: </string>
|
||||
<string name="iteminfo_action_use">使う</string>
|
||||
<string name="iteminfo_action_equip">装備</string>
|
||||
<string name="iteminfo_action_unequip">はずす</string>
|
||||
<string name="iteminfo_action_use_ap">使う (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">装備 (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">はずす (%1$d AP)</string>
|
||||
<string name="startscreen_continue">ゲームを再開する</string>
|
||||
<string name="startscreen_newgame">New game</string>
|
||||
<string name="startscreen_newgame_confirm">セーブしていないゲームとキャラクターは消去されます。本当に新しいゲームを開始してよいですか?</string>
|
||||
<string name="startscreen_about">About/help</string>
|
||||
<string name="startscreen_enterheroname">主人公の名前を入力してください</string>
|
||||
<string name="startscreen_load">Load</string>
|
||||
<!-- <string name="conversation_title">%1$s says</string> -->
|
||||
<string name="conversation_rewardexp"> [%1$d の経験値を得た]</string>
|
||||
<string name="conversation_rewardgold"> [%1$d gold を得た]</string>
|
||||
<string name="conversation_lostgold"> [%1$d gold を失った]</string>
|
||||
<string name="conversation_rewarditem"> [アイテムを手に入れた]</string>
|
||||
<string name="conversation_rewarditems"> [%1$d 個のアイテムを手に入れた]</string>
|
||||
<string name="conversation_next">次へ</string>
|
||||
<string name="conversation_leave">立ち去る</string>
|
||||
<string name="shop_buy">買う</string>
|
||||
<string name="shop_sell">売る</string>
|
||||
<string name="shop_infoitem">情報</string>
|
||||
<string name="shop_buyitem">買う (%1$d gold)</string>
|
||||
<string name="shop_sellitem">売る (%1$d gold)</string>
|
||||
<string name="shop_yourgold">所持金: %1$d gold</string>
|
||||
<string name="shop_item_bought">%1$s を買った。</string>
|
||||
<string name="shop_item_sold">%1$s を売った。</string>
|
||||
<string name="levelup_title">Level up</string>
|
||||
<string name="levelup_description">Level %1$d に到達しました!</string>
|
||||
<string name="levelup_buttontext">Level up</string>
|
||||
<string name="levelup_add_health">体力の上昇 (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">最大HPが %1$d だけ上昇します。</string>
|
||||
<string name="levelup_add_attackchance">命中率の向上 (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">基礎命中率が %1$d だけ上昇します。</string>
|
||||
<string name="levelup_add_attackdamage">ダメージの強化 (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">基礎ダメージが %1$d だけ上昇します。</string>
|
||||
<string name="levelup_add_blockchance">回避率の向上 (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">基礎回避率が %1$d だけ上昇します。</string>
|
||||
<string name="dialog_rest_title">休憩</string>
|
||||
<string name="dialog_rest_confirm_message">ここで休みますか?</string>
|
||||
<string name="dialog_rest_message">あなたの体力は完全に回復した。</string>
|
||||
<string name="about_button1">ヘルプ</string>
|
||||
<string name="about_button2">製作者</string>
|
||||
<string name="about_button3">ライセンス</string>
|
||||
<string name="about_contents1">
|
||||
Andor\'s Trail, Androidで動くオープンソースのローグライクRPGへようこそ。<br />
|
||||
<br />
|
||||
フォーラムに来て、他のプレイヤーとAndor\'s Trailの話をしませんか?<br />
|
||||
@@ -171,14 +150,13 @@
|
||||
<a href="http://code.google.com/p/andors-trail/">開発者のためのプロジェクト・ページは code.google.com にあります。</a><br />
|
||||
<br />
|
||||
</string>
|
||||
|
||||
<!--
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
For translation of this text, you might be able to find a version in your language here:
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">
|
||||
<string name="about_contents3">
|
||||
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br />
|
||||
<br />
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br />
|
||||
@@ -187,9 +165,8 @@
|
||||
<br />
|
||||
For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
|
||||
</string>
|
||||
|
||||
<string name="dialog_newversion_title">Welcome</string>
|
||||
<string name="dialog_newversion_message">
|
||||
<string name="dialog_newversion_title">Welcome</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Andor\'s Trailをダウンロードして下さりありがとうございます!\n\n
|
||||
この Andor\'s Trail は、現在"製作中"であり、マップの全てが完成しているわけではありません。\n
|
||||
フォーラムに参加して、他のプレイヤーと議論したり、より改善していく手助けをお願いします。("about"をご覧下さい)\n
|
||||
@@ -202,273 +179,239 @@
|
||||
\n
|
||||
Thanks for all the feedback!
|
||||
</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">表示するクエスト:</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">完了したクエスト以外</string>
|
||||
<string name="questlog_includecompleted_includecompleted">完了したクエストを含める</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">完了したクエストのみ</string>
|
||||
<string name="questlog_queststatus">状況: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">進行中</string>
|
||||
<string name="questlog_queststatus_completed">完了</string>
|
||||
|
||||
<string name="preferences_display_category">表示</string>
|
||||
<string name="preferences_display_fullscreen_title">フルスクリーン</string>
|
||||
<string name="preferences_display_fullscreen">ゲームをフルスクリーンで表示(再起動が必要)</string>
|
||||
<string name="preferences_dialog_category">確認ダイアログ</string>
|
||||
<string name="preferences_dialog_confirmrest_title">休憩の確認</string>
|
||||
<string name="preferences_dialog_confirmrest">ベッドに入ったとき、休憩するかどうかを質問するようにします。OFFにすると、かならず休憩を行うようになります。</string>
|
||||
<string name="preferences_dialog_confirmattack_title">攻撃の確認</string>
|
||||
<string name="preferences_dialog_confirmattack">モンスターに攻撃するとき、\'攻撃しますか?\'のダイアログボックスを表示します。</string>
|
||||
<string name="preferences_dialog_monsterloot_title">戦利品の表示</string>
|
||||
<string name="preferences_dialog_monsterloot">戦闘の結果(gold, 経験値, アイテム)をどのように表示するか選択します。</string>
|
||||
<string name="preferences_combat_category">戦闘</string>
|
||||
<string name="preferences_combat_speed_title">戦闘スピード</string>
|
||||
<string name="preferences_combat_speed">モンスターの攻撃のスピードを決めます。</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">ダイアログボックスを表示</string>
|
||||
<string name="preferences_display_loot_toast">短い通知を表示</string>
|
||||
<string name="preferences_display_loot_never">表示なし</string>
|
||||
<string name="preferences_attackspeed_instant">即時(アニメーションなし)</string>
|
||||
<string name="preferences_attackspeed_fast">速い</string>
|
||||
<string name="preferences_attackspeed_normal">普通</string>
|
||||
<string name="preferences_attackspeed_slow">遅い</string>
|
||||
|
||||
<string name="preferences_movement_category">移動</string>
|
||||
<string name="preferences_movementmethod_title">移動方法</string>
|
||||
<string name="preferences_movementmethod">移動と障害物の扱い</string>
|
||||
<string name="preferences_movementmethods_straight">直進 (original)</string>
|
||||
<string name="preferences_movementmethods_avoid">障害物を回避する</string>
|
||||
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.9 -->
|
||||
|
||||
<string name="actorinfo_currentconditions">一時的効果</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
|
||||
<string name="actorcondition_info_removes_all">%1$s をすべて取り除く</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s の確率で %2$s を生じる</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d ラウンド)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">使用者に</string>
|
||||
<string name="iteminfo_effect_works_on_target">対象に</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">対象を攻撃したとき</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">モンスターを殺したとき</string>
|
||||
<string name="iteminfo_effect_works_when_used">使用したとき</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">装備したとき</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s HPを失う</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s HPを回復する</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s APを失う</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s APを回復する</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">最大HP増加 +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">最大HP減少 -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">最大AP増加 +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">最大AP減少 -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">移動コスト増加 %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">移動コスト減少 -%1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">拡大率</string>
|
||||
<string name="preferences_display_scaling_factor">ゲームのあらゆる部分の表示を拡大します。</string>
|
||||
<string name="preferences_display_scaling_factor_normal">通常</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
|
||||
<string name="preferences_display_scaling_factor_double">2.0x</string>
|
||||
|
||||
<string name="inventory_assign">クイック・スロットに入れる</string>
|
||||
<string name="inventory_assign_slot1">Slot 1</string>
|
||||
<string name="inventory_assign_slot2">Slot 2</string>
|
||||
<string name="inventory_assign_slot3">Slot 3</string>
|
||||
<string name="inventory_unassign">クイック・スロットから出す</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.10 -->
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Virtual d-pad</string>
|
||||
<string name="preferences_movement_dpad_position">画面上に仮想的な方向パッドを設置します。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">d-padを最小化する</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Virtual d-pad が有効である時、d-pad の中心を押すことで最小化できるようにします。</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">無効</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">下</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">左</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">右</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">上</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">状態変化を受けている間</string>
|
||||
<string name="actorconditioninfo_effect_every_round">ラウンドごとに</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">フル・ラウンドごとに</string>
|
||||
<string name="bulkselection_totalcost_buy">合計: %1$d gold</string>
|
||||
<string name="bulkselection_totalcost_sell">合計: %1$d gold</string>
|
||||
<string name="bulkselection_select_all">全て</string>
|
||||
<string name="bulkselection_sell_confirmation_title">本当に?</string>
|
||||
<string name="bulkselection_sell_confirmation">本当に %1$s を売りますか? このアイテムは %2$s であって、取り戻すことができないかもしれません。</string>
|
||||
|
||||
<!-- スキル名は翻訳する必要がないかもしれません(ユーザーがフォーラムで調べようとしたとき困るかも) -->
|
||||
<!-- Should skill titles be translated?(japanese users may stuck when trying to collect information from Forum) -->
|
||||
<string name="skill_title_weapon_chance">正確な攻撃</string>
|
||||
<string name="skill_title_weapon_dmg">強打</string>
|
||||
<string name="skill_title_barter">商人</string>
|
||||
<string name="skill_title_dodge">身交わし</string>
|
||||
<!-- Questionable translation: is Bark Skin means "skin like surface of tree"? -->
|
||||
<string name="skill_title_barkskin">樹のような皮膚</string>
|
||||
<string name="skill_title_more_criticals">より多くのクリティカル</string>
|
||||
<string name="skill_title_better_criticals">より強いクリティカル</string>
|
||||
<string name="skill_title_speed">高速戦闘</string>
|
||||
<string name="skill_title_coinfinder">トレジャーハンター</string>
|
||||
<string name="skill_title_more_exp">すばやい習得</string>
|
||||
<string name="skill_title_cleave">一刀両断</string>
|
||||
<string name="skill_title_eater">死体を貪る</string>
|
||||
<string name="skill_title_fortitude">身につけた忍耐</string>
|
||||
<string name="skill_title_evasion">戦いの回避</string>
|
||||
<string name="skill_title_regeneration">再生力</string>
|
||||
<string name="skill_title_lower_exploss">失敗の達人</string>
|
||||
<string name="skill_title_magicfinder">魔法探知機</string>
|
||||
<string name="skill_title_resistance_mental">強い心</string>
|
||||
<string name="skill_title_resistance_physical_capacity">耐える体</string>
|
||||
<string name="skill_title_resistance_blood_disorder">純粋な血</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">命中率を向上</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">ダメージを強化</string>
|
||||
<string name="skill_shortdescription_barter">店での有利な取引</string>
|
||||
<string name="skill_shortdescription_dodge">回避率の向上</string>
|
||||
<string name="skill_shortdescription_barkskin">ダメージ軽減</string>
|
||||
<string name="skill_shortdescription_more_criticals">クリティカルスキルの向上</string>
|
||||
<string name="skill_shortdescription_better_criticals">クリティカル時ダメージの増加</string>
|
||||
<string name="skill_shortdescription_speed">最大行動値(AP)を増加</string>
|
||||
<string name="skill_shortdescription_coinfinder">goldを発見する確率を高める</string>
|
||||
<string name="skill_shortdescription_more_exp">モンスターから得る経験値を増加</string>
|
||||
<string name="skill_shortdescription_cleave">モンスターを殺すたびにAPを回復</string>
|
||||
<string name="skill_shortdescription_eater">モンスターを殺すたびにHPを回復</string>
|
||||
<string name="skill_shortdescription_fortitude">レベルアップのたびに最大HPが増加</string>
|
||||
<string name="skill_shortdescription_evasion">逃走の成功率を上昇</string>
|
||||
<string name="skill_shortdescription_regeneration">毎ラウンドHPが回復</string>
|
||||
<string name="skill_shortdescription_lower_exploss">死亡したときの経験値低下を抑える</string>
|
||||
<string name="skill_shortdescription_magicfinder">魔法のアイテムを発見する確率を高める</string>
|
||||
<string name="skill_shortdescription_resistance_mental">精神に対する状態変化への抵抗力</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">身体能力に対する状態変化への抵抗力</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">血液異常への抵抗力</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">スキル1レベルにつき、命中率を %1$d 向上させます。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">スキル1レベルにつき、与えるダメージの最小値と最大値を %1$d 増加させます。</string>
|
||||
<string name="skill_longdescription_barter">スキル1レベルごとに、店でアイテムを買うときに割高にされる比率や、売るときに割安にされる比率を %1$d%% ずつ有利にします。</string>
|
||||
<string name="skill_longdescription_dodge">スキル1レベルにつき、回避率を %1$d 向上させます。</string>
|
||||
<string name="skill_longdescription_barkskin">スキル1レベルにつき、ダメージを %1$d ずつ軽減します。</string>
|
||||
<string name="skill_longdescription_more_criticals">スキル1レベルにつき、装備によるクリティカルスキルを %1$d%% 増加させます。</string>
|
||||
<string name="skill_longdescription_better_criticals">スキル1レベルにつき、装備によるクリティカル倍率を %1$d%% 増加させます。</string>
|
||||
<string name="skill_longdescription_speed">スキル1レベルにつき、行動値(AP)の最大値を %1$d ずつ増加させます。</string>
|
||||
<string name="skill_longdescription_coinfinder">スキル1レベルにつき、モンスターがgoldを落とす確率を %1$d%%, モンスターが落とすgoldの量を %2$d%% 増加させます。(そのモンスターが落とすgoldの上限額は増加しません。)</string>
|
||||
<string name="skill_longdescription_more_exp">スキル1レベルにつき、モンスターを倒すことで得る経験値を %1$d%% 増加させます。</string>
|
||||
<string name="skill_longdescription_cleave">敵を殺すたび、スキル1レベルにつき +%1$d ポイントの行動値(AP)が回復します。</string>
|
||||
<string name="skill_longdescription_eater">敵を殺すたび、スキル1レベルにつき +%1$d ポイントの体力(HP)が回復します。</string>
|
||||
<string name="skill_longdescription_fortitude">これ以降のレベルアップのたび、体力(HP)の最大値がスキル1レベルにつき %1$d ポイント増加します。過去のレベルアップにさかのぼって適用されることはなく、将来のレベルアップにのみ影響します。</string>
|
||||
<string name="skill_longdescription_evasion">スキル1レベルにつき、逃走に失敗する確率を %1$d%% 、隣接するモンスターから攻撃される確率を %2$d%% ずつ下げる。</string>
|
||||
<string name="skill_longdescription_regeneration">毎ラウンド、スキル1レベルにつきHPを %1$d ずつ回復すます。</string>
|
||||
<string name="skill_longdescription_lower_exploss">スキル1レベルにつき、死亡時に失う経験値の量を %1$d%% 減少させます。(現在失う量に対する割合で、パーセンテージ・ポイントではありません。) %2$d レベルに達すると、死亡時に経験値を失わなくなります。</string>
|
||||
<string name="skill_longdescription_magicfinder">スキル1レベルにつき、特別なアイテムを発見する確率が %1$d%% づつ増加します。</string>
|
||||
<string name="skill_longdescription_resistance_mental">スキル1レベルにつき、精神に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、DazedやWeapon Feeblenessといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">スキル1レベルにつき、身体能力に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、Fatigueといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">スキル1レベルにつき、血液異常にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、Poisonやbleeding woundsといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Level up</string>
|
||||
<string name="skill_current_level">現在のレベル: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">現在のレベル: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">このスキルのレベルアップには、%1$d レベル以上の \'\'%2$s\'\' スキルが必要です。</string>
|
||||
<string name="skill_prerequisite_level">このスキルのレベルアップには、あなたのレベルが %1$d 以上必要です。</string>
|
||||
<string name="skill_prerequisite_stat">このスキルのレベルアップには、%1$d 以上の %2$s (基礎能力値)が必要です。</string>
|
||||
<string name="skill_number_of_increases_one">1 個のスキルをレベルアップできます。</string>
|
||||
<string name="skill_number_of_increases_several">%1$d 個のスキルをレベルアップできます。</string>
|
||||
<string name="levelup_adds_new_skillpoint">このレベルアップでは、追加のスキルポイントが1点与えられます!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">セーブスロットを新しく作る</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">セーブを上書きしますか?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">このセーブには現在のプレイヤー名(%2$s)と異なるプレイヤー名(%1$s)が記録されています。本当にこのセーブを上書きしてもいいですか?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">一般的なアイテム</string>
|
||||
<string name="iteminfo_displaytypes_quest">クエストアイテム</string>
|
||||
<string name="iteminfo_displaytypes_legendary">伝説のアイテム</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">特別なアイテム</string>
|
||||
<string name="iteminfo_displaytypes_rare">レアアイテム</string>
|
||||
|
||||
<string name="actorconditioninfo_category">状態変化カテゴリ: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">霊魂</string>
|
||||
<string name="actorcondition_categories_mental">精神</string>
|
||||
<string name="actorcondition_categories_physical">身体能力</string>
|
||||
<string name="actorcondition_categories_blood">血液異常</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Max HP:</string>
|
||||
<string name="traitsinfo_base_max_ap">Max AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">戦闘中にセーブを行うことはできません。</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">描画の最適化</string>
|
||||
<string name="preferences_optimized_drawing">グラフィックに乱れを生じる場合、無効にしてください。このオプションは、画面内で変化のあった部分だけを再描画するようにします。</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.11 -->
|
||||
|
||||
<string name="skill_title_shadow_bless">シャドウの暗闇の祝福</string>
|
||||
<string name="skill_shortdescription_shadow_bless">すべての種類の状態変化に対する抵抗力</string>
|
||||
<string name="skill_longdescription_shadow_bless">スキル1レベルにつき、あらゆる状態変化にかかる確率を %1$d%% 低下させます。これには、Poison、DazedやFatigueといった、モンスターの攻撃が引き起こすあらゆる状態変化が含まれます。</string>
|
||||
|
||||
<string name="inventory_movetop">一番上へ</string>
|
||||
<string name="inventory_movebottom">一番下へ</string>
|
||||
<string name="actorinfo_immune_criticals">クリティカルヒット無効</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">実効クリティカル率:</string>
|
||||
|
||||
<string name="skill_title_crit1">内部からの出血</string>
|
||||
<string name="skill_shortdescription_crit1">内出血攻撃の機会を得る</string>
|
||||
<string name="skill_longdescription_crit1">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象に内出血を引き起こし、\'Internal bleeding\'の状態変化を対象に与えます。Internal bleedingは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
|
||||
<string name="skill_title_crit2">骨の粉砕</string>
|
||||
<string name="skill_shortdescription_crit2">骨折攻撃の機会を得る</string>
|
||||
<string name="skill_longdescription_crit2">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象の骨を砕き、\'Fracture\'の状態変化を対象に与えます。Fractureは防御に関する戦闘能力を劇的に下げ、対象は次なる攻撃を防ぐことが難しくなります。</string>
|
||||
<string name="skill_title_rejuvenation">復元</string>
|
||||
<string name="skill_shortdescription_rejuvenation">悪い効果を取り除く</string>
|
||||
<string name="skill_longdescription_rejuvenation">1ラウンド(6秒)毎に、%1$d%% の確率で、現在受けている悪い効果の状態変化のうち1つを1段階だけ弱めます。Dazed、Fatigue、Poisonといった、身体能力・精神・血液異常のいずれの状態変化にも効果があります。</string>
|
||||
<string name="skill_title_taunt">挑発</string>
|
||||
<string name="skill_shortdescription_taunt">攻撃を外した敵のAPを失わせる</string>
|
||||
<string name="skill_longdescription_taunt">敵の攻撃が外れたとき、%1$d%% の確率でその敵は行動値(AP)を %2$d 失います。あなたに対するあらゆる近接攻撃に効果があります。</string>
|
||||
<string name="skill_title_concussion">頭部への衝撃</string>
|
||||
<string name="skill_shortdescription_concussion">脳震盪攻撃の機会を得る</string>
|
||||
<string name="skill_longdescription_concussion">あなたの命中率より %1$d 以上回避率が低い敵に攻撃するたび、その攻撃は %2$d%% の確率で対象に脳震盪(concussion)を起こします。concussionは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
|
||||
|
||||
<string name="about_button4">About</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.0 -->
|
||||
|
||||
<string name="localize_resources_from_mo_filename">ja.mo</string>
|
||||
|
||||
<string name="combat_miss_animation_message">欠かす</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog_on_items">アイテムを見つけたときに戦利品]ダイアログボックスを表示</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Notif 項目ダイアログ ボックス。それ以外の場合</string>
|
||||
<string name="preferences_display_loot_toast_on_items">アイテムを見つけるときにのみ、通知を表示します。</string>
|
||||
<string name="preferences_ui_category">インターフェイス</string>
|
||||
<string name="preferences_ui_enable_animations_title">アニメーションを有効にします。</string>
|
||||
<string name="preferences_ui_enable_animations">戦闘のバーなどの各種のインターフェイス要素のアニメーションを表示します。</string>
|
||||
<string name="menu_button_worldmap">地図</string>
|
||||
<string name="menu_button_worldmap_failed">地図を表示できません。</string>
|
||||
<string name="display_worldmap_not_available">この場所からは、地図を表示できません。</string>
|
||||
<string name="display_worldmap_title">地図</string>
|
||||
|
||||
<string name="inventory_equip_offhand">装備(ぶっきらぼう)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻撃コスト: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">%1$d AP 増加攻撃コスト</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">削減は、%1$d AP コストを攻撃します。</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">攻撃チャンス: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">%1$d 増加攻撃チャンス</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">%1$d 下げる攻撃チャンス</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">ダメージ: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">ダメージ: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">増加が %1$d によって損害を攻撃します。</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">%1$d-%2$d のによって攻撃ダメージを増加</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">削減は %1$d によって損傷を攻撃します。</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">削減は %1$d-%2$d によって損傷を攻撃します。</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">%1$d クリティカルスキルを上げ</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">%1$d の重要なスキルを下げる</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">x%1$.1f の乗数でクリティカル ヒットを有効に</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">%1$d ブロック発動力をチャンス</string>
|
||||
</resources>
|
||||
<string name="questlog_includecompleted_prompt">表示するクエスト:</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">完了したクエスト以外</string>
|
||||
<string name="questlog_includecompleted_includecompleted">完了したクエストを含める</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">完了したクエストのみ</string>
|
||||
<string name="questlog_queststatus">状況: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">進行中</string>
|
||||
<string name="questlog_queststatus_completed">完了</string>
|
||||
<string name="preferences_display_category">表示</string>
|
||||
<string name="preferences_display_fullscreen_title">フルスクリーン</string>
|
||||
<string name="preferences_display_fullscreen">ゲームをフルスクリーンで表示(再起動が必要)</string>
|
||||
<string name="preferences_dialog_category">確認ダイアログ</string>
|
||||
<string name="preferences_dialog_confirmrest_title">休憩の確認</string>
|
||||
<string name="preferences_dialog_confirmrest">ベッドに入ったとき、休憩するかどうかを質問するようにします。OFFにすると、かならず休憩を行うようになります。</string>
|
||||
<string name="preferences_dialog_confirmattack_title">攻撃の確認</string>
|
||||
<string name="preferences_dialog_confirmattack">モンスターに攻撃するとき、\'攻撃しますか?\'のダイアログボックスを表示します。</string>
|
||||
<string name="preferences_dialog_monsterloot_title">戦利品の表示</string>
|
||||
<string name="preferences_dialog_monsterloot">戦闘の結果(gold, 経験値, アイテム)をどのように表示するか選択します。</string>
|
||||
<string name="preferences_combat_category">戦闘</string>
|
||||
<string name="preferences_combat_speed_title">戦闘スピード</string>
|
||||
<string name="preferences_combat_speed">モンスターの攻撃のスピードを決めます。</string>
|
||||
<string name="preferences_display_loot_dialog">ダイアログボックスを表示</string>
|
||||
<string name="preferences_display_loot_toast">短い通知を表示</string>
|
||||
<string name="preferences_display_loot_never">表示なし</string>
|
||||
<string name="preferences_attackspeed_instant">即時(アニメーションなし)</string>
|
||||
<string name="preferences_attackspeed_fast">速い</string>
|
||||
<string name="preferences_attackspeed_normal">普通</string>
|
||||
<string name="preferences_attackspeed_slow">遅い</string>
|
||||
<string name="preferences_movement_category">移動</string>
|
||||
<string name="preferences_movementmethod_title">移動方法</string>
|
||||
<string name="preferences_movementmethod">移動と障害物の扱い</string>
|
||||
<string name="preferences_movementmethods_straight">直進 (original)</string>
|
||||
<string name="preferences_movementmethods_avoid">障害物を回避する</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.9 -->
|
||||
<string name="actorinfo_currentconditions">一時的効果</string>
|
||||
<!-- Translated as: affliction / statuseffect / temporary effect -->
|
||||
<string name="actorcondition_info_removes_all">%1$s をすべて取り除く</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s の確率で %2$s を生じる</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d ラウンド)</string>
|
||||
<string name="iteminfo_effect_works_on_source">使用者に</string>
|
||||
<string name="iteminfo_effect_works_on_target">対象に</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">対象を攻撃したとき</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">モンスターを殺したとき</string>
|
||||
<string name="iteminfo_effect_works_when_used">使用したとき</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">装備したとき</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s HPを失う</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s HPを回復する</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s APを失う</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s APを回復する</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">最大HP増加 +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">最大HP減少 -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">最大AP増加 +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">最大AP減少 -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">移動コスト増加 %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">移動コスト減少 -%1$d AP</string>
|
||||
<string name="preferences_display_scaling_factor_title">拡大率</string>
|
||||
<string name="preferences_display_scaling_factor">ゲームのあらゆる部分の表示を拡大します。</string>
|
||||
<string name="preferences_display_scaling_factor_normal">通常</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
|
||||
<string name="preferences_display_scaling_factor_double">2.0x</string>
|
||||
<string name="inventory_assign">クイック・スロットに入れる</string>
|
||||
<string name="inventory_assign_slot1">Slot 1</string>
|
||||
<string name="inventory_assign_slot2">Slot 2</string>
|
||||
<string name="inventory_assign_slot3">Slot 3</string>
|
||||
<string name="inventory_unassign">クイック・スロットから出す</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.10 -->
|
||||
<string name="preferences_movement_dpad_position_title">Virtual d-pad</string>
|
||||
<string name="preferences_movement_dpad_position">画面上に仮想的な方向パッドを設置します。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">d-padを最小化する</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Virtual d-pad が有効である時、d-pad の中心を押すことで最小化できるようにします。</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">無効</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">下</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">左</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">右</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">上</string>
|
||||
<string name="actorconditioninfo_constant_effect">状態変化を受けている間</string>
|
||||
<string name="actorconditioninfo_effect_every_round">ラウンドごとに</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">フル・ラウンドごとに</string>
|
||||
<string name="bulkselection_totalcost_buy">合計: %1$d gold</string>
|
||||
<string name="bulkselection_totalcost_sell">合計: %1$d gold</string>
|
||||
<string name="bulkselection_select_all">全て</string>
|
||||
<string name="bulkselection_sell_confirmation_title">本当に?</string>
|
||||
<string name="bulkselection_sell_confirmation">本当に %1$s を売りますか? このアイテムは %2$s であって、取り戻すことができないかもしれません。</string>
|
||||
<!-- スキル名は翻訳する必要がないかもしれません(ユーザーがフォーラムで調べようとしたとき困るかも) -->
|
||||
<!-- Should skill titles be translated?(japanese users may stuck when trying to collect information from Forum) -->
|
||||
<string name="skill_title_weapon_chance">正確な攻撃</string>
|
||||
<string name="skill_title_weapon_dmg">強打</string>
|
||||
<string name="skill_title_barter">商人</string>
|
||||
<string name="skill_title_dodge">身交わし</string>
|
||||
<!-- Questionable translation: is Bark Skin means "skin like surface of tree"? -->
|
||||
<string name="skill_title_barkskin">樹のような皮膚</string>
|
||||
<string name="skill_title_more_criticals">より多くのクリティカル</string>
|
||||
<string name="skill_title_better_criticals">より強いクリティカル</string>
|
||||
<string name="skill_title_speed">高速戦闘</string>
|
||||
<string name="skill_title_coinfinder">トレジャーハンター</string>
|
||||
<string name="skill_title_more_exp">すばやい習得</string>
|
||||
<string name="skill_title_cleave">一刀両断</string>
|
||||
<string name="skill_title_eater">死体を貪る</string>
|
||||
<string name="skill_title_fortitude">身につけた忍耐</string>
|
||||
<string name="skill_title_evasion">戦いの回避</string>
|
||||
<string name="skill_title_regeneration">再生力</string>
|
||||
<string name="skill_title_lower_exploss">失敗の達人</string>
|
||||
<string name="skill_title_magicfinder">魔法探知機</string>
|
||||
<string name="skill_title_resistance_mental">強い心</string>
|
||||
<string name="skill_title_resistance_physical_capacity">耐える体</string>
|
||||
<string name="skill_title_resistance_blood_disorder">純粋な血</string>
|
||||
<string name="skill_shortdescription_weapon_chance">命中率を向上</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">ダメージを強化</string>
|
||||
<string name="skill_shortdescription_barter">店での有利な取引</string>
|
||||
<string name="skill_shortdescription_dodge">回避率の向上</string>
|
||||
<string name="skill_shortdescription_barkskin">ダメージ軽減</string>
|
||||
<string name="skill_shortdescription_more_criticals">クリティカルスキルの向上</string>
|
||||
<string name="skill_shortdescription_better_criticals">クリティカル時ダメージの増加</string>
|
||||
<string name="skill_shortdescription_speed">最大行動値(AP)を増加</string>
|
||||
<string name="skill_shortdescription_coinfinder">goldを発見する確率を高める</string>
|
||||
<string name="skill_shortdescription_more_exp">モンスターから得る経験値を増加</string>
|
||||
<string name="skill_shortdescription_cleave">モンスターを殺すたびにAPを回復</string>
|
||||
<string name="skill_shortdescription_eater">モンスターを殺すたびにHPを回復</string>
|
||||
<string name="skill_shortdescription_fortitude">レベルアップのたびに最大HPが増加</string>
|
||||
<string name="skill_shortdescription_evasion">逃走の成功率を上昇</string>
|
||||
<string name="skill_shortdescription_regeneration">毎ラウンドHPが回復</string>
|
||||
<string name="skill_shortdescription_lower_exploss">死亡したときの経験値低下を抑える</string>
|
||||
<string name="skill_shortdescription_magicfinder">魔法のアイテムを発見する確率を高める</string>
|
||||
<string name="skill_shortdescription_resistance_mental">精神に対する状態変化への抵抗力</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">身体能力に対する状態変化への抵抗力</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">血液異常への抵抗力</string>
|
||||
<string name="skill_longdescription_weapon_chance">スキル1レベルにつき、命中率を %1$d 向上させます。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">スキル1レベルにつき、与えるダメージの最小値と最大値を %1$d 増加させます。</string>
|
||||
<string name="skill_longdescription_barter">スキル1レベルごとに、店でアイテムを買うときに割高にされる比率や、売るときに割安にされる比率を %1$d%% ずつ有利にします。</string>
|
||||
<string name="skill_longdescription_dodge">スキル1レベルにつき、回避率を %1$d 向上させます。</string>
|
||||
<string name="skill_longdescription_barkskin">スキル1レベルにつき、ダメージを %1$d ずつ軽減します。</string>
|
||||
<string name="skill_longdescription_more_criticals">スキル1レベルにつき、装備によるクリティカルスキルを %1$d%% 増加させます。</string>
|
||||
<string name="skill_longdescription_better_criticals">スキル1レベルにつき、装備によるクリティカル倍率を %1$d%% 増加させます。</string>
|
||||
<string name="skill_longdescription_speed">スキル1レベルにつき、行動値(AP)の最大値を %1$d ずつ増加させます。</string>
|
||||
<string name="skill_longdescription_coinfinder">スキル1レベルにつき、モンスターがgoldを落とす確率を %1$d%%, モンスターが落とすgoldの量を %2$d%% 増加させます。(そのモンスターが落とすgoldの上限額は増加しません。)</string>
|
||||
<string name="skill_longdescription_more_exp">スキル1レベルにつき、モンスターを倒すことで得る経験値を %1$d%% 増加させます。</string>
|
||||
<string name="skill_longdescription_cleave">敵を殺すたび、スキル1レベルにつき +%1$d ポイントの行動値(AP)が回復します。</string>
|
||||
<string name="skill_longdescription_eater">敵を殺すたび、スキル1レベルにつき +%1$d ポイントの体力(HP)が回復します。</string>
|
||||
<string name="skill_longdescription_fortitude">これ以降のレベルアップのたび、体力(HP)の最大値がスキル1レベルにつき %1$d ポイント増加します。過去のレベルアップにさかのぼって適用されることはなく、将来のレベルアップにのみ影響します。</string>
|
||||
<string name="skill_longdescription_evasion">スキル1レベルにつき、逃走に失敗する確率を %1$d%% 、隣接するモンスターから攻撃される確率を %2$d%% ずつ下げる。</string>
|
||||
<string name="skill_longdescription_regeneration">毎ラウンド、スキル1レベルにつきHPを %1$d ずつ回復すます。</string>
|
||||
<string name="skill_longdescription_lower_exploss">スキル1レベルにつき、死亡時に失う経験値の量を %1$d%% 減少させます。(現在失う量に対する割合で、パーセンテージ・ポイントではありません。) %2$d レベルに達すると、死亡時に経験値を失わなくなります。</string>
|
||||
<string name="skill_longdescription_magicfinder">スキル1レベルにつき、特別なアイテムを発見する確率が %1$d%% づつ増加します。</string>
|
||||
<string name="skill_longdescription_resistance_mental">スキル1レベルにつき、精神に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、DazedやWeapon Feeblenessといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">スキル1レベルにつき、身体能力に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、Fatigueといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">スキル1レベルにつき、血液異常にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、Poisonやbleeding woundsといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
|
||||
<string name="skillinfo_action_levelup">Level up</string>
|
||||
<string name="skill_current_level">現在のレベル: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">現在のレベル: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">このスキルのレベルアップには、%1$d レベル以上の \'\'%2$s\'\' スキルが必要です。</string>
|
||||
<string name="skill_prerequisite_level">このスキルのレベルアップには、あなたのレベルが %1$d 以上必要です。</string>
|
||||
<string name="skill_prerequisite_stat">このスキルのレベルアップには、%1$d 以上の %2$s (基礎能力値)が必要です。</string>
|
||||
<string name="skill_number_of_increases_one">1 個のスキルをレベルアップできます。</string>
|
||||
<string name="skill_number_of_increases_several">%1$d 個のスキルをレベルアップできます。</string>
|
||||
<string name="levelup_adds_new_skillpoint">このレベルアップでは、追加のスキルポイントが1点与えられます!</string>
|
||||
<string name="loadsave_save_to_new_slot">セーブスロットを新しく作る</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">セーブを上書きしますか?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">このセーブには現在のプレイヤー名(%2$s)と異なるプレイヤー名(%1$s)が記録されています。本当にこのセーブを上書きしてもいいですか?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">一般的なアイテム</string>
|
||||
<string name="iteminfo_displaytypes_quest">クエストアイテム</string>
|
||||
<string name="iteminfo_displaytypes_legendary">伝説のアイテム</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">特別なアイテム</string>
|
||||
<string name="iteminfo_displaytypes_rare">レアアイテム</string>
|
||||
<string name="actorconditioninfo_category">状態変化カテゴリ: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">霊魂</string>
|
||||
<string name="actorcondition_categories_mental">精神</string>
|
||||
<string name="actorcondition_categories_physical">身体能力</string>
|
||||
<string name="actorcondition_categories_blood">血液異常</string>
|
||||
<string name="traitsinfo_base_max_hp">Max HP:</string>
|
||||
<string name="traitsinfo_base_max_ap">Max AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">戦闘中にセーブを行うことはできません。</string>
|
||||
<string name="preferences_optimized_drawing_title">描画の最適化</string>
|
||||
<string name="preferences_optimized_drawing">グラフィックに乱れを生じる場合、無効にしてください。このオプションは、画面内で変化のあった部分だけを再描画するようにします。</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.11 -->
|
||||
<string name="skill_title_shadow_bless">シャドウの暗闇の祝福</string>
|
||||
<string name="skill_shortdescription_shadow_bless">すべての種類の状態変化に対する抵抗力</string>
|
||||
<string name="skill_longdescription_shadow_bless">スキル1レベルにつき、あらゆる状態変化にかかる確率を %1$d%% 低下させます。これには、Poison、DazedやFatigueといった、モンスターの攻撃が引き起こすあらゆる状態変化が含まれます。</string>
|
||||
<string name="inventory_movetop">一番上へ</string>
|
||||
<string name="inventory_movebottom">一番下へ</string>
|
||||
<string name="actorinfo_immune_criticals">クリティカルヒット無効</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">実効クリティカル率:</string>
|
||||
<string name="skill_title_crit1">内部からの出血</string>
|
||||
<string name="skill_shortdescription_crit1">内出血攻撃の機会を得る</string>
|
||||
<string name="skill_longdescription_crit1">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象に内出血を引き起こし、\'Internal bleeding\'の状態変化を対象に与えます。Internal bleedingは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
|
||||
<string name="skill_title_crit2">骨の粉砕</string>
|
||||
<string name="skill_shortdescription_crit2">骨折攻撃の機会を得る</string>
|
||||
<string name="skill_longdescription_crit2">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象の骨を砕き、\'Fracture\'の状態変化を対象に与えます。Fractureは防御に関する戦闘能力を劇的に下げ、対象は次なる攻撃を防ぐことが難しくなります。</string>
|
||||
<string name="skill_title_rejuvenation">復元</string>
|
||||
<string name="skill_shortdescription_rejuvenation">悪い効果を取り除く</string>
|
||||
<string name="skill_longdescription_rejuvenation">1ラウンド(6秒)毎に、%1$d%% の確率で、現在受けている悪い効果の状態変化のうち1つを1段階だけ弱めます。Dazed、Fatigue、Poisonといった、身体能力・精神・血液異常のいずれの状態変化にも効果があります。</string>
|
||||
<string name="skill_title_taunt">挑発</string>
|
||||
<string name="skill_shortdescription_taunt">攻撃を外した敵のAPを失わせる</string>
|
||||
<string name="skill_longdescription_taunt">敵の攻撃が外れたとき、%1$d%% の確率でその敵は行動値(AP)を %2$d 失います。あなたに対するあらゆる近接攻撃に効果があります。</string>
|
||||
<string name="skill_title_concussion">頭部への衝撃</string>
|
||||
<string name="skill_shortdescription_concussion">脳震盪攻撃の機会を得る</string>
|
||||
<string name="skill_longdescription_concussion">あなたの命中率より %1$d 以上回避率が低い敵に攻撃するたび、その攻撃は %2$d%% の確率で対象に脳震盪(concussion)を起こします。concussionは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
|
||||
<string name="about_button4">About</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.0 -->
|
||||
<string name="localize_resources_from_mo_filename">ja.mo</string>
|
||||
<string name="combat_miss_animation_message">欠かす</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">アイテムを見つけたときに戦利品]ダイアログボックスを表示</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Notif 項目ダイアログ ボックス。それ以外の場合</string>
|
||||
<string name="preferences_display_loot_toast_on_items">アイテムを見つけるときにのみ、通知を表示します。</string>
|
||||
<string name="preferences_ui_category">インターフェイス</string>
|
||||
<string name="preferences_ui_enable_animations_title">アニメーションを有効にします。</string>
|
||||
<string name="preferences_ui_enable_animations">戦闘のバーなどの各種のインターフェイス要素のアニメーションを表示します。</string>
|
||||
<string name="menu_button_worldmap">地図</string>
|
||||
<string name="menu_button_worldmap_failed">地図を表示できません。</string>
|
||||
<string name="display_worldmap_not_available">この場所からは、地図を表示できません。</string>
|
||||
<string name="display_worldmap_title">地図</string>
|
||||
<string name="inventory_equip_offhand">装備(ぶっきらぼう)</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻撃コスト: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">%1$d AP 増加攻撃コスト</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">削減は、%1$d AP コストを攻撃します。</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">攻撃チャンス: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">%1$d 増加攻撃チャンス</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">%1$d 下げる攻撃チャンス</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">ダメージ: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">ダメージ: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">増加が %1$d によって損害を攻撃します。</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">%1$d-%2$d のによって攻撃ダメージを増加</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">削減は %1$d によって損傷を攻撃します。</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">削減は %1$d-%2$d によって損傷を攻撃します。</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">%1$d クリティカルスキルを上げ</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">%1$d の重要なスキルを下げる</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">x%1$.1f の乗数でクリティカル ヒットを有効に</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">%1$d ブロック発動力をチャンス</string>
|
||||
<string name="heroinfo_experiencepoints">経験値(XP):</string>
|
||||
</resources>
|
||||
@@ -1,29 +1,546 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">ko.mo</string>
|
||||
<string name="exit_to_menu">메뉴로 나가기</string>
|
||||
<string name="menu_settings">설정</string>
|
||||
<string name="menu_save">저장</string>
|
||||
<string name="loadsave_title_save">게임 저장하기</string>
|
||||
<string name="loadsave_title_load">저장된 게임 불러오기</string>
|
||||
<string name="loadsave_selectslot">슬롯 선택</string>
|
||||
<string name="dialog_loading_failed_title">불러오기 실패</string>
|
||||
<string name="dialog_monsterencounter_message">공격하시겠습니까\?
|
||||
<string name="exit_to_menu">메뉴로 나가기</string>
|
||||
<string name="menu_settings">설정</string>
|
||||
<string name="menu_save">저장</string>
|
||||
<string name="loadsave_title_save">게임 저장</string>
|
||||
<string name="loadsave_title_load">게임 불러오기</string>
|
||||
<string name="loadsave_selectslot">저장 위치를 선택합니다</string>
|
||||
<string name="dialog_loading_failed_title">불러오기 실패</string>
|
||||
<string name="dialog_monsterencounter_message">공격하시겠습니까\?
|
||||
\n난이도: %1$s</string>
|
||||
<string name="status_hp">체력:</string>
|
||||
<string name="status_exp">경험치:</string>
|
||||
|
||||
<string name="heroinfo_char">개요</string>
|
||||
<string name="heroinfo_inv">아이템</string>
|
||||
<string name="heroinfo_skill">스킬</string>
|
||||
<string name="heroinfo_skill_categories">카테고리</string>
|
||||
<string name="heroinfo_levelup">레벨 업</string>
|
||||
<string name="heroinfo_level">레벨</string>
|
||||
<string name="heroinfo_totalexperience">경험치 합계</string>
|
||||
<string name="heroinfo_inventory_categories">카테고리</string>
|
||||
<string name="heroinfo_gold">금화: %1$d</string>
|
||||
<string name="heroinfo_healthpoints">체력 (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">경험치 (XP):</string>
|
||||
<string name="heroinfo_quests">퀘스트</string>
|
||||
|
||||
</resources>
|
||||
<string name="status_hp">체력:</string>
|
||||
<string name="status_exp">경험치:</string>
|
||||
<string name="heroinfo_char">개요</string>
|
||||
<string name="heroinfo_inv">아이템</string>
|
||||
<string name="heroinfo_skill">스킬</string>
|
||||
<string name="heroinfo_skill_categories">범주</string>
|
||||
<string name="heroinfo_levelup">레벨 업</string>
|
||||
<string name="heroinfo_level">레벨</string>
|
||||
<string name="heroinfo_totalexperience">경험치 합계</string>
|
||||
<string name="heroinfo_inventory_categories">범주</string>
|
||||
<string name="heroinfo_gold">금: %1$d</string>
|
||||
<string name="heroinfo_healthpoints">체력 (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">경험치 (XP):</string>
|
||||
<string name="heroinfo_quests">퀘스트</string>
|
||||
<string name="dialog_loading_message">리소스 불러오는 중…</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">"앤더의 흔적이 게임 저장 파일을 불러올 수 없습니다. 이 파일은 현 버전보다 최신 버전에서 저장된 파일입니다."</string>
|
||||
<string name="dialog_recenter">최근 작업자</string>
|
||||
<string name="app_name">앤더의 흔적</string>
|
||||
<string name="app_description">퀘스트 중심의 판타지 RPG</string>
|
||||
<string name="menu_save_gamesaved">%1$d번 위치에 게임이 저장되었습니다</string>
|
||||
<string name="menu_save_failed">게임 저장에 실패했습니다! SD 카드가 장착되어 있고 쓰기가 가능합니까\?</string>
|
||||
<string name="savegame_currenthero_displayinfo">레벨 %1$d, 경험치 %2$d, %3$d금</string>
|
||||
<string name="dialog_loading_failed_message">앤더의 흔적에서 저장된 게임 파일을 불러올 수 없습니다.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\n파일이 손상되었거나 불완전합니다.</string>
|
||||
<string name="dialog_close">닫기</string>
|
||||
<string name="dialog_more">좀 더</string>
|
||||
<string name="dialog_monsterencounter_title">적과의 조우</string>
|
||||
<string name="dialog_monsterencounter_info">정보</string>
|
||||
<string name="dialog_monsterencounter_conditions">상태</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="heroinfo_skill_sort">정렬</string>
|
||||
<string name="heroinfo_wornequipment">낡은 장비</string>
|
||||
<string name="heroinfo_inventory">물품 목록</string>
|
||||
<string name="heroinfo_inventory_sort">정렬</string>
|
||||
<string name="heroinfo_actionpoints">행동 점수(AP):</string>
|
||||
<string name="combat_attack">공격 (%1$d AP)</string>
|
||||
<string name="combat_move">이동 (%1$d AP)</string>
|
||||
<string name="combat_use">물품 사용</string>
|
||||
<string name="combat_endturn">차례 마침</string>
|
||||
<string name="combat_flee">도주</string>
|
||||
<string name="combat_begin_flee">이동하려는 방향을 클릭하여 전투에서 벗어날 수 있습니다.</string>
|
||||
<string name="combat_flee_failed">도주 실패!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s 이(가) 공격합니다.</string>
|
||||
<string name="combat_result_monstermiss">%1$s 의 공격이 빗나갔다!</string>
|
||||
<string name="combat_result_monsterhit">%1$s 이(가) 당신에게 %2$d hp의 피해를 입혔다!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s 이(가) %2$d hp의 치명타를 가했다!</string>
|
||||
<string name="combat_result_heromiss">당신의 공격이 빗나갔다.</string>
|
||||
<string name="combat_result_herohit">당신은 %1$s 에게 %2$d hp의 피해를 입혔다!</string>
|
||||
<string name="combat_result_herohitcritical">당신은 %1$s 에게 %2$d hp의 치명타를 가했다!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s은(는) 죽었습니다!</string>
|
||||
<string name="combat_not_enough_ap">이번 차례에 AP가 충분하지 않습니다.</string>
|
||||
<string name="combat_hero_dies">당신은 의식을 잃고 쓰러졌다. 멍하고 피곤하지만, 다행히 살아서 깨어났다. %1$d의 경험을 잃었습니다.</string>
|
||||
<string name="combat_miss_animation_message">빗나감</string>
|
||||
<string name="combat_taunt_monster">%1$s을(를) 도발했다!</string>
|
||||
<string name="combat_condition_player_apply">%1$s의 영향을 받았습니다.</string>
|
||||
<string name="combat_condition_player_clear">%1$s이(가) 제거됐습니다.</string>
|
||||
<string name="combat_condition_player_immune">이제 %1$s에 면역됩니다.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s은(는) %2$s의 영향을 받습니다.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s은(는) %2$s이(가) 제거됐습니다.</string>
|
||||
<string name="combat_condition_monster_immune">이제 %1$s은(는) %2$s에 면역됩니다.</string>
|
||||
<string name="inventory_info">정보</string>
|
||||
<string name="inventory_equip">장비하기</string>
|
||||
<string name="inventory_unequip">장비해제</string>
|
||||
<string name="inventory_use">사용</string>
|
||||
<string name="inventory_drop">버림</string>
|
||||
<string name="inventory_item_used">%1$s을(를) 사용했습니다.</string>
|
||||
<string name="inventory_item_dropped">%1$s을(를) 바닥에 버렸습니다.</string>
|
||||
<string name="inventory_item_equipped">%1$s을(를) 장비했습니다.</string>
|
||||
<string name="dialog_loot_pickall">모두 줍기</string>
|
||||
<string name="dialog_loot_foundgold">%1$d금을 찾았습니다.</string>
|
||||
<string name="dialog_loot_pickedupitem">물건을 주웠습니다.</string>
|
||||
<string name="dialog_loot_pickedupitems">%1$d을(를) 주웠습니다.</string>
|
||||
<string name="dialog_groundloot_title">물건들</string>
|
||||
<string name="dialog_groundloot_message">약간의 물건을 찾았습니다.</string>
|
||||
<string name="dialog_monsterloot_title">승리</string>
|
||||
<string name="dialog_monsterloot_message">적과의 조우에서 살아남았다.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">%1$d의 경험을 얻었습니다.</string>
|
||||
<string name="monster_difficulty_veryeasy">매우 쉬움</string>
|
||||
<string name="monster_difficulty_easy">쉬움</string>
|
||||
<string name="monster_difficulty_normal">보통</string>
|
||||
<string name="monster_difficulty_hard">어려움</string>
|
||||
<string name="monster_difficulty_veryhard">매우 어려움</string>
|
||||
<string name="monster_difficulty_impossible">불가능</string>
|
||||
<string name="actorinfo_class">직업:</string>
|
||||
<string name="actorinfo_difficulty">난이도:</string>
|
||||
<string name="actorinfo_health">체력:</string>
|
||||
<string name="actorinfo_attack">공격:</string>
|
||||
<string name="actorinfo_defense">방어:</string>
|
||||
<string name="actorinfo_movecost">이동 비용 (AP):</string>
|
||||
<string name="actorinfo_basetraits">기본 전투 통계(장비 및 기술 제외)</string>
|
||||
<string name="actorinfo_currenttraits">전투 통계(현재)</string>
|
||||
<string name="traitsinfo_attack_cost">공격 비용 (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">공격 기회:</string>
|
||||
<string name="traitsinfo_attack_damage">공격력:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">치명타 기술:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">치명타 배율:</string>
|
||||
<string name="traitsinfo_defense_chance">방어 기회:</string>
|
||||
<string name="traitsinfo_defense_damageresist">피해 저항:</string>
|
||||
<string name="iteminfo_category">범주:</string>
|
||||
<string name="iteminfo_action_use">사용</string>
|
||||
<string name="iteminfo_action_equip">장비하기</string>
|
||||
<string name="iteminfo_action_unequip">장비해제</string>
|
||||
<string name="conversation_rewardgold">[%1$d금을 획득했습니다.]</string>
|
||||
<string name="iteminfo_action_use_ap">사용 (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">장비하기 (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">장비해제 (%1$d AP)</string>
|
||||
<string name="startscreen_continue">이어하기</string>
|
||||
<string name="startscreen_newgame">새 게임</string>
|
||||
<string name="startscreen_newgame_start">게임 시작</string>
|
||||
<string name="startscreen_newgame_confirm">현재 게임과 캐릭터를 잃게 됩니다. 그래도 새 게임을 시작하겠습니까\?</string>
|
||||
<string name="startscreen_about">소개/도움말</string>
|
||||
<string name="startscreen_selectherosprite">당신의 영웅을 선택합니다</string>
|
||||
<string name="startscreen_enterheroname">영웅의 이름을 입력합니다</string>
|
||||
<string name="startscreen_load">불러오기</string>
|
||||
<string name="conversation_rewardexp">[%1$d의 경험을 얻었습니다.]</string>
|
||||
<string name="conversation_lostgold">[%1$d금을 분실했습니다.]</string>
|
||||
<string name="conversation_rewarditem">[물건을 획득했습니다]</string>
|
||||
<string name="conversation_rewarditems">[%1$d을(를) 획득했습니다]</string>
|
||||
<string name="conversation_next">계속</string>
|
||||
<string name="conversation_leave">떠나기</string>
|
||||
<string name="shop_buy">구입</string>
|
||||
<string name="shop_sell">판매</string>
|
||||
<string name="shop_infoitem">정보</string>
|
||||
<string name="shop_buyitem">구입 (%1$d금)</string>
|
||||
<string name="shop_sellitem">판매 (%1$d금)</string>
|
||||
<string name="shop_yourgold">당신의 금: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s을(를) 구입했습니다.</string>
|
||||
<string name="shop_item_sold">%1$s을(를) 판매했습니다.</string>
|
||||
<string name="shop_item_sort">정렬</string>
|
||||
<string name="levelup_title">레벨 업</string>
|
||||
<string name="levelup_description">%1$d로 레벨이 올랐습니다!</string>
|
||||
<string name="levelup_buttontext">레벨 업</string>
|
||||
<string name="levelup_add_health">체력 증가 (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">최대 체력을 %1$d 올립니다.</string>
|
||||
<string name="levelup_add_attackchance">공격 기회 증가 (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">기본 공격 기회를%1$d 올립니다.</string>
|
||||
<string name="levelup_add_attackdamage">공격력 증가 (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">기본 공격력을 %1$d 올립니다.</string>
|
||||
<string name="levelup_add_blockchance">방어 기회 증가 (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">기본 방어 기회를 %1$d 올립니다.</string>
|
||||
<string name="dialog_rest_title">휴식</string>
|
||||
<string name="dialog_rest_confirm_message">여기서 쉬겠습니까\?</string>
|
||||
<string name="dialog_rest_message">푹 쉬고 체력이 최대로 회복됐다.</string>
|
||||
<string name="about_button1">도움말</string>
|
||||
<string name="about_button2">제작진</string>
|
||||
<string name="about_button3">저작권</string>
|
||||
<string name="about_contents1">안드로이드 오픈 소스 로그라이크 RPG인 앤더의 흔적에 오신 것을 환영합니다.<br /> <br /> <a href=http://andorstrail.com/>게임 포럼에서 질문이나 게임 플레이 토론을 할 수 있습니다.</a><br /> <br /> <a href=http://andorstrail.com/wiki>게임 위키에서 앤더의 흔적 세계관과 그 밖에 다른 정보를 얻으 실 수 있습니다. </a><br /> <br /> <href=https://github.com/Zukero/andors-trail/>개발자용 소스 코드는 github.com를 확인해 주세요.</a><br /> <br /> 다른 플레이어들과 함께 토론하시려면 포럼을 방문하시길 바랍니다.<br /></string>
|
||||
<string name="about_contents3">이 프로그램은 무료 소프트웨어이므로 Free Software Foundation에서 발행한 GNU General Public License의 조건에 따라 재분배하거나 수정할 수 있습니다. 거기에 라이센스의 두번째 버전이나, (당신의 선택에 따라) 이후의 버전도 마찬가지입니다.<br /> <br /> 이 프로그램은 당신이 어떠한 보장, 심지어 상품이나 특정 서비스 제공에 대한 묵시적 보장, 없이 유용하게 사용하길 희망하며 배포됩니다. 자세한 내용은 GNU General Public License를 참조합니다.<br /> 이 프로그램과 함께 GNU General Public License 사본을 받아야 합니다. 그렇지 않은 경우, <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>를 확인해 주세요.<br /> <br /> 소스 코드와 기능 요청에 대해서는 <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a>의 프로젝트 페이지를 방문해 주십시오.<br /></string>
|
||||
<string name="about_interface"><div><b>게임 설정</b>은 기기의 메뉴 버튼을 눌러 찾을 수 있습니다.</div> <p>________________</p> <h1>인터페이스 아이콘들</h1> <div><b>상자</b><img art=heart src=chest.png /></div> <p>퀵슬롯[내부의 주머니를 길게 눌러 즉시 사용할 수 있도록 물건을 등록하세요]</p> <div><b>영웅</b><img alt=hero src=char_hero.png /></div >메뉴 [개요, 임무, 기술 &amp; 물품 목록 *]</p><p>*(물품 목록을 확인하는 중, 정보를 얻기 위해 &amp; 물건을 길게 눌러서 더 많은 옵션을 확인 할 수 있습니다.)<div>적 </b><img alt=monster src=monster.png /></div> <p>정보[전투 중에 나옵니다]<p>________________</p> <h1>전투 중 취해진 행동들은 AP를 소모합니다</p> <div><b>공격</b> - [3AP] *</div> <img attacking src=doubleattackexample.png /> <p>* (장비 착용과 물건 사용은 AP와 비용을 변경할 수 있습니다.) </p><div><b>물건 사용</b> - [5AP]</div> <div><b>도주</b> - [6AP] </div> <p>________________</p> <h1> 고급 전투 </h1> <div> 전투 중에 영웅과 인접한 바닥을 길게 누르면...</div > 도주 </b></div > (선택한 바닥이 강조 표시되고 - 공격 버튼이 이동 버튼으로 변경됩니다) </p> <img alt=flee src=flee_example.png /><p>[도주 상태가 활성화 되었을 때 - 적을 길게 누르면 전투에 재진입합니다]</p> <div><b>목표 변경</b></div> <p>(붉은색 목표 표시를 적 사이로 이동하세요)</p> <p>[목표가 변경됩니다]</p></string>
|
||||
<string name="dialog_newversion_title">환영합니다</string>
|
||||
<string name="dialog_newversion_message">앤더의 흔적을 다운로드해 주셔서 감사합니다!
|
||||
\n
|
||||
\n 이 버전은 제작 진행중이며, 이는 모든 맵이 아직 완성되지 않았다는 것을 의미합니다.
|
||||
\n 다른 플레이어들과 게임을 논의하거나 게임을 더 좋게 만들도록 돕고 싶으시다면 프로젝트 포럼을 방문해 주시길 바랍니다.
|
||||
\n
|
||||
\n모든 피드백에 감사드립니다!</string>
|
||||
<string name="questlog_includecompleted_prompt">임무 정리</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">완료한 임무는 숨기기</string>
|
||||
<string name="questlog_includecompleted_includecompleted">모든 임무 표시</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">완료한 임무만</string>
|
||||
<string name="questlog_queststatus">상태: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">진행 중</string>
|
||||
<string name="questlog_queststatus_completed">완료</string>
|
||||
<string name="preferences_display_category">화면</string>
|
||||
<string name="preferences_display_fullscreen_title">전체 화면</string>
|
||||
<string name="preferences_display_fullscreen">게임을 전체 화면 모드로 표시(재시작 필요)</string>
|
||||
<string name="preferences_dialog_category">확인 대화상자</string>
|
||||
<string name="preferences_dialog_confirmrest_title">휴식 확인</string>
|
||||
<string name="preferences_dialog_confirmrest">침대로 들어갈 때 쉬고 싶은지 여부에 대한 질문을 던지도록 설정합니다. 반대의 경우, 자동적으로 쉬게 됩니다.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">공격 확인</string>
|
||||
<string name="preferences_dialog_confirmattack">괴물을 공격할 때 \'공격하시겠습니까\?\'라고 묻습니다.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">노획물 표시</string>
|
||||
<string name="preferences_dialog_monsterloot">전투 후, 노획물 표시 여부를 선택합니다. (금, 경험치, 물건들).</string>
|
||||
<string name="preferences_combat_category">전투</string>
|
||||
<string name="preferences_combat_speed_title">전투 속도</string>
|
||||
<string name="preferences_combat_speed">전투의 진행 속도를 결정합니다.</string>
|
||||
<string name="preferences_display_loot_dialog">항상 노획물 대화상자를 표시합니다</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">발견물이 있을 때 노획물 대화상자를 표시합니다</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">발견물이 있을 때는 대화상자, 나머지는 알림으로 표시</string>
|
||||
<string name="preferences_display_loot_toast">간단하게 알림으로 표시합니다</string>
|
||||
<string name="preferences_display_loot_toast_on_items">발견물이 있을 때만 알림을 표시합니다</string>
|
||||
<string name="preferences_display_loot_never">표시하지 않습니다</string>
|
||||
<string name="preferences_attackspeed_instant">즉시 (애니메이션 없이)</string>
|
||||
<string name="preferences_attackspeed_fast">빠르게</string>
|
||||
<string name="preferences_attackspeed_normal">보통</string>
|
||||
<string name="preferences_attackspeed_slow">느리게</string>
|
||||
<string name="preferences_movement_category">이동</string>
|
||||
<string name="preferences_movementmethod_title">이동 방식</string>
|
||||
<string name="preferences_movementmethod">장애물 처리에 따른 이동 방식.</string>
|
||||
<string name="preferences_movementmethods_straight">곧장 (기본)</string>
|
||||
<string name="preferences_movementmethods_avoid">장애물을 피해서</string>
|
||||
<string name="actorinfo_currentconditions">현 상태</string>
|
||||
<string name="actorcondition_info_removes_all">모든 %1$s을 제거합니다</string>
|
||||
<string name="actorcondition_info_immunity">%1$s에 면역됩니다</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s 확률로 %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d차례 지속)</string>
|
||||
<string name="iteminfo_effect_works_on_source">대상으로부터 아래의 효과를 얻습니다</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">피해를 주면</string>
|
||||
<string name="iteminfo_effect_works_when_used">사용하면</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">장비하면</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">피해를 입으면</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">사망하면</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s HP를 빼앗깁니다</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s HP를 회복합니다</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s AP를 빼앗깁니다</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s AP를 회복합니다</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">최대 HP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">최대 HP -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">최대 AP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">최대 AP -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">이동 비용 +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">이동 비용 -%1$d AP</string>
|
||||
<string name="preferences_display_scaling_factor_title">크기 조절</string>
|
||||
<string name="preferences_display_scaling_factor">화면을 더 크게 조절할 수 있습니다.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">보통</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5배</string>
|
||||
<string name="preferences_display_scaling_factor_double">두 배</string>
|
||||
<string name="inventory_assign">퀵슬롯 둥록</string>
|
||||
<string name="inventory_selectitem">등록할 물건을 선택합니다</string>
|
||||
<string name="inventory_assign_slot1">1번 위치</string>
|
||||
<string name="inventory_assign_slot2">2번 위치</string>
|
||||
<string name="inventory_assign_slot3">3번 위치</string>
|
||||
<string name="inventory_unassign">퀵슬롯 등록 취소</string>
|
||||
<string name="preferences_movement_dpad_position_title">가상 d-pad</string>
|
||||
<string name="preferences_movement_dpad_position">가상 화면 방향 패드를 활성화하여 이동을 안내합니다.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">d-pad 최소화</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">가상 d-pad를 사용하도록 설정한 경우 이 설정을 통해 d-pad의 중심을 눌러 d-pad를 최소화할 수 있습니다.</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">사용안함</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">아래 오른쪽 모서리</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">아래 왼쪽 모서리</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">중앙 버튼</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">중간 왼쪽</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">중간 오른쪽</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">위 왼쪽 모서리</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">위 오른쪽 모서리</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">위 중앙</string>
|
||||
<string name="actorconditioninfo_constant_effect">지속 효과</string>
|
||||
<string name="actorconditioninfo_effect_every_round">매 차례마다</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">전체 매 차례마다</string>
|
||||
<string name="bulkselection_totalcost_buy">총 구매액: %1$d금</string>
|
||||
<string name="bulkselection_totalcost_sell">총 판매액: %1$d금</string>
|
||||
<string name="bulkselection_select_all">모두</string>
|
||||
<string name="bulkselection_sell_confirmation_title">정말 파시겠습니까\?</string>
|
||||
<string name="bulkselection_sell_confirmation">%1$s을(를) 판매하시겠습니까\? 가격은 %2$s금이며 되돌릴 수 없습니다.</string>
|
||||
<string name="skill_title_weapon_chance">무기술의 정확도 향상</string>
|
||||
<string name="skill_title_weapon_dmg">강타</string>
|
||||
<string name="skill_title_barter">상인</string>
|
||||
<string name="skill_title_dodge">회피</string>
|
||||
<string name="skill_title_barkskin">나무껍질 피부</string>
|
||||
<string name="skill_title_more_criticals">더 많은 치명타</string>
|
||||
<string name="skill_title_better_criticals">더 강한 치명타</string>
|
||||
<string name="skill_title_speed">빠른 몸놀림</string>
|
||||
<string name="skill_title_coinfinder">보물 사냥꾼</string>
|
||||
<string name="skill_title_more_exp">영재</string>
|
||||
<string name="skill_title_cleave">두개골 쪼개기</string>
|
||||
<string name="skill_title_eater">짐승의 식사법</string>
|
||||
<string name="skill_title_fortitude">인내 향상</string>
|
||||
<string name="skill_title_evasion">탈출</string>
|
||||
<string name="skill_title_regeneration">재생</string>
|
||||
<string name="skill_title_lower_exploss">패배의 달인</string>
|
||||
<string name="skill_title_magicfinder">신비를 찾는 자</string>
|
||||
<string name="skill_title_resistance_mental">강한 마음</string>
|
||||
<string name="skill_title_resistance_physical_capacity">꺽이지 않는 몸</string>
|
||||
<string name="skill_title_resistance_blood_disorder">순수한 피</string>
|
||||
<string name="skill_shortdescription_weapon_chance">공격 기회가 증가합니다</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">공격력이 증가합니다</string>
|
||||
<string name="skill_shortdescription_barter">거래가 쉬워집니다</string>
|
||||
<string name="skill_shortdescription_dodge">방어 기회가 증가합니다</string>
|
||||
<string name="skill_shortdescription_barkskin">피해에 저항합니다</string>
|
||||
<string name="skill_shortdescription_more_criticals">치명타 기술이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_better_criticals">치명타 피해가 증가합니다</string>
|
||||
<string name="skill_shortdescription_speed">최대 행동 점수가 증가합니다</string>
|
||||
<string name="skill_shortdescription_coinfinder">금을 찾을 기회가 증가합니다</string>
|
||||
<string name="skill_shortdescription_more_exp">괴물을 죽일 때 더 많은 경험을 얻습니다</string>
|
||||
<string name="skill_shortdescription_cleave">매 살해 순간 마다 행동 점수를 회복합니다</string>
|
||||
<string name="skill_shortdescription_eater">매 살해 순간마다 체력을 회복합니다</string>
|
||||
<string name="skill_shortdescription_fortitude">레벨 업 마다 최대 체력이 증가합니다</string>
|
||||
<string name="skill_shortdescription_evasion">도주 기회가 증가합니다</string>
|
||||
<string name="skill_shortdescription_regeneration">매 차례마다 체력을 회복합니다</string>
|
||||
<string name="skill_shortdescription_lower_exploss">죽을 때 경험치 손실을 줄입니다</string>
|
||||
<string name="skill_shortdescription_magicfinder">마법적 물건들을 발견할 기회가 증가합니다</string>
|
||||
<string name="skill_shortdescription_resistance_mental">정신 이상에 저항합니다</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">신체 기능 이상에 저항합니다</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">혈액 장애에 저항합니다</string>
|
||||
<string name="skill_longdescription_weapon_chance">기술 레벨당 %1$d %% 공격 기회가 증가합니다.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">기술 레벨당 최대 공격력이 %1$d 증가합니다.</string>
|
||||
<string name="skill_longdescription_barter">기술 레벨당, 구매 및 판매 가격 이익이 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_dodge">기술 레벨당 방어 기회가 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_barkskin">기술 레벨당 피해 저항이 %1$d 증가합니다.</string>
|
||||
<string name="skill_longdescription_more_criticals">기술 레벨당 장비에 있는 치명타 기술이 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_better_criticals">기술 레벨당 장비에 있는 치명타 배수가 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_speed">기술 레벨당 최대 행동 점수 (AP)가 %1$d 증가합니다.</string>
|
||||
<string name="skill_longdescription_coinfinder">기술 레벨당 괴물에서 금을 찾을 기회가 %1$d %% 증가하고, 금의 양이 %2$d %% 증가합니다(괴물이 가질 수 있는 최대 양까지).</string>
|
||||
<string name="skill_longdescription_more_exp">기술 레벨당 괴물과의 전투에서 얻어지는 경험치가 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_cleave">기술 레벨당 매 살해 순간에 행동 점수 (AP)를 %1$d 회복합니다.</string>
|
||||
<string name="skill_longdescription_eater">기술 레벨당 매 살해 순간에 체력 (HP)를 %1$d 회복합니다.</string>
|
||||
<string name="skill_longdescription_fortitude">이후 레벨 업 할 때, 기술 레벨당 최대 체력 (HP)이 %1$d 증가합니다. 이 기능은 소급 적용되지 않으며, 후속 레벨 업에만 영향을 미칩니다.</string>
|
||||
<string name="skill_longdescription_evasion">기술 레벨당, 도주 실패가 %1$d %% 감소하고 인접 괴물이 공격할 기회가 %2$d %% 감소합니다.</string>
|
||||
<string name="skill_longdescription_regeneration">괴물이 직접 접근하지 않을 경우엔 기술 레벨당 매 차례마다 체력 (HP)이 %1$d 회복합니다.</string>
|
||||
<string name="skill_longdescription_lower_exploss">기술 레벨당, 사망으로 인한 경험치 손실을 %1$d %% 줄입니다(곱연산으로 적용됩니다) . %2$d 레벨에는 사망해도 경험치를 잃지 않습니다.</string>
|
||||
<string name="skill_longdescription_magicfinder">기술 레벨당 특별한 물건을 찾을 기회가 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_resistance_mental">기술 레벨당 정신 이상에 걸릴 가능성을 %1$d %%씩 최대 %2$d %%까지 낮춥니다. 정신 질환에는 괴물의 공격으로 야기되는 혼란이나 무기 무력화등이 포함됩니다.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">기술 레벨당 신체 기능 이상이 발생할 가능성을 %1$d %%씩 최대 %2$d %%까지 낮춥니다. 신체 질환에는 괴물의 공격으로 야기되는 피로등이 포함됩니다.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">기술 레벨당 혈액 장애에 걸릴 가능성을 %1$d %%씩 최대 %2$d %%까지 낮춥니다. 혈액 질환에는 괴물의 공격으로 야기되는 독이나 출혈이 포함됩니다.</string>
|
||||
<string name="skillinfo_action_levelup">레벨 업</string>
|
||||
<string name="skill_current_level">현 레벨: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">현 레벨: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">이 기술을 높이려면 %1$d 레벨 이상인 %2$s 기술이 필요합니다.</string>
|
||||
<string name="skill_prerequisite_level">이 기술을 높이려면 최소한 %1$d 이상의 영웅 레벨이 필요합니다.</string>
|
||||
<string name="skill_prerequisite_stat">이 기술을 높이려면 적어도 %1$d %2$s(기본 능력치)가 필요합니다.</string>
|
||||
<string name="skill_number_of_increases_one">향상할 기술 하나를 선택할 수 있습니다.</string>
|
||||
<string name="skill_number_of_increases_several">%1$d 기술을 향상할 수 있습니다.</string>
|
||||
<string name="levelup_adds_new_skillpoint">또한 이 레벨은 새 기술 점수를 드립니다!</string>
|
||||
<string name="loadsave_save_to_new_slot">새로운 저장 위치를 생성합니다</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">이 위치에 게임을 저장하시겠습니까\?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">이 위치는 지금 영웅(%2$s)이 아닌 다른 영웅(%1$s)이 저장되어있습니다. 정말로 이 위치에 저장하시겠습니까\?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">일반</string>
|
||||
<string name="iteminfo_displaytypes_quest">임무 물품</string>
|
||||
<string name="iteminfo_displaytypes_legendary">전설</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">특별</string>
|
||||
<string name="iteminfo_displaytypes_rare">희귀</string>
|
||||
<string name="actorconditioninfo_category">효과 범주: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">영혼</string>
|
||||
<string name="actorcondition_categories_mental">정신</string>
|
||||
<string name="actorcondition_categories_physical">신체 기능</string>
|
||||
<string name="actorcondition_categories_blood">혈액 장애</string>
|
||||
<string name="traitsinfo_base_max_hp">최대 HP:</string>
|
||||
<string name="traitsinfo_base_max_ap">최대 AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">전투 중에는 저장할 수 없습니다.</string>
|
||||
<string name="preferences_optimized_drawing_title">도면 최적화</string>
|
||||
<string name="preferences_optimized_drawing">그래픽 부작용이 보이면 이 기능을 비활성화합니다. 이 기능을 활성화하면 게임이 모든 프레임에서 화면의 변경된 부분만 다시 그립니다.</string>
|
||||
<string name="skill_title_shadow_bless">그림자의 어둠 축복</string>
|
||||
<string name="skill_shortdescription_shadow_bless">모든 유형의 상태 이상에 저항</string>
|
||||
<string name="skill_longdescription_shadow_bless">모든 유형의 상태 이상 가능성을 %1$d %% 낮춥니다. 상태이상에는 괴물의 공격으로 야기되는 독, 혼란 또는 피로등이 포함됩니다.</string>
|
||||
<string name="inventory_movetop">위로 순서 옮기기</string>
|
||||
<string name="inventory_movebottom">아래로 순서 옮기기</string>
|
||||
<string name="actorinfo_immune_criticals">치명타에 면역</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">효과적인 치명타 기회:</string>
|
||||
<string name="skill_title_crit1">내출혈</string>
|
||||
<string name="skill_shortdescription_crit1">적에게 내출혈을 일으킬 기회를 얻습니다</string>
|
||||
<string name="skill_longdescription_crit1">치명타가 발생할 때마다, 대상의 내출혈을 %1$d %%의 확률로 유발하여 대상의 \'내출혈\' 상태가 효과적으로 발생합니다. 내출혈은 공격적 전투 능력을 떨어뜨려 대상이 공격을 성공적으로 할 수 없게 만듭니다.</string>
|
||||
<string name="skill_title_crit2">골절</string>
|
||||
<string name="skill_shortdescription_crit2">적에게 골절을 일으킬 기회를 얻습니다</string>
|
||||
<string name="skill_longdescription_crit2">치명타가 발생할 때마다, 대상의 뼈 일부를 부러뜨릴 확률을 %1$d %% 갖게되어, 대상의 \'골절\' 상태를 효과적으로 유발합니다. 골절은 대상의 방어 전투 능력을 낮춰 후속 공격에서 방어를 잘 할 수 없게 만듭니다.</string>
|
||||
<string name="skill_title_rejuvenation">원기 회복</string>
|
||||
<string name="skill_shortdescription_rejuvenation">상태 이상 효과를 제거 할 기회를 얻습니다</string>
|
||||
<string name="skill_longdescription_rejuvenation">매 차례(6초)마다, 영웅에게 발생하는 부정적인 효과 중 하나가 %1$d %%의 확률로 1단계씩 낮아집니다. 이는 일시적인 모든 효과에 적용됩니다. 혼란과 같은 정신 이상, 피로와 같은 신체 기능 이상 그리고 독과 같은 혈액 장애에도 적용됩니다.</string>
|
||||
<string name="skill_title_taunt">도발</string>
|
||||
<string name="skill_shortdescription_taunt">적이 공격을 실패하며 AP를 잃습니다</string>
|
||||
<string name="skill_longdescription_taunt">적의 공격이 빗나가면, 적은 %1$d %%의 확률로 %2$d 행동 점수(AP)를 잃습니다. 이는 당신을 향한 모든 종류의 무기 공격에 적용됩니다.</string>
|
||||
<string name="skill_title_concussion">뇌진탕</string>
|
||||
<string name="skill_shortdescription_concussion">적에게 뇌진탕을 일으킬 기회를 얻습니다</string>
|
||||
<string name="skill_longdescription_concussion">막을 기회(BC)가 공격 기회(AC)보다 %1$d 이상 낮은 대상을 공격할 때, 적중 시 대상에 뇌진탕이 %2$d %%의 확률로 발생합니다. 뇌진탕은 공격적 전투 능력을 떨어뜨려 대상이 성공적으로 공격을 할 수 없게 만듭니다.</string>
|
||||
<string name="about_button4">소개</string>
|
||||
<string name="preferences_ui_category">인터페이스</string>
|
||||
<string name="preferences_ui_enable_animations_title">애니메이션 사용 설정</string>
|
||||
<string name="preferences_ui_enable_animations">전투 표시줄처럼, 다양한 인터페이스 요소들에 대한 애니메이션을 봅니다.</string>
|
||||
<string name="menu_button_worldmap">지도</string>
|
||||
<string name="menu_button_worldmap_failed">지도를 볼 수 없습니다.</string>
|
||||
<string name="display_worldmap_not_available">이 장소는 지도에 표시되지 않습니다.</string>
|
||||
<string name="display_worldmap_title">지도</string>
|
||||
<string name="inventory_equip_offhand">장비 (보조)</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">공격 비용: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">공격 비용이 %1$d AP 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">공격 비용이 %1$d AP 감소합니다</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">공격 기회: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">공격 기회가 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">공격 기회가 %1$d 감소합니다</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">공격력: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">공격력: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">공격력이 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">공격력이 %1$d-%2$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">공격력이 %1$d 감소합니다</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">공격력이 %1$d-%2$d 감소합니다</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">치명타 기술이 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">치명타 기술이 %1$d 감소합니다</string>
|
||||
<string name="preferences_high_quality_filters_title">고품질 필터</string>
|
||||
<string name="preferences_high_quality_filters">필터링된 지도(예: 어두운 동굴)에서 성능 문제가 발생하는 경우 이 기능을 사용하지 않도록 설정합니다. 이 기능을 활성화하면 게임에서 솔리드 컬러 오버레이 대신 고급 컬러 필터를 사용할 수 있습니다.</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">죽일 때마다 아래의 효과를 얻습니다</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">치명타 배율이 x%1$.1f 적용됩니다</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">방어 기회가 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">방어 기회가 %1$d 감소합니다</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">피해 저항이 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">피해 저항이 %1$d 감소합니다</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">전투 중 물건 사용에 필요한 AP 비용이 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">전투 중 물건 사용에 필요한 AP 비용이 %1$d 감소합니다</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">전투 중 장비 장착에 필요한 AP 비용이 %1$d 증가합니다</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">전투 중 장비 장착에 필요한 AP 비용이 %1$d 감소합니다</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">정말로 이 위치에 게임을 저장하시겠습니까\?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(%1$d번 위치)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">항상 확인합니다</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">다른 영웅이 저장 된 위치에 새 영웅을 저장할 때만 확인합니다</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">확인하지 않습니다</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">게임 저장 갱신 시 확인</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">기존 저장 위치에 게임을 저장할 때 다시 확인합니다.</string>
|
||||
<string name="heroinfo_reequip_cost">재 장착 비용 (AP) :</string>
|
||||
<string name="heroinfo_useitem_cost">물건 사용 비용 (AP) :</string>
|
||||
<string name="combat_result_monstermoved">%1$s이(가) 움직였다.</string>
|
||||
<string name="combat_log_title">전투 기록</string>
|
||||
<string name="combat_log_noentries">아직 기록이 없습니다.</string>
|
||||
<string name="conversation_reward_quest_finished">[임무 완료: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[임무 갱신: \"%1$s\"]</string>
|
||||
<string name="skill_title_weapon_prof_dagger">단검 숙련</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">한 손 검 숙련</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">양손 검 숙련</string>
|
||||
<string name="skill_title_weapon_prof_axe">도끼 숙련</string>
|
||||
<string name="skill_title_weapon_prof_blunt">곤봉 숙련</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">맨손 격투</string>
|
||||
<string name="skill_title_armor_prof_shield">방패 숙련</string>
|
||||
<string name="skill_title_armor_prof_unarmored">맨몸 격투</string>
|
||||
<string name="skill_title_armor_prof_light">경갑 숙련</string>
|
||||
<string name="skill_title_armor_prof_heavy">중갑 숙련</string>
|
||||
<string name="skill_title_fightstyle_dualwield">전투 방식: 쌍검</string>
|
||||
<string name="skill_title_fightstyle_2hand">전투 방식: 양손 무기</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">전투 방식: 무기와 방패</string>
|
||||
<string name="skill_title_specialization_dualwield">전문화: 쌍검</string>
|
||||
<string name="skill_title_specialization_2hand">전문화: 양손 무기</string>
|
||||
<string name="skill_title_specialization_weapon_shield">전문화: 무기와 방패</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">단검 실력이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">한 손 검 실력이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">양손 검 실력이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">도끼 실력이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">곤봉 실력이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">맨손 격투 실력이 향상됩니다</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">방패에 능숙해집니다</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">맨몸 전투에 능숙해집니다</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">경갑에 능숙해집니다</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">중갑에 능숙해집니다</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">쌍검을 동시에 휘두릅니다</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">모든 양손 무기를 잘 다루게 됩니다</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">무기와 방패를 같이 쓸 때 더 잘 싸우게 됩니다</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">쌍검술의 전문가가 됩니다</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">양손 무기술의 전문가가 됩니다</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">검과 방패술의 전문가가 됩니다</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">기술 레벨당 단검과 짧은 검을 사용할 때 무기의 공격 기회가 %1$d %% , 방어 기회는 %2$d %%, 치명타 기술은 %3$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">기술 레벨당 레이피어, 장검, 브로드 소드를 사용할 때 무기의 공격 기회가 %1$d %% , 방어 기회는 %2$d %%, 치명타 기술은 %3$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">기술 레벨당 양손 검을 사용할 때 무기의 공격 기회가 %1$d %% , 방어 기회는 %2$d %%, 치명타 기술은 %3$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">기술 레벨당 도끼와 대형 도끼를 사용할 때 무기의 공격 기회가 %1$d %% , 방어 기회는 %2$d %%, 치명타 기술은 %3$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">기술 레벨당 곤봉을 사용할 때 무기의 공격 기회가 %1$d %% , 방어 기회는 %2$d %%, 치명타 기술은 %3$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"맨손으로 싸울 때, 기술 레벨당 공격 기회가 %1$d, 공격력이 %2$d 그리고 방어 기회가 %3$d 증가합니다."</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">방패 착용 시 기술 레벨당 피해 저항이 %1$d 증가합니다.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">갑옷 없이 싸울 때, 기술 레벨당 방어 기회가 %1$d 증가합니다. 천 옷은 갑옷에 포함되지 않습니다.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">경갑 착용 시, 기술 레벨당 경갑의 방어 기회가 %1$d %% 증가합니다. 경갑에는 가죽, 경금속, 털가죽 갑옷이 포함됩니다.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">중갑 착용 시, 기술 레벨당 방어 기술이 %1$d %% 증가합니다. 이동 불이익이 %2$d %%, 공격 속도 불이익은 %3$d %% 감소합니다. 중갑에는 금속 갑옷, 사슬 갑옷과 판금 갑옷이 포함됩니다.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">두 개의 무기를 동시에 사용할 때 더 잘 싸우게 됩니다.
|
||||
\n
|
||||
\n이 기술이 없으면, 보조무기의 성능이 %1$d %%만 발휘되고 총 AP 비용(공격속도)은 주무기와 보조무기의 AP 비용의 합으로 계산됩니다. 여기에는 공격 기회, 치명타 기술, 공격력 그리고 방어 기회가 포함됩니다.
|
||||
\n
|
||||
\n1레벨에는, 보조무기의 성능이 %2$d %%가 발휘되며, 총 AP 비용(공격속도)은 두 무기 중 높은 AP 비용의 %3$d %%와 낮은 AP 비용의 합입니다.
|
||||
\n
|
||||
\n2레벨에는, 보조무기의 성능이 %4$d %%가 발휘되며, 총 AP 비용(공격속도)은 착용한 무기 중 낮은 AP 비용과 같습니다.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">양손 검, 대형 도끼 또는 거대한 망치와 같이 양손을 사용하는 무기를 잘 다루게 됩니다.
|
||||
\n
|
||||
\n기술 레벨당 양손 무기의 공격력이 %1$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">무기와 방패를 들고 더 잘 싸우게 됩니다.
|
||||
\n
|
||||
\n기술 레벨당 무기의 공격 기회가 %1$d %%, 방패의 방어 기회가 %2$d %% 증가합니다.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">"쌍검술의 전문가가 됩니다. 추가로 두 무기의 공격 기회가 %1$d %% 증가합니다. 방어 기회도 %2$d %% 증가합니다."</string>
|
||||
<string name="skill_longdescription_specialization_2hand">"양손 무기술의 전문가가 됩니다. 추가로 양손 무기의 공격력이 %1$d %% 증가합니다. 공격 속도도 %2$d %% 증가합니다."</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">"무기와 방패술의 전문가가 됩니다. 추가로 무기의 공격 속도가 %1$d %% 증가합니다. 공격력이 %2$d %% 증가합니다."</string>
|
||||
<string name="preferences_quickslots_placement">퀵슬롯 위치</string>
|
||||
<string name="preferences_quickslots_placement_summary">퀵슬롯을 배치할 위치입니다</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">남쪽</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">서쪽</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">동쪽</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">왼쪽 경계선을 따라, 남서쪽</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">아래 경계선을 따라, 남서쪽</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">아래 경계선을 따라, 남동쪽</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">오른쪽 경계선을 따라, 남동쪽</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">도구 상자를 열 때 퀵슬롯 표시</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">도구 상자가 열리면 퀵슬롯도 표시합니다</string>
|
||||
<string name="iteminfo_effect_works_on_target">목표로부터 아래의 효과를 얻습니다</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">적으로부터 아래의 효과를 얻습니다</string>
|
||||
<string name="startscreen_incompatible_savegames">이 버전은 앤더의 흔적의 개발 버전입니다. 이 버전에서 생성된 저장 파일은 출시 버전과 호환되지 않습니다.</string>
|
||||
<string name="startscreen_non_release_version">"이 버전은 앤더의 흔적의 시험 버전입니다. 이 버전에서 생성된 저장 게임은 출시 버전과 호환되지 않을 수 있습니다."</string>
|
||||
<string name="heroinfo_gamestats">게임 통계</string>
|
||||
<string name="heroinfo_gamestats_quests">완료한 임무</string>
|
||||
<string name="heroinfo_gamestats_deaths">의식 불명</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">상점에서 소비한 금</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">사용한 골분 포션</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">사용한 물건</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">방문한 장소</string>
|
||||
<string name="heroinfo_gamestats_fav_item">가장 많이 사용한 물건</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">죽인 괴물 수</string>
|
||||
<string name="heroinfo_gamestats_top_boss">가장 강력한 괴물 처치</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">가장 많이 죽인 괴물</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
<string name="preferences_ui_use_localized_resources_title">지역 리소스 사용</string>
|
||||
<string name="preferences_ui_use_localized_resources">가능한 경우 인터페이스 및 컨텐츠의 번역을 사용하십시오. (다시 시작해야 합니다)</string>
|
||||
<string name="change_locale_requires_restart">현 상태를 변경하려면 다시 시작해야 합니다. 앤더의 흔적이 종료되었습니다.</string>
|
||||
<string name="inventory_category_all">모두</string>
|
||||
<string name="inventory_category_favorites">선호 용품</string>
|
||||
<string name="inventory_category_weapons">무기</string>
|
||||
<string name="inventory_category_armor">방어구</string>
|
||||
<string name="inventory_category_usable">소비품</string>
|
||||
<string name="inventory_category_quest">임무 용품</string>
|
||||
<string name="inventory_category_other">나머지</string>
|
||||
<string name="inventory_sort_custom">분류안함</string>
|
||||
<string name="inventory_sort_name">이름</string>
|
||||
<string name="inventory_sort_price">가격</string>
|
||||
<string name="inventory_sort_quantity">수량</string>
|
||||
<string name="inventory_sort_rarity">희귀도</string>
|
||||
<string name="inventory_sort_type">종류</string>
|
||||
<string name="shoplist_sort_custom">분류안함</string>
|
||||
<string name="shoplist_sort_name">이름</string>
|
||||
<string name="shoplist_sort_price">가격</string>
|
||||
<string name="shoplist_sort_quantity">수량</string>
|
||||
<string name="shoplist_sort_rarity">희귀도</string>
|
||||
<string name="shoplist_sort_type">종류</string>
|
||||
<string name="skill_category_all">모두</string>
|
||||
<string name="skill_category_offense">공격</string>
|
||||
<string name="skill_category_defense">방어</string>
|
||||
<string name="skill_category_criticals">치명타</string>
|
||||
<string name="skill_category_immunity">면역</string>
|
||||
<string name="skill_category_utility">보조</string>
|
||||
<string name="skill_category_speciality">전문</string>
|
||||
<string name="skill_category_proficiency">능력</string>
|
||||
<string name="skill_sort_unsorted">분류안함</string>
|
||||
<string name="skill_sort_name">이름</string>
|
||||
<string name="skill_sort_points">점수</string>
|
||||
<string name="skill_sort_unlocked">해금</string>
|
||||
<string name="preferences_display_theme_title">테마</string>
|
||||
<string name="preferences_display_theme">UI 테마를 선택합니다. (다시 시작해야 합니다)</string>
|
||||
<string name="preferences_display_theme_blue">코발트</string>
|
||||
<string name="preferences_display_theme_green">공작석</string>
|
||||
<string name="preferences_display_theme_charcoal">흑요석</string>
|
||||
<string name="change_theme_requires_restart">UI 테마를 변경하려면 다시 시작해야 합니다. 앤더의 흔적이 종료되었습니다.</string>
|
||||
<string name="storage_permissions_mandatory">게임을 저장하고 세계 지도를 확인하려면 앤더의 흔적이 저장소에 접근해야합니다. 앤더의 흔적을 닫습니다.</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,139 +1,144 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">ਐਂਡੌਰ\'ਜ਼ ਟ੍ਰਾਇਲ</string>
|
||||
<string name="exit_to_menu">ਮੇਨੂ \'ਤੇ ਪਹੁੰਚੋ</string>
|
||||
<string name="menu_settings">ਪਸੰਦਾਂ</string>
|
||||
<string name="menu_save">ਸਾਂਭੋ</string>
|
||||
<string name="menu_save_gamesaved">ਗੇਮ %1$d ਸਲੌਟ \'ਚ ਸਾਂਭੀ ਗਈ ਹੈ</string>
|
||||
<string name="app_description">ਕਾਲਪਨਿਕ ਖੋਜ ਵਾਲੀ RPG</string>
|
||||
|
||||
<string name="menu_save_failed">ਗੇਮ ਸਾਂਭੀ ਨਹੀਂ ਗਈ! ਕੀ ਮੈਮਰੀ ਕਾਰਡ ਬਾਹਰ ਕੱਢਿਆ ਹੋਇਆ ਜਾਂ ਲਿਖਣਯੋਗ ਹੈ?</string>
|
||||
|
||||
<string name="loadsave_title_save">ਗੇਮ ਸਾਂਭੋ</string>
|
||||
<string name="loadsave_title_load">ਸਾਂਭੀ ਗੇਮ ਸੁਰੂ ਕਰੋ</string>
|
||||
<string name="loadsave_selectslot">ਸਲੌਟ ਚੁਣੋ</string>
|
||||
<string name="savegame_currenthero_displayinfo">ਲੈਵਲ %1$d, %2$d exp, %3$d gold</string>
|
||||
|
||||
<string name="dialog_loading_message">ਸ੍ਰੋਤ ਆ ਰਹੇ ਹਨ…</string>
|
||||
<string name="dialog_loading_failed_title">ਆ ਨਹੀਂ ਰਹੇ</string>
|
||||
<string name="dialog_loading_failed_message">ਐਂਡੌਰ\'ਜ਼ ਟ੍ਰਾਇਲ ਸਾਂਭੀ ਹੋਈ ਗੇਮ ਫਾਈਲ ਨੂੰ ਲਿਆ ਨਹੀਂ ਸਕਿਆ।\n\n:(\n\nਇਹ ਫਾਈਲ ਜਾਂ ਤਾਂ ਖਰਾਬ ਹੋ ਚੁੱਕੀ ਹੈ ਜਾਂ ਫਿਰ ਅਧੂਰੀ ਹੈ।</string>
|
||||
<string name="change_locale_requires_restart">ਭਾਸ਼ਾ ਬਦਲਣ ਲਈ ਗੇਮ ਨੂੰ ਬੰਦ ਕਰਕੇ ਮੁੜ-ਚਾਲੂ ਕਰੋ।</string>
|
||||
|
||||
<string name="dialog_close">ਬੰਦ ਕਰੋ</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">ਮੁੱਠਭੇੜ</string>
|
||||
<string name="dialog_monsterencounter_message">ਕੀ ਤੁਸੀਂ ਹਮਲਾ ਕਰਨਾ ਚਾਹੋਗੇ?\nਸੰਕਟ: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">ਜਾਣਕਾਰੀ</string>
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">ਲੈਵਲ:</string>
|
||||
|
||||
<string name="heroinfo_char">ਸੰਖੇਪ</string>
|
||||
<string name="heroinfo_inv">ਚੀਜ਼ਾਂ</string>
|
||||
<string name="heroinfo_skill">ਹੁਨਰ</string>
|
||||
<string name="heroinfo_levelup">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="heroinfo_level">ਲੈਵਲ</string>
|
||||
<string name="heroinfo_totalexperience">ਕੁੱਲ ਤਜ਼ਰਬਾ</string>
|
||||
<string name="heroinfo_wornequipment">ਪਹਿਨਿਆ ਹਥਿਆਰ</string>
|
||||
<string name="heroinfo_inventory">ਖੋਜ</string>
|
||||
<string name="heroinfo_gold">ਸੁਨਹਿਰੀ: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">ਕਾਰਵਾਈ ਅੰਕ (AP):</string>
|
||||
<string name="heroinfo_quests">ਪਹੇਲੀਆਂ</string>
|
||||
|
||||
<string name="combat_attack">ਹਮਲਾ (%1$d AP)</string>
|
||||
<string name="combat_move">ਚਾਲ (%1$d AP)</string>
|
||||
<string name="combat_use">ਚੀਜ਼ ਵਰਤੋ</string>
|
||||
<string name="combat_endturn">ਵਾਰੀ ਖਤਮ ਕਰੋ</string>
|
||||
<string name="combat_flee">ਭੱਜੋ</string>
|
||||
<string name="combat_flee_failed">ਤੁਸੀਂ ਭੱਜਣ ਵਿੱਚ ਅਸਫਲ ਰਹੇ!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s ਹਮਲਾ ਕਰ ਰਿਹਾ ਹੈ।</string>
|
||||
<string name="combat_result_monstermiss">%1$s ਖੁੰਝਿਆ!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ਨੇ %2$d hp ਲਈ ਤੁਹਾਨੂੰ ਟੱਕਰ ਮਾਰੀ!</string>
|
||||
<string name="combat_result_heromiss">ਤੁਹਾਡਾ ਹਮਲਾ ਖੁੰਝਿਆ।</string>
|
||||
<string name="combat_result_herohit">ਤੁਸੀਂ %1$s ਨੂੰ %2$d hp ਲਈ ਟੱਕਰ ਮਾਰੀ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s ਮਰ ਗਿਆ!</string>
|
||||
<string name="combat_not_enough_ap">ਇਸ ਰਾਉਂਡ ਲਈ ਲੋੜੀਂਦੀ AP ਉਪਲਬਧ ਲਹੀਂ ਹੈ।</string>
|
||||
<string name="combat_miss_animation_message">ਮਿਸ</string>
|
||||
|
||||
<string name="inventory_info">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="inventory_equip">ਚੱਕੋ</string>
|
||||
<string name="inventory_unequip">ਰੱਖੋ</string>
|
||||
<string name="inventory_use">ਵਰਤੋ</string>
|
||||
<string name="inventory_drop">ਸੁੱਟੋ</string>
|
||||
<string name="inventory_item_used">ਤੁਸੀਂ %1$s ਵਰਤਿਆ ਹੈ।</string>
|
||||
<string name="inventory_item_equipped">ਤੁਸੀਂ %1$s ਚੁੱਕ ਲਿਆ ਹੈ।</string>
|
||||
|
||||
<string name="dialog_loot_pickall">ਸਾਰੇ ਚੁੱਕ ਲਵੋ</string>
|
||||
<string name="dialog_loot_pickedupitem">"ਤੁਸੀਂ ਇੱਕ ਚੀਜ਼ ਚੁੱਕੀ ਹੈ। "</string>
|
||||
<string name="dialog_loot_pickedupitems">"ਤੁਸੀਂ %1$d ਚੀਜ਼ਾਂ ਚੁੱਕੀਆਂ ਹਨ। "</string>
|
||||
<string name="dialog_groundloot_title">ਚੀਜ਼ਾਂ</string>
|
||||
<string name="dialog_groundloot_message">"ਤੁਸੀਂ ਕੁਝ ਚੀਜ਼ਾਂ ਲੱਭੀਆਂ ਹਨ। "</string>
|
||||
<string name="dialog_monsterloot_title">ਜਿੱਤ ਹੋਈ</string>
|
||||
<string name="dialog_monsterloot_message">"ਤੁਸੀਂ ਮੁਠਭੇੜ ਤੋਂ ਬਚ ਗਏ। "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"ਤੁਸੀਂ %1$d ਤਜ਼ਰਬਾ ਹਾਸਿਲ ਕੀਤਾ। "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">ਬਹੁਤ ਸੌਖਾ</string>
|
||||
<string name="monster_difficulty_easy">ਸੌਖਾ</string>
|
||||
<string name="monster_difficulty_normal">ਸਧਾਰਨ</string>
|
||||
<string name="monster_difficulty_hard">ਔਖਾ</string>
|
||||
<string name="monster_difficulty_veryhard">ਬਹੁਤ ਔਖਾ</string>
|
||||
<string name="monster_difficulty_impossible">ਅਸੰਭਵ</string>
|
||||
|
||||
<string name="actorinfo_class">ਜਮਾਤ:</string>
|
||||
<string name="actorinfo_difficulty">ਸੰਕਟ:</string>
|
||||
<string name="actorinfo_health">ਸਿਹਤ:</string>
|
||||
<string name="actorinfo_attack">ਹਮਲਾ:</string>
|
||||
<string name="actorinfo_defense">ਬਚਾਅ:</string>
|
||||
<string name="actorinfo_movecost">ਚਾਲ ਦੀ ਕੀਮਤ (AP):</string>
|
||||
<string name="traitsinfo_attack_cost">ਹਮਲੇ ਦੀ ਕੀਮਤ (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">ਹਮਲਾ ਕਰਨ ਦੇ ਮੌਕੇ:</string>
|
||||
<string name="traitsinfo_attack_damage">ਹਮਲੇ ਰਾਹੀਂ ਨੁਕਸਾਨ:</string>
|
||||
<string name="traitsinfo_defense_chance">ਰੋਕਣ ਦੇ ਮੌਕੇ:</string>
|
||||
<string name="traitsinfo_defense_damageresist">ਨੁਕਸਾਨ ਪ੍ਰਤੀਰੋਧ:</string>
|
||||
|
||||
<string name="iteminfo_category">"ਸ਼੍ਰੇਣੀ: "</string>
|
||||
<string name="iteminfo_action_use">ਵਰਤੋ</string>
|
||||
<string name="iteminfo_action_use_ap">ਵਰਤੋ (%1$d AP)</string>
|
||||
<string name="startscreen_continue">ਮੌਜੂਦਾ ਗੇਮ ਜਾਰੀ ਰੱਖੋ</string>
|
||||
<string name="startscreen_newgame">ਨਵੀਂ ਗੇਮ</string>
|
||||
<string name="startscreen_about">ਇਸ ਬਾਰੇ/ਮਦਦ</string>
|
||||
<string name="startscreen_enterheroname">ਹੀਰੋ ਦਾ ਨਾਂ ਭਰੋ</string>
|
||||
<string name="startscreen_load">ਲੋਡ ਕਰੋ</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [ਤੁਸੀਂ %1$d ਤਜ਼ਰਬਾ ਹਾਸਿਲ ਕੀਤਾ]"</string>
|
||||
<string name="combat_begin_flee">ਤੁਸੀਂ ਹੁਣ ਕੋਮਬੈਟ ਨੂੰ ਕਿਸੇ ਵੀ ਦਿਸ਼ਾ ਵਿੱਚ ਕਲਿੱਕ ਕਰਕੇ ਉਡਾ ਸਕਦੇ ਹੋ।</string>
|
||||
<string name="dialog_loot_foundgold">"ਤੁਸੀਂ %1$d ਸੋਨਾ ਲੱਭਿਆ। "</string>
|
||||
<string name="iteminfo_action_equip">ਚੁੱਕੋ</string>
|
||||
<string name="iteminfo_action_unequip">ਰੱਖੋ</string>
|
||||
<string name="iteminfo_action_equip_ap">ਚੁੱਕੋ (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">ਰੱਖੋ (%1$d AP)</string>
|
||||
|
||||
<string name="conversation_rewardgold">" [ਤੁਸੀਂ %1$d ਸੋਨਾ ਪ੍ਰਾਪਤ ਕੀਤਾ]"</string>
|
||||
<string name="conversation_lostgold">" [ਤੁਸੀਂ %1$d ਸੋਨਾ ਗੁਆਇਆ]"</string>
|
||||
<string name="conversation_rewarditem">" [ਤੁਸੀਂ ਇੱਕ ਚੀਜ਼ ਪ੍ਰਾਪਤ ਕੀਤੀ]"</string>
|
||||
<string name="conversation_rewarditems">" [ਤੁਸੀਂ %1$d ਚੀਜ਼ਾਂ ਪ੍ਰਾਪਤ ਕੀਤੀਆਂ]"</string>
|
||||
<string name="conversation_next">ਅੱਗੇ</string>
|
||||
<string name="conversation_leave">ਛੱਡੋ</string>
|
||||
|
||||
<string name="shop_buy">ਖਰੀਦੋ</string>
|
||||
<string name="shop_sell">ਵੇਚਣਾ</string>
|
||||
<string name="shop_infoitem">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="shop_buyitem">ਖਰੀਦੋ (%1$d ਸੋਨਾ)</string>
|
||||
<string name="shop_sellitem">ਵੇਚੋ (%1$d ਸੋਨਾ)</string>
|
||||
<string name="shop_yourgold">ਤੁਹਾਡਾ ਸੋਨਾ: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s ਖਰੀਦ ਲਿਆ।</string>
|
||||
<string name="shop_item_sold">%1$s ਵਿਕ ਗਿਆ।</string>
|
||||
|
||||
<string name="levelup_title">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="levelup_description">ਲੈਵਲ %1$d \'ਤੇ ਸੁਆਗਤ ਹੈ!</string>
|
||||
<string name="levelup_buttontext">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="dialog_rest_title">ਅਰਾਮ</string>
|
||||
<string name="dialog_rest_confirm_message">ਕੀ ਤੁਸੀਂ ਇੱਥੇ ਅਰਾਮ ਕਰਨਾ ਚਾਹੋਗੇ?</string>
|
||||
<string name="about_button1">ਮਦਦ</string>
|
||||
<string name="about_button2">ਲੇਖਕ</string>
|
||||
<string name="about_button3">ਲਸੰਸ</string>
|
||||
<string name="dialog_newversion_title">ਜੀ ਆਇਆਂ ਨੂੰ</string>
|
||||
<string name="localize_resources_from_mo_filename">pa.mo</string>
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">ਐਂਡੌਰ\'ਜ਼ ਟ੍ਰਾਇਲ</string>
|
||||
<string name="exit_to_menu">ਮੇਨੂ \'ਤੇ ਪਹੁੰਚੋ</string>
|
||||
<string name="menu_settings">ਪਸੰਦਾਂ</string>
|
||||
<string name="menu_save">ਸਾਂਭੋ</string>
|
||||
<string name="menu_save_gamesaved">ਗੇਮ %1$d ਸਲੌਟ \'ਚ ਸਾਂਭੀ ਗਈ ਹੈ</string>
|
||||
<string name="app_description">ਕਾਲਪਨਿਕ ਖੋਜ ਵਾਲੀ RPG</string>
|
||||
<string name="menu_save_failed">ਗੇਮ ਸਾਂਭੀ ਨਹੀਂ ਗਈ! ਕੀ ਮੈਮਰੀ ਕਾਰਡ ਬਾਹਰ ਕੱਢਿਆ ਹੋਇਆ ਜਾਂ ਲਿਖਣਯੋਗ ਹੈ?</string>
|
||||
<string name="loadsave_title_save">ਗੇਮ ਸਾਂਭੋ</string>
|
||||
<string name="loadsave_title_load">ਸਾਂਭੀ ਗੇਮ ਸੁਰੂ ਕਰੋ</string>
|
||||
<string name="loadsave_selectslot">ਸਲੌਟ ਚੁਣੋ</string>
|
||||
<string name="savegame_currenthero_displayinfo">ਲੈਵਲ %1$d, %2$d exp, %3$d gold</string>
|
||||
<string name="dialog_loading_message">ਸ੍ਰੋਤ ਆ ਰਹੇ ਹਨ…</string>
|
||||
<string name="dialog_loading_failed_title">ਆ ਨਹੀਂ ਰਹੇ</string>
|
||||
<string name="dialog_loading_failed_message">ਐਂਡੌਰ\'ਜ਼ ਟ੍ਰਾਇਲ ਸਾਂਭੀ ਹੋਈ ਗੇਮ ਫਾਈਲ ਨੂੰ ਲਿਆ ਨਹੀਂ ਸਕਿਆ।\n\n:(\n\nਇਹ ਫਾਈਲ ਜਾਂ ਤਾਂ ਖਰਾਬ ਹੋ ਚੁੱਕੀ ਹੈ ਜਾਂ ਫਿਰ ਅਧੂਰੀ ਹੈ।</string>
|
||||
<string name="change_locale_requires_restart">ਭਾਸ਼ਾ ਬਦਲਣ ਲਈ ਗੇਮ ਨੂੰ ਬੰਦ ਕਰਕੇ ਮੁੜ-ਚਾਲੂ ਕਰੋ।</string>
|
||||
<string name="dialog_close">ਬੰਦ ਕਰੋ</string>
|
||||
<string name="dialog_monsterencounter_title">ਮੁੱਠਭੇੜ</string>
|
||||
<string name="dialog_monsterencounter_message">ਕੀ ਤੁਸੀਂ ਹਮਲਾ ਕਰਨਾ ਚਾਹੋਗੇ?\nਸੰਕਟ: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">ਲੈਵਲ:</string>
|
||||
<string name="heroinfo_char">ਸੰਖੇਪ</string>
|
||||
<string name="heroinfo_inv">ਚੀਜ਼ਾਂ</string>
|
||||
<string name="heroinfo_skill">ਹੁਨਰ</string>
|
||||
<string name="heroinfo_levelup">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="heroinfo_level">ਲੈਵਲ</string>
|
||||
<string name="heroinfo_totalexperience">ਕੁੱਲ ਤਜ਼ਰਬਾ</string>
|
||||
<string name="heroinfo_wornequipment">ਪਹਿਨਿਆ ਹਥਿਆਰ</string>
|
||||
<string name="heroinfo_inventory">ਖੋਜ</string>
|
||||
<string name="heroinfo_gold">ਸੁਨਹਿਰੀ: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">ਕਾਰਵਾਈ ਅੰਕ (AP):</string>
|
||||
<string name="heroinfo_quests">ਪਹੇਲੀਆਂ</string>
|
||||
<string name="combat_attack">ਹਮਲਾ (%1$d AP)</string>
|
||||
<string name="combat_move">ਚਾਲ (%1$d AP)</string>
|
||||
<string name="combat_use">ਚੀਜ਼ ਵਰਤੋ</string>
|
||||
<string name="combat_endturn">ਵਾਰੀ ਖਤਮ ਕਰੋ</string>
|
||||
<string name="combat_flee">ਭੱਜੋ</string>
|
||||
<string name="combat_flee_failed">ਤੁਸੀਂ ਭੱਜਣ ਵਿੱਚ ਅਸਫਲ ਰਹੇ!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s ਹਮਲਾ ਕਰ ਰਿਹਾ ਹੈ।</string>
|
||||
<string name="combat_result_monstermiss">%1$s ਖੁੰਝਿਆ!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ਨੇ %2$d hp ਲਈ ਤੁਹਾਨੂੰ ਟੱਕਰ ਮਾਰੀ!</string>
|
||||
<string name="combat_result_heromiss">ਤੁਹਾਡਾ ਹਮਲਾ ਖੁੰਝਿਆ।</string>
|
||||
<string name="combat_result_herohit">ਤੁਸੀਂ %1$s ਨੂੰ %2$d hp ਲਈ ਟੱਕਰ ਮਾਰੀ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s ਮਰ ਗਿਆ!</string>
|
||||
<string name="combat_not_enough_ap">ਇਸ ਰਾਉਂਡ ਲਈ ਲੋੜੀਂਦੀ AP ਉਪਲਬਧ ਲਹੀਂ ਹੈ।</string>
|
||||
<string name="combat_miss_animation_message">ਮਿਸ</string>
|
||||
<string name="inventory_info">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="inventory_equip">ਚੱਕੋ</string>
|
||||
<string name="inventory_unequip">ਬੇਕਾਬੂ</string>
|
||||
<string name="inventory_use">ਵਰਤੋ</string>
|
||||
<string name="inventory_drop">ਸੁੱਟੋ</string>
|
||||
<string name="inventory_item_used">ਤੁਸੀਂ %1$s ਵਰਤਿਆ ਹੈ।</string>
|
||||
<string name="inventory_item_equipped">ਤੁਸੀਂ %1$s ਚੁੱਕ ਲਿਆ ਹੈ।</string>
|
||||
<string name="dialog_loot_pickall">ਸਾਰੇ ਚੁੱਕ ਲਵੋ</string>
|
||||
<string name="dialog_loot_pickedupitem">"ਤੁਸੀਂ ਇੱਕ ਚੀਜ਼ ਚੁੱਕੀ ਹੈ। "</string>
|
||||
<string name="dialog_loot_pickedupitems">"ਤੁਸੀਂ %1$d ਚੀਜ਼ਾਂ ਚੁੱਕੀਆਂ ਹਨ। "</string>
|
||||
<string name="dialog_groundloot_title">ਚੀਜ਼ਾਂ</string>
|
||||
<string name="dialog_groundloot_message">"ਤੁਸੀਂ ਕੁਝ ਚੀਜ਼ਾਂ ਲੱਭੀਆਂ ਹਨ। "</string>
|
||||
<string name="dialog_monsterloot_title">ਜਿੱਤ ਹੋਈ</string>
|
||||
<string name="dialog_monsterloot_message">"ਤੁਸੀਂ ਮੁਠਭੇੜ ਤੋਂ ਬਚ ਗਏ। "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"ਤੁਸੀਂ %1$d ਤਜ਼ਰਬਾ ਹਾਸਿਲ ਕੀਤਾ। "</string>
|
||||
<string name="monster_difficulty_veryeasy">ਬਹੁਤ ਸੌਖਾ</string>
|
||||
<string name="monster_difficulty_easy">ਸੌਖਾ</string>
|
||||
<string name="monster_difficulty_normal">ਸਧਾਰਨ</string>
|
||||
<string name="monster_difficulty_hard">ਔਖਾ</string>
|
||||
<string name="monster_difficulty_veryhard">ਬਹੁਤ ਔਖਾ</string>
|
||||
<string name="monster_difficulty_impossible">ਅਸੰਭਵ</string>
|
||||
<string name="actorinfo_class">ਜਮਾਤ:</string>
|
||||
<string name="actorinfo_difficulty">ਸੰਕਟ:</string>
|
||||
<string name="actorinfo_health">ਸਿਹਤ:</string>
|
||||
<string name="actorinfo_attack">ਹਮਲਾ:</string>
|
||||
<string name="actorinfo_defense">ਬਚਾਅ:</string>
|
||||
<string name="actorinfo_movecost">ਚਾਲ ਦੀ ਕੀਮਤ (AP):</string>
|
||||
<string name="traitsinfo_attack_cost">ਹਮਲੇ ਦੀ ਕੀਮਤ (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">ਹਮਲਾ ਕਰਨ ਦੇ ਮੌਕੇ:</string>
|
||||
<string name="traitsinfo_attack_damage">ਹਮਲੇ ਰਾਹੀਂ ਨੁਕਸਾਨ:</string>
|
||||
<string name="traitsinfo_defense_chance">ਰੋਕਣ ਦੇ ਮੌਕੇ:</string>
|
||||
<string name="traitsinfo_defense_damageresist">ਨੁਕਸਾਨ ਪ੍ਰਤੀਰੋਧ:</string>
|
||||
<string name="iteminfo_category">"ਸ਼੍ਰੇਣੀ: "</string>
|
||||
<string name="iteminfo_action_use">ਵਰਤੋ</string>
|
||||
<string name="iteminfo_action_use_ap">ਵਰਤੋ (%1$d AP)</string>
|
||||
<string name="startscreen_continue">ਮੌਜੂਦਾ ਗੇਮ ਜਾਰੀ ਰੱਖੋ</string>
|
||||
<string name="startscreen_newgame">ਨਵੀਂ ਗੇਮ</string>
|
||||
<string name="startscreen_about">ਇਸ ਬਾਰੇ/ਮਦਦ</string>
|
||||
<string name="startscreen_enterheroname">ਹੀਰੋ ਦਾ ਨਾਂ ਭਰੋ</string>
|
||||
<string name="startscreen_load">ਲੋਡ ਕਰੋ</string>
|
||||
<string name="conversation_rewardexp">" [ਤੁਸੀਂ %1$d ਤਜ਼ਰਬਾ ਹਾਸਿਲ ਕੀਤਾ]"</string>
|
||||
<string name="combat_begin_flee">ਤੁਸੀਂ ਹੁਣ ਕੋਮਬੈਟ ਨੂੰ ਕਿਸੇ ਵੀ ਦਿਸ਼ਾ ਵਿੱਚ ਕਲਿੱਕ ਕਰਕੇ ਉਡਾ ਸਕਦੇ ਹੋ।</string>
|
||||
<string name="dialog_loot_foundgold">"ਤੁਸੀਂ %1$d ਸੋਨਾ ਲੱਭਿਆ। "</string>
|
||||
<string name="iteminfo_action_equip">ਚੁੱਕੋ</string>
|
||||
<string name="iteminfo_action_unequip">ਰੱਖੋ</string>
|
||||
<string name="iteminfo_action_equip_ap">ਚੁੱਕੋ (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">ਰੱਖੋ (%1$d AP)</string>
|
||||
<string name="conversation_rewardgold">" [ਤੁਸੀਂ %1$d ਸੋਨਾ ਪ੍ਰਾਪਤ ਕੀਤਾ]"</string>
|
||||
<string name="conversation_lostgold">" [ਤੁਸੀਂ %1$d ਸੋਨਾ ਗੁਆਇਆ]"</string>
|
||||
<string name="conversation_rewarditem">" [ਤੁਸੀਂ ਇੱਕ ਚੀਜ਼ ਪ੍ਰਾਪਤ ਕੀਤੀ]"</string>
|
||||
<string name="conversation_rewarditems">" [ਤੁਸੀਂ %1$d ਚੀਜ਼ਾਂ ਪ੍ਰਾਪਤ ਕੀਤੀਆਂ]"</string>
|
||||
<string name="conversation_next">ਅੱਗੇ</string>
|
||||
<string name="conversation_leave">ਛੱਡੋ</string>
|
||||
<string name="shop_buy">ਖਰੀਦੋ</string>
|
||||
<string name="shop_sell">ਵੇਚਣਾ</string>
|
||||
<string name="shop_infoitem">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="shop_buyitem">ਖਰੀਦੋ (%1$d ਸੋਨਾ)</string>
|
||||
<string name="shop_sellitem">ਵੇਚੋ (%1$d ਸੋਨਾ)</string>
|
||||
<string name="shop_yourgold">ਤੁਹਾਡਾ ਸੋਨਾ: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s ਖਰੀਦ ਲਿਆ।</string>
|
||||
<string name="shop_item_sold">%1$s ਵਿਕ ਗਿਆ।</string>
|
||||
<string name="levelup_title">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="levelup_description">ਲੈਵਲ %1$d \'ਤੇ ਸੁਆਗਤ ਹੈ!</string>
|
||||
<string name="levelup_buttontext">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="dialog_rest_title">ਅਰਾਮ</string>
|
||||
<string name="dialog_rest_confirm_message">ਕੀ ਤੁਸੀਂ ਇੱਥੇ ਅਰਾਮ ਕਰਨਾ ਚਾਹੋਗੇ?</string>
|
||||
<string name="about_button1">ਮਦਦ</string>
|
||||
<string name="about_button2">ਲੇਖਕ</string>
|
||||
<string name="about_button3">ਲਸੰਸ</string>
|
||||
<string name="dialog_newversion_title">ਜੀ ਆਇਆਂ ਨੂੰ</string>
|
||||
<string name="localize_resources_from_mo_filename">pa.mo</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">ਅੰਡਰ ਦੀ ਟ੍ਰੇਲ ਸੇਵਗੈਮ ਫਾਈਲ ਨੂੰ ਲੋਡ ਕਰਨ ਵਿੱਚ ਅਸਮਰੱਥ ਸੀ ਇਹ ਸੇਵਗੈਮ ਫਾਈਲ ਮੌਜੂਦਾ ਵਰਜਨ ਨਾਲੋਂ ਨਵੇਂ ਸੰਸਕਰਣ ਨਾਲ ਬਣਾਈ ਗਈ ਹੈ।</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s ਨੂੰ%2$d hp ਲਈ ਨਾਜ਼ੁਕ ਹਿੱਟ ਮਿਲਦਾ ਹੈ!</string>
|
||||
<string name="combat_result_herohitcritical">ਤੁਹਾਨੂੰ%2$d hp ਲਈ%1$s ਤੇ ਇੱਕ ਗੰਭੀਰ ਹਿੱਟ ਮਿਲਦਾ ਹੈ!</string>
|
||||
<string name="combat_hero_dies">ਤੁਸੀਂ ਬੇਹੋਸ਼ ਹੋ ਜਾਂਦੇ ਹੋ, ਪਰ ਖੁਸ਼ਕਿਸਮਤੀ ਨਾਲ ਜਿੰਦਾ ਜਾਗਦੇ, ਚਕਨਾਚੂਰ ਅਤੇ ਥੱਕੇ ਹੋਏ ਹੋ. ਤੁਸੀਂ%1$d ਤਜਰਬਾ ਗੁਆ ਲਿਆ ਹੈ।</string>
|
||||
<string name="inventory_item_dropped">%1$s ਛੱਡਿਆ ਗਿਆ ਸੀ।</string>
|
||||
<string name="dialog_recenter">ਰੀਸੇਂਟਰ</string>
|
||||
<string name="dialog_more">ਹੋਰ</string>
|
||||
<string name="dialog_monsterencounter_conditions">ਹਾਲਾਤ</string>
|
||||
<string name="heroinfo_skill_categories">ਸ਼੍ਰੇਣੀ</string>
|
||||
<string name="heroinfo_skill_sort">ਲੜੀਬੱਧ</string>
|
||||
<string name="heroinfo_inventory_categories">ਸ਼੍ਰੇਣੀ</string>
|
||||
<string name="heroinfo_inventory_sort">ਦੇ ਨਾਲ ਕ੍ਰਮਬੱਧ</string>
|
||||
<string name="heroinfo_healthpoints">ਸਿਹਤ ਬਿੰਦੂ (ਐਚ.ਪੀ.):</string>
|
||||
<string name="heroinfo_experiencepoints">ਅਨੁਭਵ ਬਿੰਦੂ (ਐਕਸਪੀ):</string>
|
||||
<string name="combat_taunt_monster">ਤੁਸੀਂ%1$s ਦੀ ਤਾੜਨਾ ਕੀਤੀ!</string>
|
||||
<string name="combat_condition_player_apply">ਤੁਸੀਂ%1$s ਦੁਆਰਾ ਪ੍ਰਭਾਵਿਤ ਹੋ।</string>
|
||||
<string name="combat_condition_player_clear">ਤੁਸੀਂ%1$s ਤੋਂ ਸਾਫ ਹੋ ਗਏ ਹੋ।</string>
|
||||
<string name="combat_condition_player_immune">ਤੁਹਾਨੂੰ ਹੁਣ%1$s ਦੇ ਵਿਰੁੱਧ ਟੀਕਾਕਰਣ ਕੀਤਾ ਗਿਆ ਹੈ।</string>
|
||||
<string name="combat_condition_monster_apply">%1$s %2$s ਦੁਆਰਾ ਪ੍ਰਭਾਵਿਤ ਹੁੰਦਾ ਹੈ।</string>
|
||||
<string name="combat_condition_monster_clear">%1$s ਨੂੰ%2$s ਤੋਂ ਸਾਫ ਕਰ ਦਿੱਤਾ ਗਿਆ ਹੈ।</string>
|
||||
<string name="combat_condition_monster_immune">%1$s ਨੂੰ ਹੁਣ%2$s ਦੇ ਵਿਰੁੱਧ ਟੀਕਾਕਰਣ ਕੀਤਾ ਗਿਆ ਹੈ।</string>
|
||||
</resources>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@@ -1,392 +1,383 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="exit_to_menu">Menüye dön</string>
|
||||
<string name="menu_settings">Tercihler</string>
|
||||
<string name="menu_save">Kaydet</string>
|
||||
<string name="app_name">Andor\'un İzinde</string>
|
||||
<string name="app_description">Macera temelli bir fantezi RPG</string>
|
||||
|
||||
<string name="menu_save_failed">Kaydetme başarısız! SD kart yerleştirilmiş ve yazılabilir mi?</string>
|
||||
|
||||
<string name="loadsave_title_save">Oyunu kaydet</string>
|
||||
<string name="loadsave_title_load">Kayıtlı oyunu yükle</string>
|
||||
<string name="loadsave_selectslot">Pozisyon seçiniz</string>
|
||||
<string name="savegame_currenthero_displayinfo">seviye %1$d, %2$d deneyim, %3$d altın</string>
|
||||
|
||||
<string name="dialog_loading_message">Kaynaklar yükleniyor…</string>
|
||||
<string name="dialog_loading_failed_title">Yükleme Başarısız</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'un İzinde oyun kayıt dosyasını yükleyemedi.\n\n:(\n\nDosya zara görmüş veya eksik olabilir.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'un İzinde oyun kayıt dosyasını yükleyemedi. Bu oyun kayıt dosyası mevcut çalışandan daha yeni bir sürümle oluşturulmuş.</string>
|
||||
|
||||
<string name="dialog_close">Kapat</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Karşılaşma</string>
|
||||
<string name="dialog_monsterencounter_message">Saldırmak istiyor musunuz?\nZorluk: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Bilgi</string>
|
||||
|
||||
<string name="status_hp">SP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Seviye:</string>
|
||||
|
||||
<string name="heroinfo_char">Genel Bakış</string>
|
||||
<string name="heroinfo_inv">Eşyalar</string>
|
||||
<string name="heroinfo_skill">Beceriler</string>
|
||||
<string name="heroinfo_levelup">Seviye atla</string>
|
||||
<string name="heroinfo_level">Seviye</string>
|
||||
<string name="heroinfo_totalexperience">Toplam deneyim</string>
|
||||
<string name="heroinfo_wornequipment">Giyilen ekipman</string>
|
||||
<string name="heroinfo_inventory">Envanter</string>
|
||||
<string name="heroinfo_gold">Altın: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aksiyon puanı(AP):</string>
|
||||
<string name="heroinfo_quests">Görevler</string>
|
||||
|
||||
<string name="combat_attack">Saldırı (%1$d AP)</string>
|
||||
<string name="combat_move">Hareket (%1$d AP)</string>
|
||||
<string name="combat_use">Eşyayı kullan</string>
|
||||
<string name="combat_endturn">Sıranı savuştur</string>
|
||||
<string name="combat_flee">Kaç</string>
|
||||
<string name="combat_begin_flee">Şimdi hareket etmek istediğiniz yöne tıklayarak dövüşten kaçabilirsin.</string>
|
||||
<string name="combat_flee_failed">Kaçmayı başaramadın!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">SP:</string>
|
||||
<string name="combat_monsteraction">%1$s saldırıyor.</string>
|
||||
<string name="combat_result_monstermiss">%1$s ıskaladı!</string>
|
||||
<string name="combat_result_monsterhit">%1$s size %2$d sp\'lik vurdu!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s %2$d sp\'lik kritik bir vuruş yaptı!</string>
|
||||
<string name="combat_result_heromiss">Iskaladınız.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s öldü!</string>
|
||||
<string name="combat_not_enough_ap">Bu turda yeterli AP kalmadı.</string>
|
||||
<string name="combat_hero_dies">Baygın düştün, ama neyse ki hayatta, sersemlemiş ve yorgun uyanırsın.</string>
|
||||
<string name="combat_miss_animation_message">ISKA</string>
|
||||
|
||||
<string name="inventory_info">Bilgi</string>
|
||||
<string name="inventory_equip">Giy</string>
|
||||
<string name="inventory_unequip">Çıkar</string>
|
||||
<string name="inventory_use">Kullan</string>
|
||||
<string name="inventory_drop">Düşür</string>
|
||||
<string name="inventory_item_used">%1$s kullandın.</string>
|
||||
<string name="inventory_item_dropped">%1$s düşürüldü.</string>
|
||||
<string name="dialog_loot_pickall">Hepsini al</string>
|
||||
<string name="dialog_loot_foundgold">"%1$d altın buldun. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Bir eşya aldın. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"%1$d eşya aldın. "</string>
|
||||
<string name="dialog_groundloot_title">Eşyalar</string>
|
||||
<string name="dialog_groundloot_message">"Bir şeyler buldun. "</string>
|
||||
<string name="dialog_monsterloot_title">Zafer</string>
|
||||
<string name="dialog_monsterloot_message">"Karşılaşmadan sağ çıktın. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"%1$d deneyim kazandın. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Çok kolay</string>
|
||||
<string name="monster_difficulty_easy">Kolay</string>
|
||||
<string name="monster_difficulty_normal">Normal</string>
|
||||
<string name="monster_difficulty_hard">Zor</string>
|
||||
<string name="monster_difficulty_veryhard">Çok zor</string>
|
||||
<string name="monster_difficulty_impossible">İmkansız</string>
|
||||
|
||||
<string name="actorinfo_class">Sınıfı:</string>
|
||||
<string name="actorinfo_difficulty">Zorluk:</string>
|
||||
<string name="actorinfo_health">Sağlık:</string>
|
||||
<string name="actorinfo_attack">Saldırı:</string>
|
||||
<string name="actorinfo_defense">Savunma:</string>
|
||||
<string name="actorinfo_movecost">Hareket bedeli (AP):</string>
|
||||
<string name="actorinfo_basetraits">Temel dövüş istatistikleri (ekipman ve beceriler hariç)</string>
|
||||
<string name="actorinfo_currenttraits">Mevcut dövüş istatistikleri</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Saldırı bedeli (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Saldırı şansı:</string>
|
||||
<string name="traitsinfo_attack_damage">Saldırı hasarı:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kritik vuruş becerisi:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritik çarpanı:</string>
|
||||
<string name="traitsinfo_defense_chance">Blok şansı:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Hasara direnç:</string>
|
||||
|
||||
<string name="iteminfo_category">"Kategori: "</string>
|
||||
<string name="iteminfo_action_use">Kullan</string>
|
||||
<string name="iteminfo_action_equip">Giy</string>
|
||||
<string name="iteminfo_action_unequip">Çıkar</string>
|
||||
<string name="iteminfo_action_use_ap">Kullan (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Giy (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Çıkar (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">Mevcut oyuna devam et</string>
|
||||
<string name="startscreen_newgame">Yeni oyun</string>
|
||||
<string name="startscreen_newgame_confirm">Mevcut oyununuzu ve karakterinizi kaybedeceksiniz, yeni bir oyun başlatmak istediğinize emin misiniz?</string>
|
||||
<string name="startscreen_about">Hakkında/yardım</string>
|
||||
<string name="startscreen_enterheroname">Kahraman adı gir</string>
|
||||
<string name="startscreen_load">Yükle</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [%1$d deneyim kazandınız]"</string>
|
||||
<string name="conversation_rewardgold">" [%1$d altın kazandınız]"</string>
|
||||
<string name="conversation_lostgold">" [%1$d altın kaybettiniz]"</string>
|
||||
<string name="conversation_rewarditem">" [Bir eşya kazandınız]"</string>
|
||||
<string name="conversation_rewarditems">" [%1$d eşya kazandınız]"</string>
|
||||
<string name="conversation_next">İleri</string>
|
||||
<string name="conversation_leave">Ayrıl</string>
|
||||
|
||||
<string name="shop_buy">Satın al</string>
|
||||
<string name="shop_sell">Sat</string>
|
||||
<string name="shop_infoitem">Bilgi</string>
|
||||
<string name="shop_buyitem">Satın al (%1$d altın)</string>
|
||||
<string name="shop_sellitem">Sat (%1$d altın)</string>
|
||||
<string name="shop_yourgold">Altının:%1$d</string>
|
||||
<string name="shop_item_bought">%1$s satın alındı.</string>
|
||||
<string name="shop_item_sold">%1$s satıldı.</string>
|
||||
|
||||
<string name="levelup_title">Seviye atla</string>
|
||||
<string name="levelup_description">Seviye %1$de hoş geldiniz!</string>
|
||||
<string name="levelup_buttontext">Seviye atla</string>
|
||||
<string name="levelup_add_health">Sağlığı arttır (+ %1$d SP)</string>
|
||||
<string name="levelup_add_health_description">Maksimum sağlığınıza %1$d ekler.</string>
|
||||
<string name="levelup_add_attackchance">Saldırı şansını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Temel saldırı şansınıza %1$d ekler.</string>
|
||||
<string name="levelup_add_attackdamage">Saldırı hasarını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Temel saldırı hasarına %1$d ekler.</string>
|
||||
<string name="levelup_add_blockchance">Blok şansını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Temel blok şansınıza %1$d ekler.</string>
|
||||
|
||||
<string name="dialog_rest_title">Dinlen</string>
|
||||
<string name="dialog_rest_confirm_message">Burada dinlenmek istiyor musun?</string>
|
||||
<string name="dialog_rest_message">Dinlendiniz ve tüm sağlığınızı geri kazandınız.</string>
|
||||
|
||||
<string name="about_button1">Yardım</string>
|
||||
<string name="about_button2">Yazarlar</string>
|
||||
<string name="about_button3">Lisans</string>
|
||||
<string name="dialog_newversion_title">Hoş geldiniz</string>
|
||||
<string name="dialog_newversion_message">" Andor\'un İzinde\'yi indirdiğiniz için teşekkürler!\n\nLütfen Andor\'un İzinde\'nin bu sürümünün DEVAM EDEN BİR ÇALIŞMADIR, bu da bütün haritalar henüz tamamlanmadı demektir.\nOyunu diğer oyuncularla tartışmak veya oyunun daha iyi olmasına yardım etmek için (bkz. hakkında) lütfen proje forumlarını ziyaret ediniz.\n\nBütün geri bildirimler için teşekkürler! "</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Görevleri görmek için seçin</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Tamamlanmış görevleri gizle</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Tamamlanmış görevleri dahil et</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Sadece tamamlanmış görevler</string>
|
||||
<string name="questlog_queststatus">Durum: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Devam etmekte</string>
|
||||
<string name="questlog_queststatus_completed">Tamamlandı</string>
|
||||
|
||||
<string name="preferences_display_category">Görüntüleme</string>
|
||||
<string name="preferences_display_fullscreen_title">Tam ekran</string>
|
||||
<string name="preferences_display_fullscreen">Oyunu tam ekran modunda görüntüler. (Yeniden başlatma gerektirir)</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Dinlenme onayı</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
|
||||
<string name="about_interface">" <div><b>Oyun Ayarları</b> cihazınızdaki Menü Butonuna basılarak bulunabilir.</div> <p>________________</p> <h1>Arayüz İkonları</h1> <div><b>Sanduka</b><img alt=chest src=chest.png /></div> <p>Hızlı erişim [Eşyaları atamak ve anında kullanım için içerideki keselere uzun basınız]</p> <div><b>Kahraman</b><img alt=hero src=char_hero.png /></div> <p>Menü [Genel Bakış, Quests, Beceriler &amp; Envanter *]</p> <p>* (Envanterde iken, bilgi için eşyanın üzerine tıklayınız &amp; daha fazla seçenek için uzun basınız)</p> <div><b>Düşman</b><img alt=monster src=monster.png /></div> <p>Bilgi [Dövüş esnasında görünür]</p> <p>________________</p> <h1>Dövüş</h1> <p>Dövüş sırasında alınan aksiyonlar AP tüketir...</p> <div><b>Saldırmak</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekipman giymek &amp; Eşya kullanmak AP\'yi &amp; kullanım bedelini degiştirebilir</p> <div><b>Eşya kullanmak</b> - [5AP]</div> <div><b>Kaçmak</b> - [6AP]</div> <p>________________</p> <h1>İleri Dövüş</h1> <div>Dövüş sırasında, kahramanın yanındaki bir kareye uzun basınız...</div> <div><b>Kaçmak için</b></div> <p>(seçilen kare vurgulanır - Saldırı Butonu, Hareket\'e döner)</p> <img alt=flee src=flee_example.png /> <p>[kaçma modu aktifleştirildi - Dövüşe dönmek için düşmanın üstüne uzun basınız]</p> <div><b>Hedefi Değiştirmek için</b></div> <p>(kırmızı hedef vurgusu düşmanlar arasında gidip gelir)</p> <p>[hedef değiştirildi]</p> "</string>
|
||||
|
||||
<string name="preferences_dialog_category">iletişim onay</string>
|
||||
<string name="preferences_dialog_confirmrest">Bir yatağa girdiğinizde dinlenmek isteyip istemediğinize dair bir soru sorar. Diğer türlü her zaman otomatik olarak dinlenirsiniz.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Saldırı onayı</string>
|
||||
<string name="preferences_dialog_confirmattack">Bir yaratığa saldırırken \"Saldırmak istiyor musun?\" diyalog kutusunu etkinleştirir.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Yaratık ganimetlerini görüntüleme</string>
|
||||
<string name="preferences_dialog_monsterloot">Bir dövüşün sonuçlarının nasıl gösterilmesini istediğinizi seçiniz (altın, deneyim, eşyalar).</string>
|
||||
<string name="preferences_combat_category">Dövüş</string>
|
||||
<string name="preferences_combat_speed_title">Dövüş hızı</string>
|
||||
<string name="preferences_combat_speed">Yaratıkların ne kadar hızlı saldıracaklarını belirler.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Ganimet diyalog kutusunu her zaman göster</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Ganimet diyalog kutusunu eşya bulunca göster</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Eşyalar için diyalog, diğer türlü bildirim</string>
|
||||
<string name="preferences_display_loot_toast">Kısa bildirim göster</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Sadece eşya bulduğunda bildirim göster</string>
|
||||
<string name="preferences_display_loot_never">Gösterme</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Anında (animasyonsuz)</string>
|
||||
<string name="preferences_attackspeed_fast">Hızlı</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
<string name="preferences_attackspeed_slow">Yavaş</string>
|
||||
|
||||
<string name="preferences_movement_category">Hareket</string>
|
||||
<string name="preferences_movementmethod_title">Hareket yöntemi</string>
|
||||
<string name="preferences_movementmethod">Hareket yöntemi ve engellerle baş etme şekli.</string>
|
||||
<string name="preferences_movementmethods_straight">Dümdüz (orijinal)</string>
|
||||
<string name="preferences_movementmethods_avoid">Engellerden kaçınma</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Etkin koşullar</string> <string name="actorcondition_info_removes_all">%1$s tamamen giderici</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d tur)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Kaynak üzerinde</string>
|
||||
<string name="iteminfo_effect_works_on_target">Hedef üzerinde</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Hedefe vurulduğunda</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Her öldürmede</string>
|
||||
<string name="iteminfo_effect_works_when_used">Kullanıldığında</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Giyildiğinde</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s SP çeker</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s SP iyileştirir</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s AP çeker</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s AP yerine koyar</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Maksimum SP\'yi +%1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Maksimum SP\'yi %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Maksimum AP\'yi +%1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Maksimum AP\'yi %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Hareket bedeli cezası +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Hareket bedelini %1$d AP azaltır</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Ölçekleme</string>
|
||||
<string name="preferences_display_scaling_factor">Oyun görünümünün her şeyi daha büyük göstermesini sağlar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normal boyut</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x boyutu</string>
|
||||
<string name="preferences_display_scaling_factor_double">İki kat boyut</string>
|
||||
|
||||
<string name="inventory_assign_slot1">Pozisyon 1</string>
|
||||
<string name="inventory_assign_slot2">Pozisyon 2</string>
|
||||
<string name="inventory_assign_slot3">Pozisyon 3</string>
|
||||
<string name="inventory_assign">Hızlı kullanım pozisyonu ata</string>
|
||||
<string name="inventory_unassign">Hızlı kullanım pozisyonunu kaldır</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Sanal yön tuşları</string>
|
||||
<string name="menu_save_gamesaved">Oyun %1$d pozisyona kaydedildi</string>
|
||||
<string name="combat_result_herohit">hit %1$s için %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">"kritik bir vuruştan hit %1$s hp %2$d hasar aldın!"</string>
|
||||
<string name="inventory_item_equipped">%1$s giydiniz.</string>
|
||||
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/<br/></a> "</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s %2$s olasılığı</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Sağ alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Sol alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Altta ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Solda ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Sağda ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Sol üst köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Sağ üst köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Üstte ortada</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position">Hareketi yönlendirmek için ekranda sanal yön tuşlarını etkinleştirir.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Küçültülebilir yön tuşları</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Eğer sanal yön tuşları etkinleştirilmiş ise, bu ayar yön tuşlarının ortasına basılarak küçültülmesine izin verir.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Devre dışı bırak</string>
|
||||
<string name="actorconditioninfo_constant_effect">Sürekli etki</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Her tur</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Her tam tur</string>
|
||||
<string name="bulkselection_totalcost_buy">Tüm bedel: %1$d altın</string>
|
||||
<string name="bulkselection_totalcost_sell">Tüm bedel: %1$d altın</string>
|
||||
<string name="bulkselection_select_all">Hepsi</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Emin misin?</string>
|
||||
<string name="bulkselection_sell_confirmation">%1$s satışını yapmak istediğinize emin misin? Bu eşya %2$s bir eşya ve tekrar geri alamayabilirsin.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Silah hassasiyeti</string>
|
||||
<string name="skill_title_weapon_dmg">Sert vuruş</string>
|
||||
<string name="skill_title_barter">Tüccar</string>
|
||||
<string name="skill_title_dodge">Kaçınma</string>
|
||||
<string name="skill_title_barkskin">cilt kabuğu</string>
|
||||
<string name="skill_title_more_criticals">Daha Fazla Kritik</string>
|
||||
<string name="skill_title_better_criticals">Daha İyi Kritik</string>
|
||||
<string name="skill_title_speed">Dövüş Hızı</string>
|
||||
<string name="skill_title_coinfinder">Hazine avcısı</string>
|
||||
<string name="skill_title_more_exp">Hızlı Öğrenme</string>
|
||||
<string name="skill_title_cleave">Yarma</string>
|
||||
<string name="skill_title_eater">Ceset Yiyici</string>
|
||||
<string name="skill_title_fortitude">Arttırılmış Dayanıklılık</string>
|
||||
<string name="skill_title_evasion">Kaçma</string>
|
||||
<string name="skill_title_regeneration">Yenilenme</string>
|
||||
<string name="skill_title_lower_exploss">Hata Ustalığı</string>
|
||||
<string name="skill_title_magicfinder">Büyü Bulucu</string>
|
||||
<string name="skill_title_resistance_mental">Güçlü Zihin</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Dayanıklı Gövde</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Saf Kan</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Arttırılmış saldırı şansı</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Arttırılmış saldırı hasarı</string>
|
||||
<string name="skill_shortdescription_barter">Daha uygun fiyatlar</string>
|
||||
<string name="skill_shortdescription_dodge">Arttırılmış engelleme şansı</string>
|
||||
<string name="skill_shortdescription_barkskin">Hasar direnci</string>
|
||||
<string name="skill_shortdescription_more_criticals">Arttırılmış kritik yetenek</string>
|
||||
<string name="skill_shortdescription_better_criticals">Arttırılmış kritik hasasr</string>
|
||||
<string name="skill_shortdescription_speed">Arttırılmış azami hareket puanı</string>
|
||||
<string name="skill_shortdescription_coinfinder">Yüksek altın bulma şansı</string>
|
||||
<string name="skill_shortdescription_more_exp">Yaratık ölümlerinden daha fazla deneyim</string>
|
||||
<string name="skill_shortdescription_cleave">Her öldürmeden hareket puanı kazanma</string>
|
||||
<string name="skill_shortdescription_eater">Her öldürmede can punaı kazanma</string>
|
||||
<string name="skill_shortdescription_fortitude">Her seviye yükseltmede can kazancı</string>
|
||||
<string name="skill_shortdescription_evasion">Arttırılmış ürkütme şansı</string>
|
||||
<string name="skill_shortdescription_regeneration">Her turda sağlık kazanma</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Ölümde daha az miktarda deneyim kaybetme</string>
|
||||
<string name="skill_shortdescription_magicfinder">Arttırılmış büyülü eşya bulma şansı</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Zihinsel şartlara karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Fiziksel kapasite şartlarına karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Kan düzensizliğine karşı direnç</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">her beceri düzeyi için Saldırı şansı %1$d artar.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">her beceri düzeyi için max hasarı %1$d artar.</string>
|
||||
<string name="skill_longdescription_barter">Her beceri düzeyi için, alış ve satış altın cezası düşüş %1$d puan.</string>
|
||||
<string name="skill_longdescription_dodge">her beceri düzeyi için Blok şansı %1$d puan artar.</string>
|
||||
<string name="skill_longdescription_barkskin">her beceri düzeyi için Hasar direnci %1$d artar.</string>
|
||||
<string name="skill_longdescription_more_criticals">her beceri düzeyi için var olan kritik becerileri %1$d %% arttırır.</string>
|
||||
<string name="skill_longdescription_better_criticals">her beceri düzeyi için ekipman tarafından verilen kritik çarpanı %1$d %% arttırır.</string>
|
||||
<string name="skill_longdescription_speed">her beceri düzeyi için maksimum AP (Aksyon Puanı) %1$d arttırır.</string>
|
||||
<string name="skillinfo_action_levelup">Seviye atladın</string>
|
||||
<string name="skill_current_level">Şimdiki seviye: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Şimdiki seviye: %1$d / %2$d</string>
|
||||
<string name="skill_number_of_increases_one">Artırmak için bir beceri seç.</string>
|
||||
<string name="skill_number_of_increases_several">Artırmak için %1$d tane beceri seç.</string>
|
||||
<string name="loadsave_save_to_new_slot">Yeni kaydedilmiş oyun sekmesi yarat</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Kayıtlı oyunun üzerine yaz ?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Sıradan</string>
|
||||
<string name="iteminfo_displaytypes_quest">Görev öğesi</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Efsanevi</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Olağanüstü</string>
|
||||
<string name="iteminfo_displaytypes_rare">Nadir</string>
|
||||
|
||||
<string name="actorcondition_categories_spiritual">Manevi</string>
|
||||
<string name="actorcondition_categories_mental">Zihinsel</string>
|
||||
<string name="actorcondition_categories_physical">Fiziksel Kapasite</string>
|
||||
<string name="actorcondition_categories_blood">Kan Bozukluğu</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Maks SP:</string>
|
||||
<string name="inventory_movetop">Yukarı taşı</string>
|
||||
<string name="inventory_movebottom">Aşağı taşı</string>
|
||||
<string name="skill_title_crit1">İç kanama</string>
|
||||
<string name="skill_title_crit2">Kırılma</string>
|
||||
<string name="skill_title_rejuvenation">Gençleştirme</string>
|
||||
<string name="skill_title_taunt">Alay</string>
|
||||
<string name="skill_title_concussion">Beyin Sarsıntısı</string>
|
||||
<string name="skill_shortdescription_concussion">Beyin sarsıntısı ihtimali</string>
|
||||
<string name="about_button4">Hakkında</string>
|
||||
|
||||
<string name="preferences_ui_category">Arayüz</string>
|
||||
<string name="preferences_ui_enable_animations_title">Animasyonları etkinleştir</string>
|
||||
<string name="menu_button_worldmap">Harita</string>
|
||||
<string name="menu_button_worldmap_failed">Harita görüntülenemiyor.</string>
|
||||
<string name="display_worldmap_not_available">Harita bu konumdan görüntülenemiyor.</string>
|
||||
<string name="display_worldmap_title">Harita</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Saldırı maliyeti: %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Saldırı şansı: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Saldırı hasarı: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Saldırı hasarı: %1$d-%2$d</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Kayıtlı oyunun üzerine yazmak istediginizden emin misiniz?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(yuva %1$d)</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Kayıtlı oyunun üzerine yaz</string>
|
||||
<string name="heroinfo_reequip_cost">Yeniden Donatma maliyeti (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Öğe kullanım maliyeti (AP):</string>
|
||||
<string name="conversation_reward_quest_finished">[Görev tamamlandı: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Görev güncellendi: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_axe">Balta yeterliliği</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Silahsız mücadele</string>
|
||||
<string name="skill_title_armor_prof_shield">Kalkan yeterliliği</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Zırhsız mücadele</string>
|
||||
<string name="skill_title_armor_prof_light">Hafif zırh yeterliliği</string>
|
||||
<string name="skill_title_armor_prof_heavy">Ağır zırh yeterliliği</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Dövüş stili: Çift kullanmak</string>
|
||||
<string name="skill_title_fightstyle_2hand">Dövüş stili: İki el silah</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Dövüş stili: Silah ve kalkan</string>
|
||||
<string name="skill_title_specialization_dualwield">Uzmanlık: Çift kullanma</string>
|
||||
<string name="skill_title_specialization_2hand">Uzmanlık: İki el silah</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Uzmanlık: Silah ve kalkan</string>
|
||||
|
||||
<string name="skill_shortdescription_armor_prof_shield">Kalkanları kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Hafif zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Ağır zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="localize_resources_from_mo_filename">tr.mo</string>
|
||||
<string name="dialog_recenter">Recenter</string>
|
||||
<string name="dialog_more">Daha</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Koşullar</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Kategori</string>
|
||||
<string name="heroinfo_skill_sort">Sırala</string>
|
||||
<string name="heroinfo_inventory_categories">Kategori</string>
|
||||
<string name="heroinfo_inventory_sort">Sırala</string>
|
||||
<string name="heroinfo_healthpoints">Yaşam puanı (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Deneyim puanları (XP):</string>
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="exit_to_menu">Menüye dön</string>
|
||||
<string name="menu_settings">Tercihler</string>
|
||||
<string name="menu_save">Kaydet</string>
|
||||
<string name="app_name">Andor\'un İzi</string>
|
||||
<string name="app_description">Macera temelli bir fantezi RPG</string>
|
||||
<string name="menu_save_failed">Kaydetme başarısız! SD kart yerleştirilmiş ve yazılabilir mi?</string>
|
||||
<string name="loadsave_title_save">Oyunu kaydet</string>
|
||||
<string name="loadsave_title_load">Kayıtlı oyunu yükle</string>
|
||||
<string name="loadsave_selectslot">Pozisyon seçiniz</string>
|
||||
<string name="savegame_currenthero_displayinfo">seviye %1$d, %2$d deneyim, %3$d altın</string>
|
||||
<string name="dialog_loading_message">Kaynaklar yükleniyor…</string>
|
||||
<string name="dialog_loading_failed_title">Yükleme Başarısız</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'un İzinde oyun kayıt dosyasını yükleyemedi.\n\n:(\n\nDosya zara görmüş veya eksik olabilir.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'un İzinde oyun kayıt dosyasını yükleyemedi. Bu oyun kayıt dosyası mevcut çalışandan daha yeni bir sürümle oluşturulmuş.</string>
|
||||
<string name="dialog_close">Kapat</string>
|
||||
<string name="dialog_monsterencounter_title">Karşılaşma</string>
|
||||
<string name="dialog_monsterencounter_message">Saldırmak istiyor musunuz?\nZorluk: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Bilgi</string>
|
||||
<string name="status_hp">SP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Seviye:</string>
|
||||
<string name="heroinfo_char">Genel Bakış</string>
|
||||
<string name="heroinfo_inv">Eşyalar</string>
|
||||
<string name="heroinfo_skill">Beceriler</string>
|
||||
<string name="heroinfo_levelup">Seviye atla</string>
|
||||
<string name="heroinfo_level">Seviye</string>
|
||||
<string name="heroinfo_totalexperience">Toplam deneyim</string>
|
||||
<string name="heroinfo_wornequipment">Giyilen ekipman</string>
|
||||
<string name="heroinfo_inventory">Envanter</string>
|
||||
<string name="heroinfo_gold">Altın: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aksiyon puanı(AP):</string>
|
||||
<string name="heroinfo_quests">Görevler</string>
|
||||
<string name="combat_attack">Saldırı (%1$d AP)</string>
|
||||
<string name="combat_move">Hareket (%1$d AP)</string>
|
||||
<string name="combat_use">Eşyayı kullan</string>
|
||||
<string name="combat_endturn">Sıranı savuştur</string>
|
||||
<string name="combat_flee">Kaç</string>
|
||||
<string name="combat_begin_flee">Şimdi hareket etmek istediğiniz yöne tıklayarak dövüşten kaçabilirsin.</string>
|
||||
<string name="combat_flee_failed">Kaçmayı başaramadın!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">SP:</string>
|
||||
<string name="combat_monsteraction">%1$s saldırıyor.</string>
|
||||
<string name="combat_result_monstermiss">%1$s ıskaladı!</string>
|
||||
<string name="combat_result_monsterhit">%1$s size %2$d sp\'lik vurdu!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s %2$d sp\'lik kritik bir vuruş yaptı!</string>
|
||||
<string name="combat_result_heromiss">Iskaladınız.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s öldü!</string>
|
||||
<string name="combat_not_enough_ap">Bu turda yeterli AP kalmadı.</string>
|
||||
<string name="combat_hero_dies">Baygın düştün, ama neyse ki hayattasın. Sersemlemiş ve yorgun uyandın. %1$d deneyim kaybettin.</string>
|
||||
<string name="combat_miss_animation_message">ISKA</string>
|
||||
<string name="inventory_info">Bilgi</string>
|
||||
<string name="inventory_equip">Giy</string>
|
||||
<string name="inventory_unequip">Çıkar</string>
|
||||
<string name="inventory_use">Kullan</string>
|
||||
<string name="inventory_drop">Düşür</string>
|
||||
<string name="inventory_item_used">%1$s kullandın.</string>
|
||||
<string name="inventory_item_dropped">%1$s düşürüldü.</string>
|
||||
<string name="dialog_loot_pickall">Hepsini al</string>
|
||||
<string name="dialog_loot_foundgold">"%1$d altın buldun. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Bir eşya aldın. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"%1$d eşya aldın. "</string>
|
||||
<string name="dialog_groundloot_title">Eşyalar</string>
|
||||
<string name="dialog_groundloot_message">"Bir şeyler buldun. "</string>
|
||||
<string name="dialog_monsterloot_title">Zafer</string>
|
||||
<string name="dialog_monsterloot_message">"Karşılaşmadan sağ çıktın. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"%1$d deneyim kazandın. "</string>
|
||||
<string name="monster_difficulty_veryeasy">Çok kolay</string>
|
||||
<string name="monster_difficulty_easy">Kolay</string>
|
||||
<string name="monster_difficulty_normal">Normal</string>
|
||||
<string name="monster_difficulty_hard">Zor</string>
|
||||
<string name="monster_difficulty_veryhard">Çok zor</string>
|
||||
<string name="monster_difficulty_impossible">İmkansız</string>
|
||||
<string name="actorinfo_class">Sınıfı:</string>
|
||||
<string name="actorinfo_difficulty">Zorluk:</string>
|
||||
<string name="actorinfo_health">Sağlık:</string>
|
||||
<string name="actorinfo_attack">Saldırı:</string>
|
||||
<string name="actorinfo_defense">Savunma:</string>
|
||||
<string name="actorinfo_movecost">Hareket bedeli (AP):</string>
|
||||
<string name="actorinfo_basetraits">Temel dövüş istatistikleri (ekipman ve beceriler hariç)</string>
|
||||
<string name="actorinfo_currenttraits">Mevcut dövüş istatistikleri</string>
|
||||
<string name="traitsinfo_attack_cost">Saldırı bedeli (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Saldırı şansı:</string>
|
||||
<string name="traitsinfo_attack_damage">Saldırı hasarı:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kritik vuruş becerisi:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritik çarpanı:</string>
|
||||
<string name="traitsinfo_defense_chance">Blok şansı:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Hasara direnç:</string>
|
||||
<string name="iteminfo_category">"Kategori: "</string>
|
||||
<string name="iteminfo_action_use">Kullan</string>
|
||||
<string name="iteminfo_action_equip">Giy</string>
|
||||
<string name="iteminfo_action_unequip">Çıkar</string>
|
||||
<string name="iteminfo_action_use_ap">Kullan (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Giy (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Çıkar (%1$d AP)</string>
|
||||
<string name="startscreen_continue">Mevcut oyuna devam et</string>
|
||||
<string name="startscreen_newgame">Yeni oyun</string>
|
||||
<string name="startscreen_newgame_confirm">Mevcut oyununuzu ve karakterinizi kaybedeceksiniz, yeni bir oyun başlatmak istediğinize emin misiniz?</string>
|
||||
<string name="startscreen_about">Hakkında/yardım</string>
|
||||
<string name="startscreen_enterheroname">Kahraman adı gir</string>
|
||||
<string name="startscreen_load">Yükle</string>
|
||||
<string name="conversation_rewardexp">" [%1$d deneyim kazandınız]"</string>
|
||||
<string name="conversation_rewardgold">" [%1$d altın kazandınız]"</string>
|
||||
<string name="conversation_lostgold">" [%1$d altın kaybettiniz]"</string>
|
||||
<string name="conversation_rewarditem">" [Bir eşya kazandınız]"</string>
|
||||
<string name="conversation_rewarditems">" [%1$d eşya kazandınız]"</string>
|
||||
<string name="conversation_next">İleri</string>
|
||||
<string name="conversation_leave">Ayrıl</string>
|
||||
<string name="shop_buy">Satın al</string>
|
||||
<string name="shop_sell">Sat</string>
|
||||
<string name="shop_infoitem">Bilgi</string>
|
||||
<string name="shop_buyitem">Satın al (%1$d altın)</string>
|
||||
<string name="shop_sellitem">Sat (%1$d altın)</string>
|
||||
<string name="shop_yourgold">Altının:%1$d</string>
|
||||
<string name="shop_item_bought">%1$s satın alındı.</string>
|
||||
<string name="shop_item_sold">%1$s satıldı.</string>
|
||||
<string name="levelup_title">Seviye atla</string>
|
||||
<string name="levelup_description">Seviye %1$de hoş geldiniz!</string>
|
||||
<string name="levelup_buttontext">Seviye atla</string>
|
||||
<string name="levelup_add_health">Sağlığı arttır (+ %1$d SP)</string>
|
||||
<string name="levelup_add_health_description">Maksimum sağlığınıza %1$d ekler.</string>
|
||||
<string name="levelup_add_attackchance">Saldırı şansını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Temel saldırı şansınıza %1$d ekler.</string>
|
||||
<string name="levelup_add_attackdamage">Saldırı hasarını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Temel saldırı hasarına %1$d ekler.</string>
|
||||
<string name="levelup_add_blockchance">Blok şansını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Temel blok şansınıza %1$d ekler.</string>
|
||||
<string name="dialog_rest_title">Dinlen</string>
|
||||
<string name="dialog_rest_confirm_message">Burada dinlenmek istiyor musun?</string>
|
||||
<string name="dialog_rest_message">Dinlendiniz ve tüm sağlığınızı geri kazandınız.</string>
|
||||
<string name="about_button1">Yardım</string>
|
||||
<string name="about_button2">Yazarlar</string>
|
||||
<string name="about_button3">Lisans</string>
|
||||
<string name="dialog_newversion_title">Hoş geldiniz</string>
|
||||
<string name="dialog_newversion_message">" Andor\'un İzinde\'yi indirdiğiniz için teşekkürler!\n\nLütfen Andor\'un İzinde\'nin bu sürümünün DEVAM EDEN BİR ÇALIŞMADIR, bu da bütün haritalar henüz tamamlanmadı demektir.\nOyunu diğer oyuncularla tartışmak veya oyunun daha iyi olmasına yardım etmek için (bkz. hakkında) lütfen proje forumlarını ziyaret ediniz.\n\nBütün geri bildirimler için teşekkürler! "</string>
|
||||
<string name="questlog_includecompleted_prompt">Görevleri görmek için seçin</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Tamamlanmış görevleri gizle</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Tamamlanmış görevleri dahil et</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Sadece tamamlanmış görevler</string>
|
||||
<string name="questlog_queststatus">Durum: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Devam etmekte</string>
|
||||
<string name="questlog_queststatus_completed">Tamamlandı</string>
|
||||
<string name="preferences_display_category">Görüntüleme</string>
|
||||
<string name="preferences_display_fullscreen_title">Tam ekran</string>
|
||||
<string name="preferences_display_fullscreen">Oyunu tam ekran modunda görüntüler. (Yeniden başlatma gerektirir)</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Dinlenme onayı</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
<string name="about_interface">" <div><b>Oyun Ayarları</b> cihazınızdaki Menü Butonuna basılarak bulunabilir.</div> <p>________________</p> <h1>Arayüz İkonları</h1> <div><b>Sanduka</b><img alt=chest src=chest.png /></div> <p>Hızlı erişim [Eşyaları atamak ve anında kullanım için içerideki keselere uzun basınız]</p> <div><b>Kahraman</b><img alt=hero src=char_hero.png /></div> <p>Menü [Genel Bakış, Quests, Beceriler &amp; Envanter *]</p> <p>* (Envanterde iken, bilgi için eşyanın üzerine tıklayınız &amp; daha fazla seçenek için uzun basınız)</p> <div><b>Düşman</b><img alt=monster src=monster.png /></div> <p>Bilgi [Dövüş esnasında görünür]</p> <p>________________</p> <h1>Dövüş</h1> <p>Dövüş sırasında alınan aksiyonlar AP tüketir...</p> <div><b>Saldırmak</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekipman giymek &amp; Eşya kullanmak AP\'yi &amp; kullanım bedelini degiştirebilir</p> <div><b>Eşya kullanmak</b> - [5AP]</div> <div><b>Kaçmak</b> - [6AP]</div> <p>________________</p> <h1>İleri Dövüş</h1> <div>Dövüş sırasında, kahramanın yanındaki bir kareye uzun basınız...</div> <div><b>Kaçmak için</b></div> <p>(seçilen kare vurgulanır - Saldırı Butonu, Hareket\'e döner)</p> <img alt=flee src=flee_example.png /> <p>[kaçma modu aktifleştirildi - Dövüşe dönmek için düşmanın üstüne uzun basınız]</p> <div><b>Hedefi Değiştirmek için</b></div> <p>(kırmızı hedef vurgusu düşmanlar arasında gidip gelir)</p> <p>[hedef değiştirildi]</p> "</string>
|
||||
<string name="preferences_dialog_category">iletişim onay</string>
|
||||
<string name="preferences_dialog_confirmrest">Bir yatağa girdiğinizde dinlenmek isteyip istemediğinize dair bir soru sorar. Diğer türlü her zaman otomatik olarak dinlenirsiniz.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Saldırı onayı</string>
|
||||
<string name="preferences_dialog_confirmattack">Bir yaratığa saldırırken \"Saldırmak istiyor musun?\" diyalog kutusunu etkinleştirir.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Yaratık ganimetlerini görüntüleme</string>
|
||||
<string name="preferences_dialog_monsterloot">Bir dövüşün sonuçlarının nasıl gösterilmesini istediğinizi seçiniz (altın, deneyim, eşyalar).</string>
|
||||
<string name="preferences_combat_category">Dövüş</string>
|
||||
<string name="preferences_combat_speed_title">Dövüş hızı</string>
|
||||
<string name="preferences_combat_speed">Yaratıkların ne kadar hızlı saldıracaklarını belirler.</string>
|
||||
<string name="preferences_display_loot_dialog">Ganimet diyalog kutusunu her zaman göster</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Ganimet diyalog kutusunu eşya bulunca göster</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Eşyalar için diyalog, diğer türlü bildirim</string>
|
||||
<string name="preferences_display_loot_toast">Kısa bildirim göster</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Sadece eşya bulduğunda bildirim göster</string>
|
||||
<string name="preferences_display_loot_never">Gösterme</string>
|
||||
<string name="preferences_attackspeed_instant">Anında (animasyonsuz)</string>
|
||||
<string name="preferences_attackspeed_fast">Hızlı</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
<string name="preferences_attackspeed_slow">Yavaş</string>
|
||||
<string name="preferences_movement_category">Hareket</string>
|
||||
<string name="preferences_movementmethod_title">Hareket yöntemi</string>
|
||||
<string name="preferences_movementmethod">Hareket yöntemi ve engellerle baş etme şekli.</string>
|
||||
<string name="preferences_movementmethods_straight">Dümdüz (orijinal)</string>
|
||||
<string name="preferences_movementmethods_avoid">Engellerden kaçınma</string>
|
||||
<string name="actorinfo_currentconditions">Etkin koşullar</string>
|
||||
<string name="actorcondition_info_removes_all">%1$s tamamen giderici</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d tur)</string>
|
||||
<string name="iteminfo_effect_works_on_source">Kaynak üzerinde</string>
|
||||
<string name="iteminfo_effect_works_on_target">Hedef üzerinde</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Hedefe vurulduğunda</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Her öldürmede</string>
|
||||
<string name="iteminfo_effect_works_when_used">Kullanıldığında</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Giyildiğinde</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s SP çeker</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s SP iyileştirir</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s AP çeker</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s AP yerine koyar</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Maksimum SP\'yi +%1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Maksimum SP\'yi %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Maksimum AP\'yi +%1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Maksimum AP\'yi %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Hareket bedeli cezası +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Hareket bedelini %1$d AP azaltır</string>
|
||||
<string name="preferences_display_scaling_factor_title">Ölçekleme</string>
|
||||
<string name="preferences_display_scaling_factor">Oyun görünümünün her şeyi daha büyük göstermesini sağlar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normal boyut</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x boyutu</string>
|
||||
<string name="preferences_display_scaling_factor_double">İki kat boyut</string>
|
||||
<string name="inventory_assign_slot1">Pozisyon 1</string>
|
||||
<string name="inventory_assign_slot2">Pozisyon 2</string>
|
||||
<string name="inventory_assign_slot3">Pozisyon 3</string>
|
||||
<string name="inventory_assign">Hızlı kullanım pozisyonu ata</string>
|
||||
<string name="inventory_unassign">Hızlı kullanım pozisyonunu kaldır</string>
|
||||
<string name="preferences_movement_dpad_position_title">Sanal yön tuşları</string>
|
||||
<string name="menu_save_gamesaved">Oyun %1$d pozisyona kaydedildi</string>
|
||||
<string name="combat_result_herohit">hit %1$s için %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">"kritik bir vuruştan hit %1$s hp %2$d hasar aldın!"</string>
|
||||
<string name="inventory_item_equipped">%1$s giydiniz.</string>
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/<br/></a> "</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s %2$s olasılığı</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Sağ alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Sol alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Altta ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Solda ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Sağda ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Sol üst köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Sağ üst köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Üstte ortada</string>
|
||||
<string name="preferences_movement_dpad_position">Hareketi yönlendirmek için ekranda sanal yön tuşlarını etkinleştirir.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Küçültülebilir yön tuşları</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Eğer sanal yön tuşları etkinleştirilmiş ise, bu ayar yön tuşlarının ortasına basılarak küçültülmesine izin verir.</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">Devre dışı bırak</string>
|
||||
<string name="actorconditioninfo_constant_effect">Sürekli etki</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Her tur</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Her tam tur</string>
|
||||
<string name="bulkselection_totalcost_buy">Tüm bedel: %1$d altın</string>
|
||||
<string name="bulkselection_totalcost_sell">Tüm bedel: %1$d altın</string>
|
||||
<string name="bulkselection_select_all">Hepsi</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Emin misin?</string>
|
||||
<string name="bulkselection_sell_confirmation">%1$s satışını yapmak istediğinize emin misin? Bu eşya %2$s bir eşya ve tekrar geri alamayabilirsin.</string>
|
||||
<string name="skill_title_weapon_chance">Silah hassasiyeti</string>
|
||||
<string name="skill_title_weapon_dmg">Sert vuruş</string>
|
||||
<string name="skill_title_barter">Tüccar</string>
|
||||
<string name="skill_title_dodge">Kaçınma</string>
|
||||
<string name="skill_title_barkskin">cilt kabuğu</string>
|
||||
<string name="skill_title_more_criticals">Daha Fazla Kritik</string>
|
||||
<string name="skill_title_better_criticals">Daha İyi Kritik</string>
|
||||
<string name="skill_title_speed">Dövüş Hızı</string>
|
||||
<string name="skill_title_coinfinder">Hazine avcısı</string>
|
||||
<string name="skill_title_more_exp">Hızlı Öğrenme</string>
|
||||
<string name="skill_title_cleave">Yarma</string>
|
||||
<string name="skill_title_eater">Ceset Yiyici</string>
|
||||
<string name="skill_title_fortitude">Arttırılmış Dayanıklılık</string>
|
||||
<string name="skill_title_evasion">Kaçma</string>
|
||||
<string name="skill_title_regeneration">Yenilenme</string>
|
||||
<string name="skill_title_lower_exploss">Hata Ustalığı</string>
|
||||
<string name="skill_title_magicfinder">Büyü Bulucu</string>
|
||||
<string name="skill_title_resistance_mental">Güçlü Zihin</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Dayanıklı Gövde</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Saf Kan</string>
|
||||
<string name="skill_shortdescription_weapon_chance">Arttırılmış saldırı şansı</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Arttırılmış saldırı hasarı</string>
|
||||
<string name="skill_shortdescription_barter">Daha uygun fiyatlar</string>
|
||||
<string name="skill_shortdescription_dodge">Arttırılmış engelleme şansı</string>
|
||||
<string name="skill_shortdescription_barkskin">Hasar direnci</string>
|
||||
<string name="skill_shortdescription_more_criticals">Arttırılmış kritik yetenek</string>
|
||||
<string name="skill_shortdescription_better_criticals">Arttırılmış kritik hasasr</string>
|
||||
<string name="skill_shortdescription_speed">Arttırılmış azami hareket puanı</string>
|
||||
<string name="skill_shortdescription_coinfinder">Yüksek altın bulma şansı</string>
|
||||
<string name="skill_shortdescription_more_exp">Yaratık ölümlerinden daha fazla deneyim</string>
|
||||
<string name="skill_shortdescription_cleave">Her öldürmeden hareket puanı kazanma</string>
|
||||
<string name="skill_shortdescription_eater">Her öldürmede can punaı kazanma</string>
|
||||
<string name="skill_shortdescription_fortitude">Her seviye yükseltmede can kazancı</string>
|
||||
<string name="skill_shortdescription_evasion">Arttırılmış ürkütme şansı</string>
|
||||
<string name="skill_shortdescription_regeneration">Her turda sağlık kazanma</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Ölümde daha az miktarda deneyim kaybetme</string>
|
||||
<string name="skill_shortdescription_magicfinder">Arttırılmış büyülü eşya bulma şansı</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Zihinsel şartlara karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Fiziksel kapasite şartlarına karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Kan düzensizliğine karşı direnç</string>
|
||||
<string name="skill_longdescription_weapon_chance">her beceri düzeyi için Saldırı şansı %1$d artar.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">her beceri düzeyi için max hasarı %1$d artar.</string>
|
||||
<string name="skill_longdescription_barter">Her beceri düzeyi için, alış ve satış altın cezası düşüş %1$d puan.</string>
|
||||
<string name="skill_longdescription_dodge">her beceri düzeyi için Blok şansı %1$d puan artar.</string>
|
||||
<string name="skill_longdescription_barkskin">her beceri düzeyi için Hasar direnci %1$d artar.</string>
|
||||
<string name="skill_longdescription_more_criticals">her beceri düzeyi için var olan kritik becerileri %1$d %% arttırır.</string>
|
||||
<string name="skill_longdescription_better_criticals">her beceri düzeyi için ekipman tarafından verilen kritik çarpanı %1$d %% arttırır.</string>
|
||||
<string name="skill_longdescription_speed">her beceri düzeyi için maksimum AP (Aksyon Puanı) %1$d arttırır.</string>
|
||||
<string name="skillinfo_action_levelup">Seviye atladın</string>
|
||||
<string name="skill_current_level">Şimdiki seviye: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Şimdiki seviye: %1$d / %2$d</string>
|
||||
<string name="skill_number_of_increases_one">Artırmak için bir beceri seç.</string>
|
||||
<string name="skill_number_of_increases_several">Artırmak için %1$d tane beceri seç.</string>
|
||||
<string name="loadsave_save_to_new_slot">Yeni kaydedilmiş oyun sekmesi yarat</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Kayıtlı oyunun üzerine yaz ?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Sıradan</string>
|
||||
<string name="iteminfo_displaytypes_quest">Görev öğesi</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Efsanevi</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Olağanüstü</string>
|
||||
<string name="iteminfo_displaytypes_rare">Nadir</string>
|
||||
<string name="actorcondition_categories_spiritual">Manevi</string>
|
||||
<string name="actorcondition_categories_mental">Zihinsel</string>
|
||||
<string name="actorcondition_categories_physical">Fiziksel Kapasite</string>
|
||||
<string name="actorcondition_categories_blood">Kan Bozukluğu</string>
|
||||
<string name="traitsinfo_base_max_hp">Maks SP:</string>
|
||||
<string name="inventory_movetop">Yukarı taşı</string>
|
||||
<string name="inventory_movebottom">Aşağı taşı</string>
|
||||
<string name="skill_title_crit1">İç kanama</string>
|
||||
<string name="skill_title_crit2">Kırılma</string>
|
||||
<string name="skill_title_rejuvenation">Gençleştirme</string>
|
||||
<string name="skill_title_taunt">Alay</string>
|
||||
<string name="skill_title_concussion">Beyin Sarsıntısı</string>
|
||||
<string name="skill_shortdescription_concussion">Beyin sarsıntısı ihtimali</string>
|
||||
<string name="about_button4">Hakkında</string>
|
||||
<string name="preferences_ui_category">Arayüz</string>
|
||||
<string name="preferences_ui_enable_animations_title">Animasyonları etkinleştir</string>
|
||||
<string name="menu_button_worldmap">Harita</string>
|
||||
<string name="menu_button_worldmap_failed">Harita görüntülenemiyor.</string>
|
||||
<string name="display_worldmap_not_available">Harita bu konumdan görüntülenemiyor.</string>
|
||||
<string name="display_worldmap_title">Harita</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Saldırı maliyeti: %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Saldırı şansı: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Saldırı hasarı: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Saldırı hasarı: %1$d-%2$d</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Kayıtlı oyunun üzerine yazmak istediginizden emin misiniz?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(yuva %1$d)</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Kayıtlı oyunun üzerine yaz</string>
|
||||
<string name="heroinfo_reequip_cost">Yeniden Donatma maliyeti (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Öğe kullanım maliyeti (AP):</string>
|
||||
<string name="conversation_reward_quest_finished">[Görev tamamlandı: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Görev güncellendi: \"%1$s\"]</string>
|
||||
<string name="skill_title_weapon_prof_axe">Balta yeterliliği</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Silahsız mücadele</string>
|
||||
<string name="skill_title_armor_prof_shield">Kalkan yeterliliği</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Zırhsız mücadele</string>
|
||||
<string name="skill_title_armor_prof_light">Hafif zırh yeterliliği</string>
|
||||
<string name="skill_title_armor_prof_heavy">Ağır zırh yeterliliği</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Dövüş stili: Çift kullanmak</string>
|
||||
<string name="skill_title_fightstyle_2hand">Dövüş stili: İki el silah</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Dövüş stili: Silah ve kalkan</string>
|
||||
<string name="skill_title_specialization_dualwield">Uzmanlık: Çift kullanma</string>
|
||||
<string name="skill_title_specialization_2hand">Uzmanlık: İki el silah</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Uzmanlık: Silah ve kalkan</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Kalkanları kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Hafif zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Ağır zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="localize_resources_from_mo_filename">tr.mo</string>
|
||||
<string name="dialog_recenter">Recenter</string>
|
||||
<string name="dialog_more">Daha</string>
|
||||
<string name="dialog_monsterencounter_conditions">Koşullar</string>
|
||||
<string name="heroinfo_skill_categories">Kategori</string>
|
||||
<string name="heroinfo_skill_sort">Sırala</string>
|
||||
<string name="heroinfo_inventory_categories">Kategori</string>
|
||||
<string name="heroinfo_inventory_sort">Sırala</string>
|
||||
<string name="heroinfo_healthpoints">Yaşam puanı (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Deneyim puanları (XP):</string>
|
||||
<string name="levelup_adds_new_skillpoint">Bu seviye ayrıca size harcayacağınız yeni bir özellik puanı sunuyor!</string>
|
||||
<string name="combat_taunt_monster">%1$s \'a alay ettin.</string>
|
||||
<string name="combat_condition_player_apply">Sen %1$s tarafından etkiye uğradın.</string>
|
||||
<string name="startscreen_newgame_start">Oyunu başlat</string>
|
||||
<string name="startscreen_selectherosprite">Kahramanını seç</string>
|
||||
<string name="shop_item_sort">Tür</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Saldıran üzerine</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Saldırgan tarafından vurulduğunda</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Saldırgan tarafından öldürüldüğünde</string>
|
||||
<string name="skill_sort_name">İsim</string>
|
||||
<string name="skill_sort_points">Puanlar</string>
|
||||
<string name="skill_sort_unlocked">Kilitli değil</string>
|
||||
<string name="preferences_display_theme_title">Tema</string>
|
||||
<string name="preferences_display_theme_blue">Kobalt</string>
|
||||
<string name="preferences_display_theme_green">Malakit</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidiyen</string>
|
||||
<string name="skill_prerequisite_level">"Bu yeteneğin seviyesini yükseltmek için, en az seviye %1$d\'i geçmiş olmaya ihtiyacın var."</string>
|
||||
<string name="inventory_category_all">Tüm</string>
|
||||
<string name="inventory_category_favorites">Favoriler</string>
|
||||
<string name="inventory_category_weapons">Silah</string>
|
||||
<string name="inventory_category_armor">Zırh</string>
|
||||
<string name="inventory_category_quest">Görev Eşyası</string>
|
||||
<string name="inventory_category_other">Diğer</string>
|
||||
<string name="inventory_sort_custom">Sıralanmamış</string>
|
||||
<string name="inventory_sort_name">İsim</string>
|
||||
<string name="inventory_sort_price">Fiyat</string>
|
||||
<string name="inventory_sort_type">Tür</string>
|
||||
<string name="shoplist_sort_custom">Sıralanmamış</string>
|
||||
<string name="shoplist_sort_name">İsim</string>
|
||||
<string name="shoplist_sort_price">Fiyat</string>
|
||||
<string name="shoplist_sort_type">Tür</string>
|
||||
<string name="skill_category_all">Tüm</string>
|
||||
<string name="skill_category_defense">Savunma</string>
|
||||
<string name="skill_category_criticals">Kritikler</string>
|
||||
<string name="skill_category_utility">Fayda</string>
|
||||
<string name="skill_sort_unsorted">Sıralanmamış</string>
|
||||
<string name="preferences_display_theme">UI temasını seçin. (yeniden başlatma gerektirir)</string>
|
||||
</resources>
|
||||
@@ -1,31 +1,106 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">zh_CN.mo</string>
|
||||
<string name="app_description">任务驱动型的幻想RPG</string>
|
||||
|
||||
<string name="exit_to_menu">返回菜单</string>
|
||||
<string name="menu_settings">设定</string>
|
||||
<string name="menu_save">保存</string>
|
||||
<string name="menu_save_gamesaved">游戏已经保存至 存档 %1$d</string>
|
||||
<string name="menu_save_failed">游戏保存失败!确认存储卡正确安装并且可以写入?</string>
|
||||
|
||||
<string name="loadsave_title_save">保存游戏</string>
|
||||
<string name="loadsave_title_load">载入游戏</string>
|
||||
<string name="loadsave_selectslot">选择存档</string>
|
||||
<string name="savegame_currenthero_displayinfo">等级 %1$d,%2$d 经验值,%3$d 金币</string>
|
||||
|
||||
<string name="dialog_loading_message">正在载入资源…</string>
|
||||
<string name="dialog_loading_failed_title">载入失败</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail 无法载入游戏存档。
|
||||
<string name="app_description">任务驱动型的幻想RPG</string>
|
||||
<string name="exit_to_menu">返回菜单</string>
|
||||
<string name="menu_settings">设定</string>
|
||||
<string name="menu_save">保存</string>
|
||||
<string name="menu_save_gamesaved">游戏已经保存至 存档 %1$d</string>
|
||||
<string name="menu_save_failed">游戏保存失败!确认存储卡正确安装并且可以写入?</string>
|
||||
<string name="loadsave_title_save">保存游戏</string>
|
||||
<string name="loadsave_title_load">载入游戏</string>
|
||||
<string name="loadsave_selectslot">选择存档</string>
|
||||
<string name="savegame_currenthero_displayinfo">等级 %1$d,%2$d 经验值,%3$d 金币</string>
|
||||
<string name="dialog_loading_message">正在载入资源…</string>
|
||||
<string name="dialog_loading_failed_title">载入失败</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail 无法载入游戏存档。
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\n存档可能出现损坏或者不完整情况。</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。
|
||||
\n游戏存档由一个比现运行新的版本创建。</string>
|
||||
|
||||
<string name="dialog_recenter">回到中心</string>
|
||||
<string name="dialog_close">关闭</string>
|
||||
<string name="dialog_more">更多</string>
|
||||
<string name="dialog_recenter">回到中心</string>
|
||||
<string name="dialog_close">关闭</string>
|
||||
<string name="dialog_more">更多</string>
|
||||
<string name="app_name">密令追踪</string>
|
||||
<string name="status_hp">生命(HP):</string>
|
||||
<string name="heroinfo_char">总览</string>
|
||||
<string name="heroinfo_skill">技能</string>
|
||||
<string name="heroinfo_levelup">升级</string>
|
||||
<string name="heroinfo_level">等级</string>
|
||||
<string name="heroinfo_totalexperience">总经验</string>
|
||||
<string name="dialog_monsterencounter_title">遭遇</string>
|
||||
<string name="dialog_monsterencounter_message">你想攻击吗?
|
||||
\n难度:% 1$s</string>
|
||||
<string name="dialog_monsterencounter_info">信息</string>
|
||||
<string name="dialog_monsterencounter_conditions">状态</string>
|
||||
<string name="status_ap">行动点数:</string>
|
||||
<string name="status_exp">经验值:</string>
|
||||
<string name="heroinfo_inv">物品</string>
|
||||
<string name="heroinfo_skill_categories">分类</string>
|
||||
<string name="heroinfo_skill_sort">排序</string>
|
||||
<string name="heroinfo_wornequipment">已穿戴装备</string>
|
||||
<string name="heroinfo_inventory">库存</string>
|
||||
<string name="heroinfo_inventory_categories">类别</string>
|
||||
<string name="heroinfo_inventory_sort">排序方式</string>
|
||||
<string name="heroinfo_gold">金币: %1$d</string>
|
||||
<string name="heroinfo_healthpoints">血量(HP):</string>
|
||||
<string name="heroinfo_experiencepoints">经验值(XP):</string>
|
||||
<string name="heroinfo_actionpoints">行动点(AP):</string>
|
||||
<string name="heroinfo_quests">任务</string>
|
||||
<string name="combat_attack">攻击(%1$d AP)</string>
|
||||
<string name="combat_move">移动 (%1$d AP)</string>
|
||||
<string name="combat_use">使用物品</string>
|
||||
<string name="combat_endturn">回合结束</string>
|
||||
<string name="combat_flee">逃跑</string>
|
||||
<string name="combat_begin_flee">你现在可以点击你想要移动的方向来逃离战斗。</string>
|
||||
<string name="combat_flee_failed">逃跑失败!</string>
|
||||
<string name="combat_status_ap">行动点: %1$d</string>
|
||||
<string name="combat_monsterhealth">血量:</string>
|
||||
<string name="combat_monsteraction">%1$s 正在攻击。</string>
|
||||
<string name="combat_result_monstermiss">%1$s 没有打到!</string>
|
||||
<string name="combat_result_monsterhit">%1$s 命中了你,你损失 %1$s 点血!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s 暴击!你损失了 %2$d 点血!</string>
|
||||
<string name="combat_result_heromiss">没有打到。</string>
|
||||
<string name="combat_result_herohit">中了!%1$s 失去 %2$d 点血。</string>
|
||||
<string name="combat_result_herohitcritical">暴击!%1$s 失去 %2$d 点血!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s 死了!</string>
|
||||
<string name="combat_not_enough_ap">这回合没有足够的行动点。</string>
|
||||
<string name="combat_hero_dies">你失去知觉,但幸运地醒了过来,不知所措,失去 %1$d 点经验值。</string>
|
||||
<string name="combat_miss_animation_message">闪避率</string>
|
||||
<string name="combat_taunt_monster">你嘲讽了 %1$s!</string>
|
||||
<string name="combat_condition_player_apply">你受到了%1$s!的影响。</string>
|
||||
<string name="combat_condition_player_clear">你摆脱了 %1$s 的影响。</string>
|
||||
<string name="combat_condition_player_immune">你现在对 %1$s 免疫。</string>
|
||||
<string name="combat_condition_monster_apply">%1$s 受到了 %2$s 的影响。</string>
|
||||
<string name="combat_condition_monster_clear">%1$s 摆脱了 %2$s 的影响。</string>
|
||||
<string name="shop_buy">买</string>
|
||||
<string name="shop_sell">卖</string>
|
||||
<string name="about_button1">帮助</string>
|
||||
<string name="dialog_newversion_title">欢迎</string>
|
||||
<string name="questlog_queststatus_completed">做完了</string>
|
||||
<string name="menu_button_worldmap">地图</string>
|
||||
<string name="display_worldmap_title">地图</string>
|
||||
<string name="combat_condition_monster_immune">%1$s现在对 %2$s 免疫。</string>
|
||||
<string name="inventory_info">信息</string>
|
||||
<string name="dialog_groundloot_title">物品</string>
|
||||
<string name="conversation_leave">离开</string>
|
||||
<string name="shop_infoitem">信息</string>
|
||||
<string name="shop_item_sort">排序</string>
|
||||
<string name="dialog_rest_title">休息</string>
|
||||
<string name="dialog_rest_confirm_message">你想这里休息吗?</string>
|
||||
<string name="inventory_item_equipped">你用了%1$s。</string>
|
||||
<string name="levelup_title">升级</string>
|
||||
<string name="levelup_buttontext">升级</string>
|
||||
<string name="skill_title_regeneration">急速自愈</string>
|
||||
<string name="skillinfo_action_levelup">升级</string>
|
||||
<string name="skill_title_crit1">内出血</string>
|
||||
<string name="skill_title_crit2">骨折</string>
|
||||
<string name="skill_title_concussion">脑震荡</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s(%2$d)</string>
|
||||
<string name="inventory_equip">装备武器</string>
|
||||
<string name="inventory_unequip">卸下武器</string>
|
||||
<string name="inventory_use">使用</string>
|
||||
<string name="inventory_item_used">你使用了 %1$s.</string>
|
||||
</resources>
|
||||
@@ -3,8 +3,10 @@
|
||||
<item>@raw/itemcategories_1</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/itemcategories_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/itemcategories_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_actorconditions">
|
||||
<item>@raw/actorconditions_v069</item>
|
||||
<item>@raw/actorconditions_v069_bwm</item>
|
||||
@@ -21,8 +23,10 @@
|
||||
<item>@raw/actorconditions_trader_teksin</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/actorconditions_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/actorconditions_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_items">
|
||||
<item>@raw/itemlist_money</item>
|
||||
<item>@raw/itemlist_weapons</item>
|
||||
@@ -57,8 +61,10 @@
|
||||
<item>@raw/itemlist_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@raw/itemlist_bugfix_0_7_4</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/itemlist_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_droplists">
|
||||
<item>@raw/droplists_crossglen</item>
|
||||
<item>@raw/droplists_crossglen_outside</item>
|
||||
@@ -88,8 +94,10 @@
|
||||
<item>@raw/droplists_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@raw/droplists_bugfix_0_7_4</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/droplists_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_quests">
|
||||
<item>@raw/questlist</item>
|
||||
<item>@raw/questlist_nondisplayed</item>
|
||||
@@ -106,14 +114,17 @@
|
||||
<item>@raw/questlist_shortcut_lodar</item>
|
||||
<item>@raw/questlist_pathway_fallhaven</item>
|
||||
<item>@raw/questlist_halvor_surprise</item>
|
||||
- <item>@raw/questlist_stoutford</item>
|
||||
-
|
||||
<item>@raw/questlist_stoutford</item>
|
||||
<!--Added by ATCS v0.6.11 for project graveyard1-->
|
||||
<item>@raw/questlist_graveyard1</item>
|
||||
<item>@raw/questlist_guynmart</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/questlist_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/questlist_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_conversationlists">
|
||||
<item>@raw/conversationlist_mikhail</item>
|
||||
<item>@raw/conversationlist_mikhail_foodpoison</item>
|
||||
@@ -284,8 +295,10 @@
|
||||
<item>@raw/conversationlist_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.14 for project bugfix_0_7_4-->
|
||||
<item>@raw/conversationlist_bugfix_0_7_4</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/conversationlist_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_monsters">
|
||||
<item>@raw/monsterlist_crossglen_animals</item>
|
||||
<item>@raw/monsterlist_crossglen_npcs</item>
|
||||
@@ -321,8 +334,10 @@
|
||||
<item>@raw/monsterlist_trader_teksin</item>
|
||||
<!--Added by ATCS v0.6.11 for project stoutford_combined-->
|
||||
<item>@raw/monsterlist_stoutford_combined</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@raw/monsterlist_omicronrg9</item>
|
||||
</array>
|
||||
|
||||
|
||||
<array name="loadresource_maps">
|
||||
<item>@xml/home</item>
|
||||
<item>@xml/crossglen</item>
|
||||
@@ -835,6 +850,12 @@
|
||||
<item>@xml/lookout_lower</item>
|
||||
<item>@xml/lookout_upper</item>
|
||||
<item>@xml/waytolake12</item>
|
||||
<!--Added by ATCS v0.6.15 for project v076-->
|
||||
<item>@xml/crackshot_hideout1</item>
|
||||
<item>@xml/crackshot_hideout2</item>
|
||||
<item>@xml/crackshot_hideout3</item>
|
||||
<item>@xml/guildbrig1</item>
|
||||
<item>@xml/guildbrig2</item>
|
||||
</array>
|
||||
|
||||
</resources>
|
||||
|
||||
</resources>
|
||||
|
||||
273
AndorsTrail/res/xml/crackshot_hideout1.tmx
Normal file
273
AndorsTrail/res/xml/crackshot_hideout1.tmx
Normal file
@@ -0,0 +1,273 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="27" height="9" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="12">
|
||||
<properties>
|
||||
<property name="colorfilter" value="none"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer id="1" name="Ground" width="27" height="9">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1k1EKgCAQRJf+uj90hbTfvqwjmFfwLG3gwjKsJZIfD3EcZ1hQNxE55gAsTZ8hNS/6T+YCNkMTVuiw7mtC8XkmMftMlNX65MgekS5fslLFJ8Ti84ZPZ1l3g5rnrQOx8r6yYuM8LV29WT1do3CDuuSdWtryI/j3RL8BcU2vZQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Objects" width="27" height="9">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBi6QIyJsJp7QDUJTBB6KlT9YTEIHx3j0o8LJyPpuY/EvimIakYMKyr/tBCmHSD9IH3X0fTC1N9FcuMWLGrQAbobYMAdaIYHE6Y9c/gRbD0k96G7FRcQhLoN5k6Qf8KBOAKIU/HEEz7zkc0ixh1r+DHFQHE+HYv9oDQAMlMQixw2c0AAOUyZkdwECq+pePxILwAAMV8r8w==
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Above" width="27" height="9">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKA/OCzGwBDAhCmGC6wgQS0yuCyGXe10JPPEmTDlke1A18+ER/0lHO66TMC9MDtw6celnlQ5YuSpYRcXNIyI9Q8xdpFqFiEwHUc8Dnaz8QEAs08UQQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="4" name="Walkable" width="27" height="9" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHGQYxAYSP2k2IPLLmRAjBn41OOTRxYj1j24ACG3o4uTYxeyPnz+ItbNpPqBFHOxhSkhM+mZTwBKc362
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="5" name="Mapevents">
|
||||
<object id="1" name="East" type="mapchange" x="832" y="128" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="crackshot_hideout2"/>
|
||||
<property name="place" value="West"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="Exit" type="mapchange" x="96" y="64" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="woodcave0"/>
|
||||
<property name="place" value="Entrance"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="guild03_blood_1_select" type="script" x="256" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="guild03_blood_2_select" type="script" x="544" y="192" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="guild03_blood_3_select" type="script" x="704" y="96" width="32" height="96">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="Spawn">
|
||||
<object id="6" name="larva_g03_1" type="spawn" x="32" y="128" width="128" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="larva_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="larva_g03_2" type="spawn" x="256" y="96" width="160" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="larva_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="larva_g03_3" type="spawn" x="192" y="224" width="64" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="larva_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="larva_g03_4" type="spawn" x="576" y="128" width="128" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="larva_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="larva_g03_5" type="spawn" x="448" y="192" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="larva_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="unknown" type="spawn" x="448" y="32" width="32" height="32">
|
||||
<properties>
|
||||
<property name="ignoreAreas" value="true"/>
|
||||
<property name="spawngroup" value="unknown"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="7" name="Keys"/>
|
||||
<objectgroup id="8" name="Replace"/>
|
||||
</map>
|
||||
265
AndorsTrail/res/xml/crackshot_hideout2.tmx
Normal file
265
AndorsTrail/res/xml/crackshot_hideout2.tmx
Normal file
@@ -0,0 +1,265 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="9" height="27" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="9">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer id="1" name="Ground" width="9" height="27">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1kz0KgDAMhUM37w+9QuvsYvUI6hU8ixQSDCE/dXB4Q/M+TB6JNQHUH7Qx9fcpvB1rpGUCWNGfsXZhXYqY2/A5Y/nEVIcpItMIo/X8+p3+1rKXwM9sBs2P5hxhGtupxRy4P5kpym3N1MTdaMyB/by7oX7eTYwwOcgU7Vr+K55Hyunta+kBjzesRQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Objects" width="9" height="27">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAc7GLCL78bKB+MQ40MO4Q+C5S/h0UNSEyHHULfB2JlYYSchSBEbDErqh51JDUegtjtnYpk12ExBoaFaGYcxqJvOgF/IoNSIQaGmzjs3o1kzmmguo2CmPJn0eyyEMSUv4+kZiqaenR5bAAk3yqE4C/Hor6HH78ZMLetIaAOFMbIau7iiG9kAAqXtVjMLRXCFENPX6exqLkLVXMPR9iA4hwWzuFQjA7Qw5la8iC/EtJLCAAAMfEovA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Above" width="9" height="27">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAPOCxGWAyZD2Ojq7mERc0lNDXKwvjtRQfTmQirIQVcJsJOQu4CmYFPDUwe3e+45Kdi8SM+/cS6E5eaXn5UPrYwnsuPKUaNsCNWDSG/DzUAALWlGtU=
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="4" name="Walkable" width="9" height="27" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHGQYxDAxkZXgwzwyZFjBqlqiHUvsX7CFzaUyBNSQ4x/SXUrsWoodRchNfjswgVIdSsp7qQ0nwAAoMSARA==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="5" name="Mapevents" visible="0">
|
||||
<object id="1" name="West" type="mapchange" x="0" y="704" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="crackshot_hideout1"/>
|
||||
<property name="place" value="East"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="North" type="mapchange" x="160" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="crackshot_hideout3"/>
|
||||
<property name="place" value="South"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="Spawn" visible="0">
|
||||
<object id="3" name="g03_deadpatrol_1" type="spawn" x="192" y="576" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="g03_deadpatrol_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="g03_deadpatrol_2" type="spawn" x="32" y="480" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="g03_deadpatrol_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="Rebelled thief" type="spawn" x="128" y="192" width="128" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="g03_thief_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="7" name="Keys" visible="0">
|
||||
<object id="6" name="Webslock" type="key" x="256" y="128" width="32" height="64">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_doorlock_3"/>
|
||||
<property name="requireId" value="ThievesGuild"/>
|
||||
<property name="requireType" value="factionScore"/>
|
||||
<property name="requireValue" value="999"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="g03_doorlock_2b" type="key" x="160" y="160" width="64" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_doorlock_2"/>
|
||||
<property name="requireId" value="thieves_hidden"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="40"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="g03_doorlock_2a" type="key" x="160" y="160" width="64" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_doorlock_2"/>
|
||||
<property name="requireId" value="thieves_hidden"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="50"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="8" name="Replace" visible="0"/>
|
||||
</map>
|
||||
312
AndorsTrail/res/xml/crackshot_hideout3.tmx
Normal file
312
AndorsTrail/res/xml/crackshot_hideout3.tmx
Normal file
@@ -0,0 +1,312 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="19" height="19" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects_replace" width="19" height="19" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo2AUjIKRCUJZB9oFhAEAP0cAWw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxbwcRAdXBYDDsbBObzE6cOBC6L4VezngSzQGKXgLiZCbsadP241KGL7WGCuBOEnbHoQWbD1OEyC9mdwVCzLiHJXxLDVIfPLHR5XACbOphZTYKoNC6ATx3MrEmCqDQugE8dzKxFgqg0LoBPHSE/vkDjU+rH40hi9PYjNQAtzcKWN7ABbOqmo5Vh2PIGLjcQm0cGEgAAdalAyw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Top" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAvOCw2OMxqZaKuulEwCkbBKKAFAABwQwLB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_replace" width="19" height="19" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAviGCnnlkZVDRrFIyCUTAKBiMAABS2AM8=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="19" height="19" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzVk1sKACAIBPcU3f8K3bDfCB+j9ZMgZLhTikrSHH+6Lv++672zF0c5GYvwO6zdztgyT0e0xAiLvmXVnOnPvkX3Fof0lfaL9qJao5fXnQkrL5vdiFPZ1deszm5XuLdOWQsirp6V
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_replace" width="19" height="19" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo2AUjIJRMFgBAAWkAAE=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="South" type="mapchange" x="288" y="576" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="crackshot_hideout2"/>
|
||||
<property name="place" value="North"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="g04_package1" type="container" x="512" y="512" width="32" height="32"/>
|
||||
<object name="guild03_hideout3_open_chest" type="script" x="512" y="480" width="32" height="32"/>
|
||||
<object name="guild03_check_crackshot_death" type="script" x="256" y="128" width="96" height="128">
|
||||
<properties>
|
||||
<property name="when" value="step"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="guild03_hideout3_exit_select" type="script" x="288" y="544" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="g03_sergeant" type="spawn" x="192" y="480" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="g03_sergeant"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="crackshot_dying" type="spawn" x="0" y="0" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="crackshot_dying"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object name="Object" type="key" x="288" y="32" width="32" height="64">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_hideout3_lock"/>
|
||||
<property name="requireId" value="thieves_hidden"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="70"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Replace">
|
||||
<object name="thieves_hidden:60" type="replace" x="512" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Objects_replace"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="thieves_hidden:70" type="replace" x="288" y="32" width="32" height="64">
|
||||
<properties>
|
||||
<property name="Above" value="Above_replace"/>
|
||||
<property name="Walkable" value="Walkable_replace"/>
|
||||
<property name="requireId" value="thieves_hidden"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="70"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Enemies">
|
||||
<object name="g03_hideout3_reb1" type="spawn" x="32" y="192" width="160" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="guild03_rebthief_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="g03_hideout3_reb2" type="spawn" x="416" y="256" width="160" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="guild03_rebthief_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="g03_hideout3_reb3" type="spawn" x="512" y="480" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="guild03_rebthief_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="g03_hideout3_reb4" type="spawn" x="192" y="224" width="224" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="guild03_rebthief_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="g03_hideout_reb5" type="spawn" x="288" y="128" width="32" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="g03_crackshot"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
@@ -1,283 +1,313 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="30" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="30">
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
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eJydVk1rFEEQbRB12IvTCzuw4O/IzXjLLRAD4imCnr1oTv4FL170qv4C9eSAJ1HYmUlc40KQNbmLXwuCIPFmVbrLqa7t6pnsg6J7unv61auq7pnd3JiJNadosB0aM4X2T2HMceHG5/D8HfrfwNYzY66C3QB7OjDm2WC1FnkQe56bsJOF3AjiRiDvC3j/5WC1djv3OgHVGbivw9xawjbAHg6cxfTezts9UTPFfGqXued2WXcNY1+g/6OI+7WhxAX1Sp0SMd0aZiPH/bUjLqh3T9QVjznNbSW43yr+kPZPYK+Ebfs4T6XmYfiIvDyeiCeX47xztlcNc5v+DPwfs2F+Zbyp3jYFJ+37XOHl4LWAtYMcB9bp3c3DtfJModYqsremVwI1o4ba77s/ZnqHzp+acV7L07xc7xvo/77gWsQ7tr72fYrn+3FYzzzOl1h+tXrmej9C/9xF18b0En6OXXuql3HI+mpYPVdKfh+dN+Yx2C8/fjgK1yEvamrY3qj3Vh6OEbh+LdaIWSK/RzD3NzIv7ytEI84u4ix3Bwdq3RHnCHEvd/7ezeN9BH9G7hOFn59beadSXgnyHuljn4u49tkorlnjlrnlZ2nC+pjvK5n7Bq8n4n4UiYnGLRGrM4nYnU11NLH6N1TjPujByUE5P/GcN7PWb+2/BbkX49AH+SzHY+snRRuD2ra+a7o/dMRbQvtWl4Xj28ri86ucQcLC+yjzgOOl31OLR22X/1toLhXzRUdcyiKsfQ3ETXtW4q7Sak7LO9erAdc1Xjfl9w7c6w/8nVlH/OZ6eVxonPLL13edVVxzP29N8/t14g7b76E3pqGy4Xcf4yF1lSvUo1Y3Eql/2lI57ylOOstd/8qpPWJ6+/og0feewhyQ3pRvMjda+w+N7GD6
|
||||
</data>
|
||||
</layer>
|
||||
<layer height="30" name="Above" width="30">
|
||||
<data compression="zlib" encoding="base64">eJxjYMAOAjgYGJayoorFcuBQTGXgRyd7Ru3GbvdDdlS5R2h8WgFGNP8zAfmXxehjNzI4LAbBtABxeOIYm73IYR+ApnePJHXchM1eJiS70O2lFsBm705R7PbeAfr1Lgn+xZeXsNl7CYlPbf8aA8tREyA+JIZqDzpA9y+9AMxecu20pyC86OnP4QZwpXFfDsJxAspLsDyFnrfQxXHR6IDcfAMzkxT1MOBLpJ37BiidIYcZDODyL3oc4BInJi7IdSu9ATHhgCv8kNURil9qhxW6+7CJk2seLkCOH0j1LzF5kRQziSlLiHETuvtIKZdIBZTkA1L9RYp6UgCxZqKHGQCEhXFa</data>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYMAOAjgYGJayoorFcuBQTGXgRyd7Ru3GbvdDdlS5R2h8WgFGNP8zAfmXxehjNzI4LAbBtABxeOIYm73IYR+ApnePJHXchM1eJiS70O2lFsBm705R7PbeAfr1Lgn+xZeXsNl7CYlPbf8aA8tREyA+JIZqDzpA9y+9AMxecu20pyC86OnP4QZwpXFfDsJxAspLsDyFnrfQxXHR6IDcfAMzkxT1MOBLpJ37BiidIYcZDODyL3oc4BInJi7IdSu9ATHhgCv8kNURil9qhxW6+7CJk2seLkCOH0j1LzF5kRQziSlLiHETuvtIKZdIBZTkA1L9RYp6UgCxZqKHGQCEhXFa
|
||||
</data>
|
||||
</layer>
|
||||
<layer height="30" name="Walkable" width="30">
|
||||
<data compression="zlib" encoding="base64">eJzFlFEOgDAIQz3F7n+F3dAvE7cIbaGLJPxsjkcBmeNabI7V2TvVovco9ikuYu/av7zCfc6rNUV8JibqNctHs8Pk152vdz0Rp8pV9DHvqjXszJ6Dm8U+zc007t9lLMSN8qvMs7rb1Jl0vFX/v+6/yvQl6mfHlN3ttg6Xybt6p+SgnO9s1HN1Ryi7t+u71o5m1EtmJ7r0Rm9QPIdeNWamVz1X9UZzkOXU1avMPVMrJldlTk+zM70OPS7/g+1m3vWjNjk=</data>
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFlMsNwDAIQztF9l+hG/ZUKUEltsFRkbjkw8OBcI9rsXuszu6plt1HsU9xETtq//IK912vviniMzFRrVk+6h0mv25/ze+JOFWuoo+5V33DTu85uLvYp7k7jfHcjoW4WX6VflZnm9qTjrvq/+v+VaYuWT07psxut3W4TN7VPSUHZT2yUc3VGaHM3q5HrR3NqJbMTHTpze6geA69asydXnVd1avk7tLLxM5qyFqnT1ldVfZ85oQel//BdjMfzXc64w==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="32" name="south" type="mapchange" width="64" x="320" y="928">
|
||||
<object name="south" type="mapchange" x="320" y="928" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="wild0"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="east" type="mapchange" width="32" x="928" y="160">
|
||||
<object name="east" type="mapchange" x="928" y="160" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="loneford1"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="224" name="southeast" type="mapchange" width="32" x="928" y="576">
|
||||
<object name="southeast" type="mapchange" x="928" y="576" width="32" height="224">
|
||||
<properties>
|
||||
<property name="map" value="roadbeforecrossroads"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="north" type="mapchange" width="96" x="256" y="0">
|
||||
<object name="north" type="mapchange" x="256" y="0" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields0"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="96" name="west" type="mapchange" width="32" x="0" y="480">
|
||||
<object name="west" type="mapchange" x="0" y="480" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="roadtocarntower0"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="middle" type="mapchange" width="32" x="608" y="320">
|
||||
<object name="middle" type="mapchange" x="608" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="houseatcrossroads0"/>
|
||||
<property name="place" value="middle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="change1" type="mapchange" width="448" x="480" y="0">
|
||||
<object name="change1" type="mapchange" x="480" y="0" width="448" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields0"/>
|
||||
<property name="place" value="change1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="128" name="change2" type="mapchange" width="32" x="928" y="0">
|
||||
<object name="change2" type="mapchange" x="928" y="0" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="loneford1"/>
|
||||
<property name="place" value="change2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="northwest" type="mapchange" width="96" x="32" y="0">
|
||||
<object name="northwest" type="mapchange" x="32" y="0" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields0"/>
|
||||
<property name="place" value="southwest"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="sign_crossroadshouse" type="sign" width="32" x="672" y="352"/>
|
||||
<object height="32" name="sign_crossroads_s" type="sign" width="32" x="608" y="480"/>
|
||||
<object height="32" name="sign_crossroads_n" type="sign" width="32" x="640" y="128"/>
|
||||
<object name="sign_crossroadshouse" type="sign" x="672" y="352" width="32" height="32"/>
|
||||
<object name="sign_crossroads_s" type="sign" x="608" y="480" width="32" height="32"/>
|
||||
<object name="sign_crossroads_n" type="sign" x="640" y="128" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn uniques">
|
||||
<object height="352" name="fieldwasp_unique" type="spawn" width="256" x="32" y="64">
|
||||
<object name="fieldwasp_unique" type="spawn" x="32" y="64" width="256" height="352">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fieldwasp_unique"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fanamor" type="spawn" width="32" x="64" y="736">
|
||||
<object name="fanamor" type="spawn" x="64" y="736" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fanamor"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="benbyr" type="spawn" width="32" x="416" y="352">
|
||||
<object name="benbyr" type="spawn" x="416" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="benbyr"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="crossroads_guard" type="spawn" width="32" x="544" y="384">
|
||||
<object name="crossroads_guard" type="spawn" x="544" y="384" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="crossroads_guard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="crossroads_guard_1" type="spawn" width="32" x="704" y="320">
|
||||
<object name="crossroads_guard_1" type="spawn" x="704" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="crossroads_guard"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn monsters">
|
||||
<object height="96" name="forestboar3" type="spawn" width="160" x="64" y="800">
|
||||
<object name="forestboar3" type="spawn" x="64" y="800" width="160" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="forestboar3_1" type="spawn" width="32" x="288" y="864">
|
||||
<object name="forestboar3_1" type="spawn" x="288" y="864" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="forestboar3_2" type="spawn" width="96" x="160" y="544">
|
||||
<object name="forestboar3_2" type="spawn" x="160" y="544" width="96" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="352" name="fieldwasp_0" type="spawn" width="256" x="32" y="64">
|
||||
<object name="fieldwasp_0" type="spawn" x="32" y="64" width="256" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="fieldwasp_0"/>
|
||||
@@ -285,4 +315,12 @@
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
</map>
|
||||
<objectgroup name="Spawn_guild">
|
||||
<object name="feygard_scout" type="spawn" x="128" y="736" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="feygard_scout"/>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,178 +1,208 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="19" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="25">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
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|
||||
</layer>
|
||||
<layer height="19" name="Above" width="25">
|
||||
<data compression="zlib" encoding="base64">eJxjYKAPOCxGe70DacdFPPphciC9uNQhi9PDH5QASsIKJvaNnXZugYkJczAwiAOxCAdCTgwqRow56HKUxtElAnagp43BFJekmIduJi3sQA9LfGGLyw3ExDmp7kIHhOKcGnaQqp6QGYPRDuRwhOUTQnFOSJ7eAADs1yvl</data>
|
||||
<layer name="Above" width="25" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAPOCxGe70DacdFPPphciC9uNQhi9PDH5QASsIKJvaNnXZugYkJczAwiAOxCAdCTgwqRow56HKUxtElAnagp43BFJekmIduJi3sQA9LfGGLyw3ExDmp7kIHhOKcGnaQqp6QGYPRDuRwhOUTQnFOSJ7eAADs1yvl
|
||||
</data>
|
||||
</layer>
|
||||
<layer height="19" name="Walkable" width="25">
|
||||
<data compression="zlib" encoding="base64">eJzdk8sNACEIRK1i+2/BDjd7I2QgD8TLknBQcD6K+1lr/yi/uI1vI+KPdNi6xbD9ncg0ZnqJR3+2ouX0Pm3P1JsprFMOgkE4fJ2E6o1mUGmIcCqzSH1M3VXmI9PV4ah6pxwKo8pB+nw94+3MHfXuz6g1xSZvHu3RvzidL5Mn7d8=</data>
|
||||
<layer name="Walkable" width="25" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzdk8sNACEIRK1i+2/BDjd7I2QgD8TLknBQcD6K+1lr/yi/uI1vI+KPdNi6xbD9ncg0ZnqJR3+2ouX0Pm3P1JsprFMOgkE4fJ2E6o1mUGmIcCqzSH1M3VXmI9PV4ah6pxwKo8pB+nw94+3MHfXuz6g1xSZvHu3RvzidL5Mn7d8=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="32" name="up" type="mapchange" width="32" x="64" y="64">
|
||||
<object name="up" type="mapchange" x="64" y="64" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_derelict"/>
|
||||
<property name="place" value="down"/>
|
||||
@@ -180,12 +210,42 @@
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object height="96" name="tg_thief" type="spawn" width="160" x="288" y="128"/>
|
||||
<object height="64" name="tg_cook" type="spawn" width="128" x="32" y="448"/>
|
||||
<object height="96" name="troublemaker" type="spawn" width="224" x="544" y="96"/>
|
||||
<object height="192" name="pickpocket" type="spawn" width="160" x="224" y="288"/>
|
||||
<object height="32" name="farrik" type="spawn" width="32" x="384" y="480"/>
|
||||
<object height="96" name="umar" type="spawn" width="128" x="608" y="480"/>
|
||||
<object name="tg_thief" type="spawn" x="288" y="128" width="160" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="tg_thief"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="tg_cook" type="spawn" x="32" y="448" width="128" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="tg_cook"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="troublemaker" type="spawn" x="544" y="96" width="224" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="troublemaker"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="pickpocket" type="spawn" x="224" y="288" width="160" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="pickpocket"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="farrik" type="spawn" x="384" y="480" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="farrik"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="umar" type="spawn" x="608" y="480" width="128" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="umar"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="fanamor" type="spawn" x="96" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="fanamor"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
</map>
|
||||
|
||||
@@ -1,184 +1,248 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="8" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="10">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="8" name="Ground" width="10">
|
||||
<data compression="zlib" encoding="base64">eJzj42Jg4CMSb5PCj2HqbrAyMFwD4p9AfEwKE8PUvQDKf+LEjWHq0MXruBkY6oG4gRuhDmQ/sppCMQaGYiCeD1SzAIijWSFqjknhtzMb6uaXnBD8iRPBxoYBsBA3dg==</data>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="10" height="8" tilewidth="32" tileheight="32" infinite="0" nextlayerid="11" nextobjectid="5">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer id="1" name="Ground" width="10" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzj42Jg4CMSb5PCj2HqbrAyMFwD4p9AfEwKE8PUvQDKf+LEjWHq0MXruBkY6oG4gRuhDmQ/sppCMQaGYiCeD1SzAIijWSFqjknhtzMb6uaXnBD8iRPBxoYBsBA3dg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer height="8" name="Objects" width="10">
|
||||
<data compression="zlib" encoding="base64">eJxjYCAPzJRBY/NjV7cSKCfOhGCjA042CL4oxsDwBWiGIQsDw0IgVifSHeZIbDsWqBiQ3gk0ayM/hA0CX/gQ6uKgYk0CDAwTgfZOBuIKViItRAMADgoMYA==</data>
|
||||
<layer id="2" name="Objects" width="10" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCAPzJRBY/NjV7cSKCfOhGCjA042CC4B6v8CxIYsDAwLgVidSHeYI7HtWKBiQHon0KyN/BA2CHzhQ6iLg4o1CTAwTBRjYJgMxBWsRFqIBgDGIgv8
|
||||
</data>
|
||||
</layer>
|
||||
<layer height="8" name="Above" width="10">
|
||||
<data compression="zlib" encoding="base64">eJxjYCAeHBajTJ04E3XNI1fdJSLVEQMAmS8FPw==</data>
|
||||
<layer id="3" name="Objects_replace" width="10" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBi6gEtsoF3AwAAAEaoAIQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer height="8" name="Walkable" visible="0" width="10">
|
||||
<data compression="zlib" encoding="base64">eJzbKMbAsHEQYBjAJ4cNEDIHnzpyxZAxAHcfMcE=</data>
|
||||
<layer id="4" name="Above" width="10" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCAeHBajTJ04E251xfy0sxcdXCJSHTEAAPaQBcE=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="32" name="entrance" type="mapchange" width="32" x="64" y="224">
|
||||
<layer id="5" name="Walkable" width="10" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEQYBjAJ4cNEDIHnzpyxZAxAHcfMcE=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="6" name="Mapevents">
|
||||
<object id="1" name="entrance" type="mapchange" x="64" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_ne"/>
|
||||
<property name="place" value="gravedigger"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0"/>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<objectgroup id="7" name="Mapevents2">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object id="2" name="hatchway" type="mapchange" x="224" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guildbrig1"/>
|
||||
<property name="place" value="ladder"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="8" name="Spawn"/>
|
||||
<objectgroup id="9" name="Keys">
|
||||
<object id="3" name="Hatchlever" type="key" x="128" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild02_hatchlever"/>
|
||||
<property name="requireId" value="thieves_hidden"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="10" name="Replace">
|
||||
<object id="4" name="Thieves02:50" type="replace" x="224" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Objects_replace"/>
|
||||
<property name="requireId" value="Thieves02"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="50"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,270 +1,422 @@
|
||||
<?xml version="1.0" ?><map height="30" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="30">
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="colorfilter" value="none"/>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
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|
||||
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||||
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|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
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|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
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|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="30" name="Ground" width="30">
|
||||
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|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
<object name="west" type="mapchange" x="0" y="128" width="32" height="32">
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||||
<properties>
|
||||
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|
||||
<property name="place" value="east"/>
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||||
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|
||||
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|
||||
<property name="map" value="fallhaven_rigmor"/>
|
||||
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|
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<object height="32" name="church" type="mapchange" width="32" x="768" y="256">
|
||||
<object name="church" type="mapchange" x="768" y="256" width="32" height="32">
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||||
<properties>
|
||||
<property name="map" value="fallhaven_church"/>
|
||||
<property name="place" value="southwest"/>
|
||||
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|
||||
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|
||||
<object height="32" name="tavern" type="mapchange" width="32" x="256" y="416">
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||||
<object name="tavern" type="mapchange" x="256" y="416" width="32" height="32">
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||||
<properties>
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||||
<property name="map" value="fallhaven_tavern"/>
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|
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||||
<properties>
|
||||
<property name="map" value="fallhaven_prison"/>
|
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||||
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||||
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||||
<properties>
|
||||
<property name="map" value="fallhaven_derelict"/>
|
||||
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|
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||||
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|
||||
<object height="32" name="arcir" type="mapchange" width="32" x="800" y="800">
|
||||
<object name="arcir" type="mapchange" x="800" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_arcir"/>
|
||||
<property name="place" value="entrance"/>
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<object height="32" name="athamyr" type="mapchange" width="32" x="672" y="544">
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<object name="athamyr" type="mapchange" x="672" y="544" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_athamyr"/>
|
||||
<property name="place" value="entrance"/>
|
||||
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|
||||
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|
||||
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|
||||
<object name="nocmar" type="mapchange" x="160" y="672" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_nocmar"/>
|
||||
<property name="place" value="entrance"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="south" type="mapchange" width="32" x="256" y="928">
|
||||
<object name="south" type="mapchange" x="256" y="928" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_sw"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="west2" type="mapchange" width="32" x="0" y="448">
|
||||
<object name="west2" type="mapchange" x="0" y="448" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="gapfiller4"/>
|
||||
<property name="place" value="east2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Keys"/>
|
||||
<objectgroup name="Keys_guild">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object name="guild03_restkey1" type="key" x="0" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0a"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
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|
||||
<object name="guild03_restkey2" type="key" x="0" y="448" width="32" height="64">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0a"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
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|
||||
<object name="guild03_restkey3" type="key" x="256" y="928" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0b"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
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|
||||
<object name="guild03_restkey4" type="key" x="320" y="192" width="96" height="32">
|
||||
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|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
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|
||||
</object>
|
||||
<object name="guild03_restkey5" type="key" x="736" y="288" width="96" height="32">
|
||||
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|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
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|
||||
</object>
|
||||
<object name="guild03_restkey6" type="key" x="128" y="704" width="96" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="guild03_restkey7" type="key" x="768" y="832" width="96" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<object name="guild03_restkey8" type="key" x="640" y="576" width="96" height="32">
|
||||
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|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
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|
||||
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|
||||
<property name="requireValue" value="3"/>
|
||||
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|
||||
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|
||||
<object name="guild03_restkey9" type="key" x="928" y="864" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0b"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="guild03_restkey10" type="key" x="416" y="800" width="32" height="64">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="guild03_restkey11" type="key" x="928" y="416" width="32" height="64">
|
||||
<properties>
|
||||
<property name="phrase" value="guild03_rest0c"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Citizens" visible="0">
|
||||
<object height="317" name="fallhaven_citizen1" type="spawn" width="737" x="32" y="256"/>
|
||||
<object height="448" name="fallhaven_citizen2" type="spawn" width="480" x="160" y="256"/>
|
||||
<object height="384" name="fallhaven_citizen4" type="spawn" width="352" x="544" y="320"/>
|
||||
<object name="fallhaven_citizen1" type="spawn" x="32" y="256" width="737" height="317">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_citizen1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="fallhaven_citizen2" type="spawn" x="160" y="256" width="480" height="448">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_citizen2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="fallhaven_citizen4" type="spawn" x="544" y="320" width="352" height="384">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_citizen4"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="NPCs" visible="0">
|
||||
<object height="32" name="fallhaven_oldman" type="spawn" width="32" x="864" y="608"/>
|
||||
<object height="32" name="fallhaven_guard" type="spawn" width="32" x="448" y="832"/>
|
||||
<object height="32" name="fallhaven_drunk" type="spawn" width="32" x="320" y="480"/>
|
||||
<object height="32" name="fallhaven_priest" type="spawn" width="96" x="672" y="320"/>
|
||||
<object name="fallhaven_oldman" type="spawn" x="864" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_oldman"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="fallhaven_guard" type="spawn" x="448" y="832" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_guard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="fallhaven_drunk" type="spawn" x="320" y="480" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_drunk"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="fallhaven_priest" type="spawn" x="672" y="320" width="96" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fallhaven_priest"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
</map>
|
||||
|
||||
@@ -1,183 +1,187 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="20" height="19" tilewidth="32" tileheight="32" infinite="0" nextobjectid="11">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="20" height="19" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="colorfilter" value="none"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="19">
|
||||
@@ -195,38 +199,41 @@
|
||||
eJxjYKA+OCyGXVxUgLrmkQtg5l2kkrm0ch8lANlvpJhHjNrBbt4lMs3bz0q8PmLMowYAmbeTn7rmURMMJfO2skIwtcyjRtpBTqukpFtyAQBQRBlk
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="19">
|
||||
<layer name="Walkable" width="20" height="19" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEEYxDAx4YBZDayOmT1lAJizcJlLz4/kmoeKWFGCp9c82BixJhHyM+E1JGSZnDZS0r8kGvXcDWP1Pgg1o3UMhdbGqK2+6gZpsgYAKnL2zc=
|
||||
eJzbKMbAsHEEYxDAx4YBdDY2cygFxJqFy158fiTVPFLCjBQ+uebBxIgxj5CfCakjJc3gspeU+CHXruFqHqnxQawbqWUutjREbfdRM0yRMQBYFdv+
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="entrance" type="mapchange" x="160" y="320" width="32" height="32">
|
||||
<object name="entrance" type="mapchange" x="160" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_nw"/>
|
||||
<property name="place" value="tavern"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="rest1" type="rest" x="576" y="320" width="32" height="32"/>
|
||||
<object id="3" name="rest2" type="rest" x="576" y="480" width="32" height="32"/>
|
||||
<object id="4" name="base_beamto_stoutford" type="mapchange" x="544" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="stoutford_castle_barrack2"/>
|
||||
<property name="place" value="base_beamto_fallhaven"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="rest1" type="rest" x="576" y="320" width="32" height="32"/>
|
||||
<object name="rest2" type="rest" x="576" y="480" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="5" name="drunk" type="spawn" x="64" y="128" width="224" height="128">
|
||||
<objectgroup name="Spawn">
|
||||
<object name="drunk" type="spawn" x="64" y="128" width="224" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="drunk"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="Bela" type="spawn" x="416" y="128" width="64" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="Bela"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="Ganos" type="spawn" x="32" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="Ganos"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="Bela" type="spawn" x="416" y="128" width="64" height="64"/>
|
||||
<object id="7" name="Ganos" type="spawn" x="32" y="224" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object id="8" name="fallhaventavern:20" type="key" x="448" y="288" width="32" height="32">
|
||||
<object name="fallhaventavern:20" type="key" x="448" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="fallhaven_tavern_room"/>
|
||||
<property name="requireId" value="fallhaventavern"/>
|
||||
@@ -234,7 +241,7 @@
|
||||
<property name="requireValue" value="20"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="fallhaventavern:10" type="key" x="448" y="448" width="32" height="32">
|
||||
<object name="fallhaventavern:10" type="key" x="448" y="448" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="fallhaven_tavern_room"/>
|
||||
<property name="requireId" value="fallhaventavern"/>
|
||||
@@ -242,12 +249,32 @@
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="base_nondisplay:1" type="key" x="544" y="96" width="32" height="32">
|
||||
</objectgroup>
|
||||
<objectgroup name="Restarea">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object name="Thieves03:3" type="key" x="480" y="448" width="32" height="64">
|
||||
<properties>
|
||||
<property name="phrase" value="base_beamto_10"/>
|
||||
<property name="requireId" value="base_nondisplay"/>
|
||||
<property name="phrase" value="guild03_rest2"/>
|
||||
<property name="requireId" value="Thieves03"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="1"/>
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="guild03_rest3" type="script" x="576" y="448" width="32" height="64">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Restscript">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object name="guild03_rest1" type="script" x="544" y="480" width="32" height="64">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
|
||||
@@ -1,183 +1,187 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="20" height="13" tilewidth="32" tileheight="32" infinite="0" nextobjectid="11">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="20" height="13" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="colorfilter" value="none"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="13">
|
||||
@@ -195,39 +199,50 @@
|
||||
eJxjYKA+OCw2ah4tzUOXR+ZvYyVNPTH2oYNLBPSjy5NqFz79lKgdBYQBANe/Dog=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="13">
|
||||
<layer name="Walkable" width="20" height="13" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEEYhjAJgYTR+fDxHCZhQ0QMhebHbjchy5PyB2khgc5csSGLbH+IiY8yYlrfGaT6k9amIfNDGr4n1Q9AGg5k7M=
|
||||
eJzbKMbAsHEEYhDAJgYD2PjE6EMHhMzFZgeyGnLdj08vseYRI4dLPS49xLiNUHhSEtf4zCTWfFqYh80MavifVD0AzM2Ueg==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="entrance" type="mapchange" x="256" y="384" width="32" height="32">
|
||||
<object name="entrance" type="mapchange" x="256" y="384" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="road1"/>
|
||||
<property name="place" value="foaming_flask"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="bed" type="rest" x="576" y="128" width="32" height="32"/>
|
||||
<object id="3" name="base_beamto_stoutford" type="mapchange" x="96" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="stoutford_castle_barrack2"/>
|
||||
<property name="place" value="base_beamto_flask"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="bed" type="rest" x="576" y="128" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="4" name="ff_cook" type="spawn" x="32" y="128" width="96" height="64"/>
|
||||
<object id="5" name="torilo" type="spawn" x="256" y="224" width="128" height="128"/>
|
||||
<object id="6" name="ff_guard" type="spawn" x="192" y="256" width="320" height="128">
|
||||
<object name="ff_cook" type="spawn" x="32" y="128" width="96" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="ff_cook"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="torilo" type="spawn" x="256" y="224" width="128" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="torilo"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="ff_guard" type="spawn" x="192" y="256" width="320" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="ff_guard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="ff_captain" type="spawn" x="320" y="288" width="96" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="ff_captain"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="ambelie" type="spawn" x="160" y="320" width="32" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="ambelie"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="ff_captain" type="spawn" x="320" y="288" width="96" height="128"/>
|
||||
<object id="8" name="ambelie" type="spawn" x="160" y="320" width="32" height="64"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object id="9" name="nondisplay:10" type="key" x="384" y="96" width="32" height="32">
|
||||
<object name="nondisplay:10" type="key" x="384" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="foaming_flask_tavern_room"/>
|
||||
<property name="requireId" value="nondisplay"/>
|
||||
@@ -235,13 +250,5 @@
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="base_nondisplay:1" type="key" x="96" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="base_beamto_10"/>
|
||||
<property name="requireId" value="base_nondisplay"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,187 +1,188 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="21" height="30" tilewidth="32" tileheight="32" nextobjectid="52">
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="21" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="colorfilter" value="none"/>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="21" height="30">
|
||||
@@ -215,19 +216,19 @@
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="north" type="mapchange" x="288" y="0" width="64" height="32">
|
||||
<object name="north" type="mapchange" x="288" y="0" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="graveyard0"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="640" y="32" width="32" height="64">
|
||||
<object name="east" type="mapchange" x="640" y="32" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="waterway5"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="north2" type="mapchange" x="640" y="0" width="32" height="32">
|
||||
<object name="north2" type="mapchange" x="640" y="0" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waterway4"/>
|
||||
<property name="place" value="south3"/>
|
||||
@@ -238,121 +239,121 @@
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object id="4" name="graveyard_corpse_0" type="spawn" x="64" y="192" width="224" height="224">
|
||||
<object name="graveyard_corpse_0" type="spawn" x="64" y="192" width="224" height="224">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="graveyardking" type="spawn" x="320" y="832" width="32" height="32">
|
||||
<object name="graveyardking" type="spawn" x="320" y="832" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="graveyardking"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="graveyard_corpse_1" type="spawn" x="64" y="416" width="224" height="224">
|
||||
<object name="graveyard_corpse_1" type="spawn" x="64" y="416" width="224" height="224">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="graveyard_corpse_2" type="spawn" x="64" y="640" width="256" height="128">
|
||||
<object name="graveyard_corpse_2" type="spawn" x="64" y="640" width="256" height="128">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="graveyard_corpse2_0" type="spawn" x="192" y="320" width="32" height="32">
|
||||
<object name="graveyard_corpse2_0" type="spawn" x="192" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="graveyard_corpse2_1" type="spawn" x="192" y="512" width="32" height="32">
|
||||
<object name="graveyard_corpse2_1" type="spawn" x="192" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="graveyard_corpse2_2" type="spawn" x="320" y="704" width="32" height="32">
|
||||
<object name="graveyard_corpse2_2" type="spawn" x="320" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="graveyard_corpse_3" type="spawn" x="288" y="192" width="128" height="224">
|
||||
<object name="graveyard_corpse_3" type="spawn" x="288" y="192" width="128" height="224">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="graveyard_corpse_4" type="spawn" x="416" y="192" width="160" height="224">
|
||||
<object name="graveyard_corpse_4" type="spawn" x="416" y="192" width="160" height="224">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="graveyard_corpse_5" type="spawn" x="288" y="416" width="160" height="224">
|
||||
<object name="graveyard_corpse_5" type="spawn" x="288" y="416" width="160" height="224">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="graveyard_corpse_6" type="spawn" x="448" y="416" width="128" height="224">
|
||||
<object name="graveyard_corpse_6" type="spawn" x="448" y="416" width="128" height="224">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="graveyard_corpse_7" type="spawn" x="320" y="640" width="256" height="128">
|
||||
<object name="graveyard_corpse_7" type="spawn" x="320" y="640" width="256" height="128">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="graveyard_corpse_8" type="spawn" x="384" y="768" width="192" height="96">
|
||||
<object name="graveyard_corpse_8" type="spawn" x="384" y="768" width="192" height="96">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="graveyard_corpse_9" type="spawn" x="64" y="768" width="192" height="96">
|
||||
<object name="graveyard_corpse_9" type="spawn" x="64" y="768" width="192" height="96">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="18" name="graveyard_corpse2_3" type="spawn" x="416" y="512" width="32" height="32">
|
||||
<object name="graveyard_corpse2_3" type="spawn" x="416" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="graveyard_corpse2_4" type="spawn" x="416" y="704" width="32" height="32">
|
||||
<object name="graveyard_corpse2_4" type="spawn" x="416" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="20" name="graveyard_corpse2_5" type="spawn" x="416" y="320" width="32" height="32">
|
||||
<object name="graveyard_corpse2_5" type="spawn" x="416" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="graveyard_corpse2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="21" name="graveyard_corpse_entrance" type="spawn" x="224" y="160" width="160" height="64">
|
||||
<object name="graveyard_corpse_entrance" type="spawn" x="224" y="160" width="160" height="64">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="graveyard_corpse"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="22" name="graveyard_corpse_boss_patrol" type="spawn" x="256" y="704" width="128" height="96">
|
||||
<object name="graveyard_corpse_boss_patrol" type="spawn" x="256" y="704" width="128" height="96">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="2"/>
|
||||
@@ -361,7 +362,7 @@
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object id="23" name="graveyardenterance" type="key" x="288" y="96" width="64" height="32">
|
||||
<object name="graveyardenterance" type="key" x="288" y="96" width="64" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="graveyardwall_1"/>
|
||||
<property name="requireId" value="graveyard_quest"/>
|
||||
@@ -371,169 +372,169 @@
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Script">
|
||||
<object id="24" name="graveyardday" type="script" x="256" y="768" width="128" height="64">
|
||||
<object name="graveyardday" type="script" x="256" y="768" width="128" height="64">
|
||||
<properties>
|
||||
<property name="when" value="always"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="25" name="graveyardbosskill_10" type="script" x="288" y="800" width="64" height="64">
|
||||
<object name="graveyardbosskill_10" type="script" x="288" y="768" width="64" height="96">
|
||||
<properties>
|
||||
<property name="when" value="always"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="26" name="graveyard_quest:50" type="replace" x="96" y="224" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="96" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" name="graveyard_quest:50" type="replace" x="416" y="224" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="416" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" name="graveyard_quest:50" type="replace" x="512" y="224" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="512" y="224" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="29" name="graveyard_quest:50" type="replace" x="96" y="320" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="96" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="30" name="graveyard_quest:50" type="replace" x="192" y="320" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="192" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" name="graveyard_quest:50" type="replace" x="320" y="320" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="320" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="32" name="graveyard_quest:50" type="replace" x="416" y="320" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="416" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="33" name="graveyard_quest:50" type="replace" x="512" y="320" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="512" y="320" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="34" name="graveyard_quest:50" type="replace" x="192" y="416" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="192" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="35" name="graveyard_quest:50" type="replace" x="320" y="416" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="320" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="36" name="graveyard_quest:50" type="replace" x="416" y="416" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="416" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="37" name="graveyard_quest:50" type="replace" x="512" y="416" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="512" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="38" name="graveyard_quest:50" type="replace" x="96" y="512" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="96" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="39" name="graveyard_quest:50" type="replace" x="192" y="512" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="192" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="40" name="graveyard_quest:50" type="replace" x="416" y="512" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="416" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="41" name="graveyard_quest:50" type="replace" x="96" y="608" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="96" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="42" name="graveyard_quest:50" type="replace" x="192" y="608" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="192" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="43" name="graveyard_quest:50" type="replace" x="320" y="608" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="320" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="44" name="graveyard_quest:50" type="replace" x="512" y="608" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="512" y="608" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="45" name="graveyard_quest:50" type="replace" x="96" y="704" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="96" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="46" name="graveyard_quest:50" type="replace" x="320" y="704" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="320" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="47" name="graveyard_quest:50" type="replace" x="416" y="704" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="416" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="48" name="graveyard_quest:50" type="replace" x="512" y="704" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="512" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="49" name="graveyard_quest:50" type="replace" x="512" y="800" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="512" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="50" name="graveyard_quest:50" type="replace" x="96" y="800" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="96" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="51" name="graveyard_quest:50" type="replace" x="192" y="800" width="32" height="32">
|
||||
<object name="graveyard_quest:50" type="replace" x="192" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Layer1"/>
|
||||
<property name="Walkable" value="Layer2"/>
|
||||
|
||||
221
AndorsTrail/res/xml/guildbrig1.tmx
Normal file
221
AndorsTrail/res/xml/guildbrig1.tmx
Normal file
@@ -0,0 +1,221 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="17" height="11" tilewidth="32" tileheight="32" infinite="0" nextlayerid="13" nextobjectid="4">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer id="9" name="Ground" width="17" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyVkcENgCAMRY23emCA7j9DwwTERTx4dQJTY+VTIMjhJdDQV/IbtmUJEySq0bpwDda9I3LGHIlrBM7mM8fOGXNcVKO9dhbwPvMpg46140Jfemf3HCN0hoL9Iwf+y958mf50BOco9uIcwm2HuEylk2nkMn/8P9Zx5z5TvZ80x9HgBv8EiN0=
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="10" name="Objects" width="17" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAekGRiYPjMxsDgw4QQk2HCoVYWU0wcqpaZnYEhBsouwqEfF1jEimB/4WdgyAHyPwCxmzADww4+iHgykpmN/PjN+yAIZbBBqBNAM3ZwQMyFgdNCEPPhaoHglyiqOSB5ZDNPcEDYm4F6twBxqDCqGhC4ATVPVAC/G2EAZAbILcigCurORyyY6mHhgQxA+tOFIWYRA05gMQPmpy1obkEOM+R4wgYOA/UegWJqAQC+Qx+X
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="11" name="Above" width="17" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAOOCyGYPsxYRfHpR6bWBwOM3CxCdl3iQpmXEQSv4SDTcgMUgDMjGP8DAxiTNjVXBbDzibXHaSEBz4zNgsxMGwRQojBwugimlmP8cTXYaD+I0LY5ckBAHixHF4=
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="12" name="Walkable" width="17" height="11">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHGQYRCgVD8MEDITl1p0QMhdxJiBzTxccuhmEuMmXGLoZlDDL+SEKT6z6ZGuAKSEYfM=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="5" name="Mapevents">
|
||||
<object id="1" name="ladder" type="mapchange" x="32" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fallhaven_gravedigger"/>
|
||||
<property name="place" value="hatchway"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="door" type="mapchange" x="96" y="64" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guildbrig2"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="guildbrig_1" type="container" x="32" y="224" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="Spawn"/>
|
||||
<objectgroup id="7" name="Keys"/>
|
||||
<objectgroup id="8" name="Replace"/>
|
||||
</map>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user