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https://github.com/OMGeeky/andors-trail.git
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Merge commit '460c92617da80f3cff3ee672de1abbe4c68c4358' into test_fungi
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@@ -750,6 +750,12 @@ Items made of cloth are not considered as being armor." </string>
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<string name="change_theme_requires_restart">Changing UI theme requires restart. Andor\'s Trail has been closed.</string>
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<string name="storage_permissions_mandatory">Access to storage is mandatory for Andor\'s Trail to handle saved games and worldmap. Closing Andor\'s Trail.</string>
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<!-- =========================================== -->
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<!-- Added in v0.7.13 -->
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<string name="skill_title_spore_immunity">Spore poison immunity</string>
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<string name="skill_shortdescription_spore_immunity">Full immunity to spore poison</string>
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<string name="skill_longdescription_spore_immunity">Permanently prevents monster attacks from inflicting the "Spore poisoning" status effect.</string>
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</resources>
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@@ -130,6 +130,7 @@ public final class SkillInfoActivity extends AndorsTrailBaseActivity {
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case resistancePhysical: return R.string.skill_title_resistance_physical_capacity;
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case resistanceBlood: return R.string.skill_title_resistance_blood_disorder;
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case shadowBless: return R.string.skill_title_shadow_bless;
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case sporeImmunity: return R.string.skill_title_spore_immunity;
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case crit1: return R.string.skill_title_crit1;
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case crit2: return R.string.skill_title_crit2;
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case rejuvenation: return R.string.skill_title_rejuvenation;
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@@ -181,6 +182,7 @@ public final class SkillInfoActivity extends AndorsTrailBaseActivity {
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case resistancePhysical: return res.getString(R.string.skill_longdescription_resistance_physical_capacity, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT * SkillCollection.MAX_LEVEL_RESISTANCE);
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case resistanceBlood: return res.getString(R.string.skill_longdescription_resistance_blood_disorder, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT * SkillCollection.MAX_LEVEL_RESISTANCE);
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case shadowBless: return res.getString(R.string.skill_longdescription_shadow_bless, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_SHADOW_BLESS);
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case sporeImmunity: return res.getString(R.string.skill_longdescription_spore_immunity);
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case crit1: return res.getString(R.string.skill_longdescription_crit1, SkillCollection.PER_SKILLPOINT_INCREASE_CRIT1_CHANCE);
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case crit2: return res.getString(R.string.skill_longdescription_crit2, SkillCollection.PER_SKILLPOINT_INCREASE_CRIT2_CHANCE);
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case rejuvenation: return res.getString(R.string.skill_longdescription_rejuvenation, SkillCollection.PER_SKILLPOINT_INCREASE_REJUVENATION_CHANCE);
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@@ -126,6 +126,9 @@ public final class SkillController {
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int result = 0;
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result += getActorConditionEffectChanceRollBiasFromResistanceSkills(effect, player);
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result += getActorConditionEffectChanceRollBias(effect, player, SkillID.shadowBless, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_SHADOW_BLESS);
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if ("spore_poison".equals(effect.conditionType.conditionTypeID)) {
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result += getActorConditionEffectChanceRollBias(effect, player, SkillID.sporeImmunity, 100);
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}
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return result;
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}
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@@ -33,6 +33,7 @@ public final class SkillCollection {
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,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
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,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
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,shadowBless
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,sporeImmunity
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,crit1 // lowers atk ability
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,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
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,rejuvenation // Reduces magnitudes of conditions
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@@ -186,6 +187,7 @@ public final class SkillCollection {
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initializeSkill(new SkillInfo(SkillID.resistancePhysical, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, null, position++));
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initializeSkill(new SkillInfo(SkillID.resistanceBlood, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, null, position++));
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initializeSkill(new SkillInfo(SkillID.shadowBless, 1, SkillInfo.LevelUpType.onlyByQuests, SkillCategory.immunity, null, position++));
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initializeSkill(new SkillInfo(SkillID.sporeImmunity, 1, SkillInfo.LevelUpType.onlyByQuests, SkillCategory.immunity, null, position++));
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initializeSkill(new SkillInfo(SkillID.crit1, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] {
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SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 3)
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,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 3)
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@@ -137,6 +137,7 @@ public final class SkillListAdapter extends ArrayAdapter<SkillInfo> {
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case resistancePhysical: return R.string.skill_shortdescription_resistance_physical_capacity;
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case resistanceBlood: return R.string.skill_shortdescription_resistance_blood_disorder;
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case shadowBless: return R.string.skill_shortdescription_shadow_bless;
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case sporeImmunity: return R.string.skill_shortdescription_spore_immunity;
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case crit1: return R.string.skill_shortdescription_crit1;
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case crit2: return R.string.skill_shortdescription_crit2;
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case rejuvenation: return R.string.skill_shortdescription_rejuvenation;
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