Spelling corrections (Thanks Pyrizzle)

This commit is contained in:
Oskar Wiksten
2013-07-14 18:41:29 +02:00
parent 815dd91219
commit 66efb43925
3 changed files with 7 additions and 7 deletions

View File

@@ -13285,7 +13285,7 @@ msgid "What weapon types can you teach me?"
msgstr ""
#: conversationlist_falothen.json:falothen1_5
msgid "I can teach you about swords, either one-handed or two-handed ones. I know a bit about daggers, axes and blunt weapons. I also know a fair deal about fighting with your base fists."
msgid "I can teach you about swords, either one-handed or two-handed ones. I know a bit about daggers, axes and blunt weapons. I also know a fair deal about fighting with your bare fists."
msgstr ""
#: conversationlist_falothen.json:falothen1_6
@@ -13294,7 +13294,7 @@ msgstr ""
#: conversationlist_falothen.json:falothen1_6:0
#: conversationlist_falothen.json:falothen1_14:0
msgid "Tell me more about fighting with your base fists."
msgid "Tell me more about fighting with your bare fists."
msgstr ""
#: conversationlist_falothen.json:falothen1_6:1

View File

@@ -59,7 +59,7 @@
"nextPhraseID": "falothen1_6"
}
],
"message": "I can teach you about swords, either one-handed or two-handed ones. I know a bit about daggers, axes and blunt weapons. I also know a fair deal about fighting with your base fists."
"message": "I can teach you about swords, either one-handed or two-handed ones. I know a bit about daggers, axes and blunt weapons. I also know a fair deal about fighting with your bare fists."
},
{
"id": "falothen1_6",
@@ -71,7 +71,7 @@
],
"replies": [
{
"text": "Tell me more about fighting with your base fists.",
"text": "Tell me more about fighting with your bare fists.",
"nextPhraseID": "falothen1_7_f"
},
{
@@ -517,7 +517,7 @@
"message": "Which weapon type would you be interested in?",
"replies": [
{
"text": "Tell me more about fighting with your base fists.",
"text": "Tell me more about fighting with your bare fists.",
"nextPhraseID": "falothen1_2nd_f"
},
{

View File

@@ -575,8 +575,8 @@ Every skill level increases damage potential of two-handed weapons with %1$d %%
<string name="skill_longdescription_fightstyle_weapon_shield">"Gives benefits when fighting with a weapon in the main hand and having a shield equipped in the off-hand.
Every skill level increases the attack chance of weapons with %1$d %% of their original attack chances, and the block chance of shields by %2$d %% of their original block chances."</string>
<string name="skill_longdescription_specialization_dualwield">Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefis given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances.</string>
<string name="skill_longdescription_specialization_2hand">Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefis given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances.</string>
<string name="skill_longdescription_specialization_dualwield">Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances.</string>
<string name="skill_longdescription_specialization_2hand">Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances.</string>
<string name="skill_longdescription_specialization_weapon_shield">Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential.</string>
<string name="preferences_quickslots_placement">Quickslot position</string>