mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
38281
AndorsTrail/assets/translation/bg.po
Normal file
38281
AndorsTrail/assets/translation/bg.po
Normal file
File diff suppressed because it is too large
Load Diff
38281
AndorsTrail/assets/translation/ca.po
Normal file
38281
AndorsTrail/assets/translation/ca.po
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
38426
AndorsTrail/assets/translation/hu.po
Normal file
38426
AndorsTrail/assets/translation/hu.po
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
38281
AndorsTrail/assets/translation/nb.po
Normal file
38281
AndorsTrail/assets/translation/nb.po
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
38281
AndorsTrail/assets/translation/pa.po
Normal file
38281
AndorsTrail/assets/translation/pa.po
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
56837
AndorsTrail/assets/translation/uk.po
Executable file → Normal file
56837
AndorsTrail/assets/translation/uk.po
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
AndorsTrail/res/drawable/map_dynamic_placeholders.png
Normal file
BIN
AndorsTrail/res/drawable/map_dynamic_placeholders.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
@@ -68,7 +68,7 @@
|
||||
"nextPhraseID":"benbyr_story_3_2"
|
||||
},
|
||||
{
|
||||
"text":"I try to help people where ever they might need help.",
|
||||
"text":"I try to help people wherever they might need help.",
|
||||
"nextPhraseID":"benbyr_story_3_3"
|
||||
}
|
||||
]
|
||||
@@ -123,7 +123,7 @@
|
||||
},
|
||||
{
|
||||
"id":"benbyr_story_5",
|
||||
"message":"As to the nature of our business, I can't really tell you. Let's just say that our business was of the kind that it was mutually beneficial that the guards did not know about it.",
|
||||
"message":"As to the nature of our business, I can't really tell you. Let's just say that our business was of the kind that was mutually beneficial and the guards did not know about it.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -403,8 +403,15 @@
|
||||
"message":"Hello again. Have you found the former warden in Flagstone yet?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I slew the fomer warden and found a peculiar necklace among his remains.",
|
||||
"nextPhraseID":"flagstone_sentry_23"
|
||||
"text":"I slew the former warden and found a peculiar necklace among his remains.",
|
||||
"nextPhraseID":"flagstone_sentry_23",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"necklace_flagstone",
|
||||
"value":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Can you tell me the story again?",
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_10",
|
||||
"message":"Oh yeah? What's it to you kid? BURP...If you want to know, it will cost you two bottles of Lowyna\u2019s special brew.",
|
||||
"message":"Oh yeah? What's it to you kid? BURP... If you want to know, it will cost you two bottles of Lowyna\u2019s special brew.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
@@ -179,6 +179,18 @@
|
||||
"requireID":"graveyard_quest",
|
||||
"value":95,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"graveyard_quest",
|
||||
"value":100,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"graveyard_quest",
|
||||
"value":105,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -198,12 +210,16 @@
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Don't breathe on me! I'm leaving!",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_99",
|
||||
"message":"You actually opened the chest? That sword looks expensive . . . could buy a lot of Lowyna's special brew . . . sorry kid, but I need that sword!",
|
||||
"message":"You actually opened the chest? That sword must be worth a lot of money... could buy a lot of Lowyna's special brew... Sorry kid, but I need that sword!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I went through hell to get this sword. I won't give it to you without a fight.",
|
||||
@@ -217,7 +233,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I went through a lot to get this sword . . . but you suffered more than me. I won't fight you. If you want it that badly, the sword is yours.",
|
||||
"text":"I went through a lot to get this sword... but you suffered more than me. I won't fight you. If you want it that badly, the sword is yours.",
|
||||
"nextPhraseID":"algore_99b",
|
||||
"requires":[
|
||||
{
|
||||
@@ -226,6 +242,33 @@
|
||||
"value":1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Yes, I have the sword, see here!",
|
||||
"nextPhraseID":"algore_99c",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"wear",
|
||||
"requireID":"lifetaker"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I did find the sword, but I don't have it anymore.",
|
||||
"nextPhraseID":"algore_99d",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryKeep",
|
||||
"requireID":"lifetaker",
|
||||
"value":1,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"wear",
|
||||
"requireID":"lifetaker",
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -606,7 +649,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_85",
|
||||
"message":"The ground began to tremble and darkness filled the sky. This was followed by a cracking sound, the loudest sound my ears ever heard, making a gust of cold air rush past me. Then, corpses began to claw their way to the surface. The odour . . . it was putrid.",
|
||||
"message":"The ground began to tremble and darkness filled the sky. This was followed by a cracking sound, the loudest sound my ears ever heard, making a gust of cold air rush past me. Then, corpses began to claw their way to the surface. The odour... it was putrid.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -626,7 +669,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_87",
|
||||
"message":"(Hagale finishes the second bottle of Lowyna\u2019s special brew) . . . Sure do. I hope you know what you\u2019re doing kid.",
|
||||
"message":"(Hagale finishes the second bottle of Lowyna\u2019s special brew)... Sure do. I hope you know what you\u2019re doing kid.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -682,7 +725,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_86b",
|
||||
"message":"My daughter passed away shortly after I returned. I failed my wife and my daughter. I lost everything. I buried my family in Loneford, gave up my trade, and came here. Now, I drink Lowyna\u2019s special brew all day . . . it helps me forget.",
|
||||
"message":"My daughter passed away shortly after I returned. I failed my wife and my daughter. I lost everything. I buried my family in Loneford, gave up my trade, and came here. Now, I drink Lowyna\u2019s special brew all day... it helps me forget.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I'm sorry for your losses. You have suffered a lot. I want to finish what you started. Do you still have that text?",
|
||||
@@ -1077,6 +1120,17 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"algore_special2",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"graveyard_quest",
|
||||
"value":100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"algore_01"
|
||||
@@ -1127,6 +1181,29 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"cithurn_64",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"waterwayacave",
|
||||
"value":10
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"waterwayacave",
|
||||
"value":12,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"charwood2",
|
||||
"value":50,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"cithurn_110",
|
||||
@@ -1457,7 +1534,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_11",
|
||||
"message":"Alright kid!\n\n(Hagale immediately opens one of the bottles and takes a big swig, which he loudly swallows before wiping his mouth on the sleeve of his tattered shirt)\n\nYeah, I know something about that chest . . . BURP . . . I almost opened it.",
|
||||
"message":"Alright kid!\n\n(Hagale immediately opens one of the bottles and takes a big swig, which he loudly swallows before wiping his mouth on the sleeve of his tattered shirt)\n\nYeah, I know something about that chest... BURP... I almost opened it.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -1520,7 +1597,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_32",
|
||||
"message":"We were only halfway there we were attacked by Plaguestriders. My daughter and I managed to escape\n. . .\n(Hagale takes another long swig from the bottle of Lowyna\u2019s special brew)\n. . . but my wife did not survive.",
|
||||
"message":"We were only halfway there when we were attacked by Plaguestriders. My daughter and I managed to escape...\n(Hagale takes another long swig from the bottle of Lowyna\u2019s special brew)... but my wife did not survive.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -1530,7 +1607,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_33",
|
||||
"message":"My daughter was afflicted by a nasty form of blistering skin. I rushed her back to Loneford. I thought with rest, good food, and water she could pull through . . . but although the blisters were gradually healing, my daughter's health continued to decline.",
|
||||
"message":"My daughter was afflicted by a nasty form of blistering skin. I rushed her back to Loneford. I thought with rest, good food, and water she could pull through... but although the blisters were gradually healing, my daughter's health continued to decline.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -1590,7 +1667,17 @@
|
||||
},
|
||||
{
|
||||
"id":"graveyardtraveler_60",
|
||||
"message":" Maybe he knows more. You should give him a visit."
|
||||
"message":" Maybe he knows more. You should give him a visit.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK, I'll do that.",
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"Where is the Wood settlement?",
|
||||
"nextPhraseID":"graveyardtraveler61"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"cithurn_62",
|
||||
@@ -1742,6 +1829,13 @@
|
||||
"text":"Fine. If I'm back around here sometime in the future maybe I'll offer my help again. Or maybe I won't.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"waterwayacave",
|
||||
"value":12
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -2139,7 +2233,7 @@
|
||||
},
|
||||
{
|
||||
"id":"throthaus_1",
|
||||
"message":"No. Is there anythng else?",
|
||||
"message":"No. Is there anything else?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What do you do?",
|
||||
@@ -2458,5 +2552,106 @@
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"graveyardtraveler61",
|
||||
"message":"South of the Duleian road, close to Fallhaven.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK. I'll go there now.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_99c",
|
||||
"message":"Hey kid! Stop waving that thing at me! If you want to talk to me, put it away first!"
|
||||
},
|
||||
{
|
||||
"id":"algore_99d",
|
||||
"message":"So where is it?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I dropped it somewhere.",
|
||||
"nextPhraseID":"algore_99e"
|
||||
},
|
||||
{
|
||||
"text":"I sold it.",
|
||||
"nextPhraseID":"algore_99f"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_99e",
|
||||
"message":"Not too bright, are you kid? Perhaps you should go and pick it up again."
|
||||
},
|
||||
{
|
||||
"id":"algore_99f",
|
||||
"message":"I gave you the text you needed to get that sword. I think some of that gold should be mine. If you don't give me some then I'll take it from you.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK, OK. I guess it's fair that you should get a share. Here's 1000 gp.",
|
||||
"nextPhraseID":"algore_99g",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"inventoryRemove",
|
||||
"requireID":"gold",
|
||||
"value":1000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"No way! I fought to get the sword, and the profit is mine!",
|
||||
"nextPhraseID":"algore_99i"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_99g",
|
||||
"message":"Thanks kid. It's good to see you have some honor.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"graveyard_quest",
|
||||
"value":100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_99h",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"graveyard_quest",
|
||||
"value":100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_special2",
|
||||
"message":"Thanks for the gold kid. I decided that with the money I can rebuild my life. I'm going to sober up and start trading again. I'll be leaving here soon.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Good luck!",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"algore_99i",
|
||||
"message":"We'll see about that.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Yes, we will!",
|
||||
"nextPhraseID":"F"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"graveyard_quest",
|
||||
"value":105
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -3040,7 +3040,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_wizard_40",
|
||||
"message":"Be welcome, $playername. I am Rorthron, world most famous ringmaker. I know Andor, your brother. He sometimes consulted me about newly found rings.",
|
||||
"message":"Be welcome, $playername. I am Rorthron, the world's most famous ringmaker. I know Andor, your brother. He sometimes consulted me about newly found rings.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"You know me? And my brother?",
|
||||
|
||||
@@ -500,8 +500,20 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"Is there anything I could do to help?",
|
||||
"nextPhraseID":"yolgen_task_0"
|
||||
"text":"Is there anything I can do to help?",
|
||||
"nextPhraseID":"yolgen_task_0",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"nondisplay_2",
|
||||
"value":180
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"nondisplay_2",
|
||||
"value":190
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -516,6 +528,10 @@
|
||||
{
|
||||
"text":"Can you explain?",
|
||||
"nextPhraseID":"yolgen_rumblings10_1"
|
||||
},
|
||||
{
|
||||
"text":"Let us talk about something different.",
|
||||
"nextPhraseID":"yolgen_initial_0"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -613,6 +629,10 @@
|
||||
{
|
||||
"text":"No. Not yet.",
|
||||
"nextPhraseID":"yolgen_rumblings10_7"
|
||||
},
|
||||
{
|
||||
"text":"Let us talk about something different.",
|
||||
"nextPhraseID":"yolgen_initial_0"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1175,6 +1195,10 @@
|
||||
{
|
||||
"text":"Yes. I think I found the cause.",
|
||||
"nextPhraseID":"yolgen_rumblings50_1"
|
||||
},
|
||||
{
|
||||
"text":"Let us talk about something different.",
|
||||
"nextPhraseID":"yolgen_initial_0"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1369,6 +1393,13 @@
|
||||
"text":"N",
|
||||
"nextPhraseID":"tahalendor_rumblings10x_0"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"rumblings",
|
||||
"value":106
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -1647,6 +1678,54 @@
|
||||
},
|
||||
{
|
||||
"id":"tahalendor2_0",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"blornvale_thorns72_92",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":75
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"tahalendor2_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":72
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"blornvale_thorns70_22",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":71
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"tahalendor2_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"tahalendor2_10",
|
||||
"message":"What now?"
|
||||
},
|
||||
{
|
||||
"id":"tahalendor2_20",
|
||||
"message":"Well, I don't really believe it, but we could try. Blornvale, how did you kill Aryforas father, your own brother?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"blornvale_thorns72_60"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
@@ -9,7 +9,7 @@
|
||||
},
|
||||
{
|
||||
"id":"cadoren_0",
|
||||
"message":"Welcome to Stoutford kid. ",
|
||||
"message":"Welcome to our wonderful Inn. How can we help you?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Who are you?",
|
||||
@@ -74,6 +74,10 @@
|
||||
{
|
||||
"text":"Why are monster attacks increasing?",
|
||||
"nextPhraseID":"cadoren_4a"
|
||||
},
|
||||
{
|
||||
"text":"Thanks for the information. I have to leave now.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -161,7 +165,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stoutford_widow_5",
|
||||
"message":"He told me that it is very far from here, beyond the river and the mountains.",
|
||||
"message":"He told me that it is very far from here, to the northeast, beyond the river and the mountains.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -221,7 +225,14 @@
|
||||
},
|
||||
{
|
||||
"text":"Remgard. *sigh*. OK, I'll do it.",
|
||||
"nextPhraseID":"stoutford_widow_10"
|
||||
"nextPhraseID":"stoutford_widow_10",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"nondisplay_2",
|
||||
"value":170
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -287,6 +298,26 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"stoutford_widow_thorns74_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":76
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"stoutford_widow_thorns72_70",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":75
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"stoutford_widow_thorns74_0",
|
||||
"requires":[
|
||||
@@ -1145,7 +1176,7 @@
|
||||
},
|
||||
{
|
||||
"id":"caeda_root50_4",
|
||||
"message":"Thank you so much! If ever you want to go to the glade, just ask me for the key.",
|
||||
"message":"Thank you so much! I wish you safe travels back to Stoutford. If you want to go to the glade next time you are in Remgard, just ask me for the key.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Thank you. I will leave now.",
|
||||
@@ -1230,6 +1261,11 @@
|
||||
"rewardType":"giveItem",
|
||||
"rewardID":"glade_key",
|
||||
"value":1
|
||||
},
|
||||
{
|
||||
"rewardType":"removeSpawnArea",
|
||||
"rewardID":"lakecave2_1",
|
||||
"mapName":"lakecave2"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1553,7 +1589,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stoutford_widow_roots4045_9",
|
||||
"message":"Our priest, Talahendor, was convinced by my uncle, Blornvale, my father's own brother.",
|
||||
"message":"Our priest, Tahalendor, was convinced by my uncle, Blornvale, my father's own brother.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -1825,7 +1861,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stoutford_widow_thorns40_2",
|
||||
"message":"Best would be Talahendor himself. Yes, you must persuade the priest to be present when Blornvale tells the whole story.",
|
||||
"message":"Best would be Tahalendor himself. Yes, you must persuade the priest to be present when Blornvale tells the whole story.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Tahalendor? How can I do that?",
|
||||
@@ -1892,6 +1928,13 @@
|
||||
"text":"I did my best.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"thorns_vengeance",
|
||||
"value":76
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -2069,6 +2112,16 @@
|
||||
{
|
||||
"id":"blornvale_select_0",
|
||||
"replies":[
|
||||
{
|
||||
"nextPhraseID":"blornvale_thorns72_90",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":75
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"blornvale_thorns74",
|
||||
"requires":[
|
||||
@@ -2089,6 +2142,16 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"blornvale_thorns70_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":71
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"nextPhraseID":"blornvale_thorns70",
|
||||
"requires":[
|
||||
@@ -2230,14 +2293,14 @@
|
||||
},
|
||||
{
|
||||
"id":"blornvale_s1_3",
|
||||
"message":"What did you expect? You are a kid after all. I must not give strong potions to you.",
|
||||
"message":"What did you expect? You are a kid after all. I can't give you strong potions!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"You are right. Have a nice day.",
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"It is not for me of course. My father and his men are fighting in Flagstone right now. They need urgently some useful potions, not soap!\nI think of three potions of the brave, if you happen to have. And more if it is good stuff.",
|
||||
"text":"It is not for me of course. My father and his men are fighting in Flagstone right now. They urgently need some useful potions, not soap! I think three potions of the brave would do it, if you happen to have them. And possibly more, if it is good stuff.",
|
||||
"nextPhraseID":"blornvale_s1_4"
|
||||
}
|
||||
]
|
||||
@@ -2247,7 +2310,7 @@
|
||||
"message":"Ah. Oh. That changes everything. Wait a second.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Look lively now.",
|
||||
"text":"I'm in a hurry.",
|
||||
"nextPhraseID":"blornvale_shop2"
|
||||
}
|
||||
],
|
||||
@@ -2424,6 +2487,11 @@
|
||||
"rewardType":"spawnAll",
|
||||
"rewardID":"tahalendor2",
|
||||
"mapName":"stoutford_potion"
|
||||
},
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"thorns_vengeance",
|
||||
"value":71
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -2501,18 +2569,19 @@
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72",
|
||||
"message":"That was - a potion of truth! How dare you! Did you think I wouldn't recognize it?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"it was worth a try.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
"nextPhraseID":"blornvale_thorns72_20",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"thorns_vengeance",
|
||||
"value":65
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"thorns_vengeance",
|
||||
"value":74
|
||||
"nextPhraseID":"blornvale_thorns72_10"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -2765,6 +2834,10 @@
|
||||
{
|
||||
"text":"Thanks. What about the monsters?",
|
||||
"nextPhraseID":"odirath_1_4"
|
||||
},
|
||||
{
|
||||
"text":"Thanks for the information. Please show me what you have to trade.",
|
||||
"nextPhraseID":"S"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -2783,12 +2856,16 @@
|
||||
{
|
||||
"text":"Thanks. I'm looking for my brother, Andor. Has anyone new been through here recently?",
|
||||
"nextPhraseID":"odirath_1"
|
||||
},
|
||||
{
|
||||
"text":"How do I get to Blackwater mountain?",
|
||||
"nextPhraseID":"odirath_1_3"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"odirath_2",
|
||||
"message":"Yes, indeed. My daughter has not come home for some days. I do not know what's wrong with her.",
|
||||
"message":"Yes, indeed. My daughter has not come home for some days. I don't know what's happened to her.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"And you have no idea where she might be?",
|
||||
@@ -3581,6 +3658,18 @@
|
||||
{
|
||||
"text":"And bonemeal is forbidden.",
|
||||
"nextPhraseID":"yolgen_4a"
|
||||
},
|
||||
{
|
||||
"text":"I will clear the castle of undead for you.",
|
||||
"nextPhraseID":"yolgen_castle_0_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"stoutford_castle",
|
||||
"value":10,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -3591,6 +3680,18 @@
|
||||
{
|
||||
"text":"Hmph.",
|
||||
"nextPhraseID":"yolgen_initial_0"
|
||||
},
|
||||
{
|
||||
"text":"I will clear the castle of undead for you.",
|
||||
"nextPhraseID":"yolgen_castle_0_1",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"stoutford_castle",
|
||||
"value":10,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -3628,6 +3729,13 @@
|
||||
"text":"N",
|
||||
"nextPhraseID":"yolgen_surroundings_1a"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"nondisplay_2",
|
||||
"value":190
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -3635,7 +3743,7 @@
|
||||
"message":"That dreadful place has been left abandoned ever since. Recently, however, undead have started pouring out of the prison, and we had to send guards to keep them away from the road. ",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"text":"I took care of that",
|
||||
"nextPhraseID":"yolgen_surroundings_flagstone_4",
|
||||
"requires":[
|
||||
{
|
||||
@@ -3649,11 +3757,23 @@
|
||||
"text":"Can I help you with Flagstone?",
|
||||
"nextPhraseID":"yolgen_flagstone_0",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":70,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":5,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":100,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -3721,6 +3841,13 @@
|
||||
"text":"There was something else I wanted to ask you about.",
|
||||
"nextPhraseID":"yolgen_surroundings_0"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"nondisplay_2",
|
||||
"value":180
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -3848,6 +3975,18 @@
|
||||
"requireID":"flagstone",
|
||||
"value":5,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":70,
|
||||
"negate":true
|
||||
},
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":100,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -3859,7 +3998,26 @@
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK. I will go to the prison.",
|
||||
"nextPhraseID":"X"
|
||||
"nextPhraseID":"X",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":70,
|
||||
"negate":true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I cleared flagstone of an evil demon.",
|
||||
"nextPhraseID":"yolgen_flagstone_10",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":70
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -3907,17 +4065,6 @@
|
||||
"id":"yolgen_flagstone_0",
|
||||
"message":"If you could help with Flagstone, it would take a big burden off us.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I already took care of Flagstone. I cleared it of an evil demon.",
|
||||
"nextPhraseID":"yolgen_flagstone_10",
|
||||
"requires":[
|
||||
{
|
||||
"requireType":"questProgress",
|
||||
"requireID":"flagstone",
|
||||
"value":70
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I have been inside Flagstone, but I will go back and find out more.",
|
||||
"nextPhraseID":"X",
|
||||
@@ -3979,11 +4126,15 @@
|
||||
},
|
||||
{
|
||||
"id":"yolgen_surroundings_flagstone_4",
|
||||
"message":"Thanks to you my friend, we don't need to worry about the undead anymore.",
|
||||
"message":"Yes, thanks to you my friend, we don't need to worry about the undead anymore.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"There was something else I wanted to ask you about.",
|
||||
"nextPhraseID":"yolgen_surroundings_0"
|
||||
},
|
||||
{
|
||||
"text":"Where do you think they came from?",
|
||||
"nextPhraseID":"yolgen_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -4080,7 +4231,6 @@
|
||||
{
|
||||
"id":"stoutford_castle_0",
|
||||
"message":"Ah another mortal! You shall be another servant in Lord Erwyn's army! Ha Ha!",
|
||||
"switchToNPC":"erwyn_knight",
|
||||
"replies":[
|
||||
{
|
||||
"text":"No thank you. Maybe another time.",
|
||||
@@ -4149,7 +4299,7 @@
|
||||
"nextPhraseID":"stoutford_castle_3b"
|
||||
},
|
||||
{
|
||||
"text":"You are very rude and poorly educated. May I should introduce myself? $playername is my name.",
|
||||
"text":"You are very rude and poorly educated. Maybe I should introduce myself? $playername is my name.",
|
||||
"nextPhraseID":"stoutford_castle_3c"
|
||||
},
|
||||
{
|
||||
@@ -4371,7 +4521,7 @@
|
||||
"nextPhraseID":"yolgen_castle_2a"
|
||||
},
|
||||
{
|
||||
"text":"Undeads are no match for me.",
|
||||
"text":"The undead are no match for me.",
|
||||
"nextPhraseID":"yolgen_castle_2a"
|
||||
}
|
||||
]
|
||||
@@ -4455,7 +4605,7 @@
|
||||
},
|
||||
{
|
||||
"id":"yolgen_castle_6",
|
||||
"message":"That is it. The ring is destroyed. I just wonder where it came from. Maybe from the depths of Mt. Galmore, or some mischievous traveller put it on Lord Erwyn's remains? Anyway, my friend, I and the people of Stoutford are most grateful.",
|
||||
"message":"That is it. The ring is destroyed. I wonder where it came from. Maybe from the depths of Mt. Galmore, or some mischievous traveller put it on Lord Erwyn's remains? Anyway, my friend, I and the people of Stoutford are most grateful.",
|
||||
"switchToNPC":"yolgen",
|
||||
"replies":[
|
||||
{
|
||||
@@ -5014,7 +5164,7 @@
|
||||
},
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"stn_gyra",
|
||||
"rewardID":"stn_quest_gyra",
|
||||
"value":99
|
||||
},
|
||||
{
|
||||
@@ -5101,7 +5251,7 @@
|
||||
"message":"Hi kid. It is nice and warm here next to the fire. Come and make yourself comfortable.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Ah, no thank you. I have more interesting things to do now.",
|
||||
"text":"Ah, no thank you. I have more interesting things to do.",
|
||||
"nextPhraseID":"stoutford_guard_camp2_10"
|
||||
}
|
||||
]
|
||||
@@ -5128,7 +5278,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stoutford_guard_camp2_30",
|
||||
"message":"We just saw another horde of undead approach the castle when we left. We hurried to this place, so that we can be back in time to be able to help.",
|
||||
"message":"We saw another horde of undead approach the castle just as we left. We hurried here, so that we can complete our exercise and be back in time to be able to help.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"You mean, you ran away just in time, before you got involved in the fight?",
|
||||
@@ -5149,7 +5299,7 @@
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"I had better leave now. And you need not hurry with your exercise. All your comrades have already been killed by the undead.",
|
||||
"text":"I had better leave now. You do not need to hurry with your exercise. All your comrades have already been killed by the undead.",
|
||||
"nextPhraseID":"X",
|
||||
"requires":[
|
||||
{
|
||||
@@ -9690,14 +9840,14 @@
|
||||
"switchToNPC":"mikhail",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Mikhail! You here?",
|
||||
"text":"Mikhail! You are here?",
|
||||
"nextPhraseID":"stn_colonel_131_2"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"stn_colonel_131_2",
|
||||
"message":"We need you at home. Andor is back since long, and we have our hands full trying to control the rat plague.",
|
||||
"message":"We need you back home. Andor is back since a long time ago, and we have our hands full trying to control the rat plague.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Oh dear, really?",
|
||||
@@ -9710,7 +9860,7 @@
|
||||
"message":"Come with me now. And give me back my ring.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Sure, here is your ring. It was very useful in the beginning, but now I don't need it anymore.",
|
||||
"text":"Sure, here is your ring. It was very useful in the beginning, but I don't need it anymore.",
|
||||
"nextPhraseID":"stn_colonel_131_4a",
|
||||
"requires":[
|
||||
{
|
||||
@@ -9764,7 +9914,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stn_colonel_131_4a",
|
||||
"message":"[Ring taken]\nThank you, stupid.",
|
||||
"message":"[Ring taken]\nThank you, stupid boy.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What?",
|
||||
@@ -9785,7 +9935,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stn_colonel_131_4b",
|
||||
"message":"You think yourself clever? Useless kid!",
|
||||
"message":"You think you are clever? Useless kid!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What?",
|
||||
@@ -9820,7 +9970,7 @@
|
||||
"switchToNPC":"stn_colonel",
|
||||
"replies":[
|
||||
{
|
||||
"text":"A Poser? What's this?",
|
||||
"text":"A Poser? What's that?",
|
||||
"nextPhraseID":"stn_colonel_132_10"
|
||||
}
|
||||
],
|
||||
@@ -9857,7 +10007,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stn_colonel_132_20a",
|
||||
"message":"A poser could imitate someone you have in mind lately. And if you give him some object, then he turns it into a second duplicate.",
|
||||
"message":"A poser can imitate someone you have had in mind recently. Also, if you give him some object, then he can turn it into a second duplicate.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Yes, but two Mikhails were a little bit too conspicuous.",
|
||||
@@ -9867,7 +10017,7 @@
|
||||
},
|
||||
{
|
||||
"id":"stn_colonel_132_20b",
|
||||
"message":"A poser could imitate one person you have in mind lately, if you don't give him anything.",
|
||||
"message":"A poser can imitate a person you have had in mind recently, if you don't give him anything.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"So Mikhail wasn't really here and I didn't kill him. I'm relieved.",
|
||||
@@ -10628,5 +10778,143 @@
|
||||
"value":86
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"been_to_remgard",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"nondisplay_2",
|
||||
"value":170
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"stoutford_widow_thorns72_70",
|
||||
"message":"Any news about the murderer?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Yes, but it's not good news. Tahalendor won't believe me.",
|
||||
"nextPhraseID":"stoutford_widow_thorns74_1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_10",
|
||||
"message":"That was - a potion of truth! How dare you! Did you think I wouldn't recognize it?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"it was worth a try.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"thorns_vengeance",
|
||||
"value":74
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_20",
|
||||
"message":"You gave me a potion of truth! How dare you! Did you think I wouldn't recognize it?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"That will not help you. You are forced to tell the truth.",
|
||||
"nextPhraseID":"blornvale_thorns72_30"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"spawnAll",
|
||||
"rewardID":"tahalendor2",
|
||||
"mapName":"stoutford_potion"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_30",
|
||||
"message":"I don't think so. After all, I'm a potion maker and I have an antidote for it.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"blornvale_thorns72_40"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_40",
|
||||
"message":"Ah, I see, Tahalendor is here too, fine. Tahalendor, here is a stupid little kid with too much imagination. Please take it with you.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"blornvale_thorns72_50"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_50",
|
||||
"message":"Sorry Blornvale, first I have to ask you if you killed Aryfora's father, your own brother?",
|
||||
"switchToNPC":"tahalendor2",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"blornvale_thorns72_60"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_60",
|
||||
"message":"Of course not. Nobody is sadder about the loss than me.",
|
||||
"switchToNPC":"stoutford_alchemist",
|
||||
"replies":[
|
||||
{
|
||||
"text":"He lies. Can't you see?",
|
||||
"nextPhraseID":"blornvale_thorns72_70"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_70",
|
||||
"message":"Here, Tahalendor, I'll give you a bottle of your favorite potion. And please take this child with you when you go.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"blornvale_thorns72_80"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_80",
|
||||
"message":"I will, sorry for disturbing you.",
|
||||
"switchToNPC":"tahalendor2",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"blornvale_thorns72_90"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_90",
|
||||
"message":"And you child, go away now and tell no more fairy tales.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"But ...",
|
||||
"nextPhraseID":"blornvale_thorns72_92"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"questProgress",
|
||||
"rewardID":"thorns_vengeance",
|
||||
"value":75
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"blornvale_thorns72_92",
|
||||
"message":"No more words. Go now!"
|
||||
}
|
||||
]
|
||||
@@ -113,7 +113,7 @@
|
||||
},
|
||||
{
|
||||
"id":"tinlyn_story_1",
|
||||
"message":"Hello there. You wouldn't happen to want to help an old shepherd do you?",
|
||||
"message":"Hello there. You wouldn't happen to want to help an old shepherd would you?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What's the problem?",
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
},
|
||||
{
|
||||
"id":"teksin30",
|
||||
"message":"I have been out in the wilds for while, and have seen nobody since I left the main road weeks ago.",
|
||||
"message":"I have been out in the wild for while, and have seen nobody since I left the main road weeks ago.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -112,7 +112,7 @@
|
||||
},
|
||||
{
|
||||
"id":"teksin50",
|
||||
"message":"This is as close as I can get coming this way. I am an experienced traveler, and I know that Remgard is close, north across this lake, but there is no way to cross, or to go further east around the lake.",
|
||||
"message":"This is as close as I can get coming this way. I am an experienced traveler, and I know that Remgard is close. It's north across this lake, but there is no way to cross, or to go further east around the lake.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"It sounds like you are not quite the experienced traveler you claim to be.",
|
||||
@@ -218,7 +218,7 @@
|
||||
},
|
||||
{
|
||||
"id":"teksin100",
|
||||
"message":"For you, I will offer the special price of 4999gp.",
|
||||
"message":"For you, I will offer the special price of 4999 gold.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I don't have that much gold. Please show me what else you have.",
|
||||
@@ -227,8 +227,7 @@
|
||||
{
|
||||
"requireType":"inventoryKeep",
|
||||
"requireID":"gold",
|
||||
"value":4999,
|
||||
"negate":true
|
||||
"value":4999
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -121,6 +121,14 @@
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
},
|
||||
{
|
||||
"itemID":"bwm_gloves",
|
||||
"chance":"100",
|
||||
"quantity":{
|
||||
"min":1,
|
||||
"max":1
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":2,
|
||||
"duration":1,
|
||||
"chance":"5"
|
||||
}
|
||||
]
|
||||
|
||||
@@ -1,21 +1,31 @@
|
||||
[ {
|
||||
[
|
||||
{
|
||||
"id":"guynmart_wine",
|
||||
"iconID":"items_consumables:50",
|
||||
"name":"Wine",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":25,
|
||||
"category":"food",
|
||||
"useEffect":{ "conditionsSource":[{ "condition":"food", "magnitude":2, "duration":2, "chance":"100" }] }
|
||||
},
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":2,
|
||||
"duration":2,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"guynmart_herbs",
|
||||
"iconID":"items_japozero:579",
|
||||
"name":"Hannah's special herbs",
|
||||
"displaytype":"quest",
|
||||
"displaytype":"quest",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":0,
|
||||
"category":"other"
|
||||
},
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"guynmart_lunch",
|
||||
"iconID":"items_consumables:27",
|
||||
@@ -23,7 +33,16 @@
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":100,
|
||||
"category":"food",
|
||||
"useEffect":{ "conditionsSource":[{ "condition":"food", "magnitude":5, "duration":10, "chance":"100" }] }
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"food",
|
||||
"magnitude":5,
|
||||
"duration":10,
|
||||
"chance":"100"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"ring_shadow1",
|
||||
@@ -34,51 +53,59 @@
|
||||
"baseMarketCost":0,
|
||||
"category":"ring",
|
||||
"description":"The glow of the Shadow guides my path. It follows me wherever I go, and aids the dangers against me that others might not see. I am Shadow, and Shadow is in me.",
|
||||
"equipEffect":
|
||||
{ "increaseAttackDamage":{ "min":5, "max":8 },
|
||||
"equipEffect":{
|
||||
"increaseAttackDamage":{
|
||||
"min":5,
|
||||
"max":8
|
||||
},
|
||||
"increaseAttackChance":26,
|
||||
"increaseCriticalSkill":7,
|
||||
"increaseBlockChance":6,
|
||||
"addedConditions":[{ "condition":"regenNeg", "magnitude":1 }]
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"regenNeg",
|
||||
"magnitude":1
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "guynmart_rose",
|
||||
"iconID": "items_japozero:549",
|
||||
"name": "Rose",
|
||||
"category": "other",
|
||||
"displaytype": "extraordinary",
|
||||
"hasManualPrice": 1,
|
||||
"baseMarketCost": 6,
|
||||
"equipEffect":{ "addedConditions":[{ "condition":"courage", "magnitude":1 }] }
|
||||
"id":"guynmart_rose",
|
||||
"iconID":"items_japozero:549",
|
||||
"name":"Rose",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":110,
|
||||
"category":"other",
|
||||
"description":"Perpetual fragrance flows around this queen of flowers."
|
||||
},
|
||||
{
|
||||
"id": "guynmart_flute",
|
||||
"iconID": "items_japozero:371",
|
||||
"name": "Lovis' Flute",
|
||||
"category": "other",
|
||||
"displaytype": "extraordinary"
|
||||
"id":"guynmart_flute",
|
||||
"iconID":"items_japozero:371",
|
||||
"name":"Lovis' Flute",
|
||||
"displaytype":"extraordinary",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id": "guynmart_bonering",
|
||||
"iconID": "items_rings_1:12",
|
||||
"name": "Old man's ring of bone",
|
||||
"category": "ring",
|
||||
"displaytype": "quest"
|
||||
"id":"guynmart_bonering",
|
||||
"iconID":"items_rings_1:12",
|
||||
"name":"Old man's ring of bone",
|
||||
"displaytype":"quest",
|
||||
"category":"ring"
|
||||
},
|
||||
{
|
||||
"id": "guynmart_bonemealbox",
|
||||
"iconID": "items_japozero:304",
|
||||
"name": "Andors bonemeal box",
|
||||
"category": "other",
|
||||
"displaytype": "quest"
|
||||
"id":"guynmart_bonemealbox",
|
||||
"iconID":"items_japozero:304",
|
||||
"name":"Andors bonemeal box",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id": "guynmart_marble",
|
||||
"iconID": "items_misc_6:29",
|
||||
"name": "Stuephants marble",
|
||||
"category": "other",
|
||||
"displaytype": "quest"
|
||||
"id":"guynmart_marble",
|
||||
"iconID":"items_misc_6:29",
|
||||
"name":"Stuephants marble",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id":"guynmart_shield",
|
||||
@@ -86,18 +113,19 @@
|
||||
"name":"Guynmart shield",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":0,
|
||||
"category":"shld_mtl_li",
|
||||
"equipEffect":
|
||||
{ "increaseAttackCost":0,
|
||||
"increaseAttackChance":-6,
|
||||
"increaseBlockChance":10,
|
||||
"increaseDamageResistance":1,
|
||||
"addedConditions":[
|
||||
{ "condition":"barkskin",
|
||||
"magnitude":3,
|
||||
"chance":"20"
|
||||
}]
|
||||
}
|
||||
"category":"shld_mtl_li",
|
||||
"equipEffect":{
|
||||
"increaseAttackCost":0,
|
||||
"increaseAttackChance":-6,
|
||||
"increaseBlockChance":10,
|
||||
"increaseDamageResistance":1,
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"barkskin",
|
||||
"magnitude":3
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"guynmart_scroll",
|
||||
@@ -108,9 +136,9 @@
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
"id": "guynmart_doll",
|
||||
"iconID": "map_indoor_1:106",
|
||||
"name": "Old Teddy Bear",
|
||||
"category": "other"
|
||||
"id":"guynmart_doll",
|
||||
"iconID":"map_indoor_1:106",
|
||||
"name":"Old Teddy Bear",
|
||||
"category":"other"
|
||||
}
|
||||
]
|
||||
]
|
||||
@@ -38,6 +38,7 @@
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":150,
|
||||
"category":"food",
|
||||
"description":"It smells... smokey.",
|
||||
"useEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
|
||||
@@ -113,5 +113,23 @@
|
||||
"increaseUseItemCost":-1,
|
||||
"increaseReequipCost":-1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id":"bwm_gloves",
|
||||
"iconID":"items_armours:38",
|
||||
"name":"Blackwater gloves",
|
||||
"displaytype":"rare",
|
||||
"category":"hnd_lthr",
|
||||
"equipEffect":{
|
||||
"increaseMaxHP":2,
|
||||
"increaseAttackChance":-5,
|
||||
"increaseBlockChance":14,
|
||||
"addedConditions":[
|
||||
{
|
||||
"condition":"blackwater_misery",
|
||||
"magnitude":1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -288,6 +288,16 @@
|
||||
"magnitude":1
|
||||
}
|
||||
]
|
||||
},
|
||||
"hitEffect":{
|
||||
"conditionsSource":[
|
||||
{
|
||||
"condition":"regen2",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"20"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -596,7 +596,7 @@
|
||||
{
|
||||
"id":"guynmart_child",
|
||||
"name":"Stuephant",
|
||||
"iconID":"monsters_rltiles1:74",
|
||||
"iconID":"monsters_maksiu1:0",
|
||||
"unique":1,
|
||||
"monsterClass":"humanoid",
|
||||
"phraseID":"guynmart_child_10"
|
||||
|
||||
@@ -52,6 +52,17 @@
|
||||
"logText":"Hagale tried to rob me and take the sword. He lost his wife and daughter and wasn't thinking straight. I gave him the sword without a fight.",
|
||||
"rewardExperience":1500,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":100,
|
||||
"logText":"Hagale wanted some of the gold I got from selling the sword. It seemed fair to give him a share.",
|
||||
"rewardExperience":1000,
|
||||
"finishesQuest":1
|
||||
},
|
||||
{
|
||||
"progress":105,
|
||||
"logText":"Hagale tried to rob me of the gold I got from selling the sword. I had no choice but to kill him. ",
|
||||
"finishesQuest":1
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -64,6 +75,10 @@
|
||||
"progress":10,
|
||||
"logText":"In a lonely house east of Loneford, I met an old man named Cithurn."
|
||||
},
|
||||
{
|
||||
"progress":12,
|
||||
"logText":"Cithurn told me he needs an experienced fighter to help with his problem."
|
||||
},
|
||||
{
|
||||
"progress":15,
|
||||
"logText":"Cithurn told me that the surrounding forest has been under invasion by monsters for several weeks."
|
||||
@@ -185,7 +200,19 @@
|
||||
},
|
||||
{
|
||||
"progress":160,
|
||||
"logText":"Mentioned Remgard"
|
||||
"logText":"Mentioned Remgard - Teksin"
|
||||
},
|
||||
{
|
||||
"progress":170,
|
||||
"logText":"Been to Remgard"
|
||||
},
|
||||
{
|
||||
"progress":180,
|
||||
"logText":"Talked to Yolgen about the castle"
|
||||
},
|
||||
{
|
||||
"progress":190,
|
||||
"logText":"Talked to Yolgen about Flagstone"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -107,13 +107,25 @@
|
||||
"logText":"Blornvale drank the potion.",
|
||||
"rewardExperience":1500
|
||||
},
|
||||
{
|
||||
"progress":71,
|
||||
"logText":"Tahalendor came to hear Blonvale confession."
|
||||
},
|
||||
{
|
||||
"progress":72,
|
||||
"logText":"Blornvale confessed to killing Aryfora's father. Unfortunately there is no witness."
|
||||
},
|
||||
{
|
||||
"progress":74,
|
||||
"logText":"Blornvale now understands what you were trying to do. You will no longer be able to help Aryfora get back her shop.",
|
||||
"logText":"Blornvale now understands what you were trying to do. You will no longer be able to help Aryfora get back her shop."
|
||||
},
|
||||
{
|
||||
"progress":75,
|
||||
"logText":"Tahalendor wouldn't believe your story. You will no longer be able to help Aryfora get back her shop."
|
||||
},
|
||||
{
|
||||
"progress":76,
|
||||
"logText":"It's all your fault that Aryfora is crying now.",
|
||||
"rewardExperience":5,
|
||||
"finishesQuest":1
|
||||
},
|
||||
@@ -551,7 +563,7 @@
|
||||
},
|
||||
{
|
||||
"progress":20,
|
||||
"logText":"Odirath's daughter Gyra was hidden in the storeroom of the main house of the castle. She was surprised by the raid on the castle and no longer dared to leave the hiding place.\nShe was looking for Lord Berbanes helmet, which he had forgotten somewhere in the castle."
|
||||
"logText":"Odirath's daughter Gyra was hidden in the storeroom of the main house of the castle. She was surprised by the raid on the castle and no longer dared to leave her hiding place.\nShe was looking for Lord Berbanes helmet, which he had forgotten somewhere in the castle."
|
||||
},
|
||||
{
|
||||
"progress":30,
|
||||
@@ -567,7 +579,7 @@
|
||||
},
|
||||
{
|
||||
"progress":60,
|
||||
"logText":"Back in Stoutford Gyra knew the way and ran to her father Odirath."
|
||||
"logText":"Once back in Stoutford Gyra knew the way and ran to her father Odirath."
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
"stages":[
|
||||
{
|
||||
"progress":10,
|
||||
"logText":"I heard a rumor that some mining town in the Charwood forest, northwest of the Foaming Flask tavern, have had some troubles recently. I should try to find the Charwood cabin and find out what has happened."
|
||||
"logText":"I heard a rumor that some mining town in the Charwood forest, northwest of the Foaming Flask tavern, has had some troubles recently. I should try to find the Charwood cabin and find out what has happened."
|
||||
},
|
||||
{
|
||||
"progress":11,
|
||||
"logText":"I heard someone mentioning that the mining town of Charwood heights have had some troubles recently. I should search for the Charwood cabin in the forest northwest of the Foaming Flask tavern."
|
||||
"logText":"I heard someone mention that the mining town of Charwood heights has had some troubles recently. I should search for the Charwood cabin in the forest northwest of the Foaming Flask tavern."
|
||||
},
|
||||
{
|
||||
"progress":19,
|
||||
@@ -38,7 +38,7 @@
|
||||
},
|
||||
{
|
||||
"progress":41,
|
||||
"logText":"I have found Falothen, the weapons trainer of the Charwood heights, and freed him of the restraints that held him. He will try to make his way back to the Charwood cabin himself."
|
||||
"logText":"I have found Falothen, the weapons trainer of the Charwood heights, and freed him from the restraints that held him. He will try to make his way back to the Charwood cabin himself."
|
||||
},
|
||||
{
|
||||
"progress":42,
|
||||
@@ -46,7 +46,7 @@
|
||||
},
|
||||
{
|
||||
"progress":43,
|
||||
"logText":"I have found the armorer Fayvara, and freed her of the restraints that held her. She will try to make her way back to the Charwood cabin herself."
|
||||
"logText":"I have found the armorer Fayvara, and freed her from the restraints that held her. She will try to make her way back to the Charwood cabin herself."
|
||||
},
|
||||
{
|
||||
"progress":44,
|
||||
@@ -62,7 +62,7 @@
|
||||
},
|
||||
{
|
||||
"progress":65,
|
||||
"logText":"Falothen was happy to see me again, and in return offered to train me in better handling of one weapon type. He can teach me better handling of one- or two handed swords, daggers, blunt weapons, axes, or unarmed combat. I'll have to chose my preference and let him know."
|
||||
"logText":"Falothen was happy to see me again, and in return offered to train me in better handling of one weapon type. He can teach me better handling of one or two handed swords, daggers, blunt weapons, axes, or unarmed combat. I'll have to chose my preference and let him know."
|
||||
},
|
||||
{
|
||||
"progress":70,
|
||||
|
||||
540
AndorsTrail/res/values-be/strings.xml
Normal file
540
AndorsTrail/res/values-be/strings.xml
Normal file
@@ -0,0 +1,540 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">След Эндара</string>
|
||||
<string name="app_description">Прыгодніцка-фантазійная RPG</string>
|
||||
|
||||
<string name="exit_to_menu">Выхад у меню</string>
|
||||
<string name="menu_settings">Налады</string>
|
||||
<string name="menu_save">Захаваць</string>
|
||||
<string name="menu_save_gamesaved">Гульня была захаваная ў слот %1$d</string>
|
||||
<string name="menu_save_failed">Не атрымалася захаваць гульню! SD-картка ўстаноўлена і даступная?</string>
|
||||
|
||||
<string name="loadsave_title_save">Захаванне гульні</string>
|
||||
<string name="loadsave_title_load">Загрузка захаванай гульні</string>
|
||||
<string name="loadsave_selectslot">Абярыце слот</string>
|
||||
<string name="savegame_currenthero_displayinfo">узровень: %1$d, вопыт: %2$d, золата: %3$d</string>
|
||||
|
||||
<string name="dialog_loading_message">Загрузка рэсурсаў…</string>
|
||||
<string name="dialog_loading_failed_title">Не атрымалася загрузіць</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail не ўдалося загрузіць файл захавання.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nМагчыма файл пашкоджаны ці не поўны.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail не ўдалося загрузіць файл захавання. Гэты файл створаны ў больш новай версіі гульні, чым гэтая.</string>
|
||||
|
||||
<string name="dialog_close">Закрыць</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Сутычка</string>
|
||||
<string name="dialog_monsterencounter_message">Вы хочаце атакаваць?
|
||||
\nСкладанасць: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Інфармацыя</string>
|
||||
|
||||
<string name="status_hp">ПЗ:</string>
|
||||
<string name="status_ap">ПД:</string>
|
||||
<string name="status_exp">Узровень:</string>
|
||||
|
||||
<string name="heroinfo_char">Агляд</string>
|
||||
<string name="heroinfo_inv">Прадметы</string>
|
||||
<string name="heroinfo_skill">Навыкі</string>
|
||||
<string name="heroinfo_levelup">Новы ўзровень</string>
|
||||
<string name="heroinfo_level">Узровень</string>
|
||||
<string name="heroinfo_totalexperience">Агульны вопыт</string>
|
||||
<string name="heroinfo_wornequipment">Апрануты рыштунак</string>
|
||||
<string name="heroinfo_inventory">Інвентар</string>
|
||||
<string name="heroinfo_gold">Золата: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Пункты дзеяння (ПД):</string>
|
||||
<string name="heroinfo_quests">Квэсты</string>
|
||||
|
||||
<string name="combat_attack">Атака (%1$d ПД)</string>
|
||||
<string name="combat_move">Рух (%1$d ПД)</string>
|
||||
<string name="combat_use">Выкарыстаць прадмет</string>
|
||||
<string name="combat_endturn">Канец ходу</string>
|
||||
<string name="combat_flee">Уцячы</string>
|
||||
<string name="combat_begin_flee">Зараз вы можаце пакінуць бой, націсніце ў якім кірунку вы хочаце рухацца.</string>
|
||||
<string name="combat_flee_failed">Вы не змаглі ўцячы!</string>
|
||||
<string name="combat_status_ap">ПД: %1$d</string>
|
||||
<string name="combat_monsterhealth">ПЗ:</string>
|
||||
<string name="combat_monsteraction">%1$s атакуе.</string>
|
||||
<string name="combat_result_monstermiss">%1$d прамахнуўся!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ударыў вас на %2$d ПЗ!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s наносць крытычны ўдар на %2$d ПЗ!</string>
|
||||
<string name="combat_result_heromiss">Вы прамахнуліся.</string>
|
||||
<string name="combat_result_herohit">Вы патрапілі ў %1$s на %2$d ПЗ!</string>
|
||||
<string name="combat_result_herohitcritical">Вы наносіце крытычны ўдар! %1$s стпачвае %2$d ПЗ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s загінуў!</string>
|
||||
<string name="combat_not_enough_ap">Не хапае ПД у гэтым раудзе.</string>
|
||||
<string name="combat_hero_dies">Вы страчваеце свядомасць, але на шчасце застаецеся жывыя. Вы страцілі %1$d вопыту.</string>
|
||||
<string name="combat_miss_animation_message">ПРОМАХ</string>
|
||||
|
||||
<string name="inventory_info">Інфармацыя</string>
|
||||
<string name="inventory_equip">Апрануць</string>
|
||||
<string name="inventory_unequip">Зняць</string>
|
||||
<string name="inventory_use">Ужыць</string>
|
||||
<string name="inventory_drop">Выкінуць</string>
|
||||
<string name="inventory_item_used">Вы ўжылі %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s выкінуты.</string>
|
||||
<string name="inventory_item_equipped">Вы апранулі %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Узяць усё</string>
|
||||
<string name="dialog_loot_foundgold">Вы знайшлі %1$d золата.</string>
|
||||
<string name="dialog_loot_pickedupitem">Вы паднялі прадмет.</string>
|
||||
<string name="dialog_loot_pickedupitems">Вы паднялі %1$d прадметаў.</string>
|
||||
<string name="dialog_groundloot_title">Прадметы</string>
|
||||
<string name="dialog_groundloot_message">Вы знайшлі некалькі прадметаў.</string>
|
||||
<string name="dialog_monsterloot_title">Перамога</string>
|
||||
<string name="dialog_monsterloot_message">Вы перажылі сутычку.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Вы атрымалі %1$d вопыту.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Вельмі лёгка</string>
|
||||
<string name="monster_difficulty_easy">Лёгка</string>
|
||||
<string name="monster_difficulty_normal">Звычайна</string>
|
||||
<string name="monster_difficulty_hard">Цяжка</string>
|
||||
<string name="monster_difficulty_veryhard">Вельмі цяжка</string>
|
||||
<string name="monster_difficulty_impossible">Немагчыма</string>
|
||||
|
||||
<string name="actorinfo_class">Клас:</string>
|
||||
<string name="actorinfo_difficulty">Складанасць:</string>
|
||||
<string name="actorinfo_health">Здароўе:</string>
|
||||
<string name="actorinfo_attack">Атака:</string>
|
||||
<string name="actorinfo_defense">Абарона:</string>
|
||||
<string name="actorinfo_movecost">Кошт руху (ПД):</string>
|
||||
<string name="actorinfo_basetraits">Базавая баявая статыстыка (без рыштунку і навыкаў)</string>
|
||||
<string name="actorinfo_currenttraits">Баявая статыстыка (цяперашняя)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Кошт атакі (ПД):</string>
|
||||
<string name="traitsinfo_attack_chance">Шанец атакі:</string>
|
||||
<string name="traitsinfo_attack_damage">Моц атакі:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Навык крытычнага ўдару:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Крытычны множнік:</string>
|
||||
<string name="traitsinfo_defense_chance">Шанец блоку:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Супраціў пашкоджанням:</string>
|
||||
|
||||
<string name="iteminfo_category">Катэгорыя:</string>
|
||||
<string name="iteminfo_action_use">Ужыць</string>
|
||||
<string name="iteminfo_action_equip">Апрануць</string>
|
||||
<string name="iteminfo_action_unequip">Зняць</string>
|
||||
<string name="iteminfo_action_use_ap">Ужыць (%1$d ПД)</string>
|
||||
<string name="iteminfo_action_equip_ap">Апрануць (%1$d ПД)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Зняць (%1$d ПД)</string>
|
||||
|
||||
<string name="startscreen_continue">Працягнуць гульню</string>
|
||||
<string name="startscreen_newgame">Новая гульня</string>
|
||||
<string name="startscreen_newgame_confirm">Вы згубіце цяперашнюю гульню і персанажа. Вы ўпэўненыя, што хочаце пачаць новую гульню?</string>
|
||||
<string name="startscreen_about">Звесткі/дапамога</string>
|
||||
<string name="startscreen_enterheroname">Увядзіце імя героя</string>
|
||||
<string name="startscreen_load">Загрузіць</string>
|
||||
|
||||
<string name="conversation_rewardexp">[Вы атрымалі %1$d вопыту]</string>
|
||||
<string name="conversation_rewardgold">[Вы атрымалі %1$d золата]</string>
|
||||
<string name="conversation_lostgold">[Вы згубілі %1$d золата]</string>
|
||||
<string name="conversation_rewarditem">[Вы атрымалі прадмет]</string>
|
||||
<string name="conversation_rewarditems">[Вы атрымалі %1$d прадметаў]</string>
|
||||
<string name="conversation_next">Далей</string>
|
||||
<string name="conversation_leave">Сысці</string>
|
||||
|
||||
<string name="shop_buy">Купіць</string>
|
||||
<string name="shop_sell">Прадаць</string>
|
||||
<string name="shop_infoitem">Інфа</string>
|
||||
<string name="shop_buyitem">Купіць (%1$d золата)</string>
|
||||
<string name="shop_sellitem">Прадаць (%1$d золата)</string>
|
||||
<string name="shop_yourgold">Ваша золата: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s куплены.</string>
|
||||
<string name="shop_item_sold">%1$s прададзены.</string>
|
||||
|
||||
<string name="levelup_title">Новы ўзровень</string>
|
||||
<string name="levelup_description">Вітаем на ўзроўні %1$d!</string>
|
||||
<string name="levelup_buttontext">Новы ўзровень</string>
|
||||
<string name="levelup_add_health">Палепшыць здароўе (+%1$d ПЗ)</string>
|
||||
<string name="levelup_add_health_description">Дадае %1$d да максімальнага здароўя.</string>
|
||||
<string name="levelup_add_attackchance">Павялічыць шанец атакі (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Дадае %1$d да базавага шансу атакі.</string>
|
||||
<string name="levelup_add_attackdamage">Павялічыць моц атакі (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Дадае %1$d да базавай моцы атакі.</string>
|
||||
<string name="levelup_add_blockchance">Павялічыць шанц блоку (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Дадае %1$d да базавага шансу блоку.</string>
|
||||
|
||||
<string name="dialog_rest_title">Адпачынак</string>
|
||||
<string name="dialog_rest_confirm_message">Вы жадаеце адпачыць тут?</string>
|
||||
<string name="dialog_rest_message">Вы адпачылі і ўзнавілі сваё здароўе.</string>
|
||||
|
||||
<string name="about_button1">Дапамога</string>
|
||||
<string name="about_button2">Аўтары</string>
|
||||
<string name="about_button3">Ліцэнзія</string>
|
||||
<string name="about_contents1">Вітаем ў Andor\'s Trail, RPG з адкрытым зыходным кодам на Андроід.<br /> <br /> <a href=http://andorstrail.com/>Форум гульні andorstrail.com для пытанняў і абмеркаванняў.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі па свету Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Зыходны код праекта на github.com для распрацоўнікаў.</a><br /> <br /> Калі ласка, завітайце на форум для абмеркавання гульні з іншымі гульцамі.<br /></string>
|
||||
|
||||
<string name="about_contents3">Гэта бясплатная праграма; вы можаце распаўсюджваць і/ці мадыфікаваць яе згодна з GNU General Public License, выдадзенай Free Software Foundation; альбо версіі 2 Ліцэнзіі, альбо (па вашаму выбару) любой больш позняй версіі.<br /> <br /> Гэтая праграма распаўсюджваецца з надзеяй быць карыснай, але БЕЗ УСЯЛЯКІХ ГАРАНТЫЙ; нават без гарантыі ГАНДЛЁВАЙ ЯКАСЦІ ці ПРЫДАТНАСЦІ ДА АДМЫСЛОВЫХ МЭТ. Глядзіце GNU General Public License для падрабязнасцей.<br /> <br /> Вы павінны былі атрымаць копію GNU General Public License разам з гэтай праграмай; калі не, глядзіце <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> За зыходным кодам і паляпшэннямі, калі ласка, наведайце старонку праекта на <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Налады гульні</b> можна адкрыць націскам на кнопку меню вашай пралады.</div> <p>________________</p> <h1>Значкі інтэрфейса</h1> <div><b>Куфар</b><img alt=куфар src=chest.png /></div> <p>Хуткі слот [Працяглы націск на мяшэчкі ўнутры прызначыць элементы для імгненнага выкарыстання]</p> <div><b>Герой</b><img alt=герой src=char_hero.png /></div> <p>Меню [Агляд, Заданні, Навыкі і Інвентар *]</p> <p>* (У інвентары, націск на прадмет дасць інфармацыю аб ім; працяглы націск адкрые дадатковыя опцыі)</p> <div><b>Вораг</b><img alt=пачвара src=monster.png /></div> <p>Інфармацыя [З\'яўляецца падчас бітвы]</p> <p>________________</p> <h1>Бітва</h1> <p>Дзеянні, што адбываюцца падчас бою, каштуюць ПД…</p> <div><b>Атака</b> — [3 ПД] *</div> <img alt=атака src=doubleattackexample.png /> <p>* (Экіпіроўка вопраткі і ўжыванне прадметаў могуць змяніцт ПД і кошт ужывання)</p> <div><b>Ужыванне прадметаў</b> — [5 ПД]</div> <div><b>Уцёкі</b> — [6 ПД]</div> <p>________________</p> <h1>Падрабязнасці бою</h1> <div>Падчас бою, працяглы націск на пустое месца каля Героя дапаможа…</div> <div><b>Збегчы</b></div> <p>(абранае месца падсвеціцца — кнопка «Атака» зменіцца на «Рух»)</p> <img alt=уцёкі src=flee_example.png /> <p>[актывізаваўся рэжым уцёкаў; працяглы націск на супраціўніка верне ў бой]</p> <div><b>Змена мэт</b></div> <p>(чырвоная падсветка мэты перамяшчаецца паміж ворагамі)</p> <p>[мэта была змененая]</p></string>
|
||||
|
||||
<string name="dialog_newversion_title">Вітаем</string>
|
||||
<string name="dialog_newversion_message">Дзякуй за спампоўку гульні Andor\'s Trail!
|
||||
\n
|
||||
\n Калі ласка, майце на ўвазе, што гэтая версія Andor\'s Trail у СТАДЫІ РАСПРАЦОЎКІ, што значыць, што не ўсе мапы закончаныя.
|
||||
\n Калі ласка, завітайце на форум праекта каб абмеркаваць гульню з іншымі гульцамі ці дапамагчы зрабіць гульню яшчэ лепш (гладзіце ніжэй).
|
||||
\n
|
||||
\n Дзякуй за зваротную сувязь!</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Абярыце заданні для паказу</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Схаваць завершаныя заданні</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Уключаючы завершаныя заданні</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Толькі завершаныя заданні</string>
|
||||
<string name="questlog_queststatus">Статус: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">У працэсе</string>
|
||||
<string name="questlog_queststatus_completed">Выканана</string>
|
||||
|
||||
<string name="preferences_display_category">Экран</string>
|
||||
<string name="preferences_display_fullscreen_title">Ва ўвесь экран</string>
|
||||
<string name="preferences_display_fullscreen">Адлюстраванне гульні ва ўвесь экран. (Патрабуе перазапуск)</string>
|
||||
<string name="preferences_dialog_category">Дыялогі пацверджання</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Пацверджанне адпачынку</string>
|
||||
<string name="preferences_dialog_confirmrest">Задае пытанне аб адпачынку пры падыходзе да ложка. Інакш вы заўсёды будзеце аўтаматычна адпачываць.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Пацверджанне атакі</string>
|
||||
<string name="preferences_dialog_confirmattack">Уключае дыялог «Вы хочаце напасць на …?» пры сутычцы з пачварай.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Адлюстраваць трафеі</string>
|
||||
<string name="preferences_dialog_monsterloot">Выберыце як вы хочаце паказаць вынікі сутычкі (золата, вопыт, прадметы).</string>
|
||||
<string name="preferences_combat_category">Бой</string>
|
||||
<string name="preferences_combat_speed_title">Хуткасць бою</string>
|
||||
<string name="preferences_combat_speed">Вызначае, як хутка пачвары атакуюць.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Заўсёды паказваць дыялог</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Паказваць дыялок, калі знойдзены прадметы</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Дыялог для прадметаў, для астатняга апавяшчэнне</string>
|
||||
<string name="preferences_display_loot_toast">Паказаць кароткае апавяшчэнне</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Паказваць апавяшчэнне, калі знойдзены прадметы</string>
|
||||
<string name="preferences_display_loot_never">Нічога не паказваць</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Імгненна (без анімацыі)</string>
|
||||
<string name="preferences_attackspeed_fast">Хутка</string>
|
||||
<string name="preferences_attackspeed_normal">Звычайна</string>
|
||||
<string name="preferences_attackspeed_slow">Павольна</string>
|
||||
|
||||
<string name="preferences_movement_category">Рух</string>
|
||||
<string name="preferences_movementmethod_title">Метад руху</string>
|
||||
<string name="preferences_movementmethod">Тып метаду руху і абыхода перашкод.</string>
|
||||
<string name="preferences_movementmethods_straight">Проста (арыгінальны)</string>
|
||||
<string name="preferences_movementmethods_avoid">Амінаць перашкоды</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Актыўныя ўмовы</string> <string name="actorcondition_info_removes_all">Прыбраць усе %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s шанс з %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d раундаў)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">На крыніцу</string>
|
||||
<string name="iteminfo_effect_works_on_target">На мэту</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Пры ўдары мэты</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Пры кожным забойстве</string>
|
||||
<string name="iteminfo_effect_works_when_used">Пры ўжыванні</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Пры апрананні</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Адбірае %1$s ПЗ</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Узнаўляе %1$s ПЗ</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Абірае %1$s ПД</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Узнаўляе %1$s ПД</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Павышае максімум ПЗ +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Зніжае максімум ПЗ на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Павышае максімум ПД +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Зніжае максімум ПД на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Кошт руху +%1$d ПД</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Зніжае кошт руху на %1$d ПД</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Маштаб</string>
|
||||
<string name="preferences_display_scaling_factor">Робіць выгляд гульні буйным.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Нармальны памер</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1,5-ны памер</string>
|
||||
<string name="preferences_display_scaling_factor_double">2-кратны памер</string>
|
||||
|
||||
<string name="inventory_assign">Прызначыць хуткі слот</string>
|
||||
<string name="inventory_assign_slot1">Слот 1</string>
|
||||
<string name="inventory_assign_slot2">Слот 2</string>
|
||||
<string name="inventory_assign_slot3">Слот 3</string>
|
||||
<string name="inventory_unassign">Скасаваць хуткі слот</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Віртуальная крыжавіна</string>
|
||||
<string name="preferences_movement_dpad_position">Уключае на экране віртуальныя кнопкі кіравання рухам.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Мінімізаваная крыжавіна</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Калі віртуальная крыжавіна ўключаная, гэтая налада дазваляе мінімізаваць крыжавіну націскам на цэнтр.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Адключаны</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Ніжні правы вугал</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Ніжні левы вугал</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Знізу ў цэнтры</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Злева ў цэнтры</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Зправа ў цэнтры</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Верхні левы вугал</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Верхні правы вугал</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Зверху ў цэнтры</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Пастаянны эфект</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Кожны раунд</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Кожны поўны раунд</string>
|
||||
<string name="bulkselection_totalcost_buy">Агульны кошт: %1$d золата</string>
|
||||
<string name="bulkselection_totalcost_sell">Агульны кошт: %1$d золата</string>
|
||||
<string name="bulkselection_select_all">Усё</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Вы ўпэўненыя?</string>
|
||||
<string name="bulkselection_sell_confirmation">Вы ўпэўненыя, што хочаце прадаць %1$s? Гэта %2$s прадмет і вы, магчыма, не зможаце знайсці яго зноў.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Дакладнасць зброі</string>
|
||||
<string name="skill_title_weapon_dmg">Сіла ўдару</string>
|
||||
<string name="skill_title_barter">Гандляр</string>
|
||||
<string name="skill_title_dodge">Фінты</string>
|
||||
<string name="skill_title_barkskin">Дубленая скура</string>
|
||||
<string name="skill_title_more_criticals">Больш частыя крытычныя ўдары</string>
|
||||
<string name="skill_title_better_criticals">Мацнейшыя крытычныя ўдары</string>
|
||||
<string name="skill_title_speed">Хуткасць бою</string>
|
||||
<string name="skill_title_coinfinder">Паляўнічы за скарбамі</string>
|
||||
<string name="skill_title_more_exp">Здольны вучань</string>
|
||||
<string name="skill_title_cleave">Рассячэнне</string>
|
||||
<string name="skill_title_eater">Пажыральнік трупаў</string>
|
||||
<string name="skill_title_fortitude">Павялічаная стойкасць</string>
|
||||
<string name="skill_title_evasion">Ухіленне</string>
|
||||
<string name="skill_title_regeneration">Рэгенерацыя</string>
|
||||
<string name="skill_title_lower_exploss">Майстэрства падзення</string>
|
||||
<string name="skill_title_magicfinder">Шукальнік магіі</string>
|
||||
<string name="skill_title_resistance_mental">Моцны розум</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Нязломнае цела</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Чыстая кроў</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Павялічаны шанц атакі</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Павялічаная моц атакі</string>
|
||||
<string name="skill_shortdescription_barter">Лепшыя цэны ў краме</string>
|
||||
<string name="skill_shortdescription_dodge">Павялічаны шанц блоку</string>
|
||||
<string name="skill_shortdescription_barkskin">Супраціўленне пашкоджанням</string>
|
||||
<string name="skill_shortdescription_more_criticals">Павялічаны крытычны ўдар</string>
|
||||
<string name="skill_shortdescription_better_criticals">Павялічаная крытычная моц</string>
|
||||
<string name="skill_shortdescription_speed">Павялічаныя максімальныя пункты дзеянняў</string>
|
||||
<string name="skill_shortdescription_coinfinder">Высокі шанц знайсці золата</string>
|
||||
<string name="skill_shortdescription_more_exp">Больш вопыта пры забойстве пачвар</string>
|
||||
<string name="skill_shortdescription_cleave">Узнаўленне пунктаў дзеяння за кожнае забойства</string>
|
||||
<string name="skill_shortdescription_eater">Узнаўленне пунктаў здароўя за кожнае забойства</string>
|
||||
<string name="skill_shortdescription_fortitude">Узмацненне здароўя за кожны ўзровень</string>
|
||||
<string name="skill_shortdescription_evasion">Павялічаны шанц збегчы</string>
|
||||
<string name="skill_shortdescription_regeneration">Узмацненне здароўя кожны раунд</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Змяншае колькасць страчанага вопыту пры смерці</string>
|
||||
<string name="skill_shortdescription_magicfinder">Павялічаны шанц знайсці магічныя прадметы</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Устойлівасць да разумовых уздзеянняў</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Устойлівасць да фізічных уздзеянняў</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Устойлівасць да захворванняў крыві</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Павялічвае шанц атакі на %1$d адсоткаў за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Павялічвае максімальную моц на %1$d за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_barter">Змяншае розніцу паміж купляй і продажам на %1$d адсоткаў за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_dodge">Павялічвае шанц блоку на %1$d адсоткаў за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_barkskin">Павялічвае ўстойлівасць да пашкоджанняў на %1$d за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_more_criticals">Павялічвае любы існуючы крытычны навык ад рыштунку на %1$d адсоткаў за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_better_criticals">Павялічвае любы існуючы крытычны множнік ад рыштунку на %1$d адсоткаў за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_speed">Павялічвае максімальныя пункты дзеяння (ПД) на %1$d за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_coinfinder">Павялічвае шанц знайсці золата ў парэштках пачвар на %1$d %% і яго колькасць на %2$d %% за кожны ўзровень навыку (да максімальнай колькасці золата, якое знаходзіцца ў парэшках).</string>
|
||||
<string name="skill_longdescription_more_exp">Павялічвае колькасць вопыту, які даецца за перамогу над пачварай на %1$d %% за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_cleave">Дае +%1$d пунктаў дзеяння (ПД) за кожнае забойства за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_eater">Дае +%1$d пунктаў здароўя (ПЗ) за кожнае забойства за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_fortitude">На кожным наступным узроўні максімальная колькасць пунктаў здароўя (ПЗ) будзе павялічвацца на %1$d за кожны ўзровень навыку. Гэта не прымяняецца заднім лікам, толькі да наступных узроўняў.</string>
|
||||
<string name="skill_longdescription_evasion">За кожны ўзровень навыку, змяншае шанц няўдачы пры спробе уцячы на %1$d %% і шанц, што бліжэйшая пачвара будзе атакаваць на %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Дае +%1$d пунктаў здароўя (ПД) кожны раунд за кожны ўзровень навыку, але толькі калі няма пачвар у непасрэднай блізасці.</string>
|
||||
<string name="skill_longdescription_lower_exploss">За кожны ўзровень навыку, памяншае колькасць страчанага вопыту з прычыны смерці на %1$d %% (адсотак існуючага значэння вопыту, а не адсоткавых пунктаў). Пасля %2$d узроўняў навыку знікаюць усе страты вопыту з прычыны смерці.</string>
|
||||
<string name="skill_longdescription_magicfinder">Павялічвае шанц знайсці незвычайныя прадметы на %1$d %% за кожны ўзровень навыку.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Зніжае шанц быць пашкоджаным псіхічнымі ўздзеяннямі на %1$d %% за кожны ўзровень навыку да максімума ў %2$d %%. Гэта ўключае ўздзеянні, выкліканыя атакамі пачвар, напрыклад, ашаламленне ці слабасць зброі.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Зніжае шанц быць пашкоджаным ўздзеяннямі на вашы фізічныя здольнасці на %1$d %% за кожны ўзровень навыку да максімума ў %2$d %%. Гэта ўключае ўздзеянні, выкліканыя атакамі пачвар, напрыклад, стомленасць.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Зніжае шанц быць пашкоджаным захворваннямі крыві на %1$d %% за кожны ўзровень навыку да максімума ў %2$d %%. Гэта ўключае ўздзеянні, выкліканыя атакамі пачвар, напрыклад, атручванне ці крывацечныя раны.</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Новы ўзровень</string>
|
||||
<string name="skill_current_level">Цяперашні ўзровень: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Цяперашні ўзровень: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Каб павысіць узровень гэтага навыку, вам неабходна мець узровень %1$d навыку «%2$s».</string>
|
||||
<string name="skill_prerequisite_level">Каб павысіць узровень гэтага навыку, вам неабходна мець узровень вопыту %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Каб павысіць узровень гэтага навыку, вам неабходна мець не менш %1$d %2$s (базавая характарыстыка).</string>
|
||||
<string name="skill_number_of_increases_one">Вы можаце абраць адзін навык для павелічэння.</string>
|
||||
<string name="skill_number_of_increases_several">Вы можаце абраць %1$d навыкаў для павелічэння.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Гэты ўзровень дае новы пункт для павелічэння навыку!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Стварыць новы слот для захавання</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Перазапісаць гульню?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Гэтае захаваная гульня ўтрымлівае іншае імя гульца (%1$s) чым імя цяперашняга гульца (%2$s). Вы ўпэўненыя, што хочаце перазапісаць захаваную гульню?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Звычайны</string>
|
||||
<string name="iteminfo_displaytypes_quest">Прадмет для задання</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Легендарны</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Надзвычайны</string>
|
||||
<string name="iteminfo_displaytypes_rare">Рэдкі</string>
|
||||
|
||||
<string name="actorconditioninfo_category">Катэгорыя ўздзеяння: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Духоўная</string>
|
||||
<string name="actorcondition_categories_mental">Псіхічная</string>
|
||||
<string name="actorcondition_categories_physical">Фізічная</string>
|
||||
<string name="actorcondition_categories_blood">Захворванне крыві</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Максімум ПЗ:</string>
|
||||
<string name="traitsinfo_base_max_ap">Максімум ПД:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Немагчыма захаваць гульню падчас бою.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Аптымізаваная графіка</string>
|
||||
<string name="preferences_optimized_drawing">Адключыце гэта, калі вы бачыце хібы графікі. Уключэнне гэтай опцыі прывядзе да перамалёўвання ў кожным кадры толькі змененых абласцей экрана.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Цёмнае дабраславенне Цені</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Супраціўленне ўсім тыпам уздзеяння</string>
|
||||
<string name="skill_longdescription_shadow_bless">"Зніжае шанц быць пашкоджаным любымі тыпамі ўздзеянняў на %1$d %%. Гэта ўключае ўсе тыпы ўздзеянняўі, выкліканыя атакамі пачвар, напрыклад, атручванне, ашаламленне ці стомленасць."</string>
|
||||
|
||||
<string name="inventory_movetop">Перакласці наверх</string>
|
||||
<string name="inventory_movebottom">Перакласці ўніз</string>
|
||||
<string name="actorinfo_immune_criticals">Імунітэт да крытычных удараў</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Эфектыўна шанц крытычнага ўдару:</string>
|
||||
|
||||
<string name="skill_title_crit1">Унутраны крывацёк</string>
|
||||
<string name="skill_shortdescription_crit1">Шанц выклікаць унутраны крывацёк</string>
|
||||
<string name="skill_longdescription_crit1">Пры кожным крытычным удары ёсць %1$d %% шанц выклікаць унутраны крывацёк у мэты. Унутраны крывацёк моцна зніжае баявыя здольнасці, што зробіць менш паспяховымі атакі мэты.</string>
|
||||
<string name="skill_title_crit2">Пералом</string>
|
||||
<string name="skill_shortdescription_crit2">Шанц зламаць косці</string>
|
||||
<string name="skill_longdescription_crit2">Пры кожным крытычным удары ёсць %1$d %% шанц зламаць мэце некалькі касцей. Пераломы моцна зніжаюць здольнасць да абароны сябя ад наступных атак.</string>
|
||||
<string name="skill_title_rejuvenation">Амаладжэнне</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Шанц прыбраць эфект</string>
|
||||
<string name="skill_longdescription_rejuvenation">Кожны раунд (6 секунд) ёсць %1$d %% шанц, што адно з негатыўных уздзеянняў будзе зменшанае на адзін пункт. Гэта адносіцца да ўсіх часовых эфектаў, якія ўздзейнічаюць на цела, напрыклад, псіхічныя (ашаламленне), фізічныя (стомленасць) і захворванні крыві (атручванне).</string>
|
||||
<string name="skill_title_taunt">Кпіны</string>
|
||||
<string name="skill_shortdescription_taunt">Атакуючы страчвае ПД пры промаху</string>
|
||||
<string name="skill_longdescription_taunt">Калі атакуючы прамахваецца, ёсць %1$d %% шанц, што атакуючы згубіць %2$d пунктаў дзеянняў (ПД). Гэта адносіцца да ўсіх атак блізкага бою супраць вас.</string>
|
||||
<string name="skill_title_concussion">Кантузія</string>
|
||||
<string name="skill_shortdescription_concussion">Шанц кантузіі</string>
|
||||
<string name="skill_longdescription_concussion">Падчас атакі мэты, чый шанц блоку (ШБ) па меншай меры на %1$d менш, чым ваш шанц атакі (ША), ёсць %2$d %% шанц, што мэта атрымае кантузію. Кантузія моцна зніжае баявыя здольнасці, што зробіць менш паспяховымі атакі мэты.</string>
|
||||
|
||||
<string name="about_button4">Звесткі</string>
|
||||
|
||||
<string name="preferences_ui_category">Інтэрфейс</string>
|
||||
<string name="preferences_ui_enable_animations_title">Уключыць анімацыю</string>
|
||||
<string name="preferences_ui_enable_animations">Паказвае анімацыю розных элементаў інтэрфейса, напрыклад, радок бою.</string>
|
||||
<string name="menu_button_worldmap">Мапа</string>
|
||||
<string name="menu_button_worldmap_failed">Мапа не можа быць адлюстраваная.</string>
|
||||
<string name="display_worldmap_not_available">Мапа не можа быць адлюстраваная з гэтай мясціны.</string>
|
||||
<string name="display_worldmap_title">Мапа</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Узяць (у другую руку)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Кошт атакі: %1$d ПД</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Павялічвае кошт атакі на %1$d ПД</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Змяншае кошт атакі на %1$d ПД</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Нанц атакі: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Павялічвае шанц атакі на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Змяншае шанц атакі на %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Моц атакі: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">"Моц атакі: %1$d-%2$d "</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Павялічвае моц атакі на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Павялічвае моц атакі на %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Змяншае моц атакі на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Змяншае моц атакі на %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Павялічвае крытычны навык на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Зніжае крытычны навык на %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Уключае крытычны ўдар з множнікам х%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Павялічвае шанц блоку на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Змяншае шанц блоку на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Павышае супраціўленне пашкоджанням на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Змяншае супраціўленне пашкоджанням на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Павялічвае кошт ПД ужывання прадметаў у баі на %1$d ПД</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Змяншае кошт ПД ужывання прадметаў у баі на %1$d ПД</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Павялічвае кошт ПД апранання прадметаў у баі на %1$d ПД</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Змяншае кошт ПД апранання прадметаў у баі на %1$d ПД</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Вы ўпэўнены, што хочаце перазапісаць гэтае захаванне?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(слот %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Заўсёды паказваць дыялог пацверджання</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Паказваць толькі пры перазапісе іншага гульца</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Ніколі не паказваць дыялог пацвярджэння</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Пацвердзіць перазапіс захаванняў</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Задае пытанне наконт пацвярджэння пры спробе перазапісу захавання.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Кошт пераапранання (ПД):</string>
|
||||
<string name="heroinfo_useitem_cost">Кошт ужывання прадмета (ПД):</string>
|
||||
<string name="combat_result_monstermoved">%1$s рухаў.</string>
|
||||
<string name="combat_log_title">Журнал бою</string>
|
||||
<string name="localize_resources_from_mo_filename">be.mo</string>
|
||||
<string name="conversation_reward_quest_finished">[Заданне завершанае: «%1$s»]</string>
|
||||
<string name="conversation_reward_quest_updated">[Заданне абноўленае: «%1$s»]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Валоданне кінжалам</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Валоданне аднаручным мячом</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Валоданне двухручным мячом</string>
|
||||
<string name="skill_title_weapon_prof_axe">Валоданне сякерай</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Валоданне тупой зброяй</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Майстэрства рукапашнага бою</string>
|
||||
<string name="skill_title_armor_prof_shield">Валоданне шчытом</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Майстэрства бою без брані</string>
|
||||
<string name="skill_title_armor_prof_light">Валоданне лёгкай бранёй</string>
|
||||
<string name="skill_title_armor_prof_heavy">Валоданне цяжкай бранёй</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Баявы стыль: збоя ў кожнай руцэ</string>
|
||||
<string name="skill_title_fightstyle_2hand">Баявы стыль: двухручная зброя</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Баявы стыль: зброя і шчыт</string>
|
||||
<string name="skill_title_specialization_dualwield">Спецыялізацыя: зброя з кожнай руцэ</string>
|
||||
<string name="skill_title_specialization_2hand">Спецыялізацыя: двухручная зброя</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Спецыялізацыя: зброя і шчыт</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Лепшы ў валоданні кінжаламі</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Лепшы ў валоданні аднаручнымі мячамі</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Лепшы ў валоданні двухручнымі мячамі</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Лепшы ў валоданні сякерамі</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Лепшы ў валоданні тупой зброяй</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Лепшы ў майстэрстве рукапашнага бою</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Палепшыць валоданне шчытамі</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Лепшы ў баі без брані</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Палепшыць валоданне лёгкай бранёй</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Палепшыць валоданне цяжкай бранёй</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Валоданне двума мячамі адначасова</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Палепшыць валоданне двума мячамі</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Лепшы ў баі са зброяй і шчытом</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Майстар двух мячоў</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Майстар двухручнай зброі</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Майстар бою са зброяй і шчытом</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Кожны ўзровень навыку павялічвае шанц атакі пры выкарыстанні кінжалаў і кароткіх мячоў на %1$d %% ад базавага шанцу зброі, павялічвае шанц блоку на %2$d %% ад базавага шанцу прадмета і павялічвае крытычны навык на %3$d %% ад базавага крытычнага навыку.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Кожны ўзровень навыку павялічвае шанц атакі пры выкарыстанні рапір, доўгіх мячоў і палашай на %1$d %% ад базавага шанцу зброі, павялічвае шанц блоку на %2$d %% ад базавага шанцу прадмета і павялічвае крытычны навык на %3$d %% ад базавага крытычнага навыку прадмета.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Кожны ўзровень навыку павялічвае шанц атакі двухручных мячоў на %1$d %% ад базавага шанцу зброі, павялічвае шанц блоку на %2$d %% ад базавага шанцу прадмета і павялічвае крытычны навык на %3$d %% ад базавага крытычнага навыку.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Кожны ўзровень навыку павялічвае шанц атакі пры выкарыстанні сякер і вялікіх сякер на %1$d %% ад базавага шанцу зброі, павялічвае шанц блоку на %2$d %% ад базавага шанцу прадмета і павялічвае крытычны навык на %3$d %% ад базавага крытычнага навыку.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Кожны ўзровень навыку павялічвае шанц атакі тупой зброяй на %1$d %% ад базавага шанцу зброі, павялічвае шанц блоку на %2$d %% ад базавага шанцу зброі і павялічвае крытычны навык на %3$d %% ад базавага крытычнага навыку зброі.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"У боі без зброі і шчыта за кожны ўзровень навыку дадае %1$d да шанцу атакі, %2$d да моцы атакі і %3$d да шанцу блоку."</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Павялічвае моц супраціўлення на %1$d за кожны ўровень навыку пры выкарыстанні шчыта.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">У баі без апранітай брані дадае %1$d шанцу блоку за кожны ўзровнь навыку. Звычайная адзежа не лічыцца бронёй.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Кожны ўзровень навыку павялічвае шанц блоку кожнага апранутага элемента лёгкай брані на %1$d %% ад базавага. Лёгкая браня ўключае скураныя, лёгкія металічныя і схаваныя даспехі.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">"Кожны ўзровень навыку павялічвае шанц блоку кожнага апранутага элемента цяжкай брані на %1$d %% ад базавага. Акрамя гэтага, змяншаюцца штрафы пры перамяшчэнні ў цяжкай брані на %2$d %% за кожны ўзровень навыку і змяншаюцца штрафы хуткасці атакі на %3$d %%. Цяжкая браня ўключае металічныя даспехі, кальчугі і латы."</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Дае перавагу пры выкарыстанні зброі ў кожнай руцэ адначасова. Адна — у першай руцэ і адна — у другой.
|
||||
\n
|
||||
\nБез гэтага навыку толькі %1$d %% характарыстык зброі прымяняецца пры выкарыстанні ў другой руцэ. Гэта ўключае шанц атакі, крытычны навык, патэнцыйную моц і шанц блоку. А таксама кошт атакі (ПД) вылічваецца як сума коштаў атак зброі ў першай і другой руцэ.
|
||||
\n
|
||||
\nЗ першым ўзроўнем навыку %2$d %% характарыстык зброі прымяняецца пры выкарыстанні ў другой руцэ, а кошт атакі вылічваецца як кошт атакі зброі ў першай руцэ плюс %3$d %% кошта атакі зброі ў другой руцэ.
|
||||
\n
|
||||
\nЗ другім ўзроўнем навыку %4$d %% характарыстык зброі прымяняецца пры выкарыстанні ў другой руцэ, а кошт атакі вылічваецца як максімальны кошт атакі зброі ў першай ці другой руцэ.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Дае перавагу пры выкарыстанні двухручнай зброі, такой як двухручныя мячы, вялікія сякеры, гіганцкія молаты.
|
||||
\n
|
||||
\nКожны ўзровень навыку павялічвае моц атакі двухручнай зброі на %1$d %% ад базавага.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Дае перавагу пры выкарыстанні зброі ў першай руцэ і шчыта ў другой.
|
||||
\n
|
||||
\nКожны ўзровень навыку павялічвае шанц атакі зброі на %1$d %% ад базавага і шанч блоку шчыта на %2$d %% ад базавага.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Павялічвае шанц атакі зброі ў кожнай руцэ на %1$d %% ад базавага шанцу ў дадатак да шанцу навыку баявога стылю. Шанц блоку кожнай зброі павялічваецца на %2$d %% ад базавага шанцу.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Павялічвае моц атакі двухручнай зброі на %1$d %% ад базавай моцы ў дадатак да моцы навыку баявога стылю. Таксама павялічваецца шанц атакі двухручнай зброі на %2$d %% ад базавага шанцу.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">"Павялічвае шанц і моц атакі зброі. Шанц атакі павялічваецца на %1$d %% ад базавага шанцу, а моц атакі павялічваецца на %2$d %% ад базавай моцы."</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Становішча хуткіх слотаў</string>
|
||||
<string name="preferences_quickslots_placement_summary">Дзе размясціць хуткія слоты</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Знізу ў цэнтры</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Злева цэнтра</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Зправа цэнтра</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Знізу злева, уздоўж левай мяжы</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Знізу злева, уздоўж ніжняй мяжы</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Знізу зправа, уздоўж ніжняй мяжы</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Знізу зправа, уздоўж правай мяжы</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Паказваць хуткія слоты, калі адкрыты панэль інструментаў</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Паказвае хуткія слоты пры адкрыцці панэлі інструментаў</string>
|
||||
<string name="startscreen_incompatible_savegames">Гэтая версія Andor`s Trail знаходзіцца ў распрацоўцы. Захоўванні, створаныя гэтай версіяй, несумясцімыя з рэлізнай версіяй.</string>
|
||||
<string name="startscreen_non_release_version">Гэтая перадрэлізная версія Andor`s Trail. Захоўванні, створаныя гэтай версіяй, могуць быць несумясцімыя з рэлізнай версіяй.</string>
|
||||
<string name="heroinfo_gamestats">Статыстыкі гульні</string>
|
||||
<string name="heroinfo_gamestats_quests">Завершаныя заданні</string>
|
||||
<string name="heroinfo_gamestats_deaths">Лік страт прытомнасці</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">"Выдаткаванага ў крамах золата "</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Выкарыстана зелля з костай мукі</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Выкарыстана прадметаў</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Наведана мясцін</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Найбольш часта выкарыстоўваемы элемент</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Забіта пачвар</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Найбольш моцная забітай пачвара</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Часцей за ўсё забітых монстраў</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Выкарыстоўваць пераклад</string>
|
||||
<string name="preferences_ui_use_localized_resources">Выкарыстоўваць пераклад інтэрфейсу і зместу, калі ён даступен. (Патрабуецца перазапуск)</string>
|
||||
<string name="change_locale_requires_restart">Змяненне мовы патрабуе перазапуск. Andor\'s Trail закрытая.</string>
|
||||
|
||||
</resources>
|
||||
24
AndorsTrail/res/values-bg/strings.xml
Normal file
24
AndorsTrail/res/values-bg/strings.xml
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Cледа́та на Андор</string>
|
||||
<string name="dialog_loading_failed_message">Cледа́та на Андор не успя да зареди файла за запазване на играта.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nФайлът може да е повреден или непълен.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Cледа́та на Андор не успя да зареди файла за играта. Този файл на играта е създаден с по-нова версия от това, което се изпълнява в момента.</string>
|
||||
|
||||
<string name="about_contents1">"
|
||||
\n Добре дошли в Cледа́та на Андор, ролеви игри с Android с отворен код. <br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/> Форуми на andorstrail.com за въпроси и дискусии за играта. </a> <br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki> Уики за игри, освен всичко останало, за информация за света на Cледа́та на Андор. </a> <br />
|
||||
\n <br />
|
||||
\n <a href=https://github.com/Zukero/andors-trail/> Изходен код на проекта на github.com за разработчици. </a> <br />
|
||||
\n <br />
|
||||
\n Моля, посетете форумите, за да обсъдите играта с други играчи. <br />
|
||||
\n "</string>
|
||||
|
||||
|
||||
<string name="localize_resources_from_mo_filename">bg.mo</string>
|
||||
</resources>
|
||||
486
AndorsTrail/res/values-ca/strings.xml
Normal file
486
AndorsTrail/res/values-ca/strings.xml
Normal file
@@ -0,0 +1,486 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">El Camí d\'Andor</string>
|
||||
<string name="app_description">Joc de rol fantàstic orientat a missions</string>
|
||||
|
||||
<string name="exit_to_menu">Sortiu al menu</string>
|
||||
<string name="menu_settings">Preferències</string>
|
||||
<string name="menu_save">Desa</string>
|
||||
<string name="menu_save_gamesaved">Partida desada a l\'osca %1$d</string>
|
||||
<string name="menu_save_failed">No s\'ha pogut desar la partida! Que tens la tarja SD muntada i llegible?</string>
|
||||
|
||||
<string name="loadsave_title_save">Desa la partida</string>
|
||||
<string name="loadsave_title_load">Carrega una partida desada</string>
|
||||
<string name="loadsave_selectslot">Escull una osca</string>
|
||||
<string name="savegame_currenthero_displayinfo">nivell %1$d, %2$d exp, %3$d or</string>
|
||||
|
||||
<string name="dialog_loading_message">S\'estan carregant els recursos…</string>
|
||||
<string name="dialog_loading_failed_title">Ha fallat la carrega</string>
|
||||
<string name="dialog_loading_failed_message">El Cami d\'Andor no ha pogut carregar l\'arxiu amb la partida desada
|
||||
|
||||
:(
|
||||
|
||||
L\'arxiu pot estar danyat or incomplert.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">El Camí d\'Andor no ha pogut carregar l\'arxiu amb la partida desada. Aquest arxiu de partida ha estat creat amb una versió més nova que la que esteu executant.</string>
|
||||
|
||||
<string name="dialog_close">Tancar</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Enfronta</string>
|
||||
<string name="dialog_monsterencounter_message">Vols atacar?
|
||||
Difilcutat: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Informació</string>
|
||||
|
||||
<string name="status_hp">PV:</string>
|
||||
<string name="status_ap">PA:</string>
|
||||
<string name="status_exp">Nivell:</string>
|
||||
|
||||
<string name="heroinfo_char">Resum</string>
|
||||
<string name="heroinfo_inv">Objectes</string>
|
||||
<string name="heroinfo_skill">Habilitats</string>
|
||||
<string name="heroinfo_levelup">Pujar de nivell</string>
|
||||
<string name="heroinfo_level">Nivell</string>
|
||||
<string name="heroinfo_totalexperience">Experiència total</string>
|
||||
<string name="heroinfo_wornequipment">Equipament posat</string>
|
||||
<string name="heroinfo_inventory">Inventari</string>
|
||||
<string name="heroinfo_gold">Or: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Punts d\'accio (PA):</string>
|
||||
<string name="heroinfo_quests">Missions</string>
|
||||
|
||||
<string name="combat_attack">Atacar (%1$d PA)</string>
|
||||
<string name="combat_move">Moure\'s (%1$d PA)</string>
|
||||
<string name="combat_use">Fes servir objecte</string>
|
||||
<string name="combat_endturn">Finalitzar torn</string>
|
||||
<string name="combat_flee">Fugir</string>
|
||||
<string name="combat_begin_flee">Ara pots fugir del combat clickant en la direccio on vols moure\'t.</string>
|
||||
<string name="combat_flee_failed">No has pogut fugir!</string>
|
||||
<string name="combat_status_ap">PA: %1$d</string>
|
||||
<string name="combat_monsterhealth">PV:</string>
|
||||
<string name="combat_monsteraction">%1$s ataca.</string>
|
||||
<string name="combat_result_monstermiss">%1$s falla!</string>
|
||||
<string name="combat_result_monsterhit">%1$s t\'encerta per %2$d pv!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s et fa un cop crític per %2$d pv!</string>
|
||||
<string name="combat_result_heromiss">Has fallat l\'atac.</string>
|
||||
<string name="combat_result_herohit">Encertes %1$s per %2$d pv!</string>
|
||||
<string name="combat_result_herohitcritical">Li fas un cop crític a en %1$s per %2$d pv!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s ha mort!</string>
|
||||
<string name="combat_not_enough_ap">No et queden PA per aquesta ronda.</string>
|
||||
<string name="combat_hero_dies">Caus inconscient, però afortunadament despertes viu, atordit i fatigat. Has perdut %1$d d\'experiència.</string>
|
||||
<string name="combat_miss_animation_message">Falla.</string>
|
||||
|
||||
<string name="inventory_info">Informació</string>
|
||||
<string name="inventory_equip">Equipar</string>
|
||||
<string name="inventory_unequip">Treure</string>
|
||||
<string name="inventory_use">Fer servir</string>
|
||||
<string name="inventory_drop">Deixar</string>
|
||||
<string name="inventory_item_used">Has fet servir %1$s.</string>
|
||||
<string name="inventory_item_dropped">Has deixat %1$s.</string>
|
||||
<string name="inventory_item_equipped">Has equipat %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Agafar-ho tot</string>
|
||||
<string name="dialog_loot_foundgold">"Has trobat %1$d monedes d\'or. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Has agafat un objecte. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"Has agafat %1$d objectes. "</string>
|
||||
<string name="dialog_groundloot_title">Objectes</string>
|
||||
<string name="dialog_groundloot_message">"Has trobat uns objectes. "</string>
|
||||
<string name="dialog_monsterloot_title">Victoria</string>
|
||||
<string name="dialog_monsterloot_message">"Has sobreviscut l\'enfrontament. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"Has guanyat %1$d punts d\'experiència. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Molt fàcil</string>
|
||||
<string name="monster_difficulty_easy">Fàcil</string>
|
||||
<string name="monster_difficulty_normal">Normal</string>
|
||||
<string name="monster_difficulty_hard">Difícil</string>
|
||||
<string name="monster_difficulty_veryhard">Molt difícil</string>
|
||||
<string name="monster_difficulty_impossible">Impossible</string>
|
||||
|
||||
<string name="actorinfo_class">Classe:</string>
|
||||
<string name="actorinfo_difficulty">Dificultat:</string>
|
||||
<string name="actorinfo_health">Salut:</string>
|
||||
<string name="actorinfo_attack">Atac:</string>
|
||||
<string name="actorinfo_defense">Defensa:</string>
|
||||
<string name="actorinfo_movecost">Cost moviment (PA):</string>
|
||||
<string name="actorinfo_basetraits">Estadístiques base de combat (sense equipament ni habilitats)</string>
|
||||
<string name="actorinfo_currenttraits">Estadístiques de combat (actuals)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Cost d\'atac (PA):</string>
|
||||
<string name="traitsinfo_attack_chance">Probabilitat en atacar:</string>
|
||||
<string name="traitsinfo_attack_damage">Dany d\'atac:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Probabilitat de cop crític:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Multiplicador del cop crític:</string>
|
||||
<string name="traitsinfo_defense_chance">Probabilitat de bloqueig:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Resistència al dany:</string>
|
||||
|
||||
<string name="iteminfo_category">"Categoria: "</string>
|
||||
<string name="iteminfo_action_use">Fes servir</string>
|
||||
<string name="iteminfo_action_equip">Equipa</string>
|
||||
<string name="iteminfo_action_unequip">Treu-me</string>
|
||||
<string name="iteminfo_action_use_ap">Fes servir (%1$d PA)</string>
|
||||
<string name="iteminfo_action_equip_ap">Equipa (%1$d PA)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Treu-me (%1$d PA)</string>
|
||||
|
||||
<string name="startscreen_continue">Continua la partida actual</string>
|
||||
<string name="startscreen_newgame">Nova partida</string>
|
||||
<string name="startscreen_newgame_confirm">Perdràs la partida actual i el personatge, estàs segur que vols començar una nova partida?</string>
|
||||
<string name="startscreen_about">Sobre això/Ajuda</string>
|
||||
<string name="startscreen_enterheroname">Introdueix el nom de l\'heroi</string>
|
||||
<string name="startscreen_load">Carrega</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [Has guanyat %1$d d\'experiència]"</string>
|
||||
<string name="conversation_rewardgold">" [Has guanyat %1$d monedes d\'or]"</string>
|
||||
<string name="conversation_lostgold">" [Has perdut %1$d monedes d\'or]"</string>
|
||||
<string name="conversation_rewarditem">" [Has obtingut un objecte]"</string>
|
||||
<string name="conversation_rewarditems">" [Has obtingut %1$d objectes]"</string>
|
||||
<string name="conversation_next">Següent</string>
|
||||
<string name="conversation_leave">Marxa</string>
|
||||
|
||||
<string name="shop_buy">Compra</string>
|
||||
<string name="shop_sell">Ven</string>
|
||||
<string name="shop_infoitem">Informació</string>
|
||||
<string name="shop_buyitem">Compra (%1$d d\'or)</string>
|
||||
<string name="shop_sellitem">Ven (%1$d d\'or)</string>
|
||||
<string name="shop_yourgold">El teu or: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s comprat.</string>
|
||||
<string name="shop_item_sold">%1$s venut.</string>
|
||||
|
||||
<string name="levelup_title">Puja de nivell</string>
|
||||
<string name="levelup_description">Benvingut al nivell %1$d!</string>
|
||||
<string name="levelup_buttontext">Puja de nivell</string>
|
||||
<string name="levelup_add_health">Incrementa la salut (+%1$d PV)</string>
|
||||
<string name="levelup_add_health_description">Afegeix %1$d a la teva salut màxima.</string>
|
||||
<string name="levelup_add_attackchance">Incrementa la probabilitat d\'èxit en atac (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Afegeix %1$d a la teva probabilitat d\'èxit en atac.</string>
|
||||
<string name="levelup_add_attackdamage">Incrementa el dany fet en atac (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Afegeix %1$d al dany fet en atac.</string>
|
||||
<string name="levelup_add_blockchance">Incrementa la probabilitat de bloqueig (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Afegeix %1$d a la teva probabilitat d\'atac de base.</string>
|
||||
|
||||
<string name="dialog_rest_title">Descansa</string>
|
||||
<string name="dialog_rest_confirm_message">Vols descansar-hi?</string>
|
||||
<string name="dialog_rest_message">Has descansat i recuperat tota la teva salut.</string>
|
||||
|
||||
<string name="about_button1">Ajuda</string>
|
||||
<string name="about_button2">Autors</string>
|
||||
<string name="about_button3">Llicència</string>
|
||||
<string name="about_contents1">"
|
||||
Benvingut a \"El Camí de Andor\", un joc de rol tipus \"rogue\" de fonts obertes.<br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/>Fòrums sobre el joc a andorstrail.com per fer preguntes i discutir sobre el joc.</a><br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Viki del joc amb informacio sobre el món del Cami d\'Andor entre d\'altres coses.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/Zukero/andors-trail/>El codi font del projecte a github.com per a desenvolupadors.</a><br />
|
||||
<br />
|
||||
Si us plau, visiteu els fòrums per discutir sobre el joc amb altres jugadors.<br />
|
||||
"</string>
|
||||
|
||||
<string name="about_interface">
|
||||
|
||||
<div>Les <b>opcions del joc</b> es poden trobar pressionant el boto de menú del teu dispositiu.</div>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Icones de la interfície</h1>
|
||||
|
||||
<div><b>El cofre</b><img alt=chest src=chest.png /></div>
|
||||
<p>Compartiments ràpides [Toc llarg als compartiments de dintre per assignar-hi objectes pel seu ús instantani]</p>
|
||||
|
||||
<div><b>L\'Heroi</b><img alt=hero src=char_hero.png /></div>
|
||||
<p>Menú [Resum, Missions, Habilitats i Inventori *]</p>
|
||||
<p>* (A l\'inventori, toqueu un objecte per obtenir-ne informació o toc llarg per mes opcions)</p>
|
||||
|
||||
<div><b>L\'Enemic</b><img alt=monster src=monster.png /></div>
|
||||
<p>Informació [Hi surt durant el combat]</p>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combat</h1>
|
||||
|
||||
<p>Accions presses durant la batalla costen PA...</p>
|
||||
|
||||
<div><b>Atacar</b> - [3PA] *</div>
|
||||
<img alt=attacking src=doubleattackexample.png />
|
||||
<p>* (L\'equipament o fer servir objectes poden alterar el cost en PA)</p>
|
||||
|
||||
<div><b>Fer servir objectes</b> - [5PA]</div>
|
||||
<div><b>Fugir</b> - [6PA]</div>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combat Avançat</h1>
|
||||
|
||||
<div>Durant el Combat, toc llarg en una cassella adjacent al Heroi...</div>
|
||||
|
||||
<div><b>Per fugir</b></div>
|
||||
<p>(la casella es marca - i el buto Atac canvia a Moure)</p>
|
||||
<img alt=flee src=flee_example.png />
|
||||
<p>[mode de fugida activat - Toc llarg a l\'enemic per re-entrar al mode de combat]</p>
|
||||
|
||||
<div><b>Per canviar objectius</b></div>
|
||||
<p>(la marca vermella que indica l\'objectiu es desplaça entre els enemics)</p>
|
||||
<p>[l\'objectiu ha estat canviat]</p>
|
||||
|
||||
</string>
|
||||
|
||||
<string name="dialog_newversion_title">Benvingut</string>
|
||||
<string name="dialog_newversion_message">"
|
||||
Gràcies per descarregar-te El Camí d\'Andor!
|
||||
|
||||
Si us plau, recorda que encara, en aquesta versió, El Cami d\'Andor és un treball en progrés, que vol dir que alguns mapes no estan complerts.
|
||||
Si us plau, visita el fòrum del projecte per discutir sobre el joc amb altres jugadors o ajudar a fer el joc molt millor encara (mireu el \'Sobre el joc\').
|
||||
|
||||
S\'agraeix qualsevol comentari!
|
||||
"</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Seleccioneu les missions a mostrar</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Oculta les missions acomplides</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inclou les missions acomplides</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Només les missions acomplides</string>
|
||||
<string name="questlog_queststatus">Estat: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">En progrés</string>
|
||||
<string name="questlog_queststatus_completed">Acomplida</string>
|
||||
|
||||
<string name="preferences_display_category">Mostra</string>
|
||||
<string name="preferences_display_fullscreen_title">Pantalla complerta</string>
|
||||
<string name="preferences_display_fullscreen">Mostra el joc a pantalla complerta. (Requereix reiniciar-ho)</string>
|
||||
<string name="preferences_dialog_category">Diàleg de confirmació</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Confirmar per descansar</string>
|
||||
<string name="preferences_dialog_confirmrest">Pregunta si vols descansar quan entreu a un llit. Si no, sempre descansareu automàticament.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Confirmeu l\'atac</string>
|
||||
<string name="preferences_dialog_confirmattack">Activa el diàleg \'Vols atacar...?\' abans d\'atacar un monstre.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Mostrant el botí del monstre</string>
|
||||
<string name="preferences_dialog_monsterloot">Escull com vols que es mostrin els resultats d\'una lluita (or, experiència, objectes).</string>
|
||||
<string name="preferences_combat_category">Combat</string>
|
||||
<string name="preferences_combat_speed_title">Velocitat de combat</string>
|
||||
<string name="preferences_combat_speed">Determina com de ràpid ha d\'anar l\'animació de l\'atac dels monstres.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Sempre mostra el diàleg amb el botí</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostra el diàleg de botí només si trobes objectes</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Diàleg si hi ha objectes, notificació si no</string>
|
||||
<string name="preferences_display_loot_toast">Mostra una notificació curta</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Mostra notificació només si hi ha objectes</string>
|
||||
<string name="preferences_display_loot_never">No mostris res</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Instantànies (sense animació)</string>
|
||||
<string name="preferences_attackspeed_fast">Ràpides</string>
|
||||
<string name="preferences_attackspeed_normal">Normals</string>
|
||||
<string name="preferences_attackspeed_slow">Lentes</string>
|
||||
|
||||
<string name="preferences_movement_category">Moviment</string>
|
||||
<string name="preferences_movementmethod_title">Mètode de moviment</string>
|
||||
<string name="preferences_movementmethod">Com movem l\'heroi i gestionem els obstacles.</string>
|
||||
<string name="preferences_movementmethods_straight">Directe (original)</string>
|
||||
<string name="preferences_movementmethods_avoid">Evitant els obstacles</string>
|
||||
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">A la font</string>
|
||||
<string name="iteminfo_effect_works_on_target">A l\'objectiu</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d torns)</string>
|
||||
|
||||
<string name="actorinfo_currentconditions">Condicions actives</string> <string name="iteminfo_effect_works_when_hitting_target">Quan s\'encerta l\'objectiu</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">A cada mort</string>
|
||||
<string name="iteminfo_effect_works_when_used">Quan s\'utilitza</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Quan es porta posat</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Extreu %1$s PV</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Restaura %1$s PV</string>
|
||||
<string name="actorcondition_info_removes_all">En treu tot %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s de probabilitat de %2$s</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Extreu %1$s PA</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Restaura %1$s PA</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Incrementa el màxim de PV +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Baixa el màxim de PV en %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Incrementa el màxim de PA +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Baixa el màxim de PA en %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Penalitza el moviment amb +%1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Baixa el cost del moviment en %1$d PA</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Factor d\'escala</string>
|
||||
<string name="preferences_display_scaling_factor">Fa que tot es vegi més gran a la finestra de joc.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Mida normal</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">Mida 1.5x</string>
|
||||
<string name="preferences_display_scaling_factor_double">Mida doble</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Inactiu</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Cantonada avall a la dreta</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Cantonada avall a l\'esquerra</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Abaix centrat</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Centrat a l\'esquerra</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Centrat a la dreta</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Cantonada dalt a l\'esquerra</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Cantonada dalt a la dreta</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Centrat a dalt</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Efecte constant</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Cada torn</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Cada torn complet</string>
|
||||
<string name="bulkselection_totalcost_buy">Cost total: %1$d d\'or</string>
|
||||
<string name="bulkselection_totalcost_sell">Cost total: %1$d d\'or</string>
|
||||
<string name="bulkselection_select_all">Tot</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Estàs segur?</string>
|
||||
<string name="bulkselection_sell_confirmation">Estàs segur que vols vendre %1$s? Aquest objecte és %2$s i podries no poder recuperar-ho.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Precisió amb les armes</string>
|
||||
<string name="skill_title_weapon_dmg">Pega-fort</string>
|
||||
<string name="skill_title_barter">Mercader</string>
|
||||
<string name="skill_title_dodge">Esquivador</string>
|
||||
<string name="skill_title_barkskin">Dur de pell</string>
|
||||
<string name="skill_title_more_criticals">Més crítics</string>
|
||||
<string name="skill_title_better_criticals">Millors Crítics</string>
|
||||
<string name="skill_title_speed">Velocitat de Combat</string>
|
||||
<string name="skill_title_coinfinder">Caçatresors</string>
|
||||
<string name="skill_title_more_exp">Eixerit</string>
|
||||
<string name="skill_title_cleave">Adherit</string>
|
||||
<string name="skill_title_eater">Menja-cadàvers</string>
|
||||
<string name="skill_title_fortitude">Fortalesa Creixent</string>
|
||||
<string name="skill_title_evasion">Evasió</string>
|
||||
<string name="skill_title_regeneration">Regeneración</string>
|
||||
<string name="skill_title_lower_exploss">Bon Perdedor</string>
|
||||
<string name="skill_title_magicfinder">Buscador de Màgia</string>
|
||||
<string name="skill_title_resistance_mental">Ment Forta</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Cos Resistent</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Pura Sang</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Major probabilitat de encertar atacant</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Major dany infligit</string>
|
||||
<string name="skill_shortdescription_barter">Millors preus a les botigues</string>
|
||||
<string name="skill_shortdescription_dodge">Major probabilitat de bloqueig</string>
|
||||
<string name="skill_shortdescription_barkskin">Resistència al dany</string>
|
||||
<string name="skill_shortdescription_more_criticals">Més probabilitat de cops crítics</string>
|
||||
<string name="skill_shortdescription_better_criticals">Major dany dels cops crítics</string>
|
||||
<string name="skill_shortdescription_speed">Major màxim pels punts d\'acciò</string>
|
||||
<string name="skill_shortdescription_coinfinder">Major probabilitat de trobar or</string>
|
||||
<string name="skill_shortdescription_more_exp">Treure més experiència de les morts d\'enemics</string>
|
||||
<string name="skill_shortdescription_cleave">Recuperar punts d\'acció amb cada mort</string>
|
||||
<string name="skill_shortdescription_eater">Recupera punts de vida amb cada mort</string>
|
||||
<string name="skill_shortdescription_fortitude">Guanya salut amb cada pujada de nivell</string>
|
||||
<string name="skill_shortdescription_evasion">Major capacitat per fugir</string>
|
||||
<string name="skill_shortdescription_regeneration">Guanya salut a cada torn</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Redueix l\'experiència que es perd en morir</string>
|
||||
<string name="skill_shortdescription_magicfinder">Més probabilitat de trobar objectes màgics</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistència als condicionants mentals</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistència als condicionants de les capacitats físiques</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistència als desordres de la sang</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">A cada nivell de l\'habilitat, incrementa l\'encert en atac en un %1$d percentatge dels punts.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Cada nivell incrementa el dany màxim en %1$d.</string>
|
||||
<string name="skill_longdescription_barter">Cada nivell de l\'habilitat disminueix la diferencia entre vendre i comprar %1$d punts percentuals.</string>
|
||||
<string name="skill_longdescription_dodge">Cada nivell de l\'habilitat millora la probabilitat de bloqueig en %1$d punts percentuals.</string>
|
||||
<string name="skill_longdescription_barkskin">Cada nivell de l\'habilitat incrementa la resistència al dany per %1$d.</string>
|
||||
<string name="skill_longdescription_more_criticals">Cada nivell de l\'habilitat incrementa en %1$d %% qualsevol habilitat de crític aportada per l\'equipament.</string>
|
||||
<string name="skill_longdescription_better_criticals">Cada nivell de l\'habilitat incrementa en %1$d %% el multiplicador de crític donat per l\'equipament.</string>
|
||||
<string name="skill_longdescription_speed">Cada nivell de l\'habilitat augmenta el màxim de punts d\'acció (PA) en %1$d.</string>
|
||||
<string name="skill_longdescription_coinfinder">Cada nivell de l\'habilitat incrementa les troballes d\'or en els monstres en un %1$d %%, i la seva quantitat en un %2$d %% (fins a la quantitat màxima del propi monstre).</string>
|
||||
<string name="skill_longdescription_more_exp">Cada nivell de l\'habilitat incrementa la quantitat d\'experiència adquirida en vèncer monstres en un %1$d %%.</string>
|
||||
<string name="skill_longdescription_cleave">Cada nivell de l\'habilitat dona +%1$d punts d\'acció (PA) per cada mort.</string>
|
||||
<string name="skill_longdescription_eater">Cada nivel de l\'habilitat dona +%1$d punts de vida (PV) amb cada mort.</string>
|
||||
<string name="skill_longdescription_fortitude">A cada pujada de nivell successiva, el màxim de punts de vida (PV) puja %1$d per nivells de l\'habilitat. No s\'aplica retroactivament, només té efecte en les pujades subseqüents.</string>
|
||||
<string name="skill_longdescription_evasion">Per cada nivell de l\'habilitat, redueix ambdues coses, les fugides fallides en %1$d %% i la probabilitat de que un monstre adjacent ataqui en %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Gana +%1$d punts de vida (PV) per nivell de l\'habilitat cada torn que no tens monstres a tocar.</string>
|
||||
<string name="skill_longdescription_magicfinder">Incrementa la probabilitat de trobar objectes no ordinaris en un %1$d %% per cada nivell de l\'habilitat.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Baixa la probabilitat de ser afectat per condicionants mentals en un %1$d %% per cada nivell de l\'habilitat fins a un màxim de %2$d %%. Això inclou condicionants causats per atacs de monstres com Aturdiment o Feblesa per Armes.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Baixa la probabilitat que t\'afligeixen les condicions que afecten la capacitat física per cada nivell de l\'habilitat en un %1$d %% fins un màxim de %2$d %%. Això inclou condicionats causats per atacs de monstres com ara Fatiga.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">"Baixa la probabilitat que t\'afectin desordres de la sang en un %1$d %% per cada nivell de l\'habilitat fins a un màxim del %2$d %%. Això inclou condicionants causats per atacs de monstres com ara Verí o Ferida Sagnant."</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Puja el nivell</string>
|
||||
<string name="skill_current_level">Nivell actual: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Nivell actual: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Per pujar aquesta habilitat, necessites al menys tenir nivell %1$d a l\'habilitat %2$d.</string>
|
||||
<string name="skill_prerequisite_level">Per pujar aquesta habilitat, necessites com a mínim un nivell %1$d d\'experiència.</string>
|
||||
<string name="skill_prerequisite_stat">Per pujar aquesta habilitat, necessites com a mínim %1$d %2$s (a les estadístiques base).</string>
|
||||
<string name="skill_number_of_increases_one">Pots escollir millorar una habilitat.</string>
|
||||
<string name="skill_number_of_increases_several">Pots escollir millorar %1$d habilitats.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Aquest nivell també et dona un nou punt per gastar en habilitats!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Crea una nova ranura per desar la partida</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Voleu sobreescriure la partida desada?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Aquesta partida desada conté un nom de jugador diferent (%1$s) que l\'actual (%2$s). Esteu segurs que voleu sobreescriure la partida desada?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Ordinari</string>
|
||||
<string name="iteminfo_displaytypes_quest">Objecte de missió</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Llegendari</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Extraordinari</string>
|
||||
<string name="iteminfo_displaytypes_rare">Estrany</string>
|
||||
|
||||
<string name="actorconditioninfo_category">Categoria de condicionant: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Espiritual</string>
|
||||
<string name="actorcondition_categories_mental">Mental</string>
|
||||
<string name="actorcondition_categories_physical">Capacitat Física</string>
|
||||
<string name="actorcondition_categories_blood">Desordre de la sang</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Màx PV:</string>
|
||||
<string name="traitsinfo_base_max_ap">Màx PA:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">No pots desar la partida durant un combat.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Dibuixat optimitzat</string>
|
||||
<string name="preferences_optimized_drawing">Deshabiliteu aixo si observeu artefactes gràfics. Habilitar aquesta opció farà que el joc nomes torni a dibuixar les parts de la pantalla que canvien en cada moment.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Benedicció fosca de l\'Ombra</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistència contra tot tipus de condicionants</string>
|
||||
<string name="skill_longdescription_shadow_bless">Baixa la probabilitat de que t\'afligeixi qualsevol tipus de condicionant en un %1$d %%. Això inclou tot tipus de condicionant causat per atacs de monstres com Verí, Confús o Fatigat.</string>
|
||||
|
||||
<string name="inventory_movetop">Ves a dalt</string>
|
||||
<string name="inventory_movebottom">Ves avall</string>
|
||||
<string name="actorinfo_immune_criticals">Immune a cops crítics</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Probabilitat efectiva de cop crític:</string>
|
||||
|
||||
<string name="skill_title_crit1">Hemorràgia interna</string>
|
||||
<string name="skill_shortdescription_crit1">Probabilitat de provocar una hemorràgia interna</string>
|
||||
<string name="skill_longdescription_crit1">Per cada cop crític, hi ha una probabilitat del %1$d %% de que provoqui una hemorràgia interna al destinatari, activant-li el condicionant \'Hemorràgia Interna\' que baixa severament les seves habilitats ofensives reduint la probabilitat que els seus atacs posteriors encertin.</string>
|
||||
<string name="skill_title_crit2">Fractura</string>
|
||||
<string name="skill_shortdescription_crit2">Probabilitat de fracturar un ós</string>
|
||||
<string name="skill_longdescription_crit2">Cada cop crític que es faci, hi ha un %1$d %% de probabilitat que el cop generi una fractura d\'ossos al destinatari, activant-li el condicionant de \'Fractura\' que malmet severament les seves habilitats defensives reduint la probabilitat de defendre\'s en els atacs posteriors.</string>
|
||||
<string name="skill_title_rejuvenation">Rejuveniment</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Probabilitat de treure condicionants</string>
|
||||
<string name="skill_longdescription_rejuvenation">Cada torn (6 segons), hi ha una probabilitat del %1$d %% que un dels condicionats negatius baixi en una magnitud. Això aplica a tots els efectes de tipus temporal que afecten el cos: condicionants mentals com ara Desorientat, de la capacitat física com ara Fatiga i també desordres de la sang com Verí.</string>
|
||||
<string name="skill_title_taunt">Burla</string>
|
||||
<string name="skill_shortdescription_taunt">Els atacants perden PA quan fallen</string>
|
||||
<string name="skill_longdescription_taunt">Quan un atacant fa un atac i falla, hi ha una probabilitat del %1$d %% que l\'atacant perdi %2$d punts d\'acció (PA). Això aplica a tots els atacs tipus melé contra tu.</string>
|
||||
<string name="skill_title_concussion">Commoció</string>
|
||||
<string name="skill_shortdescription_concussion">Probabilitat de commoció</string>
|
||||
<string name="skill_longdescription_concussion">"Quan el destinatari del teu atac te una capacitat de bloqueig com a mínim %1$d més baixa que la teva probabilitat de encert en atac, hi ha una probabilitat del %2$d %% que el teu cop li crei una commoció Una commoció severament baixa la capacitat ofensiva, complicant que faci atacs que encertin."</string>
|
||||
|
||||
<string name="about_button4">Sobre això</string>
|
||||
|
||||
<string name="preferences_ui_category">Interfície</string>
|
||||
<string name="preferences_ui_enable_animations_title">Activa animacions</string>
|
||||
<string name="preferences_ui_enable_animations">Anima alguns elements de l\'interfície com ara la barra de combat.</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">No es pot veure el mapa.</string>
|
||||
<string name="display_worldmap_not_available">No es pot veure el mapa des d\'on ets.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Equip (guardat)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Cost d\'atacar: %1$d PA</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Incrementa el cost d\'atac en %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Redueix el cost d\'atacar en %1$d PA</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Probabilitat d\'encert en atac: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Augmenta la probabilitat d\'atacar en %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Baixa la probabilitat d\'atac en %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Dany en Atac: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Dany en atac: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Incrementa el dany per atac en %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Incrementa el dany per atac en %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Baixa el dany atacant en %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Redueix el dany en atac en %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'habilitat de cops crítics en %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Baixa la probabilitat de cop crític en %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Activa els cops crítics amb un factor de x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Augmenta la probabilitat de bloqueig en %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Baixa la probabilitat de bloqueig en %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Augmenta la resistència al dany en %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Abaixa la resistència al dany en %1$d</string>
|
||||
<string name="dialog_monsterencounter_conditions">Condicions</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">categoria</string>
|
||||
<string name="heroinfo_skill_sort">Ordenar</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordena per</string>
|
||||
<string name="heroinfo_healthpoints">Punts de salut (PS):</string>
|
||||
<string name="heroinfo_experiencepoints">Punts d\'experiència (PE):</string>
|
||||
<string name="startscreen_newgame_start">Comença la partida</string>
|
||||
<string name="startscreen_selectherosprite">Escolleix el teu heroi</string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">ca.mo</string>
|
||||
</resources>
|
||||
4
AndorsTrail/res/values-cs/strings.xml
Normal file
4
AndorsTrail/res/values-cs/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">cs.mo</string>
|
||||
</resources>
|
||||
83
AndorsTrail/res/values-da/strings.xml
Normal file
83
AndorsTrail/res/values-da/strings.xml
Normal file
@@ -0,0 +1,83 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andors sti</string>
|
||||
<string name="app_description">Missionsdrevet fantasi-RPG</string>
|
||||
|
||||
<string name="exit_to_menu">Afslut til menu</string>
|
||||
<string name="menu_settings">Præferencer</string>
|
||||
<string name="menu_save">Gem</string>
|
||||
<string name="menu_save_gamesaved">Spil blev gemt på plads %1$d</string>
|
||||
<string name="menu_save_failed">Kunne ikke gemme spil! Er SD-kortet monteret og skrivbart?</string>
|
||||
|
||||
<string name="loadsave_title_save">Gem spil</string>
|
||||
<string name="loadsave_title_load">Indlæs gemt spil</string>
|
||||
<string name="loadsave_selectslot">Vælg plads</string>
|
||||
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d erf., %3$d guld</string>
|
||||
|
||||
<string name="dialog_loading_message">Indlæser ressourcer …</string>
|
||||
<string name="dialog_loading_failed_title">Indlæsning mislykkedes</string>
|
||||
<string name="dialog_loading_failed_message">Andors sti kunne ikke indlæse den gemte spilfil.
|
||||
|
||||
:(
|
||||
|
||||
Filen kan være ødelagt eller ufuldstændig.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andors sti kunne ikke indlæse den gemte spilfil. Denne spilfil er oprettet med en nyere version end dette spil afvikles under.</string>
|
||||
|
||||
<string name="dialog_close">Luk</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Sammentræf</string>
|
||||
<string name="dialog_monsterencounter_message">Ønsker du at angribe?
|
||||
Sværhedsgrad: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">Liv:</string>
|
||||
<string name="status_exp">Niveau:</string>
|
||||
|
||||
<string name="heroinfo_char">Overblik</string>
|
||||
<string name="heroinfo_inv">Udstyr</string>
|
||||
<string name="heroinfo_skill">Evner</string>
|
||||
<string name="heroinfo_levelup">Niveau op</string>
|
||||
<string name="heroinfo_level">Niveau</string>
|
||||
<string name="heroinfo_totalexperience">Samlet erfaring</string>
|
||||
<string name="heroinfo_wornequipment">Slidt udstyr</string>
|
||||
<string name="heroinfo_inventory">Udstyr</string>
|
||||
<string name="heroinfo_gold">Guld: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Handlingspoint (AP):</string>
|
||||
<string name="heroinfo_quests">Missioner</string>
|
||||
|
||||
<string name="status_ap">HP:</string>
|
||||
<string name="combat_attack">Angreb (%1$d HP)</string>
|
||||
<string name="combat_move">Flyt (%1$d HP)</string>
|
||||
<string name="combat_use">Brug udstyr</string>
|
||||
<string name="combat_endturn">Afslut runde</string>
|
||||
<string name="combat_flee">Flygt</string>
|
||||
<string name="combat_begin_flee">Du kan nu flygte fra kamp ved at klikke i den retning du ønsker at flygte i.</string>
|
||||
<string name="combat_flee_failed">Din flugt mislykkedes!</string>
|
||||
<string name="combat_status_ap">HP: %1$d</string>
|
||||
<string name="combat_monsterhealth">Liv:</string>
|
||||
<string name="combat_monsteraction">%1$s angriber.</string>
|
||||
<string name="combat_result_monstermiss">%1$s rammer ikke!</string>
|
||||
<string name="combat_result_monsterhit">%1$s rammer dig og skader %2$d liv!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s modtager en kritisk træffer der skader %2$d liv!</string>
|
||||
<string name="combat_result_heromiss">Dit angreb mislykkes.</string>
|
||||
<string name="combat_result_herohit">Du rammer %1$s og skader %2$d liv!</string>
|
||||
<string name="combat_result_herohitcritical">Du får en kritisk træffer ind på %1$s og skader %2$d liv!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s dør!</string>
|
||||
<string name="combat_not_enough_ap">Ikke nok HP tilbage i denne runde.</string>
|
||||
<string name="combat_hero_dies">Du falder bevidstløs om, men vågner heldigvis i live, fortumlet og træt. Du mistede %1$d erfaringspoint.</string>
|
||||
<string name="combat_miss_animation_message">RAMTE IKKE</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Udstyr</string>
|
||||
<string name="inventory_unequip">Fjern udstyr</string>
|
||||
<string name="inventory_use">Brug</string>
|
||||
<string name="inventory_drop">Smid</string>
|
||||
<string name="inventory_item_used">Du brugte %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s blev smidt.</string>
|
||||
<string name="inventory_item_equipped">Du gav %1$s udstyr.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Saml alle op</string>
|
||||
<string name="dialog_loot_foundgold">Du fandt %1$d guld.</string>
|
||||
<string name="dialog_loot_pickedupitem">Du samlede en genstand op.</string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">da.mo</string>
|
||||
</resources>
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Questgetriebenes Fantasy-Rollenspiel</string>
|
||||
<string name="app_name">Andors Pfad</string>
|
||||
<string name="app_description">Questbasiertes Fantasy-Rollenspiel</string>
|
||||
|
||||
<string name="exit_to_menu">Zum Menü</string>
|
||||
<string name="menu_settings">Einstellungen</string>
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
<string name="heroinfo_char">Übersicht</string>
|
||||
<string name="heroinfo_inv">Inventar</string>
|
||||
<string name="heroinfo_skill">Skills</string>
|
||||
<string name="heroinfo_skill">Fähigkeiten</string>
|
||||
<string name="heroinfo_levelup">Aufstieg</string>
|
||||
<string name="heroinfo_level">Level</string>
|
||||
<string name="heroinfo_totalexperience">Erfahrung</string>
|
||||
@@ -39,7 +39,7 @@
|
||||
<string name="heroinfo_inventory">Inventar</string>
|
||||
<string name="heroinfo_gold">Gold: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aktionspunkte (AP):</string>
|
||||
<string name="heroinfo_quests">Quests</string>
|
||||
<string name="heroinfo_quests">Queste</string>
|
||||
|
||||
<string name="combat_attack">Angriff (%1$d AP)</string>
|
||||
<string name="combat_move">Bewegung (%1$d AP)</string>
|
||||
@@ -73,9 +73,9 @@
|
||||
<string name="inventory_item_equipped">%1$s angelegt.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Alles einsammeln</string>
|
||||
<string name="dialog_loot_foundgold">"Du findest %1$d Goldmünzen. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Du hebst einen Gegenstand auf. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"Du hebst %1$d Gegenstände auf. "</string>
|
||||
<string name="dialog_loot_foundgold">Du findest %1$d Goldstücke.</string>
|
||||
<string name="dialog_loot_pickedupitem">Du hebst einen Gegenstand auf.</string>
|
||||
<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
|
||||
<string name="dialog_groundloot_title">Gegenstände</string>
|
||||
<string name="dialog_groundloot_message">Du hast ein paar Dinge gefunden. </string>
|
||||
<string name="dialog_monsterloot_title">Sieg</string>
|
||||
@@ -160,17 +160,15 @@
|
||||
<string name="about_button1">Hilfe</string>
|
||||
<string name="about_button2">Autoren</string>
|
||||
<string name="about_button3">Lizenz</string>
|
||||
<string name="about_contents1">
|
||||
Willkommen bei Andor\'s Trail, einem roguelike Open-Source Rollenspiel für Android<br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/">Forum auf andorstrail.com für Fragen und Diskussionen.</a><br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/wiki">Game Wiki über die Welt von Andor\'s Trail und weitergehende Informationen.</a><br />
|
||||
<br />
|
||||
<a href="http://code.google.com/p/andors-trail/">Projekt Homepage auf code.google.com für Entwickler.</a><br />
|
||||
<br />
|
||||
Bitte besuchen sie uns im Forum, um das Spiel mit anderen Spielern zu diskutieren.<br />
|
||||
</string>
|
||||
<string name="about_contents1">Willkommen bei Andors Pfad, einem rogue-like Open-Source Rollenspiel für Android<br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/>Forum auf andorstrail.com für Fragen und Diskussionen.</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki>Game-Wiki über die Welt von Andors Pfad und weitergehende Informationen.</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://github.com/Zukero/andors-trail/>Projekt-Homepage auf github.com für Entwickler.</a><br />
|
||||
\n <br />
|
||||
\n Bitte besuche das Forum, um das Spiel mit anderen Spielern zu diskutieren.<br /></string>
|
||||
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
@@ -178,15 +176,13 @@
|
||||
For translation of this text, you might be able to find a version in your language here:
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">
|
||||
Dieses Programm ist freie Software. Sie können es unter den Bedingungen der GNU General Public License, wie von der Free Software Foundation veröffentlicht, weitergeben und/oder modifizieren, entweder gemäß Version 2 der Lizenz oder (nach Ihrer Option) jeder späteren Version.<br />
|
||||
<br />
|
||||
Die Veröffentlichung dieses Programms erfolgt in der Hoffnung, daß es Ihnen von Nutzen sein wird, aber OHNE IRGENDEINE GARANTIE, sogar ohne die implizite Garantie der MARKTREIFE oder der VERWENDBARKEIT FÜR EINEN BESTIMMTEN ZWECK. Details finden Sie in der GNU General Public License.<br />
|
||||
<br />
|
||||
Sie sollten ein Exemplar der GNU General Public License zusammen mit diesem Programm erhalten haben. Falls nicht, siehe hier:<a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
Für den Quelltext und Verbesserungsanfragen, besuchen Sie bitte die Projektseite:<a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="about_contents3">Dieses Programm ist freie Software. Sie können es unter den Bedingungen der GNU General Public License, wie von der Free Software Foundation veröffentlicht, weitergeben und/oder modifizieren, entweder gemäß Version 2 der Lizenz oder (nach Ihrer Option) jeder späteren Version.<br />
|
||||
\n <br />
|
||||
\n Die Veröffentlichung dieses Programms erfolgt in der Hoffnung, daß es Ihnen von Nutzen sein wird, aber OHNE IRGENDEINE GARANTIE, sogar ohne die implizite Garantie der MARKTREIFE oder der VERWENDBARKEIT FÜR EINEN BESTIMMTEN ZWECK. Details finden Sie in der GNU General Public License.<br />
|
||||
\n <br />
|
||||
\n Sie sollten ein Exemplar der GNU General Public License zusammen mit diesem Programm erhalten haben. Falls nicht, siehe hier:<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br />
|
||||
\n <br />
|
||||
\n Für den Quelltext und Verbesserungsanfragen, besuchen Sie bitte die Projektseite:<a href=http://github.com/Zukero/andors-trail/>http://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Spiel Einstellungen</b> können über den Menüknopf deines Gerätes erreicht werden.</div>
|
||||
@@ -245,7 +241,7 @@
|
||||
Danke für alle bisherigen Rückmeldungen!
|
||||
</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Welche Quests anzeigen?</string>
|
||||
<string name="questlog_includecompleted_prompt">Anzuzeigende Quests auswählen</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Verstecke abgeschlossene Quests</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Zeige auch abgeschlossene Quests</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Zeige nur abgeschlossene Quests</string>
|
||||
@@ -271,7 +267,7 @@
|
||||
<string name="preferences_display_loot_dialog_on_items">Beute-Dialog beim Fund von Gegenständen</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Dialog bei Gegenständen, sonst Nachricht</string>
|
||||
<string name="preferences_display_loot_toast">Kurze Nachricht</string>
|
||||
<string name="preferences_display_loot_toast_on_items"> Kurze Nachricht, nur beim Fund von Gegenstd.</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Benachrichtigung nur beim Fund von Gegenständen zeigen</string>
|
||||
<string name="preferences_display_loot_never">Nicht anzeigen</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Sofort (keine Animation)</string>
|
||||
@@ -366,7 +362,7 @@
|
||||
<string name="skill_title_eater">Leichenesser</string>
|
||||
<string name="skill_title_fortitude">wachsende Standhaftigkeit</string>
|
||||
<string name="skill_title_evasion">Umgehen</string>
|
||||
<string name="skill_title_regeneration">Regeneration</string>
|
||||
<string name="skill_title_regeneration">Erholung</string>
|
||||
<string name="skill_title_lower_exploss">Fehlschläge meistern</string>
|
||||
<string name="skill_title_magicfinder">Magischer Schatzsucher</string>
|
||||
<string name="skill_title_resistance_mental">Starker Verstand</string>
|
||||
@@ -510,7 +506,7 @@
|
||||
<string name="iteminfo_effect_decrease_block_chance">Reduziert die Abwehrchance um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Erhöht die Schadensresistenz um %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Reduziert die Schadensresistenz um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Erhöht die AP Kosten Gegenstände im Kampf zu verwenden um %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Erhöht die AP-Kosten Gegenstände im Kampf zu verwenden um %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Reduziert die AP Kosten Gegenstände im Kampf zu verwenden um %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Erhöht die AP Kosten Gegenstände im Kampf anzulegen um %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Reduziert die AP Kosten Gegenstände im Kampf anzulegen um %1$d AP</string>
|
||||
@@ -632,4 +628,5 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
|
||||
|
||||
<string name="combat_miss_animation_message">MISS</string>
|
||||
|
||||
<string name="dialog_recenter">Zentrieren</string>
|
||||
</resources>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<resources><string name="app_name">Sendero de Andor</string>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">El Sendero de Andor</string>
|
||||
<string name="app_description">RPG de fantasía basado en búsquedas</string>
|
||||
|
||||
<string name="exit_to_menu">Salir al menú</string>
|
||||
@@ -34,13 +34,13 @@
|
||||
<string name="heroinfo_levelup">Subir de nivel</string>
|
||||
<string name="heroinfo_level">Nivel</string>
|
||||
<string name="heroinfo_totalexperience">Experiencia total</string>
|
||||
<string name="heroinfo_wornequipment">Equipamiento equipado</string>
|
||||
<string name="heroinfo_wornequipment">Equipamiento</string>
|
||||
<string name="heroinfo_inventory">Inventario</string>
|
||||
<string name="heroinfo_gold">Oro: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Puntos de acción (PA):</string>
|
||||
<string name="heroinfo_quests">Misiones</string>
|
||||
|
||||
<string name="combat_attack">Atacar (%1$d AP)</string>
|
||||
<string name="combat_attack">Atacar (%1$d PA)</string>
|
||||
<string name="combat_move">Mover (%1$d AP)</string>
|
||||
<string name="combat_use">Usar objeto</string>
|
||||
<string name="combat_endturn">Finalizar turno</string>
|
||||
@@ -71,14 +71,14 @@
|
||||
<string name="inventory_item_equipped">Te equipas con %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Recoger todo</string>
|
||||
<string name="dialog_loot_foundgold">Encontraste %1$d monedas de oro.</string>
|
||||
<string name="dialog_loot_pickedupitem">Recogiste un objeto.</string>
|
||||
<string name="dialog_loot_pickedupitems">Recogiste %1$d objetos.</string>
|
||||
<string name="dialog_loot_foundgold">"Encontraste %1$d monedas de oro. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Recogiste un objeto. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"Recogiste %1$d objetos. "</string>
|
||||
<string name="dialog_groundloot_title">Objetos</string>
|
||||
<string name="dialog_groundloot_message">Encontraste algunos objetos.</string>
|
||||
<string name="dialog_groundloot_message">"Encontraste algunos objetos. "</string>
|
||||
<string name="dialog_monsterloot_title">Victoria</string>
|
||||
<string name="dialog_monsterloot_message">Sobreviviste al enfrentamiento.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Ganaste %1$d puntos de experiencia.</string>
|
||||
<string name="dialog_monsterloot_message">"Sobreviviste al enfrentamiento. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"Ganaste %1$d puntos de experiencia. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Muy fácil</string>
|
||||
<string name="monster_difficulty_easy">Fácil</string>
|
||||
@@ -137,7 +137,7 @@
|
||||
<string name="shop_item_sold">Vendiste %1$s.</string>
|
||||
|
||||
<string name="levelup_title">Subir de nivel</string>
|
||||
<string name="levelup_description">¡Bienvenido a nivel %1$d!</string>
|
||||
<string name="levelup_description">¡Bienvenido al nivel %1$d!</string>
|
||||
<string name="levelup_buttontext">Subir de nivel</string>
|
||||
<string name="levelup_add_health">Aumentar salud (+%1$d PV)</string>
|
||||
<string name="levelup_add_health_description">Añade %1$d puntos a tu salud máxima.</string>
|
||||
@@ -200,7 +200,7 @@
|
||||
<string name="preferences_combat_speed_title">Velocidad de combate</string>
|
||||
<string name="preferences_combat_speed">Determina como de rápido atacan los monstruos.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Mostrar siempre cuadro de dialogo de botín.</string>
|
||||
<string name="preferences_display_loot_dialog">Mostrar siempre cuadro de dialogo de botín</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostrar cuadro de diálogo de botín al encontrar objetos</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo de botín sólo para ojetos y notificación para el resto</string>
|
||||
<string name="preferences_display_loot_toast">Mostrar notificación corta</string>
|
||||
@@ -286,4 +286,250 @@
|
||||
<string name="skill_title_more_criticals">Más críticos</string>
|
||||
<string name="skill_title_better_criticals">Mejor Criticals</string>
|
||||
<string name="skill_title_speed">Combatir la velocidad</string>
|
||||
<string name="skill_title_coinfinder">Cazatesoros</string>
|
||||
<string name="skill_title_more_exp">Aprendiz diestro</string>
|
||||
<string name="skill_title_cleave">Hendir</string>
|
||||
<string name="skill_title_eater">Devoracuerpos</string>
|
||||
<string name="skill_title_fortitude">Fortaleza aumentada</string>
|
||||
<string name="skill_title_evasion">Evasión</string>
|
||||
<string name="skill_title_regeneration">Regeneración</string>
|
||||
<string name="skill_title_lower_exploss">Maestría del fracaso</string>
|
||||
<string name="skill_title_magicfinder">Cazatesoros mágicos</string>
|
||||
<string name="skill_title_resistance_mental">Mente fuerte</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Cuerpo duradero</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Sangre pura</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Probabilidad de ataque incrementada</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Daño de ataque incrementado</string>
|
||||
<string name="skill_shortdescription_barter">Mejores precios en la tienda</string>
|
||||
<string name="skill_shortdescription_dodge">Probabilidad de bloqueo aumentada</string>
|
||||
<string name="skill_shortdescription_barkskin">Resistencia al daño</string>
|
||||
<string name="skill_shortdescription_more_criticals">Habilidad de golpe crítico aumentada</string>
|
||||
<string name="skill_shortdescription_better_criticals">Daño de golpe crítico aumentado</string>
|
||||
<string name="skill_shortdescription_speed">Máximo de puntos de acción aumentado</string>
|
||||
<string name="skill_shortdescription_coinfinder">Mayor probabilidad de encontrar oro</string>
|
||||
<string name="skill_shortdescription_more_exp">Más puntos de experiencia de los monstruos</string>
|
||||
<string name="skill_shortdescription_cleave">Recupera puntos de acción con cada muerte</string>
|
||||
<string name="skill_shortdescription_eater">Recupera puntos de vida con cada muerte</string>
|
||||
<string name="skill_shortdescription_fortitude">Gana puntos de vida cada vez que subas de nivel</string>
|
||||
<string name="skill_shortdescription_evasion">Probabilidad de huir aumentada</string>
|
||||
<string name="skill_shortdescription_regeneration">Gana puntos de vida cada turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Disminuye la cantidad de puntos de experiencia que pierdes al morir</string>
|
||||
<string name="skill_shortdescription_magicfinder">Probabilidad de encontrar objetos mágicos aumentada</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistencia contra condiciones mentales</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistencia contra condiciones de capacidad física</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistencia contra desórdenes en la sangre</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Incrementa la probabilidad de ataque en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="about_interface">"
|
||||
\n
|
||||
\n<div><b>Ajustes del juego</b>Pueden encontrase pulsando el botón de Menú del dispositivo.</div>
|
||||
\n<p>________________</p><h1>Iconos de interfaz</h1>
|
||||
\n<div><b>El cofre</b><img alt=chest src=chest.png /></div>
|
||||
\n<p>Ranuras rápidas [Manten pulsada una de las bolsas para asignar objetos para su uso instantaneo]</p>
|
||||
\n<div><b>El héroe</b><img alt=hero src=char_hero.png /></div>
|
||||
\n<p>Menú [Overview, Misiones, Habilidades &amp; Inventario *]</p><p>* (En el inventario, pulsa un objeto para ver información &amp; mantenlo pulsado para más opciones)</p>
|
||||
\n<div><b>El enemigo</b><img alt=monster src=monster.png /></div>
|
||||
\n<p>Información [Aparece durante el combate]</p><p>________________</p><h1>Combate</h1><p>Toda acción de combate cuesta PA.</p>
|
||||
\n<div><b>Atacar</b> - [3PA] *</div>
|
||||
\n<img alt=attacking src=doubleattackexample.png /> <p>* (Equiparse con objetos &amp; Usar objetos puede alterar el coste de PA &amp;)</p> <div><b>Usar objetos</b> - [5PA]</div>
|
||||
\n<div><b>Huir</b> - [6PA]</div>
|
||||
\n<p>________________</p><h1>Combate avanzado</h1>
|
||||
\n<div>Durante el combate, mantén pulsado un espacio adyacente al héroe...</div>
|
||||
\n<div><b>Para Huir</b></div>
|
||||
\n<p>(El espacio adyacente se marca - El botón de \"Atacar\" cambia a \"Mover\")</p> <img alt=flee src=flee_example.png /><p>[modo de huida activado - Manten pulsado al enemigo para reanudar el combate]</p>
|
||||
\n<div><b>Para cambiar de objetivo</b></div><p>(El sombreado rojo cambia entre los enemigos)</p><p>[El objetivo a sido cambiado]</p>
|
||||
\n
|
||||
\n"</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_dmg">Incrementa el daño máximo en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="change_locale_requires_restart">Cambiar local requiere un reinicio. El sendero de Andor (Andor\'s Trail) se ha cerrado.</string>
|
||||
|
||||
<string name="skill_longdescription_barter">Por cada nivel de habilidad, disminuye la penalización de oro al comprar y vender un %1$d por ciento.</string>
|
||||
<string name="skill_longdescription_dodge">Incrementa la probabilidad de bloqueo en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_barkskin">Incrementa la resistencia al daño en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_more_criticals">Incrementa la habilidad de golpe crítico dada por el equipamiento en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_better_criticals">Incrementa el multiplicador de daño crítico dada por el equipamiento en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_speed">Incrementa el máximo de puntos de acción (PA) en %1$d por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_coinfinder">Incrementa la posibilidad de que los monstruos suelten oro en %1$d %%, e incrementa la cantidad de oro que los monstruos sueltan en %2$d %% por cada nivel de habilidad (hasta alcanzar el máximo que un monstruo pueda soltar).</string>
|
||||
<string name="skill_longdescription_more_exp">Incrementa la cantidad de puntos de experiencia obtenidos al derrotar monstruos en un %1$d %% por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_cleave">Otorga +%1$d puntos de acción (PA) por cada nivel de habilidad cada vez que derrotes a un monstruo.</string>
|
||||
<string name="skill_longdescription_eater">Otorga +%1$d puntos de vida (PV) por cada nivel de habilidad cada vez que derrotes a un monstruo.</string>
|
||||
<string name="skill_longdescription_fortitude">Cada vez que subas de nivel, el máximo de puntos de vida (PV) aumentara en %1$d por cada nivel de habilidad. No se aplica de forma retroactiva, solo los siguientes niveles se verán afectados.</string>
|
||||
<string name="skill_longdescription_evasion">Por cada nivel de habilidad, reduce la probabilidad de fallar al huir en un %1$d %% y la probabilidad de ser atacado por un monstruo adyacente en in %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Recupera +%1$d puntos de vida (PV) cada turno por nivel de habilidad cuando no haya enemigos directamente adyacentes.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Por cada nivel de habilidad, reduce la cantidad de experiencia perdida al morir en un %1$d %% (porcentaje del valor de perdida de experiencia existente, no del valor absoluto). %2$d niveles anularán la perdida de puntos de experiencia al morir.</string>
|
||||
<string name="skill_longdescription_magicfinder">Esta habilidad aumentará la probabilidad de encontrar objetos poco comunes (extraordinarios,raros y legendarios) en un %1$d %% por nivel.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Disminuye las probabilidades de estar afectado por efectos negativos mentales en un %1$d %% por nivel, hasta un máximo de un %2$d %%. Esto incluye los efectos causados por monstruos como la confusión o la debilidad ofensiva.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Disminuye las probabilidades de ser afectado por efectos negativos de capacidad física en un %1$d %% por nivel, hasta un máximo de un %2$d %%. Esto incluye efectos causados por ataques de monstruos, como la fatiga.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Disminuye las probabilidades de ser afectado por alteraciones sanguíneas en un %1$d %% por nivel, hasta un máximo de un %2$d %%. Esto incluye efectos como el Veneno o las heridas sangrantes.</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Subir de nivel</string>
|
||||
<string name="skill_current_level">Nivel actual: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Nivel actual: %1$d / %2$d</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Legendario</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Extraordinario</string>
|
||||
<string name="iteminfo_displaytypes_rare">Raro</string>
|
||||
|
||||
<string name="actorcondition_categories_spiritual">Espiritual</string>
|
||||
<string name="actorcondition_categories_mental">Mental (Capacidad mental)</string>
|
||||
<string name="actorcondition_categories_physical">Capacidad física</string>
|
||||
<string name="actorcondition_categories_blood">Alteración sanguínea</string>
|
||||
|
||||
<string name="menu_save_saving_not_allowed_in_combat">No se puede guardar el juego en medio de un combate.</string>
|
||||
|
||||
<string name="actorinfo_immune_criticals">Inmune a golpes críticos</string>
|
||||
<string name="skill_title_crit1">Hemorragia interna</string>
|
||||
<string name="skill_shortdescription_crit1">Probabilidad de causar hemorragias internas</string>
|
||||
<string name="skill_title_crit2">Fractura</string>
|
||||
<string name="skill_shortdescription_crit2">Probabilidad de fracturar huesos a enemigos</string>
|
||||
<string name="skill_title_rejuvenation">Rejuvenecimiento</string>
|
||||
<string name="about_button4">Acerca de</string>
|
||||
|
||||
<string name="preferences_ui_category">Interfaz</string>
|
||||
<string name="preferences_ui_enable_animations_title">Habilitar animaciones</string>
|
||||
<string name="preferences_ui_enable_animations">Mostrar animaciones para varios elementos de la interfaz, como la barra de combate.</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">No se puede mostrar el mapa.</string>
|
||||
<string name="display_worldmap_not_available">No se puede mostrar el mapa desde esta ubicación.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Mostrar siempre cuadro de confirmación</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Mostrar sólo cuando se sobrescribe el nombre de un jugador</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Nunca mostrar cuadro de confirmación</string>
|
||||
<string name="combat_log_title">Registro de combate</string>
|
||||
<string name="skill_prerequisite_other_skill">Para subir el nivel de esta habilidad, necesitas al menos nivel %1$d de la habilidad %2$s.</string>
|
||||
<string name="skill_number_of_increases_one">Puedes mejorar una habilidad en un nivel.</string>
|
||||
<string name="skill_number_of_increases_several">Puedes seleccionar %1$d habilidades para mejorar.</string>
|
||||
<string name="levelup_adds_new_skillpoint">¡Has recibido un punto de habilidad!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Crear una nueva ranura para guardar la partida</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">¿Sobreescribir partida?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">La partida guardada contiene un nombre de jugador diferente (%1$s) que tu actual nombre de jugador (%2$s). ¿Estas seguro que quieres sobreescribir la partida?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Común</string>
|
||||
<string name="iteminfo_displaytypes_quest">Objeto de misión</string>
|
||||
<string name="actorconditioninfo_category">Tipo de efecto: %1$s</string>
|
||||
<string name="traitsinfo_base_max_hp">Max PV:</string>
|
||||
<string name="traitsinfo_base_max_ap">Máx. PA:</string>
|
||||
<string name="preferences_optimized_drawing_title">Gráficos optimizados</string>
|
||||
<string name="skill_title_shadow_bless">Bendición oscura de la sombra</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Inmunidad absoluta</string>
|
||||
<string name="skill_longdescription_shadow_bless">"Disminuye la probabilidad de ser afectado por todos los tipos de condiciones/efectos por %1$d%%. Esto incluye todos los tipos de condiciones causados por el ataque de monstruos."</string>
|
||||
|
||||
<string name="inventory_movetop">Mover al principio</string>
|
||||
<string name="inventory_movebottom">Movel al fondo</string>
|
||||
<string name="skill_title_taunt">Burla</string>
|
||||
<string name="skill_prerequisite_level">Para subir de nivel esta habilidad, necesitas al menos nivel %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Para subir de nivel esta habilidad, necesitas al menos %1$d %2$s (Atributos básicos)</string>
|
||||
<string name="preferences_optimized_drawing">Desactiva esta opción si ves errores gráficos.Activar esta opción solamente redibuja las zonas modificadas de la pantalla en cada \"frame\".</string>
|
||||
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Probabilidad de golpe crítico efectiva:</string>
|
||||
|
||||
<string name="skill_longdescription_crit1">Cada golpe crítico asestado tendrá una probabilidad del %1$d %% de causar una hemorragia interna al objetivo, causando por tanto esa condición.Las hemorragias internas disminuyen severamente las habilidades ofensivas del objetivo, incapacitándolo a la hora de golpearte con éxito.</string>
|
||||
<string name="skill_longdescription_crit2">Cada golpe crítico asestado tendrá una probabilidad del %1$d %% de romperle algunos huesos al objetivo, causando por tanto la condición de \"Fractura\".Como consecuencia, las habilidades defensivas del enemigo se verán seriamente reducidas, reduciendo por tanto su capacidad de defenderse de tus ataques.</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Probabilidad de anular un efecto/condición</string>
|
||||
<string name="skill_longdescription_rejuvenation">Hay una probabilidad del %1$d %% de que uno de los efectos negativos existentes disminuya un nivel de intensidad, en cada ronda (6 segundos).Esto se aplica a todos los efectos negativos temporales, tanto condiciones mentales y de capacidad física como alteraciones sanguíneas.</string>
|
||||
<string name="skill_shortdescription_taunt">El enemigo pierde PA cuando falla</string>
|
||||
<string name="skill_longdescription_taunt">Cuando el enemigo lanza un golpe y falla, hay una probabilidad del %1$d %% de que éste pierda %2$d puntos de acción (PA).Funciona con cualquier clase de ataque cuerpo a cuerpo.</string>
|
||||
<string name="skill_title_concussion">Conmoción</string>
|
||||
<string name="skill_shortdescription_concussion">Probabilidad de causar una conmoción cerebral</string>
|
||||
<string name="skill_longdescription_concussion">Cuando realizas con éxito un ataque hacia un enemigo cuya defensa (block chance) es al menos %1$d puntos menor que tu ataque (Attack chance), tendrás una probabilidad del %2$d %% de que el golpe cause una conmoción cerebral al enemigo, disminuyendo seriamente las habilidades ofensivas del enemigo.</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Equipamiento (Mano secundaria)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Puntos consumidos por ataque: %1$d PA</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Incrementa los PA para atacar en: %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Disminuye los PA por ataque en: %1$d PA</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Probabilidad de ataque: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Incrementa la probabilidad de ataque en un: %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Disminuye la probabilidad de ataque en un: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Daño por ataque: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Daño por ataque: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Aumenta el daño del ataque en: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Aumenta el daño de ataque en: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Disminuye el daño de ataque en: %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Disminuye el daño de ataque en: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Incrementa la habilidad de lanzar golpes críticos en %1$d puntos</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Disminuye la habilidad para asestar golpes críticos en %1$d puntos</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Habilita asestar golpes críticos con un multiplicador de x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Incrementa la defensa en %1$d puntos</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Disminuye la defensa en %1$d puntos</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Aumento de la resistencia al daño: %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Disminución de la resistencia al daño: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Aumento de los PA necesarios para usar objetos: %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Disminución de los PA necesarios para usar objetos: %1$d PA</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Aumento de los PA necesarios para equipar/desequipar: %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Disminución de los PA necesarios para equipar/desequipar objetos: %1$d PA</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">¿Estás seguro de que quieres sobreescribir el guardado anterior?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(Ranura %1$d)</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirmar la sobreescritura de guardado</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Aparecerá un cuadro de diálogo cuando quieras guardar la partida sobreescribiendo en una ranura ya utilizada.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">PA necesarios para Reequipar:</string>
|
||||
<string name="heroinfo_useitem_cost">PA necesarios para usar un objeto:</string>
|
||||
<string name="combat_result_monstermoved">%1$s se acerca.</string>
|
||||
<string name="conversation_reward_quest_finished">[Misión cumplida: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Misión actualizada: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Maestría de Puñales</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Maestría con espadas de una sola mano</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Maestría con espadas de dos manos</string>
|
||||
<string name="skill_title_weapon_prof_axe">Maestría con hachas</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Maestría de armas romas (bastones,garrotes,mazas...)</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Artes marciales</string>
|
||||
<string name="skill_title_armor_prof_shield">Maestría del escudo</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Combate sin armadura</string>
|
||||
<string name="skill_title_armor_prof_light">Habilidad con armaduras ligeras</string>
|
||||
<string name="skill_title_armor_prof_heavy">Habilidad con armaduras pesadas</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Estilo de lucha: Dos armas</string>
|
||||
<string name="skill_title_fightstyle_2hand">Estilo de lucha: Arma de dos manos</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Estilo de lucha: Arma y escudo</string>
|
||||
<string name="skill_title_specialization_dualwield">Especialización: Dos armas</string>
|
||||
<string name="skill_title_specialization_2hand">Especialización: Arma de dos manos</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Especialización: Arma y escudo</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Tus habilidades con dagas y puñales aumentan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Tus habilidades con armas de una sola mano aumentan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Tus habilidades con armas de dos manos aumentan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Tus habilidades empuñando hachas aumentan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Tus habilidades con las armas romas aumentan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Tus habilidades sin empuñar armas aumentan</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Tu uso de los escudos se hace más eficaz</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Tus habilidades de lucha sin armadura aumentan</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Tu eficacia al llevar armaduras ligeras aumenta</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Tu eficacia al llevar armaduras pesadas aumenta</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Te permite empuñar dos armas al mismo tiempo</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Tu habilidad con las armas de dos manos aumenta, así como tu eficacia</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Tus capacidades mejoran al empuñar un arma y un escudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Alcanzas la maestría empuñando dos armas</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Las armas de dos manos se vuelven tu especialidad</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Tu experiencia con arma y escudo te permiten alcanzar la maestría</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Aumenta tu probabilidad de ataque usando tanto dagas como espadas cortas en un %1$d %% de la probabilidad de ataque base del arma,por cada nivel de habilidad.A demás, aumenta la probabilidad de bloqueo (defensa), también de la base del arma en un %2$d %%.La capacidad para asestar golpes críticos aumentará en un %3$d %% sobre los puntos básicos del arma.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Aumenta tu probabilidad de ataque usando estoques, espadas largas y sables en un %1$d %% de la probabilidad de ataque base del arma,por cada nivel de habilidad.A demás, aumenta la probabilidad de bloqueo (defensa), también de la base del arma en un %2$d %%.La capacidad para asestar golpes críticos aumentará en un %3$d %% sobre los puntos básicos del arma.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Aumenta tu probabilidad de ataque usando espadas de dos manos en un %1$d %% de la probabilidad de ataque base del arma,por cada nivel de habilidad.A demás, aumenta la probabilidad de bloqueo (defensa), también de la base del arma en un %2$d %%.La capacidad para asestar golpes críticos aumentará en un %3$d %% sobre los puntos básicos del arma.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Aumenta tu probabilidad de ataque usando hachas de todo tipo en un %1$d %% de la probabilidad de ataque base del arma,por cada nivel de habilidad.A demás, aumenta la probabilidad de bloqueo (defensa), también de la base del arma en un %2$d %%.La capacidad para asestar golpes críticos aumentará en un %3$d %% sobre los puntos básicos del arma.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Aumenta tu probabilidad de ataque usando armas romas en un %1$d %% de la probabilidad de ataque base del arma,por cada nivel de habilidad.A demás, aumenta la probabilidad de bloqueo (defensa), también de la base del arma en un %2$d %%.La capacidad para asestar golpes críticos aumentará en un %3$d %% sobre los puntos básicos del arma.
|
||||
\nLas armas romas son un gran grupo de armas que incluyen porras, varas, mazas, bastones, y martillos de todo tipo.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Al luchar sin arma y escudo, tu probabilidad de ataque aumenta %1$d puntos, tu daño en %2$d puntos y tu defensa en %3$d puntos, por cada nivel de habilidad.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Aumenta la resistencia al daño en %1$d punto/s por cada nivel de habilidad,siempre y cuando haya un escudo equipado.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Luchando sin armadura, gana %1$d puntos de defensa (probabilidad de bloqueo) por cada nivel de habilidad.La ropa de tela no es considerada armadura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Aumenta tu defensa (probabilidad de bloqueo) de cada una de las piezas de armadura ligera que lleves puestas en un %1$d%% sobre el nivel original.Las armaduras hechas de cuero, metales ligeros y la ropa de camuflaje son ligeras.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Cada nivel de habilidad aumenta la probabilidad de bloqueo (defensa) en un %1$d%% sobre el nivel base de cada pieza de armadura pesada que lleves puesta.Las penalizaciones de movimiento serán reducidas en un %2$d%% por nivel de habilidad, a demás de las penalizaciones de velocidad de ataque (reducidas en un %3$d%% por nivel).Las armaduras pesadas son metálicas, incluyendo cotas de mallas y armaduras de placas.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Otorga beneficios al luchar con dos armas a la vez (una de ellas en la mano principal y otra en la secundaria).
|
||||
\n
|
||||
\nSin esta habilidad, solamente un %1$d%% de los atributos del arma serán usados al ser ésta equipada en la mano secundaria.Esto incluye probabilidad de ataque (ataque), habilidad para asestar golpes críticos, daño del arma e incluso defensa.Sin la habilidad, los PA necesarios para lanzar un ataque serán la suma de los PA necesarios de cada arma.
|
||||
\n
|
||||
\nCon el primer nivel de habilidad, un %2$d%% de los atributos del arma serán utilizados (en la mano secundaria) y los PA necesarios para lanzar un ataque serán los necesarios para utilizar el primer arma (en la mano principal) más un %3$d%% de los PA necesarios para atacar con la secundaria.
|
||||
\n
|
||||
\nCon el segundo nivel de habilidad,n %2$d%% de los atributos del arma serán utilizados (en la mano secundaria) y los PA necesarios para lanzar un ataque serán los necesarios para utilizar el arma con mayor coste de PA al atacar.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Da beneficios al usar armas de dos manos, como espadas de dos manos, hachas de guerra o martillos gigantes.
|
||||
\n
|
||||
\nCada nivel de habilidad aumenta el daño potencial del arma de dos manos un %1$d %% de su daño original.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Da beneficios al luchar con un arma en una mano y un escudo en la otra.
|
||||
\n
|
||||
\nCada nivel de habilidad aumenta la probabilidad de daño un %1$d %% de la probabilidad de daño original, y la probabilidad de bloqueo un %2$d %% de su probabilidad original.</string>
|
||||
<string name="localize_resources_from_mo_filename">es.mo</string>
|
||||
</resources>
|
||||
|
||||
404
AndorsTrail/res/values-eu/strings.xml
Normal file
404
AndorsTrail/res/values-eu/strings.xml
Normal file
@@ -0,0 +1,404 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andorren bidea</string>
|
||||
<string name="app_description">Eginkizunetan oinarritutako fantasiazko RPGa</string>
|
||||
|
||||
<string name="exit_to_menu">Irten menura</string>
|
||||
<string name="menu_settings">Hobespenak</string>
|
||||
<string name="menu_save">Gorde</string>
|
||||
<string name="menu_save_gamesaved">Partida %1$d erretenean gorde da</string>
|
||||
<string name="menu_save_failed">Huts egin du partida gordetzean! SD txartela muntatuta dago eta idazteko baimena duzu?</string>
|
||||
|
||||
<string name="loadsave_title_save">Gorde partida</string>
|
||||
<string name="loadsave_title_load">Kargatu gordetako partida</string>
|
||||
<string name="loadsave_selectslot">Aukeratu erretena</string>
|
||||
<string name="savegame_currenthero_displayinfo">Maila %1$d, %2$d esp, %3$d txanpon</string>
|
||||
|
||||
<string name="dialog_loading_message">Baliabideak kargatzen…</string>
|
||||
<string name="dialog_loading_failed_title">Kargak huts egin du</string>
|
||||
<string name="dialog_loading_failed_message">Aplikazioak ezin izan du gordetako partida kargatu.
|
||||
|
||||
:(
|
||||
|
||||
Fitxategia hondatuta edo osatu gabe egon daiteke.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Aplikazioak ezin izan du gordetako partida kargatu. Gordetako partida fitxategi hau orain darabilzuna baino berriagoa den aplikazio batekin sortu da.</string>
|
||||
|
||||
<string name="dialog_close">Itxi</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Norgehiagoka</string>
|
||||
<string name="dialog_monsterencounter_message">Erasotu nahi duzu?
|
||||
Zailtasuna: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">OP:</string>
|
||||
<string name="status_ap">EP:</string>
|
||||
<string name="status_exp">Maila:</string>
|
||||
|
||||
<string name="heroinfo_char">Laburpena</string>
|
||||
<string name="heroinfo_inv">Objektuak</string>
|
||||
<string name="heroinfo_skill">Trebetasunak</string>
|
||||
<string name="heroinfo_levelup">Igo mailaz</string>
|
||||
<string name="heroinfo_level">Maila</string>
|
||||
<string name="heroinfo_totalexperience">Esperientzia guztira</string>
|
||||
<string name="heroinfo_wornequipment">Daramazun ekipoa</string>
|
||||
<string name="heroinfo_inventory">Inbentarioa</string>
|
||||
<string name="heroinfo_gold">"Txanponak: %1$d"</string>
|
||||
<string name="combat_status_ap">EP: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Ekintza puntuak (EP):</string>
|
||||
<string name="combat_attack">Erasotu (%1$d EP)</string>
|
||||
<string name="combat_move">Mugitu (%1$d EP)</string>
|
||||
<string name="combat_not_enough_ap">"Ez duzu EP nahiko txanda honetarako."</string>
|
||||
<string name="actorinfo_movecost">Mugitzearen kostua (EP):</string>
|
||||
<string name="traitsinfo_attack_cost">Erasoaren kostua (EP):</string>
|
||||
<string name="iteminfo_action_use_ap">Erabili (%1$d EP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Ekipatu (%1$d EP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Kendu (%1$d EP)</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s EP ahitzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s EP berreskuratzen ditu</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_ap">Gehieneko EPak areagotzen ditu +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Gehieneko EPak murrizten ditu -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Mugitzeko kostua areagotzen du +%1$d EP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Mugitzeko kostua murrizten du -%1$d EP</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Armaren zehaztasuna</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Gaitasun fisikoen baldintzei erresistentzia</string>
|
||||
<string name="skill_longdescription_speed">Gehieneko ekintza puntu (EP) kopurua areagotzen du %1$d trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_cleave">+%1$d ekintza puntu ematen ditu trebetasun mailako garaipen bakoitzean.</string>
|
||||
<string name="skill_longdescription_fortitude">Geroko maila igoera bakoitzean , gehieneko osasun puntuak (OP) %1$d areagotuko dira trebetasun mailako. Hau ez da iraganerantz aplikatzen, soilik hemendik aurrerako maila igoeratara.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Baldintza mentalek kaltetzeko aukera %1$d %% gutxiagotzen du trebetasun maila bakoitzeko, gehienez %2$d %% arte. Honek munstroen erasoek sortutako Nahastuta edo Armaren ahulezia bezalako baldintzak barne hartzen ditu.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Baldintza fisikoek kaltetzeko aukera %1$d %% gutxiagotzen du trebetasun maila bakoitzeko, gehienez %2$d %% arte. Honek munstroen erasoek sortutako Nekea bezalako baldintzak barne hartzen ditu.</string>
|
||||
<string name="actorcondition_categories_physical">Gaitasun fisikoa</string>
|
||||
<string name="traitsinfo_base_max_ap">Gehieneko EP:</string>
|
||||
<string name="preferences_optimized_drawing">Desgaitu hau akats grafikoak ikusten badituzu. Aukera hau gaitzean jokoak aldatutako parteak besterik ez ditu marraztuko fotograma bakoitzean.</string>
|
||||
|
||||
<string name="skill_longdescription_rejuvenation">"Txanda bakoitzean (6 segundo), %%1$d %ko aukera bat dago aktibo dauden baldintza negatiboetako bat magnitude batean gutxiagotzeko. Hau gorputza eragiten duten efektu iragankor mota guztiei aplikatzen zaie, hala nola Nahastuta bezalako baldintza mentalak edo Nekea bezalako baldintza fisikoak, baita pozoia bezalako odol arazoei."</string>
|
||||
<string name="skill_shortdescription_taunt">Erasotzaileak EPak galtzen ditu kale egitean</string>
|
||||
<string name="skill_longdescription_taunt">Erasotzaileak kale egiten badu, %2$d ekintza puntu (EP) galtzeko %%1$d %ko aukera bat dago. Hau zure kontrako aurrez aurreko eraso guztiei aplikatzen zaie.</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">Ezin da mapa bistaratu.</string>
|
||||
<string name="display_worldmap_not_available">Mapa ezin da kokapen honetan bistaratu.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Erasoaren kostua: %1$d EP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Erasoaren kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Erasoaren kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Borrokan objektuak erabiltzearen kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Borrokan objektuak erabiltzearen kostua %1$d EPtan txikiagotzen du</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Borrokan objektuak ekipatzearen kostua %1$d EPtan areagotzen du</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Borrokan objektuak ekipatzearen kostua %1$d EPtan txikiagotzen du</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Berrekipatzearen kostua (EP):</string>
|
||||
<string name="heroinfo_useitem_cost">Objektua erabiltzearen kostua (EP):</string>
|
||||
<string name="skill_title_fightstyle_2hand">Borrokatze estiloa: Bi eskutako arma</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Borrokatze estiloa: Arma eta ezkutua</string>
|
||||
<string name="skill_title_specialization_2hand">Espezializazioa: Bi eskutako arma</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Espezializazioa: Arma eta ezkutua</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Hobea armarik gabe borrokatzen</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Astindu bi armekin aldi berean</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Bi eskuak behar dituzten armak hobeto erabili</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Hobea arma eta ezkutua erabiltzean</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Bi eskutako armatan jaioa</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Arma eta ezkutua erabiltzen jaioa</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">arma eta ezkutu gabe borrokatzean, irabazi %1$d erasotzeko aukera, %2$d kalte potentziala eta %3$d blokeatzeko aukera trebetasun mailako.</string>
|
||||
<string name="combat_monsterhealth">OP:</string>
|
||||
<string name="combat_result_monsterhit">%1$s(e)k jo dizu eta %2$d op kendu!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s(e)k kolpe kritiko bat lortu du eta %2$d op kendu!</string>
|
||||
<string name="combat_result_herohit">%1$s jo duzu eta %2$d op kendu!</string>
|
||||
<string name="combat_result_herohitcritical">%1$s(r)i kolpe kritikoa eman diozu eta %2$d op kendu!</string>
|
||||
<string name="levelup_add_health">Areagotu osasuna (+%1$d OP)</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s OP ahitzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s OP berreskuratzen ditu</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Gehieneko OP kopurua areagotzen du +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Gehieneko OP kopurua txikiagotzen du +%1$d</string>
|
||||
<string name="skill_longdescription_eater">+%1$d osasun puntu (OP) ematen ditu trebetasun mailako garaipen bakoitzean.</string>
|
||||
<string name="skill_longdescription_regeneration">Berreskuratu +%1$d osasun puntu (OP) trebetasun mailako ondoan munstrorik ez dagoen txanda bakoitzean.</string>
|
||||
<string name="traitsinfo_base_max_hp">Gehieneko OP:</string>
|
||||
<string name="heroinfo_quests">Eginkizunak</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Aukeratu bistaratuko diren eginkizunak</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Ezkutatu burututako eginkizunak</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Burututako eginkizunak barne</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Soilik burututako eginkizunak</string>
|
||||
<string name="preferences_dialog_confirmrest">Ohean atsedena hartu nahi duzun galdetzen du. Bestela, automatikoki hartuko duzu atsedena.</string>
|
||||
<string name="iteminfo_displaytypes_quest">Eginkizunaren objektua</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Gordetako partida bat duen erretena aukeratzean gainidatzi nahi duzun galdetzen du.</string>
|
||||
|
||||
<string name="conversation_reward_quest_finished">[Burututako eginkizuna: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Eguneratutako eginkizuna: \"%1$s\"]</string>
|
||||
|
||||
<string name="heroinfo_gamestats_quests">Burututako eginkizunak</string>
|
||||
<string name="combat_use">Erabili objektua</string>
|
||||
<string name="combat_endturn">Bukatu txanda</string>
|
||||
<string name="combat_flee">Ihes</string>
|
||||
<string name="combat_begin_flee">Borrokatik ihes egin dezakezu norabidean ukituz.</string>
|
||||
<string name="combat_flee_failed">Ezin izan duzu ihes egin!</string>
|
||||
<string name="combat_monsteraction">%1$s erasotzen ari da.</string>
|
||||
<string name="combat_result_monstermiss">%1$s(e)k huts egin du!</string>
|
||||
<string name="combat_result_heromiss">Zure erasoak huts egin du.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s hil da!</string>
|
||||
<string name="combat_hero_dies">Kontzientzia galdu duzu, baina zorionez bizirik esnatu zara, nahastuta eta nekatuta. %1$d esperientzia puntu galdu dituzu.</string>
|
||||
<string name="combat_miss_animation_message">HUTSA</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Ekipatu</string>
|
||||
<string name="inventory_unequip">Kendu</string>
|
||||
<string name="inventory_use">Erabili</string>
|
||||
<string name="inventory_drop">Bota</string>
|
||||
<string name="inventory_item_used">%1$s erabili duzu.</string>
|
||||
<string name="inventory_item_dropped">%1$s bota duzu.</string>
|
||||
<string name="inventory_item_equipped">%1$s ekipatu duzu.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Jaso guztia</string>
|
||||
<string name="dialog_loot_foundgold">"%1$d txanpon aurkitu dituzu "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Objektu bat jaso duzu. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"%1$d objektu jaso dituzu. "</string>
|
||||
<string name="dialog_groundloot_title">Objektuak</string>
|
||||
<string name="dialog_groundloot_message">"Objektu batzuk aurkitu dituzu. "</string>
|
||||
<string name="dialog_monsterloot_title">Garaipena</string>
|
||||
<string name="dialog_monsterloot_message">"Norgehiagokatik bizirik atera zara. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"%1$d esperientzia puntu irabazi dituzu. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Oso erraza</string>
|
||||
<string name="monster_difficulty_easy">Erraza</string>
|
||||
<string name="monster_difficulty_normal">Arrunta</string>
|
||||
<string name="monster_difficulty_hard">Zaila</string>
|
||||
<string name="monster_difficulty_veryhard">Oso zaila</string>
|
||||
<string name="monster_difficulty_impossible">Ezinezkoa</string>
|
||||
|
||||
<string name="actorinfo_class">Mota:</string>
|
||||
<string name="actorinfo_difficulty">Zailtasuna:</string>
|
||||
<string name="actorinfo_health">Osasuna:</string>
|
||||
<string name="actorinfo_attack">Erasoa:</string>
|
||||
<string name="actorinfo_defense">Defentsa:</string>
|
||||
<string name="actorinfo_basetraits">Oinarrizko borroka estatistikak (ekipamendu eta trebetasunik gabe)</string>
|
||||
<string name="actorinfo_currenttraits">Borroka estatistikak (orain)</string>
|
||||
|
||||
<string name="traitsinfo_attack_chance">Erasorako aukera:</string>
|
||||
<string name="traitsinfo_attack_damage">Erasoaren kaltea:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kolpe kritikorako trebetasuna:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritikoaren multiplikatzailea:</string>
|
||||
<string name="traitsinfo_defense_chance">Blokeatzearen aukera:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Kalteari erresistentzia:</string>
|
||||
|
||||
<string name="iteminfo_category">"Kategoria: "</string>
|
||||
<string name="iteminfo_action_use">Erabili</string>
|
||||
<string name="iteminfo_action_equip">Ekipatu</string>
|
||||
<string name="iteminfo_action_unequip">Kendu</string>
|
||||
<string name="startscreen_continue">Jarraitu partida</string>
|
||||
<string name="startscreen_newgame">Partida berria</string>
|
||||
<string name="startscreen_newgame_confirm">Uneko partida eta pertsonaia galduko dituzu, ziur partida berria hasi nahi duzula?</string>
|
||||
<string name="startscreen_about">Honi buruz/Laguntza</string>
|
||||
<string name="startscreen_enterheroname">Idatzi heroiaren izena</string>
|
||||
<string name="startscreen_load">Kargatu</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [%1$d esperientzia puntu irabazi dituzu]"</string>
|
||||
<string name="conversation_rewardgold">" [%1$d txanpon lortu dituzu]"</string>
|
||||
<string name="conversation_lostgold">" [%1$d txanpon galdu dituzu]"</string>
|
||||
<string name="shop_buyitem">Erosi (%1$d txanpon)</string>
|
||||
<string name="shop_sellitem">Saldu (%1$d txanpon)</string>
|
||||
<string name="shop_yourgold">Zure txanponak: %1$d</string>
|
||||
<string name="preferences_dialog_monsterloot">Aukeratu borrokaren emaitza nola bistaratu (txanponak, esperientzia, objektuak).</string>
|
||||
<string name="bulkselection_totalcost_buy">Kostua guztira: %1$d txanpon</string>
|
||||
<string name="bulkselection_totalcost_sell">Kostua guztira: %1$d txanpon</string>
|
||||
<string name="skill_shortdescription_coinfinder">Txanponak aurkitzeko aukera gehiago</string>
|
||||
<string name="skill_longdescription_barter">Trebetasun maila bakoitzeko erosi eta saltzean txanpon kopurua ehuneko %1$d hobetzen da.</string>
|
||||
<string name="skill_longdescription_coinfinder">Munstroek txanponak botatzeko aukera %1$d %% areagotzen du eta bototako txanpon kopurua %2$d %% areagotzen du trebetasun maila bakoitzeko (munstroak bota dezakeen gehieneko kopurua arte).</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Dendatan gastatutako txanponak</string>
|
||||
<string name="conversation_rewarditem">" [Objektu bat lortu duzu]"</string>
|
||||
<string name="conversation_rewarditems">" [%1$d objektu lortu dituzu]"</string>
|
||||
<string name="conversation_next">Hurrengoa</string>
|
||||
<string name="conversation_leave">Utzi</string>
|
||||
|
||||
<string name="shop_buy">Erosi</string>
|
||||
<string name="shop_sell">Saldu</string>
|
||||
<string name="shop_infoitem">Info</string>
|
||||
<string name="shop_item_bought">%1$s erosita.</string>
|
||||
<string name="shop_item_sold">%1$s salduta.</string>
|
||||
|
||||
<string name="levelup_title">Igo mailaz</string>
|
||||
<string name="levelup_description">Ongi etorria %1$d mailara!</string>
|
||||
<string name="levelup_buttontext">Igo mailaz</string>
|
||||
<string name="levelup_add_health_description">Gehitu %1$d zure gehieneko osasunera.</string>
|
||||
<string name="levelup_add_attackchance">Areagotu erasoaren aukera (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">%1$d puntu gehitzen dizkio zure oinarrizko erasotzeko aukerari.</string>
|
||||
<string name="levelup_add_attackdamage">Areagotu erasoaren kaltea (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">%1$d puntu gehitzen dizkio zure oinarrizko erasoaren kalteari.</string>
|
||||
<string name="levelup_add_blockchance">Areagotu blokeatzeko aukera (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">%1$d puntu gehitzen dizkio zure oinarrizko blokeatzeko aukerari.</string>
|
||||
|
||||
<string name="dialog_rest_title">Hartu atsedena</string>
|
||||
<string name="dialog_rest_confirm_message">Hemen hartu nahi duzu atsedena?</string>
|
||||
<string name="dialog_rest_message">Atsedena hartu duzu eta osasun osoa berreskuratu duzu.</string>
|
||||
|
||||
<string name="about_button1">Laguntza</string>
|
||||
<string name="about_button2">Egileak</string>
|
||||
<string name="about_button3">Lizentzia</string>
|
||||
<string name="dialog_newversion_title">Ongi etorri</string>
|
||||
<string name="dialog_newversion_message">"
|
||||
Eskerrik asko Andorren bidea deskargatzeagatik
|
||||
|
||||
|
||||
Kontuan izan BUKATU GABEKO LANA dela oraindik Andorren bidearen bertsio hau, honek esan nahi du mapa guztiak ez daudela osorik.
|
||||
|
||||
|
||||
Bisitatu proiektuaren foroak jokoari buruz beste jokalari batzuekin hitz egiteko edo jokoa honbetzen laguntzeko (ikusi honi buruz atala).
|
||||
|
||||
|
||||
|
||||
Zure iruzkinak ongi etorriak dira!
|
||||
"</string>
|
||||
|
||||
<string name="questlog_queststatus">Egoera: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Abian</string>
|
||||
<string name="questlog_queststatus_completed">Burututa</string>
|
||||
|
||||
<string name="preferences_display_category">Bistaratzea</string>
|
||||
<string name="preferences_display_fullscreen_title">Pantaila osoan</string>
|
||||
<string name="preferences_display_fullscreen">Jokoa pantaila osoan bistaratzen du (berrabiaraztea eskatzen du)</string>
|
||||
<string name="preferences_dialog_category">Elkarrizketaren berrespena</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Berretsi atsedena</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Berretsi erasoa</string>
|
||||
<string name="preferences_dialog_confirmattack">\'... erasotu nahi duzu?\' elkarrizketa koadroa bistaratzen du munstro bat erasotzean.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Erakutsi borrokaren irabaziak</string>
|
||||
<string name="preferences_combat_category">Borroka</string>
|
||||
<string name="preferences_combat_speed_title">Borrokaren abiadura</string>
|
||||
<string name="preferences_combat_speed">Zehaztu munstroek zeinen azkar erasotuko duten.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Beti erakutsi irabazien elkarrizketa koadroa</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Erakutsi irabazien elkarrizketa koadroa objektuak aurkitzean</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Elkarrizketa koadroa objektuentzako, bestela jakinarazpena</string>
|
||||
<string name="preferences_display_loot_toast">Erakutsi jakinarazpen labur bat</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Erakutsi jakinarazpena soilik objektuak aurkitzean</string>
|
||||
<string name="preferences_display_loot_never">Ez erakutsi</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Berehalakoa (animaziorik gabe)</string>
|
||||
<string name="preferences_attackspeed_fast">Azkarra</string>
|
||||
<string name="preferences_attackspeed_normal">Arrunta</string>
|
||||
<string name="preferences_attackspeed_slow">Motela</string>
|
||||
|
||||
<string name="preferences_movement_category">Mugimendua</string>
|
||||
<string name="preferences_movementmethod_title">Mugitzeko metodoa</string>
|
||||
<string name="preferences_movementmethod">Mugitzeko eta oztopoak kudeatzeko metodo mota.</string>
|
||||
<string name="preferences_movementmethods_straight">Zuzen (jatorrizkoa)</string>
|
||||
<string name="preferences_movementmethods_avoid">Objektuak ekidinez</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Baldintza aktiboak</string> <string name="actorcondition_info_removes_all">%1$s guztia kentzen du</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s aukera %2$s lortzeko</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d txanda)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Jatorrian</string>
|
||||
<string name="iteminfo_effect_works_on_target">Xedean</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Xedeari ematean</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Hilketa bakoitzean</string>
|
||||
<string name="iteminfo_effect_works_when_used">Erabiltzean</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Ekipatzean</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Eskala faktorea</string>
|
||||
<string name="preferences_display_scaling_factor">Jokoan dena handiagoa izatea dakar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Tamaina arrunta</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1,5 aldiz bere tamaina</string>
|
||||
<string name="preferences_display_scaling_factor_double">Tamaina bikoitza</string>
|
||||
|
||||
<string name="inventory_assign">Esleitu erreten azkarra</string>
|
||||
<string name="inventory_assign_slot1">1. erretena</string>
|
||||
<string name="inventory_assign_slot2">2. erretena</string>
|
||||
<string name="inventory_assign_slot3">3. erretena</string>
|
||||
<string name="inventory_unassign">Kendu erreten azkarra</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">d-pad birtuala</string>
|
||||
<string name="preferences_movement_dpad_position">Pantailan norabide gezi birtualak kokatzen ditu, mugimendua kontrolatzeko.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">d-pad txikigarria</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">Desgaituta</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">behe eskumako erpina</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">d-pad birtuala aktibatuta badago, ezarpen honek d-pad hori zentroan sakatuz minimizatzea baimentzen du.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Behe-ezkerreko ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Zentroan behean</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Zentroan ezkerrean</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Zentroan eskuman</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Goi ezkerreko ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Goi eskumako ertza</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Zentroan goian</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Eragin iraunkorra</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Txanda bakoitzean</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Txanda oso bakoitzean</string>
|
||||
<string name="bulkselection_select_all">Guztiak</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Ziur?</string>
|
||||
<string name="bulkselection_sell_confirmation">Ziur %1$s saldu nahi duzula? Objektu hau %2$s da eta agian ezin izango duzu berreskuratu.</string>
|
||||
|
||||
<string name="skill_title_weapon_dmg">Kolpe gogorra</string>
|
||||
<string name="skill_title_barter">Merkataria</string>
|
||||
<string name="skill_title_dodge">Saihestu</string>
|
||||
<string name="skill_title_barkskin">Zuhaitz azala</string>
|
||||
<string name="skill_title_more_criticals">Kritiko gehiago</string>
|
||||
<string name="skill_title_better_criticals">Kritiko hobeak</string>
|
||||
<string name="skill_title_speed">Borrokatzeko abiadura</string>
|
||||
<string name="skill_title_coinfinder">Altxor bilatzailea</string>
|
||||
<string name="skill_title_more_exp">Ikasle fina</string>
|
||||
<string name="skill_title_cleave">Harakin aiztoa</string>
|
||||
<string name="skill_title_eater">Gorpu jalea</string>
|
||||
<string name="skill_title_fortitude">Indar gehiago</string>
|
||||
<string name="skill_title_evasion">Ihesbidea</string>
|
||||
<string name="skill_title_regeneration">Berrosatzea</string>
|
||||
<string name="skill_title_lower_exploss">Porrotaren maisu</string>
|
||||
<string name="skill_title_magicfinder">Magia aurkitzailea</string>
|
||||
<string name="skill_title_resistance_mental">Gogo indartsua</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Gorputz iraunkorra</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Odol garbia</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Erasorako aukera gehiago</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Erasoan kalte gehiago</string>
|
||||
<string name="skill_shortdescription_barter">Prezio hobeak dendan</string>
|
||||
<string name="skill_shortdescription_dodge">Blokeatzeko aukera gehiago</string>
|
||||
<string name="skill_shortdescription_more_criticals">Trebetasun kritiko gehiago</string>
|
||||
<string name="skill_shortdescription_better_criticals">Kalte kritiko gehiago</string>
|
||||
<string name="skill_shortdescription_speed">Gehieneko ekintza puntu gehiago</string>
|
||||
<string name="skill_shortdescription_evasion">Ihes egiteko aukera gehiago</string>
|
||||
<string name="skill_shortdescription_magicfinder">Objektu magikoak aurkitzeko aukera gehiago</string>
|
||||
<string name="change_locale_requires_restart">Hizkuntza aldatzeak berrabiaraztea eskatzen du. Aplikazioa itxi da.</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources">Erabili interfazearen eta jokoaren edukiaren itzulpena, eskuragarri badago. (Berrabiaraztea eskatzen du)</string>
|
||||
<string name="skill_shortdescription_barkskin">Kalteari erresistentzia</string>
|
||||
<string name="skill_shortdescription_more_exp">Esperientzia gehiago munstroak hiltzean</string>
|
||||
<string name="skill_shortdescription_cleave">Berreskuratu ekintza puntuak hilketa bakoitzean</string>
|
||||
<string name="skill_shortdescription_eater">Berreskuratu osasun puntuak hilketa bakoitzean</string>
|
||||
<string name="skill_shortdescription_fortitude">Areagotu osasuna mailaz igotze bakoitzean</string>
|
||||
<string name="skill_shortdescription_regeneration">Berreskuratu osasuna txanda bakoitzean</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Gutxiagotu galdutako esperientzia kontzientzia galtzean</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Baldintza mentalei erresistentzia</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Odol arazoei erresistentzia</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Erasoaren aukera ehuneko %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Gehieneko kaltea %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_dodge">Blokeatzeko aukera ehuneko %1$d areagotzen du trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_barkskin">Kalteari erresistentzia areagotzen du %1$d trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_more_criticals">Ekipoak emandako kolpe kritikorako gaitasuna areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="skill_longdescription_better_criticals">Ekipoak emandako multiplikatzaile kritikoa areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="about_contents1">"
|
||||
Ongi etorri Andorren bidera, Androiderako roguelike RPG libre bat.<br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/>andorstrail.com webgunean jokoaren foroetan galderak egin eta jokoari buruz eztabaidatu dezakezu.</a><br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Jokoaren Wikian Andorren bidearen munduari buruzko informazioa dago, besteak beste.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/Zukero/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
<br />
|
||||
Foroetan ongi etorria zara, zatoz beste jokalariekin jokoari buruz eztabaidatzera.<br />
|
||||
"</string>
|
||||
|
||||
<string name="skill_longdescription_more_exp">Munstroak garaitzean lortutako esperientzia areagotzen du %%1$d % trebetasun maila bakoitzeko.</string>
|
||||
<string name="skillinfo_action_levelup">Igo mailaz</string>
|
||||
<string name="skill_current_level">"Uneko maila: %1$d"</string>
|
||||
<string name="skill_current_level_with_maximum">Uneko maila: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Gaitasun hau mailaz igotzeko, gutxienez %2$s trebetasunaren %1$d maila behar duzu.</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Berretsi gordetako partidak gainidaztea</string>
|
||||
<string name="combat_result_monstermoved">%1$s mugimendu.</string>
|
||||
<string name="combat_log_title">Borrokaren egunkaria</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Armarik gabeko borroka</string>
|
||||
<string name="localize_resources_from_mo_filename">eu.mo</string>
|
||||
</resources>
|
||||
4
AndorsTrail/res/values-fi/strings.xml
Normal file
4
AndorsTrail/res/values-fi/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">fi.mo</string>
|
||||
</resources>
|
||||
@@ -1,11 +1,11 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="app_name">La Piste d\'Andor</string>
|
||||
<string name="app_name">Sur les traces d\'Andor</string>
|
||||
<string name="app_description">Jeu de rôle fantastique à base de quêtes</string>
|
||||
|
||||
<string name="exit_to_menu">Retour au menu</string>
|
||||
<string name="menu_settings">Préférences</string>
|
||||
<string name="menu_save">Sauver</string>
|
||||
<string name="menu_save">Sauvegarde</string>
|
||||
<string name="menu_save_gamesaved">La partie a été sauvegardé dans l\'emplacement %1$d</string>
|
||||
<string name="menu_save_failed">Échec de la sauvegarde de la partie ! La carte SD est-elle montée et inscriptible ?</string>
|
||||
|
||||
@@ -189,54 +189,7 @@
|
||||
\n
|
||||
Merci pour les retours d\'utilisation !
|
||||
</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Game Settings</b> can be found by pressing your device\'s Menu Button.</div>
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Interface Icons</h1>
|
||||
|
||||
<div><b>The Chest</b><img alt="chest" src="chest.png" /></div>
|
||||
<p>Quickslots [Long press the pouches inside to assign items for instant use]</p>
|
||||
|
||||
<div><b>The Hero</b><img alt="hero" src="char_hero.png" /></div>
|
||||
<p>Menu [Overview, Quests, Skills & Inventory *]</p>
|
||||
<p>* (While in inventory, "press" an item for information & "long press" for more options)</p>
|
||||
|
||||
<div><b>The Enemy</b><img alt="monster" src="monster.png" /></div>
|
||||
<p>Information [Appears during Combat]</p>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Combat</h1>
|
||||
|
||||
<p>Actions taken during battle cost AP...</p>
|
||||
|
||||
<div><b>Attacking</b> - [3AP] *</div>
|
||||
<img alt="attacking" src="doubleattackexample.png" />
|
||||
<p>* (Equipping Gear & Using Items may alter AP & usage cost)</p>
|
||||
|
||||
<div><b>Using Items</b> - [5AP]</div>
|
||||
<div><b>Fleeing</b> - [6AP]</div>
|
||||
|
||||
|
||||
|
||||
<p>________________</p>
|
||||
<h1>Advanced Combat</h1>
|
||||
|
||||
<div>During Combat, long press a tile adjacent to the Hero...</div>
|
||||
|
||||
<div><b>To Flee</b></div>
|
||||
<p>(chosen tile is highlighted - Attack Button changes to Move)</p>
|
||||
<img alt="flee" src="flee_example.png" />
|
||||
<p>[flee mode activated - Long press enemy to re-enter combat]</p>
|
||||
|
||||
<div><b>To Change Targets</b></div>
|
||||
<p>(the red target highlight shifts between enemies)</p>
|
||||
<p>[the target has been changed]</p>
|
||||
|
||||
]]></string>
|
||||
<string name="about_interface"><div><b>Paramètres du jeu</b> disponible en appuyant sur le Bouton Menu de votre appareil.</div> <p>________________</p> <h1>Icônes d\'Interface</h1> <div><b>Le Coffre</b><img alt=poitrine src=poitrine.png /></div> <p>Emplacements rapides [Appuyez longuement sur les pochettes à l\'intérieur pour assigner des articles pour une utilisation instantanée.]</p> <div><b>Le Héro</b><img alt=héros src=char_héros.png /></div> <p>Menu [Vue d\'ensemble, Quêtes, Compétences &amp; Inventaire *]</p> <p>* (Dans l\'inventaire, appuyez sur un objet pour information &amp; un appui long pour plus d\'options)</p> <div><b>L\'Ennemi</b><img alt=monstre src=monstre.png /></div> <p>Information [Apparaît pendant le Combat]</p> <p>________________</p> <h1>Combat</h1> <p>Coût en PA des Actions pendant la bataille...</p> <div><b>Attaquer</b> - [3AP] *</div> <img alt=attaquant src=exemplededoubleattaque.png /> <p>* (L\'Équipement &amp; l\'usage d\'objet peuvent modifier les PA &amp; le coût d\'utilisation)</p> <div><b>Utilisation d\'Objets</b> - [5AP]</div> <div><b>Fuite</b> - [6AP]</div> <p>________________</p> <h1>Combat Avancé</h1> <div>Pendant un Combat, un appui long sur un emplacement proche du Héro...</div> <div><b>Pour Fuir</b></div> <p>(l\'emplacement choisi est mit en surbrillance - le Bouton d\'Attaque change pour Déplacement)</p> <img alt=fuite src=fuite_exemple.png /> <p>[mode fuite activé - Une longue pression sur l\'ennemi pour rentrer au combat]</p> <div><b>Pour Changer de Cible</b></div> <p>(le halo rouge passe d\'un ennemi à l\'autre)</p> <p>[la cible a été changée]</p></string>
|
||||
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Sélectionner les quêtes à afficher</string>
|
||||
@@ -470,129 +423,119 @@
|
||||
<string name="iteminfo_effect_increase_attack_cost">Augmente le coût d\'attaque de %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Diminue le coût d\'attaque de %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Chance d\'attaque : %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Increases attack chance by %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Lowers attack chance by %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Attack damage: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Attack damage: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Increases attack damage by %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Increases attack damage by %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Lowers attack damage by %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Lowers attack damage by %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Increases critical skill by %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Lowers critical skill by %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Enables critical hits with a multiplier of x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Increases block chance by %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Lowers block chance by %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Raises damage resistance by %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Lowers damage resistance by %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Increases AP cost of using items in combat by %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Lowers AP cost of using items in combat by %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Increases AP cost of equipping items in combat by %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Lowers AP cost of equipping items in combat by %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Augmente les chances d’attaque de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminue les chances d’attaque de %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Dégâts d’attaque : %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Dégâts d’attaque : %1$d − %2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Augmente les dégâts d’attaque de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Augmente les dégâts d’attaque de %1$d − %2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Diminue les dégâts d’attaque de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Diminue les dégâts d’attaque de %1$d − %2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Augmente la compétence cruciale de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Diminue la compétence cruciale de %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Active les coups critiques avec un multiplicateur de x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Augmente les chances de parade de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Diminue les chances de parade de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Augmente la résistance aux dégâts de %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Diminue la résistance aux dégâts de %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Augmente le coût d’utilisation des objets en combat de %1$d PA</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Diminue le coût d’utilisation des objets en combat de %1$d PA</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Augmente le coût d’équipemment d’objets en combat de %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Diminue le coût d’équipement d’objets en combat de %1$d AP</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Are you sure you want to overwrite this savegame?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Êtes-vous sûr de vouloir écraser cette sauvegarde ?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Always show confirmation dialog box</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Only show when overwriting a different playername</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Never display confirmation dialog box</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirm overwriting savegames</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Gives a question about whether you want to overwrite when saving to a savegame slot that already contains a savegame.</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Toujours afficher la boîte de dialogue de confirmation</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Afficher seulement lors de l’écrasement d’un nom de joueur différent</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Ne jamais afficher la boîte de dialogue de confirmation</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirmer l’écrasement des sauvegardes</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Affiche une question demandant si vous voulez écraser une sauvegarde lorsque vous tenter de sauvegarder dans un emplacement occupé.</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.0 -->
|
||||
|
||||
<string name="heroinfo_reequip_cost">Re-equip cost (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Use item cost (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s moves.</string>
|
||||
<string name="combat_log_title">Combat log</string>
|
||||
<string name="conversation_reward_quest_finished">[Quest completed: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Quest updated: \"%1$s\"]</string>
|
||||
<string name="heroinfo_reequip_cost">Coût de rééquipement (PA) :</string>
|
||||
<string name="heroinfo_useitem_cost">Utiliser le coût de l’objet (PA) :</string>
|
||||
<string name="combat_result_monstermoved">%1$d se déplace.</string>
|
||||
<string name="combat_log_title">Journal de combat</string>
|
||||
<string name="conversation_reward_quest_finished">[Quête accomplie : « %1$s »]</string>
|
||||
<string name="conversation_reward_quest_updated">[Quête mise à jour : « %1$s »]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Dagger proficiency</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">One-handed sword proficiency</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Two-handed sword proficiency</string>
|
||||
<string name="skill_title_weapon_prof_axe">Axe proficiency</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Bludgeoning weapon proficiency</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Unarmed fighting</string>
|
||||
<string name="skill_title_armor_prof_shield">Shield proficiency</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Unarmored fighting</string>
|
||||
<string name="skill_title_armor_prof_light">Light armor proficiency</string>
|
||||
<string name="skill_title_armor_prof_heavy">Heavy armor proficiency</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Fighting style: Dual wield</string>
|
||||
<string name="skill_title_fightstyle_2hand">Fighting style: Two-handed weapon</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Fighting style: Weapon and shield</string>
|
||||
<string name="skill_title_specialization_dualwield">Specialization: Dual wield</string>
|
||||
<string name="skill_title_specialization_2hand">Specialization: Two-handed weapon</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Specialization: Weapon and shield</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Compétence au poignard</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Compétence à l’épée à une main</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Compétence à l’épée à deux mains</string>
|
||||
<string name="skill_title_weapon_prof_axe">Compétence à la hache</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Compétence au gourdin</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Combat à mains nues</string>
|
||||
<string name="skill_title_armor_prof_shield">Compétence au bouclier</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Combat sans armures</string>
|
||||
<string name="skill_title_armor_prof_light">Compétence à l’armure légère</string>
|
||||
<string name="skill_title_armor_prof_heavy">Compétence à l’armure lourde</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Style de combat : armes doubles</string>
|
||||
<string name="skill_title_fightstyle_2hand">Style de combat : arme à deux mains</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Style de combat : arme et bouclier</string>
|
||||
<string name="skill_title_specialization_dualwield">Spécialisation : armes doubles</string>
|
||||
<string name="skill_title_specialization_2hand">Spécialisation : arme à deux mains</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Spécialisation : arme et bouclier</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Better at fighting with daggers</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Better at fighting with one-handed swords</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Better at fighting with two-handed swords</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Better at fighting with axes</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Better at fighting with bludgeoning weapons</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Better at fighting without weapons</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Make better use of shields</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Better at fighting without armor</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Make better use of light armor</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Make better use of heavy armor</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Wield two weapons at the same time</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Make better use of weapons that require both hands</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Better at fighting with weapon and shield</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Expert at dual wielding</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Expert at two-handed weapons</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Expert at fighting with weapon and shield</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Meilleur au combat avec poignards</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Meilleur au combat avec épées à une main</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Meilleur au combat avec épées à deux mains</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Meilleur au combat avec haches</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Meilleur au combat avec gourdins</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Meilleur au combat sans armes</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Utilise mieux les boucliers</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Meilleur au combat sans armures</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Utilise mieux les armures légères</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Utilise mieux les armures lourdes</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Manier deux armes en même temps</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Utilise mieux les armes à deux mains</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Meilleur au combat avec arme et bouclier</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Expert aux armes doubles</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Expert aux armes à deux mains</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Expert au combat avec arme et bouclier</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">For each skill level, increases attack chance when using daggers and shortswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield equipped.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">"Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand.
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des poignards et des épées courtes de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des rapières, des épées longues et des estramaçons de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des épées à deux mains de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des haches et des grandes haches de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Pour chaque niveau de compétence, augmente les chances d’attaque en utilisant des armes contondantes de %1$d %% des chances d’attaque de base de l’objet, augmente les chances de parade de %2$d %% des chances de parade de base de l’objet, et augmente la compétence cruciale de %3$d %% de la compétence cruciale de base de l’objet. Cela inclut les gourdins, les bâtons de combat, les masses, les sceptres, les marteaux de guerre et les marteaux géants.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">En combattant sans armes et boucliers, gagne %1$d chances d’attaque, %2$d de dégâts potentiels et %3$d de chances de parade par niveau de compétence.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Augmente la résistance aux dégâts de %1$d par niveau de compétence en ayant un bouclier équipé.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">En combattant sans avoir une seule pièce d’armure équipée, gagne %1$d chances de parade par niveau de compétence. Les vêtements ne sont pas considérés comme étant des armures.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Pour chaque niveau de compétence, augmente les chances de parade de toute pièce d’armure légère portée de %1$d %% de leur chances de parade de base. Les armures légères incluent le cuir tanné, le métal léger et les armures en cuir.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Pour chaque niveau de compétence, augmente les chances de parade de chaque pièce d’armure lourde portée de %1$d %% de leurs chances de parade de base. Les pièces d’armures lourdes ont leurs pénalités de mouvement réduites de %2$d %% par niveau de compétence et leurs pénalités de vitesse d’attaque réduites de %3$d %% par niveau de compétence. Les armures lourdes incluent les armures métalliques, les cottes de mailles et les armures de plates.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Donne des avantages en combattant avec deux armes en même temps, une dans la main dominante et une dans la main non dominante.\n\nSans cette compétence, seulement %1$d %% des qualités d’une arme pourront être utilisées quand elle équipée dans la main non dominante. Cela inclut les chances d’attaque, la compétence cruciale, les dégâts potentiels et les chances de parade. Sans cette compétence, la vitesse d’attaque (coût de PA) est la somme de vitesse d’attaque de l’arme principale et celle de l’arme utilisée dans la main non dominante.\n\nAvec 1 niveau dans cette compétence, %2$d %% des qualités de l’arme de la main non dominante peuvent être utilisées, et la vitesse d’attaque est la vitesse d’attaque de l’arme dans la main dominante plus %3$d %% de la vitesse d’attaque de l’arme dans la main non dominante.\n\nAvec 2 niveaux dans cette compétence, %4$d %% des qualités de l’arme de la main non dominante peuvent être utilisées, et la vitesse d’attaque égale la plus haute vitesse d’attaque des deux armes équipées.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Donne des avantages en combattant avec des armes nécessitant deux mains pour être maniées, comme les épées à deux mains, les grandes haches ou les marteaux géants.\n\nChaque niveau de compétence augmente les dégâts potentiels des armes à deux mains de %1$d %% des dégâts potentiels de base.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Donne des avantages en combattant avec une arme dans la main dominante et un bouclier dans la main non dominante.\n\nChaque niveau de compétence augmente les chances d’attaque des armes de %1$d %% de leurs chances d’attaque de base, et les chances de parade des boucliers de %2$d %% de leurs chances de parade de base.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Augmente les chances d’attaque des deux armes maniées de %1$d %% de leurs chances d’attaque de base, en plus des avantages donnés par la compétence de style d’armes. Les chances de parade des deux armes maniées sont de même augmentées de %2$d %% de leurs chances de parade de base.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Augmente les dégâts potentiels des armes à deux mains de %1$d %% de leurs dégâts potentiels de base, en plus des avantages donnés par la compétence de style d’armes. Les chances d’attaque des armes à deux mains sont de même augmentées de %2$d %% de leurs chances d’attaque de base.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Augmente les chances d’attaque et les dégâts potentiels des armes. Les chances d’attaque sont augmentées de %1$d %% de leurs chances d’attaque de base, et les dégâts potentiels sont augmentées de %2$d %% de leurs dégâts potentiels de base.</string>
|
||||
|
||||
Without this skill, only %1$d %% of a weapon\'s qualities may be used when equipped in the off-hand. This includes attack chance, critical skill, damage potential and block chance. Without this skill, attack speed (AP cost) of making an attack is the sum of the attack speed of the main weapon and that of the weapon used in the off-hand.
|
||||
|
||||
With one level of this skill, %2$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed is the attack speed of the weapon in the main hand plus %3$d %% of the attack speed of the weapon in the off-hand.
|
||||
|
||||
With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed equals the highest of the attack speeds of the two equipped weapons."</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">"Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers.
|
||||
|
||||
Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential."</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">"Gives benefits when fighting with a weapon in the main hand and having a shield equipped in the off-hand.
|
||||
|
||||
Every skill level increases the attack chance of weapons with %1$d %% of their original attack chances, and the block chance of shields by %2$d %% of their original block chances."</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Quickslot position</string>
|
||||
<string name="preferences_quickslots_placement_summary">Where to place the quickslots</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Center bottom</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Middle left</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Middle right</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Bottom left, along left border</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Bottom left, along bottom border</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Bottom right, along bottom border</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Bottom right, along right border</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Show quickslots when toolbox is opened</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Makes the quickslot buttons be displayed as soon as the toolbox is opened</string>
|
||||
<string name="startscreen_incompatible_savegames">This is a development version of Andor\'s Trail. Savegames produced by this version are incompatible with the release version.</string>
|
||||
<string name="startscreen_non_release_version">This is a prerelease version of Andor\'s Trail. Savegames produced by this version might not be compatible with the release version.</string>
|
||||
<string name="heroinfo_gamestats">Game statistics</string>
|
||||
<string name="heroinfo_gamestats_quests">Completed quests</string>
|
||||
<string name="heroinfo_gamestats_deaths">Times fallen unconscious</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Gold spent in shops</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Bonemeal potions used</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Items used</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Places visited</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Most commonly used item</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Monsters killed</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Most powerful monster killed</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Most commonly killed monsters</string>
|
||||
<string name="preferences_quickslots_placement">Position de l\'accès rapide</string>
|
||||
<string name="preferences_quickslots_placement_summary">Où placer les accès rapides</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centre bas</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Milieu gauche</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Milieu droit</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">En bas à gauche, le long du bord gauche</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">En bas à gauche, le long du bord bas</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">En bas à droite, le long du bord bas</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">En bas à droite, le long du bord droit</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Afficher les accès rapides lorsque la boîte à outils est ouverte</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Afficher les boutons d’emplacement rapide dès que la boîte à outils est ouverte</string>
|
||||
<string name="startscreen_incompatible_savegames">Ceci est une version de développement de la Piste d’Andor. Les sauvegardes de cette version sont incompatibles avec la version stable.</string>
|
||||
<string name="startscreen_non_release_version">Ceci est une préversion de la Piste d’Andor. Les sauvegardes de cette version ne seront peut-être pas compatibles avec la version stable.</string>
|
||||
<string name="heroinfo_gamestats">Statistiques de jeu</string>
|
||||
<string name="heroinfo_gamestats_quests">Quêtes accomplies</string>
|
||||
<string name="heroinfo_gamestats_deaths">Temps passé inconscient</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Or dépensé en boutique</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Potions de cendres d’os utilisées</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Objets utilisés</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Lieux visités</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Objet le plus utilisé</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Monstres tués</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Monstre le plus puissant tué</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Monstres les plus tués</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
<string name="localize_resources_from_mo_filename">fr.mo</string>
|
||||
|
||||
@@ -600,8 +543,8 @@ Every skill level increases the attack chance of weapons with %1$d %% of their o
|
||||
<!-- Added in v0.7.1 -->
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Activer la traduction</string>
|
||||
<string name="preferences_ui_use_localized_resources">Utiliser une interface et un contenu traduit en francais (si disponible). Nécessite un redémarrage.</string>
|
||||
<string name="change_locale_requires_restart">Changing locale requires restart. Andor\'s Trail has been closed.</string>
|
||||
<string name="preferences_ui_use_localized_resources">Utiliser une traduction de l\'interface et du contenu, lorsque disponible. (nécessite un redémarrage)</string>
|
||||
<string name="change_locale_requires_restart">Changer la localisation nécessite un redémarrae. La Piste d’Andor a été fermée.</string>
|
||||
|
||||
<string name="combat_miss_animation_message">RATE</string>
|
||||
|
||||
@@ -612,4 +555,18 @@ Every skill level increases the attack chance of weapons with %1$d %% of their o
|
||||
<string name="preferences_display_loot_toast_on_items">Afficher une simple notification uniquement quand le butin contient des objets</string>
|
||||
<string name="skill_title_crit1">Hémorragie interne</string>
|
||||
<string name="skill_shortdescription_crit1">Chance d\'hémorragie interne</string>
|
||||
<string name="skill_title_crit2">Fracture</string>
|
||||
<string name="skill_shortdescription_crit2">Chance de fracture</string>
|
||||
<string name="skill_longdescription_crit1">Pour chaque coup critique porté, il y a %1$d %% chances que le coup causera des hémorragies internes à la cible, provoquant alors l’état « Hémorragie interne ». Hémorragie interne diminue sévèrement les capacités offensives de combat, réduisant l’aptitude de la cible à réussir ses attaques.</string>
|
||||
<string name="skill_longdescription_crit2">Pour chaque coup critique porté, il y a %1$d %% chances que le coup causera des fractures osseuses à la cible, provoquant alors l’état « Fracture ». Fracture diminue sévèrement les capacités défensives de combat, réduisant l’aptitude de la cible à se défendre contre les attaques ultérieures.</string>
|
||||
<string name="skill_title_rejuvenation">Réjuvénation</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Risque de suppression de l’effet</string>
|
||||
<string name="skill_longdescription_rejuvenation">À chaque tour (6 secondes), il y a %1$d %% de chances que l’une des conditions négatives actives soit diminuée d’1 cran. Cela s’applique à tous les types d’effets temporaires affectant le corps : états mentaux comme Abasourdi, états physiques comme Fatigue et aussi maladies du sang comme Poison.</string>
|
||||
<string name="skill_title_taunt">Provocation</string>
|
||||
<string name="skill_shortdescription_taunt">L’attaquant perd des PA s’il échoue</string>
|
||||
<string name="skill_longdescription_taunt">Lorsqu’un attaquant manque une attaque, il y a %1$d %% de chances que l’attaquant perde %2$d de points d’action (PA). Cela s’applique à tous les types d’attaques de mêlée contre vous.</string>
|
||||
<string name="skill_title_concussion">Commotion cérébrale</string>
|
||||
<string name="skill_shortdescription_concussion">Risques de commotion cérébrale</string>
|
||||
<string name="skill_longdescription_concussion">Lors d’une attaque contre une cible dont les chances de parade (CP) sont au moins de %1$d unités moins élevées que vos chances d’attaque (CA), il y a %2$d %% chances que le coup causera une commotion cérébrale à la cible. Une commotion cérébrale diminue sévèrement les capacités offensives de combat, réduisant l’aptitude de la cible à réussir ses attaques.</string>
|
||||
|
||||
</resources>
|
||||
|
||||
4
AndorsTrail/res/values-gl/strings.xml
Normal file
4
AndorsTrail/res/values-gl/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">gl.mo</string>
|
||||
</resources>
|
||||
334
AndorsTrail/res/values-hu/strings.xml
Normal file
334
AndorsTrail/res/values-hu/strings.xml
Normal file
@@ -0,0 +1,334 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="menu_save_gamesaved">A játék elmentve a következő helyre: %1$d</string>
|
||||
<string name="app_name">Andor nyomában</string>
|
||||
<string name="app_description">Küldetés orientált fantasy RPG</string>
|
||||
|
||||
<string name="exit_to_menu">Kilépés a menübe</string>
|
||||
<string name="menu_settings">Beállítások</string>
|
||||
<string name="menu_save">Mentés</string>
|
||||
<string name="menu_save_failed">A játék mentése sikertelen! Az SD kártya a helyén van és írható?</string>
|
||||
|
||||
<string name="loadsave_title_save">Játék mentése</string>
|
||||
<string name="loadsave_title_load">Mentett játék betöltése</string>
|
||||
<string name="loadsave_selectslot">Válassz helyet</string>
|
||||
<string name="savegame_currenthero_displayinfo">%1$d. szint, %2$d TP, %3$d arany</string>
|
||||
|
||||
<string name="dialog_loading_message">Erőforrások betöltése…</string>
|
||||
<string name="dialog_loading_failed_title">Betöltés sikertelen</string>
|
||||
<string name="dialog_loading_failed_message">Az Andor nyomában nem tudta betölteni a mentett játék fájlt.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nA fájl sérült vagy helytelen lehet.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Az Andor nyomában nem tudta betölteni a mentést. A mentett játék fájl későbbi verzióval készült, mint amit jelenleg futtatsz.</string>
|
||||
|
||||
<string name="dialog_close">Bezárás</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Összecsapás</string>
|
||||
<string name="dialog_monsterencounter_message">Meg szeretnéd támadni?
|
||||
Nehézség: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">ÉP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Szint:</string>
|
||||
|
||||
<string name="heroinfo_char">Áttekintés</string>
|
||||
<string name="heroinfo_inv">Tárgyak</string>
|
||||
<string name="heroinfo_skill">Képességek</string>
|
||||
<string name="heroinfo_levelup">Szintlépés</string>
|
||||
<string name="heroinfo_level">Szint</string>
|
||||
<string name="heroinfo_totalexperience">Összes tapasztalat</string>
|
||||
<string name="heroinfo_wornequipment">Viselt felszerelés</string>
|
||||
<string name="heroinfo_inventory">Hátizsák</string>
|
||||
<string name="heroinfo_gold">Arany: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Akció pont (AP):</string>
|
||||
<string name="heroinfo_quests">Küldetések</string>
|
||||
|
||||
<string name="combat_attack">Támadás (%1$d AP)</string>
|
||||
<string name="combat_move">Mozgás (%1$d AP)</string>
|
||||
<string name="combat_use">Tárgy használata</string>
|
||||
<string name="combat_endturn">Kör vége</string>
|
||||
<string name="combat_flee">Menekülés</string>
|
||||
<string name="combat_begin_flee">Most elmenekülhetsz a csata elől, ha abba az irányba kattintasz, amerre mozogni szeretnél.</string>
|
||||
<string name="combat_flee_failed">Nem sikerült menekülni!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">ÉP:</string>
|
||||
<string name="combat_monsteraction">%1$s támad.</string>
|
||||
<string name="combat_result_monstermiss">%1$s nem talált el!</string>
|
||||
<string name="combat_result_monsterhit">%1$s megütött, %2$d ÉP-t vesztettél!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s kritikus találatot vitt be,%2$d ÉP-t vesztettél!</string>
|
||||
<string name="combat_result_heromiss">Nem találtad el az ellenfeled.</string>
|
||||
<string name="combat_result_herohit">Megütötted, %1$s sebződött %2$d ÉP-t!</string>
|
||||
<string name="combat_result_herohitcritical">Kritikus találatot vittél be, %1$s sebződött %2$d ÉP-t!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s meghalt!</string>
|
||||
<string name="combat_not_enough_ap">Nincs elég AP-d ehhez.</string>
|
||||
<string name="combat_hero_dies">Elájultál, de szerencsére magadhoz térsz kábultan és elfáradva. Elvesztettél %1$d tapasztalati pontot.</string>
|
||||
<string name="combat_miss_animation_message">MELLÉ</string>
|
||||
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="inventory_equip">Felvesz</string>
|
||||
<string name="inventory_unequip">Levesz</string>
|
||||
<string name="inventory_use">Használ</string>
|
||||
<string name="inventory_drop">Eldob</string>
|
||||
<string name="inventory_item_used">%1$s felhasználva.</string>
|
||||
<string name="inventory_item_dropped">%1$s el lett dobva.</string>
|
||||
<string name="inventory_item_equipped">%1$s fel lett véve.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Felvenni mind</string>
|
||||
<string name="dialog_loot_foundgold">"Találtál %1$d aranyat. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Felvettél egy tárgyat. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"Felvettél %1$d tárgyat. "</string>
|
||||
<string name="dialog_groundloot_title">Tárgyak</string>
|
||||
<string name="dialog_groundloot_message">"Találtál pár tárgyat. "</string>
|
||||
<string name="dialog_monsterloot_title">Győzelem</string>
|
||||
<string name="dialog_monsterloot_message">"Túlélted az összecsapást. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"Szereztél %1$d tapasztalati pontot. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Nagyon könnyű</string>
|
||||
<string name="monster_difficulty_easy">Könnyű</string>
|
||||
<string name="monster_difficulty_normal">Normál</string>
|
||||
<string name="monster_difficulty_hard">Nehéz</string>
|
||||
<string name="monster_difficulty_veryhard">Nagyon nehéz</string>
|
||||
<string name="monster_difficulty_impossible">Lehetetlen</string>
|
||||
|
||||
<string name="actorinfo_class">Osztály:</string>
|
||||
<string name="actorinfo_difficulty">Nehézség:</string>
|
||||
<string name="actorinfo_health">Életerő:</string>
|
||||
<string name="actorinfo_attack">Támadás:</string>
|
||||
<string name="actorinfo_defense">Védekezés:</string>
|
||||
<string name="actorinfo_movecost">Mozgás költsége (AP):</string>
|
||||
<string name="actorinfo_basetraits">Alap ütközet statisztikák (felszerelés és képességek nélkül)</string>
|
||||
<string name="actorinfo_currenttraits">Ütközet statisztikák (jelenlegi)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Támadási költség (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Támadás esélye:</string>
|
||||
<string name="traitsinfo_attack_damage">Támadás sebzése:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kritikus találat képesség:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritikus szorzó:</string>
|
||||
<string name="traitsinfo_defense_chance">Blokkolás esélye:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Sérülés ellenállása:</string>
|
||||
|
||||
<string name="iteminfo_category">"Kategória: "</string>
|
||||
<string name="iteminfo_action_use">Használ</string>
|
||||
<string name="iteminfo_action_equip">Felvesz</string>
|
||||
<string name="iteminfo_action_unequip">Levesz</string>
|
||||
<string name="iteminfo_action_use_ap">Használ (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Felvesz (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Levesz (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">Jelenlegi játék folytatása</string>
|
||||
<string name="startscreen_newgame">Új játék</string>
|
||||
<string name="startscreen_newgame_confirm">El fogod veszíteni a jelenlegi játékot és a jelenlegi karakteredet. Biztosan új játékot szeretnél kezdeni?</string>
|
||||
<string name="startscreen_about">Névjegy/súgó</string>
|
||||
<string name="startscreen_enterheroname">Add meg a hős nevét</string>
|
||||
<string name="startscreen_load">Betöltés</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [Szereztél %1$d tapasztalati pontot]"</string>
|
||||
<string name="conversation_rewardgold">" [Szereztél %1$d aranyat]"</string>
|
||||
<string name="conversation_lostgold">" [Vesztettél %1$d aranyat]"</string>
|
||||
<string name="conversation_rewarditem">" [Szereztél egy tárgyat]"</string>
|
||||
<string name="conversation_rewarditems">" [Szereztél %1$d tárgyat]"</string>
|
||||
<string name="conversation_next">Következő</string>
|
||||
<string name="conversation_leave">Kilépés</string>
|
||||
|
||||
<string name="shop_buy">Vásárlás</string>
|
||||
<string name="shop_sell">Eladás</string>
|
||||
<string name="shop_infoitem">Információ</string>
|
||||
<string name="shop_buyitem">Vásárlás (%1$d arany)</string>
|
||||
<string name="shop_sellitem">Eladás (%1$d arany)</string>
|
||||
<string name="shop_yourgold">Aranyad: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s megvéve.</string>
|
||||
<string name="shop_item_sold">%1$s eladva.</string>
|
||||
|
||||
<string name="levelup_title">Szintlépés</string>
|
||||
<string name="levelup_description">Üdvözlünk a(z) %1$d. szinten!</string>
|
||||
<string name="levelup_buttontext">Szintlépés</string>
|
||||
<string name="levelup_add_health">Életerő növelése (+%1$d ÉP)</string>
|
||||
<string name="levelup_add_health_description">%1$d pontot ad a maximális életerődhöz.</string>
|
||||
<string name="levelup_add_attackchance">Támadás esélyének növelése (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">%1$d pontot ad az alap támadási esélyhez.</string>
|
||||
<string name="levelup_add_attackdamage">Támadás sebzésének növelése (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">%1$d pontot ad az alap támadási sebzéshez.</string>
|
||||
<string name="levelup_add_blockchance">Blokkolás esélyének növelése (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">%1$d pontot ad az alap blokkolási esélyhez.</string>
|
||||
|
||||
<string name="dialog_rest_title">Pihenés</string>
|
||||
<string name="dialog_rest_confirm_message">Szeretnél itt megpihenni?</string>
|
||||
<string name="dialog_rest_message">Megpihentél és visszanyerted a teljes életerőd.</string>
|
||||
|
||||
<string name="about_button1">Súgó</string>
|
||||
<string name="about_button2">Szerzők</string>
|
||||
<string name="about_button3">Licenc</string>
|
||||
<string name="questlog_includecompleted_prompt">Válaszd ki a megjelenítendő küldetést</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Befejezett küldetések elrejtése</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Befejezett küldetések is</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Csak befejezett küldetések</string>
|
||||
<string name="questlog_queststatus">Állapot: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Folyamatban</string>
|
||||
<string name="questlog_queststatus_completed">Befejezve</string>
|
||||
|
||||
<string name="preferences_display_category">Megjelenítés</string>
|
||||
<string name="preferences_display_fullscreen_title">Teljes képernyő</string>
|
||||
<string name="preferences_display_fullscreen">Teljes képernyős módban jeleníti meg a játékot (újraindítás szükséges).</string>
|
||||
<string name="preferences_dialog_category">Párbeszéd megerősítése</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Pihenés megerősítése</string>
|
||||
<string name="preferences_dialog_confirmrest">Megkérdezi, hogy szeretnél-e lepihenni, ha lefekszel egy ágyra. Egyébként mindig automatikusan pihenni fogsz.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Támadás megerősítése</string>
|
||||
<string name="preferences_dialog_confirmattack">Engedélyezi a „Szeretnél támadni…?” párbeszédablakot, ha egy szörnyet támadsz.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Szörnyzsákmány megjelenítése</string>
|
||||
<string name="preferences_dialog_monsterloot">Válaszd ki, hogy hogyan szeretnéd megjeleníteni egy csata eredményét (arany, tapasztalati pont, tárgyak).</string>
|
||||
<string name="preferences_combat_category">Csata</string>
|
||||
<string name="preferences_combat_speed_title">Csata sebessége</string>
|
||||
<string name="preferences_combat_speed">Meghatározza, hogy a szörnyek milyen gyorsan támadjanak.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Mindig jelenítse meg a zsákmány párbeszédablakot</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Zsákmány párbeszédablak megjelenítése, ha tárgyakat találsz</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Párbeszédablak a tárgyakhoz, egyébként értesítés</string>
|
||||
<string name="preferences_display_loot_toast">Rövid értesítés megjelenítése</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Csak akkor jelenítsen meg értesítést, ha tárgyakat találsz</string>
|
||||
<string name="preferences_display_loot_never">Ne jelenítse meg</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Azonnal (animációk nélkül)</string>
|
||||
<string name="preferences_attackspeed_fast">Gyors</string>
|
||||
<string name="preferences_attackspeed_normal">Normál</string>
|
||||
<string name="preferences_attackspeed_slow">Lassú</string>
|
||||
|
||||
<string name="preferences_movement_category">Mozgás</string>
|
||||
<string name="preferences_movementmethod_title">Mozgás módja</string>
|
||||
<string name="preferences_movementmethod">A mozgás módjának és az akadályok kezelésének típusa.</string>
|
||||
<string name="preferences_movementmethods_straight">Egyenesen (eredeti)</string>
|
||||
<string name="preferences_movementmethods_avoid">Akadályok elkerülése</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Aktív feltételek</string> <string name="actorcondition_info_removes_all">Eltávolítja az összes: %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s esély erre: %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d kör)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Forráson</string>
|
||||
<string name="iteminfo_effect_works_on_target">Célon</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Célpont megütésekor</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Minden gyilkoláskor</string>
|
||||
<string name="iteminfo_effect_works_when_used">Használatkor</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Felszereléskor</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Elszív %1$s ÉP-t</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Visszaad %1$s ÉP-t</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Elszív %1$s AP-t</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Visszaad %1$s AP-t</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Megnöveli a maximális ÉP-t: +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Lecsökkenti a maximális ÉP-t: -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Megnöveli a maximális AP-t: +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Lecsökkenti a maximális AP-t: -%1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Mozgási költség büntetés: +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Csökkenti a mozgási költséget: -%1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Méretezési tényező</string>
|
||||
<string name="preferences_display_scaling_factor">Felnagyítja a játékban megjelenített összes dolgot.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normál méret</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">Másfélszeres méret</string>
|
||||
<string name="preferences_display_scaling_factor_double">Dupla méret</string>
|
||||
|
||||
<string name="inventory_assign">Gyors tárolóhely hozzárendelése</string>
|
||||
<string name="inventory_assign_slot1">1. tárolóhely</string>
|
||||
<string name="inventory_assign_slot2">2. tárolóhely</string>
|
||||
<string name="inventory_assign_slot3">3. tárolóhely</string>
|
||||
<string name="inventory_unassign">Gyors tárolóhely kiürítése</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Virtuális irányítógomb</string>
|
||||
<string name="preferences_movement_dpad_position">Egy virtuális, a képernyőn megjelenő irányítógombot engedélyez a mozgás vezérléséhez.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Minimalizálható irányítógomb</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Ha a virtuális irányítógomb engedélyezve van, akkor ez a beállítás lehetővé teszi az irányítógomb minimalizálást a közepének megnyomásakor.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Letiltva</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Jobb alsó sarok</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Bal alsó sarok</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Középen lent</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Középen balra</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Középen jobbra</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Bal felső sarok</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Jobb felső sarok</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Középen fent</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Állandó hatás</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Minden kör</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Minden teljes kör</string>
|
||||
<string name="bulkselection_totalcost_buy">Teljes költség: %1$d arany</string>
|
||||
<string name="bulkselection_totalcost_sell">Teljes költség: %1$d arany</string>
|
||||
<string name="bulkselection_select_all">Összes</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Biztos vagy benne?</string>
|
||||
<string name="bulkselection_sell_confirmation">Biztosan el szeretnéd adni: %1$s? Ez a tárgy %2$s, és nem biztos, hogy vissza tudod szerezni.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Fegyver pontossága</string>
|
||||
<string name="about_contents1">"
|
||||
\n Üdvözöl az Andor nyomában, amely egy nyílt forráskódú, Rouge-szerű RPG Androidra.<br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/>A játék fóruma az andorstrail.com oldalon található a kérdésekhez és a játékmenettel kapcsolatos beszélgetésekhez.</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki>Az Andor nyomában világával kapcsolatos játékinformációk egyebek mellett.</a><br />
|
||||
\n <br />
|
||||
\n <a href=https://github.com/Zukero/andors-trail/>A projekt forráskódja a github.com oldalon fejlesztők számára.</a><br />
|
||||
\n <br />
|
||||
\n Látogasd meg a fórumot, ha beszélgetni szeretnél a játékról más játékosokkal.<br />
|
||||
\n "</string>
|
||||
|
||||
<string name="dialog_newversion_title">Üdvözlünk</string>
|
||||
<string name="dialog_newversion_message">"
|
||||
\n Köszönjük, hogy letöltötted az Andor nyomában játékot!
|
||||
\n
|
||||
\n
|
||||
\n Ne felejtsd el, hogy az Andor nyomában ezen verziója egy FOLYAMATBAN LÉVŐ MUNKA, amely azt jelenti, hogy nincs még minden térkép befejezve.
|
||||
\n
|
||||
\n Látogasd meg a projekt fórumát, hogy beszélgethess a játékról más játékosokkal, vagy azért, hogy segíts még jobbá tenni a játékot (lásd: névjegy).
|
||||
\n
|
||||
\n
|
||||
\n
|
||||
\n Köszönjük minden visszajelzésed!
|
||||
\n "</string>
|
||||
|
||||
<string name="skill_title_weapon_dmg">Erős ütés</string>
|
||||
<string name="skill_title_barter">Kereskedő</string>
|
||||
<string name="skill_title_dodge">Kitérés</string>
|
||||
<string name="skill_title_barkskin">Kérges bőr</string>
|
||||
<string name="skill_title_more_criticals">Több kritikus</string>
|
||||
<string name="skill_title_better_criticals">Jobb kritikus</string>
|
||||
<string name="skill_title_speed">Csata sebessége</string>
|
||||
<string name="skill_title_coinfinder">Kincsvadász</string>
|
||||
<string name="skill_title_more_exp">Gyorsan tanuló</string>
|
||||
<string name="skill_title_cleave">Hasítás</string>
|
||||
<string name="skill_title_eater">Dögevő</string>
|
||||
<string name="skill_title_fortitude">Megnövelt ellenállóképesség</string>
|
||||
<string name="skill_title_evasion">Menekülés</string>
|
||||
<string name="skill_title_regeneration">Regenerálódás</string>
|
||||
<string name="skill_title_lower_exploss">Kudarc mestere</string>
|
||||
<string name="skill_title_magicfinder">Mágiakereső</string>
|
||||
<string name="skill_title_resistance_mental">Erős elme</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Erős test</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Fajtiszta</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Megnövelt támadási esély</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Megnövelt támadási sebzés</string>
|
||||
<string name="skill_shortdescription_barter">Jobb bolti árak</string>
|
||||
<string name="skill_shortdescription_dodge">Megnövelt blokkolási esély</string>
|
||||
<string name="skill_shortdescription_barkskin">Sebzésellenállás</string>
|
||||
<string name="skill_shortdescription_more_criticals">Megnövelt kritikus képesség</string>
|
||||
<string name="skill_shortdescription_better_criticals">Megnövelt kritikus sebzés</string>
|
||||
<string name="skill_shortdescription_speed">Megnövelt maximális akciópont</string>
|
||||
<string name="skill_shortdescription_coinfinder">Nagyobb esély arany találására</string>
|
||||
<string name="skill_shortdescription_more_exp">Több tapasztalat a szörnyek megöléséből</string>
|
||||
<string name="skill_shortdescription_cleave">Akciópontok visszaállítása minden gyilkoláskor</string>
|
||||
<string name="skill_shortdescription_eater">Életpontok visszaállítása minden gyilkoláskor</string>
|
||||
<string name="skill_shortdescription_fortitude">Életerő szerzése szintlépéskor</string>
|
||||
<string name="skill_shortdescription_evasion">Megnövelt esély a menekülésre</string>
|
||||
<string name="skill_shortdescription_regeneration">Életerő szerzése minden körben</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Elveszett tapasztalat mennyiségének csökkentése meghaláskor</string>
|
||||
<string name="skill_shortdescription_magicfinder">Megnövelt esély mágikus elemek találására</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Ellenállás szellemi viszonyokkal szemben</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Ellenállás fizikai kapacitási viszonyokkal szemben</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Ellenállás vérrendellenességekkel szemben</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Megnöveli a támadási esélyt %1$d százalékponttal minden egyes képességszintnél.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Megnöveli a legnagyobb sebzést %1$d ponttal minden egyes képességszintnél.</string>
|
||||
<string name="localize_resources_from_mo_filename">hu.mo</string>
|
||||
</resources>
|
||||
542
AndorsTrail/res/values-id/strings.xml
Normal file
542
AndorsTrail/res/values-id/strings.xml
Normal file
@@ -0,0 +1,542 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andor’s Trail</string>
|
||||
<string name="exit_to_menu">Keluar ke menu</string>
|
||||
<string name="menu_settings">Preferensi</string>
|
||||
<string name="menu_save">Simpan</string>
|
||||
<string name="menu_save_gamesaved">Permainan telah disimpan pada slot %1$d</string>
|
||||
<string name="menu_save_failed">Gagal menyimpan permainan! Apakah kartu SD terpasang dan dapat ditulis?</string>
|
||||
|
||||
<string name="loadsave_title_save">Simpan permainan</string>
|
||||
<string name="loadsave_title_load">Muat permainan tersimpan</string>
|
||||
<string name="loadsave_selectslot">Pilih slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d emas</string>
|
||||
|
||||
<string name="dialog_loading_message">Memuat sumber…</string>
|
||||
<string name="dialog_loading_failed_title">Gagal memuat</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail gagal memuat berkas simpanan permainan.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nBerkas mungkin rusak atau tidak lengkap.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail gagal memuat berkas simpanan permainan. Simpanan permainan ini dibuat oleh versi yang lebih baru dari yang sedang dijalankan.</string>
|
||||
|
||||
<string name="dialog_close">Tutup</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Pertempuran</string>
|
||||
<string name="dialog_monsterencounter_message">Kamu mau menyerang?
|
||||
\nKesulitan: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Informasi</string>
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Level:</string>
|
||||
|
||||
<string name="heroinfo_inv">Barang</string>
|
||||
<string name="heroinfo_char">Ikhtisar</string>
|
||||
<string name="heroinfo_skill">Keahlian</string>
|
||||
<string name="heroinfo_levelup">Naik level</string>
|
||||
<string name="heroinfo_level">Level</string>
|
||||
<string name="heroinfo_totalexperience">Total Pengalaman</string>
|
||||
<string name="heroinfo_wornequipment">Perlengkapan usang</string>
|
||||
<string name="heroinfo_inventory">Inventori</string>
|
||||
<string name="heroinfo_gold">Emas: %1$d</string>
|
||||
<string name="heroinfo_quests">Misi</string>
|
||||
|
||||
<string name="combat_attack">Serang (%1$d AP)</string>
|
||||
<string name="combat_move">Bergerak (%1$d AP)</string>
|
||||
<string name="combat_use">Gunakan barang</string>
|
||||
<string name="combat_endturn">Akhiri giliran</string>
|
||||
<string name="combat_flee">Melarikan diri</string>
|
||||
<string name="combat_begin_flee">Sekarang kamu dapat melarikan diri dari pertempuran dengan mengeklik arah yang dituju.</string>
|
||||
<string name="combat_flee_failed">Kamu gagal melarikan diri!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s menyerang.</string>
|
||||
<string name="combat_result_monstermiss">%1$s meleset!</string>
|
||||
<string name="combat_result_monsterhit">%1$s menyerangmu sebanyak %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s melakukan serangan kritis sebanyak %2$d HP!</string>
|
||||
<string name="combat_result_heromiss">Seranganmu meleset.</string>
|
||||
<string name="combat_result_herohit">Kamu menyerang %1$s sebanyak %2$d HP!</string>
|
||||
<string name="combat_result_herohitcritical">Kamu melakukan serangan kritis pada %1$s sebanyak %2$d HP!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s kalah!</string>
|
||||
<string name="combat_not_enough_ap">Sisa AP tidak mencukupi pada ronde ini.</string>
|
||||
<string name="app_description">RPG fantasi berbasis-misi</string>
|
||||
|
||||
<string name="heroinfo_actionpoints">Poin Aksi (AP):</string>
|
||||
<string name="combat_hero_dies">Kamu pingsan, untungnya terbangun dalam keadaan hidup, linglung dan kelelahan. Kamu kehilangan %1$d Pengalaman.</string>
|
||||
<string name="combat_miss_animation_message">MELESET</string>
|
||||
|
||||
<string name="inventory_info">Informasi</string>
|
||||
<string name="inventory_equip">Pakai</string>
|
||||
<string name="inventory_unequip">Lepas</string>
|
||||
<string name="inventory_use">Gunakan</string>
|
||||
<string name="inventory_drop">Buang</string>
|
||||
<string name="inventory_item_used">Kamu menggunakan %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s dibuang.</string>
|
||||
<string name="inventory_item_equipped">Kamu memakai %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Ambil semua</string>
|
||||
<string name="dialog_loot_foundgold">Kamu menemukan %1$d emas.</string>
|
||||
<string name="dialog_loot_pickedupitem">Kamu mengambil sebuah barang.</string>
|
||||
<string name="dialog_loot_pickedupitems">Kamu mengambil %1$d barang.</string>
|
||||
<string name="dialog_groundloot_title">Barang</string>
|
||||
<string name="dialog_groundloot_message">Kamu menemukan sejumlah barang.</string>
|
||||
<string name="dialog_monsterloot_title">Kemenangan</string>
|
||||
<string name="dialog_monsterloot_message">Kamu berhasil melewati pertempuran.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Kamu mendapatkan %1$d Pengalaman.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Sangat mudah</string>
|
||||
<string name="monster_difficulty_easy">Mudah</string>
|
||||
<string name="monster_difficulty_normal">Biasa</string>
|
||||
<string name="monster_difficulty_hard">Sulit</string>
|
||||
<string name="monster_difficulty_veryhard">Sangat sulit</string>
|
||||
<string name="monster_difficulty_impossible">Mustahil</string>
|
||||
|
||||
<string name="actorinfo_class">Kelas:</string>
|
||||
<string name="actorinfo_difficulty">Kesulitan:</string>
|
||||
<string name="actorinfo_health">Kesehatan:</string>
|
||||
<string name="actorinfo_attack">Serangan:</string>
|
||||
<string name="actorinfo_defense">Pertahanan:</string>
|
||||
<string name="actorinfo_movecost">Poin untuk bergerak (AP):</string>
|
||||
<string name="actorinfo_basetraits">Statistik dasar pertempuran (tanpa perlengkapan dan keahlian)</string>
|
||||
<string name="actorinfo_currenttraits">Statistik pertempuran (saat ini)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Poin untuk menyerang (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Kesempatan menyerang:</string>
|
||||
<string name="traitsinfo_attack_damage">Kekuatan serangan:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Serangan kritis:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Pengganda serangan kritis:</string>
|
||||
<string name="traitsinfo_defense_chance">Kesempatan menangkis:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Ketahanan terhadap serangan:</string>
|
||||
|
||||
<string name="iteminfo_category">Kategori:</string>
|
||||
<string name="iteminfo_action_use">Gunakan</string>
|
||||
<string name="iteminfo_action_equip">Pakai</string>
|
||||
<string name="iteminfo_action_unequip">Lepas</string>
|
||||
<string name="iteminfo_action_use_ap">Gunakan (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Pakai (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Lepas (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">Lanjutkan permainan terakhir</string>
|
||||
<string name="startscreen_newgame">Permainan baru</string>
|
||||
<string name="startscreen_newgame_confirm">Kamu akan kehilangan permainan terakhir beserta karakternya, kamu yakin untuk memulai permainan baru?</string>
|
||||
<string name="startscreen_about">Tentang/bantuan</string>
|
||||
<string name="startscreen_enterheroname">Beri nama pahlawan</string>
|
||||
<string name="startscreen_load">Muat</string>
|
||||
|
||||
<string name="conversation_next">Berikutnya</string>
|
||||
<string name="conversation_leave">Pergi</string>
|
||||
|
||||
<string name="shop_buy">Beli</string>
|
||||
<string name="shop_sell">Jual</string>
|
||||
<string name="shop_infoitem">Informasi</string>
|
||||
<string name="shop_buyitem">Beli (%1$d emas)</string>
|
||||
<string name="shop_sellitem">Jual (%1$d emas)</string>
|
||||
<string name="shop_yourgold">Emas yang ada di tangan: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s dibeli.</string>
|
||||
<string name="shop_item_sold">%1$s dijual.</string>
|
||||
|
||||
<string name="levelup_title">Naik level</string>
|
||||
<string name="levelup_description">Selamat datang di level %1$d!</string>
|
||||
<string name="levelup_buttontext">Naik level</string>
|
||||
<string name="levelup_add_health">Tingkatkan kesehatan (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Menambahkan %1$d pada Kesehatan maksimalmu.</string>
|
||||
<string name="levelup_add_attackchance">Tingkatkan kesempatan menyerang (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Menambahkan %1$d pada basis kesempatan menyerangmu.</string>
|
||||
<string name="levelup_add_attackdamage">Tingkatkan kekuatan serangan (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Menambahkan %1$d pada basis kekuatan seranganmu.</string>
|
||||
<string name="levelup_add_blockchance">Tingkatkan kesempatan menangkis (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Menambahkan %1$d pada basis kesempatan menangkismu.</string>
|
||||
|
||||
<string name="dialog_rest_title">Istirahat</string>
|
||||
<string name="dialog_rest_confirm_message">Kamu ingin beristirahat di sini?</string>
|
||||
<string name="dialog_rest_message">Kamu sudah beristirahat dan memulihkan kesehatanmu.</string>
|
||||
|
||||
<string name="about_button1">Bantuan</string>
|
||||
<string name="about_button2">Pencipta</string>
|
||||
<string name="about_button3">Lisensi</string>
|
||||
<string name="dialog_newversion_title">Selamat Datang</string>
|
||||
<string name="questlog_includecompleted_prompt">Pilih misi untuk ditampilkan</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Sembunyikan misi yang telah selesai</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Sertakan misi yang telah selesai</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Hanya misi yang telah selesai</string>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Sedang berjalan</string>
|
||||
<string name="questlog_queststatus_completed">Telah selesai</string>
|
||||
|
||||
<string name="preferences_display_category">Tampilan</string>
|
||||
<string name="preferences_display_fullscreen_title">Layar penuh</string>
|
||||
<string name="preferences_display_fullscreen">Tampilkan permainan dalam mode layar penuh. (Membutuhkan restart)</string>
|
||||
<string name="preferences_dialog_category">Konfirmasi dialog</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Konfirmasi istirahat</string>
|
||||
<string name="preferences_dialog_confirmrest">Memberi pertanyaan apakah kamu ingin beristirahat ketika mendekati tempat tidur. Sebaliknya, kamu akan selalu istirahat secara otomatis.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Konfirmasi serangan</string>
|
||||
<string name="preferences_dialog_confirmattack">Mengaktifkan kotak dialog \'Kamu ingin menyerang..?\' ketika menyerang musuh.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Tampilkan barang rampasan dari musuh</string>
|
||||
<string name="preferences_dialog_monsterloot">Pilih bagaimana kamu ingin hasil pertarungan ditampilkan (emas, pengalaman, barang).</string>
|
||||
<string name="preferences_combat_category">Pertempuran</string>
|
||||
<string name="preferences_combat_speed_title">Kecepatan pertempuran</string>
|
||||
<string name="preferences_combat_speed">Menentukan seberapa cepat musuh menyerang.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Selalu memperlihatkan kotak dialog barang rampasan</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Menampilkan kotak dialog barang rampasan ketika menemukan barang</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Dialog untuk barang, notifikasi. sebaliknya</string>
|
||||
<string name="preferences_display_loot_toast">Tampilkan notifikasi singkat</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Tampilkan notifikasi hanya saat menemukan barang</string>
|
||||
<string name="preferences_display_loot_never">Jangan tampilkan</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Instan (tanpa animasi)</string>
|
||||
<string name="preferences_attackspeed_fast">Cepat</string>
|
||||
<string name="preferences_attackspeed_normal">Biasa</string>
|
||||
<string name="preferences_attackspeed_slow">Lambat</string>
|
||||
|
||||
<string name="preferences_movement_category">Pergerakan</string>
|
||||
<string name="preferences_movementmethod_title">Metode pergerakan</string>
|
||||
<string name="preferences_movementmethod">Jenis metode pergerakan dan cara mengatasi rintangan.</string>
|
||||
<string name="preferences_movementmethods_straight">Langsung (asli)</string>
|
||||
<string name="preferences_movementmethods_avoid">Menghindari rintangan</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Kondisi aktif</string> <string name="actorcondition_info_removes_all">Hapus semua %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s kesempatan untuk %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d ronde)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Pada pengguna</string>
|
||||
<string name="iteminfo_effect_works_on_target">Pada target</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Ketika mengenai target</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Tiap kali mengalahkan musuh</string>
|
||||
<string name="iteminfo_effect_works_when_used">Ketika digunakan</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Ketika dipakai</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Menguras %1$s HP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Memulihkan %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Menguras %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Memulihkan %1$s AP</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Meningkatkan HP maksimal +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Menurunkan HP maksimal sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Menaikkan AP maksimal +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Menurunkan AP maksimal sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Penalti poin untuk bergerak +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Mengurangi poin untuk bergerak %1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Perbesaran</string>
|
||||
<string name="preferences_display_scaling_factor">Menjadikan permainan menampilkan gambar yang lebih besar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Ukuran normal</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x ukuran normal</string>
|
||||
<string name="preferences_display_scaling_factor_double">Dua kali ukuran normal</string>
|
||||
|
||||
<string name="inventory_assign">Tetapkan slot cepat</string>
|
||||
<string name="inventory_assign_slot1">Slot 1</string>
|
||||
<string name="inventory_assign_slot2">Slot 2</string>
|
||||
<string name="inventory_assign_slot3">Slot 3</string>
|
||||
<string name="inventory_unassign">Kosongkan slot cepat</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
|
||||
<string name="preferences_movement_dpad_position">Menampilkan papan arah virtual pada layar untuk memandu gerakan.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">D-pad yang bisa disembunyikan</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Setelan ini memungkinkan d-pad untuk disembunyikan dengan menekan bagian tengahnya bila d-pad virtual diaktifkan.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Non-aktif</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Sudut kanan bawah</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Sudut kiri bawah</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Bawah tengah</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Kiri tengah</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Kanan tengah</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Sudut kiri atas</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Sudut kanan atas</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Atas tengah</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Efek konstan</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Setiap ronde</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Tiap satu ronde penuh</string>
|
||||
<string name="bulkselection_totalcost_buy">Biaya total: %1$d emas</string>
|
||||
<string name="bulkselection_totalcost_sell">Biaya total: %1$d emas</string>
|
||||
<string name="bulkselection_select_all">Semua</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Kamu yakin?</string>
|
||||
<string name="bulkselection_sell_confirmation">Kamu yakin ingin menjual %1$s? Barang ini %2$s dan kamu mungkin tidak dapat menemukannya lagi.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Akurasi Senjata</string>
|
||||
<string name="skill_title_weapon_dmg">Hantaman Keras</string>
|
||||
<string name="skill_title_barter">Pedagang</string>
|
||||
<string name="skill_title_dodge">Menghindar</string>
|
||||
<string name="skill_title_barkskin">Kulit Pohon</string>
|
||||
<string name="skill_title_more_criticals">Lebih Banyak Serangan Kritis</string>
|
||||
<string name="skill_title_better_criticals">Serangan Kritis yang Lebih Baik</string>
|
||||
<string name="skill_title_speed">Kecepatan Tempur</string>
|
||||
<string name="skill_title_coinfinder">Pemburu Harta Karun</string>
|
||||
<string name="skill_title_more_exp">Cepat Belajar</string>
|
||||
<string name="skill_title_cleave">Membelah</string>
|
||||
<string name="skill_title_eater">Pemakan Bangkai</string>
|
||||
<string name="skill_title_fortitude">Peningkatan Keuletan</string>
|
||||
<string name="skill_title_evasion">Pengelakkan</string>
|
||||
<string name="skill_title_regeneration">Regenerasi</string>
|
||||
<string name="skill_title_lower_exploss">Ahli Mengatasi Kegagalan</string>
|
||||
<string name="skill_title_magicfinder">Penemu Sihir</string>
|
||||
<string name="skill_title_resistance_mental">Pikiran Kuat</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Ketahanan Fisik</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Darah Murni</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Kesempatan menyerang yang lebih besar</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Kerusakan serangan yang lebih besar</string>
|
||||
<string name="skill_shortdescription_barter">Harga yang lebih baik di toko</string>
|
||||
<string name="skill_shortdescription_dodge">Kesempatan menangkis yang lebih besar</string>
|
||||
<string name="skill_shortdescription_barkskin">Ketahanan diri terhadap serangan</string>
|
||||
<string name="skill_shortdescription_more_criticals">Serangan kritis yang lebih tinggi</string>
|
||||
<string name="skill_shortdescription_better_criticals">Kekuatan serangan kritis yang lebih besar</string>
|
||||
<string name="skill_shortdescription_speed">Poin Aksi yang lebih banyak</string>
|
||||
<string name="skill_shortdescription_coinfinder">Kesempatan yang lebih besar untuk menemukan emas</string>
|
||||
<string name="skill_shortdescription_more_exp">Mendapatkan lebih banyak Pengalaman saat mengalahkan musuh</string>
|
||||
<string name="skill_shortdescription_cleave">Memulihkan Poin Aksi setiap kali mengalahkan musuh</string>
|
||||
<string name="skill_shortdescription_eater">Memulihkan Poin Kesehatan setiap kali mengalahkan musuh</string>
|
||||
<string name="skill_shortdescription_fortitude">Mendapatkan Kesehatan tiap kali naik level</string>
|
||||
<string name="skill_shortdescription_evasion">Kesempatan yang lebih besar untuk melarikan diri</string>
|
||||
<string name="skill_shortdescription_regeneration">Mendapatkan Kesehatan setiap ronde</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Mengurangi jumlah Pengalaman yang hilang saat mengalami kekalahan</string>
|
||||
<string name="skill_shortdescription_magicfinder">Kesempatan yang lebih banyak untuk menemukan benda-benda sihir</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Ketahanan terhadap kondisi mental</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Ketahanan terhadap kondisi kapasitas fisik</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Ketahanan terhadap kelainan dalam darah</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Meningkatkan kesempatan menyerang sebanyak %1$d poin prosentase untuk setiap level keahlian.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Meningkatkan kerusakan maksimal sebanyak %1$d untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_barter">Untuk tiap level keahlian, penalti emas saat jual-beli berkurang sebanyak %1$d poin prosentase.</string>
|
||||
<string name="skill_longdescription_dodge">Meningkatkan kesempatan menangkis sebanyak %1$d poin prosentase untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_barkskin">Meningkatkan ketahanan terhadap serangan sebanyak %1$d untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_more_criticals">Meningkatkan serangan kritis yang didapat dari perlengkapan sebanyak %1$d %% untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_better_criticals">Meningkatkan pengganda serangan kritis yang didapat dari perlengkapan sebanyak %1$d %% untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_speed">Meningkatkan Poin Aksi (AP) maksimum sebanyak %1$d untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_coinfinder">Meningkatkan kesempatan untuk menemukan Emas yang dijatuhkan oleh musuh sebanyak %1$d %%, dan meningkatkan jumlah Emas yang dijatuhkan sebanyak %2$d %% untuk tiap level keahlian (sampai jumlah maksimum yang dijatuhkan musuh tersebut).</string>
|
||||
<string name="skill_longdescription_more_exp">Meningkatkan jumlah Pengalaman yang didapat ketika mengalahkan musuh sebanyak %1$d %% untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_cleave">Memberi +%1$d Poin Aksi (AP) setiap mengalahkan musuh per level keahlian.</string>
|
||||
<string name="skill_longdescription_eater">Memberi +%1$d Poin Kesehatan (HP) setiap mengalahkan musuh per level keahlian.</string>
|
||||
<string name="skill_longdescription_fortitude">Pada level berikutnya setelah naik level, Poin Kesehatan (HP) maksimal akan dinaikkan sebanyak %1$d per level keahlian. Ini tidak diterapkan secara retroaktif, hanya berpengaruh setelah mencapai level selanjutnya.</string>
|
||||
<string name="skill_longdescription_evasion">Untuk tiap level keahlian, mengurangi kegagalan saat mencoba untuk melarikan diri sebanyak %1$d %% dan mengurangi kesempatan bagi musuh yang berdekatan untuk menyerang sebanyak %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Mendapat +%1$d Poin Kesehatan (HP) pada setiap ronde per level keahlian ketika tidak ada musuh yang berbatasan langsung.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Untuk tiap level keahlian, mengurangi Pengalaman yang hilang karena kekalahan sebanyak %1$d %% (prosentase dari Pengalaman yang hilang, bukan poin prosentase). %2$d level akan menghilangkan Pengalaman yang hilang karena kekalahan.</string>
|
||||
<string name="skill_longdescription_magicfinder">Meningkatkan kesempatan untuk menemukan barang yang tidak-biasa sebanyak %1$d %% untuk tiap level keahlian.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Mengurangi kesempatan untuk terpengaruh kondisi mental sebanyak %1$d %% untuk tiap level keahlian, sampai batas maksimal sebanyak %2$d %%. Ini termasuk kondisi yang disebabkan oleh serangan musuh seperti Linglung atau Kelemahan Terhadap Senjata.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Mengurangi kesempatan untuk terpengaruh oleh kondisi kapasitas fisik sebanyak %1$d %% untuk tiap level keahlian, sampai batas maksimal sebanyak %2$d %%. Ini termasuk kondisi yang disebabkan oleh serangan musuh seperti Kelelahan.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Mengurangi kesempatan untuk terpengaruh oleh kelainan dalam darah sebanyak %1$d %% untuk tiap level keahlian, sampai batas maksimal sebanyak %2$d %%. Ini termasuk kondisi yang disebabkan oleh serangan musuh seperti Racun atau luka pendarahan.</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Naik level</string>
|
||||
<string name="skill_current_level">Level saat ini: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Level saat ini: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Untuk menaikkan level keahlian ini, kamu setidaknya membutuhkan level %1$d untuk keahlian %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Untuk menaikkan level keahlian ini, kamu membutuhkan setidaknya %1$d level Pengalaman.</string>
|
||||
<string name="skill_prerequisite_stat">Untuk menaikkan level ini, kamu setidaknya membutuhkan %1$d %2$s (statistik dasar).</string>
|
||||
<string name="skill_number_of_increases_one">Kamu dapat memilih satu keahlian untuk ditingkatkan.</string>
|
||||
<string name="skill_number_of_increases_several">Kamu dapat memilih %1$d keahlian untuk ditingkatkan.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Level ini juga memberikan kamu poin keahlian baru untuk digunakan!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Buat slot penyimpanan baru</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Timpa simpanan permainan?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Terdapat nama pemain yang berbeda (%1$s) dari nama pemainmu saat ini (%2$s) pada simpanan permainan ini. Kamu yakin untuk menimpa simpanan permainan ini?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Biasa</string>
|
||||
<string name="iteminfo_displaytypes_quest">Barang misi</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Legendaris</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Luar biasa</string>
|
||||
<string name="iteminfo_displaytypes_rare">Langka</string>
|
||||
|
||||
<string name="actorconditioninfo_category">Kategori kondisi: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Batin</string>
|
||||
<string name="actorcondition_categories_mental">Jiwa</string>
|
||||
<string name="actorcondition_categories_physical">Kapasitas Fisik</string>
|
||||
<string name="actorcondition_categories_blood">Kelainan Darah</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">HP Maks:</string>
|
||||
<string name="traitsinfo_base_max_ap">AP Maks:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Tidak dapat menyimpan permainan saat bertempur.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Penggambaran Teroptimisasi</string>
|
||||
<string name="preferences_optimized_drawing">Matikan fitur ini bila Anda melihat artefak grafis. Menyalakan fitur ini akan menjadikan permainan hanya menggambar bagian yang berubah dari layar pada tiap frame.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Berkah kegelapan dari Bayangan</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Ketahanan terhadap semua kondisi</string>
|
||||
<string name="skill_longdescription_shadow_bless">Mengurangi kesempatan untuk terpengaruh oleh semua kondisi sebanyak %1$d %%. Ini termasuk semua kondisi yang disebabkan oleh serangan musuh seperti Racun, Linglung, atau Kelelahan.</string>
|
||||
|
||||
<string name="inventory_movetop">Pindahkan ke atas</string>
|
||||
<string name="inventory_movebottom">Pindahkan ke bawah</string>
|
||||
<string name="actorinfo_immune_criticals">Kebal terhadap serangan kritis</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Kesempatan efektif serangan kritis:</string>
|
||||
|
||||
<string name="skill_title_crit1">Perdarahan dalam</string>
|
||||
<string name="skill_shortdescription_crit1">Kesempatan untuk pendarahan dalam</string>
|
||||
<string name="skill_longdescription_crit1">Untuk setiap serangan kritis yang dilakukan, ada %1$d %% kesempatan untuk menyebabkan target mengalami pendarahan dalam, sehingga secara efektif menyebabkan kondisi ‘Pendarahan dalam’ pada target. Pendarahan dalam menurunkan kemampuan menyerang secara drastis, menyebabkan berkurangnya kemampuan target untuk melancarkan serangan yang sukses.</string>
|
||||
<string name="skill_title_crit2">Patah tulang</string>
|
||||
<string name="skill_shortdescription_crit2">Kesempatan untuk mematahkan tulang</string>
|
||||
<string name="skill_longdescription_crit2">Setiap serangan kritis yang dilakukan, ada %1$d %% kesempatan untuk mematahkan tulang target, secara efektif menyebabkan kondisi ‘Patah tulang’ pada target. Hal ini menyebabkan berkurangnya keahlian bertahan, membuatnya lebih rentan terhadap serangan berikutnya.</string>
|
||||
<string name="skill_title_rejuvenation">Peremajaan</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Kesempatan untuk menghilangkan efek</string>
|
||||
<string name="skill_longdescription_rejuvenation">Setiap ronde (6 detik), ada %1$d %% kesempatan untuk satu di antara kondisi negatif yang aktif akan diturunkan sebanyak satu tingkatan. Hal ini berlaku pada semua efek yang bersifat sementara yang mempengaruhi tubuh; kondisi mental seperti Linglung, kondisi kapasitas fisik seperti Kelelahan, serta gangguan dalam darah seperti Racun.</string>
|
||||
<string name="skill_title_taunt">Mengejek</string>
|
||||
<string name="skill_shortdescription_taunt">Penyerang kehilangan AP ketika serangannya meleset</string>
|
||||
<string name="skill_longdescription_taunt">Ketika penyerang melancarkan serangan yang meleset, ada %1$d %% kesempatan bagi penyerang untuk kehilangan %2$d Poin Aksi (AP). Hal ini diterapkan pada semua serangan jarak dekat yang ditujukan pada pahlawanmu.</string>
|
||||
<string name="skill_title_concussion">Guncangan</string>
|
||||
<string name="skill_shortdescription_concussion">Kesempatan menyebabkan guncangan</string>
|
||||
<string name="skill_longdescription_concussion">Ketika menyerang target yang memiliki Kesempatan Menangkis (BC) paling tidak %1$d lebih sedikit dari Kesempatan Menyerang (AC) yang kamu miliki, terdapat %2$d %% kesempatan untuk mengguncang target. Guncangan dapat menurunkan keahlian menyerang target, menyebabkan berkurangnya kemampuan target untuk melancarkan serangan yang sukses.</string>
|
||||
|
||||
<string name="about_button4">Tentang</string>
|
||||
|
||||
<string name="preferences_ui_category">Antarmuka</string>
|
||||
<string name="preferences_ui_enable_animations_title">Aktifkan animasi</string>
|
||||
<string name="preferences_ui_enable_animations">Perlihatkan animasi untuk berbagai elemen antarmuka, seperti bar pertempuran.</string>
|
||||
<string name="menu_button_worldmap">Peta</string>
|
||||
<string name="menu_button_worldmap_failed">Peta tidak dapat ditampilkan.</string>
|
||||
<string name="display_worldmap_not_available">Peta tidak dapat ditampilkan dari lokasi ini.</string>
|
||||
<string name="display_worldmap_title">Peta</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Pakai (selain tangan utama)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Poin untuk menyerang: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Meningkatkan poin untuk menyerang sebanyak %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Mengurangi poin untuk menyerang sebanyak %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Kesempatan menyerang: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Meningkatkan kesempatan menyerang sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Mengurangi kesempatan menyerang sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Kekuatan serangan: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Kekuatan serangan: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Meningkatkan kekuatan serangan sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Meningkatkan kekuatan serangan sebanyak %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Mengurangi kekuatan serangan sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Mengurangi kekuatan serangan sebanyak %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Meningkatkan serangan kritis sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Mengurangi serangan kritis sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Mengaktifkan serangan kritis dengan penggandaan sebanyak x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Meningkatkan kesempatan menangkis sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Mengurangi kesempatan menangkis sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Meningkatkan ketahanan terhadap serangan sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Mengurangi ketahanan terhadap serangan sebanyak %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Meningkatkan poin AP yang dibutuhkan untuk menggunakan barang saat pertempuran sebanyak %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Mengurangi poin AP yang dibutuhkan untuk menggunakan barang saat pertempuran sebanyak %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Meningkatkan poin AP untuk memakai perlengkapan saat pertempuran sebanyak %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Mengurangi poin AP yang dibutuhkan untuk memakai perlengkapan saat pertempuran sebanyak %1$d AP</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Kamu yakin ingin menimpa simpanan permainan ini?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Selalu perlihatkan kotak dialog konfirmasi</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Hanya perlihatkan ketika menimpa nama pemain yang berbeda</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Jangan perlihatkan kotak dialog konfirmasi</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Konfirmasi menimpa simpanan permainan</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Mengajukan pertanyaan apakah kamu ingin menimpa ketika menyimpan pada slot penyimpan permainan yang sudah terisi simpanan permainan.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Poin untuk memakai kembali (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Poin untuk menggunakan barang (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s bergerak.</string>
|
||||
<string name="combat_log_title">Catatan pertempuran</string>
|
||||
<string name="localize_resources_from_mo_filename">id.mo</string>
|
||||
<string name="conversation_reward_quest_finished">[Misi selesai: “%1$s”]</string>
|
||||
<string name="conversation_reward_quest_updated">[Misi diperbarui: “%1$s”]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Kecakapan penggunaan belati</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Kecakapan penggunaan pedang satu-tangan</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Kecakapan penggunaan pedang dua-tangan</string>
|
||||
<string name="skill_title_weapon_prof_axe">Kecakapan penggunaan kapak</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Kecakapan penggunaan gada</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Bertarung dengan tangan kosong</string>
|
||||
<string name="skill_title_armor_prof_shield">Kecakapan penggunaan perisai</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Bertarung tanpa pelindung</string>
|
||||
<string name="skill_title_armor_prof_light">Kecakapan penggunaan pelindung ringan</string>
|
||||
<string name="skill_title_armor_prof_heavy">Kecakapan penggunaan pelindung berat</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Gaya bertarung: Senjata ganda</string>
|
||||
<string name="skill_title_fightstyle_2hand">Gaya bertarung: Senjata dua-tangan</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Gaya bertarung: Senjata dan perisai</string>
|
||||
<string name="skill_title_specialization_dualwield">Spesialisasi: Senjata ganda</string>
|
||||
<string name="skill_title_specialization_2hand">Spesialisasi: Senjata dua-tangan</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Spesialisasi: Senjata dan perisai</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Menjadi lebih baik ketika bertarung menggunakan belati</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Menjadi lebih baik ketika bertarung menggunakan pedang satu-tangan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Menjadi lebih baik ketika bertarung menggunakan pedang dua-tangan</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Menjadi lebih baik ketika bertarung menggunakan kapak</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Menjadi lebih baik ketika bertarung menggunakan gada</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Menjadi lebih baik ketika bertarung tanpa menggunakan senjata</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Menggunakan perisai dengan lebih baik</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Menjadi lebih baik ketika bertarung tanpa menggunakan pelindung</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Menggunakan pelindung ringan dengan lebih baik</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Menggunakan pelindung berat dengan lebih baik</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Menggunakan dua senjata pada waktu yang bersamaan</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Menggunakan senjata yang memerlukan dua tangan dengan lebih baik</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Menjadi lebih baik ketika bertarung menggunakan senjata dan perisai</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Ahli dalam penggunaan senjata ganda</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Ahli dalam penggunaan senjata dua-tangan</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Ahli dalam penggunaan senjata dan perisai</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Untuk tiap level keahlian, meningkatkan kesempatang menyerang ketika menggunakan belati dan pedang pendek sebanyak %1$d %% dari basis kesempatan menyerang senjata tersebut, meningkatkan kesempatan menangkis sebanyak %2$d %% dari basis kesempatan menangkis senjata tersebut, dan meningkatkan serangan kritis sebanyak %3$d %% dari basis serangan kritis senjata tersebut.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Untuk tiap level keahlian, meningkatkan kesempatan menyerang ketika menggunakan rapier, pedang-panjang, dan pedang-besar sebanyak %1$d %% dari basis kesempatan menyerang senjata tersebut, meningkatkan kesempatan menangkis sebanyak %2$d %% dari basis kesempatan menangkis senjata tersebut, dan meningkatkan keahlian serangan kritis sebanyak %3$d %% dari basis keahlian serangan kritis senjata tersebut.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Untuk tiap level keahlian, meningkatkan kesempatan menyerang ketika menggunakan pedang dua-tangan sebanyak %1$d %% dari basis kesempatan menyerang senjata tersebut, meningkatkan kesempatan menangkis sebanyak %2$d %% dari basis kesempatan menangkis senjata tersebut, dan meningkatkan serangan kritis sebanyak %3$d %% dari basis serangan kritis senjata tersebut.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Untuk tiap level keahlian, meningkatkan kesempatan menyerang ketika menggunakan kapak dan kapak-besar sebanyak %1$d %% dari basis kesempatan menyerang senjata tersebut, meningkatkan kesempatan menangkis sebanyak %2$d %% dari basis kesempatan menangkis senjata tersebut, dan meningkatkan serangan kritis sebanyak %3$d %% dari basis serangan kritis senjata tersebut.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Untuk tiap level keahlian, meningkatkan kesempatan menyerang ketika menggunakan gada sebanyak %1$d %% dari kesempatan menyerang dasar senjata tersebut, meningkatkan kesempatan menangkis sebanyak %2$d %% dari kesempatan menangkis dasar senjata tersebut, dan meningkatkan keahlian serangan kritis sebanyak %3$d %% dari keahlian serangan kritis dasar senjata tersebut. Ini termasuk pentungan, tongkat, palu-perang, dan palu raksasa.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Ketika bertarung tanpa menggunakan senjata dan perisai, mendapatkan %1$d kesempatan menyerang, %2$d daya rusak, dan %3$d kesempatan menangkis per level keahlian.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Meningkatkan ketahanan terhadap serangan sebanyak %1$d per level keahlian ketika menggunakan perisai.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Ketika bertarung tanpa menggunakan pelindung sama sekali, mendapatkan %1$d kesempatan menangkis per level keahlian. Barang yang terbuat dari kain tidak dianggap sebagai pelindung.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Untuk tiap level keahlian, meningkatkan kesempatan menangkis untuk tiap pelindung ringan yang digunakan sebanyak %1$d %% dari basis kesempatan menangkis pelindung tersebut. Pelindung ringan termasuk kulit, logam ringan, dan pelindung dari kulit hewan.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Untuk tiap level keahlian, meningkatkan kesempatan menangkis untuk tiap pelindung berat yang digunakan sebanyak %1$d %% dari basis kesempatan menangkis pelindung tersebut. Pelindung berat memiliki penalti pergerakan sebesar %2$d %% per level keahlian, dan penalti kecepatan menyerang sebesar %3$d %% per level keahlian. Pelindung berat termasuk pelindung dari logam, pelindung dari rantai, dan pelindung dari pelat.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Memberikan keuntungan ketika bertarung dengan dua senjata dalam waktu bersamaan, salah satu berada di tangan utama dan satu di tangan lainnya.
|
||||
\n
|
||||
\nTanpa keahlian ini, hanya %1$d %% dari kualitas senjata yang akan digunakan ketika memakainya selain di tangan utama. Hal ini termasuk kesempatan menyerang, serangan kritis, potensial kerusakan, dan kesempatan menangkis. Tanpa keahlian ini, kecepatan menyerang (AP yang dibutuhkan) untuk melakukan serangan adalah jumlah dari kecepatan menyerang dari senjata utama dan senjata yang digunakan selain pada tangan utama.
|
||||
\n
|
||||
\nDengan satu level dari keahlian ini, %2$d %% dari kualitas senjata tambahan akan digunakan, dan kecepatan menyerang dari kecepatan menyerang senjata utama ditambahkan %3$d %% dari kecepatan menyerang senjata tambahan.
|
||||
\n
|
||||
\nDengan dua level dari keahlian ini, %4$d %% dari kualitas senjata tambahan akan digunakan, dan kecepatan menyerang sebanding dengan kecepatan tercepat dari dua senjata yang digunakan.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Memberi keuntungan ketika menggunakan senjata yang memerlukan dua tangan dalam penggunaannya, seperti pedang dua-tangan, kapak besar, atau palu raksasa.
|
||||
\n
|
||||
\nTiap level keahlian menambah daya rusak dari senjata dua-tangan sebanyak %1$d %% dari daya rusak aslinya.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Memberi keuntungan ketika bertarung dengan menggunakan senjata di tangan utama dan perisai di tangan lainnya.
|
||||
\n
|
||||
\nTiap level keahlian meningkatkan kesempatan menyerang dari senjata sebanyak %1$d %% dari kesempatan menyerang aslinya, dan meningkatkan kesempatan menangkis sebesar %2$d %% dari kesempatan menangkis aslinya.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Meningkatkan kesempatan menyerang bagi kedua senjata yan digunakan sebanyak %1$d %% dari kesempatan menyerang aslinya, sebagai tambahan dari keuntungan yang diberikan oleh keahlian gaya bertarung. Kesempatan menangkis kedua senjata juga ditingkatkan sebanyak %2$d %% dari kesempatan menangkis aslinya.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Meningkatkan daya rusak dari senjata dua-tangan sebanyak %1$d %% dari daya rusak aslinya, sebagai tambahan dari keuntungan yang diberikan dari keahlian gaya bertarung. Kesempatan menyerang dari senjata dua-tangan juga ditingkatkan sebanyak %2$d %% dari kesempatan menyerang aslinya.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Meningkatkan kesempatan menyerang dan daya rusak senjata. Kesempatan menyerang ditingkatkan sebanyak %1$d %% dari kesempatan menyerang aslinya, dan daya rusak ditingkatkan sebanyak %2$d %% dari daya rusak aslinya.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Posisi slot cepat</string>
|
||||
<string name="preferences_quickslots_placement_summary">Pilih penempatan slot cepat</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Bawah tengah</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Kiri tengah</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Kanan tengah</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Kiri bawah, sepanjang batas kiri</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Kiri bawah, sepanjang batas bawah</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Kanan bawah, sepanjang batas bawah</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Kanan bawah, sepanjang batas kanan</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Perlihatkan slot cepat ketika kotak perangkat terbuka</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Menjadikan tombol slot cepat ditampilkan segera setelah kotak perangkat terbuka</string>
|
||||
<string name="startscreen_incompatible_savegames">Ini adalah versi pengembangan dari Andor’s Trail. Simpanan permainan yang dihasilkan oleh versi ini tidak kompatibel dengan versi rilis.</string>
|
||||
<string name="startscreen_non_release_version">Ini adalah versi pre-rilis dari Andor’s Trail. Simpanan permainan yan dihasilkan oleh versi ini mungkin tidak kompatibel dengan versi rilis.</string>
|
||||
<string name="heroinfo_gamestats">Statistik permainan</string>
|
||||
<string name="heroinfo_gamestats_quests">Misi yang terselesaikan</string>
|
||||
<string name="heroinfo_gamestats_deaths">Tidak menyadarkan diri sebanyak</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Emas yang dihabiskan di toko</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Ramuan Bonemeal yang digunakan</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Barang yang digunakan</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Tempat yang dikunjungi</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Barang yang paling sering digunakan</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Musuh yang dikalahkan</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Musuh terkuat yang dikalahkan</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Musuh yang paling sering dikalahkan</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Gunakan sumber terlokalisasi</string>
|
||||
<string name="preferences_ui_use_localized_resources">Gunakan terjemahan untuk antarmuka dan isi, jika tersedia. (membutuhkan restart)</string>
|
||||
<string name="change_locale_requires_restart">Mengganti lokal membutuhkan restart. Andor\'s Trail berhasil ditutup.</string>
|
||||
|
||||
<string name="conversation_rewardexp">[Kamu mendapatkan %1$d Pengalaman]</string>
|
||||
<string name="conversation_rewardgold">[Kamu mendapatkan %1$d Emas]</string>
|
||||
<string name="conversation_lostgold">[Kamu kehilangan %1$d Emas]</string>
|
||||
<string name="conversation_rewarditem">[Kamu mendapatkan sebuah barang]</string>
|
||||
<string name="conversation_rewarditems">[Kamu mendapatkan %1$d barang]</string>
|
||||
<string name="about_contents1">"Selamat datang di Andor\'s Trail, sebuah roguelike RPG sumber-terbuka untuk Android.<br /><br /><a href=http://andorstrail.com/>Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.</a><br /><br /><a href=http://andorstrail.com/wiki>Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.</a><br /><br /><a href=https://github.com/Zukero/andors-trail/>Kode sumber proyek di github.com bagi para pengembang.</a><br /><br />Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain.
|
||||
\n "</string>
|
||||
|
||||
<string name="about_contents3">"Program ini adalah perangkat lunak gratis; Anda dapat meredistribusikannya dan/atau memodifikasinya di bawah persyaratan Lisensi Public Umum GNU yang diterbitkan oleh Free Software Foundation; baik lisensi versi 2, atau (berdasarkan pilihan Anda) versi mana saja setelahnya.<br /> <br />Program ini didistribusikan dengan harapan bahwa program ini dapat berguna, tetapi TANPA JAMINAN APAPUN; bahkan tanpa jaminan tersirat atas KELAYAKAN UNTUK DIPERDAGANGKAN atau KECOCOKAN UNTUK TUJUAN TERTENTU. Harap menilik Lisensi Publik Umum GNU untuk detil lebih lanjut.<br /><br />Anda seharusnya menerima salinan dari Lisensi Publik Umum GNU beserta program ini; jika tidak, harap menilik <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /><br />Untuk kode sumber dan permintaan fitur, harap kunjungi laman proyek di <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
\n "</string>
|
||||
<string name="about_interface"><div><b>Setelan Permainan</b> dapat diakses dengan menekan Tombol Menu dari perangkat.</div><p>________________</p><h1>Ikon Antarmuka</h1><div><b>Peti</b><img alt=chest src=chest.png /></div><p>Slot cepat [Tahan kantong yang ada di dalamnya untuk menetapkan barang demi penggunaan instan]</p><div><b>Pahlawan</b><img alt=hero src=char_hero.png /></div><p>Menu [Ikhtisar, Misi, Keahlian &amp; Inventori *]</p><p>* (Ketika di dalam inventori, tekan sebuah barang untuk menampilkan informasi &amp; tahan untuk lebih banyak opsi)</p><div><b>Musuh</b><img alt=monster src=monster.png /></div><p>Informasi [Muncul saat Pertempuran]</p<p>________________</p><h1>Pertempuran</h1><p>Aksi yang diambil selama pertempuran memerlukan AP...</p><div><b>Menyerang</b> - [3AP] *</div><img alt=attacking src=doubleattackexample.png /><p>* (Memakai Perlengkapan &amp; Menggunakan barang dapat mengubah AP &amp; poin penggunaan)</p><div><b>Menggunakan barang</b> - [5AP]</div><div><b>Melarikan diri</b> - [6AP]</div><p>________________</p><h1>Pertempuran Tingkat Lanjut</h1><div>Selama Pertempuran, tahan petak yang berdampingan dengan Pahlawan...</div><div><b>Untuk Melarikan Diri</b></div><p>(petak yang dipilih tersorot - Tombol Menyerang berubah menjadi Bergerak)</p><img alt=flee src=flee_example.png /><p>[Mode Melarikan Diri aktif - Tahan musuh untuk kembali ke pertempuran]</p><div><b>Untuk Mengganti Sasaran</b></div><p>(Sorotan sasaran merah bergeser di antara musuh)</p><p>[sasaran telah diubah]</p></string>
|
||||
|
||||
<string name="dialog_newversion_message">Terima kasih telah mengunduh Andor\'s Trail!
|
||||
\n
|
||||
\nHarap dicatat bahwa versi Andor\'s Trail ini DALAM PROSES PENGERJAAN, yang berarti semua peta belum terselesaikan sepenuhnya.
|
||||
\nHarap mengunjungi forum proyek untuk mendiskusikan permainan ini dengan pemain lain untuk membantu menjadikan permainan ini lebih baik lagi (kunjungi laman Tentang).
|
||||
\n
|
||||
\nTerima kasih untuk semua umpan baliknya!</string>
|
||||
|
||||
</resources>
|
||||
@@ -1,5 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
|
||||
@@ -14,9 +13,9 @@
|
||||
<string name="loadsave_selectslot">Scegli Slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">Livello %1$d, %2$d esp, %3$d oro</string>
|
||||
|
||||
<string name="dialog_loading_message">Carica risorse...</string>
|
||||
<string name="dialog_loading_message">Carica risorse…</string>
|
||||
<string name="dialog_loading_failed_title">Caricamento fallito</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail non ha caricato il salvataggio.\n\n:(\n\nIl file può essere incompleto o danneggiato)</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail non ha caricato il salvataggio.\n\n:(\n\nIl file può essere incompleto o danneggiato.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail non ha caricato il salvataggio. Il salvataggio è stato creato con una versione precedente di quella installata.</string>
|
||||
|
||||
<string name="dialog_close">Chiudi</string>
|
||||
@@ -27,7 +26,7 @@
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Livello:</string>
|
||||
<string name="status_exp">Punti Esperienza (XP):</string>
|
||||
|
||||
<string name="heroinfo_char">Panoramica</string>
|
||||
<string name="heroinfo_inv">Inventario</string>
|
||||
@@ -79,7 +78,7 @@
|
||||
<string name="dialog_groundloot_message">Hai trovato alcuni oggetti. </string>
|
||||
<string name="dialog_monsterloot_title">Vittoria</string>
|
||||
<string name="dialog_monsterloot_message">Sei sopravvissuto all\'incontro.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Hai aumentato %1$d di esperienza.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Hai guadagnato %1$d di esperienza.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Facilissimo</string>
|
||||
<string name="monster_difficulty_easy">Facile</string>
|
||||
@@ -142,13 +141,13 @@
|
||||
<string name="levelup_description">Benvenuto nel livello %1$d!</string>
|
||||
<string name="levelup_buttontext">Nuovo Livello</string>
|
||||
<string name="levelup_add_health">Aumenta salute (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Aggiungi %1$d alla salute massima</string>
|
||||
<string name="levelup_add_health_description">Aggiunge %1$d alla salute massima.</string>
|
||||
<string name="levelup_add_attackchance">Aumenta possibilità attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Aggiungi %1$d alla tua possibilità attacco</string>
|
||||
<string name="levelup_add_attackchance_description">Aggiunge %1$d alla tua possibilità d\'attacco di base.</string>
|
||||
<string name="levelup_add_attackdamage">Aumenta danni attacco (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Aggiungi %1$d al tuo attacco base</string>
|
||||
<string name="levelup_add_attackdamage_description">Aggiunge %1$d al danno del tuo attacco base.</string>
|
||||
<string name="levelup_add_blockchance">Aumenta possibilità difesa (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Aggiungi %1$d alla tua possibilità difesa base</string>
|
||||
<string name="levelup_add_blockchance_description">Aggiunge %1$d alla tua possibilità di difesa base.</string>
|
||||
|
||||
<string name="dialog_rest_title">Riposa</string>
|
||||
<string name="dialog_rest_confirm_message">Vuoi riposare qui?</string>
|
||||
@@ -264,4 +263,380 @@
|
||||
|
||||
<string name="localize_resources_from_mo_filename">it.mo</string>
|
||||
|
||||
<string name="dialog_loot_pickedupitem">Hai raccolto un oggetto.</string>
|
||||
<string name="app_description">RPG Fantasy basato su missioni</string>
|
||||
|
||||
<string name="combat_miss_animation_message">MANCATO</string>
|
||||
|
||||
<string name="conversation_leave">Lascia</string>
|
||||
|
||||
<string name="about_interface">"<div><b>Le Opzioni di Gioco</b> possono essere trovate premendo il Pulsante Menu del tuo dispositivo.</div> <p>________________</p> <h1>Icone Interfaccia</h1> <div><b>La Cassa</b><img alt=chest src=chest.png /></div> <p>Slot Rapidi [Tieni premuto a lungo all\'interno delle borse per assegnare un oggetto per l\'uso rapido]</p> <div><b>L\'Eroe</b><img alt=hero src=char_hero.png /></div> <p>Menu [Panoramica, Missioni, Abilità &amp; Inventario *]</p> <p>* (Mentre sei nell\'inventario, premi su un oggetto per informazioni &amp; premi a lungo per più opzioni)</p> <div><b>Il Nemico</b><img alt=monster src=monster.png /></div> <p>Informazione [Appare durante la battaglia]</p> <p>________________</p> <h1>Combattimento</h1> <p>Le azioni compiute durante la battaglia costano AP...</p> <div><b>Attacco</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Equipaggiare attrezzatura &amp; Usare oggetti potrebbe alterare gli AP &amp; costo dell\'uso)</p> <div><b>Usando oggetti</b> - [5AP]</div> <div><b>Fuggendo</b> - [6AP]</div> <p>________________</p> <h1>Combattimento avanzato</h1> <div>Durante il combattimento, premi a lungo uno spazio adiacente all\'Eroe...</div> <div><b>Per fuggire</b></div> <p>(lo spazio scelto è evidenziato - il Pulsante di Attacco cambia in Movimento)</p> <img alt=flee src=flee_example.png /> <p>[Modalità fuga attivata - premi a lungo un nemico per combattere di nuovo]</p> <div><b>Per cambiare bersagli</b></div> <p>(il bersaglio evidenziato di rosso si sposta fra i nemici)</p> <p>[il bersaglio è stato cambiato]</p> "</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostra la finestra di dialogo del bottino quando trovi oggetti</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Mostra una notifica solo quando trovi oggetti</string>
|
||||
<string name="inventory_assign">Assegna uno Slot Rapido</string>
|
||||
<string name="inventory_assign_slot1">Slot 1</string>
|
||||
<string name="inventory_assign_slot2">Slot 2</string>
|
||||
<string name="inventory_assign_slot3">Slot 3</string>
|
||||
<string name="preferences_movement_dpad_position_title">D-pad Virtuale</string>
|
||||
<string name="preferences_movement_dpad_position">Abilita un pad direzionale virtuale su schermo per guidare il movimento.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">D-pad minimizzabile</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Se il D-pad Virtuale è abilitato, questa opzione permette al D-pad di essere minimizzato premendo il suo centro.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Disabilitato</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Angolo in basso a destra</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Angolo in basso a sinistra</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Al centro in basso</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Al centro a sinistra</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Al centro a destra</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Angolo in alto a sinistra</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Angolo in alto a destra</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Al centro in alto</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Effetto costante</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Ogni turno</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Ogni turno completo</string>
|
||||
<string name="bulkselection_totalcost_buy">Costo totale: %1$d oro</string>
|
||||
<string name="bulkselection_totalcost_sell">Costo totale: %1$d oro</string>
|
||||
<string name="bulkselection_select_all">Tutto</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Sei sicuro?</string>
|
||||
<string name="bulkselection_sell_confirmation">Se sicuro di voler vendere %1$s? Questo oggetto è %2$s e potresti non essere in grado di recuperarlo.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Accuratezza dell\'arma</string>
|
||||
<string name="skill_title_weapon_dmg">Colpo Forte</string>
|
||||
<string name="skill_title_barter">Mercante</string>
|
||||
<string name="skill_title_dodge">Schivata</string>
|
||||
<string name="skill_title_more_criticals">Più Colpi Critici</string>
|
||||
<string name="skill_title_better_criticals">Colpi Critici Migliori</string>
|
||||
<string name="skill_title_speed">Velocità di Combattimento</string>
|
||||
<string name="skill_title_coinfinder">Cacciatore di Tesori</string>
|
||||
<string name="skill_title_more_exp">Allievo Sveglio</string>
|
||||
<string name="skill_title_cleave">Spaccare</string>
|
||||
<string name="skill_title_eater">Mangiatore di Cadaveri</string>
|
||||
<string name="skill_title_fortitude">Coraggio Incrementato</string>
|
||||
<string name="skill_title_evasion">Evasione</string>
|
||||
<string name="skill_title_regeneration">Rigenerazione</string>
|
||||
<string name="skill_title_lower_exploss">Padronanza del Fallimento</string>
|
||||
<string name="skill_title_magicfinder">Cercatore Magico</string>
|
||||
<string name="skill_title_resistance_mental">Mente Forte</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Corpo Resistente</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Purosangue</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Probabilità d\'attacco incrementata</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Danno d\'attacco incrementato</string>
|
||||
<string name="skill_shortdescription_barter">Prezzi migliori al negozio</string>
|
||||
<string name="skill_shortdescription_dodge">Probabilità di difesa incrementata</string>
|
||||
<string name="skill_shortdescription_barkskin">Resistenza al danno</string>
|
||||
<string name="skill_shortdescription_more_criticals">Abilità nei colpi Critici incrementata</string>
|
||||
<string name="skill_shortdescription_better_criticals">Danno critico incrementato</string>
|
||||
<string name="skill_shortdescription_speed">Punti di massima azione incrementati</string>
|
||||
<string name="skill_shortdescription_coinfinder">Probabilità più alta di trovare oro</string>
|
||||
<string name="skill_shortdescription_more_exp">Più esperienza dall\'uccisione di mostri</string>
|
||||
<string name="skill_shortdescription_cleave">Ripristina Punti Azione ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_eater">Ripristina Punti Vita ad ogni uccisione</string>
|
||||
<string name="skill_shortdescription_fortitude">Guadagni Vita per ogni livello acquisito</string>
|
||||
<string name="skill_shortdescription_evasion">Probabilità di fuga incrementata</string>
|
||||
<string name="skill_shortdescription_regeneration">Guadagni Vita ogni Turno</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Diminuisce il numero di esperienza persa quando si è uccisi</string>
|
||||
<string name="skill_shortdescription_magicfinder">Probabilità di trovare Oggetti Magici incrementata</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Resistenza contro Condizioni Mentali</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Resistenza contro Condizioni di capacità fisica</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Resistenza contro Malattie del Sangue</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Incrementa la probabilità d\'attacco del %1$d punti percentuali per ogni livello di Abilità.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Incrementa il danno massimo del %1$d per ogni livello di Abilità.</string>
|
||||
<string name="skill_longdescription_barter">Per ogni livello di abilità, diminuisce la penalità d\'oro nella compravendita di %1$d punti percentuali.</string>
|
||||
<string name="skill_longdescription_dodge">Incrementa la probabilità di difesa di %1$d punti percentuali per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_barkskin">Incrementa la resistenza al danno di %1$d per ogni livello di abilità.</string>
|
||||
<string name="skill_title_barkskin">Pelle Dura</string>
|
||||
<string name="skill_longdescription_more_criticals">Incrementa qualsiasi abilità di Colpo Critico esistente data dall\'equipaggiamento del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_better_criticals">Incrementa qualsiasi moltiplicatore di Colpo Critico esistente dati dall\'equipaggiamento del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_speed">Incrementa il massimo di Punti Azione (AP) del %1$d per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_coinfinder">Incrementa la possibilità di trovare oro nei drop dei mostri del %1$d %%, e incrementa la quantità di oro nei drop del %2$d %% per ogni livello di abilità (fino alla massima quantità che il mostro rilascia).</string>
|
||||
<string name="skill_longdescription_more_exp">Incrementa la quantità di esperienza data sconfiggendo mostri del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_cleave">Dà +%1$d Punti Azione (AP) per ogni uccisione ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_eater">Dà +%1$d Punti Vita (HP) per ogni uccisione ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_fortitude">Per ogni aumento di livello successivo, i Punti Vita (HP) massimi aumenteranno del %1$d ogni livello di abilità. Questo non è applicabile retroattivamente, solo gli aumenti di livelli successivi saranno influenzati.</string>
|
||||
<string name="skill_longdescription_evasion">Per ogni livello di abilità, riduce sia la possibilità di fallire una fuga del %1$d %% sia la possibilità che un mostro adiacente attacchi del %2$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Guadagni +%1$d Punti Vita (HP) ogni Turno per ogni livello di abilità quando nessun mostro è direttamente adiacente.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Per ogni livello di abilità, riduce la quantità di esperienza persa causata da morte del %1$d %% (percentuale del valore esistente di perdita di esperienza, non punti percentuali). %2$d livelli rimuoveranno tutta l\'esperienza persa causata da morte.</string>
|
||||
<string name="skill_longdescription_magicfinder">Incrementa la possibilità di trovare oggetti non comuni del %1$d %% per ogni livello di abilità.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Diminuisce la possibilità di essere colpiti da Condizioni Mentali del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Confusione o Debolezza dell\'arma.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Diminuisce la possibilità di essere colpiti da condizioni che riguardano la tua capacità fisica del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include le condizioni causate da attacchi di mostri come Fatica.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Diminuisce la possibilità di essere colpiti da Malattie del Sangue del %1$d %% per ogni livello di abilità, fino al massimo di %2$d %%. Questo include condizioni causate da attacchi di mostri come Avvelenamento o Ferite Sanguinanti.</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Aumento di Livello</string>
|
||||
<string name="skill_current_level">Livello attuale: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Livello attuale: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Per aumentare di livello questa abilità, hai bisogno almeno il livello %1$d del %2$s dell\'abilità.</string>
|
||||
<string name="skill_prerequisite_level">Per aumentare di livello questa abilità, hai bisogno di un livello di esperienza almeno di %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Per aumentare di livello questa abilità, hai bisogno almeno %1$d %2$s (Statistiche di base).</string>
|
||||
<string name="skill_number_of_increases_one">Puoi scegliere un\' abilità da migliorare.</string>
|
||||
<string name="skill_number_of_increases_several">Puoi scegliere %1$d abilità da migliorare.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Questo livello ti dà anche un nuovo punto abilità da spendere!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Crea un nuovo slot di salvataggio</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Sovrascrive i dati di salvataggio?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Questo salvataggio contiene un nome del giocatore diverso (%1$s) rispetto al tuo nome attuale (%2$s). Sei sicuro di voler sovrascrivere questo slavataggio?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Comune</string>
|
||||
<string name="iteminfo_displaytypes_quest">Oggetto della Missione</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Leggendario</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Straordinario</string>
|
||||
<string name="iteminfo_displaytypes_rare">Raro</string>
|
||||
|
||||
<string name="actorconditioninfo_category">Condizione di categoria: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Spirituale</string>
|
||||
<string name="actorcondition_categories_mental">Mentale</string>
|
||||
<string name="actorcondition_categories_physical">Capacità Fisica</string>
|
||||
<string name="actorcondition_categories_blood">Malattia del Sangue</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">HP Massimi:</string>
|
||||
<string name="traitsinfo_base_max_ap">AP Massimi:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Non puoi salvare il gioco durante un combattimento.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Disegno Ottimizzato</string>
|
||||
<string name="preferences_optimized_drawing">Disabilita se vedi bug grafici. Abilitando questa opzione farà sì che il gioco ritracci solo le parti cambiate sullo schermo ogni frame.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Benedizione Oscura dell\'Ombra</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Resistenza contro ogni tipo di condizione</string>
|
||||
<string name="skill_longdescription_shadow_bless">Diminuisce la possibilità di essere colpiti da tutti i tipi di condizioni del %1$d %%. Questo include tutte le condizioni causate da attacchi di nemici come Avvelenamento, Confusione o Fatica.</string>
|
||||
|
||||
<string name="inventory_movetop">Sposta in alto</string>
|
||||
<string name="inventory_movebottom">Sposta in basso</string>
|
||||
<string name="actorinfo_immune_criticals">Immune ai Colpi Critici</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Possibilità effettiva di Colpo Critico:</string>
|
||||
|
||||
<string name="skill_title_crit1">Emorragia Interna</string>
|
||||
<string name="skill_shortdescription_crit1">Possibilità di Emorragia Interna</string>
|
||||
<string name="skill_longdescription_crit1">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi un\' emorragia interna nel bersaglio, causando effettivamente la condizione di \"Emorragia Interna\" nel bersaglio. Emorragia Interna diminuisce drasticamente le abilità offensive, facendo sì che il bersaglio sia meno abile nel mettere a segno gli attacchi.</string>
|
||||
<string name="skill_title_crit2">Frattura</string>
|
||||
<string name="skill_shortdescription_crit2">Possibilità di frattura dell\'osso</string>
|
||||
<string name="inventory_unassign">Dis-assegna Slot Rapido</string>
|
||||
|
||||
<string name="skill_longdescription_crit2">Per ogni Colpo Critico a segno, c\'è un possibilità del %1$d %% che il colpo causi una frattura in alcune ossa del bersaglio, causando effettivamente la condizione di \"Frattura\" nel bersaglio. Questo diminuisce drasticamente le abilità difensive del bersaglio, facendo sì che il bersaglio sia meno abile nel difendersi da attacchi successivi.</string>
|
||||
<string name="skill_title_rejuvenation">Ringiovanimento</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Possibilità di rimozione di condizioni</string>
|
||||
<string name="skill_longdescription_rejuvenation">Ogni Turno (6 secondi), c\'è una possibilità del %1$d %% che una delle condizioni negative attive diminuisca di un grado. Questo si applica a tutti i tipi di condizioni temporanee che affliggono il corpo; Condizioni Mentali come Confusione, Condizioni di Capacità Fisica come Fatica e anche Malattie del Sangue come Avvelenamento.</string>
|
||||
<string name="skill_title_taunt">Scherno</string>
|
||||
<string name="skill_shortdescription_taunt">L\'attaccante perde AP quando il colpo non va a segno</string>
|
||||
<string name="skill_longdescription_taunt">Quando un attacante compie un attacco che fallisce, c\'è una possibilità del %1$d %% che l\'attaccante perda %2$d Punti Azione (AP). Questo si applica a tutti i tipi di Attacchi Fisici contro di te.</string>
|
||||
<string name="skill_title_concussion">Trauma</string>
|
||||
<string name="skill_shortdescription_concussion">Possibilità di Trauma</string>
|
||||
<string name="skill_longdescription_concussion">Quando compi un attacco contro un bersaglio la cui Possibilità di Difesa (BC) è almeno %1$d più bassa rispetto alla tua Possibilità di Attacco (AC), c\'è una possibilità del %2$d %% che il colpo causi un Trauma nel bersaglio. Trauma diminuisce drasticamente le abilità offensive del bersaglio, facendo sì che il bersaglio sia meno abile nel mettere a segno un attacco.</string>
|
||||
|
||||
<string name="about_button4">Riguardo</string>
|
||||
|
||||
<string name="preferences_ui_category">Interfaccia</string>
|
||||
<string name="preferences_ui_enable_animations_title">Abilita animazioni</string>
|
||||
<string name="preferences_ui_enable_animations">Mostra animazioni per vari elementi dell\'interfaccia, come la barra del combattimento.</string>
|
||||
<string name="menu_button_worldmap">Mappa</string>
|
||||
<string name="menu_button_worldmap_failed">La mappa non può essere visualizzata.</string>
|
||||
<string name="display_worldmap_not_available">La mappa non può essere visualizzata da questo posto.</string>
|
||||
<string name="display_worldmap_title">Mappa</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Equipaggiamento (semplice)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Costo dell\'Attacco: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Incrementa il costo dell\'Attacco di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Diminuisce il costo dell\'attacco di %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Possibilità d\'Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Incrementa la possibilità d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Diminuisce la possibilità d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Danno da Attacco: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Danno da Attacco: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Incrementa il danno da Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Incrementa il danno da Attacco di %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Diminuisce il danno d\'Attacco di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Diminuisce il danno d\'Attacco di %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'abilità di Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Diminuisce l\'abilità di Colpo Critico di %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Abilita i Colpi Critici con un moltiplicatore di x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Incrementa la possibilità di Difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Diminuisce la possibilità di Difesa di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Aumenta la resistenza al Danno di %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Diminuisce la resistenza al Danno di %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Incrementa il costo di AP usando oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Diminuisce il costo di AP usando oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Incrementa il costo di AP per equipaggiare oggetti in combattimento di %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Diminuisce il costo di AP per equipaggiare oggetti in combattimento di %1$d AP</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Sei sicuro di voler sovrascrivere questo salvataggio?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(Slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Mostra sempre la finestra di dialogo di conferma</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Mostra solo quando si sta per sovrascrivere un diverso nome del giocatore</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Non mostrare mai la finestra di dialogo di conferma</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Conferma la sovrascrizione dei dati di salvataggio</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Ti chiede se vuoi sovrascrivere quando salvi in un salvataggio che contiene già dati.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Costo di Ri-equipaggiamento (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Costo d\'uso di un oggetto (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s mosse.</string>
|
||||
<string name="combat_log_title">Registro di Combattimento</string>
|
||||
<string name="conversation_reward_quest_finished">[Missione Completata: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Missione Aggiornata: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Competenza col pugnale</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Competenza con la spada a una mano</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Competenza con la spada a due mani</string>
|
||||
<string name="skill_title_weapon_prof_axe">Competenza con l\'ascia</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Competenza con armi a forma di mazza</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Combattimento senza armi</string>
|
||||
<string name="skill_title_armor_prof_shield">Competenza con lo scudo</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Combattimento senza armatura</string>
|
||||
<string name="skill_title_armor_prof_light">Competenza con l\'armatura leggera</string>
|
||||
<string name="skill_title_armor_prof_heavy">Competenza con l\'armatura pesante</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Stile di Combattimento: Doppia Impugnatura</string>
|
||||
<string name="skill_title_fightstyle_2hand">Stile di Combattimento: Arma a due mani</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Stile di Combattimento: Arma e Scudo</string>
|
||||
<string name="skill_title_specialization_dualwield">Specializzazione: Doppia Impugnatura</string>
|
||||
<string name="skill_title_specialization_2hand">Specializzazione: Arma a due mani</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Specializzazione: Arma e Scudo</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Migliore nel combattere con pugnali</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Migliore nel combattere con spade a una mano</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Migliore nel combattere con spade a due mani</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Migliore nel combattere con asce</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Migliore nel combattere con armi a forma di mazza</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Migliore nel combattere senza armi</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Migliore nell\'usare gli scudi</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Migliore nel combattere senza armatura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Migliore nell\'usare armature leggere</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Migliore nell\'usare armature pesanti</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Impugni due armi allo stesso tempo</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Migliore nell\'usare armi che richiedono entrambe le mani</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Migliore nel combattere con arma e scudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Esperto della Doppia Impugnatura</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Esperto delle Armi a due mani</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Esperto nel combattere con Arma e Scudo</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Per ogni livello di abilità, incrementa la possibilità d\'Attacco usando Pugnali e Spade Corte del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Spadini, Spade Lunghe e Spadoni del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Spade a due mani del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Asce e Asce Grandi del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Per ogni livello di abilità, incrementa la possibilità d\'Attacco di Armi a forma di mazza del %1$d %% della possibilità d\'Attacco di base dell\'oggetto, incrementa la possibilità di Difesa del %2$d %% della possibilità di Difesa di base dell\'oggetto e incrementa l\'abilità di Colpo Critico del %3$d %% dell\'abilità di Colpo Critico di base dell\'oggetto.</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Finestra di dialogo per gli oggetti, notif. in caso contrario</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">"Quando combatti senza un\'arma e uno scudo, guadagni %1$d di possibilità di Attacco, %2$d di Danno potenziale e %3$d di possibilità di Difesa per il livello di abilità."</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Incrementa la resistenza al Danno di %1$d per livello di abilità mentre hai equipaggiato uno scudo.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Quando combatti senza una parte di armatura equipaggiata, guadagni %1$d di possibilità di Difesa per il livello di abilità. Gli oggetti di stoffa non sono considerati come armatura.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Per ogni livello di abilità, incrementa la possibilità di Difesa di ogni parte di Armatura leggera indossata del %1$d %% della loro possibilità di Difesa originale. Armature leggere includono pelle, metallo leggero e armature nascoste.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la probabilità di Difesa di ogni parte di Armatura pesante indossato del %1$d %% della loro possibilità di Difesa originale. Parti di armatura pesante hanno le loro penalità di movimento ridotte del %2$d %% per ogni livello di abilità e loro penalità di velocità d\'Attacco ridotte del %3$d %% per ogni livello di Abilità. Armature pesanti inludono armature di metallo, di cotta di maglia e di piastre.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Dà benefici quando combatti con due armi allo stesso tempo, una nella mano principale e l\'altra nella mano secondaria.
|
||||
\n
|
||||
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità di un\'arma equipaggiata nella mano secondaria. Questo include possibilità di Attacco, abilità di Colpo Critico, Danno potenziale e possibilità di Difesa. Senza questa abilità, la velocità di Attacco (costo di AP) nel compiere un attacco è la somma della velocità di Attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
|
||||
\n
|
||||
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria sarà e la velocità di Attacco è la più altra tra qeulle delle due armi più il %3$d %% della velocità della più piccola velocità delle due armi.
|
||||
\n
|
||||
\nCon due livelli di abilità, il %4$d %% delle qualità dell\'arma della mano secondaria sarà usato e la velocità di Attacco eguaglia la velocità di Attacco più alta delle due armi equipaggiate.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Dà benefici quando usi armi che richiedono entrambe le mani per essere impugnate, come Spade a due mani, Asce Grandi o Martelli Giganti.\n\nOgni livello di abilità incrementa il danno potenziale delle armi a due mani del %1$ d %% del Danno potenziale originale.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Dà benefici quando combatti con un arma nella mano principale e avendo un scudo equipaggiato nella mano secondaria.\n\nOgni livello di abilità aumenta la possibilità di Attacco di armi del %1$d %% delle loro possibilità di Attacco originale e la possibilità di Difesa degli scudi del %2$d %% delle loro possibilità di Difesa originali.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Incrementa la possibilità di Attacco di entrambe le armi impugnate di un ulteriore %1$d %% delle loro possibilità di Attacco originali, in aggiunta ai benefici dati da abilità di stile dell\'arma. Le probabilità di Difesa di entrambe le armi impugnate inoltre sono aumentate del %2$d %% delle loro possibilità di Difesa originale.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Incrementa il Danno potenziale di armi a due mani di un ulteriore %1$d %% del Danno potenziale originale, in aggiunta ai benefici previsti da abilità di stile dell\'arma. Le possibilità di Attacco di armi a due mani sono anche aumentate del %2$d %% delle loro possibilità di Attacco originali.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Incrementa sia la possibilità di Attacco sia il Danno potenziale di armi. La possibilità di Attacco è incrementata del %1$d %% della possibilità di Attacco originale, e il Danno potenziale è incrementato del %2$d %% del Danno potenziale originale.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Posizione dello Slot Rapido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Dove posizionare gli Slot Rapidi</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">In basso al centro</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">In mezzo a sinistra</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">In mezzo a destra</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">In basso a sinistra, lungo il bordo sinistro</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">In basso a sinistra, lungo il bordo in basso</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">In basso a destra, lungo il bordo in basso</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">In basso a destra, lungo il bordo destro</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Mostra gli Slot Rapidi quando il toolbox è aperto</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fa sì che i tasti degli Slot Rapidi possano essere mostrati non appena il toolbox è aperto</string>
|
||||
<string name="startscreen_incompatible_savegames">Qesta è una versione di Andor\'s Trail in sviluppo. Salvataggi ottenuti con questa versione sono incompatibili con la versione rilasciata.</string>
|
||||
<string name="startscreen_non_release_version">Questa è una versione pre-rilasciata di Andor\'s Trail. Salvataggi ottenuti con questa versione potrebbero non essere compatibili con la versione rilasciata.</string>
|
||||
<string name="heroinfo_gamestats">Statistiche di gioco</string>
|
||||
<string name="heroinfo_gamestats_quests">Missioni Completate</string>
|
||||
<string name="heroinfo_gamestats_deaths">Numero di volte che hai perso conoscienza</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Oro speso nei negozi</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Pozioni usate</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Oggetti usati</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Posti visitati</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Oggetto usato più spesso</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Mostri uccisi</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Mostro più potente ucciso</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Mostri uccisi più spesso</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Usa risorse localizzate</string>
|
||||
<string name="preferences_ui_use_localized_resources">Usa traduzioni dell\'interfaccia e del contenuto, dove presenti. (richiede il riavvio)</string>
|
||||
<string name="change_locale_requires_restart">Cambiamenti in locale richiedono il riavvio. Andor\'s Trail è stato chiuso.</string>
|
||||
|
||||
<string name="dialog_recenter">Centraggio</string>
|
||||
<string name="dialog_more">Altro</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Condizioni</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Categoria</string>
|
||||
<string name="heroinfo_skill_sort">ordinamento</string>
|
||||
<string name="heroinfo_inventory_categories">Categoria</string>
|
||||
<string name="heroinfo_inventory_sort">Ordinato per</string>
|
||||
<string name="heroinfo_healthpoints">Punti Salute (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Punti Esperienza (XP):</string>
|
||||
<string name="combat_taunt_monster">Insulti %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Sei colpito da %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Sei ripulito di %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Ora sei immunizzato contro %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s è contaminato da %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s è ripulito da %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s è ora immunizzato contro %2$s.</string>
|
||||
|
||||
|
||||
<string name="startscreen_newgame_start">Inizio Gioco</string>
|
||||
<string name="startscreen_selectherosprite">Scegli il tuo eroe</string>
|
||||
<string name="shop_item_sort">Ordina</string>
|
||||
|
||||
<string name="actorcondition_info_immunity">Immune verso %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Sull\'attaccante</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Quando colpito da un attacante</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Quando ucciso da un attaccante</string>
|
||||
|
||||
<string name="inventory_selectitem">Seleziona l\'oggetto da assegnare</string>
|
||||
<string name="combat_log_noentries">Ancora nessun oggetto.</string>
|
||||
<string name="inventory_category_all">Tutto</string>
|
||||
<string name="inventory_category_favorites">Preferiti</string>
|
||||
<string name="inventory_category_weapons">Arma</string>
|
||||
<string name="inventory_category_armor">Armatura</string>
|
||||
<string name="inventory_category_usable">Consumabili</string>
|
||||
<string name="inventory_category_quest">oggetto di missione</string>
|
||||
<string name="inventory_category_other">Altro</string>
|
||||
|
||||
<string name="inventory_sort_custom">Non ordinato</string>
|
||||
<string name="inventory_sort_name">Nome</string>
|
||||
<string name="inventory_sort_price">Prezzo</string>
|
||||
<string name="inventory_sort_quantity">Quantità</string>
|
||||
<string name="inventory_sort_rarity">Rarità</string>
|
||||
<string name="inventory_sort_type">Tipo</string>
|
||||
|
||||
<string name="shoplist_sort_custom">Non ordinato</string>
|
||||
<string name="shoplist_sort_name">Nome</string>
|
||||
<string name="shoplist_sort_price">Prezzo</string>
|
||||
<string name="shoplist_sort_quantity">Quantità</string>
|
||||
<string name="shoplist_sort_rarity">Rarità</string>
|
||||
<string name="shoplist_sort_type">Tipo</string>
|
||||
|
||||
<string name="skill_category_all">Tutto</string>
|
||||
<string name="skill_category_offense">Offesa</string>
|
||||
<string name="skill_category_defense">Difesa</string>
|
||||
<string name="skill_category_criticals">Criticità</string>
|
||||
<string name="skill_category_immunity">Immunità</string>
|
||||
<string name="skill_category_utility">Utilità</string>
|
||||
<string name="skill_category_speciality">Specialità</string>
|
||||
<string name="skill_category_proficiency">Abilità</string>
|
||||
|
||||
<string name="skill_sort_unsorted">Non ordinato</string>
|
||||
<string name="skill_sort_name">Nome</string>
|
||||
<string name="skill_sort_points">Punti</string>
|
||||
<string name="skill_sort_unlocked">Sbloccato</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Tema</string>
|
||||
<string name="preferences_display_theme">Scegli il tema per l\'Interfaccia Utente (richiede riavvio)</string>
|
||||
<string name="preferences_display_theme_blue">Cobalto</string>
|
||||
<string name="preferences_display_theme_green">Malachite.</string>
|
||||
<string name="preferences_display_theme_charcoal">Ossidiana</string>
|
||||
<string name="change_theme_requires_restart">Cambiare il tema dell\'Interfaccia Utente ricihede il riavvio. Andor\'s Trail è stato chiuso.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1,94 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<resources>
|
||||
<string name="exit_to_menu">יציאה לתפריט ראשי</string>
|
||||
<string name="menu_settings">העדפות</string>
|
||||
<string name="menu_save">שמור</string>
|
||||
<string name="menu_save_gamesaved">המשחק נשמר לתא %1$d</string>
|
||||
<string name="menu_save_failed">לא הצליח לשמור! Is the SD card mounted and writable?</string>
|
||||
|
||||
<string name="loadsave_title_save">שמור משחק</string>
|
||||
<string name="loadsave_title_load">טען משחק שמור</string>
|
||||
<string name="loadsave_selectslot">בחר תא</string>
|
||||
<string name="savegame_currenthero_displayinfo">דרגה %1$d, %2$d נסיון, %3$d זהב</string>
|
||||
|
||||
<string name="dialog_loading_message">טוען משאבם...</string>
|
||||
<string name="dialog_loading_failed_title">נכשל בטעינה</string>
|
||||
<string name="dialog_loading_failed_message">המשחק לא הצליח לטעון שמירה.\n\n:(\n\nהקובץ עשוי להיות פגום או לא שלם.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">המשחק לא הצליח לטעון שמירה. השמירה נעשתה בגרסא חדשה יותר של המשחק מזו שרצה.</string>
|
||||
|
||||
<string name="dialog_close">סגור</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">מפגש</string>
|
||||
<string name="dialog_monsterencounter_message">האם ברצונך לתקוף?\nדרגת קושי: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">מידע</string>
|
||||
|
||||
<string name="status_hp">חיים:</string>
|
||||
<string name="status_ap">פעילות:</string>
|
||||
<string name="status_exp">דרגה:</string>
|
||||
|
||||
<string name="heroinfo_char">מבט כולל</string>
|
||||
<string name="heroinfo_inv">מלאי</string>
|
||||
<string name="heroinfo_skill">מיומנויות</string>
|
||||
<string name="heroinfo_levelup">עלייה בדרגה</string>
|
||||
<string name="heroinfo_level">דרגה</string>
|
||||
<string name="heroinfo_totalexperience">נסיון כולל</string>
|
||||
<string name="heroinfo_wornequipment">Worn equipment</string>
|
||||
<string name="heroinfo_inventory">ציוד</string>
|
||||
<string name="heroinfo_gold">זהב: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">נקודות פעילות (פעילות):</string>
|
||||
<string name="heroinfo_quests">Quests</string>
|
||||
|
||||
<string name="combat_attack">תקיפה (%1$d פעילות)</string>
|
||||
<string name="combat_move">תנועה (%1$d פעילות)</string>
|
||||
<string name="combat_use">השתמש בחפץ</string>
|
||||
<string name="combat_endturn">סוף תור</string>
|
||||
<string name="combat_flee">ברח</string>
|
||||
<string name="combat_begin_flee">אתה יכול כעת לברוח מהקרב על ידי לחיצה בכיוון הרצוי.</string>
|
||||
<string name="combat_flee_failed">לא הצלחת לברוח!</string>
|
||||
<string name="combat_status_ap">פעילות: %1$d</string>
|
||||
<string name="combat_monsterhealth">חיים:</string>
|
||||
<string name="combat_monsteraction">%1$s תוקף.</string>
|
||||
<string name="combat_result_monstermiss">%1$s מחטיא!</string>
|
||||
<string name="combat_result_monsterhit">%1$s פגע בך עם נזק של %2$d חיים!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s פגע באופן קריטי עם נזק של %2$d חיים!</string>
|
||||
<string name="combat_result_heromiss">התקפתך החטיאה.</string>
|
||||
<string name="combat_result_herohit">פגעת %1$s בנזק של %2$d חיים!</string>
|
||||
<string name="combat_result_herohitcritical">פגעת באופן קריטיב %1$s וגרמת לנזק של %2$d חיים!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s מת!</string>
|
||||
<string name="combat_not_enough_ap">לא מספיק נקודות פעילות בסיבוב זה.</string>
|
||||
<string name="combat_hero_dies">אתה מאבד את ההכרה ובמזל מתעורר בחיים. הפסדת %1$d נסיון.</string>
|
||||
|
||||
<string name="inventory_info">מידע</string>
|
||||
<string name="inventory_equip">צייד</string>
|
||||
<string name="inventory_unequip">הסר ציוד</string>
|
||||
<string name="inventory_use">השתמש</string>
|
||||
<string name="inventory_drop">תפיל</string>
|
||||
<string name="inventory_item_used">השתמשת ב %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s נפל.</string>
|
||||
<string name="inventory_item_equipped">הציידת ב %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">אסוף הכל</string>
|
||||
<string name="dialog_loot_foundgold">מצאת %1$d זהב. </string>
|
||||
<string name="dialog_loot_pickedupitems">הרמת %1$d חפצים.</string>
|
||||
<string name="dialog_groundloot_title">חפצים</string>
|
||||
<string name="dialog_groundloot_message">מצאת כמה חפצים. </string>
|
||||
<string name="dialog_monsterloot_title">ניצחון</string>
|
||||
<string name="dialog_monsterloot_message">שרדת את המפגש. </string>
|
||||
<string name="dialog_monsterloot_gainedexp">צברת %1$d נסיון. </string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">קל מאוד</string>
|
||||
<string name="monster_difficulty_easy">קל</string>
|
||||
<string name="monster_difficulty_normal">רגיל</string>
|
||||
<string name="monster_difficulty_hard">קשה</string>
|
||||
<string name="monster_difficulty_veryhard">קשה מאוד</string>
|
||||
<string name="monster_difficulty_impossible">בלתי אפשרי</string>
|
||||
|
||||
<string name="actorinfo_class">סוג:</string>
|
||||
<string name="actorinfo_difficulty">קושי:</string>
|
||||
<string name="actorinfo_health">בריאות:</string>
|
||||
<string name="actorinfo_attack">תקיפה:</string>
|
||||
<string name="actorinfo_defense">הגנה:</string>
|
||||
<string name="actorinfo_movecost">עלות תנועה (פעילות):</string>
|
||||
|
||||
</resources>
|
||||
4
AndorsTrail/res/values-ko/strings.xml
Normal file
4
AndorsTrail/res/values-ko/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">ko.mo</string>
|
||||
</resources>
|
||||
4
AndorsTrail/res/values-ms/strings.xml
Normal file
4
AndorsTrail/res/values-ms/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">ms.mo</string>
|
||||
</resources>
|
||||
630
AndorsTrail/res/values-nb/strings.xml
Normal file
630
AndorsTrail/res/values-nb/strings.xml
Normal file
@@ -0,0 +1,630 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andors sti</string>
|
||||
<string name="app_description">Oppdragsdrevet fantasirollespill</string>
|
||||
|
||||
<string name="exit_to_menu">Avslutt til meny</string>
|
||||
<string name="menu_settings">Preferanser</string>
|
||||
<string name="menu_save">Lagre</string>
|
||||
<string name="menu_save_gamesaved">Spillet ble lagret på plass %1$d</string>
|
||||
<string name="menu_save_failed">"Klarte ikke lagre spillet! Er SD-kortet montert og skrivbart?"</string>
|
||||
|
||||
<string name="loadsave_title_save">Lagre spill</string>
|
||||
<string name="loadsave_title_load">Les inn lagret spill</string>
|
||||
<string name="loadsave_selectslot">Velg plass</string>
|
||||
<string name="savegame_currenthero_displayinfo">nivå %1$d, %2$d erf., %3$d gull</string>
|
||||
|
||||
<string name="dialog_loading_message">Leser inn ressurser…</string>
|
||||
<string name="dialog_loading_failed_title">Innlesingen gikk galt</string>
|
||||
<string name="dialog_close">Lukk</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Trefning</string>
|
||||
<string name="dialog_monsterencounter_message">Vil du angripe?
|
||||
\nVanskelighetsgrad: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">Liv:</string>
|
||||
<string name="status_ap">HP:</string>
|
||||
<string name="status_exp">Nivå:</string>
|
||||
|
||||
<string name="heroinfo_char">Overblikk</string>
|
||||
<string name="heroinfo_inv">Utstyr</string>
|
||||
<string name="heroinfo_skill">Evner</string>
|
||||
<string name="heroinfo_level">Nivå</string>
|
||||
<string name="heroinfo_totalexperience">Samlet erfaring</string>
|
||||
<string name="heroinfo_wornequipment">Slitt utstyr</string>
|
||||
<string name="heroinfo_inventory">Utstyr</string>
|
||||
<string name="heroinfo_gold">Gull: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aksjonspoeng (AP):</string>
|
||||
<string name="heroinfo_quests">Oppdrag</string>
|
||||
|
||||
<string name="combat_attack">Angrep (%1$d HP)</string>
|
||||
<string name="combat_move">Flytt (%1$d AP)</string>
|
||||
<string name="combat_use">Bruk gjenstand</string>
|
||||
<string name="combat_endturn">Avslutt runde</string>
|
||||
<string name="combat_flee">Flykt</string>
|
||||
<string name="combat_begin_flee">Du kan nå flykte fra kamp ved å klikke i den retningen du ønsker å flykte i.</string>
|
||||
<string name="combat_flee_failed">Fluktforsøket feilet!</string>
|
||||
<string name="combat_status_ap">HP: %$1d</string>
|
||||
<string name="combat_monsterhealth">Liv:</string>
|
||||
<string name="combat_monsteraction">%1$s angriper.</string>
|
||||
<string name="combat_result_monstermiss">%1$s bommer!</string>
|
||||
<string name="combat_result_monsterhit">%1$s treffer deg og skader %2$d liv!</string>
|
||||
<string name="change_locale_requires_restart">"Endring av locale krever omstart. Andors sti har blitt lukket."</string>
|
||||
|
||||
<string name="dialog_loading_failed_message">Andors sti kunne ikke laste inn lagringsfilen.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nDet kan hende den er skadet eller ufullstendig.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andors sti kunne ikke laste inn lagringsfilen. Den ble opprettet med en nyere versjon enn den du kjører nå.</string>
|
||||
|
||||
<string name="heroinfo_levelup">Nivågradering</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s tok en kritisk smell for %2$d HP!</string>
|
||||
<string name="combat_result_heromiss">Ditt angrep bommet.</string>
|
||||
<string name="combat_result_herohit">Du traff %1$s for %2$s HP!</string>
|
||||
<string name="combat_result_herohitcritical">Du fikk inn et kritisk treff på %1$s for %2$s HP!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s dør!</string>
|
||||
<string name="combat_not_enough_ap">Ikke not AP igjen denne runden.</string>
|
||||
<string name="combat_hero_dies">Du besvimer, men heldigvis våkner du opp i live, omtåket og utmattet. Du har tapt %1$d erfarenhet.</string>
|
||||
<string name="combat_miss_animation_message">BOM</string>
|
||||
|
||||
<string name="inventory_info">Info.</string>
|
||||
<string name="inventory_equip">Utrust</string>
|
||||
<string name="inventory_unequip">Fravelg</string>
|
||||
<string name="inventory_use">Bruk</string>
|
||||
<string name="inventory_drop">Legg fra deg</string>
|
||||
<string name="inventory_item_used">Du brukte %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s ble lagt på bakken.</string>
|
||||
<string name="inventory_item_equipped">Du tok i bruk %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Plukk opp alt</string>
|
||||
<string name="dialog_loot_foundgold">Du fant %1$d gull.</string>
|
||||
<string name="dialog_loot_pickedupitem">Du plukket opp en gjenstand.</string>
|
||||
<string name="dialog_loot_pickedupitems">Du plukket opp %1$d gjenstander.</string>
|
||||
<string name="dialog_groundloot_title">Gjenstander</string>
|
||||
<string name="dialog_groundloot_message">Du fant noen gjenstander.</string>
|
||||
<string name="dialog_monsterloot_title">Seier</string>
|
||||
<string name="dialog_monsterloot_message">Du overlevde dette møtet.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Du ervervet %1$d erfaring.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Veldig lett</string>
|
||||
<string name="monster_difficulty_easy">Lett</string>
|
||||
<string name="monster_difficulty_normal">Normalt</string>
|
||||
<string name="monster_difficulty_hard">Vanskelig</string>
|
||||
<string name="monster_difficulty_veryhard">Veldig vanskelig</string>
|
||||
<string name="monster_difficulty_impossible">Umulig</string>
|
||||
|
||||
<string name="actorinfo_class">Klasse:</string>
|
||||
<string name="actorinfo_difficulty">Vanskelighetsgrad:</string>
|
||||
<string name="actorinfo_health">Helse:</string>
|
||||
<string name="actorinfo_attack">Angrep:</string>
|
||||
<string name="actorinfo_defense">Forsvar:</string>
|
||||
<string name="actorinfo_movecost">Forflyttningskost (AP):</string>
|
||||
<string name="actorinfo_basetraits">Grunnleggende kampstatistikk (uten gjenstander og ferdigheter)</string>
|
||||
<string name="actorinfo_currenttraits">Kampstatistikk (nåværende)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Angrepskost (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Angrepssjanse:</string>
|
||||
<string name="traitsinfo_attack_damage">Angrepsskade:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Ferdighet for kritiske treff:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritisk faktor:</string>
|
||||
<string name="traitsinfo_defense_chance">Blokkeringssjanse:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Skademotstandighet:</string>
|
||||
|
||||
<string name="iteminfo_category">Kategori:</string>
|
||||
<string name="iteminfo_action_use">Bruk</string>
|
||||
<string name="iteminfo_action_equip">Ta i bruk</string>
|
||||
<string name="iteminfo_action_unequip">Fravelg</string>
|
||||
<string name="iteminfo_action_use_ap">Bruk (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Ta i bruk (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Fravelg (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">Fortsett nåværende spill</string>
|
||||
<string name="startscreen_newgame">Nytt spill</string>
|
||||
<string name="startscreen_newgame_confirm">Du vil miste din nåværende framgang og gjeldende helt, er du sikker på at du vil starte et helt nytt spill?</string>
|
||||
<string name="startscreen_about">Om/hjelp</string>
|
||||
<string name="startscreen_enterheroname">Skriv inn heltenavn</string>
|
||||
<string name="startscreen_load">Last inn</string>
|
||||
|
||||
<string name="conversation_rewardexp">[Du ervervet %1$d erfaring]</string>
|
||||
<string name="conversation_rewardgold">[Du fikk %1$d gull]</string>
|
||||
<string name="conversation_lostgold">[Du mistet %1$d gull]</string>
|
||||
<string name="conversation_rewarditem">[Du mistet en gjenstand]</string>
|
||||
<string name="conversation_rewarditems">[Du fikk %1$d gjenstander]</string>
|
||||
<string name="conversation_next">Neste</string>
|
||||
<string name="conversation_leave">Forlat</string>
|
||||
|
||||
<string name="shop_buy">Kjøp</string>
|
||||
<string name="shop_sell">Selg</string>
|
||||
<string name="shop_infoitem">Info.</string>
|
||||
<string name="shop_buyitem">Kjør (%1$d gull)</string>
|
||||
<string name="shop_sellitem">Selg (%1$d gull)</string>
|
||||
<string name="shop_yourgold">Din gullbestand: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s kjøpt.</string>
|
||||
<string name="shop_item_sold">%1$s solgt.</string>
|
||||
|
||||
<string name="levelup_description">Velkommen til nivået %1$d!</string>
|
||||
<string name="levelup_add_health">Øk helse (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Øker maksimal helse med %1$d.</string>
|
||||
<string name="levelup_add_attackchance">Øk angrepssjanse (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Forbedrer grunnleggende angrepssjanse med %1$d.</string>
|
||||
<string name="levelup_add_attackdamage">Øk angrepsskade (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Øker grunnleggende angrepsskade med %1$d.</string>
|
||||
<string name="levelup_add_blockchance">Øk blokkeringssjanse (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Legger til %1$d til din grunnleggende blokkeringssjanse.</string>
|
||||
|
||||
<string name="dialog_rest_title">Hvil</string>
|
||||
<string name="dialog_rest_confirm_message">Vil du hvile her?</string>
|
||||
<string name="dialog_rest_message">Du har hvilt og restituert full helse.</string>
|
||||
|
||||
<string name="about_button1">Hjelp</string>
|
||||
<string name="about_button2">Utviklere</string>
|
||||
<string name="about_button3">Lisens</string>
|
||||
<string name="dialog_newversion_title">Velkommen</string>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Underveis</string>
|
||||
<string name="questlog_queststatus_completed">Fullført</string>
|
||||
|
||||
<string name="preferences_display_category">Vis</string>
|
||||
<string name="preferences_display_fullscreen_title">Fullskjerm</string>
|
||||
<string name="preferences_display_fullscreen">Viser spillet i fullskjermsmodus. (Krever omstart)</string>
|
||||
<string name="preferences_dialog_category">Dialogvindubekreftelse</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Bekreft hvile</string>
|
||||
<string name="preferences_dialog_confirmrest">Oppfølgingsspørsmål om hvorvidt du ønsker å hvile når du befinner deg på en seng. Ellers vil du automatisk hvile.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Bekreft angrep</string>
|
||||
<string name="preferences_combat_category">Kamp</string>
|
||||
<string name="preferences_combat_speed_title">Kamphastighet</string>
|
||||
<string name="preferences_combat_speed">Bestemmer hvor raskt monster angriper.</string>
|
||||
|
||||
<string name="preferences_display_loot_never">Ikke vis</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Umiddelbar (ingen animasjoner)</string>
|
||||
<string name="preferences_attackspeed_fast">Rask</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
<string name="preferences_attackspeed_slow">Langsom</string>
|
||||
|
||||
<string name="preferences_movement_category">Bevegelse</string>
|
||||
<string name="preferences_movementmethod_title">Bevegelsesmetode</string>
|
||||
<string name="preferences_movementmethod">Bevegelsesmetodetypen og behandling av hindre.</string>
|
||||
<string name="preferences_movementmethods_straight">Rett (opprinnelig)</string>
|
||||
<string name="preferences_movementmethods_avoid">Unngå hinder</string>
|
||||
|
||||
|
||||
<string name="iteminfo_effect_duration">(%1$d runder)</string>
|
||||
|
||||
<string name="actorcondition_info_removes_all">Fjerner alle %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s sjanse for %2$s</string>
|
||||
<string name="iteminfo_effect_works_when_used">Ved anvendelse</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Når båret</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Tapper %1$s HP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Gjenoppretter %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Tapper %1½s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Gjenoppretter %1$s AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_normal">Normal størrelse</string>
|
||||
<string name="preferences_display_scaling_factor_double">Dobbel størrelse</string>
|
||||
|
||||
<string name="inventory_assign_slot1">Plass 1</string>
|
||||
<string name="inventory_assign_slot2">Plass 2</string>
|
||||
<string name="inventory_assign_slot3">Plass 3</string>
|
||||
<string name="preferences_movement_dpad_position_title">Virtuelt styrekors</string>
|
||||
<string name="preferences_movement_dpad_position">Skrur på virtuelt retningskors på skjermen for å geleide bevegelse.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Minimer styrekors</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Hvis det virtuelle styrekorset skrus på, vil denne innstillingen tillate minimering av det ved å trykke midt i det.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Avskrudd</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Hjørnet nede til høyre</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Hjørnet nede til venstre</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Midt på bunnen</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Midt i venstre halvdel</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Midt i høyre halvdel</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Hjørnet øverst til venstre</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Hjørnet øverst til høyre</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Midt på toppen</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Konstant effekt</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Hver runde</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Hver hele runde</string>
|
||||
<string name="bulkselection_totalcost_buy">Total kostnad %1$d gull</string>
|
||||
<string name="bulkselection_totalcost_sell">Total kostnad: %1$d gull</string>
|
||||
<string name="bulkselection_select_all">Alt</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Er du sikker?</string>
|
||||
<string name="skill_title_weapon_chance">Våpenpresisjon</string>
|
||||
<string name="skill_title_weapon_dmg">Hard treff</string>
|
||||
<string name="skill_title_barter">Kjøpmann</string>
|
||||
<string name="skill_title_more_criticals">Flere kritiske</string>
|
||||
<string name="skill_title_better_criticals">Bedre kritiske</string>
|
||||
<string name="skill_title_speed">Kamphastighet</string>
|
||||
<string name="skill_title_coinfinder">Skattejeger</string>
|
||||
<string name="skill_title_more_exp">Rask lærer</string>
|
||||
<string name="skill_title_cleave">Klyv</string>
|
||||
<string name="skill_title_eater">Likspiser</string>
|
||||
<string name="skill_title_fortitude">Forbedret standhaftighet</string>
|
||||
<string name="skill_title_evasion">Unngåelse</string>
|
||||
<string name="skill_title_resistance_mental">Sterkt sinn</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Rent blod</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Økt angrepssjanse</string>
|
||||
<string name="skill_shortdescription_barter">Bedre priser i butikken</string>
|
||||
<string name="skill_shortdescription_dodge">Økt blokkeringssjanse</string>
|
||||
<string name="skillinfo_action_levelup">Gå opp ett nivå</string>
|
||||
<string name="skill_current_level">Nåværende nivå: %1$d</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Vanlig</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Legendarisk</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Ekstraordinær</string>
|
||||
<string name="iteminfo_displaytypes_rare">Sjelden</string>
|
||||
|
||||
<string name="actorcondition_categories_spiritual">Spirituell</string>
|
||||
<string name="actorcondition_categories_mental">Mental</string>
|
||||
<string name="actorcondition_categories_physical">Fysisk</string>
|
||||
<string name="actorcondition_categories_blood">Blodsykdom</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Maks. HP:</string>
|
||||
<string name="traitsinfo_base_max_ap">Maks AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Spillet kan ikke lagres i kampens hete.</string>
|
||||
|
||||
<string name="inventory_movetop">Flytt til toppen</string>
|
||||
<string name="inventory_movebottom">Flytt til bunnen</string>
|
||||
<string name="actorinfo_immune_criticals">Immun mot kritiske treff</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Effektiv sjanse for kritiske:</string>
|
||||
|
||||
<string name="skill_title_crit1">Indre blødning</string>
|
||||
<string name="skill_shortdescription_crit1">Sjanse for indre blødning</string>
|
||||
<string name="skill_title_crit2">Beinbrudd</string>
|
||||
<string name="skill_shortdescription_crit2">Sjanse for beinbrudd</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Sjanse for fjerning av effekt</string>
|
||||
<string name="skill_title_taunt">Utman</string>
|
||||
<string name="skill_shortdescription_taunt">Angriper mister AP ved bom</string>
|
||||
<string name="skill_title_concussion">Hjernerystelse</string>
|
||||
<string name="skill_shortdescription_concussion">Sjanse for hjernerystelse</string>
|
||||
<string name="about_button4">Om</string>
|
||||
|
||||
<string name="preferences_ui_category">Grensesnitt</string>
|
||||
<string name="preferences_ui_enable_animations_title">Skru på animasjoner</string>
|
||||
<string name="menu_button_worldmap">Kart</string>
|
||||
<string name="menu_button_worldmap_failed">Kartet kan ikke vises.</string>
|
||||
<string name="display_worldmap_not_available">Kartet kan ikke vises fra denne plasseringen.</string>
|
||||
<string name="display_worldmap_title">Kart</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Angrepskost: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Øker angrepskost med %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Senker angrepskost med %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Angrepssjanse: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Øker angrepssjanse med %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Senker angrepssjanse med %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Angrepsskade: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Angrepsskade: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Øker angrepsskade med %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Øker angrepsskade med %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Senker angrepsskade med %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Senker angrepsskade med %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Øker kritisk ferdighet med %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Senker kritisk ferdighet med %1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Øker blokkeringssjanse med %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Senker blokkeringssjanse med %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Øker skademotstand med %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Senker skademotstand med %1$d</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">( plass %1$d)</string>
|
||||
<string name="combat_result_monstermoved">%1$s beveger seg.</string>
|
||||
<string name="combat_log_title">Kamploggbok</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Ekspert på tohåndsvåpen</string>
|
||||
<string name="levelup_title">Nivåoppgradering</string>
|
||||
<string name="levelup_buttontext">Nivåoppgradering</string>
|
||||
<string name="about_contents1">Velkommen til Andor\'s Trail, et friprog-spill i rouge-stil for Android.<br /> <br /> <a href=http://andorstrail.com/>Spillforum på andorstrail.com kan brukes for spørsmål og spillrelaterte diskusjoner.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spillets wiki har informasjon om spillets verden, med mer.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Prosjektets kildekode er å finne på github.com for utviklere.</a><br /> <br /> Besøk forumet for å diskutere spillet med andre spillere.<br /></string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Velg oppdrag som skal vises</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Skjul fullførte oppdrag</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inkluder fulførte oppdrag</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Kun fullførte oppdrag</string>
|
||||
<string name="preferences_dialog_confirmattack">Skrur på \"Ønsker du å angripe…?\" -tekstboksen når du angriper et monster.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Vis monsterets bytte</string>
|
||||
<string name="preferences_dialog_monsterloot">Vis hvordan du ønsker å vise resultatene av en kamp (gull, erfaring, utstyr).</string>
|
||||
<string name="preferences_display_loot_dialog">Alltid vis tekstvindu for bytte</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Vis tekstboks for bytte når du finner utstyr</string>
|
||||
<string name="preferences_display_loot_toast">Vis kort merknad</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Kun vis merknad når du finner utstyr</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Når målet treffes</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Ved hvert drap</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Høyner maks. HP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Senker maks. HP med %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Høyner maks. AP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Senker maks. AP med %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Forflyttningskostnadsstraff +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Senker forflyttningskostnad %1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Skaleringsfaktor</string>
|
||||
<string name="preferences_display_scaling_factor">Viser alt i spillet større.</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x størrelse</string>
|
||||
<string name="inventory_assign">Tildel hurtigplass</string>
|
||||
<string name="inventory_unassign">Fjern tildeling av hurtigplass</string>
|
||||
|
||||
<string name="bulkselection_sell_confirmation">Er du sikker på at du vil selge %1$s? Denne gjenstanden er %2$s og det kan hende du ikke får den tilbake.</string>
|
||||
|
||||
<string name="skill_title_dodge">Unnvik</string>
|
||||
<string name="skill_title_barkskin">Barkehud</string>
|
||||
<string name="skill_title_regeneration">Regenerasjon</string>
|
||||
<string name="skill_title_lower_exploss">Mislykkingsmester</string>
|
||||
<string name="skill_title_magicfinder">Magifinner</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Utholdelseskropp</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Økt angrepsskade</string>
|
||||
<string name="skill_shortdescription_barkskin">Skademotstand</string>
|
||||
<string name="skill_shortdescription_more_criticals">Økt kritisk ferdighet</string>
|
||||
<string name="skill_shortdescription_better_criticals">Økt kritisk skade</string>
|
||||
<string name="skill_shortdescription_speed">Økt maks. aksjonspoeng</string>
|
||||
<string name="skill_shortdescription_coinfinder">Høyere sjanse for å finne gull</string>
|
||||
<string name="skill_shortdescription_more_exp">Mer erfaring fra monsterdrap</string>
|
||||
<string name="skill_shortdescription_cleave">Regenerer aksjonspoeng for hvert drap</string>
|
||||
<string name="skill_shortdescription_eater">Regenerer helsepoeng for hvert drap</string>
|
||||
<string name="skill_shortdescription_fortitude">Øk helse for hver nivåoppgradering</string>
|
||||
<string name="skill_shortdescription_evasion">Økt flyktsjanse</string>
|
||||
<string name="skill_shortdescription_regeneration">Øk helse for hver runde</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Senk mengden tapt erfaring ved dødsfall</string>
|
||||
<string name="skill_shortdescription_magicfinder">Økt sjanse for å finne magiske gjenstander</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Motstandsdyktighet mot mentale lidelser</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Motstandsdyktige mot fysiske kapasitetssvinnslidelser</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Motstandsdyktighet mot blodsykdommer</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Øker angrepssjansen med %1$d prosentpoeng for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Øker maks. skade med %1$d for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_barter">For hvert ferdighetsnivå, øker straffen for kjøp og salg av gull med %1$d prosentpoeng.</string>
|
||||
<string name="skill_longdescription_dodge">Øker blokkeringssjansen med %1$d prosentpoeng for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_barkskin">Øker skademotstandsdyktighet med %1$d for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_more_criticals">Øker enhver kritisk ferdighet gitt av gjenstand med %1$d %% for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_better_criticals">Øker enhver kritiske multiplikator gitt av gjenstand med %1$d %% for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_speed">Øker maksimale aksjonspoeng (AP) med %1$d for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_current_level_with_maximum">Nåværende nivå: %1$d / %2$d</string>
|
||||
<string name="skill_number_of_increases_one">Du kan velge én ferdighet å forbedre.</string>
|
||||
<string name="skill_number_of_increases_several">Du kan velge %1$d ferdigheter å øke.</string>
|
||||
<string name="iteminfo_displaytypes_quest">Oppdragsgjenstand</string>
|
||||
<string name="heroinfo_useitem_cost">Gjenstandsbrukskost (AP):</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Dolkferdighet</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Énhåndssverdferdighet</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Tohåndssverdsferdighet</string>
|
||||
<string name="skill_title_weapon_prof_axe">Økseferdighet</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Klubbvåpensferdighet</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Nevekamp</string>
|
||||
<string name="skill_title_armor_prof_shield">Skjoldferdighet</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Nevekamp</string>
|
||||
<string name="skill_title_armor_prof_light">Lettrustningsferdighet</string>
|
||||
<string name="skill_title_armor_prof_heavy">Tungrustningsferdighet</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Kampstil: Tohåndig</string>
|
||||
<string name="skill_title_fightstyle_2hand">Kampstil: Tohåndsvåpen</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Kampstil: Våpen og skjold</string>
|
||||
<string name="skill_title_specialization_dualwield">Spesialisering: Tohåndig</string>
|
||||
<string name="skill_title_specialization_2hand">Spesialisering: Tohåndsvåpen</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Spesialisering: Våpen og skjold</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Bedre på kjemping med dolker</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Bedre på kjemping med énhåndssverd</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Bedre på kjemping med tohåndssverd</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Bedre på kjemping med økser</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Bedre på kjemping med klubbevåpen</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Bedre på nevekamp</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Utnytt skjold bedre</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Bedre på brynjeløs kamp</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Bedre på utnyttelse av lett rustning</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Bedre på utnyttelse av tung rustning</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Bruk to våpen samtidig</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Bedre på anvendelse av våpen som krever to hender</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Bedre på kamp med våpen og skjold</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Tohendig ekspert</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Ekspert på kamp med våpen og skjold</string>
|
||||
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Midt på bunnen</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Midt til venstre</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Midt til høyre</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Nede til venstre, langs venstre kant</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Nede til venstre, langs nedre kant</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Nede til høyre, langs nedre kant</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Nede til venstre, langs høyre kant</string>
|
||||
<string name="heroinfo_gamestats">Spillstatistikk</string>
|
||||
<string name="heroinfo_gamestats_quests">Fullførte oppdrag</string>
|
||||
<string name="heroinfo_gamestats_deaths">Antall ganger uten bevissthet</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Gull brukt i butikker</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Beinmelseliksirer brukt</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Gjenstander brukt</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Steder besøkt</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Oftest brukt gjenstand</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Monster drept</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Mektigste monster drept</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Oftest drepte monster</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Bruk lokaliserte ressurser</string>
|
||||
<string name="preferences_ui_use_localized_resources">Bruk oversettelse av grensesnitt og innhold, hvor tilgjengelig. (Krever omstart)</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Elementdialog, merknad i annet fall</string>
|
||||
<string name="actorinfo_currentconditions">Aktive effekter</string> <string name="iteminfo_effect_works_on_source">På kilden</string>
|
||||
<string name="iteminfo_effect_works_on_target">På målet</string>
|
||||
<string name="skill_longdescription_coinfinder">Øker sjansen for å finne gull ved monsterlik med %1$d %%, og øker mangden gull ved siden av lik med %2$d %% for hvert ferdighetsnivå (opp til maksimalt nivå som monsteret bærer).</string>
|
||||
<string name="dialog_newversion_message">Takk for at du lastet ned Andors sti
|
||||
\n
|
||||
\n Merk at denne versjonen av Andors stil er UNDERVEIS, hvilket betyr at ikke alle kartene er ferdige enda.
|
||||
\n Besøk prosjektforumet for å diskutere spillet med andre spillere for å hjelpe til å gjøre spillet enda bedre (se Om-teksten).
|
||||
\n
|
||||
\n Takk for alle tilbakemeldinger!</string>
|
||||
|
||||
<string name="skill_longdescription_more_exp">Øker mengden erfaring gitt ved beseiring av monstre med %1$d %% for hvert ferdighetsnivå.</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Overskriv lagret spill?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Dette lagrede spillet inneholdet et annet spillernavn (%1$s) enn ditt nåværende (%2$s). Er du sikker på at du ønsker å overskrive det?</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Optimisert tegning</string>
|
||||
<string name="preferences_optimized_drawing">Skru av dette hvis du ser grafiske problemer. Å skru på dette gjør at spillet kun tegner endrede deler av skjermen på nytt for hver billedrute.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Skyggens mørke velsignelse</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Motstand mot alle typer tilstander</string>
|
||||
<string name="skill_longdescription_shadow_bless">Senker sjansen for å bli påvirket av alle typer tilstander med %1$d %%. Dette inkluderer alle typer tilstander forårsaket av monsterangrep, som gift, omtåking eller utmattelse.</string>
|
||||
|
||||
<string name="skill_longdescription_crit1">For hvert kritiske treff du får inn, er det en %1$d %% sjanse for at treffet forårsaker intern blødning i målet, noe som bringer med seg tilstanden \"intern blødning\". Dette senker offensive kampegenskaper betydelig, noe som gjør målet mindre i stand til angrep.</string>
|
||||
<string name="skill_longdescription_cleave">Gir +%1$d aksjonspoeng (GP) for hvert drap per ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_eater">Gir +%1$d helsepoeng (HP) for hvert drap per ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_fortitude">Ved hver påfølgende nivåforhøyelse, vil maksimalt antall helsepunkter (HP) økes med %1$d per ferdighetsnivå. Dette legges ikke til retroaktivt, kun påfølgende nivåforhøyelser vil tas hensyn til.</string>
|
||||
<string name="skill_longdescription_evasion">For hvert ferdighetsnivå, reduserer både sjansen for mislykkede fluktforsøk med %1$d %% og sjansen for at motstående monster vil angripe med %1$d %%.</string>
|
||||
<string name="skill_longdescription_regeneration">Tilegn deg +%1$d helsepoeng (HP) ved hver runde per ferdighetsnivå når ingen monster er i direkte nærhet.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Reduserer mengden tapt erfaring for hvert ferdighetsnivå ved dødsfall med %1$d %% (prosent av eksisterende erfaringstapsverdi, ikke prosentpoeng. %2$d nivå vil fjerne alt erfaringstap forårsaket av dødsfall.</string>
|
||||
<string name="skill_longdescription_magicfinder">Øker sjansen for å finne uvanlige ting med %1$d %% for hvert ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Senker sjansen for å bli påvirket av mentale effekter med %1$d %% for hvert ferdighetsnivå, opptil et tak på %2$d %%. Dette inkluderer ferdigheter forårsaket av monsterangrep som søvnig og våpenvegring.</string>
|
||||
<string name="skill_prerequisite_level">For å tilegne deg flere grader av denne ferdigheten, må du være på minst ferdighetsnivå %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">For å tilegne deg flere grader av denne ferdigheten, trenger du minst %1$d %2$s (basisenheter).</string>
|
||||
<string name="levelup_adds_new_skillpoint">Dette nivået gir deg også et nytt ferdighetspoeng å bruke!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Opprett ny plass for lagret spill</string>
|
||||
<string name="actorconditioninfo_category">Effektkategori: %1$s</string>
|
||||
<string name="skill_title_rejuvenation">Fornyelse</string>
|
||||
<string name="preferences_ui_enable_animations">Viser animasjoner for forskjellige grensesnittselementer, som for eksempel kampindikatoren.</string>
|
||||
<string name="inventory_equip_offhand">Bruk (avhendet)</string>
|
||||
|
||||
<string name="iteminfo_effect_critical_multiplier">Muliggjør kritiske treff med en multiplikator på x%1$.1f</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Er du sikker på at du ønsker å overskrive dette lagrede spillet?</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Alltid vis bekreftelsesvindu</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Kun vis hvis et annet spillernavn overskrives</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Aldri vis bekreftelsesvindu</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Bekreft overskriving av lagrede spill</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Stiller spørsmål om hvorvidt du ønsker å overskrive et lagret spill når du lagrer til en plass som allerede inneholder et lagret spill.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Hurtigplassposisjon</string>
|
||||
<string name="preferences_quickslots_placement_summary">Hvor hurtigplasser skal plasseres</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Vis hurtigplasser når verktøysskrin åpnes</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Viser hurtigplassknappene så snart verktøysskrinet åpnes</string>
|
||||
<string name="startscreen_incompatible_savegames">Dette er en utviklingsversjon av Andors sti. Lagrede spill fra denne versjonen er ikke kompatible i utgivelsesversjonen.</string>
|
||||
<string name="startscreen_non_release_version">Dette er en forhåndsutgave av Andors sti. Det kan hende lagrede spill fra denne versjonen er ikke kompatible med utgivelsesversjonen.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Senker sjansen for å bli påvirket av tilstander som har innvirkning på fysisk kapasitet med %1$d %% for hvert ferdighetsnivå, opptil et tak på %2$d %%. Dette inkluderer tilstander forårsaket av monsterangrep som utmattelse.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Senker sjansen for å bli påvirket av blodforstyrrelser med %1$d %% for hvert ferdighetsnivå, opptil et tak på %2$d %%. Dette inkluderer tilstander forårsaket av monsterangrep som gift eller blødende sår.</string>
|
||||
|
||||
<string name="skill_prerequisite_other_skill">For å høyne dette ferdighetsnivået, trenger du minst nivå %1$d av %2$d-ferdigheten.</string>
|
||||
<string name="skill_longdescription_crit2">For hvert kritiske treff du får inn, er det en %1$d %% sjanse for at treffet knuser noen av målets bein, noe som effektivt forårsaker \"fraktur\"-effekt på målet. Dette vil senke dets defensive kampevner mye, noe som gjør det mindre i stand til å forsvare seg selv i påfølgende angrep.</string>
|
||||
<string name="skill_longdescription_rejuvenation">Hver runde (seks sekunder), er det en %1$d %% sjanse for at en av de aktive negative effekter vil bli senket med en størrelsesorden. Dette har innvirkning på midlertidige effekttyper som har innvirkning på kroppen; mentale tilstander som omtåkethet, fysiske kapasitetstilstander som utmattelse og også blodforstyrrelser som gift.</string>
|
||||
<string name="skill_longdescription_taunt">Når en angriper utfører et angrep som bommer, er det en %1$d %% sjanse for at angripere taper %2$d aksjonspoeng (AP). Dette har innvirkning på alle typer nærkampsangrep mot deg.</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Øker AP-kost for bruk av gjenstander i kamp med %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Senker AP-kost for bruk av gjenstander i kamp med %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Øker AP-kost for å ta i bruk gjenstander i kamp med %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Senker AP-kost for å ta i bruk gjenstander i kamp med %1$d AP</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Gjenbrukskost (AP):</string>
|
||||
<string name="localize_resources_from_mo_filename">nb.mo</string>
|
||||
<string name="conversation_reward_quest_finished">[Oppdrag fullført: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Oppdrag fullført: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">For hvert ferdighetsnivå, øker angrepssjansen ved bruk av dolker og kortsvert med %1$d %% av gjenstandens basisangrepssjanse, øker blokkeringssjanse med %2$d %% av gjenstandens blokkeringssjanse, og øker ferdighet for å få inn kritiske treff med %3$d %% av gjenstandens basissjanse for kritiske treff.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">For hvert ferdighetsnivå, øker angrepssjansen ved bruk av lang- og bred-sverd med %1$d %% av gjenstandens basisangrepssjanse, øker blokkeringssjanse med %2$d %% av gjenstandens blokkeringssjanse, og øker ferdighet for å få inn kritiske treff med %3$d %% av gjenstandens basissjanse for kritiske treff.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">For hvert ferdighetsnivå, øker angrepssjansen ved bruk av tohåndssverd %1$d %% av gjenstandens basisangrepssjanse, øker blokkeringssjanse med %2$d %% av gjenstandens blokkeringssjanse, og øker ferdighet for å få inn kritiske treff med %3$d %% av gjenstandens basissjanse for kritiske treff.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">For hvert ferdighetsnivå, øker angrepssjansen ved bruk av storøkser med %1$d %% av gjenstandens basisangrepssjanse, øker blokkeringssjanse med %2$d %% av gjenstandens blokkeringssjanse, og øker ferdighet for å få inn kritiske treff med %3$d %% av gjenstandens basissjanse for kritiske treff.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">For hvert ferdighetsnivå, øker angrepssjansen ved bruk av klubbvåpen med %1$d %% av gjenstandens basisangrepssjanse, øker blokkeringssjanse med %2$d %% av gjenstandens blokkeringssjanse, og øker ferdighet for å få inn kritiske treff med %3$d %% av gjenstandens basissjanse for kritiske treff. Dette inkluderer klubber, stokker, stridsklubber, strids- og kjempe-hammmere.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Når du sloss uten et våpen og skjold, økes angrepssjansen med %1$d, %2$d skadepotensiale og %3$d blokkeringssjanse per ferdighetsnivå.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Øker skademotstandsdyktighet med %1$d per ferdighetsnivå mens du bærer skjold.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Når du sloss uten å ha noen form for rustning, får du %1$d blokkeringssjanse per ferdighetsnivå. Gjenstander laget av tøy anses ikke som rustning.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">For hvert ferdighetsnivå, økes blokkeringssjansen for hver ikledd lettrustningsgjenstand med %1$d %% av deres opprinnelige blokkeringssjanser. Lett rustning inkluderer lær, lett metall og skinnfellsrustning.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">For hvert ferdighetsnivå, økes blokkeringssjansen for hver ikledd tungrustningsgjenstand med %1$d %% av deres opprinnelige blokkeringssjanser. Forflyttningstregheten reduseres med %2$d %% for tung rustninger per ferdighetsnivå, og deres angrepshastighetstreghet reduseres med %3$d %% per ferdighetsnivå. Tung rustning inkluderer metallrustning, brynje og platerustning.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Gir fordeler ved bruk av våpen som krever to hender, som tohåndssverd, storøkser eller kjempehammere.
|
||||
\n
|
||||
\nHvert ferdighetsnivå øker skadepotensialet for tohåndsvåpen med %1$d %% av deres opprinnelige skadepotensiale.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Gir fordel i strid ved våpenbruk i hovedhånden, mens skjold trakteres av den andre.
|
||||
\n
|
||||
\nHvert ferdighetsnivå øker angrepssjansen for våpen med %1$d %% av deres opprinnelige agrepssjanser, og blokkeringssjansen for skjold med %2$d %% av deres opprinnelige blokkeringssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Øker angrepssjansen for å bruke våpen i begge hender med ytterligere %1$d %% av deres opprinnelige angrepssjanser, i tillegg til fordelene gitt av hver våpensstilsferdighet. Blokkeringssjansene fra begge trakterte våpen øker med %2$d %% av deres opprinnelige blokkeringssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Øker skadepotensialet for tohåndsvåpen med ytterligere %1$d %% av det opprinnelige skadepotensialet, i tillegg til fordelene gitt av hver våpenstilsferdighet. Angrepssjansene for tohåndsvåpen økes også med %2$d %% av deres opprinnelige angrepssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Øker både angrepssjansene og skadepotensialet til våpen. Deres angrepssjanse øker med %1$d %% av deres opprinnelige angrepssjanse, og skadepotensialet øker med %2$d %% av det opprinnelige skadepotensialet.</string>
|
||||
|
||||
<string name="about_contents3">Dette programmet er fri programvare; du kan redistribuere det og /eller endre det i henhold til vilkårene i GNU General Public-lisensen som publisert av FreeSoftware Foundation; enten versjon 2 av lisensen, eller (etter eget ønske,) en senere versjon.<br /> <br /> Dette programmet er distribuert i håp om at det vil være nyttig, men UTEN NOEN GARANTI; uten selv underforstått implisitt garanti om salgbarhet eller FORMÅLSTJENLIGHET. Se GNU General Public-lisensen for flere detaljer.<br /> <br /> Du skal ha mottatt en kopi av GNU General Public-lisensen sammen med dette programmet; hvis ikke, se <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> For kildekode og funksjonsforespørsler, besøk prosjektnettsiden på <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Spillinnstillinger</b> kan finnes ved å trykke på enhetens menyknapp.</div>
|
||||
\n<p>________________</p><h1>Grensesnittsikoner</h1>
|
||||
\n<div><b>Kisten</b><img alt=chest src=chest.png /></div>
|
||||
\n<p>Hurtigplasser [Trykk lenge på posene inni for å nytte gjenstander i umiddelbar bruk]</p>
|
||||
\n<div><b>Helten</b><img alt=hero src=char_hero.png /></div>
|
||||
\n<p>Meny [Oversikt, oppdrag, ferdigheter og gjenstandslager *]</p><p>* (Mens det er i gjenstandslageret, trykk på en gjenstand for info, og trykk lenge for flere valg)</p>
|
||||
\n<div><b>Fienden</b><img alt=monster src=monster.png /></div>
|
||||
\n<p>Info [Vil vises i kamp]</p><p>________________</p><h1>Strid</h1><p>Handlinger utført under kamp koster AP…</p>
|
||||
\n<div><b>Angrep</b> - [3PA] *</div>
|
||||
\n<img alt=attacking src=doubleattackexample.png /> <p>* (Å ta i bruk utstyr og gjenstander i kamp koster AP og brukskost;)</p> <div><b>Bruk av gjenstander</b> - [5PA]</div>
|
||||
\n<div><b>Flykt</b> - [6PA]</div>
|
||||
\n<p>________________</p><h1>Avansert strid</h1>
|
||||
\n<div>Under kampen, trykk lenge på ei flis nærliggende helten…</div>
|
||||
\n<div><b>Flykt</b></div>
|
||||
\n<p>(valgt flis er framhevet - Angrepsknapp bytter til forflytning)</p> <img alt=flee src=flee_example.png /><p>[flyktmodus aktivert - Trykk lenge på fienden for å gå i kamp igjen]</p>
|
||||
\n<div><b>Endring av mål</b></div><p>(det råde målet framhever bytte mellom fiender] <p>[målet har blitt endret]</p></string>
|
||||
|
||||
<string name="skill_longdescription_concussion">Når du utfører et angrep på et mål hvis blokkeringssjanse (BS) er minst %1$d lavere enn din angrepssjanse (AS), er det en %2$d %% sjanse for at treffet vil forårsake hjernerystelse i målet. En hjernerystelse senker målets offansive kampferdigheter betydelig, noe som gjør det mindre i stand til å utføre vellykkede angrep.</string>
|
||||
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Gir fordeler når du slåss med to våpen samtidig, ett i hovedhånden og ett i den andre.
|
||||
\n
|
||||
\nUten denne ferdigheten, kan bare %1$d %% av et våpens kvaliteter brukes når det brukes i sekundær hand. Dette inkluderer angrepssjanse, ferdighet for å få inn kritiske treff, skadepotensiale og blokkeringssjanse. Uten denne ferdigheten, vil angrepshastigheten (AH), for et angrep være summen av angrepshastigheten av hovedvåpenet, sammen med det for våpenet brukt i sekundær hånd.
|
||||
\n
|
||||
\nMed ett nivå av denne ferdigheten, kan %2$d %% av våpenets kvaliteter som bæres i sekundær hånd brukes, og angrepshastigheten er i sum den for våpenet i hovedhånden, pluss %4$d %% av angrepshastigheten for våpenet i sekundær hånd.
|
||||
\n
|
||||
\nMed to nivåer av denne ferdigheten, kan %4$d %% av våpenets kvaliteter som bæres i sekundær hånd brukes, og angrepshastigheten tilsvarer den som er høyest av angrepshastighetene for de to brukte våpnene.</string>
|
||||
<string name="dialog_recenter">Resentrer</string>
|
||||
<string name="dialog_more">Mer</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Effekter</string>
|
||||
|
||||
<string name="heroinfo_skill_categories">Kategori</string>
|
||||
<string name="heroinfo_skill_sort">Sorter</string>
|
||||
<string name="heroinfo_inventory_categories">Kategori</string>
|
||||
<string name="heroinfo_inventory_sort">Sorter etter</string>
|
||||
<string name="heroinfo_healthpoints">Helsepoeng (HP):</string>
|
||||
<string name="heroinfo_experiencepoints">Erfaringspoeng (XP):</string>
|
||||
<string name="combat_taunt_monster">Du egger opp %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Du er påvirket av %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Du er kurert for %1$s.</string>
|
||||
<string name="combat_condition_player_immune">Du er nå immun mot %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s er påvirket av %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s er kurert for %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s er nå immun mot %2$s.</string>
|
||||
|
||||
|
||||
<string name="startscreen_newgame_start">Start spill</string>
|
||||
<string name="startscreen_selectherosprite">Velg din helt</string>
|
||||
<string name="shop_item_sort">Sorter</string>
|
||||
|
||||
<string name="actorcondition_info_immunity">Immun mot %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">På angriper</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Når truffet av angriper</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Når drept av angriper</string>
|
||||
|
||||
<string name="inventory_selectitem">Velg gjenstand å tildele</string>
|
||||
<string name="combat_log_noentries">Ingen oppføringer enda.</string>
|
||||
<string name="inventory_category_all">Alle</string>
|
||||
<string name="inventory_category_favorites">Favoritter</string>
|
||||
<string name="inventory_category_weapons">Våpen</string>
|
||||
<string name="inventory_category_armor">Rustning</string>
|
||||
<string name="inventory_category_usable">Næringsmiddel</string>
|
||||
<string name="inventory_category_quest">Oppdragsgjenstand</string>
|
||||
<string name="inventory_category_other">Annet</string>
|
||||
|
||||
<string name="inventory_sort_custom">Usortert</string>
|
||||
<string name="inventory_sort_name">Navn</string>
|
||||
<string name="inventory_sort_price">Pris</string>
|
||||
<string name="inventory_sort_quantity">Mengde</string>
|
||||
<string name="inventory_sort_rarity">Sjeldenhet</string>
|
||||
<string name="inventory_sort_type">Type</string>
|
||||
|
||||
<string name="shoplist_sort_custom">Usortert</string>
|
||||
<string name="shoplist_sort_name">Navn</string>
|
||||
<string name="shoplist_sort_price">Pris</string>
|
||||
<string name="shoplist_sort_quantity">Mengde</string>
|
||||
<string name="shoplist_sort_rarity">Sjeldenhet</string>
|
||||
<string name="shoplist_sort_type">Type</string>
|
||||
|
||||
<string name="skill_category_all">Alle</string>
|
||||
<string name="skill_category_offense">Angrep</string>
|
||||
<string name="skill_category_defense">Forsvar</string>
|
||||
<string name="skill_category_criticals">Kritiske</string>
|
||||
<string name="skill_category_immunity">Immunitet</string>
|
||||
<string name="skill_category_utility">Verktøy</string>
|
||||
<string name="skill_category_speciality">Spesialitet</string>
|
||||
<string name="skill_category_proficiency">Ferdighetsnivå</string>
|
||||
|
||||
<string name="skill_sort_unsorted">Usortert</string>
|
||||
<string name="skill_sort_name">Navn</string>
|
||||
<string name="skill_sort_points">Poeng</string>
|
||||
<string name="skill_sort_unlocked">Opplåst</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Drakt</string>
|
||||
<string name="preferences_display_theme">Velg grensesnittdrakt. (Programomstart påkrevd)</string>
|
||||
<string name="preferences_display_theme_blue">Kobolt</string>
|
||||
<string name="preferences_display_theme_green">Malakitt</string>
|
||||
<string name="preferences_display_theme_charcoal">Obsidian</string>
|
||||
<string name="change_theme_requires_restart">Endring av programmets grensesnitt krever omstart. Andors sti har blitt lukket.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
509
AndorsTrail/res/values-nl/strings.xml
Normal file
509
AndorsTrail/res/values-nl/strings.xml
Normal file
@@ -0,0 +1,509 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Fantasie-RPG, gedreven door queestes</string>
|
||||
|
||||
<string name="exit_to_menu">Afsluiten naar menu</string>
|
||||
<string name="menu_settings">Voorkeuren</string>
|
||||
<string name="menu_save">Opslaan</string>
|
||||
<string name="menu_save_gamesaved">Het spel is opgeslagen in slot %1$d</string>
|
||||
<string name="menu_save_failed">Het opslaan is mislukt! Is de SD-kaart aangekoppeld en beschrijfbaar?</string>
|
||||
|
||||
<string name="loadsave_title_save">Spel opslaan</string>
|
||||
<string name="loadsave_title_load">Laad opgeslagen spel</string>
|
||||
<string name="loadsave_selectslot">Selecteer een slot</string>
|
||||
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d exp, %3$d goud</string>
|
||||
|
||||
<string name="dialog_loading_message">Bezig met laden van bronnen…</string>
|
||||
<string name="dialog_loading_failed_title">Laden mislukt</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail kan het opgeslagen spel niet laden.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nHet bestand is waarschijnlijk beschadigd of incompleet.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail kan het opgeslagen spel niet laden. Het bestand is gecreëerd met een nieuwere versie dan de huidige.</string>
|
||||
|
||||
<string name="dialog_close">Sluiten</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Confrontatie</string>
|
||||
<string name="dialog_monsterencounter_message">Wil je aanvallen?
|
||||
\nMoeilijkheidsgraad: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Informatie</string>
|
||||
|
||||
<string name="status_hp">LP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Niveau:</string>
|
||||
|
||||
<string name="heroinfo_char">Overzicht</string>
|
||||
<string name="heroinfo_inv">Items</string>
|
||||
<string name="heroinfo_skill">Vaardigheden</string>
|
||||
<string name="heroinfo_levelup">Niveau omhoog</string>
|
||||
<string name="heroinfo_level">Niveau</string>
|
||||
<string name="heroinfo_totalexperience">Totale ervaring</string>
|
||||
<string name="heroinfo_wornequipment">Gedragen uitrusting</string>
|
||||
<string name="heroinfo_inventory">Inventaris</string>
|
||||
<string name="heroinfo_gold">Goud: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Actiepunten (AP):</string>
|
||||
<string name="heroinfo_quests">Queesten</string>
|
||||
|
||||
<string name="combat_attack">Aanvallen (%1$d AP)</string>
|
||||
<string name="combat_move">Verplaatsen (%1$d AP)</string>
|
||||
<string name="combat_use">Item gebruiken</string>
|
||||
<string name="combat_endturn">Beurt beëindigen</string>
|
||||
<string name="combat_flee">Vluchten</string>
|
||||
<string name="combat_begin_flee">Je kunt nu wegrennen van het gevecht door in een bepaalde richting te klikken.</string>
|
||||
<string name="combat_flee_failed">Het vluchten is mislukt!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">LP:</string>
|
||||
<string name="combat_monsteraction">%1$s valt aan.</string>
|
||||
<string name="combat_result_monstermiss">%1$s miste!</string>
|
||||
<string name="combat_result_monsterhit">%1$s heeft je geraakt; dit kost je %2$d lp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s is kritiek geraakt; %2$d lp eraf!</string>
|
||||
<string name="combat_result_heromiss">Je aanval miste.</string>
|
||||
<string name="combat_result_herohit">Je hebt %1$s geraakt; %2$d lp eraf!</string>
|
||||
<string name="combat_result_herohitcritical">Je bent kritiek geraakt op %1$s; dit kost je %2$d lp!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s is dood!</string>
|
||||
<string name="combat_not_enough_ap">Je hebt in deze ronde niet genoeg resterende AP.</string>
|
||||
<string name="combat_hero_dies">Je valt en raakt bewusteloos, maar gelukkig wordt je weer levend wakker, al ben je wel versuft en vermoeid. Je bent %1$d exp kwijt.</string>
|
||||
<string name="combat_miss_animation_message">GEMIST</string>
|
||||
|
||||
<string name="inventory_info">Informatie</string>
|
||||
<string name="inventory_equip">Uitrusten</string>
|
||||
<string name="inventory_unequip">Afdoen</string>
|
||||
<string name="inventory_use">Gebruiken</string>
|
||||
<string name="inventory_drop">Weggooien</string>
|
||||
<string name="inventory_item_used">Je hebt %1$s gebruikt.</string>
|
||||
<string name="inventory_item_dropped">%1$s is weggegooid.</string>
|
||||
<string name="inventory_item_equipped">Je hebt jezelf uitgerust met %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Alles oprapen</string>
|
||||
<string name="dialog_loot_foundgold">Je hebt %1$d goud gevonden.</string>
|
||||
<string name="dialog_loot_pickedupitem">Je hebt een item opgeraapt.</string>
|
||||
<string name="dialog_loot_pickedupitems">Je hebt %1$d items opgeraapt.</string>
|
||||
<string name="dialog_groundloot_title">Items</string>
|
||||
<string name="dialog_groundloot_message">Je hebt items gevonden.</string>
|
||||
<string name="dialog_monsterloot_title">Overwinning</string>
|
||||
<string name="dialog_monsterloot_message">Je hebt de confrontatie overleefd.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Je hebt %1$d xp gewonnen.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Erg makkelijk</string>
|
||||
<string name="monster_difficulty_easy">Makkelijk</string>
|
||||
<string name="monster_difficulty_normal">Gemiddeld</string>
|
||||
<string name="monster_difficulty_hard">Moeilijk</string>
|
||||
<string name="monster_difficulty_veryhard">Erg moeilijk</string>
|
||||
<string name="monster_difficulty_impossible">Onmogelijk</string>
|
||||
|
||||
<string name="actorinfo_class">Klassering:</string>
|
||||
<string name="actorinfo_difficulty">Moeilijkheidsgraad:</string>
|
||||
<string name="actorinfo_health">Levenspunten:</string>
|
||||
<string name="actorinfo_attack">Aanval:</string>
|
||||
<string name="actorinfo_defense">Verdediging:</string>
|
||||
<string name="actorinfo_movecost">Verplaatskosten (AP):</string>
|
||||
<string name="actorinfo_basetraits">Basisgevechtsstatistieken (zonder uitrusting en ervaringen)</string>
|
||||
<string name="actorinfo_currenttraits">Gevechtsstatistieken (huidig)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Aanvalskosten (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Aanvalskans:</string>
|
||||
<string name="traitsinfo_attack_damage">Aanvalsschade:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kritiek raken-vaardigheid:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritieke verdubbelaar:</string>
|
||||
<string name="traitsinfo_defense_chance">Afweerkans:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Schadebestendigheid:</string>
|
||||
|
||||
<string name="iteminfo_category">Categorie:</string>
|
||||
<string name="iteminfo_action_use">Gebruiken</string>
|
||||
<string name="iteminfo_action_equip">Uitrusten</string>
|
||||
<string name="iteminfo_action_unequip">Afdoen</string>
|
||||
<string name="iteminfo_action_use_ap">Gebruiken (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Uitrusten (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Afdoen (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">Huidig spel voortzetten</string>
|
||||
<string name="startscreen_newgame">Nieuw spel</string>
|
||||
<string name="startscreen_newgame_confirm">Als je een nieuw spel start, dan gaan je huidige spel en personage verloren. Weet je het zeker?</string>
|
||||
<string name="startscreen_about">Over/Hulp</string>
|
||||
<string name="startscreen_enterheroname">Voer een heldennaam in</string>
|
||||
<string name="startscreen_load">Laden</string>
|
||||
|
||||
<string name="conversation_rewardexp">[Je hebt %1$d xp gewonnen]</string>
|
||||
<string name="conversation_rewardgold">[Je hebt %1$d goud gewonnen]</string>
|
||||
<string name="conversation_lostgold">[Je hebt %1$d goud verloren]</string>
|
||||
<string name="conversation_rewarditem">[Je hebt een item gewonnen]</string>
|
||||
<string name="conversation_rewarditems">[Je hebt %1$d items gewonnen]</string>
|
||||
<string name="conversation_next">Volgende</string>
|
||||
<string name="conversation_leave">Verlaten</string>
|
||||
|
||||
<string name="shop_buy">Kopen</string>
|
||||
<string name="shop_sell">Verkopen</string>
|
||||
<string name="shop_infoitem">Informatie</string>
|
||||
<string name="shop_buyitem">Kopen (%1$d goud)</string>
|
||||
<string name="shop_sellitem">Verkopen (%1$d goud)</string>
|
||||
<string name="shop_yourgold">Je hoeveelheid goud: %1$d</string>
|
||||
<string name="shop_item_bought">Je hebt %1$s gekocht.</string>
|
||||
<string name="shop_item_sold">Je hebt %1$s verkocht.</string>
|
||||
|
||||
<string name="levelup_title">Niveau omhoog</string>
|
||||
<string name="levelup_description">Welkom op niveau %1$d!</string>
|
||||
<string name="levelup_buttontext">Niveau omhoog</string>
|
||||
<string name="levelup_add_health">Gezondheid verbeteren (+%1$d LP)</string>
|
||||
<string name="levelup_add_health_description">Voegt %1$d toe aan je maximaal aantal levenspunten.</string>
|
||||
<string name="levelup_add_attackchance">Aanvalskans verhogen (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Voegt %1$d toe aan je basisaanvalskans.</string>
|
||||
<string name="levelup_add_attackdamage">Aanvalsschade verhogen (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Voegt %1$d aan je basisaanvalsschade.</string>
|
||||
<string name="levelup_add_blockchance">Afweerkans verhogen (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Voegt %1$d toe aan je basisafweerkans.</string>
|
||||
|
||||
<string name="dialog_rest_title">Uitrusten</string>
|
||||
<string name="dialog_rest_confirm_message">Wil je hier uitrusten?</string>
|
||||
<string name="dialog_rest_message">Je hebt uitgerust en je volledige aantal levenspunten teruggekregen.</string>
|
||||
|
||||
<string name="about_button1">Hulp</string>
|
||||
<string name="about_button2">Makers</string>
|
||||
<string name="about_button3">Licentie</string>
|
||||
<string name="about_contents1">Welkom bij Andor\'s Trail. Dit is een open-bron roquelike RPG voor Android.<br /> <br /> <a href=http://andorstrail.com/>Spelforum op andorstrail.com voor vragen en discussies over het spel.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spelwiki met informatie over de wereld van Andor\'s Trail en vele andere dingen.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Broncode (voor ontwikkelaars) op github.com.</a>>br /> <br /> Bezoek het forum om te discussiëren met andere spelers.<br /></string>
|
||||
|
||||
<string name="dialog_newversion_title">Welkom</string>
|
||||
<string name="questlog_includecompleted_prompt">Selecteer te tonen queesten</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Afgeronde queesten verbergen</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inclusief afgeronde queesten</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Alleen afgeronde queesten</string>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">In uitvoering</string>
|
||||
<string name="questlog_queststatus_completed">Afgerond</string>
|
||||
|
||||
<string name="preferences_display_category">Weergave</string>
|
||||
<string name="preferences_display_fullscreen_title">Volledig scherm</string>
|
||||
<string name="preferences_display_fullscreen">Weergeeft het spel in volledige scherm-modus. (herstart vereist)</string>
|
||||
<string name="preferences_dialog_category">Bevestigingen</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Uitrusten bevestigen</string>
|
||||
<string name="preferences_dialog_confirmrest">Vraagt of je wilt uitrusten als je op een bed gaat zitten. Zonder bevestiging gebeurt dit automatisch.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Aanval bevestigen</string>
|
||||
<string name="preferences_dialog_confirmattack">Vraagt \'Wil je ... aanvallen?\' bij het aanvallen van een monster.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Buit van monster weergeven</string>
|
||||
<string name="preferences_dialog_monsterloot">Geef op hoe je de resultaten van een gevecht wilt weergeven (goud, xp, items).</string>
|
||||
<string name="preferences_combat_category">Gevecht</string>
|
||||
<string name="preferences_combat_speed_title">Gevechtssnelheid</string>
|
||||
<string name="preferences_combat_speed">Bepaalt hoe snel monsters aanvallen.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Buit-dialoogvenster altijd weergeven</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Altijd het buit-dialoogvenster weergeven bij het vinden van items</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Dialoogvenster voor items, anders melding</string>
|
||||
<string name="preferences_display_loot_toast">Korte melding weergeven</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Alleen melding weergeven bij het vinden van items</string>
|
||||
<string name="preferences_display_loot_never">Niet weergeven</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Direct (geen animaties)</string>
|
||||
<string name="preferences_attackspeed_fast">Snel</string>
|
||||
<string name="preferences_attackspeed_normal">Gemiddeld</string>
|
||||
<string name="preferences_attackspeed_slow">Langzaam</string>
|
||||
|
||||
<string name="preferences_movement_category">Verplaatsing</string>
|
||||
<string name="preferences_movementmethod_title">Verplaatsmethode</string>
|
||||
<string name="preferences_movementmethod">Verplaatsmethode en het omgaan met obstakels.</string>
|
||||
<string name="preferences_movementmethods_straight">Recht (origineel)</string>
|
||||
<string name="preferences_movementmethods_avoid">Vermijdt obstakels</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Actieve omstandigheden</string> <string name="actorcondition_info_removes_all">Verwijdert alle %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s kans op %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d ronden)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Op bron</string>
|
||||
<string name="iteminfo_effect_works_on_target">Op doel</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Bij het raken van het doel</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Bij elke doding</string>
|
||||
<string name="iteminfo_effect_works_when_used">Bij gebruik</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Bij uitrusting</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">Kost %1$s LP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Herstelt %1$s LP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Kost %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Herstelt %1$s AP</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Verhoogt max LP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Verlaagt max HP met %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Verhoogt max AP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Verlaagt max AP met %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Verplaatskosten +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Verlaagt verplaatskosten %1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Schaal</string>
|
||||
<string name="preferences_display_scaling_factor">Maakt alles in het spel groter.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normale grootte</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x grootte</string>
|
||||
<string name="preferences_display_scaling_factor_double">Dubbele grootte</string>
|
||||
|
||||
<string name="inventory_assign">Snelslot toewijzen</string>
|
||||
<string name="inventory_assign_slot1">Slot 1</string>
|
||||
<string name="inventory_assign_slot2">Slot 2</string>
|
||||
<string name="inventory_assign_slot3">Slot 3</string>
|
||||
<string name="inventory_unassign">Snelslot onttreken</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Virtueel d-pad</string>
|
||||
<string name="preferences_movement_dpad_position">Schakelt een virtueel scherm-d-pad in voor verplaatsing.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Verbergbaar d-pad</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Deze instelling staat toe dat het d-pad verborgen kan worden door op het midden ervan te drukken.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Uitgeschakeld</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Hoek rechtsonder</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Hoek linksonder</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Onderaan gecentreerd</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Links gecentreerd</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Rechts gecentreerd</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Hoek linksboven</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Hoek rechtsboven</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Bovenaan gecentreerd</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Constant effect</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Elke ronde</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Elke volledige ronde</string>
|
||||
<string name="bulkselection_totalcost_buy">Totale kosten: %1$d goud</string>
|
||||
<string name="bulkselection_totalcost_sell">Totale kosten: %1$d goud</string>
|
||||
<string name="bulkselection_select_all">Alles</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Weet je het zeker?</string>
|
||||
<string name="bulkselection_sell_confirmation">Weet je zeker dat je %1$s wilt verkopen? Dit item is %2$s en je kunt het waarschijnlijk niet terugkrijgen.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Wapenprecisie</string>
|
||||
<string name="skill_title_weapon_dmg">Hard geraakt</string>
|
||||
<string name="skill_title_barter">Handelaar</string>
|
||||
<string name="skill_title_dodge">Ontwijken</string>
|
||||
<string name="skill_title_barkskin">Blafskin</string>
|
||||
<string name="skill_title_more_criticals">Meer kritieke</string>
|
||||
<string name="skill_title_better_criticals">Betere kritieke</string>
|
||||
<string name="skill_title_speed">Gevechtssnelheid</string>
|
||||
<string name="skill_title_coinfinder">Schatzoeker</string>
|
||||
<string name="skill_title_more_exp">Snelle leerling</string>
|
||||
<string name="skill_title_cleave">Splitser</string>
|
||||
<string name="skill_title_eater">Lijkvreter</string>
|
||||
<string name="skill_title_fortitude">Verhoogde standvastigheid</string>
|
||||
<string name="skill_title_evasion">Ontduiking</string>
|
||||
<string name="skill_title_regeneration">Regeneratie</string>
|
||||
<string name="skill_title_lower_exploss">Mislukte meester</string>
|
||||
<string name="skill_title_magicfinder">Magiezoeker</string>
|
||||
<string name="skill_title_resistance_mental">Sterke geest</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Duurzaam lichaam</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Puur bloed</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Verhoogde aanvalskans</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Verhoogde aanvalsschade</string>
|
||||
<string name="skill_shortdescription_barter">Betere winkelprijzen</string>
|
||||
<string name="skill_shortdescription_dodge">Verhoogde afweerkans</string>
|
||||
<string name="skill_shortdescription_barkskin">Schadebestendigheid</string>
|
||||
<string name="skill_shortdescription_more_criticals">Verhoogde kritieke vaardigheid</string>
|
||||
<string name="skill_shortdescription_better_criticals">Verhoogde kritieke schade</string>
|
||||
<string name="skill_shortdescription_speed">Verhoogd maximaal aantal actiepunten</string>
|
||||
<string name="skill_shortdescription_coinfinder">Grotere kans op goud</string>
|
||||
<string name="skill_shortdescription_more_exp">Meer xp na het doden van monsters</string>
|
||||
<string name="skill_shortdescription_cleave">Actiepunten terughalen bij elke doding</string>
|
||||
<string name="skill_shortdescription_eater">Levenspunten terugkrijgen na elke doding</string>
|
||||
<string name="skill_shortdescription_fortitude">Levenspunten verkrijgen bij elk nieuw niveau</string>
|
||||
<string name="skill_shortdescription_evasion">Verhoogde vluchtkans</string>
|
||||
<string name="skill_shortdescription_regeneration">Elke ronde levenspunten verkrijgen</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Aantal verloren xp bij doodgaan verminderen</string>
|
||||
<string name="skill_shortdescription_magicfinder">Verhoogde kans op magische items</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Weerstand tegen mentale omstandigheden</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Weerstand tegen fysieke capaciteitsomstandigheden</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Weerstand tegen bloedaandoeningen</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Verhoogt de aanvalskans met %1$d percentage voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Verhoogt de maximale schade met %1$d voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_barter">Verlaagt de goudsanctie bij kopen en verkopen met %1$d percentagepunten voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_dodge">Verhoogt de afweerkans met %1$d percentagepunten voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_barkskin">Verhoogt de schadebestendigheid met %1$d voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_more_criticals">Verhoogt elke bestaande kritieke vaardigheid voor uitrusting met %1$d %% voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_better_criticals">Verhoogt elke bestaande kritieke verdubbelaar voor uitrusting met %1$d %% voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_speed">Verhoogt het maximale aantal actiepunten (AP) met %1$d voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_coinfinder">Verhoogt de kans op het vinden van goud bij monsters met %1$d %% en verhoogt het aantal goudstukken met %2$d %% voor elk vaardigheidsniveau (tot het maximale aantal dat he monster verliest).</string>
|
||||
<string name="skill_longdescription_more_exp">Verhoogt het aantal verkregen xp door het verslaan van monsters met %1$d %% voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_cleave">Geeft +%1$d actiepunten (AP) bij elke doding per vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_eater">Geeft je +%1$d levenspunten (LP) na elke doding per vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_fortitude">Elke keer dat je een niveau omhoog gaat, worden je maximaal aantal levenspunten (LP) verhoogd met %1$d per vaardigheidsniveau. Dit gebeurt niet met terugwerkende kracht en geldt pas vanaf nu.</string>
|
||||
<string name="skill_longdescription_evasion">Verlaagt de kans op mislukte vluchtpogingen met %1$d %% en de kans dat een monster in de omgeving zal aanvallen met %2$d %% voor elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_regeneration">+%1$d levenspunten (LP) verkrijgen bij elke ronde per vaardigheidsniveau als er geen monsters in de nabije omgeving zijn.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Verlaagt het aantal verloren xp door doodgaan met %1$d %% (percentage van bestaande xp-verlieswaarde, niet percentagepunten) voor elk vaardigheidsniveau. %2$d niveaus doen alle xp-verlies teniet door doodgaan.</string>
|
||||
<string name="skill_longdescription_magicfinder">Verhoogt de kans op het vinden van zeldzamere items met %1$d %% voor elk vaardigheidsniveau.</string>
|
||||
<string name="skillinfo_action_levelup">Niveau omhoog</string>
|
||||
<string name="skill_current_level">Huidig niveau: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Huidig niveau: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Om het niveau van deze vaardigheid te verhogen, moet je minimaal niveau %1$d hebben van de vaardigheid %2$d.</string>
|
||||
<string name="skill_prerequisite_level">Om het niveau van deze vaardigheid te verhogen, moet je minimaal xp-niveau %1$d hebben.</string>
|
||||
<string name="skill_prerequisite_stat">Om het niveau van deze vaardigheid te verhogen, moet je minimaal %1$d %2$s hebben (basisstatistieken).</string>
|
||||
<string name="skill_number_of_increases_one">Je mag één te verhogen vaardigheid kiezen.</string>
|
||||
<string name="skill_number_of_increases_several">Je mag %1$d te verhogen vaardigheden kiezen.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Dit niveau geeft je ook een nieuw vaardigheidspunt om uit te geven!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Nieuw opslagslot creëren</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Opgeslagen spel overschrijven?</string>
|
||||
<string name="heroinfo_gamestats_quests">Afgeronde queesten</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Dit opgeslagen spel bevat een andere spelersnaam (%1$s) dan je huidige spelersnaam (%2$s). Weet je zeker dat je dit spel wilt overschrijven?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Gewoon</string>
|
||||
<string name="iteminfo_displaytypes_quest">Queeste-item</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Legendarisch</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Buitengewoon</string>
|
||||
<string name="iteminfo_displaytypes_rare">Zeldzaam</string>
|
||||
|
||||
<string name="actorconditioninfo_category">Conditiecategorie: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Spiritueel</string>
|
||||
<string name="actorcondition_categories_mental">Mentaal</string>
|
||||
<string name="actorcondition_categories_physical">Fysieke capaciteit</string>
|
||||
<string name="actorcondition_categories_blood">Bloedaandoening</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Max LP:</string>
|
||||
<string name="traitsinfo_base_max_ap">Max AP:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Het spel kan niet worden opgeslagen tijdens een gevecht.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Geoptimaliseerd renderen</string>
|
||||
<string name="preferences_optimized_drawing">Schakel dit uit als je grafische storingen ziet. Het inschakelen van deze optie zorgt ervoor dat het spel alleen gewijzigde delen van het scherm (per frame) opnieuw rendert.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Donkere zegening van de Schaduw</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Weerstand tegen alle soorten condities</string>
|
||||
<string name="skill_longdescription_shadow_bless">Verlaagt de kans op aandoeningen van alle soorten condities met %1$d %%. Dit is inclusief alle soorten condities veroorzaakt door monsteraanvallen, zoals Vergiftiging, Versuft of Vermoeid.</string>
|
||||
|
||||
<string name="inventory_movetop">Naar bovenkant verplaatsen</string>
|
||||
<string name="inventory_movebottom">Naar onderkant verplaatsen</string>
|
||||
<string name="actorinfo_immune_criticals">Immuun tegen kritiek raken</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Effectieve kritieke kans:</string>
|
||||
|
||||
<string name="skill_title_crit1">Interne bloeding</string>
|
||||
<string name="skill_shortdescription_crit1">Kans op interne bloeding</string>
|
||||
<string name="skill_longdescription_crit1">Elke keer dat je iemand kritiek raakt, is er een kans van %1$d %% dat het interne bloedingen veroorzaakt bij het doel en dus de conditie \'Interne bloeding\' geeft aan het doel. Interne bloeding verlaagt de offensieve gevechtsvaardigheden aanzienlijk waardoor het doel een kleinere kans heeft op het succesvol uitvoeren van een aanval.</string>
|
||||
<string name="skill_title_crit2">Botbreuk</string>
|
||||
<string name="skill_shortdescription_crit2">Kans op botbreuk</string>
|
||||
<string name="skill_longdescription_crit2">Elke keer dat je iemand kritiek raakt, is er een kans van %1$d %% dat het botbreuken veroorzaakt bij het doel en dus de conditie \'Botbreuk\' geeft aan het doel. Botbreuken verlagen de defensieve gevechtsvaardigheden aanzienlijk waardoor het doel zich minder goed kan verdedigen.</string>
|
||||
<string name="skill_title_rejuvenation">Verjonging</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Kans op effectverdwijning</string>
|
||||
<string name="skill_longdescription_rejuvenation">Elke ronde (6 seconden) is er een kans van %1$d %% dat één van de actieve, negatieve condities verlaagd worden met 1. Dit is van toepassing op alle tijdelijke effectsoorten die het lichaam beïnvloeden: mentale condities zoals Versuft, fysieke condities zoals Vermoeid en bloedaandoeningen zoals Vergiftiging.</string>
|
||||
<string name="skill_title_taunt">Misleiden</string>
|
||||
<string name="skill_shortdescription_taunt">Aanvaller verliest AP bij mislukte aanval</string>
|
||||
<string name="skill_longdescription_taunt">Als een aanvaller aanvalt maar de aanval mislukt, dan is er een kans van %1$d %% dat de aanvaller %2$d actiepunten (AP) verliest. Dit is van toepassing op alle korteafstandsaanvallen.</string>
|
||||
<string name="skill_title_concussion">Hersenschudding</string>
|
||||
<string name="skill_shortdescription_concussion">Kans op een hersenschudding</string>
|
||||
<string name="skill_longdescription_concussion">Als een doel wordt aangevallen en de blokkadekans (BC) minimaal %1$d lager is dan jouw aanvalskans (AC), dan is er een kans van %2$d %% dat de aanval zal leiden tot een hersenschudding voor het doel. Een hersenschudding verlaagt de offensieve aanvalsvaardigheden van het doel zodat succesvolle aanvallen een grotere kans hebben op mislukking.</string>
|
||||
|
||||
<string name="about_button4">Over</string>
|
||||
|
||||
<string name="preferences_ui_category">Uiterlijk</string>
|
||||
<string name="preferences_ui_enable_animations_title">Animaties inschakelen</string>
|
||||
<string name="preferences_ui_enable_animations">Animaties weergeven voor verschillende elementen, zoals bijv. de gevechtsbalk.</string>
|
||||
<string name="menu_button_worldmap">Kaart</string>
|
||||
<string name="menu_button_worldmap_failed">De kaart kan niet worden getoond.</string>
|
||||
<string name="display_worldmap_not_available">De kaart kan niet worden getoond op deze locatie.</string>
|
||||
<string name="display_worldmap_title">Kaart</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Uitrusten (nonchalant)</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Aanvalskosten: %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Verhoogt de aanvalskosten met %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Verlaagt de aanvalskosten met %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Aanvalskans: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Verhoogt de aanvalskans met %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Verlaagt de aanvalskans met %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Aanvalsschade: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Aanvalsschade: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Verhoogt de aanvalsschade met %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Verhoogt de aanvalsschade met %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Verlaagt de aanvalsschade met %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Verlaagt de aanvalsschade met %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Verhoogt de kritieke vaardigheid met %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Verlaagt de kritieke vaardigheid met %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Zorgt voor kritieke aanvallen met een vermenigvuldiger van x%1$.1f</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Verhoogt de blokkadekans met %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Verlaagt de blokkadekans met %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Verhoogt de schadebestendigheid met %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Verlaagt de schadebestendigheid met %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Verhoogt de AP-kosten voor het gebruiken van items in gevechten met %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Verlaagt de AP-kosten voor het gebruiken van items in gevechten met %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Verhoogt de AP-kosten voor het uitrusten van items in gevechten met %1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Verlaagt de AP-kosten voor het uitrusten van items in gevechten met %1$d AP</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Weet je zeker dat je dit opgeslagen spel wilt overschrijven?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Altijd om bevestiging vragen</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Alleen als een andere spelersnaam wordt overschreven</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Nooit om bevestiging vragen</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Overschrijven van opgeslagen spellen bevestigen</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Vraagt of je een reeds opgeslagen spel in hetzelfde slot wilt overschrijven met het huidige spel.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Kosten voor heruitrusten (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Gebruikskosten (AP):</string>
|
||||
<string name="combat_result_monstermoved">%1$s verplaatsingen.</string>
|
||||
<string name="combat_log_title">Gevechtslogboek</string>
|
||||
<string name="localize_resources_from_mo_filename">nl.mo</string>
|
||||
<string name="conversation_reward_quest_finished">[Queeste afgerond: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Queeste bijgewerkt: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_dagger">Dolk-bekwaamheid</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Eén-handig zwaard-bekwaamheid</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Twee-handig zwaard-bekwaamheid</string>
|
||||
<string name="skill_title_weapon_prof_axe">Bijl-bekwaamheid</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Slagwapens-bekwaamheid</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Wapenvrij vechten</string>
|
||||
<string name="skill_title_armor_prof_shield">Schild-bekwaamheid</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Uitrustingsvrij vechten</string>
|
||||
<string name="skill_title_armor_prof_light">Lichte uitrusting-bekwaamheid</string>
|
||||
<string name="skill_title_armor_prof_heavy">Zware uitrusting-bekwaamheid</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Vechtstijl: dubbele hantering</string>
|
||||
<string name="skill_title_fightstyle_2hand">Vechtstijl: twee-handig wapen</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Vechtstijl: wapen en schild</string>
|
||||
<string name="skill_title_specialization_dualwield">Specialisatie: dubbele hantering</string>
|
||||
<string name="skill_title_specialization_2hand">Specialisatie: twee-handig wapen</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Specialisatie: wapen en schild</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Beter vechten met dolken</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Beter vechten met één-handige zwaarden</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Beter vechten met twee-handige zwaarden</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Beter vechten met bijlen</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Beter vechten met slagwapens</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Beter vechten zonder wapens</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Beter gebruik van schilden</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Beter vechten zonder uitrusting</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Beter gebruik van lichte uitrusting</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Beter gebruik van zware uitrusting</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Twee wapens tegelijkertijd hanteren</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Beter gebruik van wapens die twee handen vereisen</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Beter vechten met wapen en schild</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Expert in dubbele hantering</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Expert in twee-handige wapens</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Expert in het vechten met wapen en schild</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van dolken en korte zwaarden, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van rapiers, slagzwaarden en brede zwaarden, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van twee-handige zwaarden, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van (strijd)bijlen, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">De aanvalskans wordt verhoogd met %1$d %% bij gebruik van slagwapens, de blokkadekans met %2$d %% en de kritieke vaardigheid met %3$d %% van de basisvaardigheden. Dit omvat knuppels, kwartstaven, strijdknotsen, scepters, krijgshamer en grote hamers. Dit is van toepassing op elk vaardigheidsniveau.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Verkrijg %1$d aanvalskans, %2$d schadekans en %3$d blokkadekans per vaardigheidsniveau bij het vechten zonder wapen en schild.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Verhoogt de schadebestendigheid met %1$d per vaardigheidsniveau als er een schild is uitgerust.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Verkrijg %1$d blokkadekans per vaardigheidsniveau bij het vechten zonder uitrusting. Stoffen items vallen niet onder uitrusting.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Verhoogt de blokkadekans voor elk stuk lichte uitrusting met %1$d %% voor elk vaardigheidsniveau. Lichte uitrusting omvat leer, licht metaal en vel.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Verhoogt de blokkadekans voor elk stuk zware uitrusting met %1$d %% voor elk vaardigheidsniveau. De verplaatssanctie voor zware uitrusting wordt verlaagd met %2$d %% per vaardigheidsniveau en aanvalssnelheidssacties met %3$d %% per vaardigheidsniveau. Zware uitrusting omvat metaal en maliënkolders.</string>
|
||||
<string name="preferences_quickslots_placement">Snelslot-positie</string>
|
||||
<string name="preferences_quickslots_placement_summary">Waar snelsloten geplaatst moeten worden</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Onderaan</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Midden-links</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Midden-rechts</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Linksonder, langs de linkerrand</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Linksonder, langs de onderrand</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Rechtsonder, langs de onderrand</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Rechtsonder, langs de rechterrand</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Snelsloten tonen als de gereedschapskist wordt geopend</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Toont de snelslot-knoppen zodra de gereedschapskist wordt geopend</string>
|
||||
<string name="startscreen_incompatible_savegames">Dit is een in ontwikkeling zijnde versie van Andor\'s Trail. Opgeslagen spellen uit deze versie zijn incompatibel met de reguliere versie.</string>
|
||||
<string name="startscreen_non_release_version">Dit is een vroegtijdig vrijgegeven versie van Andor\'s Trail. Opgeslagen spellen uit deze versie zijn mogelijk niet compatibel met de reguliere versie.</string>
|
||||
<string name="heroinfo_gamestats">Spelstatistieken</string>
|
||||
<string name="heroinfo_gamestats_deaths">Aantal keer flauwgevallen</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Uitgegeven goud in winkels</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Aantal gebruikte bonemeal-drankjes</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Aantal gebruikte items</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Aantal bezochte locaties</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Meest gebruikte item</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Aantal gedode monsters</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Sterkst omgebrachte monster</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Vaakst gedode monsters</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Gelokaliseerde bronnen gebruiken</string>
|
||||
<string name="preferences_ui_use_localized_resources">Vertaling gebruiken voor de spelomgeving en -inhoud. (herstart vereist)</string>
|
||||
<string name="change_locale_requires_restart">De taalwijziging vereist een herstart. Andor\'s Trail is afgesloten.</string>
|
||||
|
||||
</resources>
|
||||
139
AndorsTrail/res/values-pa/strings.xml
Normal file
139
AndorsTrail/res/values-pa/strings.xml
Normal file
@@ -0,0 +1,139 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">ਐਂਡੌਰ\'ਜ਼ ਟ੍ਰਾਇਲ</string>
|
||||
<string name="exit_to_menu">ਮੇਨੂ \'ਤੇ ਪਹੁੰਚੋ</string>
|
||||
<string name="menu_settings">ਪਸੰਦਾਂ</string>
|
||||
<string name="menu_save">ਸਾਂਭੋ</string>
|
||||
<string name="menu_save_gamesaved">ਗੇਮ %1$d ਸਲੌਟ \'ਚ ਸਾਂਭੀ ਗਈ ਹੈ</string>
|
||||
<string name="app_description">ਕਾਲਪਨਿਕ ਖੋਜ ਵਾਲੀ RPG</string>
|
||||
|
||||
<string name="menu_save_failed">ਗੇਮ ਸਾਂਭੀ ਨਹੀਂ ਗਈ! ਕੀ ਮੈਮਰੀ ਕਾਰਡ ਬਾਹਰ ਕੱਢਿਆ ਹੋਇਆ ਜਾਂ ਲਿਖਣਯੋਗ ਹੈ?</string>
|
||||
|
||||
<string name="loadsave_title_save">ਗੇਮ ਸਾਂਭੋ</string>
|
||||
<string name="loadsave_title_load">ਸਾਂਭੀ ਗੇਮ ਸੁਰੂ ਕਰੋ</string>
|
||||
<string name="loadsave_selectslot">ਸਲੌਟ ਚੁਣੋ</string>
|
||||
<string name="savegame_currenthero_displayinfo">ਲੈਵਲ %1$d, %2$d exp, %3$d gold</string>
|
||||
|
||||
<string name="dialog_loading_message">ਸ੍ਰੋਤ ਆ ਰਹੇ ਹਨ…</string>
|
||||
<string name="dialog_loading_failed_title">ਆ ਨਹੀਂ ਰਹੇ</string>
|
||||
<string name="dialog_loading_failed_message">ਐਂਡੌਰ\'ਜ਼ ਟ੍ਰਾਇਲ ਸਾਂਭੀ ਹੋਈ ਗੇਮ ਫਾਈਲ ਨੂੰ ਲਿਆ ਨਹੀਂ ਸਕਿਆ।\n\n:(\n\nਇਹ ਫਾਈਲ ਜਾਂ ਤਾਂ ਖਰਾਬ ਹੋ ਚੁੱਕੀ ਹੈ ਜਾਂ ਫਿਰ ਅਧੂਰੀ ਹੈ।</string>
|
||||
<string name="change_locale_requires_restart">ਭਾਸ਼ਾ ਬਦਲਣ ਲਈ ਗੇਮ ਨੂੰ ਬੰਦ ਕਰਕੇ ਮੁੜ-ਚਾਲੂ ਕਰੋ।</string>
|
||||
|
||||
<string name="dialog_close">ਬੰਦ ਕਰੋ</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">ਮੁੱਠਭੇੜ</string>
|
||||
<string name="dialog_monsterencounter_message">ਕੀ ਤੁਸੀਂ ਹਮਲਾ ਕਰਨਾ ਚਾਹੋਗੇ?\nਸੰਕਟ: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">ਜਾਣਕਾਰੀ</string>
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">ਲੈਵਲ:</string>
|
||||
|
||||
<string name="heroinfo_char">ਸੰਖੇਪ</string>
|
||||
<string name="heroinfo_inv">ਚੀਜ਼ਾਂ</string>
|
||||
<string name="heroinfo_skill">ਹੁਨਰ</string>
|
||||
<string name="heroinfo_levelup">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="heroinfo_level">ਲੈਵਲ</string>
|
||||
<string name="heroinfo_totalexperience">ਕੁੱਲ ਤਜ਼ਰਬਾ</string>
|
||||
<string name="heroinfo_wornequipment">ਪਹਿਨਿਆ ਹਥਿਆਰ</string>
|
||||
<string name="heroinfo_inventory">ਖੋਜ</string>
|
||||
<string name="heroinfo_gold">ਸੁਨਹਿਰੀ: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">ਕਾਰਵਾਈ ਅੰਕ (AP):</string>
|
||||
<string name="heroinfo_quests">ਪਹੇਲੀਆਂ</string>
|
||||
|
||||
<string name="combat_attack">ਹਮਲਾ (%1$d AP)</string>
|
||||
<string name="combat_move">ਚਾਲ (%1$d AP)</string>
|
||||
<string name="combat_use">ਚੀਜ਼ ਵਰਤੋ</string>
|
||||
<string name="combat_endturn">ਵਾਰੀ ਖਤਮ ਕਰੋ</string>
|
||||
<string name="combat_flee">ਭੱਜੋ</string>
|
||||
<string name="combat_flee_failed">ਤੁਸੀਂ ਭੱਜਣ ਵਿੱਚ ਅਸਫਲ ਰਹੇ!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s ਹਮਲਾ ਕਰ ਰਿਹਾ ਹੈ।</string>
|
||||
<string name="combat_result_monstermiss">%1$s ਖੁੰਝਿਆ!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ਨੇ %2$d hp ਲਈ ਤੁਹਾਨੂੰ ਟੱਕਰ ਮਾਰੀ!</string>
|
||||
<string name="combat_result_heromiss">ਤੁਹਾਡਾ ਹਮਲਾ ਖੁੰਝਿਆ।</string>
|
||||
<string name="combat_result_herohit">ਤੁਸੀਂ %1$s ਨੂੰ %2$d hp ਲਈ ਟੱਕਰ ਮਾਰੀ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s ਮਰ ਗਿਆ!</string>
|
||||
<string name="combat_not_enough_ap">ਇਸ ਰਾਉਂਡ ਲਈ ਲੋੜੀਂਦੀ AP ਉਪਲਬਧ ਲਹੀਂ ਹੈ।</string>
|
||||
<string name="combat_miss_animation_message">ਮਿਸ</string>
|
||||
|
||||
<string name="inventory_info">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="inventory_equip">ਚੱਕੋ</string>
|
||||
<string name="inventory_unequip">ਰੱਖੋ</string>
|
||||
<string name="inventory_use">ਵਰਤੋ</string>
|
||||
<string name="inventory_drop">ਸੁੱਟੋ</string>
|
||||
<string name="inventory_item_used">ਤੁਸੀਂ %1$s ਵਰਤਿਆ ਹੈ।</string>
|
||||
<string name="inventory_item_equipped">ਤੁਸੀਂ %1$s ਚੁੱਕ ਲਿਆ ਹੈ।</string>
|
||||
|
||||
<string name="dialog_loot_pickall">ਸਾਰੇ ਚੁੱਕ ਲਵੋ</string>
|
||||
<string name="dialog_loot_pickedupitem">"ਤੁਸੀਂ ਇੱਕ ਚੀਜ਼ ਚੁੱਕੀ ਹੈ। "</string>
|
||||
<string name="dialog_loot_pickedupitems">"ਤੁਸੀਂ %1$d ਚੀਜ਼ਾਂ ਚੁੱਕੀਆਂ ਹਨ। "</string>
|
||||
<string name="dialog_groundloot_title">ਚੀਜ਼ਾਂ</string>
|
||||
<string name="dialog_groundloot_message">"ਤੁਸੀਂ ਕੁਝ ਚੀਜ਼ਾਂ ਲੱਭੀਆਂ ਹਨ। "</string>
|
||||
<string name="dialog_monsterloot_title">ਜਿੱਤ ਹੋਈ</string>
|
||||
<string name="dialog_monsterloot_message">"ਤੁਸੀਂ ਮੁਠਭੇੜ ਤੋਂ ਬਚ ਗਏ। "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"ਤੁਸੀਂ %1$d ਤਜ਼ਰਬਾ ਹਾਸਿਲ ਕੀਤਾ। "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">ਬਹੁਤ ਸੌਖਾ</string>
|
||||
<string name="monster_difficulty_easy">ਸੌਖਾ</string>
|
||||
<string name="monster_difficulty_normal">ਸਧਾਰਨ</string>
|
||||
<string name="monster_difficulty_hard">ਔਖਾ</string>
|
||||
<string name="monster_difficulty_veryhard">ਬਹੁਤ ਔਖਾ</string>
|
||||
<string name="monster_difficulty_impossible">ਅਸੰਭਵ</string>
|
||||
|
||||
<string name="actorinfo_class">ਜਮਾਤ:</string>
|
||||
<string name="actorinfo_difficulty">ਸੰਕਟ:</string>
|
||||
<string name="actorinfo_health">ਸਿਹਤ:</string>
|
||||
<string name="actorinfo_attack">ਹਮਲਾ:</string>
|
||||
<string name="actorinfo_defense">ਬਚਾਅ:</string>
|
||||
<string name="actorinfo_movecost">ਚਾਲ ਦੀ ਕੀਮਤ (AP):</string>
|
||||
<string name="traitsinfo_attack_cost">ਹਮਲੇ ਦੀ ਕੀਮਤ (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">ਹਮਲਾ ਕਰਨ ਦੇ ਮੌਕੇ:</string>
|
||||
<string name="traitsinfo_attack_damage">ਹਮਲੇ ਰਾਹੀਂ ਨੁਕਸਾਨ:</string>
|
||||
<string name="traitsinfo_defense_chance">ਰੋਕਣ ਦੇ ਮੌਕੇ:</string>
|
||||
<string name="traitsinfo_defense_damageresist">ਨੁਕਸਾਨ ਪ੍ਰਤੀਰੋਧ:</string>
|
||||
|
||||
<string name="iteminfo_category">"ਸ਼੍ਰੇਣੀ: "</string>
|
||||
<string name="iteminfo_action_use">ਵਰਤੋ</string>
|
||||
<string name="iteminfo_action_use_ap">ਵਰਤੋ (%1$d AP)</string>
|
||||
<string name="startscreen_continue">ਮੌਜੂਦਾ ਗੇਮ ਜਾਰੀ ਰੱਖੋ</string>
|
||||
<string name="startscreen_newgame">ਨਵੀਂ ਗੇਮ</string>
|
||||
<string name="startscreen_about">ਇਸ ਬਾਰੇ/ਮਦਦ</string>
|
||||
<string name="startscreen_enterheroname">ਹੀਰੋ ਦਾ ਨਾਂ ਭਰੋ</string>
|
||||
<string name="startscreen_load">ਲੋਡ ਕਰੋ</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [ਤੁਸੀਂ %1$d ਤਜ਼ਰਬਾ ਹਾਸਿਲ ਕੀਤਾ]"</string>
|
||||
<string name="combat_begin_flee">ਤੁਸੀਂ ਹੁਣ ਕੋਮਬੈਟ ਨੂੰ ਕਿਸੇ ਵੀ ਦਿਸ਼ਾ ਵਿੱਚ ਕਲਿੱਕ ਕਰਕੇ ਉਡਾ ਸਕਦੇ ਹੋ।</string>
|
||||
<string name="dialog_loot_foundgold">"ਤੁਸੀਂ %1$d ਸੋਨਾ ਲੱਭਿਆ। "</string>
|
||||
<string name="iteminfo_action_equip">ਚੁੱਕੋ</string>
|
||||
<string name="iteminfo_action_unequip">ਰੱਖੋ</string>
|
||||
<string name="iteminfo_action_equip_ap">ਚੁੱਕੋ (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">ਰੱਖੋ (%1$d AP)</string>
|
||||
|
||||
<string name="conversation_rewardgold">" [ਤੁਸੀਂ %1$d ਸੋਨਾ ਪ੍ਰਾਪਤ ਕੀਤਾ]"</string>
|
||||
<string name="conversation_lostgold">" [ਤੁਸੀਂ %1$d ਸੋਨਾ ਗੁਆਇਆ]"</string>
|
||||
<string name="conversation_rewarditem">" [ਤੁਸੀਂ ਇੱਕ ਚੀਜ਼ ਪ੍ਰਾਪਤ ਕੀਤੀ]"</string>
|
||||
<string name="conversation_rewarditems">" [ਤੁਸੀਂ %1$d ਚੀਜ਼ਾਂ ਪ੍ਰਾਪਤ ਕੀਤੀਆਂ]"</string>
|
||||
<string name="conversation_next">ਅੱਗੇ</string>
|
||||
<string name="conversation_leave">ਛੱਡੋ</string>
|
||||
|
||||
<string name="shop_buy">ਖਰੀਦੋ</string>
|
||||
<string name="shop_sell">ਵੇਚਣਾ</string>
|
||||
<string name="shop_infoitem">ਜਾਣਕਾਰੀ</string>
|
||||
<string name="shop_buyitem">ਖਰੀਦੋ (%1$d ਸੋਨਾ)</string>
|
||||
<string name="shop_sellitem">ਵੇਚੋ (%1$d ਸੋਨਾ)</string>
|
||||
<string name="shop_yourgold">ਤੁਹਾਡਾ ਸੋਨਾ: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s ਖਰੀਦ ਲਿਆ।</string>
|
||||
<string name="shop_item_sold">%1$s ਵਿਕ ਗਿਆ।</string>
|
||||
|
||||
<string name="levelup_title">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="levelup_description">ਲੈਵਲ %1$d \'ਤੇ ਸੁਆਗਤ ਹੈ!</string>
|
||||
<string name="levelup_buttontext">ਲੈਵਲ ਵਾਧਾ</string>
|
||||
<string name="dialog_rest_title">ਅਰਾਮ</string>
|
||||
<string name="dialog_rest_confirm_message">ਕੀ ਤੁਸੀਂ ਇੱਥੇ ਅਰਾਮ ਕਰਨਾ ਚਾਹੋਗੇ?</string>
|
||||
<string name="about_button1">ਮਦਦ</string>
|
||||
<string name="about_button2">ਲੇਖਕ</string>
|
||||
<string name="about_button3">ਲਸੰਸ</string>
|
||||
<string name="dialog_newversion_title">ਜੀ ਆਇਆਂ ਨੂੰ</string>
|
||||
<string name="localize_resources_from_mo_filename">pa.mo</string>
|
||||
</resources>
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Quest-driven fantasy RPG</string>
|
||||
<string name="app_description">Przygodowa gra fantasy RPG</string>
|
||||
|
||||
<string name="exit_to_menu">Wyjście do menu</string>
|
||||
<string name="menu_settings">Ustawienia gry</string>
|
||||
@@ -47,7 +47,7 @@
|
||||
<string name="combat_endturn">Koniec tury</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
<string name="combat_flee">Ucieczka</string>
|
||||
<string name="combat_begin_flee">Możesz teraz przetrwać walkę, klikając po stronie, w którą chcesz uciec.</string>
|
||||
<string name="combat_begin_flee">Możesz teraz przerwać walkę, klikając po stronie, w którą chcesz uciec.</string>
|
||||
<string name="combat_flee_failed">Ucieczka nieudana!</string>
|
||||
<string name="combat_status_ap">PA: %1$d</string>
|
||||
<string name="combat_monsterhealth">PŻ:</string>
|
||||
@@ -160,7 +160,7 @@
|
||||
<string name="about_button1">Pomoc</string>
|
||||
<string name="about_button2">Autorzy</string>
|
||||
<string name="about_button3">Licencja</string>
|
||||
<string name="about_contents1">" Witaj w Andors Trail – otwartej grze roguelike RPG na Androida.<br /> <br /> <a href=http://andorstrail.com/>Forum gry na andorstrail.com – pytania i dyskusje o grze .</a><br /> <br /> <a href=http://andorstrail.com/wiki>Strona wiki z informacjami o Andors Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Strona gry na code.google.com z materiałami dla developerów.</a><br /> <br /> Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.<br /> "</string>
|
||||
<string name="about_contents1">Witaj w Andors Trail – otwartej grze roguelike RPG na Androida.<br /> <br /> <a href=http://andorstrail.com/>Forum gry na andorstrail.com – pytania i dyskusje o grze .</a><br /> <br /> <a href=http://andorstrail.com/wiki>Strona wiki z informacjami o Andors Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Kod źródłowy gry dla deweloperów na github.com.</a><br /> <br /> Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.<br /></string>
|
||||
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
@@ -169,7 +169,16 @@
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
|
||||
<string name="about_contents3">" Niniejszy program jest wolnym oprogramowaniem; możesz go rozprowadzać dalej i/lub modyfikować na warunkach Powszechnej Licencji Publicznej GNU, wydanej przez Fundację Wolnego Oprogramowania - według wersji 2-giej tej Licencji lub którejś z późniejszych wersji.<br /> <br /> Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny - jednak BEZ JAKIEJKOLWIEK GWARANCJI, nawet domyślnej gwarancji PRZYDATNOŚCI HANDLOWEJ albo PRZYDATNOŚCI DO OKREŚLONYCH ZASTOSOWAŃ. W celu uzyskania bliższych informacji -patrz Powszechna Licencja Publiczna GNU.<br /> <br /> Z pewnością wraz z niniejszym programem otrzymałeś też egzemplarz Powszechnej Licencji Publicznej GNU (GNU General Public License);jeśli nie to patrz <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /> "</string>
|
||||
<string name="about_contents3">"
|
||||
Niniejszy program jest wolnym oprogramowaniem; możesz go rozprowadzać dalej i/lub modyfikować na warunkach Powszechnej Licencji Publicznej GNU, wydanej przez Fundację Wolnego Oprogramowania - według wersji 2-giej tej Licencji lub którejś z późniejszych wersji.<br />
|
||||
<br />
|
||||
Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny - jednak BEZ JAKIEJKOLWIEK GWARANCJI, nawet domyślnej gwarancji PRZYDATNOŚCI HANDLOWEJ albo PRZYDATNOŚCI DO OKREŚLONYCH ZASTOSOWAŃ. W celu uzyskania bliższych informacji -patrz Powszechna Licencja Publiczna GNU<br />
|
||||
<br />
|
||||
Z pewnością wraz z niniejszym programem otrzymałeś też egzemplarz Powszechnej Licencji Publicznej GNU (GNU General Public License);jeśli nie to patrz <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>
|
||||
<br />
|
||||
<br />
|
||||
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
"</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Opcje Gry</b> uzyskasz, gdy wciśniesz klawisz menu.</div>
|
||||
@@ -220,8 +229,13 @@
|
||||
]]></string>
|
||||
|
||||
<string name="dialog_newversion_title">Witaj</string>
|
||||
<string name="dialog_newversion_message">" Dziękujemy za instalację Andor\'s Trail!\n\n Zwracamy uwagę, iż prace nad grą ciągle trwają, co oznacza, że nie wszystkie mapy są jeszcze gotowe.\n Zapraszamy do dyskusji na forum (więcej informacji w zakładce O grze).\n
|
||||
\n Dziękujemy za wszelkie sugestie i uwagi dotyczące gry! "</string>
|
||||
<string name="dialog_newversion_message">"Dziękujemy za instalację Andor\'s Trail!
|
||||
\n
|
||||
\n Zwracamy uwagę, iż prace nad grą ciągle trwają, co oznacza, że nie wszystkie mapy są jeszcze gotowe.
|
||||
\n
|
||||
\n Zapraszamy do dyskusji na forum (więcej informacji w zakładce O grze).
|
||||
\n
|
||||
\n Dziękujemy za wszelkie sugestie i uwagi dotyczące gry!"</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Wybierz zadania, które chcesz wyświetlić</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Ukryj ukończone zadania</string>
|
||||
@@ -354,7 +368,7 @@
|
||||
<string name="skill_shortdescription_weapon_chance">Zwiększa szansę trafienia.</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Zwiększa zadawane obrażenia.</string>
|
||||
<string name="skill_shortdescription_barter">Lepsze ceny w sklepach.</string>
|
||||
<string name="skill_shortdescription_dodge">Zwiększa szansę bloku.</string>
|
||||
<string name="skill_shortdescription_dodge">Zwiększa szansę zablokowania ciosu.</string>
|
||||
<string name="skill_shortdescription_barkskin">Odporność na obrażenia.</string>
|
||||
<string name="skill_shortdescription_more_criticals">Zwiększa umiejętność zadawania ciosów krytycznych.</string>
|
||||
<string name="skill_shortdescription_better_criticals">Zwiększa obrażenia zadawane przez ciosy krytyczne.</string>
|
||||
@@ -508,7 +522,7 @@
|
||||
<string name="heroinfo_useitem_cost">Koszt użycia przedmiotu (PA):</string>
|
||||
<string name="combat_result_monstermoved">%1$s przemieszcza się.</string>
|
||||
<string name="combat_log_title">Dziennik walki</string>
|
||||
<string name="localize_resources_from_mo_filename">" "</string>
|
||||
<string name="localize_resources_from_mo_filename">pl.po</string>
|
||||
<string name="conversation_reward_quest_finished">[Zadanie ukończone: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Zaktualizowano zadanie: \"%1$s\"]</string>
|
||||
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Um jogo RPG fantasioso baseado em aventuras</string>
|
||||
<string name="app_description">Um jogo de RPG fantasioso baseado em aventuras</string>
|
||||
|
||||
<string name="exit_to_menu">Ir para menu</string>
|
||||
<string name="exit_to_menu">Ir para o menu</string>
|
||||
<string name="menu_settings">Preferências</string>
|
||||
<string name="menu_save">Guardar</string>
|
||||
<string name="menu_save_gamesaved">O jogo foi guardado na posição %1$d</string>
|
||||
@@ -143,7 +142,7 @@
|
||||
<string name="shop_item_sold">%1$s vendidos.</string>
|
||||
|
||||
<string name="levelup_title">Aumento de nível</string>
|
||||
<string name="levelup_description">Benvindo ao nível %1$d!</string>
|
||||
<string name="levelup_description">Bem-vindo ao nível %1$d!</string>
|
||||
<string name="levelup_buttontext">Aumento de nível</string>
|
||||
<string name="levelup_add_health">Aumentar a saúde (+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">Adiciona %1$d à saúde máxima.</string>
|
||||
@@ -327,7 +326,7 @@
|
||||
<!-- Added in v0.6.10 -->
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
|
||||
<string name="preferences_movement_dpad_position">Permite que o deslocamento seja feito através de um controle direccional (d-pad) virtual na tela</string>
|
||||
<string name="preferences_movement_dpad_position">Permite que o deslocamento seja feito através de um controle direcional (d-pad) virtual na tela.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">D-pad minimizável</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Se o d-pad estiver ativo, esta opção permite minimizar o d-pad ao ser apertado no centro.</string>
|
||||
|
||||
@@ -483,7 +482,7 @@
|
||||
<string name="preferences_ui_category">Interface</string>
|
||||
<string name="preferences_ui_enable_animations_title">Ativa animações</string>
|
||||
<string name="preferences_ui_enable_animations">Mostra animaçòes para vários elementos da interface, tais como a barra de combate.</string>
|
||||
<string name="menu_button_worldmap">Map</string>
|
||||
<string name="menu_button_worldmap">Mapa</string>
|
||||
<string name="menu_button_worldmap_failed">O mapa não pode ser mostrado.</string>
|
||||
<string name="display_worldmap_not_available">O mapa não pode ser mostrado nesse local.</string>
|
||||
<string name="display_worldmap_title">Mapa</string>
|
||||
@@ -527,4 +526,108 @@
|
||||
|
||||
<string name="localize_resources_from_mo_filename">pt_BR.mo</string>
|
||||
|
||||
</resources>
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostrar caixa de diálogo quando encontrar itens</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Mostrar notificação somente quando encontrar itens</string>
|
||||
<string name="heroinfo_useitem_cost">Usar item custa (AP):</string>
|
||||
<string name="combat_log_title">Registro de combate</string>
|
||||
<string name="heroinfo_reequip_cost">Re-equipar custa (AP):</string>
|
||||
<string name="conversation_reward_quest_finished">[Missão concluída: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Missão atualizada: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_1hsword">Competência com espadas de uma mão</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Competência com espadas de duas mãos</string>
|
||||
<string name="skill_title_weapon_prof_axe">Competência com machados</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Competência com adagas</string>
|
||||
<string name="skill_title_armor_prof_shield">Competência com escudos</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Luta desarmado</string>
|
||||
<string name="skill_title_armor_prof_light">Competência com armaduras leves</string>
|
||||
<string name="skill_title_armor_prof_heavy">Competência com armaduras pesadas</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Estilo de combate: manuseio duplo</string>
|
||||
<string name="skill_title_fightstyle_2hand">Estilo de combate: arma de duas mãos</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Estilo de combate: arma e escudo</string>
|
||||
<string name="skill_title_specialization_dualwield">Especialização: Manuseio duplo</string>
|
||||
<string name="skill_title_specialization_2hand">Especialização: Arma de duas mãos</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Especialização: Arma e escudo</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Melhor na luta com adagas</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Melhor na luta com espadas de uma mão</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Melhor na luta com espadas de duas mãos</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Melhor na luta com machados</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Melhor na luta sem armas</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Melhor na luta sem armadura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Faça um melhor uso de armaduras leves</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Faça um melhor uso de armaduras pesadas</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Manuseie duas armas ao mesmo tempo</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Faça um melhor uso de armas que requerem ambas as mãos</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Melhor na luta com arma e escudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Especialista em manuseio duplo</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Especialista em armas de duas mãos</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Especialista na luta com arma e escudo</string>
|
||||
|
||||
<string name="change_locale_requires_restart">Ao trocar a localidade requer reinício.
|
||||
Andor\'s Trail foi fechado.</string>
|
||||
|
||||
<string name="combat_miss_animation_message">MISS</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Diálogo para itens, notificação para outros</string>
|
||||
<string name="combat_result_monstermoved">%1$s movimentos.</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Luta sem armadura</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Melhor na luta com cacetetes</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Para cada nível desta habilidade, aumenta sua chance de ataque utilizando adagas e espadas curtas em %1$d%% da chance de ataque base do item, aumenta sua chance de bloqueio em %2$d%% da chance de bloqueio base do item, e aumenta sua habilidade de crítico em %3$d%% da habilidade de crítico base do item.</string>
|
||||
<string name="preferences_ui_use_localized_resources">Utilize tradução de interface e conteúdo, onde estiver disponível. (Requer reinício)</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Quando lutar sem arma e escudo, ganha %1$d de chance de ataque, %2$d de potencial de dano e %3$d de chance de bloqueio por nível da habilidade.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Aumenta sua resistência a danos em %1$d por nível de habilidade enquanto um escudo estiver equipado.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">Enquanto lutar sem estar com nenhuma peça de armadura, ganha %1$d de chance de bloqueio por nível de habilidade. Itens feitos de tecidos não são considerados armaduras.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de armadura leve que está sendo usado em %1$d%% da chance de bloqueio original. Armaduras leves, incluindo couro, metal leve e gibões.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">"Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de armadura pesada que está sendo usada em %1$d%% da chance de bloqueio original. Peças de armadura pesada tem sua penalidade de movimento reduzida em %2$d%% por nível de habilidade, e sua penalidade na velocidade de ataque é reduzida em %3$d%% por nível de habilidade. Armaduras pesadas incluem armaduras metálicas, cota de malha e placa de ferro."</string>
|
||||
<string name="preferences_quickslots_placement">Posição do acesso rápido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Onde colocar o acesso rápido</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centro inferior</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Centro esquerda</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Centro direita</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">Inferior esquerdo, junto da borda à esquerda</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">Inferior esquerdo, junto da borda inferior</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">Inferior direito, junto da borda inferior</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">Inferior direito, junto da borda à direita</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Mostrar acesso rápido quando a caixa de ferramentas estiver aberta</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Fazer com que os botões de acesso rápido sejam mostrados no mesmo instante em que a caixa de ferramentas é aberta</string>
|
||||
<string name="startscreen_incompatible_savegames">Está é uma versão em desenvolvimento de Andor\'s Trail. Jogos salvos produzidos por esta versão são incompatíveis com a versão de lançamento.</string>
|
||||
<string name="startscreen_non_release_version">Esta é uma versão de pré-lançamento de Andor\'s Trail. Jogos salvos produzidos nesta versão podem não ser compatíveis com a versão de lançamento.</string>
|
||||
<string name="heroinfo_gamestats">Estatísticas do jogo</string>
|
||||
<string name="heroinfo_gamestats_quests">Aventuras concluídas</string>
|
||||
<string name="heroinfo_gamestats_deaths">Vezes em que ficou inconsciente</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Ouro gasto em lojas</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Poções de farinha óssea usadas</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Itens usados</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Lugares visitados</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Item mais comumente usado</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Monstros mortos</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Monstro mais poderoso morto</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Monstros mais comumente mortos</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Use recursos localizados</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
|
||||
|
||||
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em &2$d %% das suas chances de ataque originais.</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Proficiência em utilização de cacetetes</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas Roperas, Espadas longas e Espadas largas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade base de ataques críticos do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas de duas mãos em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Para cada nível de habilidade, aumenta a chance de ataque de Machados e Machados Grandes em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Para cada nível de habilidade, aumenta a chance de ataque de Clavas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item. Isto inclui Porretes, Bastões, Clavas, Centros, Martelos de Guerra e Martelos Gigantes.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Da beneficios quando está lutando com duas armas ao mesmo tempo, uma na mão principal e na mão secundária.
|
||||
\n
|
||||
\nSem esta habilidade, apenas %1$d %% da qualidade da arma pode ser usada quando equipada na mão secundária. Isto inclui chance de ataque, habilidade crítica, potencia do dano e chance de bloqueio. Sem essa habilidade, a velocidade de ataque (Custo de AP) de fazer um ataque é a soma da velocidade de ataque da arma principal e a que está sendo usada na mão secundária.
|
||||
\n
|
||||
\nCom um nível desda habilidade, %2$d %% da qualidade da arma da mão secundária pode ser usada, e a velocidade de ataque da arma na mão principal mais %3$d %% da velocidade de ataque da arma na mão secundária.
|
||||
\n
|
||||
\nCom dois níveis desta habilidade, %4$d %% da qualidade da arma da mão secundária pode ser usada, e a velocidade de ataque é igual ao mais alto das velocidades de ataque das duas armas equipas.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Da benefícios quando esta usando armas que exige ambas as mãos para manejar, tal como espadas de duas mãos, machados grandes ou martelos gigantes.
|
||||
\n
|
||||
\nCada nível de habilidade aumenta a potência do dano de armas de duas mãos com %1$d %% do potêncial do dano original.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Da benefícios quando esta lutando com uma arma na mão principal e tem um escudo equipado na mão secundária.
|
||||
\n
|
||||
\nCada nível de habilidade aumenta a chance de ataque da arma com %1$d %% da chance de ataque original da arma, e a chance de bloqueio de escudos em %2$d %% da chance de bloqueio original do escudo.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">Aumenta a chance de ataque de ambas as armas empunhadas e dá um adicional %1$d %% da chance de ataque original das armas, além dos benefícios oferecidos pela habilidade do estilo da arma. A chance de bloqueio de ambas as armas também são aumentadas em %2$d %% da chance de bloqueio original das armas.</string>
|
||||
</resources>
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Um RPG de fantasia baseado em aventuras</string>
|
||||
|
||||
<string name="exit_to_menu">Ir para menu</string>
|
||||
<string name="exit_to_menu">Ir para o menu</string>
|
||||
<string name="menu_settings">Preferências</string>
|
||||
<string name="menu_save">Guardar</string>
|
||||
<string name="menu_save_gamesaved">O jogo foi guardado na posição %1$d</string>
|
||||
@@ -402,4 +401,6 @@
|
||||
|
||||
<string name="localize_resources_from_mo_filename">pt.mo</string>
|
||||
|
||||
</resources>
|
||||
<string name="combat_miss_animation_message">ERROU</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1,87 +1,87 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<resources>
|
||||
<string name="app_name">След Эндора</string>
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">След Эндора</string>
|
||||
<string name="app_description">Квестово-фэнтезийная RPG</string>
|
||||
|
||||
<string name="exit_to_menu">В меню</string>
|
||||
<string name="exit_to_menu">Выход в меню</string>
|
||||
<string name="menu_settings">Настройки</string>
|
||||
<string name="menu_save">Сохранить</string>
|
||||
<string name="menu_save_gamesaved">Игра сохранена в слот №%1$d</string>
|
||||
<string name="menu_save_failed">Ошибка сохранения! SD карта на месте?</string>
|
||||
|
||||
<string name="loadsave_title_save">Сохранить игру</string>
|
||||
<string name="loadsave_title_load">Загрузить игру</string>
|
||||
<string name="loadsave_selectslot">Выбери слот</string>
|
||||
<string name="savegame_currenthero_displayinfo">уровень: %1$d, опыт: %2$d, золото: %3$d</string>
|
||||
<string name="loadsave_title_save">Сохранение игры</string>
|
||||
<string name="loadsave_title_load">Загрузка сохраненной игры</string>
|
||||
<string name="loadsave_selectslot">Выберите слот</string>
|
||||
<string name="savegame_currenthero_displayinfo">уровень %1$d, %2$d опыт, %3$d золото</string>
|
||||
|
||||
<string name="dialog_loading_message">Загрузка ресурсов...</string>
|
||||
<string name="dialog_loading_message">Загрузка ресурсов…</string>
|
||||
<string name="dialog_loading_failed_title">Ошибка загрузки</string>
|
||||
<string name="dialog_loading_failed_message">Невозможно загрузить файл сохранения.\n\n:(\n\nВозможно файл испорчен или удален.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Невозможно загрузить файл сохранения. Данный файл создан более новой версией игры, чем запущенная в данный момент.</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail не удалось загрузить файл сохранения игры.
|
||||
\n:(
|
||||
\nФайл может быть повреждён или незавершен.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail не удалось загрузить файл сохранения игры. Этот файл сохранён в более новой версии игры, чем эта.</string>
|
||||
|
||||
<string name="dialog_close">Закрыть</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Схватка</string>
|
||||
<string name="dialog_monsterencounter_message">Атаковать?\nСложность: %1$s</string>
|
||||
<string name="dialog_monsterencounter_message">Вы хотите напасть?
|
||||
Сложность: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Информация</string>
|
||||
|
||||
<string name="status_hp">ОЗ:</string>
|
||||
<string name="status_ap">ОД:</string>
|
||||
<string name="status_exp">Ур.:</string>
|
||||
<string name="status_exp">ОО:</string>
|
||||
|
||||
<string name="heroinfo_char">Обзор</string>
|
||||
<string name="heroinfo_inv">Инвентарь</string>
|
||||
<string name="heroinfo_inv">Предметы</string>
|
||||
<string name="heroinfo_skill">Навыки</string>
|
||||
<string name="heroinfo_levelup">Уровень повышен</string>
|
||||
<string name="heroinfo_levelup">Новый уровень</string>
|
||||
<string name="heroinfo_level">Уровень</string>
|
||||
<string name="heroinfo_totalexperience">Всего опыта</string>
|
||||
<string name="heroinfo_wornequipment">Экипировка</string>
|
||||
<string name="heroinfo_wornequipment">Надетое снаряжение</string>
|
||||
<string name="heroinfo_inventory">Инвентарь</string>
|
||||
<string name="heroinfo_gold">Золото: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Очки действия (ОД):</string>
|
||||
<string name="heroinfo_quests">Задания</string>
|
||||
<string name="heroinfo_quests">Квесты</string>
|
||||
|
||||
<string name="combat_attack">Атака (%1$d ОД)</string>
|
||||
<string name="combat_move">Движение (%1$d ОД)</string>
|
||||
<string name="combat_use">Вещь</string>
|
||||
<string name="combat_use">Использовать предмет</string>
|
||||
<string name="combat_endturn">Конец хода</string>
|
||||
<!-- <string name="combat_endcombat">End combat</string>-->
|
||||
<string name="combat_flee">Сбежать</string>
|
||||
<string name="combat_begin_flee">Вы можете покинуть место схватки, указав направление, в котором хотите убежать.</string>
|
||||
<string name="combat_begin_flee">Теперь вы можете покинуть бой, нажмите в каком направлении вы хотите двигаться.</string>
|
||||
<string name="combat_flee_failed">Вы не смогли сбежать!</string>
|
||||
<string name="combat_status_ap">ОД: %1$d</string>
|
||||
<string name="combat_monsterhealth">ОЗ:</string>
|
||||
<string name="combat_monsteraction">%1$s атакует.</string>
|
||||
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s промахивается!</string>
|
||||
<string name="combat_result_monsterhit">%1$s нанес вам повреждение на %2$d ОЗ!</string>
|
||||
<string name="combat_result_monstermiss">%1$s промахнулся!</string>
|
||||
<string name="combat_result_monsterhit">%1$s ударил вас на %2$d ОЗ!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s наносит критический удар на %2$d ОЗ!</string>
|
||||
<string name="combat_result_heromiss">Ваша атака неудачна.</string>
|
||||
<string name="combat_result_heromiss">Вы промахнулись.</string>
|
||||
<string name="combat_result_herohit">Вы атакуете, %1$s теряет %2$d ОЗ!</string>
|
||||
<string name="combat_result_herohitcritical">Вы наносите критический удар! %1$s теряет %2$d ОЗ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s убит!</string>
|
||||
<string name="combat_not_enough_ap">Не хватает ОД для этого действия.</string>
|
||||
<string name="combat_not_enough_ap">Не хватает ОД в этом раунде.</string>
|
||||
<string name="combat_hero_dies">Вы падаете без сознания, но к счастью остались живы. Вы потеряли %1$d опыта.</string>
|
||||
|
||||
<string name="combat_miss_animation_message">ПРОМАХ</string>
|
||||
|
||||
<string name="inventory_info">Инфо</string>
|
||||
<string name="inventory_equip">Надеть</string>
|
||||
<string name="inventory_unequip">Снять</string>
|
||||
<string name="inventory_use">Использовать</string>
|
||||
<string name="inventory_drop">Выбросить</string>
|
||||
<string name="inventory_item_used">Вы использовали %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s был выброшен.</string>
|
||||
<string name="inventory_item_dropped">%1$s выброшен.</string>
|
||||
<string name="inventory_item_equipped">Вы надели %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Подобрать все</string>
|
||||
<string name="dialog_loot_foundgold">Вы нашли %1$d золота. </string>
|
||||
<string name="dialog_loot_pickedupitem">Вы подобрали предмет. </string>
|
||||
<string name="dialog_loot_pickedupitems">Вы подобрали %1$d предмет. </string>
|
||||
<string name="dialog_loot_pickall">Взять всё</string>
|
||||
<string name="dialog_loot_foundgold">Вы нашли %1$d золота.</string>
|
||||
<string name="dialog_loot_pickedupitem">Вы подобрали предмет.</string>
|
||||
<string name="dialog_loot_pickedupitems">Вы подобрали %1$d предметов.</string>
|
||||
<string name="dialog_groundloot_title">Предметы</string>
|
||||
<string name="dialog_groundloot_message">Вы нашли несколько предметов. </string>
|
||||
<string name="dialog_groundloot_message">Вы нашли несколько предметов.</string>
|
||||
<string name="dialog_monsterloot_title">Победа</string>
|
||||
<string name="dialog_monsterloot_message">Вы выиграли бой. </string>
|
||||
<string name="dialog_monsterloot_gainedexp">Вы получили %1$d опыта. </string>
|
||||
<string name="dialog_monsterloot_message">Вы выиграли бой.</string>
|
||||
<string name="combat_status_ap">ОД: %1$d</string>
|
||||
<string name="combat_monsterhealth">ОЗ:</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Вы получили %1$d опыта.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Очень легко</string>
|
||||
<string name="monster_difficulty_easy">Легко</string>
|
||||
@@ -96,20 +96,15 @@
|
||||
<string name="actorinfo_attack">Атака:</string>
|
||||
<string name="actorinfo_defense">Защита:</string>
|
||||
<string name="actorinfo_movecost">Цена движения (ОД):</string>
|
||||
<string name="actorinfo_basetraits">Боевая статистика без экипировки (базовая)</string>
|
||||
<string name="actorinfo_basetraits">Боевая статистика без экипировки и навыков (базовая)</string>
|
||||
<string name="actorinfo_currenttraits">Боевая статистика в экипировке (текущая)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Цена атаки (ОД):</string>
|
||||
<string name="traitsinfo_attack_chance">Шанс атаки:</string>
|
||||
<string name="traitsinfo_attack_damage">Сила атаки:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Шанс критического удара:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Критический умножитель:</string>
|
||||
<string name="traitsinfo_defense_chance">Шанс блока:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Сопротивление урону:</string>
|
||||
|
||||
<!-- <string name="key_required">Специальный ключ требуется для прохода.</string> -->
|
||||
|
||||
<string name="iteminfo_category">Категория: </string>
|
||||
<string name="iteminfo_action_use">Использовать</string>
|
||||
<string name="iteminfo_action_equip">Надеть</string>
|
||||
<string name="iteminfo_action_unequip">Снять</string>
|
||||
@@ -117,32 +112,34 @@
|
||||
<string name="iteminfo_action_equip_ap">Надеть (%1$d ОД)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Снять (%1$d ОД)</string>
|
||||
|
||||
<string name="startscreen_continue">Продолжить игру</string>
|
||||
<string name="startscreen_continue">Продолжить текущую игру</string>
|
||||
<string name="startscreen_newgame">Новая игра</string>
|
||||
<string name="startscreen_newgame_confirm">Вы потеряете текущую игру и героя. Вы уверены, что хотите начать новую игру?</string>
|
||||
<string name="startscreen_about">Об игре/помощь</string>
|
||||
<string name="startscreen_enterheroname">Введите имя героя</string>
|
||||
<string name="startscreen_load">Загрузить</string>
|
||||
|
||||
<!-- <string name="conversation_title">%1$s сказал</string> -->
|
||||
<string name="conversation_rewardexp"> [Вы получили %1$d опыта]</string>
|
||||
<string name="conversation_rewardgold"> [Вы получили %1$d золота]</string>
|
||||
<string name="conversation_lostgold"> [Вы утратили %1$d золота]</string>
|
||||
<string name="conversation_rewarditem"> [Вы получили предмет]</string>
|
||||
<string name="conversation_rewarditems"> [Вы получили %1$d предметов]</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Шанс критического удара:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Критический множитель:</string>
|
||||
<string name="iteminfo_category">Категория:</string>
|
||||
<string name="startscreen_newgame_confirm">Вы потеряете свою текущую игру и персонажа, вы уверены, что хотите начать новую игру?</string>
|
||||
<string name="conversation_rewardexp">[Получено %1$d опыта]</string>
|
||||
<string name="conversation_rewardgold">[Получено %1$d золота]</string>
|
||||
<string name="conversation_lostgold">[Вы потеряли %1$d золота]</string>
|
||||
<string name="conversation_rewarditem">[Получен предмет]</string>
|
||||
<string name="conversation_rewarditems">[Получено %1$d предмета(ов)]</string>
|
||||
<string name="shop_buy">Купить</string>
|
||||
<string name="shop_sell">Продать</string>
|
||||
<string name="conversation_next">Дальше</string>
|
||||
<string name="conversation_leave">Уйти</string>
|
||||
|
||||
<string name="shop_buy">Купить</string>
|
||||
<string name="shop_sell">Продать</string>
|
||||
<string name="shop_infoitem">Инфо</string>
|
||||
<string name="shop_buyitem">Купить (%1$d зол.)</string>
|
||||
<string name="shop_sellitem">Продать (%1$d зол.)</string>
|
||||
<string name="shop_buyitem">Купить (%1$d золота)</string>
|
||||
<string name="shop_sellitem">Продать (%1$d золота)</string>
|
||||
<string name="shop_yourgold">Ваше золото: %1$d</string>
|
||||
<string name="shop_item_bought">%1$s куплен.</string>
|
||||
<string name="shop_item_sold">%1$s продан.</string>
|
||||
|
||||
<string name="levelup_title">Уровень повышен</string>
|
||||
<string name="levelup_title">Новый уровень</string>
|
||||
<string name="levelup_description">Добро пожаловать на уровень %1$d!</string>
|
||||
<string name="levelup_buttontext">Новый уровень</string>
|
||||
<string name="levelup_add_health">Увеличить здоровье (+%1$d ОЗ)</string>
|
||||
@@ -152,63 +149,36 @@
|
||||
<string name="levelup_add_attackdamage">Увеличить силу атаки (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Добавить %1$d к базовой силе атаки.</string>
|
||||
<string name="levelup_add_blockchance">Увеличить шанс блока (+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Добавить %1$d к базовому шансу на блок.</string>
|
||||
<string name="levelup_add_blockchance_description">Добавить %1$d к базовому шансу блока.</string>
|
||||
|
||||
<string name="dialog_rest_title">Отдых</string>
|
||||
<string name="dialog_rest_confirm_message">Вы хотите отдохнуть здесь?</string>
|
||||
<string name="dialog_rest_message">Вы отдохнули и восстановили свое здоровье полностью.</string>
|
||||
<string name="dialog_rest_message">Вы отдохнули и восстановили свое здоровье.</string>
|
||||
|
||||
<string name="about_button1">Помощь</string>
|
||||
<string name="about_button2">Авторы</string>
|
||||
<string name="about_button3">Лицензия</string>
|
||||
<string name="about_contents1">
|
||||
Добро пожаловать в След Эндора, RPG с открытым исходным кодом на Android.<br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/">Форум игры andorstrail.com для вопросов и обсуждения.</a><br />
|
||||
<br />
|
||||
<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<br />
|
||||
<a href="http://code.google.com/p/andors-trail/">Страница проекта на code.google.com для разработчиков.</a><br />
|
||||
<br />
|
||||
Пожалуйста, посещайте форум, чтобы обсуждать игру с другими игроками.<br />
|
||||
</string>
|
||||
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
For translation of this text, you might be able to find a version in your language here:
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">
|
||||
Это бесплатное приложение; вы можете изменять ее и модифицировать согласно правилам GNU General Public License изданных Free Software Foundation; либо версии 2 лицензии, либо более позней версией.<br />
|
||||
<br />
|
||||
Игра создана с надеждой что она будет интересна, но БЕЗ ВСЯКИХ ГАРАНТИЙ; даже без подразумеваемых гарантии ТОВАРНОЙ ПРИГОДНОСТИ или ПРИГОДНОСТИ ДЛЯ ОПРЕДЕЛЕННЫХ ЦЕЛЕЙ. Смотрите GNU General Public License для больших подробностей.<br />
|
||||
<br />
|
||||
Вы принимаете условия GNU General Public License вместе с установкой этой программы; если нет, смотрите <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
За исходным кодом и пожеланиями, пожалуйста, посетите страницу проекта на <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
|
||||
</string>
|
||||
|
||||
<string name="about_contents3">" Это бесплатное приложение; вы можете изменять ее и модифицировать согласно правилам GNU General Public License изданными Free Software Foundation; либо лицензии версии 2, либо (на ваше усмотрение) более поздней версией. <br /> <br /> Игра создана с надеждой что она будет интересна, но БЕЗ ВСЯКИХ ГАРАНТИЙ; даже без подразумеваемых гарантии ТОВАРНОЙ ПРИГОДНОСТИ или ПРИГОДНОСТИ ДЛЯ ОПРЕДЕЛЕННЫХ ЦЕЛЕЙ. Смотрите GNU General Public License для больших подробностей.<br /> <br /> Вы принимаете условия GNU General Public License вместе с установкой этой программы; если нет, смотрите <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> За исходным кодом и пожеланиями, пожалуйста, посетите страницу проекта на <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /> "</string>
|
||||
<string name="dialog_newversion_title">Приветствуем</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Спасибо за загрузку игры След Эндора!\n\n
|
||||
Запомните, игра находится в СТАДИИ РАЗРАБОТКИ, это означает что не все карты еще закончены.\n
|
||||
Пожалуйста, посещайте форум проекта, чтобы получить более подробную информацию или внести свой вклад в проект (см. Об игре).\n
|
||||
\n
|
||||
Спасибо за отзывы!
|
||||
</string>
|
||||
<string name="dialog_newversion_message">"Спасибо за загрузку игры След Эндора!
|
||||
\n
|
||||
\n\tЗапомните, игра находится в СТАДИИ РАЗРАБОТКИ, это означает что не все карты еще закончены.
|
||||
\n
|
||||
\n\tПожалуйста, посетите форум проекта, чтобы получить более подробную информацию или внести свой вклад в проект (см. Об игре).
|
||||
\n
|
||||
\n\tСпасибо всем за отзывы! "</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Выберите задания для отображения</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Спрятать завершенные задания</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Включая завершенные задания</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Только завершенные задания</string>
|
||||
<string name="questlog_includecompleted_prompt">Выберите квесты для отображения</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Скрыть завершенные квесты</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Включая завершенные квесты</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Только завершенные квесты</string>
|
||||
<string name="questlog_queststatus">Статус: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">В процессе</string>
|
||||
<string name="questlog_queststatus_completed">Выполнено</string>
|
||||
|
||||
<string name="preferences_display_category">Показ</string>
|
||||
<string name="preferences_display_fullscreen_title">Весь экран</string>
|
||||
<string name="preferences_display_fullscreen">Показывать игру в полноэкранном режиме (необходим перезапуск).</string>
|
||||
<string name="preferences_display_category">Отображение</string>
|
||||
<string name="preferences_display_fullscreen_title">Во весь экран</string>
|
||||
<string name="preferences_display_fullscreen">Отображение игры в полноэкранном режиме. (Требуется перезапуск)</string>
|
||||
<string name="preferences_dialog_category">Диалоги подтверждения</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Подтверждение отдыха</string>
|
||||
<string name="preferences_dialog_confirmrest">Задавать вопрос, хотите ли вы отдыхать при попадании в кровать. Иначе вы всегда будете автоматически отдыхать.</string>
|
||||
@@ -216,32 +186,32 @@
|
||||
<string name="preferences_dialog_confirmattack">Показывать диалог \'Вы хотите напасть на ...?\' при атаке монстра.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Показ результатов победы</string>
|
||||
<string name="preferences_dialog_monsterloot">Выберите способ показа результатов схватки с монстром (золото, опыт, предметы).</string>
|
||||
<string name="preferences_combat_category">Схватка</string>
|
||||
<string name="preferences_combat_speed_title">Скорость схватки</string>
|
||||
<string name="preferences_combat_category">Бой</string>
|
||||
<string name="preferences_combat_speed_title">Скорость боя</string>
|
||||
<string name="preferences_combat_speed">Выбор скорости атаки монстров.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Показывать диалог</string>
|
||||
<string name="preferences_display_loot_toast">Короткое уведомление</string>
|
||||
<string name="preferences_display_loot_never">Не показывать</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Показывать диалог, если найдены предметы</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Диалог для предметов, для остального уведомление</string>
|
||||
<string name="preferences_display_loot_toast">Показывать уведомление</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Показывать уведомление, если найдены предметы</string>
|
||||
<string name="preferences_display_loot_never">Не показывать ничего</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Мгновенно (без анимации)</string>
|
||||
<string name="preferences_attackspeed_fast">Быстро</string>
|
||||
<string name="preferences_attackspeed_normal">Нормально</string>
|
||||
<string name="preferences_attackspeed_slow">Медленно</string>
|
||||
|
||||
<string name="preferences_movement_category">Движение</string>
|
||||
<string name="preferences_movementmethod_title">Способ движения</string>
|
||||
<string name="preferences_movementmethod_title">Способ передвижения</string>
|
||||
<string name="preferences_movementmethod">Способ движения и обхода препятствий.</string>
|
||||
<string name="preferences_movementmethods_straight">Прямо (базовый)</string>
|
||||
<string name="preferences_movementmethods_avoid">Обходить препятствия</string>
|
||||
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.9 -->
|
||||
|
||||
<string name="actorinfo_currentconditions">Активные воздействия</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
|
||||
<string name="actorcondition_info_removes_all">Убрать все %1$s</string>
|
||||
<string name="actorinfo_currentconditions">Активные временные эффекты</string> <string name="actorcondition_info_removes_all">Убрать все %1$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s шанс из %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d ходов)</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d раундов)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">На источник</string>
|
||||
<string name="iteminfo_effect_works_on_target">На цель</string>
|
||||
@@ -255,10 +225,10 @@
|
||||
<string name="iteminfo_effect_decrease_current_ap">Лишает %1$s ОД</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Восстанавливает %1$s ОД</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Поднимает макс. ОЗ +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Понижает макс. ОЗ на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Поднимает макс. ОД +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Понижает макс. ОД на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Поднимает максимум ОЗ +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Понижает максимум ОЗ на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Поднимает максимум ОД +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Понижает максимум ОД на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Цена движения +%1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Уменьшает цену движения на %1$d ОД</string>
|
||||
|
||||
@@ -266,7 +236,7 @@
|
||||
<string name="preferences_display_scaling_factor">Сделать все изображения на поле игры крупнее.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Нормальный размер</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">Крупнее в 1.5 раза</string>
|
||||
<string name="preferences_display_scaling_factor_double">Двойной размер</string>
|
||||
<string name="preferences_display_scaling_factor_double">Крупнее в 2 раза</string>
|
||||
|
||||
<string name="inventory_assign">Назначить быстрый слот</string>
|
||||
<string name="inventory_assign_slot1">Слот №1</string>
|
||||
@@ -274,9 +244,6 @@
|
||||
<string name="inventory_assign_slot3">Слот №3</string>
|
||||
<string name="inventory_unassign">Убрать из быстрого слота</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.10 -->
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Виртуальный джойстик</string>
|
||||
<string name="preferences_movement_dpad_position">Показать на экране виртуальные кнопки для управления движением.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Минимизировать джойстик</string>
|
||||
@@ -288,20 +255,25 @@
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Внизу в центре</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Слева в центре</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Справа в центре</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Левый верхний угол</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Правый верхний угол</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Верхний левый угол</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Верхний правый угол</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Сверху в центре</string>
|
||||
|
||||
<string name="actorconditioninfo_constant_effect">Постоянный эффект</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Каждый ход</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Каждый полный ход</string>
|
||||
<string name="bulkselection_totalcost_buy">Сумма покупки: %1$d зол.</string>
|
||||
<string name="bulkselection_totalcost_sell">Сумма продажи: %1$d зол.</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Каждый раунд</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Каждый полный раунд</string>
|
||||
<string name="bulkselection_totalcost_buy">Сумма покупки: %1$d золота</string>
|
||||
<string name="bulkselection_totalcost_sell">Сумма продажи: %1$d золота</string>
|
||||
<string name="bulkselection_select_all">Всё</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Вы уверены?</string>
|
||||
<string name="bulkselection_sell_confirmation">Вы действительно хотит продать %1$s? Этот предмет %2$s и вы не сможете его вернуть.</string>
|
||||
<string name="bulkselection_sell_confirmation">Вы уверены, что хотите продать %1$s? Это %2$s предмет и возможно, вам не удастся найти его снова.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Точность оружия</string>
|
||||
<string name="about_contents1">"Добро пожаловать в След Эндора, RPG с открытым исходным кодом на Android.<br /> <br /> <a href=http://andorstrail.com Форум игры andorstrail.com для вопросов и обсуждения.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вики по миру Andor\'s Trail. </a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Страница проекта на github.com для разработчиков.</a><br /> <br />Пожалуйста, посетите форум, чтобы обсудить игру с другими игроками.<br /> "</string>
|
||||
|
||||
<string name="about_interface"> <div><b>Настройки игры</b> можно открыть нажав Кнопку Меню вашего устройства.</div> <p>________________</p> <h1>Иконки интерфейса</h1> <div><b>Сундук</b><img alt="chest" src="chest.png"/></div> <p>Быстрый слот [Чтобы назначить предмет в быстрый слот, выполните длительное нажатие на икоку мешочка и выбирете предмет в открывшемся окне инвенторя]</p> <div><b>Главный герой</b><img alt="hero" src="char_hero.png"/></div> <p>Меню [Обзор, Задания, Навыки & Инвентарь *]</p> <p>* (Находясь в инвенаре, нажмите на предмет чтобы получить информацию о нем; долгое нажатие откроет дополнительные опции)</p> <div><b>Противник</b><img alt="monster" src="monster.png"/></div> <p>Информация [Появляется во время Боя]</p> <p>________________</p> <h1>Бой</h1>
|
||||
<p>На действия в бою тратятся ОД...</p> <div><b>Атака</b> - [3ОД] *</div> <img alt="attacking" src="doubleattackexample.png"/> <p>"* (Экипировка одежды и Использование предметов могут изменить как запас ОД, так и стоимость действий)"</p> <div><b>Использование предметов</b> - [5ОД]</div> <div><b>Бегство</b> - [6ОД]</div> <p>________________</p> <h1>Подробности боя</h1> <div><b>Побег из Боя</b></div> <div>Во время Боя, выполните длительное нажатие на пустом квадрате рядом с Героем чтобы Сбежать</div> <p>(выбраное направление будет подсвечено - кнопка Атака сменится на Движение</p>" "<img alt="flee" src="flee_example.png"/> <p>[активизируется режим Бегства; длительное нажатие на противнике вернет вар в режим Боя]</p> <div><b>Чтобы сменить цель</b></div> <p>Красная подсветка указывает атакуемого противника.</p> <p>Длительное нажатие на противника сделает его активным.</p> </string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Точность удара</string>
|
||||
<string name="skill_title_weapon_dmg">Сила удара</string>
|
||||
<string name="skill_title_barter">Торговец</string>
|
||||
<string name="skill_title_dodge">Финты</string>
|
||||
@@ -310,8 +282,8 @@
|
||||
<string name="skill_title_better_criticals">Жестокость</string>
|
||||
<string name="skill_title_speed">Скорость в бою</string>
|
||||
<string name="skill_title_coinfinder">Охотник за сокровищами</string>
|
||||
<string name="skill_title_more_exp">Способный ученик</string>
|
||||
<string name="skill_title_cleave">Ближний бой</string>
|
||||
<string name="skill_title_more_exp">Способный Ученик</string>
|
||||
<string name="skill_title_cleave">Рассечение</string>
|
||||
<string name="skill_title_eater">Пожиратель трупов</string>
|
||||
<string name="skill_title_fortitude">Выносливость</string>
|
||||
<string name="skill_title_evasion">Трусость</string>
|
||||
@@ -320,162 +292,324 @@
|
||||
<string name="skill_title_magicfinder">Искатель магии</string>
|
||||
<string name="skill_title_resistance_mental">Сильный разум</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Несокрушимое тело</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Безупречная кровь</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Чистая кровь</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Увеличение шанса атаки</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Увеличение силы атаки</string>
|
||||
<string name="skill_shortdescription_barter">Хорошие цены при торговле</string>
|
||||
<string name="skill_shortdescription_barter">Лучшие цены в магазине</string>
|
||||
<string name="skill_shortdescription_dodge">Увеличение шанса блока</string>
|
||||
<string name="skill_shortdescription_barkskin">Сопротивление урону</string>
|
||||
<string name="skill_shortdescription_more_criticals">Увеличение шанса критического удара</string>
|
||||
<string name="skill_shortdescription_better_criticals">Увеличение силы критического удара</string>
|
||||
<string name="skill_shortdescription_speed">Увеличение количества очков действия</string>
|
||||
<string name="skill_shortdescription_better_criticals">Увеличение критического урона</string>
|
||||
<string name="skill_shortdescription_speed">Увеличение максимума очков действия</string>
|
||||
<string name="skill_shortdescription_coinfinder">Высокий шанс найти золото</string>
|
||||
<string name="skill_shortdescription_more_exp">Больше опыта при убийстве монстра</string>
|
||||
<string name="skill_shortdescription_more_exp">Больше опыта при убийстве монстров</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Бой без оружия</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Бой без брони</string>
|
||||
<string name="skill_shortdescription_cleave">Восстановление очков действия за каждое убийство</string>
|
||||
<string name="skill_shortdescription_eater">Восстановление очков здоровья за каждое убийство</string>
|
||||
<string name="skill_shortdescription_fortitude">Увеличение здоровья при каждом повышении уровня</string>
|
||||
<string name="skill_shortdescription_evasion">Увеличение шансов при бегстве</string>
|
||||
<string name="skill_shortdescription_regeneration">Восстановление очков здоровья каждый ход</string>
|
||||
<string name="skill_shortdescription_evasion">Увеличение шанса сбежать</string>
|
||||
<string name="skill_shortdescription_regeneration">Восстановление очков здоровья каждый раунд</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Уменьшение количества потерянного опыта при смерти героя</string>
|
||||
<string name="skill_shortdescription_magicfinder">Увеличение шансов найти магические предметы</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Устойчивость к психическим воздействиям</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Устойчивость к физическим воздействиям</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Устойчивость к воздействиям на кровь</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">Увеличивает шанс атаки на %1$d на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Увеличивает мин. и макс. силу атаки на %1$d на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_barter">Уменьшает разницу между ценой покупки или продажи и базовой ценой на %1$d процентов на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_dodge">Увеличивает шанс блока на %1$d на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_barkskin">Увеличивает сопротивление урону на %1$d на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_weapon_chance">Увеличивает шанс атаки на %1$d пунктов на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Увеличивает максимальный урон на %1$d пункта на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_barter">Уменьшает разницу между ценой покупки и ценой продажи на %1$d на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_dodge">Увеличивает шанс блока на %1$d пунктов на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_barkskin">Увеличивает сопротивление урону на %1$d пункт на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_more_criticals">Увеличивает любой существующий шанс критического удара используемой экипировки на %1$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_better_criticals">Увеличивает любой существующий критического умножитель используемой экипировки на %1$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_speed">Увеличивает колчество очков действия (ОД) на %1$d на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_coinfinder">Увеличивает шансы найти золото в останках монстра на %1$d %%, и увеличивает количество найденного золота на %2$d %% на каждый уровень навыка (но не более верхнего лимита на золото для этого монстра).</string>
|
||||
<string name="skill_longdescription_more_exp">Увеличивает количество очков опыта, дающегося за победу монстрами на %1$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_better_criticals">Увеличивает любой существующий критический множитель используемой экипировки на %1$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_speed">Увеличивает максимум очков действия (ОД) на %1$d пункт на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_coinfinder">Увеличивает шансы найти золото в останках монстра на %1$d %% и увеличивает количество найденного золота на %2$d %% за каждый уровень навыка (до максимального количества золота, которое падает с монстра).</string>
|
||||
<string name="skill_longdescription_more_exp">Увеличивает количество опыта, дающегося за победу над монстром на %1$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_cleave">Дает +%1$d очков действия (ОД) за каждое убийство на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_eater">Дает +%1$d очков здоровья (ОД) за каждое убийство на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_fortitude">На каждом последующем уровне максимальное количество очков здоровья (ОЗ) будет повышаться на %1$d на каждый уровень навыка. Это не применяется задним числом, только к последующим уровням.</string>
|
||||
<string name="skill_longdescription_evasion">Уменьшает вероятность неудач при попытке бежать %1$d %% и шанс, что ближайший монстр будет атаковать, на %2$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_regeneration">Дает +%1$d очков здоровья (ОЗ) каждый ход на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_evasion">Уменьшает шанс неудачи при попытке бежать на %1$d %% и шанс, что ближайший монстр будет атаковать, на %2$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Шанс ослабить эффект</string>
|
||||
<string name="menu_button_worldmap_failed">Карта не может быть показана.</string>
|
||||
<string name="inventory_equip_offhand">Надеть (в левую руку)</string>
|
||||
|
||||
<string name="skill_longdescription_regeneration">Дает +%1$d очко здоровья (ОЗ) каждый раунд на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_lower_exploss">Уменьшает потери очков опыта при смерти героя на %1$d %% на каждый уровень навыка (процент существующего значения, а не процентных пунктов). После %2$d уровней навыка исчезают все потери опыта, вызванные смертью.</string>
|
||||
<string name="skill_longdescription_magicfinder">Увеличивает шансы найти неординарные предметы на %1$d %% на каждый уровень навыка.</string>
|
||||
<string name="skill_longdescription_resistance_mental">Снижает шансы пострадать от психических воздействий на %1$d %% на каждый уровень навыка, но не более %2$d %%. К таким воздействиям относятся, например, ошеломление или слабость.</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">Снижает шансы пострадать от физических воздействий на %1$d %% на каждый уровень навыка, но не более %2$d %%. К таким воздействиям относится, например, усталость.</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">Снижает шансы пострадать от воздействий на кровь на %1$d %% на каждый уровень навыка, но не более %2$d %%. К таким воздействиям относятся, например, яд или кровотечение.</string>
|
||||
|
||||
<string name="skillinfo_action_levelup">Повышение уровня</string>
|
||||
<string name="skillinfo_action_levelup">Новый уровень</string>
|
||||
<string name="skill_current_level">Текущий уровень: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Текущий уровень: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">Чтобы повысить уровень этого навыка вам нужно иметь уровень не менее %1$d навыка %2$s.</string>
|
||||
<string name="skill_prerequisite_level">Чтобы повысить уровень этого навыка вам нужно иметь уровень опыта не менее %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Чтобы повысить уровень этого навыка вам нужно иметь не менее %1$d %2$s (базовых характеристик).</string>
|
||||
<string name="skill_prerequisite_level">Чтобы повысить уровень этого навыка вам нужно иметь уровень героя не менее %1$d.</string>
|
||||
<string name="skill_prerequisite_stat">Чтобы повысить уровень этого навыка вам нужно иметь не менее %1$d %2$s (базовая характеристика).</string>
|
||||
<string name="skill_number_of_increases_one">Вы можете выбрать один навык для увеличения.</string>
|
||||
<string name="skill_number_of_increases_several">Вы можете выбрать %1$d навыков для увеличения.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Этот уровень дает вам очко для увеличения навыков!</string>
|
||||
|
||||
<string name="loadsave_save_to_new_slot">Создать новый слот для сохранения игры</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Перезаписать сохраненную игру?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Это игра содержит героя с другим именем (%1$s), не совпадающим с именем тегущего героя (%2$s). Вы уверены, что хотите перезаписать сохраненную игру?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Эта сохраненная игра содержит другое имя игрока (%1$s), не совпадающим с именем текущего героя (%2$s). Вы уверены, что хотите перезаписать сохраненную игру?</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Обычный</string>
|
||||
<string name="iteminfo_displaytypes_quest">Необходимый для задания</string>
|
||||
<string name="iteminfo_displaytypes_quest">Квестовый</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Легендарный</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Экстраординарный</string>
|
||||
<string name="iteminfo_displaytypes_rare">Редкий</string>
|
||||
|
||||
<string name="actorconditioninfo_category">Условия болезни: %1$s</string>
|
||||
<string name="actorconditioninfo_category">Тип воздействия: %1$s</string>
|
||||
<string name="actorcondition_categories_spiritual">Духовное</string>
|
||||
<string name="actorcondition_categories_mental">Психическое</string>
|
||||
<string name="actorcondition_categories_physical">Физическое</string>
|
||||
<string name="actorcondition_categories_blood">Поражение крови</string>
|
||||
<string name="actorcondition_categories_blood">Заражение крови</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Макс. ОЗ:</string>
|
||||
<string name="traitsinfo_base_max_ap">Макс. ОД:</string>
|
||||
<string name="traitsinfo_base_max_hp">Максимум ОЗ:</string>
|
||||
<string name="traitsinfo_base_max_ap">Максимум ОД:</string>
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Невозможно сохранить игру во время боя.</string>
|
||||
|
||||
<string name="preferences_optimized_drawing_title">Оптимизация рисования</string>
|
||||
<string name="preferences_optimized_drawing">Отключить, если вы видите графические глюки. Включение этой опции приводит к перерисовыванию только измененных участков экрана в каждом кадре.</string>
|
||||
<string name="preferences_optimized_drawing">Отключить, если вы видите графические артефакты. Включение этой опции приводит к перерисовыванию только измененных участков экрана в каждом кадре.</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.11 -->
|
||||
|
||||
<string name="skill_title_shadow_bless">Тёмное благословение Тени</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Сопротивление против всех типов болезней</string>
|
||||
<string name="skill_title_shadow_bless">Тёмное благословение Тени</string>
|
||||
<string name="skill_shortdescription_shadow_bless">Сопротивление всем типам воздействий</string>
|
||||
<string name="skill_longdescription_shadow_bless">Снижает шансы подцепить любую заразу на %1$d %%. Включая все вредные атаки монстров, такие как Отравления, Ошеломления и Усталость.</string>
|
||||
|
||||
<string name="inventory_movetop">Положить вверх</string>
|
||||
<string name="inventory_movebottom">Положить вниз</string>
|
||||
<string name="actorinfo_immune_criticals">Иммунитет к критическим ударам</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Эффективный шанс крит. удара:</string>
|
||||
<string name="traitsinfo_criticalhit_effectivechance">Эффективный шанс критического удара:</string>
|
||||
|
||||
|
||||
<string name="skill_title_crit1">Внутренние кровотечение</string>
|
||||
<string name="skill_shortdescription_crit1">Вероятность внутренних кровотечений</string>
|
||||
<string name="skill_longdescription_crit1">При каждом критическом ударе, есть шанс %1$d %% что он вызовет внутренние кровотечение у цели. Внутреннее кровотечение сильно снижает боевые способности, что делает цель менее способной к удачному завершению своих атак.</string>
|
||||
<string name="skill_title_crit2">Перелом</string>
|
||||
<string name="skill_shortdescription_crit2">Вероятность перелома костей</string>
|
||||
<string name="skill_longdescription_crit2">При каждом критическом ударе, есть шанс %1$d %% сломать цели несколько костей. Переломы сильно снижают возможность цели защищать себя.</string>
|
||||
<string name="skill_title_crit1">Внутреннее кровотечение</string>
|
||||
<string name="skill_shortdescription_crit1">Шанс вызвать внутреннее кровотечение</string>
|
||||
<string name="skill_longdescription_crit1">При каждом критическом ударе, есть %1$d %% шанс, что он вызовет внутренние кровотечение у цели. Внутреннее кровотечение сильно снижает боевые способности, что делает цель менее способной к удачному завершению своих атак.</string>
|
||||
<string name="skill_title_crit2">Перелом</string>
|
||||
<string name="skill_shortdescription_crit2">Вероятность сломать кости</string>
|
||||
<string name="skill_longdescription_crit2">При каждом критическом ударе, есть %1$d %% шанс, сломать цели несколько костей. Переломы сильно снижают возможность цели защищать себя.</string>
|
||||
<string name="skill_title_rejuvenation">Восстановление</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Возможен эффект удаления</string>
|
||||
<string name="skill_longdescription_rejuvenation">Каждый раунд (6 секунд), есть шанс %1$d %% что один из негативных эффектов будет уменьшен на один шаг. Это относится ко всем временным эффектам влияющим на тело; психику, напрмер Ошеломление; физическим воздействиям, таким как Усталость и конечно заболевания крови, например отравление.</string>
|
||||
<string name="skill_title_taunt">Насмешка</string>
|
||||
<string name="skill_longdescription_rejuvenation">Каждый раунд (6 секунд), есть %1$d %% шанс, что один из негативных эффектов будет уменьшен на один шаг. Это относится ко всем временным эффектам влияющим на тело; психику, например, Ошеломление; физическим воздействиям, например, Усталость; заражения крови, например, отравление.</string>
|
||||
<string name="skill_title_taunt">Насмешка</string>
|
||||
<string name="skill_shortdescription_taunt">Атакующий теряет ОД при промахе</string>
|
||||
<string name="skill_longdescription_taunt">Когда атакующий промахивается, есть шанс %1$d %% что он потеряет %2$d очков движения (ОД). Это относится ко всем атакам ближнего боя.</string>
|
||||
<string name="skill_title_concussion">Сотрясение</string>
|
||||
<string name="skill_shortdescription_concussion">Вероятность сотрясение мозга</string>
|
||||
<string name="skill_longdescription_concussion">Во время атаки цели чей шанс блока (ШБ), по крайней мере на %1$d меньше вашего шанса атаки (ША), есть возможность в %2$d %%, что цель получит сотрясение. Сотрясение сильно снижает боевые способности, что делает цель менее способной к удачному завершению своих атак.</string>
|
||||
<string name="skill_longdescription_taunt">Когда атакующий промахивается, есть %1$d %% шанс, что он потеряет %2$d очка движения (ОД). Это относится ко всем атакам ближнего боя.</string>
|
||||
<string name="skill_title_concussion">Контузия</string>
|
||||
<string name="skill_shortdescription_concussion">Шанс вызвать контузию</string>
|
||||
<string name="skill_longdescription_concussion">Во время атаки цели чей шанс блока (ШБ), по крайней мере на %1$d меньше вашего шанса атаки (ША), есть %2$d %% шанс, что цель получит контузию. Контузия сильно снижает боевые способности, что делает цель менее способной к удачному завершению своих атак.</string>
|
||||
|
||||
<string name="about_button4">О игре</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.12 -->
|
||||
<string name="about_button4">Об игре</string>
|
||||
|
||||
<string name="preferences_ui_category">Интерфейс</string>
|
||||
<string name="preferences_ui_enable_animations_title">Включить анимацию</string>
|
||||
<string name="preferences_ui_enable_animations">Использовать анимацию разных элементов интерфейса, например строка боя.</string>
|
||||
<string name="menu_button_worldmap">Карта</string>
|
||||
<string name="menu_button_worldmap_failed">Карта не может быть показана.</string>
|
||||
<string name="display_worldmap_not_available">Карта не может быть показана из этой локации.</string>
|
||||
<string name="display_worldmap_title">Карта</string>
|
||||
|
||||
<string name="inventory_equip_offhand">Equip (offhand)</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Атака стоит: %1$d ОД</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Увеличивает цену атаки на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Уменьшает цену атаки на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Шанс атаки: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Увеличивает шанс атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Уменьшает шанс атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Сила атаки: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Сила атаки: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Увеличивает силу атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Увеличивает силу атаки на %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Уменьшает силу атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Уменьшает силу атаки на %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Увеличивает шанс критического удара на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Уменьшает шанс критического удара на %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Увеличивает критический множитель в %1$.1f раз(а)</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Увеличивает шанс блока на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Уменьшает шанс блока на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Увеличивает сопротивление повреждениям на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Уменьшает сопротивление повреждениям на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Увеличивает необходимое количество ОД для использования предмета в бою на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Уменьшает необходимое количество ОД для использования предметов в бою на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Увеличивает необходимое количество ОД для одевания предметов в бою на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Уменьшает необходимое количество ОД для одевания предметов в бою на %1$d ОД</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Атака стоит: %1$d ОД</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">Увеличивает стоимости атаки на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">Уменьшает стоимости атаки на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Шанс атаки: %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">Увеличивает шанс атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">Уменьшает шанс атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Сила атаки: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Сила атаки: %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">Увеличивает силу атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">Увеличивает силу атаки на %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">Уменьшает силу атаки на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">Уменьшает силу атаки на %1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">Увеличивает шанс крит. удара на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">Уменьшает шанс крит. удара на %1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">Увеличивает повреждения при крит. ударе в %1$.1f раз(а)</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">Увеличивает шанс блока на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">Уменьшает шанс блока на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">Увеличивает сопротивление повреждениям на %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">Уменьшает сопротивление повреждениям на %1$d</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">Увеличивает необходимое кол-во ОД для использования предметов в бою на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">Уменьшает необходимое кол-во ОД для использования предметов в бою на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">Увеличивает необходимое кол-во ОД для одевания предметов в бою на %1$d ОД</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">Уменьшает необходимое кол-во ОД для одевания предметов в бою на %1$d ОД</string>
|
||||
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Вы точно хотите перезаписать это сохранение?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(слот %1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Всегда показывать диалог подтверждения</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Показывать только при перезаписи игроком с другим именем</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Не показывать диалог подтверждения</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Перезаписать сохранение</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Настройка диалога подтверждения при попытке перезаписать сохранение</string>
|
||||
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.7.0 -->
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Вы точно хотите перезаписать это сохранение?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(слот №%1$d)</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Всегда показывать диалог подтверждения</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Показывать только при перезаписи игроком с другим именем</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Не показывать диалог подтверждения</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Перезаписать сохранение</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Настройка диалога подтверждения при попытке перезаписать сохранение.</string>
|
||||
|
||||
<string name="heroinfo_reequip_cost">Цена переодевания (ОД):</string>
|
||||
<string name="heroinfo_useitem_cost">Цена использования предмета (ОД):</string>
|
||||
<string name="combat_result_monstermoved">%1$s действий.</string>
|
||||
<string name="combat_log_title">Лог боя</string>
|
||||
<string name="localize_resources_from_mo_filename">ru.mo</string>
|
||||
<string name="conversation_reward_quest_finished">[Квест завершен: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Квест обновлен: \"%1$s\"]</string>
|
||||
|
||||
</resources>
|
||||
<string name="skill_title_weapon_prof_dagger">Кинжалы</string>
|
||||
<string name="skill_title_weapon_prof_1hsword">Одноручные мечи</string>
|
||||
<string name="skill_title_weapon_prof_2hsword">Двуручные мечи</string>
|
||||
<string name="skill_title_weapon_prof_axe">Топоры</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Дробящие оружие</string>
|
||||
<string name="skill_title_armor_prof_shield">Щиты</string>
|
||||
<string name="skill_title_armor_prof_light">Лёгкая броня</string>
|
||||
<string name="skill_title_armor_prof_heavy">Тяжёлая броня</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Боевой стиль: Оружие в каждой руке</string>
|
||||
<string name="skill_title_fightstyle_2hand">Боевой стиль: Двуручное оружие</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Боевой стиль: Оружие и щит</string>
|
||||
<string name="skill_title_specialization_dualwield">Специализация: Оружие в каждой руке</string>
|
||||
<string name="skill_title_specialization_2hand">Специализация: Двуручное оружие</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Специализация: Оружие и щит</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Улучшение владения кинжалами</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">Улучшение владения одноручными мечами</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">Улучшение владения двуручными мечами</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Улучшение владения топорами</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Улучшение владения дробящим оружием</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Улучшение боя без оружия</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Улучшение владения щитами</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Улучшение боя без брони</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Улучшение владения легкой броней</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Улучшение владения тяжелой броней</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Бонусы при экипировке одноручного оружия в каждую руку</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Бонусы при экиперовке двуручного оружия</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Бонусы при экиперовки оружия с щитом</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Вы страновитесь экспертом боя с двумя оружиями</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Вы становитесь экспертом боя с двуручным оружием</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Вы становитесь экспертом боя с мечом и щитом</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Каждый уровень этого умения при использовании кинжалов и коротких мечей увеличивает (в %% от базового): шанс атаки на %1$d %%, шанс блока на %2$d %%, шанс критического удара на %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Каждый уровень этого умения при использовании рапир, длинных и полуторных мечей увеличивает (в %% от базового): шанс атаки на %1$d %%, шанс блока на %2$d %%, шанс критического удара на %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Каждый уровень этого умения при использовании двуручных мечей увеличивает (в %% от базового): шанс атаки на %1$d %%, шанс блока на %2$d %%, шанс критического удара на %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Каждый уровень этого умения при использовании топоров и секир увеличивает (в %% от базового): шанс атаки на %1$d %%, шанс блока на %2$d %%, шанс критического удара на %3$d %%.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Каждый уровень этого умения при использовании дробящего оружия увеличивает (в %% от базового): шанс атаки на %1$d %%, шанс блока на %2$d %%, шанс критического удара на %3$d %%. К дробящему оружию относятся дубинки, булавы, посохи, скипетры, а так же боевые и гигантские молоты.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">В бою без оружия и щита за каждый уровень навыка дает %1$d к шансу атаки, %2$d силе атаки и %3$d к шансу блока.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">При использовании щита увеличивает сопротивление повреждениям на %1$d за уровень.</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">В бою если на вас не экипировано ни одного из элементов брони, ваш шанс блока увеличится на %1$d за каждый уровень умения. Обычная одежда не считается броней.</string>
|
||||
<string name="skill_longdescription_armor_prof_light">Каждый уровень этого умения увеличивает шанс блока каждого надетого элемента легкой брони на %1$d %% от базового. К легкой броне относятся кожаные, легкие металлические и скрытые доспехи.</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">Каждый уровень этого умения увеличивает шанс блока каждого надетого элемента легкой брони на %1$d %% от базового. Кроме того штрафы к стоимости передвижения от элементов тяжелой брони уменьшаются на %2$d %% за каждый уровень навыка, а штрафы стоимости атаки - на %3$d %% за уровень навыка. К тяжелой броне относятся металлические доспехи, кольчуги и латы.</string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">Дает бонусы при использовании оружия в каждой руке.
|
||||
|
||||
Без этого навыка только %1$d %% характеристик оружия примеряются при использовании его в левой руке. Это относится к шансу атаки, шансу критического удара, силе атаки и шансу блока. Так же без этого навыка стоимость атаки (ОД) определяется как сумма для обоих оружий.
|
||||
|
||||
С первым уровнем навыка, %2$d %% характеристик оружия примеряются при использовании его в левой руке, а стоимость атаки определяется как стоимость атаки оружия в правой руке плюс %3$d %% стоимости атаки оружия в левой руке.
|
||||
|
||||
Со вторым уровнем навыка, %4$d %% характеристик оружия примеряются при использовании его в левой руке, а за стоимость атаки берется максимальная из двух оружий.</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">Даёт бонусы при использовании двуручного оружия, такого как двуручные мечи, большие секиры и гигантские молоты.
|
||||
|
||||
Каждый уровень навыка увеличивает силу атаки двуручного оружия на %1$d %% от базового.</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">Даёт бонусы при использовании оружия с щитом.
|
||||
|
||||
Каждый уровень навыка увеличивает шанс атаки оружия на %1$d %% от базового, а шанс блока щита - на %2$d %% от базового.</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">При использовании оружия в каждой руке увеличивает шанс атаки каждого на %1$d %% базового. Шанс блока каждого оружия так же увеличится на %2$d %% от оригинального.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Увеличивает силу атаки двуручным оружием на %1$d %% от базового значения оружия. Шанс атаки двуручным оружием так же увеличивается на %2$d %% от базового.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">При использовании одноручного оружия с щитом увеличивает шанс атаки на %1$d %% от базового шанса оружия, а так же силу атаки - на %2$d %%.</string>
|
||||
|
||||
<string name="preferences_quickslots_placement">Позиция быстрых слотов</string>
|
||||
<string name="preferences_quickslots_placement_summary">Где поместить быстрые слоты</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">По нижнему краю, центр</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">По левому краю, центр</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">По правому краю, центр</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_left">По левому краю, снизу</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_left">По нижнему краю, слева</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_bottom_right">По нижнему краю, справа</string>
|
||||
<string name="preferences_quickslots_placements_vertical_bottom_right">По правому краю, снизу</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Показывать быстрые слоты при открытии панели инструментов</string>
|
||||
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Быстрые слоты отображаются сразу при открытии панели инструментов</string>
|
||||
<string name="startscreen_non_release_version">Andor\'s Trail все еще находится в разработке. Сохранения, сделанные в этой версии игры могут оказаться несовместимы с релизной версией.</string>
|
||||
<string name="heroinfo_gamestats">Статистика игры</string>
|
||||
<string name="heroinfo_gamestats_quests">Завершено квестов</string>
|
||||
<string name="heroinfo_gamestats_deaths">Сколько раз терял сознание</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Потрачено золота в магазинах</string>
|
||||
<string name="heroinfo_gamestats_bonemeals">Использовано зелий из костной муки</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Использовано предметов</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Посещено локаций</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Самый используемый предмет</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Убито монстров</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Самый сильный монстр</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Часто убиваемые монстры</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="preferences_ui_use_localized_resources_title">Использовать перевод</string>
|
||||
<string name="preferences_ui_use_localized_resources">Использовать перевод интерфейса и контента, где это возможно. (требуется перезапуск)</string>
|
||||
<string name="change_locale_requires_restart">Для смены языка нужен перезапуск. След Эндора закрыт.</string>
|
||||
|
||||
<string name="startscreen_incompatible_savegames">Эта версия Andor\'s Trail все еще в разработке. Сохранения, созданные этой версией, несовместимы с релизной версией.</string>
|
||||
<string name="heroinfo_skill_categories">Категория</string>
|
||||
<string name="heroinfo_skill_sort">Сортировать</string>
|
||||
<string name="heroinfo_inventory_categories">Категория</string>
|
||||
<string name="heroinfo_inventory_sort">Сортировать по</string>
|
||||
<string name="heroinfo_healthpoints">Очков здоровья (ОЗ):</string>
|
||||
<string name="heroinfo_experiencepoints">Очков опыта (ОО):</string>
|
||||
<string name="combat_taunt_monster">Вы подразнили %1$s!</string>
|
||||
<string name="combat_condition_player_apply">Вы пострадали от %1$s.</string>
|
||||
<string name="combat_condition_player_clear">"Вы очищены от %1$s."</string>
|
||||
<string name="combat_condition_player_immune">У вас иммунитет от %1$s.</string>
|
||||
<string name="startscreen_newgame_start">Начать игру</string>
|
||||
<string name="startscreen_selectherosprite">Выберите своего героя</string>
|
||||
<string name="shop_item_sort">Сортировать</string>
|
||||
|
||||
<string name="inventory_category_all">Все</string>
|
||||
<string name="inventory_category_favorites">Избранное</string>
|
||||
<string name="inventory_category_weapons">Оружие</string>
|
||||
<string name="inventory_category_armor">Доспехи</string>
|
||||
<string name="inventory_category_usable">Расходуемые</string>
|
||||
<string name="inventory_category_quest">Квестовые предметы</string>
|
||||
<string name="inventory_category_other">Прочие</string>
|
||||
|
||||
<string name="inventory_sort_custom">Не сортировать</string>
|
||||
<string name="inventory_sort_name">по имени</string>
|
||||
<string name="inventory_sort_price">по цене</string>
|
||||
<string name="inventory_sort_quantity">по количеству</string>
|
||||
<string name="inventory_sort_rarity">по редкости</string>
|
||||
<string name="inventory_sort_type">по типу</string>
|
||||
|
||||
<string name="shoplist_sort_custom">Не сортировать</string>
|
||||
<string name="shoplist_sort_name">по имени</string>
|
||||
<string name="shoplist_sort_price">по цене</string>
|
||||
<string name="shoplist_sort_quantity">по количеству</string>
|
||||
<string name="shoplist_sort_rarity">по редкости</string>
|
||||
<string name="shoplist_sort_type">по типу</string>
|
||||
|
||||
<string name="skill_category_all">Все</string>
|
||||
<string name="skill_category_offense">Нападение</string>
|
||||
<string name="skill_category_defense">Защита</string>
|
||||
<string name="skill_category_criticals">Критические попадания</string>
|
||||
<string name="skill_category_immunity">Иммунитеты</string>
|
||||
<string name="skill_category_utility">Вспомогательные</string>
|
||||
<string name="skill_category_speciality">Специальности</string>
|
||||
<string name="skill_category_proficiency">Умения</string>
|
||||
|
||||
<string name="skill_sort_unsorted">Не сортировать</string>
|
||||
<string name="skill_sort_name">по имени</string>
|
||||
<string name="skill_sort_points">Изученные</string>
|
||||
<string name="skill_sort_unlocked">Открытые</string>
|
||||
|
||||
<string name="preferences_display_theme_title">Оформление</string>
|
||||
<string name="preferences_display_theme">Выбрать тему интерфейса. (требуется перезапуск)</string>
|
||||
<string name="preferences_display_theme_blue">Кобальт</string>
|
||||
<string name="preferences_display_theme_green">Малахит</string>
|
||||
<string name="preferences_display_theme_charcoal">Обсидиан</string>
|
||||
<string name="change_theme_requires_restart">Для изменения темы интерфейса требуется перезапуск. След Эндора закрыт.</string>
|
||||
|
||||
|
||||
<string name="dialog_recenter">В исходное</string>
|
||||
<string name="dialog_more">Ещё</string>
|
||||
|
||||
<string name="dialog_monsterencounter_conditions">Воздействия</string>
|
||||
|
||||
<string name="combat_condition_monster_apply">%1$s зависим от %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s очищается от %2$s.</string>
|
||||
<string name="combat_condition_monster_immune">%1$s теперь имеет иммунитет от %2$s.</string>
|
||||
|
||||
|
||||
<string name="actorcondition_info_immunity">Иммунитет к %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">На атакующем</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">При попадании атакующего</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">При убийстве атакующего</string>
|
||||
|
||||
<string name="inventory_selectitem">Выберите предмет для назначения</string>
|
||||
<string name="combat_log_noentries">Нет записей.</string>
|
||||
</resources>
|
||||
|
||||
4
AndorsTrail/res/values-sl/strings.xml
Normal file
4
AndorsTrail/res/values-sl/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">sl.mo</string>
|
||||
</resources>
|
||||
288
AndorsTrail/res/values-sv/strings.xml
Normal file
288
AndorsTrail/res/values-sv/strings.xml
Normal file
@@ -0,0 +1,288 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andors Stig</string>
|
||||
<string name="exit_to_menu">Tillbaka till menyn</string>
|
||||
<string name="menu_settings">Alternativ</string>
|
||||
<string name="menu_save">Spara</string>
|
||||
<string name="menu_save_gamesaved">Spelet sparades på plats %1$d</string>
|
||||
<string name="menu_save_failed">Det misslyckades att spara spelet! Är SD-kortet monterat och skrivbart?</string>
|
||||
|
||||
<string name="loadsave_title_save">Spara spelet</string>
|
||||
<string name="loadsave_title_load">Ladda ett sparat spel</string>
|
||||
<string name="loadsave_selectslot">Välj en plats</string>
|
||||
<string name="savegame_currenthero_displayinfo">nivå %1$d, %2$d exp, %3$d guld</string>
|
||||
|
||||
<string name="dialog_loading_message">Laddar resurser…</string>
|
||||
<string name="dialog_loading_failed_title">Laddningen misslyckades</string>
|
||||
<string name="dialog_loading_failed_message">Andors Stig kunde inte ladda det sparade spelet.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nFilen kan vara skadad eller ofullständig.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andors Stig kunde inte ladda den sparade spelfilen. Den sparade filen är skapad med en nyare version än den som körs för tillfället.</string>
|
||||
|
||||
<string name="dialog_close">Stäng</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Sammandrabbning</string>
|
||||
<string name="dialog_monsterencounter_message">Vill du attackera?
|
||||
Svårighetsgrad: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Information</string>
|
||||
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Nivå:</string>
|
||||
|
||||
<string name="heroinfo_char">Överblick</string>
|
||||
<string name="heroinfo_inv">Föremål</string>
|
||||
<string name="heroinfo_skill">Färdigheter</string>
|
||||
<string name="heroinfo_levelup">Nivåuppgradering</string>
|
||||
<string name="heroinfo_level">Nivå</string>
|
||||
<string name="heroinfo_totalexperience">Erfarenhetssumma</string>
|
||||
<string name="heroinfo_wornequipment">Iförd utrustning</string>
|
||||
<string name="heroinfo_inventory">Lager</string>
|
||||
<string name="heroinfo_gold">Guld: %1$d</string>
|
||||
<string name="app_description">Uppdragsbaserad fantasy RPG</string>
|
||||
|
||||
<string name="heroinfo_actionpoints">Handlingspoäng (AP):</string>
|
||||
<string name="heroinfo_quests">Uppdrag</string>
|
||||
|
||||
<string name="combat_attack">Attackera (%1$d AP)</string>
|
||||
<string name="combat_move">Flytta (%1$d AP)</string>
|
||||
<string name="combat_use">Använd föremål</string>
|
||||
<string name="combat_endturn">Avsluta draget</string>
|
||||
<string name="combat_flee">Flykta</string>
|
||||
<string name="combat_begin_flee">Nu kan du flykta från sammandrabbningen genom att klicka i riktningen du vill flytta dig.</string>
|
||||
<string name="combat_flee_failed">Flyktförsöket misslyckades!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s attackerar.</string>
|
||||
<string name="combat_result_monstermiss">%1$s missar!</string>
|
||||
<string name="combat_result_monsterhit">%1$s träffar dig för %2$d HP!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s träffar ett kritiskt slag för %2$d HP!</string>
|
||||
<string name="combat_result_heromiss">Din attack misslyckas.</string>
|
||||
<string name="combat_result_herohit">Du träffar %1$s för %2$d HP!</string>
|
||||
<string name="combat_result_herohitcritical">Du träffar %1$s med ett kritiskt slag för %2$d HP!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s dör!</string>
|
||||
<string name="combat_not_enough_ap">Du har inte tillräckligt med AP kvar denna omgång.</string>
|
||||
<string name="combat_hero_dies">Du svimmar, men lyckligtvis vaknar du, omtöcknad och utmattad men levande. Du förlorade %1$d i erfarenhet.</string>
|
||||
<string name="combat_miss_animation_message">MISS</string>
|
||||
|
||||
<string name="inventory_info">Information</string>
|
||||
<string name="inventory_equip">Utrusta</string>
|
||||
<string name="inventory_unequip">Ta bort rustning</string>
|
||||
<string name="inventory_use">Använd</string>
|
||||
<string name="inventory_drop">Lägg ner</string>
|
||||
<string name="inventory_item_used">Du använde %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s lades ner.</string>
|
||||
<string name="inventory_item_equipped">Du utrustade dig med %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Plocka upp allt</string>
|
||||
<string name="dialog_loot_foundgold">"Du hittade %1$d guld. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Du tog upp en sak. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"Du tog upp %1$d saker. "</string>
|
||||
<string name="dialog_groundloot_title">Saker</string>
|
||||
<string name="dialog_groundloot_message">"Du hittade något. "</string>
|
||||
<string name="dialog_monsterloot_title">Seger</string>
|
||||
<string name="dialog_monsterloot_message">"Du överlevde sammandrabbningen. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"Din erfarenhet ökades med %1$d "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Väldigt enkelt</string>
|
||||
<string name="monster_difficulty_easy">Enkelt</string>
|
||||
<string name="monster_difficulty_normal">Normalt</string>
|
||||
<string name="monster_difficulty_hard">Svårt</string>
|
||||
<string name="monster_difficulty_veryhard">Väldigt svårt</string>
|
||||
<string name="monster_difficulty_impossible">Omöjligt</string>
|
||||
|
||||
<string name="actorinfo_class">Grupp:</string>
|
||||
<string name="actorinfo_difficulty">Svårighet:</string>
|
||||
<string name="actorinfo_health">Hälsa:</string>
|
||||
<string name="actorinfo_defense">Försvar:</string>
|
||||
<string name="actorinfo_attack">Attack:</string>
|
||||
<string name="actorinfo_basetraits">Bas kampstatistik (utan utrustning och färdigheter)</string>
|
||||
<string name="actorinfo_currenttraits">Kampstatistik (gällande)</string>
|
||||
|
||||
<string name="iteminfo_category"><string name="key_required">En särskild nyckel krävs för att passera.</string> </string>
|
||||
<string name="iteminfo_action_use">Använd</string>
|
||||
<string name="iteminfo_action_equip">Utrusta</string>
|
||||
<string name="startscreen_continue">Fortsätt spelet</string>
|
||||
<string name="startscreen_newgame">Nytt spel</string>
|
||||
<string name="startscreen_newgame_confirm">Du kommer att förlora ditt nuvarande spel och din nuvarande karaktär, är du säker på att du vill påbörja ett nytt spel?</string>
|
||||
<string name="startscreen_about">Om/hjälp</string>
|
||||
<string name="startscreen_enterheroname">Skriv hjältens namn</string>
|
||||
<string name="startscreen_load">Ladda</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [Din erfarenhet ökades med %1$d]"</string>
|
||||
<string name="conversation_rewardgold">" [Du fick %1$d guld]"</string>
|
||||
<string name="conversation_lostgold">" [Du förlorade %1$d guld]"</string>
|
||||
<string name="conversation_rewarditem">" [Du hittade något]"</string>
|
||||
<string name="conversation_rewarditems">" [Du hittade %1$d saker]"</string>
|
||||
<string name="conversation_next">Nästa</string>
|
||||
<string name="conversation_leave">Gå härifrån</string>
|
||||
|
||||
<string name="shop_buy">Köp</string>
|
||||
<string name="shop_sell">Sälj</string>
|
||||
<string name="shop_infoitem">Information</string>
|
||||
<string name="shop_buyitem">Köp (%1$d guld)</string>
|
||||
<string name="shop_sellitem">Sälj (%1$d guld)</string>
|
||||
<string name="shop_yourgold">Du har: %1$d guld</string>
|
||||
<string name="shop_item_bought">%1$s köptes.</string>
|
||||
<string name="shop_item_sold">%1$s såldes.</string>
|
||||
|
||||
<string name="levelup_description">Välkommen till nivå %1$d!</string>
|
||||
<string name="dialog_rest_title">Vila</string>
|
||||
<string name="dialog_rest_confirm_message">Vill du vila dig här?</string>
|
||||
<string name="about_button1">Hjälp</string>
|
||||
<string name="about_button3">Licens</string>
|
||||
<string name="dialog_newversion_title">Välkommen</string>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Påbörjad</string>
|
||||
<string name="questlog_queststatus_completed">Slutförd</string>
|
||||
|
||||
<string name="preferences_display_category">Visning</string>
|
||||
<string name="preferences_display_fullscreen_title">Helskärm</string>
|
||||
<string name="preferences_display_fullscreen">Visar spelet i fullskärm. (Kräver omstart)</string>
|
||||
<string name="preferences_dialog_category">Bekräftelsedialoger</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Bekräfta vila</string>
|
||||
<string name="preferences_dialog_confirmrest">Frågar dig om du vill vila dig när du kommer till en säng. Annars kommer du automatiskt att vila dig.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Bekräfta attack</string>
|
||||
<string name="preferences_dialog_monsterloot">Välj hur du vill visa utgången av en kamp (guld, erfarenhet, byte).</string>
|
||||
<string name="preferences_combat_category">Kamp</string>
|
||||
<string name="preferences_combat_speed_title">Kamphastighet</string>
|
||||
<string name="preferences_combat_speed">Bestämmer hur snabbt monstren attackerar.</string>
|
||||
|
||||
<string name="preferences_dialog_monsterloot_title">Visa monstrens byte</string>
|
||||
<string name="preferences_display_loot_toast">Visa kort meddelande</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Visa meddelande bara om byte hittas</string>
|
||||
<string name="preferences_display_loot_never">Visa inte</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Omedelbar (ingen animation)</string>
|
||||
<string name="preferences_attackspeed_fast">Snabb</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
<string name="preferences_attackspeed_slow">Långsam</string>
|
||||
|
||||
<string name="preferences_movement_category">Rörelse</string>
|
||||
<string name="preferences_display_scaling_factor">Spelet visar allting större.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normal storlek</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x storlek</string>
|
||||
<string name="preferences_display_scaling_factor_double">Dubbelstorlek</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Nere till höger</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Nere till vänster</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">I mitten nere</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">I mitten till vänster</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">I mitten till höger</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Uppe till vänster</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Uppe till höger</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">I mitten uppe</string>
|
||||
|
||||
<string name="bulkselection_totalcost_buy">Totala kostnaden: %1$d guld</string>
|
||||
<string name="bulkselection_totalcost_sell">Totala kostnaden: %1$d guld</string>
|
||||
<string name="bulkselection_select_all">Allt</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Är du säker?</string>
|
||||
<string name="bulkselection_sell_confirmation">Är du säker på att du vill sälja %1$s? Detta objekt är %2$s och det är inte säkert att du kan få det tillbaka.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Vapenprecision</string>
|
||||
<string name="skill_title_barter">Handlare</string>
|
||||
<string name="skill_title_dodge">Vighet</string>
|
||||
<string name="skill_title_barkskin">Barkhud</string>
|
||||
<string name="skill_title_speed">Kamphastighet</string>
|
||||
<string name="skill_title_coinfinder">Skattjägare</string>
|
||||
<string name="skill_title_cleave">Klyva</string>
|
||||
<string name="skill_title_eater">Likätare</string>
|
||||
<string name="skill_title_evasion">Smitare</string>
|
||||
<string name="skill_title_regeneration">Förnyelse</string>
|
||||
<string name="skill_title_resistance_mental">Starkt sinne</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Uthållig kropp</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Rent blod</string>
|
||||
|
||||
<string name="skill_shortdescription_coinfinder">Ökade chanser för att hitta guld</string>
|
||||
<string name="skill_shortdescription_evasion">Ökade chanser för att flykta</string>
|
||||
<string name="skill_shortdescription_magicfinder">Ökade chanser för att hitta magiska objekt</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Motståndskraft emot psykiska åkommor</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Motståndskraft emot fysiska åkommor</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Motståndskraft emot blodsjukdomar</string>
|
||||
|
||||
<string name="skill_current_level">Nuvarande nivå: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Nuvarande nivå: %1$d / %2$d</string>
|
||||
<string name="skill_prerequisite_other_skill">För att öka denna färdighet behöver du ha minst nivå %1$d i färdigheten %2$s.</string>
|
||||
<string name="skill_prerequisite_level">För att öka denna färdighet behöver du vara på minst nivå %1$d.</string>
|
||||
<string name="skill_number_of_increases_one">Du får välja en färdighet att öka.</string>
|
||||
<string name="skill_number_of_increases_several">Du får välja %1$d färdigheter att öka.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Denna nivå ger dig också en ny färdighetspoäng att använda!</string>
|
||||
|
||||
<string name="iteminfo_displaytypes_ordinary">Vanlig</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Legendarisk</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Sällsynt</string>
|
||||
<string name="iteminfo_displaytypes_rare">Ovanlig</string>
|
||||
|
||||
<string name="preferences_movementmethod_title">Rörelsessätt</string>
|
||||
<string name="preferences_movementmethod">Rörelsessätt och hur hinder hanteras.</string>
|
||||
<string name="preferences_movementmethods_straight">Rakt (ursprunglig)</string>
|
||||
<string name="preferences_movementmethods_avoid">Undvik hinder</string>
|
||||
|
||||
|
||||
<string name="iteminfo_effect_chance_of">%1$s chans för %2$s</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d omgångar)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_when_used">Vid användning</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Varje omgång</string>
|
||||
<string name="skill_title_more_exp">Begåvad</string>
|
||||
<string name="skill_title_lower_exploss">Mästare i Misslyckande</string>
|
||||
<string name="skill_title_magicfinder">Magiupptäckare</string>
|
||||
<string name="skill_shortdescription_barter">Bättre priser i butikerna</string>
|
||||
<string name="actorcondition_categories_mental">Psykiskt</string>
|
||||
<string name="actorcondition_categories_physical">Fysiskt</string>
|
||||
<string name="actorcondition_categories_blood">Blodsjukdom</string>
|
||||
|
||||
<string name="menu_save_saving_not_allowed_in_combat">Spelet kan inte sparas medan kamp pågår.</string>
|
||||
|
||||
<string name="skill_title_shadow_bless">Skuggans mörka välsignelse</string>
|
||||
<string name="inventory_movetop">Flytta överst</string>
|
||||
<string name="inventory_movebottom">Flytta nederst</string>
|
||||
<string name="skill_title_crit1">Inre blödning</string>
|
||||
<string name="skill_shortdescription_crit1">Möjlighet för inre blödning</string>
|
||||
<string name="skill_title_crit2">Benbrott</string>
|
||||
<string name="skill_shortdescription_crit2">Möjlighet för benbrott</string>
|
||||
<string name="skill_title_rejuvenation">Förnyelse</string>
|
||||
<string name="skill_title_concussion">Hjärnskakning</string>
|
||||
<string name="skill_shortdescription_concussion">Möjlighet för hjärnskakning</string>
|
||||
<string name="about_button4">Om</string>
|
||||
|
||||
<string name="menu_button_worldmap">Karta</string>
|
||||
<string name="menu_button_worldmap_failed">Kartan kan inte visas.</string>
|
||||
<string name="display_worldmap_not_available">Kartan kan inte visas över detta område.</string>
|
||||
<string name="display_worldmap_title">Karta</string>
|
||||
|
||||
<string name="combat_result_monstermoved">%1$s flyttar sig.</string>
|
||||
<string name="skill_title_weapon_prof_dagger">Dolkskicklighet</string>
|
||||
<string name="skill_title_weapon_prof_axe">Yxskicklighet</string>
|
||||
<string name="skill_title_weapon_prof_blunt">Klubbvapenskicklighet</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Obeväpnad kamp</string>
|
||||
<string name="skill_title_armor_prof_shield">Sköldskicklighet</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Oväpnad kamp</string>
|
||||
<string name="skill_title_armor_prof_light">Skicklighet i lättrustning</string>
|
||||
<string name="skill_title_armor_prof_heavy">Skicklighet i tungrustning</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Kampstil: Vapen och sköld</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Specialisering: Vapen och sköld</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Bättre på att kämpa med dolkar</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Bättre på att kämpa med yxor</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Bättre på att kämpa med klubbor och liknande vapen</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Bättre på att kämpa utan vapen</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Bättre på att utnyttja sköldar</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Bättre på att kämpa utan rustning</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Bättre på att utnyttja lätt vapenrustning</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Bättre på att utnyttja tung vapenrustning</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Bär två vapen samtidigt</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Bättre på att använda vapen som kräver två händer</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Bättre på att kämpa med vapen och sköld</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Expert på att kämpa med vapen och sköld</string>
|
||||
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Mitten nere</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Mitten till vänster</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Mitten till höger</string>
|
||||
<string name="heroinfo_gamestats">Spelstatistik</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">Besökta ställen</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">sv.mo</string>
|
||||
</resources>
|
||||
4
AndorsTrail/res/values-th/strings.xml
Normal file
4
AndorsTrail/res/values-th/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">th.mo</string>
|
||||
</resources>
|
||||
381
AndorsTrail/res/values-tr/strings.xml
Normal file
381
AndorsTrail/res/values-tr/strings.xml
Normal file
@@ -0,0 +1,381 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<resources><string name="exit_to_menu">Menüye dön</string>
|
||||
<string name="menu_settings">Tercihler</string>
|
||||
<string name="menu_save">Kaydet</string>
|
||||
<string name="app_name">Andor\'un İzinde</string>
|
||||
<string name="app_description">Macera temelli bir fantezi RPG</string>
|
||||
|
||||
<string name="menu_save_failed">Kaydetme başarısız! SD kart yerleştirilmiş ve yazılabilir mi?</string>
|
||||
|
||||
<string name="loadsave_title_save">Oyunu kaydet</string>
|
||||
<string name="loadsave_title_load">Kayıtlı oyunu yükle</string>
|
||||
<string name="loadsave_selectslot">Pozisyon seçiniz</string>
|
||||
<string name="savegame_currenthero_displayinfo">seviye %1$d, %2$d deneyim, %3$d altın</string>
|
||||
|
||||
<string name="dialog_loading_message">Kaynaklar yükleniyor…</string>
|
||||
<string name="dialog_loading_failed_title">Yükleme Başarısız</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'un İzinde oyun kayıt dosyasını yükleyemedi.\n\n:(\n\nDosya zara görmüş veya eksik olabilir.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'un İzinde oyun kayıt dosyasını yükleyemedi. Bu oyun kayıt dosyası mevcut çalışandan daha yeni bir sürümle oluşturulmuş.</string>
|
||||
|
||||
<string name="dialog_close">Kapat</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Karşılaşma</string>
|
||||
<string name="dialog_monsterencounter_message">Saldırmak istiyor musunuz?\nZorluk: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Bilgi</string>
|
||||
|
||||
<string name="status_hp">SP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Seviye:</string>
|
||||
|
||||
<string name="heroinfo_char">Genel Bakış</string>
|
||||
<string name="heroinfo_inv">Eşyalar</string>
|
||||
<string name="heroinfo_skill">Beceriler</string>
|
||||
<string name="heroinfo_levelup">Seviye atla</string>
|
||||
<string name="heroinfo_level">Seviye</string>
|
||||
<string name="heroinfo_totalexperience">Toplam deneyim</string>
|
||||
<string name="heroinfo_wornequipment">Giyilen ekipman</string>
|
||||
<string name="heroinfo_inventory">Envanter</string>
|
||||
<string name="heroinfo_gold">Altın: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aksiyon puanı(AP):</string>
|
||||
<string name="heroinfo_quests">Görevler</string>
|
||||
|
||||
<string name="combat_attack">Saldırı (%1$d AP)</string>
|
||||
<string name="combat_move">Hareket (%1$d AP)</string>
|
||||
<string name="combat_use">Eşyayı kullan</string>
|
||||
<string name="combat_endturn">Sıranı savuştur</string>
|
||||
<string name="combat_flee">Kaç</string>
|
||||
<string name="combat_begin_flee">Şimdi hareket etmek istediğiniz yöne tıklayarak dövüşten kaçabilirsin.</string>
|
||||
<string name="combat_flee_failed">Kaçmayı başaramadın!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">SP:</string>
|
||||
<string name="combat_monsteraction">%1$s saldırıyor.</string>
|
||||
<string name="combat_result_monstermiss">%1$s ıskaladı!</string>
|
||||
<string name="combat_result_monsterhit">%1$s size %2$d sp\'lik vurdu!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s %2$d sp\'lik kritik bir vuruş yaptı!</string>
|
||||
<string name="combat_result_heromiss">Iskaladınız.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s öldü!</string>
|
||||
<string name="combat_not_enough_ap">Bu turda yeterli AP kalmadı.</string>
|
||||
<string name="combat_hero_dies">Baygın düştün, ama neyse ki hayatta, sersemlemiş ve yorgun uyanırsın.</string>
|
||||
<string name="combat_miss_animation_message">ISKA</string>
|
||||
|
||||
<string name="inventory_info">Bilgi</string>
|
||||
<string name="inventory_equip">Giy</string>
|
||||
<string name="inventory_unequip">Çıkar</string>
|
||||
<string name="inventory_use">Kullan</string>
|
||||
<string name="inventory_drop">Düşür</string>
|
||||
<string name="inventory_item_used">%1$s kullandın.</string>
|
||||
<string name="inventory_item_dropped">%1$s düşürüldü.</string>
|
||||
<string name="dialog_loot_pickall">Hepsini al</string>
|
||||
<string name="dialog_loot_foundgold">"%1$d altın buldun. "</string>
|
||||
<string name="dialog_loot_pickedupitem">"Bir eşya aldın. "</string>
|
||||
<string name="dialog_loot_pickedupitems">"%1$d eşya aldın. "</string>
|
||||
<string name="dialog_groundloot_title">Eşyalar</string>
|
||||
<string name="dialog_groundloot_message">"Bir şeyler buldun. "</string>
|
||||
<string name="dialog_monsterloot_title">Zafer</string>
|
||||
<string name="dialog_monsterloot_message">"Karşılaşmadan sağ çıktın. "</string>
|
||||
<string name="dialog_monsterloot_gainedexp">"%1$d deneyim kazandın. "</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Çok kolay</string>
|
||||
<string name="monster_difficulty_easy">Kolay</string>
|
||||
<string name="monster_difficulty_normal">Normal</string>
|
||||
<string name="monster_difficulty_hard">Zor</string>
|
||||
<string name="monster_difficulty_veryhard">Çok zor</string>
|
||||
<string name="monster_difficulty_impossible">İmkansız</string>
|
||||
|
||||
<string name="actorinfo_class">Sınıfı:</string>
|
||||
<string name="actorinfo_difficulty">Zorluk:</string>
|
||||
<string name="actorinfo_health">Sağlık:</string>
|
||||
<string name="actorinfo_attack">Saldırı:</string>
|
||||
<string name="actorinfo_defense">Savunma:</string>
|
||||
<string name="actorinfo_movecost">Hareket bedeli (AP):</string>
|
||||
<string name="actorinfo_basetraits">Temel dövüş istatistikleri (ekipman ve beceriler hariç)</string>
|
||||
<string name="actorinfo_currenttraits">Mevcut dövüş istatistikleri</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Saldırı bedeli (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Saldırı şansı:</string>
|
||||
<string name="traitsinfo_attack_damage">Saldırı hasarı:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Kritik vuruş becerisi:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Kritik çarpanı:</string>
|
||||
<string name="traitsinfo_defense_chance">Blok şansı:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Hasara direnç:</string>
|
||||
|
||||
<string name="iteminfo_category">"Kategori: "</string>
|
||||
<string name="iteminfo_action_use">Kullan</string>
|
||||
<string name="iteminfo_action_equip">Giy</string>
|
||||
<string name="iteminfo_action_unequip">Çıkar</string>
|
||||
<string name="iteminfo_action_use_ap">Kullan (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Giy (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">Çıkar (%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">Mevcut oyuna devam et</string>
|
||||
<string name="startscreen_newgame">Yeni oyun</string>
|
||||
<string name="startscreen_newgame_confirm">Mevcut oyununuzu ve karakterinizi kaybedeceksiniz, yeni bir oyun başlatmak istediğinize emin misiniz?</string>
|
||||
<string name="startscreen_about">Hakkında/yardım</string>
|
||||
<string name="startscreen_enterheroname">Kahraman adı gir</string>
|
||||
<string name="startscreen_load">Yükle</string>
|
||||
|
||||
<string name="conversation_rewardexp">" [%1$d deneyim kazandınız]"</string>
|
||||
<string name="conversation_rewardgold">" [%1$d altın kazandınız]"</string>
|
||||
<string name="conversation_lostgold">" [%1$d altın kaybettiniz]"</string>
|
||||
<string name="conversation_rewarditem">" [Bir eşya kazandınız]"</string>
|
||||
<string name="conversation_rewarditems">" [%1$d eşya kazandınız]"</string>
|
||||
<string name="conversation_next">İleri</string>
|
||||
<string name="conversation_leave">Ayrıl</string>
|
||||
|
||||
<string name="shop_buy">Satın al</string>
|
||||
<string name="shop_sell">Sat</string>
|
||||
<string name="shop_infoitem">Bilgi</string>
|
||||
<string name="shop_buyitem">Satın al (%1$d altın)</string>
|
||||
<string name="shop_sellitem">Sat (%1$d altın)</string>
|
||||
<string name="shop_yourgold">Altının:%1$d</string>
|
||||
<string name="shop_item_bought">%1$s satın alındı.</string>
|
||||
<string name="shop_item_sold">%1$s satıldı.</string>
|
||||
|
||||
<string name="levelup_title">Seviye atla</string>
|
||||
<string name="levelup_description">Seviye %1$de hoş geldiniz!</string>
|
||||
<string name="levelup_buttontext">Seviye atla</string>
|
||||
<string name="levelup_add_health">Sağlığı arttır (+ %1$d SP)</string>
|
||||
<string name="levelup_add_health_description">Maksimum sağlığınıza %1$d ekler.</string>
|
||||
<string name="levelup_add_attackchance">Saldırı şansını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Temel saldırı şansınıza %1$d ekler.</string>
|
||||
<string name="levelup_add_attackdamage">Saldırı hasarını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Temel saldırı hasarına %1$d ekler.</string>
|
||||
<string name="levelup_add_blockchance">Blok şansını arttır (+ %1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">Temel blok şansınıza %1$d ekler.</string>
|
||||
|
||||
<string name="dialog_rest_title">Dinlen</string>
|
||||
<string name="dialog_rest_confirm_message">Burada dinlenmek istiyor musun?</string>
|
||||
<string name="dialog_rest_message">Dinlendiniz ve tüm sağlığınızı geri kazandınız.</string>
|
||||
|
||||
<string name="about_button1">Yardım</string>
|
||||
<string name="about_button2">Yazarlar</string>
|
||||
<string name="about_button3">Lisans</string>
|
||||
<string name="dialog_newversion_title">Hoş geldiniz</string>
|
||||
<string name="dialog_newversion_message">" Andor\'un İzinde\'yi indirdiğiniz için teşekkürler!\n\nLütfen Andor\'un İzinde\'nin bu sürümünün DEVAM EDEN BİR ÇALIŞMADIR, bu da bütün haritalar henüz tamamlanmadı demektir.\nOyunu diğer oyuncularla tartışmak veya oyunun daha iyi olmasına yardım etmek için (bkz. hakkında) lütfen proje forumlarını ziyaret ediniz.\n\nBütün geri bildirimler için teşekkürler! "</string>
|
||||
|
||||
<string name="questlog_includecompleted_prompt">Görevleri görmek için seçin</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Tamamlanmış görevleri gizle</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Tamamlanmış görevleri dahil et</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Sadece tamamlanmış görevler</string>
|
||||
<string name="questlog_queststatus">Durum: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Devam etmekte</string>
|
||||
<string name="questlog_queststatus_completed">Tamamlandı</string>
|
||||
|
||||
<string name="preferences_display_category">Görüntüleme</string>
|
||||
<string name="preferences_display_fullscreen_title">Tam ekran</string>
|
||||
<string name="preferences_display_fullscreen">Oyunu tam ekran modunda görüntüler. (Yeniden başlatma gerektirir)</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Dinlenme onayı</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
|
||||
<string name="about_interface">" <div><b>Oyun Ayarları</b> cihazınızdaki Menü Butonuna basılarak bulunabilir.</div> <p>________________</p> <h1>Arayüz İkonları</h1> <div><b>Sanduka</b><img alt=chest src=chest.png /></div> <p>Hızlı erişim [Eşyaları atamak ve anında kullanım için içerideki keselere uzun basınız]</p> <div><b>Kahraman</b><img alt=hero src=char_hero.png /></div> <p>Menü [Genel Bakış, Quests, Beceriler &amp; Envanter *]</p> <p>* (Envanterde iken, bilgi için eşyanın üzerine tıklayınız &amp; daha fazla seçenek için uzun basınız)</p> <div><b>Düşman</b><img alt=monster src=monster.png /></div> <p>Bilgi [Dövüş esnasında görünür]</p> <p>________________</p> <h1>Dövüş</h1> <p>Dövüş sırasında alınan aksiyonlar AP tüketir...</p> <div><b>Saldırmak</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekipman giymek &amp; Eşya kullanmak AP\'yi &amp; kullanım bedelini degiştirebilir</p> <div><b>Eşya kullanmak</b> - [5AP]</div> <div><b>Kaçmak</b> - [6AP]</div> <p>________________</p> <h1>İleri Dövüş</h1> <div>Dövüş sırasında, kahramanın yanındaki bir kareye uzun basınız...</div> <div><b>Kaçmak için</b></div> <p>(seçilen kare vurgulanır - Saldırı Butonu, Hareket\'e döner)</p> <img alt=flee src=flee_example.png /> <p>[kaçma modu aktifleştirildi - Dövüşe dönmek için düşmanın üstüne uzun basınız]</p> <div><b>Hedefi Değiştirmek için</b></div> <p>(kırmızı hedef vurgusu düşmanlar arasında gidip gelir)</p> <p>[hedef değiştirildi]</p> "</string>
|
||||
|
||||
<string name="preferences_dialog_category">iletişim onay</string>
|
||||
<string name="preferences_dialog_confirmrest">Bir yatağa girdiğinizde dinlenmek isteyip istemediğinize dair bir soru sorar. Diğer türlü her zaman otomatik olarak dinlenirsiniz.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Saldırı onayı</string>
|
||||
<string name="preferences_dialog_confirmattack">Bir yaratığa saldırırken \"Saldırmak istiyor musun?\" diyalog kutusunu etkinleştirir.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Yaratık ganimetlerini görüntüleme</string>
|
||||
<string name="preferences_dialog_monsterloot">Bir dövüşün sonuçlarının nasıl gösterilmesini istediğinizi seçiniz (altın, deneyim, eşyalar).</string>
|
||||
<string name="preferences_combat_category">Dövüş</string>
|
||||
<string name="preferences_combat_speed_title">Dövüş hızı</string>
|
||||
<string name="preferences_combat_speed">Yaratıkların ne kadar hızlı saldıracaklarını belirler.</string>
|
||||
|
||||
<string name="preferences_display_loot_dialog">Ganimet diyalog kutusunu her zaman göster</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Ganimet diyalog kutusunu eşya bulunca göster</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Eşyalar için diyalog, diğer türlü bildirim</string>
|
||||
<string name="preferences_display_loot_toast">Kısa bildirim göster</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Sadece eşya bulduğunda bildirim göster</string>
|
||||
<string name="preferences_display_loot_never">Gösterme</string>
|
||||
|
||||
<string name="preferences_attackspeed_instant">Anında (animasyonsuz)</string>
|
||||
<string name="preferences_attackspeed_fast">Hızlı</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
<string name="preferences_attackspeed_slow">Yavaş</string>
|
||||
|
||||
<string name="preferences_movement_category">Hareket</string>
|
||||
<string name="preferences_movementmethod_title">Hareket yöntemi</string>
|
||||
<string name="preferences_movementmethod">Hareket yöntemi ve engellerle baş etme şekli.</string>
|
||||
<string name="preferences_movementmethods_straight">Dümdüz (orijinal)</string>
|
||||
<string name="preferences_movementmethods_avoid">Engellerden kaçınma</string>
|
||||
|
||||
|
||||
<string name="actorinfo_currentconditions">Etkin koşullar</string> <string name="actorcondition_info_removes_all">%1$s tamamen giderici</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d tur)</string>
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">Kaynak üzerinde</string>
|
||||
<string name="iteminfo_effect_works_on_target">Hedef üzerinde</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Hedefe vurulduğunda</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">Her öldürmede</string>
|
||||
<string name="iteminfo_effect_works_when_used">Kullanıldığında</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Giyildiğinde</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">%1$s SP çeker</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">%1$s SP iyileştirir</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">%1$s AP çeker</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">%1$s AP yerine koyar</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">Maksimum SP\'yi +%1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Maksimum SP\'yi %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Maksimum AP\'yi +%1$d arttırır</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Maksimum AP\'yi %1$d azaltır</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Hareket bedeli cezası +%1$d AP</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Hareket bedelini %1$d AP azaltır</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Ölçekleme</string>
|
||||
<string name="preferences_display_scaling_factor">Oyun görünümünün her şeyi daha büyük göstermesini sağlar.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normal boyut</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x boyutu</string>
|
||||
<string name="preferences_display_scaling_factor_double">İki kat boyut</string>
|
||||
|
||||
<string name="inventory_assign_slot1">Pozisyon 1</string>
|
||||
<string name="inventory_assign_slot2">Pozisyon 2</string>
|
||||
<string name="inventory_assign_slot3">Pozisyon 3</string>
|
||||
<string name="inventory_assign">Hızlı kullanım pozisyonu ata</string>
|
||||
<string name="inventory_unassign">Hızlı kullanım pozisyonunu kaldır</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position_title">Sanal yön tuşları</string>
|
||||
<string name="menu_save_gamesaved">Oyun %1$d pozisyona kaydedildi</string>
|
||||
<string name="combat_result_herohit">hit %1$s için %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">"kritik bir vuruştan hit %1$s hp %2$d hasar aldın!"</string>
|
||||
<string name="inventory_item_equipped">%1$s giydiniz.</string>
|
||||
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/<br/></a> "</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s %2$s olasılığı</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Sağ alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Sol alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Altta ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Solda ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Sağda ortada</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Sol üst köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Sağ üst köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Üstte ortada</string>
|
||||
|
||||
<string name="preferences_movement_dpad_position">Hareketi yönlendirmek için ekranda sanal yön tuşlarını etkinleştirir.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">Küçültülebilir yön tuşları</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Eğer sanal yön tuşları etkinleştirilmiş ise, bu ayar yön tuşlarının ortasına basılarak küçültülmesine izin verir.</string>
|
||||
|
||||
<string name="preferences_movement_dpad_positions_disabled">Devre dışı bırak</string>
|
||||
<string name="actorconditioninfo_constant_effect">Sürekli etki</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Her tur</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Her tam tur</string>
|
||||
<string name="bulkselection_totalcost_buy">Tüm bedel: %1$d altın</string>
|
||||
<string name="bulkselection_totalcost_sell">Tüm bedel: %1$d altın</string>
|
||||
<string name="bulkselection_select_all">Hepsi</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Emin misin?</string>
|
||||
<string name="bulkselection_sell_confirmation">%1$s satışını yapmak istediğinize emin misin? Bu eşya %2$s bir eşya ve tekrar geri alamayabilirsin.</string>
|
||||
|
||||
<string name="skill_title_weapon_chance">Silah hassasiyeti</string>
|
||||
<string name="skill_title_weapon_dmg">Sert vuruş</string>
|
||||
<string name="skill_title_barter">Tüccar</string>
|
||||
<string name="skill_title_dodge">Kaçınma</string>
|
||||
<string name="skill_title_barkskin">cilt kabuğu</string>
|
||||
<string name="skill_title_more_criticals">Daha Fazla Kritik</string>
|
||||
<string name="skill_title_better_criticals">Daha İyi Kritik</string>
|
||||
<string name="skill_title_speed">Dövüş Hızı</string>
|
||||
<string name="skill_title_coinfinder">Hazine avcısı</string>
|
||||
<string name="skill_title_more_exp">Hızlı Öğrenme</string>
|
||||
<string name="skill_title_cleave">Yarma</string>
|
||||
<string name="skill_title_eater">Ceset Yiyici</string>
|
||||
<string name="skill_title_fortitude">Arttırılmış Dayanıklılık</string>
|
||||
<string name="skill_title_evasion">Kaçma</string>
|
||||
<string name="skill_title_regeneration">Yenilenme</string>
|
||||
<string name="skill_title_lower_exploss">Hata Ustalığı</string>
|
||||
<string name="skill_title_magicfinder">Büyü Bulucu</string>
|
||||
<string name="skill_title_resistance_mental">Güçlü Zihin</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Dayanıklı Gövde</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Saf Kan</string>
|
||||
|
||||
<string name="skill_shortdescription_weapon_chance">Arttırılmış saldırı şansı</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Arttırılmış saldırı hasarı</string>
|
||||
<string name="skill_shortdescription_barter">Daha uygun fiyatlar</string>
|
||||
<string name="skill_shortdescription_dodge">Arttırılmış engelleme şansı</string>
|
||||
<string name="skill_shortdescription_barkskin">Hasar direnci</string>
|
||||
<string name="skill_shortdescription_more_criticals">Arttırılmış kritik yetenek</string>
|
||||
<string name="skill_shortdescription_better_criticals">Arttırılmış kritik hasasr</string>
|
||||
<string name="skill_shortdescription_speed">Arttırılmış azami hareket puanı</string>
|
||||
<string name="skill_shortdescription_coinfinder">Yüksek altın bulma şansı</string>
|
||||
<string name="skill_shortdescription_more_exp">Yaratık ölümlerinden daha fazla deneyim</string>
|
||||
<string name="skill_shortdescription_cleave">Her öldürmeden hareket puanı kazanma</string>
|
||||
<string name="skill_shortdescription_eater">Her öldürmede can punaı kazanma</string>
|
||||
<string name="skill_shortdescription_fortitude">Her seviye yükseltmede can kazancı</string>
|
||||
<string name="skill_shortdescription_evasion">Arttırılmış ürkütme şansı</string>
|
||||
<string name="skill_shortdescription_regeneration">Her turda sağlık kazanma</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Ölümde daha az miktarda deneyim kaybetme</string>
|
||||
<string name="skill_shortdescription_magicfinder">Arttırılmış büyülü eşya bulma şansı</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Zihinsel şartlara karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Fiziksel kapasite şartlarına karşı direnç</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Kan düzensizliğine karşı direnç</string>
|
||||
|
||||
<string name="skill_longdescription_weapon_chance">her beceri düzeyi için Saldırı şansı %1 artar.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">her beceri düzeyi için max hasarı %1 artar.</string>
|
||||
<string name="skill_longdescription_barter">Her beceri düzeyi için, alış ve satış altın cezası düşüş %1 puan.</string>
|
||||
<string name="skill_longdescription_dodge">her beceri düzeyi için Blok şansı %1 puan artar.</string>
|
||||
<string name="skill_longdescription_barkskin">her beceri düzeyi için Hasar direnci %1 artar.</string>
|
||||
<string name="skill_longdescription_more_criticals">her beceri düzeyi için var olan kritik becerileri %1 arttırır.</string>
|
||||
<string name="skill_longdescription_better_criticals">her beceri düzeyi için ekipman tarafından verilen kritik çarpanı %1 arttırır.</string>
|
||||
<string name="skill_longdescription_speed">her beceri düzeyi için maksimum AP (Aksyon Puanı) %1 arttırır.</string>
|
||||
<string name="skillinfo_action_levelup">Seviye atladın</string>
|
||||
<string name="skill_current_level">Şimdiki seviye: %1$d</string>
|
||||
<string name="skill_current_level_with_maximum">Şimdiki seviye: %1$d / %2$d</string>
|
||||
<string name="skill_number_of_increases_one">Artırmak için bir beceri seç.</string>
|
||||
<string name="skill_number_of_increases_several">Artırmak için %1$d tane beceri seç.</string>
|
||||
<string name="loadsave_save_to_new_slot">Yeni kaydedilmiş oyun sekmesi yarat</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Kayıtlı oyunun üzerine yaz ?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Sıradan</string>
|
||||
<string name="iteminfo_displaytypes_quest">Görev öğesi</string>
|
||||
<string name="iteminfo_displaytypes_legendary">Efsanevi</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">Olağanüstü</string>
|
||||
<string name="iteminfo_displaytypes_rare">Nadir</string>
|
||||
|
||||
<string name="actorcondition_categories_spiritual">Manevi</string>
|
||||
<string name="actorcondition_categories_mental">Zihinsel</string>
|
||||
<string name="actorcondition_categories_physical">Fiziksel Kapasite</string>
|
||||
<string name="actorcondition_categories_blood">Kan Bozukluğu</string>
|
||||
|
||||
<string name="traitsinfo_base_max_hp">Maks SP:</string>
|
||||
<string name="inventory_movetop">Yukarı taşı</string>
|
||||
<string name="inventory_movebottom">Aşağı taşı</string>
|
||||
<string name="skill_title_crit1">İç kanama</string>
|
||||
<string name="skill_title_crit2">Kırılma</string>
|
||||
<string name="skill_title_rejuvenation">Gençleştirme</string>
|
||||
<string name="skill_title_taunt">Alay</string>
|
||||
<string name="skill_title_concussion">Beyin Sarsıntısı</string>
|
||||
<string name="skill_shortdescription_concussion">Beyin sarsıntısı ihtimali</string>
|
||||
<string name="about_button4">Hakkında</string>
|
||||
|
||||
<string name="preferences_ui_category">Arayüz</string>
|
||||
<string name="preferences_ui_enable_animations_title">Animasyonları etkinleştir</string>
|
||||
<string name="menu_button_worldmap">Harita</string>
|
||||
<string name="menu_button_worldmap_failed">Harita görüntülenemiyor.</string>
|
||||
<string name="display_worldmap_not_available">Harita bu konumdan görüntülenemiyor.</string>
|
||||
<string name="display_worldmap_title">Harita</string>
|
||||
|
||||
<string name="iteminfo_effect_weapon_attack_cost">Saldırı maliyeti: %1$d AP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">Saldırı şansı: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">Saldırı hasarı: %1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">Saldırı hasarı: %1$d-%2$d</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">Kayıtlı oyunun üzerine yazmak istediginizden emin misiniz?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(yuva %1$d)</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Kayıtlı oyunun üzerine yaz</string>
|
||||
<string name="heroinfo_reequip_cost">Yeniden Donatma maliyeti (AP):</string>
|
||||
<string name="heroinfo_useitem_cost">Öğe kullanım maliyeti (AP):</string>
|
||||
<string name="conversation_reward_quest_finished">[Görev tamamlandı: \"%1$s\"]</string>
|
||||
<string name="conversation_reward_quest_updated">[Görev güncellendi: \"%1$s\"]</string>
|
||||
|
||||
<string name="skill_title_weapon_prof_axe">Balta yeterliliği</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">Silahsız mücadele</string>
|
||||
<string name="skill_title_armor_prof_shield">Kalkan yeterliliği</string>
|
||||
<string name="skill_title_armor_prof_unarmored">Zırhsız mücadele</string>
|
||||
<string name="skill_title_armor_prof_light">Hafif zırh yeterliliği</string>
|
||||
<string name="skill_title_armor_prof_heavy">Ağır zırh yeterliliği</string>
|
||||
<string name="skill_title_fightstyle_dualwield">Dövüş stili: Çift kullanmak</string>
|
||||
<string name="skill_title_fightstyle_2hand">Dövüş stili: İki el silah</string>
|
||||
<string name="skill_title_fightstyle_weapon_shield">Dövüş stili: Silah ve kalkan</string>
|
||||
<string name="skill_title_specialization_dualwield">Uzmanlık: Çift kullanma</string>
|
||||
<string name="skill_title_specialization_2hand">Uzmanlık: İki el silah</string>
|
||||
<string name="skill_title_specialization_weapon_shield">Uzmanlık: Silah ve kalkan</string>
|
||||
|
||||
<string name="skill_shortdescription_armor_prof_shield">Kalkanları kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Hafif zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Ağır zırh kullanarak daha iyi yapmak</string>
|
||||
<string name="localize_resources_from_mo_filename">tr.mo</string>
|
||||
</resources>
|
||||
107
AndorsTrail/res/values-uk/strings.xml
Normal file
107
AndorsTrail/res/values-uk/strings.xml
Normal file
@@ -0,0 +1,107 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_name">Andor\'s Trail</string>
|
||||
<string name="app_description">Квестово-фантастична RPG</string>
|
||||
|
||||
<string name="exit_to_menu">Вихід до меню</string>
|
||||
<string name="menu_settings">Налаштування</string>
|
||||
<string name="menu_save">Зберегти</string>
|
||||
<string name="menu_save_gamesaved">Гра була збережена в слот %1$d</string>
|
||||
<string name="menu_save_failed">Не вдалося зберегти гру! Картка SD встановлена та доступна для запису?</string>
|
||||
|
||||
<string name="loadsave_title_save">Збереження гри</string>
|
||||
<string name="loadsave_title_load">Завантажте збережену гру</string>
|
||||
<string name="loadsave_selectslot">Виберіть слот</string>
|
||||
<string name="savegame_currenthero_displayinfo">рівень: %1$d, досвід: %2$d, золото: %3$d</string>
|
||||
|
||||
<string name="dialog_loading_message">Завантаження ресурсів…</string>
|
||||
<string name="dialog_loading_failed_title">Помилка завантаження</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail не вдалося завантажити файл збереження гри.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nФайл може бути пошкодженим або неповним.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail не вдалося завантажити файл збереження гри. Цей файл збережений у новішій версії гри, ніж ця.</string>
|
||||
|
||||
<string name="dialog_close">Закрити</string>
|
||||
|
||||
<string name="dialog_monsterencounter_title">Сутичка</string>
|
||||
<string name="dialog_monsterencounter_message">Ви хочете атакувати?
|
||||
\nСкладність: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Інформація</string>
|
||||
|
||||
<string name="status_hp">ОЗ:</string>
|
||||
<string name="status_ap">ОД:</string>
|
||||
<string name="status_exp">Рівень:</string>
|
||||
|
||||
<string name="heroinfo_char">Огляд</string>
|
||||
<string name="heroinfo_inv">Предмети</string>
|
||||
<string name="heroinfo_skill">Навички</string>
|
||||
<string name="heroinfo_levelup">Новий рівень</string>
|
||||
<string name="heroinfo_level">Рівень</string>
|
||||
<string name="heroinfo_totalexperience">Загальний досвід</string>
|
||||
<string name="heroinfo_wornequipment">Одіте спорядження</string>
|
||||
<string name="heroinfo_inventory">Інвентар</string>
|
||||
<string name="heroinfo_gold">Золото: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Очки дії (ОД):</string>
|
||||
<string name="heroinfo_quests">Квести</string>
|
||||
|
||||
<string name="combat_attack">Атака (%1$d ОД)</string>
|
||||
<string name="combat_move">Рух (%1$d ОД)</string>
|
||||
<string name="combat_use">Використати предмет</string>
|
||||
<string name="combat_endturn">Кінець ходу</string>
|
||||
<string name="combat_flee">Втекти</string>
|
||||
<string name="combat_begin_flee">Тепер ви можете залишити бій, натисніть в якому напрямку ви хочете рухатися.</string>
|
||||
<string name="combat_flee_failed">Ви не змогли втекти!</string>
|
||||
<string name="combat_status_ap">ОД: %1$d</string>
|
||||
<string name="combat_monsterhealth">ОЗ:</string>
|
||||
<string name="combat_monsteraction">%1$s атакує.</string>
|
||||
<string name="combat_result_monstermiss">%1$s промахнувся!</string>
|
||||
<string name="combat_result_monsterhit">%1$s вдарив вас на %2$d ОЗ!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s завдає критичний удар на %2$d ОЗ!</string>
|
||||
<string name="combat_result_heromiss">Ви промахнулися.</string>
|
||||
<string name="combat_result_herohit">Ви атакуєте, %1$s втрачає %2$d ОЗ!</string>
|
||||
<string name="combat_result_herohitcritical">Ви наносите критичний удар! %1$s втрачає %2$d ОЗ!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s вмирає!</string>
|
||||
<string name="combat_not_enough_ap">Бракує ОД в цьому раунді.</string>
|
||||
<string name="combat_hero_dies">Ви падаєте без свідомості, але на щастя залишилися живі. Ви втратили %1$d досвіду.</string>
|
||||
<string name="combat_miss_animation_message">ПРОМАХ</string>
|
||||
|
||||
<string name="inventory_info">Інформація</string>
|
||||
<string name="inventory_equip">Одягти</string>
|
||||
<string name="inventory_unequip">Зняти</string>
|
||||
<string name="inventory_use">Використати</string>
|
||||
<string name="inventory_drop">Викинути</string>
|
||||
<string name="inventory_item_used">Ви використали %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s був скинутий.</string>
|
||||
<string name="inventory_item_equipped">Ви наділи %1$s.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Взяти все</string>
|
||||
<string name="dialog_loot_foundgold">Ви знайшли %1$d золота.</string>
|
||||
<string name="dialog_loot_pickedupitem">Ви підняли предмет.</string>
|
||||
<string name="dialog_loot_pickedupitems">Ви підняли %1$d предметів.</string>
|
||||
<string name="dialog_groundloot_title">Предмети</string>
|
||||
<string name="dialog_groundloot_message">Ви знайшли кілька предметів.</string>
|
||||
<string name="dialog_monsterloot_title">Перемога</string>
|
||||
<string name="dialog_monsterloot_message">Ви виграли бій.</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Ви отримали %1$d досвіду.</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">Дуже легко</string>
|
||||
<string name="monster_difficulty_easy">Дуже легко</string>
|
||||
<string name="monster_difficulty_normal">Нормально</string>
|
||||
<string name="monster_difficulty_hard">Складно</string>
|
||||
<string name="monster_difficulty_veryhard">Дуже складно</string>
|
||||
<string name="monster_difficulty_impossible">Неможливо</string>
|
||||
|
||||
<string name="actorinfo_class">Клас:</string>
|
||||
<string name="actorinfo_difficulty">Рівень складності:</string>
|
||||
<string name="actorinfo_health">Здоров\'я:</string>
|
||||
<string name="actorinfo_attack">Атакувати:</string>
|
||||
<string name="heroinfo_gamestats">Статистика гри</string>
|
||||
<string name="heroinfo_gamestats_quests">Завершені квести</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Вбито монстрів</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Найпотужніший монстр убитий</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
|
||||
<string name="actorinfo_defense">Оборона:</string>
|
||||
<string name="localize_resources_from_mo_filename">uk.mo</string>
|
||||
</resources>
|
||||
4
AndorsTrail/res/values-zh-rCN/strings.xml
Normal file
4
AndorsTrail/res/values-zh-rCN/strings.xml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources>
|
||||
<string name="localize_resources_from_mo_filename">zh_CN.mo</string>
|
||||
</resources>
|
||||
160
AndorsTrail/res/values-zh-rTW/strings.xml
Normal file
160
AndorsTrail/res/values-zh-rTW/strings.xml
Normal file
@@ -0,0 +1,160 @@
|
||||
<?xml version='1.0' encoding='UTF-8'?>
|
||||
<resources><string name="app_description">任務導向的奇幻RPG</string>
|
||||
|
||||
<string name="exit_to_menu">回到選單</string>
|
||||
<string name="menu_settings">設定</string>
|
||||
<string name="menu_save">儲存</string>
|
||||
<string name="menu_save_gamesaved">遊戲已經儲存到 紀錄 %1$d</string>
|
||||
<string name="menu_save_failed">儲存失敗!記憶卡是否已安裝且可以寫入?</string>
|
||||
|
||||
<string name="loadsave_title_save">儲存遊戲</string>
|
||||
<string name="loadsave_title_load">載入遊戲</string>
|
||||
<string name="loadsave_selectslot">選擇紀錄</string>
|
||||
<string name="savegame_currenthero_displayinfo">等級 %1$d,%2$d 經驗值,%3$d 金幣</string>
|
||||
|
||||
<string name="dialog_loading_message">載入資源中…</string>
|
||||
<string name="dialog_loading_failed_title">載入失敗</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail 無法入遊戲存擋。
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\n檔案也許損壞或不完整。</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 無法入遊戲存檔。
|
||||
\n遊戲存檔的版本比現正運行的版本新。</string>
|
||||
|
||||
<string name="dialog_close">關閉</string>
|
||||
|
||||
<string name="dialog_monsterencounter_message">你想要攻擊嗎?
|
||||
\n難度: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">資訊</string>
|
||||
|
||||
<string name="status_hp">血量:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">等級:</string>
|
||||
|
||||
<string name="heroinfo_char">簡介</string>
|
||||
<string name="heroinfo_inv">物品</string>
|
||||
<string name="heroinfo_skill">技能</string>
|
||||
<string name="heroinfo_levelup">等級上升</string>
|
||||
<string name="heroinfo_level">等級</string>
|
||||
<string name="heroinfo_totalexperience">總經驗值</string>
|
||||
<string name="heroinfo_gold">金幣: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">行動點數(AP):</string>
|
||||
<string name="heroinfo_quests">任務</string>
|
||||
|
||||
<string name="combat_attack">攻擊(%1$d AP)</string>
|
||||
<string name="combat_move">移動(%1$d AP)</string>
|
||||
<string name="combat_use">使用物品</string>
|
||||
<string name="combat_endturn">結束回合</string>
|
||||
<string name="combat_flee">逃跑</string>
|
||||
<string name="combat_begin_flee">你現在可以逃離戰鬥,透過點擊你想要移動的方向。</string>
|
||||
<string name="combat_flee_failed">逃走失敗了!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_monsteraction">%1$s 正在攻擊。</string>
|
||||
<string name="combat_result_monstermiss">%1$s 沒有命中!</string>
|
||||
<string name="combat_result_monsterhit">%1$s 命中,你損失 %2$d hp!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s 爆擊,你損失 %2$d hp!</string>
|
||||
<string name="combat_result_heromiss">你的攻擊沒有命中。</string>
|
||||
<string name="combat_result_herohit">你的攻擊命中,%1$s 損失 %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">你的攻擊爆擊了,%1$s 損失 %2$d hp!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s 死了!</string>
|
||||
<string name="combat_not_enough_ap">這回合剩下的AP不夠。</string>
|
||||
<string name="combat_hero_dies">你失去知覺,但幸運地活著醒了過來,並感覺到茫然和疲憊。你損失%1$d 經驗值。</string>
|
||||
<string name="combat_miss_animation_message">MISS</string>
|
||||
|
||||
<string name="inventory_info">資訊</string>
|
||||
<string name="inventory_equip">裝備</string>
|
||||
<string name="inventory_unequip">卸下</string>
|
||||
<string name="inventory_use">使用</string>
|
||||
<string name="inventory_drop">丟棄</string>
|
||||
<string name="inventory_item_used">你使用了 %1$s。</string>
|
||||
<string name="inventory_item_dropped">%1$s 被丟棄了。</string>
|
||||
<string name="inventory_item_equipped">你裝備了 %1$s。</string>
|
||||
|
||||
<string name="dialog_loot_pickall">全部撿起</string>
|
||||
<string name="dialog_loot_foundgold">你找到 %1$d 金幣。</string>
|
||||
<string name="dialog_loot_pickedupitem">你撿起一個物品。</string>
|
||||
<string name="dialog_loot_pickedupitems">你撿起 %1$d 個物品。</string>
|
||||
<string name="dialog_groundloot_title">物品</string>
|
||||
<string name="dialog_groundloot_message">你找到一些物品。</string>
|
||||
<string name="dialog_monsterloot_title">勝利</string>
|
||||
<string name="dialog_monsterloot_gainedexp">你得到 %1$d 經驗值。</string>
|
||||
|
||||
<string name="monster_difficulty_veryeasy">非常簡單</string>
|
||||
<string name="monster_difficulty_easy">簡單</string>
|
||||
<string name="monster_difficulty_normal">普通</string>
|
||||
<string name="monster_difficulty_hard">困難</string>
|
||||
<string name="monster_difficulty_veryhard">非常困難</string>
|
||||
<string name="monster_difficulty_impossible">不可能的任務</string>
|
||||
|
||||
<string name="actorinfo_difficulty">難度:</string>
|
||||
<string name="actorinfo_health">血量:</string>
|
||||
<string name="actorinfo_attack">攻擊力:</string>
|
||||
<string name="actorinfo_defense">防禦力:</string>
|
||||
<string name="actorinfo_movecost">移動消耗(AP):</string>
|
||||
<string name="actorinfo_basetraits">基本戰鬥統計(除去裝備與技能)</string>
|
||||
<string name="actorinfo_currenttraits">戰鬥統計(current)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">攻擊消耗(AP):</string>
|
||||
<string name="traitsinfo_attack_chance">命中機率:</string>
|
||||
<string name="traitsinfo_attack_damage">攻擊傷害:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">爆擊等級:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">爆擊倍率:</string>
|
||||
<string name="traitsinfo_defense_chance">格擋機率:</string>
|
||||
<string name="traitsinfo_defense_damageresist">傷害減免:</string>
|
||||
|
||||
<string name="iteminfo_action_use">使用</string>
|
||||
<string name="iteminfo_action_equip">裝備</string>
|
||||
<string name="iteminfo_action_unequip">卸下</string>
|
||||
<string name="iteminfo_action_use_ap">使用(%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">裝備(%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(%1$d AP)</string>
|
||||
|
||||
<string name="startscreen_continue">繼續當前遊戲</string>
|
||||
<string name="startscreen_newgame">新遊戲</string>
|
||||
<string name="startscreen_newgame_confirm">你即將失去當前的遊戲進度和角色,確定要開啟一個新遊戲?</string>
|
||||
<string name="startscreen_about">關於/幫助</string>
|
||||
<string name="startscreen_enterheroname">輸入英雄名稱</string>
|
||||
<string name="startscreen_load">載入</string>
|
||||
|
||||
<string name="conversation_rewardexp">[你獲得 %1$d 經驗值]</string>
|
||||
<string name="conversation_rewardgold">[你獲得 %1$d 金幣]</string>
|
||||
<string name="conversation_lostgold">[你損失 %1$d 金幣]</string>
|
||||
<string name="conversation_rewarditem">[你得到一個物品]</string>
|
||||
<string name="conversation_rewarditems">[你得到 %1$d 個物品]</string>
|
||||
<string name="conversation_next">繼續</string>
|
||||
<string name="conversation_leave">離開</string>
|
||||
|
||||
<string name="shop_buy">購買</string>
|
||||
<string name="shop_sell">賣出</string>
|
||||
<string name="shop_infoitem">資訊</string>
|
||||
<string name="shop_buyitem">購買(%1$d 金幣)</string>
|
||||
<string name="shop_sellitem">賣出(%1$d 金幣)</string>
|
||||
<string name="shop_yourgold">你的金幣: %1$d</string>
|
||||
<string name="shop_item_bought">買了 %1$s。</string>
|
||||
<string name="shop_item_sold">賣了 %1$s。</string>
|
||||
|
||||
<string name="levelup_title">等級上升</string>
|
||||
<string name="levelup_description">歡迎來到等級 %1$d!</string>
|
||||
<string name="levelup_buttontext">等級上升</string>
|
||||
<string name="levelup_add_health">增加血量(+%1$d HP)</string>
|
||||
<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
|
||||
<string name="levelup_add_attackchance">增加命中機率(+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">增加 %1$d 到你的基本命中機率。</string>
|
||||
<string name="levelup_add_attackdamage">增加攻擊傷害(+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基本攻擊傷害。</string>
|
||||
<string name="levelup_add_blockchance">增加格擋機率(+%1$d)</string>
|
||||
<string name="levelup_add_blockchance_description">增加 %1$d 到你的基本格擋機率。</string>
|
||||
|
||||
<string name="dialog_rest_title">休息</string>
|
||||
<string name="dialog_rest_confirm_message">你是否要在這裡休息?</string>
|
||||
<string name="dialog_rest_message">你已經休息,並回復了血量。</string>
|
||||
|
||||
<string name="about_button1">幫助</string>
|
||||
<string name="about_button2">作者群</string>
|
||||
<string name="about_button3">聲明 or 權限</string>
|
||||
<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
|
||||
</resources>
|
||||
@@ -729,7 +729,6 @@
|
||||
<item>@xml/stoutford_smith_basement</item>
|
||||
<item>@xml/stoutford_tavern</item>
|
||||
<!--Added by ATCS v0.6.11 for project graveyard1-->
|
||||
<item>@xml/fields11a</item>
|
||||
<item>@xml/fields11b</item>
|
||||
<item>@xml/graveyard0</item>
|
||||
<item>@xml/graveyard1</item>
|
||||
|
||||
@@ -703,4 +703,4 @@ Every skill level increases the attack chance of weapons with %1$d %% of their o
|
||||
<string name="change_theme_requires_restart">Changing UI theme requires restart. Andor\'s Trail has been closed.</string>
|
||||
|
||||
|
||||
</resources>
|
||||
</resources>
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="19" height="30" tilewidth="32" tileheight="32" nextobjectid="9">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="19" height="30" tilewidth="32" tileheight="32" nextobjectid="6">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
@@ -122,20 +122,20 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="19" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzN1MkNwjAQQFHLljhQAy3ELoFQAqEF14pogKUBEAcKQIgDEyUjG+M9A+LwlUOsp3iL5IytoJtgbDcLd4T3J6iBsTKQgjY87tilrFyHyurn2LeE8a1T7XetYXzn1BRaT2tvNH+v1HK7ChNaLYGF69YRWLhuutK6C5N2nEfi3P+62n20W/AhCmvq+fJZktia6tkOntt5RjFHee59rNjcFP+897FSFv7L8Vm75j7rnOn5rL0YuoxtCaxDgROyqM7ov1qSm39GTikrN3cO37ReB8lTSA==
|
||||
eJzV1M0NwiAUwHECiQdn6AqFEawjtK7grMYFqi6g8eAAxnjwkfpSinyWZ6KHf3qA/FIoVHLG1tBNMLZf+DvC+AmqYa70pKANDztmMSvVobL0GnUrmN9YzX2vFuZ3VnWm9TS+zZZPy7XsrmIMrYbAwj3sCKy2wNHdxRjuIY49Iuf+X6sKzoRZ6flyWZLYKvVMB+/7MlLMUY57Hyq0NsU/732omIX/cnzO3XOXdU70XFYvhi7vdgTWIcPxWVRn9FctXZVYipWavYZvWi//Z1bV
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="19" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzVlb9LAzEUx9O7o9jeHd4kikg3peo/4B9QBzvY1sGppYrdbZFuguIgrg4O/if+BXZwKggOTg4KLcXBQRyqvnAv5CVN70ed/MIjTZN88r28lzvGpFoBYzmXsYEX9o+hXw7CNo1qWcb2INqwropxQliLDmNLTjxn04L5vvRyBMyH/Gy+SsDZRtYZsp5nZNWB0/CltwN8XsqqZsNzoLrMRHO7fuhrZE/6KsF/G1Y4Pk3cj/DGxeeODSyumh3Nos8pWOuuyhJ1cpiARXliru6rCPxODKuWVaODQVltbdykoSd/83NnUI9FJ1xLWXz9V17ObQZqP0oFR2V159X942pu4Kl9Ux7nXDlmWlO2zVzBOid3lN7VnDu57saWvALZh7MaEDta7Ebcq/1A9VaH/d5ss59Ogju6Andjy5Hxacscn2INDz31DL9hz2VrOjNOlGXi3OG+t9q9vyb998wky6RXeJ4exCO2IwyhK+D8JGTdI0O0Y4ymH56biCQsur9QC+dWDHWV9l3Lc/aEeexpNZeG1SLz0vr6gLPoQyyQb1YXc3uh5TbOlw2MF2Ctat8/UauVFL7WkNXHXGWgb2ncv37LTfqPrF8Yc4BZ
|
||||
eJytlTtPwzAQx10nqmiTiEwIhKpuoAJfgJGhDHSgj4GpVXlkpxXqhgRiQKwMDHwTPgEMTJWQGJgYQGpVMTAghgJn+Sw/miZN6UmnxLH9899355gQaYFPSMYhpOfy9jG0Sz5/JrFqmpAaeAvmVdBPFNaiTciSHc/ZoDDek1qOgPmYnU5XETjbyDpD1suUrDpwGp7Uto/7VVmVNI+DapepaG7H47oG1qiuInxbp7x/nDE9QhszNnYYwmJWtcaztqi+T8Fac3SWqJODCFaNynfBE2NNXQXgtyNYAeUxVb2NrrJaRr9qh6in78pvLO4E6rFg87kqi83/zsqxTV9vR1ne1lmdednH1g+ruZwSr56r94Xlcc6RfWLOssIoWaNr9FzJOlfOqHpWM87ovBtL8vKKNsZqgO8YvhtxrvZ8XVsd1nu3wvW0JzijLG6btvQvS+b4FGu47+ox/HH0WCUxh+qsMM4drntrnPtrpf2B73H/oTfYzwP4Ez4H6MKugPM7IeseGeI5RG96PG7CJ2Gp6wsLcGw5pK6S/mtZzp4xjw9GzSVhBcq4pLo+IRZd8AXlzupgbi+M3MbpsoDxCqwV4/4TtVpOoGsVWV3MVQra1OD+9y43LUdnx5qlrjjWH2m9giU=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="19" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYICAcAEGvICDhYGBkwW/GhBIB5qTRsAsYgEhN4HAcWYGhhPMhNX58jIw+PFS7iYQIMZdpJhFLbdR2ywQoIZ51Awv9LQVxAahS4F0GRCXs5FuZqoAKj3QIJ3K6WswmiXLRD2zcAFaxyeheCIlvAipxSf/nBmBQYBQ+YtuFiXpH5dZ5ABsfiTXPFqk++1UKlcvIdVXH4HsT0TUX/jchW4WueYRC4Zi+QQA+u4ecA==
|
||||
eJxjYICAcAEGvICDhYGBkwW/GhBIB5qTRsAsYgEhN4HAcWYGhhPMhNX58jIw+PFS7iYQIMZdpJhFLbdR2ywQoIZ51Awv9LQVxAahS4F0GRCXs5FuZqoAKj2cQDqV0yq1gCwT9czCBQY6PkkJL0LxhM+s58wIDAKEyl90syhJ/7jMIgdg8yO55lG7jAaB7VQqVy8h1VcfgexPRNRf+NyFbha55g0EoFf5BAAFRR07
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="19" height="30">
|
||||
<layer name="Walkable" width="19" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzN0sENACEIBEBLsCn6b+k+Pgy5I7uwepD48MFoFmyOYetEZZM/Ksv3VczIUv4rm9GXhZi+vzKHNysqJqcTu6bczejOVKa38t5uIDmzlp+lysqYlRmzDuIr97GLlc1KmbvKQkvl/GGhbpf9umk9m45qlg==
|
||||
</data>
|
||||
@@ -148,13 +148,13 @@
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="sign_blackwater13" type="sign" x="320" y="352" width="32" height="32"/>
|
||||
<object id="6" name="west" type="mapchange" x="0" y="320" width="32" height="64">
|
||||
<object id="3" name="west" type="mapchange" x="0" y="320" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="elm_mine0"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="east" type="mapchange" x="576" y="320" width="32" height="64">
|
||||
<object id="4" name="east" type="mapchange" x="576" y="320" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="elm_mine1"/>
|
||||
<property name="place" value="west"/>
|
||||
@@ -162,7 +162,11 @@
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="3" name="arghest" type="spawn" x="64" y="384" width="160" height="128"/>
|
||||
<object id="5" name="arghest" type="spawn" x="64" y="384" width="160" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arghest"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="29" tilewidth="32" tileheight="32" infinite="0" nextobjectid="22">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="30" height="29" tilewidth="32" tileheight="32" nextobjectid="19">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
@@ -124,21 +124,21 @@
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5173" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../../created/drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="29">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzll7FOwzAQQK24AilLGRjzC0nzB6GdWUI7M/UD+QkkGCniHzrwAZW6kFNy8nH1XWLjICSGJ0e+2M+1z9e2yoypErLqeLky5v6mb8vE80usZ/TCZ3oQYtuZvXshBq45vTi/xH/wptrnuxFyAl9TrBdzdirNMAbvEdJEeD9tz3EAclii7bjO3D1C2gjvkThPHW9LYw4D78vL80UvX0+o92QdY/mreUPOeMpd+UteaJ9ueye0oTkN3nLhOFuH5n3MLwn1VgvHmPfVhnt9NQH6cwHqK7LvtcPnLdi8Wn2ohX6MYU1Ysf4tc7dsbEm8vjpQC/174m3Ze5KXjm2I13deGyWfaQyen22P5OX1q1S8O8VLY/D8EeDFexVzTyVqIa/m9m4ELz+z1N6d4OVnpnlrZT00xt+bss94hwsPUj+Phe5X7G+rn35/pPJqa/mt/ygh3i+vXGN7
|
||||
eJzllrFOwzAQhq24AqlLGRjzCknzBoHOLKGdmfqAvAQSjBTxDh14gEos5JScfFz9u3FkS0gMnxL54nzO+XxKXRhTJ2Td83plzMPNcK0Sv/8OcJ/RS9/0CGLbzN49iJErp5ffj/gP3lR5RjVLLBV6TXO9XLNTacc5fI6Ydob3yw4cR6iGEV3PdeHOEUPjMd9M3qNwnnreV8YcRj5W5/vLXr2eWO/JOi7Vb0rvFNdf8dL1+XZw0jW2pslbLRzf1hHyPi3PifXWC8cl75uN9/r6Ao3r3sBIX1n87h0+b6neG+oPDRjnGPeEtRrfKnen5lbC6+sDDRjfC2+nnkNeObcVXt9+bQL1LGN0/2IHkNfXv5B3F/DKGN1/Rnj5XM05p4gG1FVu7wZ49Z6l9u6AV+9ZyNsE1iNj+rkpeeYzXHpA4zoWm69U/1ux3hROlC/p0XnKCecglNMfWJhkbA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="29">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFVjtLJEEQ7t0Z4dxxcQ8MFFHwD4gGpxiIaGKwi4iIF6yKoLuYCHsGiy564nGy+EpEzQRTf4CIlx7HGV2isZEg6CWngYGJVXQ1U9PT48o4wxV89KOm66uqru4eIaKXfEaIHGAyE4PxGrwz6fh4x5J+KN44451L+lFIxsvbY7v9T7ZXh7xZyHMuHT1vrx2sQ9487m8MvELjbaW9baM8o/yPen4P7znk6TDhjusdL1CqoL9NCTEAcXYCBiOoq7+WEGfaHnE/vtsSRwnvN4o3H3J/T9m6TbD9wZFQ8e7bEgXgmE2G4wiSDYoFbf9rFOKB8Njo/yYquWsw+2CSGZab4yZvG0bKaW+r7E9BOw24J99KNF/Q8h1l/jHnCwE1g3dUieoY22qI2voN9XxhmXlVzpuhrlrYHTKp8Y5EeGe1Ue5aDTmcyHh5p1/h/QO+P6ckUIYcV/cAugEYnzhS/4Ps8JrDM/6T1RznRekC//ph/Xydl/eardlj/SLkb5hyeJmQtq8MeVf613hRljTehIZumi8D52fAEvi6DFgF3DDeoFo18eJ9U9Zy/pHQQe0gzevnF2XU8c+9hdfk6wWzr85jkemVn7oO54tazHh+ka9EdY08yKveEf3d/tXg9wHFFDP3QZcvwPWN4lyHdlF7k4LWqT1uV/9osJ85y+0/Wq5OCG9/nGLldyaOx9k3fSzeduifWRK4xx00j3wHluTLU99S6+gd4jEUibfS5N6jOOZ7YTrzYeXWkj5UACuANXp/v9J4Nab/nSfgvQNsgf0dwjbr7xJvlLGaBO/RbCZ+HpNka+T2BYLPdl0=
|
||||
eJzFVj1LJEEQ7d2ZwNtxcQ82uEMU/AOiwSkGIppcsIuIiAqrIuguJsJqsJzinijK4qmJqJlg6g8Q0VREIxMvvkgQ9JLTwMDkquhqpqanR4+5GSx49EdN16uqru4eIaKXQkaIPGAsE4PxN3gn0/HxDib9ULxxxjud9KOYjJe3w3b7X2yvDnlzkOd8OnreTjtYh7wF3N8YeIXG20h720R5RnmPev4f3lPI037CHX9wvECpgf4uJUQPxNkK6I2grn5bQpxoe8T9WLMlDhLebxRvIeT+HrN1G2C7zpFQ8e7aEkXgmEqG4wiSdYoFbf9pEOKR8NTg/yYqua83+2CSSZabw6y3DSOVtLdV9sehnQA8kG9lmi9q+Y4y/5jz2YCawTuqTHWMbS1EbV1CPV9ZZl6V809QV5/ZHTKm8fZHeGc1Ue4aDTkcznh5J17hvQbfX1ISKH2Oq3sEXQ+MjxypPyM7vObwjJ+zmuO8KG3gXzesH9Xq7Bdbs8P6JcjfV8rhTULa/mnIu9K/xosyo/EmNLTTfAU4RwDfwNcFQBVwy3iDatXEi/dNRcv5R0ILtb00r59flAHHP/cvvCZfr5h9dR5LTK/81HU4X9JixvOLfGWqa+RBXvWO6O/2Rb3fBxRTzNwHXeaAa5XiXIF2XnuTgtapPW5W/2iwn3nL7T9Zrk4Ib3+IYuV3Jo6H2DddLN5m6J9YErjHLTSPfHuW5CtQ31Lr6B3iMZSIdzHr3qM45nthOvNh5c6SPiwClgDL9P5+p3E1pv+dZ+C9B/wA+1uETdbfJt4oYzUJ3qO5TPw8Jsm9kdu/eMF2Ww==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="29">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9lb1OwzAQx+2qAwhFysDKE/ExkoGCuqRemdlBKkN3GOAt4AH6CDwB9AnavgA+Oacch31xnLh/KUqU5PzzfVqp8VWV7j4vMiwewb3PwMW1Uc+6fV6wbxutorTu+G+n/3Nf7bt3e51bHy+KYTF+Efici7qxvJnAjPW9Lxf8vLTXVaaaCnFBt5Z513B/Gv++B/opCWNoSlfLqTnmPn1GrgN2W+3iPQbXp0cWP/D14bS9uL4i4s25dfmXBQweA7CBflpp11sp9dvlL58P1Oat4e213I99uaFe8dn0reWY/PpscGY99agrmveK5ZPXEOhoqtTxtLUFG5xZOENS9p5ig30LTJghMTU8VCeT9hmY18LeuV8fhf89lSHf6H+G5FdiSOtL3CrApfkF7fQwLswH6EOcHZwFNbck5zLvs0P4C8IzaZPgr28e+b4tAnvoYqT0S0h8rblQozm4PL/SLAfV5NkI+zGB/+gZGDoLU7Rks+ds4vZdjxCzQ8y1XJJylFNdtfoLXPtP/w==
|
||||
eJzdlTtOxDAQhu3VFiAUKQUtJ+JRkoKHtsm6paYHaSnooYBbwAE4AieAPQHLBfAvZxQz2BPHSbbgl6JEScaf52mlxldVuvuimGDxBO7VBFxam3Sn2+cl+7bWKklvHf9t9F/uo333bK9D6+NRMSzGDwKfc0lnlncuMFN978uFn8f2OpmopmJc6MIyLxvuZ+Pfx0A/JVEMTelqOTfH3KfXxHVg96VdvMfghnTD4gdfr/fbi+s9Id6cW5e/WWDwGMAG/XSvXW/l1G+Xv3w++DZPDe9by/3YlxvrlZBN31pOyW/IhmbWbY+68vNesXzyGoJ25krtzltb2NDMohmSs/ccG+pbMDFDUmp4qPZm7TOYp8LeuV8vRfi9L+N98/8zXn4lhrS+xK0iXD+/0EYP42I+oA9pdnAWam7lncu8z7bhL0Rn0jrD39A8Cn1bRvbQxcjpl5j4WguhRqfg8vxKsxyqvWcj7MdE/vPPwNhZmKMVmz0HM7fveoSYbWOu/TdJtQH9ABhjT5g=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Top" width="30" height="29">
|
||||
@@ -164,44 +164,62 @@
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="exit1" type="mapchange" x="704" y="896" width="32" height="32">
|
||||
<object id="3" name="exit1" type="mapchange" x="704" y="896" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain4"/>
|
||||
<property name="place" value="entrance1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="exit3" type="mapchange" x="768" y="736" width="32" height="32">
|
||||
<object id="4" name="exit3" type="mapchange" x="768" y="736" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain4a"/>
|
||||
<property name="place" value="north3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="rest1" type="rest" x="32" y="640" width="32" height="32"/>
|
||||
<object id="9" name="rest2" type="rest" x="64" y="640" width="32" height="32"/>
|
||||
<object id="10" name="rest3" type="rest" x="96" y="640" width="32" height="32"/>
|
||||
<object id="11" name="rest4" type="rest" x="128" y="640" width="32" height="32"/>
|
||||
<object id="14" name="rest7" type="rest" x="160" y="768" width="32" height="32"/>
|
||||
<object id="15" name="rest6" type="rest" x="128" y="768" width="32" height="32"/>
|
||||
<object id="16" name="rest5" type="rest" x="160" y="640" width="32" height="32"/>
|
||||
<object id="5" name="rest1" type="rest" x="32" y="640" width="32" height="32"/>
|
||||
<object id="6" name="rest2" type="rest" x="64" y="640" width="32" height="32"/>
|
||||
<object id="7" name="rest3" type="rest" x="96" y="640" width="32" height="32"/>
|
||||
<object id="8" name="rest4" type="rest" x="128" y="640" width="32" height="32"/>
|
||||
<object id="9" name="rest7" type="rest" x="160" y="768" width="32" height="32"/>
|
||||
<object id="10" name="rest6" type="rest" x="128" y="768" width="32" height="32"/>
|
||||
<object id="11" name="rest5" type="rest" x="160" y="640" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="3" name="bwm_agent_1" type="spawn" x="544" y="768" width="352" height="96"/>
|
||||
<object id="17" name="gornaud_1" type="spawn" x="224" y="352" width="256" height="160"/>
|
||||
<object id="18" name="gornaud_2" type="spawn" x="416" y="320" width="256" height="192">
|
||||
<object id="12" name="bwm_agent_1" type="spawn" x="544" y="768" width="352" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="bwm_agent_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="gornaud_2" type="spawn" x="224" y="640" width="192" height="160">
|
||||
<object id="13" name="gornaud_1" type="spawn" x="224" y="352" width="256" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="gornaud_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="gornaud_2" type="spawn" x="416" y="320" width="256" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="gornaud_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="gornaud_2" type="spawn" x="224" y="640" width="192" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="gornaud_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="gornaud_1" type="spawn" x="416" y="512" width="96" height="288">
|
||||
<properties>
|
||||
<property name="spawngroup" value="gornaud_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="gornaud_1" type="spawn" x="672" y="480" width="96" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="gornaud_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="20" name="gornaud_1" type="spawn" x="416" y="512" width="96" height="288"/>
|
||||
<object id="21" name="gornaud_1" type="spawn" x="672" y="480" width="96" height="192"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0">
|
||||
<object id="4" name="bwm_agent:10" type="key" x="864" y="576" width="32" height="32">
|
||||
<object id="18" name="bwm_agent:10" type="key" x="864" y="576" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="keyarea_bwm_agent_1"/>
|
||||
<property name="requireId" value="bwm_agent"/>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="12">
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" infinite="0" nextobjectid="17">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
@@ -135,6 +135,9 @@
|
||||
<tileset firstgid="5557" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5685" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../../../../AndorsTrail/res/drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlkESwiAMRTssXLjyAL2CwRtYV+57Bg7rscQZmcH0Jw0UrAsXbzpNSX+B5FPvhiEInCP30yev+AyYQCyA/ISPzx4HzBXkSWNn4T01ujPQlcYHEEfrZdFF66SNb6WL1kkaf2k4X5S3ly7F2DEyvq+Jid2nWA65pe7olpDyvST0k4Y2fyte6fsSP6jRtda1Zb+t3Cp0cx8isP8WXcmfNHIf8gWemoP8aY3AdPn+W3RLNbkPofr4Rl3x/NE43626xLxiAuuOeqB1H0l12ltXqtPeutYcvj8WNL+vyfnTD+6vpWetdo6u5dXW7lr+Hrq/Pt/avpN0W/yTaEi+09snnlpanUE=
|
||||
@@ -142,7 +145,7 @@
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztVkGOwjAM7HERqsIlX+PGfqCXPe2FO0+AH8CBM+0LYH/AE/qOrYUi3MGO06RoL2vJqhpnMo5jO1mvqmo96N49vqgo0pyYakK2bV1VR/f4knQ+znsZ7D3T1ufxkrTuOWbx/vjxWFfAq62j8VJsGhYfjTuF9wxx7rw8f879hrNN2e91sN+Z3jJ575F1pPklmrpOzN8S3lyhNfpIPWGt9X4+XkkoNzDvLEwOL9XSZtBPVgvIG3I25muqTzhvsRzzftUyZufGYweXz3uGGuT75TZp7dNEXi2WUpw/WCzQ985Ny/Vwn5BwCOcl+wowuMbUGpPi/F3rcSYfrLxKqXn8b4Q4h1zTMGi7MH9pD61w7nPXL79vGrifcB729dDb8d4IavFemb+UizeFd87+/M6e/i/TpfSuLcFZ71kLr2EtHK+3nXvtOxaeS+xNhzjrfWfhqUaxR5Sczzv3Wyp/1Sd+ARLhxO4=
|
||||
eJztVrGOwjAMzXioqsKSX2O7+4EuTLewM990/AEMzLRfAPcHfEK/g1ooqnk4cZoU3YIlq2qc5+c4sZPV0pjVoL/2/kVFkebENCRk29TG7O39S9K5OO9psPdMW5fHS9LacUzj/XOPY10Bb8hPiJdy07D8hLhTeI+Q587J8+dcr9/blPWeB/uV6SWT9xrxI80v0VQ/sXhLeHOFfPSResJa6918vJLQ2cBzp2FyeKmWPgf9YrWAvP7MxmJNjQnnLSpjfuqRd13LmK19HNvZfN4j1CBfL7dJvg8TeUO5lPL8UY02jL2z0866v09IOITzkn0JGPQxtcakPH/X4TxTDNq5Sql5/G+EPC+qOAZtJxYvraEV9n3u+uX3TQP3E87Dvu57O94bXjXeM4uXzuIlwDtnf35lT3/LdCm9a0tw2ntWw4ewGo7X29Y+9x0NzyX2pkOc9r7T8FSj2CNK9ueV6y2V/+oTN1rLxYs=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
@@ -155,29 +158,59 @@
|
||||
eJzFlFEOwzAIQ3uEXar3v9J+p8o2z0m2RYqapmCDgd6v67r/tN1K33ZtCS+JU927HHd5pxxTjASntXnerdRXadTyOtyJl8Te9LA6J9tv8SaN1PtJ3vbZrJO8pD8d71TP9FS4O7zK1vFOM/F5XukFkhNZtC7K51RfKVw6Z43OjmOaOTrvJN/UV8qH8qzyOo1O8bY+KeamZhTH5dnY7fCmf4zThfASvendxKv8kn4rtUzY7Ty5ReKb/Ke+odo/MSe+lE8TL+lNgpPw25pP8dI4V7T4xX4DM/CUFw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="S1" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBic4BY/fkwNPcSK4ZMnVT255sDU4PMLMWGETS0lgFL9lNhLTX9Q4o6hYi81wopce8nVO1LtJQcMBnspwdjMJaceIMft9Aaj9o7aSw070PMCvexFZ48ke+nV3hhMbStqlbWkmjVQZTy1/UtJPUhPAAAkbXc8
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable2" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFlFsOgzAQAzlCL8X9r9TfqvLa4yS0kRAQsjveF/fruu4/XdNy33bPEi7RqfanGHe5KUankfhpz3zvrdRX5ajlTn4Tl2hvelg9u7NPcV2O1PtJbntv1kku6c+Jm+rp7srvDlednbhpJj6fV3qBxEQWrYuyOdVXyi+dsybPEyPNHJ13Eq/rK2VDOavcKUenuK2N09zUjPqZ4k19OGluue4f4/YSl+Sb7iWuskt5bmvpfLfzNC2iL9nTvlFc5zPxXDyNXtKbxI/z39Y86aU6V3Lxi+sN06OUbA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable3" width="30" height="30" visible="0">
|
||||
<layer name="S2" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFU9sNhDAMYwSWYv+V+EWVn2lPF6kqookd5/Hc1/X86TBTb7u+Ce/3Zv7oP9O4y+s0qhwTnNZn/TfpL6pRy8twHW+SezPD6Fv5/opX1egUv6pjczd2kjeZT8br+qluhLvDi3wZr9uJ7/dkFhJNiaV9WXmbOIWBcmF6Vwz05vwmO5fue6JXzRWKSXmmvKxGp3jbGJVz07MUh+lM+sT0TuaL7YLiULzKkG5Wg4QXxak6T3qpsNt9Ypbk5+LdfKk6K0zHp/Q0+SazmeAo/LbnLt80T4Y5yfXkeQFyd5Rs
|
||||
eJztVkEOwCAI8wf7/9f2mp12Y7WlbM6EJlwQKEVjGOOfOA9sFTmsD52r8dk6dwzSwswoinXg5ju8lTqcPpq3eRv1UP//L/pp3n05V72nHe8vmg07r2i3QXNXfGzPsz2RqfekhwXS+wYvq1upw+6Ts/wslD3W1e3mRDUythIXlleBPw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable3" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFk1EOgDAIQ3cEL+X9r+SvWdrSMowkZkY3Xgvsvta6f3pY7P+SvSpc7ntl+9F35vGUW3lUGp086Z79W6e/qEYpl+WtuI72ZIbRu9r7FVfVaIqv6pisSUxynflk3KqfakV5T7hoL+NWd8LlOv5Pwu0L4k7N1a6F+d1zVBom6uzMQeJX5UNnXE6Xy2o0xU3PKM1Jz9w8zKfTJ+a3O1+IrxiKqwL5ZjVwuOicqnOnlyp3ep9YOPqq89V8qTqrnBVP+Un0dn0jPaf319E7FanWyecB2QuSww==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="S3" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBic4BY/AtPSDlxitLQXm/n0shdmB3r40jqsCbln1N5Re0ftHXh7yTEDvQwhF2MzF59aepaZuPxJT3vpDQbCXlrX98SmPWrbOxBgsNhLr3An1nx65lt6p7OBaMfhi29ixCmxF1+9gMt9tAL0jm9aAABCDmFk
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable4" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFk+sNwyAMhBmhS2X/lfq3iu5pSIoUhRDwdz6b67PW9aeHDfVvd2/CTXSidZbjLtflqDQmcdo997VJfZFHLZfFddxEe9PDaK72PsVVHqHvk9z23YyT3KQ/GdfVU71R3B0u2su47k78ztPan6gr0pJ6gzRPeIzr6o30ND4zRut7wk657kzKmXKZR6e47RmlualZGkdpcvVn+U76i90Ftua4aqB8mtyYvrtO5t+klip2e5/YSPS5865vlM8qpuOpfBq9SW8mcVT8tuZOb6pz4sUbzxdsVpPC
|
||||
eJzFk+sNwyAMhDNClsr+K/VvhO6JaWspSkrxfWcbnvu6nj89LNR/070JN/GJ1lmNU66rUXlMdNo969rOfFGPWi7TddzEe3OG0bfa+y2u6hH6fZLbvps4yU3OJ+O6eao30p1w0V7GdXfi/Z3O/sRckZe0N8jzDo9x3byRn6bPjNH2PWGnXJeTcna5rEenuG2O8tzMLNVBPlAu68eE67yoNcdVoepIamP+Vp9p3cksE+30PrFI/Ll81quVgbhKs+Elumt+czYTHaXfzpzVOw1133/5fABIupJu
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="S4" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBic4BY/fkwNPcSK4ZMnVT255sDU4PMLMWGETS0lgFL9lNhLTX9Q4o7Bai962FAjrIi1Fx89ai9lAFu80stebHxs6YscjM0+bHLUzPODOf+O2jtqLyE7cJUF1DSbkBil9uLyBzFtN1qX7fjcSopaWsQRsW6jd72Ayz3UbqsR2wakdV4kpU4b7AAAESeQuA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable5" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFVMkNhDAMpASaov+W9ouiOR1gLUUJiT3jk+s8jutPi4l629VNeBM/0T2LcZfXxah8THBanfVuUl+Uo5aX4TrexPemh9FZ6b7Fq3KEvp/kbfdG1BxN+F2fMF5XT7Uj3B1epMt43Uzcz5NeSGJKJK0Lsnmjr1S8KwZ6c3qTmUvnPYlX9RWySXmmvCxHT/G2NsrnpmYpDouz0dvhVf8YlpeEN8l3eud4kZ3K36SWCrudJyaJf87e9U2a+xXT8al4Gn+T3kxwFH5bc+dv6uckF1+sHxmbk8I=
|
||||
eJzFU1sOhCAM5AheivtfyV9DOq+CSmLcxTKPdpjXGPOnBy32bbfW4XV0VvvI4y6v8sg0OjhpzbrXmW/Vo5QX4SpeR3uS4bT2NG/VE+f/Sd70nSx2jzr8KieIV82TvSvcHd6qFvGqO/H83cmC48lZ7lyqM2/kivldMapvqq5z51QOEr8MD+Ge6DPiRT06xZueYZqTmbk4yGdSt8PLssX2FC/Sq3w43pA+dK4zX9WDNNdOHh196rzKjdv7FVPxMT+JXiebTGN6D5yZO3pT7y72F88NimSTbQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="S5" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlssRwCAIRO0g/beWanLKDQnsbhRHd4aLAg8dP7RWU/flmyImOubNZ/3RPK+Pt5bIHlm+jNh4hqtcB1PHKlzFXqFcNHZXLqIKXMasvMg/gNQ+Witxz7sxnov+4wy3l/trLMpV9ihZrkqZuzDjHZ7RC1m9bPT8sFyP1avvT1XoSRk9plmLQg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable6" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzFlNENxCAMQztCl+r+K91vhWLnOXB3SBUtBNtxQp/7up4/PWq4vd1Ywkt0Vusqx13eLkenkeCkMevapL6VRymvwu14ifakh6t3F/stXudR9X2SN52TcZKX9Kfi7erp5gp3h7eKVbzdnXi/T3qB5EQGrcvKm5xzGJUWle+KUe11cZM7R+87ydf1lcI94bPiVR6d4k3POM1JzSiOyjOJ2+F1/xjlC+ElftO1jrc65/yb1NJh0/tEfUnxad5Kg8OlPrt8Er2kNwmOw09r3umlOide/OL5AK4glBc=
|
||||
eJzFlNENhDAMQxmBpdh/JX5RFTvPodxVQlQltWMn4TqP4/rTo5b79jaW8D7fKr46VxoJr4vvNLocCU4as55N6ltpTnkVbsfrcpn0cLXvYr/gdR7t0q1403ey3BypmXX8XZ8oXte3iV46z2SuCG83E8/9pBeIJrJoXVbe5J7DqHJReleM6lsXN5k5Ou9Er+srhbvDZ8WrPNrFm95xOSc1ozhKZxL3htf9Y5QvhJf4Tc863uqe829SS4dN54n6kuJT3SoHh0t9dnqSfElvEhyHn9a8y5fmOfHiF88NL8yTwg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="S6" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNllEOgDAIQ3cD7381T+M/gUKhI5IsagZ9NLrNc/4d7+MPJteriTSy+YlOlpvlIP/Ib5VbyWP7nWqgmq7f7Dti+2C4qvC41lf2rOR61yhPwbW+NrjR3A1u1hPa025xUT+2r87wdFGuev12fG5yO7UK7qZf9txi9RT/Bh0uW1PNR2viJtfeIy6z5qfciX6Vq9SucjdD8a4yXaZGwd2o8TQU5+BmfFlQr6o=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
@@ -215,7 +248,7 @@
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object name="blackwater_mountain7_2" type="replace" x="32" y="32" width="896" height="896">
|
||||
<object id="12" name="blackwater_mountain7_2" type="replace" x="32" y="32" width="896" height="896">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable2"/>
|
||||
<property name="requireId" value="stn_nondisplay"/>
|
||||
@@ -223,7 +256,7 @@
|
||||
<property name="requireValue" value="82"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="blackwater_mountain7_3" type="replace" x="32" y="32" width="896" height="896">
|
||||
<object id="13" name="blackwater_mountain7_3" type="replace" x="32" y="32" width="896" height="896">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable3"/>
|
||||
<property name="requireId" value="stn_nondisplay"/>
|
||||
@@ -231,7 +264,7 @@
|
||||
<property name="requireValue" value="83"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="blackwater_mountain7_4" type="replace" x="32" y="32" width="896" height="896">
|
||||
<object id="14" name="blackwater_mountain7_4" type="replace" x="32" y="32" width="896" height="896">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable4"/>
|
||||
<property name="requireId" value="stn_nondisplay"/>
|
||||
@@ -239,7 +272,7 @@
|
||||
<property name="requireValue" value="84"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="blackwater_mountain7_5" type="replace" x="32" y="32" width="896" height="896">
|
||||
<object id="15" name="blackwater_mountain7_5" type="replace" x="32" y="32" width="896" height="896">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable5"/>
|
||||
<property name="requireId" value="stn_nondisplay"/>
|
||||
@@ -247,7 +280,7 @@
|
||||
<property name="requireValue" value="85"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="blackwater_mountain7_6" type="replace" x="32" y="32" width="896" height="896">
|
||||
<object id="16" name="blackwater_mountain7_6" type="replace" x="32" y="32" width="896" height="896">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable6"/>
|
||||
<property name="requireId" value="stn_nondisplay"/>
|
||||
|
||||
@@ -1,251 +1,283 @@
|
||||
<?xml version="1.0" ?><map height="18" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="18">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="18" name="Ground" width="18">
|
||||
<data compression="zlib" encoding="base64">eJzbyMnAsHEU48Q53AwMFwaBO2B4CxIezOYcGyD3jOJRTAkGAOdR634=</data>
|
||||
</layer>
|
||||
<layer height="18" name="Objects" width="18">
|
||||
<data compression="zlib" encoding="base64">eJzjFGOAg5OiCLYrK8OAg3AW6pt5VZSwGnqBvUwD7QLaAS4xwmpGweAEJ/kH2gUDBwCdIQRE</data>
|
||||
</layer>
|
||||
<layer height="18" name="Above" width="18">
|
||||
<data compression="zlib" encoding="base64">eJxjYBgFo2AUjIJRAAIABRAAAQ==</data>
|
||||
</layer>
|
||||
<layer height="18" name="Walkable" width="18">
|
||||
<data compression="zlib" encoding="base64">eJxjYBgFAwU2ig20C0bBKBgFyAAAzSQAyA==</data>
|
||||
</layer>
|
||||
<objectgroup height="18" name="Object Layer 1" width="18">
|
||||
<object height="32" name="debugsign" type="sign" width="32" x="192" y="96"/>
|
||||
<object height="32" name="start" type="rest" width="32" x="96" y="64"/>
|
||||
<object height="32" name="Unopenable key area" type="key" width="32" x="32" y="128">
|
||||
<properties>
|
||||
<property name="phrase" value="debugrequireskey"/>
|
||||
<property name="requireId" value="no_quest"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="Openable by quest" type="key" width="32" x="0" y="128">
|
||||
<properties>
|
||||
<property name="phrase" value="debugrequireskey"/>
|
||||
<property name="requireId" value="debugquest"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="100"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="place2" type="mapchange" width="32" x="192" y="256">
|
||||
<properties>
|
||||
<property name="map" value="debugmap"/>
|
||||
<property name="place" value="place1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="place1" type="mapchange" width="32" x="0" y="0">
|
||||
<properties>
|
||||
<property name="map" value="debugmap"/>
|
||||
<property name="place" value="place2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="startitems" type="container" width="32" x="192" y="0"/>
|
||||
<object height="32" name="Toll both. 10 gold." type="key" width="32" x="96" y="0">
|
||||
<properties>
|
||||
<property name="phrase" value="debugrequires10gold"/>
|
||||
<property name="requireId" value="gold"/>
|
||||
<property name="requireType" value="inventoryRemove"/>
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup height="18" name="Spawn" width="18">
|
||||
<object height="160" name="debug_insect" type="spawn" width="192" x="384" y="128">
|
||||
<properties>
|
||||
<property name="quantity" value="15"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="debug_troll" type="spawn" width="64" x="512" y="256">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="debugNPC1" type="spawn" width="32" x="288" y="0"/>
|
||||
<object height="32" name="debugNPC2" type="spawn" width="32" x="256" y="0"/>
|
||||
<object height="32" name="debugNPC3" type="spawn" width="32" x="32" y="448"/>
|
||||
<object name="chaotic_dialogue" type="spawn" x="256" y="64" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="chaotic_rewarder"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup height="18" name="Inactive" width="18">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object height="32" name="signbeer" type="sign" width="32" x="288" y="448"/>
|
||||
<object height="96" name="debug_insect_inactive" type="spawn" width="160" x="96" y="416">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="11"/>
|
||||
<property name="spawngroup" value="debug_insect"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup height="18" name="Active" width="18">
|
||||
<object height="32" name="signnobeer" type="sign" width="32" x="288" y="448"/>
|
||||
</objectgroup>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="18" height="18" tilewidth="32" tileheight="32" nextobjectid="18">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_dynamic_placeholders" tilewidth="32" tileheight="32" tilecount="20" columns="10">
|
||||
<image source="../drawable/map_dynamic_placeholders.png" width="320" height="64"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="18" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbyMnAsHEU48Q53AwMFwaBO2B4CxIezOYcGyD3jOJRTAkGAOdR634=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="18" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjFGOAg5OiCLYrK8OAg3AW6pt5VZSwGnqBvUwDa7+CIHXMMcBiDpcYptgoGBrgJP9Au2DgAADprgS2
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="18" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFIxXMlB1oF4yCUTC4AAA1SQC3
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="18" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFAwU2ig20C0bBKBgFyAAAzSQAyA==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Object Layer 1">
|
||||
<object id="1" name="debugsign" type="sign" x="192" y="96" width="32" height="32"/>
|
||||
<object id="2" name="start" type="rest" x="96" y="64" width="32" height="32"/>
|
||||
<object id="3" name="Unopenable key area" type="key" x="32" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="debugrequireskey"/>
|
||||
<property name="requireId" value="no_quest"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="Openable by quest" type="key" x="0" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="debugrequireskey"/>
|
||||
<property name="requireId" value="debugquest"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
<property name="requireValue" value="100"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="place2" type="mapchange" x="192" y="256" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="debugmap"/>
|
||||
<property name="place" value="place1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="place1" type="mapchange" x="0" y="0" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="debugmap"/>
|
||||
<property name="place" value="place2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="startitems" type="container" x="192" y="0" width="32" height="32"/>
|
||||
<object id="8" name="Toll both. 10 gold." type="key" x="96" y="0" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="debugrequires10gold"/>
|
||||
<property name="requireId" value="gold"/>
|
||||
<property name="requireType" value="inventoryRemove"/>
|
||||
<property name="requireValue" value="10"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="9" name="debug_insect" type="spawn" x="384" y="128" width="192" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="15"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="debug_troll" type="spawn" x="512" y="256" width="64" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="debugNPC1" type="spawn" x="288" y="0" width="32" height="32"/>
|
||||
<object id="12" name="debugNPC2" type="spawn" x="256" y="0" width="32" height="32"/>
|
||||
<object id="13" name="debugNPC3" type="spawn" x="32" y="448" width="32" height="32"/>
|
||||
<object id="14" name="chaotic_dialogue" type="spawn" x="256" y="64" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="chaotic_rewarder"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Inactive">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
</properties>
|
||||
<object id="15" name="signbeer" type="sign" x="288" y="448" width="32" height="32"/>
|
||||
<object id="16" name="debug_insect_inactive" type="spawn" x="96" y="416" width="160" height="96">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="11"/>
|
||||
<property name="spawngroup" value="debug_insect"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Active">
|
||||
<object id="17" name="signnobeer" type="sign" x="288" y="448" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="25" height="26" tilewidth="32" tileheight="32" nextobjectid="2">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="25" height="26" tilewidth="32" tileheight="32" nextobjectid="2">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
@@ -182,25 +182,25 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="25" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztVDEOgCAQIyQOft03+AWRwQfwBZ1cTRx8hl4CCSJXxBAnhiak7aVDU5QUwkSgGD7XS9p4YYlAM3yud7AZayPELu/Q8slxQF6XcVwZU3sH3YUcB+R1Gbl3NaNmpDJoh50Fce5tPD6m+zAJzd85+dCekY600dsk+dCekY40ro+S+COD67wvyHOd60K820fYG/31dDM3zz51xI/41Aa3jD+f47/svGbUjDcZym4xREn+BOQX4TU=
|
||||
eJztlDEKwzAMRY2hQ6/uM/QKdTzkAOkRki5dCx16jEYgg6L423EwnTy85euLbxDf3hozJfBAr/XSbFhZEgSg13rvnPG6GPOxW4Lda4icN2Z814zxuoX2tIbIeWNG7V7P6BmlDOqhUx7HHXUCPZc8LJ5NoudP9s2gr7l5aXfgPsp3pvqam5d20T1a8o8MdPNbQx3dPDTSYz/03eivp51Z/cfyHz+qlzr4rvjzkX6m5z2jZxzJ8NxFTUv9B6/v4XU=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="25" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9VTsvREEUHte9N6Fg7coGofGsbXM7BZGoNH4A/0EiGho1iQg6ISJqodAKm2i9K8QrokAQhc53cs/knpmdu7bAl5ycPd+cx9yZM2eV+j+c1SnV7MW6O5fweeY0yEf62zmaMkrlMqV5JAYQ9x6U8q3gG0OljrCWhc6F5voV+GvIMWQHcgo5s/KM+Ur1QC9CexxfgMz7iU8n+BvEtUN3hPFagddewL9CbiEHkHvIg1VjBf4R/57ktX73pxqwfW6zbr+eFHuX76GGz30I+xj1Y+3CTT1qQKpwH3fQ1ZlkjfZ/0WDahEOu0SxqrIr8MobwhrzvLB8sGp84m6O8aduw82kMsm8gemwK3DRkXOShsznJmzah109Ewz7vgirFLHLPQfpEDTqbIn8LaX1Wi7CXIMt58zs1qK/knU8gdgEyw3rYcR5pPfFbGLHebC3bA16pL/VA1nPH2X7l0OLFPUs5XHV0P7d5br62TH7dH5WeW1q/2fHjwrZjzh05nhz1XX5p9f8KXblkfss5Lm3S8n4lL2e45B9Frh3rrX45+ppwGZj+BLrjbQdP2BI2zeI1P35n69A14r9hw4/vj/RzkPivsz/x+4JfYJ70nqgxmbLvcpB3XEl82mz/idf96fKnnpJ2JH5TXOTgad8uXtqRMt+F9Nv0zZm3yXM2bebb/kXmw9DkQ3GverZLrXl7vVJ/qfU36ZkuZ3vEe5b6J//PwNT/hW955YRA
|
||||
eJy9Vb9PFFEQfi67m0CB5525gNFGRWqv2c5CYkJl4x+A/wOJodGGyhhNDAE6oiGGmkBhS5DEFhGs1AASY4FGCIWd32TnZb8395ajIHzJZG6++fF238zOOXdx2B50bjgp9Z1WxbeV85AYjrc1hhrOtRrddRhjyDvKuvnr4K/mzm3C14Ru5aH/G/jvkE+QVchnyLap8zh1bhR6FjrR/A7kdVrF3Aa/i7yb0Lfy0tdR32/wfyB7kA+QH5ADc8YC4gv9PaW++/FXDWBj9prxuNEa+732oV/vfRzPMZGWOobdyzgDcgn92Ifua1Q+ef4vV0Jb8FHPGKYz3lB9zhH8Rd0jlWMVjxPczWY7tC1sPY8HGpvRjD0F9wwySXXkbrbaoS24m1biYe+747rxErVfQe7RGXI3G/ouov1dzcKeg8y3w/f0kLninj9B7gxkWvVDcx8vkvIZn5vviv2COn8vn+CR8Q+oPRbJkxloJvE8G8c4UHtf9bWknFmpIedYv5/nG8bn+YFTzvbzUfctWdTNm82fJNvm7ERq/IqcH4uztep6el78SKva37zH2RbN/WWedzjzP6mW7GLpm/RC+vaP5pr7+TUL4z2/UsMvUx3ZxW/T8jtbhO6n/4Z3adk/0YdZFb+o8cKvEz+jvOg1OmMqsp96gXt8lvy63d6L9/MZi5eZYrug35JXRHh57hjPduHC74LjltJw5y3pnq3b+TZ+Q/k8D/mc+up3O2vPW/9Z41n7d/I7nXd7oc/Mulf8SRbqi8J/gKKX5A==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="25" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAPOCxGWFyPnzwzSLEDGSgK41erBJVXFkaVv4ikBmYGIbeh26GMxW5sbrgkhip+iUh7iAmry0hqvvIRp49UO7C5F5s+Rxb8dkgyEecGJTLjg5D8VlYIG0QfpFFY4RJfDMwXqgTyBrIZxkA3mkDd68CKqe4yAbfgkyfWH+T6lxS9hPICPnlCekmJW3IBPeyAAVxxSg1xXHFOLXFkMfR4o1TcmQlTDgY2ouXzizjMwuVWGFASxi1HbXGYHHI8feHDLo5L/UYC6mFyuMp2YsRh5Sm+Oo3SMMFVN6PHB3LZ/gjN77B6EZd6ZHFYWKHrQ7YfvS1BSBzdbhD4xYddnpYAAMgbbPw=
|
||||
eJxjYKAPOCxGWFyPnzwzSLEDGSgK41erBJVXFkaVv4ikBmYGIbeh26GMxW5sbrgkhip+iUh7iAmry0hqvvIRp49UO7C5F5s+Rxb8dkgyEecGJTLjg5D8VlYIG0QfpFFY4RJfDMwXqgTyBrIZxkA3mkDd68BKvBuJAcT64zIBdfjkibWDUF7AJ09ILylxSy6ghx30ALjinFriyHLo8UapuDMTphwMbETL5xdxmIXLrTCgJIxbjtriMDnkMPzCh10cl/qNBNTD5HCV7cSIw8pTfHUapWGCq25Gjw/ksv0Rmt9h9SIu9cjisLBC14dsP3pbgpA4ut0g8IsPuzwtAQBJv2fm
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="25" height="26">
|
||||
<layer name="Walkable" width="25" height="26" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEUUw3DALXMQDeLECCkDpdZ+OzAJ0asX0j1B6V2EGs+PjfS2w5C/sVnPrFhRYw6Qm4YCXbQGtDLDkL+pZb4qB2kiaPHE674wxWnuNRjk6eF+HCzA1t8UUt8OGAA041Rbg==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="1" name="east" type="mapchange" x="768" y="416" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain13"/>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="12" height="19" tilewidth="32" tileheight="32" nextobjectid="2">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="12" height="19" tilewidth="32" tileheight="32" nextobjectid="2">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
@@ -182,17 +182,17 @@
|
||||
</tileset>
|
||||
<layer name="Ground" width="12" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxbx8TAcIBIvA6I1wPxJSLxWqj6J0RimPotnMThgVRfKsbAUAbE5WKo6g/gUN8KVNcGxO1o6i+RqP4Jiepx+Y1a6nGFz2BTP1DpB5Rn5hCJQWoBR7CkuQ==
|
||||
eJxbx8TAcIBIvA6I1wPxJSLxWqj6J0RimPotnMThgVRfKsbAUAbE5WKo6g/iUN8KVNcGxO1o6i+TqB6XW4eKelzhSWv1A5V+QHlmDpEYpBYADtKkng==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="12" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYKAczGZjYJgDxHOBeD8fA8MBPlT5W6wMDLeB+C4rhL8aqG4NEK9lQ6hxYEWwXwHZr4H4LRAnC0DwRTGIHIwdgKT+ABIbrF8I042PkMQuIKn/AnXrFhYGhq1AvI0FU+8DNPOPoKk5hkXPdUEE+wpQXpUfaDY/hH8Ni3pkcAVNHqT+miCmuq98CPUnoWb/5CPPfHSAHF4w80l1P7L6L0hpopAVU/1pqFqQPejmNwLVx7MiwgDZ/YexqJ8IVJuPZMcToPxUYJqZBsTTgfgZmvrpQLUz0Nz0BajmKxB/w+LX5UC1K9DUo8cPtjRIDAAAY2dAlg==
|
||||
eJxjYKAczGZjYJgDxHOBeD8fA8MBPlT5W6wMDLeB+C4rhL8aqG4NEK9lQ6hxYEWwXwHZr4H4LRAnC0DwRTGIHIwdgKT+ABIbrF8I042PkMQuIKn/AnXrFhYGhq1AvI0FU+8DNPOPoKk5hkXPdUEE+wpQXpUfaDY/hH8Ni3pkcAVNHqT+GtS8p0wI8a98CPUnoWb/5CPPfHSAHF4w87G5fy4TAwaAmY+s/gtSmihkxVR/GqoWZA+6exqB6uNZEWGA7P7DWNRPBKrNR7LjCVB+KjDNTAPi6UD8DE39dKDaGWhu+gJU8xWIv2EJm+VAtSvQ1F8TROVjS4PEAADlUUIc
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="12" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCAdHBZDsIOZiFevKIxdnhPNDGTzL4pBMLHuIQaA1F8mQQ9I/SUs6mF+RzeLkHvQ7celXkkYIY+sBptb0M0nNkxAYU+KemzmEwpLdPXEhA+6eiUcaYdY85H1X0KLT3LSD60AAIBIImI=
|
||||
eJxjYCAdHBZDsIOZiFevKIxdnhPNDGTzL4pBMLHuIQaA1F8mQQ9I/SUs6mF+RzeLkHvQ7celXkkYIY+sBptb0M0nNkxAYU+KelLNx6aeUNijqwexlXCkHVzq0QGy/kto8UlO+qEVAABj4yGJ
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="12" height="19" visible="0">
|
||||
@@ -200,7 +200,7 @@
|
||||
eJzbKMbAsHEIYBiAsXHJ4wPUVI/LbbjMHij1uAC11JPjflLDE5seWqsn5Cdy1BODAUxlYSw=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="1" name="west" type="mapchange" x="0" y="320" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="blackwater_mountain13"/>
|
||||
@@ -208,7 +208,7 @@
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn"/>
|
||||
<objectgroup name="Spawn" visible="0"/>
|
||||
<objectgroup name="Keys"/>
|
||||
<objectgroup name="Replace"/>
|
||||
</map>
|
||||
|
||||
@@ -1,204 +1,233 @@
|
||||
<?xml version="1.0" ?><map height="20" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="20">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="20" name="Ground" width="20">
|
||||
<data compression="zlib" encoding="base64">eJy7J8nA8A6I72GhN3JixyfwYGxmkWoGMt7Iid0MYvVjM49SM0Yq3kxlsyg1bzMaJjVO0fXDzCAljRDST6x5pJiBnL8ocQsMI+dVcs3AZSa5+kfx0MAAIVQ3rw==</data>
|
||||
</layer>
|
||||
<layer height="20" name="Objects" width="20">
|
||||
<data compression="zlib" encoding="base64">eJxjYMAN3koyMLwB4mdiDAwvoPg1EN8C4p9ieDSiAWT9yGb8gGJ8ZoHsRzcDXT8hM5ABOW7AB8hxAz0ALLyoZdZrCs1Cjz9K9OMy4xYBc4lxAzFp4hkBNxCTJvC5BZcbTghimkMoPJDNOIlFPyx/4QK43HIcySyQGW8lUfkw8ANLeMDccUwQ01/IbJgdIPUwO8w4qItluTDxMTHs4sSok8OCt4thFx8O6gAN+IBp</data>
|
||||
</layer>
|
||||
<layer height="20" name="Above" width="20">
|
||||
<data compression="zlib" encoding="base64">eJxjYCAM3koSoQgPuCdJPTPeUMEsapgxCkYBseAOMK3dlYTQ1DCLWu4ZBQwMNwQZGG4JQtgg+gaUbSBEGIPAV0FUjGwWMk2KeYJMCPNgbkQH2PSD1BFy3w00d1HqXwA8vjJC</data>
|
||||
</layer>
|
||||
<layer height="20" name="Walkable" visible="0" width="20">
|
||||
<data compression="zlib" encoding="base64">eJzbKMbAsHEUj2IiMAhQ0yxKzcMGKNVPqnmkAmqYQy23YDOLEjOwmUktMNBpfxRjxwAPNfQX</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object height="64" name="west" type="mapchange" width="32" x="0" y="416">
|
||||
<properties>
|
||||
<property name="map" value="fields7"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="160" name="east" type="mapchange" width="32" x="608" y="192">
|
||||
<properties>
|
||||
<property name="map" value="fields12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object height="160" name="frog_1" type="spawn" width="256" x="64" y="320">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="288" name="frog_2" type="spawn" width="352" x="224" y="192">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="32" tileheight="32" nextobjectid="14">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy7J8nA8A6I72GhN3JixyfwYGxmkWoGMt7Iid0MYvVjM49SM0Yq3kxlsyg1bzMaJjVO0fXDzCAljRDST6x5pJiBnL8ocQsMI+dVcs3AZSa5+nFhAFOH7vg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYMAN3koyMLwB4mdiDAwvoPg1EN8C4p9ieDSiAWT9yGb8gGJ8ZoHsRzcDXT8hM5ABOW7AB8hxAz0ALLyoZdZrCs1Cjz9K9OMy4xYBc4lxAzFp4hkBNxCTJvC5BZcbTghimkMoPJDNOIlFPyx/4QK43HIcyax7kpCy4qwgppk/cIQHSO0bqL7/SGwYDTMHXR4ArWlwwg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCAM3koSoQgPuCdJPTPeUMEsapgxCkYBseAOMK3dlYTQ1DCLWu7BBfZJYleLjX0Hh1oYUBBiYDgHFDstyMBwSpDyvAcA4VgdKg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEUj2IiMAhQ0yxKzcMGKNVPqnmkAmqYQy23YDOLGmbQEgMA2ty15w==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="west" type="mapchange" x="0" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields7"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="608" y="192" width="32" height="160">
|
||||
<properties>
|
||||
<property name="map" value="fields12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="3" name="frog_1" type="spawn" x="64" y="320" width="256" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="frog_2" type="spawn" x="224" y="192" width="352" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,233 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="32" tileheight="32" nextobjectid="14">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy7J8nA8A6I72GhN3JixyfwYGxmkWoGMt7Iid0MYvVjM49SM0Yq3kxlsyg1bzMaJjVO0fXDzCAljRDST6x5pJiBnL8ocQsMI+dVcs3AZSa5+nFhAFOH7vg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYMAN3koyMLwB4mdiDAwvoPg1EN8C4p9ieDSiAWT9yGb8gGJ8ZoHsRzcDXT8hM5ABOW7AB8hxAz0ALLyoZdZrCs1Cjz9K9OMy4xYBc4lxAzFp4hkBNxCTJvC5BZcbTghimkMoPJDNOIlFPyx/4QK43HIcyax7kpCy4qwgppk/cIQHSO0bqL7/SGwYDTMHXR4ArWlwwg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCAM3koSoQgPuCdJPTPeUMEsapgxCkYBseAOMK3dlYTQ1DCLWu7BBfZJYleLjX0Hh1oYUBBiYDgHFDstyMBwSpDyvAcA4VgdKg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="15">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEUj2IiMAhQ0yxKzcMGKNVPqnmkAmqYQy23YDOLGmbQEgMA2ty15w==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="west" type="mapchange" x="0" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields7"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="608" y="192" width="32" height="160">
|
||||
<properties>
|
||||
<property name="map" value="fields12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="3" name="frog_1" type="spawn" x="64" y="320" width="256" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="frog_2" type="spawn" x="224" y="192" width="352" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
@@ -1,240 +1,241 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="19" height="19" tilewidth="32" tileheight="32" nextobjectid="6">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyt0MENwCAIBVCvjuD+ExCW6BQdoTO0HkiMAQpfDv+gCc+P1FujL9dhuMAQp9I63Y2XoNZuEGBZRsb6M6JWxPAs7vEukntgu2jOM7AOe6YzPWRWeljnrLP2QHvJXEUvrYfXK/uOtrd3n3Ws/8j+X0VeKq8big==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytk8EKwyAQRPMLvQj5/+/ItTG/4KHHEmjTc3qLQ5VOll1SNx1YRHGes5rMoeseuVKud65W3YsfWsOnPBxodPpknpkyJWdPzKiKDSyLkRru6FdGvBxz/pFDZrEYVyWP1UvlSMaoMLQMnOPMt6f1MlEG7gnrz/47X8O+vBks1RzanbCWfp+LvdqbsKTPIz6DeTLXq+Es9DwU/2L4rHU+J4r30/4ZcIbiuQkm5uDVEeJ+5X6Ic58ZN9pFcuk=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJx7I8nA8BaIR8EooDa4Q6V0NVjMAem/SwW3ILsDZB657qJWuGAD6O7C5m9KwgNZHyF7sNlLrDjMH7jcT4o5uMylZTyAAAAxxx3Z
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJEKGASoZc5gMgsdUMMMcswiBKhhBrFmkQIo1Y/LHHIBpfqxuYca7iDXLFrGEyV+JDdfETILl/mExElxJyXupwUGAEXImes=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="west" type="mapchange" x="0" y="320" width="32" height="160">
|
||||
<properties>
|
||||
<property name="map" value="fields11a"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="576" y="0" width="32" height="256">
|
||||
<properties>
|
||||
<property name="map" value="waterway0"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="3" name="frog_2" type="spawn" x="64" y="256" width="320" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="frog_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="frog_3" type="spawn" x="96" y="128" width="320" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="frog_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="frog_2_1" type="spawn" x="256" y="64" width="288" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="frog_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="19" height="19" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyt0MENwCAIBVCvjuD+ExCW6BQdoTO0HkiMAQpfDv+gCc+P1FujL9dhuMAQp9I63Y2XoNZuEGBZRsb6M6JWxPAs7vEukntgu2jOM7AOe6YzPWRWeljnrLP2QHvJXEUvrYfXK/uOtrd3n3Ws/8j+X0VeKq8big==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytk8EKwyAQRPMLvQj5/+/ItTG/4KHHEmjTc3qLQ5VOll1SNx1YRHGes5rMoeseuVKud65W3YsfWsOnPBxodPpknpkyJWdPzKiKDSyLkRru6FdGvBxz/pFDZrEYVyWP1UvlSMaoMLQMnOPMt6f1MlEG7gnrz/47X8O+vBks1RzanbCWfp+LvdqbsKTPIz6DeTLXq+Es9DwU/2L4rHU+J4r30/4ZcIbiuQkm5uDVEeJ+5X6Ic58ZN9pFcuk=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJx7I8nA8BaIR8EooDa4Q6V0NVjMAem/SwW3ILsDZB657qJWuGAD6O7C5m9KwgNZHyF7sNlLrDjMH7jcT4o5uMylZTyAAAAxxx3Z
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="19" height="19">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJEKGASoZc5gMgsdUMMMcswiBKhhBrFmkQIo1Y/LHHIBpfqxuYca7iDXLFrGEyV+JDdfETILl/mExElxJyXupwUGAEXImes=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="west" type="mapchange" x="0" y="320" width="32" height="160">
|
||||
<properties>
|
||||
<property name="map" value="fields11"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="east" type="mapchange" x="576" y="0" width="32" height="256">
|
||||
<properties>
|
||||
<property name="map" value="waterway0"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="frog_2" type="spawn" x="64" y="256" width="320" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="frog_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="frog_3" type="spawn" x="96" y="128" width="320" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="frog_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="frog_2_1" type="spawn" x="256" y="64" width="288" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="frog_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,245 +1,248 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="27" height="24" tilewidth="32" tileheight="32" nextobjectid="8">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="27" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJw7wcnAcGIUD2q8GQnTwkx0vBGKqWn2RgKYGu4lFhNjLqlmynJhx5Saiw3LcWHH1DB71K5Ru0btGrWLUqzLhR3Twi56Ylzl/FC3C1faAACMZ630
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="27" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztVEtOwzAQ9QYJsXK6QMoCjsENOANX4ARwDj4XgEOw6R5aVllVUQ6AKvUClBUeJU95Gc04LoIdTxrZVer3Zt6MHcI/DsXHaQhbir/gROx+gV9zz3F26fvnzH8OzRecOvYplnWetzRf5rw8DuHCiRLeXL6C16pfm7ReJc42rWcnfXTDvq3KePeUR0Nn1rR/G/aidT5oyHpzNO5zvJzzHFhLuB9iCI9x1JG6LC7uo2CxmPLlcoGH4OcawQVv2JdVQU3Ig7WYHyG/S/gYumYNaEncxr62luqygPrEo8bJhz1d19M51LV1xMdnLGiv5uqS+WuVj17OOUxyM2bDmovO0FkZMyJgv6z80EfM/F3q1X0ca0S/lvV4vtQrD9B6SjrPcfTPejcYqPGdeqjvk55jnkN4Jzqd47u+s968WJqiJYCG4DravDlof3VP5btobdI792KElz94vTesce6JaH1VduTwk/uQ09K+eG+W5TU8xBm8G57WN87IuOg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="27" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFowATyAsNtAtGwSigPUgXoI25OyXpo2cUDC4wGofEA3LDajSM6QcAdREEww==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="27" height="24" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEUD2qMDGhhJjZAS7PJsYsWZpJjLi676AWwpQda20VKmqHULnoAatpFyCxkeVr5ETmeSNVDTzsptYsedmBL87SKQ0rDcCDim1y1tE77tFKHHve0rEfQ7R0MdgEAVz+llA==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="west" type="mapchange" x="0" y="256" width="32" height="480">
|
||||
<properties>
|
||||
<property name="map" value="fields6"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="south" type="mapchange" x="0" y="736" width="640" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields4"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="east" type="mapchange" x="832" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields11a"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="east2" type="mapchange" x="832" y="224" width="32" height="448">
|
||||
<properties>
|
||||
<property name="map" value="fields11b"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="4" name="fieldcritter_1" type="spawn" x="64" y="320" width="576" height="384">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="frog_1" type="spawn" x="224" y="128" width="416" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="27" height="24" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="27" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJw7wcnAcGIUD2q8GQnTwkx0vBGKqWn2RgKYGu4lFhNjLqlmynJhx5Saiw3LcWHH1DB71K5Ru0btGrWLUqzLhR3Twi56Ylzl/FC3C1faAACMZ630
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="27" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztVEtOwzAQ9QYJsXK6QMoCjsENOANX4ARwDj4XgEOw6R5aVllVUQ6AKvUClBUeJU95Gc04LoIdTxrZVer3Zt6MHcI/DsXHaQhbir/gROx+gV9zz3F26fvnzH8OzRecOvYplnWetzRf5rw8DuHCiRLeXL6C16pfm7ReJc42rWcnfXTDvq3KePeUR0Nn1rR/G/aidT5oyHpzNO5zvJzzHFhLuB9iCI9x1JG6LC7uo2CxmPLlcoGH4OcawQVv2JdVQU3Ig7WYHyG/S/gYumYNaEncxr62luqygPrEo8bJhz1d19M51LV1xMdnLGiv5uqS+WuVj17OOUxyM2bDmovO0FkZMyJgv6z80EfM/F3q1X0ca0S/lvV4vtQrD9B6SjrPcfTPejcYqPGdeqjvk55jnkN4Jzqd47u+s968WJqiJYCG4DravDlof3VP5btobdI792KElz94vTesce6JaH1VduTwk/uQ09K+eG+W5TU8xBm8G57WN87IuOg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="27" height="24">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFowATyAsNtAtGwSigPUgXoI25OyXpo2cUDC4wGofEA3LDajSM6QcAdREEww==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="27" height="24" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsHEUD2qMDGhhJjZAS7PJsYsWZpJjLi676AWwpQda20VKmqHULnoAatpFyCxkeVr5ETmeSNVDTzsptYsedmBL87SKQ0rDcCDim1y1tE77tFKHHve0rEfQ7R0MdgEAVz+llA==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="west" type="mapchange" x="0" y="256" width="32" height="480">
|
||||
<properties>
|
||||
<property name="map" value="fields6"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="south" type="mapchange" x="0" y="736" width="640" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields4"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="east" type="mapchange" x="832" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="fields11"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="east2" type="mapchange" x="832" y="224" width="32" height="448">
|
||||
<properties>
|
||||
<property name="map" value="fields11b"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="fieldcritter_1" type="spawn" x="64" y="320" width="576" height="384">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="fieldcritter_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="frog_1" type="spawn" x="224" y="128" width="416" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="frog_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,186 +1,187 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="30">
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
@@ -190,7 +191,7 @@
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyVVrFOw0AMPVW0G4grIihS+gFsbHwAH8DQD2BghU/gC/gIBkYGNrowhyFFFSAFlVaNhERKi/gHYiUmjmNf0idFl9xd/exnn3vGtENsjXnz8/e9Tn39s6//9t2W73Nl34FgUwNw3Tn2f7WwBXuSzK/brjFR4R/a5L747Bv3XXbcfEMy/1xwpLa6B7RZk7mm2ABXynog+L/23bYA42zP+a4x19lzvJXPgTZcD+CltiFu1G4s8Kz8nB/Xnkicy+Id+PDhawBaV6BV7Bnz4HiAb8o0RsS26hdg4bA59WQ7s+y3PyzemS19RBwVvscNNiXtsCaQSxtdfkt2uY+IhMxRDtBpJXADqI7UZ26HImoZ13am3U6/Pt+EFfN9buU1PmKcfKTriVDrdE3z8dvKtrl/oZADSWf8nth6LBNb3Q9+LZXzIMWCtjAurJWwQUfYGys8XJfYUWvwHjE7oVfqxLk1uOpGssE1BoyKcwQaLKxcL64aFvuEsJbY0hbypo54xxvUsGSD5ndJ6gXjTRRujWvhqC9+lqScjYSeKGlM85OyfkvPEfdn5tdzMfarvDHJAcQf2Ton4IT9954W3/yOgHFLvgMvrzeu8QfjHTL7Z447QsR6EcQG55frrOUVcBO0G3lPlOqe8mo1hbgP2o2PTDspBuCVeiqvX8C+oue0l+f2tVeNk9Yz5ZwTnZdW71cXXZnvX6deeZ/D/S9eXu8rX+9XWj+Xzp0/yMfDQTm3yT0ccz/yynOonVs8r4FiH+MDRLbMG3JQ/1PCS+PkdwYNbWOU+gbyNvV+il9Sg9Ldi3P+CDaxP0dCTW16RwKEwt0Bxj9+Oqw2
|
||||
eJyVV8FO20AQXSHIrYgF1dVKyQdw48YH8AEc+AAOXNtP6Bf0I3rokUNvzYVzODgI0UpGIVEsgZo0oP4DHtmDx88za/Mka+3dzbyZN7PD4lw/ZN65P6F8P9hqrz/u27+99/X7wtj3SbFpgbguI/v/9rBFe/LCrx87zqWVf2wTfQnwzfu+bMX5zsT8TcWx8s09pM2zmOuKjfDVWB8q/j+HuC3CtNhzsefct+I53i7nSBvUg3ilbYqbtZsqPJtQ8vPatYhzXb0THz+4RpB1RVpliXO/Ig/xzUBjRuabfhGWEZuzRLczL377AvHOfe0j46jyPeuwqWnHNcFc1hjzW7OLPjJyMSc5SKeNwk2QOkqf0Y5E2jOuD4V2u/vt+S5swPeF19dw5DhxlOu5UutyzfLxn9dto38TJQeazvx969ux3PrmfvJrbZwHLRa2xXFxrUw6dKS9mcGDumSRWqP3FOxMklon5LYQqxvNBmpMGFfniDRYer1eYjWs9gllLfe1LeZdReKdvqOGNRsyv2tRLxxvbnBbXMtIfeFZ0nI2VnqiprHMzwr6rTxH6M88tHMxDU3eTOSA4k99m5NwAn97T6tvvCNw3JrvxIv1hho/AO8Z2D+P3BFS6EUUG51f1NnKK+H7sN+IPVGre8lr1RTj57DfeAXaaTEQr9ZTsX4JHw09Z4Myt78HzThlPUvOhdB57e1+9XlH53vTaVDf53j/XVLW+ybY/crq59q5C6NyPBzVc++5h3Pux0l9Dq1zy+d1aNjn+Aipr/PGHNL/leCVceKdwULfGLW+wbxdvV/iv6hB7e6FnC+KTe7PqVJTGjdrgXgK5f9xE+XuQOMrxHyuXQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
@@ -198,115 +199,123 @@
|
||||
eJy9VkkOwjAMLL3AC5D6/29w4we9pTd4CUJgYY3Gjp2FObWNO+MtiZflh/t1GQbhinDO0N0DnBGbKPZKvMdW57gFbCyILuMo20e/h9+ClcNIvOJXK3r/R3j5Ea2ibOS95kNr3kvwv5oP3rqOC+PrAebJWrNg+aK5dF5H9wIDahTjWWwyPmEslib6g+jpgxlo6YNMHbF3I33jrVk5YpzRfa37gfEeTo4Y16xa/QvWHhaMjA+5WA/iN53jxzmn90zaiw+I0yXHsX7tMZ+z97ued2q59pA9u0U3c0cyePVltYzOqtbZIHF69V3JWnZGzp6BTOP9jvNd7X5pAeqipvDWzmU2n3nw5n/Wy5n7PNPPo2cvdp95s4vGC/jQh1g=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztU7ENwDAIyxX9/4V8WKlTVYGxgTAVKVMAY2P2tdb+3xMTGExMY1v/Ge1Q/VSwfCszWfXVfhFW116ZXPVeotktnFM3hGq67ijqyc6l5qs8vrN6OF1cEEa1l+ebCNPzYPaeqp5V/d3lV+Y/0rpLMyYyHmN6ofyq1sotMfkdHkPRwRd55SSmovUkX7SLzL7fucx+EYaCbXGx+rMaM38IA3k54w/Uz6pjMdneKpdIwwy2VXsDAfyntw==
|
||||
eJztU0EOwDAI2iv2/y/0h0t2WhpFUOtpJjvNgiCu+7rW/701wcHUNLfVl/EOaZgqRW8nRxUv4sruNTODei/R7BbPqRtCb7ruKMJk51L7VR37rB5PlxbEUcXychNxehnM3lM1s2q+u/LK/I+87vKMqUzGGCzUX/VauSWmvyNjqDr0oqyc5FS8ntSLdpHZ97eX2S/iULgtLRY+6zHzD3GgLGfygfCsdywni61qiTyMMrPje1gPNoGsYQ==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="house" type="mapchange" x="768" y="768" width="32" height="32">
|
||||
<object name="house" type="mapchange" x="768" y="768" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="flagstone_inner"/>
|
||||
<property name="place" value="entrance"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="928" y="128" width="32" height="96">
|
||||
<object name="east" type="mapchange" x="928" y="128" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="wild8"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="west" type="mapchange" x="0" y="256" width="32" height="96">
|
||||
<object name="west" type="mapchange" x="0" y="256" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="wild16"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="21" name="south" type="mapchange" x="160" y="928" width="32" height="32">
|
||||
<object name="south" type="mapchange" x="160" y="928" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="waytogalmore0"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="22" name="stoutford_guard1" type="spawn" x="384" y="352" width="64" height="32"/>
|
||||
<object id="24" name="stn_gyra_50" type="script" x="32" y="320" width="224" height="32"/>
|
||||
<object id="28" name="stn_gyra_m28_1" type="script" x="32" y="864" width="192" height="32"/>
|
||||
<object name="stoutford_guard1" type="spawn" x="384" y="352" width="64" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="stoutford_guard1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="stn_gyra_50" type="script" x="32" y="320" width="224" height="32"/>
|
||||
<object name="stn_gyra_m28_1" type="script" x="32" y="864" width="192" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="4" name="forestboar3" type="spawn" x="832" y="160" width="32" height="32">
|
||||
<object name="forestboar3" type="spawn" x="832" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="forestboar3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="forestboar2" type="spawn" x="544" y="160" width="288" height="128">
|
||||
<object name="forestboar2" type="spawn" x="544" y="160" width="288" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestboar2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="forestbeetle" type="spawn" x="64" y="448" width="224" height="448">
|
||||
<object name="forestbeetle" type="spawn" x="64" y="448" width="224" height="448">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="forestbeetle"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="forestwolf1" type="spawn" x="64" y="96" width="192" height="224">
|
||||
<object name="forestwolf1" type="spawn" x="64" y="96" width="192" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="forestwolf1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="cavesnake2_boss" type="spawn" x="608" y="384" width="32" height="32">
|
||||
<object name="cavesnake2_boss" type="spawn" x="608" y="384" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="cavesnake2_boss"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="flagstone_sentry" type="spawn" x="384" y="288" width="32" height="32">
|
||||
<object name="flagstone_sentry" type="spawn" x="384" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="flagstone_sentry"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="prisoner1" type="spawn" x="768" y="512" width="32" height="32">
|
||||
<object name="prisoner1" type="spawn" x="768" y="512" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="prisoner1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="cavesnake2_boss_1" type="spawn" x="864" y="672" width="32" height="32">
|
||||
<object name="cavesnake2_boss_1" type="spawn" x="864" y="672" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="cavesnake2_boss"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="forestserpent1" type="spawn" x="864" y="768" width="32" height="32">
|
||||
<object name="forestserpent1" type="spawn" x="864" y="768" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="forestserpent1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="flagstone_guard" type="spawn" x="288" y="128" width="224" height="224">
|
||||
<object name="flagstone_guard" type="spawn" x="288" y="128" width="224" height="224">
|
||||
<properties>
|
||||
<property name="quantity" type="int" value="3"/>
|
||||
<property name="quantity" value="3"/>
|
||||
<property name="spawngroup" value="flagstone_guard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="25" name="stn_lizard" type="spawn" x="96" y="96" width="768" height="256">
|
||||
<object name="stn_lizard" type="spawn" x="96" y="96" width="768" height="256">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" type="int" value="5"/>
|
||||
<property name="quantity" value="5"/>
|
||||
<property name="spawngroup" value="stn_lizard"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="26" name="stn_gyra1" type="spawn" x="128" y="896" width="64" height="32">
|
||||
<object name="stn_gyra1" type="spawn" x="128" y="896" width="64" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="stn_gyra1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" name="stn_gyra2" type="spawn" x="96" y="384" width="64" height="32">
|
||||
<object name="stn_gyra2" type="spawn" x="96" y="384" width="64" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="spawngroup" value="stn_gyra2"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object id="29" name="base_nondisplay:2" type="key" x="64" y="352" width="128" height="32">
|
||||
<object name="base_nondisplay:2" type="key" x="64" y="352" width="128" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="gyra_54"/>
|
||||
<property name="phrase" value="stn_gyra_52"/>
|
||||
<property name="requireId" value="base_nondisplay"/>
|
||||
<property name="requireNegation" value="true"/>
|
||||
<property name="requireType" value="questProgress"/>
|
||||
@@ -314,4 +323,4 @@
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
</map>
|
||||
@@ -1,299 +1,302 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="39">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt0LENACAQw8Bv2X+SbJNx6BE1Ad7F1ZasUSUAz3Gg58NdB7pr8/du6vOu3aGrhl0AwN0maDSS5w==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyVVrFu20AM1Vp4SE5OEfgrPCVAkLl/kA5G1vQDu3hvBiMa60HO1s2xY3Ux0NFA9eqj+/RMqioBQSfqjo+P5PGuKI7STIri5+R8PC6LkxxS0Suv+f9G5r2lfoxovEhd/Dexuw38MfxftDbCuCi73ybGtUlHPzy8uYM/HoDp4Z3WODZ3ra4sZV77/a218ZztVBJjxYj0kL3YhmgOLR6aA4j59j+YaterrbrVTcU35MBi9E5rgPFwfV67VQ8+c2yk1iCon534xZiod2B+uu7yZV9NYMf2x6vD9d3RwadK9MD7nDFfPvjcjIfy8fxiWYje4vNAePb88Y+w904NWO6MG+akrKuzTvkxT8WM+Hq6dTofay7NN/bh1sHE4+3dOvm5jETjux6AWwW8lqXPKQU5x3zdu+D91OLeDIyzyZZyZ7GzXEe1ZX5xvDxsiGFjrtdvzJb+S+LDKr+/U0wMX+OtfMdOPXv1wzqLAZ8LK1mjnBVD13E+Uav8XTk1jnpBnXk2mbP9j/rjOPc+7SHGcerEJ6oZcP6SeZs0wZnBMqf6Qi/8SHn/ShzL0j9rbAz8PeXGm3NI3bqDoI7uRkVxPzpi2viHc5+pA7vRmchj5Iv3OXjORkc84ALzcdTtF0P7oKfnnKOeOMebHPPm8m8MTNa5320d/srX+4f1fA429AZXcAb+I8V5RXFtJE5DYuv6RneZWY4tj69yPHTv/iu/fTrUh55JVkfIN8fZar4KamqoPyzal6fSj/ls2jh1Zu+l7Fs9v3UPsUT3kVr6/NA7rL55by+E15reuNfNJR/WsyPbqezaj/JiZ43e1yEexz6+Om+R4rUc25rqm+/VU2eOYv8Gr3Gdgg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects_hero" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztkjEKgDAQBLeySWWISjqxsLYVf6AvkPy/0z+YIxHF/tRiB8JtqmEvAQghhBBC/omzQGVTlin3zQO713WOBpjiqW/ZWT2nIP1Wk3xtmZzBXP016aJjKYAheuc4+xecVd6tdBZC3rN2X5f3LL7mlrXf93Q//zMhX3MAXlgLlA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNlssNwjAMhrtCy4lVWIE7TMCAIATqkSXgUuDGQ8AOOGojVVFs/2ndqr8UFRXw50fiuJpn2ZWWU8V8ljQr9N+0JTFQZqo4Zoz3ydPtb8nGLrDjbXMx+uerA0+TxvS6EPtN62HoA8cqI++s9VP27mGAXHsNHRvCbsfX1Z8CPM8x+2PkILU/WamcUG3HZk+BOYYvlowS3Kf++779scvdzf3fgo34k3Ivp/iu+SPxwnO+on64bnrigp7LoD+m9EH0TrzRWX/SOjdnfp/XfnCS4u2T12/Qc7g8obnlauF0J9ap4R1zeS5C9xsSu5t/fH1dbTdFnX+EifqjKcbj+OjMbNHL0BnWYq9pbGSm7dv3pNpp74aM15IjsZ3+lLXoKQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_hero" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo2AUjIJRMApGwSgYBehASAiVpped1mwQthUbfe0GAXU624fuP3qHNb3tHAWjYDACAKN3Ads=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9VVEKxTAI8xTv/lfYDffxEIqoSddYoVBca0y0zszs+f2Xhb3aPPa6IqYSf42D8CY4M3wVsTtM5PdvCqt4TvZUhl3x/hJz59wNnivOLW0zzNXn++jLYpxgop5XGMK8OSvUWqqwlXZD405DxHdCh0mtkYbqWrN1y+YyupPFiPG6f002n7qc0WxBfYryQdiIW5VXda86y9ScqUnXS7vvmdW54oHuMNogXdh+23kTkdOJLqdvucNneSnwmb467TUVdsRkuXe1U/Nl8vD1Avw9+Yg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_hero" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgYsFFsgCweIDDS/DtQYKSF86h/R+0dTvYOFBhp4TzU4hfkXpibYWxS/ECOf3HZRw970fWR6l9yAbJfybFzoPw7lOIX2U509mAHI628Gmn2AgA+piht
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="25" name="north" type="mapchange" x="32" y="0" width="896" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_7"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="26" name="south" type="mapchange" x="288" y="928" width="544" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_10"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" name="west" type="mapchange" x="0" y="512" width="32" height="192">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="east1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="36" name="guynmart_s_hero" type="script" x="416" y="576" width="224" height="224"/>
|
||||
<object id="37" name="guynmart_s_rob6" type="script" x="256" y="32" width="640" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="6" name="guynmart_sheep" type="spawn" x="288" y="192" width="416" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="25"/>
|
||||
<property name="spawngroup" value="guynmart_sheep"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="forestbeetle" type="spawn" x="160" y="512" width="128" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="38" name="forestwolf2" type="spawn" x="64" y="192" width="160" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="29" name="guynmart_hero" type="spawn" x="512" y="640" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_hero"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" name="guynmart_dog1" type="spawn" x="256" y="160" width="32" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_dog1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="32" name="guynmart_dog2" type="spawn" x="704" y="160" width="32" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_dog2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="33" name="guynmart_shephard" type="spawn" x="320" y="192" width="256" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_shephard"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="30" name="guynmart:210" type="replace" x="416" y="576" width="224" height="224">
|
||||
<properties>
|
||||
<property name="Above" value="Above_hero"/>
|
||||
<property name="Objects" value="Objects_hero"/>
|
||||
<property name="Walkable" value="Walkable_hero"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" nextobjectid="39">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_guynmart" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_guynmart.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7705" name="map_dynamic_placeholders" tilewidth="32" tileheight="32" tilecount="20" columns="10">
|
||||
<image source="../drawable/map_dynamic_placeholders.png" width="320" height="64"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzt0LENACAQw8Bv2X+SbJNx6BE1Ad7F1ZasUSUAz3Gg58NdB7pr8/du6vOu3aGrhl0AwN0maDSS5w==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyVVrFu20AM1Vp4SE5OEfgrPCVAkLl/kA5G1vQDu3hvBiMa60HO1s2xY3Ux0NFA9eqj+/RMqioBQSfqjo+P5PGuKI7STIri5+R8PC6LkxxS0Suv+f9G5r2lfoxovEhd/Dexuw38MfxftDbCuCi73ybGtUlHPzy8uYM/HoDp4Z3WODZ3ra4sZV77/a218ZztVBJjxYj0kL3YhmgOLR6aA4j59j+YaterrbrVTcU35MBi9E5rgPFwfV67VQ8+c2yk1iCon534xZiod2B+uu7yZV9NYMf2x6vD9d3RwadK9MD7nDFfPvjcjIfy8fxiWYje4vNAePb88Y+w904NWO6MG+akrKuzTvkxT8WM+Hq6dTofay7NN/bh1sHE4+3dOvm5jETjux6AWwW8lqXPKQU5x3zdu+D91OLeDIyzyZZyZ7GzXEe1ZX5xvDxsiGFjrtdvzJb+S+LDKr+/U0wMX+OtfMdOPXv1wzqLAZ8LK1mjnBVD13E+Uav8XTk1jnpBnXk2mbP9j/rjOPc+7SHGcerEJ6oZcP6SeZs0wZnBMqf6Qi/8SHn/ShzL0j9rbAz8PeXGm3NI3bqDoI7uRkVxPzpi2viHc5+pA7vRmchj5Iv3OXjORkc84ALzcdTtF0P7oKfnnKOeOMebHPPm8m8MTNa5320d/srX+4f1fA429AZXcAb+I8V5RXFtJE5DYuv6RneZWY4tj69yPHTv/iu/fTrUh55JVkfIN8fZar4KamqoPyzal6fSj/ls2jh1Zu+l7Fs9v3UPsUT3kVr6/NA7rL55by+E15reuNfNJR/WsyPbqezaj/JiZ43e1yEexz6+Om+R4rUc25rqm+/VU2eOYv8Gr3Gdgg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects_hero" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztkjEKgDAQBLeySWWISjqxsLYVf6AvkPy/0z+YIxHF/tRiB8JtqmEvAQghhBBC/omzQGVTlin3zQO713WOBpjiqW/ZWT2nIP1Wk3xtmZzBXP016aJjKYAheuc4+xecVd6tdBZC3rN2X5f3LL7mlrXf93Q//zMhX3MAXlgLlA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzNlssNwjAMhrtCy4lVWIE7TMCAIATqkSXgUuDGQ8AOOGojVVFs/2ndqr8UFRXw50fiuJpn2ZWWU8V8ljQr9N+0JTFQZqo4Zoz3ydPtb8nGLrDjbXMx+uerA0+TxvS6EPtN62HoA8cqI++s9VP27mGAXHsNHRvCbsfX1Z8CPM8x+2PkILU/WamcUG3HZk+BOYYvlowS3Kf++779scvdzf3fgo34k3Ivp/iu+SPxwnO+on64bnrigp7LoD+m9EH0TrzRWX/SOjdnfp/XfnCS4u2T12/Qc7g8obnlauF0J9ap4R1zeS5C9xsSu5t/fH1dbTdFnX+EifqjKcbj+OjMbNHL0BnWYq9pbGSm7dv3pNpp74aM15IjsZ3+lLXoKQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above_hero" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo2AUjIJRMApGwSgYBehASAiVpped1mwMDJJyDAxWbPS1GwTU6Wwfuv/oHdb0tnMUjILBCACXeAIS
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy9VVEKxTAI8xTv/lfYDffxEIqoSddYoVBca0y0zszs+f2Xhb3aPPa6IqYSf42D8CY4M3wVsTtM5PdvCqt4TvZUhl3x/hJz59wNnivOLW0zzNXn++jLYpxgop5XGMK8OSvUWqqwlXZD405DxHdCh0mtkYbqWrN1y+YyupPFiPG6f002n7qc0WxBfYryQdiIW5VXda86y9ScqUnXS7vvmdW54oHuMNogXdh+23kTkdOJLqdvucNneSnwmb467TUVdsRkuXe1U/Nl8vD1Avw9+Yg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_hero" width="30" height="30" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgYsFFsgCweIDDS/DtQYKSF86h/R+0dTvYOFBhp4TzU4hfkXpibYWxS/ECOf3HZRw970fWR6l9yAbJfybFzoPw7lOIX2U509mAHI628Gmn2AgA+piht
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="25" name="north" type="mapchange" x="32" y="0" width="896" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_7"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="26" name="south" type="mapchange" x="288" y="928" width="544" height="32">
|
||||
<properties>
|
||||
<property name="map" value="guynmart_wood_10"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="28" name="west" type="mapchange" x="0" y="512" width="32" height="192">
|
||||
<properties>
|
||||
<property name="map" value="guynmart"/>
|
||||
<property name="place" value="east1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="36" name="guynmart_s_hero" type="script" x="416" y="576" width="224" height="224"/>
|
||||
<object id="37" name="guynmart_s_rob6" type="script" x="256" y="32" width="640" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="6" name="guynmart_sheep" type="spawn" x="288" y="192" width="416" height="288">
|
||||
<properties>
|
||||
<property name="quantity" value="25"/>
|
||||
<property name="spawngroup" value="guynmart_sheep"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="forestbeetle" type="spawn" x="160" y="512" width="128" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="38" name="forestwolf2" type="spawn" x="64" y="192" width="160" height="320">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="29" name="guynmart_hero" type="spawn" x="512" y="640" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_hero"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" name="guynmart_dog1" type="spawn" x="256" y="160" width="32" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_dog1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="32" name="guynmart_dog2" type="spawn" x="704" y="160" width="32" height="352">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_dog2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="33" name="guynmart_shephard" type="spawn" x="320" y="192" width="256" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="guynmart_shephard"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0"/>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="30" name="guynmart:210" type="replace" x="416" y="576" width="224" height="224">
|
||||
<properties>
|
||||
<property name="Above" value="Above_hero"/>
|
||||
<property name="Objects" value="Objects_hero"/>
|
||||
<property name="Walkable" value="Walkable_hero"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
||||
@@ -1,278 +1,307 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="28" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="28">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="28" name="Ground" width="28">
|
||||
<data compression="zlib" encoding="base64">eJytVkFqAzEMND4Umgc0/3+DN4c8IHE/ELbJLb0U8orYUMFkkGTtbg4D9mJ57NGs5CmnNL0ZZ8La2Mj62nBp+AH0+SkYi3GnAf+h4drw13D/SOn3H30+NxSHS2IfgFnh55jymdLRwIhPi2H+EojZwuftMYrxcmfFsl6Y05rH97D8aMXyOTCnPd9fuzhfpVg+P/P1vTsknzKP8LEftfOLHwtwaYjw1WznGf0onPudjejdIn6cnZzzWJtzToriQc/XB9D7m7SvWa8NL3yGBt4/IHrf8qv216zXhggfruF/AL0a8VFdyIcewm+yL8+Rj73i+SriJ41fwDWd+43Wc9bwoW5WXqyeE7073svi434jvorWXtxnr2gZ1UjTOfrOYC6Pszg6r9Hcq29WDdUgdXXpW2yL90UDT/t3c2pvKsSSvh/RfKT9Fr6Rx3g8ql1rOa1eJuuffSkylg==</data>
|
||||
</layer>
|
||||
<layer height="28" name="Objects" width="28">
|
||||
<data compression="zlib" encoding="base64">eJzVlrFqwzAQhoUKhSRL6oCgbp66b1DyBPHeKYO9dChZSjKVQuqmY8GkW3Xkfnw+LFlOu/QD4diW/Et3v04x5v/zODfm+bptdJ9Kbo2Z+HZr08c8zeP3Q2itmHbh3+2cMd++vWbGNP564jZEwd89+L4fvq39/YyfTQOae9+v8u3lpn22zYa1pE7D86X7mp8R6x5N9L23bVv59pCQDz22YZ3KtfPR1AlxC9H3PQJr/eT3lM+c55+SJ8md8GITGFuzFnwx4f7FCA9rDiJP2o8bofWedfu+JXoD80N/5G4d8KP0g25j1lQrD0KX6PPjpdDaSnf2Lc2xcl0/yz3YB3LYVwvuAmNC/sA7+FIzZY8tbVebWAa0tlnY/0DuAQJrobgcef06J9oHAO9iyFoI/2DcnjWxT1DXQlRuuOZsXLfGnYSX5FzoWcl6cr2gsPG5gIkN10fianG+Iu4V6+7Ut+U8CcpLn6di5xBpLlgPGljnUenR2YE4yfMm5K0QWG/JWivbxlmyET4KnT2XEqo3Oh+lOnuIXIyN7e9LkP47CP/PlM7YmIegGOva3Xfex2rcWGJnALwgdUEuPEdY93dxJ7THtG4mfP8bKOZf4nyVHsNv7MOU/0spyBiXrj3LpN/knvgB577X6g==</data>
|
||||
</layer>
|
||||
<layer height="28" name="Above" width="28">
|
||||
<data compression="zlib" encoding="base64">eJxjYBjZ4LAYaeovk6geXe8lEvWD3HdbAFUMxN/IRJxeUgE5eii1byERfiFG7yQgezEBs2jhP3xpgpz4JqQXWQ0x6QAXQE6Pm/CYAwrTz0Lk2wMDpIYFJYCSfEoOQE8bk0iIF2S96OaA+Nr8hO1DB/jyAbp9z5HKF2LSHC6AK8xBZl4Gpp83TBD2d2j5BUpz7IIMDIqC5NkHU4OcB7Cl4+cCmGLvkcSILZcJlS0w8B2LfcjlFCllECgdEUpL2PyHDCgp87ABmP9u4rAXW7xQAtDDAL2+wBcv1HLDYAOXqVQHEAuITfsDBegRBtjKN1raO9BhDstzsPyHrSwCAN+FR5g=</data>
|
||||
</layer>
|
||||
<layer height="28" name="Walkable" visible="0" width="28">
|
||||
<data compression="zlib" encoding="base64">eJzbKMbAsHEUk4yRwWC3jxR91LAHG8Cnh5IwwSeOTZ5W9uHy53Cwj1D8kmsXJW4lxQ5qupvc8KOFncTG10DbBxMjxT3EqMVnH6lxT6q7CJlNLfvIdRO90h697CMUbvjigh6Y3nYOhB/xhfNICHNi7aVl2h/oMEfHALCX9jo=</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="32" name="up lostmine9" type="mapchange" width="32" x="800" y="800">
|
||||
<properties>
|
||||
<property name="map" value="lostmine8"/>
|
||||
<property name="place" value="down lostmine8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="north" type="mapchange" width="96" x="704" y="64">
|
||||
<properties>
|
||||
<property name="map" value="lostmine10"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object height="32" name="fire2" type="spawn" width="128" x="640" y="832">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fire2_1" type="spawn" width="32" x="576" y="800">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="fire3" type="spawn" width="64" x="480" y="736">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fire3_1" type="spawn" width="128" x="320" y="736">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="128" name="fire2_2" type="spawn" width="96" x="192" y="640">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fire2_3" type="spawn" width="64" x="96" y="640">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="fire3_2" type="spawn" width="32" x="64" y="512">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="96" name="fire2_4" type="spawn" width="32" x="96" y="384">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="64" name="fire3_3" type="spawn" width="192" x="128" y="320">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="192" name="fire2_5" type="spawn" width="96" x="320" y="352">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fire2_6" type="spawn" width="64" x="448" y="512">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="192" name="ash4" type="spawn" width="288" x="544" y="448">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="ash4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="128" name="fire2_7" type="spawn" width="32" x="224" y="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="128" name="fire2_8" type="spawn" width="128" x="416" y="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fire2_9" type="spawn" width="96" x="544" y="288">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="128" name="fire3_4" type="spawn" width="32" x="640" y="160">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="fire3_5" type="spawn" width="32" x="704" y="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="28" height="28" tilewidth="32" tileheight="32" nextobjectid="20">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="28" height="28">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytVkFqAzEMND4Umgc0/3+DN4c8IHE/ELbJLb0U8orYUMFkkGTtbg4D9mJ57NGs5CmnNL0ZZ8La2Mj62nBp+AH0+SkYi3GnAf+h4drw13D/SOn3H30+NxSHS2IfgFnh55jymdLRwIhPi2H+EojZwuftMYrxcmfFsl6Y05rH97D8aMXyOTCnPd9fuzhfpVg+P/P1vTsknzKP8LEftfOLHwtwaYjw1WznGf0onPudjejdIn6cnZzzWJtzToriQc/XB9D7m7SvWa8NL3yGBt4/IHrf8qv216zXhggfruF/AL0a8VFdyIcewm+yL8+Rj73i+SriJ41fwDWd+43Wc9bwoW5WXqyeE7073svi434jvorWXtxnr2gZ1UjTOfrOYC6Pszg6r9Hcq29WDdUgdXXpW2yL90UDT/t3c2pvKsSSvh/RfKT9Fr6Rx3g8ql1rOa1eJuuffSkylg==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="28" height="28">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzVlrFqwzAQhoUKhSRL6oCgbp66b1DyBPHeKYO9dChZSjKVQuqmY8GkW3Xkfnw+LFlOu/QD4diW/Et3v04x5v/zODfm+bptdJ9Kbo2Z+HZr08c8zeP3Q2itmHbh3+2cMd++vWbGNP564jZEwd89+L4fvq39/YyfTQOae9+v8u3lpn22zYa1pE7D86X7mp8R6x5N9L23bVv59pCQDz22YZ3KtfPR1AlxC9H3PQJr/eT3lM+c55+SJ8md8GITGFuzFnwx4f7FCA9rDiJP2o8bofWedfu+JXoD80N/5G4d8KP0g25j1lQrD0KX6PPjpdDaSnf2Lc2xcl0/yz3YB3LYVwvuAmNC/sA7+FIzZY8tbVebWAa0tlnY/0DuAQJrobgcef06J9oHAO9iyFoI/2DcnjWxT1DXQlRuuOZsXLfGnYSX5FzoWcl6cr2gsPG5gIkN10fianG+Iu4V6+7Ut+U8CcpLn6di5xBpLlgPGljnUenR2YE4yfMm5K0QWG/JWivbxlmyET4KnT2XEqo3Oh+lOnuIXIyN7e9LkP47CP/PlM7YmIegGOva3Xfex2rcWGJnALwgdUEuPEdY93dxJ7THtG4mfP8bKOZf4nyVHsNv7MOU/0spyBiXrj3LpN/knvgB577X6g==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="28" height="28">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBjZ4LAYaeovk6geXe8lEvWD3HdbAFUMxN/IRJxeUgE5eii1byERfiFG7yQgezEBs2jhP3xpgpz4JqQXWQ0x6QAXQE6Pm/CYAwrTz0Lk2wMDpIYFJYCSfEoOQE8bk0iIF2S96OaA+Nr8hO1DB/jyAbp9z5HKF2LSHC6AK8xBZl4Gpp83TBD2d2j5BUpz7IIMDIqC5NkHU4OcB7Cl4+cCmGLvkcSILZcJlS0w8B2LfcjlFCllECgdEUpL2PyHDCgp87ABmP9u4rAXW7xQAtDDAL2+wBcv1HLDYAOXqVQHEAuITfsDBegRBtjKN1raO9BhDstzsPyHrSwCAN+FR5g=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="28" height="28">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztkksOwCAIRD1F738Fb9itaezAIJ+mSsIGg28Y6Fdr/SSdY3ydx/R5cGaBelY8QfXZexTvbc4/8KT9WlkrWhmGp26rfxFM7b6qeWNNq0ejHfHY3bO6pL+9eFZNWbeXxZN8Q7vIyGxmxYzI5x0813Ijb7/a82feOJj3AQ==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="up lostmine9" type="mapchange" x="800" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="lostmine8"/>
|
||||
<property name="place" value="down lostmine8"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="north" type="mapchange" x="704" y="64" width="96" height="32">
|
||||
<properties>
|
||||
<property name="map" value="lostmine10"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object id="3" name="fire2" type="spawn" x="640" y="832" width="128" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="fire2_1" type="spawn" x="576" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="fire3" type="spawn" x="480" y="736" width="64" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="fire3_1" type="spawn" x="320" y="736" width="128" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="fire2_2" type="spawn" x="192" y="640" width="96" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="fire2_3" type="spawn" x="96" y="640" width="64" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="fire3_2" type="spawn" x="64" y="512" width="32" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="fire2_4" type="spawn" x="96" y="384" width="32" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="fire3_3" type="spawn" x="128" y="320" width="192" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="fire2_5" type="spawn" x="320" y="352" width="96" height="192">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="fire2_6" type="spawn" x="448" y="512" width="64" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="ash4" type="spawn" x="544" y="448" width="288" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="ash4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="fire2_7" type="spawn" x="224" y="192" width="32" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="fire2_8" type="spawn" x="416" y="192" width="128" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="fire2_9" type="spawn" x="544" y="288" width="96" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="18" name="fire3_4" type="spawn" x="640" y="160" width="32" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="fire3_5" type="spawn" x="704" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="fire3"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,227 +1,256 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="29" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="30">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="29" name="Ground" width="30">
|
||||
<data compression="zlib" encoding="base64">eJzd08ENgCAMhWHizf33wLiBvXHWFRxESCQhRApIacXDf31fSIqelNKd2jL1cMC2I1G9I3YO24nUup9y1hkv5ZXulzo5F4j3S1wIPKr9OHPnzeU2e3mY29uUco2Aaz7mgoALDLccu9z/J3S5zT+7T6aL+4597qYMsxknYVK6NSalP5rbare4Lf7I7hubyq21S/Yua2ON3A==</data>
|
||||
</layer>
|
||||
<layer height="29" name="Objects" width="30">
|
||||
<data compression="zlib" encoding="base64">eJytls9OwzAMxqPeBgIpO1SaxCsCTwC80G48Aoch7TJpEm2387p2O3Cb4Eas2qrnOX9a9klRIJv88+c4yYzp9GWNqsqzTlrPwmu+uKmxQO8zPZchsX0xpXjMD893pJ6zbq7c9zezfp7g+k12GXNM7k8szq37+82NnRuti3l0Y4szqR7A4LGlj1fkyPWKMWE+uFE4Zml1f4/Z+f8PWRd74vGhMeQMzDo3psGh6YXyD9QjxmgVnwvH27jxg1zeU3P0WjKm9Bdj3k2NuZ+e72uN3E/mlXqKmN/IXOEMvjW29MV7R6vxUXBJ/NwWyGwDvpe2yy1UD86EGv8ybsrZIb6MrfmTny8UpuT66llGfIX8yn0d6ony0vbVxyyVfpIKeeKiPoidIZLGpRrP2V3hO4N1Qq1BcB5S+piYexaXzqDMnWoSqzV83lh/T1F+oELsL2hpL2tdiHPtu59CXkEtrq8TPIDf2vZ3yprlRzmQQl5Bh7xnLxN7S6rBPErMKeYVtM17duM5S6E+kvLdT1zw7pzyjg257UfeDzSnMLkW6LlB36GeDfVybE+lTvgubtmeQE9K/9o7x+fY3RTzDZ7hfYQe4e8gyed/LJf2mtdcY/F5xXpxLJfYvObNgHf/P1wSrzlI+21R2evsr/TNz3bst8W1/Gpsrb/Pzlwi9w8httk8</data>
|
||||
</layer>
|
||||
<layer height="29" name="Above" width="30">
|
||||
<data compression="zlib" encoding="base64">eJzdldENg1AIRZ3CxP1H6AhuUL9aJ9AuoUlDQggIyH029f68GCMHLuDruvtp6n/DGcFcqw7JeYrn94CNb3GyIl6r+BaT4tL5Gr4e8bMVsyqem9dXxPyd8SPLjc5nhKv1kuJrdXj1RXJD73lUVK8Uyk9N3ixzr6Oz4+XLmdXdzMyz1leZawuvOVfue2b/K9wrFeVae43iZmarkgvyXvsAfDijeWeuRe7j4HurF63q9f4LiHq5vDuH3v9zfz1pnt+5XqklwdwABXxjzg==</data>
|
||||
</layer>
|
||||
<layer height="29" name="Walkable" width="30">
|
||||
<data compression="zlib" encoding="base64">eJztklEKACEIRDtF979CN9yvIKKFcRwzdhP6Kn0+s9VS2j2fOmNksU/1fYsITy+D8ex36h1AuKrZKpgsG8lD5s/6Mr1l+1rZaA7y/1E7FeHrnckcqnrWP+s5c66ytxUTCcaD8ffUsO7sqo71vYrN9pvRw8jb7e7ZE7V7lvef2OqZP0KXLXo=</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="96" name="east" type="mapchange" width="32" x="928" y="96">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="south" type="mapchange" width="64" x="352" y="896">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake13a"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object height="32" name="mwolf_1" type="spawn" width="32" x="320" y="352">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="mwolf_1_1" type="spawn" width="32" x="352" y="448">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="mwolf_1_2" type="spawn" width="32" x="800" y="352">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="mwolf_1_3" type="spawn" width="32" x="96" y="416">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="mwolf_1_4" type="spawn" width="32" x="96" y="352">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn2">
|
||||
<object height="608" name="mwolf_1_5" type="spawn" width="864" x="32" y="96">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="30" height="29" tilewidth="32" tileheight="32" nextobjectid="9">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="29">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzd08ENgCAMhWHizf33wLiBvXHWFRxESCQhRApIacXDf31fSIqelNKd2jL1cMC2I1G9I3YO24nUup9y1hkv5ZXulzo5F4j3S1wIPKr9OHPnzeU2e3mY29uUco2Aaz7mgoALDLccu9z/J3S5zT+7T6aL+4597qYMsxknYVK6NSalP5rbare4Lf7I7hubyq21S/Yua2ON3A==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="29">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytVs1qwkAQXnKzpYX1EBD6im2fwPaFeusj9GDBiyA0iZ6NiR56k/bWHTJDxnH2J6kfLKObMN9887MbYzp8WaOi8uwT1rPwns9vqi/A+0yPZYhvn08J7vPD847Ec9bZyr2/mfV2gvs32aXPMbE/MT+37verWzu3Wufz6NYWLaEewMF9Sx0vyCP3K8YJ9uBW4ThLq+t7zM7/P2Sd74lHh8YhLXDWuTENLg1zij+QjxhHq+hcOL6NWz/Iy3vqDbWWjFPqi3HeTY25n57XtUbeT6aVeoo4v5FzhRZ0a9xSF+8dLcdHwUvgc1sgZxvQvbRdbKF8cE7I8S/jTZkd4pe+NX3y+ULhlLy+fJYRXSG9sq5DNVFcWl19nKXSTxIhTRzUB7EZImi8lOMdOyt8M1gn5BoA85DSxzQ/e+aXZlDGTjmJ5RqeN9bfUxQfoBD1BSztZa4LMde+8ymkFdDi/jpBA+itbX+mrFl8FAMhpBVwyHvuZWJvSTQYR4kxxbQCtnnP3XhmKdRHEr7ziQP6+JR33BDbfuT5QDaFk2OBmhvUHerZUC/Haipxwntxy2oCPSn1a/cct7GzKaYbNMP9CD3C70GCT/9YXqo1z7nGxe2K9eJYXuLmOW8G3Pv/4SXwnAO0b4vKXqe+Ujef7di3xbX0atxaf5/NXCLvH7DF2XU=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="29">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzdld0JhEAMhK1CsP8SrgQ78J48K1CbuBMJhJCYxJ310HlZRMyXyY/bNM/Tu/0PpwdzLR+SM4jnT4eNb3GyIl6t+BaT4tI5dnuN+FmLWSqem9dXxPydqUeWG53PCFfrJcXXfHj+Irmh9zwq8iuFqqembZaP/PJaR2fHy5f2ZzD8ZpSZZ82nzLVGrTlX7ntm/0u4VyrKtfYaxc3MVkkuyHttBdThjKYfcynkvg6+t3pRy6/3X0D45fLuHHp/5/560mr+ZL9Sc4L5BepFZKc=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="29" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztklEKACEIRDtF979CN9yvIKKFcRwzdhP6Kn0+s9VS2j2fOmNksU/1fYsITy+D8ex36h1AuKrZKpgsG8lD5s/6Mr1l+1rZaA7y/1E7FeHrnckcqnrWP+s5c66ytxUTCcaD8ffUsO7sqo71vYrN9pvRw8jb7e7ZE7V7lvef2OqZP0KXLXo=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object id="1" name="east" type="mapchange" x="928" y="96" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake12"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="south" type="mapchange" x="352" y="896" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake13a"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="3" name="mwolf_1" type="spawn" x="320" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="mwolf_1_1" type="spawn" x="352" y="448" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="mwolf_1_2" type="spawn" x="800" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="mwolf_1_3" type="spawn" x="96" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="mwolf_1_4" type="spawn" x="96" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn2" visible="0">
|
||||
<object id="8" name="mwolf_1_5" type="spawn" x="32" y="96" width="864" height="608">
|
||||
<properties>
|
||||
<property name="quantity" value="4"/>
|
||||
<property name="spawngroup" value="mwolf_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,229 +1,280 @@
|
||||
<?xml version="1.0" ?><!DOCTYPE map SYSTEM 'http://mapeditor.org/dtd/1.0/map.dtd'><map height="30" orientation="orthogonal" tileheight="32" tilewidth="32" version="1.0" width="30">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<tileset firstgid="1" name="map_bed_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bed_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="129" name="map_border_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_border_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="257" name="map_bridge_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="385" name="map_bridge_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_bridge_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="513" name="map_broken_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_broken_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="641" name="map_cavewall_1" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_1.png" width="576"/>
|
||||
</tileset><tileset firstgid="749" name="map_cavewall_2" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_2.png" width="576"/>
|
||||
</tileset><tileset firstgid="857" name="map_cavewall_3" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_3.png" width="576"/>
|
||||
</tileset><tileset firstgid="965" name="map_cavewall_4" tileheight="32" tilewidth="32">
|
||||
<image height="192" source="../drawable/map_cavewall_4.png" width="576"/>
|
||||
</tileset><tileset firstgid="1073" name="map_chair_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1201" name="map_chair_table_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_chair_table_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1329" name="map_crate_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_crate_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1457" name="map_cupboard_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_cupboard_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1585" name="map_curtain_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_curtain_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1713" name="map_entrance_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="1841" name="map_entrance_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_entrance_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="1969" name="map_fence_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2097" name="map_fence_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2225" name="map_fence_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2353" name="map_fence_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_fence_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2481" name="map_ground_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="2609" name="map_ground_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="2737" name="map_ground_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="2865" name="map_ground_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="2993" name="map_ground_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="3121" name="map_ground_6" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_6.png" width="512"/>
|
||||
</tileset><tileset firstgid="3249" name="map_ground_7" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_7.png" width="512"/>
|
||||
</tileset><tileset firstgid="3377" name="map_ground_8" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_ground_8.png" width="512"/>
|
||||
</tileset><tileset firstgid="3505" name="map_house_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3633" name="map_house_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_house_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="3761" name="map_indoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="3889" name="map_indoor_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_indoor_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4017" name="map_kitchen_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_kitchen_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4145" name="map_outdoor_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_outdoor_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4273" name="map_pillar_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4401" name="map_pillar_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_pillar_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4529" name="map_plant_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4657" name="map_plant_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_plant_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="4785" name="map_rock_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="4913" name="map_rock_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_rock_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5041" name="map_roof_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5169" name="map_roof_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="5297" name="map_roof_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_roof_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="5425" name="map_shop_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_shop_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5553" name="map_sign_ladder_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_sign_ladder_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5681" name="map_table_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_table_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5809" name="map_trail_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_trail_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="5937" name="map_transition_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6065" name="map_transition_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6193" name="map_transition_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_3.png" width="512"/>
|
||||
</tileset><tileset firstgid="6321" name="map_transition_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_4.png" width="512"/>
|
||||
</tileset><tileset firstgid="6449" name="map_transition_5" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_transition_5.png" width="512"/>
|
||||
</tileset><tileset firstgid="6577" name="map_tree_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6705" name="map_tree_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_tree_2.png" width="512"/>
|
||||
</tileset><tileset firstgid="6833" name="map_wall_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="6961" name="map_wall_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_2.png" width="480"/>
|
||||
</tileset><tileset firstgid="7081" name="map_wall_3" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_3.png" width="480"/>
|
||||
</tileset><tileset firstgid="7201" name="map_wall_4" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_wall_4.png" width="480"/>
|
||||
</tileset><tileset firstgid="7321" name="map_window_1" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_1.png" width="512"/>
|
||||
</tileset><tileset firstgid="7449" name="map_window_2" tileheight="32" tilewidth="32">
|
||||
<image height="256" source="../drawable/map_window_2.png" width="512"/>
|
||||
</tileset><layer height="30" name="Ground" width="30">
|
||||
<data compression="zlib" encoding="base64">eJzdlkEKgzAQRYUipdlmF+gRuvAuHkHEg3ghwV1XhS6E7nqH3qMRDApmJjOZhGIXD0Qz84IZP06XopgQhgBYrYRfeEPOXH6ON+UeYr2SPXB6X9WeWP+/eKnuHF6KO5cX83NnFvRqAMQ7ahyK96H9+Lyu11PjULx34wfzQjXbWsdN7Znvv8zK6bxeY163pi7hWgnYPLXW2VgqS1fKXVRvTo7qnc+/jjgDqbdZZkDqpWbFQFiP9eHkhc8byheoDycvcnq3OUHJipTebqEizMvb8MG8LXFGod7ze6J4nZv7TXwAegU/S/H9QvSBf46j5mQsX0/gkVI=</data>
|
||||
</layer>
|
||||
<layer height="30" name="Objects" width="30">
|
||||
<data compression="zlib" encoding="base64">eJytl99r1EAQx4PSEnyol2IPFoL/hT9BfFL00QoWfWv7F4pgQUVQQcUT4az0ehfxpVDvrlULhUN9coZkyHcns0nkbmCYzSa7n53Z2dm7KArLu24UvSfdT8q+70n1/SLlkOY7UvO+VQzmTknHpJMF8XnOEekfmG8H2l/WomhGz79JM+DPuwaJ4c04is6Rbi7nXLb8fCPO392KS/68a7BifJj4/opsxP5zaA1t+FaMWT7Q81PQ592cO0uqimvIWuYf5mnmyHdnf7fTwB0m5XzTFj4LV5jaau7fpKoDOG8ziHkdW7gWE9l1XC3IHhtszKkQk+3UNXOP6ZsfrrSYc5avklM898TZFv09u1pVlIsXwrHVvjaNY14dd2DEWmS7E/a1SZB7ZrWqIi/T3J4ul22Li75+Tf02j32yVuXWyScad3/JbyMXY/zC5e+PgYtt5F4ie1nplWItW0u5bpOeUNxvF+3zEA+Mcc/l77WcwJ4Jl2VP1TFd07QMAncpc9chFnsqR9jHB7Ffr3+pb8bFs66toiHultp7vc5nHJcF3LnI/ej8PZgUvFfU/xrOLgrnwyRQX3S/xdU5YuWM5SvnQ7/rM6S+9BK/7gjbqhd1Nca6h/9HMlf62qZeSOzn5R4BF339Rme1v5JbrhWPi1qx2Slj3Kupg02SBbg/U99epb27RnqvM7+vLCF/UbhW3CHm3SJvhLuv/D1IfctxsvpZ0F/rt0DfWEvI39PUt3X94q/8FhCf++CT7KPUf+GOWu7vkBgj59sMznDTf46NwLllGcMaMN8+d8M1RHPfFH1DGL/r/HtAz6W/l/9Quk7tunK85obqlNwDuh49pP7rAX0U27WT7T9aGGkH</data>
|
||||
</layer>
|
||||
<layer height="30" name="Above" width="30">
|
||||
<data compression="zlib" encoding="base64">eJzVljEOwjAMRQMS0JUFKQehTByCowJH4ASwBcEAG3CDTiQqEVFQ7V+5ScuTIrdK7B8P/q1Sw+U5U+oVLPeeg8rqbKb1s4tVYt11gZ0ri9+1AnOHhtFKnXV+TY/TznEHQ9RPqf1gaiPaF3vmqr8RgepXgpnT+1y/HDdixu8Ne1QOl+sZEfM7btijcrhchMMib245qeNJoNs29yjQkuT+I1s7WztivryPcrEvQu3l57vZB5xfxF6B+AtSh/OL2CsQf0HqcMRe0VW/HLFXpOw3hVdI/FmCxJ8R2vS1B/wE9Z8u/1kktfxdQ3L71RtR5kL3</data>
|
||||
</layer>
|
||||
<layer height="30" name="Walkable" width="30">
|
||||
<data compression="zlib" encoding="base64">eJztk0sOACEIQz3F3P8K3nBWkxgD2kLRzZCw8cNrQfvTWl/kLlZ3M3mDy0SV709HZX3G7+5cVY8ZfQx3pwPdU8wy4pdho/1gQvm+UYaCi/it/Gc/1+ZmdDC11NzRSyZQjnUnoyPCVQTD9Xxm30l0zqp/wfRdwUTq3OZm5oRw57VTfse1U/NFIvpGrbNzXWtdzV35Qv0jujy/Vu+9Wp6u7OwjvdvlC3/Mzc4=</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object height="32" name="north" type="mapchange" width="256" x="256" y="0">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake13a"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="128" name="east" type="mapchange" width="32" x="928" y="480">
|
||||
<properties>
|
||||
<property name="map" value="remgard1"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="remgard_farmer1" type="mapchange" width="32" x="832" y="416">
|
||||
<properties>
|
||||
<property name="map" value="remgard_farmer1"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="remgard_church" type="mapchange" width="32" x="704" y="800">
|
||||
<properties>
|
||||
<property name="map" value="remgard_church"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="remgard_armour" type="mapchange" width="32" x="352" y="448">
|
||||
<properties>
|
||||
<property name="map" value="remgard_armour"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="remgard_weapon" type="mapchange" width="32" x="256" y="736">
|
||||
<properties>
|
||||
<property name="map" value="remgard_weapon"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="south" type="mapchange" width="32" x="352" y="928">
|
||||
<properties>
|
||||
<property name="map" value="remgard3"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object height="32" name="sign_remgard0" type="sign" width="32" x="448" y="64"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object height="128" name="ingus" type="spawn" width="256" x="448" y="480"/>
|
||||
<object height="320" name="caeda" type="spawn" width="224" x="544" y="128"/>
|
||||
<object height="256" name="remgard_villager1" type="spawn" width="160" x="352" y="608"/>
|
||||
<object height="32" name="taylin" type="spawn" width="32" x="96" y="704"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_transition_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6961" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7081" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7201" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzdlkEKgzAQRYUipdlmF+gRuvAuHkHEg3ghwV1XhS6E7nqH3qMRDApmJjOZhGIXD0Qz84IZP06XopgQhgBYrYRfeEPOXH6ON+UeYr2SPXB6X9WeWP+/eKnuHF6KO5cX83NnFvRqAMQ7ahyK96H9+Lyu11PjULx34wfzQjXbWsdN7Znvv8zK6bxeY163pi7hWgnYPLXW2VgqS1fKXVRvTo7qnc+/jjgDqbdZZkDqpWbFQFiP9eHkhc8byheoDycvcnq3OUHJipTebqEizMvb8MG8LXFGod7ze6J4nZv7TXwAegU/S/H9QvSBf46j5mQsX0/gkVI=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytl99r1EAQx4PSEnyol2IPFoL/hT9BfFL00QoWfWv7F4pgQUVQQcUT4az0ehfxpVDvrlULhUN9coZkyHcns0nkbmCYzSa7n53Z2dm7KArLu24UvSfdT8q+70n1/SLlkOY7UvO+VQzmTknHpJMF8XnOEekfmG8H2l/WomhGz79JM+DPuwaJ4c04is6Rbi7nXLb8fCPO392KS/68a7BifJj4/opsxP5zaA1t+FaMWT7Q81PQ592cO0uqimvIWuYf5mnmyHdnf7fTwB0m5XzTFj4LV5jaau7fpKoDOG8ziHkdW7gWE9l1XC3IHhtszKkQk+3UNXOP6ZsfrrSYc5avklM898TZFv09u1pVlIsXwrHVvjaNY14dd2DEWmS7E/a1SZB7ZrWqIi/T3J4ul22Li75+Tf02j32yVuXWyScad3/JbyMXY/zC5e+PgYtt5F4ie1nplWItW0u5bpOeUNxvF+3zEA+Mcc/l77WcwJ4Jl2VP1TFd07QMAncpc9chFnsqR9jHB7Ffr3+pb8bFs66toiHultp7vc5nHJcF3LnI/ej8PZgUvFfU/xrOLgrnwyRQX3S/xdU5YuWM5SvnQ7/rM6S+9BK/7gjbqhd1Nca6h/9HMlf62qZeSOzn5R4BF339Rme1v5JbrhWPi1qx2Slj3Kupg02SBbg/U99epb27RnqvM7+vLCF/UbhW3CHm3SJvhLuv/D1IfctxsvpZ0F/rt0DfWEvI39PUt3X94q/8FhCf++CT7KPUf+GOWu7vkBgj59sMznDTf46NwLllGcMaMN8+d8M1RHPfFH1DGL/r/HtAz6W/l/9Quk7tunK85obqlNwDuh49pP7rAX0U27WT7T9aGGkH
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzVljEOwjAMRQMS0JUFKQehTByCowJH4ASwBcEAG3CDTiQqEVFQ7V+5ScuTIrdK7B8P/q1Sw+U5U+oVLPeeg8rqbKb1s4tVYt11gZ0ri9+1AnOHhtFKnXV+TY/TznEHQ9RPqf1gaiPaF3vmqr8RgepXgpnT+1y/HDdixu8Ne1QOl+sZEfM7btijcrhchMMib245qeNJoNs29yjQkuT+I1s7WztivryPcrEvQu3l57vZB5xfxF6B+AtSh/OL2CsQf0HqcMRe0VW/HLFXpOw3hVdI/FmCxJ8R2vS1B/wE9Z8u/1kktfxdQ3L71RtR5kL3
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztk0sOACEIQz3F3P8K3nBWkxgD2kLRzZCw8cNrQfvTWl/kLlZ3M3mDy0SV709HZX3G7+5cVY8ZfQx3pwPdU8wy4pdho/1gQvm+UYaCi/it/Gc/1+ZmdDC11NzRSyZQjnUnoyPCVQTD9Xxm30l0zqp/wfRdwUTq3OZm5oRw57VTfse1U/NFIvpGrbNzXWtdzV35Qv0jujy/Vu+9Wp6u7OwjvdvlC3/Mzc4=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<object name="north" type="mapchange" x="256" y="0" width="256" height="32">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake13a"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="east" type="mapchange" x="928" y="480" width="32" height="128">
|
||||
<properties>
|
||||
<property name="map" value="remgard1"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="remgard_farmer1" type="mapchange" x="832" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="remgard_farmer1"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="remgard_church" type="mapchange" x="704" y="800" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="remgard_church"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="remgard_armour" type="mapchange" x="352" y="448" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="remgard_armour"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="remgard_weapon" type="mapchange" x="256" y="736" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="remgard_weapon"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="south" type="mapchange" x="352" y="928" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="remgard3"/>
|
||||
<property name="place" value="north"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="sign_remgard0" type="sign" x="448" y="64" width="32" height="32"/>
|
||||
<object name="been_to_remgard" type="script" x="256" y="32" width="256" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn">
|
||||
<object name="ingus" type="spawn" x="448" y="480" width="256" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="ingus"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="caeda" type="spawn" x="544" y="128" width="224" height="320">
|
||||
<properties>
|
||||
<property name="spawngroup" value="caeda"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="remgard_villager1" type="spawn" x="352" y="608" width="160" height="256">
|
||||
<properties>
|
||||
<property name="spawngroup" value="remgard_villager1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object name="taylin" type="spawn" x="96" y="704" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="taylin"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys"/>
|
||||
</map>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="14" height="12" tilewidth="32" tileheight="32" nextobjectid="3">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="14" height="12" tilewidth="32" tileheight="32" nextobjectid="8">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
@@ -192,10 +192,10 @@
|
||||
</layer>
|
||||
<layer name="Above" width="14" height="12">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYCANbBRDsA+LocopCqPy0eUJiROr7zKSvDLQzotimPJc/Jj6LhEwF12eGHdexqIGnz4lYYg92NxCyD587oABZPcUC2GK4dKHzS/IYtxYwhMEsPnlMA7/kQMAM6ge/w==
|
||||
eJxjYCAfHBZD5SsK45cnJE6svstI8spAOy+KYcpz8WPqu0TAXHR5Ytx5GYsafPqUhCH2YHMLIfvwuQMGkN1TLIQphksfNr8gi3FjCU8QwOaXwzj8Rw4AAE6QHjg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="14" height="12">
|
||||
<layer name="Walkable" width="14" height="12" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbKMbAsJEEDAKkqKcFJtUNMPXYAD5z8QFK9eEyh1iAy358dhHSh8sv+MIfmzw1MQArFVu7
|
||||
</data>
|
||||
@@ -207,17 +207,22 @@
|
||||
<property name="place" value="up"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="stn_gyra_m21_1b" type="script" x="192" y="128" width="32" height="32"/>
|
||||
<object id="5" name="stn_gyra_m21_1" type="script" x="192" y="160" width="64" height="32"/>
|
||||
<object id="6" name="stn_gyra_hlm2a" type="script" x="160" y="192" width="96" height="96"/>
|
||||
<object id="7" name="stn_gyra_hlm2b" type="script" x="352" y="128" width="32" height="32"/>
|
||||
<object id="2" name="stn_gyra_m21_1b" type="script" x="192" y="128" width="32" height="32"/>
|
||||
<object id="3" name="stn_gyra_m21_1" type="script" x="192" y="160" width="64" height="32"/>
|
||||
<object id="4" name="stn_gyra_hlm2a" type="script" x="160" y="192" width="96" height="96"/>
|
||||
<object id="5" name="stn_gyra_hlm2b" type="script" x="352" y="128" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="2" name="erwyn_commander" type="spawn" x="32" y="96" width="192" height="160"/>
|
||||
<object id="4" name="stn_gyra1" type="spawn" x="224" y="128" width="32" height="32" visible="0">
|
||||
<object id="6" name="erwyn_commander" type="spawn" x="32" y="96" width="192" height="160">
|
||||
<properties>
|
||||
<property name="spawngroup" value="erwyn_commander"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="stn_gyra1" type="spawn" x="224" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="active" value="false"/>
|
||||
<property name="ignoreAreas" value="true"/>
|
||||
<property name="spawngroup" value="stn_gyra1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="32" tileheight="32" nextobjectid="8">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="32" tileheight="32" nextobjectid="8">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
@@ -190,7 +190,7 @@
|
||||
</layer>
|
||||
<layer name="Objects" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJyNVDFOAzEQtBIF0iW20ElHAw09H4A/UCLRUfEAqHgGKC+AJ3BBVHAFIYQATSICTQoSSChACNGyK3vxnJMLjLSyvXeeXe+OrZTFeazUBZkySr3SOIqtX+Yp2SP4k0ipNvha2q4ZHa0yYI4xWY/8K4tZXgHzTYt7Gvl/fnNUNu4Y9odIoun+kfHzO8qnq30sPGsYr0l8J2Bnkf0uSKNs7WRvyC3jC9RoqH09jwveX6N5qrN1uaF1g+wy8PP6C4z5+L+HoBeCsP6C1QVfm5BvBFzcF+6z+Jo5cRAhXyv2XIga1CCi+eecHdG2q7Pze9Oel8dn6s1Oye4tzv+PT/R8BPlIPbuuDxXifYe4ByU79pxPepU4fTD2C5O8jJbUMtBaaN9k1+5s3IMtx9M3lpM1lLrv7Tibi2Do8r/Sk3cvzE3uzMDtEY3kgfmedDYecorG05w7KtilnuxVs/n1zew9G1XfU9TNputLQ/u34dblh1ph4Pyw5DlQN6wl1sAg0MqHsfuL0BOJwWCdVZwPddODeZ32r5WVWi/bNb6neJ/vjT9TA96DDmil7kzWf2GJOJdN/ruVQG5sP9irwRw=
|
||||
eJyNVDFOAzEQtBIF6BJb6KSjgYaeD8AfKJHoqHgAVDwDlBfAEwiICq4ghBCgSUSgSUECSQoQQrTsyl48dnLASCvbe+fZ9e7YSlmcp0pdkCmj1CuNw9T6ZZ6RPYK/lijVAl9T2zWjrVUA5hiRdcm/vBDyCphvWtzTxP/zk6OycUewP0Ytme4fGj+/o3w62sfCs8bxGsR3DHaW2O+CLAlrJ3tjbhlfoEYD7et5VPD+Ks0zHdblhtZ1ssvIz+tPMOZr0PgQ9UIQ11+wMu9rE/NdAxf3hfs8dL5GThxEzNdMPReiCjVIaP4xY0e0rcok3xh6O9ael8dn+rZdsnuLs//jEz0fQj5Sz47rQ5l43+Ds+yU7dp1PelVz+mDsFSZ5GU2pZaS12L64F66/3INNx9MzlpM1lLmzt9IwF8HA5X+lJ+9enJvcmb7bIxrJA/M96TAecorGs5w7KtihnuxWwvx65vc96xXfU9TNhutLXfu34dblh1ph4Pyg5DlQN6wl1kA/0sq7sfuL0BOJwWCdlZ0PddOFOfOtzim1NmfX+J7ifb43/kx1eA/aoJUTZ7L+C4vEuWTy3y3Mje0bk6/B3A==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="20" height="20">
|
||||
@@ -198,9 +198,9 @@
|
||||
eJyllDEOgkAQRYdNDJhoYoXZxIvZGyuO4DWMXgNtCQ2tjVJppyeRDftlGWYFwmuGHd0/f9cvRDVFTD+emuil6+erbnoct+fugV5arS9O7yVo9HFSsj9XEx75PE5qPyvjRg++sRdrXiVy23/EjU9Xk/NPS2KI5lhK5x7fYV3nqv0ds/6E3b2ZM/8s/C5BRKRtn1cV+T0d2XycezsjSuxztmnqQrXngpzdD3SNHs59sL1bpbNWdTU8BD2QqG5Pmj8F6PEz+OjLw0nwPBVzh2+WC2TH5GW3ItqvhvmDx8DmYkxe+jyGqp0XLeTFlxX4Ambf0skJcmPycvdkgOcZvqAHpvynC6Y35r3Vp+d7F0p8AfCJXeg=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="20" height="20">
|
||||
<layer name="Walkable" width="20" height="20" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJytksEJACAMA53C/VdwQ1+CFEpzaQt+ijlDzNlrHXjeUN2vj6y4o16UmfDo8hTflQ8nA/fvKK/i0vzIHfX9KlPXX9RkM9VjwlTZpLPd7JR+/3vCIxk7+ozX9dLJL2omuGoGF1ePyuQ=
|
||||
eJytk0EKACAIBHtF//9CP+wUhCC7owpdIodprbPXOnC9on1/f2TFPeri1IRjled4Kw+aQWd2lKe4ND9yxj2rMq36xZ6spt6xw/vvOcFSM6nw1CzIHyD+1DHz6LK688gcJrhuBheQ7M4A
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="24" height="18" tilewidth="32" tileheight="32" nextobjectid="10">
|
||||
<map version="2017.05.26" orientation="orthogonal" renderorder="right-down" width="24" height="18" tilewidth="32" tileheight="32" nextobjectid="10">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
@@ -190,7 +190,7 @@
|
||||
</layer>
|
||||
<layer name="Objects" width="24" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJx9VMFKAzEQHVZWsRfdoFtX+gX1op/jUTwJ+hP+g3gW8RNURC+6oLaUShFaq4L0orQIKp6sHsyQjPs2m/VBSLIzeTN5M1kion5EfzhPiC70GOoxgvlB+xzHRB8q83V93LkMYm8n+T3zuzZGatecJ3KLj+SUxsUc5D4vNn9f3oyW5wziJM7vbyCXO6uf8Dciw4exJF839khld+MYXajFo17f2/21npvafmTHaVxeK5wld65fz3K9QgyGfF+eI6oERJdWqyb4TQfGzlgJiTrafpsUuRDbs9k6DsxYDPJaJfY7rvdDo+nQqQHjISrWQrg/J828Fxr+dR3/cD5vO6sRrYbmjg0nd+xtBvcT957wT0xluQo/76tga2n+DasPo6a/PQUmb9ERsaY5Nq3/u/XpWv1nlKk7g20HYXbuqkT3BPjfwGfXiYu99N/4sZp8qXxvCgag2Xc16z3pnbZTQ+ln942xPvgfSqHG0p/1BaIlz8C4rSj/X/FhrLKYDOmnNPb7122MncBvf7Y8EdSZ0ffo5daBIbw90EC0Fj63N9neUfl4vOY6YQzMuVKSP57HGdGB+AMnF7k/v23Rku8yVEVfxJYnH4ktOozhPL57sf8CgKC8/g==
|
||||
eJx9VM1Kw0AQHlai2IsmaGqkT1Av+jgexZOgL+E7iGcRH0FF9KIBtaVUitCqFaQXpUVQ8WT14A47YyaTjR8s+zOTb2a/mSwAwH0IfzhPAC7sGNoxEnPf+hzHAB9R5qt99FwGtreT/B75tQ2R0hrzlNzswzmlcTEHvs8L5e/LG9HyfCNxEuf3NyKXO9KP+Ruh45OxOF8deyT0xBhdUYtHu36g/bWdm9Z+ROM0Lq+VnGXufeJ6FTEQPdovzwFUDMAladUUftPG2RErAUDH2m+TIpfE9my2jo0biyavVULncr0fOE2HqgZ8B10L5v6cdPNe4PjXbfzD+bztrAawGrg7NlTusrcR2E/Ye8w/MZXlyvy4rwpby/JvkD6Imj17MnkdJdYsxyb5v1M+XdJ/JnJ1R6DtIMi+uyrRPRH8b8JnV8WVvfTf+CFNvqJ8bzIGQrPvatZ73DttVUPuZ/2PYV3lO5SKGnN/1hcAljxDxm2F+XfFh3GUxURwP6Wx379OMXaM3/5MPKHJOMug64Bg3p7QgLVmPt2baO+oMwTWScaQOVdK8tfw3UHGGqi4fH/8t1lLvMswKvpKbHny4disw1i9jwy2/wKJv7aS
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="24" height="18">
|
||||
@@ -200,7 +200,7 @@
|
||||
</layer>
|
||||
<layer name="Walkable" width="24" height="18">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJy1k8ENwCAMA5mi+6/AhlV/PBL7nLaW+CBysQPsa60N1yN6drL+5J+a1FF22kPVOL3NQfrSu1KsL/nnvmK4+VQsyuxm6fgqd6UqNxV9p4TTeVEzd56dp9R/+jdJLX1nLmvSS/V2OZTHZD4dc5KLnlVcxb8BBqfHyA==
|
||||
eJy1k9EJwCAMRJ2i+6/ghtKPQhFz9xL1QBDUl+QS+9Nah+sVvVtZN/l/Vd5RdjaGe6O0623EITHmM8W6xXe+Zfr67QkzysXxVd0rrbyiys6S4kS5KM9dzs6nU3+B1ET/qOPv5OniRzNE+FV/TtRF786xaY8GhlfQVQ==
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
@@ -229,7 +229,7 @@
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<objectgroup name="Spawn">
|
||||
<object id="5" name="venomfang_1" type="spawn" x="0" y="320" width="320" height="224">
|
||||
<properties>
|
||||
<property name="quantity" value="3"/>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user