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Merge branch 'fixmonsterdifficulty' into nut_test_brimhaven
# Conflicts: # AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatControllerTest.java.txt
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@@ -488,6 +488,7 @@ public final class CombatController implements VisualEffectCompletedCallback {
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}
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// see this post for explenations about the calculation: https://andorstrail.com/viewtopic.php?f=3&t=6661
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// if you change code here make sure to run the tests in CombatControllerTest.java
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public static float getAverageDamagePerHit(final Actor attacker, final Actor target) {
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final int numPossibleOutcomes = attacker.getDamagePotential().max - attacker.getDamagePotential().current + 1;
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float avgNonCriticalDamage = 0;
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@@ -0,0 +1,30 @@
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package com.gpl.rpg.AndorsTrail.controller;
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import com.gpl.rpg.AndorsTrail.model.actor.Actor;
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import org.junit.Test;
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import static org.junit.Assert.*;
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public class CombatControllerTest {
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@Test
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public void getAverageDamagePerHit() throws Exception {
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Actor attacker = new Actor(null, false, false);
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attacker.attackChance = 100;
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attacker.damagePotential.set(5, 3);
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Actor target = new Actor(null, false, false);
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target.damageResistance = 3;
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target.blockChance = 50;
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float averageDamagePerHit = CombatController.getAverageDamagePerHit(attacker, target);
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assertEquals(0.5, averageDamagePerHit, 0.01);
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attacker.criticalSkill = 30;
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attacker.criticalMultiplier = 2.5f;
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averageDamagePerHit = CombatController.getAverageDamagePerHit(attacker, target);
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assertEquals(1.038, averageDamagePerHit, 0.01);
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}
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}
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