Bugfix: Food poisoning should have an effect every round.

This commit is contained in:
Oskar Wiksten
2012-08-02 13:45:52 +02:00
parent 429429e63f
commit 7a3e167bc5
2 changed files with 2 additions and 2 deletions

View File

@@ -52,7 +52,7 @@
<string name="actorconditions_v0612_2">
[id|name|iconID|category|isStacking|isPositive|hasRoundEffect|round_visualEffectID|round_boostHP_Min|round_boostHP_Max|round_boostAP_Min|round_boostAP_Max|hasFullRoundEffect|fullround_visualEffectID|fullround_boostHP_Min|fullround_boostHP_Max|fullround_boostAP_Min|fullround_boostAP_Max|hasAbilityEffect|boostMaxHP|boostMaxAP|moveCostPenalty|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|];
{food|Sustenance|actorconditions_1:35|2||1|1||1|1|||||||||||||||||||||};
{foodp|Food-poisoning|actorconditions_2:2|2|||||-1|-1|||||||||||||||||||||};
{foodp|Food-poisoning|actorconditions_2:2|2|||1||-1|-1|||||||||||||||||||||};
</string>
</resources>

View File

@@ -63,7 +63,7 @@ public final class TileManager {
public final TileCache tileCache = new TileCache();
public final TileCollection preloadedTiles = new TileCollection(86);
public final TileCollection preloadedTiles = new TileCollection(87);
public TileCollection currentMapTiles;
public TileCollection adjacentMapTiles;
private final HashSet<Integer> preloadedTileIDs = new HashSet<Integer>();