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https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Bump version to v0.6.12b2.
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@@ -4,7 +4,7 @@
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.gpl.rpg.AndorsTrail"
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android:versionCode="32"
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android:versionName="0.6.12b1"
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android:versionName="0.6.12b2"
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android:installLocation="auto"
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>
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<uses-sdk
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@@ -504,6 +504,10 @@
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<string name="skill_longdescription_concussion">When making an attack on a target whose block chance (BC) is at least %1$d lower than your attack chance (AC), there is a %2$d %% chance that the hit will cause a concussion on the target. A concussion will severely lower the target\'s offensive combat abilities, making the target less able to land successful attacks.</string>
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<string name="about_button4">About</string>
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<!-- =========================================== -->
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<!-- Added in v0.6.12 -->
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<string name="preferences_ui_category">Interface</string>
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<string name="preferences_ui_enable_animations_title">Enable animations</string>
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<string name="preferences_ui_enable_animations">Show animations for various interface elements, such as the combat bar.</string>
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@@ -512,9 +516,6 @@
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<string name="display_worldmap_not_available">The map cannot be displayed from this location.</string>
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<string name="display_worldmap_title">Map</string>
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<!-- =========================================== -->
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<!-- Added in v0.6.12 -->
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<string name="inventory_equip_offhand">Equip (offhand)</string>
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<string name="iteminfo_effect_weapon_attack_cost">Attack cost: %1$d AP</string>
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@@ -21,7 +21,7 @@ public final class AndorsTrailApplication extends Application {
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public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;
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public static final boolean DEVELOPMENT_INCOMPATIBLE_SAVEGAMES = DEVELOPMENT_DEBUGRESOURCES;
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public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? 999 : 32;
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public static final String CURRENT_VERSION_DISPLAY = "0.6.12b1";
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public static final String CURRENT_VERSION_DISPLAY = "0.6.12b2";
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public final WorldContext world = new WorldContext();
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public final WorldSetup setup = new WorldSetup(world, this);
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