Bump version to v0.6.12b2.

This commit is contained in:
Oskar Wiksten
2012-10-22 20:06:11 +02:00
parent e4fa988d11
commit 7e3bfac549
3 changed files with 6 additions and 5 deletions

View File

@@ -4,7 +4,7 @@
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="32"
android:versionName="0.6.12b1"
android:versionName="0.6.12b2"
android:installLocation="auto"
>
<uses-sdk

View File

@@ -504,6 +504,10 @@
<string name="skill_longdescription_concussion">When making an attack on a target whose block chance (BC) is at least %1$d lower than your attack chance (AC), there is a %2$d %% chance that the hit will cause a concussion on the target. A concussion will severely lower the target\'s offensive combat abilities, making the target less able to land successful attacks.</string>
<string name="about_button4">About</string>
<!-- =========================================== -->
<!-- Added in v0.6.12 -->
<string name="preferences_ui_category">Interface</string>
<string name="preferences_ui_enable_animations_title">Enable animations</string>
<string name="preferences_ui_enable_animations">Show animations for various interface elements, such as the combat bar.</string>
@@ -512,9 +516,6 @@
<string name="display_worldmap_not_available">The map cannot be displayed from this location.</string>
<string name="display_worldmap_title">Map</string>
<!-- =========================================== -->
<!-- Added in v0.6.12 -->
<string name="inventory_equip_offhand">Equip (offhand)</string>
<string name="iteminfo_effect_weapon_attack_cost">Attack cost: %1$d AP</string>

View File

@@ -21,7 +21,7 @@ public final class AndorsTrailApplication extends Application {
public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;
public static final boolean DEVELOPMENT_INCOMPATIBLE_SAVEGAMES = DEVELOPMENT_DEBUGRESOURCES;
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? 999 : 32;
public static final String CURRENT_VERSION_DISPLAY = "0.6.12b1";
public static final String CURRENT_VERSION_DISPLAY = "0.6.12b2";
public final WorldContext world = new WorldContext();
public final WorldSetup setup = new WorldSetup(world, this);