mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-22 11:25:35 +01:00
Bugfix: also apply inventory effects to ring in right slot.
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@@ -83,8 +83,8 @@ public final class HeroinfoActivity_Inventory extends Activity {
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setWearSlot(Inventory.WEARSLOT_FEET, R.id.heroinfo_worn_feet, R.drawable.equip_feet);
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setWearSlot(Inventory.WEARSLOT_NECK, R.id.heroinfo_worn_neck, R.drawable.equip_neck);
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setWearSlot(Inventory.WEARSLOT_HAND, R.id.heroinfo_worn_hand, R.drawable.equip_hand);
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setWearSlot(Inventory.WEARSLOT_RING, R.id.heroinfo_worn_ringleft, R.drawable.equip_ring);
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setWearSlot(Inventory.WEARSLOT_RING+1, R.id.heroinfo_worn_ringright, R.drawable.equip_ring);
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setWearSlot(Inventory.WEARSLOT_LEFTRING, R.id.heroinfo_worn_ringleft, R.drawable.equip_ring);
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setWearSlot(Inventory.WEARSLOT_RIGHTRING, R.id.heroinfo_worn_ringright, R.drawable.equip_ring);
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}
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@Override
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@@ -139,8 +139,8 @@ public final class HeroinfoActivity_Inventory extends Activity {
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int slot = itemType.category.inventorySlot;
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if (player.inventory.isEmptySlot(slot)) return slot;
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if (slot == Inventory.WEARSLOT_RING) {
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return slot + 1;
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if (slot == Inventory.WEARSLOT_LEFTRING) {
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return Inventory.WEARSLOT_RIGHTRING;
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} else if (itemType.isOffhandCapableWeapon()) {
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ItemType mainWeapon = player.inventory.wear[Inventory.WEARSLOT_WEAPON];
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if (mainWeapon != null && mainWeapon.isTwohandWeapon()) return slot;
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@@ -200,7 +200,7 @@ public final class HeroinfoActivity_Inventory extends Activity {
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if (type.isEquippable()) {
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menu.findItem(R.id.inv_menu_equip).setVisible(true);
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if (type.isOffhandCapableWeapon()) menu.findItem(R.id.inv_menu_equip_offhand).setVisible(true);
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else if (type.category.inventorySlot == Inventory.WEARSLOT_RING) menu.findItem(R.id.inv_menu_equip_offhand).setVisible(true);
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else if (type.category.inventorySlot == Inventory.WEARSLOT_LEFTRING) menu.findItem(R.id.inv_menu_equip_offhand).setVisible(true);
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}
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break;
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}
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@@ -113,7 +113,8 @@ public final class ItemController {
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applyInventoryEffects(player, Inventory.WEARSLOT_HAND);
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applyInventoryEffects(player, Inventory.WEARSLOT_FEET);
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applyInventoryEffects(player, Inventory.WEARSLOT_NECK);
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applyInventoryEffects(player, Inventory.WEARSLOT_RING);
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applyInventoryEffects(player, Inventory.WEARSLOT_LEFTRING);
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applyInventoryEffects(player, Inventory.WEARSLOT_RIGHTRING);
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SkillController.applySkillEffectsFromItemProficiencies(player);
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SkillController.applySkillEffectsFromFightingStyles(player);
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@@ -15,10 +15,11 @@ public final class Inventory extends ItemContainer {
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public static final int WEARSLOT_HAND = 4;
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public static final int WEARSLOT_FEET = 5;
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public static final int WEARSLOT_NECK = 6;
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public static final int WEARSLOT_RING = 7;
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public static final int WEARSLOT_LEFTRING = 7;
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public static final int WEARSLOT_RIGHTRING = 8;
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public int gold = 0;
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public static final int NUM_WORN_SLOTS = WEARSLOT_RING+1+1; // +1 for 0 based index. +1 for left+right rings.
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public static final int NUM_WORN_SLOTS = WEARSLOT_RIGHTRING+1; // +1 for 0 based index.
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public static final int NUM_QUICK_SLOTS = 3;
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public final ItemType[] wear = new ItemType[NUM_WORN_SLOTS];
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public final ItemType[] quickitem = new ItemType[NUM_QUICK_SLOTS];
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