mirror of
https://github.com/OMGeeky/andors-trail.git
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Translated using Weblate (Chinese (Simplified))
Currently translated at 13.2% (69 of 523 strings)
This commit is contained in:
@@ -30,4 +30,49 @@
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<string name="heroinfo_levelup">升级</string>
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<string name="heroinfo_level">等级</string>
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<string name="heroinfo_totalexperience">总经验</string>
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<string name="dialog_monsterencounter_title">遭遇</string>
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<string name="dialog_monsterencounter_message">你想攻击吗?
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\n难度:% 1$s</string>
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<string name="dialog_monsterencounter_info">信息</string>
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<string name="dialog_monsterencounter_conditions">状态</string>
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<string name="status_ap">行动点数:</string>
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<string name="status_exp">经验值:</string>
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<string name="heroinfo_inv">物品</string>
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<string name="heroinfo_skill_categories">分类</string>
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<string name="heroinfo_skill_sort">排序</string>
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<string name="heroinfo_wornequipment">已穿戴装备</string>
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<string name="heroinfo_inventory">库存</string>
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<string name="heroinfo_inventory_categories">类别</string>
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<string name="heroinfo_inventory_sort">排序方式</string>
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<string name="heroinfo_gold">金币: %1$d</string>
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<string name="heroinfo_healthpoints">血量(HP):</string>
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<string name="heroinfo_experiencepoints">经验值(XP):</string>
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<string name="heroinfo_actionpoints">行动点(AP):</string>
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<string name="heroinfo_quests">任务</string>
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<string name="combat_attack">攻击(%1$d AP)</string>
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<string name="combat_move">移动 (%1$d AP)</string>
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<string name="combat_use">使用物品</string>
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<string name="combat_endturn">回合结束</string>
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<string name="combat_flee">逃跑</string>
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<string name="combat_begin_flee">你现在可以点击你想要移动的方向来逃离战斗。</string>
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<string name="combat_flee_failed">逃跑失败!</string>
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<string name="combat_status_ap">行动点: %1$d</string>
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<string name="combat_monsterhealth">血量:</string>
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<string name="combat_monsteraction">%1$s 正在攻击。</string>
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<string name="combat_result_monstermiss">%1$s 没有打到!</string>
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<string name="combat_result_monsterhit">%1$s 命中了你,你损失 %1$s 点血!</string>
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<string name="combat_result_monsterhitcritical">%1$s 暴击!你损失了 %2$d 点血!</string>
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<string name="combat_result_heromiss">没有打到。</string>
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<string name="combat_result_herohit">中了!%1$s 失去 %2$d 点血。</string>
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<string name="combat_result_herohitcritical">暴击!%1$s 失去 %2$d 点血!</string>
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<string name="combat_result_herokillsmonster">%1$s 死了!</string>
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<string name="combat_not_enough_ap">这回合没有足够的行动点。</string>
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<string name="combat_hero_dies">你失去知觉,但幸运地醒了过来,不知所措,失去 %1$d 点经验值。</string>
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<string name="combat_miss_animation_message">闪避率</string>
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<string name="combat_taunt_monster">你嘲讽了 %1$s!</string>
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<string name="combat_condition_player_apply">你受到了%1$s!的影响。</string>
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<string name="combat_condition_player_clear">你摆脱了 %1$s 的影响。</string>
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<string name="combat_condition_player_immune">你现在对 %1$s 免疫。</string>
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<string name="combat_condition_monster_apply">%1$s 受到了 %2$s 的影响。</string>
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<string name="combat_condition_monster_clear">%1$s 摆脱了 %2$s 的影响。</string>
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</resources>
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