mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Merge remote-tracking branch 'local_AndorsTrailRelease/master' into ATOmiRep
This commit is contained in:
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@@ -18,6 +18,7 @@ If you wish to participate, we have released a content editor called ATCS, downl
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||||
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||||
Visit our forums on www.andorstrail.com for help, hints, tips and general discussion. We love our community's feedback!
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||||
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||||
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||||
Changelog:
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||||
v0.7.12
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||||
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||||
@@ -8,4 +8,4 @@
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||||
# project structure.
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||||
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||||
# Project target.
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target=android-28
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||||
target=android-29
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||||
127
AndorsTrail/res/values-eo/strings.xml
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127
AndorsTrail/res/values-eo/strings.xml
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@@ -0,0 +1,127 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<resources>
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||||
<string name="app_name">Amdora Spuro</string>
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||||
<string name="heroinfo_gamestats_top_boss">Plej forta mortigita monstro</string>
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||||
<string name="combat_result_monstermoved">%1$s movas.</string>
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||||
<string name="preferences_dialog_monsterloot_title">Montri monstran militakiron</string>
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||||
<string name="monster_difficulty_impossible">Neebla</string>
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||||
<string name="monster_difficulty_veryhard">Tre malfacila</string>
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||||
<string name="monster_difficulty_hard">Malfacila</string>
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||||
<string name="monster_difficulty_normal">Normala</string>
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||||
<string name="monster_difficulty_easy">Facila</string>
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||||
<string name="monster_difficulty_veryeasy">Tre facila</string>
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||||
<string name="dialog_monsterloot_gainedexp">Vi gajnis %1$d spertajn poentojn.</string>
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||||
<string name="dialog_monsterloot_message">Vi transvivis la renkonton.</string>
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||||
<string name="dialog_monsterloot_title">Venko</string>
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||||
<string name="heroinfo_gamestats_num_killed_monsters">Mortigitaj monstroj</string>
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||||
<string name="inventory_category_favorites">Plej ŝatataj</string>
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||||
<string name="inventory_category_weapons">Batalilo</string>
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||||
<string name="inventory_category_armor">Kiraso</string>
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||||
<string name="inventory_category_potion">Miksturo</string>
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||||
<string name="inventory_category_food">Manĝaĵo</string>
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||||
<string name="inventory_category_other">Aliaj</string>
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||||
<string name="inventory_sort_name">Nomo</string>
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||||
<string name="inventory_sort_type">Tipo</string>
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||||
<string name="shoplist_sort_name">Nomo</string>
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||||
<string name="shoplist_sort_type">Tipo</string>
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||||
<string name="skill_category_all">Ĉiuj</string>
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||||
<string name="skill_category_immunity">Imuneco</string>
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||||
<string name="skill_sort_name">Nomo</string>
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||||
<string name="skill_sort_points">Poentoj</string>
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||||
<string name="skill_sort_unlocked">Malŝlosita</string>
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||||
<string name="preferences_display_theme_title">Etoso</string>
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||||
<string name="actorcondition_info_immunity">Imuneco kontraŭ %1$s</string>
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||||
<string name="actorcondition_info_removes_all">Forigas ĉiujn %1$s</string>
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||||
<string name="preferences_attackspeed_slow">Malrapide</string>
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||||
<string name="preferences_attackspeed_normal">Normale</string>
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||||
<string name="preferences_attackspeed_fast">Rapide</string>
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||||
<string name="preferences_attackspeed_instant">Tuje (sen animacioj)</string>
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||||
<string name="preferences_display_loot_never">Ne montri</string>
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||||
<string name="preferences_display_loot_toast">Montri mallongan sciigon</string>
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||||
<string name="preferences_combat_speed_title">Batala rapido</string>
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||||
<string name="preferences_combat_category">Batalo</string>
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||||
<string name="preferences_display_fullscreen_title">Plenekrano</string>
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||||
<string name="preferences_display_category">Ekrano</string>
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||||
<string name="questlog_queststatus">Statuso: %1$s</string>
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||||
<string name="dialog_newversion_title">Bonvenon</string>
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||||
<string name="about_button3">Permesilo</string>
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||||
<string name="about_button2">Aŭtoroj</string>
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||||
<string name="about_button1">Helpo</string>
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||||
<string name="dialog_rest_confirm_message">Ĉu vi volas resti ĉi tie\?</string>
|
||||
<string name="dialog_rest_title">Resto</string>
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||||
<string name="levelup_description">Bonvenon al nivelo %1$d!</string>
|
||||
<string name="shop_item_sold">Vendis %1$s.</string>
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||||
<string name="shop_item_bought">Aĉetis %1$s.</string>
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||||
<string name="shop_yourgold">Via oro: %1$d</string>
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||||
<string name="shop_sellitem">Vendi (%1$d oron)</string>
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||||
<string name="shop_buyitem">Aĉeti (%1$d oron)</string>
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||||
<string name="shop_infoitem">Informo</string>
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||||
<string name="shop_sell">Vendi</string>
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||||
<string name="shop_buy">Aĉeti</string>
|
||||
<string name="conversation_leave">Foriri</string>
|
||||
<string name="conversation_rewarditems">[Vi gajnis %1$d aĵojn]</string>
|
||||
<string name="conversation_rewarditem">[Vi gajnis aĵon]</string>
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||||
<string name="conversation_lostgold">[Vi perdis %1$d oro(j)n]</string>
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||||
<string name="conversation_rewardgold">[Vi gajnis %1$d oro(j)n]</string>
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||||
<string name="conversation_rewardexp">[Vi gajnis %1$d sperta(j)n poento(j)n]</string>
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||||
<string name="startscreen_attention_slot_gets_delete_on_load">Averto</string>
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||||
<string name="startscreen_error_loading_game">Eraro dum enlegado de ludo</string>
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||||
<string name="startscreen_load_game">Enlegi ludon</string>
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||||
<string name="startscreen_game_mode">Ludreĝimo</string>
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||||
<string name="startscreen_load">Enlegi</string>
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||||
<string name="startscreen_enterheroname">Enigu heroan nomon</string>
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||||
<string name="startscreen_selectherosprite">Elektu vian heroon</string>
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||||
<string name="startscreen_about">Pri/Helpo</string>
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||||
<string name="startscreen_newgame_start">Komenci ludon</string>
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||||
<string name="startscreen_newgame">Nova ludo</string>
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||||
<string name="startscreen_continue">Daŭrigi aktualan ludon</string>
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||||
<string name="iteminfo_action_use">Uzi</string>
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||||
<string name="iteminfo_category">Kategorio:</string>
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||||
<string name="combat_result_herokillsmonster">%1$s mortas!</string>
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||||
<string name="combat_result_monsterhit">%1$s trafas vin - vi perdas %2$d VP-o(j)n!</string>
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||||
<string name="combat_result_herohit">Vi trafas %1$s - %1$s perdas %2$d VP-o(j)n!</string>
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||||
<string name="combat_result_heromiss">Via atako maltrafas.</string>
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||||
<string name="combat_result_monstermiss">%1$s maltrafas!</string>
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||||
<string name="combat_monsteraction">%1$s atakas.</string>
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||||
<string name="combat_use">Uzi aĵon</string>
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||||
<string name="heroinfo_inventory_sort">Ordigi laŭ</string>
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||||
<string name="combat_miss_animation_message">MALTRAF\'</string>
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||||
<string name="heroinfo_gold">Oro: %1$d</string>
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||||
<string name="heroinfo_inventory_categories">Kategorio</string>
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||||
<string name="heroinfo_totalexperience">Tuta sperto</string>
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||||
<string name="heroinfo_mode">Ludreĝimo</string>
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||||
<string name="heroinfo_level">Nivelo</string>
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||||
<string name="heroinfo_skill_sort">Ordigo</string>
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||||
<string name="heroinfo_skill_categories">Kategorio</string>
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||||
<string name="heroinfo_skill">Kapabloj</string>
|
||||
<string name="heroinfo_inv">Aĵoj</string>
|
||||
<string name="status_hp">PV:</string>
|
||||
<string name="dialog_monsterencounter_conditions">Kondiĉoj</string>
|
||||
<string name="dialog_monsterencounter_info">Informo</string>
|
||||
<string name="dialog_monsterencounter_message">Ĉu vi volas ataki\?
|
||||
\nMalfeliĉo: %1$s</string>
|
||||
<string name="rip_startscreen">(Ripozu en Paco)</string>
|
||||
<string name="dialog_game_over_title">La ludo finiĝis</string>
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||||
<string name="dialog_more">Pli</string>
|
||||
<string name="dialog_close">Fermi</string>
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||||
<string name="dialog_recenter">Recentrigi</string>
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||||
<string name="savegame_currenthero_displayinfo">Nivelo: %1$d, Sperto: %2$d, Oro: %3$d</string>
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||||
<string name="loadsave_title_load">Enlegi konservitan ludon</string>
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||||
<string name="loadsave_title_save">Konservi ludon</string>
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||||
<string name="menu_save">Konservi</string>
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||||
<string name="menu_settings">Agordoj</string>
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||||
<string name="exit_to_menu">Eliri al menuo</string>
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||||
<string name="dialog_groundloot_message">Vi trovis iom da aĵoj.</string>
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||||
<string name="dialog_loot_foundgold">Vi trovis %1$d orojn.</string>
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||||
<string name="combat_log_item_plural">Vi trovis %1$d aĵojn:</string>
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||||
<string name="combat_log_item_single">Vi trovis aĵon:</string>
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||||
<string name="inventory_item_used">Vi uzis %1$s.</string>
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||||
<string name="inventory_use">Uzi</string>
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||||
<string name="combat_flee_failed">Vi malsukcesis eskapadi!</string>
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||||
<string name="combat_flee">Eskapi</string>
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||||
<string name="heroinfo_quests">Petoj</string>
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||||
<string name="heroinfo_inventory">Inventaro</string>
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||||
<string name="heroinfo_char">Superrigardo</string>
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||||
<string name="status_exp">SP:</string>
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||||
<string name="dialog_monsterencounter_title">Rekonto</string>
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||||
</resources>
|
||||
@@ -374,4 +374,5 @@
|
||||
<string name="shop_item_sort">Ordenatu</string>
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||||
<string name="inventory_category_quest">Erronkako objektua</string>
|
||||
<string name="combat_log_noentries">Sarrerarik ez oraindik.</string>
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||||
<string name="dialog_loading_failed_cheat">Ezin izan da gorderiko jokoa birzamatu. Joko hau jadanik jarraitua izan da.</string>
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||||
</resources>
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||||
190
AndorsTrail/res/values-fil/strings.xml
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190
AndorsTrail/res/values-fil/strings.xml
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@@ -0,0 +1,190 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="levelup_add_health_description">Nagdagdag ng %1$d sa buhay mo.</string>
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||||
<string name="levelup_buttontext">Level up</string>
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||||
<string name="levelup_description">Welcome sa level %1$d!</string>
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||||
<string name="levelup_title">Level up</string>
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||||
<string name="shop_item_sort">Salain</string>
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||||
<string name="shop_item_sold">Nagbenta ng %1$s.</string>
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||||
<string name="shop_item_bought">Bumili ng %1$s.</string>
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||||
<string name="shop_yourgold">Ginto mo: %1$d</string>
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||||
<string name="shop_sellitem">Magbenta (%1$d (na) ginto)</string>
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||||
<string name="shop_buyitem">Bumili (%1$d (na) ginto)</string>
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||||
<string name="shop_infoitem">Info</string>
|
||||
<string name="shop_sell">Magbenta</string>
|
||||
<string name="shop_buy">Bumili</string>
|
||||
<string name="conversation_leave">Umalis</string>
|
||||
<string name="conversation_next">Susunod</string>
|
||||
<string name="conversation_rewarditems">[Nakakuha ka ng %1$d (na) item]</string>
|
||||
<string name="conversation_rewarditem">[Nakakuha ka ng item]</string>
|
||||
<string name="conversation_lostgold">[Nawalan ka ng %1$d (na) ginto]</string>
|
||||
<string name="conversation_rewardgold">[Nakakuha ka ng %1$d (na) ginto]</string>
|
||||
<string name="conversation_rewardexp">[Nakakuha ka ng %1$d (na) experience]</string>
|
||||
<string name="startscreen_mode_1_life">Permapatay (1 buhay at save)</string>
|
||||
<string name="startscreen_mode_3_lives">Napakatindi (3 buhay, 1 save)</string>
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||||
<string name="startscreen_mode_10_lives">Napakahirap (10 buhay, 1 save)</string>
|
||||
<string name="startscreen_mode_50_lives">Mahirap (50 buhay, 1 save)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Katamtaman (Wantusawang buhay, 1 save)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard (Wantusawang buhay at save)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Buburahin ang save slot nito kung ilo-load mo ang larong ito. Kakailanganin mo ulit itong i-save muli bago ka magpalit ng laro.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Paalala</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Hindi malo-load ang walang laman.</string>
|
||||
<string name="startscreen_error_loading_game">Di ma-load ang game</string>
|
||||
<string name="startscreen_load_game_confirm">Di pa naka-save ang kasalukuyang laro mo at mawawala mo rin ang karakter mo.</string>
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||||
<string name="startscreen_load_game">Mag-load ng laro</string>
|
||||
<string name="startscreen_game_mode">Mode</string>
|
||||
<string name="startscreen_load">Mag-load</string>
|
||||
<string name="startscreen_enterheroname">Pangalanan ang hero</string>
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||||
<string name="startscreen_selectherosprite">Piliin ang hero mo</string>
|
||||
<string name="startscreen_about">Patungkol/tulong</string>
|
||||
<string name="startscreen_newgame_confirm">Mawawala ang kasalukuyang laro at karakter mo, gusto mo ba talagang gumawa ng bago\?</string>
|
||||
<string name="startscreen_newgame_start">Maglaro</string>
|
||||
<string name="startscreen_newgame">Bagong laro</string>
|
||||
<string name="startscreen_continue">Ituloy ang kasalukuyang laro</string>
|
||||
<string name="iteminfo_action_unequip_ap">Tanggalin (%1$d (na) AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">Gamitin (%1$d (na) AP)</string>
|
||||
<string name="iteminfo_action_use_ap">Gamitin (%1$d (na) AP)</string>
|
||||
<string name="iteminfo_action_unequip">Tanggalin</string>
|
||||
<string name="iteminfo_action_equip">Gamitin</string>
|
||||
<string name="iteminfo_action_use">Gamitin</string>
|
||||
<string name="iteminfo_category">Kategorya:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Paglaban sa pinsala:</string>
|
||||
<string name="traitsinfo_defense_chance">Tyansang masasalag:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Multiplier ng kritikal:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Skill sa kritikal na tama:</string>
|
||||
<string name="traitsinfo_attack_damage">Pinsala ng atake:</string>
|
||||
<string name="traitsinfo_attack_chance">Tyansa ng atake:</string>
|
||||
<string name="traitsinfo_attack_cost">Halaga ng atake (AP):</string>
|
||||
<string name="actorinfo_currenttraits">Stats sa laban (ngayon)</string>
|
||||
<string name="actorinfo_basetraits">Panimulang stats sa laban (na walang gamit at skill)</string>
|
||||
<string name="actorinfo_movecost">Halaga ng galaw (AP):</string>
|
||||
<string name="actorinfo_defense">Depensa:</string>
|
||||
<string name="actorinfo_attack">Atake:</string>
|
||||
<string name="actorinfo_health">Buhay:</string>
|
||||
<string name="actorinfo_difficulty">Hirap:</string>
|
||||
<string name="actorinfo_class">Klase:</string>
|
||||
<string name="monster_difficulty_impossible">Imposible</string>
|
||||
<string name="monster_difficulty_veryhard">Napakahirap</string>
|
||||
<string name="monster_difficulty_hard">Mahirap</string>
|
||||
<string name="monster_difficulty_normal">Katamtaman</string>
|
||||
<string name="monster_difficulty_easy">Madali</string>
|
||||
<string name="monster_difficulty_veryeasy">Napakadali</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Nakakuha ka ng %1$d (na) experience.</string>
|
||||
<string name="dialog_monsterencounter_title">Engkwentro</string>
|
||||
<string name="dialog_monsterloot_message">Nakaligtas ka sa engkwentro.</string>
|
||||
<string name="dialog_monsterloot_title">Tagumpay</string>
|
||||
<string name="dialog_groundloot_message">May nakita kang ilang item.</string>
|
||||
<string name="dialog_groundloot_title">Mga item</string>
|
||||
<string name="dialog_loot_pickedupitems">Kinuha mo ang %1$d (na) item.</string>
|
||||
<string name="dialog_loot_pickedupitem">Kinuha mo ang isang item.</string>
|
||||
<string name="dialog_loot_foundgold">May %1$d (na) ginto kang nakita.</string>
|
||||
<string name="dialog_loot_pickall">Kunin lahat</string>
|
||||
<string name="inventory_item_equipped">Ginamit mo ang %1$s.</string>
|
||||
<string name="inventory_item_dropped">Tinapon mo ang %1$s.</string>
|
||||
<string name="inventory_item_used">Gumamit ka ng %1$s.</string>
|
||||
<string name="inventory_drop">Itapon</string>
|
||||
<string name="inventory_equip">Gamitin</string>
|
||||
<string name="inventory_use">Gamitin</string>
|
||||
<string name="inventory_unequip">Tanggalin</string>
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="combat_log_item_plural">May %1$d (na) item kang nakita:</string>
|
||||
<string name="combat_log_item_single">May item kang nakita:</string>
|
||||
<string name="combat_condition_monster_immune">Immune na si %1$s sa %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">Wala na\'ng %2$s si %1$s.</string>
|
||||
<string name="combat_condition_monster_apply">Apektado si %1$s ng %2$s.</string>
|
||||
<string name="combat_condition_player_immune">Immune ka na sa %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Wala ka na\'ng %1$s.</string>
|
||||
<string name="combat_condition_player_apply">Apektado ka ng %1$s.</string>
|
||||
<string name="combat_taunt_monster">Inasar mo si $1$s!</string>
|
||||
<string name="combat_miss_animation_message">MINTIS</string>
|
||||
<string name="combat_hero_dies">Nahimatay ka, pero sa kabutihang palad ay nagising kang buhay, tuliro, at pagod. Nawalan ka ng %1$d (na) experience.</string>
|
||||
<string name="combat_not_enough_ap">Kulang ka na ng AP para sa round na ito.</string>
|
||||
<string name="combat_result_herokillsmonster">Namatay na si %1$s!</string>
|
||||
<string name="combat_result_herohitcritical">Kritikal ang tama mo kay %1$s para sa %2$d (na) hp!</string>
|
||||
<string name="combat_result_herohit">Tinamaan mo si %1$s para sa %2$d (na) hp!</string>
|
||||
<string name="combat_result_heromiss">Nagmintis ka.</string>
|
||||
<string name="combat_result_monsterhitcritical">Nakakuha ng kritikal na tama si %1$s para sa %2$d (na) hp!</string>
|
||||
<string name="combat_result_monsterhit">Tinamaan ka ni %1$s para sa %2$d (na) hp!</string>
|
||||
<string name="combat_result_monstermiss">Mintis si %1$s!</string>
|
||||
<string name="combat_monsteraction">Umaatake si %1$s.</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_flee">Tumakas</string>
|
||||
<string name="combat_flee_failed">Di ka makatakas!</string>
|
||||
<string name="combat_begin_flee">Pwede ka na\'ng tumakas sa laban sa pamamagitan ng pagpindot sa direksyon na gusto mong puntahan.</string>
|
||||
<string name="combat_endturn">Tapusin ang tira</string>
|
||||
<string name="heroinfo_skill">Mga skill</string>
|
||||
<string name="heroinfo_inv">Mga item</string>
|
||||
<string name="combat_use">Gumamit ng item</string>
|
||||
<string name="combat_move">Gumalaw (%1$d (na) AP)</string>
|
||||
<string name="combat_attack">Umatake (%1$d (na) AP)</string>
|
||||
<string name="heroinfo_one_life">Permapatay (1 buhay)</string>
|
||||
<string name="heroinfo_limited_lives">Limitadong buhay (%1$d/%2$d na lang)</string>
|
||||
<string name="heroinfo_unlimited_lives">Wantusawang buhay, 1 save</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Standard
|
||||
\n(Wantusawang buhay at save)</string>
|
||||
<string name="heroinfo_quests">Hangad</string>
|
||||
<string name="heroinfo_actionpoints">Aksyon (AP):</string>
|
||||
<string name="heroinfo_experiencepoints">Experience (XP):</string>
|
||||
<string name="heroinfo_healthpoints">Buhay (HP):</string>
|
||||
<string name="heroinfo_gold">Ginto: %1$d</string>
|
||||
<string name="heroinfo_inventory_sort">Isala base</string>
|
||||
<string name="heroinfo_inventory_categories">Kategorya</string>
|
||||
<string name="heroinfo_inventory">Imbentaryo</string>
|
||||
<string name="heroinfo_wornequipment">Sinuot na gamit</string>
|
||||
<string name="heroinfo_totalexperience">Kabuuang experience</string>
|
||||
<string name="heroinfo_mode">Mode</string>
|
||||
<string name="heroinfo_level">Level</string>
|
||||
<string name="heroinfo_levelup">Level up</string>
|
||||
<string name="heroinfo_skill_sort">Salain</string>
|
||||
<string name="heroinfo_skill_categories">Kategorya</string>
|
||||
<string name="heroinfo_char">Bungad</string>
|
||||
<string name="status_exp">XP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="dialog_monsterencounter_conditions">Mga kondisyon</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
<string name="dialog_monsterencounter_message">Aatake ka ba\?
|
||||
\nHirap: %1$s</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="dialog_game_over_text">Huminga ka sa huling pagkakataon at namatay.</string>
|
||||
<string name="dialog_game_over_title">Game over</string>
|
||||
<string name="dialog_more">Karagdagan</string>
|
||||
<string name="dialog_close">Isara</string>
|
||||
<string name="dialog_recenter">Isentro muli</string>
|
||||
<string name="dialog_loading_failed_cheat">Hindi mai-load ng Andor\'s Trail ang savegame file. Ginagamit ngayon ang file na ito.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Hindi mai-load ng Andor\'s Trail ang savegame file. Ginawa ang file na ito gamit ang mas bagong bersyon kesa sa ginagamit mo ngayon.</string>
|
||||
<string name="dialog_loading_failed_message">Hindi mai-load ng Andor\'s Trail ang savegame file.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nBaka sira o di-kumpleto ang file.</string>
|
||||
<string name="dialog_loading_message">Nilo-load ang mga resource…</string>
|
||||
<string name="dialog_loading_failed_title">Di mai-load</string>
|
||||
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d (na) exp, %3$d (na) ginto</string>
|
||||
<string name="loadsave_selectslot">Pumili ng slot</string>
|
||||
<string name="loadsave_title_load">Mag-load ng laro</string>
|
||||
<string name="loadsave_title_save">I-save ang laro</string>
|
||||
<string name="menu_save_failed">Di nagawang mai-save ang laro! May SD card ka bang nasusulatan\?</string>
|
||||
<string name="menu_save_gamesaved">Na-save na ang laro sa slot %1$d</string>
|
||||
<string name="menu_save">I-save</string>
|
||||
<string name="menu_settings">Pagsasaayos</string>
|
||||
<string name="exit_to_menu">Pumunta sa menu</string>
|
||||
<string name="app_description">Quest-driven na fantasy RPG</string>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="about_contents3">Libreng software ang program na ito; pwede mo itong ibahagi muli at/o baguhin sa ilalim ng Pangkalahatang Pampublikong Lisensiyang GNU sang-ayon sa nilathala ng Free Software Foundation; bersyon 2 man ng Lisensiya o (depende sa\'yo) mas bago.<br/><br/> Ibinabahagi ang program na ito upang ito\'y gamitin, pero NANG WALANG WARRANTY; walang kahit implied na warranty ng MERCHANTABILITY o MAGAGAMIT PARA SA ISANG PARTIKULAR NA GAWAIN. Pakitingnan po ang Pangkalahatang Pampublikong Lisensiyang GNU para sa karagdagang detalye.<br/><br/> Dapat nakakuha ka ng kopya ng Pangkalahatang Pampublikong Lisensiyang GNU kasama ng program na ito; kung sakaling wala, bisitahin ang <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /><br/>Para sa source code at hiling na tampok, bisitahin po ang pahina ng proyekto sa <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_contents1">Welcome sa Andor\'s Trail, isang open source na roguelike RPG sa Android. <br /><br /><a href=http://andorstrail.com/>Wiki ng laro para sa impormasyon tungkol sa mundo ng Andor\'s Trail, bukod pa sa iba.</a><br/><br/><a href=https://github.com/AndorsTrailRelease/andors-trail/>Source code ng proyekto sa github.com para sa mga developer.</a><br /> <br />Bisitahin po ang forum para magdiskurso sa laro kasama ng iba pang mga manlalaro. <br /></string>
|
||||
<string name="about_button3">Lisensiya</string>
|
||||
<string name="about_button2">Mga Gumawa</string>
|
||||
<string name="about_button1">Tulong</string>
|
||||
<string name="dialog_rest_message">Nagpahinga ka at puno muli ang buhay mo.</string>
|
||||
<string name="dialog_rest_confirm_message">Magpapahinga ka rito\?</string>
|
||||
<string name="dialog_rest_title">Magpahinga</string>
|
||||
<string name="levelup_add_blockchance_description">Nagdagdag ng %1$d sa panimulang tyansang makasalag mo.</string>
|
||||
<string name="levelup_add_blockchance">Pinataas na tyansang masalag (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Nagdagdag ng %1$d sa panimulang tyansa ng atake mo.</string>
|
||||
<string name="levelup_add_attackdamage_description">Nagdagdag ng %1$d sa panimulang pinsala ng atake mo.</string>
|
||||
<string name="levelup_add_attackdamage">Mas mapaminsalang atake (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance">Pinataas na tyansa sa atake (+%1$d)</string>
|
||||
<string name="levelup_add_health">Mas mahabang buhay (+%1$d (na) HP)</string>
|
||||
</resources>
|
||||
65
AndorsTrail/res/values-he/strings.xml
Normal file
65
AndorsTrail/res/values-he/strings.xml
Normal file
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="combat_flee_failed">נכשלת בבריחה!</string>
|
||||
<string name="combat_begin_flee">עכשיו אתה יכול לברוח משדה הקרב על ידי תנועה לכיוון שאתה בוחר.</string>
|
||||
<string name="combat_flee">ברח משדה הקרב</string>
|
||||
<string name="combat_endturn">סיום תור</string>
|
||||
<string name="combat_use">שימוש בפריט</string>
|
||||
<string name="combat_move">זוז (%1$d נקודות פעולה)</string>
|
||||
<string name="combat_attack">התקף (%1$d נקודות פעולה)</string>
|
||||
<string name="heroinfo_one_life">מוות יחיד (חיים בודדים)</string>
|
||||
<string name="heroinfo_limited_lives">חיים מוגבלים (נשארו רק %1$d מתוך %2$d)</string>
|
||||
<string name="heroinfo_unlimited_lives">חיים אין סופיים, שמירה אחת</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">סטנדרטי
|
||||
\n(חיים ושמירות אין סופיים)</string>
|
||||
<string name="heroinfo_quests">משימות</string>
|
||||
<string name="heroinfo_actionpoints">נקודות פעולה (AP):</string>
|
||||
<string name="heroinfo_experiencepoints">נקודות נסיון (XP):</string>
|
||||
<string name="heroinfo_healthpoints">נקודות חיים (HP):</string>
|
||||
<string name="heroinfo_gold">זהב: %1$d</string>
|
||||
<string name="heroinfo_inventory_sort">מיין על פי</string>
|
||||
<string name="heroinfo_inventory_categories">קטגוריה</string>
|
||||
<string name="heroinfo_inventory">מלאי</string>
|
||||
<string name="heroinfo_wornequipment">ציוד לבוש</string>
|
||||
<string name="heroinfo_totalexperience">סך הנסיון</string>
|
||||
<string name="heroinfo_mode">מצב</string>
|
||||
<string name="heroinfo_level">שלב</string>
|
||||
<string name="heroinfo_levelup">עליית שלב</string>
|
||||
<string name="heroinfo_skill_sort">מיין</string>
|
||||
<string name="heroinfo_skill_categories">קטגוריה</string>
|
||||
<string name="heroinfo_skill">כישורים</string>
|
||||
<string name="heroinfo_inv">חפצים</string>
|
||||
<string name="heroinfo_char">סקירה</string>
|
||||
<string name="status_exp">נסיון:</string>
|
||||
<string name="status_ap">נקודות פעולה:</string>
|
||||
<string name="status_hp">חיים:</string>
|
||||
<string name="dialog_monsterencounter_conditions">תנאים</string>
|
||||
<string name="dialog_monsterencounter_info">מידע</string>
|
||||
<string name="dialog_monsterencounter_message">אתה רוצה לתקוף\?
|
||||
\nרמת קושי: %1$s</string>
|
||||
<string name="dialog_monsterencounter_title">מפגש</string>
|
||||
<string name="rip_startscreen">(תנצב\"ה)</string>
|
||||
<string name="dialog_game_over_text">אתה לוקח את נשמתך האחרונה ומת.</string>
|
||||
<string name="dialog_game_over_title">המשחק נגמר</string>
|
||||
<string name="dialog_more">עוד</string>
|
||||
<string name="dialog_close">סגור</string>
|
||||
<string name="dialog_recenter">מרכז מחדש</string>
|
||||
<string name="dialog_loading_failed_cheat">המסע של אנדור לא יכל לטעון את קובץ השמירה. קובץ שמירה זה כבר הומשך.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">המסע של אנדור לא יכל לטעון את קובץ השמירה. קובץ זה נוצר בגרסה חדשה יותר מזאת שרצה כעט.</string>
|
||||
<string name="dialog_loading_failed_message">המסע של אנדור לא יכל לטעון את השמירה
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nיתכן שהקובץ פגום או חלקי.</string>
|
||||
<string name="dialog_loading_failed_title">טעינה נכשלה</string>
|
||||
<string name="dialog_loading_message">טוען משאבים…</string>
|
||||
<string name="savegame_currenthero_displayinfo">שלב %1$d, %2$d נקודות, %3$d זהב</string>
|
||||
<string name="loadsave_selectslot">בחר משבצת</string>
|
||||
<string name="loadsave_title_load">טעינת שמירה</string>
|
||||
<string name="loadsave_title_save">שמירת משחק.</string>
|
||||
<string name="menu_save_failed">שמירת המשחק נכשלה! נא ודא שכרטיס הזיכרון (SD) מותקן על המכשירך וניתן לכתיבה.</string>
|
||||
<string name="menu_save_gamesaved">המשחק נשמר במשבצת %1$d</string>
|
||||
<string name="menu_save">שמירה</string>
|
||||
<string name="app_description">RPG פנטזיה מבוסס משימות</string>
|
||||
<string name="app_name">המסע של אנדור</string>
|
||||
</resources>
|
||||
2
AndorsTrail/res/values-lv/strings.xml
Normal file
2
AndorsTrail/res/values-lv/strings.xml
Normal file
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources></resources>
|
||||
@@ -568,7 +568,7 @@
|
||||
<string name="startscreen_load_game">Carregar jogo</string>
|
||||
<string name="startscreen_game_mode">Modo</string>
|
||||
<string name="heroinfo_one_life">Morte permanente (1 vida)</string>
|
||||
<string name="heroinfo_limited_lives">Vidas limitadas (%1$d/%2$d esquerda)</string>
|
||||
<string name="heroinfo_limited_lives">Vidas limitadas (%1$d/%2$d restante)</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Padrão
|
||||
\n(Vidas e salvamentos ilimitados)</string>
|
||||
<string name="heroinfo_mode">Modo</string>
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
<string name="menu_save_failed">Não foi possível guardar o jogo! O cartão SD está montado e é gravável\?</string>
|
||||
<string name="loadsave_title_save">Guardar jogo</string>
|
||||
<string name="loadsave_title_load">Carregar jogo guardado</string>
|
||||
<string name="loadsave_selectslot">Selecione a posição</string>
|
||||
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas ouro</string>
|
||||
<string name="loadsave_selectslot">Seleciona a posição</string>
|
||||
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d experiência, %3$d ouro</string>
|
||||
<string name="dialog_loading_message">A carregar os recursos…</string>
|
||||
<string name="dialog_loading_failed_title">Erro ao carregar</string>
|
||||
<string name="dialog_loading_failed_message">O Andor\'s Trail não conseguiu carregar o ficheiro do jogo guardado.
|
||||
@@ -21,7 +21,7 @@
|
||||
<string name="dialog_loading_failed_incorrectversion">O Andor\'s Trail não conseguiu carregar o ficheiro do jogo guardado. Este ficheiro do jogo foi criado com uma versão mais recente do que a que está a ser atualmnete usada.</string>
|
||||
<string name="dialog_close">Fechar</string>
|
||||
<string name="dialog_monsterencounter_title">Combate</string>
|
||||
<string name="dialog_monsterencounter_message">Quer atacar\?
|
||||
<string name="dialog_monsterencounter_message">Queres atacar\?
|
||||
\nDificuldade: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Informação</string>
|
||||
<string name="status_hp">Vida:</string>
|
||||
@@ -35,7 +35,7 @@
|
||||
<string name="heroinfo_totalexperience">Experiência total</string>
|
||||
<string name="heroinfo_wornequipment">Equipamento usado</string>
|
||||
<string name="heroinfo_inventory">Inventário</string>
|
||||
<string name="heroinfo_gold">Moedas ouro: %1$d</string>
|
||||
<string name="heroinfo_gold">Ouro: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Pontos de ação (PA):</string>
|
||||
<string name="heroinfo_quests">Missões</string>
|
||||
<string name="combat_attack">Atacar (%1$d PA)</string>
|
||||
@@ -44,8 +44,8 @@
|
||||
<string name="combat_endturn">Terminar turno</string>
|
||||
<!-- <string name="combat_endcombat">Terminar combate</string>-->
|
||||
<string name="combat_flee">Fugir</string>
|
||||
<string name="combat_begin_flee">Agora pode fugir do combate, clicando na direção para onde quer mover.</string>
|
||||
<string name="combat_flee_failed">Não conseguiu fugir!</string>
|
||||
<string name="combat_begin_flee">Agora podes fugir do combate, clicando na direção para onde te queres mover.</string>
|
||||
<string name="combat_flee_failed">Não conseguiste fugir!</string>
|
||||
<string name="combat_status_ap">PA: %1$d</string>
|
||||
<string name="combat_monsterhealth">PV:</string>
|
||||
<string name="combat_monsteraction">%1$s está a atacar.</string>
|
||||
@@ -128,7 +128,7 @@
|
||||
<string name="shop_item_bought">Compraste %1$s.</string>
|
||||
<string name="shop_item_sold">Vendeste %1$s.</string>
|
||||
<string name="levelup_title">Subida de nível</string>
|
||||
<string name="levelup_description">Bem-vindo ao nível %1$d!</string>
|
||||
<string name="levelup_description">Bem-vindo(a) ao nível %1$d!</string>
|
||||
<string name="levelup_buttontext">Subida de nível</string>
|
||||
<string name="levelup_add_health">Aumentar a vida (+%1$d PV)</string>
|
||||
<string name="levelup_add_health_description">Adiciona %1$d à tua vida máxima.</string>
|
||||
@@ -144,7 +144,7 @@
|
||||
<string name="about_button1">Ajuda</string>
|
||||
<string name="about_button2">Autores</string>
|
||||
<string name="about_button3">Licença</string>
|
||||
<string name="about_contents1">Bem-vindo ao Andor\'s Trail, um RPG de código aberto, do tipo rogue, para Android.<br /> <br /> <a href=http://andorstrail.com/>Fóruns do jogo em andorstrail.com para perguntas e conversas sobre o jogo.</a><br /> <br /> <a href=http://docs.andorstrail.com/>Wiki do jogo para saber informações sobre o mundo do Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Página do projeto em code.google.com, para programadores.</a><br /> <br /> Para falar do jogo com outros jogadores, visita os fóruns de discussão.<br /></string>
|
||||
<string name="about_contents1">Bem-vindo(a) ao Andor\'s Trail, um RPG de código-fonte aberto, do tipo rogue, para Android.<br /> <br /> <a href=http://andorstrail.com/>Fóruns do jogo em andorstrail.com para perguntas e conversas sobre o jogo.</a><br /> <br /> <a href=http://docs.andorstrail.com/>Wiki do jogo para saber informações sobre o mundo do Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Página do projeto em code.google.com, para programadores.</a><br /> <br /> Para falar do jogo com outros jogadores, visita os fóruns de discussão.<br /></string>
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
@@ -152,13 +152,13 @@
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">Este programa é um programa livre. Podes redistribuí-lo e/ou alterá-lo segundo os termos da licença GNU General Public License, como publicada pela Free Software Foundation; quer a versão 2 da Licença, ou (caso o desejes) qualquer versão posterior.<br /> <br /> Este programa é distribuído com a esperança de ser útil, mas SEM NENHUMA GARANTIA; nem mesmo a garantia implícita de MERCANTABILIDADE ou PREPARADA PARA UMA DETERMINADA TAREFA. Vê a licença GNU General Public License para mais detalhes.<br /> <br /> Deves ter recebido uma cópia da licença GNU General Public License com este programa; se tal não aconteceu, acede a <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Para acesso ao código-fonte e pedidos de novas funcionalidades, visita a página do projeto em <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="dialog_newversion_title">Bem-vindo</string>
|
||||
<string name="dialog_newversion_message">Obrigado por baixar o Andor\'s Trail!
|
||||
\n
|
||||
\n Toma nota que esta versão do Andor\'s Trail é uma VERSÃO EM DESENVOLVIMENTO, o que quer dizer que ainda há mapas que não estão finalizados.
|
||||
\n Por favor, visita os fóruns de discussão do projeto para entrares em contacto com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
|
||||
\n
|
||||
\n Muito obrigado por todos os comentários e sugestões!</string>
|
||||
<string name="dialog_newversion_title">Bem-vindo(a)</string>
|
||||
<string name="dialog_newversion_message">Obrigado por descarregares o Andor\'s Trail!
|
||||
\n
|
||||
\nNota que esta versão do Andor\'s Trail é uma VERSÃO EM DESENVOLVIMENTO, o que quer dizer que ainda há mapas que não estão finalizados.
|
||||
\nPor favor, visita os fóruns de discussão do projeto para entrares em contacto com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
|
||||
\n
|
||||
\nMuito obrigado por todos os comentários e sugestões!</string>
|
||||
<string name="questlog_includecompleted_prompt">Seleciona as missões a mostrar</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Missões ativas</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Todas as missões</string>
|
||||
@@ -171,17 +171,17 @@
|
||||
<string name="preferences_display_fullscreen">O jogo ocupa o ecrã todo. Oculta por exemplo a barra de estado do Android na parte superior do ecrã. (necessário reiniciar)</string>
|
||||
<string name="preferences_dialog_category">Confirmação</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Confirmar descansar</string>
|
||||
<string name="preferences_dialog_confirmrest">Pergunta se queres descansar quando chegas a uma cama. Caso contrário, descansas automaticamente.</string>
|
||||
<string name="preferences_dialog_confirmrest">Pergunta se queres descansar quando chegas a uma cama. Caso contrário, descansas automaticamente mal te aproximes de uma cama.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Confirmar um ataque</string>
|
||||
<string name="preferences_dialog_confirmattack">Pergunta se \'Queres atacar\?\' antes de atacar um monstro.</string>
|
||||
<string name="preferences_dialog_confirmattack">Pergunta \'Queres atacar\?\' ao chegar perto de um monstro.</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Como mostrar despojos</string>
|
||||
<string name="preferences_dialog_monsterloot">Escolhe como queres ver o resultado de um combate (moedas, experiência, itens).</string>
|
||||
<string name="preferences_combat_category">Combate</string>
|
||||
<string name="preferences_combat_speed_title">Velocidade de combate</string>
|
||||
<string name="preferences_combat_speed">Determina a velocidade a que os monstros atacam.</string>
|
||||
<string name="preferences_display_loot_dialog">Mostrar sempre a caixa de diálogo com os despojos</string>
|
||||
<string name="preferences_display_loot_dialog">Mostrar sempre a janela com os despojos</string>
|
||||
<string name="preferences_display_loot_toast">Mostrar notificação curta</string>
|
||||
<string name="preferences_display_loot_never">Não mostrar</string>
|
||||
<string name="preferences_display_loot_never">Não mostrar nada</string>
|
||||
<string name="preferences_attackspeed_instant">Instantânea (sem animações)</string>
|
||||
<string name="preferences_attackspeed_fast">Rápida</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
@@ -214,16 +214,16 @@
|
||||
<string name="iteminfo_effect_decrease_max_ap">Diminui os pontos de ação máximos em %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Penalização no custo de deslocação em +%1$d pontos de ação</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Diminui o custo de deslocação em %1$d pontos de ação</string>
|
||||
<string name="preferences_display_scaling_factor_title">Ampliar</string>
|
||||
<string name="preferences_display_scaling_factor">Faz a exibição do jogo mostrar tudo maior ou menor.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Tamanho normal</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">Ampliar 1,5 vezes</string>
|
||||
<string name="preferences_display_scaling_factor_double">Ampliar para o dobro</string>
|
||||
<string name="inventory_assign">Atribuir posição rápida</string>
|
||||
<string name="preferences_display_scaling_factor_title">Ampliar / reduzir</string>
|
||||
<string name="preferences_display_scaling_factor">Permite alterar o tamanho da interface.</string>
|
||||
<string name="preferences_display_scaling_factor_normal">100% - tamanho normal</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">150% - ampliar 1,5 vezes</string>
|
||||
<string name="preferences_display_scaling_factor_double">200% - ampliar para o dobro</string>
|
||||
<string name="inventory_assign">Atribuir acesso rápido</string>
|
||||
<string name="inventory_assign_slot1">Posição 1</string>
|
||||
<string name="inventory_assign_slot2">Posição 2</string>
|
||||
<string name="inventory_assign_slot3">Posição 3</string>
|
||||
<string name="inventory_unassign">Remover atribuição de posição rápida</string>
|
||||
<string name="inventory_unassign">Remover atribuição de acesso rápido</string>
|
||||
<!-- =========================================== -->
|
||||
<!-- Added in v0.6.10 -->
|
||||
<string name="preferences_movement_dpad_position_title">Botões de direção</string>
|
||||
@@ -316,8 +316,8 @@
|
||||
<string name="skill_number_of_increases_one">Podes selecionar uma habilidade para aumentar.</string>
|
||||
<string name="skill_number_of_increases_several">Podes selecionar %1$d habilidades para aumentar.</string>
|
||||
<string name="levelup_adds_new_skillpoint">Este nível também te dá um novo ponto de habilidade para gastar!</string>
|
||||
<string name="loadsave_save_to_new_slot">Criar nova posição para guardar jogo</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Substituir jogo guardado\?</string>
|
||||
<string name="loadsave_save_to_new_slot">Criar nova posição para guardar o jogo</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">Substituir o jogo guardado\?</string>
|
||||
<string name="loadsave_save_overwrite_confirmation">Este jogo guardado contém um nome de jogador diferente (%1$s) do nome do jogador atual (%2$s). Tens a certeza que queres substituir este jogo guardado\?</string>
|
||||
<string name="iteminfo_displaytypes_ordinary">Ordinário</string>
|
||||
<string name="iteminfo_displaytypes_quest">Item de missão</string>
|
||||
@@ -354,9 +354,9 @@
|
||||
<string name="startscreen_newgame_start">Iniciar jogo</string>
|
||||
<string name="startscreen_selectherosprite">Escolhe o teu herói</string>
|
||||
<string name="shop_item_sort">Ordenar</string>
|
||||
<string name="about_interface"><div>As <b>Preferências do jogo</b> podem ser acedidas a pressionar o botão Menu do aparelho.</div> <p>________________</p> <h1>Ícones da interface</h1> <div><b>A cesta</b><img alt=chest src=chest.png /></div> <p>Botões rápidos [pressionar longo atribui itens para usá-los]</p> <div><b>O herói</b><img alt=hero src=char_hero.png /></div> <p>Menu [visão geral, missões, habilidades e inventário*]</p> <p>* (ao ver o inventário, pressiona num item para saber mais sobre ele; pressiona prolongado para ver mais opções)</p> <div><b>O inimigo</b><img alt=monster src=monster.png /></div> <p>Informação [aparece durante o combate]</p> <p>________________</p> <h1>Combate</h1> <p>As ações durante uma batalha custam pontos de ação (PA)...</p> <div><b>Ataque</b> - [3 pontos de ação] *</div> <img alt=attacking src=doubleattackexample.png /> <p>*(equipar itens e usar itens pode alterar o custo de utilização e pontos de ação (PA)</p> <div><b>Utilizar itens</b> - [5 pontos de ação]</div> <div><b>Fugir</b> - [6 pontos de ação]</div> <p>________________</p> <h1>Combate avançado</h1> <div>Durante um combate, premir longo numa casa adjacente ao herói...</div> <div><b>Para fugir</b></div> <p>(a casa escolhida é destacada - o botão de Ataque muda para Mover)</p> <img alt=flee src=flee_example.png /> <p>[com o modo de fugir ativado - premir longo no inimigo para retomar o combate]</p> <div><b>Para alterar os alvos</b></div> <p>(o destaque avermelhado do alvo muda para outros inimigos)</p> <p>[o alvo foi alterado]</p></string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostrar caixa de diálogo ao encontrar itens</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Caixa de diálogo para itens, notificação para o resto</string>
|
||||
<string name="about_interface"><div>As <b>Preferências do jogo</b> podem ser acedidas pressionando o botão Menu do aparelho.</div> <p>________________</p> <h1>Ícones da interface</h1> <div><b>A cesta</b><img alt=chest src=chest.png /></div> <p>Botões de acesso rápido [pressionar longo atribui itens para usá-los]</p> <div><b>O herói</b><img alt=hero src=char_hero.png /></div> <p>Menu [visão geral, missões, habilidades e inventário*]</p> <p>* (ao ver o inventário, pressiona num item para saber mais sobre ele; pressiona prolongado para ver mais opções)</p> <div><b>O inimigo</b><img alt=monster src=monster.png /></div> <p>Informação [aparece durante o combate]</p> <p>________________</p> <h1>Combate</h1> <p>As ações durante uma batalha custam pontos de ação (PA)...</p> <div><b>Ataque</b> - [3 pontos de ação] *</div> <img alt=attacking src=doubleattackexample.png /> <p>*(equipar itens e usar itens pode alterar o custo de utilização e pontos de ação (PA)</p> <div><b>Utilizar itens</b> - [5 pontos de ação]</div> <div><b>Fugir</b> - [6 pontos de ação]</div> <p>________________</p> <h1>Combate avançado</h1> <div>Durante um combate, premir longo numa casa adjacente ao herói...</div> <div><b>Para fugir</b></div> <p>(a casa escolhida é destacada - o botão de Ataque muda para Mover)</p> <img alt=flee src=flee_example.png /> <p>[com o modo de fugir ativado - premir longo no inimigo para retomar o combate]</p> <div><b>Para alterar os alvos</b></div> <p>(o destaque avermelhado do alvo muda para outros inimigos)</p> <p>[o alvo foi alterado]</p></string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Mostrar janela só ao encontrar itens</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Janela só para itens, notificação para o resto</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Mostrar notificação apenas quando encontrar itens</string>
|
||||
<string name="actorcondition_info_immunity">Imune a %1$s</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">No atacante</string>
|
||||
@@ -377,7 +377,7 @@
|
||||
<string name="skill_title_crit2">Fratura</string>
|
||||
<string name="skill_shortdescription_crit2">Probabilidade de fraturar ossos ao inimigo</string>
|
||||
<string name="skill_longdescription_crit2">Para cada ataque crítico feito, existe uma probabilidade de %1$d %% que o golpe cause a condição de \'fratura\' no alvo. As fraturas afetam muito as habilidades defensivas do inimigo, tornando mais difíceis as defesas subsequentes.</string>
|
||||
<string name="skill_title_rejuvenation">Remoção de efeitos</string>
|
||||
<string name="skill_title_rejuvenation">Rejuvenescimento</string>
|
||||
<string name="skill_shortdescription_rejuvenation">Probabilidade de anular efeitos</string>
|
||||
<string name="skill_longdescription_rejuvenation">A cada turno (6 segundos), existe uma probabilidade de %1$d %% que uma condição ativa com efeito negativo tenha a sua intensidade reduzida. Isto aplica-se a todos os tipos de efeitos que afetam o corpo: condições mentais como atordoamento, condições físicas como fadiga e também os distúrbios sanguíneos, como envenenamento.</string>
|
||||
<string name="skill_title_taunt">Provocação</string>
|
||||
@@ -423,7 +423,7 @@
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Mostrar sempre o diálogo de confirmação</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Mostrar apenas quando substituir com um nome de jogador diferente</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Nunca mostrar o diálogo de confirmação</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirmar substituir o jogo guardado</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">Confirmar substituir jogo guardado</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">Pergunta o que fazer caso tentes guardar numa posição que já contém um jogo guardado.</string>
|
||||
<string name="heroinfo_reequip_cost">Re-equipar custa (PA):</string>
|
||||
<string name="heroinfo_useitem_cost">Usar item custa (PA):</string>
|
||||
@@ -454,20 +454,20 @@
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Melhor na luta com machados</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Melhor na luta com armas brancas</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Melhor na luta sem armas</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos e aparar armas</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Melhorar o uso de escudos e armas em segunda mão</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Melhor na luta sem armadura</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Faça um melhor uso de armaduras leves</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Faça um melhor uso de armaduras pesadas</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">Melhorar o uso de armaduras leves</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">Melhorar o uso de armaduras pesadas</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">Manuseie duas armas ao mesmo tempo</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Faça um melhor uso de armas que requerem ambas as mãos</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">Melhorar o uso de armas que requerem ambas as mãos</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">Melhor na luta com arma e escudo</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">Especialista em manuseio duplo</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">Especialista em armas de duas mãos</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">Especialista na luta com arma e escudo</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Para cada nível desta habilidade, aumenta sua chance de ataque utilizando adagas e espadas curtas em %1$d%% da chance de ataque base do item, aumenta sua chance de bloqueio em %2$d%% da chance de bloqueio base do item, e aumenta sua habilidade de crítico em %3$d%% da habilidade de crítico base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas Roperas, Espadas longas e Espadas largas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade base de ataques críticos do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Para cada nível de habilidade, aumenta a chance de ataque de Espadas de duas mãos em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Para cada nível de habilidade, aumenta a chance de ataque de Machados e Machados Grandes em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">Para cada nível desta habilidade, aumenta a tua chance de ataque utilizando adagas e espadas curtas em %1$d%% da chance de ataque base do item, aumenta a tua chance de bloqueio em %2$d%% da chance de bloqueio base do item e aumenta a tua habilidade de ataque crítico em %3$d%% da habilidade de ataque crítico base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">Para cada nível de habilidade, aumenta a chance de ataque de espadins, espadas longas e espadas largas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item e aumenta a habilidade de ataques críticos em %3$d %% da habilidade base de ataques críticos do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">Para cada nível de habilidade, aumenta a chance de ataque de espadas de duas mãos em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">Para cada nível de habilidade, aumenta a chance de ataque de machados e machados grandes em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item.</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">Para cada nível de habilidade, aumenta a chance de ataque de armas brancas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item. Isto inclui Porretes, Bastões, Clavas, Centros, Chicotes Martelos de Guerra e Martelos Gigantes.</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">Quando lutar sem arma e escudo, ganha %1$d de chance de ataque, %2$d de potencial de dano e %3$d de chance de bloqueio por nível da habilidade.</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">Aumente a resistência a danos em %1$d por nível de habilidade enquanto tiver um escudo ou armas de segunda mão equipados.</string>
|
||||
@@ -491,7 +491,7 @@
|
||||
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em %2$d %% das suas chances de ataque originais.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas na mão principal. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
|
||||
<string name="preferences_quickslots_placement">Posição do acesso rápido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Onde colocar o acesso rápido</string>
|
||||
<string name="preferences_quickslots_placement_summary">Onde mostrar os botões de acesso rápido (ao tocar no baú, para permitir usar consumíveis rapidamente sem ter de navegar pelo inventário)</string>
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centro inferior</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_left">Centro esquerda</string>
|
||||
<string name="preferences_quickslots_placements_vertical_center_right">Centro direita</string>
|
||||
@@ -512,8 +512,8 @@
|
||||
<string name="heroinfo_gamestats_visited_maps">Lugares visitados</string>
|
||||
<string name="heroinfo_gamestats_fav_item">Item mais usado</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Monstros mortos</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Monstro mais poderoso morto</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Monstro mais vezes morto</string>
|
||||
<string name="heroinfo_gamestats_top_boss">Monstro mais poderoso morto:</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">Monstro mais vezes morto:</string>
|
||||
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
|
||||
<string name="preferences_ui_use_localized_resources_title">Usar tradução</string>
|
||||
<string name="preferences_ui_use_localized_resources">Traduz o jogo para o mesmo idioma atualmente usado no sistema Android, se estiver disponível a tradução (necessário reiniciar)</string>
|
||||
@@ -556,48 +556,48 @@
|
||||
<string name="change_theme_requires_restart">É necessário reiniciar o jogo ao alterar o tema da interface. O Andor\'s Trail foi fechado.</string>
|
||||
<string name="combat_taunt_monster">Insultaste %1$s!</string>
|
||||
<string name="combat_condition_player_clear">Estás limpo de %1$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s limpou-se de %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s está livre de %2$s.</string>
|
||||
<string name="preferences_high_quality_filters">Desativa isto se tiveres problemas de desempenho em mapas filtrados (por exemplo em cavernas escuras). Esta opção ativada faz com que o jogo use filtros de cor avançados, em vez de sobreposições de cores sólidas.</string>
|
||||
<string name="inventory_category_quest">Item de missão</string>
|
||||
<string name="storage_permissions_mandatory">O acesso ao armazenamento é obrigatório para o jogo Andor\'s Trail conseguir guardar jogos e o mapa mundial. A fechar o jogo Andor\'s Trail.</string>
|
||||
<string name="dialog_loading_failed_cheat">O Andor\'s Trail não conseguiu carregar o ficheiro savegame. Este ficheiro savegame já foi continuado.</string>
|
||||
<string name="skill_title_weapon_prof_pole">Proficiência em armas</string>
|
||||
<string name="skill_title_fightstyle_unarmed_unarmored">Estilo de luta: Caminho do monge</string>
|
||||
<string name="menu_save_switch_character">Salvar permite mudar para outro personagem e depois continuar o jogo atual. Deseja salvar e sair do jogo atual\?</string>
|
||||
<string name="menu_save_switch_character_title">Escolha o personagem</string>
|
||||
<string name="preferences_language_description">Selecione o idioma O inglês é usado se o idioma do sistema não estiver disponível ou o conteúdo não tiver sido traduzido. (Requer reinicialização)</string>
|
||||
<string name="menu_save_switch_character">Guardar permite mudar para outro personagem e depois continuar o jogo atual. Queres guardar e sair do jogo atual\?</string>
|
||||
<string name="menu_save_switch_character_title">Escolhe o personagem</string>
|
||||
<string name="preferences_language_description">Seleciona o idioma. É usado o inglês se o idioma do sistema não estiver disponível nas traduções do Andor\'s Trail ou o conteúdo da mensagem na interface não tiver sido traduzido (necessário reiniciar).</string>
|
||||
<string name="preferences_language">Idioma</string>
|
||||
<string name="preferences_language_default">Idioma do sistema</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x tamanho</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">Metade do tamanho</string>
|
||||
<string name="dialog_permission_information">O Andor\'s Trail grava jogos salvos no armazenamento acessível ao utilizador no seu aparelho. Isso permite que faça backup facilmente dos seus jogos salvos ou transfira-os para um novo aparelho. Visite os nossos fóruns para mais informações.
|
||||
\n
|
||||
\nO Andor\'s Trail não usa o acesso ao seu aparelho para nenhuma outra finalidade e não acessa a Internet. O Andor\'s Trail é de código aberto; as fontes encontram-se no github.</string>
|
||||
<string name="dialog_permission_information_title">Carregando e salvando jogos</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">75% - reduzir para três quartos</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">50% - reduzir para metade</string>
|
||||
<string name="dialog_permission_information">O Andor\'s Trail guarda os jogos no armazenamento acessível ao utilizador no teu aparelho. Isto permite que faças uma cópia de segurança facilmente dos teus jogos guardados ou transferires para um novo aparelho. Visita os nossos fóruns para mais informações.
|
||||
\n
|
||||
\nO Andor\'s Trail não usa o acesso ao teu aparelho para nenhuma outra finalidade e não acede à Internet. O Andor\'s Trail tem o código-fonte aberto; podes encontrá-lo no Github.</string>
|
||||
<string name="dialog_permission_information_title">Carregando e guardado jogos</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nPara gravar e carregar os seus jogos (e somente para esse fim), o Andor\'s Trail solicitará permissão para acessar o seu armazenamento."</string>
|
||||
<string name="startscreen_mode_1_life">Permadeath (1 vida, 1 save)</string>
|
||||
<string name="startscreen_mode_3_lives">Extremo (5 vidas, 1 save)</string>
|
||||
<string name="startscreen_mode_10_lives">Muito difícil (10 vidas, 1 save)</string>
|
||||
<string name="startscreen_mode_50_lives">Hard (50 vidas, 1 save)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Médio (Vidas ilimitadas, 1 save)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Padrão (Vidas ilimitadas e saves)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Carregar este jogo apaga o seu slot de gravação. Precisará gravar novamente antes de mudar para outro jogo.</string>
|
||||
\nPara guardar e carregar os teus jogos (e apenas para este fim), o Andor\'s Trail vai pedir-te permissão para aceder ao teu armazenamento."</string>
|
||||
<string name="startscreen_mode_1_life">Morte permanente (1 vida, 1 guardar)</string>
|
||||
<string name="startscreen_mode_3_lives">Extremo (5 vidas, 1 guardar)</string>
|
||||
<string name="startscreen_mode_10_lives">Muito difícil (10 vidas, 1 guardar)</string>
|
||||
<string name="startscreen_mode_50_lives">Difícil (50 vidas, 1 guardar)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Médio (vidas ilimitadas, 1 guardar)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Normal (vidas e guardar ilimitados)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Se carregares este jogo irás eliminar a posição de guardar. Terás de guardar de novo antes de mudares para outro jogo.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Atenção</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Não é possível carregar de um slot vazio.</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Não é possível carregar de uma posição vazia.</string>
|
||||
<string name="dialog_game_over_title">Fim de jogo</string>
|
||||
<string name="startscreen_error_loading_game">Erro ao carregar o jogo</string>
|
||||
<string name="startscreen_load_game_confirm">O jogo atual não é salvo e você perderá seu personagem.</string>
|
||||
<string name="startscreen_load_game_confirm">O jogo atual não está guardado e perderás o teu personagem.</string>
|
||||
<string name="startscreen_load_game">Carregar jogo</string>
|
||||
<string name="startscreen_game_mode">Modo</string>
|
||||
<string name="heroinfo_one_life">Permadeath (1 vida)</string>
|
||||
<string name="heroinfo_unlimited_lives">Vidas ilimitadas, 1 save</string>
|
||||
<string name="heroinfo_one_life">Morte permanente (1 vida)</string>
|
||||
<string name="heroinfo_unlimited_lives">Vidas ilimitadas, só 1 guardar</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Padrão
|
||||
\n(Vidas ilimitadas e saves)</string>
|
||||
\n(vidas e guardar ilimitados)</string>
|
||||
<string name="heroinfo_mode">Modo</string>
|
||||
<string name="rip_startscreen">(Descanse em paz)</string>
|
||||
<string name="dialog_game_over_text">Você dá seu último suspiro e morre.</string>
|
||||
<string name="rip_startscreen">(Descansa em paz)</string>
|
||||
<string name="dialog_game_over_text">Dás o teu último suspiro e morres.</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Enquanto estiver a lutar sem ter nenhuma peça de armadura equipada e sem usar uma arma ou escudo, obtenha %1$d de chance de ataque, %2$d de chance de bloqueio, %3$d de resistência a danos e aumente o dano máximo em %4$d por habilidade nível. A habilidade também fornece um multiplicador crítico de 1 mais 0.%5$d por nível.
|
||||
\n
|
||||
\nItens feitos de tecido não são considerados armaduras.</string>
|
||||
@@ -606,7 +606,7 @@
|
||||
<string name="skill_longdescription_weapon_prof_pole">Para cada nível de habilidade, a chance de ataque aumenta ao usar alguiardas para %1$d %% da chance de ataque base do item, aumentando defesa para %2$d %% da chance de defesa base do item, e aumenta a a habilidade critica para %3$d %% da chance de critico base do item.</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Melhor em lutas usando alguiardas</string>
|
||||
<string name="loadsave_empty_slot">%1$d. <vazio></string>
|
||||
<string name="heroinfo_limited_lives">Vidas limitadas (%1$d/%2$d esquerda)</string>
|
||||
<string name="heroinfo_limited_lives">Vidas limitadas (%1$d/%2$d restante)</string>
|
||||
<string name="preferences_movement_dpad_transparency_70_pct">70%</string>
|
||||
<string name="preferences_movement_dpad_transparency_60_pct">60%</string>
|
||||
<string name="preferences_movement_dpad_transparency_50_pct">50%</string>
|
||||
@@ -617,9 +617,12 @@
|
||||
<string name="skill_longdescription_spore_immunity">Impede permanentemente que ataques de monstros lhe Inflijam envenenamento por Esporo.</string>
|
||||
<string name="skill_shortdescription_spore_immunity">Total imunidade ao veneno de esporos</string>
|
||||
<string name="skill_title_spore_immunity">Imunidade a veneno de esporo</string>
|
||||
<string name="inventory_category_food">comida</string>
|
||||
<string name="inventory_category_food">Comida</string>
|
||||
<string name="inventory_category_potion">Poção</string>
|
||||
<string name="inventory_category_jewelry">Joalheria</string>
|
||||
<string name="combat_log_item_plural">Encontrou %1$d itens:</string>
|
||||
<string name="combat_log_item_single">Encontrou um item:</string>
|
||||
<string name="combat_log_item_plural">Encontraste %1$d itens:</string>
|
||||
<string name="combat_log_item_single">Encontraste um item:</string>
|
||||
<string name="startscreen_migration_title">Migração de dados</string>
|
||||
<string name="startscreen_migration_failure">Falhou a migração dos dados de jogos guardados.</string>
|
||||
<string name="startscreen_migration_text">A migrar os dados de jogos guardados.</string>
|
||||
</resources>
|
||||
345
AndorsTrail/res/values-ro/strings.xml
Normal file
345
AndorsTrail/res/values-ro/strings.xml
Normal file
@@ -0,0 +1,345 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="skill_shortdescription_regeneration">Recuperă viață în fiecare rundă</string>
|
||||
<string name="skill_shortdescription_evasion">Mărește șansa de a fugi</string>
|
||||
<string name="skill_shortdescription_fortitude">Mărește viața maximă la ridicarea nivelului</string>
|
||||
<string name="skill_shortdescription_cleave">Recuperă puncte de acțiune la fiecare ucidere</string>
|
||||
<string name="skill_shortdescription_eater">Recuperă viață la fiecare ucidere</string>
|
||||
<string name="skill_shortdescription_more_exp">Mai multă experiență din uciderea monștrilor</string>
|
||||
<string name="skill_shortdescription_coinfinder">Mărește șansa de a găsi bani</string>
|
||||
<string name="skill_shortdescription_speed">Mărește punctele maxim de acțiune (AP)</string>
|
||||
<string name="skill_shortdescription_better_criticals">Mărește puterea critică</string>
|
||||
<string name="skill_shortdescription_more_criticals">Mărește abilitatea critică</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">Mărește puterea atacului</string>
|
||||
<string name="skill_shortdescription_weapon_chance">Mărește șansă de atac</string>
|
||||
<string name="skill_shortdescription_dodge">Mărește șansa de blocare</string>
|
||||
<string name="skill_shortdescription_barkskin">Rezistență la atacuri</string>
|
||||
<string name="skill_shortdescription_barter">Prețuri mai bune</string>
|
||||
<string name="skill_title_resistance_blood_disorder">Sânge Pur</string>
|
||||
<string name="skill_title_resistance_physical_capacity">Corp răbdător</string>
|
||||
<string name="skill_title_resistance_mental">Minte Puternică</string>
|
||||
<string name="skill_title_magicfinder">Căutător de Magie</string>
|
||||
<string name="skill_title_lower_exploss">Maestrul Pierderi</string>
|
||||
<string name="skill_title_regeneration">Regenerație</string>
|
||||
<string name="skill_title_evasion">Evaziune</string>
|
||||
<string name="skill_title_fortitude">Curaj Ridicat</string>
|
||||
<string name="skill_title_eater">Devorator de Cadavre</string>
|
||||
<string name="skill_title_cleave">Despicare</string>
|
||||
<string name="skill_title_more_exp">Învățător Rapid</string>
|
||||
<string name="skill_title_coinfinder">Vânător de Comori</string>
|
||||
<string name="skill_title_speed">Viteza Luptei</string>
|
||||
<string name="skill_title_more_criticals">Mai multe Criticale</string>
|
||||
<string name="skill_title_better_criticals">Mai bune Criticale</string>
|
||||
<string name="skill_title_barkskin">Piele de lemn</string>
|
||||
<string name="skill_title_dodge">Evitare</string>
|
||||
<string name="skill_title_barter">Negustor</string>
|
||||
<string name="skill_title_weapon_dmg">Lovitură grea</string>
|
||||
<string name="skill_title_weapon_chance">Acuratețea armei</string>
|
||||
<string name="bulkselection_sell_confirmation">Ești sigur că vrei să vinzi %1$s\? Acest obiecte este %2$s și este irecuperabil.</string>
|
||||
<string name="bulkselection_sell_confirmation_title">Ești sigur\?</string>
|
||||
<string name="bulkselection_select_all">Tot</string>
|
||||
<string name="bulkselection_totalcost_sell">Costul total: %1$d bani</string>
|
||||
<string name="bulkselection_totalcost_buy">Costul total: %1$d bani</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">Fiecare rundă întreagă</string>
|
||||
<string name="actorconditioninfo_effect_every_round">Fiecare rundă</string>
|
||||
<string name="actorconditioninfo_constant_effect">Efect constant</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">Centrul de sus</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">Colțul din dreapta de sus</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">Colțul din stânga de sus</string>
|
||||
<string name="inventory_assign_slot3">Slot 3</string>
|
||||
<string name="inventory_assign_slot2">Slot 2</string>
|
||||
<string name="inventory_assign_slot1">Slot 1</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">Centrul dreapta</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">Centrul stânga</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">Centrul de jos</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Colțul stâng de jos</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Colțul drept de jos</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">Dezactivat</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">Dacă Panoul direcțional e activat, această setare va permită să faci panoul mai mic prin apăsarea centrului panoului.</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">D-pad minimizat</string>
|
||||
<string name="preferences_movement_dpad_position">Apare pe ecran un panou direcțional de controlat mișcările.</string>
|
||||
<string name="preferences_movement_dpad_position_title">D-pad virtual</string>
|
||||
<string name="inventory_unassign">De-atribuie slot rapid</string>
|
||||
<string name="inventory_selectitem">Alege obiect să atribui</string>
|
||||
<string name="inventory_assign">Atribuie slot rapid</string>
|
||||
<string name="preferences_language_description">Alege limba. Engleza este folosită dacă limbajul sistemului no este valabil. (Necesită restartare)</string>
|
||||
<string name="preferences_language">Limba</string>
|
||||
<string name="preferences_language_default">Limbajul sistemului</string>
|
||||
<string name="preferences_display_scaling_factor_double">Mărime dublă</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x mărime</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Mărime normală</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x mărime</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">în jumătate</string>
|
||||
<string name="preferences_display_scaling_factor">Face afișarea jocului mai mare sau mai mică.</string>
|
||||
<string name="preferences_display_scaling_factor_title">Factorul de scalare</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">Scade costul mișcări în timpul luptei %1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Costul mișcări în timpul luptei +%1$d AP</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">Ridică HP-ul maxim +%1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">Ridică AP-ul maxim +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">Scade AP-ul maxim cu %1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">Scade HP-ul maxim cu %1$d</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">Restaurează %1$s AP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">Scoate %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">Restaurează %1$s HP</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">Scoate %1$s HP</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">Când ucis de atacator</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">Când lovit de atacator</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">Când îmbrăcat</string>
|
||||
<string name="iteminfo_effect_works_when_used">Când folosit</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">La orice ucidere</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">Când lovind ținta</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">Pe țintă</string>
|
||||
<string name="iteminfo_effect_works_on_target">La țintă</string>
|
||||
<string name="iteminfo_effect_works_on_source">La sursă</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d runde)</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s Șansă de %2$s</string>
|
||||
<string name="actorcondition_info_immunity">Imun la %1$s</string>
|
||||
<string name="actorcondition_info_removes_all">Elimină toate %1$s</string>
|
||||
<string name="actorinfo_currentconditions">Condiții active</string>
|
||||
<string name="preferences_movementmethods_avoid">Evitând obstacole</string>
|
||||
<string name="preferences_movementmethods_straight">Liniar (original)</string>
|
||||
<string name="preferences_movementmethod">Tipul de mișcare și tratamentul obstacolelor.</string>
|
||||
<string name="preferences_movementmethod_title">Metoda de mișcare</string>
|
||||
<string name="preferences_movement_category">Mișcare</string>
|
||||
<string name="preferences_attackspeed_slow">încet</string>
|
||||
<string name="preferences_attackspeed_normal">Normal</string>
|
||||
<string name="preferences_attackspeed_fast">Repede</string>
|
||||
<string name="preferences_attackspeed_instant">Instantaneu (Fără animații)</string>
|
||||
<string name="preferences_display_loot_never">Nu arăta</string>
|
||||
<string name="preferences_display_loot_toast_on_items">Afișează notificație doar când găsești obiecte</string>
|
||||
<string name="preferences_display_loot_toast">Afișează o notificație scurtă</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">Dialog pentru obiecte, notificație. în caz contrar</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">Afișează rezultatele luptei doar când găsești obiecte</string>
|
||||
<string name="preferences_display_loot_dialog">Afișează rezultatele luptei mereu</string>
|
||||
<string name="preferences_combat_speed">Determină cât de repede bătălia decurge.</string>
|
||||
<string name="preferences_combat_speed_title">Viteza luptelor</string>
|
||||
<string name="preferences_combat_category">Bătălie</string>
|
||||
<string name="preferences_dialog_monsterloot">Alege cum vrei rezultatele unei bătălii să fie afișate(Bani, experiență, obiecte).</string>
|
||||
<string name="preferences_dialog_monsterloot_title">Afișează prada luată dela monștri</string>
|
||||
<string name="preferences_dialog_confirmattack">Afișează întrebarea \'Vrei să ataci acest monstru\?\' când ataci un monstru.</string>
|
||||
<string name="preferences_dialog_confirmattack_title">Confirmare atacului</string>
|
||||
<string name="preferences_dialog_confirmrest">Îți dă o întrebare dacă vrei să te odihnești când intri într-un pat, în caz contrar tu te vei odihni automat.</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Confirmarea odihnei</string>
|
||||
<string name="preferences_dialog_category">Confirmarea dialogului</string>
|
||||
<string name="preferences_display_fullscreen">Afișează joaca în modul ecran complet. (Necesită o repornire)</string>
|
||||
<string name="preferences_display_fullscreen_title">Ecran complet</string>
|
||||
<string name="preferences_display_category">Afișare</string>
|
||||
<string name="questlog_queststatus_completed">Completate</string>
|
||||
<string name="questlog_queststatus_inprogress">În progres</string>
|
||||
<string name="questlog_queststatus">Statut: %1$s</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">Misiuni completate</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Toate misiunile</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Misiuni active</string>
|
||||
<string name="questlog_includecompleted_prompt">Selectează tipul de misiuni</string>
|
||||
<string name="dialog_permission_information">Calea lui Andor salvează joaca în memoria accesibil a telefonului. Aceasta îți permite ca să faci copii de rezerva a salvărilor sau să transferi pe alt dispozitiv. Vă rugăm să vizitați forumul nostru pentru mai multă informație.
|
||||
\n
|
||||
\nCalea lui Andor nu accesează dispozitivul dumneavoastră pentru alte scopuri și nu are acces la internet.</string>
|
||||
<string name="app_description">Quest-driven fantasy RPG</string>
|
||||
<string name="dialog_permission_information_title">Încărcarea și salvarea jocului</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nÎn mod ca să salveze și să încarce salvările tale (și doar pentru acest motiv) Calea lui Andor va cere permisiune să acceseze memoria telefonului."</string>
|
||||
<string name="dialog_newversion_message">Mulțumesc pentru că ai descărcat Calea lui Andor
|
||||
\n
|
||||
\nTe rog notează că această versiune al jocului este în dezvoltare, ce înseamnă că nu toate locațiile sunt completate.
|
||||
\nTe rog vizitează forumul ca să discuți joaca cu alți jucători, sau să ajuți la dezvoltarea jocului.
|
||||
\n
|
||||
\nMulțumesc pentru orice păreri!</string>
|
||||
<string name="dialog_newversion_title">Bun venit</string>
|
||||
<string name="about_contents1">Bun venit la Calea lui Andor, Un joc open-source roguelike RPG pe Android.<br /> <br /> <a href=http://andorstrail.com/>Game forum la andorstrail.com pentru întrebări și discutarea jocului.</a><br /> <br /> <a href=http://docs.andorstrail.com/>Game wiki Pentru întrebări despre lumea jocului, Printre alte lucruri.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Project Sursa codului pe github.com for developers.</a><br /> <br /> Terog vizitează forumul pentru a discuta joaca cu alți jucători <br /></string>
|
||||
<string name="about_button3">Licensă</string>
|
||||
<string name="about_button2">Autorii</string>
|
||||
<string name="about_button1">Ajutor</string>
|
||||
<string name="dialog_rest_message">Te-ai odihnit și ți-ai căpătat sănătatea pierduta.</string>
|
||||
<string name="dialog_rest_confirm_message">Vrei să te odihnești aici\?</string>
|
||||
<string name="dialog_rest_title">Odihnește-te</string>
|
||||
<string name="levelup_add_blockchance_description">Adăuga %1$d către șansa ta de blocare.</string>
|
||||
<string name="levelup_add_blockchance">Mărește șansa ta de blocare (+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">Adăuga %1$d către puterea ta de atac.</string>
|
||||
<string name="levelup_add_attackdamage">Mărește puterea atacului (+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">Adăuga %1$d către șansa ta de atac.</string>
|
||||
<string name="levelup_add_attackchance">Mărește șansa de atac (+%1$d)</string>
|
||||
<string name="levelup_add_health_description">Adăuga %1$d către viața ta maxima.</string>
|
||||
<string name="levelup_add_health">Mărește viața (+%1$d HP)</string>
|
||||
<string name="levelup_buttontext">Nivel ridicat</string>
|
||||
<string name="levelup_description">Bun venit la nivelul %1$d!</string>
|
||||
<string name="levelup_title">Nivel ridicat</string>
|
||||
<string name="shop_item_sort">Sortare</string>
|
||||
<string name="shop_item_sold">%1$s vândut.</string>
|
||||
<string name="shop_item_bought">%1$s cumpărat.</string>
|
||||
<string name="shop_yourgold">Bani tăi: %1$d</string>
|
||||
<string name="shop_sellitem">Vinde (%1$d bani)</string>
|
||||
<string name="shop_buyitem">Cumpără (%1$d bani)</string>
|
||||
<string name="shop_infoitem">Info</string>
|
||||
<string name="shop_sell">Vânzare</string>
|
||||
<string name="shop_buy">Cumpărare</string>
|
||||
<string name="conversation_leave">Ieșire</string>
|
||||
<string name="conversation_next">Următorul</string>
|
||||
<string name="conversation_rewarditems">[Ai primit %1$d obiecte]</string>
|
||||
<string name="conversation_rewarditem">[Ai primit un obiect]</string>
|
||||
<string name="conversation_lostgold">[Ai pierdut %1$d bani]</string>
|
||||
<string name="conversation_rewardgold">[Ai primit %1$d bani]</string>
|
||||
<string name="conversation_rewardexp">[Ai primit %1$d de experiență]</string>
|
||||
<string name="startscreen_mode_1_life">Moarte permanentă (1 viață, 1 salvare)</string>
|
||||
<string name="startscreen_mode_3_lives">Extrem (3 vieți, 1 salvare)</string>
|
||||
<string name="startscreen_mode_10_lives">Foarte greu (10 vieți, 1 salvare)</string>
|
||||
<string name="startscreen_mode_50_lives">Greu (50 de vieți, 1 salvare)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Medium (Vieți nelimitate, 1 salvare)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard (Viață și salvări nelimitate)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Încărcarea acestei salvări îi va șterge locul de salvare, va trebui să salvezi din nou înainte de a schimba la altă salvare.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Atenție</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Nu poți să încarci o salvare goală.</string>
|
||||
<string name="startscreen_error_loading_game">Eroare la încărcarea jocului</string>
|
||||
<string name="startscreen_load_game_confirm">Joaca curentă nu este salvată și îți vei pierde personajul.</string>
|
||||
<string name="startscreen_load_game">Încarcă joaca</string>
|
||||
<string name="startscreen_game_mode">Mod</string>
|
||||
<string name="startscreen_load">încarcă</string>
|
||||
<string name="startscreen_enterheroname">Numele eroului</string>
|
||||
<string name="startscreen_selectherosprite">Alegeți eroul</string>
|
||||
<string name="startscreen_about">Despre/ajutor</string>
|
||||
<string name="startscreen_newgame_confirm">O să-ți pierzi salvarea curentă, și personajul, ești sigur ca vrei să începi o joacă nouă\?</string>
|
||||
<string name="startscreen_newgame_start">începe joaca</string>
|
||||
<string name="startscreen_newgame">Joacă noua</string>
|
||||
<string name="startscreen_continue">Continuă joaca</string>
|
||||
<string name="iteminfo_action_unequip_ap">Dezbracă (%1$d AP)</string>
|
||||
<string name="iteminfo_action_equip_ap">îmbracă (%1$d AP)</string>
|
||||
<string name="iteminfo_action_use_ap">Folosește (%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip">Dezbracă</string>
|
||||
<string name="iteminfo_action_equip">Îmbracă</string>
|
||||
<string name="iteminfo_action_use">Folosește</string>
|
||||
<string name="iteminfo_category">Categorie:</string>
|
||||
<string name="traitsinfo_defense_damageresist">Rezistența la atacuri:</string>
|
||||
<string name="traitsinfo_defense_chance">Șansa de blocare:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">Multiplicarea criticală:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">Abilitatea criticală:</string>
|
||||
<string name="traitsinfo_attack_damage">Puterea atacului:</string>
|
||||
<string name="traitsinfo_attack_chance">Șansa de atacare:</string>
|
||||
<string name="traitsinfo_attack_cost">Costul unui atac (AP):</string>
|
||||
<string name="actorinfo_currenttraits">Statisticele de lupta (actual)</string>
|
||||
<string name="actorinfo_basetraits">Statisticele de luptă de baza (fără echipament și abilități)</string>
|
||||
<string name="actorinfo_movecost">Costul mișcări (AP):</string>
|
||||
<string name="actorinfo_defense">Protecție:</string>
|
||||
<string name="actorinfo_attack">Atac:</string>
|
||||
<string name="actorinfo_health">Viață:</string>
|
||||
<string name="actorinfo_difficulty">Dificultate:</string>
|
||||
<string name="actorinfo_class">Clasă:</string>
|
||||
<string name="monster_difficulty_impossible">Imposibil</string>
|
||||
<string name="monster_difficulty_veryhard">Foarte greu</string>
|
||||
<string name="monster_difficulty_hard">Greu</string>
|
||||
<string name="monster_difficulty_normal">Normal</string>
|
||||
<string name="monster_difficulty_easy">Ușor</string>
|
||||
<string name="monster_difficulty_veryeasy">Foarte ușor</string>
|
||||
<string name="dialog_monsterloot_gainedexp">Ai dobândit %1$d de experiență.</string>
|
||||
<string name="dialog_monsterloot_message">Ai supraviețuit o ciocnire.</string>
|
||||
<string name="dialog_monsterloot_title">Victorie</string>
|
||||
<string name="dialog_groundloot_message">Ai găsit niște obiecte.</string>
|
||||
<string name="dialog_groundloot_title">Obiecte</string>
|
||||
<string name="dialog_loot_pickedupitems">Ai ridicat %1$d obiecte.</string>
|
||||
<string name="dialog_loot_pickedupitem">Ai ridicat un obiect.</string>
|
||||
<string name="dialog_loot_foundgold">Ai găsit %1$d bani.</string>
|
||||
<string name="dialog_loot_pickall">Ridică tot</string>
|
||||
<string name="inventory_item_equipped">Ai îmbrăcat %1$s.</string>
|
||||
<string name="inventory_item_dropped">%1$s a fost aruncat.</string>
|
||||
<string name="inventory_item_used">Ai folosit %1$s.</string>
|
||||
<string name="inventory_drop">Aruncă</string>
|
||||
<string name="inventory_use">Folosește</string>
|
||||
<string name="inventory_unequip">Dezbracă</string>
|
||||
<string name="inventory_equip">îmbracă</string>
|
||||
<string name="inventory_info">Info</string>
|
||||
<string name="combat_log_item_plural">Ai găsit %1$d obiecte:</string>
|
||||
<string name="combat_log_item_single">Ai găsit un obiect:</string>
|
||||
<string name="combat_condition_monster_immune">%1$s este acum imun împotriva la %2$s.</string>
|
||||
<string name="combat_condition_monster_clear">%1$s e curățit de %2$s.</string>
|
||||
<string name="combat_condition_monster_apply">%1$s e afectat de către %2$s.</string>
|
||||
<string name="combat_condition_player_immune">Acum ești imun împotriva la %1$s.</string>
|
||||
<string name="combat_condition_player_clear">Ești vindecat de %1$s.</string>
|
||||
<string name="combat_condition_player_apply">Ești afectat de %1$s.</string>
|
||||
<string name="combat_taunt_monster">Lai umilit pe %1$s!</string>
|
||||
<string name="combat_miss_animation_message">RATARE</string>
|
||||
<string name="combat_hero_dies">Ai căzut inconștient, dar din fericire te-ai trezit viu, amețit și obosit. ai pierdut %1$d experiență.</string>
|
||||
<string name="combat_not_enough_ap">Nu ai destul AP rămas în runda aceasta.</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s a murit!</string>
|
||||
<string name="combat_result_herohitcritical">Ai nimerit un atac critic pe %1$s și ai scos %2$d hp!</string>
|
||||
<string name="combat_result_herohit">Ai lovit pe %1$s și ai scos %2$d hp!</string>
|
||||
<string name="combat_result_heromiss">Atacul tău ratează.</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s a nimerit un atac critic pentru %2$d hp!</string>
|
||||
<string name="combat_result_monsterhit">%1$s te lovește și îți scoate %2$d hp!</string>
|
||||
<string name="combat_result_monstermiss">%1$s a ratat!</string>
|
||||
<string name="combat_monsteraction">%1$s atacă.</string>
|
||||
<string name="combat_monsterhealth">HP:</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_flee_failed">încercarea de a fugi a eșuat!</string>
|
||||
<string name="combat_begin_flee">Acum poți sa fugi din luptă în orice direcție care vrei.</string>
|
||||
<string name="combat_flee">Fugi</string>
|
||||
<string name="combat_endturn">Termină rândul</string>
|
||||
<string name="combat_use">Folosește obiect</string>
|
||||
<string name="combat_move">Mișcare (%1$d AP)</string>
|
||||
<string name="combat_attack">Atac (%1$d AP)</string>
|
||||
<string name="heroinfo_one_life">Moarte permanentă (1 viață)</string>
|
||||
<string name="heroinfo_limited_lives">Vieți limitate (%1$d/%2$d rămase)</string>
|
||||
<string name="heroinfo_unlimited_lives">Viață nelimitată, 1 salvare</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Standard
|
||||
\n(Viață și salvări nelimitate)</string>
|
||||
<string name="heroinfo_quests">Misiuni</string>
|
||||
<string name="heroinfo_actionpoints">Puncte de acțiune (AP):</string>
|
||||
<string name="heroinfo_experiencepoints">Puncte de experiență (XP):</string>
|
||||
<string name="heroinfo_healthpoints">Puncte de viață (HP):</string>
|
||||
<string name="heroinfo_gold">Bani: %1$d</string>
|
||||
<string name="heroinfo_inventory_sort">Sortare</string>
|
||||
<string name="heroinfo_inventory_categories">Categorie</string>
|
||||
<string name="heroinfo_inventory">Inventar</string>
|
||||
<string name="heroinfo_wornequipment">Echipament purtat</string>
|
||||
<string name="heroinfo_totalexperience">Experiență totală</string>
|
||||
<string name="heroinfo_mode">Mod</string>
|
||||
<string name="heroinfo_level">Nivel</string>
|
||||
<string name="heroinfo_levelup">Ridicarea nivelului</string>
|
||||
<string name="heroinfo_skill_sort">Sortare</string>
|
||||
<string name="heroinfo_skill_categories">Categorii</string>
|
||||
<string name="heroinfo_skill">Abilități</string>
|
||||
<string name="heroinfo_inv">Lucruri</string>
|
||||
<string name="heroinfo_char">Prezentare</string>
|
||||
<string name="status_exp">XP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
<string name="dialog_monsterencounter_conditions">Condiție</string>
|
||||
<string name="dialog_monsterencounter_message">Vrei să ataci\?
|
||||
\nDificultate: %1$s</string>
|
||||
<string name="dialog_monsterencounter_title">Ciocnire</string>
|
||||
<string name="rip_startscreen">(odihnește-te în pace)</string>
|
||||
<string name="dialog_game_over_text">Tu îți iei ultima suflare și mori.</string>
|
||||
<string name="dialog_game_over_title">Jocul sa terminat</string>
|
||||
<string name="dialog_more">Mai mult</string>
|
||||
<string name="dialog_close">Stânge</string>
|
||||
<string name="dialog_recenter">Recentrare</string>
|
||||
<string name="dialog_loading_failed_cheat">Calea lui Andor nu a putut încărca salvarea. Această salvare deja este aleasă.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Calea lui Andor nu a putut încărca salvarea. Această salvare a fost creată cu o versiune mai nouă decât cea care acum merge.</string>
|
||||
<string name="dialog_loading_failed_message">Calea lui Andor nu a putut încărca salvarea alesă.
|
||||
\n
|
||||
\n:(
|
||||
\n
|
||||
\nSalvarea este deteriorata sau necompletată.</string>
|
||||
<string name="dialog_loading_failed_title">Încărcarea a eșuat</string>
|
||||
<string name="dialog_loading_message">încărcarea resurselor…</string>
|
||||
<string name="savegame_currenthero_displayinfo">nivelul %1$d, %2$d exp, %3$d bani</string>
|
||||
<string name="loadsave_selectslot">Alege caseta</string>
|
||||
<string name="loadsave_title_load">încarcă joaca salvată</string>
|
||||
<string name="loadsave_title_save">Salvează joaca</string>
|
||||
<string name="menu_save_failed">Salvarea jocului a eșuat! Este cardul de memorie accesibil în telefon\?</string>
|
||||
<string name="menu_save_gamesaved">Jocul a fost salvat la %1$d</string>
|
||||
<string name="menu_save">Salvare</string>
|
||||
<string name="menu_settings">Preferințe</string>
|
||||
<string name="exit_to_menu">Ieșire la meniul principal</string>
|
||||
<string name="app_name">Calea lui Andor</string>
|
||||
<string name="skill_longdescription_dodge">Crește șansa de blocare cu %1$d puncte procentuale pentru fiecare nivel de abilitate.</string>
|
||||
<string name="skill_longdescription_barter">Pentru fiecare nivel de îndemânare, scade penalizarea la cumpărarea și vânzarea de aur cu %1$d puncte procentuale.</string>
|
||||
<string name="skill_longdescription_weapon_dmg">Crește daunele maxime cu %1$d pentru fiecare nivel de abilitate.</string>
|
||||
<string name="skill_longdescription_weapon_chance">Crește șansa de atac cu %1$d puncte procentuale pentru fiecare nivel de abilitate.</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">Rezistența împotriva tulburărilor de sânge</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">Rezistența la condițiile de capacitate fizică</string>
|
||||
<string name="skill_shortdescription_resistance_mental">Rezistența împotriva afecțiunilor psihice</string>
|
||||
<string name="skill_shortdescription_magicfinder">Șanse crescute de a găsi obiecte magice</string>
|
||||
<string name="skill_shortdescription_lower_exploss">Reducerea cantității de experiență pierdută la moarte</string>
|
||||
<string name="about_interface"><div><b>Setările jocului</b> pot fi găsite prin apăsarea butonului de meniu al dispozitivului.</div> <div> <p>________________</p> <h1>Icoane de interfață</h1> <div><b>Cartela</b><img alt=artela src=artela.png /></div> <p>Quickslots [Apăsați lung pungile din interior pentru a atribui obiecte pentru utilizare instantanee]</p> <div><b>The Hero</b><img alt=hero src=char_hero.png /></div> <p>Menu [Prezentare generală, misiuni, abilități &amp; Inventar *]</p> <p>* (În timp ce vă aflați în inventar, apăsați un element pentru informații &amp; apăsați lung pentru mai multe opțiuni)</p> <div><b>Enemicul</b><img alt=monster src=monster.png /></div> <p>Informații [Apare în timpul luptei]</p> <p> <p>________________</p> <h1>Combat</h1> <p>Acțiunile întreprinse în timpul luptei costă AP...</p> <div><b>Atacul</b> - [3AP] *</div> <img alt=atac src=doubleattackexample.png /> <p> <p>* (Echiparea echipamentului &amp; Utilizarea obiectelor poate modifica AP &amp; costul de utilizare)</p> <div><b>Utilizarea obiectelor</b> - [5AP]</div> <div><b>Fugind</b> - [6AP]</div> <p> <p>________________</p> <h1>Combatere avansată</h1> <div>În timpul luptei, apăsați lung o piesă adiacentă Eroului.</div> <div> <div><b>Pentru a fugi</b></div> <p>(țigla aleasă este evidențiată - butonul de atac se schimbă în mișcare)</p> <img alt=flee src=flee_exemplu.png /> <p> <p>[modul de fugă activat - Apăsați lung inamicul pentru a reintra în luptă]</p> <div><b>Pentru a schimba ținta</b></div> <p>(evidențierea roșie a țintei se schimbă între inamici)</p> <p>[ținta a fost schimbată]</p> <p></string>
|
||||
<string name="about_contents3">Acest program este software liber; îl puteți redistribui și/sau modifica în conformitate cu termenii Licenței Publice Generale GNU, așa cum a fost publicată de Free Software Foundation; fie versiunea 2 a Licenței, fie (la alegerea dumneavoastră) orice versiune ulterioară.<br /> <br /> Acest program este distribuit în speranța că va fi util, dar FĂRĂ NICI O GARANȚIE; fără nici măcar garanția implicită de COMERCIALIZARE sau de ADECVARE LA UN SCOP PARTICULAR. Consultați Licența Publică Generală GNU pentru mai multe detalii.<br /> <br /> Ar trebui să fi primit o copie a Licenței Publice Generale GNU împreună cu acest program; dacă nu, consultați <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Pentru codul sursă și solicitări de caracteristici, vă rugăm să vizitați pagina proiectului la <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
</resources>
|
||||
@@ -67,7 +67,7 @@
|
||||
<string name="inventory_item_dropped">%1$s lades ner.</string>
|
||||
<string name="inventory_item_equipped">Du utrustade dig med %1$s.</string>
|
||||
<string name="dialog_loot_pickall">Plocka upp allt</string>
|
||||
<string name="dialog_loot_foundgold">"Du hittade %1$d guld. "</string>
|
||||
<string name="dialog_loot_foundgold">Du hittade %1$d guld.</string>
|
||||
<string name="dialog_loot_pickedupitem">Du tog upp ett föremål.</string>
|
||||
<string name="dialog_loot_pickedupitems">Du tog upp %1$d föremål.</string>
|
||||
<string name="dialog_groundloot_title">Saker</string>
|
||||
@@ -97,8 +97,8 @@
|
||||
<string name="startscreen_enterheroname">Skriv hjältens namn</string>
|
||||
<string name="startscreen_load">Ladda</string>
|
||||
<string name="conversation_rewardexp">[Din erfarenhet ökade med %1$d]</string>
|
||||
<string name="conversation_rewardgold">" [Du fick %1$d guld]"</string>
|
||||
<string name="conversation_lostgold">" [Du förlorade %1$d guld]"</string>
|
||||
<string name="conversation_rewardgold">[Du fick %1$d guld]</string>
|
||||
<string name="conversation_lostgold">[Du förlorade %1$d guld]</string>
|
||||
<string name="conversation_rewarditem">[Du fick ett föremål]</string>
|
||||
<string name="conversation_rewarditems">[Du fick %1$d föremål]</string>
|
||||
<string name="conversation_next">Nästa</string>
|
||||
@@ -231,7 +231,7 @@
|
||||
<string name="skill_title_specialization_weapon_shield">Specialisering: Vapen och sköld</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">Bättre på att kämpa med dolkar</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">Bättre på att kämpa med yxor</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Bättre på att kämpa med klubbor och liknande vapen</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">Bättre på att slåss med trubbiga vapen</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">Bättre på att kämpa utan vapen</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">Bättre på att utnyttja sköldar och parerande vapen</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">Bättre på att kämpa utan rustning</string>
|
||||
@@ -387,9 +387,9 @@
|
||||
<string name="preferences_ui_category">Gränssnitt</string>
|
||||
<string name="preferences_language_description">Välj språk. Engelska kommer användas om systemspråket saknas eller om innehållet inte är översatt. (Kräver omstart)</string>
|
||||
<string name="preferences_language">Språk</string>
|
||||
<string name="about_contents1">Välkommen till Andors resa, en roguelike RPG för Android med öppen källkod.<br /> <br /> <a href=http://andorstrail.com/>För frågor och diskussioner kring spelet besök spelforumet på andorstrail.com</a><br /> <br /> <a href=http://docs.andorstrail.com/>För information (wiki) om Andors resa med mera.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>
|
||||
\nProjektets öppna källkod finns tillgänglig för spelutveckling på github.com</a><br /> <br />
|
||||
\nBesök gärna forumen för att diskutera spelet med andra spelare<br /></string>
|
||||
<string name="about_contents1">Välkommen till Andors stig, ett roguelikt RPG för Android med öppen källkod.<br /> <br /> <a href=http://andorstrail.com/>För frågor och diskussioner kring spelet, besök forumen på andorstrail.com.</a><br /> <br /> <a href=http://docs.andorstrail.com/>För information (wiki) om Andors stig med mera.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>
|
||||
\nProjektets öppna källkod finns tillgänglig för utvecklare på github.com</a><br /> <br />
|
||||
\nBesök gärna forumen för att diskutera spelet med andra spelare.<br /></string>
|
||||
<string name="inventory_sort_name">Namn</string>
|
||||
<string name="shoplist_sort_name">Namn</string>
|
||||
<string name="shoplist_sort_price">Pris</string>
|
||||
@@ -412,4 +412,5 @@
|
||||
<string name="heroinfo_gamestats_deaths">Antal gånger medvetslös</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">Använda föremål</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">Dödade monster</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">Guld spenderat i butiker</string>
|
||||
</resources>
|
||||
@@ -605,4 +605,7 @@
|
||||
<string name="inventory_category_jewelry">Mücevher</string>
|
||||
<string name="combat_log_item_plural">%1$d eşya buldun:</string>
|
||||
<string name="combat_log_item_single">Bir eşya buldun:</string>
|
||||
<string name="startscreen_migration_failure">Kayıtlı oyun verileri taşınamadı.</string>
|
||||
<string name="startscreen_migration_title">Veri Taşıma</string>
|
||||
<string name="startscreen_migration_text">Kayıtlı oyun verileri taşınıyor.</string>
|
||||
</resources>
|
||||
@@ -10,7 +10,7 @@
|
||||
<string name="loadsave_title_save">保存游戏</string>
|
||||
<string name="loadsave_title_load">载入存档</string>
|
||||
<string name="loadsave_selectslot">选择存档</string>
|
||||
<string name="savegame_currenthero_displayinfo">%1$d级,经验%2$d,金币%3$d</string>
|
||||
<string name="savegame_currenthero_displayinfo">等级%1$d,经验%2$d,金币%3$d</string>
|
||||
<string name="dialog_loading_message">正在载入资源…</string>
|
||||
<string name="dialog_loading_failed_title">载入失败</string>
|
||||
<string name="dialog_loading_failed_message">Andor\'s Trail无法加载此存档。
|
||||
@@ -18,17 +18,17 @@
|
||||
\n:(
|
||||
\n
|
||||
\n此存档可能已损坏或不完整。</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail无法加载此存档。此存档创建于更新的游戏版本中。</string>
|
||||
<string name="dialog_recenter">定位</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。游戏存档是由一个比现运行新的版本创建的。</string>
|
||||
<string name="dialog_recenter">现在位置</string>
|
||||
<string name="dialog_close">关闭</string>
|
||||
<string name="dialog_more">更多</string>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
<string name="status_hp">HP:</string>
|
||||
<string name="heroinfo_char">总览</string>
|
||||
<string name="heroinfo_skill">技能</string>
|
||||
<string name="heroinfo_levelup">升级</string>
|
||||
<string name="heroinfo_levelup">等级提升</string>
|
||||
<string name="heroinfo_level">等级</string>
|
||||
<string name="heroinfo_totalexperience">总经验</string>
|
||||
<string name="heroinfo_totalexperience">总计经验</string>
|
||||
<string name="dialog_monsterencounter_title">遭遇</string>
|
||||
<string name="dialog_monsterencounter_message">你想要攻击吗?
|
||||
\n难度:%1$s</string>
|
||||
@@ -37,7 +37,7 @@
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">XP:</string>
|
||||
<string name="heroinfo_inv">物品</string>
|
||||
<string name="heroinfo_skill_categories">分类</string>
|
||||
<string name="heroinfo_skill_categories">类别</string>
|
||||
<string name="heroinfo_skill_sort">排序</string>
|
||||
<string name="heroinfo_wornequipment">当前装备</string>
|
||||
<string name="heroinfo_inventory">背包</string>
|
||||
@@ -56,18 +56,18 @@
|
||||
<string name="combat_begin_flee">请点击你想要移动的方向来逃跑。</string>
|
||||
<string name="combat_flee_failed">逃跑失败!</string>
|
||||
<string name="combat_status_ap">AP:%1$d</string>
|
||||
<string name="combat_monsterhealth">生命:</string>
|
||||
<string name="combat_monsterhealth">生命值:</string>
|
||||
<string name="combat_monsteraction">%1$s正在攻击。</string>
|
||||
<string name="combat_result_monstermiss">%1$s未命中!</string>
|
||||
<string name="combat_result_monsterhit">%1$s命中了你,你损失%2$d点生命!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s暴击!你损失了%2$d点生命!</string>
|
||||
<string name="combat_result_heromiss">你未命中。</string>
|
||||
<string name="combat_result_herohit">%1$s失去%2$d点生命!</string>
|
||||
<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命!</string>
|
||||
<string name="combat_result_monsterhit">%1$s命中了你,你损失%2$d点生命值!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s暴击!你损失了%2$d点生命值!</string>
|
||||
<string name="combat_result_heromiss">你的攻击未命中。</string>
|
||||
<string name="combat_result_herohit">%1$s失去%2$d点生命值!</string>
|
||||
<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命值!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s被击败!</string>
|
||||
<string name="combat_not_enough_ap">本回合剩余AP不足。</string>
|
||||
<string name="combat_hero_dies">你失去知觉,但幸运的是醒来时还活着,头昏眼花,疲惫不堪。你失去了%1$d点经验。</string>
|
||||
<string name="combat_miss_animation_message">MISS</string>
|
||||
<string name="combat_not_enough_ap">本回合剩余AP值不足。</string>
|
||||
<string name="combat_hero_dies">你昏迷不醒,但幸运的是还活着。你茫然无措,疲惫不堪。失去了%1$d经验值。</string>
|
||||
<string name="combat_miss_animation_message">未命中</string>
|
||||
<string name="combat_taunt_monster">你嘲讽了%1$s!</string>
|
||||
<string name="combat_condition_player_apply">你受到了%1$s的影响。</string>
|
||||
<string name="combat_condition_player_clear">你摆脱了%1$s的影响。</string>
|
||||
@@ -78,7 +78,7 @@
|
||||
<string name="shop_sell">卖出</string>
|
||||
<string name="about_button1">帮助</string>
|
||||
<string name="dialog_newversion_title">欢迎</string>
|
||||
<string name="questlog_queststatus_completed">完成</string>
|
||||
<string name="questlog_queststatus_completed">已完成</string>
|
||||
<string name="menu_button_worldmap">地图</string>
|
||||
<string name="display_worldmap_title">地图</string>
|
||||
<string name="combat_condition_monster_immune">%1$s现在对%2$s免疫。</string>
|
||||
@@ -91,9 +91,9 @@
|
||||
<string name="dialog_rest_confirm_message">你想在这里休息吗?</string>
|
||||
<string name="inventory_item_equipped">%1$s已装备。</string>
|
||||
<string name="levelup_title">升级</string>
|
||||
<string name="levelup_buttontext">升级</string>
|
||||
<string name="levelup_buttontext">等级提升</string>
|
||||
<string name="skill_title_regeneration">再生</string>
|
||||
<string name="skillinfo_action_levelup">升级</string>
|
||||
<string name="skillinfo_action_levelup">等级提升</string>
|
||||
<string name="skill_title_crit1">内出血</string>
|
||||
<string name="skill_title_crit2">骨折</string>
|
||||
<string name="skill_title_concussion">脑震荡</string>
|
||||
@@ -106,30 +106,30 @@
|
||||
<string name="inventory_item_dropped">%1$s已被丢弃。</string>
|
||||
<string name="inventory_drop">丢弃</string>
|
||||
<string name="heroinfo_one_life">永久死亡(1生命)</string>
|
||||
<string name="heroinfo_limited_lives">有限生命(还剩%1$d/%2$d)</string>
|
||||
<string name="heroinfo_unlimited_lives">无限生命,1个存档</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">标准
|
||||
\n(无限生命,无限存档)</string>
|
||||
<string name="heroinfo_limited_lives">有限复活(%1$d/%2$d剩余)</string>
|
||||
<string name="heroinfo_unlimited_lives">无限复活,1个存档</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">标准
|
||||
\n(无限复活 无限存档)</string>
|
||||
<string name="heroinfo_mode">模式</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="dialog_game_over_text">你咽下最后一口气,然后死去。</string>
|
||||
<string name="dialog_game_over_title">游戏结束</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已经继续玩过了。</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已经加载过了。</string>
|
||||
<string name="traitsinfo_attack_cost">攻击消耗(AP):</string>
|
||||
<string name="actorinfo_currenttraits">战斗数据(当前)</string>
|
||||
<string name="actorinfo_currenttraits">战斗状态(当前)</string>
|
||||
<string name="actorinfo_movecost">移动消耗(AP):</string>
|
||||
<string name="actorinfo_basetraits">基础战斗数据(不计装备及技能)</string>
|
||||
<string name="actorinfo_defense">防御:</string>
|
||||
<string name="actorinfo_attack">攻击:</string>
|
||||
<string name="actorinfo_health">生命:</string>
|
||||
<string name="actorinfo_basetraits">基础战斗状态(不计装备及技能)</string>
|
||||
<string name="actorinfo_defense">防御力:</string>
|
||||
<string name="actorinfo_attack">攻击力:</string>
|
||||
<string name="actorinfo_health">生命值:</string>
|
||||
<string name="actorinfo_difficulty">难度:</string>
|
||||
<string name="actorinfo_class">职业:</string>
|
||||
<string name="monster_difficulty_impossible">不可能</string>
|
||||
<string name="monster_difficulty_veryhard">非常困难</string>
|
||||
<string name="monster_difficulty_impossible">大师</string>
|
||||
<string name="monster_difficulty_veryhard">专家</string>
|
||||
<string name="monster_difficulty_hard">困难</string>
|
||||
<string name="monster_difficulty_normal">正常</string>
|
||||
<string name="monster_difficulty_easy">简单</string>
|
||||
<string name="monster_difficulty_veryeasy">很简单</string>
|
||||
<string name="monster_difficulty_veryeasy">新手</string>
|
||||
<string name="dialog_monsterloot_gainedexp">你获得了%1$d点经验。</string>
|
||||
<string name="dialog_monsterloot_message">你在战斗中幸存下来。</string>
|
||||
<string name="dialog_monsterloot_title">胜利</string>
|
||||
@@ -137,76 +137,76 @@
|
||||
<string name="dialog_loot_pickedupitems">你捡起了%1$d件物品。</string>
|
||||
<string name="dialog_loot_pickedupitem">你捡起了一件物品。</string>
|
||||
<string name="dialog_loot_foundgold">你发现了%1$d金币。</string>
|
||||
<string name="preferences_combat_category">战斗</string>
|
||||
<string name="preferences_dialog_monsterloot_title">显示怪物掉落物品</string>
|
||||
<string name="preferences_combat_category">战斗设置</string>
|
||||
<string name="preferences_dialog_monsterloot_title">显示掉落物品</string>
|
||||
<string name="preferences_dialog_confirmattack_title">攻击确认</string>
|
||||
<string name="preferences_dialog_confirmrest_title">休息确认</string>
|
||||
<string name="preferences_display_fullscreen">全屏显示。(需重启游戏)</string>
|
||||
<string name="preferences_display_category">显示</string>
|
||||
<string name="preferences_display_category">显示设置</string>
|
||||
<string name="questlog_queststatus">状态:%1$s</string>
|
||||
<string name="questlog_includecompleted_includecompleted">所有任务</string>
|
||||
<string name="questlog_includecompleted_prompt">选择显示的任务</string>
|
||||
<string name="questlog_includecompleted_prompt">选择要显示的任务</string>
|
||||
<string name="dialog_permission_information_title">加载和保存游戏</string>
|
||||
<string name="dialog_newversion_permission_information">"
|
||||
\n
|
||||
\nAndor\'s Trail将会向你申请储存设备的访问权限用于储存和加载游戏存档,不会用作他途。"</string>
|
||||
<string name="about_button2">制作组</string>
|
||||
<string name="traitsinfo_defense_chance">格挡:</string>
|
||||
<string name="dialog_rest_message">你已经休息,并恢复了生命。</string>
|
||||
<string name="traitsinfo_defense_chance">格挡率:</string>
|
||||
<string name="dialog_rest_message">你已经休息,并恢复了生命值。</string>
|
||||
<string name="iteminfo_category">分类:</string>
|
||||
<string name="traitsinfo_criticalhit_skill">暴击技能:</string>
|
||||
<string name="levelup_add_blockchance_description">增加基础格挡%1$d。</string>
|
||||
<string name="levelup_add_blockchance">增加格挡(+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加基础伤害%1$d。</string>
|
||||
<string name="levelup_add_attackdamage">增加伤害(+%1$d)</string>
|
||||
<string name="traitsinfo_criticalhit_skill">暴击等级:</string>
|
||||
<string name="levelup_add_blockchance_description">增加基础格挡率%1$d。</string>
|
||||
<string name="levelup_add_blockchance">增加格挡率(+%1$d)</string>
|
||||
<string name="levelup_add_attackdamage_description">增加基础攻击伤害%1$d。</string>
|
||||
<string name="levelup_add_attackdamage">增加攻击伤害(+%1$d)</string>
|
||||
<string name="levelup_add_attackchance_description">增加基础命中率%1$d。</string>
|
||||
<string name="levelup_add_attackchance">增加命中(+%1$d)</string>
|
||||
<string name="levelup_add_health_description">增加血量上限%1$d。</string>
|
||||
<string name="levelup_add_health">增加血量(+%1$dHP)</string>
|
||||
<string name="levelup_add_attackchance">增加命中率(+%1$d)</string>
|
||||
<string name="levelup_add_health_description">增加生命值上限%1$d。</string>
|
||||
<string name="levelup_add_health">增加生命值(+%1$dHP)</string>
|
||||
<string name="shop_item_sold">卖了%1$s。</string>
|
||||
<string name="shop_item_bought">买了%1$s。</string>
|
||||
<string name="conversation_next">继续</string>
|
||||
<string name="iteminfo_action_equip_ap">装备(%1$dAP)</string>
|
||||
<string name="traitsinfo_defense_damageresist">伤害抗性:</string>
|
||||
<string name="iteminfo_action_equip_ap">装备(消耗 %1$d AP)</string>
|
||||
<string name="traitsinfo_defense_damageresist">伤害减免:</string>
|
||||
<string name="traitsinfo_criticalhit_multiplier">暴击倍率:</string>
|
||||
<string name="traitsinfo_attack_chance">命中:</string>
|
||||
<string name="traitsinfo_attack_chance">命中率:</string>
|
||||
<string name="levelup_description">恭喜升到%1$d级!</string>
|
||||
<string name="shop_yourgold">现有金币:%1$d</string>
|
||||
<string name="shop_sellitem">卖出(%1$d金币)</string>
|
||||
<string name="shop_buyitem">购买(%1$d金币)</string>
|
||||
<string name="conversation_rewarditems">【你获得了%1$d件物品】</string>
|
||||
<string name="conversation_rewarditem">【你获得了一件物品】</string>
|
||||
<string name="conversation_lostgold">【你失去了%1$d金币】</string>
|
||||
<string name="conversation_rewardgold">【你获得了%1$d金币】</string>
|
||||
<string name="conversation_rewardexp">【你获得了%1$d点经验】</string>
|
||||
<string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_3_lives">极限(3条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_50_lives">困难(50条生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
|
||||
<string name="conversation_rewarditems">【你获得%1$d件物品】</string>
|
||||
<string name="conversation_rewarditem">【你获得一件物品】</string>
|
||||
<string name="conversation_lostgold">【你失去 %1$d 金币】</string>
|
||||
<string name="conversation_rewardgold">【你得到 %1$d 金币】</string>
|
||||
<string name="conversation_rewardexp">【你获得 %1$d 点经验值】</string>
|
||||
<string name="startscreen_mode_1_life">永久死亡(1次复活,单一存档)</string>
|
||||
<string name="startscreen_mode_3_lives">极限(3次复活,单一存档)</string>
|
||||
<string name="startscreen_mode_10_lives">很难(10次复活,单一存档)</string>
|
||||
<string name="startscreen_mode_50_lives">困难(50次复活,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">中等(无限复活,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限复活 无限存档)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此存档将会删除它。在切换角色前你需要再次存档。</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
|
||||
<string name="startscreen_error_loading_empty_slot">无法从空存档中加载游戏。</string>
|
||||
<string name="startscreen_error_loading_game">存档加载失败</string>
|
||||
<string name="startscreen_load_game_confirm">游戏未保存,你将会丢失当前的英雄。</string>
|
||||
<string name="startscreen_load_game_confirm">当前游戏没有保存,你将失去你的角色。</string>
|
||||
<string name="startscreen_load_game">加载存档</string>
|
||||
<string name="startscreen_game_mode">模式</string>
|
||||
<string name="startscreen_load">加载</string>
|
||||
<string name="startscreen_enterheroname">输入英雄名</string>
|
||||
<string name="startscreen_enterheroname">输入英雄的名字</string>
|
||||
<string name="startscreen_selectherosprite">选择英雄</string>
|
||||
<string name="startscreen_about">关于/帮助</string>
|
||||
<string name="startscreen_newgame_confirm">你将失去你当前的游戏进度和英雄,确定要开始一个新游戏吗\?</string>
|
||||
<string name="startscreen_newgame_confirm">你将失去当前游戏进度与角色,确认要新建游戏吗?</string>
|
||||
<string name="startscreen_newgame_start">开始游戏</string>
|
||||
<string name="startscreen_newgame">新游戏</string>
|
||||
<string name="startscreen_continue">继续当前游戏</string>
|
||||
<string name="iteminfo_action_use_ap">使用(%1$dAP)</string>
|
||||
<string name="iteminfo_action_use_ap">使用(消耗%1$d AP)</string>
|
||||
<string name="iteminfo_action_unequip">卸下</string>
|
||||
<string name="iteminfo_action_equip">装备</string>
|
||||
<string name="iteminfo_action_use">使用</string>
|
||||
<string name="traitsinfo_attack_damage">伤害:</string>
|
||||
<string name="traitsinfo_attack_damage">攻击伤害:</string>
|
||||
<string name="about_button3">许可证</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(%1$dAP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(消耗 %1$d AP)</string>
|
||||
<string name="storage_permissions_mandatory">Andor\'s Trail必须具有存储访问权限,才能处理游戏存档和世界地图。正在关闭Andor\'s Trail。</string>
|
||||
<string name="change_theme_requires_restart">更改主题需要重新启动。Andor\'s Trail已退出。</string>
|
||||
<string name="conversation_reward_quest_finished">【任务完成:\"%1$s\"】</string>
|
||||
@@ -217,7 +217,7 @@
|
||||
<string name="heroinfo_reequip_cost">重新装备消耗(AP):</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问是否要覆盖。</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">覆盖存档确认</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示确认对话框</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在玩家名不同时显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示</string>
|
||||
<string name="dialog_newversion_message">感谢你下载Andor\'s Trail!
|
||||
@@ -229,7 +229,7 @@
|
||||
<string name="skill_title_eater">食尸者</string>
|
||||
<string name="skill_title_cleave">坚持</string>
|
||||
<string name="skill_title_more_exp">快速学习</string>
|
||||
<string name="skill_title_coinfinder">宝物猎人</string>
|
||||
<string name="skill_title_coinfinder">宝藏猎人</string>
|
||||
<string name="skill_title_speed">战斗速度</string>
|
||||
<string name="skill_title_better_criticals">增强暴击</string>
|
||||
<string name="skill_title_more_criticals">更多暴击</string>
|
||||
@@ -238,41 +238,41 @@
|
||||
<string name="skill_title_barter">商人</string>
|
||||
<string name="skill_title_weapon_dmg">重击</string>
|
||||
<string name="bulkselection_sell_confirmation">你确认要卖出%1$s吗?这个物品是%2$s的,你可能不会再次获得。</string>
|
||||
<string name="skill_title_weapon_chance">精准</string>
|
||||
<string name="bulkselection_sell_confirmation_title">你确认吗?</string>
|
||||
<string name="skill_title_weapon_chance">武器精度</string>
|
||||
<string name="bulkselection_sell_confirmation_title">确定吗?</string>
|
||||
<string name="bulkselection_select_all">全部</string>
|
||||
<string name="bulkselection_totalcost_sell">总计:%1$d金币</string>
|
||||
<string name="bulkselection_totalcost_buy">总计:%1$d金币</string>
|
||||
<string name="bulkselection_totalcost_sell">总计需要:%1$d 金币</string>
|
||||
<string name="bulkselection_totalcost_buy">总计需要:%1$d 金币</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">每完整回合</string>
|
||||
<string name="actorconditioninfo_effect_every_round">每回合</string>
|
||||
<string name="actorconditioninfo_constant_effect">持续效果</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">正上方</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上角</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上角</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上方</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">正右方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">正左方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">正下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下角</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下角</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下方</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">禁用</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许点按虚拟方向键的中心来最小化。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">可最小化的虚拟方向键</string>
|
||||
<string name="preferences_movement_dpad_position">启用虚拟方向键。</string>
|
||||
<string name="preferences_movement_dpad_position_title">虚拟方向键</string>
|
||||
<string name="inventory_unassign">取消分配此槽位</string>
|
||||
<string name="inventory_assign_slot3">槽位3</string>
|
||||
<string name="inventory_assign_slot2">槽位2</string>
|
||||
<string name="inventory_assign_slot1">槽位1</string>
|
||||
<string name="inventory_unassign">取消分配到快捷栏</string>
|
||||
<string name="inventory_assign_slot3">快捷栏3</string>
|
||||
<string name="inventory_assign_slot2">快捷栏2</string>
|
||||
<string name="inventory_assign_slot1">快捷栏1</string>
|
||||
<string name="inventory_selectitem">选择要分配的物品</string>
|
||||
<string name="inventory_assign">分配到快捷栏</string>
|
||||
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(需要重启游戏)</string>
|
||||
<string name="preferences_language">语言</string>
|
||||
<string name="preferences_language_default">系统语言</string>
|
||||
<string name="preferences_display_scaling_factor_double">2x</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
|
||||
<string name="preferences_display_scaling_factor_normal">1x</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">0.5x</string>
|
||||
<string name="preferences_display_scaling_factor_double">200% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">150% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_normal">正常大小</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
|
||||
<string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
|
||||
<string name="preferences_display_scaling_factor_title">缩放比例</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">降低移动消耗%1$dAP</string>
|
||||
@@ -282,20 +282,20 @@
|
||||
<string name="iteminfo_effect_increase_max_hp">增加%1$d点HP上限</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">降低%1$d点HP上限</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">恢复%1$sAP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">失去%1$sAP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">消耗%1$sAP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">恢复%1$sHP</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">失去%1$sHP</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">当被攻击者击杀时</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">当被攻击者命中时</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">当装备时</string>
|
||||
<string name="iteminfo_effect_works_when_used">当使用时</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每一次击杀</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每次击杀</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">当命中目标时</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">对攻击者</string>
|
||||
<string name="iteminfo_effect_works_on_target">对目标</string>
|
||||
<string name="iteminfo_effect_works_on_source">对来源</string>
|
||||
<string name="iteminfo_effect_works_on_source">来源</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d回合)</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s概率%2$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s%2$s的几率</string>
|
||||
<string name="actorcondition_info_immunity">免疫%1$s</string>
|
||||
<string name="actorcondition_info_removes_all">移除所有%1$s</string>
|
||||
<string name="actorinfo_currentconditions">当前状态</string>
|
||||
@@ -303,36 +303,36 @@
|
||||
<string name="preferences_movementmethods_straight">直线(默认)</string>
|
||||
<string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
|
||||
<string name="preferences_movementmethod_title">移动模式</string>
|
||||
<string name="preferences_movement_category">移动</string>
|
||||
<string name="preferences_attackspeed_slow">慢</string>
|
||||
<string name="preferences_movement_category">移动设置</string>
|
||||
<string name="preferences_attackspeed_slow">缓慢</string>
|
||||
<string name="preferences_attackspeed_normal">正常</string>
|
||||
<string name="preferences_attackspeed_fast">快</string>
|
||||
<string name="preferences_attackspeed_instant">无(没有动画)</string>
|
||||
<string name="preferences_attackspeed_fast">快速</string>
|
||||
<string name="preferences_attackspeed_instant">即时(没有动画)</string>
|
||||
<string name="preferences_display_loot_never">不显示</string>
|
||||
<string name="preferences_display_loot_toast_on_items">仅在找到物品时显示通知</string>
|
||||
<string name="preferences_display_loot_toast">总是显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">找到物品时显示对话框,否则显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">找到物品时显示对话框</string>
|
||||
<string name="preferences_display_loot_toast_on_items">仅在获得物品时显示通知</string>
|
||||
<string name="preferences_display_loot_toast">显示简短通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">获得物品时显示对话框,否则显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">获得物品时显示对话框</string>
|
||||
<string name="preferences_display_loot_dialog">总是显示对话框</string>
|
||||
<string name="preferences_combat_speed">决定怪物进攻的速度显示。</string>
|
||||
<string name="preferences_combat_speed_title">战斗速度</string>
|
||||
<string name="preferences_dialog_monsterloot">选择显示战斗结果的方式(金币,经验,物品)。</string>
|
||||
<string name="preferences_dialog_monsterloot">选择显示战斗结果(金币,经验,物品)。</string>
|
||||
<string name="preferences_dialog_confirmattack">攻击怪物时,显示“你是否要攻击..?”对话框。</string>
|
||||
<string name="preferences_dialog_confirmrest">进入床铺时,确认是否需要休息。否则,进入床铺时将自动休息。</string>
|
||||
<string name="preferences_dialog_category">确认对话框</string>
|
||||
<string name="preferences_dialog_category">确认对话框设置</string>
|
||||
<string name="preferences_display_fullscreen_title">全屏</string>
|
||||
<string name="questlog_queststatus_inprogress">进行中</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">完成的任务</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">已完成的任务</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">进行中的任务</string>
|
||||
<string name="about_contents1">欢迎来到 Andor\'s Trail,一个开源的、Android的地牢型RPG。 <br /> <br /> <a href=http://andorstrail.com/>你可以到我们的游戏论坛 andorstrail.com,提出问题和游玩的意见。 </a><br /> <br /><a href=http://andorstrail.com/wiki>我们也有 wiki,提供你有关 Andor\'s Trail 的世界、任务、地图...等资讯。 </a><br /><br /> <a href=https://github.com/Zukero/andors-trail/>若你是开发者,可到 github.com 上查看专案的代原码。 </a><br /> <br />欢迎你到论坛上和其他玩家共同讨论。 <br /></string>
|
||||
<string name="about_contents1">欢迎来到 Andor\'s Trail,一个安卓平台上的开源地牢型RPG。 <br /> <br /> <a href=http://andorstrail.com/>你可以到我们的游戏论坛 andorstrail.com,提出问题和游玩的意见。 </a><br /> <br /><a href=http://andorstrail.com/wiki>我们也有 wiki,提供你有关 Andor\'s Trail 的世界、任务、地图...等资讯。 </a><br /><br /> <a href=https://github.com/Zukero/andors-trail/>若你是开发者,可在 github.com 上查看项目的源代码。 </a><br /> <br />欢迎你到论坛上和其他玩家共同讨论。 <br /></string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备,一个在主手,另一个副手时,获得额外增益。
|
||||
\n
|
||||
\n如果没有这个技能,当武器装备在副手时,只有%1$d%%的数据可以使用。数据包括命中、暴击技能、伤害和格挡。没有这个技能,攻击时AP消耗就是主手武器和副手武器的AP消耗之和。伤害则是两者的较低值。
|
||||
\n如果没有这个技能,当武器装备在副手时,只有%1$d%%的数据可以使用。数据包括命中率、暴击等级、伤害和格挡率。没有这个技能,攻击时AP消耗就是主手武器和副手武器的AP消耗之和。伤害则是两者的较低值。
|
||||
\n
|
||||
\n技能等级1时,可使用%2$d%%副手武器的数据,攻击时AP消耗是装备的两个武器中的较高值加上%3$d%%的较低值。伤害是两者的平均值。
|
||||
\n
|
||||
\n技能等级2时,可使用%4$d%%副手武器的数据,攻击时AP消耗等于两个武器中的最高值。伤害是两者的较高值。</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">每个技能等级,增加重甲的格挡%1$d%%,减少重甲的移动惩罚%2$d%%,减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">每个技能等级,增加重甲的格挡率%1$d%%,减少重甲的移动消耗%2$d%%,减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
|
||||
<string name="preferences_display_theme_charcoal">黑曜石</string>
|
||||
<string name="preferences_display_theme_green">孔雀石</string>
|
||||
<string name="preferences_display_theme_blue">钴蓝色</string>
|
||||
@@ -383,47 +383,47 @@
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
|
||||
<string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
|
||||
<string name="preferences_quickslots_placement">快捷栏位置</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">当使用长杆武器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中和伤害。增加原始命中%1$d%%,增加原始伤害%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持武器的原始命中%1$d%%。增加双持武器的原始格挡%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中增加%1$d,格挡增加%2$d,伤害抗性增加%3$d,最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能级数的暴击倍率。
|
||||
<string name="skill_longdescription_weapon_prof_pole">当使用长柄武器时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中率和伤害。增加原始命中率%1$d%%,增加原始伤害%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中率%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持武器的原始命中率%1$d%%。增加双持武器的原始格挡率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中率增加%1$d,格挡率增加%2$d,伤害减免增加%3$d,最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能等级的暴击倍率。
|
||||
\n
|
||||
\n由布制成的装备不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌或格挡武器时将获得额外增益。
|
||||
\n
|
||||
\n每个技能等级增加主手武器原始命中%1$d%%,增加盾牌或格挡武器原始格挡%2$d%%。</string>
|
||||
\n每个技能等级增加主手武器原始命中率%1$d%%,增加盾牌或格挡武器原始格挡率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">当使用双手武器时,比如双手剑、巨斧或巨锤时,获得额外增益。
|
||||
\n
|
||||
\n每个技能等级增加双手武器的原始伤害%1$d%%。</string>
|
||||
<string name="skill_longdescription_armor_prof_light">每个技能等级,增加轻甲的格挡%1$d%%。轻甲包括皮革、 轻金属和隐藏盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">在没有装备盔甲的情况下战斗时,每个技能等级增加格挡%1$d。用布做的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害抗性%1$d。</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中,%2$d伤害和%3$d格挡。</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。这包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_armor_prof_light">每个技能等级,增加轻甲的格挡率%1$d%%。轻甲包括皮革、 轻金属和隐藏盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">在没有装备盔甲的情况下战斗时,每个技能等级增加格挡率%1$d。用布做的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害减免%1$d。</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中率,%2$d伤害和%3$d格挡率。</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础命中率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">更擅长用长柄武器作战</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌专家</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">双持专家</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无盔甲的战斗</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">更擅长用武器和盾牌作战</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">更好地使用需要双手的武器</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">更擅长使用需要双手的武器</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">同时使用两种武器</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">更好地使用重型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">更好地使用轻型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">更擅长使用重型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">更擅长使用轻型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">更擅长不穿盔甲作战</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌和格挡武器</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">更擅长使用盾牌和格挡武器</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首作战</string>
|
||||
<string name="skill_title_weapon_prof_pole">长杆武器精通</string>
|
||||
<string name="skill_title_weapon_prof_pole">长柄类武器精通</string>
|
||||
<string name="skill_title_specialization_weapon_shield">专精:武器和盾牌</string>
|
||||
<string name="skill_title_specialization_2hand">专精:双手武器</string>
|
||||
<string name="skill_title_specialization_dualwield">专精:双持</string>
|
||||
@@ -433,7 +433,7 @@
|
||||
<string name="skill_title_fightstyle_dualwield">战斗风格:双持</string>
|
||||
<string name="skill_title_armor_prof_heavy">重甲精通</string>
|
||||
<string name="skill_title_armor_prof_light">轻甲精通</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无甲战斗</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无装甲战斗</string>
|
||||
<string name="skill_title_armor_prof_shield">盾牌精通</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">徒手战斗</string>
|
||||
<string name="skill_title_weapon_prof_blunt">钝器精通</string>
|
||||
@@ -443,29 +443,29 @@
|
||||
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
|
||||
<string name="conversation_reward_quest_updated">【任务更新:\"%1$s\"】</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<空白></string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">伤害:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">降低命中%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">增加命中%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中:%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">攻击伤害:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">降低命中率%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">增加命中率%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中率:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">降低攻击消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">增加攻击消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗:%1$dAP</string>
|
||||
<string name="inventory_equip_offhand">装备(副手)</string>
|
||||
<string name="preferences_ui_enable_animations">显示各种界面元素(如战斗栏)的动画。</string>
|
||||
<string name="preferences_ui_enable_animations_title">启用动画</string>
|
||||
<string name="preferences_ui_category">界面</string>
|
||||
<string name="preferences_ui_category">界面设置</string>
|
||||
<string name="about_button4">关于</string>
|
||||
<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率在敌人上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的概率</string>
|
||||
<string name="skill_longdescription_taunt">当攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率对敌人造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的几率</string>
|
||||
<string name="skill_longdescription_taunt">攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
|
||||
<string name="skill_title_taunt">嘲讽</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%概率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如头晕,物理状态如疲劳,血液状态如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">去除负面状态的概率</string>
|
||||
<string name="skill_title_rejuvenation">回春</string>
|
||||
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 概率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的概率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%几率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如头晕,物理状态如疲劳,血液状态如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">移除负面状态的几率</string>
|
||||
<string name="skill_title_rejuvenation">恢复活力</string>
|
||||
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 几率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的几率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率对目标造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_shortdescription_crit1">内出血的概率</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">覆盖存档?</string>
|
||||
<string name="loadsave_save_to_new_slot">创建新的存档槽</string>
|
||||
@@ -488,7 +488,7 @@
|
||||
<string name="actorcondition_categories_blood">血液</string>
|
||||
<string name="actorcondition_categories_physical">物理</string>
|
||||
<string name="actorcondition_categories_mental">精神</string>
|
||||
<string name="actorcondition_categories_spiritual">心灵</string>
|
||||
<string name="actorcondition_categories_spiritual">精神</string>
|
||||
<string name="actorconditioninfo_category">状态类别:%1$s</string>
|
||||
<string name="iteminfo_displaytypes_rare">稀有</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
|
||||
@@ -500,95 +500,95 @@
|
||||
<string name="skill_number_of_increases_several">你可以选择升级%1$d项技能。</string>
|
||||
<string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
|
||||
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d%2$s(基础值)。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你至少需要达到%1$d级。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你需要至少达到%1$d级。</string>
|
||||
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d级的%2$s技能。</string>
|
||||
<string name="skill_current_level_with_maximum">当前等级:%1$d/%2$d</string>
|
||||
<string name="skill_current_level">当前等级:%1$d</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每个技能等级降低受血液负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如中毒或流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">每个技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如疲劳。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每个技能等级降低受精神负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如眩晕或武器无力。</string>
|
||||
<string name="skill_longdescription_magicfinder">每个技能等级增加发现非平凡物品的概率%1$d%%。</string>
|
||||
<string name="skill_longdescription_lower_exploss">每个技能等级,减少%1$d%%由死亡造成的经验丢失。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">每个技能等级,当没有怪物直接相邻时,每回合HP+%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每个技能等级,减少逃跑失败的概率%1$d%%,以及相邻怪物的攻击概率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次后续升级,HP上限按技能等级增加%1$d。此技能没有回溯性,只有后续升级时才会增加。</string>
|
||||
<string name="skill_longdescription_eater">每个技能等级增加击败敌人后获得的HP+%1$d。</string>
|
||||
<string name="skill_longdescription_cleave">每个技能等级增加击杀后获得的AP%1$d点。</string>
|
||||
<string name="skill_longdescription_more_exp">每个技能等级增加%1$d%%战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每个技能等级增加战后掉落金币概率%1$d%%,并增加掉落的金币量%2$d%%。</string>
|
||||
<string name="skill_longdescription_speed">每个技能等级增加%1$d点AP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每个技能等级增加装备原始暴击伤害倍率%1$d。</string>
|
||||
<string name="skill_longdescription_more_criticals">每个技能等级增加%1$d%%装备原有的暴击技能。</string>
|
||||
<string name="skill_longdescription_barkskin">每个技能等级增加伤害抗性%1$d。</string>
|
||||
<string name="skill_longdescription_dodge">每个技能等级增加格挡%1$d。</string>
|
||||
<string name="skill_longdescription_barter">每个技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每个技能等级增加%1$d伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每个技能等级增加%1$d命中。</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每一技能等级降低受血液负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如中毒、流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">每一技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如疲劳。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每一技能等级降低受精神负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如眩晕、武器虚弱。</string>
|
||||
<string name="skill_longdescription_magicfinder">每一技能等级增加发现非普通物品的概率%1$d%%。</string>
|
||||
<string name="skill_longdescription_lower_exploss">每个技能等级,减少%1$d%%由死亡造成的经验损失。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">每一技能等级,当没有怪物直接相邻时,每回合增加HP%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每一技能等级,减少逃跑失败的概率%1$d%%,减少相邻怪物的攻击概率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次人物等级提升,最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化,只有后续升级时才会增加。</string>
|
||||
<string name="skill_longdescription_eater">每一技能等级增加%1$d击杀后获得的HP点。</string>
|
||||
<string name="skill_longdescription_cleave">每一技能等级增加%1$d击杀后获得的AP点。</string>
|
||||
<string name="skill_longdescription_more_exp">每一技能等级增加%1$d%%战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每一技能等级增加掉落金币概率%1$d%%,金币量%2$d%%。</string>
|
||||
<string name="skill_longdescription_speed">每一技能等级增加%1$dAP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每一技能等级增加%1$d装备赋予的暴击伤害倍率。</string>
|
||||
<string name="skill_longdescription_more_criticals">每一技能等级增加 %1$d%%装备赋予的暴击率。</string>
|
||||
<string name="skill_longdescription_barkskin">每一技能等级增加%1$d伤害抗性。</string>
|
||||
<string name="skill_longdescription_dodge">每一技能等级增加%1$d格挡率。</string>
|
||||
<string name="skill_longdescription_barter">每一技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每一技能等级增加%1$d最大伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每一技能等级增加%1$d命中率。</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">抵抗物理类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗心灵类负面状态</string>
|
||||
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的概率</string>
|
||||
<string name="skill_shortdescription_lower_exploss">减少死亡时经验损失</string>
|
||||
<string name="skill_shortdescription_regeneration">每回合恢复血量</string>
|
||||
<string name="skill_shortdescription_evasion">提升逃跑概率</string>
|
||||
<string name="skill_shortdescription_fortitude">每次升级后血量提升</string>
|
||||
<string name="skill_shortdescription_eater">每次击败敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击败敌人后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击败敌人获得更多经验</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗精神类负面状态</string>
|
||||
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的几率</string>
|
||||
<string name="skill_shortdescription_lower_exploss">减少死亡时经验值损失</string>
|
||||
<string name="skill_shortdescription_regeneration">每回合恢复生命值</string>
|
||||
<string name="skill_shortdescription_evasion">增加逃跑几率</string>
|
||||
<string name="skill_shortdescription_fortitude">每次等级提升后恢复生命值</string>
|
||||
<string name="skill_shortdescription_eater">每次击杀敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击杀敌人后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击杀敌人获得更多经验值</string>
|
||||
<string name="skill_shortdescription_coinfinder">增加金币发现率</string>
|
||||
<string name="skill_shortdescription_speed">增加AP上限</string>
|
||||
<string name="skill_shortdescription_better_criticals">增加暴击伤害</string>
|
||||
<string name="skill_shortdescription_more_criticals">增加暴击等级</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害抗性</string>
|
||||
<string name="skill_shortdescription_dodge">增加格挡</string>
|
||||
<string name="skill_shortdescription_barter">更好的商店价格</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">增加伤害</string>
|
||||
<string name="skill_shortdescription_weapon_chance">增加命中</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害减免</string>
|
||||
<string name="skill_shortdescription_dodge">增加格挡率</string>
|
||||
<string name="skill_shortdescription_barter">伶牙俐齿</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">增加攻击伤害</string>
|
||||
<string name="skill_shortdescription_weapon_chance">增加命中率</string>
|
||||
<string name="skill_title_resistance_blood_disorder">血统纯净</string>
|
||||
<string name="skill_title_resistance_physical_capacity">体魄持久</string>
|
||||
<string name="skill_title_resistance_mental">心灵强大</string>
|
||||
<string name="skill_title_resistance_physical_capacity">身强力壮</string>
|
||||
<string name="skill_title_resistance_mental">修心养性</string>
|
||||
<string name="skill_title_magicfinder">魔法探测器</string>
|
||||
<string name="skill_title_lower_exploss">驾驭失败</string>
|
||||
<string name="skill_title_lower_exploss">吸取教训</string>
|
||||
<string name="skill_title_evasion">逃跑</string>
|
||||
<string name="about_interface"><div><b>游戏设置</b>可通过按下设备的菜单按钮找到。</div> <p>________________</p> <h1>界面图标</h1> <div><b>宝箱</b><img alt=chest src=chest.png /></div> <p>快捷栏 【长按快捷栏槽可分配快捷栏内容】</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>菜单 【总览,任务,技能,背包 *】</p> <p>* (在背包界面,点击物品可以看到信息,长按有更多选项)</p> <div><b>敌人</b><img alt=monster src=monster.png /></div> <p>信息 【仅在战斗中出现】</p> <p>________________</p> <h1>战斗</h1> <p>战斗时进行操作会消耗 AP...</p> <div><b>攻击</b> - 【3AP】 *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (装备或使用消耗品会影响AP上限或消耗的AP)</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>高级战斗</h1> <div>在战斗中,长按英雄附近的方块...</div> <div><b>来逃跑</b></div> <p>(选中的方块会高亮,攻击按钮会变成移动)</p> <img alt=flee src=flee_example.png /> <p>【逃跑模式启动- 长按敌人重新进入战斗】</p> <div><b>来改变目标</b></div> <p>(红色高亮表示你选中的敌人)</p> <p>【目标已改变】</p></string>
|
||||
<string name="heroinfo_gamestats_bonemeals">使用骨粉药剂</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
|
||||
<string name="heroinfo_gamestats_deaths">失去知觉</string>
|
||||
<string name="heroinfo_gamestats_deaths">死亡次数</string>
|
||||
<string name="heroinfo_gamestats_quests">完成任务</string>
|
||||
<string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">地图到访</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击败最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击败过最强大的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用数量</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击杀最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击杀最强的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物的数量</string>
|
||||
<string name="display_worldmap_not_available">此位置无法显示地图。</string>
|
||||
<string name="menu_button_worldmap_failed">无法显示地图。</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(槽位%1$d)</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗?</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">降低在战斗中装备物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">降低在战斗中使用物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">增加伤害抗性%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">降低格挡%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">增加格挡%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">减少在战斗中装备物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">减少在战斗中使用物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">增加伤害减免%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">降低格挡率%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">增加格挡率%1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">降低暴击技能%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">增加暴击技能%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">降低伤害%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">增加伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">伤害调整:%1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">增加伤害%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">伤害:%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害抗性%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">降低暴击等级%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">增加暴击等级%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低攻击伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">降低攻击伤害%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">增加攻击伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">伤害修正:%1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">增加攻击伤害%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">攻击伤害:%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害减免%1$d</string>
|
||||
<string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="skill_title_fortitude">勇气提升</string>
|
||||
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的内部存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
|
||||
\n
|
||||
\nAndor\'s Trail不使用访问您的设备用于任何其他目的,也不访问互联网。Andor’s Trail是开源的;源代码可以在github上找到。</string>
|
||||
<string name="about_contents3">本程序为自由软件,在自由软件联盟发布的GNU通用公共许可协议的约束下,你可以对其进行再发布及修改。协议版本为第二版或(随你)更新的版本。<br /> <br /> 我们希望发布的这款程序有用,但<b>不保证</b>,甚至不保证它有<b>经济价值</b>和<b>适合特定用途</b>。详情参见GNU通用公共许可协议。<br /> <br /> 你理当已收到一份GNU通用公共许可协议的副本,如果没有,请见 <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> 有关源代码和功能请求,请访问项目页面 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">本程序为自由软件,在自由软件联盟发布的GNU通用公共许可协议的约束下,你可以对其进行再发布及修改。协议版本为第二版或(任意)更新的版本。<br /> <br /> 我们希望发布的这款程序有用,但<b>不保证</b>,甚至不保证它有<b>经济价值</b>和<b>适合特定用途</b>。详情参见GNU通用公共许可协议。<br /> <br /> 你理当已收到一份GNU通用公共许可协议的副本,如果没有,请见 <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> 有关源代码和功能请求,请访问项目页面 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="preferences_display_theme">主题(需要重启游戏)</string>
|
||||
<string name="preferences_movement_dpad_transparency_70_pct">70%</string>
|
||||
<string name="preferences_movement_dpad_transparency_60_pct">60%</string>
|
||||
|
||||
Reference in New Issue
Block a user