mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-19 18:15:27 +01:00
Fixed tileset naming on waterway- and pwcave maps.
Applied patch from issue 246. (Thanks Samuel) Added start of Hebrew translation. (Thanks eitanbm) git-svn-id: https://andors-trail.googlecode.com/svn/trunk@168 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
112
AndorsTrail/res/values-iw/strings.xml
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112
AndorsTrail/res/values-iw/strings.xml
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@@ -0,0 +1,112 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="exit">יציאה</string>
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<string name="exit_to_menu">יציאה לתפריט ראשי</string>
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<string name="menu_pause">עצור</string>
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<string name="menu_settings">העדפות</string>
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<string name="menu_save">שמור</string>
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<string name="menu_load">טען</string>
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<string name="menu_save_gamesaved">המשחק נשמר לתא %1$d</string>
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<string name="menu_save_failed">לא הצליח לשמור! Is the SD card mounted and writable?</string>
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<string name="loadsave_title_save">שמור משחק</string>
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<string name="loadsave_title_load">טען משחק שמור</string>
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<string name="loadsave_selectslot">בחר תא</string>
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<string name="loadsave_slot_empty">(פנוי)</string>
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<string name="savegame_currenthero_displayinfo">דרגה %1$d, %2$d נסיון, %3$d זהב</string>
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<string name="dialog_loading_message">טוען משאבם...</string>
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<string name="dialog_loading_failed_title">נכשל בטעינה</string>
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<string name="dialog_loading_failed_message">המשחק לא הצליח לטעון שמירה.\n\n:(\n\nהקובץ עשוי להיות פגום או לא שלם.</string>
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<string name="dialog_loading_failed_incorrectversion">המשחק לא הצליח לטעון שמירה. השמירה נעשתה בגרסא חדשה יותר של המשחק מזו שרצה.</string>
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<string name="dialog_close">סגור</string>
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<string name="dialog_confirmexit_title">יציאה</string>
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<string name="dialog_confirmexit_message">בטוח שברצונך לצאת?</string>
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<string name="dialog_paused_title">עצור</string>
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<string name="dialog_paused_message">המשחק נעצר</string>
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<string name="dialog_paused_resume">המשך</string>
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<string name="dialog_monsterencounter_title">מפגש</string>
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<string name="dialog_monsterencounter_message">האם ברצונך לתקוף?\nדרגת קושי: %1$s</string>
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<string name="dialog_monsterencounter_info">מידע</string>
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<string name="status_hp">חיים:</string>
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<string name="status_mp">קסם:</string>
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<string name="status_ap">פעילות:</string>
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<string name="status_exp">דרגה:</string>
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<string name="heroinfo_char">מבט כולל</string>
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<string name="heroinfo_inv">מלאי</string>
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<string name="heroinfo_wear">מצוייד</string>
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<string name="heroinfo_skill">מיומנויות</string>
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<string name="heroinfo_spell">קסמים</string>
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<string name="heroinfo_levelup">עלייה בדרגה</string>
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<string name="heroinfo_level">דרגה</string>
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<string name="heroinfo_totalexperience">נסיון כולל</string>
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<string name="heroinfo_wornequipment">Worn equipment</string>
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<string name="heroinfo_inventory">ציוד</string>
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<string name="heroinfo_gold">זהב: %1$d</string>
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<string name="heroinfo_actionpoints">נקודות פעילות (פעילות):</string>
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<string name="heroinfo_quests">Quests</string>
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<string name="combat_attack">תקיפה (%1$d פעילות)</string>
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<string name="combat_move">תנועה (%1$d פעילות)</string>
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<string name="combat_use">השתמש בחפץ</string>
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<string name="combat_spell">קסם</string>
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<string name="combat_endturn">סוף תור</string>
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<string name="combat_flee">ברח</string>
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<string name="combat_begin_flee">אתה יכול כעת לברוח מהקרב על ידי לחיצה בכיוון הרצוי.</string>
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<string name="combat_flee_failed">לא הצלחת לברוח!</string>
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<string name="combat_status_ap">פעילות: %1$d</string>
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<string name="combat_monsterhealth">חיים:</string>
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<string name="combat_monsteraction">%1$s תוקף.</string>
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<string name="combat_result_monstermiss">%1$s מחטיא!</string>
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<string name="combat_result_monsterhit">%1$s פגע בך עם נזק של %2$d חיים!</string>
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<string name="combat_result_monsterhitcritical">%1$s פגע באופן קריטי עם נזק של %2$d חיים!</string>
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<string name="combat_result_heromiss">התקפתך החטיאה.</string>
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<string name="combat_result_herohit">פגעת %1$s בנזק של %2$d חיים!</string>
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<string name="combat_result_herohitcritical">פגעת באופן קריטיב %1$s וגרמת לנזק של %2$d חיים!</string>
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<string name="combat_result_herokillsmonster">%1$s מת!</string>
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<string name="combat_not_enough_ap">לא מספיק נקודות פעילות בסיבוב זה.</string>
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<string name="combat_hero_dies">אתה מאבד את ההכרה ובמזל מתעורר בחיים. הפסדת %1$d נסיון.</string>
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<string name="inventory_info">מידע</string>
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<string name="inventory_equip">צייד</string>
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<string name="inventory_unequip">הסר ציוד</string>
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<string name="inventory_use">השתמש</string>
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<string name="inventory_drop">תפיל</string>
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<string name="inventory_item_used">השתמשת ב %1$s.</string>
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<string name="inventory_item_dropped">%1$s נפל.</string>
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<string name="inventory_item_equipped">הציידת ב %1$s.</string>
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<string name="dialog_loot_pickall">אסוף הכל</string>
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<string name="dialog_loot_foundgold">מצאת %1$d זהב. </string>
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<string name="dialog_loot_pickedupitems">הרמת %1$d חפצים.</string>
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<string name="dialog_groundloot_title">חפצים</string>
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<string name="dialog_groundloot_message">מצאת כמה חפצים. </string>
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<string name="dialog_monsterloot_title">ניצחון</string>
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<string name="dialog_monsterloot_message">שרדת את המפגש. </string>
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<string name="dialog_monsterloot_gainedexp">צברת %1$d נסיון. </string>
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<string name="monster_difficulty_veryeasy">קל מאוד</string>
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<string name="monster_difficulty_easy">קל</string>
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<string name="monster_difficulty_normal">רגיל</string>
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<string name="monster_difficulty_hard">קשה</string>
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<string name="monster_difficulty_veryhard">קשה מאוד</string>
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<string name="monster_difficulty_impossible">בלתי אפשרי</string>
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<string name="actorinfo_class">סוג:</string>
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<string name="actorinfo_difficulty">קושי:</string>
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<string name="actorinfo_health">בריאות:</string>
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<string name="actorinfo_attacksperturn">תקיפות/סיבוב:</string>
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<string name="actorinfo_movesperturn">תנועה/סיבוב:</string>
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<string name="actorinfo_attack">תקיפה:</string>
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<string name="actorinfo_criticalhit">תקיפה קריטית:</string>
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<string name="actorinfo_defense">הגנה:</string>
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<string name="actorinfo_movecost">עלות תנועה (פעילות):</string>
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</resources>
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@@ -26,6 +26,7 @@
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French translation by LeSanglier and Misty Soul<br />
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German translation by Bomber and Samuel Plentz<br />
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English proofreading by taws34<br />
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Hebrew translation by eitanbm<br />
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Forum moderated by Tim Davis<br />
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Forum moderated by Josh Kloos<br />
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Forum moderated by Travis Miller<br />
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -36,7 +36,7 @@
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_2_1" tilewidth="32" tileheight="32">
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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@@ -148,6 +148,18 @@ public final class DebugInterface {
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viewContext.movementController.placePlayerAt(MapObject.MAPEVENT_NEWMAP, "loneford9", "south", 0, 0);
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}
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})
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,new DebugButton("fh", new OnClickListener() {
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@Override
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public void onClick(View arg0) {
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viewContext.movementController.placePlayerAt(MapObject.MAPEVENT_NEWMAP, "fallhaven_ne", "clothes", 0, 0);
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}
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})
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,new DebugButton("rc", new OnClickListener() {
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@Override
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public void onClick(View arg0) {
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viewContext.movementController.placePlayerAt(MapObject.MAPEVENT_NEWMAP, "roadtocarntower1", "left3", 0, 0);
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}
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})
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});
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}
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@@ -81,7 +81,8 @@ public final class VirtualDpadView extends ImageView implements OnClickListener
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if (y < one_third_height) lastTouchPosition_dy = -1;
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else if (y >= two_thirds_height) lastTouchPosition_dy = 1;
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if (lastTouchPosition_dx == 0 && lastTouchPosition_dy == 0) break;
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// Minimize the dpad if enabled in options - otherwise attack or move(0, 0)
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if (isMinimizeable && lastTouchPosition_dx == 0 && lastTouchPosition_dy == 0) break;
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this.inputController.onRelativeMovement(lastTouchPosition_dx, lastTouchPosition_dy);
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return true;
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