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Bugfix: Continue combat after having seen the combat log
* Previously, combat was stopped when entering the combat log. This commit makes the combat continue after having been stopped.
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@@ -168,10 +168,6 @@ public final class MainActivity
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controllers.gameRoundController.resume();
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if (world.model.uiSelections.isInCombat) {
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controllers.combatController.setCombatSelection(world.model.uiSelections.selectedMonster, world.model.uiSelections.selectedPosition);
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controllers.combatController.enterCombat(CombatController.BeginTurnAs.continueLastTurn);
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}
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updateStatus();
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}
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@@ -52,6 +52,11 @@ public final class GameRoundController implements TimedMessageTask.Callback {
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public void resume() {
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world.model.uiSelections.isMainActivityVisible = true;
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roundTimer.start();
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if (world.model.uiSelections.isInCombat) {
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controllers.combatController.setCombatSelection(world.model.uiSelections.selectedMonster, world.model.uiSelections.selectedPosition);
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controllers.combatController.enterCombat(CombatController.BeginTurnAs.continueLastTurn);
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}
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}
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private void restartWaitForNextFullRound() {
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