Version 0.6.6 . Merged from local r48 .

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@20 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
oskar.wiksten
2010-11-29 21:48:07 +00:00
parent b4ef49df1e
commit a600d523a6
105 changed files with 4436 additions and 654 deletions

View File

@@ -6,6 +6,18 @@
<string name="exit">Exit</string>
<string name="exit_to_menu">Exit to menu</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Preferences</string>
<string-array name="display_loot">
<item>Show loot dialog box</item>
<item>Show short notification</item>
<item>Do not display</item>
</string-array>
<string-array name="display_loot_values">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<string name="dialog_loading_message">Loading resources...</string>
@@ -49,7 +61,7 @@
<string name="combat_status_ap">AP: %d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%s is attacking.</string>
<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters.</string>
<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
<string name="combat_result_monstermiss">%s misses!</string>
<string name="combat_result_monsterhit">%s hits you for %d hp!</string>
<string name="combat_result_monsterhitcritical">%s gets a critical hit for %d hp!</string>
@@ -71,6 +83,7 @@
<string name="dialog_loot_pickall">Pick up all</string>
<string name="dialog_loot_foundgold">You found %d gold. </string>
<string name="dialog_loot_pickedupitems">You picked up %d items.</string>
<string name="dialog_groundloot_title">Items</string>
<string name="dialog_groundloot_message">You found some items. </string>
<string name="dialog_monsterloot_title">Victory</string>
@@ -82,6 +95,7 @@
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Hard</string>
<string name="monster_difficulty_veryhard">Very hard</string>
<string name="monster_difficulty_impossible">Impossible</string>
<string name="actorinfo_class">Class:</string>
<string name="actorinfo_difficulty">Difficulty:</string>
@@ -128,7 +142,7 @@
<string name="startscreen_continue">Continue current game</string>
<string name="startscreen_newgame">New game</string>
<string name="startscreen_newgame_confirm">This will destroy the current game and your current character, are you sure you want to start a new game?</string>
<string name="startscreen_newgame_confirm">You will lose your current game and your current character, are you sure you want to start a new game?</string>
<string name="startscreen_about">About/help</string>
<string name="startscreen_currenthero">%s, level %d</string>
<string name="startscreen_enterheroname">Enter hero name</string>
@@ -136,6 +150,7 @@
<string name="conversation_title">%s says</string>
<string name="conversation_rewardexp"> [You gained %d experience]</string>
<string name="conversation_rewardgold"> [You gained %d gold]</string>
<string name="conversation_lostgold"> [You lost %d gold]</string>
<string name="shop_buy">Buy</string>
<string name="shop_sell">Sell</string>
@@ -149,13 +164,13 @@
<string name="levelup_title">Level up</string>
<string name="levelup_description">Welcome to level %d!</string>
<string name="levelup_buttontext">Level up</string>
<string name="levelup_add_health">Increase health</string>
<string name="levelup_add_health">Increase health (+%d HP)</string>
<string name="levelup_add_health_description">Adds %d to your maximum health.</string>
<string name="levelup_add_attackchance">Increase attack chance</string>
<string name="levelup_add_attackchance">Increase attack chance (+%d \%)</string>
<string name="levelup_add_attackchance_description">Adds %d\% to your base attack chance.</string>
<string name="levelup_add_attackdamage">Increase attack damage</string>
<string name="levelup_add_attackdamage">Increase attack damage (+%d)</string>
<string name="levelup_add_attackdamage_description">Adds %d\% to your base attack damage.</string>
<string name="levelup_add_blockchance">Increase block chance</string>
<string name="levelup_add_blockchance">Increase block chance (+%d \%)</string>
<string name="levelup_add_blockchance_description">Adds %d\% to your base block chance.</string>
<string name="dialog_rest_title">Rest</string>
@@ -198,12 +213,12 @@
<string name="dialog_newversion_title">Welcome</string>
<string name="dialog_newversion_message">
Thank you for downloading Andor\'s Trail!\n\n
Please note that this version is the INITIAL RELEASE of Andor\'s Trail, which means that the maps are not yet complete.\n
Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
You are however of course free to explore Crossglen village as much as you like.\n
This inital release is intended as a bug-hunt before we start adding content.\n
Please visit the homepage to get more info or to contribute to the project (see "about").\n
Since this is a work in progress, it may contain bugs and gameplay that is not balanced well. This release is intended as a bug-hunt before we start adding even more content.\n
Please visit the project page to get more info or to contribute to the project (see "about").\n
\n
Thanks for all the feedback! This version should hopefully solve the FCs, fix the health issue when leveling up and have better support for landscape devices.\n
Thanks for all the feedback!
</string>
</resources>