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Add monsters_demon2 to resourceloader.
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@@ -254,6 +254,7 @@ public final class ResourceLoader {
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loader.prepareTileset(R.drawable.monsters_armor1, "monsters_armor1", src_sz1x1, defaultTileSize);
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loader.prepareTileset(R.drawable.monsters_cyclops, "monsters_cyclops", src_sz1x1, dst_sz2x3);
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loader.prepareTileset(R.drawable.monsters_demon1, "monsters_demon1", src_sz1x1, dst_sz2x2);
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loader.prepareTileset(R.drawable.monsters_demon2, "monsters_demon2", src_sz1x1, dst_sz2x2);
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loader.prepareTileset(R.drawable.monsters_dogs, "monsters_dogs", src_sz7x1, defaultTileSize);
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loader.prepareTileset(R.drawable.monsters_eye1, "monsters_eye1", src_sz1x1, defaultTileSize);
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loader.prepareTileset(R.drawable.monsters_eye2, "monsters_eye2", src_sz1x1, defaultTileSize);
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