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Pull Request #78: fix getting stuck in combat when animations are disabled
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@@ -26,8 +26,6 @@ import java.util.List;
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public final class VisualEffectController {
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private static final long EFFECT_UPDATE_INTERVAL = 25;
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private int effectCount = 0;
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private final ControllerContext controllers;
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private final WorldContext world;
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private final VisualEffectCollection effectTypes;
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@@ -46,7 +44,6 @@ public final class VisualEffectController {
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}
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public void startEffect(Coord position, VisualEffectCollection.VisualEffectID effectID, String displayValue, VisualEffectCompletedCallback callback, int callbackValue) {
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++effectCount;
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VisualEffectAnimation animation = new VisualEffectAnimation(effectTypes.getVisualEffect(effectID), position, displayValue, callback, callbackValue);
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animation.start();
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}
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@@ -74,7 +71,6 @@ public final class VisualEffectController {
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if (controllers.preferences.attackspeed_milliseconds <= 0 || animation.currentFrame >= animation.effect.lastFrame) {
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animation.onCompleted();
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activeAnimations.remove(i);
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effectCount--;
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i--;
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}
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}
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@@ -101,7 +97,6 @@ public final class VisualEffectController {
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}
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public void startActorMoveEffect(Actor actor, PredefinedMap map, Coord origin, Coord destination, int duration, VisualEffectCompletedCallback callback, int callbackValue) {
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++effectCount;
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(new SpriteMoveAnimation(origin, destination, duration, actor, map, callback, callbackValue))
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.start();
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}
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@@ -136,7 +131,6 @@ public final class VisualEffectController {
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}
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private void onCompleted() {
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--effectCount;
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actor.hasVFXRunning = false;
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if (callback != null) callback.onVisualEffectCompleted(callbackValue);
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visualEffectFrameListeners.onSpriteMoveCompleted(this);
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@@ -235,7 +229,7 @@ public final class VisualEffectController {
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}
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public boolean isRunningVisualEffect() {
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return effectCount > 0;
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return !activeAnimations.isEmpty();
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}
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