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map max size enlarged, other it crashes when monsters at Y>33 look for you
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@@ -23,8 +23,8 @@ public final class Constants {
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public static final long MINIMUM_INPUT_INTERVAL_STD = 200;
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//TODO restore final modifier before release
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public static long MINIMUM_INPUT_INTERVAL = AndorsTrailApplication.DEVELOPMENT_FASTSPEED ? MINIMUM_INPUT_INTERVAL_FAST : MINIMUM_INPUT_INTERVAL_STD;
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public static final int MAX_MAP_WIDTH = 33;
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public static final int MAX_MAP_HEIGHT = 33;
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public static final int MAX_MAP_WIDTH = 46;
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public static final int MAX_MAP_HEIGHT = 46;
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public static final int MONSTER_MOVEMENT_TURN_DURATION_MS = 1200;
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public static final int MONSTER_IMMOBILE_MOVE_COST = 999;
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