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Redraw tiles when monsters move in combat.
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@@ -455,8 +455,13 @@ public final class MainView extends SurfaceView
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@Override
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public void onMonsterMoved(PredefinedMap map, Monster m, CoordRect previousPosition) {
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if (map != currentMap) return;
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if (!mapViewArea.intersects(m.rectPosition)) return;
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redrawNextTick = true;
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if (!mapViewArea.intersects(m.rectPosition) && !mapViewArea.intersects(previousPosition)) return;
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if (model.uiSelections.isInCombat) {
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redrawArea(previousPosition, REDRAW_AREA_MONSTER_MOVED);
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redrawArea(m.rectPosition, REDRAW_AREA_MONSTER_MOVED);
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} else {
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redrawNextTick = true;
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}
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}
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@Override
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