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Bugfix: redraw combat selection when new selection is "nothing".
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@192 08aca716-68be-ccc6-4d58-36f5abd142ac
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@@ -97,7 +97,7 @@ public final class CombatController implements VisualEffectCompletedCallback {
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Coord previousSelection = model.uiSelections.selectedPosition;
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if (model.uiSelections.selectedPosition != null) {
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model.uiSelections.selectedPosition = null;
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if (selectedPosition != null && !selectedPosition.equals(previousSelection)) {
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if (selectedPosition == null || !selectedPosition.equals(previousSelection)) {
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context.mainActivity.redrawTile(previousSelection, MainView.REDRAW_TILE_SELECTION_REMOVED);
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}
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}
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