Bugfix: redraw combat selection when new selection is "nothing".

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@192 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
oskar.wiksten@gmail.com
2011-10-21 18:47:38 +00:00
parent 4887f984ee
commit bca8fb547e

View File

@@ -97,7 +97,7 @@ public final class CombatController implements VisualEffectCompletedCallback {
Coord previousSelection = model.uiSelections.selectedPosition;
if (model.uiSelections.selectedPosition != null) {
model.uiSelections.selectedPosition = null;
if (selectedPosition != null && !selectedPosition.equals(previousSelection)) {
if (selectedPosition == null || !selectedPosition.equals(previousSelection)) {
context.mainActivity.redrawTile(previousSelection, MainView.REDRAW_TILE_SELECTION_REMOVED);
}
}