Bugfix: do not move monsters around unnecessarily when loading savegames.

This commit is contained in:
Oskar Wiksten
2012-08-03 12:24:39 +02:00
parent ed560d3d31
commit c5d8ca7b07

View File

@@ -257,7 +257,7 @@ public final class MovementController implements TimedMessageTask.Callback {
for (PredefinedMap map : world.maps.predefinedMaps) {
for (MonsterSpawnArea a : map.spawnAreas) {
for (Monster m : a.monsters) {
if (!world.model.currentMap.isWalkable(m.rectPosition)) {
if (!map.isWalkable(m.rectPosition)) {
Coord p = map.getRandomFreePosition(a.area, m.actorTraits.tileSize, model.player.position);
if (p == null) continue;
m.position.set(p);