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James' PR 54 to master - redirected to branch development
Changed XP death penalty to 20% Give the player 9 BC by default
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@@ -7,7 +7,7 @@ import com.gpl.rpg.AndorsTrail.util.ConstRange;
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import com.gpl.rpg.AndorsTrail.util.Range;
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public final class Constants {
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public static final int PERCENT_EXP_LOST_WHEN_DIED = 30;
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public static final int PERCENT_EXP_LOST_WHEN_DIED = 20;
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public static final int LEVELUP_EFFECT_HEALTH = 5;
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public static final int LEVELUP_EFFECT_ATK_CH = 5;
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public static final int LEVELUP_EFFECT_ATK_DMG = 1;
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@@ -111,7 +111,7 @@ public final class Player extends Actor {
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baseTraits.criticalSkill = 0;
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baseTraits.criticalMultiplier = 1;
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baseTraits.damagePotential.set(1, 1);
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baseTraits.blockChance = 0;
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baseTraits.blockChance = 9;
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baseTraits.damageResistance = 0;
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baseTraits.useItemCost = 5;
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baseTraits.reequipCost = 5;
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