lower the prerequisite levels on the internal bleeding for more critical and better critical from 3 to 2

This commit is contained in:
Nut.andor
2024-12-28 03:01:17 +01:00
4 changed files with 11 additions and 11 deletions

View File

@@ -3,8 +3,8 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="79"
android:versionName="0.8.12.1"
android:versionCode="80"
android:versionName="0.8.13dev"
android:installLocation="auto"
>

View File

@@ -24,15 +24,15 @@ public final class AndorsTrailApplication extends Application {
public static final boolean DEVELOPMENT_DEBUGRESOURCES = false;
public static final boolean DEVELOPMENT_FORCE_STARTNEWGAME = false;
public static final boolean DEVELOPMENT_FORCE_CONTINUEGAME = false;
public static final boolean DEVELOPMENT_DEBUGBUTTONS = false;
public static final boolean DEVELOPMENT_DEBUGBUTTONS = true;
public static final boolean DEVELOPMENT_FASTSPEED = false;
public static final boolean DEVELOPMENT_VALIDATEDATA = false;
public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;
public static final String CURRENT_VERSION_DISPLAY = "0.8.12.1";
public static final boolean DEVELOPMENT_VALIDATEDATA = true;
public static final boolean DEVELOPMENT_DEBUGMESSAGES = true;
public static final String CURRENT_VERSION_DISPLAY = "0.8.13dev";
public static final boolean IS_RELEASE_VERSION = !CURRENT_VERSION_DISPLAY.matches(".*[a-d].*");
public static final boolean DEVELOPMENT_INCOMPATIBLE_SAVEGAMES = DEVELOPMENT_DEBUGRESOURCES || DEVELOPMENT_DEBUGBUTTONS || DEVELOPMENT_FASTSPEED || !IS_RELEASE_VERSION;
public static final int DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION = 999;
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION : 79;
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION : 80;
private final AndorsTrailPreferences preferences = new AndorsTrailPreferences();
private WorldContext world = new WorldContext();

View File

@@ -187,12 +187,12 @@ public final class SkillCollection {
initializeSkill(new SkillInfo(SkillID.resistanceBlood, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, null, position++));
initializeSkill(new SkillInfo(SkillID.shadowBless, 1, SkillInfo.LevelUpType.onlyByQuests, SkillCategory.immunity, null, position++));
initializeSkill(new SkillInfo(SkillID.crit1, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] {
SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 3)
,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 3)
SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 2)
,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 2)
}, position++));
initializeSkill(new SkillInfo(SkillID.crit2, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] {
SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 6)
,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 6)
SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 4)
,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 4)
,SkillLevelRequirement.requireOtherSkill(SkillID.crit1, 1)
}, position++));
initializeSkill(new SkillInfo(SkillID.rejuvenation, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, new SkillLevelRequirement[] {

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