Fixed two bugs that could lead to toggling of worldmap replace areas

This commit is contained in:
Gonk
2020-05-18 19:04:45 +02:00
parent efca0a905a
commit e0d0f71603

View File

@@ -193,7 +193,7 @@ public final class MapController {
else ConversationController.requirementFulfilled(world, replacement.requirement, controllers);
tileMap.applyReplacement(replacement);
for (ReplaceableMapSection impactedReplacement : tileMap.replacements) {
if (impactedReplacement.isApplied && impactedReplacement.replacementArea.intersects(replacement.replacementArea)) {
if (replacement != impactedReplacement && impactedReplacement.isApplied && impactedReplacement.replacementArea.intersects(replacement.replacementArea)) {
//The applied replacement has overwritten changes made by a previously applied replacement.
//This previous replacement must now be considered as unapplied to let it be reapplied later eventually.
impactedReplacement.isApplied = false;
@@ -209,7 +209,7 @@ public final class MapController {
hasUpdated = true;
}
}
if (map.lastSeenLayoutHash != tileMap.getCurrentLayoutHash()) {
if (!map.lastSeenLayoutHash.equalsIgnoreCase(tileMap.getCurrentLayoutHash())) {
map.lastSeenLayoutHash = tileMap.getCurrentLayoutHash();
hasUpdated = true;
}