Merge branch 'test_brimhaven' of https://github.com/NutAndor/andors-trail into nut_test_brimhaven

This commit is contained in:
Gonk
2020-04-26 20:58:45 +02:00
4 changed files with 13 additions and 12 deletions

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@@ -624,7 +624,7 @@
<string name="skill_shortdescription_weapon_prof_axe">Better at fighting with axes</string>
<string name="skill_shortdescription_weapon_prof_blunt">Better at fighting with bludgeoning weapons</string>
<string name="skill_shortdescription_weapon_prof_unarmed">Better at fighting without weapons</string>
<string name="skill_shortdescription_armor_prof_shield">Make better use of shields</string>
<string name="skill_shortdescription_armor_prof_shield">Make better use of shields and parrying weapons</string>
<string name="skill_shortdescription_armor_prof_unarmored">Better at fighting without armor</string>
<string name="skill_shortdescription_armor_prof_light">Make better use of light armor</string>
<string name="skill_shortdescription_armor_prof_heavy">Make better use of heavy armor</string>
@@ -643,7 +643,7 @@
<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers.</string>
<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield equipped.</string>
<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield or parrying weapon equipped.</string>
<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
<string name="skill_longdescription_armor_prof_light">For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors.</string>
<string name="skill_longdescription_armor_prof_heavy">For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail.</string>
@@ -657,15 +657,15 @@ With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities ma
<string name="skill_longdescription_fightstyle_2hand">"Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers.
Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential."</string>
<string name="skill_longdescription_fightstyle_weapon_shield">"Gives benefits when fighting with a weapon in the main hand and having a shield equipped in the off-hand.
<string name="skill_longdescription_fightstyle_weapon_shield">"Gives benefits when fighting with a weapon in the main hand and having a shield or parrying weapon equipped in the off-hand.
Every skill level increases the attack chance of weapons with %1$d %% of their original attack chances, and the block chance of shields by %2$d %% of their original block chances."</string>
Every skill level increases the attack chance of weapons in the main hand with %1$d %% of their original attack chances, and the block chance of shields or parrying weapons by %2$d %% of their original block chances."</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">"While fighting without having any piece of armor equipped and without using a weapon or shield, gain %1$d attack chance, %2$d block chance, %3$d damage resistance and increase the maximum damage by %4$d per skill level. The skill also gives a critical multiplier of 1 plus 0.%5$d per level.
Items made of cloth are not considered as being armor." </string>
<string name="skill_longdescription_specialization_dualwield">Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances.</string>
<string name="skill_longdescription_specialization_2hand">Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances.</string>
<string name="skill_longdescription_specialization_weapon_shield">Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential.</string>
<string name="skill_longdescription_specialization_weapon_shield">Increases both attack chances and damage potential of weapons in the main hand. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential.</string>
<string name="skill_longdescription_weapon_prof_pole">For each skill level, increases attack chance when using pole weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
<string name="preferences_quickslots_placement">Quickslot position</string>

View File

@@ -1,5 +1,5 @@
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<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="25" height="25" tilewidth="32" tileheight="32" infinite="0" nextobjectid="16">
<map version="1.0" tiledversion="1.1.6" orientation="orthogonal" renderorder="right-down" width="25" height="25" tilewidth="32" tileheight="32" infinite="0" nextobjectid="16">
<properties>
<property name="outdoors" value="1"/>
</properties>
@@ -188,22 +188,22 @@
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</layer>
<layer name="Objects" width="25" height="25">
<layer name="Objects" width="25" height="25" visible="0">
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</layer>
<layer name="Above" width="25" height="25">
<layer name="Above" width="25" height="25" visible="0">
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<layer name="Above_replace" width="25" height="25">
<layer name="Above_replace" width="25" height="25" visible="0">
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<layer name="Walkable" width="25" height="25">
<layer name="Walkable" width="25" height="25" visible="0">
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@@ -213,9 +213,9 @@
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View File

@@ -405,6 +405,7 @@ public final class ResourceLoader {
loader.prepareTileset(R.drawable.map_shop_1, "map_shop_1", mapTileSize, sz1x1, mTileSize);
loader.prepareTileset(R.drawable.map_sign_ladder_1, "map_sign_ladder_1", mapTileSize, sz1x1, mTileSize);
loader.prepareTileset(R.drawable.map_table_1, "map_table_1", mapTileSize, sz1x1, mTileSize);
loader.prepareTileset(R.drawable.map_table_2, "map_table_2", new Size(14, 8), sz1x1, mTileSize);
loader.prepareTileset(R.drawable.map_trail_1, "map_trail_1", mapTileSize, sz1x1, mTileSize);
loader.prepareTileset(R.drawable.map_transition_1, "map_transition_1", mapTileSize, sz1x1, mTileSize);
loader.prepareTileset(R.drawable.map_transition_2, "map_transition_2", mapTileSize, sz1x1, mTileSize);