mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-21 10:58:12 +01:00
Merge pull request #34 from AndorsTrailRelease/master
tmp version for compile v079
This commit is contained in:
@@ -3,8 +3,8 @@
|
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.gpl.rpg.AndorsTrail"
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android:versionCode="50"
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android:versionName="0.7.8"
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android:versionCode="51"
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android:versionName="0.7.9"
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android:installLocation="auto"
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>
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<uses-sdk
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File diff suppressed because it is too large
Load Diff
@@ -9,8 +9,8 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2019-12-25 21:21+0000\n"
|
||||
"Last-Translator: J <joaquinfc@protonmail.com>\n"
|
||||
"PO-Revision-Date: 2020-01-20 22:39+0000\n"
|
||||
"Last-Translator: Juan Manuel Cantero Diego <juanmanuelcantero@gmail.com>\n"
|
||||
"Language-Team: Spanish <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/es/>\n"
|
||||
"Language: es\n"
|
||||
@@ -18,12 +18,14 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.10\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:26+0000\n"
|
||||
|
||||
#: [none]
|
||||
msgid "translator-credits"
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||||
msgstr "(K´)ah, Julian Lamus, Karla, Mariano Agüero, Miguel de Dios, Travis Nguyen, ndika, willicab, Carlos Duque, Pahsito"
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||||
msgstr ""
|
||||
"(K´)ah, Julian Lamus, Karla, Mariano Agüero, Miguel de Dios, Travis Nguyen, "
|
||||
"ndika, willicab, Carlos Duque, Pahsito, Juanma Cantero"
|
||||
|
||||
#: actorconditions_v069.json:bless
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||||
msgid "Bless"
|
||||
@@ -30364,60 +30366,66 @@ msgstr ""
|
||||
|
||||
#: conversationlist_omicronrg9.json:troublemaker_guild_8b
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||||
msgid "Hmpf. Go kill some beetles with your strength!"
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msgstr ""
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msgstr "Hmm. ¡Ve y mata algún escarabajo con tu fuerza!"
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||||
#: conversationlist_omicronrg9.json:troublemaker_guild_9
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msgid ""
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||||
"Ah! I almost forgot. You have to say the password if you want them to give you the journal.\n"
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||||
"The password is \"You are no one. No one knows you. No one has seen you.\" Good luck."
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||||
msgstr ""
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||||
"¡Ah! Casi lo olvido. Tienes que decir la contraseña si quieres que te den el "
|
||||
"diario.\n"
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||||
"La contraseña es: \"No eres nadie. Nadie te conoce. Nadie te ha visto.\" "
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||||
"Buena suerte."
|
||||
|
||||
#: conversationlist_omicronrg9.json:troublemaker_guild_9:0
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||||
msgid "I will keep that in mind. Bye."
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msgstr ""
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||||
msgstr "Lo tendré en cuenta. Adios."
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||||
|
||||
#: conversationlist_omicronrg9.json:dunla_guild_1
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||||
msgid "What? I don't know what you are talking about."
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msgstr ""
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||||
msgstr "¿Qué? No sé de qué hablas."
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||||
|
||||
#: conversationlist_omicronrg9.json:dunla_guild_1:0
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||||
#: conversationlist_omicronrg9.json:dunla_guild_1:1
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msgid "You are no one. No one knows you. No one has seen you."
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msgstr ""
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||||
msgstr "No eres nadie. Nadie te conoce. Nadie te ha visto."
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#: conversationlist_omicronrg9.json:dunla_guild_2a
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||||
msgid "So, you are one of us. Here, take my journal."
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||||
msgstr ""
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||||
msgstr "Entonces, eres uno de los nuestros. Toma el diario."
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||||
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#: conversationlist_omicronrg9.json:dunla_guild_2b
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||||
msgid "Sorry, I don't have any more information for you."
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||||
msgstr ""
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||||
msgstr "Lo siento, no tengo más información para ti."
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||||
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#: conversationlist_omicronrg9.json:dunla_guild_2b:1
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||||
msgid "Ok, bye."
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msgstr ""
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||||
msgstr "Vale, adios."
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#: conversationlist_omicronrg9.json:fanamor_guild_1
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msgid "Finally! I was getting tired of waiting here killing these beasts ..."
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msgstr ""
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||||
msgstr "!Al fin! Ya estaba cansado de esperar matando bestias..."
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||||
|
||||
#: conversationlist_omicronrg9.json:fanamor_guild_2
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||||
msgid "Take this. All I've seen is written here ..."
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||||
msgstr ""
|
||||
msgstr "Ten. Todo lo qu he visto está escrito aquí..."
|
||||
|
||||
#: conversationlist_omicronrg9.json:feygard_scout_1
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||||
msgid "Halt! You have been caught!"
|
||||
msgstr ""
|
||||
msgstr "¡Alto! ¡Te hemos descubierto!"
|
||||
|
||||
#: conversationlist_omicronrg9.json:fanamor_guild_3
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||||
msgid "In the blink of an eye, Fanamor starts attacking the scout."
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||||
msgstr ""
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||||
msgstr "En un abrir y cerrar de ojos, Fanamor ataca al espía."
|
||||
|
||||
#: conversationlist_omicronrg9.json:feygard_scout_2
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||||
msgid ""
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||||
"Argh ... damned trash, take this! \n"
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||||
"(His sword swings quickly, and severely wounds Fanamor)"
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||||
msgstr ""
|
||||
"Ah... maldita basura, ¡toma ésto!\n"
|
||||
"(Su espada se mueve rápido y hiere de gravedad a Fanamor)"
|
||||
|
||||
#: conversationlist_omicronrg9.json:feygard_scout_3
|
||||
msgid ""
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||||
@@ -30425,19 +30433,23 @@ msgid ""
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||||
"What have we here? A lost kid trying to do business with this scum, hah? \n"
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||||
"You are under arrest!"
|
||||
msgstr ""
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||||
"(Coge el libro)\n"
|
||||
"¿Qué tenemos aquí? Un niño perdido haciendo chanchullos con esta basura, ¿eh?"
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||||
"\n"
|
||||
"¡Estás detenido!"
|
||||
|
||||
#: conversationlist_omicronrg9.json:feygard_scout_3:0
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||||
msgid "Not without a fight!"
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||||
msgstr ""
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||||
msgstr "¡No sin luchar!"
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||||
|
||||
#: conversationlist_omicronrg9.json:feygard_scout_3:1
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||||
msgid "How dare you! Prepare to die, useless soldier!"
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||||
msgstr ""
|
||||
msgstr "¡Cómo te atreves! Prepárate a morir, ¡soldado inútil!"
|
||||
|
||||
#: conversationlist_omicronrg9.json:feygard_scout_3:2
|
||||
#: conversationlist_omicronrg9.json:rebthief2_g03_1:2
|
||||
msgid "For the shadow!"
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||||
msgstr ""
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||||
msgstr "¡Por la sombra!"
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||||
|
||||
#: conversationlist_omicronrg9.json:fanamor_guild_4
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||||
msgid ""
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||||
@@ -30445,38 +30457,41 @@ msgid ""
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||||
"You kid, protect the book!\n"
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||||
""
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||||
msgstr ""
|
||||
"Tch... no... puedo...\n"
|
||||
"Tú chaval, ¡protege el libro!\n"
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||||
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||||
#: conversationlist_omicronrg9.json:leta_guild_1a
|
||||
msgid "Umar you say? I don't know any Umar!"
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||||
msgstr ""
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||||
msgstr "¿Umar dices? ¡No conozco a ningún Umar!"
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||||
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||||
#: conversationlist_omicronrg9.json:leta_guild_1a:0
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||||
msgid "(Whispering) You are no one. No one knows you. No one has seen you."
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||||
msgstr ""
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||||
msgstr "(Susurrando) No eres nadie. Nadie te conoce. Nadie te ha visto."
|
||||
|
||||
#: conversationlist_omicronrg9.json:leta_guild_2
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||||
msgid "How do you ...? Whatever, you are one of us."
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||||
msgstr ""
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||||
msgstr "¿Pero cómo...? No importa, eres uno de los nuestros."
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||||
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||||
#: conversationlist_omicronrg9.json:leta_guild_2:0
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||||
msgid "Umar sent me to get your journal."
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||||
msgstr ""
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||||
msgstr "Umar me envía para conseguir tu diario."
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||||
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||||
#: conversationlist_omicronrg9.json:leta_guild_3
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||||
msgid "Here. Make sure you don't raise any suspicion on your future jobs. Bye kid."
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||||
msgstr ""
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||||
"Aquí. Asegúrate de no levantar sospechas para futuros trabajos. Adios chaval."
|
||||
|
||||
#: conversationlist_omicronrg9.json:leta_guild_1b
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||||
msgid "I gave you all the information I have gathered. Now leave me alone."
|
||||
msgstr ""
|
||||
msgstr "Te he dado toda la información que he reunido. Ahora déjame."
|
||||
|
||||
#: conversationlist_omicronrg9.json:fanamor_guild_5
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||||
msgid "Wow, you ... you really got rid of him ...."
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||||
msgstr ""
|
||||
msgstr "Oye, tú... pues si que te has librado de él..."
|
||||
|
||||
#: conversationlist_omicronrg9.json:fanamor_guild_5:0
|
||||
msgid "Did you doubt me?"
|
||||
msgstr ""
|
||||
msgstr "¿Dudas de mí?"
|
||||
|
||||
#: conversationlist_omicronrg9.json:fanamor_guild_5:1
|
||||
msgid "Yes, even though he was strong, as we can expect of Feygard soldiers ..."
|
||||
@@ -42455,4 +42470,3 @@ msgstr "Stoutford"
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Castillo de Guynmart"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@ msgstr ""
|
||||
"Project-Id-Version: Andors Trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2019-10-02 01:56+0000\n"
|
||||
"Last-Translator: Marie-Helene <marie-helene.vezina@umontreal.ca>\n"
|
||||
"PO-Revision-Date: 2020-02-08 21:50+0000\n"
|
||||
"Last-Translator: jbmeyer <jeanbaptiste.meyer+weblate@gmail.com>\n"
|
||||
"Language-Team: French <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/fr/>\n"
|
||||
"Language: fr\n"
|
||||
@@ -13,7 +13,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 3.9-dev\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:28+0000\n"
|
||||
|
||||
#: [none]
|
||||
@@ -285,12 +285,14 @@ msgid "Mind fog"
|
||||
msgstr "esprit embrouillé"
|
||||
|
||||
#: actorconditions_omicronrg9.json:guild03_restingAC
|
||||
#, fuzzy
|
||||
msgid "Resting"
|
||||
msgstr ""
|
||||
msgstr "Se reposer"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_concentration
|
||||
#, fuzzy
|
||||
msgid "Concentration"
|
||||
msgstr ""
|
||||
msgstr "Concentration"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_combo
|
||||
msgid "Combo"
|
||||
@@ -42280,4 +42282,3 @@ msgstr "Stoutford"
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Le château de Guynmart"
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Hungarian (Andor's Trail)\n"
|
||||
"POT-Creation-Date: 2017-08-03 19:41+0200\n"
|
||||
"PO-Revision-Date: 2019-03-14 14:02+0000\n"
|
||||
"Last-Translator: Reka Juhasz <dragonandspice@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-01-31 13:50+0000\n"
|
||||
"Last-Translator: Karakai András <karakai.andras@gmail.com>\n"
|
||||
"Language-Team: Hungarian <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/hu/>\n"
|
||||
"Language: hu\n"
|
||||
@@ -12,7 +12,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.6-dev\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
|
||||
#: [none]
|
||||
msgid "translator-credits"
|
||||
@@ -272,11 +272,11 @@ msgstr "Lelki köd"
|
||||
|
||||
#: actorconditions_omicronrg9.json:guild03_restingAC
|
||||
msgid "Resting"
|
||||
msgstr ""
|
||||
msgstr "Pihenés"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_concentration
|
||||
msgid "Concentration"
|
||||
msgstr ""
|
||||
msgstr "Koncentrálás"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_combo
|
||||
msgid "Combo"
|
||||
@@ -288,19 +288,19 @@ msgstr ""
|
||||
|
||||
#: actorconditions_arulir_mountain.json:crushed
|
||||
msgid "Crushed"
|
||||
msgstr ""
|
||||
msgstr "Megtörve"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:head_wound
|
||||
msgid "Head wound"
|
||||
msgstr ""
|
||||
msgstr "Fejsérülés"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:mermaid_scale
|
||||
msgid "Mermaid curse"
|
||||
msgstr ""
|
||||
msgstr "Szirén átka"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:increased_defense
|
||||
msgid "Increased defense"
|
||||
msgstr ""
|
||||
msgstr "Megnövelt védelem"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_gamestart
|
||||
msgid "Oh good, you are awake."
|
||||
@@ -329,7 +329,7 @@ msgstr "Van még valamilyen feladatod a számomra?"
|
||||
#: conversationlist_mikhail.json:mikhail_default:3
|
||||
#: conversationlist_umar.json:umar_return_1:0
|
||||
msgid "Do you have any tasks for me?"
|
||||
msgstr "[REVIEW]Helló."
|
||||
msgstr "Van valamilyen feladatod számomra?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_default:4
|
||||
msgid "Is there anything else you can tell me about Andor?"
|
||||
@@ -370,11 +370,17 @@ msgstr "Egyelőre nem. Köszönöm, hogy elintézted a patkányokat és hoztál
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr "[REVIEW]Amint mondtam, Andor tegnap elment itthonról, és még nem jött haza. Kezdek aggódni miatta. Menj, és keresd meg a testvéredet. Azt mondta, csak rövid ideig lesz távol."
|
||||
msgstr ""
|
||||
"Amint mondtam, Andor tegnap elment itthonról, és még nem jött haza. Kezdek "
|
||||
"aggódni miatta. Kérlek menj, és keresd meg a testvéredet. Azt mondta, csak "
|
||||
"rövid ideig lesz távol."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
msgid "Maybe he went into that supply cave again and got stuck. Or maybe he's in Leta's basement training with that wooden sword again. Please go look for him in town."
|
||||
msgstr "Talán újra bement abba az ellátmány barlangba, és beragadt. Vagy talán megint Leta pincéjében van, és azzal a fakarddal gyakorol. Menj, és keresd meg őt a városban."
|
||||
msgstr ""
|
||||
"Talán újra bement abba az ellátmány barlangba, és bent ragadt. Vagy talán "
|
||||
"megint Leta pincéjében van, és azzal a fakarddal gyakorol. Menj, és keresd "
|
||||
"meg őt a városban."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_start
|
||||
msgid "Oh, I almost forgot. If you have time, please go see Mara at the town hall and buy me some more bread."
|
||||
@@ -595,7 +601,7 @@ msgstr ""
|
||||
#: conversationlist_guynmart2.json:guynmart_s_rob6b_10:1
|
||||
#: conversationlist_guynmart2_npc.json:guynmart_rob6_10:1
|
||||
msgid "No thanks."
|
||||
msgstr ""
|
||||
msgstr "Köszönöm, nem."
|
||||
|
||||
#: conversationlist_crossglen.json:drunk1:1
|
||||
#: conversationlist_rothses.json:rothses_c2:2
|
||||
@@ -953,7 +959,7 @@ msgstr "Mi a helyzet a férjeddel, Oromirral?"
|
||||
#: conversationlist_crossglen_leta.json:leta1:2
|
||||
#: conversationlist_crossglen_leta.json:leta1:3
|
||||
msgid "Umar sent me."
|
||||
msgstr ""
|
||||
msgstr "Umar küldött."
|
||||
|
||||
#: conversationlist_crossglen_leta.json:leta2
|
||||
msgid "Beat it kid, get out of my house!"
|
||||
@@ -1691,7 +1697,7 @@ msgstr "Elkészültek már a csontliszt italok?"
|
||||
|
||||
#: conversationlist_fallhaven_church.json:thoronir_default:3
|
||||
msgid "I really need your help!"
|
||||
msgstr ""
|
||||
msgstr "Nagy szükségem van a segítségedre!"
|
||||
|
||||
#: conversationlist_fallhaven_church.json:thoronir_shadow_1
|
||||
#: conversationlist_jolnor.json:jolnor_shadow_1
|
||||
@@ -3624,7 +3630,7 @@ msgstr "Vethetek egy pillantást arra, hogy milyen készletek elérhetők el ná
|
||||
|
||||
#: conversationlist_thievesguild_1.json:thievesguild_troublemaker_1:3
|
||||
msgid "Umar sent me to talk about my first job here."
|
||||
msgstr ""
|
||||
msgstr "Umar küldött, hogy beszéljünk az első itteni feladatomról."
|
||||
|
||||
#: conversationlist_thievesguild_1.json:thievesguild_troublemaker_2
|
||||
msgid "I keep an eye on our supplies for the guild."
|
||||
@@ -3749,11 +3755,13 @@ msgstr "Igen, azt hiszem. De a céh kedvéért inkább kiszabadítanánk a bará
|
||||
|
||||
#: conversationlist_farrik.json:farrik_12:0
|
||||
msgid "Don't worry, your secret plan to free him is safe with me."
|
||||
msgstr ""
|
||||
msgstr "Ne aggódj, a kiszabadítás titkos tervének titka biztonságban van nálam."
|
||||
|
||||
#: conversationlist_farrik.json:farrik_12:1
|
||||
msgid "[Lie] Don't worry, your secret plan to free him is safe with me."
|
||||
msgstr ""
|
||||
"[Hazugság] Ne aggódj, a kiszabadítás titkos tervének titka biztonságban van "
|
||||
"nálam."
|
||||
|
||||
#: conversationlist_farrik.json:farrik_12:2
|
||||
#: conversationlist_farrik.json:farrik_17:1
|
||||
@@ -3829,7 +3837,7 @@ msgstr "Hogy hangzik ez számodra? Gondolod, hogy képes vagy rá?"
|
||||
|
||||
#: conversationlist_farrik.json:farrik_22:0
|
||||
msgid "No, this is really starting to sound like a bad idea."
|
||||
msgstr ""
|
||||
msgstr "Nem, ez kezd rossz ötletnek tűnni."
|
||||
|
||||
#: conversationlist_farrik.json:farrik_22:1
|
||||
msgid "Sure, sounds easy!"
|
||||
@@ -3886,7 +3894,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_farrik.json:farrik_return_3:0
|
||||
msgid "No, I haven't talked to him."
|
||||
msgstr ""
|
||||
msgstr "Nem, nem beszéltem vele."
|
||||
|
||||
#: conversationlist_farrik.json:farrik_return_3:1
|
||||
msgid "[Lie]. No. I went there, but I overheard the Warden saying there was no real threat, so they will lower security. So maybe you can carry out your mission without me being involved."
|
||||
@@ -4140,32 +4148,32 @@ msgstr ""
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:3
|
||||
msgid "What am I supposed to do again?"
|
||||
msgstr ""
|
||||
msgstr "Mit is kellene tennem?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:4
|
||||
msgid "What are your plans for the traitors?"
|
||||
msgstr ""
|
||||
msgstr "Mi a terved az árulókkal?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:5
|
||||
msgid "Can you continue with what you were telling me about the traitors?"
|
||||
msgstr ""
|
||||
msgstr "Folytatnád, amit az árulókról mondtál?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:6
|
||||
msgid "We are supposed to talk about something."
|
||||
msgstr ""
|
||||
msgstr "Valamiről beszélnünk kellene."
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:7
|
||||
#: conversationlist_umar.json:umar_return_1:8
|
||||
msgid "We were supposed to talk about something, right?"
|
||||
msgstr ""
|
||||
msgstr "Valamiről beszélnünk kellene, igaz?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:9
|
||||
msgid "I've finally finished the job."
|
||||
msgstr ""
|
||||
msgstr "Végre befejeztem a feladatot."
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:10
|
||||
msgid "What am I suppossed to do again?"
|
||||
msgstr ""
|
||||
msgstr "Mit is kellene tennem?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:11
|
||||
#: conversationlist_umar.json:umar_return_1:12
|
||||
@@ -4178,22 +4186,22 @@ msgstr ""
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:14
|
||||
msgid "I have brought the hostage."
|
||||
msgstr ""
|
||||
msgstr "Elhoztam a túszt."
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:15
|
||||
#: conversationlist_umar.json:umar_return_1:16
|
||||
#: conversationlist_umar.json:umar_return_1:17
|
||||
msgid "Anything more about my new task?"
|
||||
msgstr ""
|
||||
msgstr "Még valami az új feladatomról?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:18
|
||||
msgid "Troublemaker sent me. I have finished the job."
|
||||
msgstr ""
|
||||
msgstr "Bajkeverő küldött. Elvégeztem a feladatot."
|
||||
|
||||
#: conversationlist_umar.json:umar_return_1:20
|
||||
#: conversationlist_umar.json:umar_return_2:1
|
||||
msgid "Nice to meet you. Goodbye."
|
||||
msgstr ""
|
||||
msgstr "Örülök, hogy találkoztunk. Viszont látásra."
|
||||
|
||||
#: conversationlist_umar.json:umar_return_2:0
|
||||
msgid "Can you repeat what you said about Andor?"
|
||||
@@ -4201,11 +4209,11 @@ msgstr "Meg tudnád ismételni, amit Andorról mondtál?"
|
||||
|
||||
#: conversationlist_umar.json:umar_return_2:2
|
||||
msgid "Yes, I want to know more about the Thieves' Guild."
|
||||
msgstr ""
|
||||
msgstr "Igen, szeretnék többet tudni a Tolvajok Céhéról."
|
||||
|
||||
#: conversationlist_umar.json:umar_return_2:3
|
||||
msgid "I've been thinking about joining the guild."
|
||||
msgstr ""
|
||||
msgstr "Gondolkodtam, hogy belépjek a céhbe."
|
||||
|
||||
#: conversationlist_umar.json:umar_novisit_1
|
||||
msgid "Hello. How did your search go?"
|
||||
@@ -4676,7 +4684,7 @@ msgstr "Én? Én senki vagyok. Még csak nem is láttál. Bizonyára nem is besz
|
||||
|
||||
#: conversationlist_vilegard_tavern.json:dunla_1:0
|
||||
msgid "Troublemaker sent me to get your report."
|
||||
msgstr ""
|
||||
msgstr "Bajkeverő küldött a jelentésedért."
|
||||
|
||||
#: conversationlist_vilegard_tavern.json:tharwyn_1
|
||||
msgid "Hello there. I heard you helped Jolnor in the chapel. You have my thanks, friend."
|
||||
@@ -5329,7 +5337,7 @@ msgstr "Ha annyira jól érezte magát Feygardban, miért akart mégis elmenni?"
|
||||
|
||||
#: conversationlist_ambelie.json:ambelie_6:2
|
||||
msgid "Ehh ... I'm here to ... escort you safely to Nor City."
|
||||
msgstr ""
|
||||
msgstr "Ehh... Azért jöttem, hogy ... biztonságban elkísérjelek Nor Városába."
|
||||
|
||||
#: conversationlist_ambelie.json:ambelie_7
|
||||
msgid "Don't you know of Nor City? I will take note that the savages here haven't even heard of the city."
|
||||
@@ -6196,12 +6204,12 @@ msgstr ""
|
||||
|
||||
#: conversationlist_maelveon.json:maelveon_3:0
|
||||
msgid "The Shadow, what do you mean?"
|
||||
msgstr ""
|
||||
msgstr "Az Árny, hogy érted ezt?"
|
||||
|
||||
#: conversationlist_maelveon.json:maelveon_3:1
|
||||
#: conversationlist_maelveon.json:maelveon_5:1
|
||||
msgid "Die, evil creature!"
|
||||
msgstr ""
|
||||
msgstr "Pusztulj, gonosz szörnyeteg!"
|
||||
|
||||
#: conversationlist_maelveon.json:maelveon_3:2
|
||||
msgid "I will not be affected by your nonsense!"
|
||||
@@ -6529,6 +6537,8 @@ msgstr "Rendben, ott találkozunk."
|
||||
#: conversationlist_bwm_agent_4.json:bwm_agent_4_6
|
||||
msgid "I do not know where they come from. All I know is that they started to appear one day, blocking the path up the mountain."
|
||||
msgstr ""
|
||||
"Nem tudom honnan jöttek. Csak annyit tudok, hogy egy nap megjelentek és "
|
||||
"elállták a hegyre vezető utat."
|
||||
|
||||
#: conversationlist_bwm_agent_4.json:bwm_agent_4_7
|
||||
msgid "And, their attacks are tough. Once one of them gets a hold of you, the other ones seem really eager to hit you too."
|
||||
@@ -6536,7 +6546,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_bwm_agent_4.json:bwm_agent_4_7:0
|
||||
msgid "Nothing I can't handle."
|
||||
msgstr ""
|
||||
msgstr "Semmi, amivel ne bírnék el."
|
||||
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_1
|
||||
msgid "Hello again. Well done getting through those monsters."
|
||||
@@ -6544,15 +6554,15 @@ msgstr ""
|
||||
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_2
|
||||
msgid "We are almost there now. Just a little bit more."
|
||||
msgstr ""
|
||||
msgstr "Mindjárt ott vagyunk. Már csak egy kevés kell."
|
||||
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_3
|
||||
msgid "We should hurry this last bit, my settlement is close now."
|
||||
msgstr ""
|
||||
msgstr "Siessünk ezen a kis darabon, a lakhelyem már nagyon közel van."
|
||||
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_4
|
||||
msgid "I hope you can manage the cold out here."
|
||||
msgstr ""
|
||||
msgstr "Remélem elbírsz a kinti hideggel."
|
||||
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_5
|
||||
msgid "Also, stay away from the wyrms. They have a really nasty bite."
|
||||
@@ -6561,10 +6571,12 @@ msgstr ""
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_6
|
||||
msgid "Now hurry. We are almost there. Follow the snowy path to the north, and you should reach the settlement in no time."
|
||||
msgstr ""
|
||||
"Most siess. Már majdnem ott vagyunk. Kövesd a havas ösvényt északra és már "
|
||||
"ott is vagy a településen."
|
||||
|
||||
#: conversationlist_bwm_agent_5.json:bwm_agent_5_6:0
|
||||
msgid "OK, I will follow the path to the north, further up the mountain."
|
||||
msgstr ""
|
||||
msgstr "Rendben, követem az ösvényt északra, tovább fel a hegyen."
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_1
|
||||
msgid "I am glad you followed me up the mountain to help us out."
|
||||
@@ -6572,16 +6584,16 @@ msgstr ""
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_1:0
|
||||
msgid "How did you get up here so fast?"
|
||||
msgstr ""
|
||||
msgstr "Hogy értél ide fel ilyen gyorsan?"
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_1:1
|
||||
msgid "Those were some tough fights, but I can manage."
|
||||
msgstr ""
|
||||
msgstr "Kemény harcok voltak, de elbírtam vele."
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_1:2
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_5:0
|
||||
msgid "Are we there yet?"
|
||||
msgstr ""
|
||||
msgstr "Ott vagyunk már?"
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_2
|
||||
msgid "Oh yes. In fact, our Blackwater mountain settlement is just down these stairs."
|
||||
@@ -6589,11 +6601,11 @@ msgstr ""
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_3
|
||||
msgid "Go ahead, I will meet you inside."
|
||||
msgstr ""
|
||||
msgstr "Menj előre, találkozunk odabenn."
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_3:0
|
||||
msgid "OK, see you inside."
|
||||
msgstr ""
|
||||
msgstr "Rendben, bent találkozunk."
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_0
|
||||
msgid "We meet again. Well done fighting your way up here."
|
||||
@@ -6605,7 +6617,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_5
|
||||
msgid "Yes, you seem like an able fighter."
|
||||
msgstr ""
|
||||
msgstr "Igen, ügyes harcosnak tűnsz."
|
||||
|
||||
#: conversationlist_bwm_agent_6.json:bwm_agent_6_6
|
||||
msgid "I learned some shortcuts up and down the mountain a while back. Nothing strange about that right?"
|
||||
@@ -7176,7 +7188,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest1
|
||||
msgid "Oh, a new one around here."
|
||||
msgstr ""
|
||||
msgstr "Ó, egy új arc a környéken."
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest1_1
|
||||
msgid "Welcome kid. Are you here to drench your sorrows like the rest of us?"
|
||||
@@ -7184,7 +7196,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest1_1:0
|
||||
msgid "Not really. What is there to do around here?"
|
||||
msgstr ""
|
||||
msgstr "Nem igazán. Mit lehet tenni errefelé?"
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest1_1:1
|
||||
msgid "Yeah, give me some of what you're having."
|
||||
@@ -7204,7 +7216,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest1_3:0
|
||||
msgid "I should have seen that one coming. Goodbye."
|
||||
msgstr ""
|
||||
msgstr "Erre számíthattam volna. Viszlát."
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest1_4
|
||||
msgid "Hey, this one is mine. Buy your own mead from Birgil over there."
|
||||
@@ -7248,11 +7260,11 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest4_2
|
||||
msgid "Those damn beasts."
|
||||
msgstr ""
|
||||
msgstr "Azok az átkozott fenevadak."
|
||||
|
||||
#: conversationlist_prim_tavern.json:prim_tavern_guest4_3
|
||||
msgid "And it's all my fault. *sob*"
|
||||
msgstr ""
|
||||
msgstr "És ez mind az én hibám. *zokog*"
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_reject
|
||||
msgid "You again? Leave this place and go to your friends up in the Blackwater mountain settlement instead. We want no business with you."
|
||||
@@ -7508,7 +7520,9 @@ msgstr "Amint mondtam, mi úgy véljük, hogy azok a Blackwater-hegység telepü
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_30
|
||||
msgid "I want you to go up there to their settlement and ask their battle master, Harlenn, why they are doing this to us."
|
||||
msgstr "Azt szeretném, hogy menj fel a településükre, és kérdezd meg a harci mesterüket, Harlennt, hogy miért miért teszik ezt velünk."
|
||||
msgstr ""
|
||||
"Azt szeretném, hogy menj fel a településükre, és kérdezd meg a harci "
|
||||
"mesterüket, Harlennt, hogy miért teszik ezt velünk."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_30:0
|
||||
msgid "OK, I will go ask Harlenn in the Blackwater mountain settlement why they are attacking your village."
|
||||
@@ -7541,10 +7555,12 @@ msgstr ""
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_6
|
||||
msgid "But I need to be sure that I can trust you. If you are working for them, you had better tell me now before things get ... messy."
|
||||
msgstr ""
|
||||
"De biztosnak kell lennem abban, hogy bízhatok benned. Ha nekik dolgozol, "
|
||||
"jobb ha most elmondod mielőtt a dolgok ... eldurvulnának."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_6:0
|
||||
msgid "Sure, you can trust me. I will help the people of Prim."
|
||||
msgstr ""
|
||||
msgstr "Természetesen bízhatsz bennem. Segíteni fogok Prim lakóinak."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_6:1
|
||||
msgid "Hmm, maybe I should help the people up in Blackwater mountain instead."
|
||||
@@ -7552,39 +7568,46 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_6:2
|
||||
msgid "[Lie] You can trust me."
|
||||
msgstr ""
|
||||
msgstr "[Hazugság] Bízhatsz bennem."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_7
|
||||
msgid "Yet somehow I do not trust you."
|
||||
msgstr ""
|
||||
msgstr "De valahogy mégsem bízom benned."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_7:0
|
||||
msgid "I was working for them, but I have decided to help you instead."
|
||||
msgstr ""
|
||||
msgstr "Nekik dolgoztam, de úgy döntöttem inkább nektek segítek."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_7:1
|
||||
msgid "Why would I ever want to work for your filthy village? The people in the Blackwater mountain settlement deserve my help more than you."
|
||||
msgstr ""
|
||||
"Miért dolgoznék a mocskos kis falutoknak? A Blackwater-hegyiek jobban "
|
||||
"megérdemlik a segítségemet mint ti."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_8
|
||||
msgid "Good. I'm glad you want to help us."
|
||||
msgstr ""
|
||||
msgstr "Jó. Örülök, hogy segíteni szeretnél nekünk."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_workingforbwm_1
|
||||
msgid "Fine. You should leave now while you still can, traitor."
|
||||
msgstr ""
|
||||
msgstr "Szép. Távozz amíg még megteheted, áruló."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_9
|
||||
msgid "I want you to go up there into their settlement and find any clues as to what they are planning."
|
||||
msgstr ""
|
||||
"Azt szeretném, hogy menj fel a településükre és tudj meg valamit arról, hogy "
|
||||
"mit terveznek."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_10
|
||||
msgid "We believe they are training their fighters to launch a larger raid on us soon."
|
||||
msgstr ""
|
||||
"Úgy hisszük, hogy felkészítik harcosaikat egy nagyobb rajtaütésre ellenünk."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_11
|
||||
msgid "Go look for any plans that you might find. But make sure that they do not see you while you're looking around."
|
||||
msgstr ""
|
||||
"Menj, és keress meg minden tervet, amit csak tudsz. De bizonyosodj meg "
|
||||
"arról, hogy senki nem vesz észre, miközben kutakodsz."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_12
|
||||
msgid "You should probably start your search around where their battle master, Harlenn, stays."
|
||||
@@ -7592,11 +7615,11 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_12:0
|
||||
msgid "OK. I will look for clues in their settlement."
|
||||
msgstr ""
|
||||
msgstr "Rendben. Elmegyek a településükre felkutatni a nyomokat."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_talkedto_harl_13
|
||||
msgid "Thank you, friend. Report back to me with your findings."
|
||||
msgstr ""
|
||||
msgstr "Köszönöm, barátom. Jelentkezz nálam azzal, amit találsz."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_1
|
||||
msgid "Hello again. Did you find anything up in the Blackwater mountain settlement?"
|
||||
@@ -7604,31 +7627,34 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_1:0
|
||||
msgid "No, I am still looking."
|
||||
msgstr ""
|
||||
msgstr "Nem, még mindig keresek."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_1:2
|
||||
msgid "Yes, I found some papers with a plan to attack Prim."
|
||||
msgstr ""
|
||||
msgstr "Igen, találtam néhány iratot Prim megtámadásának terveivel."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_2
|
||||
msgid "Then it is as we suspected. This is terrible news indeed."
|
||||
msgstr ""
|
||||
msgstr "Hát úgy van, ahogy sejtettük. Ez csakugyan szörnyű hír."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_3
|
||||
msgid "Now you know what I was talking about. They are always looking to cause trouble."
|
||||
msgstr ""
|
||||
msgstr "Már láthatod miről beszéltem. Mindig csak bajt okoznak."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_4
|
||||
msgid "Thank you for finding this information for us."
|
||||
msgstr ""
|
||||
msgstr "Köszönöm, hogy megszerezted nekünk ezt az információt."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_5
|
||||
msgid "Very well. We will have to deal with this."
|
||||
msgstr ""
|
||||
msgstr "Nagyon jó. Ezzel foglalkoznunk kell."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_6
|
||||
msgid "I had hoped it would not come to this. But we are left with no choice. We must remove their main driving force behind the raids. We must remove their battle master, Harlenn."
|
||||
msgstr ""
|
||||
"Reméltem, hogy nem fog erre sor kerülni, de nem maradt más választásunk. Meg "
|
||||
"kell szabadulnunk a támadások mozgatórugójától. Meg kell szabadulnunk a harc "
|
||||
"mesterüktől, Harlenntől."
|
||||
|
||||
#: conversationlist_prim_guthbered.json:guthbered_lookforsigns_7
|
||||
msgid "This would be an excellent task for you my friend. Since you have access to their facilities, you can sneak in and kill that bastard Harlenn."
|
||||
@@ -42267,4 +42293,3 @@ msgstr "Stoutford"
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr "Guynmart kastély"
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2019-12-22 07:57+0000\n"
|
||||
"Last-Translator: Grant-Hwang <ghkdtnsxo321@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-02-21 11:10+0000\n"
|
||||
"Last-Translator: 김현수 <naturezikimi@naver.com>\n"
|
||||
"Language-Team: Korean <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/ko/>\n"
|
||||
"Language: ko\n"
|
||||
@@ -17,7 +17,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 3.10\n"
|
||||
"X-Generator: Weblate 3.11.1\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:26+0000\n"
|
||||
|
||||
#: [none]
|
||||
@@ -29,7 +29,8 @@ msgstr ""
|
||||
"\n"
|
||||
"Individual contributors:\n"
|
||||
" KimTaeYang\n"
|
||||
" KimSeungEon"
|
||||
" KimSeungEon\n"
|
||||
" KimHyunSu on Weblate"
|
||||
|
||||
#: actorconditions_v069.json:bless
|
||||
msgid "Bless"
|
||||
@@ -45,11 +46,11 @@ msgstr "힘"
|
||||
|
||||
#: actorconditions_v069.json:regen
|
||||
msgid "Shadow Regeneration"
|
||||
msgstr "섀도우의 회복"
|
||||
msgstr "'그림자'의 회복"
|
||||
|
||||
#: actorconditions_v069_bwm.json:speed_minor
|
||||
msgid "Minor speed"
|
||||
msgstr "가벼운 속도증가"
|
||||
msgstr "가벼운 속도 증가"
|
||||
|
||||
#: actorconditions_v069_bwm.json:fatigue_minor
|
||||
msgid "Minor fatigue"
|
||||
@@ -77,7 +78,7 @@ msgstr "술에 취함"
|
||||
|
||||
#: actorconditions_v069_bwm.json:dazed
|
||||
msgid "Dazed"
|
||||
msgstr "어지러움"
|
||||
msgstr "멍해짐"
|
||||
|
||||
#: actorconditions_v0610.json:chaotic_grip
|
||||
msgid "Chaotic grip"
|
||||
@@ -113,7 +114,7 @@ msgstr "Irdegh의 독"
|
||||
|
||||
#: actorconditions_v0611_2.json:rotworm
|
||||
msgid "Kazaul rotworms"
|
||||
msgstr "Kazaul 썩은 벌레"
|
||||
msgstr "Kazaul의 썩은 벌레"
|
||||
|
||||
#: actorconditions_v0611_2.json:shadowbless_str
|
||||
msgid "Blessing of Shadow strength"
|
||||
@@ -137,7 +138,7 @@ msgstr "내출혈"
|
||||
|
||||
#: actorconditions_v0611_2.json:crit2
|
||||
msgid "Fracture"
|
||||
msgstr "골절"
|
||||
msgstr "골절상"
|
||||
|
||||
#: actorconditions_v0611_2.json:concussion
|
||||
msgid "Concussion"
|
||||
@@ -169,7 +170,7 @@ msgstr "공포"
|
||||
|
||||
#: actorconditions_v070.json:def
|
||||
msgid "Fortified defense"
|
||||
msgstr "철통같은 방어"
|
||||
msgstr "튼튼한 방어"
|
||||
|
||||
#: actorconditions_v070.json:crit_aware
|
||||
msgid "Vulnerability awareness"
|
||||
@@ -241,7 +242,7 @@ msgstr "부패"
|
||||
|
||||
#: actorconditions_guynmart.json:regenNeg
|
||||
msgid "Shadow Degeneration"
|
||||
msgstr "섀도우 타락"
|
||||
msgstr "섀도우의 타락"
|
||||
|
||||
#: actorconditions_guynmart.json:bone_fracture
|
||||
msgid "Bone fracture"
|
||||
@@ -301,19 +302,19 @@ msgstr "앰벨리 옮기는 중"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:crushed
|
||||
msgid "Crushed"
|
||||
msgstr ""
|
||||
msgstr "부순"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:head_wound
|
||||
msgid "Head wound"
|
||||
msgstr ""
|
||||
msgstr "두상"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:mermaid_scale
|
||||
msgid "Mermaid curse"
|
||||
msgstr ""
|
||||
msgstr "인어의 저주"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:increased_defense
|
||||
msgid "Increased defense"
|
||||
msgstr ""
|
||||
msgstr "늘어난 방어력"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_gamestart
|
||||
msgid "Oh good, you are awake."
|
||||
@@ -325,13 +326,13 @@ msgstr "네 형 안도르를 못 찾겠구나. 어제 나간 뒤로 돌아오지
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail3
|
||||
msgid "Never mind, he will probably be back soon."
|
||||
msgstr "걱정마라, 아마 곧 돌아오겠지."
|
||||
msgstr "걱정 마라, 아마 곧 돌아오겠지."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_default
|
||||
#: conversationlist_crossglen_leonid.json:leonid_continue
|
||||
#: conversationlist_umar.json:umar_return_2
|
||||
msgid "Anything else I can help you with?"
|
||||
msgstr "뭐 좀 도와주겠니?"
|
||||
msgstr "또 도와드릴 것 있나요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_default:0
|
||||
#: conversationlist_mikhail.json:mikhail_default:1
|
||||
@@ -342,11 +343,11 @@ msgstr "제가 도와드릴 일이 더 있을까요?"
|
||||
#: conversationlist_mikhail.json:mikhail_default:3
|
||||
#: conversationlist_umar.json:umar_return_1:0
|
||||
msgid "Do you have any tasks for me?"
|
||||
msgstr "[REVIEW]안녕하세요."
|
||||
msgstr "제가 해야 할 일이 있나요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_default:4
|
||||
msgid "Is there anything else you can tell me about Andor?"
|
||||
msgstr "형에 대해 아무거나 더 말해주실게 있나요?"
|
||||
msgstr "형에 대해서 말해주실 게 더 있나요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks
|
||||
msgid "Oh yes, there were some things I need help with, bread and rats. Which one would you like to talk about?"
|
||||
@@ -355,12 +356,12 @@ msgstr "그래, 도움이 필요했단다. 빵이랑 쥐 문제인데, 어떤
|
||||
#: conversationlist_mikhail.json:mikhail_tasks:0
|
||||
#: conversationlist_mikhail.json:mikhail_rats_done:0
|
||||
msgid "What about the bread?"
|
||||
msgstr "빵이 어떨까요?"
|
||||
msgstr "빵 문제는 뭔가요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks:1
|
||||
#: conversationlist_mikhail.json:mikhail_bread_done:0
|
||||
msgid "What about the rats?"
|
||||
msgstr "쥐가 어떨까요?"
|
||||
msgstr "쥐요?"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_tasks:2
|
||||
#: conversationlist_mikhail.json:mikhail_bread_done:1
|
||||
@@ -383,11 +384,15 @@ msgstr "지금은 없단다. 빵과 쥐 문제를 해결해줘서 고맙구나."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor1
|
||||
msgid "As I said, Andor went out and hasn't been back since. I worry about him. Please go look for your brother. He said he would only be out for a short while."
|
||||
msgstr "아까 말한 것처럼, 안도르가 어제 나가서 지금까지도 돌아오질 않았어. 나는 네 형이 걱정되는구나. 나가서 형 좀 잘 찾아봐다오. 그애가 나갈 때 금방 돌아오겠다고 했거든..."
|
||||
msgstr ""
|
||||
"아까 말한 것처럼, 안도르가 어제 나가서 지금까지도 돌아오질 않았어. 걱정되는구나. 나가서 형 좀 잘 찾아봐다오. 그 애가 나갈 때 금방 "
|
||||
"돌아오겠다고 했거든..."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_andor2
|
||||
msgid "Maybe he went into that supply cave again and got stuck. Or maybe he's in Leta's basement training with that wooden sword again. Please go look for him in town."
|
||||
msgstr "아마도 저장 동굴에 또 들어갔다가 갇혔을거야. 아니면 또 레타네 집 지하실에서 목검으로 훈련하고 있을 거야. 마을로 가서 형을 좀 찾아봐다오."
|
||||
msgstr ""
|
||||
"아마도 저장 동굴에 또 들어갔다가 갇혔을 거야. 아니면 또 레타네 집 지하실에서 목검으로 훈련하고 있을 거야. 마을로 가서 형을 좀 "
|
||||
"찾아봐다오."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_bread_start
|
||||
msgid "Oh, I almost forgot. If you have time, please go see Mara at the town hall and buy me some more bread."
|
||||
@@ -451,19 +456,19 @@ msgstr "쥐 다 잡았어요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start:1
|
||||
msgid "OK, I'll go check out in our garden."
|
||||
msgstr "그래, 뜰 좀 보고 오마."
|
||||
msgstr "네, 뜰 좀 보고 올게요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start2
|
||||
msgid "If you get hurt by the rats, come back here and rest in your bed. That way you can regain your strength."
|
||||
msgstr "쥐한테 다치면, 집에 돌아와 침대에서 쉬거라. 다시 기운이 날거란다."
|
||||
msgstr "쥐한테 다치면, 집에 돌아와 침대에서 쉬거라. 다시 기운이 날 거란다."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start3
|
||||
msgid "Also, don't forget to check your inventory. You probably still have that old ring I gave you. Make sure you wear it."
|
||||
msgstr "그리고 물품 목록을 확인하는 것을 잊지 말거라. 내가 준 낡은 반지는 아마 아직 네가 갖고있을거다. 꼭 끼고 다니렴"
|
||||
msgstr "그리고 물품 목록을 확인하는 것을 잊지 말거라. 아마 내가 준 낡은 반지가 아직 있을 거다. 꼭 끼고 다니렴."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_start3:0
|
||||
msgid "OK, I understand. I can rest here if I get hurt, and I should check my inventory for useful items."
|
||||
msgstr "네 알았어요. 다치면 집에서 쉬고, 쓸만한 게 있는지 물품 목록을 확인할게요."
|
||||
msgstr "네 알았어요. 다치면 집에서 쉬고, 쓸 만한 게 있는지 물품 목록을 확인할게요."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_continue
|
||||
msgid "Did you kill those two rats in our garden?"
|
||||
@@ -479,9 +484,9 @@ msgid ""
|
||||
"\n"
|
||||
"If you are hurt, use your bed over there to rest and regain your strength."
|
||||
msgstr ""
|
||||
"오 그렇니? 와, 정말 고맙구나!\n"
|
||||
"오 그래? 정말 고맙구나!\n"
|
||||
"\n"
|
||||
"다쳤으면 저기 있는 침대에서 쉬고 기운을 차리거라."
|
||||
"다쳤다면 저기 있는 침대에서 쉬고 기운을 차리거라."
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_rats_complete2
|
||||
msgid ""
|
||||
@@ -495,7 +500,9 @@ msgstr ""
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2a
|
||||
msgid "Another way to regain your strength is to eat some food. You can buy some for yourself from Mara at the town hall. But watch out - I hear that raw meat can sometimes give you food poisoning."
|
||||
msgstr "음식을 먹어도 체력을 회복할 수 있단다. 마을 회관의 마라한테서 음식을 살 수 있어. 하지만 조심하렴, 날고기를 먹다가 가끔 식중독에 걸릴 수 있으니까."
|
||||
msgstr ""
|
||||
"음식을 먹어도 체력을 회복할 수 있단다. 마을 회관의 마라한테서 음식을 살 수 있어. 하지만 조심하렴, 날고기를 먹다간 가끔 식중독에 "
|
||||
"걸릴 수도 있대."
|
||||
|
||||
#: conversationlist_mikhail_foodpoison.json:mikhail_rats_start2b
|
||||
msgid "If that happens, perhaps the town priest can do something to help you. Otherwise, just rest until you feel better."
|
||||
@@ -597,7 +604,7 @@ msgid ""
|
||||
"Hey kid, wanna join us in our drinking game?"
|
||||
msgstr ""
|
||||
"마셔 마셔 마셔, 몇 잔 더 마셔\n"
|
||||
"마셔 마셔 마셔 ,바닥에 드러누울 때까지이~~\n"
|
||||
"마셔 마셔 마셔, 바닥에 드러누울 때까지이~~\n"
|
||||
"\n"
|
||||
"어이 꼬맹이, 우리 술 게임에 끼고싶구나?"
|
||||
|
||||
@@ -621,9 +628,9 @@ msgid ""
|
||||
"\n"
|
||||
"Want something to eat?"
|
||||
msgstr ""
|
||||
"저 술취한 친구들은 신경쓰지마, 항상 말썽을 일으키거든.\n"
|
||||
"저 술 취한 친구들은 신경쓰지 마, 항상 말썽을 일으키거든.\n"
|
||||
"\n"
|
||||
"먹고 싶은거 있니?"
|
||||
"먹고 싶은 것 있니?"
|
||||
|
||||
#: conversationlist_crossglen.json:mara_thanks
|
||||
msgid "I heard you helped Odair clean out that old supply cave. Thanks a lot, we'll start using it soon."
|
||||
@@ -1029,7 +1036,8 @@ msgstr "안녕."
|
||||
|
||||
#: conversationlist_crossglen_leta.json:oromir2
|
||||
msgid "I'm hiding here from my wife Leta. She is always getting angry at me for not helping out on the farm. Please don't tell her that I'm here."
|
||||
msgstr "난 내 아내 레타에게 숨고 있는 중이란다. 아내는 항상 내가 농장일을 돕지 않는다고 화를 내지. 제발 여깄다고 말하지 말아다오."
|
||||
msgstr ""
|
||||
"내 아내 레타를 피해서 숨어 있는 중이란다. 내가 농장일을 돕지 않아서 아내는 항상 화가 나 있지. 내가 여기 있다고 말하지 말아다오."
|
||||
|
||||
#: conversationlist_crossglen_leta.json:oromir2:0
|
||||
#: conversationlist_crossglen_odair.json:odair5:0
|
||||
@@ -1276,7 +1284,7 @@ msgstr "네, 그럴께요."
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_return1:0
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_return2:1
|
||||
msgid "Can you tell me the story again?"
|
||||
msgstr "이야기를 다시 들려 주실래요?"
|
||||
msgstr "이야기를 다시 들려주실래요?"
|
||||
|
||||
#: conversationlist_jan.json:jan_default13:2
|
||||
#: conversationlist_prim_tavern.json:birgil_4:1
|
||||
@@ -1328,9 +1336,9 @@ msgid ""
|
||||
"\n"
|
||||
"Oh thank you so much for bringing me back Gandir's ring! Now I can have something to remember him by."
|
||||
msgstr ""
|
||||
"잠깐, 뭐라고? 네가 저기 내려갔다 다시 살아 돌아왔다는거냐? 어떻게 한거지? 엄청나군.. 난 저 동굴에 들어갔다 거의 죽을 뻔 했네.\n"
|
||||
"잠깐, 뭐라고? 너 진짜 저기 내려갔다가 살아 돌아왔다고? 어떻게 해낸 거지? 난 저 동굴에 들어갔다 거의 죽을 뻔했는데.\n"
|
||||
"\n"
|
||||
"간디르의 반지를 다시 저에게 가져다 주어서 정말 감사합니다! 이제 그를 기억할 수 있는 물건이 생겼군요."
|
||||
"Gandir의 반지를 되돌려줘서 정말 고마워! 이제 그를 기억할 수 있는 물건이 생겼어..."
|
||||
|
||||
#: conversationlist_jan.json:jan_complete:0
|
||||
msgid "Glad that I could help. Goodbye."
|
||||
@@ -1346,7 +1354,7 @@ msgstr "상관없어. 난 전리품을 받으려고 한 것 뿐이니까."
|
||||
|
||||
#: conversationlist_jan.json:irogotu
|
||||
msgid "Well hello there. Another adventurer coming to steal my bounty. This is MY CAVE. The treasure will be MINE!"
|
||||
msgstr ""
|
||||
msgstr "오 안녕. 내 하사품을 훔치러 온 또 다른 모험가인가. 여긴 내 동굴이야. 보물은 내 거야!"
|
||||
|
||||
#: conversationlist_jan.json:irogotu:0
|
||||
msgid "Did you kill Gandir?"
|
||||
@@ -1354,35 +1362,36 @@ msgstr "네가 간디르를 죽였나?"
|
||||
|
||||
#: conversationlist_jan.json:irogotu1
|
||||
msgid "That whelp Gandir? He was in my way. I merely used him as a tool to dig deeper into the cave."
|
||||
msgstr ""
|
||||
msgstr "그 버릇없는 놈? 그냥 쓴 거야. 동굴을 깊게 파는 도구로."
|
||||
|
||||
#: conversationlist_jan.json:irogotu2
|
||||
msgid "Besides, I never really liked him anyway."
|
||||
msgstr "그리고, 난 그를 처음부터 그렇게 좋아하지도 않았어."
|
||||
msgstr "그리고 난 그를 처음부터 그렇게 좋아하지도 않았어."
|
||||
|
||||
#: conversationlist_jan.json:irogotu2:0
|
||||
msgid "I guess he deserved to die. Did he have a ring on him?"
|
||||
msgstr "그가 죽을만한 짓을 했겠지. 혹시 그가 반지를 끼고 있었나?"
|
||||
msgstr "그가 죽을 만한 짓을 했겠지. 혹시 그가 반지를 끼고 있었나?"
|
||||
|
||||
#: conversationlist_jan.json:irogotu2:1
|
||||
msgid "Jan mentioned something about a ring?"
|
||||
msgstr "잔느가 반지에 대한 것을 언급 했었나?"
|
||||
msgstr "잔느가 반지를 언급했었나?"
|
||||
|
||||
#: conversationlist_jan.json:irogotu3
|
||||
msgid "NO! You cannot have it. It's mine! And who are you anyway kid, coming down here to disturb me?!"
|
||||
msgstr "안돼! 넌 이걸 가질 수 없다. 이건 내거야! 애초에 넌 누군데 여기까지 와서 날 방해하는거냐 꼬맹아?!"
|
||||
msgstr "안돼! 넌 이걸 가질 수 없다. 이건 내 거야! 애초에 넌 누군데 여기까지 와서 날 방해하는 거냐, 꼬맹아?!"
|
||||
|
||||
#: conversationlist_jan.json:irogotu3:0
|
||||
msgid "I'm not a kid anymore! Now give me that ring!"
|
||||
msgstr "난 더이상 아이가 아니야! 그 반지 내놔!"
|
||||
msgstr "난 더 이상 아이가 아니야! 그 반지 내놔!"
|
||||
|
||||
#: conversationlist_jan.json:irogotu3:1
|
||||
msgid "Give me that ring and we might both come out of here alive."
|
||||
msgstr "그 반지를 나에게 준다면 우리 둘 다 여기서 살아 나갈지도 모르지."
|
||||
msgstr "그 반지를 나에게 준다면 우리 둘 다 여기서 살아서 나갈지도 모르지."
|
||||
|
||||
#: conversationlist_jan.json:irogotu4
|
||||
msgid "No. If you want it you will have to take it from me by force, and I should tell you that my powers are great. Besides, you probably wouldn't dare fight me anyway."
|
||||
msgstr ""
|
||||
"아니. 반지가 필요하면 강제로 가져가시고, 내 힘이 강하다는 건 알아두렴. 아마 함부로 싸움을 무릅쓰려 하지 않는 편이 좋을 거야."
|
||||
|
||||
#: conversationlist_jan.json:irogotu4:0
|
||||
msgid "Very well, let's see who dies here."
|
||||
@@ -1390,133 +1399,133 @@ msgstr "어쩔 수 없지. 누가 여기서 죽는지 보자고."
|
||||
|
||||
#: conversationlist_jan.json:irogotu4:1
|
||||
msgid "By the Shadow, Gandir will be avenged."
|
||||
msgstr ""
|
||||
msgstr "Shadow의 권능 아래 간디르의 복수를 하겠다."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_citizen1
|
||||
msgid "Hello there. Nice weather ain't it?"
|
||||
msgstr ""
|
||||
msgstr "안녕하십니까. 좋은 날씨 아닌가요?"
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_citizen2
|
||||
msgid "Hello. Anything you want from me?"
|
||||
msgstr ""
|
||||
msgstr "여보세오. 나한테 원하는 게 있어?"
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_citizen3
|
||||
msgid "Hi. Can I help you?"
|
||||
msgstr ""
|
||||
msgstr "안녕. 필요한 거 있니?"
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_citizen4
|
||||
msgid "You're that kid from Crossglen village right?"
|
||||
msgstr ""
|
||||
msgstr "너는 Crossglen 마을의 꼬마 맞지?"
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_citizen5
|
||||
msgid "Out of the way, peasant."
|
||||
msgstr ""
|
||||
msgstr "비켜, 시골뜨기."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_citizen6
|
||||
msgid "Good day to you."
|
||||
msgstr ""
|
||||
msgstr "좋은 날이 되길."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_andor_1
|
||||
msgid "No, sorry. I haven't seen anyone by that description."
|
||||
msgstr ""
|
||||
msgstr "아니요, 미안해요. 그런 사람은 못 봤어요."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_andor_2
|
||||
msgid "Some other kid you say? Hmm, let me think."
|
||||
msgstr ""
|
||||
msgstr "다른 애 말야? 음, 생각해보자."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_andor_3
|
||||
msgid "Hmm, I might have seen someone matching that description a few days ago. Can't remember where though."
|
||||
msgstr ""
|
||||
msgstr "음, 며칠 전에 그런 사람을 본 것 같은데. 어디서 본 건지는 기억이 안 나."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_andor_4
|
||||
msgid "Oh yes, there was another kid from Crossglen village here a few days ago. Not sure he matched your description though."
|
||||
msgstr ""
|
||||
msgstr "오 맞아, 며칠 전에 Crossglen 마을에서 온 다른 꼬마가 있었어. 그가 네가 말한 그 꼬마인지는 확실하지 않지만."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_andor_4_1
|
||||
msgid "There were some shady looking people following him around. Didn't see any more than that."
|
||||
msgstr ""
|
||||
msgstr "수상해보이는 사람들이 그 꼬마를 따르더라. 그 이상은 못 봤어."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_andor_6
|
||||
msgid "Nope. Haven't seen him."
|
||||
msgstr ""
|
||||
msgstr "아니. 못 봤어."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_guard
|
||||
msgid "Keep out of trouble."
|
||||
msgstr ""
|
||||
msgstr "말썽피우지 마렴."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_priest:0
|
||||
#: conversationlist_jolnor.json:jolnor_chapel_1:0
|
||||
#: conversationlist_buceth.json:buceth_1:1
|
||||
msgid "Can you tell me more about the Shadow?"
|
||||
msgstr ""
|
||||
msgstr "'그림자'에 대해 더 이야기해주실 수 있나요?"
|
||||
|
||||
#: conversationlist_fallhaven.json:priest_shadow_1
|
||||
msgid "The Shadow protects us. It keeps us safe and comforts us when we sleep."
|
||||
msgstr ""
|
||||
msgstr "'그림자'는 우리를 보호해주십니다. 우리를 안전하게 지켜주시고 우리가 편하게 잠잘 수 있게 해 주시지요."
|
||||
|
||||
#: conversationlist_fallhaven.json:priest_shadow_2
|
||||
msgid "It follows us wherever we go. Go with the Shadow my child."
|
||||
msgstr ""
|
||||
msgstr "우리가 가는 곳 어디라도 함께합니다. '그림자'와 함께 가십시오, 어린 님."
|
||||
|
||||
#: conversationlist_fallhaven.json:priest_shadow_2:1
|
||||
#: conversationlist_remgard_villagers1.json:atash:1
|
||||
msgid "Whatever, bye."
|
||||
msgstr ""
|
||||
msgstr "뭐든, 안녕."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor
|
||||
msgid "Well hello there! Aren't you a cute little fellow."
|
||||
msgstr ""
|
||||
msgstr "이런 안녕! 작고 귀여운 녀석이군."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor:1
|
||||
#: conversationlist_fallhaven.json:rigmor_1:0
|
||||
msgid "I really need to go."
|
||||
msgstr ""
|
||||
msgstr "진짜 가야 해요."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor_1
|
||||
msgid "Your brother, you say? His name is Andor? No. I don't recall meeting anyone like that."
|
||||
msgstr ""
|
||||
msgstr "형 말인가? 이름이 안돌이라고? 아니, 그런 사람은 기억이 안 나네."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor_thanks
|
||||
msgid "I heard you helped my old man find his book, thank you. He had been talking about that book for weeks. Poor thing, he tends to forget things."
|
||||
msgstr ""
|
||||
msgstr "우리 노친네 책 찾는 거 도와주셨다고 들었어요. 몇 주 동안 그 책 이야기를 하시더라고요. 안된 일이지만 자주 뭘 까먹으세요."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor_thanks:0
|
||||
msgid "It was my pleasure. Goodbye."
|
||||
msgstr ""
|
||||
msgstr "도와드려서 기쁩니다. 안녕히 계세요."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor_thanks:1
|
||||
msgid "You should keep an eye on him, or bad things might happen to him."
|
||||
msgstr ""
|
||||
msgstr "그 노인네를 계속 지켜보세요. 안 그러면 나쁜 일이 생길 수도 있어요."
|
||||
|
||||
#: conversationlist_fallhaven.json:rigmor_thanks:2
|
||||
msgid "Whatever, I just did it for the gold."
|
||||
msgstr ""
|
||||
msgstr "뭐 어쨌든, 돈 때문에 한 거예요."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_clothes
|
||||
msgid "Welcome to my shop. Please browse my selection of fine clothing and jewelry."
|
||||
msgstr ""
|
||||
msgstr "환영합니다. 우수한 의류와 보석 셀렉션을 둘러보세요."
|
||||
|
||||
#: conversationlist_fallhaven.json:fallhaven_clothes:0
|
||||
msgid "Let me see your wares."
|
||||
msgstr ""
|
||||
msgstr "봐도 될까요."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_start
|
||||
msgid "Hello. I'm Arcir."
|
||||
msgstr ""
|
||||
msgstr "안녕. 나는 Arcir야."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_start:0
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_anythingelse:0
|
||||
msgid "I noticed your statue of Elythara downstairs."
|
||||
msgstr ""
|
||||
msgstr "아래층에 Elythara 상이 있던데요."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_start:1
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_anythingelse:1
|
||||
msgid "You really seem to like your books."
|
||||
msgstr ""
|
||||
msgstr "갖고 계신 책을 정말 좋아하시는 것 같아요."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_anythingelse
|
||||
msgid "Anything else you wanted to ask?"
|
||||
msgstr ""
|
||||
msgstr "다른 질문이 있으신가요?"
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_elythara_1
|
||||
msgid ""
|
||||
@@ -1524,38 +1533,41 @@ msgid ""
|
||||
"\n"
|
||||
"Yes, Elythara is my protector."
|
||||
msgstr ""
|
||||
"아, 지하실에서 찾았어요?\n"
|
||||
"\n"
|
||||
"네, Elythara는 내 수호자예요."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_books_1
|
||||
msgid "I find great pleasure in my books. They contain the accumulated knowledge of past generations."
|
||||
msgstr ""
|
||||
msgstr "책에서 큰 기쁨을 찾죠. 책은 과거 세대들이 축적한 지식을 담고 있어요."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_books_1:0
|
||||
msgid "Do you have a book called 'Calomyran Secrets'?"
|
||||
msgstr ""
|
||||
msgstr "'Calomyran의 비결'이라는 책을 갖고 계신가요?"
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_1
|
||||
msgid "'Calomyran Secrets'? Hmm, yes I think I have one of those in my basement."
|
||||
msgstr ""
|
||||
msgstr "'Calomyran의 비결'? 음, 그것들 중 하나가 지하실에 있는 것 같아."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_2
|
||||
msgid "Old man Benradas came by last week, wanting to sell me that book. Since it's not really my kind of book, I declined."
|
||||
msgstr ""
|
||||
msgstr "벤라다스라는 노인이 저번 주에 와서 그 책을 팔고 싶어했어. 내 취향이 아니어서 거절했지만."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_3
|
||||
msgid "He seemed upset that I didn't like his book, and threw it at me while storming out of the house."
|
||||
msgstr ""
|
||||
msgstr "그랬더니 그 노인네가 화가 나서는 책을 던지는 거야. 집 밖으로 뛰쳐나가면서."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_4
|
||||
msgid "Poor old man Benradas, he probably forgot that he left it here. He tends to forget things."
|
||||
msgstr ""
|
||||
msgstr "불쌍한 노친네, 여기 놓고 간 일은 아마 잊어먹었을걸. 자주 뭘 잊어버리는 양반이야."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_5
|
||||
msgid "You looked downstairs but didn't find it? And a note you say? I guess there must have been someone in my house."
|
||||
msgstr ""
|
||||
msgstr "아래층에서도 못 찾았어? 그리고 메모라고? 내 집에 누가 들어왔었군."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_complete
|
||||
msgid "I heard you found it and gave it back to old man Benradas. Thank you. He tends to forget things."
|
||||
msgstr ""
|
||||
msgstr "책을 발견하고 벤라다스에게 갖다줬다고 들었어요. 감사합니다. 벤라다스는 뭘 자주 잊어버려요."
|
||||
|
||||
#: conversationlist_fallhaven_arcir.json:arcir_calomyran_6
|
||||
msgid ""
|
||||
@@ -1566,23 +1578,23 @@ msgstr ""
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_welcome
|
||||
msgid "Hi again, welcome back to the ... Oh wait, I thought you were someone else."
|
||||
msgstr ""
|
||||
msgstr "또 보네. 다시 온 걸 환영하... 오 잠깐, 다른 사람인 줄 알았어."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_welcome:1
|
||||
msgid "What do you know about the Thieves' Guild?"
|
||||
msgstr ""
|
||||
msgstr "도둑 길드에 대해 무엇을 알고 있습니까?"
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_andor_no_1
|
||||
msgid "How interesting that you should ask. What if I had seen him? Why would I tell you?"
|
||||
msgstr ""
|
||||
msgstr "물어보는 모습이 재밌네. 내가 봤으면? 왜 말해줘야 하지?"
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_andor_no_2
|
||||
msgid "No, I can't tell you. Now please leave."
|
||||
msgstr ""
|
||||
msgstr "못 말해줘. 이제 가라."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_no
|
||||
msgid "Wh, what? No, I don't know anything about that."
|
||||
msgstr ""
|
||||
msgstr "ㅁ, 뭐? 아냐, 아무 것도 몰라."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_umar_1
|
||||
msgid "OK kid. You've proven yourself to me. Yes, I saw some other kid by that description running around here a few days ago."
|
||||
@@ -1594,7 +1606,7 @@ msgstr "걔가 무엇을 찾고 있는지는 모르지만 말야. 걘 계속 질
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_umar_3
|
||||
msgid "Anyway, that's all I know. You should go talk to Umar, he probably knows more. Down that hatch over there."
|
||||
msgstr "그나저나, 그게 내가 아는 전부야. 너 우말에게 가서 말해봐. 아마 더 잘 알걸. 저 해치 밑으로 내려가봐."
|
||||
msgstr "어쨌든 그게 내가 아는 전부야. 너 우마에게 가서 말해봐. 아마 더 잘 알걸. 저 해치 밑으로 내려가봐."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_1
|
||||
msgid ""
|
||||
@@ -1602,10 +1614,13 @@ msgid ""
|
||||
"\n"
|
||||
"OK so you found us. Now what?"
|
||||
msgstr ""
|
||||
"누가 그리 말하더냐? 아악.\n"
|
||||
"\n"
|
||||
"그래, 우리를 찾았네. 이제 뭐?"
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_1:0
|
||||
msgid "Can I join the Thieves' Guild?"
|
||||
msgstr ""
|
||||
msgstr "도둑 길드에 가입할 수 있을까요?"
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_2
|
||||
msgid ""
|
||||
@@ -1613,18 +1628,21 @@ msgid ""
|
||||
"\n"
|
||||
"You're one funny kid."
|
||||
msgstr ""
|
||||
"하! 도둑 길드에 가입?! 네가?!\n"
|
||||
"\n"
|
||||
"너 재밌는 아이구나."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_2:0
|
||||
msgid "I'm serious."
|
||||
msgstr ""
|
||||
msgstr "진지한데요."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_2:1
|
||||
msgid "Yeah, pretty funny eh?"
|
||||
msgstr ""
|
||||
msgstr "그래, 꽤 웃기네 허?"
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_3
|
||||
msgid "OK, tell you what kid. Do a task for me and maybe I'll consider giving you more info."
|
||||
msgstr ""
|
||||
msgstr "그래, 좋은 생각이 났다 얘야. 내 일 하나 해 주면 정보를 더 줄지 말지 생각해보지."
|
||||
|
||||
#: conversationlist_fallhaven_bucus.json:bucus_thieves_3:0
|
||||
msgid "What kind of task are we talking about?"
|
||||
@@ -2810,15 +2828,15 @@ msgstr ""
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1
|
||||
msgid "What have we here? A lost wanderer?"
|
||||
msgstr ""
|
||||
msgstr "이게 누구신가? 길 잃은 방랑자님?"
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1_2
|
||||
msgid "How much is your life worth to you? Give me 100 gold and I'll let you go."
|
||||
msgstr ""
|
||||
msgstr "네 목숨은 얼마짜리냐? 100금만 내면 보내주지."
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1_2:0
|
||||
msgid "OK OK. Here is the gold. Please don't hurt me!"
|
||||
msgstr ""
|
||||
msgstr "알았어요 알았어요. 여기요. 해치지 마세요!"
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1_2:1
|
||||
msgid "How about we fight over it?"
|
||||
@@ -2826,11 +2844,11 @@ msgstr ""
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1_2:2
|
||||
msgid "How much is your life worth?"
|
||||
msgstr ""
|
||||
msgstr "네 목숨은 얼마길래?"
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1_3
|
||||
msgid "About damn time. You are free to go."
|
||||
msgstr ""
|
||||
msgstr "망할, 됐군. 이제 가도 돼."
|
||||
|
||||
#: conversationlist_wilderness.json:bandit1_4
|
||||
msgid "OK then, your life it is. Let's fight. I have been looking forward to a good fight!"
|
||||
@@ -2838,56 +2856,56 @@ msgstr ""
|
||||
|
||||
#: conversationlist_flagstone.json:zombie1
|
||||
msgid "Fresh flesh!"
|
||||
msgstr ""
|
||||
msgstr "신선한 고기!"
|
||||
|
||||
#: conversationlist_flagstone.json:zombie1:0
|
||||
msgid "By the Shadow, I will slay you."
|
||||
msgstr ""
|
||||
msgstr "Shadow에 기대어, 당신을 소멸시키겠다."
|
||||
|
||||
#: conversationlist_flagstone.json:zombie1:1
|
||||
msgid "Yuck, what are you? And what is that smell?"
|
||||
msgstr ""
|
||||
msgstr "윽, 너 뭐야? 그리고 이 냄새는 뭐야?"
|
||||
|
||||
#: conversationlist_flagstone.json:prisoner1
|
||||
msgid "Nooo, I will not be imprisoned again!"
|
||||
msgstr ""
|
||||
msgstr "아안돼에, 다시 갇히기 싫어어!"
|
||||
|
||||
#: conversationlist_flagstone.json:prisoner1:0
|
||||
msgid "But I am not..."
|
||||
msgstr ""
|
||||
msgstr "나 간수 아닌ㄷ..."
|
||||
|
||||
#: conversationlist_flagstone.json:prisoner2
|
||||
msgid "Aaaa! Who's there? I will not be enslaved again!"
|
||||
msgstr ""
|
||||
msgstr "으아아! 거기 누구야? 난 노예가 되지 않을 거야!"
|
||||
|
||||
#: conversationlist_flagstone.json:prisoner2:0
|
||||
msgid "Calm down, I was just..."
|
||||
msgstr ""
|
||||
msgstr "진정해, 나는 그냥..."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard0
|
||||
msgid "Ah, another mortal. Prepare to become part of my undead army!"
|
||||
msgstr ""
|
||||
msgstr "아, 또 다른 필멸자여. 내 언데드 군대가 될 준비를 하라!"
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard0:0
|
||||
#: conversationlist_flagstone.json:flagstone_guard1:0
|
||||
msgid "Shadow take you."
|
||||
msgstr ""
|
||||
msgstr "Shadow께서 널 데려가신다."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard0:1
|
||||
msgid "Prepare to die once more."
|
||||
msgstr ""
|
||||
msgstr "한 번 더 죽을 준비나 해."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard1
|
||||
msgid "Die mortal!"
|
||||
msgstr ""
|
||||
msgstr "죽어라 인간!"
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard1:1
|
||||
msgid "Prepare to meet my blade."
|
||||
msgstr ""
|
||||
msgstr "내 칼이랑 만날 준비해."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard2
|
||||
msgid "What, a mortal in here that is not marked by my touch?"
|
||||
msgstr ""
|
||||
msgstr "뭐야, 내 손길이 닿지 않은 필멸자가 여기 있군?"
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_guard2_2
|
||||
msgid "You seem delicious and soft, will you be part of the feast?"
|
||||
@@ -2907,39 +2925,42 @@ msgstr ""
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_1
|
||||
msgid "Halt! Who's there? No one is allowed to approach Flagstone."
|
||||
msgstr ""
|
||||
msgstr "정지! 거기 누구냐? 아무도 Flagstone에 발 들일 수 없다."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_2
|
||||
msgid "You should turn back while you still can."
|
||||
msgstr ""
|
||||
msgstr "되돌아갈 수 있을 때 되돌아가."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_3
|
||||
msgid "Flagstone has been overrun by undead, and we are standing guard here to make sure no undead escape."
|
||||
msgstr ""
|
||||
msgstr "Flagstone이 언데드로 들끓고 있어서, 우리는 언데드가 빠져나가지 못도록 여기서 경계 근무 중이다."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_3:0
|
||||
msgid "Can you tell me the story about Flagstone?"
|
||||
msgstr ""
|
||||
msgstr "Flagstone에 대해 이야기해주실 수 있나요?"
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_4
|
||||
msgid "Flagstone Prison was built a few hundred years ago by house Gorland of Stoutford and used until the Noble Wars, when the house was vanquished. This dreadful place has been abandoned ever since."
|
||||
msgstr ""
|
||||
"Flagstone 감옥은 Stoutford 지역의 Goland 일가가 몇백 년 전에 지어서 쓰던 곳이야. '고귀한 전쟁' 시기에 정복당한 "
|
||||
"이후로 이 으스스한 곳은 쭉 버려진 채였지."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_8
|
||||
msgid "For years, no one took notice of Flagstone, although there were occasional reports from travelers of terrible screams coming from the camp."
|
||||
msgstr ""
|
||||
"몇 년간 아무도 Flagstone에 눈길을 안 줬어. 그쪽에서 끔찍한 비명소리가 들린다는 여행자들의 보고가 이따금씩 있었지만 말야."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_9
|
||||
msgid "But recently, undead started pouring out of Flagstone and started to threaten Stoutford and the trade routes nearby."
|
||||
msgstr ""
|
||||
msgstr "하지만 최근엔 언데드들이 Flagstone 밖으로 쏟아져나와서 Stoutford와 주변 교역로를 위협하기 시작했어."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_10
|
||||
msgid "So, here we are. I have to guard the road from undead, so that they do not spread farther than Flagstone."
|
||||
msgstr ""
|
||||
msgstr "그래서 우리가 여기 있다. 언데드들이 Flagstone보다 멀리 퍼져나가지 못하게 막고 있지."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_11
|
||||
msgid "So, I would advise you to leave unless you want to be overrun by undead."
|
||||
msgstr ""
|
||||
msgstr "그래서 충고하지. 언데드한테 물리고 싶지 않다면 떠나렴."
|
||||
|
||||
#: conversationlist_flagstone.json:flagstone_sentry_11:0
|
||||
msgid "Can I investigate the Flagstone ruins?"
|
||||
@@ -8429,7 +8450,7 @@ msgstr ""
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_bossguard_1
|
||||
msgid "[The guard gives you a patronizing look, but says nothing]"
|
||||
msgstr ""
|
||||
msgstr "[경비병은 깔보는 눈빛이지만 아무 말 않고 있다]"
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_bossguard_2
|
||||
msgid "Hey, I'm staying out of your fight with the boss. Don't involve me in your schemes."
|
||||
@@ -8437,27 +8458,27 @@ msgstr ""
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_1
|
||||
msgid "Only residents of Blackwater mountain or faction members are allowed in here."
|
||||
msgstr ""
|
||||
msgstr "Blackwater mountain의 거주자 혹은 저희 파벌 멤버들만 출입 가능한 곳입니다."
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_1:0
|
||||
msgid "Here, I have a written permit to enter."
|
||||
msgstr ""
|
||||
msgstr "여기, 출입 허가증이요."
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_2
|
||||
msgid "I will let you through. Please go right ahead."
|
||||
msgstr ""
|
||||
msgstr "통과하게 해 드리죠. 바로 앞쪽으로 가세요."
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_2:1
|
||||
msgid "Yes, get out of my way."
|
||||
msgstr ""
|
||||
msgstr "네, 비키세요."
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_3
|
||||
msgid "A permit you say? Let me see that."
|
||||
msgstr ""
|
||||
msgstr "허가증이라고요? 잠깐 봅시다."
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_4
|
||||
msgid "Well, it has the signature and all. I guess it checks out all right."
|
||||
msgstr ""
|
||||
msgstr "음, 서명까지 있네요. 틀림없어보입니다."
|
||||
|
||||
#: conversationlist_blackwater_lower.json:blackwater_throneguard_5
|
||||
msgid "Oh, it is you."
|
||||
@@ -8747,40 +8768,40 @@ msgstr ""
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_3
|
||||
msgid "For some time, I have known about a certain valuable dagger that a certain family used to possess here in Prim."
|
||||
msgstr ""
|
||||
msgstr "얼마 전부터 나 여기 프림의 어떤 가족이 갖고 있었던 어떤 값진 단검을 알고 있었거든."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_9
|
||||
msgid "Now hurry up. I really need that dagger soon."
|
||||
msgstr ""
|
||||
msgstr "이제 서둘러. 진짜 그 단검 필요해."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_4
|
||||
msgid "This dagger is extremely valuable to me, for personal reasons."
|
||||
msgstr ""
|
||||
msgstr "이 단검 나한텐 몹시 값진 거야, 개인적인 이유로."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_4:0
|
||||
msgid "I don't like where this is going. I better not get involved in your shady business."
|
||||
msgstr ""
|
||||
msgstr "이야기가 별로네요. 수상한 일엔 끼고 싶지 않아요."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_4:1
|
||||
msgid "I like where this is going, please continue."
|
||||
msgstr ""
|
||||
msgstr "이야기 재밌네요. 계속해주세요."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_4:2
|
||||
msgid "Tell me more."
|
||||
msgstr ""
|
||||
msgstr "더 말해주세요."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_4:3
|
||||
#: conversationlist_prim_fulus.json:fulus_8:2
|
||||
msgid "I have already helped Bjorgur return the dagger to its original place."
|
||||
msgstr ""
|
||||
msgstr "저는 비요르굴을 이미 도와줬는데요. 단검을 원위치시켜놨어요."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_5
|
||||
msgid "Fine. Suit yourself, you goody two-shoes."
|
||||
msgstr ""
|
||||
msgstr "좋아. 맘대로 해, 도덕군자님."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_6
|
||||
msgid "The family in question is Bjorgur's family."
|
||||
msgstr ""
|
||||
msgstr "문제의 가족은 비요르굴의 가족이다."
|
||||
|
||||
#: conversationlist_prim_fulus.json:fulus_7
|
||||
msgid "Now, I happen to know that this particular dagger can be found in their family tomb that has been opened by other ... people ... recently."
|
||||
@@ -42156,4 +42177,3 @@ msgstr ""
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2019-08-09 22:22+0000\n"
|
||||
"Last-Translator: Anon <farhansamilme@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-02-12 07:50+0000\n"
|
||||
"Last-Translator: Arif Fahmi Fisal <cyber_sec@rocketmail.com>\n"
|
||||
"Language-Team: Malay <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/ms/>\n"
|
||||
"Language: ms\n"
|
||||
@@ -17,7 +17,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 3.8-dev\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:26+0000\n"
|
||||
|
||||
#: [none]
|
||||
@@ -200,7 +200,7 @@ msgstr "Terbakar"
|
||||
|
||||
#: actorconditions_v070.json:sting_minor
|
||||
msgid "Minor sting"
|
||||
msgstr ""
|
||||
msgstr "Sengatan kecil"
|
||||
|
||||
#: actorconditions_stoutford.json:confusion
|
||||
msgid "Confusion"
|
||||
@@ -280,23 +280,23 @@ msgstr "Kabut fikiran"
|
||||
|
||||
#: actorconditions_omicronrg9.json:guild03_restingAC
|
||||
msgid "Resting"
|
||||
msgstr ""
|
||||
msgstr "Merehatkan"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_concentration
|
||||
msgid "Concentration"
|
||||
msgstr ""
|
||||
msgstr "Penumpuan"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_combo
|
||||
msgid "Combo"
|
||||
msgstr ""
|
||||
msgstr "Kombo"
|
||||
|
||||
#: actorconditions_omicronrg9.json:carrying_ambelie
|
||||
msgid "Carrying Ambelie"
|
||||
msgstr ""
|
||||
msgstr "Membawa Ambelie"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:crushed
|
||||
msgid "Crushed"
|
||||
msgstr ""
|
||||
msgstr "Dihancurkan"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:head_wound
|
||||
msgid "Head wound"
|
||||
@@ -42094,4 +42094,3 @@ msgstr ""
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr ""
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8,7 +8,7 @@ msgstr ""
|
||||
"Project-Id-Version: andors-trail\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-11-10 11:48+0000\n"
|
||||
"PO-Revision-Date: 2019-12-05 04:47+0000\n"
|
||||
"PO-Revision-Date: 2020-02-03 21:16+0000\n"
|
||||
"Last-Translator: Anatoly Chub <anatolijuschub@gmail.com>\n"
|
||||
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/andors-trail/"
|
||||
"game-content/uk/>\n"
|
||||
@@ -18,7 +18,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<="
|
||||
"4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 3.10-dev\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
"X-Launchpad-Export-Date: 2015-11-02 12:25+0000\n"
|
||||
|
||||
#: [none]
|
||||
@@ -286,11 +286,11 @@ msgstr ""
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_concentration
|
||||
msgid "Concentration"
|
||||
msgstr ""
|
||||
msgstr "Концентрація"
|
||||
|
||||
#: actorconditions_omicronrg9.json:g03_combo
|
||||
msgid "Combo"
|
||||
msgstr ""
|
||||
msgstr "Комбо"
|
||||
|
||||
#: actorconditions_omicronrg9.json:carrying_ambelie
|
||||
msgid "Carrying Ambelie"
|
||||
@@ -298,19 +298,19 @@ msgstr ""
|
||||
|
||||
#: actorconditions_arulir_mountain.json:crushed
|
||||
msgid "Crushed"
|
||||
msgstr ""
|
||||
msgstr "Розтрощений"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:head_wound
|
||||
msgid "Head wound"
|
||||
msgstr ""
|
||||
msgstr "Рана голови"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:mermaid_scale
|
||||
msgid "Mermaid curse"
|
||||
msgstr ""
|
||||
msgstr "Прокляття русалки"
|
||||
|
||||
#: actorconditions_arulir_mountain.json:increased_defense
|
||||
msgid "Increased defense"
|
||||
msgstr ""
|
||||
msgstr "Збільшений захист"
|
||||
|
||||
#: conversationlist_mikhail.json:mikhail_gamestart
|
||||
msgid "Oh good, you are awake."
|
||||
@@ -605,7 +605,7 @@ msgstr ""
|
||||
#: conversationlist_guynmart2.json:guynmart_s_rob6b_10:1
|
||||
#: conversationlist_guynmart2_npc.json:guynmart_rob6_10:1
|
||||
msgid "No thanks."
|
||||
msgstr ""
|
||||
msgstr "Ні, дякую."
|
||||
|
||||
#: conversationlist_crossglen.json:drunk1:1
|
||||
#: conversationlist_rothses.json:rothses_c2:2
|
||||
@@ -961,7 +961,7 @@ msgstr "Щодо Оромира, твого чоловіка?"
|
||||
#: conversationlist_crossglen_leta.json:leta1:2
|
||||
#: conversationlist_crossglen_leta.json:leta1:3
|
||||
msgid "Umar sent me."
|
||||
msgstr ""
|
||||
msgstr "Умар прислав мене."
|
||||
|
||||
#: conversationlist_crossglen_leta.json:leta2
|
||||
msgid "Beat it kid, get out of my house!"
|
||||
@@ -1020,7 +1020,7 @@ msgstr ""
|
||||
#: conversationlist_stoutford.json:kayla_1
|
||||
#: conversationlist_stoutford.json:glasforn_initial_0
|
||||
msgid "Hello."
|
||||
msgstr ""
|
||||
msgstr "Вітаю."
|
||||
|
||||
#: conversationlist_crossglen_leta.json:oromir2
|
||||
msgid "I'm hiding here from my wife Leta. She is always getting angry at me for not helping out on the farm. Please don't tell her that I'm here."
|
||||
@@ -1699,7 +1699,7 @@ msgstr "Зілля з кісткового борошна вже готові?"
|
||||
|
||||
#: conversationlist_fallhaven_church.json:thoronir_default:3
|
||||
msgid "I really need your help!"
|
||||
msgstr ""
|
||||
msgstr "Мені дійсно потрібна ваша допомога!"
|
||||
|
||||
#: conversationlist_fallhaven_church.json:thoronir_shadow_1
|
||||
#: conversationlist_jolnor.json:jolnor_shadow_1
|
||||
@@ -3186,55 +3186,69 @@ msgstr "Звісно! Що це?"
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_5
|
||||
msgid "Let me tell you a story. Long ago, I was cutting in the woods to the north of Fallhaven. I used to cut the trees with great speed with my favorite axe. It was made of fine steel and probably worth more than my hut."
|
||||
msgstr ""
|
||||
"Дозволь мені розповісти тобі історію. Колись давно я рубав у лісі на півночі "
|
||||
"від Фолгевену. Я дуже швидко вирубував дерева своєю улюбленою сокирою. Вона "
|
||||
"була зроблена з відмінної сталі і, ймовірно, коштувала більше, ніж моя "
|
||||
"хатинка."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_6
|
||||
msgid "But then, I got attacked by a pack of wolves and I had to flee immediately. I barely saved my life, but during the escape I lost my precious axe."
|
||||
msgstr ""
|
||||
"Але потім на мене напала зграя вовків і мені довелося негайно тікати. Я "
|
||||
"ледве врятував своє життя, але під час втечі я втратив дорогоцінну сокиру."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_7
|
||||
msgid "I'm afraid of travelling to that place again because I'm not a trained fighter and the wolves, especially their leader, were really powerful."
|
||||
msgstr ""
|
||||
"Боюсь знову поїхати до того місця, бо я не тренований боєць, а вовки, "
|
||||
"особливо їх вождь, були справді потужні."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_7:0
|
||||
msgid "So I guess you want me to retrieve your axe?"
|
||||
msgstr ""
|
||||
msgstr "Тож я гадаю, ви хочете, щоб я повернув вашу сокиру?"
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_8
|
||||
msgid "Yes exactly. If you would do me that favor I will gladly cut away the trees and receive payment afterwards. Just head north to the Crossroads guardhouse and then head eastwards down the Duleian Road. That's where I lost my axe. And look out for that wolf pack!"
|
||||
msgstr ""
|
||||
"Саме так. Якщо ти зробиш мені таку послугу, я з радістю вирубаю дерева і "
|
||||
"отримаю плату після цього. Просто вирушайте на північ до охоронного будинку "
|
||||
"«Перехрестя», а потім рухайтеся на схід вниз по Дулеанській дорозі. Ось де я "
|
||||
"втратив сокиру. І пильнуйте цю вовчу зграю!"
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_8:0
|
||||
msgid "Sounds simple enough. On my way."
|
||||
msgstr ""
|
||||
msgstr "Звучить досить просто. Я вже на шляху."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_8:1
|
||||
msgid "No way! That is far too dangerous!"
|
||||
msgstr ""
|
||||
msgstr "Нізащо! Це занадто небезпечно!"
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_9
|
||||
msgid "Have you made any progress in finding my axe?"
|
||||
msgstr ""
|
||||
msgstr "Ти досяг успіху в пошуку моєї сокири?"
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_10
|
||||
msgid "Let me see... Oh yes! This is my axe! I cannot thank you enough!"
|
||||
msgstr ""
|
||||
"Дайте-но подивитися... О, так! Це моя сокира! Не знаю як я можу тобі "
|
||||
"віддячити!"
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_10:0
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_16:0
|
||||
msgid "So will you cut away those trees that block the old pathway?"
|
||||
msgstr ""
|
||||
msgstr "Так ви зрубаєте ті дерева, які перекривають старий шлях?"
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_11
|
||||
msgid "Sure! Already on my way! The work will be finished soon."
|
||||
msgstr ""
|
||||
msgstr "Звичайно! Вже в дорозі! Робота незабаром буде закінчена."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_11:0
|
||||
msgid "That sounds great! Remember to ask the stupid warden for a decent payment."
|
||||
msgstr ""
|
||||
msgstr "Звучить чудово! Не забудьте попросити у дурного наглядача гідну оплату."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_12
|
||||
msgid "Sure. Will do that. He he."
|
||||
msgstr ""
|
||||
msgstr "Звичайно. Зробимо це. Хе-хе."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_12:1
|
||||
#: conversationlist_alynndir.json:alynndir_6:0
|
||||
@@ -3247,7 +3261,7 @@ msgstr ""
|
||||
#: conversationlist_guynmart_npc.json:guynmart_lovis2_151:0
|
||||
#: conversationlist_stoutford_combined.json:stoutford_widow_12:0
|
||||
msgid "Goodbye."
|
||||
msgstr ""
|
||||
msgstr "Бувайте."
|
||||
|
||||
#: conversationlist_fallhaven_south.json:fallhaven_lumberjack_13
|
||||
msgid "You're welcome. But you're not the only one who is happy. There are more people resting for a night in Fallhaven, which helps our economy. Some even bought items at my store! By the way, I was surprised, but I even got paid well by the warden."
|
||||
@@ -42194,4 +42208,3 @@ msgstr ""
|
||||
#: worldmap.xml:world1:guynmart_area
|
||||
msgid "Guynmart Castle"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -1139,8 +1139,8 @@
|
||||
"message":"The ground is very slippery. You can't get back onto the solid rock!",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Oh no...",
|
||||
"nextPhraseID":"X"
|
||||
"text":"Oh no... I can't swim!",
|
||||
"nextPhraseID":"arulircave_trap10_10"
|
||||
}
|
||||
],
|
||||
"rewards":[
|
||||
@@ -2042,5 +2042,29 @@
|
||||
"nextPhraseID":"F"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_trap10_10",
|
||||
"message":"You feel that you can no longer hold on. You will have to slide into the cold water ...",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"arulircave_trap10_20"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_trap10_20",
|
||||
"message":"You think of Mikhail, and of Andor ... your strength is slowly leaving you. ...",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
"nextPhraseID":"arulircave_trap10_30"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id":"arulircave_trap10_30",
|
||||
"message":"Maybe the current will wash you ashore somewhere?"
|
||||
}
|
||||
]
|
||||
@@ -2531,7 +2531,7 @@
|
||||
"message":"This is your father's ring, I think.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Mikhails ring!",
|
||||
"text":"Mikhail's ring!",
|
||||
"nextPhraseID":"burhczydx_9a_6_84"
|
||||
}
|
||||
],
|
||||
@@ -2661,7 +2661,7 @@
|
||||
},
|
||||
{
|
||||
"id":"burhczydx_9a_8a",
|
||||
"message":"You talk of Unmar and his little gang? Are you also no one and nobody has seen you?",
|
||||
"message":"You talk of Umar and his little gang? Are you also no one and nobody has seen you?",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Yes.",
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
"message":"That chest is something of a local legend. Been there for generations. They say it is sealed with magic and can only be opened with a special key, which hangs on the neck of one of the undead that roam in a cemetery directly south of here.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Killing the undead is my speciality.",
|
||||
"text":"Killing the undead is my specialty.",
|
||||
"nextPhraseID":"graveyardtraveler_30"
|
||||
},
|
||||
{
|
||||
@@ -540,7 +540,7 @@
|
||||
},
|
||||
{
|
||||
"id":"algore_99a",
|
||||
"message":"Lets go.",
|
||||
"message":"Let's go.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I'm sorry it has come to this.",
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_farmer_40",
|
||||
"message":"Our land belongs to Guynmart Castle, but old Guynmart is a friendly and rightious man. He never takes too much from us.",
|
||||
"message":"Our land belongs to Guynmart Castle, but old Guynmart is a friendly and righteous man. He never takes too much from us.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -5975,7 +5975,7 @@
|
||||
},
|
||||
{
|
||||
"id":"guynmart_100",
|
||||
"message":"Then you must open the gate! Go to the gatehouse and open it, so that my men can get in. Be quick.\nAfter that go to the farm south of here. I expect a feroucious battle.",
|
||||
"message":"Then you must open the gate! Go to the gatehouse and open it, so that my men can get in. Be quick.\nAfter that go to the farm south of here. I expect a ferocious battle.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"OK.",
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild_2a",
|
||||
"message":"Well, you've shown us you are trustworthy by bringing that key. However, doing just one task does not prove to us that you are eligable to be a member of our guild.",
|
||||
"message":"Well, you've shown us you are trustworthy by bringing that key. However, doing just one task does not prove to us that you are eligible to be a member of our guild.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"But I really want to join your guild!",
|
||||
@@ -1698,7 +1698,7 @@
|
||||
},
|
||||
{
|
||||
"id":"Feygard_BG_guild02_1",
|
||||
"message":"Halt! The road to Fallhaven is closed due to recent information about a dangerous criminal who has been seen not far from here.\nThat criminal commited a murder only hours ago.",
|
||||
"message":"Halt! The road to Fallhaven is closed due to recent information about a dangerous criminal who has been seen not far from here.\nThat criminal committed a murder only hours ago.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"But I really need to pass!",
|
||||
@@ -2070,7 +2070,7 @@
|
||||
"nextPhraseID":"X"
|
||||
},
|
||||
{
|
||||
"text":"Understoood.",
|
||||
"text":"Understood.",
|
||||
"nextPhraseID":"X"
|
||||
}
|
||||
],
|
||||
@@ -2820,7 +2820,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild03_11b",
|
||||
"message":"Appearently they decided the Guild wasn't the best option, so they turned greedy and betrayed us. That's more common than I would like to admit.",
|
||||
"message":"Apparently they decided the Guild wasn't the best option, so they turned greedy and betrayed us. That's more common than I would like to admit.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"What filthy and disloyal people.",
|
||||
@@ -3109,7 +3109,7 @@
|
||||
},
|
||||
{
|
||||
"id":"crossroads_guild03_2",
|
||||
"message":"Yeah, Feygard authorities have sent more patrols to the south. Appearently there is a group of criminals hiding in the forest",
|
||||
"message":"Yeah, Feygard authorities have sent more patrols to the south. Apparently there is a group of criminals hiding in the forest",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
@@ -3130,7 +3130,7 @@
|
||||
},
|
||||
{
|
||||
"id":"benbyr_guild03_1",
|
||||
"message":"(This man seems to be inmersed in his thoughts)",
|
||||
"message":"(This man seems to be immersed in his thoughts)",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Hi. Have you heard about the murder not far from here?",
|
||||
@@ -3257,7 +3257,7 @@
|
||||
},
|
||||
{
|
||||
"id":"Feygard_BG_guild03_0",
|
||||
"message":"Halt! The road to Fallhaven is closed due to a murder commited three days ago.",
|
||||
"message":"Halt! The road to Fallhaven is closed due to a murder committed three days ago.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Hey! I live in Crossglen. How do you expect me to get there?",
|
||||
@@ -3783,7 +3783,7 @@
|
||||
"nextPhraseID":"guild03_crackshot_2a"
|
||||
},
|
||||
{
|
||||
"text":"You are under arrest for the crimes you've commited against Feygard!",
|
||||
"text":"You are under arrest for the crimes you've committed against Feygard!",
|
||||
"nextPhraseID":"guild03_crackshot_2b"
|
||||
}
|
||||
]
|
||||
@@ -4468,7 +4468,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild02_30",
|
||||
"message":"I expect more of you.That was your first mission inside the guild and you failed it!\n",
|
||||
"message":"I expect more of you. That was your first mission inside the guild and you failed it!\n",
|
||||
"replies":[
|
||||
{
|
||||
"text":"I brought a valuable necklace from the noblewoman.",
|
||||
@@ -4495,7 +4495,7 @@
|
||||
},
|
||||
{
|
||||
"id":"umar_guild02_31",
|
||||
"message":"What we have here? (Umar's face gets a smile while he admires the neckace)\n",
|
||||
"message":"What we have here? (Umar's face gets a smile while he admires the necklace)\n",
|
||||
"replies":[
|
||||
{
|
||||
"text":"N",
|
||||
|
||||
@@ -611,7 +611,7 @@
|
||||
},
|
||||
{
|
||||
"id":"caeda_root10_4",
|
||||
"message":"I still have some. Here, take these to her, and send her my condolances.",
|
||||
"message":"I still have some. Here, take these to her, and send her my condolences.",
|
||||
"replies":[
|
||||
{
|
||||
"text":"Thanks. I'll make sure she gets them.",
|
||||
@@ -1035,7 +1035,7 @@
|
||||
},
|
||||
{
|
||||
"id":"lakecave2_script_keycheck3a",
|
||||
"message":"Hey, this looks like Caedas lost key.",
|
||||
"message":"Hey, this looks like Caeda's lost key.",
|
||||
"rewards":[
|
||||
{
|
||||
"rewardType":"giveItem",
|
||||
@@ -4377,7 +4377,7 @@
|
||||
]
|
||||
},
|
||||
{
|
||||
"text":"I cleared flagstone of an evil demon.",
|
||||
"text":"I cleared Flagstone of an evil demon.",
|
||||
"nextPhraseID":"yolgen_flagstone_10",
|
||||
"requires":[
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
"iconID":"items_misc_3:231",
|
||||
"name":"LifeTaker",
|
||||
"displaytype":"extraordinary",
|
||||
"hasManualPrice":1,
|
||||
"baseMarketCost":5045,
|
||||
"category":"lsword",
|
||||
"description":"A fine blade enhanced by undead forces.",
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
"id":"guynmart_flute",
|
||||
"iconID":"items_japozero:371",
|
||||
"name":"Lovis' Flute",
|
||||
"displaytype":"extraordinary",
|
||||
"displaytype":"quest",
|
||||
"category":"other"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -183,6 +183,14 @@
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
],
|
||||
"conditionsTarget":[
|
||||
{
|
||||
"condition":"stunned",
|
||||
"magnitude":1,
|
||||
"duration":3,
|
||||
"chance":"25"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
@@ -234,7 +242,7 @@
|
||||
},
|
||||
{
|
||||
"id":"cave_scorpion_1",
|
||||
"name":"Agressive cave scorpion",
|
||||
"name":"Aggressive cave scorpion",
|
||||
"iconID":"monsters_tometik3:72",
|
||||
"maxHP":35,
|
||||
"maxAP":10,
|
||||
|
||||
2
AndorsTrail/res/values-b+en+ORO/strings.xml
Normal file
2
AndorsTrail/res/values-b+en+ORO/strings.xml
Normal file
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources></resources>
|
||||
@@ -160,9 +160,9 @@
|
||||
<string name="about_button1">Дапамога</string>
|
||||
<string name="about_button2">Аўтары</string>
|
||||
<string name="about_button3">Ліцэнзія</string>
|
||||
<string name="about_contents1">Вітаем ў Andor\'s Trail, RPG з адкрытым зыходным кодам на Андроід.<br /> <br /> <a href=http://andorstrail.com/>Форум гульні andorstrail.com для пытанняў і абмеркаванняў.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі па свету Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Зыходны код праекта на github.com для распрацоўнікаў.</a><br /> <br /> Калі ласка, завітайце на форум для абмеркавання гульні з іншымі гульцамі.<br /></string>
|
||||
<string name="about_contents1">Вітаем ў Andor\'s Trail, RPG з адкрытым зыходным кодам на Андроід.<br /> <br /> <a href=http://andorstrail.com/>Форум гульні andorstrail.com для пытанняў і абмеркаванняў.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі па свету Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Зыходны код праекта на github.com для распрацоўнікаў.</a><br /> <br /> Калі ласка, завітайце на форум для абмеркавання гульні з іншымі гульцамі.<br /></string>
|
||||
|
||||
<string name="about_contents3">Гэта бясплатная праграма; вы можаце распаўсюджваць і/ці мадыфікаваць яе згодна з GNU General Public License, выдадзенай Free Software Foundation; альбо версіі 2 Ліцэнзіі, альбо (па вашаму выбару) любой больш позняй версіі.<br /> <br /> Гэтая праграма распаўсюджваецца з надзеяй быць карыснай, але БЕЗ УСЯЛЯКІХ ГАРАНТЫЙ; нават без гарантыі ГАНДЛЁВАЙ ЯКАСЦІ ці ПРЫДАТНАСЦІ ДА АДМЫСЛОВЫХ МЭТ. Глядзіце GNU General Public License для падрабязнасцей.<br /> <br /> Вы павінны былі атрымаць копію GNU General Public License разам з гэтай праграмай; калі не, глядзіце <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> За зыходным кодам і паляпшэннямі, калі ласка, наведайце старонку праекта на <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Гэта бясплатная праграма; вы можаце распаўсюджваць і/ці мадыфікаваць яе згодна з GNU General Public License, выдадзенай Free Software Foundation; альбо версіі 2 Ліцэнзіі, альбо (па вашаму выбару) любой больш позняй версіі.<br /> <br /> Гэтая праграма распаўсюджваецца з надзеяй быць карыснай, але БЕЗ УСЯЛЯКІХ ГАРАНТЫЙ; нават без гарантыі ГАНДЛЁВАЙ ЯКАСЦІ ці ПРЫДАТНАСЦІ ДА АДМЫСЛОВЫХ МЭТ. Глядзіце GNU General Public License для падрабязнасцей.<br /> <br /> Вы павінны былі атрымаць копію GNU General Public License разам з гэтай праграмай; калі не, глядзіце <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> За зыходным кодам і паляпшэннямі, калі ласка, наведайце старонку праекта на <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Налады гульні</b> можна адкрыць націскам на кнопку меню вашай пралады.</div> <p>________________</p> <h1>Значкі інтэрфейса</h1> <div><b>Куфар</b><img alt=куфар src=chest.png /></div> <p>Хуткі слот [Працяглы націск на мяшэчкі ўнутры прызначыць элементы для імгненнага выкарыстання]</p> <div><b>Герой</b><img alt=герой src=char_hero.png /></div> <p>Меню [Агляд, Заданні, Навыкі і Інвентар *]</p> <p>* (У інвентары, націск на прадмет дасць інфармацыю аб ім; працяглы націск адкрые дадатковыя опцыі)</p> <div><b>Вораг</b><img alt=пачвара src=monster.png /></div> <p>Інфармацыя [З\'яўляецца падчас бітвы]</p> <p>________________</p> <h1>Бітва</h1> <p>Дзеянні, што адбываюцца падчас бою, каштуюць ПД…</p> <div><b>Атака</b> — [3 ПД] *</div> <img alt=атака src=doubleattackexample.png /> <p>* (Экіпіроўка вопраткі і ўжыванне прадметаў могуць змяніцт ПД і кошт ужывання)</p> <div><b>Ужыванне прадметаў</b> — [5 ПД]</div> <div><b>Уцёкі</b> — [6 ПД]</div> <p>________________</p> <h1>Падрабязнасці бою</h1> <div>Падчас бою, працяглы націск на пустое месца каля Героя дапаможа…</div> <div><b>Збегчы</b></div> <p>(абранае месца падсвеціцца — кнопка «Атака» зменіцца на «Рух»)</p> <img alt=уцёкі src=flee_example.png /> <p>[актывізаваўся рэжым уцёкаў; працяглы націск на супраціўніка верне ў бой]</p> <div><b>Змена мэт</b></div> <p>(чырвоная падсветка мэты перамяшчаецца паміж ворагамі)</p> <p>[мэта была змененая]</p></string>
|
||||
|
||||
<string name="dialog_newversion_title">Вітаем</string>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki> Уики за игри, освен всичко останало, за информация за света на Cледа́та на Андор. </a> <br />
|
||||
\n <br />
|
||||
\n <a href=https://github.com/Zukero/andors-trail/> Изходен код на проекта на github.com за разработчици. </a> <br />
|
||||
\n <a href=https://github.com/AndorsTrailRelease/andors-trail/> Изходен код на проекта на github.com за разработчици. </a> <br />
|
||||
\n <br />
|
||||
\n Моля, посетете форумите, за да обсъдите играта с други играчи. <br />
|
||||
\n "</string>
|
||||
|
||||
@@ -163,7 +163,7 @@ Difilcutat: %1$s</string>
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Viki del joc amb informacio sobre el món del Cami d\'Andor entre d\'altres coses.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/Zukero/andors-trail/>El codi font del projecte a github.com per a desenvolupadors.</a><br />
|
||||
<a href=https://github.com/AndorsTrailRelease/andors-trail/>El codi font del projecte a github.com per a desenvolupadors.</a><br />
|
||||
<br />
|
||||
Si us plau, visiteu els fòrums per discutir sobre el joc amb altres jugadors.<br />
|
||||
"</string>
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki>Wiki o hře Andor\'s Trail, kde lze najít podrobnější informace o světě hry Andor\'s Trail (mytologie).</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://github.com/Zukero/andors-trail/>Projekt na github.com pro vývojáře.</a><br />
|
||||
\n <a href=http://github.com/AndorsTrailRelease/andors-trail/>Projekt na github.com pro vývojáře.</a><br />
|
||||
\n <br />
|
||||
\nPokud máš otázky ke hře, navštiv prosím herní fórum.<br /></string>
|
||||
<string name="levelup_add_blockchance">Zvýšit šanci odvrácení útoku (+%1$d)</string>
|
||||
@@ -176,7 +176,7 @@
|
||||
\n <br />
|
||||
\n Společně s touto kopií jsi obdržel/a jeden exemplář GNU General Public License. Pokud tomu tak není, navštiv:<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br />
|
||||
\n <br />
|
||||
\n Zdrojový kód a/nebo požadavky na vylepšení můžeš stáhnout/najít/zadat na této stránce:<a href=http://github.com/Zukero/andors-trail/>http://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
\n Zdrojový kód a/nebo požadavky na vylepšení můžeš stáhnout/najít/zadat na této stránce:<a href=http://github.com/AndorsTrailRelease/andors-trail/>http://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Nastavení</b> je přístupné z hlavní nabídky (stiskni tlačítko zpět).</div> <p>________________</p> <h1>Herní ikony</h1> <div><b>Truhla</b><img alt=chest src=chest.png /></div> <p>Pozice okamžitého použití [Podržením prstu na vacích se zobrazí nabídka předmětů k okamžitému použití]</p> <div><b>Hrdina</b><img alt=hero src=char_hero.png /></div> <p>Menu [Přehled, Mise, Dovednosti a Inventář *]</p> <p>* (Informace o předmětu zobrazíš tak, že v inventáři klikneš na daný předmět; podržením prstu na předmětu zobrazíš další možností)</p> <div><b>Nepřítel</b><img alt=monster src=monster.png /></div> <p>Informace [Pouze během boje]</p> <p>________________</p> <h1>Boj</h1> <p>Akce vykonané v boji stojí akční body (AB)...</p> <div><b>Útok</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Případná výstroj a výbava může změnit časovou náročnost provedení akce - útoku, použití předmětu apod.)</p> <div><b>Použití předmětu</b> - [5AP]</div> <div><b>Útěk</b> - [6AP]</div> <p>________________</p> <h1>Souboj detailněji</h1> <div>Během souboje podrž prst na políčku vedle hrdiny...</div> <div><b>Pro útěk</b></div> <p>(vybrané políčko se zvýrazní - tlačítko útoku se změní na tlačítko pohybu)</p> <img alt=flee src=flee_example.png /> <p>[aktivován mód útěku - podrž prst na nepříteli pro návrat k boji]</p> <div><b>Pro změnu cíle útoku</b></div> <p>(červené zvýraznění cíle útoku se přesune na nového nepřítele)</p> <p>[cíl útoku byl změněn]</p></string>
|
||||
<string name="dialog_newversion_title">Vítej</string>
|
||||
<string name="dialog_newversion_message">Děkujeme zs instalaci hry Andor\'s Trail!
|
||||
|
||||
@@ -144,9 +144,9 @@
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/>Forum auf andorstrail.com für Fragen und Diskussionen.</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://andorstrail.com/wiki>Game-Wiki über die Welt von Andors Trail und weitergehende Informationen.</a><br />
|
||||
\n <a href=http://docs.andorstrail.com/>Game-Wiki über die Welt von Andor\'s Trail und weitergehende Informationen.</a><br />
|
||||
\n <br />
|
||||
\n <a href=http://github.com/Zukero/andors-trail/>Projekt-Homepage auf github.com für Entwickler.</a><br />
|
||||
\n <a href="https://github.com/AndorsTrailRelease/andors-trail/">Projekt-Homepage auf github.com für Entwickler.</a><br />
|
||||
\n <br />
|
||||
\n Bitte besuche das Forum, um das Spiel mit anderen Spielern zu diskutieren.<br /></string>
|
||||
<!--
|
||||
@@ -161,7 +161,7 @@
|
||||
\n <br />
|
||||
\n Sie sollten ein Exemplar der GNU General Public License zusammen mit diesem Programm erhalten haben. Falls nicht, siehe hier:<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br />
|
||||
\n <br />
|
||||
\n Für den Quelltext und Verbesserungsanfragen, besuchen Sie bitte die Projektseite:<a href=http://github.com/Zukero/andors-trail/>http://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
\n Für den Quelltext und Verbesserungsanfragen, besuchen Sie bitte die Projektseite:<a href="https://github.com/AndorsTrailRelease/andors-trail/">"https://github.com/AndorsTrailRelease/andors-trail/"</a><br /></string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
<div><b>Spiel Einstellungen</b> können über den Menüknopf deines Gerätes erreicht werden.</div>
|
||||
@@ -624,4 +624,37 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
|
||||
<string name="preferences_display_theme">Oberflächendesign auswählen (Neustart notwendig)</string>
|
||||
<string name="combat_taunt_monster">Du verhöhnst %1$s!</string>
|
||||
<string name="storage_permissions_mandatory">Der Zugriff auf den Datenspeicher ist zwingend notwendig, um Spielstände zu laden und zu speichern. Andor\'s Trail wird daher geschlossen.</string>
|
||||
<string name="dialog_loading_failed_cheat">Andor\'s Trail konnte die Savegame-Datei nicht laden. Diese Savegame-Datei wurde bereits fortgesetzt.</string>
|
||||
<string name="dialog_game_over_title">Game over</string>
|
||||
<string name="dialog_game_over_text">Du nimmst deinen letzten Atemzug und stirbst.</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="heroinfo_mode">Modus</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Standard
|
||||
\n(Unbegrenzte Leben und Speichern)</string>
|
||||
<string name="heroinfo_unlimited_lives">Unbegrenzte Leben, 1 mal speichern</string>
|
||||
<string name="heroinfo_limited_lives">Begrenzte Leben (%1$d/%2$d übrig)</string>
|
||||
<string name="heroinfo_one_life">Permadeath (1 Leben)</string>
|
||||
<string name="startscreen_game_mode">Modus</string>
|
||||
<string name="startscreen_load_game">Spiel laden</string>
|
||||
<string name="startscreen_load_game_confirm">Das aktuelle Spiel ist nicht gespeichert und du wirst deinen Charakter verlieren.</string>
|
||||
<string name="startscreen_error_loading_game">Fehler beim Laden des Spiels</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Von einem leeren Speicherplatz kann nicht geladen werden.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Achtung</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Das Laden dieses Spiels löscht seinen Speicherplatz. Sie müssen erneut speichern, bevor Sie zu einem anderen Spiel wechseln.</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard
|
||||
\n(Unbegrenzte Leben und Speichern)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Medium (Unbegrenzte Leben, 1 Speicherplatz)</string>
|
||||
<string name="startscreen_mode_50_lives">Hart (50 Leben, 1 Speicherplatz)</string>
|
||||
<string name="startscreen_mode_10_lives">Sehr hart (10 Leben, 1 Speicherplatz)</string>
|
||||
<string name="startscreen_mode_3_lives">Extrem (3 Leben, 1 Speicherplatz)</string>
|
||||
<string name="startscreen_mode_1_life">Permadeath (1 Leben, 1 Speicherplatz)</string>
|
||||
<string name="preferences_language_default">Systemsprache</string>
|
||||
<string name="preferences_language">Sprache</string>
|
||||
<string name="preferences_language_description">Wähle die Sprache aus. Englisch wird verwendet, wenn die Systemsprache nicht verfügbar ist oder Inhalte nicht übersetzt wurden. (Neustart erforderlich)</string>
|
||||
<string name="menu_save_switch_character_title">Charakter wechseln</string>
|
||||
<string name="menu_save_switch_character">Beim Speichern kannst du zu einem anderen Charakter wechseln und später das aktuelle Spiel fortsetzen. Möchtest du das aktuelle Spiel speichern und beenden\?</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<leer></string>
|
||||
<string name="skill_title_weapon_prof_pole">Fertigkeit: Stabwaffen</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Verbesserter Kampf mit Stabwaffen</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">Erhöht für jede Fertigkeitsstufe die Angriffswahrscheinlichkeit beim Einsatz von Stabaffen um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Blockchance um %2$d %% der Basisblockchance des Gegenstands und die kritische Fertigkeit um %3$d %% der basiskritischen Fertigkeit des Gegenstands.</string>
|
||||
</resources>
|
||||
@@ -140,6 +140,6 @@
|
||||
<string name="about_button1">Βοήθεια</string>
|
||||
<string name="about_button2">Συγγραφείς</string>
|
||||
<string name="about_button3">Άδεια</string>
|
||||
<string name="about_contents3">"Αυτό το πρόγραμμα είναι δωρεά λογισμικό; μπορείτε να το διανείμετε πάλι και/ή τροποποιήσετε σύμφωνα με τους όρους του GNU Γενική Δημόσια Άδεια όπως δημοσιεύτηκε από το Ίδρυμα Δωρεάν Λογισμικού ; και η εκδοχή 2 της Άδειας , ή κατά την επιλογή σας) οιασδήποτε μετέπειτα εκδοχής.<br /> <br /> Αυτό το πρόγραμμα παρέχεται με την ελπίδα πως θα είναι χρήσιμο, αλλά ΔΙΧΩΣ ΚΑΜΙΑ ΕΓΓΥΗΣΗ ; ούτε και την εγγύηση που αναφέρεται στον ΕΜΠΟΡΙΚΟ ΣΚΟΠΟ ή ΚΑΤΑΛΛΗΛΟΤΗΤΑ ΓΙΑ ΕΝΑΝ ΕΙΔΙΚΟ ΣΚΟΠΟ . Δες την Γενική Επίσημη Άδεια GNU για περισσότερες λεπτομέρειες .<br /> <br /> Θα πρέπει να έχεις λάβει ένα αντίγραφο του GNU Γενική Δημόσια Άδεια μαζί με αυτό το πρόγραμμα; Αν όχι, δες <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Για τον κώδικα πηγής και αιτήματα χαρακτηριστικών, επισκεφτείτε την σελίδα του πρότζεκτ στο <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />"</string>
|
||||
<string name="about_contents3">"Αυτό το πρόγραμμα είναι δωρεά λογισμικό; μπορείτε να το διανείμετε πάλι και/ή τροποποιήσετε σύμφωνα με τους όρους του GNU Γενική Δημόσια Άδεια όπως δημοσιεύτηκε από το Ίδρυμα Δωρεάν Λογισμικού ; και η εκδοχή 2 της Άδειας , ή κατά την επιλογή σας) οιασδήποτε μετέπειτα εκδοχής.<br /> <br /> Αυτό το πρόγραμμα παρέχεται με την ελπίδα πως θα είναι χρήσιμο, αλλά ΔΙΧΩΣ ΚΑΜΙΑ ΕΓΓΥΗΣΗ ; ούτε και την εγγύηση που αναφέρεται στον ΕΜΠΟΡΙΚΟ ΣΚΟΠΟ ή ΚΑΤΑΛΛΗΛΟΤΗΤΑ ΓΙΑ ΕΝΑΝ ΕΙΔΙΚΟ ΣΚΟΠΟ . Δες την Γενική Επίσημη Άδεια GNU για περισσότερες λεπτομέρειες .<br /> <br /> Θα πρέπει να έχεις λάβει ένα αντίγραφο του GNU Γενική Δημόσια Άδεια μαζί με αυτό το πρόγραμμα; Αν όχι, δες <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Για τον κώδικα πηγής και αιτήματα χαρακτηριστικών, επισκεφτείτε την σελίδα του πρότζεκτ στο <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br />"</string>
|
||||
<string name="localize_resources_from_mo_filename">el.mo</string>
|
||||
</resources>
|
||||
@@ -141,10 +141,10 @@
|
||||
<br /><br />
|
||||
<a href=http://andorstrail.com/>Foros de juego en andorstrail.com para preguntas y discusiones de juego.</a><br />
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Wiki Juego para información sobre el mundo de Trail del Andor, entre otras cosas.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Código fuente del proyecto en github.com para los desarrolladores.</a><br /> <br /> Por favor visite los foros para discutir el juego con otros jugadores.<br />
|
||||
<a href=http://andorstrail.com/wiki>Wiki Juego para información sobre el mundo de Trail del Andor, entre otras cosas.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Código fuente del proyecto en github.com para los desarrolladores.</a><br /> <br /> Por favor visite los foros para discutir el juego con otros jugadores.<br />
|
||||
</string>
|
||||
<string name="about_contents3">
|
||||
Este programa es software libre; puedes redistribuirlo y / o modificarlo bajo los términos de la Licencia Pública General GNU publicada por la Fundación para el Software Libre; . ya sea la versión 2 de la Licencia, o (a su elección) cualquier versión posterior <br /> <br /> Este programa se distribuye con la esperanza de que sea útil, pero SIN NINGUNA GARANTÍA; ni siquiera la garantía implícita de COMERCIALIZACIÓN o IDONEIDAD PARA UN PROPÓSITO PARTICULAR. Vea la Licencia Pública General GNU para más detalles <br /> <br /> Usted debería haber recibido una copia de la Licencia Pública General de GNU junto con este programa.; si no, ver <a href=http://www.gnu.org/licenses> http://www.gnu.org/licenses </a> <br /> <br /> Para las solicitudes de código fuente y de la característica, por favor visite la página del proyecto en <a href=https://github.com/Zukero/andors-trail/> https://github.com/Zukero/andors-trail/ </a> <br />
|
||||
Este programa es software libre; puedes redistribuirlo y / o modificarlo bajo los términos de la Licencia Pública General GNU publicada por la Fundación para el Software Libre; . ya sea la versión 2 de la Licencia, o (a su elección) cualquier versión posterior <br /> <br /> Este programa se distribuye con la esperanza de que sea útil, pero SIN NINGUNA GARANTÍA; ni siquiera la garantía implícita de COMERCIALIZACIÓN o IDONEIDAD PARA UN PROPÓSITO PARTICULAR. Vea la Licencia Pública General GNU para más detalles <br /> <br /> Usted debería haber recibido una copia de la Licencia Pública General de GNU junto con este programa.; si no, ver <a href=http://www.gnu.org/licenses> http://www.gnu.org/licenses </a> <br /> <br /> Para las solicitudes de código fuente y de la característica, por favor visite la página del proyecto en <a href=https://github.com/AndorsTrailRelease/andors-trail/> https://github.com/AndorsTrailRelease/andors-trail/ </a> <br />
|
||||
</string>
|
||||
<string name="dialog_newversion_title">Bienvenido</string>
|
||||
<string name="dialog_newversion_message">
|
||||
|
||||
@@ -386,7 +386,7 @@ Zure iruzkinak ongi etorriak dira!
|
||||
<br />
|
||||
<a href=http://andorstrail.com/wiki>Jokoaren Wikian Andorren bidearen munduari buruzko informazioa dago, besteak beste.</a><br />
|
||||
<br />
|
||||
<a href=https://github.com/Zukero/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
<a href=https://github.com/AndorsTrailRelease/andors-trail/>Proiektuaren iturburu kodea github.com webgunean dago garatzaileen eskura.</a><br />
|
||||
<br />
|
||||
Foroetan ongi etorria zara, zatoz beste jokalariekin jokoari buruz eztabaidatzera.<br />
|
||||
"</string>
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
<string name="about_button1">Aide</string>
|
||||
<string name="about_button2">Auteurs</string>
|
||||
<string name="about_button3">Licence</string>
|
||||
<string name="about_contents1">Merci d\'utiliser Sur les traces d\'Andor, un jeu de rôle libre pour Android.<br /> <br /> <a href=http://andorstrail.com/>Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki du jeu pour plus d\'information sur le monde de Sur les traces d\'Andor.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Code source du projet sur github.com pour les développeurs.</a><br /> <br /> Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br /></string>
|
||||
<string name="about_contents1">Merci d\'utiliser Sur les traces d\'Andor, un jeu de rôle libre pour Android.<br /> <br /> <a href=http://andorstrail.com/>Forum du jeu andorstrail.com pour les questions et les discussions sur la façon de jouer.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki du jeu pour plus d\'information sur le monde de Sur les traces d\'Andor.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Code source du projet sur github.com pour les développeurs.</a><br /> <br /> Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br /></string>
|
||||
<string name="about_contents3">
|
||||
Ce programme est un logiciel libre ; vous pouvez le redistribuer ou le modifier suivant les termes de la « GNU General Public License » telle que publiée par la Free Software Foundation ; soit la version 2 de cette licence, soit (à votre discrétion) une version ultérieure quelconque.<br />
|
||||
<br />
|
||||
@@ -147,7 +147,7 @@
|
||||
<br />
|
||||
Vous devriez avoir reçu une copie de la Licence Générale Publique GNU avec ce programme ; si ce n’est pas le cas, consultez : <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="https://github.com/Zukero/andors-trail/">https://github.com/Zukero/andors-trail/</a><br />
|
||||
Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="https://github.com/AndorsTrailRelease/andors-trail/">https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="dialog_newversion_title">Bienvenue</string>
|
||||
<string name="dialog_newversion_message">Merci à vous d\'avoir téléchargé Sur les traces d\'Andor!
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -525,10 +525,10 @@
|
||||
<string name="conversation_lostgold">[Kamu kehilangan %1$d Emas]</string>
|
||||
<string name="conversation_rewarditem">[Kamu mendapatkan sebuah barang]</string>
|
||||
<string name="conversation_rewarditems">[Kamu mendapatkan %1$d barang]</string>
|
||||
<string name="about_contents1">"Selamat datang di Andor\'s Trail, sebuah roguelike RPG sumber-terbuka untuk Android.<br /><br /><a href=http://andorstrail.com/>Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.</a><br /><br /><a href=http://andorstrail.com/wiki>Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.</a><br /><br /><a href=https://github.com/Zukero/andors-trail/>Kode sumber proyek di github.com bagi para pengembang.</a><br /><br />Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain.
|
||||
<string name="about_contents1">"Selamat datang di Andor\'s Trail, sebuah roguelike RPG sumber-terbuka untuk Android.<br /><br /><a href=http://andorstrail.com/>Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.</a><br /><br /><a href=http://andorstrail.com/wiki>Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.</a><br /><br /><a href=https://github.com/AndorsTrailRelease/andors-trail/>Kode sumber proyek di github.com bagi para pengembang.</a><br /><br />Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain.
|
||||
\n "</string>
|
||||
|
||||
<string name="about_contents3">"Program ini adalah perangkat lunak gratis; Anda dapat meredistribusikannya dan/atau memodifikasinya di bawah persyaratan Lisensi Public Umum GNU yang diterbitkan oleh Free Software Foundation; baik lisensi versi 2, atau (berdasarkan pilihan Anda) versi mana saja setelahnya.<br /> <br />Program ini didistribusikan dengan harapan bahwa program ini dapat berguna, tetapi TANPA JAMINAN APAPUN; bahkan tanpa jaminan tersirat atas KELAYAKAN UNTUK DIPERDAGANGKAN atau KECOCOKAN UNTUK TUJUAN TERTENTU. Harap menilik Lisensi Publik Umum GNU untuk detil lebih lanjut.<br /><br />Anda seharusnya menerima salinan dari Lisensi Publik Umum GNU beserta program ini; jika tidak, harap menilik <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /><br />Untuk kode sumber dan permintaan fitur, harap kunjungi laman proyek di <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
<string name="about_contents3">"Program ini adalah perangkat lunak gratis; Anda dapat meredistribusikannya dan/atau memodifikasinya di bawah persyaratan Lisensi Public Umum GNU yang diterbitkan oleh Free Software Foundation; baik lisensi versi 2, atau (berdasarkan pilihan Anda) versi mana saja setelahnya.<br /> <br />Program ini didistribusikan dengan harapan bahwa program ini dapat berguna, tetapi TANPA JAMINAN APAPUN; bahkan tanpa jaminan tersirat atas KELAYAKAN UNTUK DIPERDAGANGKAN atau KECOCOKAN UNTUK TUJUAN TERTENTU. Harap menilik Lisensi Publik Umum GNU untuk detil lebih lanjut.<br /><br />Anda seharusnya menerima salinan dari Lisensi Publik Umum GNU beserta program ini; jika tidak, harap menilik <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /><br />Untuk kode sumber dan permintaan fitur, harap kunjungi laman proyek di <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
\n "</string>
|
||||
<string name="about_interface"><div><b>Setelan Permainan</b> dapat diakses dengan menekan Tombol Menu dari perangkat.</div><p>________________</p><h1>Ikon Antarmuka</h1><div><b>Peti</b><img alt=chest src=chest.png /></div><p>Slot cepat [Tahan kantong yang ada di dalamnya untuk menetapkan barang demi penggunaan instan]</p><div><b>Pahlawan</b><img alt=hero src=char_hero.png /></div><p>Menu [Ikhtisar, Misi, Keahlian &amp; Inventori *]</p><p>* (Ketika di dalam inventori, tekan sebuah barang untuk menampilkan informasi &amp; tahan untuk lebih banyak opsi)</p><div><b>Musuh</b><img alt=monster src=monster.png /></div><p>Informasi [Muncul saat Pertempuran]</p<p>________________</p><h1>Pertempuran</h1><p>Aksi yang diambil selama pertempuran memerlukan AP...</p><div><b>Menyerang</b> - [3AP] *</div><img alt=attacking src=doubleattackexample.png /><p>* (Memakai Perlengkapan &amp; Menggunakan barang dapat mengubah AP &amp; poin penggunaan)</p><div><b>Menggunakan barang</b> - [5AP]</div><div><b>Melarikan diri</b> - [6AP]</div><p>________________</p><h1>Pertempuran Tingkat Lanjut</h1><div>Selama Pertempuran, tahan petak yang berdampingan dengan Pahlawan...</div><div><b>Untuk Melarikan Diri</b></div><p>(petak yang dipilih tersorot - Tombol Menyerang berubah menjadi Bergerak)</p><img alt=flee src=flee_example.png /><p>[Mode Melarikan Diri aktif - Tahan musuh untuk kembali ke pertempuran]</p><div><b>Untuk Mengganti Sasaran</b></div><p>(Sorotan sasaran merah bergeser di antara musuh)</p><p>[sasaran telah diubah]</p></string>
|
||||
|
||||
|
||||
@@ -553,4 +553,27 @@
|
||||
<string name="preferences_high_quality_filters_title">Filtri di alta qualità</string>
|
||||
<string name="preferences_high_quality_filters">Disabilitare questa opzione se si verificano problemi di prestazioni su mappe filtrate (ad esempio, grotte scure). L\'attivazione di questa opzione farà sì che il gioco utilizzi filtri di colore avanzati, invece di sovrapposizioni di colore solido.</string>
|
||||
<string name="storage_permissions_mandatory">L\'accesso alla memoria è obbligatorio per permettere ad Andor\'s Trail di gestire i salvataggi e la mappa del mondo. Andor\'s Trail si chiuderà.</string>
|
||||
<string name="dialog_game_over_title">Game over</string>
|
||||
<string name="dialog_game_over_text">Hai esalato il tuo ultimo respiro.</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="heroinfo_mode">Modalità di gioco</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Normale
|
||||
\n(salvataggi e vite illimitati)</string>
|
||||
<string name="heroinfo_unlimited_lives">Vite illimitate, un solo salvataggio</string>
|
||||
<string name="heroinfo_limited_lives">Vite limitate (ancora %1$d/%2$d a disposizione)</string>
|
||||
<string name="heroinfo_one_life">Permadeath (hai una sola vita a disposizione)</string>
|
||||
<string name="startscreen_game_mode">Modalità di gioco</string>
|
||||
<string name="startscreen_load_game">Carica partita</string>
|
||||
<string name="startscreen_load_game_confirm">La partita attuale non è stata salvata. Il tuo personaggio e i relativi progressi andranno persi.</string>
|
||||
<string name="startscreen_error_loading_game">Errore di caricamento</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Lo slot partita è vuoto. Impossibile caricare.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Attenzione</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard ( Salvataggi e vite illimitati)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Media (Vite illimitate, un solo salvataggio)</string>
|
||||
<string name="startscreen_mode_50_lives">Difficile ( 50 vite, un solo salvataggio a disposizione)</string>
|
||||
<string name="startscreen_mode_10_lives">Molto difficile (10 vite, un solo salvataggio a disposizione)</string>
|
||||
<string name="startscreen_mode_3_lives">Estrema (3 vite, un solo salvataggio a disposizione)</string>
|
||||
<string name="startscreen_mode_1_life">Permadeath (una sola vita e un solo salvataggio a disposizione)</string>
|
||||
<string name="preferences_language_default">Lingua di sistema</string>
|
||||
<string name="preferences_language">Lingua</string>
|
||||
</resources>
|
||||
@@ -87,7 +87,7 @@
|
||||
<string name="dialog_loot_foundgold">%1$d금을 찾았습니다.</string>
|
||||
<string name="dialog_loot_pickedupitem">물건을 주웠습니다.</string>
|
||||
<string name="dialog_loot_pickedupitems">%1$d을(를) 주웠습니다.</string>
|
||||
<string name="dialog_groundloot_title">물건들</string>
|
||||
<string name="dialog_groundloot_title">아이템</string>
|
||||
<string name="dialog_groundloot_message">약간의 물건을 찾았습니다.</string>
|
||||
<string name="dialog_monsterloot_title">승리</string>
|
||||
<string name="dialog_monsterloot_message">적과의 조우에서 살아남았다.</string>
|
||||
@@ -161,8 +161,8 @@
|
||||
<string name="about_button1">도움말</string>
|
||||
<string name="about_button2">제작진</string>
|
||||
<string name="about_button3">저작권</string>
|
||||
<string name="about_contents1">안드로이드 오픈 소스 로그라이크 RPG인 앤더의 흔적에 오신 것을 환영합니다.<br /> <br /> <a href=http://andorstrail.com/>게임 포럼에서 질문이나 게임 플레이 토론을 할 수 있습니다.</a><br /> <br /> <a href=http://andorstrail.com/wiki>게임 위키에서 앤더의 흔적 세계관과 그 밖에 다른 정보를 얻으 실 수 있습니다. </a><br /> <br /> <href=https://github.com/Zukero/andors-trail/>개발자용 소스 코드는 github.com를 확인해 주세요.</a><br /> <br /> 다른 플레이어들과 함께 토론하시려면 포럼을 방문하시길 바랍니다.<br /></string>
|
||||
<string name="about_contents3">이 프로그램은 무료 소프트웨어이므로 Free Software Foundation에서 발행한 GNU General Public License의 조건에 따라 재분배하거나 수정할 수 있습니다. 거기에 라이센스의 두번째 버전이나, (당신의 선택에 따라) 이후의 버전도 마찬가지입니다.<br /> <br /> 이 프로그램은 당신이 어떠한 보장, 심지어 상품이나 특정 서비스 제공에 대한 묵시적 보장, 없이 유용하게 사용하길 희망하며 배포됩니다. 자세한 내용은 GNU General Public License를 참조합니다.<br /> 이 프로그램과 함께 GNU General Public License 사본을 받아야 합니다. 그렇지 않은 경우, <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>를 확인해 주세요.<br /> <br /> 소스 코드와 기능 요청에 대해서는 <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a>의 프로젝트 페이지를 방문해 주십시오.<br /></string>
|
||||
<string name="about_contents1">안드로이드 오픈 소스 로그라이크 RPG인 앤더의 흔적에 오신 것을 환영합니다.<br /> <br /> <a href=http://andorstrail.com/>게임 포럼에서 질문이나 게임 플레이 토론을 할 수 있습니다.</a><br /> <br /> <a href=http://andorstrail.com/wiki>게임 위키에서 앤더의 흔적 세계관과 그 밖에 다른 정보를 얻으 실 수 있습니다. </a><br /> <br /> <href=https://github.com/AndorsTrailRelease/andors-trail/>개발자용 소스 코드는 github.com를 확인해 주세요.</a><br /> <br /> 다른 플레이어들과 함께 토론하시려면 포럼을 방문하시길 바랍니다.<br /></string>
|
||||
<string name="about_contents3">이 프로그램은 무료 소프트웨어이므로 Free Software Foundation에서 발행한 GNU General Public License의 조건에 따라 재분배하거나 수정할 수 있습니다. 거기에 라이센스의 두번째 버전이나, (당신의 선택에 따라) 이후의 버전도 마찬가지입니다.<br /> <br /> 이 프로그램은 당신이 어떠한 보장, 심지어 상품이나 특정 서비스 제공에 대한 묵시적 보장, 없이 유용하게 사용하길 희망하며 배포됩니다. 자세한 내용은 GNU General Public License를 참조합니다.<br /> 이 프로그램과 함께 GNU General Public License 사본을 받아야 합니다. 그렇지 않은 경우, <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>를 확인해 주세요.<br /> <br /> 소스 코드와 기능 요청에 대해서는 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a>의 프로젝트 페이지를 방문해 주십시오.<br /></string>
|
||||
<string name="about_interface"><div><b>게임 설정</b>은 기기의 메뉴 버튼을 눌러 찾을 수 있습니다.</div> <p>________________</p> <h1>인터페이스 아이콘들</h1> <div><b>상자</b><img art=heart src=chest.png /></div> <p>퀵슬롯[내부의 주머니를 길게 눌러 즉시 사용할 수 있도록 물건을 등록하세요]</p> <div><b>영웅</b><img alt=hero src=char_hero.png /></div >메뉴 [개요, 임무, 기술 &amp; 물품 목록 *]</p><p>*(물품 목록을 확인하는 중, 정보를 얻기 위해 &amp; 물건을 길게 눌러서 더 많은 옵션을 확인 할 수 있습니다.)<div>적 </b><img alt=monster src=monster.png /></div> <p>정보[전투 중에 나옵니다]<p>________________</p> <h1>전투 중 취해진 행동들은 AP를 소모합니다</p> <div><b>공격</b> - [3AP] *</div> <img attacking src=doubleattackexample.png /> <p>* (장비 착용과 물건 사용은 AP와 비용을 변경할 수 있습니다.) </p><div><b>물건 사용</b> - [5AP]</div> <div><b>도주</b> - [6AP] </div> <p>________________</p> <h1> 고급 전투 </h1> <div> 전투 중에 영웅과 인접한 바닥을 길게 누르면...</div > 도주 </b></div > (선택한 바닥이 강조 표시되고 - 공격 버튼이 이동 버튼으로 변경됩니다) </p> <img alt=flee src=flee_example.png /><p>[도주 상태가 활성화 되었을 때 - 적을 길게 누르면 전투에 재진입합니다]</p> <div><b>목표 변경</b></div> <p>(붉은색 목표 표시를 적 사이로 이동하세요)</p> <p>[목표가 변경됩니다]</p></string>
|
||||
<string name="dialog_newversion_title">환영합니다</string>
|
||||
<string name="dialog_newversion_message">앤더의 흔적을 다운로드해 주셔서 감사합니다!
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
<string name="skill_shortdescription_specialization_2hand">Ekspert på tohåndsvåpen</string>
|
||||
<string name="levelup_title">Nivåoppgradering</string>
|
||||
<string name="levelup_buttontext">Nivåoppgradering</string>
|
||||
<string name="about_contents1">Velkommen til Andor\'s Trail, et friprog-spill i rouge-stil for Android.<br /> <br /> <a href=http://andorstrail.com/>Spillforum på andorstrail.com kan brukes for spørsmål og spillrelaterte diskusjoner.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spillets wiki har informasjon om spillets verden, med mer.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Prosjektets kildekode er å finne på github.com for utviklere.</a><br /> <br /> Besøk forumet for å diskutere spillet med andre spillere.<br /></string>
|
||||
<string name="about_contents1">Velkommen til Andor\'s Trail, et friprog-spill i rouge-stil for Android.<br /> <br /> <a href=http://andorstrail.com/>Spillforum på andorstrail.com kan brukes for spørsmål og spillrelaterte diskusjoner.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spillets wiki har informasjon om spillets verden, med mer.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Prosjektets kildekode er å finne på github.com for utviklere.</a><br /> <br /> Besøk forumet for å diskutere spillet med andre spillere.<br /></string>
|
||||
<string name="questlog_includecompleted_prompt">Velg oppdrag som skal vises</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">Skjul fullførte oppdrag</string>
|
||||
<string name="questlog_includecompleted_includecompleted">Inkluder fullførte oppdrag</string>
|
||||
@@ -468,7 +468,7 @@
|
||||
<string name="skill_longdescription_specialization_dualwield">Øker angrepssjansen for å bruke våpen i begge hender med ytterligere %1$d %% av deres opprinnelige angrepssjanser, i tillegg til fordelene gitt av hver våpensstilsferdighet. Blokkeringssjansene fra begge trakterte våpen øker med %2$d %% av deres opprinnelige blokkeringssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_2hand">Øker skadepotensialet for tohåndsvåpen med ytterligere %1$d %% av det opprinnelige skadepotensialet, i tillegg til fordelene gitt av hver våpenstilsferdighet. Angrepssjansene for tohåndsvåpen økes også med %2$d %% av deres opprinnelige angrepssjanser.</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">Øker både angrepssjansene og skadepotensialet til våpen. Deres angrepssjanse øker med %1$d %% av deres opprinnelige angrepssjanse, og skadepotensialet øker med %2$d %% av det opprinnelige skadepotensialet.</string>
|
||||
<string name="about_contents3">Dette programmet er fri programvare; du kan redistribuere det og /eller endre det i henhold til vilkårene i GNU General Public-lisensen som publisert av FreeSoftware Foundation; enten versjon 2 av lisensen, eller (etter eget ønske,) en senere versjon.<br /> <br /> Dette programmet er distribuert i håp om at det vil være nyttig, men UTEN NOEN GARANTI; uten selv underforstått implisitt garanti om salgbarhet eller FORMÅLSTJENLIGHET. Se GNU General Public-lisensen for flere detaljer.<br /> <br /> Du skal ha mottatt en kopi av GNU General Public-lisensen sammen med dette programmet; hvis ikke, se <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> For kildekode og funksjonsforespørsler, besøk prosjektnettsiden på <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Dette programmet er fri programvare; du kan redistribuere det og /eller endre det i henhold til vilkårene i GNU General Public-lisensen som publisert av FreeSoftware Foundation; enten versjon 2 av lisensen, eller (etter eget ønske,) en senere versjon.<br /> <br /> Dette programmet er distribuert i håp om at det vil være nyttig, men UTEN NOEN GARANTI; uten selv underforstått implisitt garanti om salgbarhet eller FORMÅLSTJENLIGHET. Se GNU General Public-lisensen for flere detaljer.<br /> <br /> Du skal ha mottatt en kopi av GNU General Public-lisensen sammen med dette programmet; hvis ikke, se <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> For kildekode og funksjonsforespørsler, besøk prosjektnettsiden på <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Spillinnstillinger</b> kan finnes ved å trykke på enhetens menyknapp.</div>
|
||||
\n<p>________________</p><h1>Grensesnittsikoner</h1>
|
||||
\n<div><b>Kisten</b><img alt=chest src=chest.png /></div>
|
||||
@@ -558,4 +558,6 @@
|
||||
<string name="preferences_high_quality_filters_title">Høykvalitetsfiltre</string>
|
||||
<string name="preferences_high_quality_filters">Skru av dette hvis du opplever ytelsesproblemer på filtrerte kart (mørke huler for eksempel). Å skru på dette valget vil benytte avanserte fargefiltre, istedenfor ensfargede fargeoverlegg.</string>
|
||||
<string name="storage_permissions_mandatory">Tilgang til lagring er påkrevd for at Andors sti skal kunne håndtere lagrede spill og verdenskartet. Lukker Andors sti.</string>
|
||||
<string name="dialog_game_over_title">Spill over</string>
|
||||
<string name="heroinfo_mode">Modus</string>
|
||||
</resources>
|
||||
@@ -160,7 +160,7 @@
|
||||
<string name="about_button1">Hulp</string>
|
||||
<string name="about_button2">Makers</string>
|
||||
<string name="about_button3">Licentie</string>
|
||||
<string name="about_contents1">Welkom bij Andor\'s Trail. Dit is een open-bron roquelike RPG voor Android.<br /> <br /> <a href=http://andorstrail.com/>Spelforum op andorstrail.com voor vragen en discussies over het spel.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spelwiki met informatie over de wereld van Andor\'s Trail en vele andere dingen.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Broncode (voor ontwikkelaars) op github.com.</a>>br /> <br /> Bezoek het forum om te discussiëren met andere spelers.<br /></string>
|
||||
<string name="about_contents1">Welkom bij Andor\'s Trail. Dit is een open-bron roquelike RPG voor Android.<br /> <br /> <a href=http://andorstrail.com/>Spelforum op andorstrail.com voor vragen en discussies over het spel.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Spelwiki met informatie over de wereld van Andor\'s Trail en vele andere dingen.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Broncode (voor ontwikkelaars) op github.com.</a>>br /> <br /> Bezoek het forum om te discussiëren met andere spelers.<br /></string>
|
||||
|
||||
<string name="dialog_newversion_title">Welkom</string>
|
||||
<string name="questlog_includecompleted_prompt">Selecteer te tonen queesten</string>
|
||||
@@ -527,7 +527,7 @@
|
||||
<string name="startscreen_newgame_start">Start spel</string>
|
||||
<string name="startscreen_selectherosprite">Kies jouw held</string>
|
||||
<string name="shop_item_sort">Sorteer</string>
|
||||
<string name="about_contents3">Dit programma is gratis software; je mag het heruitgeven en/of aanpassen onder de voorwaarden van de GNU General Public License zoals deze uitgegeven is dooe de Free Software Foundation; ofwel versie 2 van de License, ofwel (indien gewenst) een latere versie.<br /> <br /> Dit programma is uitgegeven in de hoop dat het nuttig is, maar ZONDER ENIGE GARANTIE; zonder zelfs de geimpliceerde garantie van VERKOOPBAARHEID of GESCHIKTHEID VOOR EEN PRAKTISCH NUT. Zie de GNU General Public License voor meer details.<br /> <br /> Je zou een kopie van de GNU General Public License moeten gekregen hebben bij dit programma; indien dit niet zo is, zie <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Voor bron code en verzoekjes inzake het programma, bezoek je best <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Dit programma is gratis software; je mag het heruitgeven en/of aanpassen onder de voorwaarden van de GNU General Public License zoals deze uitgegeven is dooe de Free Software Foundation; ofwel versie 2 van de License, ofwel (indien gewenst) een latere versie.<br /> <br /> Dit programma is uitgegeven in de hoop dat het nuttig is, maar ZONDER ENIGE GARANTIE; zonder zelfs de geimpliceerde garantie van VERKOOPBAARHEID of GESCHIKTHEID VOOR EEN PRAKTISCH NUT. Zie de GNU General Public License voor meer details.<br /> <br /> Je zou een kopie van de GNU General Public License moeten gekregen hebben bij dit programma; indien dit niet zo is, zie <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Voor bron code en verzoekjes inzake het programma, bezoek je best <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Game-instellingen</b> kunt u vinden door op de menuknop van uw apparaat te drukken.<p>____________________________</p> <h1>Interface Iconen</h1> <div><b><b>De kist</b><img alt=chest src=chest.png /></div> <p>Quickslots [Druk lang op de zakjes binnenin om items toe te wijzen voor direct gebruik]</p> <div><b>De held</b><img alt=hero src=char_hero.png /></div> <p>Menu [Overzicht, Queesten, Skills &amp; Inventaris *]</p> <p> <p>* (Druk in de inventaris op een item voor informatie &amp; druk lang op <p> <div><b><b>De Vijand</b><img alt=monster src=monster.png /></div> <p>Informatie [Verschijnt tijdens gevechten]</p> <p>____________________________</p> <h1>Gevecht</h1> <p>Acties tijdens gevechten kosten AP....</p> <p> <div><b>Bezig met aanvallen</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p> <p>* (Uitrusting &amp; Het gebruik van Items kan AP &amp wijzigen; Gebruikskosten)</p> <div><b></b> - [5AP]</div> <div> <div><b>Vluchten</b> - [6AP]</div> <p>________________________</p> <h1>Vechten voor gevorderden</h1> <div>Tijdens gevechten, druk lang op een tegel naast de Held...</div> <div><b><b>om te Vluchten</b></div> <p>(de gekozen tegel is gemarkeerd - Aanvalsknop verandert in Beweeg)</p> <img alt=flee src=flee_example.png /> <p>[vlucht modus geactiveerd - lang op vijand drukken om de gevechten opnieuw te beginnen]</p> <div><b></b></div> <p> <p>(het rode doelwit verschuift tussen vijanden)</p> <p>[het doelwit is veranderd]</p> <p></string>
|
||||
<string name="dialog_newversion_message">Bedankt voor het downloaden van Andor\'s Trail!
|
||||
\n
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
<string name="about_button1">Pomoc</string>
|
||||
<string name="about_button2">Autorzy</string>
|
||||
<string name="about_button3">Licencja</string>
|
||||
<string name="about_contents1">Witaj w Andors Trail – otwartej grze roguelike RPG na Androida.<br /> <br /> <a href=http://andorstrail.com/>Forum gry na andorstrail.com – pytania i dyskusje o grze .</a><br /> <br /> <a href=http://andorstrail.com/wiki>Strona wiki z informacjami o Andors Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Kod źródłowy gry dla deweloperów na github.com.</a><br /> <br /> Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.<br /></string>
|
||||
<string name="about_contents1">Witaj w Andor\'s Trail – otwartej grze roguelike RPG na Androida.<br /> <br /> <a href=http://andorstrail.com/>Forum gry na andorstrail.com – pytania i dyskusje o grze .</a><br /> <br /> <a href=http://docs.andorstrail.com/>Strona wiki z informacjami o Andors Trail.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Kod źródłowy gry dla deweloperów na github.com.</a><br /> <br /> Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.<br /></string>
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
@@ -154,7 +154,7 @@ Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny -
|
||||
Z pewnością wraz z niniejszym programem otrzymałeś też egzemplarz Powszechnej Licencji Publicznej GNU (GNU General Public License);jeśli nie to patrz <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a>
|
||||
<br />
|
||||
<br />
|
||||
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br />
|
||||
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
"</string>
|
||||
<string name="about_interface"><div><b>Opcje Gry</b> uzyskasz, gdy wciśniesz klawisz menu.</div> <p>________________</p> <h1>Ikony interfejsu</h1> <div><b>Skrzynia</b><img alt=chest src=chest.png /></div> <p>Slot ekwipunku [Przytrzymaj dłużej palec na slocie, aby przypisać mu przedmiot]</p> <div><b>Bohater</b><img alt=hero src=char_hero.png /></div> <p>Menu [Przegląd, Zadania, Umiejętności oraz Inwentarz *]</p> <p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać informacje lub przytrzymaj dłużej palec na przedmiocie aby uzyskać więcej opcji)</p> <div><b>Przeciwnik</b><img alt=monster src=monster.png /></div> <p>Informacja [Wyświetlana podczas walki]</p> <p>________________</p> <h1>Walka</h1> <p>Akcje wykonane podczas walki kosztują Punkty Akcji (PA)...</p> <div><b>Atak</b> - [3PA] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekwipunek oraz użycie przedmiotów może wpłynąć na ilość PA i(lub) koszt użycia)</p> <div><b>Użycie Przedmiotu</b> - [5PA]</div> <div><b>Ucieczka</b> - [6PA]</div> <p>________________</p> <h1>Zaawansowana Walka</h1> <div>Podczas walki przytrzymaj dłużej palec na polu sąsiadującym z Bohaterem...</div> <div><b>Aby uciec</b></div> <p>(Wybrana podświetlona ikona zamienia koszt ataku na koszt ruchu)</p> <img alt=flee src=flee_example.png /> <p>[Tryb ucieczki aktywowany - Przytrzymaj dłużej palec na wrogu by powrócić do trybu walki]</p> <div><b>Aby zmienić cel</b></div> <p>(przełącz czerwone podświetlenie celu między poszczególnymi przeciwnikami)</p> <p>[Cel został zmieniony]</p></string>
|
||||
<string name="dialog_newversion_title">Witaj</string>
|
||||
@@ -566,4 +566,36 @@ Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc
|
||||
<string name="preferences_high_quality_filters_title">Filtry wysokiej jakości</string>
|
||||
<string name="preferences_high_quality_filters">Wyłącz to, jeśli wystąpią problemy z wydajnością na filtrowanych mapach (na przykład ciemne jaskinie). Włączenie tej opcji sprawi, że w grze będą używane zaawansowane filtry kolorów zamiast nakładek w kolorze stałym.</string>
|
||||
<string name="storage_permissions_mandatory">Dostęp do pamięci urządzenia jest niezbędny dla Andor\'s Trail w zakresie obsługi zapisów gry i mapy świata. Aplikacja zostanie zamknięta.</string>
|
||||
<string name="dialog_loading_failed_cheat">Nie można załadować pliku zapisu. Ten plik zapisu był już kontynuowany.</string>
|
||||
<string name="dialog_game_over_title">Koniec gry</string>
|
||||
<string name="dialog_game_over_text">Wydajesz ostatnie tchnienie i umierasz.</string>
|
||||
<string name="rip_startscreen">(RIP)</string>
|
||||
<string name="heroinfo_mode">Tryb gry</string>
|
||||
<string name="heroinfo_unlimited_lives_and_saves">Standardowy
|
||||
\n(Nieograniczona liczba żyć i zapisów)</string>
|
||||
<string name="heroinfo_unlimited_lives">Nieograniczona liczba żyć, 1 zapis gry</string>
|
||||
<string name="heroinfo_limited_lives">Ograniczona liczba żyć (pozostało %1$d/%2$d)</string>
|
||||
<string name="heroinfo_one_life">Permanentna śmierć (1 życie)</string>
|
||||
<string name="startscreen_game_mode">Tryb gry</string>
|
||||
<string name="startscreen_load_game">Wczytaj grę</string>
|
||||
<string name="startscreen_load_game_confirm">Obecna gra jest niezapisana i stracisz swoją postać.</string>
|
||||
<string name="startscreen_error_loading_game">Błąd przy wczytywaniu gry</string>
|
||||
<string name="startscreen_error_loading_empty_slot">Nie można wczytać gry z pustego slotu.</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">Uwaga</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">Wczytanie tego zapisu spowoduje jego usunięcie. Musisz zapisać grę ponownie zanim przełączysz się na inną rozgrywkę.</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">Standard (Nieograniczona liczba żyć i zapisów gry)</string>
|
||||
<string name="startscreen_mode_unlimited_lives">Poziom średni (Nieograniczona liczba żyć, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_50_lives">Poziom trudny ( 50 żyć, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_10_lives">Poziom bardzo trudny ( 10 żyć, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_3_lives">Poziom skrajnie trudny (3 życia, 1 zapis gry)</string>
|
||||
<string name="startscreen_mode_1_life">Śmierć permanentna (1 życie, 1 zapis gry)</string>
|
||||
<string name="preferences_language_default">Język systemowy</string>
|
||||
<string name="preferences_language">Język</string>
|
||||
<string name="preferences_language_description">Wybierz język. Angielski jest używany, jeśli język systemu jest niedostępny lub treść nie została przetłumaczona. (Wymaga ponownego uruchomienia)</string>
|
||||
<string name="menu_save_switch_character_title">Zmień postać</string>
|
||||
<string name="menu_save_switch_character">Zapis umożliwi zmianę postaci i późniejsze kontynuowanie bieżącej gry. Czy chcesz dokonać zapisu i wyjść z bieżącej gry\?</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<pusty></string>
|
||||
<string name="skill_title_weapon_prof_pole">Biegłość w posługiwaniu się bronią drzewcową</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">Lepszy w walce bronią drzewcową</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">Każdy poziom umiejętności podnosi szansę trafienia broni drzewcowej o %1$d%%, zwiększa jej szansę bloku o %2$d%% oraz zwiększa szansę trafienia krytycznego o %3$d%%. Wymienione wartości są obliczane z wartości bazowych parametrów danej broni.</string>
|
||||
</resources>
|
||||
@@ -144,14 +144,14 @@
|
||||
<string name="about_button1">Ajuda</string>
|
||||
<string name="about_button2">Autores</string>
|
||||
<string name="about_button3">Licença</string>
|
||||
<string name="about_contents1">Bem-vindo ao Trilha de Andor, um RPG roguelike de código aberto no Android.<br /> <br /> <a href=http://andorstrail.com/>Fórum do jogo no andorstrail.com para perguntas e discussões sobre jogabilidade.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Código fonte do projeto no github.com para desenvolvedores.</a><br /> <br /> Por favor, visite os fóruns para discutir o jogo com outros jogadores.<br /></string>
|
||||
<string name="about_contents1">Bem-vindo ao Trilha de Andor, um RPG roguelike de código aberto no Android.<br /> <br /> <a href=http://andorstrail.com/>Fórum do jogo no andorstrail.com para perguntas e discussões sobre jogabilidade.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Wiki do jogo para informações sobre o mundo de Andor\'s Trail, entre outras coisas.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Código fonte do projeto no github.com para desenvolvedores.</a><br /> <br /> Por favor, visite os fóruns para discutir o jogo com outros jogadores.<br /></string>
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
For translation of this text, you might be able to find a version in your language here:
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">Este programa é software livre; você pode redistribuí-lo e / ou modificá-lo sob os termos da Licença Pública Geral GNU, conforme publicada pela Free Software Foundation; ou a versão 2 da Licença, ou (a seu critério) qualquer versão posterior.<br /> <br /> Este programa é distribuído na esperança de que seja útil, mas SEM QUALQUER GARANTIA; sem mesmo a garantia implícita de COMERCIALIZAÇÃO ou ADEQUAÇÃO A UM DETERMINADO FIM. Veja a Licença Pública Geral GNU para mais detalhes.<br /> Você deve ter recebido uma cópia da Licença Pública Geral GNU junto com este programa; se não, veja<br /> <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Para pedidos de código-fonte e recursos, visite a página do projeto em <a href=https://github.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">Este programa é software livre; você pode redistribuí-lo e / ou modificá-lo sob os termos da Licença Pública Geral GNU, conforme publicada pela Free Software Foundation; ou a versão 2 da Licença, ou (a seu critério) qualquer versão posterior.<br /> <br /> Este programa é distribuído na esperança de que seja útil, mas SEM QUALQUER GARANTIA; sem mesmo a garantia implícita de COMERCIALIZAÇÃO ou ADEQUAÇÃO A UM DETERMINADO FIM. Veja a Licença Pública Geral GNU para mais detalhes.<br /> Você deve ter recebido uma cópia da Licença Pública Geral GNU junto com este programa; se não, veja<br /> <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> Para pedidos de código-fonte e recursos, visite a página do projeto em <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_interface"><div><b>Configurações do Jogo</b> podem ser encontradas pressionando o botão Menu do seu dispositivo.</div> <p>________________</p> <h1>Ícones da Interface</h1> <div><b>Baú</b><img alt=chest src=chest.png /></div> <p>Botões rápidos [Pressione e segure os itens dentro da bolsa para atribuir uso imediato]</p> <div><b>O Herói</b><img alt=hero src=char_hero.png /></div> <p>Menu [Visão Geral, Desafios, Habilidades &amp; Inventário *]</p> <p>* (No inventário, pressione um item para informações e pressione e segure para mais opções)</p> <div><b>O Inimigo</b><img alt=monster src=monster.png /></div> <p>Informação [Aparece durante combate]</p> <p>________________</p> <h1>Combate</h1> <p>Ações durante batalha custam pontos de ação(AP)...</p> <div><b>Ataque</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Equipar itens e usar itens pode altere o custo de uso dos pontos de ação (AP)</p> <div><b>Usando itens</b> - [5AP]</div> <div><b>Fuga</b> - [6AP]</div> <p>________________</p> <h1>Combate avançado</h1> <div>Durante o Combate, pressione e segure um bloco adjacente ao Herói...</div> <div><b>Para Fugir</b></div> <p>(o bloco escolhido é destacado - o botão de ataque muda para Mover)</p> <img alt=flee src=flee_example.png /> <p>[modo de fuga ativado - pressione e segure o inimigo para voltar a entrar combate]</p> <div><b>Para mudar alvos</b></div> <p>(O destaque do alvo vermelho muda entre os inimigos)</p> <p>[o alvo foi alterado]</p></string>
|
||||
<string name="dialog_newversion_title">Bem-Vindo</string>
|
||||
<string name="dialog_newversion_message">Muito obrigado por baixar o Trilha de Andor!
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -145,7 +145,7 @@
|
||||
<string name="preferences_display_fullscreen_title">Tam ekran</string>
|
||||
<string name="preferences_display_fullscreen">Oyunu tam ekran modunda görüntüler. (Yeniden başlatma gerektirir)</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Dinlenme onayı</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
<string name="about_contents1">" Android üzerinde açık kaynak kodlu roguelike RPG olan Andor\'un İzinde\'ye hoş geldiniz.<br /> <br /> <a href=http://andorstrail.com/>Sorularınız ve oyun tartışmaları için oyun forumları andorstrail.com adresini ziyaret edebilirsiniz.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Diğer şeylerin yanı sıra Andor\'un İzinde dünyası hakkında bilgi için Oyun wiki\'si.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>Geliştiriciler için github.com üzerindeki proje kaynak kodu.</a><br /> <br />Oyunu diğer oyuncularla tartışmak için lütfen forumları ziyaret ediniz. "</string>
|
||||
<string name="about_interface">" <div><b>Oyun Ayarları</b> cihazınızdaki Menü Butonuna basılarak bulunabilir.</div> <p>________________</p> <h1>Arayüz İkonları</h1> <div><b>Sanduka</b><img alt=chest src=chest.png /></div> <p>Hızlı erişim [Eşyaları atamak ve anında kullanım için içerideki keselere uzun basınız]</p> <div><b>Kahraman</b><img alt=hero src=char_hero.png /></div> <p>Menü [Genel Bakış, Quests, Beceriler &amp; Envanter *]</p> <p>* (Envanterde iken, bilgi için eşyanın üzerine tıklayınız &amp; daha fazla seçenek için uzun basınız)</p> <div><b>Düşman</b><img alt=monster src=monster.png /></div> <p>Bilgi [Dövüş esnasında görünür]</p> <p>________________</p> <h1>Dövüş</h1> <p>Dövüş sırasında alınan aksiyonlar AP tüketir...</p> <div><b>Saldırmak</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (Ekipman giymek &amp; Eşya kullanmak AP\'yi &amp; kullanım bedelini degiştirebilir</p> <div><b>Eşya kullanmak</b> - [5AP]</div> <div><b>Kaçmak</b> - [6AP]</div> <p>________________</p> <h1>İleri Dövüş</h1> <div>Dövüş sırasında, kahramanın yanındaki bir kareye uzun basınız...</div> <div><b>Kaçmak için</b></div> <p>(seçilen kare vurgulanır - Saldırı Butonu, Hareket\'e döner)</p> <img alt=flee src=flee_example.png /> <p>[kaçma modu aktifleştirildi - Dövüşe dönmek için düşmanın üstüne uzun basınız]</p> <div><b>Hedefi Değiştirmek için</b></div> <p>(kırmızı hedef vurgusu düşmanlar arasında gidip gelir)</p> <p>[hedef değiştirildi]</p> "</string>
|
||||
<string name="preferences_dialog_category">iletişim onay</string>
|
||||
<string name="preferences_dialog_confirmrest">Bir yatağa girdiğinizde dinlenmek isteyip istemediğinize dair bir soru sorar. Diğer türlü her zaman otomatik olarak dinlenirsiniz.</string>
|
||||
@@ -205,7 +205,7 @@
|
||||
<string name="combat_result_herohit">hit %1$s için %2$d hp!</string>
|
||||
<string name="combat_result_herohitcritical">"kritik bir vuruştan hit %1$s hp %2$d hasar aldın!"</string>
|
||||
<string name="inventory_item_equipped">%1$s giydiniz.</string>
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/Zukero/andors-trail/>https://github.com/Zukero/andors-trail/<br/></a> "</string>
|
||||
<string name="about_contents3">" Bu program özgür yazılımdır; siz dağıtabilir ve/veya değiştirebilirsiniz bu şartları altında GNU Genel Kamu Lisansı olarak Free Software Foundation tarafından yayımlanmış; her iki sürüm 2 Lisansı, veya (sizin seçiminize göre) daha sonraki bir sürümünü kapsar.<br /> <br /> Bu program HERHANGİ bir GARANTİ; olmadan ortalama kalite garantisi veya BELLİ BİR AMACA UYGUNLUK ile hiçbir garanti OLMADAN, faydalı olacağı ümidiyle, fakat dağıtılır.Daha fazla ayrıntı için GNU Genel Kamu Lisansı.<bkz:br / > < / > Bu programla birlikte GNU Genel Kamu Lisansı bir kopyasını değilse <a href almış olmalısınız=http://www br.gnu.org/>http://www.gnu.org/licenses</><br /> <br /> kaynak kodu ve özellik istekleri, lütfen <proje sayfasını ziyaret edin a href=https://github lisansları.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/<br/></a> "</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s %2$s olasılığı</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">Sağ alt köşe</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">Sol alt köşe</string>
|
||||
|
||||
@@ -436,8 +436,8 @@
|
||||
<string name="combat_log_noentries">Поки немає записів.</string>
|
||||
<string name="preferences_high_quality_filters_title">Фільтри високої якості</string>
|
||||
<string name="preferences_high_quality_filters">Вимкніть це, якщо виникли проблеми зі швидкодією на фільтрованих мапах (наприклад, темні печери). Увімкнення цієї опції змусить гру використовувати покращені фільтри кольорів замість суцільного накладання кольорів.</string>
|
||||
<string name="about_contents1">Ласкаво просимо до Andor\'s Trail, рогалик-RPG для Android з відкритим початковим кодом.<br /> <br /> <a href=http://andorstrail.com/>Ігрові форуми на andorstrail.com для питань та обговорень геймплею.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі з інформацією про світ Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/> Початковий код проекту на github.com для розробників.</a><br /> <br />Будь ласка, відвідуйте форуми та обговорюйте гру з іншими гравцями.<br /></string>
|
||||
<string name="about_contents3"></string>
|
||||
<string name="about_contents1">Ласкаво просимо до Andor\'s Trail, рогалик-RPG для Android з відкритим початковим кодом.<br /> <br /> <a href=http://andorstrail.com/>Ігрові форуми на andorstrail.com для питань та обговорень геймплею.</a><br /> <br /> <a href=http://andorstrail.com/wiki>Вікі з інформацією про світ Andor\'s Trail.</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/> Початковий код проекту на github.com для розробників.</a><br /> <br />Будь ласка, відвідуйте форуми та обговорюйте гру з іншими гравцями.<br /></string>
|
||||
<string name="about_contents3"/>
|
||||
<string name="dialog_newversion_message">Дякуємо за завантаження Andor\'s Trail!
|
||||
\n
|
||||
\nБудь ласка, зверніть увагу, що розробка Andor\'s Trail ЩЕ ТРИВАЄ, що означає, що ще не всі мапи завершено.
|
||||
@@ -542,4 +542,9 @@
|
||||
<string name="preferences_display_theme_charcoal">Обсидіан</string>
|
||||
<string name="change_theme_requires_restart">Зміна теми інтерфейсу потребує перезапуску. Andor\'s Trail було закрито.</string>
|
||||
<string name="storage_permissions_mandatory">Доступ до пам’яті є обов\'язковим, щоб Andor\'s Trail обробляла збережені ігри та мапу світу. Закриття Andor\'s Trail.</string>
|
||||
<string name="dialog_loading_failed_cheat">Стежка Андора не вдалося завантажити файл збереження гри. Цей файл збереження гри вже продовжено.</string>
|
||||
<string name="dialog_game_over_title">Гру програно</string>
|
||||
<string name="dialog_game_over_text">Ви робите останній подих і помираєте.</string>
|
||||
<string name="rip_startscreen">(Спочинь з миром)</string>
|
||||
<string name="heroinfo_mode">Режим</string>
|
||||
</resources>
|
||||
@@ -154,7 +154,7 @@
|
||||
<string name="about_button1">幫助</string>
|
||||
<string name="about_button2">作者群</string>
|
||||
<string name="about_button3">聲明 or 權限</string>
|
||||
<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/Zukero/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
|
||||
<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
|
||||
|
||||
<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
|
||||
<string name="dialog_recenter">回到中央</string>
|
||||
@@ -182,7 +182,7 @@
|
||||
<string name="startscreen_newgame_start">開始遊戲</string>
|
||||
<string name="startscreen_selectherosprite">選擇你的英雄</string>
|
||||
<string name="shop_item_sort">排序</string>
|
||||
<string name="about_contents3">這個程式是免費軟體。您可以根據自由軟體基金會發佈的 GNU 通用公共許可證的條款重新分發或修改它。許可證的第2版,或者(按您的選擇)任何以後的版本。<br/> <br/>此程式希望被分發在有用的地方,但不需要任何保證。即使是對適銷性或特定用途適用性的保證。有關詳細資訊,請參閱 GNU 通用公共許可證。<br/><br/>您應該已經收到 GNU 通用公共許可證的副本以及此程式;如果沒有,請參閱<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses<a><br/><br/>有關原始程式碼和功能請求,請訪問項目頁面,網址為<a href=https://github.com/zUkero/andor trail/>https://github.com/zukero/andor trail/</a><br/></string>
|
||||
<string name="about_contents3">這個程式是免費軟體。您可以根據自由軟體基金會發佈的 GNU 通用公共許可證的條款重新分發或修改它。許可證的第2版,或者(按您的選擇)任何以後的版本。<br/> <br/>此程式希望被分發在有用的地方,但不需要任何保證。即使是對適銷性或特定用途適用性的保證。有關詳細資訊,請參閱 GNU 通用公共許可證。<br/><br/>您應該已經收到 GNU 通用公共許可證的副本以及此程式;如果沒有,請參閱<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses<a><br/><br/>有關原始程式碼和功能請求,請訪問項目頁面,網址為<a href=https://github.com/AndorsTrailRelease/andor trail/>https://github.com/AndorsTrailRelease/andor trail/</a><br/></string>
|
||||
<string name="about_interface"><div><b>遊戲設定</b>可以透過按下選單按鈕找到</div> <p>________________</p> <h1>介面圖標</h1> <div><b>箱子</b><img alt=chest src=chest.png /></div> <p>快捷欄位 [長按來選擇物品或是點擊馬上使用]</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>選單 [總攬, 任務, 技能 &amp; 背包 *]</p> <p>* (當你在背包介面,點擊一個物品可以看到自訓 &amp; 長按有更多選項)</p> <div><b>敵人</b><img alt=monster src=monster.png /></div> <p>資訊 [戰鬥時會出現]</p> <p>________________</p> <h1>戰鬥</h1> <p>戰鬥中的行動會消耗行動點數(AP)</p> <div><b>攻擊</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (裝備 &amp; 使用物品 可能會影響 AP 的消耗</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>進階戰鬥</h1> <div>在戰鬥中,長按英雄附近的方塊...</div> <div><b>逃跑</b></div> <p>(選擇的方塊會被標記 - 攻擊按鈕會變成移動)</p> <img alt=flee src=flee_example.png /> <p>[逃跑模式啟動 - 長按敵人來重新進入戰鬥]</p> <div><b>改變目標</b></div> <p>(紅色的標記會顯示敵人間你正在選擇的目標)</p> <p>[目標已經改變]</p></string>
|
||||
<string name="dialog_newversion_title">歡迎</string>
|
||||
<string name="dialog_newversion_message">感謝你下載 Andor\'s Trail!
|
||||
|
||||
@@ -121,11 +121,15 @@
|
||||
|
||||
|
||||
<string-array name="preferences_display_scaling_factor">
|
||||
<item>@string/preferences_display_scaling_factor_50_percent</item>
|
||||
<item>@string/preferences_display_scaling_factor_75_percent</item>
|
||||
<item>@string/preferences_display_scaling_factor_normal</item>
|
||||
<item>@string/preferences_display_scaling_factor_50_percent_larger</item>
|
||||
<item>@string/preferences_display_scaling_factor_double</item>
|
||||
</string-array>
|
||||
<string-array name="preferences_display_scaling_factor_values">
|
||||
<item>0.5f</item>
|
||||
<item>0.75f</item>
|
||||
<item>1.0f</item>
|
||||
<item>1.5f</item>
|
||||
<item>2.0f</item>
|
||||
@@ -134,19 +138,21 @@
|
||||
<string-array name="preferences_language">
|
||||
<item>@string/preferences_language_default</item>
|
||||
<item>English</item>
|
||||
<item>Deutsch (93%)</item>
|
||||
<item>Deutsch (96%)</item>
|
||||
<item>Español (90%)</item>
|
||||
<item>Française (57%)</item>
|
||||
<item>Italiano (90%)</item>
|
||||
<item>Magyar (43%)</item>
|
||||
<item>Polski (90%)</item>
|
||||
<item>Magyar (44%)</item>
|
||||
<item>Polski (94%)</item>
|
||||
<item>Português (78%)</item>
|
||||
<item>Português Brasil (82%)</item>
|
||||
<item>Русский язык (96%)</item>
|
||||
<item>Русский язык (100%)</item>
|
||||
</string-array>
|
||||
|
||||
<!-- see AndorsTrailApplication.localeForLanguageTag for allowed formats -->
|
||||
<string-array name="preferences_language_values">
|
||||
<item>default</item>
|
||||
<item>en</item>
|
||||
<item>en-US</item>
|
||||
<item>de</item>
|
||||
<item>es</item>
|
||||
<item>fr</item>
|
||||
|
||||
@@ -121,7 +121,8 @@
|
||||
<item>@raw/questlist_shortcut_lodar</item>
|
||||
<item>@raw/questlist_pathway_fallhaven</item>
|
||||
<item>@raw/questlist_halvor_surprise</item>
|
||||
-
|
||||
-
|
||||
|
||||
|
||||
|
||||
<item>@raw/questlist_stoutford</item>
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
<br />
|
||||
<a href="http://docs.andorstrail.com/">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
|
||||
<br />
|
||||
<a href="https://github.com/Zukero/andors-trail/">Project source code on github.com for developers.</a><br />
|
||||
<a href="https://github.com/AndorsTrailRelease/andors-trail/">Project source code on github.com for developers.</a><br />
|
||||
<br />
|
||||
Please visit the forums to discuss the game with other players.<br />
|
||||
</string>
|
||||
@@ -231,7 +231,7 @@
|
||||
<br />
|
||||
You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
For source code and feature requests, please visit the project page at <a href="https://github.com/Zukero/andors-trail/">https://github.com/Zukero/andors-trail/</a><br />
|
||||
For source code and feature requests, please visit the project page at <a href="https://github.com/AndorsTrailRelease/andors-trail/">https://github.com/AndorsTrailRelease/andors-trail/</a><br />
|
||||
</string>
|
||||
<string name="about_interface"><![CDATA[
|
||||
|
||||
@@ -364,7 +364,9 @@
|
||||
<string name="iteminfo_effect_decrease_movecost">Lowers move cost %1$d AP</string>
|
||||
|
||||
<string name="preferences_display_scaling_factor_title">Scaling factor</string>
|
||||
<string name="preferences_display_scaling_factor">Makes the game view display everything larger.</string>
|
||||
<string name="preferences_display_scaling_factor">Makes the game view display everything larger or smaller.</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">Half size</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x size</string>
|
||||
<string name="preferences_display_scaling_factor_normal">Normal size</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x size</string>
|
||||
<string name="preferences_display_scaling_factor_double">Double size</string>
|
||||
|
||||
@@ -239,11 +239,6 @@
|
||||
<property name="place" value="trapexit"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="arulircave_trap10_msg" type="script" x="192" y="352" width="96" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="6" name="arulir_2" type="spawn" x="64" y="64" width="160" height="224">
|
||||
|
||||
@@ -1,183 +1,184 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="30" height="30" tilewidth="32" tileheight="32" infinite="0" nextobjectid="39">
|
||||
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
|
||||
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_border_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="385" name="map_bridge_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_bridge_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="513" name="map_broken_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="641" name="map_cavewall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="749" name="map_cavewall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="857" name="map_cavewall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<tileset firstgid="965" name="map_cavewall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cavewall_4.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1073" name="map_chair_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1201" name="map_chair_table_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_chair_table_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1329" name="map_crate_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1457" name="map_cupboard_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1585" name="map_curtain_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1713" name="map_entrance_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1841" name="map_entrance_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_entrance_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="1969" name="map_fence_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2097" name="map_fence_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2225" name="map_fence_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2353" name="map_fence_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_fence_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2481" name="map_ground_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2609" name="map_ground_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2737" name="map_ground_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2865" name="map_ground_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="2993" name="map_ground_5" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3121" name="map_ground_6" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3249" name="map_ground_7" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3377" name="map_ground_8" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3505" name="map_house_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3633" name="map_house_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_house_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3761" name="map_indoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="3889" name="map_indoor_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_indoor_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4017" name="map_kitchen_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4145" name="map_outdoor_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4273" name="map_pillar_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4401" name="map_pillar_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_pillar_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4529" name="map_plant_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4657" name="map_plant_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_plant_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4785" name="map_rock_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="4913" name="map_rock_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_rock_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5041" name="map_roof_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5169" name="map_roof_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5297" name="map_roof_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_roof_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5425" name="map_shop_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5553" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5681" name="map_table_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_table_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5809" name="map_trail_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="5937" name="map_transition_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6065" name="map_transition_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6193" name="map_transition_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_3.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6321" name="map_transition_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_transition_4.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6449" name="map_tree_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6577" name="map_tree_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_tree_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="6705" name="map_wall_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="6833" name="map_wall_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="6953" name="map_wall_3" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32" tilecount="120" columns="15">
|
||||
<tileset firstgid="7073" name="map_wall_4" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_wall_4.png" width="480" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7193" name="map_window_1" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_1.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<tileset firstgid="7321" name="map_window_2" tilewidth="32" tileheight="32">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="30">
|
||||
@@ -187,7 +188,7 @@
|
||||
</layer>
|
||||
<layer name="Objects" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects_replace" width="30" height="30">
|
||||
@@ -200,151 +201,151 @@
|
||||
eJy1VjFOxDAQDI4EEh2JdOj4Bk/gEXQ0PIFXIJ4QwQ94ACVcw4kG3UmIGsRV1FQgEUuxvLeZXa8dmCq5jGfiye76qqocD/X2/b6bIEawmKU5301V3Q/+R73voh5zqM75PO1n8b1wkbsn7Neis55F3srAp9rPu/iZRcevz/HL0U75ctTtNE0rrtl3aoFv58Y8DTn8K4HXkd/XIJ9O0ed8xPWcwJOeW2qV4tLF/VBNqhNqTPPMqSc0V1DPck30TqXw88PSszzTFcg4N3PLuyMO8n08sPtK9c2/O/J5a7bvfwbfr/76tb9+N/SO5B8ypr4fLr3/gBJvWrd8f/+J4Gnp1WPljLPsmftS/xzw2ZTjnXMWc0+/5pPUtzY/OawZI0+Uz03mnrnGWTvmaPzUWSL5aqB5hP56AfNDy/mQPUN9it7LUnO3gq8j2Wk9gXw9NsKM5Pvk+TXE92Q+niGnO/H6bpgfNGOv/0S8pflnqVG01msvm6iRyphrTP0PuDF8e8n7L9ek5pGmU5p9CXjPW8B73zoLAn4BkHuMUA==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="30" height="30" visible="0">
|
||||
<layer name="Walkable" width="30" height="30">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztkzsSACEIQz3F3v8K3nBbC5QkgDRmhsZRXvg4vzHmi9ZYhdz18rDM9d0uh3VuvWd4rJA8iIeTd5TP9tzzavk6zZ7lor7YnVP2FOlHxR/aKYOH5sngKf5v1xnlMnOt4Kq1Zu1X9V5k7uF6XjFPT4r/yt6iPfNmo7Aic+7mRnmKotyIz9vc27V21vtCix91sCTt
|
||||
eJztk7sRwCAMQ5ki+6/AhrQuCNbHQIPv3HDBT1hK/1rrr692LOTbbA7LjPf+ZszOZ/cZHlvIHETDSjvKZ3eeaZ3pWnnPclFdbOaUnCL7cP4jNoMOi51RxWPZFVxljuur6lNVnio8cnXsyEVlDuP5Dj+zUvTv3C26s8wbheX4fJvr8pRyuY7O09zTb7353tdaD6nfJbQ=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents" visible="0">
|
||||
<object id="28" name="west2" type="mapchange" x="0" y="544" width="32" height="64">
|
||||
<object name="west2" type="mapchange" x="0" y="544" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake5"/>
|
||||
<property name="place" value="east2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="1" name="west" type="mapchange" x="0" y="736" width="32" height="32">
|
||||
<object name="west" type="mapchange" x="0" y="736" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake5"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="east" type="mapchange" x="928" y="160" width="32" height="96">
|
||||
<object name="east" type="mapchange" x="928" y="160" width="32" height="96">
|
||||
<properties>
|
||||
<property name="map" value="arulirmountain2"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="cave" type="mapchange" x="576" y="96" width="32" height="32">
|
||||
<object name="cave" type="mapchange" x="576" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="arulircave1"/>
|
||||
<property name="place" value="exit"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="arulirmountain_trap03" type="script" x="256" y="128" width="32" height="32">
|
||||
<object name="arulirmountain_trap03" type="script" x="256" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="arulirmountain_trap04" type="script" x="640" y="288" width="32" height="32">
|
||||
<object name="arulirmountain_trap04" type="script" x="640" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="arulirmountain_trap05" type="script" x="256" y="352" width="32" height="32">
|
||||
<object name="arulirmountain_trap05" type="script" x="256" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="35" name="bernhar_reminder" type="script" x="576" y="448" width="32" height="32">
|
||||
<object name="bernhar_reminder" type="script" x="576" y="448" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="36" name="bernhar_remove" type="script" x="576" y="352" width="32" height="32">
|
||||
<object name="bernhar_remove" type="script" x="576" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="when" value="enter"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="37" name="arulir_gem2" type="container" x="128" y="160" width="32" height="32"/>
|
||||
<object id="38" name="arulir_gem1" type="container" x="160" y="480" width="32" height="32"/>
|
||||
<object name="arulir_gem2" type="container" x="128" y="160" width="32" height="32"/>
|
||||
<object name="arulir_gem1" type="container" x="160" y="480" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="9" name="arulir_1" type="spawn" x="64" y="736" width="192" height="32">
|
||||
<object name="arulir_1" type="spawn" x="64" y="736" width="192" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="arulir_1b" type="spawn" x="320" y="736" width="96" height="32">
|
||||
<object name="arulir_1b" type="spawn" x="320" y="736" width="96" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="arulir_1c" type="spawn" x="416" y="576" width="128" height="192">
|
||||
<object name="arulir_1c" type="spawn" x="416" y="576" width="128" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="arulir_1d" type="spawn" x="512" y="480" width="224" height="160">
|
||||
<object name="arulir_1d" type="spawn" x="512" y="480" width="224" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="arulir_1e" type="spawn" x="576" y="448" width="32" height="32">
|
||||
<object name="arulir_1e" type="spawn" x="576" y="448" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="arulir_1f" type="spawn" x="576" y="288" width="32" height="96">
|
||||
<object name="arulir_1f" type="spawn" x="576" y="288" width="32" height="96">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="arulir_1g" type="spawn" x="768" y="96" width="128" height="192">
|
||||
<object name="arulir_1g" type="spawn" x="768" y="96" width="128" height="192">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="16" name="arulir_1h" type="spawn" x="448" y="160" width="288" height="160">
|
||||
<object name="arulir_1h" type="spawn" x="448" y="160" width="288" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="17" name="arulir_1i" type="spawn" x="256" y="288" width="32" height="32">
|
||||
<object name="arulir_1i" type="spawn" x="256" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="18" name="gornaud_4" type="spawn" x="64" y="384" width="224" height="128">
|
||||
<object name="gornaud_4" type="spawn" x="64" y="384" width="224" height="128">
|
||||
<properties>
|
||||
<property name="spawngroup" value="gornaud_4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="arulir_1j" type="spawn" x="128" y="352" width="160" height="96">
|
||||
<object name="arulir_1j" type="spawn" x="128" y="352" width="160" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="20" name="arulir_1k" type="spawn" x="128" y="96" width="320" height="128">
|
||||
<object name="arulir_1k" type="spawn" x="128" y="96" width="320" height="128">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="30" name="arulir_1l" type="spawn" x="32" y="576" width="160" height="96">
|
||||
<object name="arulir_1l" type="spawn" x="32" y="576" width="160" height="96">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="21" name="arulir_2" type="spawn" x="544" y="160" width="96" height="64">
|
||||
<object name="arulir_2" type="spawn" x="544" y="160" width="96" height="64">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arulir_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="34" name="bernhar" type="spawn" x="416" y="832" width="64" height="32">
|
||||
<object name="bernhar" type="spawn" x="416" y="832" width="64" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="bernhar"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys" visible="0">
|
||||
<object id="22" name="arulirmountain_trap:03" type="key" x="256" y="128" width="32" height="32">
|
||||
<object name="arulirmountain_trap:03" type="key" x="256" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="do_nothing_but_leave"/>
|
||||
<property name="requireId" value="arulirmountain_trap"/>
|
||||
@@ -353,7 +354,7 @@
|
||||
<property name="requireValue" value="3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="23" name="arulirmountain_trap:04" type="key" x="640" y="288" width="32" height="32">
|
||||
<object name="arulirmountain_trap:04" type="key" x="640" y="288" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="do_nothing_but_leave"/>
|
||||
<property name="requireId" value="arulirmountain_trap"/>
|
||||
@@ -362,7 +363,7 @@
|
||||
<property name="requireValue" value="4"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="24" name="arulirmountain_trap:05" type="key" x="256" y="352" width="32" height="32">
|
||||
<object name="arulirmountain_trap:05" type="key" x="256" y="352" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="do_nothing_but_leave"/>
|
||||
<property name="requireId" value="arulirmountain_trap"/>
|
||||
@@ -371,7 +372,7 @@
|
||||
<property name="requireValue" value="5"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="33" name="andor:1c" type="key" x="32" y="576" width="32" height="32">
|
||||
<object name="andor:1c" type="key" x="32" y="576" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="do_nothing_but_leave"/>
|
||||
<property name="requireId" value="andor"/>
|
||||
@@ -379,7 +380,7 @@
|
||||
<property name="requireValue" value="1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="31" name="base_nondisplay:2" type="key" x="576" y="160" width="32" height="32">
|
||||
<object name="base_nondisplay:2" type="key" x="576" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="sign_arulir2"/>
|
||||
<property name="requireId" value="base_nondisplay"/>
|
||||
@@ -387,7 +388,7 @@
|
||||
<property name="requireValue" value="2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="32" name="base_nondisplay:2b" type="key" x="544" y="544" width="32" height="32">
|
||||
<object name="base_nondisplay:2b" type="key" x="544" y="544" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="sign_arulir1"/>
|
||||
<property name="requireId" value="base_nondisplay"/>
|
||||
@@ -397,17 +398,17 @@
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Replace" visible="0">
|
||||
<object id="25" name="arulirmountain_trap:3" type="replace" x="256" y="128" width="32" height="32">
|
||||
<object name="arulirmountain_trap:3" type="replace" x="256" y="128" width="32" height="32">
|
||||
<properties>
|
||||
<property name="Objects" value="Objects_replace"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="26" name="arulirmountain_trap:4" type="replace" x="640" y="256" width="64" height="64">
|
||||
<object name="arulirmountain_trap:4" type="replace" x="640" y="256" width="64" height="64">
|
||||
<properties>
|
||||
<property name="Objects" value="Objects_replace"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="27" name="arulirmountain_trap:5" type="replace" x="256" y="320" width="64" height="64">
|
||||
<object name="arulirmountain_trap:5" type="replace" x="256" y="320" width="64" height="64">
|
||||
<properties>
|
||||
<property name="Objects" value="Objects_replace"/>
|
||||
</properties>
|
||||
|
||||
@@ -183,9 +183,6 @@
|
||||
<tileset firstgid="7449" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<tileset firstgid="7577" name="map_cavewall_1" tilewidth="32" tileheight="32" tilecount="108" columns="18">
|
||||
<image source="../../../../../ratdom/ATCS/ratdom/created/drawable/map_cavewall_1.png" width="576" height="192"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="30" height="9">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="29" height="20" tilewidth="32" tileheight="32" infinite="0" nextobjectid="22">
|
||||
<map version="1.2" tiledversion="1.3.0" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="29" height="20" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="22">
|
||||
<properties>
|
||||
<property name="outdoors" value="1"/>
|
||||
</properties>
|
||||
@@ -123,131 +123,134 @@
|
||||
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32" tilecount="128" columns="16">
|
||||
<image source="../drawable/map_window_2.png" width="512" height="256"/>
|
||||
</tileset>
|
||||
<layer name="Ground" width="29" height="20">
|
||||
<layer id="1" name="Ground" width="29" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Objects" width="29" height="20">
|
||||
<layer id="2" name="Objects" width="29" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Above" width="29" height="20">
|
||||
<layer id="3" name="Above" width="29" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable" width="29" height="20" visible="0">
|
||||
<layer id="4" name="Walkable" width="29" height="20" visible="0">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<layer name="Walkable_replace" width="29" height="20">
|
||||
<layer id="5" name="Walkable_replace" width="29" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="Mapevents">
|
||||
<objectgroup id="6" name="Mapevents">
|
||||
<object id="1" name="west" type="mapchange" x="0" y="288" width="32" height="160">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake4"/>
|
||||
<property name="place" value="east"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="north2" type="mapchange" x="832" y="0" width="64" height="32">
|
||||
<object id="2" name="north2" type="mapchange" x="832" y="0" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake6"/>
|
||||
<property name="place" value="south2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="north" type="mapchange" x="320" y="0" width="64" height="32">
|
||||
<object id="3" name="north" type="mapchange" x="320" y="0" width="64" height="32">
|
||||
<properties>
|
||||
<property name="map" value="mountainlake6"/>
|
||||
<property name="place" value="south"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="18" name="east2" type="mapchange" x="896" y="224" width="32" height="64">
|
||||
<object id="4" name="east2" type="mapchange" x="896" y="224" width="32" height="64">
|
||||
<properties>
|
||||
<property name="map" value="arulirmountain1"/>
|
||||
<property name="place" value="west2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="east" type="mapchange" x="896" y="416" width="32" height="32">
|
||||
<object id="5" name="east" type="mapchange" x="896" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="map" value="arulirmountain1"/>
|
||||
<property name="place" value="west"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="4" name="trapexit" type="mapchange" x="736" y="320" width="32" height="32"/>
|
||||
<object id="6" name="trapexit" type="mapchange" x="736" y="320" width="32" height="32"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="Spawn" visible="0">
|
||||
<object id="5" name="arulir_1" type="spawn" x="672" y="192" width="32" height="64">
|
||||
<objectgroup id="7" name="Spawn" visible="0">
|
||||
<object id="7" name="arulir_1" type="spawn" x="672" y="192" width="32" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="6" name="arulir_1" type="spawn" x="672" y="256" width="32" height="64">
|
||||
<object id="8" name="arulir_1_1" type="spawn" x="672" y="256" width="32" height="64">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="7" name="arulir_1" type="spawn" x="448" y="448" width="64" height="32">
|
||||
<object id="9" name="arulir_1_2" type="spawn" x="448" y="448" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="8" name="arulir_1" type="spawn" x="512" y="448" width="64" height="32">
|
||||
<object id="10" name="arulir_1_3" type="spawn" x="512" y="448" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="9" name="arulir_1" type="spawn" x="608" y="352" width="128" height="160">
|
||||
<object id="11" name="arulir_1_4" type="spawn" x="608" y="352" width="128" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="maonit_3" type="spawn" x="576" y="96" width="64" height="32">
|
||||
<object id="12" name="maonit_3" type="spawn" x="576" y="96" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="maonit_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="11" name="arulir_1" type="spawn" x="512" y="96" width="32" height="32">
|
||||
<object id="13" name="arulir_1_5" type="spawn" x="512" y="96" width="32" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="12" name="maonit_3" type="spawn" x="32" y="96" width="160" height="160">
|
||||
<object id="14" name="maonit_3_1" type="spawn" x="32" y="96" width="160" height="160">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="maonit_3"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="13" name="maonit_2" type="spawn" x="64" y="128" width="384" height="384">
|
||||
<object id="15" name="maonit_2" type="spawn" x="64" y="128" width="384" height="384">
|
||||
<properties>
|
||||
<property name="quantity" value="2"/>
|
||||
<property name="spawngroup" value="maonit_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="14" name="maonit_2" type="spawn" x="416" y="64" width="64" height="32">
|
||||
<object id="16" name="maonit_2_1" type="spawn" x="416" y="64" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="maonit_2"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="15" name="arulir_1" type="spawn" x="800" y="416" width="64" height="32"/>
|
||||
<object id="20" name="arulir_1b" type="spawn" x="832" y="160" width="32" height="32">
|
||||
<object id="17" name="arulir_1a" type="spawn" x="800" y="416" width="64" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="21" name="arulir_1c" type="spawn" x="832" y="32" width="32" height="32">
|
||||
<object id="18" name="arulir_1b" type="spawn" x="832" y="160" width="32" height="32">
|
||||
<properties>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="19" name="arulir_1c" type="spawn" x="832" y="32" width="32" height="32">
|
||||
<properties>
|
||||
<property name="quantity" value="1"/>
|
||||
<property name="spawngroup" value="arulir_1"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Keys">
|
||||
<object id="16" name="arulirmountain_needskin" type="key" x="768" y="416" width="32" height="32">
|
||||
<objectgroup id="8" name="Keys">
|
||||
<object id="20" name="arulirmountain_needskin" type="key" x="768" y="416" width="32" height="32">
|
||||
<properties>
|
||||
<property name="phrase" value="arulirmountain_entrance"/>
|
||||
<property name="requireId" value="arulir_skin"/>
|
||||
@@ -255,8 +258,8 @@
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup name="Replace">
|
||||
<object id="17" name="arulircave_trap:10" type="replace" x="704" y="352" width="64" height="32">
|
||||
<objectgroup id="9" name="Replace">
|
||||
<object id="21" name="arulircave_trap:10" type="replace" x="704" y="352" width="64" height="32">
|
||||
<properties>
|
||||
<property name="Walkable" value="Walkable_replace"/>
|
||||
</properties>
|
||||
|
||||
@@ -30,8 +30,8 @@ public final class AndorsTrailApplication extends Application {
|
||||
public static final boolean DEVELOPMENT_DEBUGMESSAGES = false;
|
||||
public static final boolean DEVELOPMENT_INCOMPATIBLE_SAVEGAMES = DEVELOPMENT_DEBUGRESOURCES || DEVELOPMENT_DEBUGBUTTONS || DEVELOPMENT_FASTSPEED;
|
||||
public static final int DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION = 999;
|
||||
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION : 50;
|
||||
public static final String CURRENT_VERSION_DISPLAY = "0.7.8";
|
||||
public static final int CURRENT_VERSION = DEVELOPMENT_INCOMPATIBLE_SAVEGAMES ? DEVELOPMENT_INCOMPATIBLE_SAVEGAME_VERSION : 51;
|
||||
public static final String CURRENT_VERSION_DISPLAY = "0.7.9";
|
||||
public static final boolean IS_RELEASE_VERSION = !CURRENT_VERSION_DISPLAY.matches(".*[a-d].*");
|
||||
|
||||
private final AndorsTrailPreferences preferences = new AndorsTrailPreferences();
|
||||
@@ -70,7 +70,6 @@ public final class AndorsTrailApplication extends Application {
|
||||
|
||||
private Pair<String, Locale> lastLocale = null;
|
||||
|
||||
@SuppressLint("NewApi")
|
||||
public boolean setLocale(Activity context) {
|
||||
Resources res = context.getResources();
|
||||
Configuration conf = res.getConfiguration();
|
||||
@@ -80,11 +79,7 @@ public final class AndorsTrailApplication extends Application {
|
||||
if (lastLocale != null && lastLocale.first == preferences.language) {
|
||||
targetLocale = lastLocale.second;
|
||||
} else {
|
||||
if (preferences.language.equalsIgnoreCase("default")) {
|
||||
targetLocale = defaultLocale;
|
||||
} else {
|
||||
targetLocale = Locale.forLanguageTag(preferences.language);
|
||||
}
|
||||
targetLocale = localeForLanguageTag(preferences.language);
|
||||
lastLocale = new Pair<String, Locale>(preferences.language, targetLocale);
|
||||
}
|
||||
|
||||
@@ -98,7 +93,23 @@ public final class AndorsTrailApplication extends Application {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Supports language or language_COUNTRY in short form e.g. "en" or "en_US"
|
||||
private Locale localeForLanguageTag(String languageTag) {
|
||||
Locale locale = null;
|
||||
if (languageTag != null && !languageTag.equalsIgnoreCase("default")) {
|
||||
final int pos = languageTag.indexOf('-');
|
||||
if (pos == -1) {
|
||||
locale = new Locale(languageTag);
|
||||
}
|
||||
else locale = new Locale(languageTag.substring(0, pos), languageTag.substring(pos+1));
|
||||
}
|
||||
if (locale == null) {
|
||||
locale = defaultLocale;
|
||||
}
|
||||
return locale;
|
||||
}
|
||||
|
||||
/**
|
||||
* Logging to text file system as found on https://stackoverflow.com/questions/19565685/saving-logcat-to-a-text-file-in-android-device
|
||||
*/
|
||||
|
||||
@@ -231,6 +231,12 @@ public final class DebugInterface {
|
||||
controllerContext.movementController.placePlayerAsyncAt(MapObject.MapObjectType.newmap, "brimhaven4", "south2", 0, 0);
|
||||
}
|
||||
})
|
||||
,new DebugButton("ar", new OnClickListener() {
|
||||
@Override
|
||||
public void onClick(View arg0) {
|
||||
controllerContext.movementController.placePlayerAsyncAt(MapObject.MapObjectType.newmap, "mountainlake5", "north", 0, 0);
|
||||
}
|
||||
})
|
||||
}));
|
||||
buttonList.addAll(tpButtons);
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ Latest version of APK available from:
|
||||
|
||||
## Authors
|
||||
|
||||
* **Oksar Wiksten** - *Creator* [Github Profile](https://github.com/oskarwiksten/)
|
||||
* **Oskar Wiksten** - *Creator* [Github Profile](https://github.com/oskarwiksten/)
|
||||
* **Kevin (Zukero)** - *Lead Developer* [Github Profile](https://github.com/Zukero/)
|
||||
* **Scott Devaney** - *Community Advocate* [Game Forums](https://andorstrail.com)
|
||||
* **Richard Jackson** - *Lead Content Wrangler*
|
||||
|
||||
Reference in New Issue
Block a user