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https://github.com/OMGeeky/andors-trail.git
synced 2026-01-22 11:25:35 +01:00
Inventory filters: segregate jewelry from armor; and potions from food
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@@ -23,7 +23,9 @@
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<item>@string/inventory_category_all</item>
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<item>@string/inventory_category_weapons</item>
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<item>@string/inventory_category_armor</item>
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<item>@string/inventory_category_usable</item>
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<item>@string/inventory_category_jewelry</item>
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<item>@string/inventory_category_potion</item>
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<item>@string/inventory_category_food</item>
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<item>@string/inventory_category_quest</item>
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<item>@string/inventory_category_other</item>
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</string-array>
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@@ -710,7 +710,9 @@ Items made of cloth are not considered as being armor." </string>
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<string name="inventory_category_favorites">Favorites</string>
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<string name="inventory_category_weapons">Weapon</string>
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<string name="inventory_category_armor">Armor</string>
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<string name="inventory_category_usable">Consumable</string>
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<string name="inventory_category_jewelry">Jewelry</string>
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<string name="inventory_category_potion">Potion</string>
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<string name="inventory_category_food">Food</string>
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<string name="inventory_category_quest">Quest Item</string>
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<string name="inventory_category_other">Other</string>
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@@ -52,7 +52,9 @@ public final class HeroinfoActivity_Inventory extends Fragment implements Custom
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private ItemContainerAdapter inventoryListAdapter;
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private ItemContainerAdapter inventoryWeaponsListAdapter;
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private ItemContainerAdapter inventoryArmorListAdapter;
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private ItemContainerAdapter inventoryUsableListAdapter;
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private ItemContainerAdapter inventoryJewelryListAdapter;
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private ItemContainerAdapter inventoryPotionListAdapter;
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private ItemContainerAdapter inventoryFoodListAdapter;
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private ItemContainerAdapter inventoryQuestListAdapter;
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private ItemContainerAdapter inventoryOtherListAdapter;
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@@ -306,11 +308,15 @@ public final class HeroinfoActivity_Inventory extends Fragment implements Custom
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return inventoryWeaponsListAdapter.getItem(position).itemType;
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} else if (v == 2) { //Armor items
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return inventoryArmorListAdapter.getItem(position).itemType;
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} else if (v == 3) { //Usable items
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return inventoryUsableListAdapter.getItem(position).itemType;
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} else if (v == 4) { //Quest items
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} else if (v == 3) { //Jewelry items
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return inventoryJewelryListAdapter.getItem(position).itemType;
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} else if (v == 4) { //Potion items
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return inventoryPotionListAdapter.getItem(position).itemType;
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} else if (v == 5) { //Food items
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return inventoryFoodListAdapter.getItem(position).itemType;
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} else if (v == 6) { //Quest items
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return inventoryQuestListAdapter.getItem(position).itemType;
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} else if (v == 5) { //Other items
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} else if (v == 7) { //Other items
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return inventoryOtherListAdapter.getItem(position).itemType;
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}
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@@ -445,15 +451,23 @@ public final class HeroinfoActivity_Inventory extends Fragment implements Custom
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inventoryArmorListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildArmorItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryArmorListAdapter);
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inventoryArmorListAdapter.notifyDataSetChanged();
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} else if (v == 3) { //Usable items
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inventoryUsableListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildUsableItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryUsableListAdapter);
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inventoryUsableListAdapter.notifyDataSetChanged();
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} else if (v == 4) { //Quest items
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} else if (v == 3) { //Jewelry items
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inventoryJewelryListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildJewelryItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryJewelryListAdapter);
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inventoryJewelryListAdapter.notifyDataSetChanged();
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} else if (v == 4) { //Potion items
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inventoryPotionListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildPotionItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryPotionListAdapter);
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inventoryPotionListAdapter.notifyDataSetChanged();
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} else if (v == 5) { //Food items
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inventoryFoodListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildFoodItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryFoodListAdapter);
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inventoryFoodListAdapter.notifyDataSetChanged();
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} else if (v == 6) { //Quest items
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inventoryQuestListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildQuestItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryQuestListAdapter);
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inventoryQuestListAdapter.notifyDataSetChanged();
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} else if (v == 5) { //Other items
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} else if (v == 7) { //Other items
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inventoryOtherListAdapter = new ItemContainerAdapter(getActivity(), world.tileManager, player.inventory.buildOtherItems(), player, wornTiles);
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inventoryList.setAdapter(inventoryOtherListAdapter);
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inventoryOtherListAdapter.notifyDataSetChanged();
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@@ -89,14 +89,34 @@ public final class Inventory extends ItemContainer {
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return questItems;
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}
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// Move to item container?
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public Inventory buildUsableItems() {
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Inventory usableItems = new Inventory();
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public Inventory buildJewelryItems() {
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Inventory jewelryItems = new Inventory();
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for (ItemEntry i : this.items) {
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if (i == null) break;
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if (i.itemType.isUsable())
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usableItems.items.add(i);
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if (i.itemType.isEquippable() && !i.itemType.isWeapon() && !i.itemType.isArmor() && !i.itemType.isShield())
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jewelryItems.items.add(i);
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}
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return usableItems;
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return jewelryItems;
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}
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// Move to item container?
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public Inventory buildPotionItems() {
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Inventory potionItems = new Inventory();
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for (ItemEntry i : this.items) {
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if (i == null) break;
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if (i.itemType.isUsable() && ("pot".equals(i.itemType.category.id) || "healing".equals(i.itemType.category.id)))
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potionItems.items.add(i);
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}
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return potionItems;
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}
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// Move to item container?
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public Inventory buildFoodItems() {
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Inventory foodItems = new Inventory();
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for (ItemEntry i : this.items) {
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if (i == null) break;
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if (i.itemType.isUsable() && !("pot".equals(i.itemType.category.id) || "healing".equals(i.itemType.category.id)))
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foodItems.items.add(i);
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}
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return foodItems;
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}
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// Move to item container?
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public Inventory buildWeaponItems() {
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@@ -113,7 +133,7 @@ public final class Inventory extends ItemContainer {
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Inventory armorItems = new Inventory();
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for (ItemEntry i : this.items) {
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if (i == null) break;
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if (i.itemType.isEquippable() && !i.itemType.isWeapon())
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if (i.itemType.isArmor() || i.itemType.isShield())
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armorItems.items.add(i);
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}
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return armorItems;
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