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Revert change in newPlayerTurn() which did not work
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@@ -457,14 +457,14 @@ public final class CombatController implements VisualEffectCompletedCallback {
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}
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private void newPlayerTurn(boolean isFirstRound) {
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controllers.actorStatsController.setActorMaxAP(world.model.player);
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if (!isFirstRound) controllers.gameRoundController.onNewPlayerRound();
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world.model.uiSelections.isPlayersCombatTurn = true;
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combatTurnListeners.onNewPlayerTurn();
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if (canExitCombat()) {
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exitCombat(true);
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return;
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}
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controllers.actorStatsController.setActorMaxAP(world.model.player);
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if (!isFirstRound) controllers.gameRoundController.onNewPlayerRound();
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world.model.uiSelections.isPlayersCombatTurn = true;
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combatTurnListeners.onNewPlayerTurn();
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}
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private static boolean hasCriticalAttack(Actor attacker, Actor target) {
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