LucasDelvallet
00caf44ef1
Added removeQuestProgress Reward
2015-03-06 14:28:33 +01:00
LucasDelvallet
f9e7455f14
Modified the quest editor, in order to allow the creation of a removeQuestProgress reward in any stage of a quest. If the field is emmpty, the stage won't have a this reward. In order to work, the progress must exit in the quest.
2015-03-02 15:01:07 +01:00
Oskar Wiksten
bd27e5d5ab
Bump version to v0.7.2dev
2014-03-02 09:30:40 +01:00
Oskar Wiksten
61ec20c775
Content editor: allow dragdrop reordering conversation replies
2013-11-24 11:42:52 +01:00
Oskar Wiksten
518ada6a82
Content editor: allow reordering items & monsters in table editor
2013-11-24 11:37:37 +01:00
Oskar Wiksten
660504ca72
Content editor: allow reordering quest stages & droplist content
2013-11-24 11:35:28 +01:00
Oskar Wiksten
f5df781fc9
Content editor: enable dragdrop sorting of resources
2013-11-24 11:29:53 +01:00
Oskar Wiksten
aacf97e274
Add requirement type: "hasActorCondition"
...
* Enables scripts and conversations to choose options based on whether the player has a certain actor condition or not.
2013-11-02 10:24:07 +01:00
Oskar Wiksten
4a1c6779cf
Enable scripts to activate/deactivate spawn areas & mapobjects
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Renames "isActive" on spawnareas to "isSpawning" - so that a spawn area can be non-spawning but still have monsters left in it.
Adds new scripteffect types:
* "spawnAll" = sets spawn area to spawning and spawns all monsters
* "removeSpawnArea" = sets a spawn area to non-spawning and removes all mobs
* "deactivateSpawnArea" = sets a spawn area to non-spawning
* "activateMapChangeArea" = sets a mapchange area to non-active
* "deactivateMapChangeArea" = sets a mapchange area to non-active (so that it does not teleport the player)
Adds new property "active" to spawn- and mapchange areas in tmx files, that determines whether the areas are active when starting a new game.
2013-11-02 09:26:04 +01:00
Zukero
c06dba6b7d
Factorized the checkbox definition in content editor.
2013-10-23 18:08:09 +02:00
Zukero
707940aa14
Added requirement negation capability :
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- Use "requireNegation" property in Tiled map object
- Checkbox for require.negate added in Content Editor
2013-10-22 23:10:24 +02:00
Zukero
140dd16408
Key Area now use Requirement, instead of QuestProgress
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* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
2013-10-02 18:21:14 +02:00
Oskar Wiksten
b41fffee44
Content editor: Add support for giveItem,createTimer and timerElapsed in convs
2013-09-25 17:54:08 +02:00
Oskar Wiksten
2dfed6847c
Content editor: Display phrase rewards and replies as divs instead of table
2013-08-27 22:54:23 +02:00
Oskar Wiksten
89a64bbdea
Content editor: Add support for switching active NPC in dialogue
2013-08-20 20:42:12 +02:00
Oskar Wiksten
126eb49e10
Use long param names when starting local Content Editor
2013-08-20 20:41:34 +02:00
Oskar Wiksten
b810a6e91e
Add monster movement type 'wholeMap'.
...
* Monsters with this movement type can even move outside their own spawn areas.
2013-08-08 17:14:48 +02:00
Oskar Wiksten
8bb663a739
Update version to v0.7.1dev
2013-08-03 11:56:49 +02:00
Oskar Wiksten
5e1f91bad4
Changing all const ints to enums, making the json resource files much easier to read
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* Though, the json files will get a bit larger.
2013-07-16 02:35:59 +02:00
Oskar Wiksten
b4f7d1fe42
Add more requirement types to phrase replies: "killed monster" & "skill level"
2013-07-15 20:52:00 +02:00
Oskar Wiksten
cf9b485971
Modify Reply quest- & item requirements into an array of requirements
2013-07-15 18:36:05 +02:00
Oskar Wiksten
9b66c604e6
Make monster aggression a property per monster type (instead of being derived from the monster class)
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* Add property movementAggressionType on MonsterType, that gets read when deserializing monster types from json.
* Add dropdown in monster editor in content editor, to set the monster aggression type.
2013-06-27 20:42:42 +02:00
Oskar Wiksten
01e42134e2
Content editor: Do not default items to type "other".
2013-06-05 23:25:04 +02:00
Oskar Wiksten
82d8ee6280
Content editor: Fix missing reward type when importing conversations.
2013-06-04 20:11:25 +02:00
Oskar Wiksten
3069ab4819
Add bash script for starting editor locally.
2013-06-02 19:59:08 +02:00
Oskar Wiksten
52c7cc5acc
Content editor: Add hierarcical view of conversation phrases and replies.
2013-04-06 12:30:07 +02:00
Oskar Wiksten
729a2c98b7
Content editor minor fixes.
2013-04-01 14:50:45 +02:00
Oskar Wiksten
50cd3c20af
Content editor: add column to monster table editor to view hit effects.
2013-03-31 18:07:16 +02:00
Oskar Wiksten
84d01e1aed
Content editor: Add "previous"/"next" buttons in editors for items, monsters and actor conditions.
2013-03-27 20:15:02 +01:00
Oskar Wiksten
dd51f5de6c
Updates to content editor
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* Do not reset store prices on items when changing between manual and automatic pricing.
* Correct urls on import/export pages to where the files are placed.
* Show indications in item table editor on effects that cause actor conditions.
2013-03-27 19:35:56 +01:00
Oskar Wiksten
5cb762113d
Added more monster icons from the TomeTik set.
2013-03-17 14:28:16 +01:00
Oskar Wiksten
993ec1d194
Conste editor: Add "Add" button at the bottom of the table editor.
2013-03-16 13:13:13 +01:00
Oskar Wiksten
11c301a24c
Content editor: Remember displayed columns in table editors when changing pages.
2013-03-16 12:29:53 +01:00
Oskar Wiksten
9a5cf33108
Add automatic cost calculations for items that have hit- or kill-stats that affect HP or AP.
2013-03-16 10:38:19 +01:00
Oskar Wiksten
c2de054cf5
Add automatic cost calculations for items that have "increase use item cost" or "increase reequip cost"-stats.
2013-03-16 10:00:28 +01:00
Oskar Wiksten
bea69f06bf
Content editor: Only enable item's "has equip effects" if the item category is wearable.
2013-03-16 09:45:15 +01:00
Oskar Wiksten
626c558335
Content editor: Move reusable logic functions for calculating item cost & monster exp to separate js file.
2013-03-16 09:45:14 +01:00
Oskar Wiksten
73efe5e62b
Content editor: Change name of js libraries folder "inc"->"lib". Add favicon image. Close icon selector dialog by pressing escape button.
2013-03-16 09:45:13 +01:00
Oskar Wiksten
7d09202329
Bugfix content editor: treat number fields as numbers (and not strings) when calculating monster experience.
2013-03-10 13:40:42 +01:00
Oskar Wiksten
eb3f3f989d
Bugfix: When exporting strings that start with a number (such as "2hsword"), only do integer conversion in the resulting JSON if the whole value is a number.
2013-03-09 23:45:38 +01:00
Oskar Wiksten
07bbe7dd9e
Added lots of new tiles for monsters, items and effects from opengameart.org.
2013-02-24 17:25:23 +01:00
Oskar Wiksten
fb45d7e372
Add support for "description" field on items, for lore/background text that should be displayed on the item.
2013-02-11 11:10:00 +00:00
Oskar Wiksten
a32595c645
Refactor content editor - Correct spelling on tooltips.
2013-02-09 12:42:01 +01:00
Oskar Wiksten
4476d77a73
Refactor content editor - Added hints for most editable fields.
2013-02-09 12:35:17 +01:00
Oskar Wiksten
cfeffe45f5
Refactor content editor - remove unused files.
2013-02-09 12:35:17 +01:00
Oskar Wiksten
dadf68da42
Refactor content editor - Updated description for "isStacking" on actor conditions.
2013-02-09 12:35:17 +01:00
Oskar Wiksten
059a68ddbe
Refactor content editor - Minor layout issue on item table editor.
2013-02-09 12:35:17 +01:00
Oskar Wiksten
7dbbcc45d0
Refactor content editor - Minor layout issue on item table editor.
2013-02-09 12:35:17 +01:00
Oskar Wiksten
a3ff6fb722
Refactor content editor - Add table editor for items.
2013-02-09 12:35:17 +01:00
Oskar Wiksten
09d4d39fe5
Refactor content editor - Provide table-based editor for monsters.
2013-02-09 12:35:17 +01:00