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Renames "isActive" on spawnareas to "isSpawning" - so that a spawn area can be non-spawning but still have monsters left in it. Adds new scripteffect types: * "spawnAll" = sets spawn area to spawning and spawns all monsters * "removeSpawnArea" = sets a spawn area to non-spawning and removes all mobs * "deactivateSpawnArea" = sets a spawn area to non-spawning * "activateMapChangeArea" = sets a mapchange area to non-active * "deactivateMapChangeArea" = sets a mapchange area to non-active (so that it does not teleport the player) Adds new property "active" to spawn- and mapchange areas in tmx files, that determines whether the areas are active when starting a new game.