* Fail harder when TileManager hasn't allocated enough tiles for the preloaded icons.
* Minor tweak to misplaced tile on hauntedhouse3
* Weaken "strength" condition (prefer to control effect through magnitude instead)
* Load icons for "items_weapons_2".
* Do not require items to have "base market cost" (for example, when they are automatically priced)
Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87)
Adjusted descriptions of "Dark blessing of the Shadow" so that it is more apparent that it can not be upgraded more than 1 level.
Added property to maps that are considered outdoors (will be used for worldmap).
Adjusted tile-loding code so that all available graphics are actually loaded.
Changed colors of "mountain brute" (thanks ctnbeh13)
Added journal fragment in BWM cabin that gives a hint on how to get out of there.
Added sign text to woodcave that hints at a future quest (thanks ctnbeh13)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@228 08aca716-68be-ccc6-4d58-36f5abd142ac
Minor conversations in Remgard.
Disable Android Lint errors for building with incomplete translations.
Renamed start of Remgard questline (thanks ctnbeh13).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@221 08aca716-68be-ccc6-4d58-36f5abd142ac
Minor cleanup in pwcave* and waytobrimhavencave* maps.
Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@217 08aca716-68be-ccc6-4d58-36f5abd142ac
Updated Russian translation (thanks e.solodookhin and shell.andor)
Fixed bug with Fallhaven tavern bed (issue 287) (Thanks to Grävling for finding it!)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@213 08aca716-68be-ccc6-4d58-36f5abd142ac
37 new items for v0.6.11
Start of 3 new quests for v0.6.11
Tile fixes for waytolake* and mountaincave* maps.
Allow scripted conversation text to contain the player's name (using $playername as placeholder in the text).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@209 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated monsters on 33 new maps.
Started adding new actor conditions for v0.6.11.
Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@206 08aca716-68be-ccc6-4d58-36f5abd142ac
Spelling corrections to conversations.
Prevent FC when running maploader on maps that have exits that do not specify a destination map (such as south of Prim).
Reuse loaded graphics tiles in shopactivity.
Do not use android.util.Pair (since it's not available in Android v1.6)
Updated German translation (thanks Samuel)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@186 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated waterway- and pwcave maps with monsters.
Added selftests to verify that all defined monsters are being used.
Disabled manual saving while in combat (issue 241).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@165 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated most of the quest droplists (shop droplists still left to do).
Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
Added deterministic sort order to quest list.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@164 08aca716-68be-ccc6-4d58-36f5abd142ac