this should allow for something like a shield, that applies an actor condition to the attacker or the player, when it successfully blocks an attack (like a generic taunt for items), but also, when the player misses with his weapon, he could get an effect (for example something like embarrassed if we stay in the direction taunt is going)
uses a damage modifier for each weapon
the modifier is only applied to non-weapon damage
added default modifiers to existing weapons based on their AC and adjusted fot 8+ weapons based on an edjucated guess (when the appear in the game, etc)
- When starting a new game the player can choose the regular default mode (unlimited saves and lives) or one of the new modes (Unlimited lives, 50, 10 ,3, 1 life)
- The mode and remaining lives is displayed on the hero overview page.
- There can be only one savegame for a limited saves game: Saving a limited save game ends the game. Loading a limited saves game deletes the save slot.
- Heros now have a hero ID and there is a cheat prevention that checks if the savegame was already continued.
- Added some warning and explanation dialogues
Clouds speed should be even more consistent across different devices.
Also made the title screen's UI backgrounds "clickable" so a misclick
doesn't hide the UI too easily.
pixel-width as mountains etc.). Better loading animation. Clouds
animation now also showing behind loading dialog. Still need to enhance
support for low-end devices.
Huge clean-up. Separation between themes and style. Preparatory work for
theme inheritance and alternative themes made by derivation.
Problem: due to a pre-lollipop bug, I still have to remove some color
indirections through attributes, as they are not preperly resolved.