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* Stores the "isActive" boolean in savegames for map objects and spawn areas * Adds functions in MapController to activate and deactivate MapObject areas * Adds functions in MonsterSpawnController to activate and deactivate MonsterSpawnAreas * When a spawn area is deactivated, all monsters should be removed, since the spawn area is considered to be non-existant. * Adds boolean "isActiveForNewGame" to map objects and spawn areas, that specify what "isActive" should be set to when starting a game. (Initially, all of these are true) * This commit does not add any way to actually activate or deactive areas. That can come as a later commit (possibly using script effects to do that).