mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-02 06:51:20 +01:00
269 lines
20 KiB
XML
269 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources><string name="app_description">任務導向的奇幻 RPG</string>
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<string name="exit_to_menu">回到選單</string>
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<string name="menu_settings">設定</string>
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<string name="menu_save">儲存</string>
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<string name="menu_save_gamesaved">遊戲已經儲存到 紀錄 %1$d</string>
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<string name="menu_save_failed">儲存失敗!記憶卡是否已安裝且可以寫入?</string>
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<string name="loadsave_title_save">儲存遊戲</string>
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<string name="loadsave_title_load">載入遊戲</string>
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<string name="loadsave_selectslot">選擇紀錄</string>
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<string name="savegame_currenthero_displayinfo">等級 %1$d,%2$d 經驗值,%3$d 金幣</string>
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<string name="dialog_loading_message">載入資源中…</string>
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<string name="dialog_loading_failed_title">載入失敗</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail 無法載入遊戲存擋。
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\n
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\n:(
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\n
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\n檔案也許損壞或不完整。</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 無法載入遊戲存檔。
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\n遊戲存檔的版本比現正運行的版本新。</string>
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<string name="dialog_close">關閉</string>
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<string name="dialog_monsterencounter_message">你想要攻擊嗎?
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\n難度: %1$s</string>
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<string name="dialog_monsterencounter_info">資訊</string>
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<string name="status_hp">血量:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">等級:</string>
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<string name="heroinfo_char">簡介</string>
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<string name="heroinfo_inv">物品</string>
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<string name="heroinfo_skill">技能</string>
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<string name="heroinfo_levelup">等級上升</string>
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<string name="heroinfo_level">等級</string>
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<string name="heroinfo_totalexperience">總經驗值</string>
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<string name="heroinfo_gold">金幣: %1$d</string>
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<string name="heroinfo_actionpoints">行動點數(AP):</string>
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<string name="heroinfo_quests">任務</string>
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<string name="combat_attack">攻擊(%1$d AP)</string>
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<string name="combat_move">移動(%1$d AP)</string>
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<string name="combat_use">使用物品</string>
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<string name="combat_endturn">結束回合</string>
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<string name="combat_flee">逃跑</string>
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<string name="combat_begin_flee">你現在可以逃離戰鬥,透過點擊你想要移動的方向。</string>
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<string name="combat_flee_failed">逃走失敗了!</string>
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<string name="combat_status_ap">AP: %1$d</string>
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<string name="combat_monsterhealth">HP:</string>
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<string name="combat_monsteraction">%1$s 正在攻擊。</string>
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<string name="combat_result_monstermiss">%1$s 沒有命中!</string>
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<string name="combat_result_monsterhit">%1$s 命中,你損失 %2$d hp!</string>
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<string name="combat_result_monsterhitcritical">%1$s 爆擊,你損失 %2$d hp!</string>
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<string name="combat_result_heromiss">你的攻擊沒有命中。</string>
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<string name="combat_result_herohit">你的攻擊命中,%1$s 損失 %2$d hp!</string>
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<string name="combat_result_herohitcritical">你的攻擊爆擊了,%1$s 損失 %2$d hp!</string>
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<string name="combat_result_herokillsmonster">%1$s 死了!</string>
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<string name="combat_not_enough_ap">這回合剩下的AP不夠。</string>
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<string name="combat_hero_dies">你失去知覺,但幸運地活著醒了過來,並感覺到茫然和疲憊。你損失%1$d 經驗值。</string>
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<string name="combat_miss_animation_message">MISS</string>
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<string name="inventory_info">資訊</string>
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<string name="inventory_equip">裝備</string>
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<string name="inventory_unequip">卸下</string>
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<string name="inventory_use">使用</string>
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<string name="inventory_drop">丟棄</string>
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<string name="inventory_item_used">你使用了 %1$s。</string>
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<string name="inventory_item_dropped">%1$s 被丟棄了。</string>
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<string name="inventory_item_equipped">你裝備了 %1$s。</string>
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<string name="dialog_loot_pickall">全部撿起</string>
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<string name="dialog_loot_foundgold">你找到 %1$d 金幣。</string>
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<string name="dialog_loot_pickedupitem">你撿起一個物品。</string>
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<string name="dialog_loot_pickedupitems">你撿起 %1$d 個物品。</string>
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<string name="dialog_groundloot_title">物品</string>
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<string name="dialog_groundloot_message">你找到一些物品。</string>
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<string name="dialog_monsterloot_title">勝利</string>
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<string name="dialog_monsterloot_gainedexp">你得到 %1$d 經驗值。</string>
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<string name="monster_difficulty_veryeasy">非常簡單</string>
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<string name="monster_difficulty_easy">簡單</string>
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<string name="monster_difficulty_normal">普通</string>
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<string name="monster_difficulty_hard">困難</string>
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<string name="monster_difficulty_veryhard">非常困難</string>
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<string name="monster_difficulty_impossible">不可能的任務</string>
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<string name="actorinfo_difficulty">難度:</string>
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<string name="actorinfo_health">血量:</string>
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<string name="actorinfo_attack">攻擊力:</string>
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<string name="actorinfo_defense">防禦力:</string>
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<string name="actorinfo_movecost">移動消耗(AP):</string>
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<string name="actorinfo_basetraits">基本戰鬥統計(除去裝備與技能)</string>
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<string name="actorinfo_currenttraits">戰鬥統計(current)</string>
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<string name="traitsinfo_attack_cost">攻擊消耗(AP):</string>
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<string name="traitsinfo_attack_chance">命中機率:</string>
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<string name="traitsinfo_attack_damage">攻擊傷害:</string>
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<string name="traitsinfo_criticalhit_skill">爆擊等級:</string>
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<string name="traitsinfo_criticalhit_multiplier">爆擊倍率:</string>
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<string name="traitsinfo_defense_chance">格擋機率:</string>
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<string name="traitsinfo_defense_damageresist">傷害減免:</string>
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<string name="iteminfo_action_use">使用</string>
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<string name="iteminfo_action_equip">裝備</string>
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<string name="iteminfo_action_unequip">卸下</string>
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<string name="iteminfo_action_use_ap">使用(%1$d AP)</string>
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<string name="iteminfo_action_equip_ap">裝備(%1$d AP)</string>
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<string name="iteminfo_action_unequip_ap">卸下(%1$d AP)</string>
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<string name="startscreen_continue">繼續當前遊戲</string>
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<string name="startscreen_newgame">新遊戲</string>
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<string name="startscreen_newgame_confirm">你即將失去當前的遊戲進度和角色,確定要開啟一個新遊戲?</string>
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<string name="startscreen_about">關於/幫助</string>
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<string name="startscreen_enterheroname">輸入英雄名稱</string>
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<string name="startscreen_load">載入</string>
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<string name="conversation_rewardexp">[你獲得 %1$d 經驗值]</string>
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<string name="conversation_rewardgold">[你獲得 %1$d 金幣]</string>
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<string name="conversation_lostgold">[你損失 %1$d 金幣]</string>
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<string name="conversation_rewarditem">[你得到一個物品]</string>
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<string name="conversation_rewarditems">[你得到 %1$d 個物品]</string>
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<string name="conversation_next">繼續</string>
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<string name="conversation_leave">離開</string>
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<string name="shop_buy">購買</string>
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<string name="shop_sell">賣出</string>
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<string name="shop_infoitem">資訊</string>
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<string name="shop_buyitem">購買(%1$d 金幣)</string>
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<string name="shop_sellitem">賣出(%1$d 金幣)</string>
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<string name="shop_yourgold">你的金幣: %1$d</string>
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<string name="shop_item_bought">買了 %1$s。</string>
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<string name="shop_item_sold">賣了 %1$s。</string>
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<string name="levelup_title">等級上升</string>
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<string name="levelup_description">歡迎來到等級 %1$d!</string>
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<string name="levelup_buttontext">等級上升</string>
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<string name="levelup_add_health">增加血量(+%1$d HP)</string>
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<string name="levelup_add_health_description">增加 %1$d 到你的最大血量。</string>
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<string name="levelup_add_attackchance">增加命中機率(+%1$d)</string>
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<string name="levelup_add_attackchance_description">增加 %1$d 到你的基本命中機率。</string>
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<string name="levelup_add_attackdamage">增加攻擊傷害(+%1$d)</string>
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<string name="levelup_add_attackdamage_description">增加 %1$d 到你的基本攻擊傷害。</string>
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<string name="levelup_add_blockchance">增加格擋機率(+%1$d)</string>
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<string name="levelup_add_blockchance_description">增加 %1$d 到你的基本格擋機率。</string>
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<string name="dialog_rest_title">休息</string>
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<string name="dialog_rest_confirm_message">你是否要在這裡休息?</string>
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<string name="dialog_rest_message">你已經休息,並回復了血量。</string>
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<string name="about_button1">幫助</string>
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<string name="about_button2">作者群</string>
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<string name="about_button3">聲明 or 權限</string>
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<string name="about_contents1">歡迎來到 Andor\'s Trail,一個開源的、Android的地牢型RPG。<br /> <br /> <a href=http://andorstrail.com/>遊戲論壇在 andorstrail.com,可以提出問題和遊玩的意見。</a><br /> <br /> <a href=http://andorstrail.com/wiki>遊戲的 wiki,有關 Andor\'s Trail 的世界、任務、地圖...等</a><br /> <br /> <a href=https://github.com/AndorsTrailRelease/andors-trail/>專案的原始碼在 github.com 上(給開發者)。</a><br /> <br />歡迎到論壇上和其他玩家共同討論。<br /></string>
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<string name="localize_resources_from_mo_filename">zh_TW.mo</string>
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<string name="dialog_recenter">回到中央</string>
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<string name="dialog_more">更多</string>
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<string name="dialog_monsterencounter_title">遭遇</string>
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<string name="dialog_monsterencounter_conditions">狀態</string>
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<string name="heroinfo_skill_categories">分類</string>
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<string name="heroinfo_skill_sort">排序</string>
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<string name="heroinfo_wornequipment">破舊裝備</string>
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<string name="heroinfo_inventory">物品欄</string>
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<string name="heroinfo_inventory_categories">分類</string>
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<string name="heroinfo_inventory_sort">用...排序</string>
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<string name="heroinfo_healthpoints">血量(HP):</string>
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<string name="heroinfo_experiencepoints">經驗值(XP):</string>
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<string name="combat_taunt_monster">你嘲諷了 %1$s!</string>
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<string name="combat_condition_player_apply">你被 %1$s 影響了。</string>
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<string name="combat_condition_player_clear">你被 %1$s 清理了。</string>
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<string name="combat_condition_player_immune">你現在對 %1$s 免疫了。</string>
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<string name="combat_condition_monster_apply">%1$s 被 %2$s 影響了。</string>
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<string name="combat_condition_monster_clear">%1$s 被 %2$s 清理了。</string>
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<string name="combat_condition_monster_immune">%1$s 現在對 %2$s 免疫了。</string>
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<string name="dialog_monsterloot_message">你從戰鬥中活了下來。</string>
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<string name="actorinfo_class">類別:</string>
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<string name="iteminfo_category">分類:</string>
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<string name="startscreen_newgame_start">開始遊戲</string>
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<string name="startscreen_selectherosprite">選擇你的英雄</string>
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<string name="shop_item_sort">排序</string>
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<string name="about_contents3">這個程式是免費軟體。您可以根據自由軟體基金會發佈的 GNU 通用公共許可證的條款重新分發或修改它。許可證的第2版,或者(按您的選擇)任何以後的版本。<br/> <br/>此程式希望被分發在有用的地方,但不需要任何保證。即使是對適銷性或特定用途適用性的保證。有關詳細資訊,請參閱 GNU 通用公共許可證。<br/><br/>您應該已經收到 GNU 通用公共許可證的副本以及此程式;如果沒有,請參閱<a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses<a><br/><br/>有關原始程式碼和功能請求,請訪問項目頁面,網址為<a href=https://github.com/AndorsTrailRelease/andor trail/>https://github.com/AndorsTrailRelease/andor trail/</a><br/></string>
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<string name="about_interface"><div><b>遊戲設定</b>可以透過按下選單按鈕找到</div> <p>________________</p> <h1>介面圖標</h1> <div><b>箱子</b><img alt=chest src=chest.png /></div> <p>快捷欄位 [長按來選擇物品或是點擊馬上使用]</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>選單 [總攬, 任務, 技能 &amp; 背包 *]</p> <p>* (當你在背包介面,點擊一個物品可以看到自訓 &amp; 長按有更多選項)</p> <div><b>敵人</b><img alt=monster src=monster.png /></div> <p>資訊 [戰鬥時會出現]</p> <p>________________</p> <h1>戰鬥</h1> <p>戰鬥中的行動會消耗行動點數(AP)</p> <div><b>攻擊</b> - [3AP] *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (裝備 &amp; 使用物品 可能會影響 AP 的消耗</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>進階戰鬥</h1> <div>在戰鬥中,長按英雄附近的方塊...</div> <div><b>逃跑</b></div> <p>(選擇的方塊會被標記 - 攻擊按鈕會變成移動)</p> <img alt=flee src=flee_example.png /> <p>[逃跑模式啟動 - 長按敵人來重新進入戰鬥]</p> <div><b>改變目標</b></div> <p>(紅色的標記會顯示敵人間你正在選擇的目標)</p> <p>[目標已經改變]</p></string>
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<string name="dialog_newversion_title">歡迎</string>
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<string name="dialog_newversion_message">感謝你下載 Andor\'s Trail!
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\n
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\n 請注意 Andor\'s Trail 的這個版本「正在開發中」,這代表這個版本還沒有完成所有的地圖。
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\n 歡迎採訪論壇來和其他玩家討論遊戲,或是幫這個遊戲變得更棒(請看關於)。
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\n
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\n 感謝你所有的回饋!</string>
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<string name="questlog_includecompleted_prompt">選擇任務來顯示</string>
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<string name="questlog_includecompleted_hidecompleted">隱藏已完成任務</string>
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<string name="questlog_includecompleted_includecompleted">包含已完成任務</string>
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<string name="questlog_includecompleted_onlycompleted">只顯示已完成任務</string>
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<string name="questlog_queststatus">狀態:%1$s</string>
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<string name="questlog_queststatus_inprogress">進行中</string>
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<string name="questlog_queststatus_completed">已完成</string>
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<string name="preferences_display_category">顯示</string>
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<string name="preferences_display_fullscreen_title">全螢幕</string>
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<string name="preferences_display_fullscreen">用全螢幕模式顯示遊戲。(需要重新啟動)</string>
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<string name="preferences_dialog_category">確認</string>
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<string name="preferences_dialog_confirmrest_title">休息確認</string>
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<string name="preferences_dialog_confirmrest">當進入了床鋪,顯示確認。如果為否,你將會自動休息。</string>
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<string name="preferences_dialog_confirmattack_title">攻擊確認</string>
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<string name="preferences_dialog_confirmattack">當攻擊一個怪物時,顯示「你確定要攻擊嗎?」對話。</string>
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<string name="preferences_dialog_monsterloot_title">顯示怪物掉落品</string>
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<string name="preferences_dialog_monsterloot">選擇你想要如何顯示戰鬥的結果(金幣、經驗值、物品)。</string>
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<string name="preferences_combat_category">戰鬥</string>
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<string name="preferences_combat_speed_title">戰鬥速度</string>
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<string name="preferences_combat_speed">決定怪物的攻擊速度多快。</string>
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<string name="preferences_display_loot_dialog">總是顯示掉落品的對話</string>
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<string name="preferences_display_loot_dialog_on_items">當找到物品時,顯示掉落品對話</string>
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<string name="preferences_display_loot_dialog_on_items_or_toast">對話顯示物品,通知顯示其他</string>
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<string name="preferences_display_loot_toast">顯示簡短的通知</string>
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<string name="preferences_display_loot_toast_on_items">當找到物品時,才顯示通知</string>
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<string name="preferences_display_loot_never">不要顯示</string>
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<string name="preferences_attackspeed_instant">立即(沒有動畫)</string>
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<string name="preferences_attackspeed_fast">快</string>
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<string name="preferences_attackspeed_normal">普通</string>
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<string name="preferences_attackspeed_slow">慢</string>
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<string name="preferences_movement_category">移動</string>
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<string name="preferences_movementmethod_title">移動方式</string>
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<string name="preferences_movementmethod">移動的種類和如何處理障礙物。</string>
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<string name="preferences_movementmethods_straight">直線(原始)</string>
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<string name="preferences_movementmethods_avoid">避開障礙物</string>
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<string name="actorinfo_currentconditions">活躍狀態</string>
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<string name="actorcondition_info_removes_all">移除所有 %1$s</string>
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<string name="actorcondition_info_immunity">免疫 %1$s</string>
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<string name="iteminfo_effect_chance_of">%1$s 機率 %2$s</string>
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<string name="iteminfo_effect_duration">(%1$d 回合)</string>
|
||
<string name="iteminfo_effect_works_on_source">對來源</string>
|
||
<string name="iteminfo_effect_works_on_target">對目標</string>
|
||
<string name="iteminfo_effect_works_on_attacker">對攻擊者</string>
|
||
<string name="iteminfo_effect_works_when_hitting_target">當命中目標</string>
|
||
<string name="iteminfo_effect_works_when_killing_target">每一個擊殺</string>
|
||
<string name="iteminfo_effect_works_when_used">當使用</string>
|
||
<string name="iteminfo_effect_works_when_equipped">當裝備</string>
|
||
<string name="iteminfo_effect_works_when_hit_by_attacker">當被攻擊者命中</string>
|
||
<string name="iteminfo_effect_works_when_killed_by_attacker">當被攻擊者擊殺</string>
|
||
<string name="iteminfo_effect_decrease_current_hp">流失 %1$s HP</string>
|
||
<string name="iteminfo_effect_increase_current_hp">恢復 %1$s HP</string>
|
||
<string name="iteminfo_effect_decrease_current_ap">流失 %1$s AP</string>
|
||
<string name="iteminfo_effect_increase_current_ap">恢復 %1$s AP</string>
|
||
<string name="iteminfo_effect_increase_max_hp">提高最大 HP +%1$d</string>
|
||
<string name="iteminfo_effect_decrease_max_hp">降低最大 HP %1$d</string>
|
||
<string name="iteminfo_effect_increase_max_ap">提高最大 AP +%1$d</string>
|
||
<string name="iteminfo_effect_decrease_max_ap">降低最大 AP -%1$d</string>
|
||
<string name="iteminfo_effect_increase_movecost">提高移動消耗 +%1$d AP</string>
|
||
<string name="iteminfo_effect_decrease_movecost">降低移動消耗 -%1$d AP</string>
|
||
<string name="preferences_display_scaling_factor_title">縮放比例</string>
|
||
<string name="preferences_display_scaling_factor">讓遊戲的顯示變大。</string>
|
||
<string name="preferences_display_scaling_factor_normal">正常大小</string>
|
||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x 大小</string>
|
||
<string name="preferences_display_scaling_factor_double">雙倍大小</string>
|
||
<string name="inventory_assign">登錄到快捷欄位</string>
|
||
<string name="inventory_selectitem">選擇物品來登錄</string>
|
||
<string name="inventory_assign_slot1">欄位 1</string>
|
||
<string name="inventory_assign_slot2">欄位 2</string>
|
||
<string name="inventory_assign_slot3">欄位 3</string>
|
||
<string name="inventory_unassign">取消登錄</string>
|
||
<string name="preferences_movement_dpad_position_title">虛擬方向鍵</string>
|
||
<string name="preferences_movement_dpad_position">啟用虛擬方向鍵來控制移動。</string>
|
||
<string name="preferences_movement_dpad_minimizeable_title">最小化虛擬方向鍵</string>
|
||
<string name="preferences_movement_dpad_minimizeable">如果虛擬方向鍵啟用,這項設定允許按一下虛擬方向鍵的中心來最小化。</string>
|
||
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
|
||
</resources> |