mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-08 04:27:18 +01:00
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@113 08aca716-68be-ccc6-4d58-36f5abd142ac
369 lines
20 KiB
XML
369 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Andor\'s Trail</string>
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<string name="exit">Exit</string>
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<string name="exit_to_menu">Exit to menu</string>
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<string name="menu_pause">Pause</string>
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<string name="menu_settings">Preferences</string>
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<string name="menu_save">Save</string>
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<string name="menu_load">Load</string>
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<string name="menu_save_gamesaved">Game was saved to slot %1$d</string>
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<string name="menu_save_failed">Failed to save game! Is the SD card mounted and writable?</string>
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<string name="loadsave_title_save">Save game</string>
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<string name="loadsave_title_load">Load saved game</string>
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<string name="loadsave_selectslot">Select slot</string>
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<string name="loadsave_slot_empty">(empty)</string>
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<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d gold</string>
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<string name="dialog_loading_message">Loading resources...</string>
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<string name="dialog_loading_failed_title">Load Failed</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail was unable to load the savegame file.\n\n:(\n\nThe file may be damaged or incomplete.</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail was unable to load the savegame file. This savegame file is created with a newer version than what is currently running.</string>
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<string name="dialog_close">Close</string>
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<string name="dialog_confirmexit_title">Exit</string>
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<string name="dialog_confirmexit_message">Are you sure you want to exit?</string>
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<string name="dialog_paused_title">Paused</string>
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<string name="dialog_paused_message">Game is paused</string>
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<string name="dialog_paused_resume">Resume</string>
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<string name="dialog_monsterencounter_title">Encounter</string>
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<string name="dialog_monsterencounter_message">Do you want to attack?\nDifficulty: %1$s</string>
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<string name="dialog_monsterencounter_info">Info</string>
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<string name="status_hp">HP:</string>
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<string name="status_mp">MP:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">Level:</string>
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<string name="heroinfo_char">Overview</string>
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<string name="heroinfo_inv">Inventory</string>
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<string name="heroinfo_wear">Equipped</string>
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<string name="heroinfo_skill">Skills</string>
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<string name="heroinfo_spell">Spells</string>
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<string name="heroinfo_levelup">Level up</string>
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<string name="heroinfo_level">Level</string>
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<string name="heroinfo_totalexperience">Total experience</string>
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<string name="heroinfo_wornequipment">Worn equipment</string>
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<string name="heroinfo_inventory">Inventory</string>
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<string name="heroinfo_gold">Gold: %1$d</string>
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<string name="heroinfo_actionpoints">Action points (AP):</string>
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<string name="heroinfo_quests">Quests</string>
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<string name="combat_attack">Attack (%1$d AP)</string>
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<string name="combat_move">Move (%1$d AP)</string>
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<string name="combat_use">Use item</string>
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<string name="combat_spell">Spell</string>
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<string name="combat_endturn">End turn</string>
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<!-- <string name="combat_endcombat">End combat</string>-->
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<string name="combat_flee">Flee</string>
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<string name="combat_begin_flee">You can now flee combat by clicking in the direction you want to move.</string>
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<string name="combat_flee_failed">You failed to flee!</string>
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<string name="combat_status_ap">AP: %1$d</string>
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<string name="combat_monsterhealth">HP:</string>
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<string name="combat_monsteraction">%1$s is attacking.</string>
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<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
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<string name="combat_result_monstermiss">%1$s misses!</string>
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<string name="combat_result_monsterhit">%1$s hits you for %2$d hp!</string>
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<string name="combat_result_monsterhitcritical">%1$s gets a critical hit for %2$d hp!</string>
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<string name="combat_result_heromiss">Your attack misses.</string>
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<string name="combat_result_herohit">You hit %1$s for %2$d hp!</string>
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<string name="combat_result_herohitcritical">You get a critical hit on %1$s for %2$d hp!</string>
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<string name="combat_result_herokillsmonster">%1$s dies!</string>
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<string name="combat_not_enough_ap">Not enough AP left this round.</string>
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<string name="combat_hero_dies">You fall unconscious but fortunately wake up alive. You lost %1$d experience.</string>
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<string name="inventory_info">Info</string>
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<string name="inventory_equip">Equip</string>
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<string name="inventory_unequip">Unequip</string>
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<string name="inventory_use">Use</string>
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<string name="inventory_drop">Drop</string>
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<string name="inventory_item_used">You used %1$s.</string>
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<string name="inventory_item_dropped">%1$s was dropped.</string>
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<string name="inventory_item_equipped">You equipped %1$s.</string>
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<string name="dialog_loot_pickall">Pick up all</string>
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<string name="dialog_loot_foundgold">You found %1$d gold. </string>
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<string name="dialog_loot_pickedupitems">You picked up %1$d items.</string>
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<string name="dialog_groundloot_title">Items</string>
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<string name="dialog_groundloot_message">You found some items. </string>
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<string name="dialog_monsterloot_title">Victory</string>
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<string name="dialog_monsterloot_message">You survived the encounter. </string>
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<string name="dialog_monsterloot_gainedexp">You gained %1$d experience. </string>
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<string name="monster_difficulty_veryeasy">Very easy</string>
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<string name="monster_difficulty_easy">Easy</string>
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<string name="monster_difficulty_normal">Normal</string>
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<string name="monster_difficulty_hard">Hard</string>
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<string name="monster_difficulty_veryhard">Very hard</string>
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<string name="monster_difficulty_impossible">Impossible</string>
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<string name="actorinfo_class">Class:</string>
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<string name="actorinfo_difficulty">Difficulty:</string>
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<string name="actorinfo_health">Health:</string>
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<string name="actorinfo_attacksperturn">Attacks/turn:</string>
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<string name="actorinfo_movesperturn">Movement/turn:</string>
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<string name="actorinfo_attack">Attack:</string>
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<string name="actorinfo_criticalhit">Critical hit:</string>
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<string name="actorinfo_defense">Defense:</string>
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<string name="actorinfo_movecost">Move cost (AP):</string>
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<string name="actorinfo_basetraits">Unequipped combat statistics (base)</string>
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<string name="actorinfo_currenttraits">Equipped combat statistics (current)</string>
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<string name="traitsinfo_attack_cost">Attack cost (AP):</string>
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<string name="traitsinfo_attack_chance">Attack chance:</string>
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<string name="traitsinfo_attack_damage">Attack damage:</string>
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<string name="traitsinfo_criticalhit_chance">Critical hit chance:</string>
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<string name="traitsinfo_criticalhit_multiplier">Critical multiplier:</string>
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<string name="traitsinfo_defense_chance">Block chance:</string>
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<string name="traitsinfo_defense_damageresist">Damage resistance:</string>
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<!-- <string name="key_required">A specific key is required to pass.</string> -->
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<string name="iteminfo_category">Category: </string>
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<string name="iteminfo_action_use">Use</string>
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<string name="iteminfo_action_equip">Equip</string>
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<string name="iteminfo_action_unequip">Unequip</string>
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<string name="iteminfo_action_use_ap">Use (%1$d AP)</string>
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<string name="iteminfo_action_equip_ap">Equip (%1$d AP)</string>
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<string name="iteminfo_action_unequip_ap">Unequip (%1$d AP)</string>
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<string name="itemcategory_money">Money</string>
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<string name="itemcategory_weapon">Weapon</string>
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<string name="itemcategory_shield">Shield</string>
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<string name="itemcategory_wearable_head">Wearable (head)</string>
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<string name="itemcategory_wearable_body">Wearable (body)</string>
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<string name="itemcategory_wearable_hand">Wearable (hands)</string>
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<string name="itemcategory_wearable_feet">Wearable (feet)</string>
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<string name="itemcategory_wearable_neck">Wearable (neck)</string>
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<string name="itemcategory_wearable_ring">Wearable (ring)</string>
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<string name="itemcategory_potion">Potion</string>
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<string name="itemcategory_other">Other</string>
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<string name="startscreen_continue">Continue current game</string>
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<string name="startscreen_newgame">New game</string>
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<string name="startscreen_newgame_confirm">You will lose your current game and your current character, are you sure you want to start a new game?</string>
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<string name="startscreen_about">About/help</string>
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<string name="startscreen_enterheroname">Enter hero name</string>
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<string name="startscreen_load">Load</string>
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<!-- <string name="conversation_title">%1$s says</string> -->
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<string name="conversation_rewardexp"> [You gained %1$d experience]</string>
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<string name="conversation_rewardgold"> [You gained %1$d gold]</string>
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<string name="conversation_lostgold"> [You lost %1$d gold]</string>
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<string name="conversation_rewarditem"> [You gained an item]</string>
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<string name="conversation_rewarditems"> [You gained %1$d items]</string>
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<string name="conversation_next">Next</string>
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<string name="conversation_leave">Leave</string>
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<string name="shop_buy">Buy</string>
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<string name="shop_sell">Sell</string>
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<string name="shop_infoitem">Info</string>
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<string name="shop_buyitem">Buy (%1$d gold)</string>
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<string name="shop_sellitem">Sell (%1$d gold)</string>
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<string name="shop_yourgold">Your gold: %1$d</string>
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<string name="shop_item_bought">%1$s bought.</string>
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<string name="shop_item_sold">%1$s sold.</string>
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<string name="levelup_title">Level up</string>
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<string name="levelup_description">Welcome to level %1$d!</string>
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<string name="levelup_buttontext">Level up</string>
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<string name="levelup_add_health">Increase health (+%1$d HP)</string>
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<string name="levelup_add_health_description">Adds %1$d to your maximum health.</string>
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<string name="levelup_add_attackchance">Increase attack chance (+%1$d %%)</string>
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<string name="levelup_add_attackchance_description">Adds %1$d%% to your base attack chance.</string>
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<string name="levelup_add_attackdamage">Increase attack damage (+%1$d)</string>
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<string name="levelup_add_attackdamage_description">Adds %1$d to your base attack damage.</string>
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<string name="levelup_add_blockchance">Increase block chance (+%1$d %%)</string>
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<string name="levelup_add_blockchance_description">Adds %1$d%% to your base block chance.</string>
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<string name="dialog_rest_title">Rest</string>
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<string name="dialog_rest_confirm_message">Do you want to rest here?</string>
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<string name="dialog_rest_message">You have rested and regained your full health.</string>
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<string name="about_button1">Help</string>
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<string name="about_button2">Authors</string>
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<string name="about_button3">License</string>
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<string name="about_contents1">
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Welcome to Andor\'s Trail, an open-source roguelike RPG on Android.<br />
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<br />
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<a href="http://andors.techby2guys.com/">Game forums on andors.techby2guys.com for questions and gameplay discussions.</a><br />
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<br />
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<a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com for developers.</a><br />
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<br />
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Please visit the forums to discuss the game with other players.<br />
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<br />
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We really should add some info here about how to play the game :)<br />
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</string>
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<!-- Do not translate this. -->
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<string name="about_contents2">
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Programming by Oskar Wiksten<br />
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<a href="http://telles0808.deviantart.com/art/RPG-Maker-VX-RTP-Tileset-159218223">Map tilesets graphics by telles0808</a><br />
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<a href="http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453">Item tilesets graphics by Ails</a><br />
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<a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559">Hero graphics by RedKnight91</a><br />
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<a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308">Additional monster graphics by nacred</a><br />
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<a href="http://andors.techby2guys.com/">Game forums provided by Scott Devaney</a><br />
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Additional maps done by Michael Schmid<br />
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Additional programming by Samuel Plentz<br />
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Additional programming by Uwe Jugel<br />
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Additional programming by Olivier Samyn<br />
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Additional graphics by Karvis<br />
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Russian translation by Dreamer...<br />
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Italian translation by k6blue and liogiu<br />
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French translation by LeSanglier and Misty Soul<br />
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German translation by Bomber and Samuel Plentz<br />
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English proofreading by taws34<br />
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<br />
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<a href="http://rltiles.sourceforge.net">Monster tileset graphics by rltiles.sourceforge.net</a><br />
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Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
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Some of the tiles have been modified by Oskar Wiksten.
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You can find the original tileset at <a href="http://rltiles.sf.net">http://rltiles.sf.net</a><br />
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<br />
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Some of the graphic data in this software are free game resources distributed by REFMAP (<a href="http://www.tekepon.net/fsm">http://www.tekepon.net/fsm</a>).
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You must not use the graphic data which is in this software, for the purpose except playing this game. When you want to get these resources, go to the website above.<br />
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</string>
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<!--
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This is the GNU GPL v2 text, originally from
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http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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For translation of this text, you might be able to find a version in your language here:
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http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
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-->
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<string name="about_contents3">
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Copyright (C) 2011 Oskar Wiksten<br />
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<br />
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This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br />
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<br />
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br />
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<br />
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You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
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<br />
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For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
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</string>
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<string name="dialog_newversion_title">Welcome</string>
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<string name="dialog_newversion_message">
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Thank you for downloading Andor\'s Trail!\n\n
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Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
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You are however of course free to explore the initial towns and dungeons as much as you like.\n
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Since this is a work in progress, it may contain bugs and gameplay that is not balanced well. This release is intended as a bug-hunt before we start adding even more content.\n
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Please visit the project forums to get more info or to contribute to the project (see "about").\n
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\n
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Thanks for all the feedback!
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</string>
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<string name="questlog_title">Quests</string>
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<string name="questlog_includecompleted_prompt">Select quests to show</string>
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<string-array name="questlog_includecompleted">
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<item>Hide completed quests</item>
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<item>Include completed quests</item>
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<item>Only completed quests</item>
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</string-array>
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<string name="questlog_queststatus">Status: %1$s</string>
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<string name="questlog_queststatus_inprogress">In progress</string>
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<string name="questlog_queststatus_completed">Completed</string>
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<string name="preferences_display_category">Display</string>
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<string name="preferences_display_fullscreen_title">Fullscreen</string>
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<string name="preferences_display_fullscreen">Displays the game in fullscreen mode. (Requires restart)</string>
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<string name="preferences_dialog_category">Dialog confirmation</string>
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<string name="preferences_dialog_confirmrest_title">Confirm rest</string>
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<string name="preferences_dialog_confirmrest">Gives a question about whether you want to rest when entering a bed. Otherwise, you will always automatically rest.</string>
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<string name="preferences_dialog_confirmattack_title">Confirm attack</string>
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<string name="preferences_dialog_confirmattack">Enables the \'Do you want to attack..?\' dialog box when attacking a monster.</string>
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<string name="preferences_dialog_monsterloot_title">Display monster loot</string>
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<string name="preferences_dialog_monsterloot">Choose how you want to show the results of a fight to be shown (gold, experience, items).</string>
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<string name="preferences_combat_category">Combat</string>
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<string name="preferences_combat_speed_title">Combat speed</string>
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<string name="preferences_combat_speed">Determines how fast monsters attack.</string>
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<string-array name="preferences_display_loot">
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<item>Show loot dialog box</item>
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<item>Show short notification</item>
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<item>Do not display</item>
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</string-array>
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<string-array name="preferences_display_loot_values">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</string-array>
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<string-array name="preferences_attackspeed">
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<item>Instant (no animations)</item>
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<item>Fast</item>
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<item>Normal</item>
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<item>Slow</item>
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</string-array>
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<string-array name="preferences_attackspeed_values">
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<item>0</item>
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<item>400</item>
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<item>1000</item>
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<item>1500</item>
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</string-array>
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<string name="preferences_movement_category">Movement</string>
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<string name="preferences_movementmethod_title">Movement method</string>
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<string name="preferences_movementmethod">Type of movement method and handling of obstacles.</string>
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<string-array name="preferences_movementmethods">
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<item>Straight (original)</item>
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<item>Directional</item>
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</string-array>
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<string-array name="preferences_movementmethod_values">
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<item>0</item>
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<item>1</item>
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</string-array>
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<!-- =========================================== -->
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<!-- Added in v0.6.9 -->
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<string name="actorinfo_currentconditions">Active conditions</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
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<string name="actorcondition_info_removes_all">Removes all %1$s</string>
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<string name="iteminfo_effect_chance_of">%1$s chance of %2$s</string>
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<string name="iteminfo_effect_duration">(%1$d rounds)</string>
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<string name="iteminfo_effect_works_on_source">On source</string>
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<string name="iteminfo_effect_works_on_target">On target</string>
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<string name="iteminfo_effect_works_when_hitting_target">When hitting target</string>
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<string name="iteminfo_effect_works_when_killing_target">On every kill</string>
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<string name="iteminfo_effect_works_when_used">When used</string>
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<string name="iteminfo_effect_works_when_equipped">When equipped</string>
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<string name="iteminfo_effect_decrease_current_hp">Drains %1$s HP</string>
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<string name="iteminfo_effect_increase_current_hp">Restores %1$s HP</string>
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<string name="iteminfo_effect_decrease_current_ap">Drains %1$s AP</string>
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<string name="iteminfo_effect_increase_current_ap">Restores %1$s AP</string>
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<string name="iteminfo_effect_increase_max_hp">Raises max HP +%1$d</string>
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<string name="iteminfo_effect_decrease_max_hp">Lowers max HP by %1$d</string>
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|
<string name="iteminfo_effect_increase_max_ap">Raises max AP +%1$d</string>
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<string name="iteminfo_effect_decrease_max_ap">Lowers max AP by %1$d</string>
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<string name="iteminfo_effect_increase_movecost">Move cost penalty +%1$d AP</string>
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<string name="iteminfo_effect_decrease_movecost">Lowers move cost %1$d AP</string>
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<string name="preferences_display_scaling_factor_title">Scaling factor</string>
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<string name="preferences_display_scaling_factor">Makes the game view display everything larger.</string>
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<string-array name="preferences_display_scaling_factor">
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<item>Normal size</item>
|
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<item>1.5x size</item>
|
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<item>Double size</item>
|
|
</string-array>
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<string-array name="preferences_display_scaling_factor_values">
|
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<item>1.0f</item>
|
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<item>1.5f</item>
|
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<item>2.0f</item>
|
|
</string-array>
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|
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<string name="inventory_assign">Assign quick slot</string>
|
|
<string name="inventory_assign_slot1">Slot 1</string>
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|
<string name="inventory_assign_slot2">Slot 2</string>
|
|
<string name="inventory_assign_slot3">Slot 3</string>
|
|
<string name="inventory_unassign">Un-assign quick slot</string>
|
|
|
|
</resources>
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