mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-08 12:37:24 +01:00
Updated German translation by Bomber and Samuel Plentz.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@113 08aca716-68be-ccc6-4d58-36f5abd142ac
This commit is contained in:
@@ -328,7 +328,16 @@ public final class R {
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public static final int about_button2=0x7f05010a;
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public static final int about_button3=0x7f05010b;
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public static final int about_contents1=0x7f05010c;
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/** Do not translate this.
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*/
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public static final int about_contents2=0x7f05010d;
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/**
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This is the GNU GPL v2 text, originally from
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http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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For translation of this text, you might be able to find a version in your language here:
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http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
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*/
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public static final int about_contents3=0x7f05010e;
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/** Translated as: affliction / statuseffect / temporary effect
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Translated as: affliction / statuseffect / temporary effect
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@@ -645,13 +654,13 @@ public final class R {
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public static final int preferences_movement_category=0x7f050123;
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public static final int preferences_movementmethod=0x7f050125;
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public static final int preferences_movementmethod_title=0x7f050124;
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public static final int questlist=0x7f050068;
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public static final int questlist=0x7f050069;
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/** These quests do not need translation:
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*/
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public static final int questlist_debug=0x7f050067;
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/** These quests do not need translation:
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*/
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public static final int questlist_nondisplayed=0x7f050069;
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public static final int questlist_nondisplayed=0x7f050068;
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public static final int questlist_v068=0x7f05006a;
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public static final int questlist_v069=0x7f05006b;
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public static final int questlog_includecompleted_prompt=0x7f050112;
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214
AndorsTrail/res/values-de/itemlist.xml
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214
AndorsTrail/res/values-de/itemlist.xml
Normal file
@@ -0,0 +1,214 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="itemlist_money">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{gold|items_tiles:220|Goldmünzen|30|1|||||||||||||||||||||||||||||||||};
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</string>
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<string name="itemlist_debug">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{debug_dagger1|items_tiles:90|Blackheart Dolch|0|6|1||||2|100|30|3|5|10|||||||||||||||||||||||};
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{debug_ring1|items_tiles:270|Blackheart Ring|7|3|1|||||50|||10|10|||||||||||||||||||||||};
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</string>
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<string name="itemlist_weapons">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{club1|items_tiles:126|Holzknüppel|0|7|1||||5|10|||0|1|||||||||||||||||||||||};
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{club3|items_tiles:128|Eisenknüppel|0|253|1||||6|5|||2|7|||||||||||||||||||||||};
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{ironsword0|items_tiles:70|Eisenschwert|0|12|1||||5|10|||0|1|||||||||||||||||||||||};
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{hammer0|items_tiles:129|Eisenhammer|0|12|1||||5|10|||0|1|||||||||||||||||||||||};
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{hammer1|items_tiles:129|Riesenhammer|0|121|1||||10|5|||4|7|||||||||||||||||||||||};
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{dagger0|items_tiles:84|Eisendolch|0|12|1||||5|10|||0|1|||||||||||||||||||||||};
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{dagger1|items_tiles:84|Scharfer Eisendolch|0|53|1||||4|20|||1|2|||||||||||||||||||||||};
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{dagger2|items_tiles:84|Edler Eisendolch|0|70|1||||4|25|||1|2|||||||||||||||||||||||};
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{shortsword1|items_tiles:85|Eisenkurzschwert|0|78|1||||4|15|||1|2|||||||||||||||||||||||};
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{ironsword1|items_tiles:70|Eisenschwert|0|78|1||||5|10|||1|3|||||||||||||||||||||||};
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{ironsword2|items_tiles:71|Eisenlangschwert|0|121|1||||5|10|||1|4|||||||||||||||||||||||};
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{broadsword1|items_tiles:75|Eisenbreitschwert|0|251|1||||7|2|||1|10|||||||||||||||||||||||};
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{broadsword2|items_tiles:76|Stahlbreitschwert|0|582|1||||6|15|||3|10|||||||||||||||||||||||};
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{steelsword1|items_tiles:77|Stahlschwert|0|874|1||||4|24|||3|7|||||||||||||||||||||||};
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{axe1|items_tiles:140|Holzfälleraxt|0|24|1||||5|5|||1|3|||||||||||||||||||||||};
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{axe2|items_tiles:140|Eisenaxt|0|312|1||||6|5|||2|5|||||||||||||||||||||||};
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{quickdagger1|items_tiles:84|Schnellstoßdolch|0|512|1||||3|20|||0|0|-20||||||||||||||||||||||};
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</string>
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<string name="itemlist_rings">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{ring_dmg1|items_tiles:266|Angriffsring +1|7|215|1||||||||1|1|||||||||||||||||||||||};
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{ring_dmg2|items_tiles:267|Angriffsring +2|7|398|1||||||||2|2|||||||||||||||||||||||};
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{ring_dmg5|items_tiles:268|Angriffsring +5|7|2014|1||||||||5|5|||||||||||||||||||||||};
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{ring_dmg6|items_tiles:269|Angriffsring +6|7|3186|1||||||||6|6|||||||||||||||||||||||};
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{ring_block1|items_tiles:266|Schutzring|7|1239|1||||||||||10||||||||||||||||||||||};
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{ring_block2|items_tiles:266|Schutzring|7|3866|1||||||||||15||||||||||||||||||||||};
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{ring_atkch1|items_tiles:266|Ring der Treffsicherheit|7|215|1|||||15|||||||||||||||||||||||||||};
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{ring1|items_tiles:266|Einfacher Ring|7|13|||||||||||||||||||||||||||||||||};
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{ring2|items_tiles:266|Polierter Ring|7|21|||||||||||||||||||||||||||||||||};
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{ring_jinxed1|items_tiles:268|Verfluchter Ring des Widerstands|7|229|1||||||||||-9|1|||||||||||||||||||||};
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</string>
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<string name="itemlist_necklaces">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{jewel_fallhaven|items_tiles:272|Juwel von Fallhaven|6|3125|1||||-1||||||||||||||||||||||||||||};
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{necklace_shield1|items_tiles:273|Schildkette|6|935|1||||||||||9||||||||||||||||||||||};
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{necklace_shield2|items_tiles:273|Schildkette|6|1255|1||||||||||12||||||||||||||||||||||};
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</string>
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<string name="itemlist_armour">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{shirt1|items_tiles:182|Stoffhemd|3|16|1||||||||||2||||||||||||||||||||||};
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{shirt2|items_tiles:182|Feines Hemd|3|72|1||||||||||5||||||||||||||||||||||};
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{shirt_dmgresist|items_tiles:183|Gehärtetes Lederhemd|3|1633|1||||||||||5|1|||||||||||||||||||||};
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{armor1|items_tiles:183|Lederrüstung|3|464|1||||||||||8||||||||||||||||||||||};
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{armor2|items_tiles:183|Gute Lederrüstung|3|624|1||||||||||9||||||||||||||||||||||};
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{armor3|items_tiles:184|Gehärtete Lederrüstung|3|2407|1||||||||||13||||||||||||||||||||||};
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{armor4|items_tiles:184|Hervorragende Lederrüstung|3|3866|1||||||||||15||||||||||||||||||||||};
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{hat1|items_tiles:189|Grüner Hut|2|13|1||||||||||1||||||||||||||||||||||};
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{hat2|items_tiles:189|Feiner Hut|2|25|1||||||||||2||||||||||||||||||||||};
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{hat3|items_tiles:192|Lederkappe|2|72|1||||||||||5||||||||||||||||||||||};
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{hat4|items_tiles:192|Feine Lederkappe|2|146|1||||||||||6||||||||||||||||||||||};
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{gloves1|items_tiles:203|Lederhandschuhe|4|23|1||||||||||3||||||||||||||||||||||};
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{gloves2|items_tiles:203|Feine Lederhandschuhe|4|38|1||||||||||4||||||||||||||||||||||};
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{gloves3|items_tiles:204|Schlangenlederhandschuhe|4|72|1||||||||||5||||||||||||||||||||||};
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{gloves4|items_tiles:204|Feine Schlangenlederhandschuhe|4|146|1||||||||||6||||||||||||||||||||||};
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{shield1|items_tiles:168|Faustschild aus Holz|1|72|1|||||-5|||||5||||||||||||||||||||||};
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{shield3|items_tiles:169|Faustschild aus Hartholz|1|226|1|||||-5|||||7||||||||||||||||||||||};
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{shield4|items_tiles:170|Holzschild|1|464|1|||||-5|||||8||||||||||||||||||||||};
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{shield5|items_tiles:170|Gutes Holzschild|1|624|1|||||-4|||||9||||||||||||||||||||||};
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{boots1|items_tiles:196|Lederstiefel|5|23|1||||||||||3||||||||||||||||||||||};
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{boots2|items_tiles:196|Gute Lederstiefel|5|38|1||||||||||4||||||||||||||||||||||};
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{boots3|items_tiles:197|Schlangenlederstiefel|5|146|1||||||||||6||||||||||||||||||||||};
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{boots5|items_tiles:198|Panzerstiefel|5|226|1||||||||||7||||||||||||||||||||||};
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{gloves_attack1|items_tiles:203|Handschuhe des Blitzangriffs|4|150|1|||||15|||||-9||||||||||||||||||||||};
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{gloves_attack2|items_tiles:203|Feine Handschuhe des Blitzangriffs|4|221|1|||||17|||||-9||||||||||||||||||||||};
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</string>
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<string name="itemlist_food">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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{apple_green|items_tiles:2|Grüner Apfel|21|9||||||||||||||1|4|4|||||||||||||||||};
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{apple_red|items_tiles:3|Roter Apfel|21|15||||||||||||||1|6|6|||||||||||||||||};
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{meat|items_tiles:25|Fleisch|21|29||||||||||||||1|12|12|||||||||||||||||};
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{meat_cooked|items_tiles:27|Braten|21|78||||||||||||||1|21|21|||||||||||||||||};
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{strawberry|items_tiles:8|Erdbeere|21|1||||||||||||||1|1|1|||||||||||||||||};
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{carrot|items_tiles:15|Karotte|21|9||||||||||||||1|4|4|||||||||||||||||};
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{bread|items_tiles:21|Brot|21|6||||||||||||||1|5|5|||||||||||||||||};
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{mushroom|items_tiles:19|Pilz|21|1||||||||||||||1|1|1|||||||||||||||||};
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{pear|items_tiles:9|Birne|21|9||||||||||||||1|4|4|||||||||||||||||};
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{eggs|items_tiles:20|Eier|21|8||||||||||||||1|3|3|||||||||||||||||};
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{radish|items_tiles:14|Rettich|21|5||||||||||||||1|2|2|||||||||||||||||};
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</string>
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<string name="itemlist_potions">
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[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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||||
{vial_empty1|items_tiles:56|Leeres Glasröhrchen|31|2|||||||||||||||||||||||||||||||||};
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{vial_empty2|items_tiles:57|Leere Ampulle|31|4|||||||||||||||||||||||||||||||||};
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{vial_empty3|items_tiles:59|Leeres Fläschchen|31|6|||||||||||||||||||||||||||||||||};
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||||
{vial_empty4|items_tiles:58|Leere Flasche|31|11|||||||||||||||||||||||||||||||||};
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||||
{health_minor|items_tiles:35|Kleiner Trank der Gesundheit|20|5||||||||||||||1|5|5|||||||||||||||||};
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||||
{health|items_tiles:49|Trank der Gesundheit|20|40||||||||||||||1|10|10|||||||||||||||||};
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||||
{health_major|items_tiles:28|Großer Trank der Gesundheit|20|210||||||||||||||1|40|40|||||||||||||||||};
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||||
{mead|items_tiles:51|Fleisch|20|15||||||||||||||1|1|1|||||||||||||||||};
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||||
{milk|items_tiles:55|Milch|20|21||||||||||||||1|2|2|||||||||||||||||};
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{bonemeal_potion|items_tiles:34|Knochenmehltrank|20|45||||||||||||||1|40|40|||||||||||||||||};
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</string>
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||||
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||||
<string name="itemlist_animal">
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||||
[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
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||||
{hair|items_tiles:258|Tierhaar|31|2|||||||||||||||||||||||||||||||||};
|
||||
{insectwing|items_tiles:262|Insektenflügel|31|3|||||||||||||||||||||||||||||||||};
|
||||
{bone|items_tiles:254|Knochen|31|2|||||||||||||||||||||||||||||||||};
|
||||
{eye|items_tiles:255|Auge|31|6|||||||||||||||||||||||||||||||||};
|
||||
{bat_wing|items_tiles:256|Fledermausflügel|31|2|||||||||||||||||||||||||||||||||};
|
||||
{claws|items_tiles:257|Klauen|31|2|||||||||||||||||||||||||||||||||};
|
||||
{shell|items_tiles:264|Insektenpanzer|31|2|||||||||||||||||||||||||||||||||};
|
||||
{feather|items_tiles:226|Feder|31|6|||||||||||||||||||||||||||||||||};
|
||||
{red_feather|items_tiles:225|Rote Feder|31|11|||||||||||||||||||||||||||||||||};
|
||||
{gland|items_tiles:340|Giftdrüse|31|15|||||||||||||||||||||||||||||||||};
|
||||
{rat_tail|items_tiles:103|Rattenschwanz|31|2|||||||||||||||||||||||||||||||||};
|
||||
</string>
|
||||
|
||||
<string name="itemlist_junk">
|
||||
[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
|
||||
{clay|items_tiles:289|Lehmklumpen|31|1|||||||||||||||||||||||||||||||||};
|
||||
{rock|items_tiles:238|Kleiner Stein|31|1|||||||||||||||||||||||||||||||||};
|
||||
{gem1|items_tiles:210|Glaskristall|31|2|||||||||||||||||||||||||||||||||};
|
||||
{gem2|items_tiles:211|Rubin|31|6|||||||||||||||||||||||||||||||||};
|
||||
{gem3|items_tiles:212|Polierter Edelstein|31|8|||||||||||||||||||||||||||||||||};
|
||||
{gem4|items_tiles:213|Geschnittener Edelstein|31|13|||||||||||||||||||||||||||||||||};
|
||||
{gem5|items_tiles:215|Funkelnder Edelstein|31|15|||||||||||||||||||||||||||||||||};
|
||||
{gem6|items_tiles:214|Schimmernder Edelstein|31|26|||||||||||||||||||||||||||||||||};
|
||||
{gem8|items_tiles:330|Brilliant|31|68|||||||||||||||||||||||||||||||||};
|
||||
</string>
|
||||
|
||||
<string name="itemlist_quest">
|
||||
[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
|
||||
{tail_caverat|items_tiles:103|Schwanz einer Höhlenratte|31|0|||||||||||||||||||||||||||||||||};
|
||||
{tail_trainingrat|items_tiles:103|Kleiner Rattenschwanz|31|0|||||||||||||||||||||||||||||||||};
|
||||
{rest|items_tiles:33|Trank der Wiederherstellung|20|0||||||||||||||1|99|99|||||||||||||||||};
|
||||
{ring_mikhail|items_tiles:266|Mikhail\'s Ring|7|15|1|||||10|||||||||||||||||||||||||||};
|
||||
{neck_irogotu|items_tiles:273|Irogotu\'s Halskette|6|30|1||||||||||5|1|||||||||||||||||||||};
|
||||
{ring_gandir|items_tiles:266|Gandir\'s Ring|31|0|||||||||||||||||||||||||||||||||};
|
||||
{dagger_venom|items_tiles:87|Giftdolch|0|15|1||||4|20|20|3|1|2|||||||||||||||||||||||};
|
||||
{key_luthor|items_tiles:231|Schlüssel von Luthor|31|0|||||||||||||||||||||||||||||||||};
|
||||
{calomyran_secrets|items_tiles:406|Calomyranische Geheimnisse|31|0|||||||||||||||||||||||||||||||||};
|
||||
{heartstone|items_tiles:216|Herzstein|31|40|||||||||||||||||||||||||||||||||};
|
||||
{vacor_spell|items_tiles:248|Teil von Vacor\'s Zauberspruch|31|0|||||||||||||||||||||||||||||||||};
|
||||
{ring_unzel|items_tiles:266|Unzel\'s Ring|31|0|||||||||||||||||||||||||||||||||};
|
||||
{ring_vacor|items_tiles:266|Vacor\'s Ring|31|0|||||||||||||||||||||||||||||||||};
|
||||
{boots_unzel|items_tiles:197|Unzel\'s Abwehrstiefel|5|185|1||||||||||8||||||||||||||||||||||};
|
||||
{boots_vacor|items_tiles:197|Vacor\'s Angriffsstiefel|5|185|1|||||9|||||2||||||||||||||||||||||};
|
||||
{necklace_flagstone|items_tiles:272|Flagstone Warden\'s Halskette|31|0|||||||||||||||||||||||||||||||||};
|
||||
{packhide|items_tiles:183|Wolfpack\'s Fell|3|121|1|||||-15|||||2|1|||||||||||||||||||||};
|
||||
{sword_flagstone|items_tiles:77|Flagstone\'s Stolz|0|169|1||||4|21|10|2|1|6|||||||||||||||||||||||};
|
||||
</string>
|
||||
|
||||
<string name="itemlist_v068">
|
||||
[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
|
||||
{armor_chain1|items_tiles:185|Rostige Kettenrüstung|3|3629|1|||||-10|||||20||||||||||||||||||||||};
|
||||
{armor_chain2|items_tiles:185|Einfache Kettenrüstung|3|4191|1|||||-5|||||22||||||||||||||||||||||};
|
||||
{hat_leather1|items_tiles:192|Gehärtete Lederkappe|2|261|1|||||-2|||||7||||||||||||||||||||||};
|
||||
{sleepingmead|items_tiles:51|Fleisch mit Schlafmittel|31|0|||||||||||||||||||||||||||||||||};
|
||||
{ffguard_qitem|items_tiles:266|Ring der Feygard Patrouille|31|0|||||||||||||||||||||||||||||||||};
|
||||
{shield6|items_tiles:171|Turmschild aus Holz|1|952|1|||||-8|||||12||||||||||||||||||||||};
|
||||
{shield7|items_tiles:171|Turmschild aus Hartholz|1|1538|1|||||-8|||||14||||||||||||||||||||||};
|
||||
{club_wood1|items_tiles:128|Schwerer Eisenknüppel|0|950|1||||8|15|5|3|2|11|||||||||||||||||||||||};
|
||||
{club_wood2|items_tiles:128|Kriegseisenknüppel|0|2194|1||||7|10|10|3|2|11|||||||||||||||||||||||};
|
||||
{gloves_grip|items_tiles:203|Handschuhe der besseren Haftung|4|471|1|||||9|||||1||||||||||||||||||||||};
|
||||
{gloves_fancy|items_tiles:203|Modische Handschuhe|4|78|1|||||5|||||||||||||||||||||||||||};
|
||||
{ring_crit1|items_tiles:266|Schlagring|7|2921|1||||||5||||||||||||||||||||||||||};
|
||||
{ring_crit2|items_tiles:266|Brutaler Schlagring|7|3455|1|||||-10|7||||||||||||||||||||||||||};
|
||||
{armor_stone|items_tiles:185|Steinbrustpanzer|3|52|1||||2||||||22|1|||||||||||||||||||||};
|
||||
{ring_shadow0|items_tiles:268|Ring der helleren Schatten|7|612|1|||||15|5||3|3|||{{regen|1|}}||||||||||||||||||||};
|
||||
</string>
|
||||
|
||||
<string name="itemlist_v069">
|
||||
[searchTag|iconID|name|category|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
|
||||
{rapier_lifesteal|items_tiles:393|Vampirdegen|0|0|1|5|||5|21|||1|6||||||||||1|0|3|||||1|3|3||||};
|
||||
{dagger_barbed|items_tiles:87|Spitzdolch|0|0|1||||4|15|||0|0|5|||||||||1||||||{{bleeding_wound|1|5|50|}}|||||||};
|
||||
{elytharan_redeemer|items_tiles:392|Elytharanischer Erlöser|0|0|1||2||5|25|||3|8|5||{{bless|1|}}|0|||||||||||||||||||};
|
||||
{clouded_rage|items_tiles:393|Raserei der Schatten|0|0|1||||5|21|||3|6|5|||0|||||||||||||1|||||{{rage_minor|1|1|50|}}|};
|
||||
{shadow_slayer|items_tiles:144|Schatten des Mörders|0|0|1||2||7|25|10|2|5|9||||||||||1|1|1|||||||||||};
|
||||
|
||||
{ring_shadow_embrace|items_tiles:266|Umarmung der Schatten|7|0|1|20||||10|||2|2|||||||||||||||||||||||};
|
||||
|
||||
{bwm_dagger|items_tiles:89|Blackwater Dolch|0|539|1||||3|40|||1|1|5||{{blackwater_misery|1|}}||||||||||||||||||||};
|
||||
{bwm_dagger_venom|items_tiles:89|Blackwater Giftdolch|0|1552|1||||3|45|||1|1|||{{blackwater_misery|1|}}|||||||1||||||{{poison_weak|1|5|50|}}|||||||};
|
||||
{bwm_ironsword|items_tiles:70|Blackwater Eisenschwert|0|1224|1||||4|50|||3|7|5||{{blackwater_misery|1|}}||||||||||||||||||||};
|
||||
{bwm_leather_armour|items_tiles:183|Blackwater Lederrüstung|3|2551|1||||||||||25|1|{{blackwater_misery|1|}}||||||||||||||||||||};
|
||||
{bwm_leather_cap|items_tiles:192|Blackwater Lederkappe|2|722|1|5|||||||||21||{{blackwater_misery|1|}}||||||||||||||||||||};
|
||||
{bwm_combat_ring|items_tiles:268|Blackwater Kampfring|7|595|1|||||5|||0|7|||{{blackwater_misery|1|}}||||||||||||||||||||};
|
||||
{bwm_brew|items_tiles:51|Blackwater Bräu|20|57||||||||||||||1|15|15|||{{intoxicated|1|10|100|}}||||||||||||||};
|
||||
{woodcutter_hatchet|items_tiles:141|Holzfällerbeil|0|0|1||||6|9|||6|12|||||||||||||||||||||||};
|
||||
{woodcutter_boots|items_tiles:198|Holzfällerstiefel|5|481|1|1|||||||||8||||||||||||||||||||||};
|
||||
{heavy_club|items_tiles:128|Schwerer Knüppel|0|1229|1||||7|15|5|3|2|15|||||||||||||||||||||||};
|
||||
|
||||
{pot_speed_1|items_tiles:41|Kleiner Trank der Geschwindigkeit|20|261||||||||||||||1|||||{{speed_minor|1|5|100|}}||||||||||||||};
|
||||
{pot_poison_weak|items_tiles:40|Schwaches Gift|20|125||||||||||||||1|||||{{poison_weak|1|5|100|}}||||||||||||||};
|
||||
{pot_poison_weak_antidote|items_tiles:54|Schwaches Gegengift|20|337||||||||||||||1|||||{{poison_weak|-99||100|}}||||||||||||||};
|
||||
{pot_bleeding_ointment|items_tiles:35|Wundbalsam|20|310||||||||||||||1|||||{{bleeding_wound|-99||100|}}||||||||||||||};
|
||||
{pot_fatigue_restore|items_tiles:41|Erholungstrank|20|210||||||||||||||1|||||{{fatigue_minor|-99||100|}}||||||||||||||};
|
||||
|
||||
{pot_blind_rage|items_tiles:63|Trank der wilden Raserei|20|495||||||||||||||1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
|
||||
</string>
|
||||
|
||||
</resources>
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<resources>
|
||||
<string name="app_name">Andor\'s Spur</string>
|
||||
<string name="app_name">Andor\'s Trail</string>
|
||||
|
||||
<string name="exit">Beenden</string>
|
||||
<string name="exit_to_menu">Zum Menü</string>
|
||||
@@ -15,14 +16,14 @@
|
||||
<string name="loadsave_title_load">Spielstand laden</string>
|
||||
<string name="loadsave_selectslot">Speicherplatz wählen</string>
|
||||
<string name="loadsave_slot_empty">(leer)</string>
|
||||
<string name="savegame_currenthero_displayinfo">Stufe %1$d, %2$d Erfahrung, %3$d Gold</string>
|
||||
<string name="savegame_currenthero_displayinfo">Level %1$d, %2$d Erfahrung, %3$d Gold</string>
|
||||
|
||||
<string name="dialog_loading_message">Lade Ressourcen...</string>
|
||||
<string name="dialog_loading_failed_title">Laden fehlgeschlagen</string>
|
||||
<string name="dialog_loading_failed_message">Der Spielstand konnte nicht geladen werden.\n\n:(\n\nDie Speicherdatei könnte beschädigt oder unvollständig sein.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Der Spielstand konnte nicht geladen werden. Die Speicherdatei wurde mit einer neueren Programmversion erstellt.</string>
|
||||
<string name="dialog_loading_failed_message">Der Spielstand konnte nicht geladen werden.\n\n:(\n\nDie Datei könnte beschädigt oder unvollständig sein.</string>
|
||||
<string name="dialog_loading_failed_incorrectversion">Der Spielstand konnte nicht geladen werden. Die Datei wurde mit einer neueren Programmversion erstellt.</string>
|
||||
|
||||
<string name="dialog_close">Schliessen</string>
|
||||
<string name="dialog_close">Schließen</string>
|
||||
|
||||
<string name="dialog_confirmexit_title">Beenden</string>
|
||||
<string name="dialog_confirmexit_message">Sind sie sicher, dass sie das Programm beenden möchten?</string>
|
||||
@@ -35,44 +36,44 @@
|
||||
<string name="dialog_monsterencounter_message">Angreifen?\nSchwierigkeit: %1$s</string>
|
||||
<string name="dialog_monsterencounter_info">Info</string>
|
||||
|
||||
<string name="status_hp">GP:</string>
|
||||
<string name="status_hp">LP:</string>
|
||||
<string name="status_mp">MP:</string>
|
||||
<string name="status_ap">AP:</string>
|
||||
<string name="status_exp">Erf.:</string>
|
||||
|
||||
<string name="heroinfo_char">Statistiken</string>
|
||||
<string name="heroinfo_char">Übersicht</string>
|
||||
<string name="heroinfo_inv">Inventar</string>
|
||||
<string name="heroinfo_wear">Angelegt</string>
|
||||
<string name="heroinfo_skill">Fähigkeiten</string>
|
||||
<string name="heroinfo_spell">Zauber</string>
|
||||
<string name="heroinfo_levelup">Aufstieg</string>
|
||||
<string name="heroinfo_level">Stufe</string>
|
||||
<string name="heroinfo_level">Level</string>
|
||||
<string name="heroinfo_totalexperience">Erfahrung</string>
|
||||
<string name="heroinfo_wornequipment">Ausrüstung</string>
|
||||
<string name="heroinfo_inventory">Inventar</string>
|
||||
<string name="heroinfo_gold">Gold: %1$d</string>
|
||||
<string name="heroinfo_actionpoints">Aktionspunkte (AP):</string>
|
||||
<string name="heroinfo_quests">Aufträge</string>
|
||||
<string name="heroinfo_quests">Quests</string>
|
||||
|
||||
<string name="combat_attack">Angriff (%1$d AP)</string>
|
||||
<string name="combat_move">Bewegung (%1$d AP)</string>
|
||||
<string name="combat_use">Benutzen</string>
|
||||
<string name="combat_spell">Zauber</string>
|
||||
<string name="combat_endturn">Fertig</string>
|
||||
<string name="combat_endturn">Runde beenden</string>
|
||||
<!-- <string name="combat_endcombat">Kampf beenden</string>-->
|
||||
<string name="combat_flee">Fliehen</string>
|
||||
<string name="combat_begin_flee">Du kannst nun aus dem Kampf flüchten indem du in die gewünschten Fluchtrichtung klickst.</string>
|
||||
<string name="combat_flee_failed">Die Flucht ist misslungen!</string>
|
||||
<string name="combat_status_ap">AP: %1$d</string>
|
||||
<string name="combat_monsterhealth">GP:</string>
|
||||
<string name="combat_monsterhealth">LP:</string>
|
||||
<string name="combat_monsteraction">%1$s greift an.</string>
|
||||
<!-- <string name="combat_cannotexitcombat">Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.</string> -->
|
||||
<string name="combat_result_monstermiss">%1$s verfehlt!</string>
|
||||
<string name="combat_result_monsterhit">%1$s trifft dich und nimmt dir %2$d GP!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s muss einen kritischen Treffer einstecken (%2$d GP)!</string>
|
||||
<string name="combat_result_monsterhit">%1$s trifft dich und nimmt dir %2$d LP!</string>
|
||||
<string name="combat_result_monsterhitcritical">%1$s muss einen kritischen Treffer einstecken (%2$d LP)!</string>
|
||||
<string name="combat_result_heromiss">Dein Angriff schlug fehl.</string>
|
||||
<string name="combat_result_herohit">Du triffst %1$s (%2$d GP)!</string>
|
||||
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d GP!</string>
|
||||
<string name="combat_result_herohit">Du triffst %1$s (%2$d LP)!</string>
|
||||
<string name="combat_result_herohitcritical">Dein kritischer Treffer kostet %1$s %2$d LP!</string>
|
||||
<string name="combat_result_herokillsmonster">%1$s ist besiegt!</string>
|
||||
<string name="combat_not_enough_ap">Es sind nicht mehr genug AP in dieser Runde übrig.</string>
|
||||
<string name="combat_hero_dies">Du wirst bewusstlos, wachst aber glücklicherweise lebendig wieder auf. Du verlierst %1$d Erfahrungspunkte.</string>
|
||||
@@ -81,12 +82,12 @@
|
||||
<string name="inventory_equip">Anlegen</string>
|
||||
<string name="inventory_unequip">Ablegen</string>
|
||||
<string name="inventory_use">Benutzen</string>
|
||||
<string name="inventory_drop">Wegwerfen</string>
|
||||
<string name="inventory_drop">Fallen lassen</string>
|
||||
<string name="inventory_item_used">%1$s benutzt.</string>
|
||||
<string name="inventory_item_dropped">%1$s weggeworfen.</string>
|
||||
<string name="inventory_item_equipped">%1$s angelegt.</string>
|
||||
|
||||
<string name="dialog_loot_pickall">Alles nehmen</string>
|
||||
<string name="dialog_loot_pickall">Alles einsammeln</string>
|
||||
<string name="dialog_loot_foundgold">Du findest %1$d Gold. </string>
|
||||
<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
|
||||
<string name="dialog_groundloot_title">Gegenstände</string>
|
||||
@@ -104,15 +105,15 @@
|
||||
|
||||
<string name="actorinfo_class">Klasse:</string>
|
||||
<string name="actorinfo_difficulty">Schwierigkeit:</string>
|
||||
<string name="actorinfo_health">Gesundheit:</string>
|
||||
<string name="actorinfo_health">Lebenspunkte:</string>
|
||||
<string name="actorinfo_attacksperturn">Angriffe/Runde:</string>
|
||||
<string name="actorinfo_movesperturn">Bewegung/Runde:</string>
|
||||
<string name="actorinfo_movesperturn">Bewegungen/Runde:</string>
|
||||
<string name="actorinfo_attack">Angriff:</string>
|
||||
<string name="actorinfo_criticalhit">Krit. Treffer:</string>
|
||||
<string name="actorinfo_defense">Abwehr:</string>
|
||||
<string name="actorinfo_movecost">Bewegungskosten (AP):</string>
|
||||
<string name="actorinfo_basetraits">Kampfstatistiken (ohne Ausrüstung)</string>
|
||||
<string name="actorinfo_currenttraits">Kampfstatistiken (aktuell)</string>
|
||||
<string name="actorinfo_basetraits">Kampfeigenschaften (ohne Ausrüstung)</string>
|
||||
<string name="actorinfo_currenttraits">Kampfeigenschaften (aktuell)</string>
|
||||
|
||||
<string name="traitsinfo_attack_cost">Angriffskosten (AP):</string>
|
||||
<string name="traitsinfo_attack_chance">Angriffschance:</string>
|
||||
@@ -142,7 +143,7 @@
|
||||
<string name="itemcategory_wearable_neck">Halsketten</string>
|
||||
<string name="itemcategory_wearable_ring">Ringe</string>
|
||||
<string name="itemcategory_potion">Tränke</string>
|
||||
<string name="itemcategory_other">Andere</string>
|
||||
<string name="itemcategory_other">Sonstiges</string>
|
||||
|
||||
<string name="startscreen_continue">Aktuelles Spiel fortsetzen</string>
|
||||
<string name="startscreen_newgame">Neues Spiel</string>
|
||||
@@ -170,10 +171,10 @@
|
||||
<string name="shop_item_sold">%1$s verkauft.</string>
|
||||
|
||||
<string name="levelup_title">Aufsteigen</string>
|
||||
<string name="levelup_description">Du hast Stufe %1$d erreicht!</string>
|
||||
<string name="levelup_description">Du hast Level %1$d erreicht!</string>
|
||||
<string name="levelup_buttontext">Aufsteigen</string>
|
||||
<string name="levelup_add_health">Gesundheit erhöhen (+%1$d GP)</string>
|
||||
<string name="levelup_add_health_description">Fügt %1$d Punkte zur maximalen Gesundheit hinzu.</string>
|
||||
<string name="levelup_add_health">Lebenspunkte erhöhen (+%1$d LP)</string>
|
||||
<string name="levelup_add_health_description">Fügt den maximalen Lebenspunkten %1$d Punkte hinzu.</string>
|
||||
<string name="levelup_add_attackchance">Angriffschance erhöhen (+%1$d %%)</string>
|
||||
<string name="levelup_add_attackchance_description">Fügt %1$d%% zur Basis-Angriffschance hinzu.</string>
|
||||
<string name="levelup_add_attackdamage">Angriffsschaden erhöhen (+%1$d)</string>
|
||||
@@ -189,7 +190,7 @@
|
||||
<string name="about_button2">Autoren</string>
|
||||
<string name="about_button3">Lizenz</string>
|
||||
<string name="about_contents1">
|
||||
Willkommen bei Andor\'s Spur, einem schurkischen Open-Source Rollenspiel für Android<br />
|
||||
Willkommen bei Andor\'s Trail, einem schurkischen Open-Source Rollenspiel für Android<br />
|
||||
<br />
|
||||
<a href="http://andors.techby2guys.com/">Forum auf andors.techby2guys.com für Fragen und Diskussionen.</a><br />
|
||||
<br />
|
||||
@@ -199,11 +200,22 @@
|
||||
<br />
|
||||
Wir sollten hier wirklich einmal ein paar Informationen anzeigen, wie man das Spiel spielt :)<br />
|
||||
</string>
|
||||
<string name="about_contents3">
|
||||
Copyright (C) 2011 Oskar Wiksten<br />
|
||||
<br />
|
||||
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br />
|
||||
<br />
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br />
|
||||
<br />
|
||||
You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
|
||||
<br />
|
||||
For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
|
||||
</string>
|
||||
|
||||
<string name="dialog_newversion_title">Willkommen</string>
|
||||
<string name="dialog_newversion_message">
|
||||
Viele Dank, dass Du Andor\'s Spur heruntergeladen hast!\n\n
|
||||
Bedenke bitte, dass diese Version von Andor\s Spur noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.\n
|
||||
Viele Dank, dass Du Andor\'s Trail heruntergeladen hast!\n\n
|
||||
Bedenke bitte, dass diese Version von Andor\'s Trail noch IN DER ENTWICKLUNG ist und somit noch nicht alle Karten komplett fertig sind.\n
|
||||
Es steht dir frei, alle bestehenden Städte und Dungeons ausgiebig zu erforschen.\n
|
||||
Diese Entwicklungsversion kann Fehler enthalten und das Spiel ist noch nicht gut ausbalanciert. Mit dieser Programmversion sollen Fehler aufgespürt werden, bevor weitere Inhalte hinzugefügt werden.\n
|
||||
Bitte besuche das Projekt-Forum für weitere Informationen oder wenn du mithelfen willst (siehe "Über").\n
|
||||
@@ -211,20 +223,20 @@
|
||||
Danke für alle bisherigen Rückmeldungen!
|
||||
</string>
|
||||
|
||||
<string name="questlog_title">Aufträge</string>
|
||||
<string name="questlog_includecompleted_prompt">Welche Aufträge anzeigen?</string>
|
||||
<string name="questlog_title">Quests</string>
|
||||
<string name="questlog_includecompleted_prompt">Welche Quests anzeigen?</string>
|
||||
<string-array name="questlog_includecompleted">
|
||||
<item>Verstecke abgeschlossene Aufgaben</item>
|
||||
<item>Zeige auch abgeschlossene Aufgaben</item>
|
||||
<item>Zeige nur abgeschlossene Aufgaben</item>
|
||||
<item>Verstecke abgeschlossene Quests</item>
|
||||
<item>Zeige auch abgeschlossene Quests</item>
|
||||
<item>Zeige nur abgeschlossene Quests</item>
|
||||
</string-array>
|
||||
<string name="questlog_queststatus">Status: %1$s</string>
|
||||
<string name="questlog_queststatus_inprogress">Offen</string>
|
||||
<string name="questlog_queststatus_completed">Abgeschlossen</string>
|
||||
|
||||
<string name="preferences_display_category">Anzeige</string>
|
||||
<string name="preferences_display_fullscreen_title">Fullscreen</string>
|
||||
<string name="preferences_display_fullscreen">Zeigt das Spiel im Fullscreen-Modus an. (erfordert Neustart)</string>
|
||||
<string name="preferences_display_fullscreen_title">Vollbild</string>
|
||||
<string name="preferences_display_fullscreen">Zeigt das Spiel im Vollbildmodus an. (erfordert Neustart)</string>
|
||||
<string name="preferences_dialog_category">Dialogbestätigungen</string>
|
||||
<string name="preferences_dialog_confirmrest_title">Bestätige Ausruhen</string>
|
||||
<string name="preferences_dialog_confirmrest">Fragt nach, ob man ausruhen will, wenn ein Bett berührt wird. Ansonsten ruht man automatisch aus.</string>
|
||||
@@ -237,7 +249,7 @@
|
||||
<string name="preferences_combat_speed">Bestimmt, wie schnell Monster angreifen.</string>
|
||||
|
||||
<string-array name="preferences_display_loot">
|
||||
<item>Beute-Dialog</item>
|
||||
<item>Beute-Dialog anzeigen</item>
|
||||
<item>Kurze Nachricht</item>
|
||||
<item>Nicht anzeigen</item>
|
||||
</string-array>
|
||||
@@ -260,7 +272,7 @@
|
||||
</string-array>
|
||||
|
||||
<string name="preferences_movement_category">Bewegung</string>
|
||||
<string name="preferences_movementmethod_title">Methode</string>
|
||||
<string name="preferences_movementmethod_title">Bewegungsmethode</string>
|
||||
<string name="preferences_movementmethod">Methode für die Fortbewegung und Behandlung von Hindernissen.</string>
|
||||
<string-array name="preferences_movementmethods">
|
||||
<item>Direkt (original)</item>
|
||||
@@ -282,18 +294,18 @@
|
||||
|
||||
<string name="iteminfo_effect_works_on_source">auf Quelle</string>
|
||||
<string name="iteminfo_effect_works_on_target">auf Ziel</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">wenn Ziel getroffen wird</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">bei jedem besiegten Ziel</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">wenn Gegner getroffen wird</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">bei jedem besiegten Gegner</string>
|
||||
<string name="iteminfo_effect_works_when_used">bei Anwendung</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">solange angelegt</string>
|
||||
|
||||
<string name="iteminfo_effect_decrease_current_hp">entzieht %1$s GP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">gibt %1$s GP zurück</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">entzieht %1$s LP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">gibt %1$s LP zurück</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">entzieht %1$s AP</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">gibt %1$s AP zurück</string>
|
||||
|
||||
<string name="iteminfo_effect_increase_max_hp">erhöht max. GP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">verringert max. GP um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_hp">erhöht max. LP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">verringert max. LP um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_max_ap">erhöht max. AP +%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_max_ap">verringert max. AP um %1$d</string>
|
||||
<string name="iteminfo_effect_increase_movecost">Bewegungsstrafe +%1$d AP</string>
|
||||
@@ -312,4 +324,10 @@
|
||||
<item>2.0f</item>
|
||||
</string-array>
|
||||
|
||||
</resources>
|
||||
<string name="inventory_assign">Quickslot zuweisen</string>
|
||||
<string name="inventory_assign_slot1">Quickslot 1</string>
|
||||
<string name="inventory_assign_slot2">Quickslot 2</string>
|
||||
<string name="inventory_assign_slot3">Quickslot 3</string>
|
||||
<string name="inventory_unassign">Quickslot aufheben</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -7,23 +7,6 @@
|
||||
{debugquest|Debug Quest|1|{{10|I have talked to the NPC||0|}{20|I have asked the NPC for more info.|20|0|}{100|I have given the items to the NPC|40|1|}}|};
|
||||
</string>
|
||||
|
||||
<string name="questlist">
|
||||
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
|
||||
{andor|Search for Andor|1|{{1|My father Mikhail says that Andor has not been home since yesterday. I should go look for him in the village.||0|}{10|Leonid tells me that he saw Andor talking to Gruil. I should go ask Gruil if he knows more.||0|}{20|Gruil wants me to bring him a poison gland. Then he might talk more. He tells me that some poisonous snakes have such a gland.||0|}{30|Gruil tells me that Andor was looking for someone called Umar. I should go ask his friend Gaela in Fallhaven to the east.||0|}{40|I talked to Gaela in Fallhaven. He tells me to go see Bucus and ask about the thieves guild.||0|}{50|Bucus has allowed me to enter the hatch in the derelict house in Fallhaven. I should go talk to Umar.||0|}{51|Umar in the Fallhaven thieves guild recognized me, but must have me mixed up with Andor. Apparently, Andor has been to see him.||0|}{55|Umar told me that Andor went to see a potioner called Lodar. I should search for his hideaway.||0|}}|};
|
||||
{mikhail_bread|Breakfast bread|1|{{100|I have brought the bread to Mikhail.||1|}{10|Mikhail wants me to go buy a loaf of bread from Mara at the town hall.||0|}}|};
|
||||
{mikhail_rats|Rats!|1|{{100|I have killed the two rats in our garden.|20|1|}{10|Mikhail wants me to go check our garden for some rats. I should kill the rats in our garden and return to Mikhail. If I get hurt, I can come back to the bed and rest to regain my health.||0|}}|};
|
||||
{leta|Missing husband|1|{{10|Leta in Crossglen village wants me to look for her husband Oromir.||0|}{20|I have found Oromir in Crossglen village, hiding from his wife Leta.||0|}{100|I have told Leta that Oromir is hiding in Crossglen village.|30|1|}}|};
|
||||
{odair|Rat infestation|1|{{10|Odair wants me to clear the supply cave in Crossglen village of rats. In particular, I should kill the large rat and return to Odair.||0|}{100|I have helped Odair clear out the rats in the supply cave in Crossglen village.|30|1|}}|};
|
||||
{bonemeal|Disallowed substance|1|{{10|Leonid in Crossglen town hall tells me that there was a disturbance in the village some weeks ago. Apparently, Lord Geomyr has banned all use of bonemeal as a healing substance.\n\nTharal, the town priest should know more.||0|}{20|Tharal does not want to talk about bonemeal. I might be able to persuade him by bringing him 5 insect wings.||0|}{30|Tharal tells me that bonemeal is a very potent healing substance, and is quite upset that it is not allowed anymore. I should go see Thoronir in Fallhaven if I want to learn more. I should tell him the password \'Glow of the Shadow\'.||0|}{40|I have talked to Thoronir in Fallhaven. He might be able to mix me a bonemeal potion if I bring him 5 skeletal bones. There should be some skeletons in an abandoned house north of Fallhaven.||0|}{100|I have brought the bones to Thoronir. He is now able to supply me with bonemeal potions.\nI should be careful when using them though, since Lord Geomyr has banned their use.|90|1|}}|};
|
||||
{jan|Fallen friends|1|{{10|Jan tells me his story where, he and his two friends Gandir and Irogotu, went down the hole to dig for a hidden treasure, but they started fighting and Irogotu killed Gandir in his rage.\nI should bring back Gandir\'s ring from Irogotu, and see Jan when I have it.||0|}{100|Irogotu is dead. I have brought Jan the ring of Gandir, and avenged his friend.|150|1|}}|};
|
||||
{bucus|Key of Luthor|1|{{10|Bucus in Fallhaven might know something about Andor. He wants me to bring him the key of Luthor from the catacombs beneath Fallhaven church.||0|}{20|The catacombs beneath Fallhaven church are closed off. Athamyr is the only one with both permission and the bravery to enter them. I should go see him in his house southwest of the church.||0|}{30|Athamyr wants me to bring him some cooked meat, then maybe he will want to talk more.||0|}{40|I brought some cooked meat to Athamyr.|70|0|}{50|Athamyr has given me permission to enter the catacombs beneath Fallhaven church.||0|}{100|I brought Bucus the key of Luthor.|215|1|}}|};
|
||||
{fallhavendrunk|Drunken tale|1|{{10|A drunk outside Fallhaven tavern began telling me his story, but wants me to bring him some mead. I don\'t know if his story will lead anywhere though.||0|}{100|The drunk told me he used to travel with Unnmir. I should go talk to Unnmir.||1|}}|};
|
||||
{calomyran|Calomyran secrets|1|{{10|An old man standing outside in Fallhaven has lost his book \'Calomyran Secrets\'. I should go look for it. Maybe in Arcir\'s house to the south?||0|}{20|I found a torn page of a book called \'Calomyran Secrets\' with the name \'Larcal\' written on it.||0|}{100|I gave the book back to the old man.|60|1|}}|};
|
||||
{nocmar|Lost treasures|1|{{10|Unnmir told me he used to be an adventurer, and gave me a hint to go see Nocmar. His house is just southwest of the tavern in Fallhaven.||0|}{20|Nocmar tells me he used to be a smith. But Lord Geomyr has banned the use of heartsteel, so he cannot forge his weapons anymore.\nIf I can find a heartstone and bring it to Nocmar, he should be able to forge the heartsteel again.||0|}{200|I have brought a heartstone to Nocmar. He should have heartsteel items available now.|120|1|}}|};
|
||||
{flagstone|Ancient secrets|1|{{10|I met a guard on sentry outside a fortress called Flagstone. The guard told me that Flagstone used to be a prison camp for runaway workers from Mount Galmore. Recently, there has been an increase in undead monsters pouring out from Flagstone. I should investigate the source of the undead monsters. The guard tells me to return to him if I need help.||0|}{20|I found a dug out tunnel beneath Flagstone, that seems to lead to a larger cave. The cave is guarded by a demon that I am not even able to approach. Maybe the guard outside Flagstone knows more?||0|}{30|The guard tells me that the former warden used to have a necklace that he always wore. The necklace probably has the words required to approach the demon. I should return to the guard to decipher any message on the necklace once I have found it.||0|}{31|I found the former warden of Flagstone on the upper level. I should return to the guard now.||0|}{40|I have learned the words required to approach the demon beneath Flagstone. \'Daylight Shadow\'.|160|0|}{50|Deep beneath Flagstone, I found the source of the undead infestation. A creature born from the grief of the former prisoners of Flagstone.||0|}{60|I found one prisoner, Narael, alive deep beneath Flagstone. Narael was once a citizen of Nor City. He is too weak to walk by himself, but if I can find his wife in Nor City, I would be handsomely rewarded.|210|1|}}|};
|
||||
{vacor|Missing pieces|1|{{10|A mage called Vacor in southwest Fallhaven has been trying to cast a rift spell.\nThere was something not right about him, he seemed very obsessed with his spell. Something about him gaining a power from it.||0|}{20|Vacor wants me to bring him the four pieces of the rift spell that he claims was stolen from him. The four bandits should be somewhere south of Fallhaven.||0|}{30|I have brought the four pieces of the rift spell to Vacor.|120|0|}{40|Vacor tells me about his former apprentice Unzel, who had started to question Vacor. Vacor now wants me to kill Unzel. I should be able to find him to the southwest outside of Fallhaven. I should bring his signet ring to Vacor once I have killed him.||0|}{50|Unzel gives me a choice to side with either Vacor or him.||0|}{51|I have chosen to side with Unzel. I should go to southwest Fallhaven to talk to Vacor about Unzel and the Shadow.||0|}{53|I started a fight with Unzel. I should bring his ring to Vacor once he is dead.||0|}{54|I started a fight with Vacor. I should bring his ring to Unzel once he is dead.||0|}{60|I have killed Unzel and told Vacor about the deed.|160|1|}{61|I have killed Vacor and told Unzel about the deed.|160|1|}}|};
|
||||
</string>
|
||||
|
||||
<!-- These quests do not need translation: -->
|
||||
<string name="questlist_nondisplayed">
|
||||
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
|
||||
@@ -36,14 +19,137 @@
|
||||
{arcir|Elythara|0|{{10|||0|}}|};
|
||||
</string>
|
||||
|
||||
<string name="questlist">
|
||||
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
|
||||
{andor|Search for Andor|1|{
|
||||
{1|My father Mikhail says that Andor has not been home since yesterday. I should go look for him in the village.||0|}
|
||||
{10|Leonid tells me that he saw Andor talking to Gruil. I should go ask Gruil if he knows more.||0|}
|
||||
{20|Gruil wants me to bring him a poison gland. Then he might talk more. He tells me that some poisonous snakes have such a gland.||0|}
|
||||
{30|Gruil tells me that Andor was looking for someone called Umar. I should go ask his friend Gaela in Fallhaven to the east.||0|}
|
||||
{40|I talked to Gaela in Fallhaven. He tells me to go see Bucus and ask about the thieves guild.||0|}
|
||||
{50|Bucus has allowed me to enter the hatch in the derelict house in Fallhaven. I should go talk to Umar.||0|}
|
||||
{51|Umar in the Fallhaven thieves guild recognized me, but must have me mixed up with Andor. Apparently, Andor has been to see him.||0|}
|
||||
{55|Umar told me that Andor went to see a potioner called Lodar. I should search for his hideaway.||0|}
|
||||
}|};
|
||||
{mikhail_bread|Breakfast bread|1|{
|
||||
{100|I have brought the bread to Mikhail.||1|}
|
||||
{10|Mikhail wants me to go buy a loaf of bread from Mara at the town hall.||0|}
|
||||
}|};
|
||||
{mikhail_rats|Rats!|1|{
|
||||
{100|I have killed the two rats in our garden.|20|1|}
|
||||
{10|Mikhail wants me to go check our garden for some rats. I should kill the rats in our garden and return to Mikhail. If I get hurt, I can come back to the bed and rest to regain my health.||0|}
|
||||
}|};
|
||||
{leta|Missing husband|1|{
|
||||
{10|Leta in Crossglen village wants me to look for her husband Oromir.||0|}
|
||||
{20|I have found Oromir in Crossglen village, hiding from his wife Leta.||0|}
|
||||
{100|I have told Leta that Oromir is hiding in Crossglen village.|30|1|}
|
||||
}|};
|
||||
{odair|Rat infestation|1|{
|
||||
{10|Odair wants me to clear the supply cave in Crossglen village of rats. In particular, I should kill the large rat and return to Odair.||0|}
|
||||
{100|I have helped Odair clear out the rats in the supply cave in Crossglen village.|30|1|}
|
||||
}|};
|
||||
{bonemeal|Disallowed substance|1|{
|
||||
{10|Leonid in Crossglen town hall tells me that there was a disturbance in the village some weeks ago. Apparently, Lord Geomyr has banned all use of bonemeal as a healing substance.\n\nTharal, the town priest should know more.||0|}
|
||||
{20|Tharal does not want to talk about bonemeal. I might be able to persuade him by bringing him 5 insect wings.||0|}
|
||||
{30|Tharal tells me that bonemeal is a very potent healing substance, and is quite upset that it is not allowed anymore. I should go see Thoronir in Fallhaven if I want to learn more. I should tell him the password \'Glow of the Shadow\'.||0|}
|
||||
{40|I have talked to Thoronir in Fallhaven. He might be able to mix me a bonemeal potion if I bring him 5 skeletal bones. There should be some skeletons in an abandoned house north of Fallhaven.||0|}
|
||||
{100|I have brought the bones to Thoronir. He is now able to supply me with bonemeal potions.\nI should be careful when using them though, since Lord Geomyr has banned their use.|90|1|}
|
||||
}|};
|
||||
{jan|Fallen friends|1|{
|
||||
{10|Jan tells me his story where, he and his two friends Gandir and Irogotu, went down the hole to dig for a hidden treasure, but they started fighting and Irogotu killed Gandir in his rage.\nI should bring back Gandir\'s ring from Irogotu, and see Jan when I have it.||0|}
|
||||
{100|Irogotu is dead. I have brought Jan the ring of Gandir, and avenged his friend.|150|1|}
|
||||
}|};
|
||||
{bucus|Key of Luthor|1|{
|
||||
{10|Bucus in Fallhaven might know something about Andor. He wants me to bring him the key of Luthor from the catacombs beneath Fallhaven church.||0|}
|
||||
{20|The catacombs beneath Fallhaven church are closed off. Athamyr is the only one with both permission and the bravery to enter them. I should go see him in his house southwest of the church.||0|}
|
||||
{30|Athamyr wants me to bring him some cooked meat, then maybe he will want to talk more.||0|}
|
||||
{40|I brought some cooked meat to Athamyr.|70|0|}
|
||||
{50|Athamyr has given me permission to enter the catacombs beneath Fallhaven church.||0|}
|
||||
{100|I brought Bucus the key of Luthor.|215|1|}
|
||||
}|};
|
||||
{fallhavendrunk|Drunken tale|1|{
|
||||
{10|A drunk outside Fallhaven tavern began telling me his story, but wants me to bring him some mead. I don\'t know if his story will lead anywhere though.||0|}
|
||||
{100|The drunk told me he used to travel with Unnmir. I should go talk to Unnmir.||1|}
|
||||
}|};
|
||||
{calomyran|Calomyran secrets|1|{
|
||||
{10|An old man standing outside in Fallhaven has lost his book \'Calomyran Secrets\'. I should go look for it. Maybe in Arcir\'s house to the south?||0|}
|
||||
{20|I found a torn page of a book called \'Calomyran Secrets\' with the name \'Larcal\' written on it.||0|}
|
||||
{100|I gave the book back to the old man.|60|1|}
|
||||
}|};
|
||||
{nocmar|Lost treasures|1|{
|
||||
{10|Unnmir told me he used to be an adventurer, and gave me a hint to go see Nocmar. His house is just southwest of the tavern in Fallhaven.||0|}
|
||||
{20|Nocmar tells me he used to be a smith. But Lord Geomyr has banned the use of heartsteel, so he cannot forge his weapons anymore.\nIf I can find a heartstone and bring it to Nocmar, he should be able to forge the heartsteel again.||0|}
|
||||
{200|I have brought a heartstone to Nocmar. He should have heartsteel items available now.|120|1|}
|
||||
}|};
|
||||
{flagstone|Ancient secrets|1|{
|
||||
{10|I met a guard on sentry outside a fortress called Flagstone. The guard told me that Flagstone used to be a prison camp for runaway workers from Mount Galmore. Recently, there has been an increase in undead monsters pouring out from Flagstone. I should investigate the source of the undead monsters. The guard tells me to return to him if I need help.||0|}
|
||||
{20|I found a dug out tunnel beneath Flagstone, that seems to lead to a larger cave. The cave is guarded by a demon that I am not even able to approach. Maybe the guard outside Flagstone knows more?||0|}
|
||||
{30|The guard tells me that the former warden used to have a necklace that he always wore. The necklace probably has the words required to approach the demon. I should return to the guard to decipher any message on the necklace once I have found it.||0|}
|
||||
{31|I found the former warden of Flagstone on the upper level. I should return to the guard now.||0|}
|
||||
{40|I have learned the words required to approach the demon beneath Flagstone. \'Daylight Shadow\'.|160|0|}
|
||||
{50|Deep beneath Flagstone, I found the source of the undead infestation. A creature born from the grief of the former prisoners of Flagstone.||0|}
|
||||
{60|I found one prisoner, Narael, alive deep beneath Flagstone. Narael was once a citizen of Nor City. He is too weak to walk by himself, but if I can find his wife in Nor City, I would be handsomely rewarded.|210|1|}
|
||||
}|};
|
||||
{vacor|Missing pieces|1|{
|
||||
{10|A mage called Vacor in southwest Fallhaven has been trying to cast a rift spell.\nThere was something not right about him, he seemed very obsessed with his spell. Something about him gaining a power from it.||0|}
|
||||
{20|Vacor wants me to bring him the four pieces of the rift spell that he claims was stolen from him. The four bandits should be somewhere south of Fallhaven.||0|}
|
||||
{30|I have brought the four pieces of the rift spell to Vacor.|120|0|}
|
||||
{40|Vacor tells me about his former apprentice Unzel, who had started to question Vacor. Vacor now wants me to kill Unzel. I should be able to find him to the southwest outside of Fallhaven. I should bring his signet ring to Vacor once I have killed him.||0|}
|
||||
{50|Unzel gives me a choice to side with either Vacor or him.||0|}
|
||||
{51|I have chosen to side with Unzel. I should go to southwest Fallhaven to talk to Vacor about Unzel and the Shadow.||0|}
|
||||
{53|I started a fight with Unzel. I should bring his ring to Vacor once he is dead.||0|}
|
||||
{54|I started a fight with Vacor. I should bring his ring to Unzel once he is dead.||0|}
|
||||
{60|I have killed Unzel and told Vacor about the deed.|160|1|}
|
||||
{61|I have killed Vacor and told Unzel about the deed.|160|1|}
|
||||
}|};
|
||||
</string>
|
||||
|
||||
<string name="questlist_v068">
|
||||
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
|
||||
{farrik|Night visit|1|{{10|Farrik in the Fallhaven thieves guild told me of a plan to help a fellow thief escape from Fallhaven prison.||0|}{20|Farrik in the Fallhaven thieves guild told me the details of the plan, and I accepted to help him. The guard captain apparently has a drinking problem. The plan is that I get a prepared mead from the cook in the thieves guild that will knock out the guard captain in the prison. I might be required to bribe the guard captain.||0|}{25|I got the prepared mead from the cook in the thieves guild.||0|}{30|I told Farrik that I don\'t fully agree with their plan. I might tell the guard captain about their shady plan.||0|}{32|I have given the prepared mead to the guard captain.||0|}{40|I have told the guard captain of the plan that the thieves have to release their friend.||0|}{50|The guard captain wants me to tell the thieves that the security will be lowered for tonight. We might be able to catch some of the thieves.||0|}{60|I managed to bribe the guard captain into drinking the prepared mead. He should be out during the night allowing the thieves to break their friend free.||0|}{70|Farrik rewarded me for helping the thieves guild.|150|1|}{80|I have told Farrik that the security will be lowered tonight.||0|}{90|The guard captain thanked me for helping him plan to catch the thieves. He said he will also tell other guards that I helped him.|170|1|}}|};
|
||||
{lodar|A lost potion|1|{{10|I should find a potioner called Lodar. Umar in Fallhaven thieves guild told me I that I will need to know the right words to pass a guardian in order to reach Lodar\'s hideaway.||0|}{15|Umar told me I should go see someone galled Ogam in Vilegard. Ogam can supply me with the right words to reach Lodar\'s hideaway.||0|}{20|I have visited Ogam in southwest Vilegard. He was talking in what seemed like riddles. I could barely make out some details when I asked about Lodar\'s hideaway. \'Halfway between the Shadow and the light. Rocky formations.\' and the words \'Glow of the Shadow.\' were among the things he said. I am not sure what they mean.||0|}}|};
|
||||
{vilegard|Trusting an outsider|1|{{10|The people of Vilegard are very suspicious of outsiders. I was told to go see Jolnor in the Vilegard chapel if I want to gain their trust.||0|}{20|I have talked to Jolnor in the Vilegard chapel. He suggests I help three infuential people in order to gain the trust of the people in Vilegard. I should help Kaori, Wrye and Jolnor in Vilegard.||0|}{30|I have helped all three people in Vilegard that Jolnor suggested. Now the people of Vilegard should trust me more.|210|1|}}|};
|
||||
{kaori|Kaori\'s errands|1|{{5|Jolnor in Vilegard chapel wants me to talk to Kaori in northern Vilegard, to see if she wants any help.||0|}{10|Kaori in northern Vilegard wants me to bring her 10 bonemeal potions.||0|}{20|I have brought 10 bonemeal potions to Kaori.|52|1|}}|};
|
||||
{wrye|Uncertain cause|1|{{10|Jolnor in Vilegard chapel wants me to talk to Wrye in northern Vilegard. She has apprently lost her son recently.||0|}{20|Wrye in northern Vilegard tells me that her son Rincel has gone missing. She thinks that he has died or gotten critically hurt.||0|}{30|Wrye tells me that she thinks the royal guard from Feygard are involved in his disappearance, and that they have recruited him.||0|}{40|Wrye wants me to go search for clues as to what has happened to her son.||0|}{41|I should go look in the Vilegard tavern and the Foaming Flask tavern north of Vilegard.|20|0|}{42|I heard of a boy being in the Foaming Flask tavern a while ago. Apparently he left to the west of the tavern somewhere.||0|}{80|To the northwest of Vilegard I found a man that had found Rincel fighting some monsters. Rincel had apprently left Vilegard by his own will to go see the city of Feygard. I should go tell Wrye in northern Vilegard what happened to her son.||0|}{90|I have told Wrye the truth about her son\'s disappearance.|52|1|}}|};
|
||||
{jolnor|Spies in the foam|1|{{10|Jolnor in Vilegard chapel tells me of a guard outside of the Foaming Flask tavern, that he thinks is a spy for the Feygard royal guard. He wants me to make the guard disappear, in any way that I see fit. The tavern should be just north of Vilegard.||0|}{20|I have convinced the guard outside the Foaming Flask tavern to leave after his shift ends.||0|}{21|I have started a fight with the guard outside the Foaming Flask tavern. I should bring his Feygard royal guard ring to Jolnor once he is dead to show Jolnor that he has disappeared.||0|}{30|I have told Jolnor that the guard is now gone.|63|1|}}|};
|
||||
{farrik|Night visit|1|{
|
||||
{10|Farrik in the Fallhaven thieves guild told me of a plan to help a fellow thief escape from Fallhaven prison.||0|}
|
||||
{20|Farrik in the Fallhaven thieves guild told me the details of the plan, and I accepted to help him. The guard captain apparently has a drinking problem. The plan is that I get a prepared mead from the cook in the thieves guild that will knock out the guard captain in the prison. I might be required to bribe the guard captain.||0|}
|
||||
{25|I got the prepared mead from the cook in the thieves guild.||0|}
|
||||
{30|I told Farrik that I don\'t fully agree with their plan. I might tell the guard captain about their shady plan.||0|}
|
||||
{32|I have given the prepared mead to the guard captain.||0|}
|
||||
{40|I have told the guard captain of the plan that the thieves have to release their friend.||0|}
|
||||
{50|The guard captain wants me to tell the thieves that the security will be lowered for tonight. We might be able to catch some of the thieves.||0|}
|
||||
{60|I managed to bribe the guard captain into drinking the prepared mead. He should be out during the night allowing the thieves to break their friend free.||0|}
|
||||
{70|Farrik rewarded me for helping the thieves guild.|150|1|}
|
||||
{80|I have told Farrik that the security will be lowered tonight.||0|}
|
||||
{90|The guard captain thanked me for helping him plan to catch the thieves. He said he will also tell other guards that I helped him.|170|1|}
|
||||
}|};
|
||||
{lodar|A lost potion|1|{
|
||||
{10|I should find a potioner called Lodar. Umar in Fallhaven thieves guild told me I that I will need to know the right words to pass a guardian in order to reach Lodar\'s hideaway.||0|}
|
||||
{15|Umar told me I should go see someone galled Ogam in Vilegard. Ogam can supply me with the right words to reach Lodar\'s hideaway.||0|}
|
||||
{20|I have visited Ogam in southwest Vilegard. He was talking in what seemed like riddles. I could barely make out some details when I asked about Lodar\'s hideaway. \'Halfway between the Shadow and the light. Rocky formations.\' and the words \'Glow of the Shadow.\' were among the things he said. I am not sure what they mean.||0|}
|
||||
}|};
|
||||
{vilegard|Trusting an outsider|1|{
|
||||
{10|The people of Vilegard are very suspicious of outsiders. I was told to go see Jolnor in the Vilegard chapel if I want to gain their trust.||0|}
|
||||
{20|I have talked to Jolnor in the Vilegard chapel. He suggests I help three infuential people in order to gain the trust of the people in Vilegard. I should help Kaori, Wrye and Jolnor in Vilegard.||0|}
|
||||
{30|I have helped all three people in Vilegard that Jolnor suggested. Now the people of Vilegard should trust me more.|210|1|}
|
||||
}|};
|
||||
{kaori|Kaori\'s errands|1|{
|
||||
{5|Jolnor in Vilegard chapel wants me to talk to Kaori in northern Vilegard, to see if she wants any help.||0|}
|
||||
{10|Kaori in northern Vilegard wants me to bring her 10 bonemeal potions.||0|}
|
||||
{20|I have brought 10 bonemeal potions to Kaori.|52|1|}
|
||||
}|};
|
||||
{wrye|Uncertain cause|1|{
|
||||
{10|Jolnor in Vilegard chapel wants me to talk to Wrye in northern Vilegard. She has apprently lost her son recently.||0|}
|
||||
{20|Wrye in northern Vilegard tells me that her son Rincel has gone missing. She thinks that he has died or gotten critically hurt.||0|}
|
||||
{30|Wrye tells me that she thinks the royal guard from Feygard are involved in his disappearance, and that they have recruited him.||0|}
|
||||
{40|Wrye wants me to go search for clues as to what has happened to her son.||0|}
|
||||
{41|I should go look in the Vilegard tavern and the Foaming Flask tavern north of Vilegard.|20|0|}
|
||||
{42|I heard of a boy being in the Foaming Flask tavern a while ago. Apparently he left to the west of the tavern somewhere.||0|}
|
||||
{80|To the northwest of Vilegard I found a man that had found Rincel fighting some monsters. Rincel had apprently left Vilegard by his own will to go see the city of Feygard. I should go tell Wrye in northern Vilegard what happened to her son.||0|}
|
||||
{90|I have told Wrye the truth about her son\'s disappearance.|52|1|}
|
||||
}|};
|
||||
{jolnor|Spies in the foam|1|{
|
||||
{10|Jolnor in Vilegard chapel tells me of a guard outside of the Foaming Flask tavern, that he thinks is a spy for the Feygard royal guard. He wants me to make the guard disappear, in any way that I see fit. The tavern should be just north of Vilegard.||0|}
|
||||
{20|I have convinced the guard outside the Foaming Flask tavern to leave after his shift ends.||0|}
|
||||
{21|I have started a fight with the guard outside the Foaming Flask tavern. I should bring his Feygard royal guard ring to Jolnor once he is dead to show Jolnor that he has disappeared.||0|}
|
||||
{30|I have told Jolnor that the guard is now gone.|63|1|}
|
||||
}|};
|
||||
</string>
|
||||
|
||||
<string name="questlist_v069">
|
||||
|
||||
@@ -200,6 +200,8 @@
|
||||
<br />
|
||||
We really should add some info here about how to play the game :)<br />
|
||||
</string>
|
||||
|
||||
<!-- Do not translate this. -->
|
||||
<string name="about_contents2">
|
||||
Programming by Oskar Wiksten<br />
|
||||
<a href="http://telles0808.deviantart.com/art/RPG-Maker-VX-RTP-Tileset-159218223">Map tilesets graphics by telles0808</a><br />
|
||||
@@ -215,7 +217,7 @@
|
||||
Russian translation by Dreamer...<br />
|
||||
Italian translation by k6blue and liogiu<br />
|
||||
French translation by LeSanglier and Misty Soul<br />
|
||||
German translation by Bomber<br />
|
||||
German translation by Bomber and Samuel Plentz<br />
|
||||
English proofreading by taws34<br />
|
||||
<br />
|
||||
<a href="http://rltiles.sourceforge.net">Monster tileset graphics by rltiles.sourceforge.net</a><br />
|
||||
@@ -226,6 +228,13 @@
|
||||
Some of the graphic data in this software are free game resources distributed by REFMAP (<a href="http://www.tekepon.net/fsm">http://www.tekepon.net/fsm</a>).
|
||||
You must not use the graphic data which is in this software, for the purpose except playing this game. When you want to get these resources, go to the website above.<br />
|
||||
</string>
|
||||
|
||||
<!--
|
||||
This is the GNU GPL v2 text, originally from
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
For translation of this text, you might be able to find a version in your language here:
|
||||
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
|
||||
-->
|
||||
<string name="about_contents3">
|
||||
Copyright (C) 2011 Oskar Wiksten<br />
|
||||
<br />
|
||||
|
||||
Reference in New Issue
Block a user