OMGeeky
06f1a791e3
implement on-miss and on-miss-received item effects
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this should allow for something like a shield, that applies an actor condition to the attacker or the player, when it successfully blocks an attack (like a generic taunt for items), but also, when the player misses with his weapon, he could get an effect (for example something like embarrassed if we stay in the direction taunt is going)
2025-05-02 22:22:36 +02:00
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