mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-20 02:21:11 +01:00
this should allow for something like a shield, that applies an actor condition to the attacker or the player, when it successfully blocks an attack (like a generic taunt for items), but also, when the player misses with his weapon, he could get an effect (for example something like embarrassed if we stay in the direction taunt is going)
120 lines
3.7 KiB
XML
120 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<merge xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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>
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<TextView
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android:text="@string/iteminfo_effect_works_when_equipped"
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android:id="@+id/itemeffect_onequip_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.AbilityModifierInfoView
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android:id="@+id/itemeffect_onequip_abilitymodifierinfo"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<com.gpl.rpg.AndorsTrail.view.ActorConditionEffectList
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android:id="@+id/itemeffect_onequip_conditions"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_used"
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android:id="@+id/itemeffect_onuse_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnUse
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android:id="@+id/itemeffect_onuse"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_hitting_target"
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android:id="@+id/itemeffect_onhit_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnUse
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android:id="@+id/itemeffect_onhit"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_missing_target"
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android:id="@+id/itemeffect_onmiss_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnUse
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android:id="@+id/itemeffect_onmiss"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_killing_target"
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android:id="@+id/itemeffect_onkill_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnUse
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android:id="@+id/itemeffect_onkill"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_hit_by_attacker"
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android:id="@+id/itemeffect_onhitreceived_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnHitReceived
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android:id="@+id/itemeffect_onhitreceived"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_missed_by_attacker"
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android:id="@+id/itemeffect_onmissreceived_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnHitReceived
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android:id="@+id/itemeffect_onmissreceived"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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<TextView
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android:text="@string/iteminfo_effect_works_when_killed_by_attacker"
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android:id="@+id/itemeffect_ondeath_title"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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/>
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<com.gpl.rpg.AndorsTrail.view.ItemEffectsView_OnDeath
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android:id="@+id/itemeffect_ondeath"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:layout_marginLeft="10sp"
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/>
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</merge>
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