Documentation updates

This commit is contained in:
Paul Vincent Craven
2019-08-15 09:33:49 -05:00
parent 4f8a534921
commit 0670005d3e
10 changed files with 229 additions and 57 deletions

1
.gitignore vendored
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@@ -102,3 +102,4 @@ venv.bak/
# mypy
.mypy_cache/
.idea/

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@@ -1,4 +1,20 @@
# pytiled_parser
Python Library for parsing Tiled Map Editor maps.
# PyTiled Parser
NOT READY FOR USE
PyTiled Parser is a Python Library for parsing
[Tiled Map Editor](https://www.mapeditor.org/) (`.tmx`) files used to generate
maps and levels for 2D top-down or side-scrolling games.
PyTiled Parser is not tied to any particular graphics library, and can be used
with [Arcade](http://arcade.academy),
[Pyglet](https://pyglet.readthedocs.io/en/pyglet-1.3-maintenance/),
[Pygame](https://www.pygame.org/news), etc.
Documentation available at: https://pytiled-parser.readthedocs.io/
The [Arcade](http://arcade.academy) library has
[supporting code](http://arcade.academy/arcade.html#module-arcade.tilemap) to
integrate PyTiled with that 2D libary, and
[example code](http://arcade.academy/examples/index.html#tmx-files-tiled-map-editor) showing its use.
Original module by [Beefy-Swain](https://github.com/Beefy-Swain).
Contributions from [pvcraven](https://github.com/pvcraven).

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docs/Makefile Normal file
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# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line, and also
# from the environment for the first two.
SPHINXOPTS ?=
SPHINXBUILD ?= sphinx-build
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)

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docs/make.bat Normal file
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@@ -0,0 +1,35 @@
@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=source
set BUILDDIR=build
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
:end
popd

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docs/source/api.rst Normal file
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.. _pytiled-api:
PyTiled Parser API
==================
This page documents the Application Programming Interface (API)
for the PyTiled Parser library.
.. automodule:: pytiled_parser.xml_parser
:members:
:undoc-members:
:show-inheritance:
.. automodule:: pytiled_parser.objects
:members:
:undoc-members:
:show-inheritance:
.. automodule:: pytiled_parser.utilities
:members:
:undoc-members:
:show-inheritance:

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docs/source/conf.py Normal file
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@@ -0,0 +1,51 @@
# Configuration file for the Sphinx documentation builder.
#
# This file only contains a selection of the most common options. For a full
# list see the documentation:
# http://www.sphinx-doc.org/en/master/config
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
# -- Project information -----------------------------------------------------
project = 'PyTiled Parser'
copyright = '2019, Beefy-Swain'
author = 'Beefy-Swain'
# -- General configuration ---------------------------------------------------
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = ['sphinx.ext.todo', 'sphinx.ext.viewcode', 'sphinx.ext.autodoc']
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = []
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'sphinx_rtd_theme'
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']

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docs/source/index.rst Normal file
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@@ -0,0 +1,30 @@
PyTiled Parser
==============
.. image:: 10_ladders_and_more.png
:width: 50%
PyTiled Parser is a Python Library for parsing
`Tiled Map Editor`_ (`.tmx`) files used to generate
maps and levels for 2D top-down or side-scrolling games.
PyTiled Parser is not tied to any particular graphics library, and can be used
with Arcade_, Pyglet_, Pygame_, and more.
API Documentation
-----------------
.. toctree::
:maxdepth: 2
api
Examples
--------
* `Games using the Arcade library <http://arcade.academy/examples/index.html#tmx-files-tiled-map-editor>`_
.. _Tiled Map Editor: https://www.mapeditor.org/
.. _Arcade: http://arcade.academy
.. _Pyglet: https://pyglet.readthedocs.io/en/pyglet-1.3-maintenance/
.. _Pygame: https://www.pygame.org/news

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@@ -10,7 +10,8 @@ import attr
class Color(NamedTuple):
"""Color object.
"""
Color object.
Attributes:
red (int): Red, between 1 and 255.
@@ -68,7 +69,8 @@ class Template:
@attr.s(auto_attribs=True)
class Chunk:
"""Chunk object for infinite maps.
"""
Chunk object for infinite maps.
See: https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#chunk
@@ -76,8 +78,7 @@ class Chunk:
location (OrderedPair): Location of chunk in tiles.
width (int): The width of the chunk in tiles.
height (int): The height of the chunk in tiles.
layer_data (List[List(int)]): The global tile IDs in chunky
according to row.
layer_data (List[List(int)]): The global tile IDs in chunky according to row.
"""
location: OrderedPair
@@ -88,17 +89,15 @@ class Chunk:
@attr.s(auto_attribs=True)
class Image:
"""Image object.
"""
Image object.
This module does not support embedded data in image elements.
Attributes:
source (Optional[str]): The reference to the tileset image file.
Not that this is a relative path compared to FIXME
trans (Optional[Color]): Defines a specific color that is treated
as transparent.
width (Optional[str]): The image width in pixels
(optional, used for tile index correction when the image changes).
source (Optional[str]): The reference to the tileset image file. Note that this is a relative path compared to FIXME
trans (Optional[Color]): Defines a specific color that is treated as transparent.
width (Optional[str]): The image width in pixels (optional, used for tile index correction when the image changes).
height (Optional[str]): The image height in pixels (optional).
"""
@@ -128,8 +127,7 @@ class Terrain(NamedTuple):
Args:
name (str): The name of the terrain type.
tile (int): The local tile-id of the tile that represents the
terrain visually.
tile (int): The local tile-id of the tile that represents the terrain visually.
"""
name: str
@@ -174,25 +172,26 @@ class TileTerrain:
@attr.s(auto_attribs=True, kw_only=True)
class Layer:
"""Class that all layers inherret from.
"""
Class that all layers inherit from.
Args:
id: Unique ID of the layer. Each layer that added to a map gets a
unique id. Even if a layer is deleted, no layer ever gets the same
id: Unique ID of the layer. Each layer that added to a map gets a \
unique id. Even if a layer is deleted, no layer ever gets the same \
ID.
name: The name of the layer object.
tiled_objects: List of tiled_objects in the layer.
offset: Rendering offset of the layer object in pixels.
opacity: Decimal value between 0 and 1 to determine opacity. 1 is
completely opaque, 0 is completely transparent.
opacity: Decimal value between 0 and 1 to determine opacity. 1 is \
completely opaque, 0 is completely transparent.
properties: Properties for the layer.
color: The color used to display the objects in this group.
FIXME: editor only?
draworder: Whether the objects are drawn according to the order of the
object elements in the object group element ('manual'), or sorted
by their y-coordinate ('topdown'). Defaults to 'topdown'. See:
https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order
for more info.
draworder: Whether the objects are drawn according to the order of the \
object elements in the object group element ('manual'), or sorted \
by their y-coordinate ('topdown'). Defaults to 'topdown'. See: \
https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order \
for more info.
"""
id_: int
@@ -237,15 +236,13 @@ class TiledObject:
https://doc.mapeditor.org/en/stable/reference/tmx-map-format/#object
Args:
id_ (int): Unique ID of the object. Each object that is placed on a
map gets a unique id. Even if an object was deleted, no object
gets the same ID.
id (int): Unique ID of the object. Each object that is placed on a \
map gets a unique id. Even if an object was deleted, no object \
gets the same ID.
gid (Optional[int]): Global tiled object ID
location (OrderedPair): The location of the object in pixels.
size (Size): The width of the object in pixels
(default: (0, 0)).
rotation (int): The rotation of the object in degrees clockwise
(default: 0).
size (Size): The width of the object in pixels (default: (0, 0)).
rotation (int): The rotation of the object in degrees clockwise (default: 0).
opacity (int): The opacity of the object. (default: 255)
name (Optional[str]): The name of the object.
type (Optional[str]): The type of the object.
@@ -374,7 +371,8 @@ class TextObject(TiledObject):
@attr.s(auto_attribs=True, kw_only=True)
class ObjectLayer(Layer):
"""TiledObject Group Object.
"""
TiledObject Group Object.
The object group is in fact a map layer, and is hence called \
"object layer" in Tiled.
@@ -385,13 +383,13 @@ class ObjectLayer(Layer):
Args:
tiled_objects: List of tiled_objects in the layer.
offset: Rendering offset of the layer object in pixels.
color: The color used to display the objects in this group.
FIXME: editor only?
draworder: Whether the objects are drawn according to the order of the
object elements in the object group element ('manual'), or sorted
by their y-coordinate ('topdown'). Defaults to 'topdown'. See:
https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order
for more info.
color: The color used to display the objects in this group. FIXME: editor only?
draworder: Whether the objects are drawn according to the order of the \
object elements in the object group element ('manual'), or sorted \
by their y-coordinate ('topdown'). Defaults to 'topdown'. See: \
https://doc.mapeditor.org/en/stable/manual/objects/#changing-stacking-order \
for more info.
"""
tiled_objects: List[TiledObject]
@@ -425,26 +423,25 @@ class TileSet:
Args:
name (str): The name of this tileset.
max_tile_size (Size): The maximum size of a tile in this
tile set in pixels.
spacing (int): The spacing in pixels between the tiles in this
max_tile_size (Size): The maximum size of a tile in this tile set in pixels.
spacing (int): The spacing in pixels between the tiles in this \
tileset (applies to the tileset image).
margin (int): The margin around the tiles in this tileset
margin (int): The margin around the tiles in this tileset \
(applies to the tileset image).
tile_count (int): The number of tiles in this tileset.
columns (int): The number of tile columns in the tileset.
For image collection tilesets it is editable and is used when
columns (int): The number of tile columns in the tileset. \
For image collection tilesets it is editable and is used when \
displaying the tileset.
grid (Grid): Only used in case of isometric orientation, and
determines how tile overlays for terrain and collision information
grid (Grid): Only used in case of isometric orientation, and \
determines how tile overlays for terrain and collision information \
are rendered.
tileoffset (Optional[OrderedPair]): Used to specify an offset in
pixels when drawing a tile from the tileset. When not present, no
tileoffset (Optional[OrderedPair]): Used to specify an offset in \
pixels when drawing a tile from the tileset. When not present, no \
offset is applied.
image (Image): Used for spritesheet tile sets.
terrain_types (Dict[str, int]): List of of terrain types which
can be referenced from the terrain attribute of the tile object.
Ordered according to the terrain element's appearance in the TSX
terrain_types (Dict[str, int]): List of of terrain types which \
can be referenced from the terrain attribute of the tile object. \
Ordered according to the terrain element's appearance in the TSX \
file.
tiles (Optional[Dict[int, Tile]]): Dict of Tile objects by Tile.id.
"""

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@@ -60,8 +60,7 @@ def get_tile_by_gid(
Returns:
objects.Tile: The Tile object reffered to by the global tile ID.
None: If there is no objects.Tile object in the tile_set.tiles dict
for the associated gid.
None: If there is no objects.Tile object in the tile_set.tiles dict for the associated gid.
"""
tile_set_key = _get_tile_set_key(gid, list(tile_sets.keys()))
tile_set = tile_sets[tile_set_key]