mirror of
https://github.com/OMGeeky/pytiled_parser.git
synced 2025-12-26 17:02:28 +01:00
Updates to tileset casting
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@@ -6,7 +6,7 @@ import attr
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from typing_extensions import TypedDict
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from . import properties as properties_
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from .common_types import OrderedPair, Size
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from .common_types import Color, OrderedPair, Size
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from .tiled_object import TiledObject
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@@ -28,29 +28,6 @@ class Grid(NamedTuple):
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height: int
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@attr.s(auto_attribs=True)
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class Image:
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"""Image object.
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pytiled_parser does not support embedded data in image elements at this time,
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even though the TMX format technically does.
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Attributes:
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source: The reference to the tileset image file. Note that this is a relative
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path compared to FIXME
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trans: Defines a specific color that is treated as transparent.
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width: The image width in pixels (optional, used for tile index correction when
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the image changes).
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height: The image height in pixels (optional).
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"""
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source: str
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size: Optional[Size] = None
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trans: Optional[str] = None
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width: Optional[int] = None
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height: Optional[int] = None
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class Terrain(NamedTuple):
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"""Terrain object.
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@@ -61,6 +38,7 @@ class Terrain(NamedTuple):
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name: str
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tile: int
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properties: properties_.Properties = {}
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@attr.s(auto_attribs=True)
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@@ -118,8 +96,10 @@ class Tile:
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terrain: Optional[TileTerrain] = None
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animation: Optional[List[Frame]] = None
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objectgroup: Optional[List[TiledObject]] = None
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image: Optional[Image] = None
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properties: Optional[List[properties_.Property]] = None
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image: Optional[str] = None
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image_width: Optional[int] = None
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image_height: Optional[int] = None
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properties: Optional[properties_.Properties] = None
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tileset: Optional["TileSet"] = None
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flipped_horizontally: bool = False
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flipped_diagonally: bool = False
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@@ -156,20 +136,32 @@ class TileSet:
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"""
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name: str
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max_tile_size: Size
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tile_width: int
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tile_height: int
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firstgid: int
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image: str
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image_width: int
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image_height: int
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tile_count: int
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columns: int
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background_color: Color
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source_file: Path
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tiled_version: int
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spacing: int = 0
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margin: int = 0
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spacing: Optional[int] = None
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margin: Optional[int] = None
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tile_count: Optional[int] = None
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columns: Optional[int] = None
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tile_offset: Optional[OrderedPair] = None
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transparent_color: Optional[Color] = None
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grid: Optional[Grid] = None
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properties: Optional[properties_.Properties] = None
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image: Optional[Image] = None
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terrain_types: Optional[List[Terrain]] = None
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tiles: Optional[Dict[int, Tile]] = None
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tsx_file: Path = None
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parent_dir: Path = None
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tiles: Optional[List[Tile]] = None
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class RawFrame(TypedDict):
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@@ -205,7 +197,7 @@ class RawTile(TypedDict):
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imagewidth: int
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probability: float
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properties: List[properties_.RawProperty]
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terrain: List[RawTerrain]
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terrain: List[int]
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type: str
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@@ -252,4 +244,115 @@ def cast(raw_tileset: RawTileSet) -> TileSet:
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Returns:
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TileSet: a properly typed TileSet.
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"""
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pass
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def _cast_frame(raw_frame: RawFrame) -> Frame:
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""" Cast the raw_frame to a Frame.
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Args:
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raw_frame: RawFrame to be casted to a Frame
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Returns:
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Frame: The Frame created from the raw_frame
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"""
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return Frame(duration=raw_frame["duration"], tile_id=raw_frame["tileid"])
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def _cast_tile_offset(raw_tile_offset: RawTileOffset) -> OrderedPair:
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""" Cast the raw_tile_offset to an OrderedPair.
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Args:
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raw_tile_offset: RawTileOffset to be casted to an OrderedPair
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Returns:
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OrderedPair: The OrderedPair created from the raw_tile_offset
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"""
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return OrderedPair(raw_tile_offset["x"], raw_tile_offset["y"])
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def _cast_terrain(raw_terrain: RawTerrain) -> Terrain:
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""" Cast the raw_terrain to a Terrain object.
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Args:
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raw_terrain: RawTerrain to be casted to a Terrain
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Returns:
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Terrain: The Terrain created from the raw_terrain
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"""
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if raw_terrain.get("properties") is not None:
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return Terrain(
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name=raw_terrain["name"],
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tile=raw_terrain["tile"],
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properties=properties_.cast(raw_terrain["properties"]),
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)
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else:
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return Terrain(name=raw_terrain["name"], tile=raw_terrain["tile"],)
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def _cast_tile(raw_tile: RawTile) -> Tile:
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""" Cast the raw_tile to a Tile object.
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Args:
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raw_tile: RawTile to be casted to a Tile
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Returns:
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Tile: The Tile created from the raw_tile
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"""
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id_ = raw_tile["id"]
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tile = Tile(id=id_)
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if raw_tile.get("animation") is not None:
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tile.animation = []
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for frame in raw_tile["animation"]:
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tile.animation.append(_cast_frame(frame))
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if raw_tile.get("properties") is not None:
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tile.properties = properties_.cast(raw_tile["properties"])
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if raw_tile.get("image") is not None:
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tile.image = raw_tile["image"]
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if raw_tile.get("imagewidth") is not None:
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tile.image_width = raw_tile["imagewidth"]
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if raw_tile.get("imageheight") is not None:
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tile.image_height = raw_tile["imageheight"]
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if raw_tile.get("terrain") is not None:
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raw_terrain = raw_tile["terrain"]
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terrain = TileTerrain(
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top_left=raw_terrain[0],
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top_right=raw_terrain[1],
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bottom_left=raw_terrain[2],
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bottom_right=raw_terrain[3],
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)
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tile.terrain = terrain
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if raw_tile.get("type") is not None:
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tile.type = raw_tile["type"]
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return tile
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def _cast_grid(raw_grid: RawGrid) -> Grid:
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""" Cast the raw_grid to a Grid object.
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Args:
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raw_grid: RawGrid to be casted to a Grid
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Returns:
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Grid: The Grid created from the raw_grid
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"""
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return Grid(
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orientation=raw_grid["orientation"],
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width=raw_grid["width"],
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height=raw_grid["height"],
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)
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