Updates to tileset casting

This commit is contained in:
Darren Eberly
2020-06-04 20:15:07 -04:00
parent ebd0b0c121
commit f658e763eb

View File

@@ -6,7 +6,7 @@ import attr
from typing_extensions import TypedDict
from . import properties as properties_
from .common_types import OrderedPair, Size
from .common_types import Color, OrderedPair, Size
from .tiled_object import TiledObject
@@ -28,29 +28,6 @@ class Grid(NamedTuple):
height: int
@attr.s(auto_attribs=True)
class Image:
"""Image object.
pytiled_parser does not support embedded data in image elements at this time,
even though the TMX format technically does.
Attributes:
source: The reference to the tileset image file. Note that this is a relative
path compared to FIXME
trans: Defines a specific color that is treated as transparent.
width: The image width in pixels (optional, used for tile index correction when
the image changes).
height: The image height in pixels (optional).
"""
source: str
size: Optional[Size] = None
trans: Optional[str] = None
width: Optional[int] = None
height: Optional[int] = None
class Terrain(NamedTuple):
"""Terrain object.
@@ -61,6 +38,7 @@ class Terrain(NamedTuple):
name: str
tile: int
properties: properties_.Properties = {}
@attr.s(auto_attribs=True)
@@ -118,8 +96,10 @@ class Tile:
terrain: Optional[TileTerrain] = None
animation: Optional[List[Frame]] = None
objectgroup: Optional[List[TiledObject]] = None
image: Optional[Image] = None
properties: Optional[List[properties_.Property]] = None
image: Optional[str] = None
image_width: Optional[int] = None
image_height: Optional[int] = None
properties: Optional[properties_.Properties] = None
tileset: Optional["TileSet"] = None
flipped_horizontally: bool = False
flipped_diagonally: bool = False
@@ -156,20 +136,32 @@ class TileSet:
"""
name: str
max_tile_size: Size
tile_width: int
tile_height: int
firstgid: int
image: str
image_width: int
image_height: int
tile_count: int
columns: int
background_color: Color
source_file: Path
tiled_version: int
spacing: int = 0
margin: int = 0
spacing: Optional[int] = None
margin: Optional[int] = None
tile_count: Optional[int] = None
columns: Optional[int] = None
tile_offset: Optional[OrderedPair] = None
transparent_color: Optional[Color] = None
grid: Optional[Grid] = None
properties: Optional[properties_.Properties] = None
image: Optional[Image] = None
terrain_types: Optional[List[Terrain]] = None
tiles: Optional[Dict[int, Tile]] = None
tsx_file: Path = None
parent_dir: Path = None
tiles: Optional[List[Tile]] = None
class RawFrame(TypedDict):
@@ -205,7 +197,7 @@ class RawTile(TypedDict):
imagewidth: int
probability: float
properties: List[properties_.RawProperty]
terrain: List[RawTerrain]
terrain: List[int]
type: str
@@ -252,4 +244,115 @@ def cast(raw_tileset: RawTileSet) -> TileSet:
Returns:
TileSet: a properly typed TileSet.
"""
pass
def _cast_frame(raw_frame: RawFrame) -> Frame:
""" Cast the raw_frame to a Frame.
Args:
raw_frame: RawFrame to be casted to a Frame
Returns:
Frame: The Frame created from the raw_frame
"""
return Frame(duration=raw_frame["duration"], tile_id=raw_frame["tileid"])
def _cast_tile_offset(raw_tile_offset: RawTileOffset) -> OrderedPair:
""" Cast the raw_tile_offset to an OrderedPair.
Args:
raw_tile_offset: RawTileOffset to be casted to an OrderedPair
Returns:
OrderedPair: The OrderedPair created from the raw_tile_offset
"""
return OrderedPair(raw_tile_offset["x"], raw_tile_offset["y"])
def _cast_terrain(raw_terrain: RawTerrain) -> Terrain:
""" Cast the raw_terrain to a Terrain object.
Args:
raw_terrain: RawTerrain to be casted to a Terrain
Returns:
Terrain: The Terrain created from the raw_terrain
"""
if raw_terrain.get("properties") is not None:
return Terrain(
name=raw_terrain["name"],
tile=raw_terrain["tile"],
properties=properties_.cast(raw_terrain["properties"]),
)
else:
return Terrain(name=raw_terrain["name"], tile=raw_terrain["tile"],)
def _cast_tile(raw_tile: RawTile) -> Tile:
""" Cast the raw_tile to a Tile object.
Args:
raw_tile: RawTile to be casted to a Tile
Returns:
Tile: The Tile created from the raw_tile
"""
id_ = raw_tile["id"]
tile = Tile(id=id_)
if raw_tile.get("animation") is not None:
tile.animation = []
for frame in raw_tile["animation"]:
tile.animation.append(_cast_frame(frame))
if raw_tile.get("properties") is not None:
tile.properties = properties_.cast(raw_tile["properties"])
if raw_tile.get("image") is not None:
tile.image = raw_tile["image"]
if raw_tile.get("imagewidth") is not None:
tile.image_width = raw_tile["imagewidth"]
if raw_tile.get("imageheight") is not None:
tile.image_height = raw_tile["imageheight"]
if raw_tile.get("terrain") is not None:
raw_terrain = raw_tile["terrain"]
terrain = TileTerrain(
top_left=raw_terrain[0],
top_right=raw_terrain[1],
bottom_left=raw_terrain[2],
bottom_right=raw_terrain[3],
)
tile.terrain = terrain
if raw_tile.get("type") is not None:
tile.type = raw_tile["type"]
return tile
def _cast_grid(raw_grid: RawGrid) -> Grid:
""" Cast the raw_grid to a Grid object.
Args:
raw_grid: RawGrid to be casted to a Grid
Returns:
Grid: The Grid created from the raw_grid
"""
return Grid(
orientation=raw_grid["orientation"],
width=raw_grid["width"],
height=raw_grid["height"],
)