mirror of
https://github.com/AndorsTrailRelease/andors-trail.git
synced 2026-01-06 11:34:57 +01:00
Removed the useless (and misguiding) % symbol after AC, BC and CC stats.
Removed soon-to-be-closed GCode repository link, replaced by github one.
This commit is contained in:
@@ -148,12 +148,12 @@
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<string name="levelup_buttontext">Level up</string>
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<string name="levelup_add_health">Increase health (+%1$d HP)</string>
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<string name="levelup_add_health_description">Adds %1$d to your maximum health.</string>
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<string name="levelup_add_attackchance">Increase attack chance (+%1$d %%)</string>
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<string name="levelup_add_attackchance_description">Adds %1$d%% to your base attack chance.</string>
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<string name="levelup_add_attackchance">Increase attack chance (+%1$d)</string>
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<string name="levelup_add_attackchance_description">Adds %1$d to your base attack chance.</string>
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<string name="levelup_add_attackdamage">Increase attack damage (+%1$d)</string>
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<string name="levelup_add_attackdamage_description">Adds %1$d to your base attack damage.</string>
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<string name="levelup_add_blockchance">Increase block chance (+%1$d %%)</string>
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<string name="levelup_add_blockchance_description">Adds %1$d%% to your base block chance.</string>
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<string name="levelup_add_blockchance">Increase block chance (+%1$d)</string>
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<string name="levelup_add_blockchance_description">Adds %1$d to your base block chance.</string>
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<string name="dialog_rest_title">Rest</string>
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<string name="dialog_rest_confirm_message">Do you want to rest here?</string>
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@@ -169,7 +169,7 @@
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<br />
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<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
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<br />
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<a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com for developers.</a><br />
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<a href="https://github.com/Zukero/andors-trail/">Project source code on github.com for developers.</a><br />
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<br />
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Please visit the forums to discuss the game with other players.<br />
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</string>
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@@ -353,7 +353,7 @@
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<string name="skill_longdescription_barter">For every skill level, decreases the buying and selling gold penalty by %1$d percentage points.</string>
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<string name="skill_longdescription_dodge">Increases block chance by %1$d percentage points for each skill level.</string>
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<string name="skill_longdescription_barkskin">Increases damage resistance by %1$d for each skill level.</string>
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<string name="skill_longdescription_more_criticals">Increases any existing critical skill given by equipment by %1$d %% for each skill level (percentage of existing critical skill value, not percentage points).</string>
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<string name="skill_longdescription_more_criticals">Increases any existing critical skill given by equipment by %1$d %% for each skill level.</string>
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<string name="skill_longdescription_better_criticals">Increases any existing critical multiplier given by equipment by %1$d %% for each skill level.</string>
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<string name="skill_longdescription_speed">Increases maximum action points (AP) by %1$d for each skill level.</string>
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<string name="skill_longdescription_coinfinder">Increases chance of finding gold in monster drops by %1$d %%, and increases amount of gold in drops by %2$d %% for each skill level (up to the maximum amount that the monster drops).</string>
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@@ -448,9 +448,9 @@
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<string name="iteminfo_effect_weapon_attack_cost">Attack cost: %1$d AP</string>
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<string name="iteminfo_effect_increase_attack_cost">Increases attack cost by %1$d AP</string>
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<string name="iteminfo_effect_decrease_attack_cost">Lowers attack cost by %1$d AP</string>
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<string name="iteminfo_effect_weapon_attack_chance">Attack chance: %1$d %%</string>
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<string name="iteminfo_effect_increase_attack_chance">Increases attack chance by %1$d %%</string>
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<string name="iteminfo_effect_decrease_attack_chance">Lowers attack chance by %1$d %%</string>
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<string name="iteminfo_effect_weapon_attack_chance">Attack chance: %1$d</string>
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<string name="iteminfo_effect_increase_attack_chance">Increases attack chance by %1$d</string>
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<string name="iteminfo_effect_decrease_attack_chance">Lowers attack chance by %1$d</string>
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<string name="iteminfo_effect_weapon_attack_damage">Attack damage: %1$d</string>
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<string name="iteminfo_effect_weapon_attack_damage_minmax">Attack damage: %1$d-%2$d</string>
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<string name="iteminfo_effect_increase_attack_damage">Increases attack damage by %1$d</string>
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@@ -460,8 +460,8 @@
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<string name="iteminfo_effect_increase_critical_skill">Increases critical skill by %1$d</string>
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<string name="iteminfo_effect_decrease_critical_skill">Lowers critical skill by %1$d</string>
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<string name="iteminfo_effect_critical_multiplier">Enables critical hits with a multiplier of x%1$.1f</string>
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<string name="iteminfo_effect_increase_block_chance">Increases block chance by %1$d %%</string>
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<string name="iteminfo_effect_decrease_block_chance">Lowers block chance by %1$d %%</string>
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<string name="iteminfo_effect_increase_block_chance">Increases block chance by %1$d</string>
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<string name="iteminfo_effect_decrease_block_chance">Lowers block chance by %1$d</string>
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<string name="iteminfo_effect_increase_damage_resistance">Raises damage resistance by %1$d</string>
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<string name="iteminfo_effect_decrease_damage_resistance">Lowers damage resistance by %1$d</string>
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<string name="iteminfo_effect_increase_use_cost">Increases AP cost of using items in combat by %1$d AP</string>
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@@ -527,9 +527,9 @@
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<string name="skill_longdescription_weapon_prof_2hsword">For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.</string>
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<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d %% attack chance, %2$d damage potential and %3$d %% block chance per skill level.</string>
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<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
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<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield equipped.</string>
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<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d %% block chance per skill level. Items made of cloth are not considered as being armor.</string>
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<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
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<string name="skill_longdescription_armor_prof_light">For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors.</string>
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<string name="skill_longdescription_armor_prof_heavy">For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail.</string>
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<string name="skill_longdescription_fightstyle_dualwield">"Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand.
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