Compare commits

..

55 Commits

Author SHA1 Message Date
Zukero
105dc883b3 Enlarged tile cache size. 2014-05-29 01:44:17 +02:00
Zukero
0ccf00d4e9 Included BWM Fix 1st attempt from Ian. 2014-05-29 01:25:48 +02:00
Zukero
3a9f260a76 Added Ian's Fixes 0.2 to 0.5.
Fixes to many maps & JSON data for Stoutford, Elythara, and Lodar
shortcut areas.
2014-05-29 01:19:44 +02:00
Zukero
043ac9853a Included Ian's "fixes 0.1" changes to shortcut_lodar* and stoutford*
maps.
2014-05-29 01:05:09 +02:00
Zukero
4e9b21d5d7 Included missing maps in loadresources.xml
Minor bugfixes & cleanup in new maps.
2014-05-29 01:05:09 +02:00
Zukero
58f7aa749e Integrated Elythara quest content and maps.
Turned debugging flags back on.
2014-05-29 01:05:09 +02:00
Zukero
0afa286803 Included maps for Stoutford by Ian. 2014-05-29 01:05:09 +02:00
Zukero
d1f8c8d776 Restored template.tmx default object groups 2014-05-29 01:05:08 +02:00
Zukero
e5fa2ae41c Integrated Ian's "Shortcut to Lodar" content. 2014-05-29 01:03:19 +02:00
Zukero
ebdcc6c603 Added res/raw/actorconditions_debug.json, now loaded instead of the
usual ones when AndorsTrailApplication.DEVELOPMENT_DEBUGRESOURCES ==
true.
2014-05-29 00:57:17 +02:00
Zukero
b40cdd5350 Merge remote-tracking branch 'google/master' 2014-05-29 00:43:37 +02:00
Zukero
0454d6fa1d Fixed version control management errors.... 2014-05-29 00:43:23 +02:00
Zukero
e162066be2 Updated launchpad translations on 2014-05-28 22-16 UTC 2014-05-29 00:32:57 +02:00
Zukero
3d3c882ef0 Updated Polish version of strings.xml and xtrings_about.xml. Thanks to
DanielS.
Google issues #354 & #355
2014-05-29 00:20:22 +02:00
Zukero
869c791e76 Fixed bug when loot bags are on mapchange areas.
You will now be able to pick up a bag when you reach the loot bag
without being transported to a new map.
If you are transported to a new map on a loot bag, you will be offered
to pick up this bag.
2014-05-29 00:19:39 +02:00
Ian Haase
6cedd56453 small update on maps:
-shadow corrections
-other small issues
2014-05-15 13:22:15 +02:00
Zukero
7a02014e1b Merge remote-tracking branch 'google/master'
Conflicts:
	AndorsTrail/src/com/gpl/rpg/AndorsTrail/AndorsTrailApplication.java
2014-04-23 00:47:59 +02:00
Zukero
624bd19aa9 Updated all "strings.xml" translations to remove obsolete lines.
Made worldmap's named areas translatable through launchpad (.mo files)
2014-04-23 00:33:39 +02:00
Zukero
e920ec958e Included latest launchpad versions (2014-04-06) 2014-04-06 19:17:29 +02:00
Zukero
e390490f23 Updated DE strings.xml 2014-04-06 18:58:11 +02:00
Ian Haase
2240a9e26b added "Replace" object layer to the template file 2014-03-30 20:32:47 +02:00
Zukero
916ab8530d Reminder for later added. 2014-03-04 22:50:21 +01:00
Oskar Wiksten
bd27e5d5ab Bump version to v0.7.2dev 2014-03-02 09:30:40 +01:00
Zukero
7f619d03f8 Return to debug mode.... 2014-02-25 00:04:27 +01:00
Zukero
b43f49fbab Bumped version to v0.7.2dev 2014-02-25 00:03:26 +01:00
Zukero
35e3ad024c Bugfix introduced in previous commits. AP Cost (move, reequip & item
use) should have percentage applied when negative and 100% applied when
positive. Those are the only ones where negative value is a bonus to the
player.
2014-02-24 22:52:52 +01:00
Zukero
46d7bdcd87 Added all the missing stats from second-hand weapon to the dual wield
skill effects.
- DR
- AP Boost (or malus)
- Move cost
- Reequip cost
- Use Item Cost
2014-02-24 22:52:52 +01:00
Zukero
253dda89d7 Added missing \n at EOF... 2014-02-24 22:52:52 +01:00
Zukero
1d0f233292 Dual wield skill bugfixes.
(Seen when using a pair of Rapier of Lifesteal) : Adds boost to Max HP
from off-hand weapon (25% for Dual Wield lv 0, 50% for DW lv 1, and 100%
for DW lv 2)

(Seen when using a non-crit weap in the main hand, and a crit one in the
offhand) : Adds boost to Critical chance from off-hand weapon (25% for
DW0, 50% for DW1, 100% for DW2). Set critical multiplier as max of main
hand weapon's CM and off-hand weapon's CM multiplied by {0.25 for DW0,
0.5 for DW1, 1.0 for DW2).
2014-02-24 22:52:52 +01:00
Oskar Wiksten
0393447bf3 Merge branch 'production' 2014-02-22 17:10:25 +01:00
Oskar Wiksten
57ba9dfa69 Bump version to v0.7.1 (versioncode 42) 2014-02-22 16:57:58 +01:00
Ian Haase
95ee5b19d3 Added "map_transition_5" displaying additional shadow transitions 2014-02-20 16:01:50 +01:00
Oskar Wiksten
8d4adab240 Refactor: Remove unsued 'flags' param when writing savegames
* Remove unsued 'flags' parameter in methods for storing savegames.
* Refactor static constructors when reading objects from savegames so that the ctors are named "newFromParcel", to differentiate them from "readFromParcel".
2013-12-08 09:36:02 +01:00
Oskar Wiksten
9e799962e9 Reduce compiler and code inspection warnings
* Replace single-char strings with chars
* Reduce visibility where applicable
* Remove unused method parameters
2013-12-07 13:49:18 +01:00
Oskar Wiksten
29973a74dd Merge pull request #17 from TodorBalabanov/parallelcoords
Replace coords with xCoords and yCoords.
2013-12-03 12:29:05 -08:00
Todor Balabanov
8e98805a93 Replace coords with xCoords and yCoords.
One parallel array more will help to escape packing and unpacking
coordinates as integer values.
2013-12-03 11:57:30 +02:00
Oskar Wiksten
72a229a78a Code cleanup: intellij->rightclick->optimize imports 2013-11-30 11:05:04 +01:00
Oskar Wiksten
aefa578004 Merge pull request #13 from TodorBalabanov/master
We avoid unnecessary boxing of the Integer values.
2013-11-24 06:03:47 -08:00
Todor Balabanov
4b75f06987 We avoid unnecessary boxing of the Integer values.
Method implementation suggestion.  Issue #12
2013-11-24 15:04:49 +02:00
Oskar Wiksten
61ec20c775 Content editor: allow dragdrop reordering conversation replies 2013-11-24 11:42:52 +01:00
Oskar Wiksten
518ada6a82 Content editor: allow reordering items & monsters in table editor 2013-11-24 11:37:37 +01:00
Oskar Wiksten
660504ca72 Content editor: allow reordering quest stages & droplist content 2013-11-24 11:35:28 +01:00
Oskar Wiksten
f5df781fc9 Content editor: enable dragdrop sorting of resources 2013-11-24 11:29:53 +01:00
Oskar Wiksten
50751390a3 Updated Russian translation (thanks dromoz) 2013-11-23 22:28:38 +01:00
Oskar Wiksten
a24672a3f1 Slight border to monsters_rltiles3.png 2013-11-14 23:36:20 +01:00
Oskar Wiksten
b06c5b9b15 Unblur and add border for monsters_men.png 2013-11-14 23:24:21 +01:00
Oskar Wiksten
7cc2d303ef Add border to monsters_men2.png monsters_snakes.png 2013-11-14 23:05:57 +01:00
Oskar Wiksten
106203d85b Read fewer fields from TMX files
* Do not read "tilewidth" and "tileheight" from <map>, always assume 32.
* Do not read "tilewidth" and "tileheight" from <tileset>, always assume 32.
* Do not read "width" and "height" from <layer>, always assume same size as map.
* Do not read "width" and "height" from <objectgroup>, always assume same size as map.
* Do not read <image> inside <tileset>. Always assume tileset name is same as image resource name from ResourceLoader.
2013-11-10 23:40:01 +01:00
Oskar Wiksten
8b3ac992ce Remove obsoleted "width" and "height" on <objectgroup> in TMX files 2013-11-10 21:10:48 +01:00
Oskar Wiksten
1fabb499a9 Spelling corrections Elwyl: both our sakes -> both our sake 2013-11-10 13:50:37 +01:00
Oskar Wiksten
51e63167a0 Bump version to 0.7.1a1 (versiocode 41) 2013-11-10 12:49:50 +01:00
Oskar Wiksten
37ef73d9e2 Add xhdpi and xxhdpi icons. Update to SDK 19. 2013-11-10 12:09:36 +01:00
Oskar Wiksten
b950993852 Update French and Russian translations (thanks Marwane K and dromoz!) 2013-11-10 11:27:08 +01:00
Oskar Wiksten
4a2aa90373 Update PO with clarification of Lodar's def pots 2013-11-10 11:16:39 +01:00
Oskar Wiksten
161f516a98 Clarify monster locations in quest & conversation for Lodar def pot (thanks dromoz!) 2013-11-10 11:14:14 +01:00
606 changed files with 58628 additions and 21292 deletions

View File

@@ -18,7 +18,7 @@
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/gen" isTestSource="false" generated="true" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />

View File

@@ -3,13 +3,13 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="40"
android:versionName="0.7.1dev"
android:versionCode="42"
android:versionName="0.7.2dev"
android:installLocation="auto"
>
<uses-sdk
android:minSdkVersion="4"
android:targetSdkVersion="17"
android:targetSdkVersion="19"
/>
<supports-screens

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: \n"
"Last-Translator: Oskar Wiksten <oskar.wiksten@gmail.com>\n"
"Language-Team: \n"
@@ -5020,7 +5020,7 @@ msgid "She's always nagging me about how I should move out of what she considers
msgstr ""
#: conversationlist_elwyl.json:elwyl_7
msgid "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sakes if YOU moved out."
msgid "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sake if YOU moved out."
msgstr ""
#: conversationlist_elwyl.json:elwyl_8
@@ -12066,7 +12066,7 @@ msgid "I have discovered that if you mix some ground up claws from a beast calle
msgstr ""
#: conversationlist_lodar.json:lodar_spo3_0
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective."
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective, and I believe you can find the type of claws that I require on monsters that dwell underground and in caves somewhere outside Fallhaven."
msgstr ""
#: conversationlist_lodar.json:lodar_xul0
@@ -26481,7 +26481,7 @@ msgid "Lodar can create a potion of strength if I bring him a dead spider and th
msgstr ""
#: questlist_v070_lodar.json:lodar_pots:43
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster."
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven."
msgstr ""
#: questlist_v070_lodar.json:xulviir
@@ -26563,3 +26563,44 @@ msgstr ""
#: questlist_v070_misc.json:antifoodp:40
msgid "I can bring him more ingredients if I want him to create more antidote potions in the future."
msgstr ""
#: worldmap.xml::blackwater:prim
msgid "Prim"
msgstr ""
#: worldmap.xml::world1:charwoodh
msgid "Charwood"
msgstr ""
#: worldmap.xml::world1:crossglen
msgid "Crossglen"
msgstr ""
#: worldmap.xml::world1:crossroads
msgid "Crossroads Guardhouse"
msgstr ""
#: worldmap.xml::world1:fallhaven
msgid "Fallhaven"
msgstr ""
#: worldmap.xml::world1:flagstone
msgid "Flagstone Prison"
msgstr ""
#: worldmap.xml::world1:fflask
msgid "Foaming Flask Tavern"
msgstr ""
#: worldmap.xml::world1:loneford
msgid "Loneford"
msgstr ""
#: worldmap.xml::world1:remgard
msgid "Remgard"
msgstr ""
#: worldmap.xml::world1:vilegard
msgid "Vilegard"
msgstr ""

File diff suppressed because it is too large Load Diff

View File

@@ -3,16 +3,16 @@ msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-31 15:28+0000\n"
"Last-Translator: Marwane K. <Unknown>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-02-26 20:52+0000\n"
"Last-Translator: pokekrom <clement-cherblanc@laposte.net>\n"
"Language-Team: American English <kde-i18n-doc@kde.org>\n"
"Language: en_US\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-11-03 15:16+0000\n"
"X-Generator: Launchpad (build 16820)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:13+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
@@ -20,7 +20,8 @@ msgstr ""
"Launchpad Contributions:\n"
" Marwane K. https://launchpad.net/~marwane-ka\n"
" Oskar Wiksten https://launchpad.net/~oskar-wiksten\n"
" olivier https://launchpad.net/~yeye-phone"
" olivier https://launchpad.net/~yeye-phone\n"
" pokekrom https://launchpad.net/~clement-cherblanc"
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
@@ -1261,19 +1262,297 @@ msgstr "Je n'ai jamais entendu parler de cette famille."
msgid "Where is Feygard?"
msgstr "Où est Feygard ?"
#: conversationlist_ambelie.json:ambelie_3
msgid "Feygard, the great city of peace. Surely you must know of it. Northwest in our great land."
msgstr "Feygard, la grande cité de la paix. On vous en a fort probablement déjà parlé. Elle se situe au nord-ouest d'ici."
#: conversationlist_ambelie.json:ambelie_3:1
msgid "No, I have never heard of it."
msgstr "Non, je n'en ai jamais entendu parler."
#: conversationlist_ambelie.json:ambelie_4
msgid "Pfft. That just proves everything I have heard of you savages here in the southern land. So uneducated."
msgstr "Pfff... Cela ne fait que montrer à quel point ce qui ce dit sur vous autres sauvages du sud. De vrais ignares."
#: conversationlist_ambelie.json:ambelie_5
msgid "I, Ambelie, of the house of Laumwill in Feygard, am on an excursion to the southern Nor City."
msgstr "Moi, Ambélie, de la maison de Laumwill de Faygard, suis en excursion vers la cité de Norville, au sud."
#: conversationlist_ambelie.json:ambelie_6
msgid "An excursion to see if Nor City really is all that I have heard about it. If it really can compare itself to the glamour of the great city of Feygard."
msgstr "Je souhaite découvrir si Norville est vraiment fidèle à ce qu'on dit d'elle. Si ses richesses et sa beauté sont vraiment comparables à celles de Feygard."
#: conversationlist_ambelie.json:ambelie_6:0
#: conversationlist_ambelie.json:ambelie_9:0
msgid "Nor City, where is that?"
msgstr "Norville, où est-ce que cela se trouve ?"
#: conversationlist_ambelie.json:ambelie_6:1
msgid "If you like it so much in Feygard, why would you even leave?"
msgstr "Si vous aimez tant Feygard, pourquoi partir ?"
#: conversationlist_ambelie.json:ambelie_7
msgid "Don't you know of Nor City? I will take note that the savages here haven't even heard of the city."
msgstr "Vous ne connaissez donc pas Norville ? Je me surprends encore de découvrir à quel point les sauvages peuvent être ignorants."
#: conversationlist_ambelie.json:ambelie_8
msgid "I am beginning to be even more certain that Nor City will never, even in my wildest dreams, be comparable to the great city of Feygard."
msgstr "Je commence à avoir la certitude que Norville ne sera jamais, même dans mes rêves les plus fous, comparable à la grande cité de Feygard."
#: conversationlist_ambelie.json:ambelie_8:0
#: conversationlist_ambelie.json:ambelie_9:1
msgid "Good luck on your excursion."
msgstr "Bonne chance pour votre voyage."
#: conversationlist_ambelie.json:ambelie_9
msgid "All the noblewomen in Feygard keep talking about the mysterious Shadow in Nor City. I just have to see it myself."
msgstr "Tous les nobles de Feygard ne parlent que de la mystérieuse Ombre de Norville. Je souhaite la découvrir de mes propres yeux."
#: conversationlist_arghes.json:arghes_1
msgid "You will find no business here, child."
msgstr "Vous n'avez rien à faire ici, mon petit."
#: conversationlist_arghes.json:arghes_2
msgid "How interesting. The child from Fallhaven, here in Remgard?"
msgstr "Oh, intéressant. L'enfant de Fallhaven, ici à Remgard ?"
#: conversationlist_arghes.json:arghes_2:0
msgid "I'm not from Fallhaven, I am from Crossglen, west of Fallhaven."
msgstr "Je ne suis pas de Fallhaven, je viens de Crossglen, à l'ouest de Fallhaven."
#: conversationlist_arghes.json:arghes_2:2
msgid "How do you know where I am from?"
msgstr "Comment savez-vous d'où je viens ?"
#: conversationlist_arghes.json:arghes_3a
msgid "Is that so? Hm, most interesting. It does not change anything, however."
msgstr "Vraiment ? Hmmm, très intéressant. Cela n'y change rien, cela dit."
#: conversationlist_arghes.json:arghes_3b
msgid "Who I am is of no importance in this situation. You on the other hand, are most important."
msgstr "Qui je suis n'a pas d'importance dans cette situation. Qui vous êtes, par contre, est important."
#: conversationlist_arghes.json:arghes_3c
msgid "I know .. a great deal of things."
msgstr "Je sais... Un certain nombre de choses."
#: conversationlist_arghes.json:arghes_4
msgid "$playername - yes, that is what they call you."
msgstr "$playername... Oui, c'est le nom qu'ils vous donnent."
#: conversationlist_arghes.json:arghes_4:0
msgid "How do you know my name? Who are you?"
msgstr "Comment connaissez-vous mon nom ? Qui êtes vous ?"
#: conversationlist_arghes.json:arghes_5
msgid "Let's just say that I am a .. friend. You would do well to keep your .. friends close."
msgstr "Disons simplement que je suis... un ami. Et il faut toujours... rester proche de ses amis."
#: conversationlist_arghes.json:arghes_6
msgid "Now, how may I help you? Equipment? Information?"
msgstr "Bref, comment puis-je vous aider ? De l'équipement ? Des informations ?"
#: conversationlist_arghes.json:arghes_6:1
msgid "What information do you have?"
msgstr "Quelles informations avez vous ?"
#: conversationlist_arghes.json:arghes_7
#: conversationlist_rothses.json:rothses_imp_s0
msgid "Hm, let me see."
msgstr "Hmmm, laissez-moi réfléchir."
#: conversationlist_arghes.json:arghes_8
msgid "No, I cannot tell you anything at this time. You are welcome to return once your path has become .. clearer."
msgstr "Non, je ne peux encore rien vous dévoiler pour le moment. Vous serez le bienvenu pour en rediscuter quand votre chemin sera devenir... plus clair."
#: conversationlist_arghes.json:arghes_shop
#: conversationlist_ervelyn.json:ervelyn_shop
msgid "Certainly."
msgstr "Avec plaisir."
#: conversationlist_aulowenn.json:aulowenn1
msgid "Halt! Do not come any closer. The contents of these crates is property of Feygard."
msgstr "Halte ! Pas un pas de plus. Le contenu de ces caisses est la propriété de Feygard."
#: conversationlist_aulowenn.json:aulowenn1:0
msgid "I mean you no harm. Who are you?"
msgstr "Je ne vous veux pas de mal. Qui êtes-vous ?"
#: conversationlist_aulowenn.json:aulowenn1:1
msgid "Sure. I'll just stay right here. Who are you?"
msgstr "D'accord, je reste ici. Qui êtes-vous ?"
#: conversationlist_aulowenn.json:aulowenn1:2
#: conversationlist_prim_fulus.json:bjorgur_bandit:0
msgid "Fine. I will leave."
msgstr "D'accord, je m'en vais."
#: conversationlist_aulowenn.json:aulowenn10
msgid "I have two theories. My first thought is that some of the local creatures that we've been having problems with here might have captured them, or even killed them. I know for a fact that some were killed by the creatures, since we even buried some of my men to the east of here, but I am not certain of the others."
msgstr "J'ai deux théories. La première possibilité est que certaines des créatures locales qui nous ont posé problème les ont capturés, voire tués. Il n'y a pas de doute que plusieurs ont été tués, puisque nous en avons retrouvé et enterré quelques uns à l'est d'ici. Mais je ne suis pas sûre pour les autres."
#: conversationlist_aulowenn.json:aulowenn11
msgid "The creatures in these woods are intelligible, but fierce. Luckily, we've been able to kill them off before they've been able to spew their foul lies. There are still a few of them around though."
msgstr "Les créatures de ces bois savent parler, mais sont sauvages et féroces. Heureusement, nous avons réussi à les vaincre avant qu'elles ne déversent leurs mensonges sur nous. Il en reste encore quelques unes en vie."
#: conversationlist_aulowenn.json:aulowenn12
msgid "My second theory is that the madman that we are looking for must have done something to them. Maybe the madman has smeared some of his madness onto them."
msgstr "Ma deuxième théorie est que l'homme fou dont nous étions à la recherche leur a fait quelque chose. Peut-être même qu'il a réussi à imprégner sa folie en eux."
#: conversationlist_aulowenn.json:aulowenn13
msgid "Regardless, there isn't much that I am able to do here. I need to guard these crates."
msgstr "Dans tous les cas, je ne peux rien faire d'ici. Je dois garder ces caisses."
#: conversationlist_aulowenn.json:aulowenn14
msgid "Also, I do hope that those creatures that seem to live here don't return. They've been a real pest."
msgstr "J'espère seulement que ces créatures ne s'approcheront plus de cet endroit. Elles sont dangereuses."
#: conversationlist_aulowenn.json:aulowenn14:0
#: conversationlist_gandoren.json:gandoren_5:1
msgid "Anything I can do to help?"
msgstr "Que puis-je faire pour aider ?"
#: conversationlist_aulowenn.json:aulowenn14:1
msgid "Good luck with that. Goodbye."
msgstr "Bonne chance pour ça. Au revoir."
#: conversationlist_aulowenn.json:aulowenn15
msgid "Oh yes, would you? There is one thing you could do."
msgstr "Vous nous aideriez, vraiment ? Il y a bien une chose que je peux vous demander."
#: conversationlist_aulowenn.json:aulowenn16
msgid "As I mentioned, some of my men were killed by the local creatures here. We buried them to the east of here."
msgstr "Comme je l'ai dit, certains de mes hommes ont été tués par les créatures de ces bois. Nous les avons enterrés à l'est d'ici."
#: conversationlist_aulowenn.json:aulowenn17
msgid "I haven't been there for a few days now, but last I visited the graves, there was one of those foul creatures standing over the graves."
msgstr "Je ne m'y suis pas rendue depuis plusieurs jours, mais à ma dernière visite une de ces infectes créatures rôdait près des tombes."
#: conversationlist_aulowenn.json:aulowenn18
msgid "I've seen that particular creature there before, it seems to be haunting the graves of my fellow men."
msgstr "Je l'y ai déjà vue auparavant, je pense qu'elle hante les tombes de mes compagnons."
#: conversationlist_aulowenn.json:aulowenn19
msgid "Of course, it must be up to no good. I would like your help in either removing or defeating that thing."
msgstr "Je ne sais pas ce qu'elle fait exactement, mais je n'aime pas l'idée de la savoir rôder près des tombes. Il faut s'en débarrasser d'une manière ou d'une autre."
#: conversationlist_aulowenn.json:aulowenn19:0
msgid "So, you want me to go visit the graves to the east and defeat whatever creature is there?"
msgstr "Donc, vous voulez que j'aille voir les tombes à l'est, et que j'élimine la créature qui s'y trouve ?"
#: conversationlist_aulowenn.json:aulowenn2
msgid "I am Aulowenn of Feygard."
msgstr "Je suis Aulowenn de Feygard."
#: conversationlist_aulowenn.json:aulowenn2:0
msgid "What are doing out here?"
msgstr "Que faites-vous ici ?"
#: conversationlist_aulowenn.json:aulowenn20
msgid "Yes, that's it. I should also warn you that those creatures are intelligible, so I would urge you to act quickly when encountering it, before it can spew its foul lies."
msgstr "Oui, c'est ça. Je dois aussi vous prévenir que ces créatures sont douées de parole, et qu'elles s'en servent surtout pour mentir et comploter. Il faut la tuer avant qu'elle ne dise quoi que ce soit."
#: conversationlist_aulowenn.json:aulowenn20:0
#: conversationlist_prim_fulus.json:fulus_8:0
msgid "Sounds easy enough. I'll do it."
msgstr "Cela me semble jouable, je m'en occupe."
#: conversationlist_aulowenn.json:aulowenn20:1
msgid "Great, more blood for my sword. I'll do it."
msgstr "Très bien, ma lame a soif de sang. Je m'en occupe."
#: conversationlist_aulowenn.json:aulowenn20:2
msgid "Anything to help a fellow Feygard friend."
msgstr "Je ferais tout pour aider mes amis de Feygard."
#: conversationlist_aulowenn.json:aulowenn20:3
#: conversationlist_aulowenn.json:aulowenn_ms0:3
msgid "I don't think I should get involved in this."
msgstr "Je ne préfère pas me mêler de cette histoire."
#: conversationlist_aulowenn.json:aulowenn20:4
#: conversationlist_aulowenn.json:aulowenn_ms0:4
msgid "I'll go visit the graves, but I can't promise that I'll kill anyone."
msgstr "J'irai voir les tombes, mais je ne promets pas que je tuerai qui que ce soit."
#: conversationlist_aulowenn.json:aulowenn20:5
msgid "I have already killed it."
msgstr "Je l'ai déjà tuée."
#: conversationlist_aulowenn.json:aulowenn21
msgid "Good. Return here once you are done."
msgstr "Bien. Revenez me voir une fois la tâche accomplie."
#: conversationlist_aulowenn.json:aulowenn21a
msgid "Glory to Feygard. Return here once you are done."
msgstr "Gloire à Feygard. Revenez me voir une fois la tâche accomplie."
#: conversationlist_aulowenn.json:aulowenn21b
msgid "You do as you wish. I'll be here regardless."
msgstr "Faites ce qui vous semble juste. Je serai ici dans tous les cas."
#: conversationlist_aulowenn.json:aulowenn3
msgid "I'm guarding these crates. That's what I do. At least until my company gets back from their scouting party."
msgstr "Je surveille ces caisses. C'est ce que je fais. En tout cas jusqu'au retour de mes compagnons partis en éclaireurs."
#: conversationlist_aulowenn.json:aulowenn4
msgid "Oh I hope they do get back. Come to think of it, they have been away for quite some time now."
msgstr "Oh j'espère qu'ils reviendront. Quand j'y pense, ils sont partis depuis assez longtemps maintenant..."
#: conversationlist_aulowenn.json:aulowenn5
msgid "I sure hope they are well. Unlike the others.."
msgstr "J'espère sincèrement qu'ils sont sains et saufs. Contrairement aux autres..."
#: conversationlist_aulowenn.json:aulowenn5:0
msgid "What about the others?"
msgstr "Qu'est-il arrivé aux autres ?"
#: conversationlist_aulowenn.json:aulowenn6
msgid "In my squad, we were a band of six guards that, together with other squads, were sent out here to find a dangerous madman that takes his refuge somewhere in the nearby hills around here."
msgstr "Nous étions une escouade de six gardes, envoyée avec d'autres groupes pour retrouver un homme fou et dangereux qui se réfugie quelque part dans les collines alentours."
#: conversationlist_aulowenn.json:aulowenn7
msgid "But something started to happen once we got here. Some of my fellow guards started acting .. odd."
msgstr "Mais des choses étranges ont commencé à se produire à notre arrivée. Certains gardes ont eu des comportements... bizarres."
#: conversationlist_aulowenn.json:aulowenn8
msgid "I don't know if was just me imagining things or if something truly happened to them. Anyway, one by one, we started to get fewer and fewer."
msgstr "Je ne sais pas si c'est juste moi qui imaginais ces choses où s'il fallait vraiment s'en préoccuper. Mais, un par un, nous avons fini par perdre nos compagnons."
#: conversationlist_aulowenn.json:aulowenn9
msgid "Some of my men were killed by the creatures that live in these woods, some ran away by themselves and some have never come back from their scouting trips."
msgstr "Certains de mes hommes ont été tués par les créatures qui vivent dans ces bois, d'autres ont pris la fuite, d'autres encore ne sont jamais revenus de leur mission d'éclairage."
#: conversationlist_aulowenn.json:aulowenn9:0
#: conversationlist_maevalia.json:maevalia11:0
msgid "What do you think has happened to them?"
msgstr "Qu'est-ce qui leur est arrivé d'après vous ?"
#: conversationlist_aulowenn.json:aulowenn_atk0
msgid "For Feygard!"
msgstr "Pour Feygard !"
#: conversationlist_aulowenn.json:aulowenn_atk0:0
#: conversationlist_tiqui.json:tiqui_atk0:0
#: conversationlist_toszylae_guard.json:toszylae_guard_1_n:0
#: conversationlist_toszylae_guard.json:toszylae_guard_2_n:0
#: conversationlist_toszylae_guard.json:toszylae_guard_8:0
#: conversationlist_ulirfendor.json:ulirfendor_helmet_keep3:0
msgid "Attack!"
msgstr "À l'attaque !"
#: conversationlist_aulowenn.json:aulowenn_k0
msgid "Excellent. Maybe now my brethren can rest peacefully. Thank you so much for helping me."
msgstr "Excellent. Mes compagnons peuvent peut-être reposer en paix à présent. Merci beaucoup pour m'avoir aidée."
#: conversationlist_aulowenn.json:aulowenn_k1
msgid "In return, you are very welcome to use my bed to rest whenever you wish."
msgstr "En retour, n'hésitez pas à vous offrir un peu de repos dans mon lit dès que vous le souhaitez."
#: conversationlist_aulowenn.json:aulowenn_ms0
msgid "Hello again. Were you successful in defeating that beast?"
msgstr "Re-bonjour. Avez-vous finalement réussi à vaincre cette créature ?"
#: conversationlist_aulowenn.json:aulowenn_ms0:0
#: conversationlist_blackwater_harlenn.json:harlenn_killguth_1:1
#: conversationlist_blackwater_harlenn.json:harlenn_lookforsigns_1:2
@@ -1297,6 +1576,101 @@ msgstr "Bonne chance pour ça. Au revoir."
msgid "What was I supposed to do again?"
msgstr "Qu'est-ce que j'étais supposé faire, déjà ?"
#: conversationlist_aulowenn.json:aulowenn_ms0:1
msgid "Yes, I defeated the creature."
msgstr "Oui, je l'ai vaincue."
#: conversationlist_aulowenn.json:aulowenn_ms0:2
msgid "Not yet. I'll do it soon enough though."
msgstr "Pas encore. Mais ce sera fait très bientôt."
#: conversationlist_aulowenn.json:aulowenn_ms0:5
msgid "I met Tiqui by those graves. He had an interesting tale to tell."
msgstr "J'ai rencontré Tiqui près des tombes. Il m'a raconté une histoire bien intéressante."
#: conversationlist_aulowenn.json:aulowenn_tq0
msgid "You actually listened to it? Please, indulge me, what lies did it have you believe?"
msgstr "Vous l'avez finalement écouté ? Bravo, dans ce cas dites-moi quels mensonges il a bien pu vous sortir."
#: conversationlist_aulowenn.json:aulowenn_tq0:0
msgid "He told me that you have been killing off his kin."
msgstr "Il m'a dit que vous avez massacré ses compagnons."
#: conversationlist_aulowenn.json:aulowenn_tq1
msgid "Of course we have! They've been attacking us, and we've taken precautions by hunting them so they can't kill more of us."
msgstr "Bien sûr que oui ! Ils nous attaquaient sans répit, nous n'avions pas d'autre choix que de les éliminer afin qu'il ne puissent plus tuer les nôtres."
#: conversationlist_aulowenn.json:aulowenn_tq2
msgid "To think that they believe they have a chance against the forces of Feygard. Hah! We will cut them down like sheep once the reinforcements get here."
msgstr "Et dire qu'ils pensaient avoir la moindre chance contre les forces de Feygard. Ha ! Nous les étriperons comme des moutons une fois les renforts arrivés."
#: conversationlist_aulowenn.json:aulowenn_tq2:0
#: conversationlist_aulowenn.json:aulowenn_tq3:1
#: conversationlist_aulowenn.json:aulowenn_tq4:1
msgid "I should leave before there is more bloodshed."
msgstr "Je devrais partir avant que le sang ne coule à nouveau."
#: conversationlist_aulowenn.json:aulowenn_tq2:1
msgid "I don't like your tone. They haven't done anything to you."
msgstr "Je n'aime pas votre ton. Ils ne vous ont rien fait de mal."
#: conversationlist_aulowenn.json:aulowenn_tq2:2
msgid "I was also asked to take care of you, and I intend to do just that."
msgstr "On m'a aussi demandé de m'occuper de vous, et c'est bien ce que je compte faire."
#: conversationlist_aulowenn.json:aulowenn_tq3
msgid "Hah! Take care of me? That will be the day."
msgstr "Ha ! S'occuper de moi ? C'est bien ma journée."
#: conversationlist_aulowenn.json:aulowenn_tq3:0
#: conversationlist_aulowenn.json:aulowenn_tq4:0
msgid "You will be no match for me."
msgstr "Vous ne pouvez rien contre moi."
#: conversationlist_aulowenn.json:aulowenn_tq4
msgid "Hah! See, there are those lies that I told you about. They. Attacked. Us. Get it?"
msgstr "Ha ! Vous voyez, les voilà ces mensonges dont je vous parlais. Ils. Nous. Ont... Attaqués ! Compris ?"
#: conversationlist_aulowenn.json:aulowenn_wb0
msgid "Welcome back my friend. Thank you for helping me defeat that foul creature that was haunting the grave of my fellow guards."
msgstr "Vous revoilà mon ami. Merci de m'avoir aidé à combattre cette créature démoniaque qui hantait les tombes de mes amis."
#: conversationlist_benbyr.json:benbyr_accept_1
msgid "Splendid!"
msgstr "Splendide !"
#: conversationlist_benbyr.json:benbyr_accept_2
msgid "I happen to know that there are eight of his sheep in total, and they should all be to the northwest of here."
msgstr "Je suis informé qu'il y a huit moutons au total, ils devraient tous se trouver au nord-ouest d'ici."
#: conversationlist_benbyr.json:benbyr_accept_3
msgid "Return to me with proof that you have slain all eight of them."
msgstr "Revenez me voir avec la preuve que vous les avez tous éliminés."
#: conversationlist_benbyr.json:benbyr_complete_1
msgid "Hello again. We sure showed that bastard Tinlyn. That should teach him not to mess with me again."
msgstr "Re-bonjour. Nous avons bien montré à ce bâtard de Tinlyn de quel bois on se chauffe. Cela devrait lui apprendre à ne plus me causer d'ennuis."
#: conversationlist_benbyr.json:benbyr_complete_2
msgid "This is a glorious day indeed! Tinlyn should have known not to mess with me!"
msgstr "C'est un grand jour n'est-ce pas ! Tinlyn n'aurait jamais dû se frotter à moi !"
#: conversationlist_benbyr.json:benbyr_complete_3
msgid "As for you my friend, seek out my friends in Brightport. I am sure they would extend their hospitality to you."
msgstr "Et en ce qui vous concerne mon ami, rendez visite à mes amis de Clairport. Je suis certain qu'ils vous offriront leur hospitalité."
#: conversationlist_benbyr.json:benbyr_decline_1
msgid "Very well, but remember that I have my eyes on you.. adventurer."
msgstr "Très bien, mais souvenez vous que j'ai mes yeux rivés sur vous... aventurier."
#: conversationlist_benbyr.json:benbyr_declined
msgid "I have nothing more to say to you. Leave me."
msgstr "Je n'ai rien d'autre à vous dire. Laissez-moi."
#: conversationlist_benbyr.json:benbyr_mission_1
msgid "Ah, my walking accident returns. He he."
msgstr "Ah, mon Monsieur Accident est de retour, héhé."
#: conversationlist_benbyr.json:benbyr_mission_1:0
#: conversationlist_jan.json:jan_return:1
#: conversationlist_lleglaris.json:lleglaris_r1:0
@@ -1304,6 +1678,166 @@ msgstr "Qu'est-ce que j'étais supposé faire, déjà ?"
msgid "Can you tell me your story again?"
msgstr "Pouvez-vous me raconter une nouvelle fois votre histoire ?"
#: conversationlist_benbyr.json:benbyr_mission_1:1
msgid "I am still looking for those sheep."
msgstr "Je suis toujours à la recherche de ces moutons."
#: conversationlist_benbyr.json:benbyr_mission_1:2
msgid "I have slain all eight of Tinlyn's sheep for you."
msgstr "J'ai tué les huit moutons de Tinlyn pour vous."
#: conversationlist_benbyr.json:benbyr_mission_2
msgid "Ha ha! That fool Tinlyn must be in tears. The Shadow surely walks with you my friend."
msgstr "Haha ! Ce fou de Tinlyn doit être en larmes. L'Ombre est vraiment à vos côtés mon ami."
#: conversationlist_benbyr.json:benbyr_story_1
msgid "Psst, hey. Over here."
msgstr "Psss, hé. Par ici."
#: conversationlist_benbyr.json:benbyr_story_10
msgid "I want to get revenge on that fool Tinlyn of course. Now, my plan is the following:"
msgstr "Je veux avoir ma revanche sur ce fou de Tinlyn bien sur. Alors, voici mon plan :"
#: conversationlist_benbyr.json:benbyr_story_11
msgid "I have heard that he is herding sheep these days. This is an excellent opportunity for .. shall we say .. an accident to happen to his sheep. He he."
msgstr "J'ai entendu dire qu'il tient un troupeau de moutons ces temps-ci. C'est une excellente opportunité pour que... disons... un accident arrive à ses moutons, hein ?"
#: conversationlist_benbyr.json:benbyr_story_12
msgid "You, my friend, would be the perfect walking accident. I want you to find all of Tinlyn's sheep and make sure they are forever united with the Shadow."
msgstr "Vous, mon ami, seriez le parfait Monsieur Accident. Je veux que vous retrouviez tous les moutons de Tinlyn, et que vous fassiez en sorte qu'ils rejoignent l'Ombre pour l'éternité."
#: conversationlist_benbyr.json:benbyr_story_13
msgid "Do this, and I will have avenged that fool Tinlyn."
msgstr "Faites ça, et j'aurai enfin ma vengance sur cet idiot de Tinlyn."
#: conversationlist_benbyr.json:benbyr_story_13:0
msgid "Sounds like just my type of thing. I'll do it!"
msgstr "Ça m'a l'air tout pile dans mes compétences. Je m'en occupe !"
#: conversationlist_benbyr.json:benbyr_story_13:1
msgid "This sounds a bit shady, but I'll do it anyway."
msgstr "Cela me semble un peu douteux, mais je m'en occuperai."
#: conversationlist_benbyr.json:benbyr_story_13:2
msgid "No way, killing innocent sheep is beneath me. I will never do your task."
msgstr "Jamais de la vie. Je ne pourrai jamais tuer ces moutons innocents..."
#: conversationlist_benbyr.json:benbyr_story_2
msgid "You look like an aspiring adventurer. Are you willing to do some .. (Benbyr pauses) .. adventuring? He he."
msgstr "Vous m'avez l'air d'un bien bel aventurier. Est-ce que vous seriez prêt à faire... ehem... une aventure ? Héhé."
#: conversationlist_benbyr.json:benbyr_story_2:0
msgid "What are we talking about here?"
msgstr "De quoi est-ce que vous parlez ?"
#: conversationlist_benbyr.json:benbyr_story_2:1
msgid "Depends on what I get in return."
msgstr "Cela dépend de ce que j'obtiens en échange."
#: conversationlist_benbyr.json:benbyr_story_2:2
msgid "I try to help people where ever they might need help."
msgstr "Je suis toujours prêt à rendre service à ceux qui veulent mon aide."
#: conversationlist_benbyr.json:benbyr_story_3_1
msgid "Straight to the point eh? I like that."
msgstr "Concis et direct, hein ? J'aime bien ça."
#: conversationlist_benbyr.json:benbyr_story_3_2
msgid "Ah, the adventurer seeks compensation. Tell me, is the thrill of an adventure not reward enough?"
msgstr "Ah oui, un aventurier se doit d'être récompensé. Dis-moi, est-ce que l'adrénaline d'une excitante aventure ne suffit pas ?"
#: conversationlist_benbyr.json:benbyr_story_3_2:0
msgid "Yes, you are right."
msgstr "Oui, vous avez raison."
#: conversationlist_benbyr.json:benbyr_story_3_2:1
#: conversationlist_crossroads_3.json:crossroads_backguard_5
#: conversationlist_crossroads_3.json:crossroads_backguard_6
msgid "No."
msgstr "Non."
#: conversationlist_benbyr.json:benbyr_story_3_3
msgid "The noble adventurer. He he, I like that. Yes, you will do fine."
msgstr "Quel noble aventurier. Héhé, j'aime bien ça. Oui, vous ferez très bien l'affaire."
#: conversationlist_benbyr.json:benbyr_story_3_4
msgid "Then I will surely disappoint you. Return to me once you are ready for my task."
msgstr "Dans ce cas je risque de vous décevoir. Revenez une fois que vous serez prêt pour ma quête."
#: conversationlist_benbyr.json:benbyr_story_4
msgid "A while ago, I did some business with a certain man called Tinlyn, over here at this Crossroads guardhouse."
msgstr "Il y a quelques temps, j'ai eu une affaire avec un certain Tinlyn, là-bas à au poste de garde du Croisement."
#: conversationlist_benbyr.json:benbyr_story_5
msgid "As to the nature of our business, I can't really tell you. Let's just say that our business was of the kind that it was mutually beneficial that the guards did not know about it."
msgstr "De quel genre d'affaire il s'agit, ça je ne peux pas en parler. Disons juste que c'était dans notre intérêt que les gardes n'en entendent pas parler."
#: conversationlist_benbyr.json:benbyr_story_6
msgid "We were ready to finish the big deal, me and Tinlyn. That's when he decided to turn on me."
msgstr "Nous étions sur le point de conclure l'affaire, Tinlyn et moi. C'est là qu'il s'est retourné contre moi."
#: conversationlist_benbyr.json:benbyr_story_7
msgid "He reported me to the guards, and made me take the whole blame for our business."
msgstr "Il m'a dénoncé aux gardes, et m'a fait porter toute la responsabilité dans cette histoire."
#: conversationlist_benbyr.json:benbyr_story_8
msgid "I was sent to Feygard prison, while he himself was set free for reporting me."
msgstr "J'ai été envoyé à la prison de Feygard, et lui est resté en liberté, pour m'avoir dénoncé."
#: conversationlist_benbyr.json:benbyr_story_9
msgid "Argh, that fool Tinlyn. I hope the Shadow never shows him any mercy."
msgstr "Ah, cet imbécile de Tinlyn. J'espère que l'Ombre sera sans merci avec lui."
#: conversationlist_benbyr.json:benbyr_story_9:0
msgid "Get to the point already."
msgstr "Bref, conclusion ?"
#: conversationlist_benbyr.json:benbyr_story_9:1
msgid "What do you need me to do?"
msgstr "Qu'attendez-vous de moi."
#: conversationlist_blackwater_harlenn.json:harlenn_1
msgid "Welcome, traveller."
msgstr "Bienvenue, voyageur."
#: conversationlist_blackwater_harlenn.json:harlenn_10
msgid "Well, yes. But just killing them won't have any effect. We have tried that, to no avail. They just keep coming back."
msgstr "Bien, mais les tuer simplement n'aura aucun effet. On a déjà essayé ça mais ils reviennent toujours."
#: conversationlist_blackwater_harlenn.json:harlenn_12
msgid "Gornaud? I haven't heard about those. But I'm sure they couldn't possibly be worse than these beasts up here."
msgstr "Gornaud ? Jamais entendu parlé mais je suis sur qu'ils ne sont pas pires que ces bêtes là !"
#: conversationlist_blackwater_harlenn.json:harlenn_15:0
#: conversationlist_bwm_agent_3.json:bwm_agent_3_5:0
msgid "What have they done?"
msgstr "Qu'ont-ils fait ?"
#: conversationlist_blackwater_harlenn.json:harlenn_15:2
#: conversationlist_blackwater_harlenn.json:harlenn_17:1
#: conversationlist_elwyl.json:elwyl_8:1 conversationlist_lodar.json:lodar_5:0
#: conversationlist_prim_inn.json:laecca_12:0
#: conversationlist_prim_inn.json:laecca_8:0
#: conversationlist_talion_2.json:talion_infect_7:1
msgid "Is there anything I can do to help?"
msgstr "Qu'est-ce que je peux faire pour vous aider ?"
#: conversationlist_blackwater_harlenn.json:harlenn_16
msgid "They come here at night and sabotage our supplies."
msgstr "Ils viennent ici la nuit et pillent nos provisions."
#: conversationlist_blackwater_harlenn.json:harlenn_21
msgid "Either they stop their attacks, or we will have to deal with them."
msgstr "S'ils n'arrêtent pas leurs attaques, on va devoir passer un accord avec eux."
#: conversationlist_blackwater_harlenn.json:harlenn_22
msgid "Good. Now hurry! We don't know how much time we have left before they attack again."
msgstr "Parfait ! Mais on doit s'activer, on ne sait pas quand la prochaine attaque aura lieu !"
#: conversationlist_blackwater_harlenn.json:harlenn_3
msgid "We need your help in dealing with some .. problems."
msgstr "Nous allons avoir besoin de votre aide pour régler ces quelques ... problèmes."
#: conversationlist_blackwater_harlenn.json:harlenn_lookforsigns_1:0
#: conversationlist_blackwater_harlenn.json:harlenn_return_3:1
#: conversationlist_blackwater_throdna.json:throdna_purify_1:1
@@ -1397,6 +1931,60 @@ msgstr "Non"
msgid "Ok, goodbye."
msgstr "Ok, au revoir."
#: conversationlist_charwood1.json:charwd_guard0
msgid "You better talk to Maevalia."
msgstr "Vous devriez vous adresser à Maevalia."
#: conversationlist_charwood1.json:charwd_guard0:0
#: conversationlist_charwood1.json:charwd_guard4:1
msgid "I've already talked to her, and I have agreed to help find your missing people."
msgstr "Je lui ai déjà parlé, et j'ai accepté de vous aider à trouver les disparus."
#: conversationlist_charwood1.json:charwd_guard0:1
msgid "What's back here?"
msgstr "Qui a-t-il là-derrière ?"
#: conversationlist_charwood1.json:charwd_guard0:2
#: conversationlist_charwood1.json:charwd_guard4:0
msgid "Ok, I'll go talk to her."
msgstr "Ok, je vais lui parler."
#: conversationlist_charwood1.json:charwd_guard1
msgid "Good. We need all the help we can get."
msgstr "Bien. Nous avons besoin d'autant d'aide que possible."
#: conversationlist_charwood1.json:charwd_guard2
msgid "I'll let you enter the hills. Keep heading east, and then turn north once you see the mountain side."
msgstr "Je vous laisse accéder aux collines. Continuez vers l'est, puis tournez vers le nord quand vous verrez le flanc de la montagne."
#: conversationlist_charwood1.json:charwd_guard2:1
msgid "I sure hope there's some reward for all of this later."
msgstr "J'espère bien qu'il y a une récompense au bout de cette mission."
#: conversationlist_charwood1.json:charwd_guard3
msgid "Yes, you do that."
msgstr "Oui, faites cela."
#: conversationlist_charwood1.json:charwd_guard4
msgid "Behind me is the path up to the Charwood mining town. You really should go talk to Maevalia though. She's inside the cabin."
msgstr "Derrière moi se trouve le chemin vers la ville minière de Charbois. Vous devriez vraiment parler à Maevalia par contre. Elle se trouve dans la cabane."
#: conversationlist_charwood1.json:charwood_rest
msgid "Khorailla shouts to you: Hey! Get away from there!"
msgstr "(Khorailla vous crie :) Hé ! Éloignez-vous de là !"
#: conversationlist_charwood1.json:drashad1
msgid "Thank you for helping us!"
msgstr "Merci de nous avoir aidés !"
#: conversationlist_charwood1.json:drashad2
msgid "Please, you have to help us!"
msgstr "Par pitié, vous devez nous aider ?"
#: conversationlist_charwood1.json:khorailla1
msgid "Thank you so much for finding our missing people!"
msgstr "Merci infiniment pour avoir retrouvés nos disparus !"
#: conversationlist_charwood1.json:khorailla1:1
#: conversationlist_kantya.json:kantya1:0
#: conversationlist_mikhail.json:mikhail_bread_complete2:0
@@ -1404,6 +1992,55 @@ msgstr "Ok, au revoir."
msgid "You're welcome."
msgstr "De rien."
#: conversationlist_charwood1.json:khorailla2
msgid "It's not much, but I have some food if you'd like."
msgstr "Ce n'est pas grand-chose, mais j'ai un peu de nourriture si cela vous intéresse."
#: conversationlist_charwood1.json:khorailla3
msgid "What ever will we do? Poor Ayell and Fayvara, I sure hope they're alright."
msgstr "Que pouvons nous faire... ? Pauvres Ayell et Fayvara, j'espère qu'ils vont bien."
#: conversationlist_charwood1.json:khorailla3:1
msgid "What happened to them?"
msgstr "Que leur est-il arrivé ?"
#: conversationlist_charwood1.json:khorailla4
msgid "You should talk to Maevalia over there."
msgstr "Vous devriez vous adresser à Maevalia là-bas."
#: conversationlist_charwood1.json:khorailla5
msgid "I'm sorry, I'm too distracted to help you right now."
msgstr "Je suis désolé, mais je suis trop occupé pour vous aider tout de suite."
#: conversationlist_charwood2.json:ayell
msgid "You see a pile of bloody body parts."
msgstr "Un corps démembré et ensanglanté est disposé en tas."
#: conversationlist_charwood2.json:ayell:0
msgid "[examine the pile]"
msgstr "[examiner le tas]"
#: conversationlist_charwood2.json:ayell:1
#: conversationlist_charwood2.json:morenavia:1
msgid "[leave it alone]"
msgstr "[laisser le tas]"
#: conversationlist_charwood2.json:ayell_1
msgid "Among the remains, you find a ring with the insignia 'Ayell'. This must be what's left of the former healer of the Charwood hills."
msgstr "Parmi les restes, vous trouvez un anneau avec l'insigne 'Ayell'. Ce corps doit être celui de l'ancien guérisseur de Charbois."
#: conversationlist_charwood2.json:charwoodm
msgid "Bow before the might of the Thukuzun!"
msgstr "Pliez devant la puissance du Thukuzun !"
#: conversationlist_charwood2.json:charwoodm:0
msgid "I bow to no one."
msgstr "Je ne plie devant personne."
#: conversationlist_charwood2.json:charwoodm:1
msgid "Bow down to your own death!"
msgstr "Pliez devant votre propre mort !"
#: conversationlist_crossglen.json:arambold1
msgid ""
"Oh my, will I ever get any sleep with those drunkards singing like that?\n"
@@ -10156,8 +10793,8 @@ msgid "Lodar can create a potion of strength if I bring him a dead spider and th
msgstr "Lodar peut créer une potion de force si je lui amène une Araignée morte et des ailes d'insecte."
#: questlist_v070_lodar.json:lodar_pots:43
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster."
msgstr "Lodar peut créer une potion supérieure de défense si je lui amène deux Peaux d'Arulir et une griffe de monstre."
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven."
msgstr "Lodar peut créer une puissante potion défensive si je lui rapporte deux peaux d'Arulir et une griffe de quelque monstre. Les Arulir peuvent être trouvés quelque part dans le Nord, et les griffes peuvent être prises sur des créatures vivant dans des souterrains et des cavernes aux alentours de Fallhaven."
#: questlist_v070_lodar.json:xulviir
msgid "A creeping fear"

View File

@@ -7,23 +7,361 @@ msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-05-10 06:16+0000\n"
"Last-Translator: Arief Setiadi Wibowo <q_thrynx@yahoo.com>\n"
"Language-Team: Indonesian <id@li.org>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:06+0000\n"
"X-Generator: Launchpad (build 16810)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:14+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Arief Setiadi Wibowo https://launchpad.net/~q-thrynx\n"
" Noza Putra Pratama https://launchpad.net/~mas-noza"
#: actorconditions_v0611_2.json:crit1
msgid "Internal bleeding"
msgstr "Perdarahan dalam"
#: actorconditions_v0611_2.json:crit2
msgid "Fracture"
msgstr "Tulang"
#: actorconditions_v0612_2.json:foodp
msgid "Food-poisoning"
msgstr "Racun makanan"
#: actorconditions_v069.json:poison_weak
msgid "Weak Poison"
msgstr "Racun ringan"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "Kekuatan"
#: actorconditions_v069_bwm.json:bleeding_wound
msgid "Bleeding wound"
msgstr "Luka perdarahan"
#: actorconditions_v069_bwm.json:speed_minor
msgid "Minor speed"
msgstr "Kecepatan rendah"
#: actorconditions_v070.json:barkskin
msgid "Bark skin"
msgstr "Kulit pohon"
#: actorconditions_v070.json:courage
msgid "Courage"
msgstr "Keberanian"
#: actorconditions_v070.json:crit_aware
msgid "Vulnerability awareness"
msgstr "Kesadaran akan kerawanan"
#: actorconditions_v070.json:def
msgid "Fortified defense"
msgstr "Pertahanan yang diperkuat"
#: actorconditions_v070.json:fear
msgid "Fear"
msgstr "Takut"
#: actorconditions_v070.json:fire
msgid "Ablaze"
msgstr "Menyala"
#: actorconditions_v070.json:haste
msgid "Haste"
msgstr "Mempercepat"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "Regenerasi"
#: actorconditions_v070.json:sense_1
msgid "Heightened senses"
msgstr "Indera meningkat"
#: actorconditions_v070.json:shadow_acc
msgid "Shadow's accuracy"
msgstr "Akurasi bayangan"
#: actorconditions_v070.json:shadow_dmg
msgid "Shadow's strength"
msgstr "Kekuatan bayangan"
#: actorconditions_v070.json:shadow_prot
msgid "Shadow's protection"
msgstr "Perlindungan bayangan"
#: actorconditions_v070.json:slime
msgid "Corrosive Slime"
msgstr "Lendir korosif"
#: actorconditions_v070.json:sting_minor
msgid "Minor sting"
msgstr "Sengatan kecil"
#: conversationlist_agthor.json:agthor0
msgid "Hello there. Please move along. These things are property of Feygard, and you have no business here."
msgstr "Hallo. Silakan jalan terus. Barang ini adalah properti dari Feygard, anda tidak memiliki urusan disini."
#: conversationlist_agthor.json:agthor_guard0
msgid "Talk to Agthor."
msgstr "Bicara pada Agthor."
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
#: conversationlist_blackwater_harlenn.json:harlenn_3:0
#: conversationlist_blackwater_throdna.json:throdna_loop_1:1
#: conversationlist_elythom_1.json:elythom_knight2:0
#: conversationlist_esfiume.json:erethori0:1
#: conversationlist_farrik.json:farrik_1:0
#: conversationlist_foamingflask_guards.json:ff_captain_1:2
#: conversationlist_foamingflask_outsideguard.json:ff_outsideguard_1:0
#: conversationlist_lethenlor.json:lethenlor0:0
#: conversationlist_lethenlor.json:lethenlor3:0
#: conversationlist_loneford_3.json:sienn:0
#: conversationlist_loneford_3.json:sienn_pet_1:0
#: conversationlist_loneford_kuldan.json:kuldan_1:1
#: conversationlist_lowyna.json:lowyna_1:0
#: conversationlist_lowyna.json:lowyna_4:1
#: conversationlist_prim_arghest.json:arghest_1:1
#: conversationlist_prim_arghest.json:arghest_4:0
#: conversationlist_prim_guthbered.json:guthbered_1:1
#: conversationlist_prim_outside.json:moyra_1:1
#: conversationlist_reinkarr.json:reinkarr:0
#: conversationlist_reinkarr.json:reinkarr_1:0
#: conversationlist_reinkarr.json:reinkarr_2:0
#: conversationlist_thievesguild_1.json:thievesguild_pickpocket_1:0
#: conversationlist_thorin.json:thorin_2:1
#: conversationlist_ulirfendor.json:ulirfendor_2:2
msgid "Who are you?"
msgstr "Siapakah Anda?"
#: conversationlist_agthor.json:agthor_guard0:1
#: conversationlist_thorin.json:thorin_2:0
#: conversationlist_thorin.json:thorin_who_1:0
msgid "What are you doing here?"
msgstr "Apa yang Anda lakukan disini?"
#: conversationlist_agthor.json:agthor_guard0:2
msgid "Are you from Feygard?"
msgstr "Apakah Anda dari Feygard?"
#: conversationlist_agthor.json:agthor_guard0:3
msgid "Where can I get some of that nice armor that you're wearing?"
msgstr "Dimanakah saya bisa mendapatkan baju besi yang bagus seperti yang anda kenakan?"
#: conversationlist_agthor.json:agthor_guard0_1
msgid "Agthor. Talk to him. *points at Agthor*"
msgstr "Agthor. Bicaralah padanya. *menunjuk ke Agthor*"
#: conversationlist_agthor.json:agthor_y1
msgid "Hey, you're that kid! That kid that we've been hearing about. It's great to finally get a face on the stories we've heard."
msgstr "Hei, kau anak itu! Anak yang sering kami dengar. Sungguh hebat rasanya akhirnya bisa bertemu dengan cerita yang kudengar."
#: conversationlist_agthor.json:agthor_y2
msgid "Please, anything I can help you with?"
msgstr "Kumohon, adakah yang bisa kubantu?"
#: conversationlist_agthor.json:agthor_y2:0
msgid "Care to trade some items?"
msgstr "Maukah bertukar sesuatu?"
#: conversationlist_agthor.json:agthor_y2:1
#: conversationlist_fallhaven_unnmir.json:unnmir_6:0
msgid "I'm looking for my brother."
msgstr "Saya mencari saudara saya."
#: conversationlist_agthor.json:agthor_y3
msgid "Sorry, can't help you there. You're the only kid I've seen running along here in a long time."
msgstr "Maaf, tidak bisa membantumu. Kamu hanya anak kecil yang berlarian di sekitar sini untuk waktu yang lama."
#: conversationlist_agthor.json:agthor_y4
msgid "Sure thing. Here's what I've got."
msgstr "Tentu. Ini yang aku punya."
#: conversationlist_agthor.json:agthor_y4:0
#: conversationlist_crossroads_2.json:gallain_trade_1:0
msgid "Trade"
msgstr "Berdagang"
#: conversationlist_ailshara.json:ailshara_1
msgid "Psst, hey. Interested in doing some trading? I am always looking for acquiring.. well, items of others.."
msgstr "Ssst, hei. Mau barter? Aku selalu ingin membeli.. sesuatu item atau lainnya.."
#: conversationlist_ailshara.json:ailshara_1:0
#: conversationlist_charwood1.json:khorailla2:0
msgid "Sure, let me see what you have."
msgstr "Tentu, lihat apa yang kamu punya."
#: conversationlist_ailshara.json:ailshara_1:1
msgid "Items of others?"
msgstr "Sesuatu untuk ditukar?"
#: conversationlist_ailshara.json:ailshara_2
msgid "Oh yes. You see, these Feygard patrol guards carry some really interesting things. They don't seem to care much if some of their shipments.. well, disappear."
msgstr "Ya. Kamu lihat, patroli penjaga Feygard membawa sesuatu yang sangat menarik. Mereka sepertinya tidak terlalu memperhatikan beberapa barang kirimannya menghilang."
#: conversationlist_ailshara.json:ailshara_2:0
#: conversationlist_hadracor.json:hadracor_complete_3:1
msgid "Ok, let me see what you have."
msgstr "Ok, kita lihat apa yang kamu punya."
#: conversationlist_ailshara.json:ailshara_2:1
msgid "I should really not get involved in this. Goodbye."
msgstr "Seharusnya aku tidak terlibat dengan ini. Selamat tinggal."
#: conversationlist_ailshara.json:ailshara_completed_n_1
msgid "Sigh, it's you. What do you want?"
msgstr "Ah, kamu. Apa yang kamu inginkan?"
#: conversationlist_ailshara.json:ailshara_completed_n_1:0
#: conversationlist_ailshara.json:ailshara_completed_y_1:0
#: conversationlist_arghes.json:arghes_6:0
#: conversationlist_ervelyn.json:ervelyn_d:0
msgid "Let me see what you have to trade."
msgstr "Kita lihat apa yang kamu punya untuk ditukar."
#: conversationlist_ailshara.json:ailshara_completed_y_1
msgid "Hello again my Shadow friend. How may I help you?"
msgstr "Halo lagi teman Bayanganku. Bagaimana aku bisa membantumu?"
#: conversationlist_ailshara.json:ailshara_deliver_1
msgid "Hello again. Did you deliver those items to the smith in Vilegard?"
msgstr "Halo lagi. Apakah kamu mengirim benda itu ke pandai besi di Vilegard?"
#: conversationlist_ailshara.json:ailshara_deliver_1:0
#: conversationlist_blackwater_throdna.json:throdna_purify_1:0
#: conversationlist_ulirfendor.json:ulirfendor_findparts_10:3
msgid "Yes, it is done."
msgstr "Ya, itu sudah selesai."
#: conversationlist_ailshara.json:ailshara_deliver_1:1
#: conversationlist_ailshara.json:ailshara_interested_1:0
msgid "Never mind that, let me see what you have to trade."
msgstr "Jangan dipikirkan, biar aku lihat apa yang kamu punya untuk ditukar."
#: conversationlist_ailshara.json:ailshara_deliver_1:2
#: conversationlist_ailshara.json:ailshara_interested_8:1
msgid "No. I will help Feygard instead."
msgstr "Tidak. Aku tetap akan membantu Feygard."
#: conversationlist_ailshara.json:ailshara_deliver_1:3
#: conversationlist_prim_guthbered.json:guthbered_killharl_1:0
msgid "Can you tell me again what I was supposed to do?"
msgstr "Bisakah kamu beritahu aku lagi apa yang seharusnya aku lakukan?"
#: conversationlist_ailshara.json:ailshara_deliver_1:4
msgid "Not yet."
msgstr "Belum"
#: conversationlist_ailshara.json:ailshara_deliver_2
msgid "Good. You should also try to convince Gandoren into thinking that you helped him."
msgstr "Baik. Kamu juga seharusnya meyakinkan Gandoren bahwa kamu membantunya."
#: conversationlist_ailshara.json:ailshara_deliver_3
msgid "Excellent! You do indeed walk with the Shadow my friend. I am glad to hear that there are at least a few decent folk still around."
msgstr "Hebat. Kamu memang berjalan dengan Bayangan temanku. Senang mendengarnya bahwa masih ada beberapa rakyat yang layak masih ada."
#: conversationlist_ailshara.json:ailshara_interested_1:1
msgid "I better not talk about it."
msgstr "Sebaiknya aku tidak membicarakan itu."
#: conversationlist_ailshara.json:ailshara_interested_2:1
msgid "I am doing this for the glory of Feygard."
msgstr "Aku lakukan ini untuk kejayaan Feygard."
#: conversationlist_ailshara.json:ailshara_interested_2:2
msgid "Helping Feygard seems like the right thing to do."
msgstr "Membantu Feygard sepertinya hal yang benar untuk dilakukan."
#: conversationlist_ailshara.json:ailshara_interested_2:3
msgid "What would you propose instead?"
msgstr "Apa yang akan kamu usulkan sebagai gantinya?"
#: conversationlist_ailshara.json:ailshara_interested_3:0
msgid "Sounds interesting, please go on."
msgstr "Sepertinya menarik, silakan lanjutkan."
#: conversationlist_ailshara.json:ailshara_interested_3:1
msgid "I have no problem helping Feygard without any personal gain."
msgstr "Tidak masalah buatku menolong Feygard tanpa mendapat keuntungan buatku pribadi."
#: conversationlist_ailshara.json:ailshara_interested_3:2
msgid "I better not get involved in this, goodbye."
msgstr "Sebaiknya aku tidak ikut campur dalam maslah ini, selamat tinggal."
#: conversationlist_ailshara.json:ailshara_interested_8:0
msgid "I will see what I can do."
msgstr "Aku akan lihat apa yang aku bisa."
#: conversationlist_ailshara.json:ailshara_interested_8:2
msgid "Whatever, I choose my own path."
msgstr "Terserah, aku pilih sendiri jalanku."
#: conversationlist_algangror.json:algangror_1:0
msgid "I am looking for my brother."
msgstr "Aku mencari saudaraku."
#: conversationlist_algangror.json:algangror_1:3
msgid "I'd rather not tell."
msgstr "Aku tidak ingin mengatakannya."
#: conversationlist_algangror.json:algangror_1:4
#: conversationlist_algangror.json:algangror_return_1:4
#: conversationlist_algangror.json:algangror_return_d2:0
msgid "I am sent by Jhaeld to end whatever it is you do to the people of Remgard."
msgstr "Aku dikirim oleh Jhaeld untuk mengakhiri apapun yang kamu lakukan pada orang-orang Remgard."
#: conversationlist_algangror.json:algangror_2d
msgid "Clever. I like that."
msgstr "Pintar, aku suka itu."
#: conversationlist_algangror.json:algangror_3:0
msgid "Sure, what's the problem?"
msgstr "Tentu, apa masalahnya?"
#: conversationlist_algangror.json:algangror_3:1
msgid "Maybe, it depends on what the problem is."
msgstr "Mungkin, itu tergantung pada masalahnya."
#: conversationlist_algangror.json:algangror_3:2
msgid "Maybe, it depends on what type of reward we are talking about."
msgstr "Mungkin, itu tergantung pada jenis imbalan yang kita bicarakan."
#: conversationlist_algangror.json:algangror_3:3
msgid "No way. You are acting way too creepy for me."
msgstr "Tidak mungkin. Kau berakting terlalu seram untukku."
#: conversationlist_algangror.json:algangror_cmp3:0
#: conversationlist_blackwater_lower.json:blackwater_throneguard_2:0
#: conversationlist_charwood1.json:charwd_guard2:0
#: conversationlist_ervelyn.json:ervelyn_give2:0
#: conversationlist_fallhaven_potions.json:fallhaven_pot_antifp_q4:0
#: conversationlist_fallhaven_potions.json:fallhaven_potions3:0
#: conversationlist_fallhaven_unzel.json:unzel_30:1
#: conversationlist_hjaldar.json:hjaldar_r15:0
#: conversationlist_lodarfg.json:lodar_fg1_16
#: conversationlist_loneford_4.json:arngyr_5
#: conversationlist_maevalia.json:maevalia_d10
#: conversationlist_talion_2.json:talion_bone_2
#: conversationlist_talion_2.json:talion_hair_2
#: conversationlist_talion_2.json:talion_irdegh_2
#: conversationlist_talion_2.json:talion_vial_2
#: conversationlist_thievesguild_1.json:thievesguild_cook_9:0
msgid "Thank you."
msgstr "Terima kasih."
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Pedang dua tangan"

File diff suppressed because it is too large Load Diff

View File

@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: \n"
@@ -10,8 +10,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:06+0000\n"
"X-Generator: Launchpad (build 16810)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:13+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"

View File

View File

@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: Malay <ms@li.org>\n"
@@ -15,8 +15,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:05+0000\n"
"X-Generator: Launchpad (build 16810)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:15+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"Language-Team: \n"
@@ -10,8 +10,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:06+0000\n"
"X-Generator: Launchpad (build 16810)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:14+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"

View File

@@ -2,22 +2,24 @@ msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-03-16 08:29+0000\n"
"Last-Translator: Rodrigo Borges Freitas <rodrigo.borges.freitas@gmail.com>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:06+0000\n"
"X-Generator: Launchpad (build 16810)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:14+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" Oskar Wiksten https://launchpad.net/~oskar-wiksten"
" Oskar Wiksten https://launchpad.net/~oskar-wiksten\n"
" Rodrigo Borges Freitas https://launchpad.net/~rodrigo-borges-freitas\n"
" yakup https://launchpad.net/~mutouk"
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
@@ -49,7 +51,7 @@ msgstr "Veneno Irdegh"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "Assustado"
msgstr "Paralisado."
#: actorconditions_v0611_2.json:concussion
msgid "Concussion"
@@ -69,11 +71,11 @@ msgstr "Podridão de Kazaul"
#: actorconditions_v0611_2.json:shadowbless_acc
msgid "Blessing of Shadow accuracy"
msgstr "Bênção de precisão da Sombra"
msgstr "Bênção da precisão Sombria"
#: actorconditions_v0611_2.json:shadowbless_guard
msgid "Shadow guardian blessing"
msgstr "Bênção de proteção da Sombra"
msgstr "Bênção do guardião Sombrio"
#: actorconditions_v0611_2.json:shadowbless_heal
msgid "Blessing of Shadow regeneration"
@@ -81,7 +83,7 @@ msgstr "Bênção de regeneração da Sombra"
#: actorconditions_v0611_2.json:shadowbless_str
msgid "Blessing of Shadow strength"
msgstr "Bênção de força da Sombra"
msgstr "Bênção da força Sombria"
#: actorconditions_v069.json:bless
msgid "Bless"
@@ -113,7 +115,7 @@ msgstr "Atordoado"
#: actorconditions_v069_bwm.json:fatigue_minor
msgid "Minor fatigue"
msgstr "Fadiga menor"
msgstr "Fadiga leve"
#: actorconditions_v069_bwm.json:feebleness_minor
msgid "Minor weapon feebleness"
@@ -131,6 +133,22 @@ msgstr "Fúria menor"
msgid "Minor speed"
msgstr "Velocidade menor"
#: actorconditions_v070.json:fear
msgid "Fear"
msgstr "Medo"
#: actorconditions_v070.json:shadow_acc
msgid "Shadow's accuracy"
msgstr "Precisão Sombria"
#: actorconditions_v070.json:shadow_dmg
msgid "Shadow's strength"
msgstr "Força Sombria"
#: actorconditions_v070.json:shadow_prot
msgid "Shadow's protection"
msgstr "Proteção Sombria"
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
@@ -201,7 +219,7 @@ msgstr "Ok, deixe-me ver o que você tem."
#: conversationlist_ailshara.json:ailshara_2:1
msgid "I should really not get involved in this. Goodbye."
msgstr "Eu realmente não deve se envolver nisso. Tchau."
msgstr "Eu realmente não devo me envolver nisso. Tchau."
#: conversationlist_ailshara.json:ailshara_completed_n_1
msgid "Sigh, it's you. What do you want?"
@@ -212,15 +230,15 @@ msgstr "Ugh, é você. O que você quer?"
#: conversationlist_arghes.json:arghes_6:0
#: conversationlist_ervelyn.json:ervelyn_d:0
msgid "Let me see what you have to trade."
msgstr "Deixe-me ver o que você tem que trocar."
msgstr "Deixe-me ver o que você tem para trocar."
#: conversationlist_ailshara.json:ailshara_completed_y_1
msgid "Hello again my Shadow friend. How may I help you?"
msgstr "Olá novamente meu amigo na Sombra. Como posso ajudá-lo?"
msgstr "Olá novamente meu amigo Sombrio. Como posso ajudá-lo?"
#: conversationlist_ailshara.json:ailshara_deliver_1
msgid "Hello again. Did you deliver those items to the smith in Vilegard?"
msgstr "Olá novamente. Será que você entregou esses itens para o ferreiro em Vilegard?"
msgstr "Olá novamente. Você entregou aqueles itens para o ferreiro em Vilegard?"
#: conversationlist_ailshara.json:ailshara_deliver_1:0
#: conversationlist_blackwater_throdna.json:throdna_purify_1:0
@@ -231,12 +249,12 @@ msgstr "Sim, está feito."
#: conversationlist_ailshara.json:ailshara_deliver_1:1
#: conversationlist_ailshara.json:ailshara_interested_1:0
msgid "Never mind that, let me see what you have to trade."
msgstr "Não importa que, deixe-me ver o que você tem que trocar."
msgstr "Não ligue pra isso, deixe-me ver o que você tem para trocar."
#: conversationlist_ailshara.json:ailshara_deliver_1:2
#: conversationlist_ailshara.json:ailshara_interested_8:1
msgid "No. I will help Feygard instead."
msgstr "Não. Eu vou ajudar Feygard ao invés."
msgstr "Não. Eu prefiro ajudar Feygard."
#: conversationlist_ailshara.json:ailshara_deliver_1:3
#: conversationlist_prim_guthbered.json:guthbered_killharl_1:0
@@ -253,7 +271,7 @@ msgstr "Bom. Você também deve tentar convencer Gandoren a pensar que você o a
#: conversationlist_ailshara.json:ailshara_deliver_3
msgid "Excellent! You do indeed walk with the Shadow my friend. I am glad to hear that there are at least a few decent folk still around."
msgstr "Excelente! Você realmente andar com a Sombra, meu amigo. Estou feliz em saber que existem pelo menos algumas pessoas decentes ainda por aí."
msgstr "Excelente! Você realmente andar com a Sombra, meu amigo. Estou feliz em saber que ainda existem algumas pessoas decentes por aí."
#: conversationlist_ailshara.json:ailshara_delivered_1
msgid "Your help will be most appreciated by the people of Nor City, and you will be welcome among us."
@@ -261,11 +279,11 @@ msgstr "Sua ajuda será muito apreciada pelo povo de Nor City, e você será bem
#: conversationlist_ailshara.json:ailshara_fg_1
msgid "By the Shadow, you sound like one of those deceptive snobs from Feygard."
msgstr "Pela Sombra, você soa como um daqueles esnobes enganosos de Feygard."
msgstr "Pela Sombra, você soa como um daqueles esnobes traiçoeiros de Feygard."
#: conversationlist_ailshara.json:ailshara_fg_2
msgid "Shadow help you, child. You should question yourself whether you really are making the right choice here."
msgstr "a Sombra o ajude, filho. Você deve questionar-se se você realmente está fazendo a escolha certa aqui."
msgstr "Que a Sombra o ajude, filho. Você deve questionar-se se realmente está fazendo a escolha certa aqui."
#: conversationlist_ailshara.json:ailshara_interested_1
msgid "Psst, hey you! I saw you talking to Gandoren over there, and I happened to notice that you exchanged some items. Anything interesting?"
@@ -281,11 +299,11 @@ msgstr "Gandoren especificamente me pediu para não falar com você sobre isso."
#: conversationlist_ailshara.json:ailshara_interested_1:3
msgid "Yes, Gandoren wants me to deliver some equipment for Feygard. Do you want a part of the deal?"
msgstr "Sim, Gandoren quer-me para entregar alguns equipamentos para Feygard. Você quer uma parte do negócio?"
msgstr "Sim, Gandoren deseja que eu entregue alguns equipamentos para Feygard. Você quer uma parte do acordo?"
#: conversationlist_ailshara.json:ailshara_interested_2
msgid "Hah, of course. Gandoren would not like it if I were to get a glimpse into his business. I assume you are helping him deliver those items somewhere. Tell me this, what did he promise you in return? Gold? Honor? No?"
msgstr "Ah, claro. Gandoren não gostaria que eu tivesse oportunidade para atrapalhar seu negócio. Presumo que o está ajudando a entregar os itens em algum lugar. Diga-me isso, o que ele prometer-lhe em troca? Ouro? Honra? o?"
msgstr "Ah, claro. Gandoren não gostaria que eu tivesse a oportunidade de vislumbrar seus negócios. Presumo que o está ajudando a entregar esses itens em algum lugar. Me diga uma coisa, o que ele lhe prometeu em troca? Ouro? Honra? estou certo?"
#: conversationlist_ailshara.json:ailshara_interested_2:0
msgid "Now that you mention it, he didn't actually say there would be a reward."
@@ -293,7 +311,7 @@ msgstr "Agora que você mencionou, ele não chegou a dizer que haveria uma recom
#: conversationlist_ailshara.json:ailshara_interested_2:1
msgid "I am doing this for the glory of Feygard."
msgstr "Eu estou fazendo isso para a glória de Feygard."
msgstr "Eu estou fazendo isso pela glória de Feygard."
#: conversationlist_ailshara.json:ailshara_interested_2:2
msgid "Helping Feygard seems like the right thing to do."
@@ -305,7 +323,7 @@ msgstr "O que você propõe, ao invés?"
#: conversationlist_ailshara.json:ailshara_interested_3
msgid "As usual, Feygard keeps all its riches to itself. What if I were to tell you there was a way for you to gain from all this as well?"
msgstr "Como de costume, Feygard mantém todas as suas riquezas para si. E se eu lhe dissesse que haveria uma maneira para que você ganhar com tudo isso também?"
msgstr "Como de costume, Feygard mantém todas as suas riquezas para si. E se eu lhe dissesse que há uma maneira de você ganhar com tudo isso também?"
#: conversationlist_ailshara.json:ailshara_interested_3:0
msgid "Sounds interesting, please go on."
@@ -321,15 +339,15 @@ msgstr "É melhor eu não me envolver nisso, adeus."
#: conversationlist_ailshara.json:ailshara_interested_4
msgid "Let me tell you my plan. As you might know, everyone believes there will be some coming conflict between the deceptive snobs of Feygard and the glorious people of Nor City."
msgstr "Deixe-me dizer-lhe o meu plano. Como você deve saber, todo mundo acredita que vai haver algum conflito entre os esnobes enganosos de Feygard e as pessoas gloriosas da Cidade Nor."
msgstr "Deixe eu lhe dizer meu plano. Como você deve saber, todo mundo acredita que haverá um conflito entre os esnobes traiçoeiros de Feygard e as gloriosa população de Nor City."
#: conversationlist_ailshara.json:ailshara_interested_5
msgid "Any help we can bring to Nor City in this matter is welcome. These items that Gandoren gave you would be useful to our people in the southern lands."
msgstr "Qualquer ajuda que pode trazer para a Nor City neste assunto é bem-vinda. Esses itens que Gandoren lhe deu seriam útil para o nosso povo nas terras do sul."
msgstr "Qualquer ajuda que possamos trazer para Nor City neste assunto é bem-vinda. Esses itens que Gandoren lhe deu seriam útil para o nosso povo nas terras do sul."
#: conversationlist_ailshara.json:ailshara_interested_6
msgid "These items, if you were to deliver them to our allies down in Vilegard, then the Shadow would look favorably upon you."
msgstr "Se você entregar esses itens aos nossos aliados em Vilegard, a Sombra certamente estaria mais favorável a você."
msgstr "Esses itens, se fossem entregues aos nossos aliados em Vilegard, então a Sombra certamente estaria mais favorável a você."
#: conversationlist_ailshara.json:ailshara_interested_7
msgid "This way, the people could get back some piece of the riches that Feygard has stolen from all of us."
@@ -349,11 +367,11 @@ msgstr "Que seja, eu escolho o meu próprio caminho."
#: conversationlist_ailshara.json:ailshara_interested_9
msgid "Shadow be with you. May the Shadow guide you on the clouded paths that you walk."
msgstr "A Sombra esteja com você. Que a Sombra o oriente sobre os caminhos nebulosos que você anda."
msgstr "Que a Sombra o acompanhe e o oriente por esses caminhos nebulosos que percorres."
#: conversationlist_algangror.json:algangror_1
msgid "Oh my, a child. He he, how nice. Tell me, what brings you here?"
msgstr "Oh, uma criança. há há, que legal. Diga-me, o que o traz aqui?"
msgstr "Minha nossa, uma criança. he he, que bom. Diga-me, o que o traz aqui?"
#: conversationlist_algangror.json:algangror_1:0
msgid "I am looking for my brother."
@@ -361,7 +379,7 @@ msgstr "Eu estou procurando meu irmão."
#: conversationlist_algangror.json:algangror_1:1
msgid "I just entered to see if there's any loot to be found here."
msgstr "Eu só entrei aqui para ver se há alguma grana que eu pudesse obter aqui."
msgstr "Só entrei para ver se encontrava algo de útil por aqui."
#: conversationlist_algangror.json:algangror_1:2
msgid "I'm an adventurer, looking to help anyone in need of help."
@@ -375,7 +393,7 @@ msgstr "Eu prefiro não dizer."
#: conversationlist_algangror.json:algangror_return_1:4
#: conversationlist_algangror.json:algangror_return_d2:0
msgid "I am sent by Jhaeld to end whatever it is you do to the people of Remgard."
msgstr "Fui enviado por Jhaeld para acabar com tudo o que você fez para o povo de Remgard."
msgstr "Fui enviado por Jhaeld para acabar com o que quer que você esteja fazendo para o povo de Remgard."
#: conversationlist_algangror.json:algangror_2a
msgid "Run away, has he? He he."
@@ -383,7 +401,7 @@ msgstr "Fugindo, não é? He he."
#: conversationlist_algangror.json:algangror_2b
msgid "Oh sure, you think you can just pick up anything and claim it as yours?"
msgstr "Ah, claro, você acha que pode simplesmente pegar qualquer coisa e reivindicaro como seu?"
msgstr "Ah, claro, você acha que pode simplesmente pegar qualquer coisa e se apropriar?"
#: conversationlist_algangror.json:algangror_2c
msgid "How noble. Maybe you can be of use to me."
@@ -407,11 +425,11 @@ msgstr "Talvez, isso depende de qual seja o problema."
#: conversationlist_algangror.json:algangror_3:2
msgid "Maybe, it depends on what type of reward we are talking about."
msgstr "Talvez, isso depende de que tipo de recompensa que você esteja falando."
msgstr "Talvez, isso depende de que tipo de recompensa estamos falando."
#: conversationlist_algangror.json:algangror_3:3
msgid "No way. You are acting way too creepy for me."
msgstr "De jeito nenhum. Você está agindo maneira muito assustadora para mim."
msgstr "De jeito nenhum. Você está agindo de uma maneira muito assustadora para meu gosto."
#: conversationlist_algangror.json:algangror_3c
msgid "Reward? No, no, I don't have anything to give you, unfortunately."
@@ -419,16 +437,16 @@ msgstr "Recompensa? Não, não, eu não tenho nada para lhe dar, infelizmente."
#: conversationlist_algangror.json:algangror_3c:0
msgid "I guess you won't get any help either then."
msgstr "Eu acho que você também não irá obter quaisquer ajuda."
msgstr "Então acho que você também não irá conseguir ajuda."
#: conversationlist_algangror.json:algangror_3c:1
msgid "Fine, what's the problem you want help with?"
msgstr "Certo, qual é o problema que você quer ajuda?"
msgstr "Certo, qual é o problema que você precisa de ajuda?"
#: conversationlist_algangror.json:algangror_3c:2
#: conversationlist_algangror.json:algangror_8:2
msgid "Something feels wrong here. I better not get involved in this."
msgstr "Alguma coisa parece errada por aqui. É melhor eu não me envolver nisso."
msgstr "Sinto algo estranho por aqui. É melhor não me envolver nisso."
#: conversationlist_algangror.json:algangror_4
msgid "You see, I have this slight problem with .. ahem .. vermin."
@@ -1286,6 +1304,10 @@ msgstr "Parece fácil. Eu vou fazer isso."
msgid "Attack!"
msgstr "Atacar!"
#: conversationlist_aulowenn.json:aulowenn_k0
msgid "Excellent. Maybe now my brethren can rest peacefully. Thank you so much for helping me."
msgstr "Excelente. Talvez agora meus irmãos possam descansar em paz. Muito obrigado por me ajudar."
#: conversationlist_aulowenn.json:aulowenn_ms0:0
#: conversationlist_blackwater_harlenn.json:harlenn_killguth_1:1
#: conversationlist_blackwater_harlenn.json:harlenn_lookforsigns_1:2
@@ -21316,11 +21338,25 @@ msgstr "Eu trouxe o leite para Arghest. Ele concordou em deixar-me usar o quarto
msgid "I have explained to the cook that I have permission by Arghest to use the back room."
msgstr "Eu expliquei para o cozinheiro que eu tenho permissão de Arghest por usar o quarto de dormir."
#~ msgid "Lodar? He is one of our famous potion makers in the Thieves' Guild. He can make all sorts of strong sleeping potions, healing potions and cures."
#~ msgstr "Lodar? Ele é um dos nossos famosos fabricantes de poção da Corja dos Ladrões. Ele pode curar e fabricar todos os tipos de poções fortes para dormir e poções de cura."
#: questlist_v070_lodar.json:lodar_pots:41
msgid "Lodar can create a defensive potion if I bring him two White wyrm claws and a Ruby gem."
msgstr "Lodar é capaz de produzir uma poção defensiva caso eu lhe traga duas garras de Wyrm branco uma gema de ruby."
#~ msgid "Thank you. Next, I need the heart of that lich."
#~ msgstr "Obrigado. Agora, eu preciso que o coração do lich."
#: questlist_v070_lodar.json:lodar_pots:42
msgid "Lodar can create a potion of strength if I bring him a dead spider and the wings of an insect."
msgstr "Lodar é capaz de produzir uma poção de força caso eu lhe traga uma aranha morta e as asas de um inseto."
#~ msgid "Here is the helmet."
#~ msgstr "Aqui está o capacete."
#: questlist_v070_lodar.json:lodar_pots:43
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven."
msgstr "Lodar é capaz de produzir uma potente poção defensiva caso eu lhe traga duas peles de Arulir e uma garra de monstro. A besta Arulir pode ser encontrada ao norte, e a garra, aparentemente, pode ser obtida das criaturas que habitam o subterrâneo e nas cavernas fora de Fallhaven."
#: questlist_v070_lodar.json:xulviir:20
msgid "I have restored the Xul'viir. I had to threaten the smith in Vilegard to get it restored."
msgstr "Eu restaurei o Xul'viir. Tive que ameaçar o ferreiro em Vilegard para que o restaurasse."
#: questlist_v070_misc.json:antifoodp:10
msgid "I should visit the potion-maker in Fallhaven and ask for something to help against food poisoning."
msgstr "Eu devo visitar o produtor de poções em Fallhaven e perguntar por alguma coisa que ajude a tratar a intoxicação alimentar."
#~ msgid "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sakes if YOU moved out."
#~ msgstr "Ahem. Como eu já disse várias vezes, Elwyl, já que é você que está causando todos os problemas, acho que seria o melhor para nosso bem, se você se mudasse."

View File

@@ -2,16 +2,16 @@ msgid ""
msgstr ""
"Project-Id-Version: Andors Trail\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-10-26 08:31+0000\n"
"Last-Translator: Launchpad Translations Administrators <Unknown>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-02-10 19:01+0000\n"
"Last-Translator: solod <devil_inside@mail.ru>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-10-26 09:05+0000\n"
"X-Generator: Launchpad (build 16810)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:14+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
@@ -21,7 +21,8 @@ msgstr ""
" Alexander Zubok https://launchpad.net/~smolbars\n"
" Oskar Wiksten https://launchpad.net/~oskar-wiksten\n"
" Sulemenkov_Paul https://launchpad.net/~grabaduro\n"
" dromoz https://launchpad.net/~dromoz"
" dromoz https://launchpad.net/~dromoz\n"
" solod https://launchpad.net/~devil-inside-mail"
#: actorconditions_v0610.json:chaotic_curse
msgid "Chaotic curse"
@@ -6540,6 +6541,10 @@ msgstr "Какие ингредиенты тебе нужны?"
msgid "Fair enough. Welcome back if you change your mind."
msgstr "По крайней мере честно. Возвращайся, если поменяешь своё мнение."
#: conversationlist_fallhaven_potions.json:fallhaven_pot_antifoodp5
msgid "To make the potion against food-poisoning, I would need one poison gland and two pieces of animal hair. I will also require 50 gold for the work required."
msgstr "Чтобы сварить зелье от пищевого отравления, мне требуется одна ядовитая железа и два клочка шерсти животного. Мне также нужно 50 золотых за необходимую работу."
#: conversationlist_fallhaven_potions.json:fallhaven_pot_antifoodp5:0
msgid "I'll be right back with those ingredients."
msgstr "Я вернусь с этими ингредиентами."
@@ -6565,6 +6570,10 @@ msgstr "Вот, у меня достаточно этих ингредиенто
msgid "Excellent."
msgstr "Превосходно."
#: conversationlist_fallhaven_potions.json:fallhaven_pot_antifoodp7
msgid "Well, animal hair can probably be found on any beast here outside of Fallhaven. I heard some hunters found a pack of wolves a bit south of here."
msgstr "Ну, шерсть животного, видимо, можно добыть у любого зверя здесь, в окрестностях Фоллхэвена. Я слышал, охотники видели стаю волков недалеко к югу отсюда."
#: conversationlist_fallhaven_potions.json:fallhaven_pot_antifoodp8
msgid "Poison glands however, can be a bit trickier to find. I don't know really, but any poisonous creature might do. Maybe some snakes around here are poisonous?"
msgstr "Ядовитую железу, однако, найти немного сложнее. Я не знаю наверняка, но любое ядовитое существо должно подойти. Может быть, некоторые змеи, обитающие в округе, окажутся ядовитыми?"
@@ -10786,6 +10795,10 @@ msgstr "Но они не слушали."
msgid "Then some people started hearing strange noises coming from below the ground around those markings. Almost like there was something below - a cavern or something."
msgstr "Затем некоторые люди начали слышать странные звуки, исходящие из-под земли вокруг этих знаков. Как будто там было что-то внизу - большая пещера или нечто вроде этого."
#: conversationlist_kantya.json:kantya9
msgid "Strange noises filled the whole mine, loud rumbles and shrieking noises from within the rock."
msgstr "Странные звуки заполняли всю шахту, гулкий рокот и визгливый вой шли, казалось, прямо из камня."
#: conversationlist_kaori.json:kaori_1
msgid "You are not welcome here. Please leave now."
msgstr "Тебе здесь не рады. Проваливай, пожалуйста."
@@ -12184,8 +12197,8 @@ msgid "I have discovered that if you mix some ground up claws from a beast calle
msgstr "Я обнаружил, что если смешать немного измельчённых когтей животного под названием Белый Змей, вместе с небольшой щепоткой порошка из ядра рубина, то он окажет на тебя очень интересный эффект. Двух подобных когтей и одного рубина будет достаточно."
#: conversationlist_lodar.json:lodar_spo3_0
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective."
msgstr "Далеко на севере, я слышал истории о звере, называемом Арулир. Их кожа тверда, как корка, из-за особой маслянистой субстанции, которую они выделяют. Я узнал, что если извлечь немного этой густой маслянистой субстанции, и смешать её с ядовитым когтем какого-нибудь монстра, ты получим зелье, которое сделает твою кожу почти такой же крепкой, как у них. Мне потребуется две таких кожи, чтобы зелье возымело эффект."
msgid "Up in the north, I have heard tales of beast called the Arulir. Their skin is thick as bark due to the interesting oily substance that they produce. I have learned that if you extract some of that thick oily substance, and mix it with an infectious claw from some monster, you can make a potion that makes your skin almost as tough as theirs. I will require two of those skins for it to be effective, and I believe you can find the type of claws that I require on monsters that dwell underground and in caves somewhere outside Fallhaven."
msgstr "Далеко на севере, я слышал истории о звере, называемом Арулир. Их кожа тверда, как корка, из-за особой маслянистой субстанции, которую они выделяют. Я узнал, что если извлечь немного этой густой маслянистой субстанции, и смешать её с ядовитым когтем какого-нибудь монстра, ты получим зелье, которое сделает твою кожу почти такой же крепкой, как у них. Мне потребуется две таких кожи, чтобы зелье возымело эффект, и я уверен, что ты сможешь добыть тот вид когтей, который мне нужен, у монстров, что обитают в пещерах и норах вокруг Фоллхейвена."
#: conversationlist_lodar.json:lodar_xul0
msgid "No! Get that thing away from me, I want nothing to do with it. I can almost hear the cries of the many lives that that thing has taken."
@@ -12466,6 +12479,10 @@ msgstr "Алё?"
msgid "Are you even listening to me?"
msgstr "Ты мен вообще слышишь?"
#: conversationlist_lodarfg2.json:lodar_fg2_a
msgid "Ouch, my head. It hurts so much."
msgstr "Ох, моя голова. Она так болит!"
#: conversationlist_lodarfg3.json:lodar_fg3_0
msgid "(the guard stares back at you without saying anything)"
msgstr "(Стражник уставился на вас, ни говоря ни слова)"
@@ -12482,6 +12499,10 @@ msgstr "(вы также заметили, что белки его глаз п
msgid "(the guard launches himself at you, raising his sword)"
msgstr "(стражник бросился на вас, обнажая свой меч)"
#: conversationlist_lodarfg3.json:lodar_fg3_a
msgid "A child, here? I must be seeing things again."
msgstr "Ребёнок, здесь? Я, должно быть, снова брежу."
#: conversationlist_lodarfg4.json:lodar_fg4_0
msgid "I'll find it."
msgstr "Я нашёл его."
@@ -12534,6 +12555,10 @@ msgstr "Посмотрим, кто из нас великий!"
msgid "All right, a fight! I've been wanting to slay more of you Feygard scum."
msgstr "Отлично, в бой! Я жажду завалить побольше вашей фейгардской швали."
#: conversationlist_lodarfg4.json:lodar_fg4_a
msgid "I seem to have lost track of where I am. I was looking for something."
msgstr "Я, кажется, потерял путь туда, где я был. Я искал что-то."
#: conversationlist_lodarmobs.json:lbridge
msgid "You will not pass me."
msgstr "Ты не пройдёшь."
@@ -18178,7 +18203,7 @@ msgstr "Другие плохопахнущие люди стали злыми
#: conversationlist_tiqui.json:tiqui7
msgid "After, smelly men angry at us. Hunt us. Kill us."
msgstr "Теперь плохопахущие люди злые на нас. Охотиться стали. Убивать нас стали."
msgstr "Теперь плохопахнущие люди злые на нас. Охотиться стали. Убивать нас стали."
#: conversationlist_tiqui.json:tiqui8
msgid "Much fight. Much blood on ground. But blood good for trees."
@@ -19589,6 +19614,11 @@ msgstr "Вы замечаете какую-то надпись на одном
msgid "While examining them, you recall the the old man Ogam in Vilegard spoke of some 'Rocky Formations'. Could this be what he was referring to? If that is the case, you wonder if this path might lead to Lodar's hideaway."
msgstr "Изучая их, вы вспомнили слова старика Огама из Вильгарда, говорившего о 'Каменных Структурах'. Возможно, это то, на что он ссылался. Если это так, вам интересно, может ли эта тропинка привести к убежищу Лодара."
#: conversationlist_v070signs1.json:sign_rbfcr1_r
#: conversationlist_v070signs2.json:sign_lodar4_r
msgid "The formation of rocks seems to have sunken somewhat into the ground."
msgstr "Каменная структура выглядит словно утопленной в почву."
#: conversationlist_v070signs1.json:sign_rbfcr2
msgid ""
"North: Feygard\n"
@@ -26656,6 +26686,10 @@ msgstr "Лодар может сварить защитное зелье, есл
msgid "Lodar can create a potion of strength if I bring him a dead spider and the wings of an insect."
msgstr "Лодар может сварить укрепляющее зелье, если я принесу ему мёртвого паука и крылья насекомого."
#: questlist_v070_lodar.json:lodar_pots:43
msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven."
msgstr "Лодар может сварить сильное защитное зелье, если я принесу ему две шкуры Арулира и коготь какого-то монстра. Арулиры обитают где-то дальше на севере, а когти, видимо, можно добыть у монстров, что обитают в пещерах и норах вокруг Фоллхейвена."
#: questlist_v070_lodar.json:xulviir
msgid "A creeping fear"
msgstr "Крадущийся страх"
@@ -26706,7 +26740,7 @@ msgstr "Ловина разрешила мне поторговать с ней.
#: questlist_v070_lowyna.json:lowyna:40
msgid "I have given some rat poison to two-teeth."
msgstr "Я принёс немного Крысиной отравы двухзубому."
msgstr "Я принёс немного Крысиной отравы двузубому."
#: questlist_v070_misc.json:antifoodp
msgid "Taste is everything"
@@ -26720,6 +26754,10 @@ msgstr "Мне надо посетить травника в Фоллхэйве
msgid "The potion-maker in Fallhaven can create potions that help against food-poisoning."
msgstr "Травник из Фоллхэйвена может сварить зелье, которое помогает при пищевом отравлении."
#: questlist_v070_misc.json:antifoodp:20
msgid "I should bring him a poison gland, two pieces of animal hair and 50 gold pieces, and he'll create a potion for me."
msgstr "Мне надо принести ему ядовитую железу, два клочка шерсти животного и 50 золотых, и он сварит зелье для меня."
#: questlist_v070_misc.json:antifoodp:30
msgid "I have brought the ingredients for the potion."
msgstr "Я принёс ингредиенты для зелья."
@@ -26732,17 +26770,5 @@ msgstr "Я получил противоядие, которое должно п
msgid "I can bring him more ingredients if I want him to create more antidote potions in the future."
msgstr "Я могу принести больше ингредиентов, если захочу, чтобы травник сварил мне ещё противоядия в будущем."
#~ msgid "I should bring him a poison gland, two pieces of animal fur and 50 gold pieces, and he'll create a potion for me."
#~ msgstr "Мне надо принести ему ядовитую железу, два клочка шерсти животного и 50 золотых, и он сварит зелье для меня."
#~ msgid "Strange noises filled the whole mine, lour rumbles and shrieking noises from within the rock."
#~ msgstr "Странные звуки заполняли всю шахту, мрачный гул и визгливый вой шли, казалось, прямо из камня."
#~ msgid "Well, animal fur can probably be found on any beast here outside of Fallhaven. I heard some hunters found a pack of wolves a bit south of here."
#~ msgstr "Ну, шерсть животного, видимо, можно добыть у любого зверя здесь, в окрестностях Фоллхэвена. Я слышал, охотники видели стаю волков недалеко к югу отсюда."
#~ msgid "To make the potion against food-poisoning, I would need one poison gland and two pieces of animal fur. I will also require 50 gold for the work required."
#~ msgstr "Чтобы сварить зелье от пищевого отравления, мне требуется одна ядовитая железа и два клочка шерсти животного. Мне также нужно 50 золотых за необходимую работу."
#~ msgid "Lodar can create a potent defensive potion if I bring him two Arulir skins and five bones."
#~ msgstr "Лодар может сварить сильное защитное зелье, если я принесу ему две шкуры Арулира и пять костей."
#~ msgid "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sakes if YOU moved out."
#~ msgstr "Да щас. Как я уже тебе сто раз говорила, Элвил, раз это ТЫ - причина всех проблем, я думаю, было бы лучше для нас обоих, если бы ТЫ свалила отсюда."

View File

@@ -7,16 +7,16 @@ msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sat Oct 26 09:46:51 CEST 2013\n"
"PO-Revision-Date: 2013-11-03 06:51+0000\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2013-12-23 19:26+0000\n"
"Last-Translator: Andrej Znidarsic <andrej.znidarsic@gmail.com>\n"
"Language-Team: Slovenian <sl@li.org>\n"
"Language: sl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2013-11-03 15:18+0000\n"
"X-Generator: Launchpad (build 16820)\n"
"X-Launchpad-Export-Date: 2014-05-28 22:15+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
@@ -112,18 +112,98 @@ msgstr "Regeneracija Sence"
msgid "Strength"
msgstr "Moč"
#: actorconditions_v069_bwm.json:blackwater_misery
msgid "Blackwater misery"
msgstr "Črnovodna beda"
#: actorconditions_v069_bwm.json:bleeding_wound
msgid "Bleeding wound"
msgstr "Krvaveča rana"
#: actorconditions_v069_bwm.json:dazed
msgid "Dazed"
msgstr "Omotičen"
#: actorconditions_v069_bwm.json:fatigue_minor
msgid "Minor fatigue"
msgstr "Manjša utrujenost"
#: actorconditions_v069_bwm.json:feebleness_minor
msgid "Minor weapon feebleness"
msgstr "Manjša šibkost orožja"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "Zastrupljen"
#: actorconditions_v069_bwm.json:rage_minor
msgid "Minor berserker rage"
msgstr "Manjši nori bes"
#: actorconditions_v069_bwm.json:speed_minor
msgid "Minor speed"
msgstr "Manjša hitrost"
#: actorconditions_v070.json:barkskin
msgid "Bark skin"
msgstr "Utrjena koža"
#: actorconditions_v070.json:courage
msgid "Courage"
msgstr "Pogum"
#: actorconditions_v070.json:crit_aware
msgid "Vulnerability awareness"
msgstr "Zavedanje ranljivosti"
#: actorconditions_v070.json:def
msgid "Fortified defense"
msgstr "Okrepljena obramba"
#: actorconditions_v070.json:fear
msgid "Fear"
msgstr "Strah"
#: actorconditions_v070.json:fire
msgid "Ablaze"
msgstr "V ognju"
#: actorconditions_v070.json:haste
msgid "Haste"
msgstr "Naglica"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "Regeneracija"
#: actorconditions_v070.json:sense_1
msgid "Heightened senses"
msgstr "Občutljiva čutila"
#: actorconditions_v070.json:shadow_acc
msgid "Shadow's accuracy"
msgstr "Senčina natančnost"
#: actorconditions_v070.json:shadow_dmg
msgid "Shadow's strength"
msgstr "Senčnina moč"
#: actorconditions_v070.json:shadow_prot
msgid "Shadow's protection"
msgstr "Senčina zaščita"
#: actorconditions_v070.json:slime
msgid "Corrosive Slime"
msgstr "Razjedajoča sluz"
#: actorconditions_v070.json:sting_minor
msgid "Minor sting"
msgstr "Manjši pik"
#: conversationlist_agthor.json:agthor0
msgid "Hello there. Please move along. These things are property of Feygard, and you have no business here."
msgstr "Pozdravljen. Premakni se naprej. Te stvari so lastnost Feygarda in tukaj nimaš kaj delati."
#: itemcategories_1.json:2hsword
msgid "Two-handed sword"
msgstr "Dvoročni meč"

View File

@@ -0,0 +1,124 @@
# Thai translation for andors-trail
# Copyright (c) 2014 Rosetta Contributors and Canonical Ltd 2014
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2014.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-04-29 13:40+0000\n"
"Last-Translator: KL <sumoisrock@gmail.com>\n"
"Language-Team: Thai <th@li.org>\n"
"Language: th\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:16+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" KL https://launchpad.net/~sumoisrock"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "ความแข็งแรง"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "เมา"
#: conversationlist_agthor.json:agthor_guard0
msgid "Talk to Agthor."
msgstr "คุยกับแอกเทอร์ซะ"
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
#: conversationlist_blackwater_harlenn.json:harlenn_3:0
#: conversationlist_blackwater_throdna.json:throdna_loop_1:1
#: conversationlist_elythom_1.json:elythom_knight2:0
#: conversationlist_esfiume.json:erethori0:1
#: conversationlist_farrik.json:farrik_1:0
#: conversationlist_foamingflask_guards.json:ff_captain_1:2
#: conversationlist_foamingflask_outsideguard.json:ff_outsideguard_1:0
#: conversationlist_lethenlor.json:lethenlor0:0
#: conversationlist_lethenlor.json:lethenlor3:0
#: conversationlist_loneford_3.json:sienn:0
#: conversationlist_loneford_3.json:sienn_pet_1:0
#: conversationlist_loneford_kuldan.json:kuldan_1:1
#: conversationlist_lowyna.json:lowyna_1:0
#: conversationlist_lowyna.json:lowyna_4:1
#: conversationlist_prim_arghest.json:arghest_1:1
#: conversationlist_prim_arghest.json:arghest_4:0
#: conversationlist_prim_guthbered.json:guthbered_1:1
#: conversationlist_prim_outside.json:moyra_1:1
#: conversationlist_reinkarr.json:reinkarr:0
#: conversationlist_reinkarr.json:reinkarr_1:0
#: conversationlist_reinkarr.json:reinkarr_2:0
#: conversationlist_thievesguild_1.json:thievesguild_pickpocket_1:0
#: conversationlist_thorin.json:thorin_2:1
#: conversationlist_ulirfendor.json:ulirfendor_2:2
msgid "Who are you?"
msgstr "เจ้าเป็นใคร?"
#: conversationlist_agthor.json:agthor_guard0:1
#: conversationlist_thorin.json:thorin_2:0
#: conversationlist_thorin.json:thorin_who_1:0
msgid "What are you doing here?"
msgstr "เจ้ามาทำอะไรที่นี่?"
#: conversationlist_agthor.json:agthor_guard0:2
msgid "Are you from Feygard?"
msgstr "เจ้ามาจากเฟย์การ์ดหรือเปล่า?"
#: conversationlist_agthor.json:agthor_guard0_1
msgid "Agthor. Talk to him. *points at Agthor*"
msgstr "แอกเทอร์ พูดกับเขาว่า *ชี้ที่ข้าซะ* ซะ"
#: conversationlist_ailshara.json:ailshara_deliver_1:1
#: conversationlist_ailshara.json:ailshara_interested_1:0
msgid "Never mind that, let me see what you have to trade."
msgstr "ไม่ต้องห่วงเรื่องนั้นหรอก เอาสิ่งที่เจ้าจะเอามาประทับตรามาให้ข้าดูซิ"
#: conversationlist_ailshara.json:ailshara_deliver_1:2
#: conversationlist_ailshara.json:ailshara_interested_8:1
msgid "No. I will help Feygard instead."
msgstr "ไม่ได้ ข้าจะช่วยเฟย์การ์ดแทน"
#: conversationlist_ailshara.json:ailshara_deliver_1:3
#: conversationlist_prim_guthbered.json:guthbered_killharl_1:0
msgid "Can you tell me again what I was supposed to do?"
msgstr "เจ้าบอกข้าอีกทีได้ไหมว่าข้าควรจะทำอะไร?"
#: conversationlist_ailshara.json:ailshara_deliver_1:4
msgid "Not yet."
msgstr "ยังเลย"
#: conversationlist_ailshara.json:ailshara_deliver_2
msgid "Good. You should also try to convince Gandoren into thinking that you helped him."
msgstr "ดีมาก เจ้าควรจะลองเชื่อมั่นแกนโดเรนดูแล้วคิดไว้ซะว่าเจ้าช่วยพวกเขาแล้ว"
#: conversationlist_ailshara.json:ailshara_deliver_3
msgid "Excellent! You do indeed walk with the Shadow my friend. I am glad to hear that there are at least a few decent folk still around."
msgstr "ดีมาก! เจ้าทำเดินจริงกับชาโดว์ เพื่อนข้าได้ ข้าดีใจด้วยที่ได้ข่าวว่ายังมีความเป็นพื้นบ้านที่ดีอยู่ไม่มาก"
#: conversationlist_ailshara.json:ailshara_delivered_1
msgid "Your help will be most appreciated by the people of Nor City, and you will be welcome among us."
msgstr "ความช่วยเหลือของเจ้าจะถูกชื่นชมจากคนในเมืองนอร์ แล้วเจ้าจะถูกต้อนรับท่ามกลางพวกเรา"
#: conversationlist_ailshara.json:ailshara_fg_1
msgid "By the Shadow, you sound like one of those deceptive snobs from Feygard."
msgstr "นี่ ชาโดว์ เสียงเจ้านี่เหมือนหนึ่งในบรรดาคนเสแสร้งหลอกหลวงของเฟย์การ์ดเลยนะ"
#: conversationlist_ailshara.json:ailshara_fg_2
msgid "Shadow help you, child. You should question yourself whether you really are making the right choice here."
msgstr "ชาโดว์จะช่วยเจ้านะ ไอ้หนู ถามตัวเองซะไม่ว่าเจ้าจะทำสิ่งที่ถูกต้องอยู่นี่"
#: conversationlist_ailshara.json:ailshara_interested_1
msgid "Psst, hey you! I saw you talking to Gandoren over there, and I happened to notice that you exchanged some items. Anything interesting?"
msgstr "นี่! ข้าเห็นเจ้ากำลังคุยกับแกนโดเรนอยู่ตรงนั้น แล้วข้าอยากแจ้งเจ้าว่าเจ้าได้แลกเปลี่ยนบางสิ่งบางอย่างไปแล้วนะ มีอะไรสนใจไหม?"

View File

View File

@@ -0,0 +1,88 @@
# Chinese (Simplified) translation for andors-trail
# Copyright (c) 2014 Rosetta Contributors and Canonical Ltd 2014
# This file is distributed under the same license as the andors-trail package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2014.
#
msgid ""
msgstr ""
"Project-Id-Version: andors-trail\n"
"Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>\n"
"POT-Creation-Date: Sun Nov 10 11:14:56 CET 2013\n"
"PO-Revision-Date: 2014-04-29 13:23+0000\n"
"Last-Translator: KL <sumoisrock@gmail.com>\n"
"Language-Team: Chinese (Simplified) <zh_CN@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2014-05-28 22:16+0000\n"
"X-Generator: Launchpad (build 17017)\n"
#: [none]
msgid "translator-credits"
msgstr ""
"Launchpad Contributions:\n"
" KL https://launchpad.net/~sumoisrock"
#: actorconditions_v0611.json:stunned
msgid "Stunned"
msgstr "被震慑"
#: actorconditions_v069.json:bless
msgid "Bless"
msgstr "祝福"
#: actorconditions_v069.json:str
msgid "Strength"
msgstr "力量"
#: actorconditions_v069_bwm.json:intoxicated
msgid "Intoxicated"
msgstr "醉酒"
#: actorconditions_v070.json:haste
msgid "Haste"
msgstr "加速"
#: actorconditions_v070.json:regen2
msgid "Regeneration"
msgstr "急速自愈"
#: conversationlist_agthor.json:agthor_guard0:0
#: conversationlist_ambelie.json:ambelie_1:0
#: conversationlist_arghes.json:arghes_2:1
#: conversationlist_blackwater_harlenn.json:harlenn_3:0
#: conversationlist_blackwater_throdna.json:throdna_loop_1:1
#: conversationlist_elythom_1.json:elythom_knight2:0
#: conversationlist_esfiume.json:erethori0:1
#: conversationlist_farrik.json:farrik_1:0
#: conversationlist_foamingflask_guards.json:ff_captain_1:2
#: conversationlist_foamingflask_outsideguard.json:ff_outsideguard_1:0
#: conversationlist_lethenlor.json:lethenlor0:0
#: conversationlist_lethenlor.json:lethenlor3:0
#: conversationlist_loneford_3.json:sienn:0
#: conversationlist_loneford_3.json:sienn_pet_1:0
#: conversationlist_loneford_kuldan.json:kuldan_1:1
#: conversationlist_lowyna.json:lowyna_1:0
#: conversationlist_lowyna.json:lowyna_4:1
#: conversationlist_prim_arghest.json:arghest_1:1
#: conversationlist_prim_arghest.json:arghest_4:0
#: conversationlist_prim_guthbered.json:guthbered_1:1
#: conversationlist_prim_outside.json:moyra_1:1
#: conversationlist_reinkarr.json:reinkarr:0
#: conversationlist_reinkarr.json:reinkarr_1:0
#: conversationlist_reinkarr.json:reinkarr_2:0
#: conversationlist_thievesguild_1.json:thievesguild_pickpocket_1:0
#: conversationlist_thorin.json:thorin_2:1
#: conversationlist_ulirfendor.json:ulirfendor_2:2
msgid "Who are you?"
msgstr "您是谁?"
#: conversationlist_agthor.json:agthor_guard0:2
msgid "Are you from Feygard?"
msgstr "你从 Feygard 来吗?"
#: conversationlist_agthor.json:agthor_y4:0
#: conversationlist_crossroads_2.json:gallain_trade_1:0
msgid "Trade"
msgstr "交易"

View File

@@ -8,4 +8,4 @@
# project structure.
# Project target.
target=android-17
target=android-19

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 59 KiB

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

View File

@@ -1,5 +1,5 @@
[
{
{
"id": "chaotic_grip",
"iconID": "actorconditions_1:96",
"name": "Chaotic grip",
@@ -10,15 +10,18 @@
}
},
{
"id": "scripted_potion_efficiency",
"id": "chaotic_curse",
"iconID": "actorconditions_1:89",
"name": "Potion Scripter",
"name": "Chaotic curse",
"category": "mental",
"isPositive" : 1,
"scripts": [
{
"name": "scripted_potion_boost"
}
]
"abilityEffect": {
"increaseMaxAP": -1,
"increaseAttackDamage": {
"min": -1,
"max": -1
},
"increaseBlockChance": -10,
"increaseDamageResistance": -1
}
}
]

View File

@@ -0,0 +1,94 @@
[
{
"id": "force_shadow",
"name": "Force of the Shadow",
"roundEffect": {
"increaseCurrentHP": {
"min": -4,
"max": -4
},
"visualEffectID": "redSplash"
},
"abilityEffect": {
"increaseAttackDamage": {
"min": -2,
"max": -2
},
"increaseMaxAP": -4,
"increaseAttackChance": -10,
"increaseBlockChance": -5
},
"iconID": "actorconditions_1:31",
"category": "spiritual"
},
{
"id": "enlightenment",
"name": "Blessing of Enlightenment",
"isPositive": 1,
"abilityEffect": {
"increaseMaxHP": "+5"
},
"iconID": "actorconditions_1:38",
"category": "spiritual"
},
{
"id": "elythara_touch",
"name": "Elythara's Touch",
"roundEffect": {
"visualEffectID": "blueSwirl",
"increaseCurrentHP": {
"min": -1000,
"max": -1000
}
},
"abilityEffect": {
"increaseMoveCost": 10,
"increaseUseItemCost": 10,
"increaseReequipCost": 10,
"increaseAttackCost": 10
},
"iconID": "actorconditions_1:44",
"category": "spiritual"
},
{
"id": "elythara_smite",
"name": "Smite",
"abilityEffect": {
"increaseAttackDamage": {
"min": -1,
"max": -1
},
"increaseAttackCost": 1,
"increaseAttackChance": -5,
"increaseDamageResistance": -1
},
"iconID": "actorconditions_1:45",
"category": "spiritual"
},
{
"id": "elythara_lightshield",
"name": "Shield of Light",
"isPositive": 1,
"abilityEffect": {
"increaseDamageResistance": 10,
"increaseBlockChance": 10
},
"iconID": "actorconditions_1:47",
"category": "spiritual"
},
{
"id": "elythara_sentence",
"name": "Sentence",
"isStacking": 1,
"isPositive": 1,
"abilityEffect": {
"increaseAttackDamage": {
"min": 5,
"max": 5
},
"increaseAttackChance": 5
},
"iconID": "actorconditions_1:20",
"category": "spiritual"
}
]

View File

@@ -1,144 +1,270 @@
[
{
"id": "audir1",
"message": "Welcome to my shop!\n\nPlease browse my selection of fine wares.",
"replies": [
{
"text": "Please show me your wares.",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold1",
"message": "Oh my, will I ever get any sleep with those drunkards singing like that?\n\nSomeone should do something about them.",
"replies": [
{
"text": "Can I rest here?",
"nextPhraseID": "arambold2"
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold2",
"message": "Sure kid, you may rest here.\n\nPick any bed you want.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
},
{
"id": "drunk1",
"message": "Drink drink drink, drink some more.\nDrink drink drink 'til you're on the floor.\n\nHey kid, wanna join us in our drinking game?",
"replies": [
{
"text": "No thanks.",
"nextPhraseID": "X"
},
{
"text": "Maybe some other time.",
"nextPhraseID": "X"
}
]
},
{
"id": "mara_default",
"message": "Never mind those drunken fellas, they're always causing trouble.\n\nWant something to eat?",
"replies": [
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
}
]
},
{
"id": "mara1",
"replies": [
{
"nextPhraseID": "mara_thanks",
"requires": [
{
"requireType": "questProgress",
"requireID": "odair",
"value": "100"
}
]
},
{
"nextPhraseID": "mara_default"
}
]
},
{
"id": "mara_thanks",
"message": "I heard you helped Odair clean out that old supply cave. Thanks a lot, we'll start using it soon.",
"replies": [
{
"text": "It was my pleasure.",
"nextPhraseID": "mara_default"
}
]
},
{
"id": "farm1",
"message": "Please do not disturb me, I have work to do.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm2",
"message": "What?! Can't you see I'm busy? Go bother someone else.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm_andor",
"message": "Andor? No, I haven't seen him around lately."
},
{
"id": "snakemaster",
"message": "Well well, what have we here? A visitor, how nice. I'm impressed you got this far through all my minions.\n\nNow prepare to die, puny creature.",
"replies": [
{
"text": "Great, I have been waiting for a fight!",
"nextPhraseID": "F"
},
{
"text": "Let's see who dies here.",
"nextPhraseID": "F"
},
{
"text": "Please don't hurt me!",
"nextPhraseID": "F"
}
]
},
{
"id": "haunt",
"message": "Oh mortal, free me from this cursed world!",
"replies": [
{
"text": "Oh, I'll free you from it alright.",
"nextPhraseID": "F"
},
{
"text": "You mean, by killing you?",
"nextPhraseID": "F"
}
]
}
]
[
{
"id": "audir1",
"message": "Welcome to my shop!\n\nPlease browse my selection of fine wares.",
"replies": [
{
"text": "Please show me your wares.",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold1",
"message": "Oh my, will I ever get any sleep with those drunkards singing like that?\n\nSomeone should do something about them.",
"replies": [
{
"text": "Can I rest here?",
"nextPhraseID": "arambold2"
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
}
]
},
{
"id": "arambold2",
"message": "Sure kid, you may rest here.\n\nPick any bed you want.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
},
{
"id": "drunk1",
"message": "Drink drink drink, drink some more.\nDrink drink drink 'til you're on the floor.\n\nHey kid, wanna join us in our drinking game?",
"replies": [
{
"text": "No thanks.",
"nextPhraseID": "X"
},
{
"text": "Maybe some other time.",
"nextPhraseID": "X"
}
]
},
{
"id": "mara_default",
"message": "Never mind those drunken fellas, they're always causing trouble.\n\nWant something to eat?",
"replies": [
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
},
{
"text": "Have you got some task or mission for me?",
"nextPhraseID": "elythara_mara_5"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara1",
"value": 20
}
],
"text": "I have brought the bread to Edwin.",
"nextPhraseID": "elythara_mara_reward"
}
]
},
{
"id": "mara1",
"replies": [
{
"nextPhraseID": "mara_thanks",
"requires": [
{
"requireType": "questProgress",
"requireID": "odair",
"value": 100
}
]
},
{
"nextPhraseID": "mara_default"
}
]
},
{
"id": "mara_thanks",
"message": "I heard you helped Odair clean out that old supply cave. Thanks a lot, we'll start using it soon.",
"replies": [
{
"text": "It was my pleasure.",
"nextPhraseID": "mara_default"
}
]
},
{
"id": "farm1",
"message": "Please do not disturb me, I have work to do.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm2",
"message": "What?! Can't you see I'm busy? Go bother someone else.",
"replies": [
{
"text": "Have you seen my brother Andor?",
"nextPhraseID": "farm_andor"
}
]
},
{
"id": "farm_andor",
"message": "Andor? No, I haven't seen him around lately."
},
{
"id": "snakemaster",
"message": "Well well, what have we here? A visitor, how nice. I'm impressed you got this far through all my minions.\n\nNow prepare to die, puny creature.",
"replies": [
{
"text": "Great, I have been waiting for a fight!",
"nextPhraseID": "F"
},
{
"text": "Let's see who dies here.",
"nextPhraseID": "F"
},
{
"text": "Please don't hurt me!",
"nextPhraseID": "F"
}
]
},
{
"id": "haunt",
"message": "Oh mortal, free me from this cursed world!",
"replies": [
{
"text": "Oh, I'll free you from it alright.",
"nextPhraseID": "F"
},
{
"text": "You mean, by killing you?",
"nextPhraseID": "F"
}
]
},
{
"id": "elythara_mara_1",
"message": "Yes I do have a task for you. A hermit moved in the house south of our village. He pays me to bring him some bread every two days but I can't go this time as I have to watch over those drunkards. Could you do it for me?",
"replies": [
{
"text": "Okay, I'm going to bring him his bread.",
"nextPhraseID": "elythara_mara_4"
},
{
"text": "Will I be paid?",
"nextPhraseID": "elythara_mara_2"
},
{
"text": "I'm on a hurry right now, I'll come back later.",
"nextPhraseID": "elythara_mara_3"
}
]
},
{
"id": "elythara_mara_2",
"message": "I'll pay you five gold pieces for the run when you come back.",
"replies": [
{
"text": "Sounds honest.",
"nextPhraseID": "elythara_mara_4"
},
{
"text": "Five gold is not enough. Maybe another day.",
"nextPhraseID": "elythara_mara_3"
}
]
},
{
"id": "elythara_mara_3",
"message": "Okay, goodbye."
},
{
"id": "elythara_mara_4",
"message": "Thank you, come back when you brought him the bread. I'll pay you five gold pieces for the run.",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "elythara1_bread"
},
{
"rewardType": "questProgress",
"rewardID": "elythara1",
"value": 10
}
]
},
{
"id": "elythara_mara_reward",
"rewards": [
{
"rewardType": "dropList",
"rewardID": "elythara1_money"
},
{
"rewardType": "questProgress",
"rewardID": "elythara1",
"value": 30
}
],
"message": "Oh great! Thanks for doing this!\nHere's your gold!"
},
{
"id": "elythara_mara_1",
"message": "Yes I do have a task for you. A hermit moved in the house south of our village. He pays me to bring him some bread every two days but I can't go this time as I have to watch over those drunkards. Could you do it for me?",
"replies": [
{
"text": "Okay, I'm going to bring him his bread.",
"nextPhraseID": "elythara_mara_4"
},
{
"text": "Will I be paid?",
"nextPhraseID": "elythara_mara_2"
},
{
"text": "I'm on a hurry right now, I'll come back later.",
"nextPhraseID": "elythara_mara_3"
}
]
},
{
"id": "elythara_mara_5",
"replies": [
{
"nextPhraseID": "elythara_mara_1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara1",
"value": 10
}
],
"nextPhraseID": "elythara_mara_6"
}
]
},
{
"id": "elythara_mara_6",
"replies": [
{
"nextPhraseID": "X"
}
],
"message": "I'm sorry but I've already given you the bread. Have you lost it?"
}
]

View File

@@ -185,7 +185,7 @@
},
{
"id": "elwyl_7",
"message": "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sakes if YOU moved out.",
"message": "Ahem. As I've told you several times, Elwyl, since it's YOU that is causing all the trouble, I think it would be best for both our sake if YOU moved out.",
"switchToNPC": "elwel",
"replies": [
{

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,73 @@
[
{
"id": "soulpartdungeon_key",
"message": "Some mysterious power prevents you from proceeding further. You think you hear some very silent whispering coming out of the cave entrance like there was a ritual."
},
{
"id": "elythara_bandit_guard",
"replies": [
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": 30
}
],
"nextPhraseID": "elythara_bandit_guard_1",
"text": "I'm looking for a valuable book, Elythara's chants. I know you bandits stole it!"
},
{
"text": "Um, just strolling around. *Player slowly goes back.*",
"nextPhraseID": "X"
}
],
"message": "What are you doing here?! Get lost kid!"
},
{
"id": "elythara_bandit_guard_1",
"message": "Then you're going to die, kid! You will never get this book!",
"replies": [
{
"nextPhraseID": "F"
}
]
},
{
"id": "edwin_key",
"message": "Edwin shouts: Go away there: What's down here is none of your business!"
},
{
"id": "snakecave_key",
"message": "A powerful magical force that you have never encountered before pushes you back when you try to pass the cave entrance."
},
{
"id": "catacombs_trigger",
"replies": [
{
"requires": [
{
"requireType": "hasActorCondition",
"requireID": "enlightenment",
"value": 60
}
],
"nextPhraseID": "catacombs_trigger_2"
},
{
"nextPhraseID": "catacombs_trigger_1"
}
]
},
{
"id": "catacombs_trigger_1",
"rewards": [
{
"rewardType": "actorCondition",
"rewardID": "force_shadow",
"value": 5
}
],
"message": "As you go one step further you get hurt badly by some dark magic and stumble back. This is definitely no way to pass."
}
]

View File

@@ -1,173 +1,206 @@
[
{
"id": "arcir_start",
"message": "Hello. I'm Arcir.",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
}
]
},
{
"id": "arcir_anythingelse",
"message": "Anything else you wanted to ask?",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
}
]
},
{
"id": "arcir_elythara_1",
"message": "Oh, you found my statue in the basement?\n\nYes, Elythara is my protector.",
"replies": [
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_books_1",
"message": "I find great pleasure in my books. They contain the accumulated knowledge of past generations.",
"replies": [
{
"text": "Do you have a book called 'Calomyran Secrets'?",
"nextPhraseID": "arcir_calomyran_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "10"
}
]
},
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_1",
"message": "'Calomyran Secrets'? Hm, yes I think I have one of those in my basement.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_2"
}
]
},
{
"id": "arcir_calomyran_2",
"message": "Old man Benradas came by last week, wanting to sell me that book. Since it's not really my kind of book, I declined.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_3"
}
]
},
{
"id": "arcir_calomyran_3",
"message": "He seemed upset that I didn't like his book, and threw it at me while storming out of the house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_4"
}
]
},
{
"id": "arcir_calomyran_4",
"message": "Poor old man Benradas, he probably forgot that he left it here. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_5",
"message": "You looked downstairs but didn't find it? And a note you say? I guess there must have been someone in my house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_6"
}
]
},
{
"id": "arcir_calomyran_select",
"replies": [
{
"nextPhraseID": "arcir_calomyran_complete",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "100"
}
]
},
{
"nextPhraseID": "arcir_calomyran_5",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "20"
}
]
},
{
"nextPhraseID": "arcir_calomyran_1"
}
]
},
{
"id": "arcir_calomyran_complete",
"message": "I heard you found it and gave it back to old man Benradas. Thank you. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_6",
"message": "What did the note say?\n\nLarcal.. I know of him. Always causing trouble. He is usually in the barn to the east of here.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
}
]
[
{
"id": "arcir_start",
"message": "Hello. I'm Arcir.",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": "10"
}
],
"text": "Edwin sent me to help you.",
"nextPhraseID": "elythara_arcir"
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara3",
"value": "50"
}
],
"text": "Do you know where I could find the Soul parts?",
"nextPhraseID": "arcir_soulpart"
},
{
"requires": [
{
"requireType": "inventoryKeep",
"requireID": "ElytharasChants",
"value": 1
}
],
"text": "You wanted me to find your book, Elythara's Chant.",
"nextPhraseID": "elythara_arcir_2"
}
]
},
{
"id": "arcir_anythingelse",
"message": "Anything else you wanted to ask?",
"replies": [
{
"text": "I noticed your statue of Elythara downstairs.",
"nextPhraseID": "arcir_elythara_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "arcir",
"value": "10"
}
]
},
{
"text": "You really seem to like your books.",
"nextPhraseID": "arcir_books_1"
}
]
},
{
"id": "arcir_elythara_1",
"message": "Oh, you found my statue in the basement?\n\nYes, Elythara is my protector.",
"replies": [
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_books_1",
"message": "I find great pleasure in my books. They contain the accumulated knowledge of past generations.",
"replies": [
{
"text": "Do you have a book called 'Calomyran Secrets'?",
"nextPhraseID": "arcir_calomyran_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "10"
}
]
},
{
"text": "Okay.",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_1",
"message": "'Calomyran Secrets'? Hm, yes I think I have one of those in my basement.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_2"
}
]
},
{
"id": "arcir_calomyran_2",
"message": "Old man Benradas came by last week, wanting to sell me that book. Since it's not really my kind of book, I declined.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_3"
}
]
},
{
"id": "arcir_calomyran_3",
"message": "He seemed upset that I didn't like his book, and threw it at me while storming out of the house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_4"
}
]
},
{
"id": "arcir_calomyran_4",
"message": "Poor old man Benradas, he probably forgot that he left it here. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_5",
"message": "You looked downstairs but didn't find it? And a note you say? I guess there must have been someone in my house.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_calomyran_6"
}
]
},
{
"id": "arcir_calomyran_select",
"replies": [
{
"nextPhraseID": "arcir_calomyran_complete",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "100"
}
]
},
{
"nextPhraseID": "arcir_calomyran_5",
"requires": [
{
"requireType": "questProgress",
"requireID": "calomyran",
"value": "20"
}
]
},
{
"nextPhraseID": "arcir_calomyran_1"
}
]
},
{
"id": "arcir_calomyran_complete",
"message": "I heard you found it and gave it back to old man Benradas. Thank you. He tends to forget things.",
"replies": [
{
"text": "N",
"nextPhraseID": "arcir_anythingelse"
}
]
},
{
"id": "arcir_calomyran_6",
"message": "What did the note say?\n\nLarcal.. I know of him. Always causing trouble. He is usually in the barn to the east of here.",
"replies": [
{
"text": "Thanks, bye",
"nextPhraseID": "X"
}
]
}
]

View File

@@ -1,123 +1,134 @@
[
{
"id": "athamyr",
"message": "Walk with the Shadow.",
"replies": [
{
"text": "Have you been down in the catacombs?",
"nextPhraseID": "athamyr_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "20"
}
]
}
]
},
{
"id": "athamyr_1",
"message": "Yes, I have been in the catacombs beneath Fallhaven Church.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_2"
}
]
},
{
"id": "athamyr_2",
"message": "But I'm the only one that both has the permission and the bravery to go down there.",
"replies": [
{
"text": "How can I get permission to go down there?",
"nextPhraseID": "athamyr_3"
}
]
},
{
"id": "athamyr_3",
"message": "You want to go down in the catacombs? Hm, maybe we can make a deal.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_4"
}
]
},
{
"id": "athamyr_4",
"message": "Bring me some of that delicious cooked meat from the tavern and I will give you my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 30
}
],
"replies": [
{
"text": "Here, I have cooked meat for you.",
"nextPhraseID": "athamyr_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "meat_cooked",
"value": 1
}
]
},
{
"text": "Ok, I'll go get some.",
"nextPhraseID": "X"
}
]
},
{
"id": "athamyr_complete_2",
"message": "You have my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 50
}
]
},
{
"id": "athamyr_select",
"replies": [
{
"nextPhraseID": "athamyr_complete_2",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "40"
}
]
},
{
"nextPhraseID": "athamyr_1"
}
]
},
{
"id": "athamyr_complete",
"message": "Thanks, this will do nicely.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_complete_2"
}
]
}
]
[
{
"id": "athamyr",
"message": "Walk with the Shadow.",
"replies": [
{
"text": "Have you been down in the catacombs?",
"nextPhraseID": "athamyr_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "20"
}
]
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": "20"
}
],
"text": "Did you know that Arcir had been burglared?",
"nextPhraseID": "elythara_athamyr"
}
]
},
{
"id": "athamyr_1",
"message": "Yes, I have been in the catacombs beneath Fallhaven Church.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_2"
}
]
},
{
"id": "athamyr_2",
"message": "But I'm the only one that both has the permission and the bravery to go down there.",
"replies": [
{
"text": "How can I get permission to go down there?",
"nextPhraseID": "athamyr_3"
}
]
},
{
"id": "athamyr_3",
"message": "You want to go down in the catacombs? Hm, maybe we can make a deal.",
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_4"
}
]
},
{
"id": "athamyr_4",
"message": "Bring me some of that delicious cooked meat from the tavern and I will give you my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 30
}
],
"replies": [
{
"text": "Here, I have cooked meat for you.",
"nextPhraseID": "athamyr_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "meat_cooked",
"value": 1
}
]
},
{
"text": "Ok, I'll go get some.",
"nextPhraseID": "X"
}
]
},
{
"id": "athamyr_complete_2",
"message": "You have my permission to enter the catacombs of Fallhaven Church.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 50
}
]
},
{
"id": "athamyr_select",
"replies": [
{
"nextPhraseID": "athamyr_complete_2",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "40"
}
]
},
{
"nextPhraseID": "athamyr_1"
}
]
},
{
"id": "athamyr_complete",
"message": "Thanks, this will do nicely.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 40
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "athamyr_complete_2"
}
]
}
]

View File

@@ -1,281 +1,303 @@
[
{
"id": "chapelgoer",
"message": "Shadow, embrace me."
},
{
"id": "thoronir_default",
"message": "Bask in the Shadow, my child.",
"replies": [
{
"text": "What can you tell me about the Shadow?",
"nextPhraseID": "thoronir_shadow_1"
},
{
"text": "Can you tell me more about the church?",
"nextPhraseID": "thoronir_church_1"
},
{
"text": "Are the Bonemeal potions ready yet?",
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
}
]
},
{
"id": "thoronir_shadow_1",
"message": "The Shadow protects us from the dangers of the night. It keeps us safe and comforts us when we sleep.",
"replies": [
{
"text": "Tharal sent me and told me to tell you the password 'Glow of the Shadow'.",
"nextPhraseID": "thoronir_tharal_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "30"
}
]
},
{
"text": "Shadow be with you.",
"nextPhraseID": "thoronir_default"
},
{
"text": "Sounds like nonsense to me.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_1",
"message": "This is our chapel of worship in Fallhaven. Our community turns to us for support.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_2"
}
]
},
{
"id": "thoronir_church_2",
"message": "This church has withstood hundreds of years, and has been kept safe from grave robbers.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_3"
}
]
},
{
"id": "thoronir_tharal_select",
"replies": [
{
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
},
{
"nextPhraseID": "thoronir_tharal_1"
}
]
},
{
"id": "thoronir_tharal_1",
"message": "Glow of the Shadow indeed my child. So my old friend Tharal in Crossglen village sent you?",
"replies": [
{
"text": "What can you tell me about bonemeal?",
"nextPhraseID": "thoronir_tharal_2"
}
]
},
{
"id": "thoronir_church_3",
"message": "The catacombs beneath the church house the remains of our passed leaders. Our great King Luthor is rumored to be buried there.",
"replies": [
{
"text": "Has anyone entered the catacombs?",
"nextPhraseID": "thoronir_church_4",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "10"
}
]
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_4",
"message": "No one is allowed down in the catacombs, except for Athamyr, my apprentice. He is the only one that has been down there for years.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 20
}
],
"replies": [
{
"text": "Ok, I might go see him.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_2",
"message": "Shhh, we shouldn't talk so loud about using Bonemeal. As you know, Lord Geomyr issued a ban on all use of Bonemeal.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_3"
}
]
},
{
"id": "thoronir_tharal_3",
"message": "When the ban came, I did not dare keep any, so I threw my whole supply away. It was quite foolish now that I look back on it.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_4"
}
]
},
{
"id": "thoronir_tharal_4",
"message": "Do you think you could find me 5 skeletal bones that I can use for mixing a Bonemeal potion? The bonemeal is very potent in healing old wounds.",
"replies": [
{
"text": "Sure, I might be able to do that.",
"nextPhraseID": "thoronir_tharal_5"
},
{
"text": "I have those bones for you.",
"nextPhraseID": "thoronir_tharal_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "bone",
"value": 5
}
]
}
]
},
{
"id": "thoronir_tharal_5",
"message": "Thank you, please come back soon. I heard there were some undead near an old abandoned house just north of Fallhaven. Maybe you can check for bones there?",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 40
}
],
"replies": [
{
"text": "Ok, I'll go check there.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_complete",
"message": "Thank you, these bones will do fine. Now I can start creating some bonemeal healing potions for you.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 100
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_complete_2"
}
]
},
{
"id": "thoronir_complete_2",
"message": "Give me some time to mix the Bonemeal potion. It is a very potent healing potion. Come back in a little while."
},
{
"id": "thoronir_trade_bonemeal",
"message": "Yes, the Bonemeal potions are ready. Please use them with care, and don't let the guards see you. We are not actually allowed to use them anymore.",
"replies": [
{
"text": "Let me see what potions you have made so far.",
"nextPhraseID": "S"
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "catacombguard",
"message": "Turn back while you still can, mortal. This is no place for you. Only death awaits you here.",
"replies": [
{
"text": "Very well. I will turn back.",
"nextPhraseID": "X"
},
{
"text": "Move aside, I need to get deeper into the catacombs.",
"nextPhraseID": "catacombguard1"
},
{
"text": "By the Shadow, you will not stop me.",
"nextPhraseID": "catacombguard1"
}
]
},
{
"id": "catacombguard1",
"message": "Nooo, you shall not pass!",
"replies": [
{
"text": "Ok. Let's fight.",
"nextPhraseID": "F"
}
]
},
{
"id": "luthor",
"message": "*hissss* What mortal disturbs my sleep?",
"replies": [
{
"text": "By the Shadow, what are you?",
"nextPhraseID": "F"
},
{
"text": "At last, a worthy fight! I have been waiting for this.",
"nextPhraseID": "F"
},
{
"text": "Whatever, let's get this over with.",
"nextPhraseID": "F"
}
]
}
]
[
{
"id": "chapelgoer",
"message": "Shadow, embrace me."
},
{
"id": "thoronir_default",
"message": "Bask in the Shadow, my child.",
"replies": [
{
"text": "What can you tell me about the Shadow?",
"nextPhraseID": "thoronir_shadow_1"
},
{
"text": "Can you tell me more about the church?",
"nextPhraseID": "thoronir_church_1"
},
{
"text": "Are the Bonemeal potions ready yet?",
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
},
{
"text": "Do you know anything about Arcir being burglared?",
"nextPhraseID": "elythara_shadowpriest",
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara2",
"value": "20"
}
]
},
{
"requires": [
{
"requireType": "questProgress",
"requireID": "elythara3",
"value": "70"
}
],
"text": "Do you know any ancient sanctuaries of our religion?",
"nextPhraseID": "elythara3_ShadowP_Fallhaven"
}
]
},
{
"id": "thoronir_shadow_1",
"message": "The Shadow protects us from the dangers of the night. It keeps us safe and comforts us when we sleep.",
"replies": [
{
"text": "Tharal sent me and told me to tell you the password 'Glow of the Shadow'.",
"nextPhraseID": "thoronir_tharal_select",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "30"
}
]
},
{
"text": "Shadow be with you.",
"nextPhraseID": "thoronir_default"
},
{
"text": "Sounds like nonsense to me.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_1",
"message": "This is our chapel of worship in Fallhaven. Our community turns to us for support.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_2"
}
]
},
{
"id": "thoronir_church_2",
"message": "This church has withstood hundreds of years, and has been kept safe from grave robbers.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_church_3"
}
]
},
{
"id": "thoronir_tharal_select",
"replies": [
{
"nextPhraseID": "thoronir_trade_bonemeal",
"requires": [
{
"requireType": "questProgress",
"requireID": "bonemeal",
"value": "100"
}
]
},
{
"nextPhraseID": "thoronir_tharal_1"
}
]
},
{
"id": "thoronir_tharal_1",
"message": "Glow of the Shadow indeed my child. So my old friend Tharal in Crossglen village sent you?",
"replies": [
{
"text": "What can you tell me about bonemeal?",
"nextPhraseID": "thoronir_tharal_2"
}
]
},
{
"id": "thoronir_church_3",
"message": "The catacombs beneath the church house the remains of our passed leaders. Our great King Luthor is rumored to be buried there.",
"replies": [
{
"text": "Has anyone entered the catacombs?",
"nextPhraseID": "thoronir_church_4",
"requires": [
{
"requireType": "questProgress",
"requireID": "bucus",
"value": "10"
}
]
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_church_4",
"message": "No one is allowed down in the catacombs, except for Athamyr, my apprentice. He is the only one that has been down there for years.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bucus",
"value": 20
}
],
"replies": [
{
"text": "Ok, I might go see him.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_2",
"message": "Shhh, we shouldn't talk so loud about using Bonemeal. As you know, Lord Geomyr issued a ban on all use of Bonemeal.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_3"
}
]
},
{
"id": "thoronir_tharal_3",
"message": "When the ban came, I did not dare keep any, so I threw my whole supply away. It was quite foolish now that I look back on it.",
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_tharal_4"
}
]
},
{
"id": "thoronir_tharal_4",
"message": "Do you think you could find me 5 skeletal bones that I can use for mixing a Bonemeal potion? The bonemeal is very potent in healing old wounds.",
"replies": [
{
"text": "Sure, I might be able to do that.",
"nextPhraseID": "thoronir_tharal_5"
},
{
"text": "I have those bones for you.",
"nextPhraseID": "thoronir_tharal_complete",
"requires": [
{
"requireType": "inventoryRemove",
"requireID": "bone",
"value": 5
}
]
}
]
},
{
"id": "thoronir_tharal_5",
"message": "Thank you, please come back soon. I heard there were some undead near an old abandoned house just north of Fallhaven. Maybe you can check for bones there?",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 40
}
],
"replies": [
{
"text": "Ok, I'll go check there.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "thoronir_tharal_complete",
"message": "Thank you, these bones will do fine. Now I can start creating some bonemeal healing potions for you.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "bonemeal",
"value": 100
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "thoronir_complete_2"
}
]
},
{
"id": "thoronir_complete_2",
"message": "Give me some time to mix the Bonemeal potion. It is a very potent healing potion. Come back in a little while."
},
{
"id": "thoronir_trade_bonemeal",
"message": "Yes, the Bonemeal potions are ready. Please use them with care, and don't let the guards see you. We are not actually allowed to use them anymore.",
"replies": [
{
"text": "Let me see what potions you have made so far.",
"nextPhraseID": "S"
},
{
"text": "There was something else I wanted to talk about.",
"nextPhraseID": "thoronir_default"
}
]
},
{
"id": "catacombguard",
"message": "Turn back while you still can, mortal. This is no place for you. Only death awaits you here.",
"replies": [
{
"text": "Very well. I will turn back.",
"nextPhraseID": "X"
},
{
"text": "Move aside, I need to get deeper into the catacombs.",
"nextPhraseID": "catacombguard1"
},
{
"text": "By the Shadow, you will not stop me.",
"nextPhraseID": "catacombguard1"
}
]
},
{
"id": "catacombguard1",
"message": "Nooo, you shall not pass!",
"replies": [
{
"text": "Ok. Let's fight.",
"nextPhraseID": "F"
}
]
},
{
"id": "luthor",
"message": "*hissss* What mortal disturbs my sleep?",
"replies": [
{
"text": "By the Shadow, what are you?",
"nextPhraseID": "F"
},
{
"text": "At last, a worthy fight! I have been waiting for this.",
"nextPhraseID": "F"
},
{
"text": "Whatever, let's get this over with.",
"nextPhraseID": "F"
}
]
}
]

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,149 +1,153 @@
[
{
"id": "talion",
"replies": [
{
"nextPhraseID": "talion_0",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "51"
}
]
},
{
"nextPhraseID": "talion_cured_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "50"
}
]
},
{
"nextPhraseID": "talion_cure_5",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "45"
}
]
},
{
"nextPhraseID": "talion_infect_30",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "30"
}
]
},
{
"nextPhraseID": "talion_infect_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "10"
}
]
},
{
"nextPhraseID": "talion_0"
}
]
},
{
"id": "talion_0",
"message": "Shadow be with you.",
"replies": [
{
"text": "Do you know anything about the illness here in Loneford?",
"nextPhraseID": "talion_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "loneford",
"value": "11"
}
]
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
},
{
"text": "What blessings can you provide?",
"nextPhraseID": "talion_bless_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "51"
}
]
}
]
},
{
"id": "talion_1",
"message": "The people of Loneford are very keen on following the will of Feygard, whatever it may be.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_2"
}
]
},
{
"id": "talion_2",
"message": "Normally, this would not be a problem. But Lord Geomyr seems to have something against the Shadow. He will do almost anything to oppose all actions that in some way extend the reach of the Shadow.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_3"
}
]
},
{
"id": "talion_3",
"message": "Because of this, the people of Loneford are now actively abolishing the thought of the Shadow guiding them through their lives.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_4"
}
]
},
{
"id": "talion_4",
"message": "People around here would rather follow the law of Feygard than follow the old ways.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_5"
}
]
},
{
"id": "talion_5",
"message": "My feeling is that this illness is caused by the Shadow, as punishment to all of us here in Loneford.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "loneford",
"value": 23
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "loneford_ill_c_1"
}
]
}
]
[
{
"id": "talion",
"replies": [
{
"nextPhraseID": "talion_0",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "51"
}
]
},
{
"nextPhraseID": "talion_cured_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "50"
}
]
},
{
"nextPhraseID": "talion_cure_5",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "45"
}
]
},
{
"nextPhraseID": "talion_infect_30",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "30"
}
]
},
{
"nextPhraseID": "talion_infect_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "10"
}
]
},
{
"nextPhraseID": "talion_0"
}
]
},
{
"id": "talion_0",
"message": "Shadow be with you.",
"replies": [
{
"text": "Do you know anything about the illness here in Loneford?",
"nextPhraseID": "talion_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "loneford",
"value": "11"
}
]
},
{
"text": "Do you have anything to trade?",
"nextPhraseID": "S"
},
{
"text": "What blessings can you provide?",
"nextPhraseID": "talion_bless_1",
"requires": [
{
"requireType": "questProgress",
"requireID": "maggots",
"value": "51"
}
]
},
{
"text": "I'm working on a history book about the Shadow's cult and I need some help. Do you know any of the Shadow's ancient sanctuaries?",
"nextPhraseID": "elythara3_ShadowP_loneford"
}
]
},
{
"id": "talion_1",
"message": "The people of Loneford are very keen on following the will of Feygard, whatever it may be.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_2"
}
]
},
{
"id": "talion_2",
"message": "Normally, this would not be a problem. But Lord Geomyr seems to have something against the Shadow. He will do almost anything to oppose all actions that in some way extend the reach of the Shadow.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_3"
}
]
},
{
"id": "talion_3",
"message": "Because of this, the people of Loneford are now actively abolishing the thought of the Shadow guiding them through their lives.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_4"
}
]
},
{
"id": "talion_4",
"message": "People around here would rather follow the law of Feygard than follow the old ways.",
"replies": [
{
"text": "N",
"nextPhraseID": "talion_5"
}
]
},
{
"id": "talion_5",
"message": "My feeling is that this illness is caused by the Shadow, as punishment to all of us here in Loneford.",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "loneford",
"value": 23
}
],
"replies": [
{
"text": "N",
"nextPhraseID": "loneford_ill_c_1"
}
]
}
]

View File

@@ -0,0 +1,32 @@
[
{
"id": "trap_burn0",
"rewards": [
{
"rewardType": "actorCondition",
"rewardID": "fire",
"value": 3
}
]
},
{
"id": "trap_ambush0",
"rewards": [
{
"rewardType": "spawnAll",
"mapName": "soulpartdungeon4",
"rewardID": "sk_crdun2"
}
]
},
{
"id": "trap_ambush1",
"rewards": [
{
"rewardType": "spawnAll",
"mapName": "soulpartdungeon4",
"rewardID": "bat_crdun2"
}
]
}
]

View File

@@ -94,14 +94,6 @@
"max": 1
},
"chance": 100
},
{
"itemID": "health_minor",
"quantity": {
"min": 10,
"max": 10
},
"chance": 100
}
]
},

View File

@@ -0,0 +1,291 @@
[
{
"id": "Elytharas1_ArcirsRobber",
"items": [
{
"itemID": "hat3",
"quantity": {
"min": 1,
"max": 1
},
"chance": 100
},
{
"itemID": "shirt1",
"quantity": {
"min": 1,
"max": 1
},
"chance": 100
},
{
"itemID": "shield5",
"quantity": {
"min": 1,
"max": 1
},
"chance": 100
},
{
"itemID": "sword_hard_iron",
"quantity": {
"min": 1,
"max": 1
},
"chance": 100
},
{
"itemID": "bonemeal_potion",
"quantity": {
"min": 1,
"max": 1
},
"chance": 100
},
{
"itemID": "ElytharasChants",
"quantity": {
"min": 1,
"max": 1
},
"chance": 100
}
]
},
{
"id": "elythara1_bread",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elythara1_bread",
"chance": 100
}
]
},
{
"id": "elytharas3_bread",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elytharas3_bread",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "NaraelRing2",
"chance": 100
}
]
},
{
"id": "elythara_sword",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elythara_sword",
"chance": 100
}
]
},
{
"id": "elythara_shield",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elythara_shield",
"chance": 100
}
]
},
{
"id": "elythara1_money",
"items": [
{
"quantity": {
"min": 5,
"max": 5
},
"itemID": "gold",
"chance": 100
}
]
},
{
"id": "elythara3ssh",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elythara_sword_1",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elythara_shield_1",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "elythara_helmet_1",
"chance": 100
}
]
},
{
"id": "elythara_robber",
"items": [
{
"quantity": {
"min": 10,
"max": 15
},
"itemID": "gold",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "club3",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "shirt1",
"chance": 100
}
]
},
{
"id": "sk_crdun",
"items": [
{
"quantity": {
"min": 4,
"max": 16
},
"itemID": "gold",
"chance": 75
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "dagger0",
"chance": 25
},
{
"quantity": {
"min": 1,
"max": 4
},
"itemID": "bone",
"chance": 70
}
]
},
{
"id": "bat_crdun",
"items": [
{
"quantity": {
"min": 1,
"max": 2
},
"itemID": "bat_wing",
"chance": 78
}
]
},
{
"id": "goblin2",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "ironsword0",
"chance": 20
},
{
"quantity": {
"min": 7,
"max": 9
},
"itemID": "gold",
"chance": 80
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "shield1",
"chance": 5
}
]
},
{
"id": "goblin1",
"items": [
{
"quantity": {
"min": 3,
"max": 6
},
"itemID": "gold",
"chance": 65
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "club1",
"chance": 10
}
]
},
{
"id": "elythara3_ring",
"items": [
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "naraelring1",
"chance": 100
}
]
}
]

View File

@@ -3,7 +3,7 @@
"id": "debug_dagger1",
"iconID": "items_weapons:20",
"name": "Black heart dagger",
"category": "dagger",
"category": 0,
"displaytype": "extraordinary",
"hasManualPrice": 1,
"baseMarketCost": 6,
@@ -22,7 +22,7 @@
"id": "debug_ring1",
"iconID": "items_jewelry:4",
"name": "Black heart ring",
"category": "ring",
"category": 7,
"displaytype": "quest",
"hasManualPrice": 1,
"baseMarketCost": 3,
@@ -32,18 +32,13 @@
"min": 10,
"max": 10
}
},
"privateScripts": [
{
"name": "player_boostAC"
}
]
}
},
{
"id": "shadow_slayer",
"iconID": "items_weapons:60",
"name": "Shadow of the slayer",
"category": "ssword",
"category": 0,
"displaytype": "extraordinary",
"hasManualPrice": 1,
"baseMarketCost": 0,
@@ -64,19 +59,5 @@
"max": 1
}
}
},
{
"id": "health_minor",
"iconID": "items_consumables:35",
"name": "Minor vial of health",
"category": "pot",
"hasManualPrice": 1,
"baseMarketCost": 5,
"useEffect": {
"increaseCurrentHP": {
"min": 1,
"max": 1
}
}
}
]

View File

@@ -0,0 +1,146 @@
[
{
"id": "elythara_sword",
"name": "Glowing Longsword",
"displaytype": "quest",
"category": "other",
"iconID": "items_weapons_3:0",
"description": "This longsword contains one of Elythara's soul part.",
"hasManualPrice": 1
},
{
"id": "ElytharasChants",
"iconID": "items_books:5",
"name": "Elythara's Chants",
"displaytype": "quest",
"hasManualPrice": 1,
"category": "other"
},
{
"id": "elythara1_bread",
"name": "Edwin's bread",
"displaytype": "quest",
"iconID": "items_consumables:21",
"hasManualPrice": 1,
"category": "other"
},
{
"id": "elytharas3_bread",
"name": "Narael's bread",
"displaytype": "quest",
"iconID": "items_consumables:22",
"hasManualPrice": 1,
"category": "other"
},
{
"id": "naraelring1",
"name": "Narael's ring",
"displaytype": "quest",
"iconID": "items_rings_1:17",
"hasManualPrice": 1,
"category": "other"
},
{
"id": "NaraelRing2",
"name": "Narael's wife ring",
"displaytype": "quest",
"iconID": "items_rings_1:16",
"hasManualPrice": 1,
"category": "other"
},
{
"id": "elythara_shield",
"name": "Glowing Shield",
"displaytype": "quest",
"category": "other",
"iconID": "items_armours_3:27",
"description": "This shield contains one of Elythara's soul part.",
"hasManualPrice": 1
},
{
"id": "elythara_helmet",
"name": "Glowing Helmet",
"displaytype": "quest",
"category": "other",
"iconID": "items_armours_3:32",
"description": "This helmet contains one of Elythara's soul part.",
"hasManualPrice": 1
},
{
"id": "elythara_sword_1",
"name": "Elythara's Might",
"displaytype": "extraordinary",
"category": "lsword",
"equipEffect": {
"increaseAttackDamage": {
"min": 1,
"max": 10
},
"increaseMaxHP": 10,
"increaseAttackCost": 4,
"increaseAttackChance": 20
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 1,
"condition": "elythara_smite",
"chance": 30,
"duration": 1
}
]
},
"baseMarketCost": 2000,
"iconID": "items_weapons_3:0",
"hasManualPrice": 1
},
{
"id": "elythara_shield_1",
"name": "Elythara's Guard",
"displaytype": "extraordinary",
"category": "shld_mtl_hv",
"equipEffect": {
"increaseMaxHP": 5,
"increaseBlockChance": 25,
"increaseDamageResistance": 1,
"increaseAttackChance": -10
},
"hitEffect": {
"conditionsSource": [
{
"magnitude": 1,
"condition": "elythara_lightshield",
"chance": 10,
"duration": 1
}
]
},
"baseMarketCost": 2000,
"iconID": "items_armours_3:27",
"hasManualPrice": 1
},
{
"id": "elythara_helmet_1",
"name": "Elythara's Leniency",
"displaytype": "extraordinary",
"category": "hd_mtl_hv",
"equipEffect": {
"increaseMaxHP": 5,
"increaseAttackChance": 3,
"increaseBlockChance": 10
},
"hitEffect": {
"conditionsSource": [
{
"magnitude": 1,
"condition": "elythara_sentence",
"duration": 1,
"chance": 30
}
]
},
"baseMarketCost": 2000,
"iconID": "items_armours_3:32",
"hasManualPrice": 1
}
]

View File

@@ -0,0 +1,418 @@
[
{
"id": "Elytharas1_ArcirsRobber",
"iconID": "monsters_men:8",
"name": "Arcir's Robber",
"spawnGroup": "Elytharas1_ArcirsRobber",
"unique": 1,
"maxHP": 60,
"moveCost": 5,
"attackCost": 5,
"attackChance": 120,
"criticalSkill": 15,
"criticalMultiplier": 2,
"blockChance": 80,
"droplistID": "Elytharas1_ArcirsRobber",
"phraseID": "elythara_arcirsRobber1",
"attackDamage": {
"min": 6,
"max": 12
}
},
{
"id": "edwin",
"iconID": "monsters_men2:3",
"name": "Edwin",
"spawnGroup": "edwin",
"moveCost": 5,
"attackCost": 5,
"phraseID": "elythara_edwin_0"
},
{
"id": "elythara1",
"iconID": "monsters_rltiles1:89",
"name": "Unarmed Woman",
"spawnGroup": "elythara1",
"maxHP": 1000,
"moveCost": 5,
"attackCost": 1,
"attackChance": 100,
"damageResistance": 100,
"attackDamage": {
"min": 1000,
"max": 1000
},
"phraseID": "elythara3_UnarmedWoman"
},
{
"id": "elythara2",
"iconID": "monsters_rltiles1:71",
"name": "Woman in trance",
"spawnGroup": "elythara2",
"moveCost": 5,
"attackCost": 5,
"phraseID": "elythara_elythara"
},
{
"id": "elythara_naraelswife",
"name": "Lonely woman",
"iconID": "monsters_karvis2:0",
"spawnGroup": "naraelswife",
"phraseID": "naraels_wife_select"
},
{
"id": "elythara_naraelsdaughter",
"name": "Narael's daughter",
"iconID": "monsters_karvis2:6",
"spawnGroup": "narael_daughter",
"phraseID": "naraels_daughter"
},
{
"id": "sk_crdun1",
"name": "Skeleton Apprentice",
"maxHP": 47,
"monsterClass": "undead",
"attackDamage": {
"min": 1,
"max": 4
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 1,
"duration": 9,
"chance": 100,
"condition": "feebleness_minor"
},
{
"magnitude": 1,
"duration": 5,
"chance": 60,
"condition": "dazed"
}
]
},
"iconID": "monsters_tometik8:47",
"spawnGroup": "sk_crdun1",
"droplistID": "sk_crdun",
"attackCost": 3,
"attackChance": 95,
"blockChance": 45
},
{
"id": "sk_crdun2",
"name": "Advanced Skeleton Mage",
"maxHP": 54,
"monsterClass": "undead",
"attackDamage": {
"min": 3,
"max": 4
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 2,
"duration": 7,
"chance": 100,
"condition": "feebleness_minor"
},
{
"magnitude": 1,
"duration": 7,
"chance": 80,
"condition": "dazed"
}
]
},
"iconID": "monsters_tometik8:48",
"spawnGroup": "sk_crdun2",
"droplistID": "sk_crdun",
"attackCost": 3,
"attackChance": 100,
"blockChance": 45
},
{
"id": "bat_crdun1",
"name": "Sanguivorous Bat",
"iconID": "monsters_tometik4:0",
"spawnGroup": "bat_crdun",
"maxHP": 28,
"monsterClass": "animal",
"attackDamage": {
"min": 2,
"max": 6
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 2,
"duration": 5,
"chance": 65,
"condition": "bleeding_wound"
}
]
},
"droplistID": "bat_crdun",
"attackCost": 5,
"attackChance": 134,
"criticalSkill": 20,
"criticalMultiplier": 3,
"blockChance": 26
},
{
"id": "bat_crdun2",
"name": "Aggressive Bat",
"maxHP": 34,
"monsterClass": "animal",
"attackDamage": {
"min": 4,
"max": 6
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 3,
"duration": 7,
"chance": 75,
"condition": "bleeding_wound"
}
]
},
"iconID": "monsters_tometik4:0",
"spawnGroup": "bat_crdun",
"droplistID": "bat_crdun",
"attackCost": 2,
"attackChance": 116,
"criticalSkill": 15,
"criticalMultiplier": 3,
"blockChance": 29
},
{
"id": "bat_crdun3",
"name": "Strong Bat",
"monsterClass": "animal",
"iconID": "monsters_tometik4:2",
"spawnGroup": "bat_crdun2",
"droplistID": "bat_crdun",
"maxHP": 39,
"attackDamage": {
"min": 5,
"max": 7
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 3,
"duration": 9,
"chance": 85,
"condition": "bleeding_wound"
}
]
},
"attackCost": 3,
"attackChance": 127,
"criticalSkill": 20,
"criticalMultiplier": 3,
"blockChance": 31
},
{
"id": "goblin1",
"name": "Small Goblin",
"maxHP": 47,
"attackDamage": {
"max": 14
},
"iconID": "monsters_tometik1:16",
"spawnGroup": "goblin1",
"droplistID": "goblin1",
"attackCost": 5,
"attackChance": 114,
"blockChance": 56,
"criticalSkill": 10,
"criticalMultiplier": 2
},
{
"id": "goblin2",
"name": "Agile Goblin",
"maxHP": 52,
"attackDamage": {
"min": 3,
"max": 7
},
"iconID": "monsters_tometik1:16",
"spawnGroup": "goblin2",
"droplistID": "goblin1",
"attackCost": 5,
"attackChance": 132,
"blockChance": 61,
"criticalSkill": 25,
"criticalMultiplier": 2
},
{
"id": "goblin3",
"name": "Ferocious Goblin",
"maxHP": 59,
"attackDamage": {
"min": 3,
"max": 9
},
"iconID": "monsters_tometik1:15",
"spawnGroup": "goblin3",
"droplistID": "goblin2",
"attackCost": 5,
"attackChance": 135,
"criticalSkill": 10,
"criticalMultiplier": 3,
"blockChance": 71,
"damageResistance": 2
},
{
"id": "goblin4",
"name": "Huge Goblin",
"maxHP": 64,
"attackDamage": {
"max": 16
},
"iconID": "monsters_tometik1:13",
"spawnGroup": "goblin4",
"droplistID": "goblin2",
"attackCost": 5,
"attackChance": 139,
"damageResistance": 2,
"blockChance": 76
},
{
"id": "elythara_robber",
"name": "Bandit",
"maxHP": 50,
"unique": 1,
"attackDamage": {
"min": 3,
"max": 7
},
"iconID": "monsters_men:8",
"spawnGroup": "elythara_robber",
"attackCost": 5,
"attackChance": 100,
"criticalSkill": 10,
"criticalMultiplier": 2,
"blockChance": 60,
"droplistID": "elythara_robber"
},
{
"id": "demon1",
"name": "Elder Demon",
"maxHP": 120,
"unique": 1,
"monsterClass": "demon",
"attackDamage": {
"min": 5,
"max": 7
},
"iconID": "monsters_rltiles1:16",
"spawnGroup": "demon1",
"attackCost": 3,
"attackChance": 150,
"criticalSkill": 20,
"criticalMultiplier": 3,
"blockChance": 80,
"damageResistance": 8,
"droplistID": "elythara_sword"
},
{
"id": "Skeleton_Master",
"name": "Master of the Undead",
"maxHP": 100,
"unique": 1,
"monsterClass": "undead",
"attackDamage": {
"min": 3,
"max": 30
},
"hitEffect": {
"increaseCurrentHP": {
"min": 1,
"max": 5
}
},
"iconID": "monsters_rltiles1:73",
"attackCost": 5,
"attackChance": 150,
"blockChance": 150,
"damageResistance": 5,
"spawnGroup": "Master_Undead"
},
{
"id": "Undead_Warden",
"name": "Undead Warden",
"maxHP": 60,
"maxAP": 12,
"unique": 1,
"monsterClass": "undead",
"attackDamage": {
"max": 20
},
"iconID": "monsters_karvis1:1",
"attackCost": 3,
"attackChance": 200,
"blockChance": 50,
"damageResistance": 5,
"spawnGroup": "Undead_Warden"
},
{
"id": "Undead_Tormentor",
"name": "Undead Tormentor",
"maxHP": 100,
"monsterClass": "undead",
"attackDamage": {
"min": 1,
"max": 10
},
"iconID": "monsters_rltiles2:39",
"attackCost": 2,
"attackChance": 100,
"blockChance": 100,
"criticalMultiplier": 2,
"criticalSkill": 20,
"unique": 1,
"spawnGroup": "Undead_Tormentor"
},
{
"id": "Demonic_Guardian",
"name": "Demonic Guardian",
"maxHP": 200,
"unique": 1,
"monsterClass": "demon",
"attackDamage": {
"min": 20,
"max": 40
},
"iconID": "monsters_demon1:0",
"attackCost": 6,
"attackChance": 100,
"blockChance": 200,
"damageResistance": 5,
"spawnGroup": "Demonic_Guardian",
"size": "2x2",
"droplistID": "elythara_shield"
},
{
"id": "elythara_robber_1",
"name": "Bridge Guard",
"maxHP": 50,
"unique": 1,
"attackDamage": {
"min": 3,
"max": 7
},
"iconID": "monsters_men:8",
"spawnGroup": "elythara_robber_guard",
"attackCost": 5,
"attackChance": 100,
"criticalSkill": 10,
"criticalMultiplier": 2,
"blockChance": 60,
"droplistID": "elythara_robber",
"phraseID": "elythara_bandit_guard"
}
]

View File

@@ -0,0 +1,148 @@
[
{
"id": "elythara1",
"name": "A Peasant's Story",
"showInLog": 1,
"stages": [
{
"progress": 10,
"logText": "Mara asked me to bring some bread to a hermit which lives south of Loneford. She warned me he was not a very pleasant man."
},
{
"progress": 20,
"logText": "I brought the bread to Edwin. I should get back to Mara to receive my reward."
},
{
"progress": 30,
"logText": "Mara paid me five gold for the delivery.",
"rewardExperience": 10,
"finishesQuest": 1
}
]
},
{
"id": "elythara2",
"name": "Stolen Knowledge",
"showInLog": 1,
"stages": [
{
"logText": "Edwin told me his friend Arcir needed help. I should speak with him.",
"progress": 10
},
{
"progress": 20,
"logText": "Arcir told me he had been robbed a unique book: Elythara's Chants. He suspects the Shadow's Church."
},
{
"progress": 30,
"logText": "Athamyr admitted he organized the burglary. The bandit is south of the crossroad to Stoutford. I should bring the book back to Arcir once I killed the bandit."
},
{
"progress": 50,
"logText": "I brought the book back to Arcir. He told me to go see Edwin and tell him I helped him.",
"rewardExperience": 200,
"finishesQuest": 1
}
]
},
{
"id": "elythara3",
"name": "A New Dawn",
"showInLog": 1,
"stages": [
{
"progress": 10,
"logText": "Edwin organized it all. He gave me a last task before explaining me why I had been tested. I have to find a thief that stole his ring. He should be located at the end of Elren's Mine south of Crossglen."
},
{
"progress": 20,
"logText": "This was a test too. The woman had no ring and sent me back to Edwin."
},
{
"progress": 30,
"logText": "Edwin told me to go downstairs to understand why I was tested two times."
},
{
"progress": 40,
"logText": "I've met Elythara herself and she told me her story. I agreed to help her recovering her soul so she can rise again."
},
{
"progress": 50,
"logText": "Edwin suspects that one of the soul part, the helmet, is in a sanctuary under Flagstone Prison."
},
{
"progress": 51,
"logText": "The old man asked me to bring his ring to his wife which lives in Fallhaven. When I'll come back he'll give me the helmet."
},
{
"progress": 52,
"logText": "I found his wife and she gave a loaf of bread and her ring to give him."
},
{
"progress": 53,
"logText": "The old man died happily after receiving his wife's ring and bread. Now I have the helmet. I should bring it to Edwin."
},
{
"progress": 54,
"logText": "I brought the helmet to Edwin. He'll keep the soul parts for me."
},
{
"progress": 60,
"logText": "Arcir thinks that one of the soul parts should be in the tomb under Fallhaven's Church."
},
{
"progress": 62,
"logText": "I brought the sword to Edwin. He'll keep the soul parts for me."
},
{
"progress": 70,
"logText": "I asked Arcir if he had any ideas where the last soul part could be. He said I should ask the Shadow's Priests if they knew anything about old Shadow's sanctuaries faking I'm a historian writing a book about the cult of the Shadow."
},
{
"progress": 71,
"logText": "The priest of Loneford only knew about the Flagstone's sanctuary."
},
{
"progress": 72,
"logText": "The priest of Fallhaven spoke to me about a sanctuary somewhere south of Fallhaven."
},
{
"progress": 74,
"logText": "The priest of Vilegard talked about a sanctuary on the Duleain Road north of the huntsman's house. I should go investigate there."
},
{
"progress": 76,
"logText": "I brought the shield back to Edwin. He'll keep the soul parts for me."
},
{
"progress": 80,
"logText": "Edwin now has all the soul parts now. He has to prepare the ritual to give her soul back to Elythara.",
"finishesQuest": 1,
"rewardExperience": 1000
}
]
},
{
"id": "soulpart",
"name": "SoulParts",
"stages": [
{
"progress": 1,
"logText": "Helmet"
},
{
"progress": 2,
"logText": "Shield"
},
{
"progress": 3,
"logText": "Sword"
},
{
"progress": 4,
"finishesQuest": 1,
"logText": "All of them."
}
]
}
]

View File

@@ -76,7 +76,7 @@
"logText": "Lodar can create a potion of strength if I bring him a dead spider and the wings of an insect."
},
{
"logText": "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster.",
"logText": "Lodar can create a potent defensive potion if I bring him two Arulir skins and a claw from some monster. The Arulir beasts can be found somewhere up in the north, and the claws can apparently be found from creatures that dwell underground and in caves somewhere outside Fallhaven.",
"progress": 43
}
]

View File

@@ -1,37 +0,0 @@
"map_boostAC" map.onEnter [
player.addActorCondition("scripted_potion_efficiency",5, 2, 50);
]
"map_unboostAC" map.onLeave [
player.clearActorCondition("scripted_potion_efficiency", 50);
]
"player_boostAC" player.statsUpdated [
player.ac = player.ac * 1.5;
][Boosts your AC by 50% of current value.]
"useless_one" map.onEnter [
num a = 5;
if (a < 3) {
bool b = true;
num c = 2;
} else if (a == 5 ) {
string d = "TestString";
} else {
num b = 12.3;
bool c = true;
while (c) {
a = a - 1;
if (a == 0) {
c = false;
}
}
}
][Simple test of local variables scoping]
"scripted_potion_boost" item.onUse [
if (item.category == "pot") {
item.reward.hp.max = item.reward.hp.max * 2;
item.reward.hp.min = item.reward.hp.min * 2;
}
][Doubles the health gained by drinking potions]

View File

@@ -0,0 +1,43 @@
[
{
"id": "sign_lodar_shortcut_1",
"message": "I see a weird stone formation in front of me. As I try approaching the rocks, I'm are stopped by a powerful magical force."
},
{
"id": "sign_lodar_shortcut_2",
"message": "I have found a path leading through the grotto. But then I realize that it is suddenly discontinued for a short time. Maybe this has something to do this the stones?"
},
{
"id": "sign_lodar_shortcut_3",
"message": "After defeating the Hira'zinn, the rock formation has fallen apart and somehow it made some hidden stones rise up so I can walk over them now."
},
{
"id": "sign_lodar_shortcut_4a",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "shortcut_lodar",
"value": 20
}
]
},
{
"id": "sign_lodar_shortcut_4b",
"message": "In front of my I see a torch burning in purple color. I can feel the force coming from this item. I better should leave it there and notify Lodar about this weird torch."
},
{
"id": "sign_lodar_shortcut_5",
"rewards": [
{
"rewardType": "questProgress",
"rewardID": "shortcut_lodar",
"value": 40
}
],
"message": "When pouring the vial's liquid over the torch, it suddenly burns a lot more and changes its color into green. I try to approach the torch carefully..."
},
{
"id": "sign_lodar_shortcut_6",
"message": "I repeat the ritual for every teleporter-torch I find."
}
]

View File

@@ -0,0 +1,31 @@
[
{
"id": "lodar_shortcut_loot_chest",
"items": [
{
"quantity": {
"min": 150,
"max": 150
},
"itemID": "gold",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "hboot_wirn",
"chance": 100
},
{
"quantity": {
"min": 1,
"max": 1
},
"itemID": "hglv_irn",
"chance": 100
}
]
}
]

View File

@@ -0,0 +1,9 @@
[
{
"id": "vial_activation",
"name": "Lodar's activation vial",
"displaytype": "quest",
"iconID": "items_tometik1:20",
"category": "pot"
}
]

View File

@@ -0,0 +1,26 @@
[
{
"id": "shortcut_lodar",
"name": "Creating a shortcut!",
"showInLog": 1,
"stages": [
{
"progress": 10,
"logText": "I talked with Lodar about a possible shortcut to the outside world. He said I should check the grotto under the former cave of the Hira'zinn."
},
{
"progress": 20,
"logText": "I've found the grotto most parts of it are inaccessible due to the water and rocks in my way. Why can't I swim? I also recognized a torch burning in purple. It's definitely a magical item. I should ask Lodar about this torch."
},
{
"progress": 30,
"logText": "Upon telling Lodar about the purple fire he answered I should try pouring a green vial over it and see what happens."
},
{
"progress": 40,
"logText": "I poured the vial over the purple fire and then it turned green. When approching it I was teleported into another room of the grotto with more purple torches. I was able to activate them as well. Finally, I have got my shortcut and can travel to Lodar a lot faster!",
"finishesQuest": 1
}
]
}
]

View File

@@ -4,19 +4,15 @@
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Questgetriebenes Fantasy-Rollenspiel</string>
<string name="exit">Beenden</string>
<string name="exit_to_menu">Zum Menü</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Einstellungen</string>
<string name="menu_save">Speichern</string>
<string name="menu_load">Laden</string>
<string name="menu_save_gamesaved">Spielstand wurde auf Speicherplatz %1$d gesichert</string>
<string name="menu_save_failed">Speichern fehlgeschlagen! Ist die SD-Karte eingelegt und beschreibbar?</string>
<string name="loadsave_title_save">Spielstand speichern</string>
<string name="loadsave_title_load">Spielstand laden</string>
<string name="loadsave_selectslot">Speicherplatz wählen</string>
<string name="loadsave_slot_empty">(leer)</string>
<string name="savegame_currenthero_displayinfo">Level %1$d, %2$d Erfahrung, %3$d Goldmünzen</string>
<string name="dialog_loading_message">Lade Ressourcen...</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">Schließen</string>
<string name="dialog_confirmexit_title">Beenden</string>
<string name="dialog_confirmexit_message">Sind sie sicher, dass sie das Programm beenden möchten?</string>
<string name="dialog_paused_title">Pausiert</string>
<string name="dialog_paused_message">Das Spiel wurde unterbrochen</string>
<string name="dialog_paused_resume">Weiterspielen</string>
<string name="dialog_monsterencounter_title">Begegnung</string>
<string name="dialog_monsterencounter_message">Angreifen?\nSchwierigkeit: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">LP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Erf.:</string>
<string name="heroinfo_char">Übersicht</string>
<string name="heroinfo_inv">Inventar</string>
<string name="heroinfo_wear">Angelegt</string>
<string name="heroinfo_skill">Skills</string>
<string name="heroinfo_spell">Zauber</string>
<string name="heroinfo_levelup">Aufstieg</string>
<string name="heroinfo_level">Level</string>
<string name="heroinfo_totalexperience">Erfahrung</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">Angriff (%1$d AP)</string>
<string name="combat_move">Bewegung (%1$d AP)</string>
<string name="combat_use">Benutzen</string>
<string name="combat_spell">Zauber</string>
<string name="combat_endturn">Runde beenden</string>
<!-- <string name="combat_endcombat">Kampf beenden</string>-->
<string name="combat_flee">Fliehen</string>
@@ -89,7 +74,7 @@
<string name="inventory_item_equipped">%1$s angelegt.</string>
<string name="dialog_loot_pickall">Alles einsammeln</string>
<string name="dialog_loot_foundgold">Du findest %1$d Goldmünzen. </string>
<string name="dialog_loot_foundgold">Du findest %1$d Goldmünzen.</string>
<string name="dialog_loot_pickedupitem">Du hebst einen Gegenstand auf.</string>
<string name="dialog_loot_pickedupitems">Du hebst %1$d Gegenstände auf.</string>
<string name="dialog_groundloot_title">Gegenstände</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Klasse:</string>
<string name="actorinfo_difficulty">Schwierigkeit:</string>
<string name="actorinfo_health">Lebenspunkte:</string>
<string name="actorinfo_attacksperturn">Angriffe/Runde:</string>
<string name="actorinfo_movesperturn">Bewegungen/Runde:</string>
<string name="actorinfo_attack">Angriff:</string>
<string name="actorinfo_criticalhit">Krit. Treffer:</string>
<string name="actorinfo_defense">Abwehr:</string>
<string name="actorinfo_movecost">Bewegungskosten (AP):</string>
<string name="actorinfo_basetraits">Basiskampfeigenschaften (ohne Ausrüstung und Skills)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">Anlegen (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Ablegen (%1$d AP)</string>
<string name="itemcategory_money">Geld</string>
<string name="itemcategory_weapon">Waffe</string>
<string name="itemcategory_shield">Schild</string>
<string name="itemcategory_wearable_head">Helme</string>
<string name="itemcategory_wearable_body">Rüstung</string>
<string name="itemcategory_wearable_hand">Handschuhe</string>
<string name="itemcategory_wearable_feet">Stiefel</string>
<string name="itemcategory_wearable_neck">Halsketten</string>
<string name="itemcategory_wearable_ring">Ringe</string>
<string name="itemcategory_potion">Tränke</string>
<string name="itemcategory_other">Sonstiges</string>
<string name="startscreen_continue">Aktuelles Spiel fortsetzen</string>
<string name="startscreen_newgame">Neues Spiel</string>
<string name="startscreen_newgame_confirm">Das aktuelle Spiel wird verworfen. Sind sie sicher, dass sie ein neues Spiel starten wollen?</string>
@@ -196,7 +166,7 @@
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Forum auf andorstrail.com für Fragen und Diskussionen.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/wiki"&gt;Game wiki for info about the Andor\'s Trail world, among other things.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://andorstrail.com/wiki"&gt;Game Wiki über die Welt von Andor\'s Trail und weitergehende Informationen.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Projekt Homepage auf code.google.com für Entwickler.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
@@ -228,7 +198,6 @@
Danke für alle bisherigen Rückmeldungen!
</string>
<string name="questlog_title">Quests</string>
<string name="questlog_includecompleted_prompt">Welche Quests anzeigen?</string>
<string name="questlog_includecompleted_hidecompleted">Verstecke abgeschlossene Quests</string>
<string name="questlog_includecompleted_includecompleted">Zeige auch abgeschlossene Quests</string>
@@ -251,9 +220,13 @@
<string name="preferences_combat_speed_title">Kampfgeschwindigkeit</string>
<string name="preferences_combat_speed">Bestimmt, wie schnell Gegner angreifen.</string>
<string name="preferences_display_loot_dialog">Beute-Dialog anzeigen</string>
<string name="preferences_display_loot_dialog">Beute-Dialog immer anzeigen</string>
<string name="preferences_display_loot_dialog_on_items">Beute-Dialog beim Fund von Gegenständen</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Dialog bei Gegenständen, sonst Nachricht</string>
<string name="preferences_display_loot_toast">Kurze Nachricht</string>
<string name="preferences_display_loot_toast_on_items"> Kurze Nachricht, nur beim Fund von Gegenstd.</string>
<string name="preferences_display_loot_never">Nicht anzeigen</string>
<string name="preferences_attackspeed_instant">Sofort (keine Animation)</string>
<string name="preferences_attackspeed_fast">Schnell</string>
<string name="preferences_attackspeed_normal">Normal</string>
@@ -342,7 +315,7 @@
<string name="skill_title_speed">Kampfgeschwindigkeit</string>
<string name="skill_title_coinfinder">Schatzjäger</string>
<string name="skill_title_more_exp">Guter Lehrling</string>
<string name="skill_title_cleave">Cleave</string>
<string name="skill_title_cleave">Bresche</string>
<string name="skill_title_eater">Leichenesser</string>
<string name="skill_title_fortitude">wachsende Standhaftigkeit</string>
<string name="skill_title_evasion">Umgehen</string>
@@ -433,7 +406,7 @@
<string name="skill_title_shadow_bless">Dunkler Segen des Schattens</string>
<string name="skill_shortdescription_shadow_bless">Widerstand gegen Effekte aller Art</string>
<string name="skill_longdescription_shadow_bless">Verringert die Chance von Effekten aller Art geplagt zu werden um %1$d %%. Das beeinhaltet alle von Gegnern hinzugefügten Effekte wie beispielsweise Vergiftung, Benommen und Ermüdung.</string>
<string name="skill_longdescription_shadow_bless">Verringert die Chance von Effekten aller Art geplagt zu werden um %1$d %%. Das beinhaltet alle von Gegnern hinzugefügten Effekte wie beispielsweise Vergiftung, Benommen und Ermüdung.</string>
<string name="inventory_movetop">Nach ganz oben verschieben</string>
<string name="inventory_movebottom">Nach ganz unten verschieben</string>
@@ -507,6 +480,107 @@
<!-- =========================================== -->
<!-- Added in v0.7.0 -->
<string name="heroinfo_reequip_cost">Ausrüstungskosten (AP):</string>
<string name="heroinfo_useitem_cost">Benutzungskosten (AP):</string>
<string name="combat_result_monstermoved">%1$s bewegt sich.</string>
<string name="combat_log_title">Kampflogbuch</string>
<string name="localize_resources_from_mo_filename">de.mo</string>
<string name="conversation_reward_quest_finished">[Quest abgeschlossen: \"%1$s\"]</string>
<string name="conversation_reward_quest_updated">[Quest aktualisiert: \"%1$s\"]</string>
<string name="skill_title_weapon_prof_dagger">Fertigkeit: Dolch</string>
<string name="skill_title_weapon_prof_1hsword">Fertigkeit: Einhandschwert</string>
<string name="skill_title_weapon_prof_2hsword">Fertigkeit: Zweihandschwert</string>
<string name="skill_title_weapon_prof_axe">Fertigkeit: Axt</string>
<string name="skill_title_weapon_prof_blunt">Fertigkeit: Stumpfe Waffen</string>
<string name="skill_title_weapon_prof_unarmed">Unbewaffneter Kampf</string>
<string name="skill_title_armor_prof_shield">Fertigkeit: Schild</string>
<string name="skill_title_armor_prof_unarmored">Kampf ohne Rüstung</string>
<string name="skill_title_armor_prof_light">Fertigkeit: Leichte Rüstung</string>
<string name="skill_title_armor_prof_heavy">Fertigkeit: Schwere Rüstung</string>
<string name="skill_title_fightstyle_dualwield">Kampftechnik: Beidhändig</string>
<string name="skill_title_fightstyle_2hand">Kampftechnik: Zweihändige Waffen</string>
<string name="skill_title_fightstyle_weapon_shield">Kampftechnik: Waffe und Schild</string>
<string name="skill_title_specialization_dualwield">Spezialisierung: Beidhändig</string>
<string name="skill_title_specialization_2hand">Spezialisierung: Zweihändige Waffen</string>
<string name="skill_title_specialization_weapon_shield">Spezialisierung: Waffe und Schild</string>
<string name="skill_shortdescription_weapon_prof_dagger">Verbesserter Kampf mit Dolchen</string>
<string name="skill_shortdescription_weapon_prof_1hsword">Verbesserter Kampf mit Einhandschwertern</string>
<string name="skill_shortdescription_weapon_prof_2hsword">Verbesserter Kampf mit Zweihandschwertern</string>
<string name="skill_shortdescription_weapon_prof_axe">Verbesserter Kampf mit Äxten</string>
<string name="skill_shortdescription_weapon_prof_blunt">Verbesserter Kampf mit stumpfen Waffen</string>
<string name="skill_shortdescription_weapon_prof_unarmed">Verbesserter Kampf ohne Waffen</string>
<string name="skill_shortdescription_armor_prof_shield">Besserer Umgang mit Schilden</string>
<string name="skill_shortdescription_armor_prof_unarmored">Verbesserter Kampf ohne Rüstung</string>
<string name="skill_shortdescription_armor_prof_light">Besserer Umgang mit leichter Rüstung</string>
<string name="skill_shortdescription_armor_prof_heavy">Besserer Umgang mit schwerer Rüstung</string>
<string name="skill_shortdescription_fightstyle_dualwield">Kämpfe mit zwei Waffen gleichzeitig</string>
<string name="skill_shortdescription_fightstyle_2hand">Besserer Umgang mit zweihändigen Waffen</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">Verbesserter Kampf mit Waffe und Schild</string>
<string name="skill_shortdescription_specialization_dualwield">Experte im Umgang mit zwei Waffen</string>
<string name="skill_shortdescription_specialization_2hand">Experte für zweihändige Waffen</string>
<string name="skill_shortdescription_specialization_weapon_shield">Experte im Kampf mit Waffe und Schild</string>
<string name="skill_longdescription_weapon_prof_dagger">Erhöht die Angriffschance von Dolchen und Kurzschwertern um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
<string name="skill_longdescription_weapon_prof_1hsword">Erhöht die Angriffschance von Rapieren, Lang- und Breitschwertern um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
<string name="skill_longdescription_weapon_prof_2hsword">Erhöht die Angriffschance von Zweihandschwertern um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
<string name="skill_longdescription_weapon_prof_axe">Erhöht die Angriffschance von Äxten und Großäxten um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
<string name="skill_longdescription_weapon_prof_blunt">Erhöht die Angriffschance stumpfen Waffen um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills. Dies umfasst Keulen, Kampfstäbe, Streitkolben, Scepter, Kriegshämmer und Riesenhämmer.</string>
<string name="skill_longdescription_weapon_prof_unarmed">Beim Kampf ohne Rüstung und Schild erhältst du %1$d %% Angriffschance, %2$d Schadenspotential und %3$d %% Abwehrchance je Level des Skills.</string>
<string name="skill_longdescription_armor_prof_shield">Erhöht die Schadensresistenz um %1$d je Level des Skills, solange du mit einem Schild ausgerüstet bist.</string>
<string name="skill_longdescription_armor_prof_unarmored">Beim Kampf ohne Benutzung irgendeines Rüstungsteils erhältst du %1$d %% Abwehrchance je Level des Skills. Gegenstände aus Stoff gelten nicht als Rüstung.</string>
<string name="skill_longdescription_armor_prof_light">Erhöht die Abwehrchance jedes getragenen Teils leichter Rüstung um %1$d %% seiner ursprünglichen Abwehrchance je Level des Skills. Leichte Rüstung umfasst Leder, leichtes Metall und Häute.</string>
<string name="skill_longdescription_armor_prof_heavy">Erhöht die Abwehrchance jedes getragenen Teils schwerer Rüstung um %1$d %% seiner ursprünglichen Abwehrchance je Level des Skills. Die Bewegungsstrafe für schwere Rüstungsteile reduziert sich um %2$d %% je Level des Skills und ihre Strafe bzgl. Angriffsgeschwindigkeit reduziert sich um %3$d %% je Level des Skills. Schwere Rüstung umfasst Metallrüstungen, Kettenrüstungen und Plattenpanzer.</string>
<string name="skill_longdescription_fightstyle_dualwield">"Bringt Vorteile, wenn mit zwei Waffen gleichzeitig gekämpft wird, einer in der Haupthand und einer in der Nebenhand.
Ohne diesen Skill können nur %1$d %% des Potentials einer Waffe genutzt werden, die mit der Nebenhand geführt wird. Dies umfasst Angriffschance, Kritische Fähigkeit, Schadenspotential und Abwehrchance. Ohne diesen Skill ergibt sich die Angriffsgeschwindigkeit (AP Kosten) für eine Attacke aus der Summe der Angriffsgeschwindigkeiten der Hauptwaffe und der Waffe in der Nebenhand.
Mit einem Level dieses Skills können %2$d %% des Potentials einer Waffe in der Nebenhand genutzt werden und die Angriffsgeschwindigkeit ergibt sich aus der Angriffsgeschwindigkeit der Waffe in der Haupthand plus %3$d %% der Angriffsgeschwindigkeit der Waffe in der Nebenhand.
Mit zwei Leveln dieses Skills können %4$d %% des Potentials einer Waffe in der Nebenhand genutzt werden und die Angriffsgeschwindigkeit ergibt sich aus dem höheren der beiden Werte der getragenen Waffen."</string>
<string name="skill_longdescription_fightstyle_2hand">"Bringt Vorteile im Umgang mit Waffen, die mit beiden Händen geführt werden müssen, wie zum Beispiel Zweihandschwerter, Großäxte oder Riesenhämmer.
Jeder Level des Skills erhöht das Schadenspotential von zweihändigen Waffen um %1$d %% ihres ursprünglichen Schadenspotentials."</string>
<string name="skill_longdescription_fightstyle_weapon_shield">"Bringt Vorteile, wenn mit einer Waffe in der Haupthand gekämpft wird und ein Schild in der Nebenhand getragen wird.
Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ursprünglichen Angriffschance und die Abwehrchance von Schilden um %2$d %% ihrer ursprünglichen Abwehrchance."</string>
<string name="skill_longdescription_specialization_dualwield">Erhöht die Angriffschance beider getragener Waffen um weitere %1$d %% ihrer ursprünglichen Angriffschancen, zusätzlich zu den Vorteilen, die durch den Kampftechnik-Skill gewährt werden. Die Abwehrchancen beider getragener Waffen werden ebenso um %2$d %% ihrer ursprünglichen Abwehrchancen erhöht.</string>
<string name="skill_longdescription_specialization_2hand">Erhöht das Schadenspotential zweihändiger Waffen um weitere %1$d %% ihres ursprünglichen Schadenspotentials, zusätzlich zu den Vorteilen, die durch den Kampftechnik-Skill gewährt werden. Die Angriffschancen zweihändiger Waffen werden ebenso um %2$d %% ihrer ursprünglichen Angriffschancen erhöht.</string>
<string name="skill_longdescription_specialization_weapon_shield">Erhöht sowohl Angriffschance als auch Schadenspotential von Waffen. Die Angriffschance erhöht sich um %1$d %% der ursprünglichen Angriffschance und das Schadenspotential erhöht sich um %2$d %% des ursprünglichen Schadenspotentials.</string>
<string name="preferences_quickslots_placement">Position der Schnellzugriffsleiste</string>
<string name="preferences_quickslots_placement_summary">Wo soll die Schnellzugriffsleiste positioniert werden?</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">Zentriert unten</string>
<string name="preferences_quickslots_placements_vertical_center_left">Links in der Mitte</string>
<string name="preferences_quickslots_placements_vertical_center_right">Rechts in der Mitte</string>
<string name="preferences_quickslots_placements_vertical_bottom_left">Links unten, am linken Rand</string>
<string name="preferences_quickslots_placements_horizontal_bottom_left">Links unten, am unteren Rand</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">Rechts unten, am unteren Rand</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">Rechts unten, am rechten Rand</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Zeige Schnellzugriffsleiste wenn die Werkzeugskiste geöffnet wird</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Die Buttons der Schnellzugriffsleiste werden angezeigt, sobald die Werkzeugskiste geöffnet wird.</string>
<string name="startscreen_incompatible_savegames">Dies ist eine Entwicklungsversion von Andor\'s Trail. Gespeicherte Spielstände, die mit dieser Version angelegt werden sind inkompatibel zur Releaseversion.</string>
<string name="startscreen_non_release_version">Dies ist eine Vorabversion von Andor\'s Trail. Gespeicherte Spielstände, die mit dieser Version angelegt werden sind möglicherweise nicht mit der Releaseversion kompatibel.</string>
<string name="heroinfo_gamestats">Spielstatistiken</string>
<string name="heroinfo_gamestats_quests">Abgeschlossene Quests</string>
<string name="heroinfo_gamestats_deaths">... mal bewusstlos geworden</string>
<string name="heroinfo_gamestats_spent_gold">In Geschäften ausgegebenes Gold</string>
<string name="heroinfo_gamestats_bonemeals">Benutzte Knochenmehltränke</string>
<string name="heroinfo_gamestats_num_used_items">Benutzte Gegenstände</string>
<string name="heroinfo_gamestats_visited_maps">Besuchte Orte</string>
<string name="heroinfo_gamestats_fav_item">Meistbenutzer Gegenstand</string>
<string name="heroinfo_gamestats_num_killed_monsters">Getötete Monster</string>
<string name="heroinfo_gamestats_top_boss">Mächtigstes getötetes Monster</string>
<string name="heroinfo_gamestats_fav_monsters">Zumeist getötete Monster</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
<!-- =========================================== -->
<!-- Added in v0.7.1 -->
<string name="preferences_ui_use_localized_resources_title">Benutze lokalisierte Ressourcen</string>
<string name="preferences_ui_use_localized_resources">Verwende Übersetzungen von Oberfläche und Inhalt, sofern verfügbar. (Erfordert Neustart)</string>
<string name="change_locale_requires_restart">Änderung der Lokalisierung erfordert Neustart. Andor\'s Trail wurde beendet.</string>
</resources>

View File

@@ -4,19 +4,15 @@
<string name="app_name">La Piste d\'Andor</string>
<string name="app_description">Jeu de rôle fantastique à base de quêtes</string>
<string name="exit">Quitter</string>
<string name="exit_to_menu">Retour au menu</string>
<string name="menu_pause">Pause</string>
<string name="menu_settings">Préférences</string>
<string name="menu_save">Sauver</string>
<string name="menu_load">Charger</string>
<string name="menu_save_gamesaved">La partie a été sauvegardé dans l\'emplacement %1$d</string>
<string name="menu_save_failed">Échec de la sauvegarde de la partie ! La carte SD est-elle montée et inscriptible ?</string>
<string name="loadsave_title_save">Partie sauvegardée</string>
<string name="loadsave_title_load">Charger une partie sauvegardée</string>
<string name="loadsave_selectslot">Sélectionner un emplacement</string>
<string name="loadsave_slot_empty">(vide)</string>
<string name="savegame_currenthero_displayinfo">niveau %1$d, %2$d exp, %3$d or</string>
<string name="dialog_loading_message">Chargement des ressources...</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">Fermer</string>
<string name="dialog_confirmexit_title">Quitter</string>
<string name="dialog_confirmexit_message">Voulez-vous vraiment quitter ?</string>
<string name="dialog_paused_title">En pause</string>
<string name="dialog_paused_message">Jeu en pause</string>
<string name="dialog_paused_resume">Reprendre</string>
<string name="dialog_monsterencounter_title">Rencontre</string>
<string name="dialog_monsterencounter_message">Voulez-vous attaquer ?\nDifficulté : %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">HP :</string>
<string name="status_mp">MP :</string>
<string name="status_ap">AP :</string>
<string name="status_exp">Niv. :</string>
<string name="heroinfo_char">Vue d\'ensemble</string>
<string name="heroinfo_inv">Inventaire</string>
<string name="heroinfo_wear">Équipé</string>
<string name="heroinfo_skill">Compétences</string>
<string name="heroinfo_spell">Sorts</string>
<string name="heroinfo_levelup">Niveau supérieur</string>
<string name="heroinfo_level">Niveau</string>
<string name="heroinfo_totalexperience">Expérience totale</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">Attaque (%1$d AP)</string>
<string name="combat_move">Déplacement (%1$d AP)</string>
<string name="combat_use">Utiliser objet</string>
<string name="combat_spell">Sort</string>
<string name="combat_endturn">Fin du tour</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Fuir</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Classe :</string>
<string name="actorinfo_difficulty">Difficulté :</string>
<string name="actorinfo_health">Santé :</string>
<string name="actorinfo_attacksperturn">Attaques/tour :</string>
<string name="actorinfo_movesperturn">Mouvement/tour :</string>
<string name="actorinfo_attack">Attaque :</string>
<string name="actorinfo_criticalhit">Coup critique :</string>
<string name="actorinfo_defense">Défense :</string>
<string name="actorinfo_movecost">Coût de déplacement (AP) :</string>
<string name="actorinfo_basetraits">Statistiques de combat de base (sans équipement ni compétences)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">Équiper (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Déséquiper (%1$d AP)</string>
<string name="itemcategory_money">Argent</string>
<string name="itemcategory_weapon">Arme</string>
<string name="itemcategory_shield">Bouclier</string>
<string name="itemcategory_wearable_head">Vêtement (tête)</string>
<string name="itemcategory_wearable_body">Vêtement (corps)</string>
<string name="itemcategory_wearable_hand">Vêtement (mains)</string>
<string name="itemcategory_wearable_feet">Chaussure (pieds)</string>
<string name="itemcategory_wearable_neck">Bijou (cou)</string>
<string name="itemcategory_wearable_ring">Bijou (anneau)</string>
<string name="itemcategory_potion">Potion</string>
<string name="itemcategory_other">Autre</string>
<string name="startscreen_continue">Continuer la partie en cours</string>
<string name="startscreen_newgame">Nouvelle partie</string>
<string name="startscreen_newgame_confirm">Vous perdrez votre partie en cours et votre personnage, êtes-vous sûr de vouloir démarrer une nouvelle partie ?</string>
@@ -221,7 +191,6 @@
Merci pour les retours d\'utilisation !
</string>
<string name="questlog_title">Quêtes</string>
<string name="questlog_includecompleted_prompt">Sélectionner les quêtes à afficher</string>
<string name="questlog_includecompleted_hidecompleted">Cacher les quêtes terminées</string>
<string name="questlog_includecompleted_includecompleted">Inclure les quêtes terminées</string>

View File

@@ -3,19 +3,15 @@
<resources>
<string name="app_name">Andor\'s Trail</string>
<string name="exit">Esci</string>
<string name="exit_to_menu">Menu</string>
<string name="menu_pause">Pausa</string>
<string name="menu_settings">Opzioni</string>
<string name="menu_save">Salva</string>
<string name="menu_load">Carica</string>
<string name="menu_save_gamesaved">Partita salvata sullo slot %1$d</string>
<string name="menu_save_failed">Impossibile salvare! La sceda SD è caricata e scrivibile?</string>
<string name="loadsave_title_save">Salva gioco</string>
<string name="loadsave_title_load">Carica salvataggio</string>
<string name="loadsave_selectslot">Scegli Slot</string>
<string name="loadsave_slot_empty">(Vuoto)</string>
<string name="savegame_currenthero_displayinfo">Livello %1$d, %2$d esp, %3$d oro</string>
<string name="dialog_loading_message">Carica risorse...</string>
@@ -25,27 +21,17 @@
<string name="dialog_close">Chiudi</string>
<string name="dialog_confirmexit_title">Esci</string>
<string name="dialog_confirmexit_message">Sei sicuro di voler uscire?</string>
<string name="dialog_paused_title">Pausa</string>
<string name="dialog_paused_message">Il gioco è in pausa</string>
<string name="dialog_paused_resume">Riprendi</string>
<string name="dialog_monsterencounter_title">Combattimento</string>
<string name="dialog_monsterencounter_message">Vuoi attaccare? Difficoltà: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Livello:</string>
<string name="heroinfo_char">Panoramica</string>
<string name="heroinfo_inv">Inventario</string>
<string name="heroinfo_wear">Equipaggiamento</string>
<string name="heroinfo_skill">Abilità</string>
<string name="heroinfo_spell">Incantesimi</string>
<string name="heroinfo_levelup">Nuovo Livello</string>
<string name="heroinfo_level">Livello</string>
<string name="heroinfo_totalexperience">Esperienza Totale</string>
@@ -58,7 +44,6 @@
<string name="combat_attack">Attacco (%1$d AP)</string>
<string name="combat_move">Movimento (%1$d AP)</string>
<string name="combat_use">Usare oggetti</string>
<string name="combat_spell">Incantesimo</string>
<string name="combat_endturn">Fine turno</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Fuggi</string>
@@ -106,10 +91,7 @@
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Difficoltà:</string>
<string name="actorinfo_health">Salute:</string>
<string name="actorinfo_attacksperturn">Attacchi/turno:</string>
<string name="actorinfo_movesperturn">Movementi/turno:</string>
<string name="actorinfo_attack">Attacco:</string>
<string name="actorinfo_criticalhit">Colpo critico:</string>
<string name="actorinfo_defense">Difesa:</string>
<string name="actorinfo_movecost">Costo mossa (AP):</string>
<string name="actorinfo_basetraits">Statistiche oggetti non indossati (base)</string>
@@ -133,18 +115,6 @@
<string name="iteminfo_action_equip_ap">Indossa (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Togli (%1$d AP)</string>
<string name="itemcategory_money">Denaro</string>
<string name="itemcategory_weapon">Arma</string>
<string name="itemcategory_shield">Scudo</string>
<string name="itemcategory_wearable_head">Indossabile (Testa)</string>
<string name="itemcategory_wearable_body">Indossabile (Corpo)</string>
<string name="itemcategory_wearable_hand">Indossabile (Mani)</string>
<string name="itemcategory_wearable_feet">Indossabile (Piedi)</string>
<string name="itemcategory_wearable_neck">Indossabile (Collo)</string>
<string name="itemcategory_wearable_ring">Indossabile (Anelli)</string>
<string name="itemcategory_potion">Pozione</string>
<string name="itemcategory_other">Altro</string>
<string name="startscreen_continue">Continua la partita in corso</string>
<string name="startscreen_newgame">Nuovo</string>
<string name="startscreen_newgame_confirm">Perderai la partita attuale e il tuo personaggio corrente, sei sicuro di voler iniziare una nuova partita?</string>
@@ -219,7 +189,6 @@
Grazie per tutti i Feedback!
</string>
<string name="questlog_title">Missioni</string>
<string name="questlog_includecompleted_prompt">Seleziona le missioni da mostrare</string>
<string name="questlog_includecompleted_hidecompleted">Nascondi le missioni complete</string>
<string name="questlog_includecompleted_includecompleted">Includi le missioni complete</string>

View File

@@ -1,19 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="exit">יציאה</string>
<string name="exit_to_menu">יציאה לתפריט ראשי</string>
<string name="menu_pause">עצור</string>
<string name="menu_settings">העדפות</string>
<string name="menu_save">שמור</string>
<string name="menu_load">טען</string>
<string name="menu_save_gamesaved">המשחק נשמר לתא %1$d</string>
<string name="menu_save_failed">לא הצליח לשמור! Is the SD card mounted and writable?</string>
<string name="loadsave_title_save">שמור משחק</string>
<string name="loadsave_title_load">טען משחק שמור</string>
<string name="loadsave_selectslot">בחר תא</string>
<string name="loadsave_slot_empty">(פנוי)</string>
<string name="savegame_currenthero_displayinfo">דרגה %1$d, %2$d נסיון, %3$d זהב</string>
<string name="dialog_loading_message">טוען משאבם...</string>
@@ -23,27 +19,17 @@
<string name="dialog_close">סגור</string>
<string name="dialog_confirmexit_title">יציאה</string>
<string name="dialog_confirmexit_message">בטוח שברצונך לצאת?</string>
<string name="dialog_paused_title">עצור</string>
<string name="dialog_paused_message">המשחק נעצר</string>
<string name="dialog_paused_resume">המשך</string>
<string name="dialog_monsterencounter_title">מפגש</string>
<string name="dialog_monsterencounter_message">האם ברצונך לתקוף?\nדרגת קושי: %1$s</string>
<string name="dialog_monsterencounter_info">מידע</string>
<string name="status_hp">חיים:</string>
<string name="status_mp">קסם:</string>
<string name="status_ap">פעילות:</string>
<string name="status_exp">דרגה:</string>
<string name="heroinfo_char">מבט כולל</string>
<string name="heroinfo_inv">מלאי</string>
<string name="heroinfo_wear">מצוייד</string>
<string name="heroinfo_skill">מיומנויות</string>
<string name="heroinfo_spell">קסמים</string>
<string name="heroinfo_levelup">עלייה בדרגה</string>
<string name="heroinfo_level">דרגה</string>
<string name="heroinfo_totalexperience">נסיון כולל</string>
@@ -56,7 +42,6 @@
<string name="combat_attack">תקיפה (%1$d פעילות)</string>
<string name="combat_move">תנועה (%1$d פעילות)</string>
<string name="combat_use">השתמש בחפץ</string>
<string name="combat_spell">קסם</string>
<string name="combat_endturn">סוף תור</string>
<string name="combat_flee">ברח</string>
<string name="combat_begin_flee">אתה יכול כעת לברוח מהקרב על ידי לחיצה בכיוון הרצוי.</string>
@@ -102,10 +87,7 @@
<string name="actorinfo_class">סוג:</string>
<string name="actorinfo_difficulty">קושי:</string>
<string name="actorinfo_health">בריאות:</string>
<string name="actorinfo_attacksperturn">תקיפות/סיבוב:</string>
<string name="actorinfo_movesperturn">תנועה/סיבוב:</string>
<string name="actorinfo_attack">תקיפה:</string>
<string name="actorinfo_criticalhit">תקיפה קריטית:</string>
<string name="actorinfo_defense">הגנה:</string>
<string name="actorinfo_movecost">עלות תנועה (פעילות):</string>

View File

@@ -4,19 +4,15 @@
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Quest-driven fantasy RPG</string>
<string name="exit">終了</string>
<string name="exit_to_menu">メニューに戻る</string>
<string name="menu_pause">ポーズ</string>
<string name="menu_settings">設定</string>
<string name="menu_save">Save</string>
<string name="menu_load">Load</string>
<string name="menu_save_gamesaved">スロット %1$d にセーブされました</string>
<string name="menu_save_failed">セーブできません! SDカードはマウントされていて、書き込み可能ですか?</string>
<string name="loadsave_title_save">セーブ</string>
<string name="loadsave_title_load">ロード</string>
<string name="loadsave_selectslot">Select slot</string>
<string name="loadsave_slot_empty">(empty)</string>
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d gold</string>
<string name="dialog_loading_message">Loading resources...</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">閉じる</string>
<string name="dialog_confirmexit_title">終了</string>
<string name="dialog_confirmexit_message">本当に終了してもよろしいですか?</string>
<string name="dialog_paused_title">Paused</string>
<string name="dialog_paused_message">一時停止中</string>
<string name="dialog_paused_resume">再開</string>
<string name="dialog_monsterencounter_title">遭遇</string>
<string name="dialog_monsterencounter_message">攻撃しますか?\n敵の強さ: %1$s</string>
<string name="dialog_monsterencounter_info">情報</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Level:</string>
<string name="heroinfo_char">全般</string>
<string name="heroinfo_inv">アイテム</string>
<string name="heroinfo_wear">装備</string>
<string name="heroinfo_skill">スキル</string>
<string name="heroinfo_spell">呪文</string>
<string name="heroinfo_levelup">Level up</string>
<string name="heroinfo_level">Level</string>
<string name="heroinfo_totalexperience">総経験値(exp)</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">攻撃 (%1$d AP)</string>
<string name="combat_move">移動 (%1$d AP)</string>
<string name="combat_use">アイテム使用</string>
<string name="combat_spell">呪文</string>
<string name="combat_endturn">ターン終了</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">逃走</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Class:</string>
<string name="actorinfo_difficulty">難易度:</string>
<string name="actorinfo_health">体力:</string>
<string name="actorinfo_attacksperturn">攻撃回数/ターン:</string>
<string name="actorinfo_movesperturn">移動回数/ターン:</string>
<string name="actorinfo_attack">攻撃力:</string>
<string name="actorinfo_criticalhit">クリティカルヒット:</string>
<string name="actorinfo_defense">防御力:</string>
<string name="actorinfo_movecost">移動コスト(AP):</string>
<string name="actorinfo_basetraits">基礎戦闘能力 (装備とスキルを除く)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">装備 (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">はずす (%1$d AP)</string>
<string name="itemcategory_money">gold</string>
<string name="itemcategory_weapon">武器</string>
<string name="itemcategory_shield">防具 (盾)</string>
<string name="itemcategory_wearable_head">防具 (頭)</string>
<string name="itemcategory_wearable_body">防具 (胴)</string>
<string name="itemcategory_wearable_hand">防具 (手)</string>
<string name="itemcategory_wearable_feet">防具 (足)</string>
<string name="itemcategory_wearable_neck">防具 (首)</string>
<string name="itemcategory_wearable_ring">防具 (指輪)</string>
<string name="itemcategory_potion">ポーション</string>
<string name="itemcategory_other">その他</string>
<string name="startscreen_continue">ゲームを再開する</string>
<string name="startscreen_newgame">New game</string>
<string name="startscreen_newgame_confirm">セーブしていないゲームとキャラクターは消去されます。本当に新しいゲームを開始してよいですか?</string>
@@ -234,7 +204,6 @@
Thanks for all the feedback!
</string>
<string name="questlog_title">クエスト</string>
<string name="questlog_includecompleted_prompt">表示するクエスト:</string>
<string name="questlog_includecompleted_hidecompleted">完了したクエスト以外</string>
<string name="questlog_includecompleted_includecompleted">完了したクエストを含める</string>

View File

@@ -1,131 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Translated by toudi5-bełchatów
-->
<resources>
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Quest-driven fantasy RPG</string>
<string name="exit">Wyjście</string>
<string name="exit_to_menu">Wyjście do menu</string>
<string name="menu_pause">Pauza</string>
<string name="menu_settings">Opcje</string>
<string name="menu_settings">Ustawienia gry</string>
<string name="menu_save">Zapisz</string>
<string name="menu_load">Wczytaj</string>
<string name="menu_save_gamesaved">Gra została zapisana na slocie %1$d</string>
<string name="menu_save_failed">Błąd zapisu! Czy karta sd jest zamontowana i zapisywalna?</string>
<string name="menu_save_gamesaved">Gra została zapisana do slotu % %1$d</string>
<string name="menu_save_failed">Zapis niemożliwy! Czy karta SD jest zamontowana i zapisywalna?</string>
<string name="loadsave_title_save">Zapisz G</string>
<string name="loadsave_title_load">Wczytaj G</string>
<string name="loadsave_title_save">Zapisz g</string>
<string name="loadsave_title_load">Wczytaj g</string>
<string name="loadsave_selectslot">Wybierz slot</string>
<string name="loadsave_slot_empty">(pusty)</string>
<string name="savegame_currenthero_displayinfo">poziom %1$d, %2$d dośw, %3$d złoto</string>
<string name="savegame_currenthero_displayinfo">Poziom: %1$d, Punkty doświadczenia: %2$d, Złoto: %3$d</string>
<string name="dialog_loading_message">Wczytywanie zasobów...</string>
<string name="dialog_loading_failed_title">Błąd wczytywania</string>
<string name="dialog_loading_failed_message">Andor\'s Trail nie mógł wczytać zapisanej gry.\n\n:(\n\nPlik jest uszkodzony lub niekompletny.</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail nie mógł wczytać zapisanej gry. Plik zapisu gry został utworzony w nowszej wersji niż używana aktualnie.</string>
<string name="dialog_loading_message">Wczytywanie gry...</string>
<string name="dialog_loading_failed_title">Wczytywanie gry nieudane</string>
<string name="dialog_loading_failed_message">Andor\'s Trail nie był w stanie wczytać zapisu gry.\n\n:(\n\nPlik może byc uszkodzony lub niekompletny.</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail nie był w stanie wczytać zapisu gry.Zapis gry został stworzony w późniejszej wersji gry niż obecnie uruchomiona.</string>
<string name="dialog_close">Zamknij</string>
<string name="dialog_confirmexit_title">Wyjście</string>
<string name="dialog_confirmexit_message">Czy na pewno chcesz wyjść?</string>
<string name="dialog_paused_title">Pauza</string>
<string name="dialog_paused_message">Gra wstrzymana</string>
<string name="dialog_paused_resume">Kontynuuj</string>
<string name="dialog_monsterencounter_title">Potyczka</string>
<string name="dialog_monsterencounter_message">Czy chcesz zaatakować?\nTrudność: %1$s</string>
<string name="dialog_monsterencounter_message">Czy na pewno chcesz zaatakować?\nPoziom trudności: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="status_hp">PŻ:</string>
<string name="status_mp">PM:</string>
<string name="status_ap">WT:</string>
<string name="status_ap">PA:</string>
<string name="status_exp">Poziom:</string>
<string name="heroinfo_char">Przegląd</string>
<string name="heroinfo_inv">Inwentarz</string>
<string name="heroinfo_wear">Wyposażenie</string>
<string name="heroinfo_inv">Ekwipunek</string>
<string name="heroinfo_skill">Umiejętności</string>
<string name="heroinfo_spell">Czary</string>
<string name="heroinfo_levelup">Nowy Poziom</string>
<string name="heroinfo_levelup">Podnieś poziom</string>
<string name="heroinfo_level">Poziom</string>
<string name="heroinfo_totalexperience">Doświadczenie całkowite</string>
<string name="heroinfo_wornequipment">Używany Ekwipunek</string>
<string name="heroinfo_totalexperience">Punkty doświadczenia</string>
<string name="heroinfo_wornequipment">Używany ekwipunek</string>
<string name="heroinfo_inventory">Inwentarz</string>
<string name="heroinfo_gold">Złoto: %1$d</string>
<string name="heroinfo_actionpoints">Punkty Wytrzymałości (WT):</string>
<string name="heroinfo_actionpoints">Punkty akcji (PA):</string>
<string name="heroinfo_quests">Zadania</string>
<string name="combat_attack">Atak (%1$d WT)</string>
<string name="combat_move">Ruch (%1$d WT)</string>
<string name="combat_attack">Atak (%1$d PA)</string>
<string name="combat_move">Ruch (%1$d PA)</string>
<string name="combat_use">Użyj przedmiotu</string>
<string name="combat_spell">Czary</string>
<string name="combat_endturn">Koniec tury</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Ucieknij</string>
<string name="combat_begin_flee">Możesz uciec z pola walki klikając w kierunku w którym chcesz się ruszyć.</string>
<string name="combat_flee_failed">Nie udało ci się uciec!</string>
<string name="combat_status_ap">WT: %1$d</string>
<string name="combat_flee">Ucieczka</string>
<string name="combat_begin_flee">Możesz teraz uciec z pola walki klikając odpowiedni kierunek.</string>
<string name="combat_flee_failed">Ucieczka nieudana!</string>
<string name="combat_status_ap">PA: %1$d</string>
<string name="combat_monsterhealth">PŻ:</string>
<string name="combat_monsteraction">%1$s atakuje.</string>
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
<string name="combat_result_monstermiss">%1$s nie trafił!</string>
<string name="combat_result_monsterhit">%1$s odebrał %2$d !</string>
<string name="combat_result_monsterhitcritical">%1$s uderza ciosem krytycznym za %2$d !</string>
<string name="combat_result_heromiss">Nie trafiłeś.</string>
<string name="combat_result_herohit">Uderzasz %1$s za %2$d !</string>
<string name="combat_result_herohitcritical">Uderzasz ciosem krytycznym %1$s za %2$d !</string>
<string name="combat_result_monstermiss">%1$s chybił!</string>
<string name="combat_result_monsterhit">%1$s trafia Cię - tracisz %2$d !</string>
<string name="combat_result_monsterhitcritical">%1$s zadaje Ci cios krytyczny - tracisz %2$d !</string>
<string name="combat_result_heromiss">Twój cios chybił.</string>
<string name="combat_result_herohit">Trafiasz- %1$s traci %2$d !</string>
<string name="combat_result_herohitcritical">Zadajesz cios krytyczny- %1$s traci %2$d !</string>
<string name="combat_result_herokillsmonster">%1$s umiera!</string>
<string name="combat_not_enough_ap">Za mało WT na tę rundę.</string>
<string name="combat_hero_dies">Upadasz nieprzytomny, ale na szczęście budzisz się żywy, oszołomiony i poobijany. Tracisz %1$d doświadczenia.</string>
<string name="combat_not_enough_ap">Zbyt mało PA zostało w tej rundzie.</string>
<string name="combat_hero_dies">Upadasz nieprzytomny, ale na szczęście budzisz się żywy, chociaż jesteś oszołomiony i zmęczony. Tracisz %1$d punktów doświadczenia.</string>
<string name="inventory_info">Info</string>
<string name="inventory_equip">Załóż</string>
<string name="inventory_unequip">Zdejmij</string>
<string name="inventory_equip">Użyj jako ekwipunku</string>
<string name="inventory_unequip">Zrezygnuj z ekwipunku</string>
<string name="inventory_use">Użyj</string>
<string name="inventory_drop">Upuść</string>
<string name="inventory_drop">Porzuć</string>
<string name="inventory_item_used">Użyłeś %1$s.</string>
<string name="inventory_item_dropped">Upuściłeś %1$s.</string>
<string name="inventory_item_dropped">Porzuciłeś %1$s.</string>
<string name="inventory_item_equipped">Założyłeś %1$s.</string>
<string name="dialog_loot_pickall">Zbierz wszystko</string>
<string name="dialog_loot_foundgold">Znalazłeś złota: %1$d. </string>
<string name="dialog_loot_pickall">Podnieś wszystko</string>
<string name="dialog_loot_foundgold">Znalazłeś %1$d sztuk złota. </string>
<string name="dialog_loot_pickedupitem">Podniosłeś przedmiot. </string>
<string name="dialog_loot_pickedupitems">Podniosłeś %1$d przedmiotów. </string>
<string name="dialog_groundloot_title">Przedmioty</string>
<string name="dialog_groundloot_message">Znalazłeś parę przedmiotów. </string>
<string name="dialog_groundloot_message">Znalazłeś kilka przedmiotów. </string>
<string name="dialog_monsterloot_title">Zwycięstwo</string>
<string name="dialog_monsterloot_message">Przeżyłeś potyczkę. </string>
<string name="dialog_monsterloot_gainedexp">Zdobyłeś %1$d doświadczenia. </string>
<string name="dialog_monsterloot_gainedexp">Zdobyłeś %1$d punktów doświadczenia. </string>
<string name="monster_difficulty_veryeasy">Bardzo łatwy</string>
<string name="monster_difficulty_easy">Łatwy</string>
<string name="monster_difficulty_normal">Średni</string>
<string name="monster_difficulty_normal">Normalny</string>
<string name="monster_difficulty_hard">Trudny</string>
<string name="monster_difficulty_veryhard">Bardzo trudny</string>
<string name="monster_difficulty_impossible">Niemożliwy</string>
<string name="actorinfo_class">Klasa:</string>
<string name="actorinfo_difficulty">Trudność:</string>
<string name="actorinfo_health">Życia:</string>
<string name="actorinfo_attacksperturn">Atak/tura:</string>
<string name="actorinfo_movesperturn">Ruch/tura:</string>
<string name="actorinfo_difficulty">Poziom trudności:</string>
<string name="actorinfo_health">Zdrowie:</string>
<string name="actorinfo_attack">Atak:</string>
<string name="actorinfo_criticalhit">Cios krytyczny:</string>
<string name="actorinfo_defense">Obrona:</string>
<string name="actorinfo_movecost">Koszt ruchu (WT):</string>
<string name="actorinfo_basetraits">Podstawowe statystyki walki (bez ekwipunku i umiejętności)</string>
<string name="actorinfo_currenttraits">Statystyki walki (obecne)</string>
<string name="actorinfo_movecost">Koszt ruchu (PA):</string>
<string name="actorinfo_basetraits">Bazowe współczynniki walki (bez ekwipunku i umiejętności)</string>
<string name="actorinfo_currenttraits">Współczynniki walki (bieżące)</string>
<string name="traitsinfo_attack_cost">Koszt ataku (WT):</string>
<string name="traitsinfo_attack_chance">Szansa ataku:</string>
<string name="traitsinfo_attack_damage">Obrażenia ataku:</string>
<string name="traitsinfo_criticalhit_skill">Umiejętność ciosu krytycznego:</string>
<string name="traitsinfo_criticalhit_multiplier">Mnożnik krytyka:</string>
<string name="traitsinfo_attack_cost">Koszt ataku (PA):</string>
<string name="traitsinfo_attack_chance">Szansa trafienia:</string>
<string name="traitsinfo_attack_damage">Zadawane obrażenia:</string>
<string name="traitsinfo_criticalhit_skill">Cios krytyczny:</string>
<string name="traitsinfo_criticalhit_multiplier">Mnożnik ciosu krytycznego:</string>
<string name="traitsinfo_defense_chance">Szansa bloku:</string>
<string name="traitsinfo_defense_damageresist">Odporność na obrażenia:</string>
@@ -133,76 +111,66 @@ Translated by toudi5-bełchatów
<string name="iteminfo_category">Kategoria: </string>
<string name="iteminfo_action_use">Użyj</string>
<string name="iteminfo_action_equip">Załóż</string>
<string name="iteminfo_action_unequip">Zdejmij</string>
<string name="iteminfo_action_use_ap">Użyj (%1$d WT)</string>
<string name="iteminfo_action_equip_ap">Załóż (%1$d WT)</string>
<string name="iteminfo_action_unequip_ap">Zdejmij (%1$d WT)</string>
<string name="iteminfo_action_equip">Użyj jako ekwipunku</string>
<string name="iteminfo_action_unequip">Zrezygnuj z ekwipunku</string>
<string name="iteminfo_action_use_ap">Użyj (%1$d PA)</string>
<string name="iteminfo_action_equip_ap">Użyj jako ekwipunku (%1$d PA)</string>
<string name="iteminfo_action_unequip_ap">Zrezygnuj z ekwipunku (%1$d PA)</string>
<string name="itemcategory_money">Pieniądze</string>
<string name="itemcategory_weapon">Broń</string>
<string name="itemcategory_shield">Tarcza</string>
<string name="itemcategory_wearable_head">Można założyć (głowa)</string>
<string name="itemcategory_wearable_body">Można założyć (ciało)</string>
<string name="itemcategory_wearable_hand">Można założyć (ręce)</string>
<string name="itemcategory_wearable_feet">Można założyć (stopy)</string>
<string name="itemcategory_wearable_neck">Można założyć (szyja)</string>
<string name="itemcategory_wearable_ring">Można założyć (pierścień)</string>
<string name="itemcategory_potion">Napój</string>
<string name="itemcategory_other">Inne</string>
<string name="startscreen_continue">Kontynuuj obecną gre</string>
<string name="startscreen_newgame">Nowa Gra</string>
<string name="startscreen_newgame_confirm">Stracisz obecny stan gry i postać, na pewno chcesz zacząć nową gre?</string>
<string name="startscreen_continue">Kontynuuj bieżącą grę</string>
<string name="startscreen_newgame">Nowa gra</string>
<string name="startscreen_newgame_confirm">Utracisz swoją bieżącą grę i postać, czy na pewno chcesz rozpocząć nową grę?</string>
<string name="startscreen_about">O grze/pomoc</string>
<string name="startscreen_enterheroname">Wpisz imię bohatera</string>
<string name="startscreen_load">Wczytaj</string>
<!-- <string name="conversation_title">%1$s says</string> -->
<string name="conversation_rewardexp"> [Zdobyłeś %1$d doświadczenia]</string>
<string name="conversation_rewardgold"> [Zdobyłeś %1$d złota]</string>
<string name="conversation_lostgold"> [Straciłeś %1$d złota]</string>
<string name="conversation_rewarditem"> [Zdobyłeś przedmiot]</string>
<string name="conversation_rewarditems"> [Zdobyłeś %1$d przedmiotów]</string>
<string name="conversation_rewardexp"> [Zyskujesz %1$d punktów doświadczenia]</string>
<string name="conversation_rewardgold"> [Zyskujesz %1$d sztuk złota]</string>
<string name="conversation_lostgold"> [Tracisz %1$d sztuk złota]</string>
<string name="conversation_rewarditem"> [Zyskujesz przedmiot]</string>
<string name="conversation_rewarditems"> [Zyskujesz %1$d przedmioty/ów]</string>
<string name="conversation_next">Dalej</string>
<string name="conversation_leave">Opuść</string>
<string name="shop_buy">Kup</string>
<string name="shop_sell">Sprzedaj</string>
<string name="shop_infoitem">Info</string>
<string name="shop_buyitem">Kup (%1$d złota)</string>
<string name="shop_sellitem">Sprzedaj (%1$d złota)</string>
<string name="shop_buyitem">Kup (%1$d sztuk złota)</string>
<string name="shop_sellitem">Sprzedaj (%1$d sztuk złota)</string>
<string name="shop_yourgold">Twoje złoto: %1$d</string>
<string name="shop_item_bought">%1$s kupione.</string>
<string name="shop_item_sold">%1$s sprzedane.</string>
<string name="shop_item_bought">Kupiłeś %1$s.</string>
<string name="shop_item_sold">Sprzedałeś %1$s.</string>
<string name="levelup_title">Nowy Poziom</string>
<string name="levelup_title">Podnieś poziom</string>
<string name="levelup_description">Witaj na poziomie %1$d!</string>
<string name="levelup_buttontext">Nowy poziom</string>
<string name="levelup_buttontext">Podnieś poziom</string>
<string name="levelup_add_health">Zwiększ punkty życia (+%1$d PŻ)</string>
<string name="levelup_add_health_description">Dodaje %1$d do twojego maksymalnego zdrowia.</string>
<string name="levelup_add_attackchance">Zwiększ szanse ataku (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Dodaje %1$d%% do szansy trafienia.</string>
<string name="levelup_add_attackdamage">Zwiększ obrażenia ataku (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Dodaje %1$d do obrażenia ataku.</string>
<string name="levelup_add_blockchance">Zwiększ szanse blokowania (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Dodaje %1$d%% do szansy zablokowania.</string>
<string name="levelup_add_health_description">Dodaje %1$d do maksymalnej liczby punktów życia.</string>
<string name="levelup_add_attackchance">Zwiększ szansę trafienia (+%1$d %%)</string>
<string name="levelup_add_attackchance_description">Dodaje %1$d%% do bazowej szansy trafienia.</string>
<string name="levelup_add_attackdamage">Zwiększ zadawane obrażenia (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Dodaje %1$d do bazowej wartości zadawanych obrażeń.</string>
<string name="levelup_add_blockchance">Zwieksz szansę bloku (+%1$d %%)</string>
<string name="levelup_add_blockchance_description">Dodaje %1$d%% do bazowej szansy bloku.</string>
<string name="dialog_rest_title">Odpocznij</string>
<string name="dialog_rest_confirm_message">Chcesz tutaj odpocząć?</string>
<string name="dialog_rest_message">Odpocząłeś i odzyskałeś pełne zdrowie.</string>
<string name="dialog_rest_title">Odpoczynek</string>
<string name="dialog_rest_confirm_message">Czy chcesz odpocząć w tym miejscu?</string>
<string name="dialog_rest_message">Odpocząłeś i odzyskałeś wszystkie Punkty życia.</string>
<string name="about_button1">Pomoc</string>
<string name="about_button2">Autorzy</string>
<string name="about_button3">Licencja</string>
<string name="about_contents1">
Witaj w Andor\'s Trail, otwartej grze na Androida.&lt;br /&gt;
Witaj w Andor\`s Trail otwartej grze roguelike RPG na Androida.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Forum gry na andorstrail.com pytania i dyskusje o grze.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;Forum gry na andorstrail.com pytania i dyskusje o grze .&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Strona projektu code.google.com dla deweloperów.&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://andorstrail.com/wiki"&gt;Strona wiki z informacjami o Andor\`s Trail.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Zachęcamy do wchodzenia na forum i dyskutowania z innymi graczami.&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;Strona gry na code.google.com z materiałami dla developerów.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Zachęcamy do odwiedzenia forum gry i dyskusji z innymi graczami.&lt;br /&gt;
</string>
<!--
@@ -212,204 +180,207 @@ Translated by toudi5-bełchatów
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
-->
<string name="about_contents3">
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.&lt;br /&gt;
Niniejszy program jest wolnym oprogramowaniem; możesz go rozprowadzać dalej i/lub modyfikować na warunkach Powszechnej Licencji Publicznej GNU, wydanej przez Fundację Wolnego Oprogramowania - według wersji 2-giej tej Licencji lub którejś z późniejszych wersji.&lt;br /&gt;
&lt;br /&gt;
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.&lt;br /&gt;
Niniejszy program rozpowszechniany jest z nadzieją, iż będzie on użyteczny - jednak BEZ JAKIEJKOLWIEK GWARANCJI, nawet domyślnej gwarancji PRZYDATNOŚCI HANDLOWEJ albo PRZYDATNOŚCI DO OKREŚLONYCH ZASTOSOWAŃ. W celu uzyskania bliższych informacji -patrz Powszechna Licencja Publiczna GNU.&lt;br /&gt;
&lt;br /&gt;
You should have received a copy of the GNU General Public License along with this program; if not, see &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
Z pewnością wraz z niniejszym programem otrzymałeś też egzemplarz Powszechnej Licencji Publicznej GNU (GNU General Public License);jeśli nie to patrz &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
For source code and feature requests, please visit the project page at &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
W celu pobrania kodu źródłowego i opisu gry odwiedź stronę projektu: &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Witamy</string>
<string name="dialog_newversion_title">Welcome</string>
<string name="dialog_newversion_message">
Dziękujemy za ściągnięcie Andor\'s Trail!\n\n
Proszę zwrócić uwagę że Andor\'s Trail jest w TRAKCIE PRODUKCJI, co oznacza, że nie wszystkie poziomy są skończone.\n
Proszę odwiedzić forum w celu dyskutowania o grze z innymi graczami lub pomóc w ulepszaniu tej gry jeszcze bardziej ("O grze").\n
Dziękujemy za instalację Andor\`s Trail!\n\n
Zwracamy uwagę, iż prace nad Andor\`s Trail ciagle trwają, co oznacza, że nie wszystkie mapy są jeszcze gotowe.\n
Zapraszamy do dyskusji na temat gry na forum (więcej informacji w zakładce "O grze").\n
\n
Dziękujemy za całe wasze wsparcie!
Dziękujemy za wszelkie sugestie i uwagi dotyczące gry!
</string>
<string name="questlog_title">Zadania</string>
<string name="questlog_includecompleted_prompt">Wybierz zadanie, żeby rozwinąć</string>
<string name="questlog_includecompleted_hidecompleted">Schowaj ukończone zadania</string>
<string name="questlog_includecompleted_includecompleted">Pokazuj ukończone zadania</string>
<string name="questlog_includecompleted_onlycompleted">Tylko ukończone zadania</string>
<string name="questlog_includecompleted_prompt">Wybierz, które zadania chcesz wyświelić</string>
<string name="questlog_includecompleted_hidecompleted">Ukryj ukończone zadania</string>
<string name="questlog_includecompleted_includecompleted">Wyświetl wszystkie zadania</string>
<string name="questlog_includecompleted_onlycompleted">Wyświetl tylko ukończone zadania</string>
<string name="questlog_queststatus">Status: %1$s</string>
<string name="questlog_queststatus_inprogress">W trakcie</string>
<string name="questlog_queststatus_completed">Zakończone</string>
<string name="questlog_queststatus_inprogress">W trakcie realizacji</string>
<string name="questlog_queststatus_completed">Ukończone</string>
<string name="preferences_display_category">Wyświetlacz</string>
<string name="preferences_display_category">Ekran</string>
<string name="preferences_display_fullscreen_title">Pełny ekran</string>
<string name="preferences_display_fullscreen">Włącza grę w pełnym ekranie. (Wymaga ponownego uruchomienia gry)</string>
<string name="preferences_dialog_category">Potwierdzenie dialogów</string>
<string name="preferences_dialog_confirmrest_title">Potwierdzenie odpoczynku</string>
<string name="preferences_dialog_confirmrest">Potwierdzenie odpoczynku będzie wyświetlane lub odbędzie się automatycznie bez potwierdzenia.</string>
<string name="preferences_display_fullscreen">Wyświetla grę w trybie pełnoekranowym (wymaga restartu).</string>
<string name="preferences_dialog_category">Konfiguracja powiadomień</string>
<string name="preferences_dialog_confirmrest_title">Potwierdź odpoczynek</string>
<string name="preferences_dialog_confirmrest">Wyświetla okienko z zapytaniem o odpoczynek po wejściu na pole z łóżkiem. Wyłączenie tej opcji powoduje automatyczny odpoczynek w tej sytuacji.</string>
<string name="preferences_dialog_confirmattack_title">Potwierdź atak</string>
<string name="preferences_dialog_confirmattack">Włącza \'Czy chcesz zaatakować..?\' okienko przy atakowaniu potworów.</string>
<string name="preferences_dialog_monsterloot_title">Wyświetla przedmioty zdobyte z potworów</string>
<string name="preferences_dialog_monsterloot">Wybierz jak mają być pokazywane wyniki walk (złoto, doświadczenie, przedmioty).</string>
<string name="preferences_dialog_confirmattack">Przy ataku na przeciwnika wyświetla okienko z zapytaniem \`Czy na pewno chcesz zaatakować..?\`.</string>
<string name="preferences_dialog_monsterloot_title">Wyświetl łup</string>
<string name="preferences_dialog_monsterloot">Decyduje o tym ,w jaki sposób są pokazywane wyniki walki (zdobyte punkty doświadczenia, złoto, przedmioty).</string>
<string name="preferences_combat_category">Walka</string>
<string name="preferences_combat_speed_title">Prędkość walk</string>
<string name="preferences_combat_speed">Jak szybko mają atakować potwory.</string>
<string name="preferences_combat_speed_title">Prędkość walki</string>
<string name="preferences_combat_speed">Określa szybkość wyświetlania ataków przeciwnika.</string>
<string name="preferences_display_loot_dialog">Pokaż okienko zdobytych przedmiotów</string>
<string name="preferences_display_loot_toast">Pokaż krótką informacje</string>
<string name="preferences_display_loot_never">Nie wyświetlaj</string>
<string name="preferences_attackspeed_instant">Natychmiastowe (bez animacji)</string>
<string name="preferences_attackspeed_fast">Szybkie</string>
<string name="preferences_attackspeed_normal">Normalne</string>
<string name="preferences_attackspeed_slow">Wolne</string>
<string name="preferences_display_loot_dialog">Okienko dialogowe z łupami</string>
<string name="preferences_display_loot_dialog_on_items">Okienko dialogowe jeśli znajdziesz przedmioty</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Okienko dialogowe z przedmiotami lub krótka informacja</string>
<string name="preferences_display_loot_toast">Krótka informacja</string>
<string name="preferences_display_loot_toast_on_items">Krótka informacja jeśli znajdziesz przedmioty</string>
<string name="preferences_display_loot_never">Nie wyświetla</string>
<string name="preferences_attackspeed_instant">Natychmiast(bez animacji)</string>
<string name="preferences_attackspeed_fast">Szybko</string>
<string name="preferences_attackspeed_normal">Normalnie</string>
<string name="preferences_attackspeed_slow">Powoli</string>
<string name="preferences_movement_category">Ruch</string>
<string name="preferences_movementmethod_title">Metoda poruszania się</string>
<string name="preferences_movementmethod">Metoda poruszania się i omijania obiektów.</string>
<string name="preferences_movementmethods_straight">Prosta (oryginalna)</string>
<string name="preferences_movementmethods_avoid">Omijanie obiektów</string>
<string name="preferences_movementmethod_title">Metoda ruchu</string>
<string name="preferences_movementmethod">Wybór metody przemieszczania się i obchodzenia przeszkód.</string>
<string name="preferences_movementmethods_straight">Prosto(oryginalnie)</string>
<string name="preferences_movementmethods_avoid">Omijanie przeszkód</string>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
<string name="actorinfo_currentconditions">Tymczasowe efekty</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorinfo_currentconditions">Aktywne stany/efekty ataku</string> <!-- Translated as: affliction / statuseffect / temporary effect -->
<string name="actorcondition_info_removes_all">Usuwa wszystkie %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s szansa %2$s</string>
<string name="iteminfo_effect_duration">(%1$d rundy)</string>
<string name="iteminfo_effect_chance_of">%1$s szansy na %2$s</string>
<string name="iteminfo_effect_duration">(%1$d rund)</string>
<string name="iteminfo_effect_works_on_source">na siebie</string>
<string name="iteminfo_effect_works_on_target">na cel</string>
<string name="iteminfo_effect_works_when_hitting_target">Kiedy uderzy w cel</string>
<string name="iteminfo_effect_works_when_killing_target">Kiedy zabijesz cel</string>
<string name="iteminfo_effect_works_when_used">Kiedy użyty</string>
<string name="iteminfo_effect_works_when_equipped">Kiedy założony</string>
<string name="iteminfo_effect_works_on_source">Na używającego</string>
<string name="iteminfo_effect_works_on_target">Na cel</string>
<string name="iteminfo_effect_works_when_hitting_target">Po trafieniu w cel</string>
<string name="iteminfo_effect_works_when_killing_target">Przy każdym zabitym przeciwniku</string>
<string name="iteminfo_effect_works_when_used">Gdy zostanie użyty</string>
<string name="iteminfo_effect_works_when_equipped">Gdy jest używany</string>
<string name="iteminfo_effect_decrease_current_hp">Wysysa %1$s PŻ</string>
<string name="iteminfo_effect_decrease_current_hp">Zabiera %1$s PŻ</string>
<string name="iteminfo_effect_increase_current_hp">Przywraca %1$s PŻ</string>
<string name="iteminfo_effect_decrease_current_ap">Wysysa %1$s WT</string>
<string name="iteminfo_effect_increase_current_ap">Przywraca %1$s WT</string>
<string name="iteminfo_effect_decrease_current_ap">Zabiera %1$s PA</string>
<string name="iteminfo_effect_increase_current_ap">Przywraca %1$s PA</string>
<string name="iteminfo_effect_increase_max_hp">Zwiększa maks PŻ o +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Zmniejsza maks PŻ o %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Zwiększa maks WT o +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Zmniejsza maks WT o %1$d</string>
<string name="iteminfo_effect_increase_movecost">Koszt ruchu wzrasta o +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Zmniejsza koszt ruchu o %1$d AP</string>
<string name="iteminfo_effect_increase_max_hp">Podnosi max PŻ o %1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Obniża max PŻ o %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Podnosi max PA o %1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Obniża max PA o %1$d</string>
<string name="iteminfo_effect_increase_movecost">Podnosi koszt ruchu o %1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">Obniża koszt ruchu o %1$d AP</string>
<string name="preferences_display_scaling_factor_title">Skalowanie obrazu</string>
<string name="preferences_display_scaling_factor">Sprawia, że gra będzie wyświetlana w powiększeniu.</string>
<string name="preferences_display_scaling_factor_title">Współczynnik powiększenia</string>
<string name="preferences_display_scaling_factor">Umożliwia wyświetlenie obiektów gry na ekranie jako większych.</string>
<string name="preferences_display_scaling_factor_normal">Normalny rozmiar</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x powiększony</string>
<string name="preferences_display_scaling_factor_double">Podwójnie powiększony</string>
<string name="preferences_display_scaling_factor_50_percent_larger">Powiększenie 1.5x</string>
<string name="preferences_display_scaling_factor_double">Dwukrotne powięszenie</string>
<string name="inventory_assign">Przypisz szybki slot</string>
<string name="inventory_assign">Przydziel slot ekwipunku</string>
<string name="inventory_assign_slot1">Slot 1</string>
<string name="inventory_assign_slot2">Slot 2</string>
<string name="inventory_assign_slot3">Slot 3</string>
<string name="inventory_unassign">Un-assign quick slot</string>
<string name="inventory_unassign">Cofnij przydział slotu ekwipunku</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">Wirtualny pad</string>
<string name="preferences_movement_dpad_position">Włącza wirtualny pad do poruszania się.</string>
<string name="preferences_movement_dpad_minimizeable_title">Minimalizuj w-pad</string>
<string name="preferences_movement_dpad_minimizeable">Kiedy wirtualny pad jest włączony, ta opcja pozwala go zminimalizować.</string>
<string name="preferences_movement_dpad_position_title">Wirtualny d-pad</string>
<string name="preferences_movement_dpad_position">Uaktywnia wirtualny d-pad do sterowania ruchem bohatera.</string>
<string name="preferences_movement_dpad_minimizeable_title">Minimalizuj d-pad</string>
<string name="preferences_movement_dpad_minimizeable">Jeśli wirtualny d-pad jest aktywny, to ustawienie umożliwia jego minimalizację poprzez naciśnięcie jego środka.</string>
<string name="preferences_movement_dpad_positions_disabled">Wyłączony</string>
<string name="preferences_movement_dpad_positions_lower_right">Prawy dolny róg</string>
<string name="preferences_movement_dpad_positions_lower_left">Lewy dolny róg</string>
<string name="preferences_movement_dpad_positions_center_bottom">Na dole po środku</string>
<string name="preferences_movement_dpad_positions_center_left">Środek po lewej</string>
<string name="preferences_movement_dpad_positions_center_right">Środek po prawej</string>
<string name="preferences_movement_dpad_positions_upper_left">Lewy górny róg</string>
<string name="preferences_movement_dpad_positions_upper_right">Prawy górny róg</string>
<string name="preferences_movement_dpad_positions_center_top">Na górze po środku</string>
<string name="preferences_movement_dpad_positions_disabled">Nieaktywny</string>
<string name="preferences_movement_dpad_positions_lower_right">Dolny prawy róg</string>
<string name="preferences_movement_dpad_positions_lower_left">Dolny lewy róg</string>
<string name="preferences_movement_dpad_positions_center_bottom">Środek dolnej krawędzi ekranu</string>
<string name="preferences_movement_dpad_positions_center_left">Środek lewej krawędzi ekranu</string>
<string name="preferences_movement_dpad_positions_center_right">Środek prawej krawędzi ekranu</string>
<string name="preferences_movement_dpad_positions_upper_left">Górny lewy rógr</string>
<string name="preferences_movement_dpad_positions_upper_right">Górny prawy róg</string>
<string name="preferences_movement_dpad_positions_center_top">Środek górnej krawędzi ekranu</string>
<string name="actorconditioninfo_constant_effect">Stały efekt</string>
<string name="actorconditioninfo_effect_every_round">Co turę</string>
<string name="actorconditioninfo_effect_every_full_round">Co pełną turę</string>
<string name="bulkselection_totalcost_buy">Całkowity koszt: %1$d złota</string>
<string name="bulkselection_totalcost_sell">Całkowity zysk: %1$d złota</string>
<string name="actorconditioninfo_effect_every_round">Każdej rundy</string>
<string name="actorconditioninfo_effect_every_full_round">Każdej pełnej rundy</string>
<string name="bulkselection_totalcost_buy">Koszt całkowity: %1$d sztuk złota</string>
<string name="bulkselection_totalcost_sell">Koszt całkowity: %1$d sztuk złota</string>
<string name="bulkselection_select_all">Wszystko</string>
<string name="bulkselection_sell_confirmation_title">Na pewno?</string>
<string name="bulkselection_sell_confirmation">Na pewno chcesz sprzedać %1$s? Ten przedmiot jest %2$s i możesz go już nie odzyskać.</string>
<string name="bulkselection_sell_confirmation_title">Czy jesteś pewien?</string>
<string name="bulkselection_sell_confirmation">Czy jesteś pewien że chcesz sprzedać %1$s? Ten przedmiot jest %2$s i możliwe jest, że już nigdy go nie odzyskasz.</string>
<string name="skill_title_weapon_chance">Celność</string>
<string name="skill_title_weapon_dmg">Twarde uderzenie</string>
<string name="skill_title_weapon_chance">Celność trafień</string>
<string name="skill_title_weapon_dmg">Mocny cios</string>
<string name="skill_title_barter">Kupiec</string>
<string name="skill_title_dodge">Unik</string>
<string name="skill_title_barkskin">Kamienna Skóra</string>
<string name="skill_title_more_criticals">Częstszy Krytyk</string>
<string name="skill_title_better_criticals">Mocniejszy Krytyk</string>
<string name="skill_title_speed">Wytrzymałość</string>
<string name="skill_title_coinfinder">Poszukiwacz Skarbów</string>
<string name="skill_title_more_exp">Szybki Uczeń</string>
<string name="skill_title_cleave">Wytrzymały</string>
<string name="skill_title_eater">Zjadacz Ciał</string>
<string name="skill_title_fortitude">Żywotność</string>
<string name="skill_title_evasion">Szczurek</string>
<string name="skill_title_barkskin">Zdrewniała skóra</string>
<string name="skill_title_more_criticals">Częstsze ciosy krytyczne</string>
<string name="skill_title_better_criticals">Mocniejsze ciosy krytyczne</string>
<string name="skill_title_speed">Prędkość walki</string>
<string name="skill_title_coinfinder">Łowca skarbów</string>
<string name="skill_title_more_exp">Dobry uczeń</string>
<string name="skill_title_cleave">Rozłupanie</string>
<string name="skill_title_eater">Zjadacz ciał</string>
<string name="skill_title_fortitude">Zwiększony hart</string>
<string name="skill_title_evasion">Uniki</string>
<string name="skill_title_regeneration">Regeneracja</string>
<string name="skill_title_lower_exploss">Śmierć Dusigrosza</string>
<string name="skill_title_magicfinder">Szczęście Macieja</string>
<string name="skill_title_resistance_mental">Kaszpir</string>
<string name="skill_title_resistance_physical_capacity">Hardkorowy</string>
<string name="skill_title_resistance_blood_disorder">Nieskażony</string>
<string name="skill_title_lower_exploss">Mistrz Upadków</string>
<string name="skill_title_magicfinder">Poszukiwacz artefaktów</string>
<string name="skill_title_resistance_mental">Mocny umysł</string>
<string name="skill_title_resistance_physical_capacity">Wytrzymałe ciało</string>
<string name="skill_title_resistance_blood_disorder">Czysta krew</string>
<string name="skill_shortdescription_weapon_chance">Zwiększona szansa ataku</string>
<string name="skill_shortdescription_weapon_dmg">Zwiększone obrażenia ataku</string>
<string name="skill_shortdescription_barter">Niższe ceny w sklepie</string>
<string name="skill_shortdescription_dodge">Zwiększona szansa bloku</string>
<string name="skill_shortdescription_barkskin">Odporność na ataki</string>
<string name="skill_shortdescription_more_criticals">Zwiększona umiejętność krytyka</string>
<string name="skill_shortdescription_better_criticals">Zwiększone obrażenia krytyka</string>
<string name="skill_shortdescription_speed">Zwiększona ilość WT</string>
<string name="skill_shortdescription_coinfinder">Większa szansa znalezienia złota</string>
<string name="skill_shortdescription_more_exp">Więcej doświadczenia z potworów</string>
<string name="skill_shortdescription_cleave">Odzyskuj punkty wytrzymałości po każdym zabiciu potwora</string>
<string name="skill_shortdescription_eater">Odzyskuj punkty zdrowia po każdym zabiciu wroga</string>
<string name="skill_shortdescription_fortitude">Odzyskuj zdrowie po każdym zdobytym poziomie</string>
<string name="skill_shortdescription_evasion">Zwiększona szansa ucieczki</string>
<string name="skill_shortdescription_regeneration">Odzyskuj zdrowie po każdej rundzie</string>
<string name="skill_shortdescription_lower_exploss">Zmniejsza utracone doświadczenie, po śmierci bohatera</string>
<string name="skill_shortdescription_magicfinder">Zwiększona szansa na znalezienie magicznych przedmiotów</string>
<string name="skill_shortdescription_resistance_mental">Odporność na obrażenia psychiczne</string>
<string name="skill_shortdescription_resistance_physical_capacity">Odporność na obrażenia fizyczne</string>
<string name="skill_shortdescription_resistance_blood_disorder">Odporność na obrażenia przeciw skażeniu krwi</string>
<string name="skill_shortdescription_weapon_chance">Zwiększa szansę trafienia.</string>
<string name="skill_shortdescription_weapon_dmg">Zwiększa zadawane obrażenia.</string>
<string name="skill_shortdescription_barter">Lepsze ceny w sklepach.</string>
<string name="skill_shortdescription_dodge">Zwieksza szansę bloku.</string>
<string name="skill_shortdescription_barkskin">Odpornośc na obrażenia.</string>
<string name="skill_shortdescription_more_criticals">Zwiększa umiejętnośc ciosów krytycznych.</string>
<string name="skill_shortdescription_better_criticals">Zwiększa obrażenia zadawane przez ciosy krytyczne.</string>
<string name="skill_shortdescription_speed">Zwiększa liczbę Punktów Akcji (PA)</string>
<string name="skill_shortdescription_coinfinder">Zwiększa szansę na znalezienie złota.</string>
<string name="skill_shortdescription_more_exp">Zwiększa liczbę punktów doświadczenia uzyskiwaną z zabicia przeciwnika.</string>
<string name="skill_shortdescription_cleave">Przywraca Punkty Akcji (PA) po każdym zabiciu przeciwnika.</string>
<string name="skill_shortdescription_eater">Przywraca Punkty Życia (PŻ) po każdym zabiciu przeciwnika.</string>
<string name="skill_shortdescription_fortitude">Podnosi Punkty Życia (PŻ) przy każdym zwiększaniu poziomu.</string>
<string name="skill_shortdescription_evasion">Zwiększa szansę na udana ucieczkę.</string>
<string name="skill_shortdescription_regeneration">Przywraca Punkty Życia (PŻ) przy każdej rundzie.</string>
<string name="skill_shortdescription_lower_exploss">Obniża liczbę punktów doświadczenia traconych w wyniku śmierci.</string>
<string name="skill_shortdescription_magicfinder">Zwiększa szansę na znalezienie magicznych przedmiotów.</string>
<string name="skill_shortdescription_resistance_mental">Zwiększa odporność na umysłowe efekty ataku.</string>
<string name="skill_shortdescription_resistance_physical_capacity">Zwiększa odporność na fizyczne efekty ataku.</string>
<string name="skill_shortdescription_resistance_blood_disorder">Zwiększa odporność na choroby krwi.</string>
<string name="skill_longdescription_weapon_chance">Zwiększa szanse ataku o %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_weapon_dmg">Zwiększa min i maks obrażenia %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_barter">Na każdy poziom umiejętności, sprzedaż i kupno są bardziej opłacalne o %1$d procent.</string>
<string name="skill_longdescription_dodge">Zwiększona szansa blokowania o %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_weapon_chance">Zwiększa szansę trafienia o %1$d procent na każdy poziom umiejętności.</string>
<string name="skill_longdescription_weapon_dmg">Zwiększa zadawane obrażenia o %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_barter">Na każdy poziom umiejętności, obniża różnicę pomiędzy ceną zakupu a ceną sprzedaży o %1$d procent.</string>
<string name="skill_longdescription_dodge">Zwiększa szansę bloku o %1$d procent na każdy poziom umiejętności.</string>
<string name="skill_longdescription_barkskin">Zwiększa odporność na obrażenia o %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_more_criticals">Zwiększa istniejący krytyk z założonej broni o %1$d %% na każdy poziom umiejętności (procent posiadanych umiejętności krytycznych, ale nie procent ogólny).</string>
<string name="skill_longdescription_better_criticals">Increases any existing critical multiplier given by equipment by %1$d %% for each skill level.</string>
<string name="skill_longdescription_speed">Zwiększa maksimum wytrzymałości (WT) o %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_coinfinder">Zwiększa szanse znalezienia złota w potworze o %1$d %%, oraz zwiększa wartość tego złota o %2$d %% na każdy poziom umiejętności (do maksimum jakie dany potwór może mieć najwięcej).</string>
<string name="skill_longdescription_more_exp">Zwiększa otrzymywane doświadczenie po zabiciu potwora o %1$d %% na każdy poziom umiejętności</string>
<string name="skill_longdescription_cleave">Daje +%1$d punkt wytrzymałości (WT) na każdy poziom umiejętności.</string>
<string name="skill_longdescription_eater">Daje +%1$d punkt życia (PŻ) za każdego zabitego potwora (zależy od poziomu umiejętności).</string>
<string name="skill_longdescription_fortitude">Na każdy kolejny nowy poziom, maks PŻ będzie rosło o %1$d na każdy poziom umiejętności. Tylko z nowymi poziomami.</string>
<string name="skill_longdescription_evasion">Zmniejsz szanse porażki na ucieczkę z pola walki o %1$d %% i szansę, że podczas porażki w ucieczce potwór zaatakuje o %2$d %%.</string>
<string name="skill_longdescription_regeneration">Daje +%1$d punkt życia (PŻ) po każdej walce, na każdy poziom, gdy żaden z potworów do nas nie przylega.</string>
<string name="skill_longdescription_lower_exploss">Na każdy poziom umiejętności, redukuje ilość straconego doświadczenia o %1$d %% (procentów dośw. które w danym momencie posiadamy, nie ogólnych procentów). %2$d usunie wszystkie straty wyrządzone przez śmierć.</string>
<string name="skill_longdescription_magicfinder">Zwiększa szanse na znalezienie magicznych przedmiotów o %1$d %% na każdy poziom umiejętności.</string>
<string name="skill_longdescription_resistance_mental">Zmniejsza szanse na obrażenia psychiczne o %1$d %% na każdy poziom umiejętności, do maks. %2$d %%. Dotyczy potworów, które używają takie ataki jak oszołomienie czy osłabienie broni.</string>
<string name="skill_longdescription_resistance_physical_capacity">Zmniejsza szansę na obrażenia fizyczne o %1$d %% na każdy poziom umiejętności, do maks. %2$d %%. Dotyczy potworów, które używają takie ataki jak zmęcznie.</string>
<string name="skill_longdescription_resistance_blood_disorder">Zmniejsza szansę skażenia krwi o %1$d %% na każdy poziom umiejętności, do maks. %2$d %%. Dotyczy potworów, które używają takie ataki jak trucizna czy krwawienie.</string>
<string name="skill_longdescription_more_criticals">Zwiększa umiejętność ciosu krytycznego dawaną przez ekwipunek o %1$d %% na każdy poziom umiejętności (procent od aktualnej wartości).</string>
<string name="skill_longdescription_better_criticals">Zwiększa mnożnik obrażeń ciosu krytycznego dawany przez ekwipunek o %1$d %% na każdy poziom umiejętności.</string>
<string name="skill_longdescription_speed">Zwiększa liczbę Punktów Akcji (PA) o %1$d na każdy poziom umiejętności.</string>
<string name="skill_longdescription_coinfinder">Zwiększa szansę na znalezienie złota przy zabitym przeciwniku o %1$d %%, oraz zwiększa ilość zdobytego w ten sposób złota o %2$d %% na każdy poziom umiejętności (do maksymalnej wartości którą przeciwnik może posiadać).</string>
<string name="skill_longdescription_more_exp">Zwiększa liczbę punktów doświadczenia uzyskiwaną z zabitych przeciwników o %1$d %% na każdy poziom umiejętności.</string>
<string name="skill_longdescription_cleave">Po każdym zabiciu przeciwnika dodaje +%1$d punktów akcji (PA) za każdy poziom umiejętności.</string>
<string name="skill_longdescription_eater">Po każdym zabiciu przeciwnika dodaje +%1$d punktów życia (PŻ) za każdy poziom umiejętności.</string>
<string name="skill_longdescription_fortitude">Z każdym kolejnym podniesieniem poziomu, maksymalny poziom punktów życia () będzię zwiększany o %1$d na każdy poziom umiejętności. Umiejętnośc nie działa wstecz, tylko z następnym podniesieniem poziomu.</string>
<string name="skill_longdescription_evasion">Na każdy poziom umiejętności, redukuje szansę na nieudaną ucieczkę o %1$d %% oraz szansę że przeciwnik zaatakuje w trakcie ucieczki o %2$d %%.</string>
<string name="skill_longdescription_regeneration">Przywraca +%1$d punktów życia (PŻ) każdej rundy na każdy poziom umiejętności ,o ile tylko na przylegającym polu nie znajduje się przeciwnik.</string>
<string name="skill_longdescription_lower_exploss">Na każdy poziom umiejętności, redukuje liczbe punktów doświadczenia traconych w wyniku śmierci o %1$d %% (procent z traconej liczby punktów doświadczenia).Poziom %2$d usuwa w ogóle utratę punktów doświadczenia w wyniku śmierci.</string>
<string name="skill_longdescription_magicfinder">Zwiększa szansę znalezienia niezwykłych przedmiotów o %1$d %% na każdy poziom umiejętności.</string>
<string name="skill_longdescription_resistance_mental">Obniża szansę bycia dotkniętym umysłowymi efektami ataku (takimi jak np. Oszołomienie, Słabość broni) o %1$d %% na każdy poziom umiejętności, do maksimum wynoszącego %2$d %%.</string>
<string name="skill_longdescription_resistance_physical_capacity">Obniża szansę bycia dotkniętym przez fizyczne efekty ataku (takimi jak Zmęczenie) o %1$d %% na każdy poziom umiejętności, do maksimum wynoszącego %2$d %%.</string>
<string name="skill_longdescription_resistance_blood_disorder">Obniża szansę bycia dotkniętym przez choroby krwi (takimi jak np Trucizna, Krwawiące rany) o %1$d %% na każdy poziom umiejętności, do maksimum wynoszącego %2$d %%. .</string>
<string name="skillinfo_action_levelup">Nowy Poziom</string>
<string name="skill_current_level">Poziom: %1$d</string>
<string name="skill_current_level_with_maximum">Poziom: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Do awansu tej umiejętności potrzebujesz przynajmniej poziomu %1$d z %2$s umiejętności.</string>
<string name="skill_prerequisite_level">Do awansu tej umiejętności potrzebujesz poziomu %1$d.</string>
<string name="skill_prerequisite_stat">Do awansu tej umiejętności potrzebujesz przynajmniej %1$d %2$s (podstawowe dane).</string>
<string name="skill_number_of_increases_one">Możesz zaznaczyć jedną umiejętność do awansu.</string>
<string name="skill_number_of_increases_several">Możesz zaznaczyć %1$d umiejętność do awansu.</string>
<string name="levelup_adds_new_skillpoint">Zdobyłeś punkt umiejętności!</string>
<string name="skillinfo_action_levelup">Podnieś poziom</string>
<string name="skill_current_level">Obecny poziom: %1$d</string>
<string name="skill_current_level_with_maximum">Obecny poziom: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Aby podnieść poziom tej umiejętności, potrzebujesz przynajniej poziomu %1$d z umiejętności %2$s.</string>
<string name="skill_prerequisite_level">Aby podnieść poziom tej umiejętności, potrzebujesz przynajniej poziomu (doświadczenia) %1$d.</string>
<string name="skill_prerequisite_stat">Aby podnieść poziom tej umiejętności, potrzebujesz przynajniej %1$d %2$s (wartośc bazowa cechy).</string>
<string name="skill_number_of_increases_one">Możesz wybrać umiejętność, której poziom chcesz podnieść.</string>
<string name="skill_number_of_increases_several">Możesz wybrać %1$d umiejętności, których poziom chcesz podnieść.</string>
<string name="levelup_adds_new_skillpoint">Tez poziom daje Ci także możliwość wykorzystania punktu umiejętności!</string>
<string name="loadsave_save_to_new_slot">Stwórz nowy slot zapisu</string>
<string name="loadsave_save_overwrite_confirmation_title">Nadpisać grę?</string>
<string name="loadsave_save_overwrite_confirmation">Ten zapis posiada bohatera o innym imieniu (%1$s) niż ten którym grasz obecnie (%2$s). Na pewno chcesz nadpisać grę?</string>
<string name="loadsave_save_to_new_slot">Utwórz nowy slot zapisu gry</string>
<string name="loadsave_save_overwrite_confirmation_title">Nadpisać zapis gry?</string>
<string name="loadsave_save_overwrite_confirmation">Ten zapis gry zawiera inne imię gracza (%1$s) niż obecne (%2$s). Czy na pewno chcesz nadpisać zapis gry?</string>
<string name="iteminfo_displaytypes_ordinary">Zwykły</string>
<string name="iteminfo_displaytypes_quest">Przedmiot do zadania</string>
@@ -418,45 +389,45 @@ Translated by toudi5-bełchatów
<string name="iteminfo_displaytypes_rare">Rzadki</string>
<string name="actorconditioninfo_category">Kategoria: %1$s</string>
<string name="actorcondition_categories_spiritual">Duchowy</string>
<string name="actorcondition_categories_mental">Psychiczny</string>
<string name="actorcondition_categories_physical">Fizyczny</string>
<string name="actorcondition_categories_blood">Skażający krew</string>
<string name="actorcondition_categories_spiritual">Stan ducha</string>
<string name="actorcondition_categories_mental">Stan umysłu</string>
<string name="actorcondition_categories_physical">Stan ciała</string>
<string name="actorcondition_categories_blood">Choroba krwi</string>
<string name="traitsinfo_base_max_hp">Maks PŻ:</string>
<string name="traitsinfo_base_max_ap">Maks WT:</string>
<string name="menu_save_saving_not_allowed_in_combat">Nie można zapisać gry, gdy walczysz.</string>
<string name="traitsinfo_base_max_ap">Maks PA:</string>
<string name="menu_save_saving_not_allowed_in_combat">Nie można zapisywać gry w trakcie walki.</string>
<string name="preferences_optimized_drawing_title">Zoptymalizowane rysowanie</string>
<string name="preferences_optimized_drawing">Wyłącz to jeśli masz problemy z grafiką. Włączenie tej opcji spowoduje przerysowanie tylko niektórych części co klatkę.</string>
<string name="preferences_optimized_drawing_title">Optymalizuj grafikę</string>
<string name="preferences_optimized_drawing">Wyłącz tę opcję jeśli widzisz błędy graficzne. Zaznaczenie tej opcji spowoduje ,że gra odświeża tylko fragment ekranu za każdym razem.</string>
<!-- =========================================== -->
<!-- Added in v0.6.11 -->
<string name="skill_title_shadow_bless">Mroczne błogosławieństwo Cieni</string>
<string name="skill_shortdescription_shadow_bless">Odporność na dodatkowe ataki wrogów</string>
<string name="skill_longdescription_shadow_bless">Zmniejsza prawdopodobieństwo na dodatkowe ataki wrogów o %1$d %%. To dotyczy wszystkich dodatkowych ataków przez potwory takie jak: oszołomienie, zmęczenie, trucizna.</string>
<string name="skill_title_shadow_bless">Mroczne Błogosławieństwo Cienia</string>
<string name="skill_shortdescription_shadow_bless">Odporność na wszelkiego rodzaju dodatkowe efekty ataku</string>
<string name="skill_longdescription_shadow_bless">Obniża szansę bycia dotkniętym wszystkimi rodzajami dodatkowych efektów ataku (takimi jak Zatrucie, Oszołomienie czy Zmęczenie) o %1$d %%.</string>
<string name="inventory_movetop">Idź w górę</string>
<string name="inventory_movebottom">Idź w dół</string>
<string name="actorinfo_immune_criticals">Odporność na trafienia krytyka</string>
<string name="traitsinfo_criticalhit_effectivechance">efektywność ciosu krytycznego:</string>
<string name="inventory_movetop">Przesuń na górę listy</string>
<string name="inventory_movebottom">Przesuń na dół listy</string>
<string name="actorinfo_immune_criticals">Odporny na trafienia krytyczne</string>
<string name="traitsinfo_criticalhit_effectivechance">Rzeczywista szansa trafienia krytycznego:</string>
<string name="skill_title_crit1">Krwawienie wewnętrzne</string>
<string name="skill_shortdescription_crit1">Szansa na krwawienie</string>
<string name="skill_longdescription_crit1">Za każdy udany krytyk, jest %1$d %% szansy, że uderzenie rozpocznie krwawienie wroga \'Krwawienie wewnętrzne\'. Krwawienie osłabia ofensywę wroga, pogarszając jego celność.</string>
<string name="skill_shortdescription_crit1">Szansa na wywołanie krwawienia wewnętrznego u przeciwnika</string>
<string name="skill_longdescription_crit1">Z każdym trafieniem krytycznym istnieje %1$d %% szans na wywołanie stanu \'Krwawienie wewnętrzne\' u przeciwnika. Obniża on ofensywne zdolności przeciwnika, zmniejszającym tym samym jego szanse na udany atak.</string>
<string name="skill_title_crit2">Złamanie</string>
<string name="skill_shortdescription_crit2">Szansa na złamanie kości</string>
<string name="skill_longdescription_crit2">Za każdy udany krytyk, jest %1$d %% szansy na złamanie kości wroga \'Złamanie\' To osłabi defensywę wroga, które będzie bardziej podatny na ataki.</string>
<string name="skill_shortdescription_crit2">Szansa na złamanie kości u przeciwnika</string>
<string name="skill_longdescription_crit2">Z każdym trafieniem krytycznym istnieje %1$d %% szans na wywołanie stanu \'Złamanie\'. Obniża on defensywne zdolności przeciwnika, zmniejszającym tym samym jego szanse obrony przed następnymi atakami.</string>
<string name="skill_title_rejuvenation">Odmłodzenie</string>
<string name="skill_shortdescription_rejuvenation">Szansa na usunięcie efektu</string>
<string name="skill_longdescription_rejuvenation">Co rundę (6 sekund), jest %1$d %% szansy, że jeden z negatywnych efektów zostanie obniżony o jeden. To dotyczy wszystkich tymczasowych efektów jakimi są; psychiczne obrażenia takie jak oszołomienie, fizyczne obrażenia takie jak zmęczenie i również skażenia krwi takie jak trucizna.</string>
<string name="skill_shortdescription_rejuvenation">Szansa na usunięcie negatywnych efektów ataku/stanów</string>
<string name="skill_longdescription_rejuvenation">W każdej rundzie (6 sekund), istnieje %1$d %% szans, że jeden z negatywnych efektów ataku/stanów zostanie obniżony o jeden stopień. Dotyczy to wszystkich stanów ciała, umysłu oraz chorób krwi.</string>
<string name="skill_title_taunt">Kpina</string>
<string name="skill_shortdescription_taunt">Atakujący traci WT jeśli chybi</string>
<string name="skill_longdescription_taunt">Kiedy atakujący wykona atak i chybi, jest %1$d %% szansy, że atakujący straci %2$d punktów wytrzymałości (WT). To dotyczy wszystkich ataków wręcz przeciw tobie.</string>
<string name="skill_shortdescription_taunt">Atakujący traci punkty akcji (PA) przy każdym chybionym ciosie</string>
<string name="skill_longdescription_taunt">Kidy atakujący wyprowadza atak który chybia, istnieje %1$d %% szans, że utraci %2$d punktów akcji (PA. Dotyczy to wszelkiego rodzaju ataków w walce wręcz przeciwko Tobie.</string>
<string name="skill_title_concussion">Wstrząs</string>
<string name="skill_shortdescription_concussion">Szansa na wstrząs</string>
<string name="skill_longdescription_concussion">Kiedy atakujesz na cel, którego szanse na blok (SB) jest %1$d niższa niż twoja szansa na trafienie (SA), jest %2$d %% szansy, że uderzenie skończy się wstrząsem dla wroga. Wstrząs osłabi zdolności ofensywne wroga, który będzie częściej chybiał.</string>
<string name="skill_longdescription_concussion">Kiedy wykonujesz atak na przeciwnika którego szansa bloku jest niższa przynajmniej o %1$d od Twojej szansy trafienia, to istnieje %2$d %% szans, że trafienie wywoła szok u przeciwnika. Wstrząs znacząco obniża ofensywne zdolności przeciwnika, zmniejszając jego szanse na wyprowadzenie udanego ataku.</string>
<string name="about_button4">O grze</string>
@@ -465,50 +436,149 @@ Translated by toudi5-bełchatów
<string name="preferences_ui_category">Interfejs</string>
<string name="preferences_ui_enable_animations_title">Włącz animacje</string>
<string name="preferences_ui_enable_animations">Pokazuje animacje różnych części interfejsu np. pasek walki.</string>
<string name="preferences_ui_enable_animations">Włącza animacje dla różnych elementów interfejsu jak na przykład pasek walki.</string>
<string name="menu_button_worldmap">Mapa</string>
<string name="menu_button_worldmap_failed">Mapa nie może być wyświetlona.</string>
<string name="display_worldmap_not_available">Mapa nie może być wyświetlona w tym miejscu.</string>
<string name="menu_button_worldmap_failed">Mapa nie może byś wyświetlona.</string>
<string name="display_worldmap_not_available">Mapa nie może byś wyświetlona w tej lokalizacji.</string>
<string name="display_worldmap_title">Mapa</string>
<string name="inventory_equip_offhand">Załóż (od ręki)</string>
<string name="inventory_equip_offhand">Użyj jako ekwipunku (lewa ręka)</string>
<string name="iteminfo_effect_weapon_attack_cost">Koszt Ataku: %1$d WT</string>
<string name="iteminfo_effect_increase_attack_cost">Zwiększa koszt ataku o %1$d WT</string>
<string name="iteminfo_effect_decrease_attack_cost">Zmniejsza koszt ataku o %1$d WT</string>
<string name="iteminfo_effect_weapon_attack_chance">Szansa na atak: %1$d %%</string>
<string name="iteminfo_effect_increase_attack_chance">Zwiększa szanse na atak o %1$d %%</string>
<string name="iteminfo_effect_decrease_attack_chance">Zmniejsza szanse na atak o %1$d %%</string>
<string name="iteminfo_effect_weapon_attack_damage">Obrażenia Ataku: %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">Obrażenia ataku: %1$d-%2$d</string>
<string name="iteminfo_effect_increase_attack_damage">Zwiększa obrażenia od ataku o %1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">Zwiększa obrażenia od ataku o %1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">Zmniejsza obrażenia od ataku o %1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">Zmniejsza obrażenia od ataku o %1$d-%2$d</string>
<string name="iteminfo_effect_increase_critical_skill">Zwiększa krytyka o %1$d</string>
<string name="iteminfo_effect_decrease_critical_skill">Zmniejsza krytyka o %1$d</string>
<string name="iteminfo_effect_critical_multiplier">Aktywuje mnożnik krytyka o x%1$.1f</string>
<string name="iteminfo_effect_increase_block_chance">Zwiększa szanse na blok o %1$d %%</string>
<string name="iteminfo_effect_decrease_block_chance">Zmniejsza szanse na blok o %1$d %%</string>
<string name="iteminfo_effect_increase_damage_resistance">Zwiększa odporność na obrażenia o %1$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">Zmniejsza odporność na obrażenia o %1$d</string>
<string name="iteminfo_effect_increase_use_cost">Zwiększa koszt WT używania przedmiotów w walce o %1$d AP</string>
<string name="iteminfo_effect_decrease_use_cost">Zmniejsza koszt WT używania przedmiotów w walce o %1$d AP</string>
<string name="iteminfo_effect_increase_reequip_cost">Zwiększa koszt WT zakładanych przedmiotów w walce o %1$d AP</string>
<string name="iteminfo_effect_decrease_reequip_cost">Zwiększa koszt WT zakładanych przedmiotów w walce o %1$d AP</string>
<string name="iteminfo_effect_weapon_attack_cost">Koszt ataku: %1$d PA</string>
<string name="iteminfo_effect_increase_attack_cost">Zwiększa koszt ataku o %1$d PA</string>
<string name="iteminfo_effect_decrease_attack_cost">Zmniejsza koszt ataku o %1$d PA</string>
<string name="iteminfo_effect_weapon_attack_chance">Szansa trafienia: %1$d %%</string>
<string name="iteminfo_effect_increase_attack_chance">Zwiększa szansę trafienia o %1$d %%</string>
<string name="iteminfo_effect_decrease_attack_chance">Zmniejsza szansę trafienia o %1$d %%</string>
<string name="iteminfo_effect_weapon_attack_damage">Zadawane obrażenia: %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">Zadawane obrażenia: %1$d-%2$d</string>
<string name="iteminfo_effect_increase_attack_damage">Zwiększa zadawane obrażenia o %1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">Zwiększa zadawane obrażenia o %1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">Obniża zadawane obrażenia o %1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">Obniża zadawane obrażenia o %1$d-%2$d</string>
<string name="iteminfo_effect_increase_critical_skill">Zwiększa szansę trafienia krytycznego o %1$d</string>
<string name="iteminfo_effect_decrease_critical_skill">Zmniejsza szansę trafienia krytycznego o %1$d</string>
<string name="iteminfo_effect_critical_multiplier">Umożliwia trafienia krytyczne z mnożnikiem obrażeń x%1$.1f</string>
<string name="iteminfo_effect_increase_block_chance">Zwiększa szansę bloku o %1$d %%</string>
<string name="iteminfo_effect_decrease_block_chance">Zmniejsza szansę bloku o %1$d %%</string>
<string name="iteminfo_effect_increase_damage_resistance">Zwiększa odpornośc na obrażenia o %1$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">Zmniejsza odpornośc na obrażenia o %1$d</string>
<string name="iteminfo_effect_increase_use_cost">Zwiększa liczbę punktów akcji (PA) za używanie przedmiotów podczas walki o %1$d PA</string>
<string name="iteminfo_effect_decrease_use_cost">Zmniejsza liczbę punktów akcji (PA) za używanie przedmiotów podczas walki o %1$d PA</string>
<string name="iteminfo_effect_increase_reequip_cost">Zwiększa liczbę punktów akcji (PA) za wyekwipowanie podczas walki o %1$d PA</string>
<string name="iteminfo_effect_decrease_reequip_cost">Zmniejsza liczbę punktów akcji (PA) za wyekwipowani podczas walki o %1$d PA</string>
<string name="loadsave_save_overwrite_confirmation_all">Jesteś pewny, że chcesz nadpisać grę?</string>
<string name="loadsave_save_overwrite_confirmation_all">Czy jesteś pewien że chcesz nadpisać zapis gry?</string>
<string name="loadsave_save_overwrite_confirmation_slot">(slot %1$d)</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Zawsze pokazuj okienko potwierdzeń</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Pokazuj tylko, gdy nadpisuję plik z innym imieniem bohatera</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Nigdy nie pokazuj okienka potwierdzeń</string>
<string name="preferences_dialog_overwrite_savegame_title">Potwierdź nadpisanie gry</string>
<string name="preferences_dialog_overwrite_savegame">Zadaje pytanie zawsze, gdy chcesz nadpisać grę na slocie, który jest już zajęty.</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">Zawsze wyświetlaj okienko dialogowe</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">Wyświetlaj okienko dialogowe gdy chcesz nadpisać zapis gry z innym imieniem gracza</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">Nie wyświetlaj okienka dialogowego</string>
<string name="preferences_dialog_overwrite_savegame_title">Potwierdzenia nadpisywania zapisów gry</string>
<string name="preferences_dialog_overwrite_savegame">Zadaje pytanie za każdym razem kiedy chcesz zapisać grę w slocie w który znajdje się jż zapis gry.</string>
<!-- =========================================== -->
<!-- Added in v0.7.0 -->
<string name="localize_resources_from_mo_filename">pl.mo</string>
<string name="heroinfo_reequip_cost">Koszt ponownego wyekwipowania (PA):</string>
<string name="heroinfo_useitem_cost">Koszt użycia przedmiotu (PA):</string>
<string name="combat_result_monstermoved">%1$s przemieścił się.</string>
<string name="combat_log_title">Dziennik walki</string>
<string name="localize_resources_from_mo_filename"></string>
<string name="conversation_reward_quest_finished">[Zadanie ukończone: \"%1$s\"]</string>
<string name="conversation_reward_quest_updated">[Zaktualizowano zadanie: \"%1$s\"]</string>
<string name="skill_title_weapon_prof_dagger">Biegłość we władaniu sztyletem</string>
<string name="skill_title_weapon_prof_1hsword">Biegłość we władaniu mieczem</string>
<string name="skill_title_weapon_prof_2hsword">Biegłość we władaniu mieczem dwuręcznym</string>
<string name="skill_title_weapon_prof_axe">Biegłość we władaniu toporem</string>
<string name="skill_title_weapon_prof_blunt">Biegłość we władaniu bronią obuchową</string>
<string name="skill_title_weapon_prof_unarmed">Walka bez broni</string>
<string name="skill_title_armor_prof_shield">Biegłość w używaniu tarczy</string>
<string name="skill_title_armor_prof_unarmored">Walka bez zbroi</string>
<string name="skill_title_armor_prof_light">Biegłość w używaniu lekkiej zbroi</string>
<string name="skill_title_armor_prof_heavy">Biegłość w używaniu ciężkiej zbroi</string>
<string name="skill_title_fightstyle_dualwield">Styl walki: Dwie bronie</string>
<string name="skill_title_fightstyle_2hand">Styl walki: Broń dwuręczna</string>
<string name="skill_title_fightstyle_weapon_shield">Styl walki: Broń i tarcza</string>
<string name="skill_title_specialization_dualwield">Specjalizacja: Dwie bronie</string>
<string name="skill_title_specialization_2hand">Specjalizacja: Broń dwuręczna</string>
<string name="skill_title_specialization_weapon_shield">Specjalizacja: Broń i tarcza</string>
<string name="skill_shortdescription_weapon_prof_dagger">Lepszy w walce z użyciem sztyletu</string>
<string name="skill_shortdescription_weapon_prof_1hsword">Lepszy w walce z użyciem miecza</string>
<string name="skill_shortdescription_weapon_prof_2hsword">Lepszy w walce z użyciem miecza dwuręcznego</string>
<string name="skill_shortdescription_weapon_prof_axe">Lepszy w walce z użyciem topora</string>
<string name="skill_shortdescription_weapon_prof_blunt">Lepszy w walce z użyciem broni obuchowej</string>
<string name="skill_shortdescription_weapon_prof_unarmed">Lepszy w walce bez użycia broni</string>
<string name="skill_shortdescription_armor_prof_shield">Lepsze wykorzystanie tarczy w walce</string>
<string name="skill_shortdescription_armor_prof_unarmored">Lepsza walka bez zbroi</string>
<string name="skill_shortdescription_armor_prof_light">Lepsze wykorzystanie lekkiej zbroi w walce</string>
<string name="skill_shortdescription_armor_prof_heavy">Lepsze wykorzystanie ciężkiej zbroi w walce</string>
<string name="skill_shortdescription_fightstyle_dualwield">Używanie w walce dwóch broni w tym samym czasie</string>
<string name="skill_shortdescription_fightstyle_2hand">Lepszy w walce z użyciem broni wymagającej uzycia obu rąk</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">Lepszy w walce z użyciem miecza i tarczy</string>
<string name="skill_shortdescription_specialization_dualwield">Mistrzostwo w używaniu dwóch broni równocześnie</string>
<string name="skill_shortdescription_specialization_2hand">Mistrzostwo w używaniu broni dwuręcznych</string>
<string name="skill_shortdescription_specialization_weapon_shield">Mistrzostwo w używaniu broni i tarczy równocześnie</string>
<string name="skill_longdescription_weapon_prof_dagger">Kiedy używasz sztyletu lub krótkiego miecza, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni): szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
<string name="skill_longdescription_weapon_prof_1hsword">Kiedy używasz rapiera, długiego miecza lub pałasza to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni) :szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
<string name="skill_longdescription_weapon_prof_2hsword">Kiedy używasz dwuręcznego miecza, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni):szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
<string name="skill_longdescription_weapon_prof_axe">Kiedy używasz topora lub wielkiego topora, to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni):szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%.</string>
<string name="skill_longdescription_weapon_prof_blunt">Kiedy używasz broni obuchowej,to z każdym poziomem tej umiejętności zwiększają się (w odniesieniu do wartości bazowych poszczególnych cech danej broni):szansa trafienia o %1$d %% ; szansa bloku o %2$d %% oraz szansa trafienia krytycznego o %3$d %%. Umiejętnośc obejmuje takie bronie jak: maczugi, buławy, berła, młoty i olbrzymie młoty.</string>
<string name="skill_longdescription_weapon_prof_unarmed">Kiedy walczysz bez broni i tarczy, to z każdym poziomem tej umiejętności zwiększają się: szansa trafienia o %1$d %% ,zadawane obrażenia o %2$d oraz szansa bloku o %3$d %%.</string>
<string name="skill_longdescription_armor_prof_shield">Jeśli używasz tarczy, to z każdym poziomem umiejętności o %1$d zwiększa się odporność na obrażenia.</string>
<string name="skill_longdescription_armor_prof_unarmored">Kiedy walczysz bez jakiegokolwiek elementu zbroi, to z każdym poziomem tej umiejętności o %1$d %% zwiększa się szansa bloku. Ubrania nie są uważane za zbroję.</string>
<string name="skill_longdescription_armor_prof_light">Z każdym poziomem tej umiejętności,o %1$d %% zwiększa się szansa bloku za każdy element ekwipunku należący do kategorii zbroi lekkich (w odniesieniu do wartości bazowej szansy bloku używanego ekwiunku). Kategoria lekkie zboje obejmuje pancerze skórzane, lekkie pancerze metalowe oraz ukryte pancerze.</string>
<string name="skill_longdescription_armor_prof_heavy">Z każdym poziomem tej umiejętności,o %1$d %% zwiększa się szansa bloku za każdy element ekwipunku należący do kategorii zbroi ciężkich (w odniesieniu do wartości bazowej szansy bloku używanego ekwiunku). Ponadto reducji ulegają kary naliczane za używanie tychże elementów ekwipunku: kara dla ruchu o %2$d %% na poziom umiejętności oraz kara dla kosztu ataku o %3$d %% na poziom umiejętności. Kategoria ciężkie zbroje obejmuje pancerze metalowe, kolczugi i zbroje płytowe.</string>
<string name="skill_longdescription_fightstyle_dualwield">Daje korzyści w przypadku walki dwoma broniami równocześnie (gdy w każdej ręce znajduje sie broń).
Bez tej umiejętności, tylko %1$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Dotyczy to szansy trafienia, szansy trafienia krytycznego, zadawanych obrażeń oraz szansy bloku. Ponadto, koszt ataku (liczony w PA) jest sumą kosztów ataku obu broni znajdujących się w rękach bohatera.
Na pierwszym poziomie umiejętności, %2$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Ponadto koszt ataku (liczony w PA) jest sumą: kosztu ataku broni w prawej ręce plus %3$d %% kosztu ataku broni w lewej ręce.
Na drugim poziomie umiejętności, %4$d %% wartości cech broni jest wykorzystywane, gdy broń znajduje się w lewej ręce. Jako prędkość ataku (koszt ataku liczony w PA) przyjmuje się wyższą wartość spośród wartości ataku używanych broni."</string>
<string name="skill_longdescription_fightstyle_2hand">"Daje korzyści z używania broni wymagających użycia obu rąk, jak na przykład miecze dwuręczne, wielkie topory czy też olbrzymie młoty.
Każdy poziom umiejętności podnosi obrażenia zadawane każdą broń dwuręczną o %1$d %% (licząc z wartości bazowej obrażeń zadawanych przez daną broń)."</string>
<string name="skill_longdescription_fightstyle_weapon_shield">"Daje korzyści z walki przy równoczesnym użyciu broni w prawej ręce i tarczy w lewej ręce.
Każdy poziom umiejętności podnosi szansę trafienia broni o %1$d %% (licząc z wartości bazowej szansy trafienia danej broni). Ponadto szansa bloku używanej tarczy rośnie o %2$d %% (licząc z wartości bazowej szansy bloku danej tarczy)."</string>
<string name="skill_longdescription_specialization_dualwield">Oprócz korzyści dawanych przez umiejętność Styl walki: dwie bronie podnosi dodatkowo szansę trafienia obydwu używanych broni o %1$d %% (w stosunku do bazowej szansy trafienia używanych broni). Ponadto szansa bloku obydwu używanych broni wzrasta o %2$d %% (licząc z wartości bazowej szansy bloku danych broni).</string>
<string name="skill_longdescription_specialization_2hand">Oprócz korzyści dawanych przez umiejętność Styl walki: Broń dwuręczna podnosi dodatkowo obrażenia zadawane przez bronie dwuręczne o %1$d %% (w stosunku do bazowej wartości zadawanych obrażeń używanej broni). Ponadto szansa trafienia używanej broni dwuręcznej wzrasta o %2$d %% (licząc z wartości bazowej szansy trafienia danej broni).</string>
<string name="skill_longdescription_specialization_weapon_shield">Oprócz korzyści dawanych przez umiejętność Styl walki: Broń i tarcza podnosi dodatkowo szanse trafienia oraz zadawane obrażenia używanej broni. Szansa trafienia (w stosunku do bazowej wartości szansy trafienia używanej broni) wzrasta o %1$d %% a zadawane obrażenia (w stosunku do bazowej wartości zadawanych obrażeń używanej broni) wzrastają o %2$d %%</string>
<string name="preferences_quickslots_placement">Umiejscowienie szybkich slotów </string>
<string name="preferences_quickslots_placement_summary">Wybierz gdzie mają znajdowaś się sloty ekwipunku</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">Środek dolnej krawędzi ekranu</string>
<string name="preferences_quickslots_placements_vertical_center_left">Środek lewej krawędzi ekranu</string>
<string name="preferences_quickslots_placements_vertical_center_right">Środek prawej krawędzi ekranu</string>
<string name="preferences_quickslots_placements_vertical_bottom_left">Środek lewej krawędzi ekranu, równolegle do lewej granicy</string>
<string name="preferences_quickslots_placements_horizontal_bottom_left">Środek lewej krawędzi ekranu, prostopadle do lewej granicy</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">Środek prawej krawędzi ekranu, prostopadle do prawej granicy</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">Środek prawej krawędzi ekranu, równolegle do prawej granicy</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">Pokazuje sloty ekwipunku kiedy przybornik jest otwarty</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">Pokazuje sloty ekwipunku tak długo jak otwarty jest przybornik</string>
<string name="startscreen_incompatible_savegames">To jest wersja deweloperska Andor`s Trail. Zapisy gry tej wersji gry moga byc niekompatybilne z publicznymi wersjami gry.</string>
<string name="startscreen_non_release_version">Jest to wersja testowa Andor`s Trail. Zapisy gry tej wersji gry moga byc niekompatybilne z publicznymi wersjami gry.</string>
<string name="heroinfo_gamestats">Statystyki gry:</string>
<string name="heroinfo_gamestats_quests">Zadania ukończone:</string>
<string name="heroinfo_gamestats_deaths">Liczba zgonów bohatera</string>
<string name="heroinfo_gamestats_spent_gold">Złoto wydane w sklepach</string>
<string name="heroinfo_gamestats_bonemeals">Użyte mikstury z kostnego prochu</string>
<string name="heroinfo_gamestats_num_used_items">Przedmioty użyte</string>
<string name="heroinfo_gamestats_visited_maps">Odwiedzone miejsca</string>
<string name="heroinfo_gamestats_fav_item">Najczęściej uzywany przdmiot</string>
<string name="heroinfo_gamestats_num_killed_monsters">Zabici przeciwnicy</string>
<string name="heroinfo_gamestats_top_boss">Najsilniejszy zabity przeciwnik</string>
<string name="heroinfo_gamestats_fav_monsters">Najczęściej zabijany potwór</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
<!-- =========================================== -->
<!-- Added in v0.7.1 -->
<string name="preferences_ui_use_localized_resources_title">Użyj lokalizacji zasobów</string>
<string name="preferences_ui_use_localized_resources">Użyj tłumaczenia gry jesli jest dostępna (wymaga restartu gry))</string>
<string name="change_locale_requires_restart">Zmiany ustawień lokalnych wymagały restartu gry. Andor`s Trail został zamknięty.</string>
</resources>

View File

@@ -8,43 +8,43 @@
<h1>Ikony interfejsu</h1>
<div><b>Skrzynia</b><img alt="chest" src="chest.png" /></div>
<p>Szybki slot [Przytrzymaj dłużej palec na przedmiocie, żeby go przypisać]</p>
<p>Slot ekwpipunku [Przytrzymaj dłużej palec na slocie, aby przypisać mu przedmiot]</p>
<div><b>Bohater</b><img alt="hero" src="char_hero.png" /></div>
<p>Menu [Status, Zadania, Umiejętności &amp; Inwentarz *]</p>
<p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać info &amp; "przytrzymaj dłużej" po więcej opcji)</p>
<p>Menu [Przegląd, Zadania, Umiejętności oraz Inwentarz *]</p>
<p>* (Gdy jesteś w inwentarzu kliknij przedmiot, żeby otrzymać informacje lub przytrzymaj dłużej palec na przedmiocie aby uzyskać więcej opcji)</p>
<div><b>Potwór</b><img alt="monster" src="monster.png" /></div>
<p>Informacja [Pokazywana przy walce]</p>
<div><b>Przeciwnik</b><img alt="monster" src="monster.png" /></div>
<p>Informacja [Wyświetlana podczas walki]</p>
<p>________________</p>
<h1>Walka</h1>
<p>Akcje wykonane podczas walki kosztują wytrzymałość WT...</p>
<p>Akcje wykonane podczas walki kosztują Punkty Akcji (PA)...</p>
<div><b>Atak</b> - [3WT] *</div>
<div><b>Atak</b> - [3PA] *</div>
<img alt="attacking" src="doubleattackexample.png" />
<p>* (Equipping Gear &amp; Korzystanie z przedmiotów może wpłynąć na ilość WT &amp; koszt użycia)</p>
<p>* (Ekwipunek oraz użycie przedmiotów może wpłynąć na ilość PA i(lub) koszt użycia)</p>
<div><b>Używanie Przedmiotów</b> - [5WT]</div>
<div><b>Ucieczka</b> - [6WT]</div>
<div><b>Użycie Przedmiotu</b> - [5PA]</div>
<div><b>Ucieczka</b> - [6PA]</div>
<p>________________</p>
<h1>Zaawansowana Walka</h1>
<div>Podczas walki kliknij na ikone bohatera...</div>
<div>Podczas walki przytrzymaj dłużej palec na polu sąsiadującym z Bohaterem...</div>
<div><b>Jak uciec</b></div>
<div><b>Aby uciec</b></div>
<p>(Wybrana podświetlona ikona zamienia koszt ataku na koszt ruchu)</p>
<img alt="flee" src="flee_example.png" />
<p>[Tryb ucieczki aktywowany - Przytrzymaj dłużej palec na wrogu by powrócić do trybu walki]</p>
<div><b>Jak zmienić cel</b></div>
<p>(Podświetlony na czerwono cel to atakowany obecnie wróg przsuń palcem tą poświate na innego wroga)</p>
<div><b>Aby zmienić cel</b></div>
<p>(przełącz czerwone podświetlenie celu między poszczególnymi przeciwnikami)</p>
<p>[Cel został zmieniony]</p>
]]></string></resources>

View File

@@ -4,19 +4,15 @@
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Um jogo RPG fantasioso baseado em aventuras</string>
<string name="exit">Sair</string>
<string name="exit_to_menu">Ir para menu</string>
<string name="menu_pause">Pausa</string>
<string name="menu_settings">Preferências</string>
<string name="menu_save">Guardar</string>
<string name="menu_load">Carregar</string>
<string name="menu_save_gamesaved">O jogo foi guardado na posição %1$d</string>
<string name="menu_save_failed">Falha ao guardar o jogo! O cartão SD está montado e com permissões de escrita?</string>
<string name="loadsave_title_save">Guardar jogo</string>
<string name="loadsave_title_load">Carregar jogo guardado</string>
<string name="loadsave_selectslot">Escolher posição</string>
<string name="loadsave_slot_empty">(vazio)</string>
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
<string name="dialog_loading_message">Carregando recursos...</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">Fechar</string>
<string name="dialog_confirmexit_title">Sair</string>
<string name="dialog_confirmexit_message">Tem a certeza que quer sair?</string>
<string name="dialog_paused_title">Pausa</string>
<string name="dialog_paused_message">O jogo está em pausa</string>
<string name="dialog_paused_resume">Continuar</string>
<string name="dialog_monsterencounter_title">Combate</string>
<string name="dialog_monsterencounter_message">Deseja atacar?\nDificuldade: %1$s</string>
<string name="dialog_monsterencounter_info">Informação</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Nível:</string>
<string name="heroinfo_char">Vista Geral</string>
<string name="heroinfo_inv">Inventário</string>
<string name="heroinfo_wear">Em uso</string>
<string name="heroinfo_skill">Habilidades</string>
<string name="heroinfo_spell">Feitiços</string>
<string name="heroinfo_levelup">Subir de nível</string>
<string name="heroinfo_level">Nível</string>
<string name="heroinfo_totalexperience">Experiência total</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">Atacar (%1$d AP)</string>
<string name="combat_move">Deslocar (%1$d AP)</string>
<string name="combat_use">Usar objeto</string>
<string name="combat_spell">Feitiço</string>
<string name="combat_endturn">Terminar turno</string>
<!-- <string name="combat_endcombat">Terminar combate</string>-->
<string name="combat_flee">Fuga</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Dificuldade:</string>
<string name="actorinfo_health">Saúde:</string>
<string name="actorinfo_attacksperturn">Ataques/turno:</string>
<string name="actorinfo_movesperturn">Deslocamento/turno:</string>
<string name="actorinfo_attack">Ataque:</string>
<string name="actorinfo_criticalhit">Golpe crítico:</string>
<string name="actorinfo_defense">Defesa:</string>
<string name="actorinfo_movecost">Custo de deslocamento (AP):</string>
<string name="actorinfo_basetraits">Estatíticas de combate base (sem equipamento nem habilidades)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">Equipar (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Desequipar (%1$d AP)</string>
<string name="itemcategory_money">Dinheiro</string>
<string name="itemcategory_weapon">Arma</string>
<string name="itemcategory_shield">Escudo</string>
<string name="itemcategory_wearable_head">Usável (cabeça)</string>
<string name="itemcategory_wearable_body">Usável (corpo)</string>
<string name="itemcategory_wearable_hand">Usável (mãos)</string>
<string name="itemcategory_wearable_feet">Usável (pés)</string>
<string name="itemcategory_wearable_neck">Usável (pescoço)</string>
<string name="itemcategory_wearable_ring">Usável (anel)</string>
<string name="itemcategory_potion">Poção</string>
<string name="itemcategory_other">Outra</string>
<string name="startscreen_continue">Continuar o jogo atual</string>
<string name="startscreen_newgame">Novo jogo</string>
<string name="startscreen_newgame_confirm">Perderá o jogo e o personagem atual, tem certeza que quer iniciar novo jogo?</string>
@@ -229,7 +199,6 @@
Muito obrigado por todos os contatos!
</string>
<string name="questlog_title">Aventuras</string>
<string name="questlog_includecompleted_prompt">Apresentação de aventuras</string>
<string name="questlog_includecompleted_hidecompleted">Esconder aventuras terminadas</string>
<string name="questlog_includecompleted_includecompleted">Incluir aventuras terminadas</string>

View File

@@ -4,19 +4,15 @@
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Um RPG de fantasia baseado em aventuras</string>
<string name="exit">Sair</string>
<string name="exit_to_menu">Ir para menu</string>
<string name="menu_pause">Pausa</string>
<string name="menu_settings">Preferências</string>
<string name="menu_save">Guardar</string>
<string name="menu_load">Carregar</string>
<string name="menu_save_gamesaved">O jogo foi guardado na posição %1$d</string>
<string name="menu_save_failed">Falha ao guardar o jogo! O cartão SD está montado e com permissões de escrita?</string>
<string name="loadsave_title_save">Guardar jogo</string>
<string name="loadsave_title_load">Carregar jogo guardado</string>
<string name="loadsave_selectslot">Escolher posição</string>
<string name="loadsave_slot_empty">(vazio)</string>
<string name="savegame_currenthero_displayinfo">nível %1$d, %2$d exp, %3$d moedas</string>
<string name="dialog_loading_message">A carregar recursos...</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">Fechar</string>
<string name="dialog_confirmexit_title">Sair</string>
<string name="dialog_confirmexit_message">Tem a certeza que quer sair?</string>
<string name="dialog_paused_title">Pausa</string>
<string name="dialog_paused_message">O jogo está em pausa</string>
<string name="dialog_paused_resume">Continuar</string>
<string name="dialog_monsterencounter_title">Combate</string>
<string name="dialog_monsterencounter_message">Deseja atacar?\nDificuldade: %1$s</string>
<string name="dialog_monsterencounter_info">Informação</string>
<string name="status_hp">HP:</string>
<string name="status_mp">MP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Nível:</string>
<string name="heroinfo_char">Vista Geral</string>
<string name="heroinfo_inv">Inventário</string>
<string name="heroinfo_wear">Em uso</string>
<string name="heroinfo_skill">Habilidades</string>
<string name="heroinfo_spell">Feitiços</string>
<string name="heroinfo_levelup">Subir de nível</string>
<string name="heroinfo_level">Nível</string>
<string name="heroinfo_totalexperience">Experiência total</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">Atacar (%1$d AP)</string>
<string name="combat_move">Deslocar (%1$d AP)</string>
<string name="combat_use">Usar objecto</string>
<string name="combat_spell">Feitiço</string>
<string name="combat_endturn">Terminar turno</string>
<!-- <string name="combat_endcombat">Terminar combate</string>-->
<string name="combat_flee">Fuga</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Dificuldade:</string>
<string name="actorinfo_health">Saúde:</string>
<string name="actorinfo_attacksperturn">Ataques/turno:</string>
<string name="actorinfo_movesperturn">Deslocação/turno:</string>
<string name="actorinfo_attack">Ataque:</string>
<string name="actorinfo_criticalhit">Golpe crítico:</string>
<string name="actorinfo_defense">Defesa:</string>
<string name="actorinfo_movecost">Custo de deslocação (AP):</string>
<string name="actorinfo_basetraits">Estatíticas de combate base (sem equipamento nem habilidades)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">Equipar (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">Desequipar (%1$d AP)</string>
<string name="itemcategory_money">Dinheiro</string>
<string name="itemcategory_weapon">Arma</string>
<string name="itemcategory_shield">Escudo</string>
<string name="itemcategory_wearable_head">Usável (cabeça)</string>
<string name="itemcategory_wearable_body">Usável (corpo)</string>
<string name="itemcategory_wearable_hand">Usável (mãos)</string>
<string name="itemcategory_wearable_feet">Usável (pés)</string>
<string name="itemcategory_wearable_neck">Usável (pescoço)</string>
<string name="itemcategory_wearable_ring">Usável (anel)</string>
<string name="itemcategory_potion">Poção</string>
<string name="itemcategory_other">Outra</string>
<string name="startscreen_continue">Continuar o jogo actual</string>
<string name="startscreen_newgame">Novo jogo</string>
<string name="startscreen_newgame_confirm">Perderás o jogo e o personagem actual, tens a certeza que queres iniciar um novo jogo?</string>
@@ -228,7 +198,6 @@
Muito obrigado por todos os contactos!
</string>
<string name="questlog_title">Aventuras</string>
<string name="questlog_includecompleted_prompt">Selecção das aventuras a mostrar</string>
<string name="questlog_includecompleted_hidecompleted">Esconder aventuras terminadas</string>
<string name="questlog_includecompleted_includecompleted">Incluir aventuras terminadas</string>

View File

@@ -4,19 +4,15 @@
<string name="app_name">След Эндора</string>
<string name="app_description">Квестово-фэнтезийная RPG</string>
<string name="exit">Выйти</string>
<string name="exit_to_menu">В меню</string>
<string name="menu_pause">Пауза</string>
<string name="menu_settings">Настройки</string>
<string name="menu_save">Сохранить</string>
<string name="menu_load">Загрузить</string>
<string name="menu_save_gamesaved">Игра сохранена в слот №%1$d</string>
<string name="menu_save_failed">Ошибка сохранения! SD карта на месте?</string>
<string name="loadsave_title_save">Сохранить игру</string>
<string name="loadsave_title_load">Загрузить игру</string>
<string name="loadsave_selectslot">Выбери слот</string>
<string name="loadsave_slot_empty">(пустой)</string>
<string name="savegame_currenthero_displayinfo">уровень: %1$d, опыт: %2$d, золото: %3$d</string>
<string name="dialog_loading_message">Загрузка ресурсов...</string>
@@ -26,27 +22,17 @@
<string name="dialog_close">Закрыть</string>
<string name="dialog_confirmexit_title">Выход</string>
<string name="dialog_confirmexit_message">Вы точно хотите выйти?</string>
<string name="dialog_paused_title">Пауза</string>
<string name="dialog_paused_message">Игра на паузе</string>
<string name="dialog_paused_resume">Продолжить</string>
<string name="dialog_monsterencounter_title">Схватка</string>
<string name="dialog_monsterencounter_message">Атаковать?\nСложность: %1$s</string>
<string name="dialog_monsterencounter_info">Информация</string>
<string name="status_hp">ОЗ:</string>
<string name="status_mp">ОМ:</string>
<string name="status_ap">ОД:</string>
<string name="status_exp">Ур.:</string>
<string name="heroinfo_char">Обзор</string>
<string name="heroinfo_inv">Инвентарь</string>
<string name="heroinfo_wear">Надето</string>
<string name="heroinfo_skill">Навыки</string>
<string name="heroinfo_spell">Заклинания</string>
<string name="heroinfo_levelup">Уровень повышен</string>
<string name="heroinfo_level">Уровень</string>
<string name="heroinfo_totalexperience">Всего опыта</string>
@@ -59,7 +45,6 @@
<string name="combat_attack">Атака (%1$d ОД)</string>
<string name="combat_move">Движение (%1$d ОД)</string>
<string name="combat_use">Вещь</string>
<string name="combat_spell">Заклинание</string>
<string name="combat_endturn">Конец хода</string>
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">Сбежать</string>
@@ -108,10 +93,7 @@
<string name="actorinfo_class">Класс:</string>
<string name="actorinfo_difficulty">Сложность:</string>
<string name="actorinfo_health">Здоровье:</string>
<string name="actorinfo_attacksperturn">Атак за ход:</string>
<string name="actorinfo_movesperturn">Движений за ход:</string>
<string name="actorinfo_attack">Атака:</string>
<string name="actorinfo_criticalhit">Критический удар:</string>
<string name="actorinfo_defense">Защита:</string>
<string name="actorinfo_movecost">Цена движения (ОД):</string>
<string name="actorinfo_basetraits">Боевая статистика без экипировки (базовая)</string>
@@ -135,18 +117,6 @@
<string name="iteminfo_action_equip_ap">Надеть (%1$d ОД)</string>
<string name="iteminfo_action_unequip_ap">Снять (%1$d ОД)</string>
<string name="itemcategory_money">Деньги</string>
<string name="itemcategory_weapon">Оружие</string>
<string name="itemcategory_shield">Защита</string>
<string name="itemcategory_wearable_head">Можно надеть (голова)</string>
<string name="itemcategory_wearable_body">Можно надеть (тело)</string>
<string name="itemcategory_wearable_hand">Можно надеть (руки)</string>
<string name="itemcategory_wearable_feet">Можно надеть (ноги)</string>
<string name="itemcategory_wearable_neck">Можно надеть (шея)</string>
<string name="itemcategory_wearable_ring">Можно надеть (кольцо)</string>
<string name="itemcategory_potion">Лекарство</string>
<string name="itemcategory_other">Другое</string>
<string name="startscreen_continue">Продолжить игру</string>
<string name="startscreen_newgame">Новая игра</string>
<string name="startscreen_newgame_confirm">Вы потеряете текущую игру и героя. Вы уверены, что хотите начать новую игру?</string>
@@ -228,7 +198,6 @@
Спасибо за отзывы!
</string>
<string name="questlog_title">Задания</string>
<string name="questlog_includecompleted_prompt">Выберите задания для отображения</string>
<string name="questlog_includecompleted_hidecompleted">Спрятать завершенные задания</string>
<string name="questlog_includecompleted_includecompleted">Включая завершенные задания</string>

View File

@@ -12,6 +12,7 @@
<item>@raw/actorconditions_v0611_2</item>
<item>@raw/actorconditions_v0612_2</item>
<item>@raw/actorconditions_v070</item>
<item>@raw/actorconditions_elythara</item>
</array>
<array name="loadresource_items">
@@ -36,6 +37,8 @@
<item>@raw/itemlist_v0611_3</item>
<item>@raw/itemlist_v070</item>
<item>@raw/itemlist_v070_questitems</item>
<item>@raw/itemlist_elythara</item>
<item>@raw/shortcut_lodar_items</item>
</array>
<array name="loadresource_droplists">
@@ -55,6 +58,8 @@
<item>@raw/droplists_v070_quest</item>
<item>@raw/droplists_v070_shops</item>
<item>@raw/droplists_v070_mobs</item>
<item>@raw/droplists_elythara</item>
<item>@raw/shortcut_lodar_droplists</item>
</array>
<array name="loadresource_quests">
@@ -70,6 +75,8 @@
<item>@raw/questlist_v070_lodar</item>
<item>@raw/questlist_v070_lowyna</item>
<item>@raw/questlist_v070_misc</item>
<item>@raw/questlist_elythara</item>
<item>@raw/shortcut_lodar_quests</item>
</array>
<array name="loadresource_conversationlists">
@@ -224,6 +231,10 @@
<item>@raw/conversationlist_lodarmobs</item>
<item>@raw/conversationlist_vilegard_v070</item>
<item>@raw/conversationlist_fallhaven_potions</item>
<item>@raw/conversationlist_elythara</item>
<item>@raw/conversationlist_elythara_signs_keys</item>
<item>@raw/conversationlist_traps</item>
<item>@raw/shortcut_lodar_dialogues</item>
</array>
<array name="loadresource_monsters">
@@ -251,6 +262,7 @@
<item>@raw/monsterlist_v070_oldcave</item>
<item>@raw/monsterlist_v070_roadcave</item>
<item>@raw/monsterlist_v070_npcs</item>
<item>@raw/monsterlist_elythara</item>
</array>
<array name="loadresource_maps">
@@ -637,9 +649,65 @@
<item>@xml/tradehouse0</item>
<item>@xml/tradehouse1</item>
<item>@xml/tradehouse0a</item>
</array>
<array name="loadresource_scripts">
<!-- maps for Elythara quest -->
<item>@xml/catacombs5</item>
<item>@xml/creepydungeon0</item>
<item>@xml/creepydungeon0a</item>
<item>@xml/creepydungeon0b</item>
<item>@xml/creepydungeon1</item>
<item>@xml/creepydungeon2</item>
<item>@xml/creepydungeon3</item>
<item>@xml/creepydungeon4</item>
<item>@xml/creepydungeon5</item>
<item>@xml/road6</item>
<item>@xml/snakecave4</item>
<item>@xml/soulpartdungeon0</item>
<item>@xml/soulpartdungeon1</item>
<item>@xml/soulpartdungeon2</item>
<item>@xml/soulpartdungeon3</item>
<item>@xml/soulpartdungeon4</item>
<item>@xml/wild6_basement</item>
<item>@xml/wild7a</item>
<item>@xml/fallhaven_narael</item>
<!-- maps for Stoutford area -->
<item>@xml/stoutford_armorer</item>
<item>@xml/stoutford_church</item>
<item>@xml/stoutford_cottage</item>
<item>@xml/stoutford_derelict</item>
<item>@xml/stoutford_farmhouse1</item>
<item>@xml/stoutford_farmhouse2</item>
<item>@xml/stoutford_gate</item>
<item>@xml/stoutford_ne</item>
<item>@xml/stoutford_nw</item>
<item>@xml/stoutford_potion</item>
<item>@xml/stoutford_se</item>
<item>@xml/stoutford_smith</item>
<item>@xml/stoutford_sw</item>
<item>@xml/stoutford_tavern</item>
<item>@xml/stoutford_cellar</item>
<item>@xml/stoutford_cellar2</item>
<item>@xml/stoutford_cottage1</item>
<item>@xml/stoutford_cottage2</item>
<item>@xml/stoutford_farmhouse3</item>
<item>@xml/stoutford_smith_basement</item>
<item>@xml/westriver10</item>
<item>@xml/westriver11</item>
<item>@xml/westriver6</item>
<item>@xml/westriver7</item>
<!-- maps for Lodar shortcut area -->
<item>@xml/shortcut_lodar0</item>
<item>@xml/shortcut_lodar1</item>
<item>@xml/shortcut_lodar2</item>
<item>@xml/shortcut_lodar3</item>
<item>@xml/shortcut_lodar4</item>
<!-- maps for BWM fix -->
<item>@xml/blackwater_mountain5a</item>
<item>@xml/blackwater_mountain5b</item>
<item>@xml/blackwater_mountain5c</item>
<item>@xml/blackwater_mountain5d</item>
</array>
</resources>

View File

@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<array name="loadresource_actorconditions_debug">
<item>@raw/actorconditions_debug</item>
</array>
<array name="loadresource_items_debug">
<item>@raw/itemlist_money</item>
<item>@raw/itemlist_weapons</item>
@@ -26,14 +30,5 @@
<array name="loadresource_maps_debug">
<item>@xml/debugmap</item>
<item>@xml/debugmap_scripts</item>
</array>
<array name="loadresource_scripts_debug">
<item>@raw/scripts_debug</item>
</array>
<array name="loadresource_actorconditions_debug">
<item>@raw/actorconditions_debug</item>
</array>
</resources>

View File

@@ -1,174 +1,186 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="15" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="20" height="15">
<data encoding="base64" compression="zlib">
eJw7ysbAcJRMbM/EwOCAhsk1C4QDgfqD0DAl5oFwChMqptS8UTyKR/HAYQAhxOdP
</data>
</layer>
<layer name="Objects" width="20" height="15">
<data encoding="base64" compression="zlib">
eJx9VEFOwzAQtFDFyRbuE+DKCZ7BE4Bre0DiAwg+gOBd/CEias6JaKXk7JZddVceb9yONHJi786O107ugnP3xBSdOxB3xD3xj7iFkWFjahi9c53k7SSe823uphJzDknyEvjD3C7OY24v5jovNP9AfCU25LX1df1R5gcaJ1/ubx3yGqOH9Ub2z1iGIxlcZxFyPdVQbc3poA/qVf2qPubZHK2l+5jg+RR+fc5TfR55Xv2zd6zJ7x144jjs7RvxXfgRyzrLkD3pGSKwDmN15dwTxfxcHvkcy94gD6CJ2oPps9VTNKZ2qmju5e6gz0+a+xJ+w/lb3d7PNRnrUD/vwfjRvuP5Yj9rZ91KjN5prMu+uMY1rd+E8i7X/Fic+iekWPb+MeYetFLT5tb+G/a7/gcmpaa0
</data>
</layer>
<layer name="Above" width="20" height="15">
<data encoding="base64" compression="zlib">
eJxjYGBguCDAQBAQo2aoAnL8BtNDiV5k8BYo9k4Ak01NQEkcwtxEK7fhMpsa6Y4W7iUFXCAQboTcR80wf4tkDrKZxNiBngawxQ0hv1IKANDFJF8=
</data>
</layer>
<layer name="Walkable" width="20" height="15">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3EGAaobR46IGQ3LnW4zCIEYGqQaUJuxGUHNj2k+J1YgG4GJWbicxs1zaXUbHzpiBx3kpM2CZmBS4yQfkJi5LqFWPPIyb8AKL4uKA==
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="15" visible="0">
<object name="west" type="mapchange" x="0" y="64" width="32" height="96">
<properties>
<property name="map" value="wild17"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
<properties>
<property name="map" value="wild16"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="sign_blackwater0" type="sign" x="288" y="256" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="15" visible="0">
<object name="forestwolf1" type="spawn" x="64" y="96" width="512" height="320">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="forestboar2" type="spawn" x="64" y="64" width="288" height="160">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="15" visible="0"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="15" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="20" height="15">
<data encoding="base64" compression="zlib">
eJw7ysbAcJRMbM/EwOCAhsk1C4QDgfqD0DAl5oFwChMqptS8UTyKR/HAYQAhxOdP
</data>
</layer>
<layer name="Objects" width="20" height="15">
<data encoding="base64" compression="zlib">
eJx9VEFKxEAQHCR4msHZJ+jVB/gHn6Be9SD4AdEPiL7LPwQXstcdNkI8Z9dup4tUJrMWFCGd7uqaniZ9dH8Y5XkQfgv3wp2wF669cw+hnlODxjvh4HOe5v/4Za3q7uKU0x/RA0arG8lfWVvmXJ4sdR4lfi18ErY++6jVDhZPPvsHBppHsviWvqtmZ35WIVOhfZow9YMGtFHDc4VX+IU+13EtoD2SzRyzP3Zfii8/1UFfnxqH/ybMfet7R540j2f7LHwxvsZ5nxXtE+6QwWdT3J85dys5n6eZd3E+G+aBNFk7FXMu9YC26D1WNPe2O+zzTWLvxg+6/1J365eamGvtvlPhB3PX/Ksme9j45f4y1nY/2Gnu29qunMv3izCvr/kp8d8/AVqqfxOnGfB+ci3Oxf+Njs6k334Blxujgg==
</data>
</layer>
<layer name="Above" width="20" height="15">
<data encoding="base64" compression="zlib">
eJxjYGBguCDAgBO8Bcq9wyOPTx8MkKOfngCf/wnpIcdvuOyDhRm5YU6uvcQCkLto5bZ3OMym1M0wswcSEPIDIffhC3NS4wNfviRkFkweRmPz1wUK0wihcgMArXEnkg==
</data>
</layer>
<layer name="Walkable" width="20" height="15" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3EGAaobR46wKeOEB+bWYQATA0umlj9+PQQ63dyAaVmEhve5JpJDbPxpSNy3ElO2iRkBi4xQvqpASgJa3LyLwBnByqB
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="15">
<object name="west" type="mapchange" x="0" y="64" width="32" height="96">
<properties>
<property name="map" value="wild17"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="east" type="mapchange" x="608" y="256" width="32" height="96">
<properties>
<property name="map" value="wild16"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="sign_blackwater0" type="sign" x="288" y="256" width="32" height="32"/>
<object name="north" type="mapchange" x="320" y="0" width="32" height="32">
<properties>
<property name="map" value="westriver4"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="south" type="mapchange" x="32" y="448" width="192" height="32">
<properties>
<property name="map" value="stoutford_gate"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="15" visible="0">
<object name="forestwolf1" type="spawn" x="64" y="96" width="512" height="320">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="forestboar2" type="spawn" x="32" y="64" width="288" height="160">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="15" visible="0"/>
</map>

View File

@@ -143,7 +143,7 @@
eJy1k8EJADEIBFPCNZX+WzrucRBE3TExgg9Bx1V0PmNM4J+RPFvzm40tb80hPGJrTcSKYtWbzkr2qXiVebK+FfNmoizSK9NHd5Cxsr1E9YrV/R/dN73D8/ZQ+eEK61RnN29Hp8rrZFF9N+9T+QstvEe5
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<objectgroup name="Mapevents">
<object name="north" type="mapchange" x="320" y="0" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain2"/>
@@ -157,7 +157,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<objectgroup name="Spawn">
<object name="forestboar4" type="spawn" x="128" y="352" width="448" height="160">
<properties>
<property name="quantity" value="3"/>
@@ -171,5 +171,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,191 +1,191 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="20" height="20">
<data encoding="base64" compression="zlib">
eJw7ysbAcHQEYRkmCKaWeQ5MEOxIJTODmCA4mErmpTBB8ECHOy3jQRdojh4UU9s8argT2TwY1gfic8wQTC3zqO0+Us05TgXzjg+QebjSznECGKQGm1m40g+ye2SYMDE+s7C5lxg3EItBYXocT/hgwwBEH/rm
</data>
</layer>
<layer name="Objects" width="20" height="20">
<data encoding="base64" compression="zlib">
eJyFU8FOwzAMLVMlQEtFe0b8AV/C2IEThw1pF3aohLRdEVwQ4if4s27jAxrK7pMK2IutOF6iWXpyGtcvL7azLbPsD7AF/ALYdsb5Ee1tjI+tYf1RuBzOjfkfyq0K5+eF59PWJzh60sV+bcI85EOtHGfdXUJXC3ELuBpk2ac51BHT15i0vlZxbIQWXDPfOFILfbc+UZuYvrwIeWV/MNYoXdcDv7cTsZGoqc6pIXZDeIpoYw1sFfX38SLcH6vcy4HzWLta8dfqLF0/ab1x9+5M2IeG5lOb7Mec4lx77kssDw3npTCHQL7YvgSb5dlUdT7NnV+ZcP5M7nXtawHrW/HdGc+JdkJgvn0O8Nlhln0PwzORdwKYRu7LnBWB+XL1fr/EPJ0D/wxiM+KT/dBvhHPQHkTtcQ6Rg++5EHwxWwle1PIM/78AXgFndF/k4HtqPmt8L9Df05vl2ZjA9xJwJ/Au1m+ln+VjhvODfKhhmshjLVbVy0ZmiPUxH1qbyI+ZnkHOWZTH/5Fn/QPBtYfz
</data>
</layer>
<layer name="Above" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYCAPvBUgUyOS/ncUmkEtQC23pFPZP2mDJHwGExhM6YZSAEsvqWj+uc3NwHCHm3TzwqkcLiPNPFkm6ppHawBzr/QAuhsADE4MjA==
</data>
</layer>
<layer name="Walkable" width="20" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJzNk1EKACAIQzuCl/L+V+pXQuQtRjTwr71SV8ZaWYoqg9XpcfI6v8JTpPAI3/0+cs8vetEjmX/1diy6I9VDd939H5q/zjfNTeFNcuSZztbNq2dUtrpjR2ac+bvlbUOjRBI=
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<object name="south" type="mapchange" x="256" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain9"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="128" y="0" width="320" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="west" type="mapchange" x="0" y="224" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain12"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="east" type="mapchange" x="608" y="160" width="32" height="64">
<properties>
<property name="map" value="blackwater_mountain14"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="exit" type="mapchange" x="96" y="96" width="32" height="32"/>
<object name="sign_blackwater10" type="sign" x="288" y="224" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<object name="forestboar4" type="spawn" x="320" y="64" width="224" height="256">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="primwolf1" type="spawn" x="64" y="160" width="384" height="320">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
<object name="tonis" type="spawn" x="160" y="64" width="96" height="64">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="20" height="20">
<data encoding="base64" compression="zlib">
eJw7ysbAcHQEYRkmCKaWeQ5MEOxIJTODmCA4mErmpTBB8ECHOy3jQRdojh4UU9s8argT2TwY1gfic8wQTC3zqO0+Us05TgXzjg+QebjSznECGKQGm1m40g+ye2SYMDE+s7C5lxg3EItBYXocT/hgwwBEH/rm
</data>
</layer>
<layer name="Objects" width="20" height="20">
<data encoding="base64" compression="zlib">
eJyFU8FOwzAMLVMlQEtFe0b8AV/C2IEThw1pF3aohLRdEVwQ4if4s27jAxrK7pMK2IutOF6iWXpyGtcvL7azLbPsD7AF/ALYdsb5Ee1tjI+tYf1RuBzOjfkfyq0K5+eF59PWJzh60sV+bcI85EOtHGfdXUJXC3ELuBpk2ac51BHT15i0vlZxbIQWXDPfOFILfbc+UZuYvrwIeWV/MNYoXdcDv7cTsZGoqc6pIXZDeIpoYw1sFfX38SLcH6vcy4HzWLta8dfqLF0/ab1x9+5M2IeG5lOb7Mec4lx77kssDw3npTCHQL7YvgSb5dlUdT7NnV+ZcP5M7nXtawHrW/HdGc+JdkJgvn0O8Nlhln0PwzORdwKYRu7LnBWB+XL1fr/EPJ0D/wxiM+KT/dBvhHPQHkTtcQ6Rg++5EHwxWwle1PIM/78AXgFndF/k4HtqPmt8L9Df05vl2ZjA9xJwJ/Au1m+ln+VjhvODfKhhmshjLVbVy0ZmiPUxH1qbyI+ZnkHOWZTH/5Fn/QPBtYfz
</data>
</layer>
<layer name="Above" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYCAPvBUgUyOS/ncUmkEtQC23pFPZP2mDJHwGExhM6YZSAEsvqWj+uc3NwHCHm3TzwqkcLiPNPFkm6ppHawBzr/QAuhsADE4MjA==
</data>
</layer>
<layer name="Walkable" width="20" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJzNk1EKACAIQzuCl/L+V+pXQuQtRjTwr71SV8ZaWYoqg9XpcfI6v8JTpPAI3/0+cs8vetEjmX/1diy6I9VDd939H5q/zjfNTeFNcuSZztbNq2dUtrpjR2ac+bvlbUOjRBI=
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="256" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain9"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="128" y="0" width="320" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="west" type="mapchange" x="0" y="224" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain12"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="east" type="mapchange" x="608" y="160" width="32" height="64">
<properties>
<property name="map" value="blackwater_mountain14"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="exit" type="mapchange" x="96" y="96" width="32" height="32"/>
<object name="sign_blackwater10" type="sign" x="288" y="224" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn">
<object name="forestboar4" type="spawn" x="320" y="64" width="224" height="256">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="primwolf1" type="spawn" x="64" y="160" width="384" height="320">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
<object name="tonis" type="spawn" x="160" y="64" width="96" height="64">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,218 +1,218 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="30" height="30">
<data encoding="base64" compression="zlib">
eJztlT0OgkAQhY1GOgouwhXUWhu1xJI7eSL0BGpr6REsZRM2DuObHxCsLL4o5O3Om9lHtpxOJqVATljUrMiztSbolwq5k23NvqN+p6B50nx59NJMSuahStvshHmtOuoR1MMlbVM28+L77zvqo6dWjwmB6NbZ+z3fP74PGoqkj54otC7VFZm9f9AEjnNdT9dA6GyS9v5x7wLscU90PVoj9Rv3GxpUl8/lV3X5WVlrTqmPyqjLz0qqG5+vqQ+rX2u2XLPJ3mj9mnVZnrmO+zg05xJ++/b7mH2XZ9o7R6v7nOE8e88g9CzRJ89oLkN/RyjPVV3n1hD+P0esOybePP+iLsrzhx9wb3jQ6kp5RvcpnJFCnzxr9ynyhHDlucnunfiR7mDkCeHNszdXyBPCqjv2t2Tl70wY0p83+12/lz+YF2X5hQY=
</data>
</layer>
<layer name="Objects" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzVVs1KAzEQXnXVyi40CIqCDyDo3d/3KFiv+gbWN/AgijdfyaN3XQ+eBMu2JxGqbZ1hd9jpmNkkLR78IGSbTPLNfJlMGkU6duft4zvKeN2a/waMMSSWOk1mwcfi3+zrwtrSbOtHJooejX2uZex6od7vqX2Nr75dZT3i3Oj7D5Rxzf5toehz2LNvKtunGn4J1CdLJ3W6AN2voF0q+n8C7xnYD02hcU/RmO95P+f2pc6G5rBHffOSGyF1ayn++PjgwtARr+QYlNoug5aNgHxOmW1eco4YL2mbxswuAbvEn8OGLcaLsY6hfZf6Zkxnm5Z1+j6v+vNSPms6EzrNSl/EXfO3D10PXlpD+TzyyGcO5A2FjJditXG0WJ5nIl4On/wmXrSl8+2VNYnnEvdFi3ta0PmizvLursdF07AH/h8FtGNLPpPWsu65wGtQCHi8NiTxdPtq9jKftdxynS+Ob8eTb0RS/qZ7R+P8HHm9sr1FWn0mIKf2FtaBzvfLUq8oHt5LNIB3pSb3NPD3l/yWHPhedpQ6sQGcm4G88v7KOfIhtE77AM+UcovuI/GF8Pi89xKUW9i/phX/PrQD1g4ttUA7d5ef3bTSui80f4G5Nnw/wP6n5RjPee7jNHUrZ5xUQyivr+H7BtqtiCtjOYh+ov+kGc8VrmWP3VXJOWb/o8nmxBSxcz66d1Irrpltbzn+A7ZCz1s=
</data>
</layer>
<layer name="Above" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzFVs1Kw0AQXolNwRQTAqYXzyrqyfcQvPWk9pQ+ivhMelcQ9QFKq7dCS3rz56DgLJsh62Ymm02CfrCEbL7km7+diRAFrjcEiUWkrsuBEKPIzqeQDertLYk9iTTXXRnPF1GZ2xaUXU24VHzeeuW9d2IPMSL8q+Kb8VnD+0NfiB2/zE183p6U0OX4nE1Dgo88zh6Jm1itq5wrY0Dx8Z1dWBPgZFGha/IT415++wU0XuMixg+xWgg9BjofbZK6en44f5+B09fyMoNvzGM6xhSQjzZRujZ/uwCli8BcnYXq+hgI8RT8fv8DOJ8O66tn10VgLGegOQ/Kz7m6pSBzNmHibKJP9TVPLe7cUTjZVjnj6qoOvj219oB/CnmY5mfI5rv016WebVjltWrzvcrftvU8jfmr1LLFGev5POQ1qLyg79Q1raGL0HvDHeT03ivu94F/5LCOLXWVbPI+tgXXr/4CXdVzF7pcPbvM0ya6CKzncV7PVfPUtVe61PNFWMxRcwbX7ZVop2td6XNUn8GXhk0S+qy3zX08j1sN6lq36TambZSgzpGpf2DoHxK9oImNlO7a8b/btWfpfes/UPffjAP+i2Yd2O8a6zb4AUN+kmA=
</data>
</layer>
<layer name="Walkable" width="30" height="30" visible="0">
<data encoding="base64" compression="zlib">
eJztkssNwDAIQzNCl+r+K1W9RRF2jPi0hyAh5WPyCHBfY9zHjxf5a5V69IbnnVWvxq46hWvFsFjljMVm29+4890uLjpDjIvW3hwYV61RNpflws4iXKb11MLD3WnRf6PceY/W895rkXmOusKtNKXnHVxUG7WGaA6s+VT/29Xfr+YKaSN5MO7aB8XUnCyuNQ9VptaFaTO5GTlH+t/N7uI+g1vAQA==
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="30">
<object name="south" type="mapchange" x="128" y="928" width="320" height="32">
<properties>
<property name="map" value="blackwater_mountain10"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="house1" type="mapchange" x="576" y="768" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain21"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house2" type="mapchange" x="352" y="736" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain22"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house3" type="mapchange" x="128" y="704" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain23"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house4" type="mapchange" x="128" y="512" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain24"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house5" type="mapchange" x="128" y="320" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain25"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house6" type="mapchange" x="320" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain26"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house7" type="mapchange" x="544" y="192" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain27"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house8" type="mapchange" x="704" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain28"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house9" type="mapchange" x="512" y="416" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain29"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="sign_prim_n" type="sign" x="256" y="416" width="32" height="32"/>
<object name="sign_prim_s" type="sign" x="256" y="736" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="30" height="30">
<object name="prim_commoner1" type="spawn" x="288" y="768" width="608" height="96"/>
<object name="prim_commoner2" type="spawn" x="288" y="576" width="352" height="96"/>
<object name="prim_commoner3" type="spawn" x="224" y="256" width="128" height="160"/>
<object name="prim_commoner4" type="spawn" x="416" y="160" width="480" height="192"/>
<object name="moyra" type="spawn" x="64" y="192" width="32" height="32"/>
</objectgroup>
<objectgroup name="Keys" width="30" height="30"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="30" height="30">
<data encoding="base64" compression="zlib">
eJztlT0OgkAQhY1GOgouwhXUWhu1xJI7eSL0BGpr6REsZRM2DuObHxCsLL4o5O3Om9lHtpxOJqVATljUrMiztSbolwq5k23NvqN+p6B50nx59NJMSuahStvshHmtOuoR1MMlbVM28+L77zvqo6dWjwmB6NbZ+z3fP74PGoqkj54otC7VFZm9f9AEjnNdT9dA6GyS9v5x7wLscU90PVoj9Rv3GxpUl8/lV3X5WVlrTqmPyqjLz0qqG5+vqQ+rX2u2XLPJ3mj9mnVZnrmO+zg05xJ++/b7mH2XZ9o7R6v7nOE8e88g9CzRJ89oLkN/RyjPVV3n1hD+P0esOybePP+iLsrzhx9wb3jQ6kp5RvcpnJFCnzxr9ynyhHDlucnunfiR7mDkCeHNszdXyBPCqjv2t2Tl70wY0p83+12/lz+YF2X5hQY=
</data>
</layer>
<layer name="Objects" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzVVs1KAzEQXnXVyi40CIqCDyDo3d/3KFiv+gbWN/AgijdfyaN3XQ+eBMu2JxGqbZ1hd9jpmNkkLR78IGSbTPLNfJlMGkU6duft4zvKeN2a/waMMSSWOk1mwcfi3+zrwtrSbOtHJooejX2uZex6od7vqX2Nr75dZT3i3Oj7D5Rxzf5toehz2LNvKtunGn4J1CdLJ3W6AN2voF0q+n8C7xnYD02hcU/RmO95P+f2pc6G5rBHffOSGyF1ayn++PjgwtARr+QYlNoug5aNgHxOmW1eco4YL2mbxswuAbvEn8OGLcaLsY6hfZf6Zkxnm5Z1+j6v+vNSPms6EzrNSl/EXfO3D10PXlpD+TzyyGcO5A2FjJditXG0WJ5nIl4On/wmXrSl8+2VNYnnEvdFi3ta0PmizvLursdF07AH/h8FtGNLPpPWsu65wGtQCHi8NiTxdPtq9jKftdxynS+Ob8eTb0RS/qZ7R+P8HHm9sr1FWn0mIKf2FtaBzvfLUq8oHt5LNIB3pSb3NPD3l/yWHPhedpQ6sQGcm4G88v7KOfIhtE77AM+UcovuI/GF8Pi89xKUW9i/phX/PrQD1g4ttUA7d5ef3bTSui80f4G5Nnw/wP6n5RjPee7jNHUrZ5xUQyivr+H7BtqtiCtjOYh+ov+kGc8VrmWP3VXJOWb/o8nmxBSxcz66d1Irrpltbzn+A7ZCz1s=
</data>
</layer>
<layer name="Above" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzFVs1Kw0AQXolNwRQTAqYXzyrqyfcQvPWk9pQ+ivhMelcQ9QFKq7dCS3rz56DgLJsh62Ymm02CfrCEbL7km7+diRAFrjcEiUWkrsuBEKPIzqeQDertLYk9iTTXXRnPF1GZ2xaUXU24VHzeeuW9d2IPMSL8q+Kb8VnD+0NfiB2/zE183p6U0OX4nE1Dgo88zh6Jm1itq5wrY0Dx8Z1dWBPgZFGha/IT415++wU0XuMixg+xWgg9BjofbZK6en44f5+B09fyMoNvzGM6xhSQjzZRujZ/uwCli8BcnYXq+hgI8RT8fv8DOJ8O66tn10VgLGegOQ/Kz7m6pSBzNmHibKJP9TVPLe7cUTjZVjnj6qoOvj219oB/CnmY5mfI5rv016WebVjltWrzvcrftvU8jfmr1LLFGev5POQ1qLyg79Q1raGL0HvDHeT03ivu94F/5LCOLXWVbPI+tgXXr/4CXdVzF7pcPbvM0ya6CKzncV7PVfPUtVe61PNFWMxRcwbX7ZVop2td6XNUn8GXhk0S+qy3zX08j1sN6lq36TambZSgzpGpf2DoHxK9oImNlO7a8b/btWfpfes/UPffjAP+i2Yd2O8a6zb4AUN+kmA=
</data>
</layer>
<layer name="Walkable" width="30" height="30" visible="0">
<data encoding="base64" compression="zlib">
eJztkssNwDAIQzNCl+r+K1W9RRF2jPi0hyAh5WPyCHBfY9zHjxf5a5V69IbnnVWvxq46hWvFsFjljMVm29+4890uLjpDjIvW3hwYV61RNpflws4iXKb11MLD3WnRf6PceY/W895rkXmOusKtNKXnHVxUG7WGaA6s+VT/29Xfr+YKaSN5MO7aB8XUnCyuNQ9VptaFaTO5GTlH+t/N7uI+g1vAQA==
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="128" y="928" width="320" height="32">
<properties>
<property name="map" value="blackwater_mountain10"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="house1" type="mapchange" x="576" y="768" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain21"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house2" type="mapchange" x="352" y="736" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain22"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house3" type="mapchange" x="128" y="704" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain23"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house4" type="mapchange" x="128" y="512" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain24"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house5" type="mapchange" x="128" y="320" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain25"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house6" type="mapchange" x="320" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain26"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house7" type="mapchange" x="544" y="192" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain27"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house8" type="mapchange" x="704" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain28"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="house9" type="mapchange" x="512" y="416" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain29"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="sign_prim_n" type="sign" x="256" y="416" width="32" height="32"/>
<object name="sign_prim_s" type="sign" x="256" y="736" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn">
<object name="prim_commoner1" type="spawn" x="288" y="768" width="608" height="96"/>
<object name="prim_commoner2" type="spawn" x="288" y="576" width="352" height="96"/>
<object name="prim_commoner3" type="spawn" x="224" y="256" width="128" height="160"/>
<object name="prim_commoner4" type="spawn" x="416" y="160" width="480" height="192"/>
<object name="moyra" type="spawn" x="64" y="192" width="32" height="32"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,178 +1,178 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="28" height="27" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="28" height="27">
<data encoding="base64" compression="zlib">
eJzVldEJgzAQhiVQwYfSBVzBZAR1BOsK7tSJpGtVqYHz966XpCrtwwcKid/5J7lYk2VWwMF7N3EX6MmcMZfhPI3gmxkEbKCvMWvapd56ecYaLIzHOlvFx+UyLNnRjGgNdHwNdfaKT8oF15HWQMd3Zl3nJxddP8wVM9Zq1jzUhxlxGT9zmVDXjIOMHpdtxiPz3VgP9YV8h/Ol/Kcz2/khvlQc5LXXOsX49vjut+v3677SvPHn279r/TUF3+OwxzYH+fDeon33CN8M9ljfU+xBPomQO/JffH5Pok+7b1L/g0LPg3Ynx1IJ93Zqltciy27Feb5qcrkTfd/kqZ0/bo/F7hWOkiFkjDYHeQHgTMgX
</data>
</layer>
<layer name="Objects" width="28" height="27">
<data encoding="base64" compression="zlib">
eJy9VktKA0EQHYNCND3a+5ATJCdRZ6EIAT/gKotAIIIHiArxCG492OQIJmuH9GgX02VXF9WTj8YHRWf6U1WvXn+SJH+PD50kC2tfri2tGfe9CbqN+FiPjBkSC9q59jnsApwfbXcBzo+2HFgXqF2vpn4S3vaqNTH9yi30A38zlST3qe+jeUr8UL85idd3v18P5FgPdvyC2JVrL3UVm+Y/TcOYEr9BDVfIfWzHz6yfc2ufR9U34LDl50FcnEN5cn7gD3zAWvAztDaytm/XlaqaA/039vvW+XpifJEnzjFunbQ/wSfW69H1ZbZttqocQK+xix8D5YWQ9inWAfwBxxeWN9qzln0gfnihXjX8IN5EVzypTtc6zB19SDELO5a7cawDv8sWzF+zFep0p8PcKWL7DmoPedO90mmE86i/CdE0VZWOqQoNefF+tPaKe2Ka+rqiAY5dfTKSv2G8sF2q9e+QQsn9EG9GYqJ+S+VrNyW60rE65Ereu5grnMdTZiPCY8j66t4tQF+Huvz27YD8B+Su4He/UXFdAJn2a2P3olF+DsQbCjUYMQ5wbnJSf64rainxp2tzt0dRy06kvqWgNfooXI3qdEasOg80f14vAJ4Hzo/y3OQ88Hec++H5xHTeBLRekh/k+H4SrqNnb5vYhpxl7iNjvnid10Wf8SncvdFueF+4x/j/hoLlte5e+S98A6ZSEto=
</data>
</layer>
<layer name="Above" width="28" height="27">
<data encoding="base64" compression="zlib">
eJy9VkESgzAINJ578N7xXf1B+hZf0D82o2+oHJhBDAgJdk+JBjYshGQYdLymiwUEeV/7ffhsanzgw2vTul6y5Xugcy9fns5jyx7we+7Qs8YB/j7p+H9JMTyo05VG6/5/C+BDROwdAXtf0vk71yyS7w6sF3Vl9QF5kvJlyWNPfJrvWnxrZ/+ROCUtAV4+zRfHczzOizM+ysXzSMe0vxUyjtDTA4yP1110vwBgXHfFx3sI9qh5rNeAdr5adcC8vv+YQ4BVU60+W/h66oXbFOEdAlzW+8aaZ9GenT+ulwc0Ph5bMb5vWvMjaYl8Vr8t9xB/y81jfV0ktHjvxA+eu18z
</data>
</layer>
<layer name="Walkable" width="28" height="27">
<data encoding="base64" compression="zlib">
eJztU0EOwCAI8wn7lP//0rLDEkOktKCebEKiRmmL0J/W+o0bi+ODXY9nO/g8rPKB/EW8kQ4GKh/SXsUsV9XfLId6jnRFe6W+iDPaM5yZnt85YzbvyMfoVnSh+kfI1DLSraJS4yy8fsv0UEVbxgvzhp01JYfnT/krpk7sW1Wf4lHxh+4hTlaL0luVfqr8o52ff53hOBkvrbqlsA==
</data>
</layer>
<objectgroup name="Mapevents" width="28" height="27">
<object name="east" type="mapchange" x="864" y="544" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain10"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="north" type="mapchange" x="128" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain13"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="south" type="mapchange" x="384" y="736" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain33"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="28" height="27">
<object name="restless_dead_1" type="spawn" x="352" y="704" width="128" height="96"/>
<object name="forestboar4" type="spawn" x="480" y="128" width="288" height="288"/>
<object name="forestboar4" type="spawn" x="704" y="576" width="32" height="32"/>
<object name="primwolf1" type="spawn" x="288" y="480" width="320" height="160">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="28" height="27"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="28" height="27" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="28" height="27">
<data encoding="base64" compression="zlib">
eJzVldEJgzAQhiVQwYfSBVzBZAR1BOsK7tSJpGtVqYHz966XpCrtwwcKid/5J7lYk2VWwMF7N3EX6MmcMZfhPI3gmxkEbKCvMWvapd56ecYaLIzHOlvFx+UyLNnRjGgNdHwNdfaKT8oF15HWQMd3Zl3nJxddP8wVM9Zq1jzUhxlxGT9zmVDXjIOMHpdtxiPz3VgP9YV8h/Ol/Kcz2/khvlQc5LXXOsX49vjut+v3677SvPHn279r/TUF3+OwxzYH+fDeon33CN8M9ljfU+xBPomQO/JffH5Pok+7b1L/g0LPg3Ynx1IJ93Zqltciy27Feb5qcrkTfd/kqZ0/bo/F7hWOkiFkjDYHeQHgTMgX
</data>
</layer>
<layer name="Objects" width="28" height="27">
<data encoding="base64" compression="zlib">
eJy9VktKA0EQHYNCND3a+5ATJCdRZ6EIAT/gKotAIIIHiArxCG492OQIJmuH9GgX02VXF9WTj8YHRWf6U1WvXn+SJH+PD50kC2tfri2tGfe9CbqN+FiPjBkSC9q59jnsApwfbXcBzo+2HFgXqF2vpn4S3vaqNTH9yi30A38zlST3qe+jeUr8UL85idd3v18P5FgPdvyC2JVrL3UVm+Y/TcOYEr9BDVfIfWzHz6yfc2ufR9U34LDl50FcnEN5cn7gD3zAWvAztDaytm/XlaqaA/039vvW+XpifJEnzjFunbQ/wSfW69H1ZbZttqocQK+xix8D5YWQ9inWAfwBxxeWN9qzln0gfnihXjX8IN5EVzypTtc6zB19SDELO5a7cawDv8sWzF+zFep0p8PcKWL7DmoPedO90mmE86i/CdE0VZWOqQoNefF+tPaKe2Ka+rqiAY5dfTKSv2G8sF2q9e+QQsn9EG9GYqJ+S+VrNyW60rE65Ereu5grnMdTZiPCY8j66t4tQF+Huvz27YD8B+Su4He/UXFdAJn2a2P3olF+DsQbCjUYMQ5wbnJSf64rainxp2tzt0dRy06kvqWgNfooXI3qdEasOg80f14vAJ4Hzo/y3OQ88Hec++H5xHTeBLRekh/k+H4SrqNnb5vYhpxl7iNjvnid10Wf8SncvdFueF+4x/j/hoLlte5e+S98A6ZSEto=
</data>
</layer>
<layer name="Above" width="28" height="27">
<data encoding="base64" compression="zlib">
eJy9VkESgzAINJ578N7xXf1B+hZf0D82o2+oHJhBDAgJdk+JBjYshGQYdLymiwUEeV/7ffhsanzgw2vTul6y5Xugcy9fns5jyx7we+7Qs8YB/j7p+H9JMTyo05VG6/5/C+BDROwdAXtf0vk71yyS7w6sF3Vl9QF5kvJlyWNPfJrvWnxrZ/+ROCUtAV4+zRfHczzOizM+ysXzSMe0vxUyjtDTA4yP1110vwBgXHfFx3sI9qh5rNeAdr5adcC8vv+YQ4BVU60+W/h66oXbFOEdAlzW+8aaZ9GenT+ulwc0Ph5bMb5vWvMjaYl8Vr8t9xB/y81jfV0ktHjvxA+eu18z
</data>
</layer>
<layer name="Walkable" width="28" height="27">
<data encoding="base64" compression="zlib">
eJztU0EOwCAI8wn7lP//0rLDEkOktKCebEKiRmmL0J/W+o0bi+ODXY9nO/g8rPKB/EW8kQ4GKh/SXsUsV9XfLId6jnRFe6W+iDPaM5yZnt85YzbvyMfoVnSh+kfI1DLSraJS4yy8fsv0UEVbxgvzhp01JYfnT/krpk7sW1Wf4lHxh+4hTlaL0luVfqr8o52ff53hOBkvrbqlsA==
</data>
</layer>
<objectgroup name="Mapevents">
<object name="east" type="mapchange" x="864" y="544" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain10"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="north" type="mapchange" x="128" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain13"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="south" type="mapchange" x="384" y="736" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain33"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="restless_dead_1" type="spawn" x="352" y="704" width="128" height="96"/>
<object name="forestboar4" type="spawn" x="480" y="128" width="288" height="288"/>
<object name="forestboar4" type="spawn" x="704" y="576" width="32" height="32"/>
<object name="primwolf1" type="spawn" x="288" y="480" width="320" height="160">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcKUxxgUoMQub2YPBPJgZ+PjUCEtaxs1giGdc4UdNv1MrnHClH3xhgEsNsYDYsB8s5qGnXWqaR465lKZpcswiNo0PJfMAxkRY/Q==
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="448" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain12"/>
@@ -150,11 +150,11 @@
</object>
<object name="sign_blackwater13" type="sign" x="320" y="352" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<objectgroup name="Spawn">
<object name="arghest" type="spawn" x="96" y="384" width="160" height="128">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -125,17 +125,17 @@
</tileset>
<layer name="Ground" width="30" height="20">
<data encoding="base64" compression="zlib">
eJzllcENwzAIRa0e0iWyQuIR0oyQZoWs0tGyV40EkkXBkISceviSD8CzP8beu5T2AA2PlMaGtmoNsRFM0FRqvVAtfjR3KbXeKOvskVzQhn4SNxd9nr/7iOZyz2fk8h7cxSXPV+TyHtzFJc+1HoB6VKuGJ8Yr4lKvs1LXE/NP3KP+R3CHEz5AzuTg1rM3B3EX9o5IcfXsrQFc6d3U8mn2tB54udq7ffS+RnE1ry3PrnB7trZ0xifpX6J868+W9un1SfqHJa51Vi2+Zkn+gL4CME27
eJzllc0NwyAMRhGHdomsQDJCSzfIzwhdpaNlr2LVliwHB0rNqYcnEcnwwudA9otzuwHBOzcybomI4zmxJFZ8hloLJwCeO0KulY0fnby0pwXX5V5gY2NLL/D0HyjzKfG6Hntg7ZWZR/TKHvTy8u8IvLIHvbyUudYDYEDO1qipqYW81OtJWbem5p+83+Zv4Q0NOQS8Q0tefvaikXcW90iujp+91cA7+iPafDp7Wg9qvfK+bP1erbxa1qXMfvEOYlyiJafcf4nmazmcvWdtTnINzVvaq1bPXbl8gDcZQE8n
</data>
</layer>
<layer name="Objects" width="30" height="20">
<data encoding="base64" compression="zlib">
eJy1VUFqwzAQNG6OCuge8oL2JTWlx0DA1xwK+UYeGScfaEnzASeuB2vQdrsrU2gHhGVptbsz2rWHWFXXcQzj+BzHLc2xdlfvtLmId9pJPNZV9VRP8yZO7wDXgKvy+7DMsbwYVi4eGmdvMPwew+TbigGcw09d5uK+h+l5CZmv9A/0aQ/cLb5YP4ncqK3ER/BzAXDuYPgBOocX8+pC5r9LPpCTB5kLND0LP5yfhI3UGDgI372yP8/wlGffRp/75Hcb89ne4etpg3PgIetX1rOF9bi3WOY6OKbYq/q7jeR0NDjqWmhjtvOA/TaWtaKu0OhZjFen9gmtj4Vt9O3kPUAfzqmT5kubrlBzvfKxM+y4B1vewTrdo64FxJnTmEDNwEcX7DONcw+ar0RJP+CQNKGPRYGvRmvcL3nzjFc3m5h9eDZNIXf9/STvJtU078Xqq07Ek70IoB9bhy9s+e3w+JaAWtA9wrEXenWGHlulNYG4/Ux9bZLG8ptF9CH/E1ZKK/a+5CvXrd74C9Cv/H/eE4eT0xu/hexbYhOz9i+CK+dan/8A8ynF+gKpyd68
eJy1VUFqwzAQDGmOCuge8oLmJTWlR4PB1xwK+UYeGScvKGk+4MbVEA3abncVAu2AiGytZjWjXWeKs9kljSmNzzS+8hzvruqZMWfxzDgPjbN2UbxPy5LLy2Gd5dG8k8F7CDduKwdwCr99qeV9nt/mm/R7DkWv5AfGvAbtll68P4qzAeQm8LwR77ZqHfv2Bg8wOLp4riEU/dvMgTN5+AhlDk9Pgofzo4iRHgN7wT2q+JPYZ0HufU+cu8zbxbJ3dPR63mAfdMj7lPdrYZ3WFstSf4ecezX/GSM1HQyNuhb6WOI8YL2Pda/oKzx6EePNqX1C+2Ohi36cvAf4wzl90noZM1RqblQcWyOOa4jlHazzPepaQJ57HhOoGXAMwd7TOPeg9UrU/AP22RNyLCp6NXrjfqmbe7y6aWPh8GKaytn195O6m1zTvBerrwaRT/YigH7sHb2I5bfD01sDakH3CMdO+DUYfnTKawJ5xzv11WaP5TeLGEP5T1gpr9j7Uq98b/XGX4C88v/zmjUcnd54FLJviTYW71+FVs61P/8BnqeW6xvR2N03
</data>
</layer>
<layer name="Above" width="30" height="20">
<data encoding="base64" compression="zlib">
eJzFVMsKAyEMlJ572PvS79oPKNRPLyj2E5Y2YMBNkzgV2w7sYX0kM+NoCPNQziGk13c9Hcflv4bHMpHIRHyL1+y68U/+bYN9S7Ov9YLGEW9uP9LLfHq8KPseUp2/A7yL10fhkWvtCPj4SU7QjFoZYK2k3cuJp1cDe6nVzOIc5Bo573E65LLZZ2mhNazZ4haX9+yjmUfu2mbUQ+9p6w/7fAHeb3kfvTMiIHrZrxFw3162mGcvNz1kR+8uxqy3grggXmvQ9PY8Xmsvr2cx/OG5kVy1kOebwPuJ+mTVY94rWKeXQ0vfEyR9STY=
eJzVVkEKwzAMCzvn0HvZu/qD5emDhewJYxgqSL3YVssoVMcktiVFKU3pf2g5pVferi0TV/smz7Fg50bYy+vqes+a27q63gtZZ7x5nKQXfCJeLdt7AryLJ8G7eXMGPOrauxA+lh2+sRm1MgCtot3Liad3BHg56lmD74/e9zhtctnVWVrkDDRb3Mr0m30288xbW4x+7Dvt/YHP91tcp9+jd0cCRi/8OgLMjbIFnlFuIlRH70etWd8K4cJ4PcJIb+TxvM7yZjbDH+wdyVUPfb/6/8EC65PVD7xnsk+UQ0vfF9nvSZE=
</data>
</layer>
<layer name="Walkable" width="30" height="20" visible="0">
@@ -143,7 +143,7 @@
eJy9klEKwDAIQ3uEXar3v9LYx6CIqUnVCjLorC+xzmeM2ZhfdPb/GUx0aTzhMrqsNlu73l+/Xl/bB7F3HjwtiMsE8hHV796MZXps7/7JrihcVSf6X8HN7GhUl/HL9lS0MfVsjaLfnjE8RZ/qt2rW0awqdkv1G91RZ42i0m/ERbP2+ivMTGb9ZrjMm9z2vuYLXfB72g==
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="20">
<objectgroup name="Mapevents" width="0" height="0">
<object name="west" type="mapchange" x="0" y="160" width="32" height="64">
<properties>
<property name="map" value="blackwater_mountain10"/>
@@ -163,16 +163,13 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="30" height="20">
<objectgroup name="Spawn" width="0" height="0">
<object name="primwolf1" type="spawn" x="96" y="64" width="192" height="384">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="bwm_agent_3" type="spawn" x="768" y="192" width="32" height="32">
<properties>
</properties>
</object>
<object name="bwm_agent_3" type="spawn" x="768" y="192" width="32" height="32"/>
<object name="primwolf1" type="spawn" x="384" y="416" width="32" height="32"/>
<object name="forestboar4" type="spawn" x="352" y="96" width="320" height="320">
<properties>
@@ -185,5 +182,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="30" height="20"/>
<objectgroup name="Keys" width="0" height="0"/>
</map>

View File

@@ -1,164 +1,163 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="15" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="15" height="30">
<data encoding="base64" compression="zlib">
eJzNldENgzAMRFE+OgUrBEagHYF2hezatVClnmqd7iznrx8nCPjZPiWGrS3LRtpp3UWM04PWh4l7Cr0o5jRxrGFqDKHIjElvYMF8vN2DMpbrsbesD+TuIh9yvm8/cc89yZ+xyH007S9j8f5s2l+FjT3g+fq9OnY1eWKOrO4/sXy+lBxbmR3HutmJ4tqzcxTjM59qjiKb+VQ98TPnr8I6qe8Cs+4csJ/ZMxQ9gN2LrPLL/4LKHjGL+5k9YnZmj5jNZgy6AB7XeZw=
eJyllNENgzAMRFE++tEZsgJkhNAR0q7Arl2rRMLq6WQ7Tvtxigg8x4cPtrQs24/Kl7TrPPl8pH60H2ayIe+c0bn9fj21gyI9rtfaTj1Bq8PsxHYdoL7/vn2FrNS26nus1K5J9+excr8l3Z/FrrQexMpcLJbnxvUstjqzGrHtD9bLCOcrkjMrXyKp+XBYzpdIar6UPrz8Yk3MJL57zafmlfNg+bS+Kd7TfPIZMx41Pxpr5YD9zGYIPQhbgqzmt9Be9F+HrPSPc7mDImyBubDHCDua3wekk3Ff
</data>
</layer>
<layer name="Objects" width="15" height="30">
<data encoding="base64" compression="zlib">
eJydVTFOw0AQPLmgsoV7xIcIggcQQYFICT0CpaNApPUT/BWe4f6s+wO3yo0yGa/jiJFOTuKd25292UsIIaQ6hCEvxao9fLaYTRNCLHEWH4XD35kLjE4ODx53CS/VMfe5Op9rukzfY+belHWfV9ccv+d4YJQ+2DuroS+90h7N4T1zPvL6vdg/P50eYC/V9iCx63ZfF84UfU9OLR73FHhPj9sV3V/NlMu98Li9cFTnVTWfN9aHc2GfjdKDc/SaxiS8YSYvdOk88DzFE1zr09JcfOfYt+KN1/zctVNOknyK7nL6GzhRtGrfe4frwfq/ET2YR+Ti2eEecf13ZQafqGeqKc3MFuv0fMC+XNKJ+07P0oB5xaxCZ+f43jAQb0u61sRV/wPm++tq6qHb0iNoUj3s423xEOc16P2lc2vvrD7z4E9ZO6mDva93zH/ucuyxcnyuGOvl/y7EeHuh7j9DbHNm
eJyFVDFOw0AQtFwgIXwiPcoLwksw8IFEokBKhYAGiogoVCkQaf0Ef4VnuLflP+CRb5XxeJ2MdPLd3s7tznrvkqTHw6wfTXZcM9po34fh/jr4/mqz+afjX2fDPYvFeA9j21QsXtv32+GbZmjwYhp0n2OhXnU29AXK0NvrE+cyNt2ZXzS2Tj3trOd0aF+K70u3vovDcgQ8jeByjiupm6LKjmdqXHCLqHvv1JvjLCU3cEvhqM6bdDouYLVvHJ1mm+IyoLElnWZj7kcYciv51xXN6xM5L1I/X8ZP5/vWjb+LJHntvofZmNNKPEVxPbYZpxatWvfS4XpA/TE4t5x0Ard0NteI83+MvfvkvBHsf04n52Fz7stzOtexl/VfAhu5q6azmHinKuLtSNeKuNr/BvT9PB330H2skWlSPdzHu9hDHBfQ90vvLfaQH3rwN46D5MG9r29MTr7zmN+l5HklazsjlzjAQnzRT4iv7xVzm/gPvXtmvH/vw22u
</data>
</layer>
<layer name="Above" width="15" height="30">
<data encoding="base64" compression="zlib">
eJxjYMAOwgVwSBAB6K23kxFCp+HQC5MfaDBY3DEKRgExgBrpdRs/5WYgA1rkocHoT3IBLr+kU1gmSzMxMMgykaeXXDcg64WxiY0rbHrxAQDzCAsa
eJxjYIAAaSYGBlkmBjiQQ2JjA9JM+PkggGweMeopAejmwezGZw9IDT75abzE2UUs6GQkT99AAGrHzygYeoAa6XUbP+VmIANa5KHB6E9yAS6/pAuQb2a4AGb9QIpeSuxFBiA/4PIfenmFrheXO2D6APWyCo8=
</data>
</layer>
<layer name="Walkable" width="15" height="30" visible="0">
<layer name="Walkable" width="15" height="30">
<data encoding="base64" compression="zlib">
eJzVk0sOACEIQz3CXMr7X2m2hJTaoi5swgZ8/CLzG2MCi0JxZq+zMccqF2OcXirF+Atsjp9mmdg/WCnXrXw362bfzrxob92bcVm1Z2W37rzKO5Vl+dQe1b2gftxb7bBKLjRXZiremavLOv7KfuGYVFc=
eJzdk8ENACEIBC3hmrL/lvwaAstsDJ/bxA9hWEDd31r7J+dWjDtslMPdfrQG8Vc1JliyO8VNsd2s1d47Rd8qNukbYy/zZntz/swLq3qt9kxEeiZ5lFX1aI/0LrN+nL/a8VTd/Sv/jCdzVXmUdd5sdQ4QW1aq
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="30" visible="0">
<objectgroup name="Mapevents" width="0" height="0">
<object name="south" type="mapchange" x="96" y="928" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain14"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="192" y="0" width="96" height="32">
<object name="east" type="mapchange" x="448" y="160" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain16"/>
<property name="place" value="south"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="15" height="30">
<objectgroup name="Spawn" width="0" height="0">
<object name="gornaud_2" type="spawn" x="96" y="864" width="32" height="32"/>
<object name="gornaud_2" type="spawn" x="288" y="576" width="64" height="64"/>
<object name="gornaud_1" type="spawn" x="32" y="224" width="128" height="544">
@@ -166,12 +165,17 @@
<property name="quantity" value="2"/>
</properties>
</object>
<object name="gornaud_1" type="spawn" x="160" y="128" width="288" height="384">
<object name="gornaud_1" type="spawn" x="160" y="96" width="288" height="416">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
<object name="gornaud_1" type="spawn" x="192" y="64" width="96" height="64"/>
<object name="gornaud_2" x="96" y="704" width="224" height="160">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="gornaud_1" type="spawn" x="320" y="800" width="128" height="96"/>
</objectgroup>
<objectgroup name="Keys" width="15" height="30"/>
<objectgroup name="Keys" width="0" height="0"/>
</map>

View File

@@ -1,157 +1,156 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="15" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="15" height="30">
<data encoding="base64" compression="zlib">
eJytlNENhCAQRA0fVnEtgCWgJei1cL3alppIbrOZgSH68YJGHgu7i1sYhq2DdLLcY49X+D5wLy/eY2Hq8JH7E0FueZ4dycFctHc/178vge8duSj3U2jvMbq10bmZm8Ec1V0fuJZ9/PO2m0mdFXcldbY+O28Cdfa9N5seQVi3dj8R2cRAd4R59ty1Xq/R6nWUQyUHrHa9rhLX5k+llj/lf8ny10Kty9t8DOy7so6/P5HEKBztx3Mh
eJyVlN0NwyAMhCMeOgUrELoBoRvQdoTs2rUapFp1r2diHk75kT/bcOA1LEs+tCpF+NbCWIlHJpL/jLViZ+t5JEyZZHS9dihBXxsIcyR4F7Y/76A0YAuwO2jE9r6vgz1lrI67TbAF4p4TbDPiPKzodfmVl+3e1XDOFuJz9+4B9RnbiM+aFVVjbeizsNJTJbmsdfdcUfU04vS6N5WnfvJ47pA+49lRj+Upxt7oe8r8kb3HmnhnZS9wRmA+iUMv9/CdEdojzGfdWeZRI/zo/LN1W7FnszQBOzN7NevtVfvIGG/tHP7nLqshegN3F2CX
</data>
</layer>
<layer name="Objects" width="15" height="30">
<data encoding="base64" compression="zlib">
eJylVLtqw0AQFIJUtsn1xh9g4i+JwPmA2G6MVSZtCHl0KUzS+hP0W+5l/A++RbdoMhkRKRk4hKSdm93Zvcuy/tjlWXYaDyD0wNPVMH1EEf6uO5R7hrqdu4zP27Tuws/4o/DKuah/uNaa7LXiVsRVmqiBXPag7uCaxiJv48uJ9u8s+OvQxK+Frop3PMeYF1ivUPvHROe9TfNxT7mtQqPFOZdpH/RMcTFn9mg+avukuIcOrwxY/z7GPKa4h/j8iqsi7pbmH2H8z8RzFKHVQM+shpI8ZGxorvuc+8U/z6f3wXpfQM+76racvC6r03jvifMGfN8X/fY+4hlGrOBdzSnOk+qd5YWe8R7ojeodgs90132hYDncgH98XwxBITzh3Hyuavr/212j5nSWf+dO8+Y8+XffoxZ9VTlX1BPM/QLpXVVn
eJyNVUFKA0EQXBY8meDcxQfI7ktcoseAGD0Egjc9iQSFnHIQvXjYJ+y3vCfuH9wi02xNba9aMCR2unpqerrGLEsxC1m2n6SxzfTwuZP4WAw1HqfDuIHrIxf4lPw25mwpPg8pD6ulWt8jWoCVo2cWhjHg6Z+5l13sIq4rOTN0fYmeIu+/V1SvPvF1WJ+svsdthKt7Qnc1wq3kTN5dIsd0V9RL5QKt8BfB/25czWesu5wXWq+h527lfkz3Muqci7abOCeq2WZCe6Zc1qw9Oj/u/QE80B7g1iO9AqCpJu5bl/ce10e3GuEu85Tf/OIx0+z5CGfA2U9jvTOqW+aHub4TzfomKMpYYyF9Yt/YPlrL85bFNs4Z4c8yH+YCPFPe2Q3Xoefpnd4fpX+jDjyAPXcT37v7mPMsXAW4do/mXX5vzGve+3lL743eD+D1scjH8zTfe/eKP/qs3lnJ/wr8jlytrT337grzwntiXuEXmyOrwbW8N8wAv/DssfYfmrBaSg==
</data>
</layer>
<layer name="Above" width="15" height="30">
<data encoding="base64" compression="zlib">
eJxjYCANpAlA6HABhFgGK2lmIOslFYDsn8aLKpZOpHn3eRgYlqHpJeSWTkZU/lse4vUig1c8qHyYXmLdjk0vsv3o7gSB1zyYYsjxt40fvz3YzES3lxBAt4MYvW+xuJtUe+mt9z4FbkZPG6ToxQUozWOkAFzphNqAXvYMV4At/EgJU0LlxWADpJStALb+GDE=
eJxjYICAcAEILc3EQBDA1OIC6GbIIvHR9RJjH7o503gh+mSJ0IuuZhkvbjlsoJMRQmNzZzqBcEAGr3hQ+bBwIBSW2AA2vTB3IoPXPJh+RNa7jZ+wXch+JNXN4WTqfcuDUJcGdH8aifZii1dSwhk9XknRi66WFL1pFOhFBiD3o5tFrhuIAdjSHgyQkr8J6cNlD7l2cJKpb7ACYsMBpo7UcCM3nCkB9LITAPo8FhY=
</data>
</layer>
<layer name="Walkable" width="15" height="30">
<data encoding="base64" compression="zlib">
eJzVlMkJwDAMBF1CmnL/LYV8xa53FD1CBAJjaXT52Nda+0N95K9sEpVH7dd1jUHZGuPEulo7eRPr5tBhla/rg7DKV80usdO86dwn7GnO5O47oW+DsqlfwtJ3SGokfIeZ5k7/T+evesvSPmvNzt7t19knrNIb8thPsQ==
eJy9ksENACEIBC3Bpuy/pfsassgAeiYkPhgWFtYcYz2I/WVy7euwN/i9jq2XYRSr/so7O8uJpfler1SLssqHLuvVIx4qneh2ac8ZXbL3SCfauerFm5ncdcR6TFWLsiSXelVhqbcnlugrjyps168KX2X/ig8SYlr7
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="30">
<object name="south" type="mapchange" x="128" y="928" width="96" height="32">
<objectgroup name="Mapevents" width="0" height="0">
<object name="west" type="mapchange" x="0" y="160" width="32" height="96">
<properties>
<property name="map" value="blackwater_mountain15"/>
<property name="place" value="north"/>
<property name="place" value="east"/>
</properties>
</object>
<object name="north" type="mapchange" x="64" y="64" width="32" height="32">
<object name="north" type="mapchange" x="320" y="704" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain17"/>
<property name="place" value="south"/>
@@ -159,15 +158,14 @@
</object>
<object name="sign_blackwater16" type="sign" x="416" y="416" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="15" height="30" visible="0">
<object name="gornaud_1" type="spawn" x="32" y="832" width="416" height="64">
<objectgroup name="Spawn" width="0" height="0">
<object name="gornaud_1" type="spawn" x="192" y="672" width="96" height="32">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="gornaud_2" type="spawn" x="64" y="128" width="32" height="96"/>
<object name="gornaud_2" type="spawn" x="32" y="288" width="64" height="64"/>
<object name="gornaud_2" type="spawn" x="128" y="192" width="32" height="128"/>
<object name="gornaud_2" type="spawn" x="256" y="160" width="64" height="32"/>
<object name="gornaud_2" type="spawn" x="32" y="352" width="160" height="192">
<properties>
<property name="quantity" value="2"/>
@@ -179,12 +177,18 @@
<property name="quantity" value="2"/>
</properties>
</object>
<object name="gornaud_2" type="spawn" x="64" y="544" width="384" height="224">
<object name="gornaud_2" type="spawn" x="96" y="32" width="352" height="160">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
<object name="gornaud_1" type="spawn" x="320" y="160" width="128" height="352"/>
<object name="gornaud_1" type="spawn" x="96" y="544" width="224" height="128"/>
<object name="gornaud_2" type="spawn" x="64" y="672" width="128" height="192">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="gornaud_1" type="spawn" x="320" y="160" width="128" height="352"/>
</objectgroup>
<objectgroup name="Keys" width="15" height="30" visible="0"/>
<objectgroup name="Keys" width="0" height="0"/>
</map>

View File

@@ -1,167 +1,167 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="20" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="20" height="10">
<data encoding="base64" compression="zlib">
eJyNksENgCAMRZUYzw7gCsAIoBfPqCMwrGNJYwlNLYHDO1A+v/8nGDUMBvGIYXgGn3E9YBMnUptndnbWFb+IOLKX+8H9TbRR8IO3W+KZPwK+dTinfllD0erf52Ja2Btw3vJzQk9Jl2n5BdLZNryAYynUNLTzitS001jo8TONrD35pD9Is/YgZXsBv7NUtQ==
</data>
</layer>
<layer name="Objects" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAdmMaPXTxcgDgxdLCMCPM6GSH0Ly4Ixge2Eem+NCYGhqfcDAyveRgYzFhwm/cGKP8KiLWZEO4AgTABBAYBkBoYQGYj+0EHaIYvkjteQ80FiaObh2w/PrfBAMhcGF8QaJcQEAsDsQgQizJi6gXZiw3IIomD/OGLJw5BcjC/EgrD10huNQS6xwiIjYHYBIhNGTHVS+NwH6lAFos5ABNNHS8=
</data>
</layer>
<layer name="Above" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAdCBcYOPOIUUuKeWl41MLMwaUGn1585mEDjIwMDGECCMzKSJl5gkD9QkAsDMQiQCxKhHn4gCJQvxIQKwOxChCrkmheOppbDYH6jYDYGIhNgNiUQveRCgC+RAgB
</data>
</layer>
<layer name="Walkable" width="20" height="10" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB0iGASobR4hM5HliVFLrBpkQKxacs3DB8i1lxizSbGTEj/TMo0BAM1lMHs=
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="10" visible="0">
<object name="south" type="mapchange" x="512" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain16"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="96" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain18"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="10">
<object name="gornaud_3" type="spawn" x="256" y="224" width="32" height="32"/>
<object name="gornaud_2" type="spawn" x="96" y="160" width="128" height="128"/>
<object name="bwm_agent_4" type="spawn" x="384" y="224" width="32" height="32">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="10"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="20" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="20" height="10">
<data encoding="base64" compression="zlib">
eJyNksENgCAMRZUYzw7gCsAIoBfPqCMwrGNJYwlNLYHDO1A+v/8nGDUMBvGIYXgGn3E9YBMnUptndnbWFb+IOLKX+8H9TbRR8IO3W+KZPwK+dTinfllD0erf52Ja2Btw3vJzQk9Jl2n5BdLZNryAYynUNLTzitS001jo8TONrD35pD9Is/YgZXsBv7NUtQ==
</data>
</layer>
<layer name="Objects" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAdmMaPXTxcgDgxdLCMCPM6GSH0Ly4Ixge2Eem+NCYGhqfcDAyveRgYzFhwm/cGKP8KiLWZEO4AgTABBAYBkBoYQGYj+0EHaIYvkjteQ80FiaObh2w/PrfBAMhcGF8QaJcQEAsDsQgQizJi6gXZiw3IIomD/OGLJw5BcjC/EgrD10huNQS6xwiIjYHYBIhNGTHVS+NwH6lAFos5ABNNHS8=
</data>
</layer>
<layer name="Above" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAdCBcYOPOIUUuKeWl41MLMwaUGn1585mEDjIwMDGECCMzKSJl5gkD9QkAsDMQiQCxKhHn4gCJQvxIQKwOxChCrkmheOppbDYH6jYDYGIhNgNiUQveRCgC+RAgB
</data>
</layer>
<layer name="Walkable" width="20" height="10" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB0iGASobR4hM5HliVFLrBpkQKxacs3DB8i1lxizSbGTEj/TMo0BAM1lMHs=
</data>
</layer>
<objectgroup name="Mapevents" visible="0">
<object name="south" type="mapchange" x="512" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain16"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="96" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain18"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="gornaud_3" type="spawn" x="256" y="224" width="32" height="32"/>
<object name="gornaud_2" type="spawn" x="96" y="160" width="128" height="128"/>
<object name="bwm_agent_4" type="spawn" x="384" y="224" width="32" height="32">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,169 +1,169 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="15" height="22" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="15" height="22">
<data encoding="base64" compression="zlib">
eJydk8ENgzAMRZEPPXSGrlDDBindIIURGJaxysGWjPGPcA5fxEme0P92mIbh0yE+NB76degt7NYhZfdHXhH7pHtix05Jv+zYjF/77ynhvcW+6CzEzo4tpv9M11xszovsf+VbXR4tVuvVrLckizxFrO4jFvktLgufKxNmq/GD3pg9myn2G81ckftaL4CNZq7Kfa3vvKPsTGY5n2VrdlHPkXzPot79AewwkLU=
</data>
</layer>
<layer name="Objects" width="15" height="22">
<data encoding="base64" compression="zlib">
eJxjYKAvmMaPKdbJiF0tuvgyNL2+AgwMr3hQ+TDwmgdVbBsWe6WZ8LsVG3jDQ1gNLiDLhHAXDGDzO67wgAE/oJ+8oDgX6j90/6LbAxP3FsDub2xuQwexAvjlQQA9fF4RMFMWRxzooIlrM+EOF180d93kYmCIAoqlMUFobO6CuQ3kZ+TwALknDhq28VC95KQTQoCSdAQC2mS6CT2sYABfHtRBShvI8QnzA7IcyF0g9YT8BwrnNqQ8ic1dvkSGPywNEUq/lAAAIUUlFg==
</data>
</layer>
<layer name="Above" width="15" height="22">
<data encoding="base64" compression="zlib">
eJxjYKAMhAsQr9aOm3y9lNhLTb1pSHrp7YZ0AfL1htNYbzoWOZD6NCL0YpMLJzKcsckhx1EaiXqJBYNJL6HwsYfmO2xhgU8vvrAjRn44AQD6XA5k
</data>
</layer>
<layer name="Walkable" width="15" height="22" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB0iGASQ2aQCdL3kuoFcveh+IFcvqf5F10vIb8NNLzZ5fHGJLxwHOg1RQy85+rHpxQbwyaHbSywg1X2U+BMXBgALAUy0
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="22">
<object name="south" type="mapchange" x="64" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain17"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="416" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain19"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="15" height="22">
<object name="gornaud_3" type="spawn" x="128" y="288" width="32" height="96"/>
<object name="gornaud_3" type="spawn" x="64" y="224" width="32" height="160"/>
<object name="gornaud_3" type="spawn" x="128" y="96" width="256" height="32"/>
<object name="gornaud_2" type="spawn" x="160" y="224" width="64" height="32"/>
<object name="gornaud_2" type="spawn" x="224" y="224" width="224" height="448">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="15" height="22"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="15" height="22" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="15" height="22">
<data encoding="base64" compression="zlib">
eJydk8ENgzAMRZEPPXSGrlDDBindIIURGJaxysGWjPGPcA5fxEme0P92mIbh0yE+NB76degt7NYhZfdHXhH7pHtix05Jv+zYjF/77ynhvcW+6CzEzo4tpv9M11xszovsf+VbXR4tVuvVrLckizxFrO4jFvktLgufKxNmq/GD3pg9myn2G81ckftaL4CNZq7Kfa3vvKPsTGY5n2VrdlHPkXzPot79AewwkLU=
</data>
</layer>
<layer name="Objects" width="15" height="22">
<data encoding="base64" compression="zlib">
eJxjYKAvmMaPKdbJiF0tuvgyNL2+AgwMr3hQ+TDwmgdVbBsWe6WZ8LsVG3jDQ1gNLiDLhHAXDGDzO67wgAE/oJ+8oDgX6j90/6LbAxP3FsDub2xuQwexAvjlQQA9fF4RMFMWRxzooIlrM+EOF180d93kYmCIAoqlMUFobO6CuQ3kZ+TwALknDhq28VC95KQTQoCSdAQC2mS6CT2sYABfHtRBShvI8QnzA7IcyF0g9YT8BwrnNqQ8ic1dvkSGPywNEUq/lAAAIUUlFg==
</data>
</layer>
<layer name="Above" width="15" height="22">
<data encoding="base64" compression="zlib">
eJxjYKAMhAsQr9aOm3y9lNhLTb1pSHrp7YZ0AfL1htNYbzoWOZD6NCL0YpMLJzKcsckhx1EaiXqJBYNJL6HwsYfmO2xhgU8vvrAjRn44AQD6XA5k
</data>
</layer>
<layer name="Walkable" width="15" height="22" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB0iGASQ2aQCdL3kuoFcveh+IFcvqf5F10vIb8NNLzZ5fHGJLxwHOg1RQy85+rHpxQbwyaHbSywg1X2U+BMXBgALAUy0
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="64" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain17"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="416" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain19"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="gornaud_3" type="spawn" x="128" y="288" width="32" height="96"/>
<object name="gornaud_3" type="spawn" x="64" y="224" width="32" height="160"/>
<object name="gornaud_3" type="spawn" x="128" y="96" width="256" height="32"/>
<object name="gornaud_2" type="spawn" x="160" y="224" width="64" height="32"/>
<object name="gornaud_2" type="spawn" x="224" y="224" width="224" height="448">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,162 +1,162 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="10" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="10" height="10">
<data encoding="base64" compression="zlib">
eJzTY2Jg0ANiByith8RHF3ME4iAg1oXy9aF8dLFgIE5BE0vBInaCDYKxidkTqS4Qaia6Xgeoe2FiMP3oeoOg7sWnDoRT0PjI7kEXR8fIYSiDA8PkAc8gKTs=
</data>
</layer>
<layer name="Objects" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAcTOMnrKaTkYFhGZo6HSYGhjY0sdc8DAzbiDAPBN7wYOrFJuYrwMCgzYQqDhJDB6+Aas1ZUPkgANILcj/IvTB9r5HsCRdAmAmzHyYvjWYvIQAA4MoQWQ==
</data>
</layer>
<layer name="Above" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxjYCANhAvg54NAOlAsjQh1g0kM3b241GEDskzEqSMGAACGfQXw
</data>
</layer>
<layer name="Walkable" width="10" height="10" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcKUTBgFCYjAw2MXwieNSQwwGAM1IGD4=
</data>
</layer>
<objectgroup name="Mapevents" width="10" height="10">
<object name="south" type="mapchange" x="64" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain18"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="224" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain20"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="10" height="10">
<object name="gornaud_3" type="spawn" x="96" y="256" width="96" height="32"/>
</objectgroup>
<objectgroup name="Keys" width="10" height="10"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="10" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="10" height="10">
<data encoding="base64" compression="zlib">
eJzTY2Jg0ANiByith8RHF3ME4iAg1oXy9aF8dLFgIE5BE0vBInaCDYKxidkTqS4Qaia6Xgeoe2FiMP3oeoOg7sWnDoRT0PjI7kEXR8fIYSiDA8PkAc8gKTs=
</data>
</layer>
<layer name="Objects" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAcTOMnrKaTkYFhGZo6HSYGhjY0sdc8DAzbiDAPBN7wYOrFJuYrwMCgzYQqDhJDB6+Aas1ZUPkgANILcj/IvTB9r5HsCRdAmAmzHyYvjWYvIQAA4MoQWQ==
</data>
</layer>
<layer name="Above" width="10" height="10">
<data encoding="base64" compression="zlib">
eJxjYCANhAvg54NAOlAsjQh1g0kM3b241GEDskzEqSMGAACGfQXw
</data>
</layer>
<layer name="Walkable" width="10" height="10" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcKUTBgFCYjAw2MXwieNSQwwGAM1IGD4=
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="64" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain18"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="224" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain20"/>
<property name="place" value="south"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="gornaud_3" type="spawn" x="96" y="256" width="96" height="32"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -143,7 +143,7 @@
eJxzFWBgcCWAkQEhtfjMQDcL2UxizSYFEGsWIXOJCQNKAbFmYXM3rvAlxp+kuB2fG3HFNz4/kRvX5KZBfO7DhQE7nyKJ
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="10">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="320" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain1"/>
@@ -157,7 +157,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="10">
<objectgroup name="Spawn">
<object name="gornaud_1" type="spawn" x="32" y="64" width="576" height="192">
<properties>
<property name="quantity" value="4"/>
@@ -165,5 +165,5 @@
</object>
<object name="gornaud_1" type="spawn" x="320" y="224" width="32" height="32"/>
</objectgroup>
<objectgroup name="Keys" width="20" height="10"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,164 +1,164 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="20" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="20" height="10">
<data encoding="base64" compression="zlib">
eJzTY2JgcMCB9XBgfGr1gTgIB9bFYR6yHm92VLUguRQc2B6HWxyR1IDMS0EzL5EdOw7E4e5gJD3eUNoeyf24zEtkx+5uXHYT40ZSMLHmyTAhMKXmoccxsWqJNQ+fWnR1MlgwrjSNSx0Ai0I8Wg==
</data>
</layer>
<layer name="Objects" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYBj8oJMRO5sQmINDbRs/A4OvAIT9moc4s14B1b2BqWVBlZNlgsiDAEwNiK/NhHADsrt1mBBskHpsboCJwdwJA8j8LCDbC4hz0dSAgDYTphg6ALlRGk0dsl/wgZ9cEPoNkto3ePTB/MPJjbAbGYQLIMQIxQlIrTkLqn3o/qAWAAAORRpX
</data>
</layer>
<layer name="Above" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYKA+CBegrh5qm5dGhnnk6KEEpFPZPnLCkFrmEeMXWSbizSNFLaUAAAmcBIM=
</data>
</layer>
<layer name="Walkable" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3GGASwiWEDhMzBp44S80hxI7GAEj8To5ba5lEahrRKPwDkWSwq
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="10">
<object name="south" type="mapchange" x="32" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain19"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="512" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain39"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="10">
<object name="wyrm_1" type="spawn" x="96" y="96" width="160" height="192"/>
<object name="wyrm_1" type="spawn" x="256" y="160" width="160" height="32"/>
<object name="wyrm_1" type="spawn" x="416" y="128" width="192" height="160"/>
</objectgroup>
<objectgroup name="Keys" width="20" height="10"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="20" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="20" height="10">
<data encoding="base64" compression="zlib">
eJzTY2JgcMCB9XBgfGr1gTgIB9bFYR6yHm92VLUguRQc2B6HWxyR1IDMS0EzL5EdOw7E4e5gJD3eUNoeyf24zEtkx+5uXHYT40ZSMLHmyTAhMKXmoccxsWqJNQ+fWnR1MlgwrjSNSx0Ai0I8Wg==
</data>
</layer>
<layer name="Objects" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYBj8oJMRO5sQmINDbRs/A4OvAIT9moc4s14B1b2BqWVBlZNlgsiDAEwNiK/NhHADsrt1mBBskHpsboCJwdwJA8j8LCDbC4hz0dSAgDYTphg6ALlRGk0dsl/wgZ9cEPoNkto3ePTB/MPJjbAbGYQLIMQIxQlIrTkLqn3o/qAWAAAORRpX
</data>
</layer>
<layer name="Above" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxjYKA+CBegrh5qm5dGhnnk6KEEpFPZPnLCkFrmEeMXWSbizSNFLaUAAAmcBIM=
</data>
</layer>
<layer name="Walkable" width="20" height="10">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3GGASwiWEDhMzBp44S80hxI7GAEj8To5ba5lEahrRKPwDkWSwq
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="32" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain19"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="512" y="64" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain39"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="wyrm_1" type="spawn" x="96" y="96" width="160" height="192"/>
<object name="wyrm_1" type="spawn" x="256" y="160" width="160" height="32"/>
<object name="wyrm_1" type="spawn" x="416" y="128" width="192" height="160"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcB2GGATI0YMPoKvBpxeXecjipJpHyN3EmkdsOKCzcakhJ/xI1YcvTGhhHqlmEmsnpWkUHQMAuqsvJw==
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="12" visible="0">
<objectgroup name="Mapevents" visible="0">
<object name="south" type="mapchange" x="96" y="352" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -151,7 +151,7 @@
<object name="rest1" type="rest" x="512" y="96" width="64" height="32"/>
<object name="container_primsleep" type="container" x="576" y="160" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="12">
<objectgroup name="Spawn">
<object name="prim_cook" type="spawn" x="224" y="96" width="160" height="64">
<properties>
</properties>
@@ -166,7 +166,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="12">
<objectgroup name="Keys">
<object name="prim_innquest:50" type="key" x="512" y="256" width="96" height="32">
<properties>
<property name="phrase" value="bwm_primsleep"/>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcKUTxgUI6SGkH90cXHrIsWeg3EYNPcQCYv2IjgEFSB2O
</data>
</layer>
<objectgroup name="Mapevents" width="13" height="11">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="192" y="320" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,7 +149,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="13" height="11">
<objectgroup name="Spawn">
<object name="birgil" type="spawn" x="256" y="96" width="96" height="32">
<properties>
</properties>
@@ -171,5 +171,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="13" height="11"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcB0AjAxwiROSx2UuMh8AOfEOnQ==
</data>
</layer>
<objectgroup name="Mapevents" width="7" height="8">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="96" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,11 +149,11 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="7" height="8">
<objectgroup name="Spawn">
<object name="prim_armorer" type="spawn" x="96" y="128" width="32" height="32">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="7" height="8"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcKUBxgbwqSVGjhgz0cUA75IOSA==
</data>
</layer>
<objectgroup name="Mapevents" width="7" height="8">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="96" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,11 +149,11 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="7" height="8">
<objectgroup name="Spawn">
<object name="prim_tailor" type="spawn" x="96" y="96" width="32" height="32">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="7" height="8"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcB2EGBsYCLXEylFTLbK7BsLf6HqIja+BitNR91LmBnzyALaoQMA=
</data>
</layer>
<objectgroup name="Mapevents" width="11" height="24">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="96" y="736" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,7 +149,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="11" height="24">
<objectgroup name="Spawn">
<object name="prim_treasury_guard" type="spawn" x="32" y="256" width="32" height="32">
<properties>
</properties>
@@ -175,5 +175,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="11" height="24"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxjYCAOhAtAaBFuCC3MjVsNCJwVwm9OKpAOxWIGujmE3IMPpBGhhhAAAPLDBGs=
</data>
</layer>
<objectgroup name="mapevents" width="9" height="8">
<objectgroup name="mapevents">
<object name="south" type="mapchange" x="96" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,8 +149,8 @@
</properties>
</object>
</objectgroup>
<objectgroup name="keys" width="9" height="8"/>
<objectgroup name="spawn" width="9" height="8">
<objectgroup name="keys"/>
<objectgroup name="spawn">
<object name="bjorgur" type="spawn" x="32" y="96" width="224" height="96">
<properties>
</properties>

View File

@@ -141,7 +141,7 @@
eJxjYCAOhAsMnJpnLAwMz4H4BQtuNdjMTRPAzycGAAAH+QYY
</data>
</layer>
<objectgroup name="mapevents" width="9" height="8">
<objectgroup name="mapevents">
<object name="south" type="mapchange" x="192" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,8 +149,8 @@
</properties>
</object>
</objectgroup>
<objectgroup name="keys" width="9" height="8"/>
<objectgroup name="spawn" width="9" height="8">
<objectgroup name="keys"/>
<objectgroup name="spawn">
<object name="prim_prisoner" type="spawn" x="32" y="96" width="96" height="96"/>
</objectgroup>
</map>

View File

@@ -141,7 +141,7 @@
eJxjYCAehAtQX10qEWrJsdeHmYHBlRu7ujQizSMGAABFTAOO
</data>
</layer>
<objectgroup name="mapevents" width="10" height="8">
<objectgroup name="mapevents">
<object name="south" type="mapchange" x="96" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,8 +149,8 @@
</properties>
</object>
</objectgroup>
<objectgroup name="keys" width="10" height="8"/>
<objectgroup name="spawn" width="10" height="8">
<objectgroup name="keys"/>
<objectgroup name="spawn">
<object name="fulus" type="spawn" x="32" y="96" width="256" height="128">
<properties>
</properties>

View File

@@ -140,7 +140,7 @@
eJxzFWBgcB3FcIwNEKsPG41uLi47cNlLyD3IfFLMxaZ/oMzFpQdZnhT7qGkuPj/hMxfdbFLTIKE0SY7Zg8FcWoXDYDCXHAwAzy1NCQ==
</data>
</layer>
<objectgroup name="Mapevents" width="22" height="16">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="160" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain11"/>
@@ -149,7 +149,7 @@
</object>
<object name="sign_blackwater29" type="sign" x="288" y="448" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="22" height="16">
<objectgroup name="Spawn">
<object name="guthbered" type="spawn" x="576" y="128" width="32" height="32"/>
<object name="guthbered_guard" type="spawn" x="544" y="128" width="32" height="32"/>
<object name="guthbered_guard" type="spawn" x="608" y="128" width="32" height="32"/>
@@ -158,5 +158,5 @@
<object name="prim_guard3" type="spawn" x="64" y="256" width="32" height="32"/>
<object name="prim_guard4" type="spawn" x="192" y="96" width="32" height="32"/>
</objectgroup>
<objectgroup name="Keys" width="22" height="16"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -143,7 +143,7 @@
eJxzFWBgcMWCkQE2eXx4VO/g1YsN0MJeALq+Jy8=
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="10">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="192" y="288" width="96" height="32">
<properties>
<property name="map" value="blackwater_mountain2"/>
@@ -157,7 +157,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="15" height="10">
<objectgroup name="Spawn">
<object name="gornaud_1" type="spawn" x="192" y="224" width="96" height="32">
<properties>
<property name="quantity" value="1"/>
@@ -169,5 +169,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="15" height="10"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,182 +1,182 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="30" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="30" height="20">
<data encoding="base64" compression="zlib">
eJy1lD0OwyAMhS0xZMqAOAFFbNmSS/QIlXrrHqEXaaLGqsOfXZMMnzzE8Mh7hmkAmCp4A3Az+grmtxeYIzXNjXn9vhh91eqmvRq0uj0e25Xn8MUJdbFv8+w15kg8DkQ3Jrq180ZyrveY0/KJ+oq6qc+t86Lu3eZIdUv5emYm3L7uYXM4XVv4X5pdazYiM3ctwr4H6npzzLg1G1pN9HUhurPgrl0BzQ6Ud7NU0UuuD73ueQdpRS+5vjPeQErpjvbiGO+scJ00C5pJy7sgXCfNAqtkViVZXpHFv2hyO2MmuNy095mbiQ/xS1uC
</data>
</layer>
<layer name="Objects" width="30" height="20">
<data encoding="base64" compression="zlib">
eJzVVcsNwjAMtYCeSCXEFgyAxCZsgDJCNqAbwAjMwAhIQSBx4gYXziCuIBpaE2M5oT1UKk+K6qSOn+NPAgBwHMAbVgHoFGBTzpvEThVf5HLzY8O8yHn/wYV6FHcV1jF5zJapbMuU65btd/YknrpYBXiRg0LimzYQ8yziU1XeA/F1rfzcnWHc9f+eHS/H4kn1TkOAcz7miZcnvW99qT40OZd0RuRHPe7PNee55WORePnR91xbpo/rlEtHYqsTef3SL8bHLpGRE+P7qwcN43d1bxgvjXVd0NxSezzesbqXsFfFqIqm76K2gubOxZzWsCU9yKHTcP9h7njt8P34H2sc76/YvhBivv4bMCehM0k9w/dhDmYDb4e/SS7ONI8Zy4MD7zvL3kEJzl7Vfh2Ru8mSN9IIvqDtNuMFRehYuQ==
</data>
</layer>
<layer name="Above" width="30" height="20">
<data encoding="base64" compression="zlib">
eJxjYMANwgXwSJIBQOYRY+ZItJdSu9OR9JNi71dWVDEnPgj9jRVTPS4zYCCNSHtB6kTZsMuJoYmfwmFeGpo4seGHSx1IHJdduMRh+ihJW+j+wGVnOhb/EhvWlAB0O4iNY0oBzN2n0NL1QABalAvEAErjjlx7qQ2o7Q8QINcv6PpINYdcv5BbXuECM3jpq28ogMFYPgAAwlAchQ==
</data>
</layer>
<layer name="Walkable" width="30" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcKUhhgFa2jFq79CzF5ceZPPQzUZnU9NeZDPR7ae2vdj0YwPUDmdcfkMWIyecifUPMYBUe8k1l1j1tMgvtDJ7oO3FF5b0Dm9i7BhKcUFu2KHHASl2YbOXmLgk1Y3E+pMa5tMbAwB58pUW
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="20">
<object name="west" type="mapchange" x="96" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain39"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="north" type="mapchange" x="768" y="0" width="64" height="32">
<properties>
<property name="map" value="blackwater_mountain32"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="east" type="mapchange" x="352" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain31"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="sign_blackwater30" type="sign" x="256" y="576" width="32" height="32"/>
<object name="sign_bwm30_grave" type="sign" x="608" y="192" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="30" height="20" visible="0">
<object name="bwm_agent_5" type="spawn" x="192" y="320" width="32" height="32">
<properties>
</properties>
</object>
<object name="wyrm_1" type="spawn" x="480" y="160" width="224" height="192"/>
<object name="wyrm_2" type="spawn" x="704" y="320" width="64" height="32"/>
<object name="wyrm_3" type="spawn" x="768" y="96" width="64" height="192"/>
<object name="wyrm_2" type="spawn" x="768" y="416" width="32" height="32"/>
<object name="wyrm_2" type="spawn" x="704" y="544" width="32" height="32"/>
<object name="wyrm_2" type="spawn" x="320" y="512" width="352" height="96"/>
</objectgroup>
<objectgroup name="Keys" width="30" height="20"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="30" height="20" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="30" height="20">
<data encoding="base64" compression="zlib">
eJy1lD0OwyAMhS0xZMqAOAFFbNmSS/QIlXrrHqEXaaLGqsOfXZMMnzzE8Mh7hmkAmCp4A3Az+grmtxeYIzXNjXn9vhh91eqmvRq0uj0e25Xn8MUJdbFv8+w15kg8DkQ3Jrq180ZyrveY0/KJ+oq6qc+t86Lu3eZIdUv5emYm3L7uYXM4XVv4X5pdazYiM3ctwr4H6npzzLg1G1pN9HUhurPgrl0BzQ6Ud7NU0UuuD73ueQdpRS+5vjPeQErpjvbiGO+scJ00C5pJy7sgXCfNAqtkViVZXpHFv2hyO2MmuNy095mbiQ/xS1uC
</data>
</layer>
<layer name="Objects" width="30" height="20">
<data encoding="base64" compression="zlib">
eJzVVcsNwjAMtYCeSCXEFgyAxCZsgDJCNqAbwAjMwAhIQSBx4gYXziCuIBpaE2M5oT1UKk+K6qSOn+NPAgBwHMAbVgHoFGBTzpvEThVf5HLzY8O8yHn/wYV6FHcV1jF5zJapbMuU65btd/YknrpYBXiRg0LimzYQ8yziU1XeA/F1rfzcnWHc9f+eHS/H4kn1TkOAcz7miZcnvW99qT40OZd0RuRHPe7PNee55WORePnR91xbpo/rlEtHYqsTef3SL8bHLpGRE+P7qwcN43d1bxgvjXVd0NxSezzesbqXsFfFqIqm76K2gubOxZzWsCU9yKHTcP9h7njt8P34H2sc76/YvhBivv4bMCehM0k9w/dhDmYDb4e/SS7ONI8Zy4MD7zvL3kEJzl7Vfh2Ru8mSN9IIvqDtNuMFRehYuQ==
</data>
</layer>
<layer name="Above" width="30" height="20">
<data encoding="base64" compression="zlib">
eJxjYMANwgXwSJIBQOYRY+ZItJdSu9OR9JNi71dWVDEnPgj9jRVTPS4zYCCNSHtB6kTZsMuJoYmfwmFeGpo4seGHSx1IHJdduMRh+ihJW+j+wGVnOhb/EhvWlAB0O4iNY0oBzN2n0NL1QABalAvEAErjjlx7qQ2o7Q8QINcv6PpINYdcv5BbXuECM3jpq28ogMFYPgAAwlAchQ==
</data>
</layer>
<layer name="Walkable" width="30" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcKUhhgFa2jFq79CzF5ceZPPQzUZnU9NeZDPR7ae2vdj0YwPUDmdcfkMWIyecifUPMYBUe8k1l1j1tMgvtDJ7oO3FF5b0Dm9i7BhKcUFu2KHHASl2YbOXmLgk1Y3E+pMa5tMbAwB58pUW
</data>
</layer>
<objectgroup name="Mapevents">
<object name="west" type="mapchange" x="96" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain39"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="north" type="mapchange" x="768" y="0" width="64" height="32">
<properties>
<property name="map" value="blackwater_mountain32"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="east" type="mapchange" x="352" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain31"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="sign_blackwater30" type="sign" x="256" y="576" width="32" height="32"/>
<object name="sign_bwm30_grave" type="sign" x="608" y="192" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" visible="0">
<object name="bwm_agent_5" type="spawn" x="192" y="320" width="32" height="32">
<properties>
</properties>
</object>
<object name="wyrm_1" type="spawn" x="480" y="160" width="224" height="192"/>
<object name="wyrm_2" type="spawn" x="704" y="320" width="64" height="32"/>
<object name="wyrm_3" type="spawn" x="768" y="96" width="64" height="192"/>
<object name="wyrm_2" type="spawn" x="768" y="416" width="32" height="32"/>
<object name="wyrm_2" type="spawn" x="704" y="544" width="32" height="32"/>
<object name="wyrm_2" type="spawn" x="320" y="512" width="352" height="96"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcB3kGAbQ+fgAsWqx2YVLLyE3YhMHAF3wFOw=
</data>
</layer>
<objectgroup name="Mapevents" width="11" height="8">
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="160" y="224" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain30"/>
@@ -157,6 +157,6 @@
</object>
<object name="sign_bwm31" type="sign" x="128" y="128" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="11" height="8"/>
<objectgroup name="Keys" width="11" height="8"/>
<objectgroup name="Spawn"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,193 +1,193 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzFlj0OgzAMhZEYmBEngKpbt3Kc3v8cTSSsulbiOP4Jw5MlTPIp+MV4nafptfhra+z7SPmVeaeW4/bNuafgPBw7546kncTavlKmhH2m5+/5P3owpd+8VU8N08LWMEuMHraGmdfUGBK2lglrNGwrs8WA55/lJy+mhI25nswWG3O9mT2e8maW2NHnLLEPVFvao7lo6V1ZJ+LSHs1Fa42i5OEfbQ1Hs2FmGMmmPh/FLvm8NtNYI/R3biaT3pOeCP3deqc16u13UdpvOPt21WD0/cVzToSPqZ9Lno7wMfXzHZ6m//AvyHKs7Q==
</data>
</layer>
<layer name="Objects" width="30" height="30">
<data encoding="base64" compression="zlib">
eJy9VtttwzAMNFr0T0azTIfpBh5BI2iUztIfW0C+Moe/i5awmZ7PRzlBixwQRLIoHl+i1HULptR1n6dlXPruio8+/rk87jE9iGH9fk57WUP+GV9Oy/q42lBTzG1w+TltbVDI/Xb+9rydu72mk2WHF63T7LwQ79fT4it+97H7ztyGWaxl4DW91+9kn1pjGbPV4rnRTzLvaT9nGeQ80zrmvMJ4XuOk/M5BvUScCI69YQz0KG73122wOdthnL5eRe0qGwxY54rbMQt72c+Z4jyInCiOifLN+cR8O2fp9z75XMXGbEEOPNMtv5ETEdWb2pP7mCP6jvvN9in95sDy63kbg9h4X2K/MWbM7fujWkF/lJ1qL3Nn6qWRXteTe51PlJvoDE+N/oXA2PkerIsS+In9xMd8no+4bwFyoi1VnEWMrXEf3TMMl+fYqjq/nPY2DEGfUT1gEHk2nElnFfeWw+Lh5+GoJ6s7LrItQoujVcdqrtb8v0AOlayKB9umevU9QG6MUZRjrn3Obw72Oazm6o1n9r9gnBbrvNZRafTov0Cdw09xfgwFeoqCerOiLOrEd4zHt3XWcM31HN0DEfLr/XtG6uGIKW3vA5ZBO4/uZZMtJNOKRWSjgfW09j4Clmd+Sz0SHo+a2m9Br19f97hi/Q5U6zP55ffUN1pZvQo=
</data>
</layer>
<layer name="Above" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzNVsENgCAMdABNXMsJ3EBXcianUh4kpEpL2yt6CQ8D9HpHKQ6DjGN6joR15vdJ81ZwcdPcdo+zWHOC8tgqcTKnF8vIf3s4ER5QTm/MFr2STtTZajit4PSWnFRTTaP3fll0avfsZG0UJ/WIekN7AoLzjVubZ40zoq4lTi3o2UZwvvlgrXvJW8lzZE9AnG/EG/cV/pC/JocW76P+fzhEvV015B7QW2vms/RbT62hveVysdYjIh5yrxc9a6t803ryllw97y/lugDzPDaQ
</data>
</layer>
<layer name="Walkable" width="30" height="30" visible="0">
<data encoding="base64" compression="zlib">
eJzllFEOwzAIQ3uEXar3v1K/Jk0R2M+jW6UWKR8kgMEB9te27Tc7nSi7t07iUnwVU+VW6cqW1qviKb2KRTATPxKL5ufuVTxn/1lX5eNiVZLYdZiqbvJGeE76nv6Fk3TeyZ16V9zQeV91Uq/iUfFBhc7MZO+43eJ4WzlPcqVH5eXy/ha348f1ceeziqorxSNC8Sq/tG+nQvbFv3BV36ucEr7T3TU9FcaVuBVv3R+ns+TqdXHO6jUyQ5N3xVfVw0n/pna/7iM1m0/EPQD2rZ24
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="30">
<object name="south" type="mapchange" x="832" y="928" width="64" height="32">
<properties>
<property name="map" value="blackwater_mountain30"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="352" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain36"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="sign_blackwater32" type="sign" x="800" y="768" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="30" height="30">
<object name="wyrm_2" type="spawn" x="832" y="864" width="64" height="32"/>
<object name="wyrm_2" type="spawn" x="832" y="672" width="32" height="32"/>
<object name="wyrm_2" type="spawn" x="352" y="384" width="352" height="64"/>
<object name="wyrm_3" type="spawn" x="320" y="160" width="96" height="192">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="160" y="512" width="672" height="160">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="64" y="704" width="704" height="160">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="672" y="64" width="256" height="256">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="576" y="128" width="256" height="288">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="288" y="448" width="64" height="64"/>
</objectgroup>
<objectgroup name="Keys" width="30" height="30"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="30" height="30" tilewidth="32" tileheight="32">
<properties>
<property name="outdoors" value="1"/>
</properties>
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png" width="576" height="192"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png" width="576" height="192"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png" width="576" height="192"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png" width="480" height="256"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png" width="512" height="256"/>
</tileset>
<layer name="Ground" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzFlj0OgzAMhZEYmBEngKpbt3Kc3v8cTSSsulbiOP4Jw5MlTPIp+MV4nafptfhra+z7SPmVeaeW4/bNuafgPBw7546kncTavlKmhH2m5+/5P3owpd+8VU8N08LWMEuMHraGmdfUGBK2lglrNGwrs8WA55/lJy+mhI25nswWG3O9mT2e8maW2NHnLLEPVFvao7lo6V1ZJ+LSHs1Fa42i5OEfbQ1Hs2FmGMmmPh/FLvm8NtNYI/R3biaT3pOeCP3deqc16u13UdpvOPt21WD0/cVzToSPqZ9Lno7wMfXzHZ6m//AvyHKs7Q==
</data>
</layer>
<layer name="Objects" width="30" height="30">
<data encoding="base64" compression="zlib">
eJy9VtttwzAMNFr0T0azTIfpBh5BI2iUztIfW0C+Moe/i5awmZ7PRzlBixwQRLIoHl+i1HULptR1n6dlXPruio8+/rk87jE9iGH9fk57WUP+GV9Oy/q42lBTzG1w+TltbVDI/Xb+9rydu72mk2WHF63T7LwQ79fT4it+97H7ztyGWaxl4DW91+9kn1pjGbPV4rnRTzLvaT9nGeQ80zrmvMJ4XuOk/M5BvUScCI69YQz0KG73122wOdthnL5eRe0qGwxY54rbMQt72c+Z4jyInCiOifLN+cR8O2fp9z75XMXGbEEOPNMtv5ETEdWb2pP7mCP6jvvN9in95sDy63kbg9h4X2K/MWbM7fujWkF/lJ1qL3Nn6qWRXteTe51PlJvoDE+N/oXA2PkerIsS+In9xMd8no+4bwFyoi1VnEWMrXEf3TMMl+fYqjq/nPY2DEGfUT1gEHk2nElnFfeWw+Lh5+GoJ6s7LrItQoujVcdqrtb8v0AOlayKB9umevU9QG6MUZRjrn3Obw72Oazm6o1n9r9gnBbrvNZRafTov0Cdw09xfgwFeoqCerOiLOrEd4zHt3XWcM31HN0DEfLr/XtG6uGIKW3vA5ZBO4/uZZMtJNOKRWSjgfW09j4Clmd+Sz0SHo+a2m9Br19f97hi/Q5U6zP55ffUN1pZvQo=
</data>
</layer>
<layer name="Above" width="30" height="30">
<data encoding="base64" compression="zlib">
eJzNVsENgCAMdABNXMsJ3EBXcianUh4kpEpL2yt6CQ8D9HpHKQ6DjGN6joR15vdJ81ZwcdPcdo+zWHOC8tgqcTKnF8vIf3s4ER5QTm/MFr2STtTZajit4PSWnFRTTaP3fll0avfsZG0UJ/WIekN7AoLzjVubZ40zoq4lTi3o2UZwvvlgrXvJW8lzZE9AnG/EG/cV/pC/JocW76P+fzhEvV015B7QW2vms/RbT62hveVysdYjIh5yrxc9a6t803ryllw97y/lugDzPDaQ
</data>
</layer>
<layer name="Walkable" width="30" height="30" visible="0">
<data encoding="base64" compression="zlib">
eJzllFEOwzAIQ3uEXar3v1K/Jk0R2M+jW6UWKR8kgMEB9te27Tc7nSi7t07iUnwVU+VW6cqW1qviKb2KRTATPxKL5ufuVTxn/1lX5eNiVZLYdZiqbvJGeE76nv6Fk3TeyZ16V9zQeV91Uq/iUfFBhc7MZO+43eJ4WzlPcqVH5eXy/ha348f1ceeziqorxSNC8Sq/tG+nQvbFv3BV36ucEr7T3TU9FcaVuBVv3R+ns+TqdXHO6jUyQ5N3xVfVw0n/pna/7iM1m0/EPQD2rZ24
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="832" y="928" width="64" height="32">
<properties>
<property name="map" value="blackwater_mountain30"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="352" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain36"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="sign_blackwater32" type="sign" x="800" y="768" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn">
<object name="wyrm_2" type="spawn" x="832" y="864" width="64" height="32"/>
<object name="wyrm_2" type="spawn" x="832" y="672" width="32" height="32"/>
<object name="wyrm_2" type="spawn" x="352" y="384" width="352" height="64"/>
<object name="wyrm_3" type="spawn" x="320" y="160" width="96" height="192">
<properties>
<property name="quantity" value="2"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="160" y="512" width="672" height="160">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="64" y="704" width="704" height="160">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="672" y="64" width="256" height="256">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="576" y="128" width="256" height="288">
<properties>
<property name="quantity" value="4"/>
</properties>
</object>
<object name="wyrm_3" type="spawn" x="288" y="448" width="64" height="64"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcB2BGAZIUY9M4zIPHRCjjhTz8AF0fYTMJMVOavkBVxgS435i/ECK+4g1j9g0QKp5pKRTaphFa/dRaiYhgE0tvvSErpeQWZQCaqQ/XGrxmUFqGqUmBgCUyFdU
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<objectgroup name="Mapevents">
<object name="north" type="mapchange" x="64" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain12"/>
@@ -169,7 +169,7 @@
<object name="sign_bwm33_grave" type="sign" x="448" y="576" width="32" height="32"/>
<object name="sign_bwm33_grave" type="sign" x="384" y="576" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20" visible="0">
<objectgroup name="Spawn" visible="0">
<object name="restless_dead_1" type="spawn" x="64" y="160" width="160" height="192">
<properties>
<property name="quantity" value="2"/>
@@ -183,5 +183,5 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcB3FKICeemH6yVGLzV58ZhEDaGEvJf4dDHE0UHpH08bgj6OB0kvtsMJlFrGA2vbSGwMAWx53NA==
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="30">
<objectgroup name="Mapevents">
<object name="north" type="mapchange" x="256" y="128" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain33"/>
@@ -155,7 +155,7 @@
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="15" height="30">
<objectgroup name="Spawn">
<object name="restless_dead_1" type="spawn" x="224" y="320" width="32" height="32"/>
<object name="restless_dead_2" type="spawn" x="224" y="608" width="32" height="32"/>
<object name="restless_dead_2" type="spawn" x="160" y="384" width="160" height="224"/>
@@ -165,5 +165,5 @@
<object name="restless_dead_1" type="spawn" x="288" y="832" width="64" height="32"/>
<object name="restless_dead_1" type="spawn" x="192" y="640" width="96" height="256"/>
</objectgroup>
<objectgroup name="Keys" width="15" height="30"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -141,7 +141,7 @@
eJxzFWBgcCUSEwLkqsNlB7nqYGLUch+11BGDAZE9Dkg=
</data>
</layer>
<objectgroup name="Mapevents" width="10" height="10">
<objectgroup name="Mapevents">
<object name="east" type="mapchange" x="256" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain34"/>
@@ -150,11 +150,11 @@
</object>
<object name="sign_bwm35" type="sign" x="96" y="160" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="10" height="10">
<objectgroup name="Spawn">
<object name="bjorgur_bandit" type="spawn" x="160" y="96" width="64" height="128">
<properties>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="10" height="10"/>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,165 +1,165 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="11" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="11" height="10">
<data encoding="base64" compression="zlib">
eJybxcTAMItMvBaIdwPxaiLU7Qfis0C8F4d6mFkgdYnsCAxSvwdND8wsZHUwfA5qB0wturw3Fj3UUIsNo/uRGDW41KPLAQBSljxj
</data>
</layer>
<layer name="Objects" width="11" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAfSBMgTt0MJgaGbh4GhulMhNUhA2zq0dWgA2x6QHbP5oGwQXQ3D6aacDS/zEZT047F3E4mwmqwqcemDgBJQwri
</data>
</layer>
<layer name="Above" width="11" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAMhAsQr66ahziz0giYCVJHSA26mTC709H42NTi4iODTibi7KcVAAD8+QZV
</data>
</layer>
<layer name="Walkable" width="11" height="10" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3CGBkQowYdYFOHzwx8dpPqFmL9h00cAOwqHI8=
</data>
</layer>
<objectgroup name="Mapevents" width="11" height="10">
<object name="south" type="mapchange" x="160" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain32"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="160" y="160" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain37"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="11" height="10">
<object name="wyrm_4" type="spawn" x="224" y="224" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="96" y="224" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="64" y="192" width="32" height="64"/>
<object name="wyrm_4" type="spawn" x="256" y="192" width="32" height="64"/>
</objectgroup>
<objectgroup name="Keys" width="11" height="10"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="11" height="10" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="11" height="10">
<data encoding="base64" compression="zlib">
eJybxcTAMItMvBaIdwPxaiLU7Qfis0C8F4d6mFkgdYnsCAxSvwdND8wsZHUwfA5qB0wturw3Fj3UUIsNo/uRGDW41KPLAQBSljxj
</data>
</layer>
<layer name="Objects" width="11" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAfSBMgTt0MJgaGbh4GhulMhNUhA2zq0dWgA2x6QHbP5oGwQXQ3D6aacDS/zEZT047F3E4mwmqwqcemDgBJQwri
</data>
</layer>
<layer name="Above" width="11" height="10">
<data encoding="base64" compression="zlib">
eJxjYKAMhAsQr66ahziz0giYCVJHSA26mTC709H42NTi4iODTibi7KcVAAD8+QZV
</data>
</layer>
<layer name="Walkable" width="11" height="10" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3CGBkQowYdYFOHzwx8dpPqFmL9h00cAOwqHI8=
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="160" y="288" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain32"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="north" type="mapchange" x="160" y="160" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain37"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="wyrm_4" type="spawn" x="224" y="224" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="96" y="224" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="64" y="192" width="32" height="64"/>
<object name="wyrm_4" type="spawn" x="256" y="192" width="32" height="64"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,166 +1,166 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="15" height="15" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="15" height="15">
<data encoding="base64" compression="zlib">
eJylkkEOQDAQRaWbLl2gV8ARytqqnEDSe7mqiv6YfB2VWLyMjL6PGb1pmv4nI1Xua0yJJTHbq/rsoN8p3pBYEzG7Zw3ZQR9ZyOuEu9mL2d7XUfSRhbyS+0Y0d54X7y3PuA9ZgWbgaA41X7qjQOY55dvgYhfAF3LY5R2BUMiZzPOZ2pw5Z1Xcva3vR5sTn63tif9NOVPuOeX+AcSVQPA=
</data>
</layer>
<layer name="Objects" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBi6oJORPH06TAwMFbwQNojWZoKYhSxOCkDWAzMLZg8yCBeAqJWGisuiyWMzDx+A6YeZiWyeNg6ziQGUhIE0mr2UxBGyucjhistuYtwHCxf0uIEBWByBALZ4QrYL3a/kAgBwUg2b
</data>
</layer>
<layer name="Above" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBhYEC6ASqOL49OXhkNvGhF6iVWLTy+pQJaJfL30AOk4/EaMn7GpQY4jcvQSA7CZP9TiCADqqQg/
</data>
</layer>
<layer name="Walkable" width="15" height="15" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3CGATI1QcDpJhHCJDqXkrMQtaPi0+NMCHHHdTQS4x7sMkTG6aE7CVkJrXSMAASNTkd
</data>
</layer>
<objectgroup name="Mapevents" width="15" height="15">
<object name="north" type="mapchange" x="96" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain36"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="south" type="mapchange" x="32" y="384" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain38"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="15" height="15">
<object name="wyrm_4" type="spawn" x="160" y="160" width="32" height="32"/>
<object name="wyrm_3" type="spawn" x="288" y="192" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="352" y="256" width="64" height="160"/>
<object name="wyrm_3" type="spawn" x="256" y="416" width="96" height="32"/>
<object name="wyrm_4" type="spawn" x="160" y="384" width="64" height="32"/>
</objectgroup>
<objectgroup name="Keys" width="15" height="15"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="15" height="15" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="15" height="15">
<data encoding="base64" compression="zlib">
eJylkkEOQDAQRaWbLl2gV8ARytqqnEDSe7mqiv6YfB2VWLyMjL6PGb1pmv4nI1Xua0yJJTHbq/rsoN8p3pBYEzG7Zw3ZQR9ZyOuEu9mL2d7XUfSRhbyS+0Y0d54X7y3PuA9ZgWbgaA41X7qjQOY55dvgYhfAF3LY5R2BUMiZzPOZ2pw5Z1Xcva3vR5sTn63tif9NOVPuOeX+AcSVQPA=
</data>
</layer>
<layer name="Objects" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBi6oJORPH06TAwMFbwQNojWZoKYhSxOCkDWAzMLZg8yCBeAqJWGisuiyWMzDx+A6YeZiWyeNg6ziQGUhIE0mr2UxBGyucjhistuYtwHCxf0uIEBWByBALZ4QrYL3a/kAgBwUg2b
</data>
</layer>
<layer name="Above" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBhYEC6ASqOL49OXhkNvGhF6iVWLTy+pQJaJfL30AOk4/EaMn7GpQY4jcvQSA7CZP9TiCADqqQg/
</data>
</layer>
<layer name="Walkable" width="15" height="15" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3CGATI1QcDpJhHCJDqXkrMQtaPi0+NMCHHHdTQS4x7sMkTG6aE7CVkJrXSMAASNTkd
</data>
</layer>
<objectgroup name="Mapevents">
<object name="north" type="mapchange" x="96" y="96" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain36"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="south" type="mapchange" x="32" y="384" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain38"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="wyrm_4" type="spawn" x="160" y="160" width="32" height="32"/>
<object name="wyrm_3" type="spawn" x="288" y="192" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="352" y="256" width="64" height="160"/>
<object name="wyrm_3" type="spawn" x="256" y="416" width="96" height="32"/>
<object name="wyrm_4" type="spawn" x="160" y="384" width="64" height="32"/>
</objectgroup>
<objectgroup name="Keys"/>
</map>

View File

@@ -1,181 +1,181 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="30" height="18" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="30" height="18">
<data encoding="base64" compression="zlib">
eJytVckNwjAQjPLgSwO0kOAO4pRgaIG+aIeyMBIrjYa9rPCYT1jP7DXLOk/T+kXt2DtugA1+H0E1wHGid+94AFrHMsCr5W7VcQW91+kXrOvxarlbdeyGnqa7B7xW7swntXpxOPsoNgPR9WI2mv1RzaxuC2YvuX16ciEc0c2gwZ6yXzK6ixOb0S7kl2rwrYau1rNM/wr5Bf0qb9G7mq51G7z+FfrO+tXQ3eb45uB7rt3aFa1+jG1zfHP4vegL1/NszwHvFeeYuTnyHvsjPfqXf6Md5ruc1c34xtvlkbssXNpuWTGI0b6whxDs0eh/3fN3hucNEhQLjA==
</data>
</layer>
<layer name="Objects" width="30" height="18">
<data encoding="base64" compression="zlib">
eJzFVEsKwjAQjdVdC7qXHkDsVl0IXsMjeBFXbgSpC4/g1doewjyawWE6+VQUHwRTk3nzMj9jdDwmnoMf4mZ9nmff48MbDrn//GLPq8xurM/arp1d6yzMx7EX3LeEmMHfc2pMW/TfnfttCv0+4nFa9Fo1ro0nXvIdnP8+fe+XynvBWyu8UjPfr/Khnyob3gfHSslJxXQQB7SVgXxIf2NRRbglNC3X+fA/TTfyQf5IcztCO/Gl2JTCTwyhmud8gKyXMfHnPFQTmu/Y7Ok+yHmp1BeAnt+6vqdeC82MGHzaS9erMn7IZx2ZOxxy5hC0+ZACxALzSPPfKjlCDSNexi3Yb0boR+74/CGk2MNWzhLN3hcjySVr97jw17PMG68nqR0xCvWpNnMBzMWuCN+RvgmyJ5oEnn/gBfybOXg=
</data>
</layer>
<layer name="Above" width="30" height="18">
<data encoding="base64" compression="zlib">
eJxjYMAE4QJYBGkIYPalQel0Cuwn1u0gdWloatH5pJiLTy82c1KJUI/NjeQAUsxBVkup3cTEBXrcUwMQYy817SPFXloAatpLilmj9pJuBi495JQ95KRhXGZhK4+I8Rcx5RixZpGjlhAgJYxkmahnL6mAkjpvKAEAlBkTSA==
</data>
</layer>
<layer name="Walkable" width="30" height="18" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3FdMfYAC3NQpcjxk5yATFmEGMfqe4gRj2l8UCMvbjCnFS3kRo+5MYdKWmMkBi5fiDHDErzCb3sJeSWgbKXkLnE2Etq+oGpx+cGcgAp/iXHblLDh1S3EusfUsOIGmmGmhgAIkF23w==
</data>
</layer>
<objectgroup name="Mapevents" width="30" height="18">
<object name="north" type="mapchange" x="896" y="192" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain37"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="south" type="mapchange" x="640" y="384" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain43"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="sign_blackwater38_1" type="sign" x="832" y="128" width="32" height="32"/>
<object name="sign_blackwater38_2" type="sign" x="224" y="160" width="32" height="32"/>
<object name="sign_blackwater38_3" type="sign" x="96" y="512" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn" width="30" height="18">
<object name="wyrm_4" type="spawn" x="576" y="128" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="256" y="256" width="64" height="32"/>
<object name="wyrm_4" type="spawn" x="32" y="256" width="64" height="160"/>
<object name="bwm_agent_6" type="spawn" x="768" y="448" width="32" height="32">
<properties>
</properties>
</object>
<object name="wyrm_4" type="spawn" x="352" y="128" width="192" height="224"/>
</objectgroup>
<objectgroup name="Keys" width="30" height="18">
<object name="bwm_agent:60" type="key" x="640" y="352" width="64" height="96">
<properties>
<property name="phrase" value="keyarea_bwm_agent_60"/>
<property name="requireType" value="questProgress"/>
<property name="requireId" value="bwm_agent"/>
<property name="requireValue" value="60"/>
</properties>
</object>
</objectgroup>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="30" height="18" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="30" height="18">
<data encoding="base64" compression="zlib">
eJytVckNwjAQjPLgSwO0kOAO4pRgaIG+aIeyMBIrjYa9rPCYT1jP7DXLOk/T+kXt2DtugA1+H0E1wHGid+94AFrHMsCr5W7VcQW91+kXrOvxarlbdeyGnqa7B7xW7swntXpxOPsoNgPR9WI2mv1RzaxuC2YvuX16ciEc0c2gwZ6yXzK6ixOb0S7kl2rwrYau1rNM/wr5Bf0qb9G7mq51G7z+FfrO+tXQ3eb45uB7rt3aFa1+jG1zfHP4vegL1/NszwHvFeeYuTnyHvsjPfqXf6Md5ruc1c34xtvlkbssXNpuWTGI0b6whxDs0eh/3fN3hucNEhQLjA==
</data>
</layer>
<layer name="Objects" width="30" height="18">
<data encoding="base64" compression="zlib">
eJzFVEsKwjAQjdVdC7qXHkDsVl0IXsMjeBFXbgSpC4/g1doewjyawWE6+VQUHwRTk3nzMj9jdDwmnoMf4mZ9nmff48MbDrn//GLPq8xurM/arp1d6yzMx7EX3LeEmMHfc2pMW/TfnfttCv0+4nFa9Fo1ro0nXvIdnP8+fe+XynvBWyu8UjPfr/Khnyob3gfHSslJxXQQB7SVgXxIf2NRRbglNC3X+fA/TTfyQf5IcztCO/Gl2JTCTwyhmud8gKyXMfHnPFQTmu/Y7Ok+yHmp1BeAnt+6vqdeC82MGHzaS9erMn7IZx2ZOxxy5hC0+ZACxALzSPPfKjlCDSNexi3Yb0boR+74/CGk2MNWzhLN3hcjySVr97jw17PMG68nqR0xCvWpNnMBzMWuCN+RvgmyJ5oEnn/gBfybOXg=
</data>
</layer>
<layer name="Above" width="30" height="18">
<data encoding="base64" compression="zlib">
eJxjYMAE4QJYBGkIYPalQel0Cuwn1u0gdWloatH5pJiLTy82c1KJUI/NjeQAUsxBVkup3cTEBXrcUwMQYy817SPFXloAatpLilmj9pJuBi495JQ95KRhXGZhK4+I8Rcx5RixZpGjlhAgJYxkmahnL6mAkjpvKAEAlBkTSA==
</data>
</layer>
<layer name="Walkable" width="30" height="18" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3FdMfYAC3NQpcjxk5yATFmEGMfqe4gRj2l8UCMvbjCnFS3kRo+5MYdKWmMkBi5fiDHDErzCb3sJeSWgbKXkLnE2Etq+oGpx+cGcgAp/iXHblLDh1S3EusfUsOIGmmGmhgAIkF23w==
</data>
</layer>
<objectgroup name="Mapevents">
<object name="north" type="mapchange" x="896" y="192" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain37"/>
<property name="place" value="south"/>
</properties>
</object>
<object name="south" type="mapchange" x="640" y="384" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain43"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="sign_blackwater38_1" type="sign" x="832" y="128" width="32" height="32"/>
<object name="sign_blackwater38_2" type="sign" x="224" y="160" width="32" height="32"/>
<object name="sign_blackwater38_3" type="sign" x="96" y="512" width="32" height="32"/>
</objectgroup>
<objectgroup name="Spawn">
<object name="wyrm_4" type="spawn" x="576" y="128" width="32" height="32"/>
<object name="wyrm_4" type="spawn" x="256" y="256" width="64" height="32"/>
<object name="wyrm_4" type="spawn" x="32" y="256" width="64" height="160"/>
<object name="bwm_agent_6" type="spawn" x="768" y="448" width="32" height="32">
<properties>
</properties>
</object>
<object name="wyrm_4" type="spawn" x="352" y="128" width="192" height="224"/>
</objectgroup>
<objectgroup name="Keys">
<object name="bwm_agent:60" type="key" x="640" y="352" width="64" height="96">
<properties>
<property name="phrase" value="keyarea_bwm_agent_60"/>
<property name="requireType" value="questProgress"/>
<property name="requireId" value="bwm_agent"/>
<property name="requireValue" value="60"/>
</properties>
</object>
</objectgroup>
</map>

View File

@@ -1,168 +1,168 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="20" height="20">
<data encoding="base64" compression="zlib">
eJy9k9EJgDAMRIs/DucUrtUVpBOodII6ky0YiCFJEyl+PNCSHJf0GqcQ4s+kyo7w9NKe9p0rBbE5fOAe+F/nN6fB5/H4wD2Z0QI0n83HpfRKSD41Hz0Ko9fOF1LH1UjQubGetmNt7q85lDQ9eYTsaHv25LGXHW6H3Lvy3DvdIcyD35U3O6MyyOlZ66Raa7YsWbRmdkSdldF6oEnPbihM3S8=
</data>
</layer>
<layer name="Objects" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYBgF6GAGE4Su4CVdLzY96GLnmUh3B0jPDCz6yHEjMfphdhJyFwi0Y1HXyURcWMDU4jIHmzpaA2LjBxcA+RHmT0riB1t8k+MWXGmHGu5B9h8yG1sY4nMDSC8o/rHFMbYwRDYLOaxxpUV0e9BBuACmPfjSI7HxCssHhNI2qeYSAiD/gACx9pILAM2iH6Y=
</data>
</layer>
<layer name="Above" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYBgYEC5AHX0wfhqVzSPXHHR3UMtdlACQWeS6AxsAmZVORfNAgJr+JQVQ6g9kd1MjnJHNI8cs9HCkxD3UTDfUToPUTi+dTKSpH+zpn1T/kAsAPOoN7w==
</data>
</layer>
<layer name="Walkable" width="20" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3FGBgZkKMPmzm0Mo8Yc8kBlIYPKeYSGy6kunMwmEeJmZSah6wWH6DUPcSaR4weYs0k115i3UZp+iclbZNiHjlxTyvzACa3Xk0=
</data>
</layer>
<objectgroup name="Mapevents" width="20" height="20">
<object name="south" type="mapchange" x="480" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain30"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="west" type="mapchange" x="64" y="256" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain20"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="20" height="20">
<object name="wyrm_2" type="spawn" x="192" y="192" width="64" height="32"/>
<object name="wyrm_2" type="spawn" x="256" y="96" width="288" height="128"/>
<object name="wyrm_2" type="spawn" x="160" y="224" width="448" height="352">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="20" height="20"/>
</map>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bed_1.png"/>
</tileset>
<tileset firstgid="129" name="map_border_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_border_1.png"/>
</tileset>
<tileset firstgid="257" name="map_bridge_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_bridge_1.png"/>
</tileset>
<tileset firstgid="385" name="map_broken_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_broken_1.png"/>
</tileset>
<tileset firstgid="513" name="map_cavewall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_1.png"/>
</tileset>
<tileset firstgid="621" name="map_cavewall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_2.png"/>
</tileset>
<tileset firstgid="729" name="map_cavewall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_cavewall_3.png"/>
</tileset>
<tileset firstgid="837" name="map_chair_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_chair_table_1.png"/>
</tileset>
<tileset firstgid="965" name="map_crate_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_crate_1.png"/>
</tileset>
<tileset firstgid="1093" name="map_cupboard_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_cupboard_1.png"/>
</tileset>
<tileset firstgid="1221" name="map_curtain_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_curtain_1.png"/>
</tileset>
<tileset firstgid="1349" name="map_entrance_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_entrance_1.png"/>
</tileset>
<tileset firstgid="1477" name="map_fence_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_1.png"/>
</tileset>
<tileset firstgid="1605" name="map_fence_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_fence_2.png"/>
</tileset>
<tileset firstgid="1733" name="map_ground_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_1.png"/>
</tileset>
<tileset firstgid="1861" name="map_ground_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_2.png"/>
</tileset>
<tileset firstgid="1989" name="map_ground_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_3.png"/>
</tileset>
<tileset firstgid="2117" name="map_ground_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_4.png"/>
</tileset>
<tileset firstgid="2245" name="map_ground_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_5.png"/>
</tileset>
<tileset firstgid="2373" name="map_ground_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_6.png"/>
</tileset>
<tileset firstgid="2501" name="map_ground_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_7.png"/>
</tileset>
<tileset firstgid="2629" name="map_ground_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_ground_8.png"/>
</tileset>
<tileset firstgid="2757" name="map_indoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_indoor_1.png"/>
</tileset>
<tileset firstgid="2885" name="map_kitchen_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_kitchen_1.png"/>
</tileset>
<tileset firstgid="3013" name="map_outdoor_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_outdoor_1.png"/>
</tileset>
<tileset firstgid="3141" name="map_pillar_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_pillar_1.png"/>
</tileset>
<tileset firstgid="3269" name="map_plant_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_plant_1.png"/>
</tileset>
<tileset firstgid="3397" name="map_rock_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_rock_1.png"/>
</tileset>
<tileset firstgid="3525" name="map_roof_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_1.png"/>
</tileset>
<tileset firstgid="3653" name="map_roof_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_roof_2.png"/>
</tileset>
<tileset firstgid="3781" name="map_shop_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_shop_1.png"/>
</tileset>
<tileset firstgid="3909" name="map_sign_ladder_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_sign_ladder_1.png"/>
</tileset>
<tileset firstgid="4037" name="map_table_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_table_1.png"/>
</tileset>
<tileset firstgid="4165" name="map_trail_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_trail_1.png"/>
</tileset>
<tileset firstgid="4293" name="map_tree_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tree_1.png"/>
</tileset>
<tileset firstgid="4421" name="map_wall_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_1.png"/>
</tileset>
<tileset firstgid="4549" name="map_wall_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_2.png"/>
</tileset>
<tileset firstgid="4669" name="map_wall_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_wall_3.png"/>
</tileset>
<tileset firstgid="4789" name="map_window_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_1.png"/>
</tileset>
<tileset firstgid="4917" name="map_window_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_window_2.png"/>
</tileset>
<layer name="Ground" width="20" height="20">
<data encoding="base64" compression="zlib">
eJy9k9EJgDAMRIs/DucUrtUVpBOodII6ky0YiCFJEyl+PNCSHJf0GqcQ4s+kyo7w9NKe9p0rBbE5fOAe+F/nN6fB5/H4wD2Z0QI0n83HpfRKSD41Hz0Ko9fOF1LH1UjQubGetmNt7q85lDQ9eYTsaHv25LGXHW6H3Lvy3DvdIcyD35U3O6MyyOlZ66Raa7YsWbRmdkSdldF6oEnPbihM3S8=
</data>
</layer>
<layer name="Objects" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYBgF6GAGE4Su4CVdLzY96GLnmUh3B0jPDCz6yHEjMfphdhJyFwi0Y1HXyURcWMDU4jIHmzpaA2LjBxcA+RHmT0riB1t8k+MWXGmHGu5B9h8yG1sY4nMDSC8o/rHFMbYwRDYLOaxxpUV0e9BBuACmPfjSI7HxCssHhNI2qeYSAiD/gACx9pILAM2iH6Y=
</data>
</layer>
<layer name="Above" width="20" height="20">
<data encoding="base64" compression="zlib">
eJxjYBgYEC5AHX0wfhqVzSPXHHR3UMtdlACQWeS6AxsAmZVORfNAgJr+JQVQ6g9kd1MjnJHNI8cs9HCkxD3UTDfUToPUTi+dTKSpH+zpn1T/kAsAPOoN7w==
</data>
</layer>
<layer name="Walkable" width="20" height="20" visible="0">
<data encoding="base64" compression="zlib">
eJxzFWBgcB3FGBgZkKMPmzm0Mo8Yc8kBlIYPKeYSGy6kunMwmEeJmZSah6wWH6DUPcSaR4weYs0k115i3UZp+iclbZNiHjlxTyvzACa3Xk0=
</data>
</layer>
<objectgroup name="Mapevents">
<object name="south" type="mapchange" x="480" y="608" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain30"/>
<property name="place" value="west"/>
</properties>
</object>
<object name="west" type="mapchange" x="64" y="256" width="32" height="32">
<properties>
<property name="map" value="blackwater_mountain20"/>
<property name="place" value="north"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn">
<object name="wyrm_2" type="spawn" x="192" y="192" width="64" height="32"/>
<object name="wyrm_2" type="spawn" x="256" y="96" width="288" height="128"/>
<object name="wyrm_2" type="spawn" x="160" y="224" width="448" height="352">
<properties>
<property name="quantity" value="3"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys"/>
</map>

Some files were not shown because too many files have changed in this diff Show More