refactor: simplify stages panel creation in QuestEditor

This commit is contained in:
OMGeeky
2025-06-16 10:25:50 +02:00
parent e10bcfe20f
commit 0081c325bb

View File

@@ -28,6 +28,7 @@ import javax.swing.event.ListSelectionListener;
import com.gpl.rpg.atcontentstudio.ATContentStudio;
import com.gpl.rpg.atcontentstudio.model.GameDataElement;
import com.gpl.rpg.atcontentstudio.model.ProjectTreeNode;
import com.gpl.rpg.atcontentstudio.model.gamedata.Dialogue;
import com.gpl.rpg.atcontentstudio.model.gamedata.Quest;
import com.gpl.rpg.atcontentstudio.model.gamedata.QuestStage;
import com.gpl.rpg.atcontentstudio.ui.CollapsiblePanel;
@@ -78,94 +79,26 @@ public class QuestEditor extends JSONElementEditor {
nameField = addTranslatableTextField(pane, "Quest Name: ", quest.name, quest.writable, listener);
visibleBox = addIntegerBasedCheckBox(pane, "Visible in quest log", quest.visible_in_log, quest.writable, listener);
CollapsiblePanel stagesPane = new CollapsiblePanel("Quest stages: ");
stagesPane.setLayout(new JideBoxLayout(stagesPane, JideBoxLayout.PAGE_AXIS));
String title = "Quest stages: ";
StagesCellRenderer cellRenderer = new StagesCellRenderer();
stagesListModel = new StagesListModel(quest);
stagesList = new JList<QuestStage>(stagesListModel);
stagesList.setCellRenderer(new StagesCellRenderer());
stagesList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
stagesPane.add(new JScrollPane(stagesList), JideBoxLayout.FIX);
final JPanel stagesEditorPane = new JPanel();
final JButton createStage = new JButton(new ImageIcon(DefaultIcons.getCreateIcon()));
final JButton deleteStage = new JButton(new ImageIcon(DefaultIcons.getNullifyIcon()));
final JButton moveStageUp = new JButton(new ImageIcon(DefaultIcons.getArrowUpIcon()));
final JButton moveStageDown = new JButton(new ImageIcon(DefaultIcons.getArrowDownIcon()));
deleteStage.setEnabled(false);
moveStageUp.setEnabled(false);
moveStageDown.setEnabled(false);
stagesList.addListSelectionListener(new ListSelectionListener() {
@Override
public void valueChanged(ListSelectionEvent e) {
selectedStage = (QuestStage) stagesList.getSelectedValue();
if (selectedStage != null) {
deleteStage.setEnabled(true);
moveStageUp.setEnabled(stagesList.getSelectedIndex() > 0);
moveStageDown.setEnabled(stagesList.getSelectedIndex() < (stagesListModel.getSize() - 1));
} else {
deleteStage.setEnabled(false);
moveStageUp.setEnabled(false);
moveStageDown.setEnabled(false);
}
updateStageEditorPane(stagesEditorPane, selectedStage, listener);
}
});
if (quest.writable) {
JPanel listButtonsPane = new JPanel();
listButtonsPane.setLayout(new JideBoxLayout(listButtonsPane, JideBoxLayout.LINE_AXIS, 6));
createStage.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
QuestStage stage = new QuestStage(quest);
stagesListModel.addItem(stage);
stagesList.setSelectedValue(stage, true);
listener.valueChanged(new JLabel(), null); //Item changed, but we took care of it, just do the usual notification and JSON update stuff.
}
});
deleteStage.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (selectedStage != null) {
stagesListModel.removeItem(selectedStage);
selectedStage = null;
stagesList.clearSelection();
listener.valueChanged(new JLabel(), null); //Item changed, but we took care of it, just do the usual notification and JSON update stuff.
}
}
});
moveStageUp.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (selectedStage != null) {
stagesListModel.moveUp(selectedStage);
stagesList.setSelectedValue(selectedStage, true);
listener.valueChanged(new JLabel(), null); //Item changed, but we took care of it, just do the usual notification and JSON update stuff.
}
}
});
moveStageDown.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (selectedStage != null) {
stagesListModel.moveDown(selectedStage);
stagesList.setSelectedValue(selectedStage, true);
listener.valueChanged(new JLabel(), null); //Item changed, but we took care of it, just do the usual notification and JSON update stuff.
}
}
});
listButtonsPane.add(createStage, JideBoxLayout.FIX);
listButtonsPane.add(deleteStage, JideBoxLayout.FIX);
listButtonsPane.add(moveStageUp, JideBoxLayout.FIX);
listButtonsPane.add(moveStageDown, JideBoxLayout.FIX);
listButtonsPane.add(new JPanel(), JideBoxLayout.VARY);
stagesPane.add(listButtonsPane, JideBoxLayout.FIX);
}
final boolean moveUpDownEnabled = true;
CollapsiblePanel stagesPane = CommonEditor.createListPanel(
title,
cellRenderer,
stagesListModel,
quest.writable,
moveUpDownEnabled,
(e)->selectedStage=e,
()->selectedStage,
this::updateStageEditorPane,
listener,
()->new QuestStage(quest));
if (quest.stages == null || quest.stages.isEmpty()) {
stagesPane.collapse();
}
stagesEditorPane.setLayout(new JideBoxLayout(stagesEditorPane, JideBoxLayout.PAGE_AXIS));
stagesPane.add(stagesEditorPane, JideBoxLayout.FIX);
pane.add(stagesPane, JideBoxLayout.FIX);
}