Merge pull request #14 from OMGeeky/1.4.4

1.4.4 Port
This commit is contained in:
JavidPack
2024-06-01 23:49:50 -06:00
committed by GitHub
12 changed files with 469 additions and 131 deletions

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@@ -26,7 +26,7 @@ namespace ItemChecklist
{
// Latest uses ItemID.Sets.IsAMaterial, added 0.10.1.5
instance = this;
ToggleChecklistHotKey = KeybindLoader.RegisterKeybind(this, "Toggle Item Checklist", "I");
ToggleChecklistHotKey = KeybindLoader.RegisterKeybind(this, "ToggleItemChecklist", "I");
MagicStorageIntegration.Load();
if (!Main.dedServ)

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@@ -11,23 +11,17 @@ namespace ItemChecklist
public override ConfigScope Mode => ConfigScope.ClientSide;
[DefaultValue(true)]
[Label("Show Item Mod Source")]
[Tooltip("Show which mod adds which item in the recipe catalog. Disable for immersion.")]
public bool ShowItemModSource { get; set; }
[Header("Automatic Settings")]
[Header("AutomaticSettings")]
// non-player specific stuff:
[DefaultValue(typeof(Vector2), "475, 370")]
[Range(0f, 1920f)]
[Label("Item Checklist Size")]
[Tooltip("Size of the Item Checklist UI. This will automatically save, no need to adjust")]
public Vector2 ItemChecklistSize { get; set; }
[DefaultValue(typeof(Vector2), "400, 400")]
[Range(0f, 1920f)]
[Label("Item Checklist Poisition")]
[Tooltip("Position of the Item Checklist UI. This will automatically save, no need to adjust")]
public Vector2 ItemChecklistPosition { get; set; }
internal static void SaveConfig() {

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@@ -1,14 +1,25 @@
using Terraria;
using Terraria.DataStructures;
using Terraria.Localization;
using Terraria.ModLoader;
namespace ItemChecklist
{
class ItemChecklistGlobalItem : GlobalItem
{
// OnPIckup only called on LocalPlayer: I think
public override void OnCreate(Item item, ItemCreationContext context)
const string LOCALIZATION_KEY = "Mods.ItemChecklist.GlobalItem.";
private static LocalizedText ItemChecklistAnnounceText;
public override void SetStaticDefaults()
{
if (context is RecipeCreationContext rContext) {
ItemChecklistAnnounceText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(ItemChecklistAnnounceText) );
}
// OnPIckup only called on LocalPlayer: I think
public override void OnCreated(Item item, ItemCreationContext context)
{
if (context is RecipeItemCreationContext rContext) {
ItemReceived(item);
}
}
@@ -34,7 +45,10 @@ namespace ItemChecklist
ItemChecklist.instance.ItemChecklistUI.UpdateNeeded(item.type);
if (ItemChecklistUI.announce)
{
Main.NewText($"You found your first {item.Name}. {itemChecklistPlayer.totalItemsFound}/{itemChecklistPlayer.totalItemsToFind} {(100f*itemChecklistPlayer.totalItemsFound/itemChecklistPlayer.totalItemsToFind).ToString("0.00")}%");
Main.NewText(ItemChecklistAnnounceText.Format(item.Name,
itemChecklistPlayer.totalItemsFound,
itemChecklistPlayer.totalItemsToFind,
(100f*itemChecklistPlayer.totalItemsFound/itemChecklistPlayer.totalItemsToFind).ToString("0.00")));
}
ItemChecklist.instance.NewItem(item.type);
}

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@@ -52,7 +52,7 @@ namespace ItemChecklist
}
}
public override void OnEnterWorld(Player player)
public override void OnEnterWorld()
{
var itemChecklistPlayer = Main.LocalPlayer.GetModPlayer<ItemChecklistPlayer>();
ItemChecklistUI.Visible = false;

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@@ -20,6 +20,9 @@ using Steamworks;
using System.Runtime.CompilerServices;
using System.ComponentModel;
using Terraria.Localization;
namespace ItemChecklist
{
class ItemChecklistUI : UIState
@@ -59,11 +62,42 @@ namespace ItemChecklist
internal List<string> modnames;
internal int currentMod = 0;
public string[] foundFilterStrings = { "All", "Unfound", "Found" };
public string[] foundFilterStrings;
const string LOCALIZATION_KEY = "Mods.ItemChecklist.Ui.";
public static LocalizedText ToggleCollectChestItemsText;
public static LocalizedText ToggleMessagesText;
public static LocalizedText ShowSortValueTextText;
public static LocalizedText FilterByNameText;
public static LocalizedText FilterByTooltipText;
public static LocalizedText CycleModFilterText;
public static LocalizedText CycleFoundFilterText;
public static LocalizedText ModnamesAllText;
public static LocalizedText FoundFilterAllText;
public static LocalizedText FoundFilterUnfoundText;
public static LocalizedText FoundFilterFoundText;
public static LocalizedText ModnamesVanillaText;
public ItemChecklistUI()
{
instance = this;
FilterByTooltipText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(FilterByTooltipText) );
FilterByNameText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(FilterByNameText) );
ToggleCollectChestItemsText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(ToggleCollectChestItemsText) );
ToggleMessagesText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(ToggleMessagesText) );
ShowSortValueTextText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(ShowSortValueTextText) );
CycleModFilterText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(CycleModFilterText) );
CycleFoundFilterText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(CycleFoundFilterText) );
ModnamesAllText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(ModnamesAllText) );
FoundFilterAllText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(FoundFilterAllText) );
FoundFilterUnfoundText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(FoundFilterUnfoundText) );
FoundFilterFoundText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(FoundFilterFoundText) );
ModnamesVanillaText = Language.GetOrRegister( LOCALIZATION_KEY + nameof(ModnamesVanillaText) );
foundFilterStrings = new [] { FoundFilterAllText.Value , FoundFilterUnfoundText.Value , FoundFilterFoundText.Value };
}
public override void OnInitialize()
@@ -108,8 +142,8 @@ namespace ItemChecklist
// Because OnInitialize Happens during load and because we need it to happen for OnEnterWorld, use dummy sprite.
buttonsHaveDummyTextures = true;
foundFilterButton = new UIHoverImageButton(TextureAssets.MagicPixel.Value, "Cycle Found Filter: ??");
foundFilterButton.OnClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, true);
foundFilterButton = new UIHoverImageButton(TextureAssets.MagicPixel.Value, CycleFoundFilterText.Format("??"));
foundFilterButton.OnLeftClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, true);
foundFilterButton.OnRightClick += (a, b) => ToggleFoundFilterButtonClicked(a, b, false);
foundFilterButton.Top.Pixels = top;
checklistPanel.Append(foundFilterButton);
@@ -122,30 +156,30 @@ namespace ItemChecklist
//sortButton.Top.Pixels = top;
//checklistPanel.Append(sortButton);
modFilterButton = new UIHoverImageButton(TextureAssets.MagicPixel.Value, "Cycle Mod Filter: ??");
modFilterButton.OnClick += (a, b) => ToggleModFilterButtonClicked(a, b, true);
modFilterButton = new UIHoverImageButton(TextureAssets.MagicPixel.Value, CycleModFilterText.Format( "??" ));
modFilterButton.OnLeftClick += (a, b) => ToggleModFilterButtonClicked(a, b, true);
modFilterButton.OnRightClick += (a, b) => ToggleModFilterButtonClicked(a, b, false);
modFilterButton.Left.Pixels = left;
modFilterButton.Top.Pixels = top;
checklistPanel.Append(modFilterButton);
left += (int)spacing * 2 + 28;
muteButton = new UIToggleHoverImageButton(TextureAssets.MagicPixel.Value, ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButton", AssetRequestMode.ImmediateLoad).Value, "Toggle Messages", announce);
muteButton.OnClick += ToggleMuteButtonClicked;
muteButton = new UIToggleHoverImageButton(TextureAssets.MagicPixel.Value, ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButton", AssetRequestMode.ImmediateLoad).Value, ToggleMessagesText.Value, announce);
muteButton.OnLeftClick += ToggleMuteButtonClicked;
muteButton.Left.Pixels = left;
muteButton.Top.Pixels = top;
checklistPanel.Append(muteButton);
left += (int)spacing * 2 + 28;
collectChestItemsButton = new UIToggleHoverImageButton(TextureAssets.MagicPixel.Value, ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButton", AssetRequestMode.ImmediateLoad).Value, "Toggle Collect Chest Items", collectChestItems);
collectChestItemsButton.OnClick += ToggleFindChestItemsButtonClicked;
collectChestItemsButton = new UIToggleHoverImageButton(TextureAssets.MagicPixel.Value, ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButton", AssetRequestMode.ImmediateLoad).Value, ToggleCollectChestItemsText.Value, collectChestItems);
collectChestItemsButton.OnLeftClick += ToggleFindChestItemsButtonClicked;
collectChestItemsButton.Left.Pixels = left;
collectChestItemsButton.Top.Pixels = top;
checklistPanel.Append(collectChestItemsButton);
left += (int)spacing * 2 + 28;
showBadgeButton = new UIToggleHoverImageButton(TextureAssets.MagicPixel.Value, ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButton", AssetRequestMode.ImmediateLoad).Value, "Show Sort Value Text", showBadge);
showBadgeButton.OnClick += ToggleShowBadgeButtonClicked;
showBadgeButton = new UIToggleHoverImageButton(TextureAssets.MagicPixel.Value, ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButton", AssetRequestMode.ImmediateLoad).Value, ShowSortValueTextText.Value, showBadge);
showBadgeButton.OnLeftClick += ToggleShowBadgeButtonClicked;
showBadgeButton.Left.Pixels = left;
showBadgeButton.Top.Pixels = top;
checklistPanel.Append(showBadgeButton);
@@ -153,7 +187,7 @@ namespace ItemChecklist
top += 34;
itemNameFilter = new NewUITextBox("Filter by Name");
itemNameFilter = new NewUITextBox(FilterByNameText.Value);
itemNameFilter.OnTextChanged += () => { ValidateItemFilter(); updateNeeded = true; };
itemNameFilter.OnTabPressed += () => { itemDescriptionFilter.Focus(); };
itemNameFilter.Top.Pixels = top;
@@ -164,7 +198,7 @@ namespace ItemChecklist
top += 30;
itemDescriptionFilter = new NewUITextBox("Filter by tooltip");
itemDescriptionFilter = new NewUITextBox(FilterByTooltipText.Value);
itemDescriptionFilter.OnTextChanged += () => { ValidateItemDescription(); updateNeeded = true; };
itemDescriptionFilter.OnTabPressed += () => { itemNameFilter.Focus(); };
itemDescriptionFilter.Top.Pixels = top;
@@ -260,7 +294,7 @@ namespace ItemChecklist
}
modnames = new List<string>() { "All", "Vanilla" };
modnames = new List<string>() { ModnamesAllText.Value, ModnamesVanillaText.Value };
modnames.AddRange(ModLoader.Mods.Where(mod => mod.GetContent<ModItem>().Any()).Select(x => x.Name)/*.Where(x => x != "ModLoader")*/);
updateNeeded = true;
@@ -279,7 +313,7 @@ namespace ItemChecklist
{
SoundEngine.PlaySound(SoundID.MenuTick);
showCompleted = (3 + showCompleted + (left ? 1 : -1)) % 3;
foundFilterButton.hoverText = "Cycle Found Filter: " + foundFilterStrings[showCompleted];
foundFilterButton.hoverText = CycleFoundFilterText.Format( foundFilterStrings[showCompleted]);
UpdateNeeded();
}
@@ -302,7 +336,7 @@ namespace ItemChecklist
{
SoundEngine.PlaySound(SoundID.MenuTick);
currentMod = (modnames.Count + currentMod + (left ? 1 : -1)) % modnames.Count;
modFilterButton.hoverText = "Cycle Mod Filter: " + modnames[currentMod];
modFilterButton.hoverText = CycleModFilterText.Format( modnames[currentMod]);
UpdateNeeded();
}
@@ -322,9 +356,9 @@ namespace ItemChecklist
internal void RefreshPreferences()
{
foundFilterButton.hoverText = "Cycle Found Filter: " + foundFilterStrings[showCompleted];
foundFilterButton.hoverText = CycleFoundFilterText.Format( foundFilterStrings[showCompleted]);
//sortButton.hoverText = "Cycle Sort Method: " + sortMode.ToFriendlyString();
modFilterButton.hoverText = "Cycle Mod Filter: " + modnames[currentMod];
modFilterButton.hoverText = CycleModFilterText.Format( modnames[currentMod]);
muteButton.SetEnabled(announce);
collectChestItemsButton.SetEnabled(collectChestItems);
UpdateNeeded();
@@ -541,11 +575,11 @@ namespace ItemChecklist
UserInterface.ActiveInstance = temp;
}
public override void MouseDown(UIMouseEvent evt)
public override void LeftMouseDown(UIMouseEvent evt)
{
UserInterface temp = UserInterface.ActiveInstance;
UserInterface.ActiveInstance = ItemChecklist.ItemChecklistInterface;
base.MouseDown(evt);
base.LeftMouseDown(evt);
UserInterface.ActiveInstance = temp;
}
}

127
Localization/en-US.hjson Normal file
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@@ -0,0 +1,127 @@
Mods: {
ItemChecklist: {
Configs: {
ItemChecklistClientConfig: {
ShowItemModSource: {
Label: Show Item Mod Source
Tooltip: Show which mod adds which item in the recipe catalog. Disable for immersion.
}
DisplayName: Item Checklist Client Config
Headers.AutomaticSettings: Automatic Settings
ItemChecklistSize: {
Label: Item Checklist Size
Tooltip: Size of the Item Checklist UI. This will automatically save, no need to adjust
}
ItemChecklistPosition: {
Label: Item Checklist Position
Tooltip: Position of the Item Checklist UI. This will automatically save, no need to adjust
}
}
}
Keybinds.ToggleItemChecklist.DisplayName: Toggle Item Checklist
GlobalItem.ItemChecklistAnnounceText: You found your first {0}. {1}/{2} {3}%
UICollectionBar: {
collectionTotalText: Total: {0}/{1} ({2}% Collected)
collectionTerrariaText: Terraria: {0}/{1} ({2}% Collected)
collectionModText: "{0}: {1}/{2} ({3}% Collected)"
}
Ui: {
FilterByTooltipText: Filter by tooltip
FilterByNameText: Filter by Name
ToggleCollectChestItemsText: Toggle Collect Chest Items
ToggleMessagesText: Toggle Messages
ShowSortValueTextText: Show Sort Value Text
CycleModFilterText: Cycle Mod Filter: {0}
CycleFoundFilterText: Cycle Found Filter: {0}
ModnamesAllText: All
FoundFilterAllText: All
FoundFilterUnfoundText: Unfound
FoundFilterFoundText: Found
ModnamesVanillaText: Vanilla
}
SharedUI: {
mutuallyExclusiveFilterVanityText: Vanity
mutuallyExclusiveFilterArmorText: Armor
cycleAmmoTypesText: Cycle Ammo Types
cycleUsedAmmoTypesText: Cycle Used Ammo Types
categoryAllText: All
categoryMeleeText: Melee
categoryYoyoText: Yoyo
categoryMagicText: Magic
categoryRangedText: Ranged
sortUseAmmoTypeText: Use Ammo Type
categoryThrowingText: Throwing
categorySummonText: Summon
categorySentryText: Sentry
sortDamageText: Damage
categoryToolsText: Tools
categoryPickaxesText: Pickaxes
categoryAxesText: Axes
categoryHammersText: Hammers
categoryArmorText: Armor
categoryWeaponsText: Weapons
sortValueText: Value
sortAlphabeticalText: Alphabetical
sortRarityText: Rarity
sortTerrariaSortText: Terraria Sort
filterMaterialsText: Materials
sortPickPower: Pick Power
sortAxePower: Axe Power
sortHammerPower: Hammer Power
categoryHead: Head
categoryBody: Body
categoryLegs: Legs
sortDefense: Defense
categoryTiles: Tiles
categoryContainersText: Containers
categoryWiringText: Wiring
categoryStatuesText: Statues
categoryDoorsText: Doors
categoryChairsText: Chairs
categoryTablesText: Tables
categoryLightSourcesText: Light Sources
categoryTorchesText: Torches
categoryWallsText: Walls
categoryAccessoriesText: Accessories
categoryWingsText: Wings
categoryAmmoText: Ammo
categoryPotionsText: Potions
categoryHealthPotionsText: Health Potions
categoryManaPotionsText: Mana Potions
categoryBuffPotionsText: Buff Potions
categoryExpertText: Expert
categoryPetsText: Pets
categoryLightPetsText: Light Pets
categoryMountsText: Mounts
categoryCartsText: Carts
categoryHooksText: Hooks
categoryDyesText: Dyes
categoryHairDyesText: Hair Dyes
categoryBossSummonsText: Boss Summons
categoryConsumablesText: Consumables
categoryCapturedNPCText: Captured NPC
categoryFishingText: Fishing
categoryPolesText: Poles
categoryBaitText: Bait
categoryQuestFishText: Quest Fish
categoryExtractinatorText: Extractinator
categoryOtherText: Other
sortItemIdText: ItemID
sortPlaceTileText: Place Tile
sortAmmoTypeText: Ammo Type
sortHealLifeText: Heal Life
sortHealManaText: Heal Mana
sortGrappleRangeText: Grapple Range
sortProgressionOrderText: Progression Order
sortPolePowerText: Pole Power
sortBaitPowerText: Bait Power
}
}
}

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@@ -10,8 +10,11 @@ using Terraria.GameContent;
using Terraria.GameContent.UI.Elements;
using Terraria.GameContent.UI.States;
using Terraria.ID;
using Terraria.Localization;
using static ItemChecklist.Utilities;
using Terraria.ModLoader;
using Terraria.WorldBuilding;
// Copied from my Recipe Browser mod.
namespace ItemChecklist
@@ -55,8 +58,163 @@ namespace ItemChecklist
}
}
private const string LocalizationKey = "Mods.ItemChecklist.SharedUI.";
private static LocalizedText cycleAmmoTypesText;
private static LocalizedText cycleUsedAmmoTypesText;
private static LocalizedText mutuallyExclusiveFilterVanityText;
private static LocalizedText mutuallyExclusiveFilterArmorText;
private static LocalizedText categoryAllText;
private static LocalizedText categoryMeleeText;
private static LocalizedText categoryYoyoText;
private static LocalizedText categoryMagicText;
private static LocalizedText categoryRangedText;
private static LocalizedText sortUseAmmoTypeText;
private static LocalizedText categoryThrowingText;
private static LocalizedText categorySummonText;
private static LocalizedText categorySentryText;
private static LocalizedText sortDamageText;
private static LocalizedText categoryToolsText;
private static LocalizedText categoryPickaxesText;
private static LocalizedText categoryAxesText;
private static LocalizedText categoryHammersText;
private static LocalizedText categoryArmorText;
private static LocalizedText categoryWeaponsText;
private static LocalizedText sortItemIdText;
private static LocalizedText sortValueText;
private static LocalizedText sortAlphabeticalText;
private static LocalizedText sortRarityText;
private static LocalizedText sortTerrariaSortText;
private static LocalizedText filterMaterialsText;
private static LocalizedText sortPickPower;
private static LocalizedText sortAxePower;
private static LocalizedText sortHammerPower;
private static LocalizedText categoryHead;
private static LocalizedText categoryBody;
private static LocalizedText categoryLegs;
private static LocalizedText sortDefense;
private static LocalizedText categoryTiles;
private static LocalizedText categoryContainersText;
private static LocalizedText categoryWiringText;
private static LocalizedText categoryStatuesText;
private static LocalizedText categoryDoorsText;
private static LocalizedText categoryChairsText;
private static LocalizedText categoryTablesText;
private static LocalizedText categoryLightSourcesText;
private static LocalizedText categoryTorchesText;
private static LocalizedText categoryWallsText;
private static LocalizedText categoryAccessoriesText;
private static LocalizedText categoryWingsText;
private static LocalizedText categoryAmmoText;
private static LocalizedText categoryPotionsText;
private static LocalizedText categoryHealthPotionsText;
private static LocalizedText categoryManaPotionsText;
private static LocalizedText categoryBuffPotionsText;
private static LocalizedText categoryExpertText;
private static LocalizedText categoryPetsText;
private static LocalizedText categoryLightPetsText;
private static LocalizedText categoryMountsText;
private static LocalizedText categoryCartsText;
private static LocalizedText categoryHooksText;
private static LocalizedText categoryDyesText;
private static LocalizedText categoryHairDyesText;
private static LocalizedText categoryBossSummonsText;
private static LocalizedText categoryConsumablesText;
private static LocalizedText categoryCapturedNPCText;
private static LocalizedText categoryFishingText;
private static LocalizedText categoryPolesText;
private static LocalizedText categoryBaitText;
private static LocalizedText categoryQuestFishText;
private static LocalizedText categoryExtractinatorText;
private static LocalizedText categoryOtherText;
private static LocalizedText sortPlaceTileText;
private static LocalizedText sortAmmoTypeText;
private static LocalizedText sortHealLifeText;
private static LocalizedText sortHealManaText;
private static LocalizedText sortGrappleRangeText;
private static LocalizedText sortProgressionOrderText;
private static LocalizedText sortPolePowerText;
private static LocalizedText sortBaitPowerText;
public SharedUI() {
instance = this;
mutuallyExclusiveFilterVanityText = Language.GetOrRegister( LocalizationKey + nameof(mutuallyExclusiveFilterVanityText) );
mutuallyExclusiveFilterArmorText = Language.GetOrRegister( LocalizationKey + nameof(mutuallyExclusiveFilterArmorText) );
cycleAmmoTypesText = Language.GetOrRegister( LocalizationKey + nameof(cycleAmmoTypesText) );
cycleUsedAmmoTypesText = Language.GetOrRegister( LocalizationKey + nameof(cycleUsedAmmoTypesText) );
categoryAllText = Language.GetOrRegister( LocalizationKey + nameof(categoryAllText) );
categoryMeleeText = Language.GetOrRegister( LocalizationKey + nameof(categoryMeleeText) );
categoryYoyoText = Language.GetOrRegister( LocalizationKey + nameof(categoryYoyoText) );
categoryMagicText = Language.GetOrRegister( LocalizationKey + nameof(categoryMagicText) );
categoryRangedText = Language.GetOrRegister( LocalizationKey + nameof(categoryRangedText) );
sortUseAmmoTypeText = Language.GetOrRegister( LocalizationKey + nameof(sortUseAmmoTypeText) );
categoryThrowingText = Language.GetOrRegister( LocalizationKey + nameof(categoryThrowingText) );
categorySummonText = Language.GetOrRegister( LocalizationKey + nameof(categorySummonText) );
categorySentryText = Language.GetOrRegister( LocalizationKey + nameof(categorySentryText) );
sortDamageText = Language.GetOrRegister( LocalizationKey + nameof(sortDamageText) );
categoryToolsText = Language.GetOrRegister( LocalizationKey + nameof(categoryToolsText) );
categoryPickaxesText = Language.GetOrRegister( LocalizationKey + nameof(categoryPickaxesText) );
categoryAxesText = Language.GetOrRegister( LocalizationKey + nameof(categoryAxesText) );
categoryHammersText = Language.GetOrRegister( LocalizationKey + nameof(categoryHammersText) );
categoryArmorText = Language.GetOrRegister( LocalizationKey + nameof(categoryArmorText) );
categoryWeaponsText = Language.GetOrRegister( LocalizationKey + nameof(categoryWeaponsText) );
sortValueText = Language.GetOrRegister( LocalizationKey + nameof(sortValueText) );
sortAlphabeticalText = Language.GetOrRegister( LocalizationKey + nameof(sortAlphabeticalText) );
sortRarityText = Language.GetOrRegister( LocalizationKey + nameof(sortRarityText) );
sortTerrariaSortText = Language.GetOrRegister( LocalizationKey + nameof(sortTerrariaSortText) );
filterMaterialsText = Language.GetOrRegister( LocalizationKey + nameof(filterMaterialsText) );
sortPickPower = Language.GetOrRegister( LocalizationKey + nameof(sortPickPower) );
sortAxePower = Language.GetOrRegister( LocalizationKey + nameof(sortAxePower) );
sortHammerPower = Language.GetOrRegister( LocalizationKey + nameof(sortHammerPower) );
categoryHead = Language.GetOrRegister( LocalizationKey + nameof(categoryHead) );
categoryBody = Language.GetOrRegister( LocalizationKey + nameof(categoryBody) );
categoryLegs = Language.GetOrRegister( LocalizationKey + nameof(categoryLegs) );
sortDefense = Language.GetOrRegister( LocalizationKey + nameof(sortDefense) );
categoryTiles = Language.GetOrRegister( LocalizationKey + nameof(categoryTiles) );
categoryContainersText = Language.GetOrRegister( LocalizationKey + nameof(categoryContainersText) );
categoryWiringText = Language.GetOrRegister( LocalizationKey + nameof(categoryWiringText) );
categoryStatuesText = Language.GetOrRegister( LocalizationKey + nameof(categoryStatuesText) );
categoryDoorsText = Language.GetOrRegister( LocalizationKey + nameof(categoryDoorsText) );
categoryChairsText = Language.GetOrRegister( LocalizationKey + nameof(categoryChairsText) );
categoryTablesText = Language.GetOrRegister( LocalizationKey + nameof(categoryTablesText) );
categoryLightSourcesText = Language.GetOrRegister( LocalizationKey + nameof(categoryLightSourcesText) );
categoryTorchesText = Language.GetOrRegister( LocalizationKey + nameof(categoryTorchesText) );
categoryWallsText = Language.GetOrRegister( LocalizationKey + nameof(categoryWallsText) );
categoryAccessoriesText = Language.GetOrRegister( LocalizationKey + nameof(categoryAccessoriesText) );
categoryWingsText = Language.GetOrRegister( LocalizationKey + nameof(categoryWingsText) );
categoryAmmoText = Language.GetOrRegister( LocalizationKey + nameof(categoryAmmoText) );
categoryPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryPotionsText) );
categoryHealthPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryHealthPotionsText) );
categoryManaPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryManaPotionsText) );
categoryBuffPotionsText = Language.GetOrRegister( LocalizationKey + nameof(categoryBuffPotionsText) );
categoryExpertText = Language.GetOrRegister( LocalizationKey + nameof(categoryExpertText) );
categoryPetsText = Language.GetOrRegister( LocalizationKey + nameof(categoryPetsText) );
categoryPetsText = Language.GetOrRegister( LocalizationKey + nameof(categoryPetsText) );
categoryLightPetsText = Language.GetOrRegister( LocalizationKey + nameof(categoryLightPetsText) );
categoryMountsText = Language.GetOrRegister( LocalizationKey + nameof(categoryMountsText) );
categoryCartsText = Language.GetOrRegister( LocalizationKey + nameof(categoryCartsText) );
categoryHooksText = Language.GetOrRegister( LocalizationKey + nameof(categoryHooksText) );
categoryDyesText = Language.GetOrRegister( LocalizationKey + nameof(categoryDyesText) );
categoryDyesText = Language.GetOrRegister( LocalizationKey + nameof(categoryDyesText) );
categoryHairDyesText = Language.GetOrRegister( LocalizationKey + nameof(categoryHairDyesText) );
categoryBossSummonsText = Language.GetOrRegister( LocalizationKey + nameof(categoryBossSummonsText) );
categoryConsumablesText = Language.GetOrRegister( LocalizationKey + nameof(categoryConsumablesText) );
categoryCapturedNPCText = Language.GetOrRegister( LocalizationKey + nameof(categoryCapturedNPCText) );
categoryFishingText = Language.GetOrRegister( LocalizationKey + nameof(categoryFishingText) );
categoryPolesText = Language.GetOrRegister( LocalizationKey + nameof(categoryPolesText) );
categoryBaitText = Language.GetOrRegister( LocalizationKey + nameof(categoryBaitText) );
categoryQuestFishText = Language.GetOrRegister( LocalizationKey + nameof(categoryQuestFishText) );
categoryExtractinatorText = Language.GetOrRegister( LocalizationKey + nameof(categoryExtractinatorText) );
categoryOtherText = Language.GetOrRegister( LocalizationKey + nameof(categoryOtherText) );
sortItemIdText = Language.GetOrRegister( LocalizationKey + nameof(sortItemIdText) );
sortPlaceTileText = Language.GetOrRegister( LocalizationKey + nameof(sortPlaceTileText) );
sortAmmoTypeText = Language.GetOrRegister( LocalizationKey + nameof(sortAmmoTypeText) );
sortHealLifeText = Language.GetOrRegister( LocalizationKey + nameof(sortHealLifeText) );
sortHealManaText = Language.GetOrRegister( LocalizationKey + nameof(sortHealManaText) );
sortGrappleRangeText = Language.GetOrRegister( LocalizationKey + nameof(sortGrappleRangeText) );
sortProgressionOrderText = Language.GetOrRegister( LocalizationKey + nameof(sortProgressionOrderText) );
sortPolePowerText = Language.GetOrRegister( LocalizationKey + nameof(sortPolePowerText) );
sortBaitPowerText = Language.GetOrRegister( LocalizationKey + nameof(sortBaitPowerText) );
}
internal void Initialize() {
@@ -292,17 +450,17 @@ namespace ItemChecklist
// TODO: Implement Badge text as used in Item Checklist.
sorts = new List<Sort>()
{
new Sort("ItemID", "Images/sortItemID", (x,y)=>x.type.CompareTo(y.type), x=>x.type.ToString()),
new Sort("Value", "Images/sortValue", (x,y)=>x.value.CompareTo(y.value), x=>x.value.ToString()),
new Sort("Alphabetical", "Images/sortAZ", (x,y)=>x.Name.CompareTo(y.Name), x=>x.Name.ToString()),
new Sort("Rarity", rarity, (x,y)=> x.rare==y.rare ? x.value.CompareTo(y.value) : Math.Abs(x.rare).CompareTo(Math.Abs(y.rare)), x=>x.rare.ToString()),
new Sort("Terraria Sort", terrariaSort, ByCreativeSortingId, ByCreativeSortingIdBadgeText),
new Sort(sortItemIdText.Value, "Images/sortItemID", (x,y)=>x.type.CompareTo(y.type), x=>x.type.ToString()),
new Sort(sortValueText.Value, "Images/sortValue", (x,y)=>x.value.CompareTo(y.value), x=>x.value.ToString()),
new Sort(sortAlphabeticalText.Value, "Images/sortAZ", (x,y)=>x.Name.CompareTo(y.Name), x=>x.Name.ToString()),
new Sort(sortRarityText.Value, rarity, (x,y)=> x.rare==y.rare ? x.value.CompareTo(y.value) : Math.Abs(x.rare).CompareTo(Math.Abs(y.rare)), x=>x.rare.ToString()),
new Sort(sortTerrariaSortText.Value, terrariaSort, ByCreativeSortingId, ByCreativeSortingIdBadgeText),
};
Texture2D materialsIcon = Utilities.StackResizeImage(new[] { TextureAssets.Item[ItemID.SpellTome] }, 24, 24);
filters = new List<Filter>()
{
new Filter("Materials", x=>ItemID.Sets.IsAMaterial[x.type], materialsIcon),
new Filter(filterMaterialsText.Value, x=>ItemID.Sets.IsAMaterial[x.type], materialsIcon),
};
// TODOS: Vanity armor, grapple, cart, potions buffs
@@ -343,8 +501,8 @@ namespace ItemChecklist
var ammoFilters = sortedAmmoTypes.Select(ammoType => new Filter(Lang.GetItemNameValue(ammoType), x => x.ammo == ammoType, ResizeImage(TextureAssets.Item[ammoType], 24, 24))).ToList();
var useAmmoFilters = sortedUseAmmoTypes.Select(ammoType => new Filter(Lang.GetItemNameValue(ammoType), x => x.useAmmo == ammoType, ResizeImage(TextureAssets.Item[ammoType], 24, 24))).ToList();
var ammoFilter = new CycleFilter("Cycle Ammo Types", "Images/sortAmmo", ammoFilters);
var useAmmoFilter = new CycleFilter("Cycle Used Ammo Types", "Images/sortAmmo", useAmmoFilters);
var ammoFilter = new CycleFilter(cycleAmmoTypesText.Value, "Images/sortAmmo", ammoFilters);
var useAmmoFilter = new CycleFilter(cycleUsedAmmoTypesText.Value, "Images/sortAmmo", useAmmoFilters);
Texture2D smallMelee = ResizeImage(TextureAssets.Item[ItemID.GoldBroadsword], 24, 24);
Texture2D smallYoyo = ResizeImage(TextureAssets.Item[Main.rand.Next(yoyos)], 24, 24); //Main.rand.Next(ItemID.Sets.Yoyo) ItemID.Yelets
@@ -403,47 +561,47 @@ namespace ItemChecklist
// Potions, other?
// should inherit children?
// should have other category?
if (WorldGen.statueList == null)
if (GenVars.statueList == null)
WorldGen.SetupStatueList();
var vanity = new MutuallyExclusiveFilter("Vanity", x => x.vanity, smallVanity);
var armor = new MutuallyExclusiveFilter("Armor", x => !x.vanity, smallNonVanity);
var vanity = new MutuallyExclusiveFilter(mutuallyExclusiveFilterVanityText.Value, x => x.vanity, smallVanity);
var armor = new MutuallyExclusiveFilter(mutuallyExclusiveFilterArmorText.Value, x => !x.vanity, smallNonVanity);
vanity.SetExclusions(new List<Filter>() { vanity, armor });
armor.SetExclusions(new List<Filter>() { vanity, armor });
categories = new List<Category>() {
new Category("All", x=> true, smallAll),
new Category(categoryAllText.Value, x=> true, smallAll),
// TODO: Filter out tools from weapons. Separate belongs and doesn't belong predicates? How does inheriting work again? Other?
new Category("Weapons"/*, x=>x.damage>0*/, x=> false, smallWeapons) { //"Images/sortDamage"
new Category(categoryWeaponsText.Value/*, x=>x.damage>0*/, x=> false, smallWeapons) { //"Images/sortDamage"
subCategories = new List<Category>() {
new Category("Melee", x=>x.CountsAsClass(DamageClass.Melee) && !(x.pick>0 || x.axe>0 || x.hammer>0), smallMelee),
new Category("Yoyo", x=>ItemID.Sets.Yoyo[x.type], smallYoyo),
new Category("Magic", x=>x.CountsAsClass(DamageClass.Magic), smallMagic),
new Category("Ranged", x=>x.CountsAsClass(DamageClass.Ranged) && x.ammo == 0, smallRanged) // TODO and ammo no
new Category(categoryMeleeText.Value, x=>x.CountsAsClass(DamageClass.Melee) && !(x.pick>0 || x.axe>0 || x.hammer>0), smallMelee),
new Category(categoryYoyoText.Value, x=>ItemID.Sets.Yoyo[x.type], smallYoyo),
new Category(categoryMagicText.Value, x=>x.CountsAsClass(DamageClass.Magic), smallMagic),
new Category(categoryRangedText.Value, x=>x.CountsAsClass(DamageClass.Ranged) && x.ammo == 0, smallRanged) // TODO and ammo no
{
sorts = new List<Sort>() { new Sort("Use Ammo Type", "Images/sortAmmo", (x,y)=>x.useAmmo.CompareTo(y.useAmmo), x => x.useAmmo.ToString()), },
sorts = new List<Sort>() { new Sort(sortUseAmmoTypeText.Value, "Images/sortAmmo", (x,y)=>x.useAmmo.CompareTo(y.useAmmo), x => x.useAmmo.ToString()), },
filters = new List<Filter> { useAmmoFilter }
},
new Category("Throwing", x=>x.CountsAsClass(DamageClass.Throwing), smallThrown),
new Category("Summon", x=>x.CountsAsClass(DamageClass.Summon) && !x.sentry, smallSummon),
new Category("Sentry", x=>x.CountsAsClass(DamageClass.Summon) && x.sentry, smallSentry),
new Category(categoryThrowingText.Value, x=>x.CountsAsClass(DamageClass.Throwing), smallThrown),
new Category(categorySummonText.Value, x=>x.CountsAsClass(DamageClass.Summon) && !x.sentry, smallSummon),
new Category(categorySentryText.Value, x=>x.CountsAsClass(DamageClass.Summon) && x.sentry, smallSentry),
},
sorts = new List<Sort>() { new Sort("Damage", "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => x.damage.ToString()), },
sorts = new List<Sort>() { new Sort(sortDamageText.Value, "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => x.damage.ToString()), },
},
new Category("Tools"/*,x=>x.pick>0||x.axe>0||x.hammer>0*/, x=>false, smallTools) {
new Category(categoryToolsText.Value/*,x=>x.pick>0||x.axe>0||x.hammer>0*/, x=>false, smallTools) {
subCategories = new List<Category>() {
new Category("Pickaxes", x=>x.pick>0, "Images/sortPick") { sorts = new List<Sort>() { new Sort("Pick Power", "Images/sortPick", (x,y)=>x.pick.CompareTo(y.pick), x => x.pick.ToString()), } },
new Category("Axes", x=>x.axe>0, "Images/sortAxe"){ sorts = new List<Sort>() { new Sort("Axe Power", "Images/sortAxe", (x,y)=>x.axe.CompareTo(y.axe), x => (x.axe*5).ToString()), } },
new Category("Hammers", x=>x.hammer>0, "Images/sortHammer"){ sorts = new List<Sort>() { new Sort("Hammer Power", "Images/sortHammer", (x,y)=>x.hammer.CompareTo(y.hammer), x => x.hammer.ToString()), } },
new Category(categoryPickaxesText.Value, x=>x.pick>0, "Images/sortPick") { sorts = new List<Sort>() { new Sort(sortPickPower.Value, "Images/sortPick", (x,y)=>x.pick.CompareTo(y.pick), x => x.pick.ToString()), } },
new Category(categoryAxesText.Value, x=>x.axe>0, "Images/sortAxe"){ sorts = new List<Sort>() { new Sort(sortAxePower.Value, "Images/sortAxe", (x,y)=>x.axe.CompareTo(y.axe), x => (x.axe*5).ToString()), } },
new Category(categoryHammersText.Value, x=>x.hammer>0, "Images/sortHammer"){ sorts = new List<Sort>() { new Sort(sortHammerPower.Value, "Images/sortHammer", (x,y)=>x.hammer.CompareTo(y.hammer), x => x.hammer.ToString()), } },
},
},
new Category("Armor"/*, x=>x.headSlot!=-1||x.bodySlot!=-1||x.legSlot!=-1*/, x => false, smallArmor) {
new Category(categoryArmorText.Value/*, x=>x.headSlot!=-1||x.bodySlot!=-1||x.legSlot!=-1*/, x => false, smallArmor) {
subCategories = new List<Category>() {
new Category("Head", x=>x.headSlot!=-1, smallHead),
new Category("Body", x=>x.bodySlot!=-1, smallBody),
new Category("Legs", x=>x.legSlot!=-1, smallLegs),
new Category(categoryHead.Value, x=>x.headSlot!=-1, smallHead),
new Category(categoryBody.Value, x=>x.bodySlot!=-1, smallBody),
new Category(categoryLegs.Value, x=>x.legSlot!=-1, smallLegs),
},
sorts = new List<Sort>() { new Sort("Defense", "Images/sortDefense", (x,y)=>x.defense.CompareTo(y.defense), x => x.defense.ToString()), },
sorts = new List<Sort>() { new Sort(sortDefense.Value, "Images/sortDefense", (x,y)=>x.defense.CompareTo(y.defense), x => x.defense.ToString()), },
filters = new List<Filter> {
//new Filter("Vanity", x=>x.vanity, RecipeBrowser.instance.Assets.Request<Texture2D>("Images/sortDefense")),
// Prefer MutuallyExclusiveFilter for this, rather than CycleFilter since there are only 2 options.
@@ -455,18 +613,18 @@ namespace ItemChecklist
//new DoubleFilter("Vanity", "Armor", smallVanity2, x=>x.vanity),
}
},
new Category("Tiles", x=>x.createTile!=-1, smallTiles)
new Category(categoryTiles.Value, x=>x.createTile!=-1, smallTiles)
{
subCategories = new List<Category>()
{
new Category("Containers", x=>x.createTile!=-1 && Main.tileContainer[x.createTile], smallContainer),
new Category("Wiring", x=>ItemID.Sets.SortingPriorityWiring[x.type] > -1, smallWiring),
new Category("Statues", x=>WorldGen.statueList.Any(point => point.X == x.createTile && point.Y == x.placeStyle), smallStatue),
new Category("Doors", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsDoor.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenDoor])),
new Category("Chairs", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsChair.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenChair])),
new Category("Tables", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTable.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.PalmWoodTable])),
new Category("Light Sources", x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTorch.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.ChineseLantern])),
new Category("Torches", x=> x.createTile > 0 && TileID.Sets.Torch[x.createTile], ResizeImage2424(TextureAssets.Item[ItemID.RainbowTorch])),
new Category(categoryContainersText.Value, x=>x.createTile!=-1 && Main.tileContainer[x.createTile], smallContainer),
new Category(categoryWiringText.Value, x=>ItemID.Sets.SortingPriorityWiring[x.type] > -1, smallWiring),
new Category(categoryStatuesText.Value, x=>GenVars.statueList.Any(point => point.X == x.createTile && point.Y == x.placeStyle), smallStatue),
new Category(categoryDoorsText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsDoor.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenDoor])),
new Category(categoryChairsText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsChair.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.WoodenChair])),
new Category(categoryTablesText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTable.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.PalmWoodTable])),
new Category(categoryLightSourcesText.Value, x=> x.createTile > 0 && TileID.Sets.RoomNeeds.CountsAsTorch.Contains(x.createTile), ResizeImage2424(TextureAssets.Item[ItemID.ChineseLantern])),
new Category(categoryTorchesText.Value, x=> x.createTile > 0 && TileID.Sets.Torch[x.createTile], ResizeImage2424(TextureAssets.Item[ItemID.RainbowTorch])),
// Banners => Banner Bonanza mod integration
//TextureAssets.Item[Main.rand.Next(TileID.Sets.RoomNeeds.CountsAsTable)] doesn't work since those are tilesids. yoyo approach?
// todo: music box
@@ -481,80 +639,80 @@ namespace ItemChecklist
//} , smallContainer),
},
sorts = new List<Sort>() {
new Sort("Place Tile", smallSortTiles, (x,y)=> x.createTile == y.createTile ? x.placeStyle.CompareTo(y.placeStyle) : x.createTile.CompareTo(y.createTile), x=>$"{x.createTile},{x.placeStyle}"),
new Sort(sortPlaceTileText.Value, smallSortTiles, (x,y)=> x.createTile == y.createTile ? x.placeStyle.CompareTo(y.placeStyle) : x.createTile.CompareTo(y.createTile), x=>$"{x.createTile},{x.placeStyle}"),
}
},
new Category("Walls", x=>x.createWall!=-1, smallWalls),
new Category("Accessories", x=>x.accessory, smallAccessories)
new Category(categoryWallsText.Value, x=>x.createWall!=-1, smallWalls),
new Category(categoryAccessoriesText.Value, x=>x.accessory, smallAccessories)
{
subCategories = new List<Category>()
{
new Category("Wings", x=>x.wingSlot > 0, smallWings)
new Category(categoryWingsText.Value, x=>x.wingSlot > 0, smallWings)
}
},
new Category("Ammo", x=>x.ammo!=0, "Images/sortAmmo")
new Category(categoryAmmoText.Value, x=>x.ammo!=0, "Images/sortAmmo")
{
sorts = new List<Sort>() {
new Sort("Ammo Type", "Images/sortAmmo", (x,y)=>x.ammo.CompareTo(y.ammo), x => $"{x.ammo}"),
new Sort("Damage", "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => $"{x.damage}"),
new Sort(sortAmmoTypeText.Value, "Images/sortAmmo", (x,y)=>x.ammo.CompareTo(y.ammo), x => $"{x.ammo}"),
new Sort(sortDamageText.Value, "Images/sortDamage", (x,y)=>x.damage.CompareTo(y.damage), x => $"{x.damage}"),
},
filters = new List<Filter> { ammoFilter }
// TODO: Filters/Subcategories for all ammo types? // each click cycles?
},
new Category("Potions", x=> (x.UseSound?.IsTheSameAs(SoundID.Item3) == true), smallPotions)
new Category(categoryPotionsText.Value, x=> (x.UseSound?.IsTheSameAs(SoundID.Item3) == true), smallPotions)
{
subCategories = new List<Category>() {
new Category("Health Potions", x=>x.healLife > 0, smallHealth) { sorts = new List<Sort>() { new Sort("Heal Life", smallHealth, (x,y)=>x.healLife.CompareTo(y.healLife), x => $"{x.healLife}"), } },
new Category("Mana Potions", x=>x.healMana > 0, smallMana) { sorts = new List<Sort>() { new Sort("Heal Mana", smallMana, (x,y)=>x.healMana.CompareTo(y.healMana), x => $"{x.healMana}"), }},
new Category("Buff Potions", x=>(x.UseSound?.IsTheSameAs(SoundID.Item3) == true) && x.buffType > 0, smallBuff),
new Category(categoryHealthPotionsText.Value, x=>x.healLife > 0, smallHealth) { sorts = new List<Sort>() { new Sort(sortHealLifeText.Value, smallHealth, (x,y)=>x.healLife.CompareTo(y.healLife), x => $"{x.healLife}"), } },
new Category(categoryManaPotionsText.Value, x=>x.healMana > 0, smallMana) { sorts = new List<Sort>() { new Sort(sortHealManaText.Value, smallMana, (x,y)=>x.healMana.CompareTo(y.healMana), x => $"{x.healMana}"), }},
new Category(categoryBuffPotionsText.Value, x=>(x.UseSound?.IsTheSameAs(SoundID.Item3) == true) && x.buffType > 0, smallBuff),
// Todo: Automatic other category?
}
},
new Category("Expert", x=>x.expert, smallExpert),
new Category("Pets"/*, x=> x.buffType > 0 && (Main.vanityPet[x.buffType] || Main.lightPet[x.buffType])*/, x=>false, smallPetsLightPets){
new Category(categoryExpertText.Value, x=>x.expert, smallExpert),
new Category(categoryPetsText.Value/*, x=> x.buffType > 0 && (Main.vanityPet[x.buffType] || Main.lightPet[x.buffType])*/, x=>false, smallPetsLightPets){
subCategories = new List<Category>() {
new Category("Pets", x=>Main.vanityPet[x.buffType], smallPets),
new Category("Light Pets", x=>Main.lightPet[x.buffType], smallLightPets),
new Category(categoryPetsText.Value, x=>Main.vanityPet[x.buffType], smallPets),
new Category(categoryLightPetsText.Value, x=>Main.lightPet[x.buffType], smallLightPets),
}
},
new Category("Mounts", x=>x.mountType != -1, smallMounts)
new Category(categoryMountsText.Value, x=>x.mountType != -1, smallMounts)
{
subCategories = new List<Category>()
{
new Category("Carts", x=>x.mountType != -1 && MountID.Sets.Cart[x.mountType], smallCarts) // TODO: need mountType check? inherited parent logic or parent unions children?
new Category(categoryCartsText.Value, x=>x.mountType != -1 && MountID.Sets.Cart[x.mountType], smallCarts) // TODO: need mountType check? inherited parent logic or parent unions children?
}
},
new Category("Hooks", x=> Main.projHook[x.shoot], smallHooks){
new Category(categoryHooksText.Value, x=> Main.projHook[x.shoot], smallHooks){
sorts = new List<Sort>() {
new Sort("Grapple Range", smallHooks, (x,y)=> GrappleRange(x.shoot).CompareTo(GrappleRange(y.shoot)), x => $"{GrappleRange(x.shoot)}"),
new Sort(sortGrappleRangeText.Value, smallHooks, (x,y)=> GrappleRange(x.shoot).CompareTo(GrappleRange(y.shoot)), x => $"{GrappleRange(x.shoot)}"),
},
},
new Category("Dyes", x=>false, smallBothDyes)
new Category(categoryDyesText.Value, x=>false, smallBothDyes)
{
subCategories = new List<Category>()
{
new Category("Dyes", x=>x.dye != 0, smallDyes),
new Category("Hair Dyes", x=>x.hairDye != -1, smallHairDye),
new Category(categoryDyesText.Value, x=>x.dye != 0, smallDyes),
new Category(categoryHairDyesText.Value, x=>x.hairDye != -1, smallHairDye),
}
},
new Category("Boss Summons", x=>ItemID.Sets.SortingPriorityBossSpawns[x.type] != -1 && x.type != ItemID.LifeCrystal && x.type != ItemID.ManaCrystal && x.type != ItemID.CellPhone && x.type != ItemID.IceMirror && x.type != ItemID.MagicMirror && x.type != ItemID.LifeFruit && x.netID != ItemID.TreasureMap || x.netID == ItemID.PirateMap, smallBossSummon) { // vanilla bug.
sorts = new List<Sort>() { new Sort("Progression Order", "Images/sortDamage", (x,y)=>ItemID.Sets.SortingPriorityBossSpawns[x.type].CompareTo(ItemID.Sets.SortingPriorityBossSpawns[y.type]), x => $"{ItemID.Sets.SortingPriorityBossSpawns[x.type]}"), }
new Category(categoryBossSummonsText.Value, x=>ItemID.Sets.SortingPriorityBossSpawns[x.type] != -1 && x.type != ItemID.LifeCrystal && x.type != ItemID.ManaCrystal && x.type != ItemID.CellPhone && x.type != ItemID.IceMirror && x.type != ItemID.MagicMirror && x.type != ItemID.LifeFruit && x.netID != ItemID.TreasureMap || x.netID == ItemID.PirateMap, smallBossSummon) { // vanilla bug.
sorts = new List<Sort>() { new Sort(sortProgressionOrderText.Value, "Images/sortDamage", (x,y)=>ItemID.Sets.SortingPriorityBossSpawns[x.type].CompareTo(ItemID.Sets.SortingPriorityBossSpawns[y.type]), x => $"{ItemID.Sets.SortingPriorityBossSpawns[x.type]}"), }
},
new Category("Consumables", x=> !(x.createWall > 0 || x.createTile > -1) && !(x.ammo > 0 && !x.notAmmo) && x.consumable, smallConsumables){
new Category(categoryConsumablesText.Value, x=> !(x.createWall > 0 || x.createTile > -1) && !(x.ammo > 0 && !x.notAmmo) && x.consumable, smallConsumables){
subCategories = new List<Category>() {
new Category("Captured NPC", x=>x.makeNPC != 0, ResizeImage2424(TextureAssets.Item[ItemID.GoldBunny])),
new Category(categoryCapturedNPCText.Value, x=>x.makeNPC != 0, ResizeImage2424(TextureAssets.Item[ItemID.GoldBunny])),
}
},
new Category("Fishing"/*, x=> x.fishingPole > 0 || x.bait>0|| x.questItem*/, x=>false, smallFishing){
new Category(categoryFishingText.Value/*, x=> x.fishingPole > 0 || x.bait>0|| x.questItem*/, x=>false, smallFishing){
subCategories = new List<Category>() {
new Category("Poles", x=>x.fishingPole > 0, "Images/sortFish") {sorts = new List<Sort>() { new Sort("Pole Power", "Images/sortFish", (x,y)=>x.fishingPole.CompareTo(y.fishingPole), x => $"{x.fishingPole}"), } },
new Category("Bait", x=>x.bait>0, "Images/sortBait") {sorts = new List<Sort>() { new Sort("Bait Power", "Images/sortBait", (x,y)=>x.bait.CompareTo(y.bait), x => $"{x.bait}"), } },
new Category("Quest Fish", x=>x.questItem, smallQuestFish),
new Category(categoryPolesText.Value, x=>x.fishingPole > 0, "Images/sortFish") {sorts = new List<Sort>() { new Sort(sortPolePowerText.Value, "Images/sortFish", (x,y)=>x.fishingPole.CompareTo(y.fishingPole), x => $"{x.fishingPole}"), } },
new Category(categoryBaitText.Value, x=>x.bait>0, "Images/sortBait") {sorts = new List<Sort>() { new Sort(sortBaitPowerText.Value, "Images/sortBait", (x,y)=>x.bait.CompareTo(y.bait), x => $"{x.bait}"), } },
new Category(categoryQuestFishText.Value, x=>x.questItem, smallQuestFish),
}
},
new Category("Extractinator", x=>ItemID.Sets.ExtractinatorMode[x.type] > -1, smallExtractinator),
new Category(categoryExtractinatorText.Value, x=>ItemID.Sets.ExtractinatorMode[x.type] > -1, smallExtractinator),
//modCategory,
new Category("Other", x=>BelongsInOther(x), smallOther),
new Category(categoryOtherText.Value, x=>BelongsInOther(x), smallOther),
};
/* Think about this one.
@@ -675,7 +833,7 @@ namespace ItemChecklist
this.belongs = belongs;
this.button = new UISilentImageButton(texture, name);
button.OnClick += (a, b) => {
button.OnLeftClick += (a, b) => {
button.selected = !button.selected;
ItemChecklistUI.instance.UpdateNeeded();
//Main.NewText("clicked on " + button.hoverText);
@@ -688,7 +846,7 @@ namespace ItemChecklist
List<Filter> exclusives;
public MutuallyExclusiveFilter(string name, Predicate<Item> belongs, Texture2D texture) : base(name, belongs, texture) {
button.OnClick += (a, b) => {
button.OnLeftClick += (a, b) => {
if (button.selected) {
foreach (var item in exclusives) {
if (item != this)
@@ -714,7 +872,7 @@ namespace ItemChecklist
return belongs(item) ^ right;
};
button = new UIBadgedSilentImageButton(texture, name + " (RMB)");
button.OnClick += (a, b) => {
button.OnLeftClick += (a, b) => {
button.selected = !button.selected;
ItemChecklistUI.instance.UpdateNeeded();
//Main.NewText("clicked on " + button.hoverText);
@@ -746,14 +904,14 @@ namespace ItemChecklist
//CycleFilter needs SharedUI.instance.updateNeeded to update image, since each filter acts independently.
var firstButton = new UISilentImageButton(texture, name);
firstButton.OnClick += (a, b) => ButtonBehavior(true);
firstButton.OnLeftClick += (a, b) => ButtonBehavior(true);
firstButton.OnRightClick += (a, b) => ButtonBehavior(false);
buttons.Add(firstButton);
for (int i = 0; i < filters.Count; i++) {
var buttonOption = new UISilentImageButton(filters[i].texture, filters[i].name);
buttonOption.OnClick += (a, b) => ButtonBehavior(true);
buttonOption.OnLeftClick += (a, b) => ButtonBehavior(true);
buttonOption.OnRightClick += (a, b) => ButtonBehavior(false);
buttonOption.OnMiddleClick += (a, b) => ButtonBehavior(false, true);
buttons.Add(buttonOption);
@@ -784,7 +942,7 @@ namespace ItemChecklist
this.sort = sort;
this.badge = badge;
button = new UISilentImageButton(texture, hoverText);
button.OnClick += (a, b) => {
button.OnLeftClick += (a, b) => {
SharedUI.instance.SelectedSort = this;
};
}
@@ -832,7 +990,7 @@ namespace ItemChecklist
this.belongs = belongs;
this.button = new UISilentImageButton(texture, name);
button.OnClick += (a, b) => {
button.OnLeftClick += (a, b) => {
//Main.NewText("clicked on " + button.hoverText);
SharedUI.instance.SelectedCategory = this;
};

View File

@@ -51,7 +51,7 @@ namespace ItemChecklist.UIElements
Texture2D texture = ItemChecklist.instance.Assets.Request<Texture2D>("UIElements/closeButtonSmallWhite", AssetRequestMode.ImmediateLoad).Value;
var closeButton = new UIHoverImageButton(texture, "");
closeButton.OnClick += (a, b) => SetText("");
closeButton.OnLeftClick += (a, b) => SetText("");
closeButton.Left.Set(-20f, 1f);
//closeButton.Top.Set(0f, .5f);
closeButton.VAlign = 0.5f;
@@ -59,10 +59,10 @@ namespace ItemChecklist.UIElements
Append(closeButton);
}
public override void Click(UIMouseEvent evt)
public override void LeftClick(UIMouseEvent evt)
{
Focus();
base.Click(evt);
base.LeftClick(evt);
}
public override void RightClick(UIMouseEvent evt)

View File

@@ -39,7 +39,7 @@ namespace ItemChecklist.UIElements
text = " " + text;
this.hoverText = hoverText;
SetText(text);
OnClick += UICheckbox_onLeftClick;
OnLeftClick += UICheckbox_onLeftClick;
Recalculate();
}

View File

@@ -8,6 +8,8 @@ using Terraria.GameContent;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
using Terraria.Localization;
namespace ItemChecklist.UIElements
{
@@ -31,9 +33,18 @@ namespace ItemChecklist.UIElements
private List<UICollectionBarItem> collectionBarItems;
private const string LocalizationKey = "Mods.ItemChecklist.UICollectionBar.";
private LocalizedText collectionTotalText;
private LocalizedText collectionTerrariaText;
private LocalizedText collectionModText;
public UICollectionBar() {
collectionBarItems = new List<UICollectionBarItem>();
collectionTotalText = Language.GetOrRegister(LocalizationKey + nameof(collectionTotalText));
collectionTerrariaText = Language.GetOrRegister(LocalizationKey + nameof(collectionTerrariaText));
collectionModText = Language.GetOrRegister(LocalizationKey + nameof(collectionModText));
RecalculateBars();
}
@@ -56,7 +67,7 @@ namespace ItemChecklist.UIElements
//Add the bestiary total to the bar
int total = ItemChecklistPlayer.totalItemsToFind;
int totalCollected = ItemChecklistPlayer.totalItemsFound;
collectionBarItems.Add(new UICollectionBarItem($"Total: {totalCollected}/{total} ({(float)totalCollected / total * 100f:N2}% Collected)", total, totalCollected, Main.OurFavoriteColor));
collectionBarItems.Add(new UICollectionBarItem(collectionTotalText.Format(totalCollected,total,$"{(float)totalCollected / total * 100f:N2}"), total, totalCollected, Main.OurFavoriteColor));
var data = ItemChecklistPlayer.foundItem.Zip(ContentSamples.ItemsByType.Values);
//.GroupBy(x=>x.Second.ModItem?.Mod.Name ?? "Terraria").ToDictionary(y=>y., x=>x);
@@ -64,7 +75,7 @@ namespace ItemChecklist.UIElements
//Add Terraria's item entries
int collected = items.Count(x => x.First);
collectionBarItems.Add(new UICollectionBarItem($"Terraria: {collected}/{items.Count} ({(float)collected / items.Count * 100f:N2}% Collected)", items.Count, collected, _colors[0]));
collectionBarItems.Add(new UICollectionBarItem(collectionTerrariaText.Format( collected,items.Count,$"{(float)collected / items.Count * 100f:N2})"), items.Count, collected, _colors[0]));
//Add the mod's item entries
for (int i = 0; i < ModLoader.Mods.Length; i++) {
@@ -72,7 +83,7 @@ namespace ItemChecklist.UIElements
if (!items.Any()) // No Items added by mod.
continue;
collected = items.Count(x => x.First);
collectionBarItems.Add(new UICollectionBarItem($"{ModLoader.Mods[i].DisplayName}: {collected}/{items.Count} ({(float)collected / items.Count * 100f:N2}% Collected)", items.Count, collected, _colors[i % _colors.Length]));
collectionBarItems.Add(new UICollectionBarItem(collectionModText.Format( ModLoader.Mods[i].DisplayName,collected,items.Count,$"{(float)collected / items.Count * 100f:N2}"), items.Count, collected, _colors[i % _colors.Length]));
}
}

View File

@@ -53,16 +53,16 @@ namespace ItemChecklist
// this.maxY = max;
//}
public override void MouseDown(UIMouseEvent evt)
public override void LeftMouseDown(UIMouseEvent evt)
{
DragStart(evt);
base.MouseDown(evt);
base.LeftMouseDown(evt);
}
public override void MouseUp(UIMouseEvent evt)
public override void LeftMouseUp(UIMouseEvent evt)
{
DragEnd(evt);
base.MouseUp(evt);
base.LeftMouseUp(evt);
}
private void DragStart(UIMouseEvent evt)

View File

@@ -97,9 +97,9 @@ namespace ItemChecklist.UIElements
this.DrawBar(spriteBatch, this._innerTexture, handleRectangle, Color.White * ((this._isDragging || this._isHoveringOverHandle) ? 1f : 0.85f));
}
public override void MouseDown(UIMouseEvent evt)
public override void LeftMouseDown(UIMouseEvent evt)
{
base.MouseDown(evt);
base.LeftMouseDown(evt);
if (evt.Target == this)
{
Rectangle handleRectangle = this.GetHandleRectangle();
@@ -115,9 +115,9 @@ namespace ItemChecklist.UIElements
}
}
public override void MouseUp(UIMouseEvent evt)
public override void LeftMouseUp(UIMouseEvent evt)
{
base.MouseUp(evt);
base.LeftMouseUp(evt);
this._isDragging = false;
}
}
@@ -139,11 +139,11 @@ namespace ItemChecklist.UIElements
UserInterface.ActiveInstance = temp;
}
public override void MouseDown(UIMouseEvent evt)
public override void LeftMouseDown(UIMouseEvent evt)
{
UserInterface temp = UserInterface.ActiveInstance;
UserInterface.ActiveInstance = userInterface;
base.MouseDown(evt);
base.LeftMouseDown(evt);
UserInterface.ActiveInstance = temp;
}
}
@@ -162,11 +162,11 @@ namespace ItemChecklist.UIElements
UserInterface.ActiveInstance = temp;
}
public override void MouseDown(UIMouseEvent evt)
public override void LeftMouseDown(UIMouseEvent evt)
{
UserInterface temp = UserInterface.ActiveInstance;
UserInterface.ActiveInstance = userInterface;
base.MouseDown(evt);
base.LeftMouseDown(evt);
UserInterface.ActiveInstance = temp;
}
}