mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-02 06:51:20 +01:00
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (577 of 577 strings)
This commit is contained in:
@@ -10,7 +10,7 @@
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<string name="loadsave_title_save">保存游戏</string>
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<string name="loadsave_title_load">载入存档</string>
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<string name="loadsave_selectslot">选择存档</string>
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<string name="savegame_currenthero_displayinfo">%1$d级,经验%2$d,金币%3$d</string>
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<string name="savegame_currenthero_displayinfo">等级%1$d,经验%2$d,金币%3$d</string>
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<string name="dialog_loading_message">正在载入资源…</string>
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<string name="dialog_loading_failed_title">载入失败</string>
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<string name="dialog_loading_failed_message">Andor\'s Trail无法加载此存档。
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@@ -18,17 +18,17 @@
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\n:(
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\n
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\n此存档可能已损坏或不完整。</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail无法加载此存档。此存档创建于更新的游戏版本中。</string>
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<string name="dialog_recenter">定位</string>
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<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。游戏存档是由一个比现运行新的版本创建的。</string>
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<string name="dialog_recenter">现在位置</string>
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<string name="dialog_close">关闭</string>
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<string name="dialog_more">更多</string>
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<string name="app_name">Andor\'s Trail</string>
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<string name="status_hp">HP:</string>
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<string name="heroinfo_char">总览</string>
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<string name="heroinfo_skill">技能</string>
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<string name="heroinfo_levelup">升级</string>
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<string name="heroinfo_levelup">等级提升</string>
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<string name="heroinfo_level">等级</string>
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<string name="heroinfo_totalexperience">总经验</string>
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<string name="heroinfo_totalexperience">总计经验</string>
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<string name="dialog_monsterencounter_title">遭遇</string>
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<string name="dialog_monsterencounter_message">你想要攻击吗?
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\n难度:%1$s</string>
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@@ -37,7 +37,7 @@
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<string name="status_ap">AP:</string>
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<string name="status_exp">XP:</string>
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<string name="heroinfo_inv">物品</string>
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<string name="heroinfo_skill_categories">分类</string>
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<string name="heroinfo_skill_categories">类别</string>
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<string name="heroinfo_skill_sort">排序</string>
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<string name="heroinfo_wornequipment">当前装备</string>
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<string name="heroinfo_inventory">背包</string>
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@@ -56,18 +56,18 @@
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<string name="combat_begin_flee">请点击你想要移动的方向来逃跑。</string>
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<string name="combat_flee_failed">逃跑失败!</string>
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<string name="combat_status_ap">AP:%1$d</string>
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<string name="combat_monsterhealth">生命:</string>
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<string name="combat_monsterhealth">生命值:</string>
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<string name="combat_monsteraction">%1$s正在攻击。</string>
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<string name="combat_result_monstermiss">%1$s未命中!</string>
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<string name="combat_result_monsterhit">%1$s命中了你,你损失%2$d点生命!</string>
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<string name="combat_result_monsterhitcritical">%1$s暴击!你损失了%2$d点生命!</string>
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<string name="combat_result_heromiss">你未命中。</string>
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<string name="combat_result_herohit">%1$s失去%2$d点生命!</string>
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<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命!</string>
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<string name="combat_result_monsterhit">%1$s命中了你,你损失%2$d点生命值!</string>
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<string name="combat_result_monsterhitcritical">%1$s暴击!你损失了%2$d点生命值!</string>
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<string name="combat_result_heromiss">你的攻击未命中。</string>
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<string name="combat_result_herohit">%1$s失去%2$d点生命值!</string>
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<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命值!</string>
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<string name="combat_result_herokillsmonster">%1$s被击败!</string>
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<string name="combat_not_enough_ap">本回合剩余AP不足。</string>
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<string name="combat_hero_dies">你失去知觉,但幸运的是醒来时还活着,头昏眼花,疲惫不堪。你失去了%1$d点经验。</string>
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<string name="combat_miss_animation_message">MISS</string>
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<string name="combat_not_enough_ap">本回合剩余AP值不足。</string>
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<string name="combat_hero_dies">你昏迷不醒,但幸运的是还活着。你茫然无措,疲惫不堪。失去了%1$d经验值。</string>
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<string name="combat_miss_animation_message">未命中</string>
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<string name="combat_taunt_monster">你嘲讽了%1$s!</string>
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<string name="combat_condition_player_apply">你受到了%1$s的影响。</string>
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<string name="combat_condition_player_clear">你摆脱了%1$s的影响。</string>
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@@ -78,7 +78,7 @@
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<string name="shop_sell">卖出</string>
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<string name="about_button1">帮助</string>
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<string name="dialog_newversion_title">欢迎</string>
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<string name="questlog_queststatus_completed">完成</string>
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<string name="questlog_queststatus_completed">已完成</string>
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<string name="menu_button_worldmap">地图</string>
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<string name="display_worldmap_title">地图</string>
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<string name="combat_condition_monster_immune">%1$s现在对%2$s免疫。</string>
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@@ -91,9 +91,9 @@
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<string name="dialog_rest_confirm_message">你想在这里休息吗?</string>
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<string name="inventory_item_equipped">%1$s已装备。</string>
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<string name="levelup_title">升级</string>
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<string name="levelup_buttontext">升级</string>
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<string name="levelup_buttontext">等级提升</string>
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<string name="skill_title_regeneration">再生</string>
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<string name="skillinfo_action_levelup">升级</string>
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<string name="skillinfo_action_levelup">等级提升</string>
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<string name="skill_title_crit1">内出血</string>
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<string name="skill_title_crit2">骨折</string>
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<string name="skill_title_concussion">脑震荡</string>
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@@ -106,30 +106,30 @@
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<string name="inventory_item_dropped">%1$s已被丢弃。</string>
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<string name="inventory_drop">丢弃</string>
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<string name="heroinfo_one_life">永久死亡(1生命)</string>
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<string name="heroinfo_limited_lives">有限生命(还剩%1$d/%2$d)</string>
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<string name="heroinfo_unlimited_lives">无限生命,1个存档</string>
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<string name="heroinfo_unlimited_lives_and_saves">标准
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\n(无限生命,无限存档)</string>
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<string name="heroinfo_limited_lives">有限复活(%1$d/%2$d剩余)</string>
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<string name="heroinfo_unlimited_lives">无限复活,1个存档</string>
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<string name="heroinfo_unlimited_lives_and_saves">标准
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\n(无限复活 无限存档)</string>
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<string name="heroinfo_mode">模式</string>
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<string name="rip_startscreen">(RIP)</string>
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<string name="dialog_game_over_text">你咽下最后一口气,然后死去。</string>
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<string name="dialog_game_over_title">游戏结束</string>
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<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已经继续玩过了。</string>
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<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已经加载过了。</string>
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<string name="traitsinfo_attack_cost">攻击消耗(AP):</string>
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<string name="actorinfo_currenttraits">战斗数据(当前)</string>
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<string name="actorinfo_currenttraits">战斗状态(当前)</string>
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<string name="actorinfo_movecost">移动消耗(AP):</string>
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<string name="actorinfo_basetraits">基础战斗数据(不计装备及技能)</string>
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<string name="actorinfo_defense">防御:</string>
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<string name="actorinfo_attack">攻击:</string>
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<string name="actorinfo_health">生命:</string>
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<string name="actorinfo_basetraits">基础战斗状态(不计装备及技能)</string>
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<string name="actorinfo_defense">防御力:</string>
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<string name="actorinfo_attack">攻击力:</string>
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<string name="actorinfo_health">生命值:</string>
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<string name="actorinfo_difficulty">难度:</string>
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<string name="actorinfo_class">职业:</string>
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<string name="monster_difficulty_impossible">不可能</string>
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<string name="monster_difficulty_veryhard">非常困难</string>
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<string name="monster_difficulty_impossible">大师</string>
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<string name="monster_difficulty_veryhard">专家</string>
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<string name="monster_difficulty_hard">困难</string>
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<string name="monster_difficulty_normal">正常</string>
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<string name="monster_difficulty_easy">简单</string>
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<string name="monster_difficulty_veryeasy">很简单</string>
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<string name="monster_difficulty_veryeasy">新手</string>
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<string name="dialog_monsterloot_gainedexp">你获得了%1$d点经验。</string>
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<string name="dialog_monsterloot_message">你在战斗中幸存下来。</string>
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<string name="dialog_monsterloot_title">胜利</string>
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@@ -137,76 +137,76 @@
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<string name="dialog_loot_pickedupitems">你捡起了%1$d件物品。</string>
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<string name="dialog_loot_pickedupitem">你捡起了一件物品。</string>
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<string name="dialog_loot_foundgold">你发现了%1$d金币。</string>
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<string name="preferences_combat_category">战斗</string>
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<string name="preferences_dialog_monsterloot_title">显示怪物掉落物品</string>
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<string name="preferences_combat_category">战斗设置</string>
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<string name="preferences_dialog_monsterloot_title">显示掉落物品</string>
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<string name="preferences_dialog_confirmattack_title">攻击确认</string>
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<string name="preferences_dialog_confirmrest_title">休息确认</string>
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<string name="preferences_display_fullscreen">全屏显示。(需重启游戏)</string>
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<string name="preferences_display_category">显示</string>
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<string name="preferences_display_category">显示设置</string>
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<string name="questlog_queststatus">状态:%1$s</string>
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<string name="questlog_includecompleted_includecompleted">所有任务</string>
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<string name="questlog_includecompleted_prompt">选择显示的任务</string>
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<string name="questlog_includecompleted_prompt">选择要显示的任务</string>
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<string name="dialog_permission_information_title">加载和保存游戏</string>
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<string name="dialog_newversion_permission_information">"
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\n
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\nAndor\'s Trail将会向你申请储存设备的访问权限用于储存和加载游戏存档,不会用作他途。"</string>
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<string name="about_button2">制作组</string>
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<string name="traitsinfo_defense_chance">格挡:</string>
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<string name="dialog_rest_message">你已经休息,并恢复了生命。</string>
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<string name="traitsinfo_defense_chance">格挡率:</string>
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<string name="dialog_rest_message">你已经休息,并恢复了生命值。</string>
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<string name="iteminfo_category">分类:</string>
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<string name="traitsinfo_criticalhit_skill">暴击技能:</string>
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<string name="levelup_add_blockchance_description">增加基础格挡%1$d。</string>
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<string name="levelup_add_blockchance">增加格挡(+%1$d)</string>
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<string name="levelup_add_attackdamage_description">增加基础伤害%1$d。</string>
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<string name="levelup_add_attackdamage">增加伤害(+%1$d)</string>
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<string name="traitsinfo_criticalhit_skill">暴击等级:</string>
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<string name="levelup_add_blockchance_description">增加基础格挡率%1$d。</string>
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<string name="levelup_add_blockchance">增加格挡率(+%1$d)</string>
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<string name="levelup_add_attackdamage_description">增加基础攻击伤害%1$d。</string>
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<string name="levelup_add_attackdamage">增加攻击伤害(+%1$d)</string>
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<string name="levelup_add_attackchance_description">增加基础命中率%1$d。</string>
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<string name="levelup_add_attackchance">增加命中(+%1$d)</string>
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<string name="levelup_add_health_description">增加血量上限%1$d。</string>
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<string name="levelup_add_health">增加血量(+%1$dHP)</string>
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<string name="levelup_add_attackchance">增加命中率(+%1$d)</string>
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<string name="levelup_add_health_description">增加生命值上限%1$d。</string>
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<string name="levelup_add_health">增加生命值(+%1$dHP)</string>
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<string name="shop_item_sold">卖了%1$s。</string>
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<string name="shop_item_bought">买了%1$s。</string>
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<string name="conversation_next">继续</string>
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<string name="iteminfo_action_equip_ap">装备(%1$dAP)</string>
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<string name="traitsinfo_defense_damageresist">伤害抗性:</string>
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<string name="iteminfo_action_equip_ap">装备(消耗 %1$d AP)</string>
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<string name="traitsinfo_defense_damageresist">伤害减免:</string>
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<string name="traitsinfo_criticalhit_multiplier">暴击倍率:</string>
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<string name="traitsinfo_attack_chance">命中:</string>
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<string name="traitsinfo_attack_chance">命中率:</string>
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<string name="levelup_description">恭喜升到%1$d级!</string>
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<string name="shop_yourgold">现有金币:%1$d</string>
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<string name="shop_sellitem">卖出(%1$d金币)</string>
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<string name="shop_buyitem">购买(%1$d金币)</string>
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<string name="conversation_rewarditems">【你获得了%1$d件物品】</string>
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<string name="conversation_rewarditem">【你获得了一件物品】</string>
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<string name="conversation_lostgold">【你失去了%1$d金币】</string>
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<string name="conversation_rewardgold">【你获得了%1$d金币】</string>
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<string name="conversation_rewardexp">【你获得了%1$d点经验】</string>
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<string name="startscreen_mode_1_life">永久死亡(1条生命,单一存档)</string>
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<string name="startscreen_mode_3_lives">极限(3条生命,单一存档)</string>
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<string name="startscreen_mode_10_lives">很难(10条生命,单一存档)</string>
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<string name="startscreen_mode_50_lives">困难(50条生命,单一存档)</string>
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<string name="startscreen_mode_unlimited_lives">中等(无限生命,单一存档)</string>
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<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限生命和存档数量)</string>
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<string name="conversation_rewarditems">【你获得%1$d件物品】</string>
|
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<string name="conversation_rewarditem">【你获得一件物品】</string>
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<string name="conversation_lostgold">【你失去 %1$d 金币】</string>
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||||
<string name="conversation_rewardgold">【你得到 %1$d 金币】</string>
|
||||
<string name="conversation_rewardexp">【你获得 %1$d 点经验值】</string>
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||||
<string name="startscreen_mode_1_life">永久死亡(1次复活,单一存档)</string>
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||||
<string name="startscreen_mode_3_lives">极限(3次复活,单一存档)</string>
|
||||
<string name="startscreen_mode_10_lives">很难(10次复活,单一存档)</string>
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||||
<string name="startscreen_mode_50_lives">困难(50次复活,单一存档)</string>
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||||
<string name="startscreen_mode_unlimited_lives">中等(无限复活,单一存档)</string>
|
||||
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限复活 无限存档)</string>
|
||||
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此存档将会删除它。在切换角色前你需要再次存档。</string>
|
||||
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
|
||||
<string name="startscreen_error_loading_empty_slot">无法从空存档中加载游戏。</string>
|
||||
<string name="startscreen_error_loading_game">存档加载失败</string>
|
||||
<string name="startscreen_load_game_confirm">游戏未保存,你将会丢失当前的英雄。</string>
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<string name="startscreen_load_game_confirm">当前游戏没有保存,你将失去你的角色。</string>
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<string name="startscreen_load_game">加载存档</string>
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<string name="startscreen_game_mode">模式</string>
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<string name="startscreen_load">加载</string>
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<string name="startscreen_enterheroname">输入英雄名</string>
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<string name="startscreen_enterheroname">输入英雄的名字</string>
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<string name="startscreen_selectherosprite">选择英雄</string>
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||||
<string name="startscreen_about">关于/帮助</string>
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<string name="startscreen_newgame_confirm">你将失去你当前的游戏进度和英雄,确定要开始一个新游戏吗\?</string>
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<string name="startscreen_newgame_confirm">你将失去当前游戏进度与角色,确认要新建游戏吗?</string>
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<string name="startscreen_newgame_start">开始游戏</string>
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<string name="startscreen_newgame">新游戏</string>
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<string name="startscreen_continue">继续当前游戏</string>
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||||
<string name="iteminfo_action_use_ap">使用(%1$dAP)</string>
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||||
<string name="iteminfo_action_use_ap">使用(消耗%1$d AP)</string>
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<string name="iteminfo_action_unequip">卸下</string>
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||||
<string name="iteminfo_action_equip">装备</string>
|
||||
<string name="iteminfo_action_use">使用</string>
|
||||
<string name="traitsinfo_attack_damage">伤害:</string>
|
||||
<string name="traitsinfo_attack_damage">攻击伤害:</string>
|
||||
<string name="about_button3">许可证</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(%1$dAP)</string>
|
||||
<string name="iteminfo_action_unequip_ap">卸下(消耗 %1$d AP)</string>
|
||||
<string name="storage_permissions_mandatory">Andor\'s Trail必须具有存储访问权限,才能处理游戏存档和世界地图。正在关闭Andor\'s Trail。</string>
|
||||
<string name="change_theme_requires_restart">更改主题需要重新启动。Andor\'s Trail已退出。</string>
|
||||
<string name="conversation_reward_quest_finished">【任务完成:\"%1$s\"】</string>
|
||||
@@ -217,7 +217,7 @@
|
||||
<string name="heroinfo_reequip_cost">重新装备消耗(AP):</string>
|
||||
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问是否要覆盖。</string>
|
||||
<string name="preferences_dialog_overwrite_savegame_title">覆盖存档确认</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示确认对话框</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在玩家名不同时显示</string>
|
||||
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示</string>
|
||||
<string name="dialog_newversion_message">感谢你下载Andor\'s Trail!
|
||||
@@ -229,7 +229,7 @@
|
||||
<string name="skill_title_eater">食尸者</string>
|
||||
<string name="skill_title_cleave">坚持</string>
|
||||
<string name="skill_title_more_exp">快速学习</string>
|
||||
<string name="skill_title_coinfinder">宝物猎人</string>
|
||||
<string name="skill_title_coinfinder">宝藏猎人</string>
|
||||
<string name="skill_title_speed">战斗速度</string>
|
||||
<string name="skill_title_better_criticals">增强暴击</string>
|
||||
<string name="skill_title_more_criticals">更多暴击</string>
|
||||
@@ -238,41 +238,41 @@
|
||||
<string name="skill_title_barter">商人</string>
|
||||
<string name="skill_title_weapon_dmg">重击</string>
|
||||
<string name="bulkselection_sell_confirmation">你确认要卖出%1$s吗?这个物品是%2$s的,你可能不会再次获得。</string>
|
||||
<string name="skill_title_weapon_chance">精准</string>
|
||||
<string name="bulkselection_sell_confirmation_title">你确认吗?</string>
|
||||
<string name="skill_title_weapon_chance">武器精度</string>
|
||||
<string name="bulkselection_sell_confirmation_title">确定吗?</string>
|
||||
<string name="bulkselection_select_all">全部</string>
|
||||
<string name="bulkselection_totalcost_sell">总计:%1$d金币</string>
|
||||
<string name="bulkselection_totalcost_buy">总计:%1$d金币</string>
|
||||
<string name="bulkselection_totalcost_sell">总计需要:%1$d 金币</string>
|
||||
<string name="bulkselection_totalcost_buy">总计需要:%1$d 金币</string>
|
||||
<string name="actorconditioninfo_effect_every_full_round">每完整回合</string>
|
||||
<string name="actorconditioninfo_effect_every_round">每回合</string>
|
||||
<string name="actorconditioninfo_constant_effect">持续效果</string>
|
||||
<string name="preferences_movement_dpad_positions_center_top">正上方</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上角</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上角</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_right">右上方</string>
|
||||
<string name="preferences_movement_dpad_positions_upper_left">左上方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_right">正右方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_left">正左方</string>
|
||||
<string name="preferences_movement_dpad_positions_center_bottom">正下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下角</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下角</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">不使用</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_left">左下方</string>
|
||||
<string name="preferences_movement_dpad_positions_lower_right">右下方</string>
|
||||
<string name="preferences_movement_dpad_positions_disabled">禁用</string>
|
||||
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许点按虚拟方向键的中心来最小化。</string>
|
||||
<string name="preferences_movement_dpad_minimizeable_title">可最小化的虚拟方向键</string>
|
||||
<string name="preferences_movement_dpad_position">启用虚拟方向键。</string>
|
||||
<string name="preferences_movement_dpad_position_title">虚拟方向键</string>
|
||||
<string name="inventory_unassign">取消分配此槽位</string>
|
||||
<string name="inventory_assign_slot3">槽位3</string>
|
||||
<string name="inventory_assign_slot2">槽位2</string>
|
||||
<string name="inventory_assign_slot1">槽位1</string>
|
||||
<string name="inventory_unassign">取消分配到快捷栏</string>
|
||||
<string name="inventory_assign_slot3">快捷栏3</string>
|
||||
<string name="inventory_assign_slot2">快捷栏2</string>
|
||||
<string name="inventory_assign_slot1">快捷栏1</string>
|
||||
<string name="inventory_selectitem">选择要分配的物品</string>
|
||||
<string name="inventory_assign">分配到快捷栏</string>
|
||||
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(需要重启游戏)</string>
|
||||
<string name="preferences_language">语言</string>
|
||||
<string name="preferences_language_default">系统语言</string>
|
||||
<string name="preferences_display_scaling_factor_double">2x</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
|
||||
<string name="preferences_display_scaling_factor_normal">1x</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">0.75x</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">0.5x</string>
|
||||
<string name="preferences_display_scaling_factor_double">200% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent_larger">150% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_normal">正常大小</string>
|
||||
<string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
|
||||
<string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
|
||||
<string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
|
||||
<string name="preferences_display_scaling_factor_title">缩放比例</string>
|
||||
<string name="iteminfo_effect_decrease_movecost">降低移动消耗%1$dAP</string>
|
||||
@@ -282,20 +282,20 @@
|
||||
<string name="iteminfo_effect_increase_max_hp">增加%1$d点HP上限</string>
|
||||
<string name="iteminfo_effect_decrease_max_hp">降低%1$d点HP上限</string>
|
||||
<string name="iteminfo_effect_increase_current_ap">恢复%1$sAP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">失去%1$sAP</string>
|
||||
<string name="iteminfo_effect_decrease_current_ap">消耗%1$sAP</string>
|
||||
<string name="iteminfo_effect_increase_current_hp">恢复%1$sHP</string>
|
||||
<string name="iteminfo_effect_decrease_current_hp">失去%1$sHP</string>
|
||||
<string name="iteminfo_effect_works_when_killed_by_attacker">当被攻击者击杀时</string>
|
||||
<string name="iteminfo_effect_works_when_hit_by_attacker">当被攻击者命中时</string>
|
||||
<string name="iteminfo_effect_works_when_equipped">当装备时</string>
|
||||
<string name="iteminfo_effect_works_when_used">当使用时</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每一次击杀</string>
|
||||
<string name="iteminfo_effect_works_when_killing_target">每次击杀</string>
|
||||
<string name="iteminfo_effect_works_when_hitting_target">当命中目标时</string>
|
||||
<string name="iteminfo_effect_works_on_attacker">对攻击者</string>
|
||||
<string name="iteminfo_effect_works_on_target">对目标</string>
|
||||
<string name="iteminfo_effect_works_on_source">对来源</string>
|
||||
<string name="iteminfo_effect_works_on_source">来源</string>
|
||||
<string name="iteminfo_effect_duration">(%1$d回合)</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s概率%2$s</string>
|
||||
<string name="iteminfo_effect_chance_of">%1$s%2$s的几率</string>
|
||||
<string name="actorcondition_info_immunity">免疫%1$s</string>
|
||||
<string name="actorcondition_info_removes_all">移除所有%1$s</string>
|
||||
<string name="actorinfo_currentconditions">当前状态</string>
|
||||
@@ -303,36 +303,36 @@
|
||||
<string name="preferences_movementmethods_straight">直线(默认)</string>
|
||||
<string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
|
||||
<string name="preferences_movementmethod_title">移动模式</string>
|
||||
<string name="preferences_movement_category">移动</string>
|
||||
<string name="preferences_attackspeed_slow">慢</string>
|
||||
<string name="preferences_movement_category">移动设置</string>
|
||||
<string name="preferences_attackspeed_slow">缓慢</string>
|
||||
<string name="preferences_attackspeed_normal">正常</string>
|
||||
<string name="preferences_attackspeed_fast">快</string>
|
||||
<string name="preferences_attackspeed_instant">无(没有动画)</string>
|
||||
<string name="preferences_attackspeed_fast">快速</string>
|
||||
<string name="preferences_attackspeed_instant">即时(没有动画)</string>
|
||||
<string name="preferences_display_loot_never">不显示</string>
|
||||
<string name="preferences_display_loot_toast_on_items">仅在找到物品时显示通知</string>
|
||||
<string name="preferences_display_loot_toast">总是显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">找到物品时显示对话框,否则显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">找到物品时显示对话框</string>
|
||||
<string name="preferences_display_loot_toast_on_items">仅在获得物品时显示通知</string>
|
||||
<string name="preferences_display_loot_toast">显示简短通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items_or_toast">获得物品时显示对话框,否则显示通知</string>
|
||||
<string name="preferences_display_loot_dialog_on_items">获得物品时显示对话框</string>
|
||||
<string name="preferences_display_loot_dialog">总是显示对话框</string>
|
||||
<string name="preferences_combat_speed">决定怪物进攻的速度显示。</string>
|
||||
<string name="preferences_combat_speed_title">战斗速度</string>
|
||||
<string name="preferences_dialog_monsterloot">选择显示战斗结果的方式(金币,经验,物品)。</string>
|
||||
<string name="preferences_dialog_monsterloot">选择显示战斗结果(金币,经验,物品)。</string>
|
||||
<string name="preferences_dialog_confirmattack">攻击怪物时,显示“你是否要攻击..?”对话框。</string>
|
||||
<string name="preferences_dialog_confirmrest">进入床铺时,确认是否需要休息。否则,进入床铺时将自动休息。</string>
|
||||
<string name="preferences_dialog_category">确认对话框</string>
|
||||
<string name="preferences_dialog_category">确认对话框设置</string>
|
||||
<string name="preferences_display_fullscreen_title">全屏</string>
|
||||
<string name="questlog_queststatus_inprogress">进行中</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">完成的任务</string>
|
||||
<string name="questlog_includecompleted_onlycompleted">已完成的任务</string>
|
||||
<string name="questlog_includecompleted_hidecompleted">进行中的任务</string>
|
||||
<string name="about_contents1">欢迎来到 Andor\'s Trail,一个开源的、Android的地牢型RPG。 <br /> <br /> <a href=http://andorstrail.com/>你可以到我们的游戏论坛 andorstrail.com,提出问题和游玩的意见。 </a><br /> <br /><a href=http://andorstrail.com/wiki>我们也有 wiki,提供你有关 Andor\'s Trail 的世界、任务、地图...等资讯。 </a><br /><br /> <a href=https://github.com/Zukero/andors-trail/>若你是开发者,可到 github.com 上查看专案的代原码。 </a><br /> <br />欢迎你到论坛上和其他玩家共同讨论。 <br /></string>
|
||||
<string name="about_contents1">欢迎来到 Andor\'s Trail,一个安卓平台上的开源地牢型RPG。 <br /> <br /> <a href=http://andorstrail.com/>你可以到我们的游戏论坛 andorstrail.com,提出问题和游玩的意见。 </a><br /> <br /><a href=http://andorstrail.com/wiki>我们也有 wiki,提供你有关 Andor\'s Trail 的世界、任务、地图...等资讯。 </a><br /><br /> <a href=https://github.com/Zukero/andors-trail/>若你是开发者,可在 github.com 上查看项目的源代码。 </a><br /> <br />欢迎你到论坛上和其他玩家共同讨论。 <br /></string>
|
||||
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备,一个在主手,另一个副手时,获得额外增益。
|
||||
\n
|
||||
\n如果没有这个技能,当武器装备在副手时,只有%1$d%%的数据可以使用。数据包括命中、暴击技能、伤害和格挡。没有这个技能,攻击时AP消耗就是主手武器和副手武器的AP消耗之和。伤害则是两者的较低值。
|
||||
\n如果没有这个技能,当武器装备在副手时,只有%1$d%%的数据可以使用。数据包括命中率、暴击等级、伤害和格挡率。没有这个技能,攻击时AP消耗就是主手武器和副手武器的AP消耗之和。伤害则是两者的较低值。
|
||||
\n
|
||||
\n技能等级1时,可使用%2$d%%副手武器的数据,攻击时AP消耗是装备的两个武器中的较高值加上%3$d%%的较低值。伤害是两者的平均值。
|
||||
\n
|
||||
\n技能等级2时,可使用%4$d%%副手武器的数据,攻击时AP消耗等于两个武器中的最高值。伤害是两者的较高值。</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">每个技能等级,增加重甲的格挡%1$d%%,减少重甲的移动惩罚%2$d%%,减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_heavy">每个技能等级,增加重甲的格挡率%1$d%%,减少重甲的移动消耗%2$d%%,减少重甲的攻击速度惩罚%3$d%%。重甲包括金属盔甲、链甲和板甲。</string>
|
||||
<string name="preferences_display_theme_charcoal">黑曜石</string>
|
||||
<string name="preferences_display_theme_green">孔雀石</string>
|
||||
<string name="preferences_display_theme_blue">钴蓝色</string>
|
||||
@@ -383,47 +383,47 @@
|
||||
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
|
||||
<string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
|
||||
<string name="preferences_quickslots_placement">快捷栏位置</string>
|
||||
<string name="skill_longdescription_weapon_prof_pole">当使用长杆武器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中和伤害。增加原始命中%1$d%%,增加原始伤害%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持武器的原始命中%1$d%%。增加双持武器的原始格挡%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中增加%1$d,格挡增加%2$d,伤害抗性增加%3$d,最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能级数的暴击倍率。
|
||||
<string name="skill_longdescription_weapon_prof_pole">当使用长柄武器时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中率和伤害。增加原始命中率%1$d%%,增加原始伤害%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双持武器的原始命中率%2$d%%。</string>
|
||||
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持武器的原始命中率%1$d%%。增加双持武器的原始格挡率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中率增加%1$d,格挡率增加%2$d,伤害减免增加%3$d,最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能等级的暴击倍率。
|
||||
\n
|
||||
\n由布制成的装备不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌或格挡武器时将获得额外增益。
|
||||
\n
|
||||
\n每个技能等级增加主手武器原始命中%1$d%%,增加盾牌或格挡武器原始格挡%2$d%%。</string>
|
||||
\n每个技能等级增加主手武器原始命中率%1$d%%,增加盾牌或格挡武器原始格挡率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fightstyle_2hand">当使用双手武器时,比如双手剑、巨斧或巨锤时,获得额外增益。
|
||||
\n
|
||||
\n每个技能等级增加双手武器的原始伤害%1$d%%。</string>
|
||||
<string name="skill_longdescription_armor_prof_light">每个技能等级,增加轻甲的格挡%1$d%%。轻甲包括皮革、 轻金属和隐藏盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">在没有装备盔甲的情况下战斗时,每个技能等级增加格挡%1$d。用布做的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害抗性%1$d。</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中,%2$d伤害和%3$d格挡。</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。这包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中,提升%2$d%%装备基础格挡,提升%3$d%%装备的基础暴击技能。</string>
|
||||
<string name="skill_longdescription_armor_prof_light">每个技能等级,增加轻甲的格挡率%1$d%%。轻甲包括皮革、 轻金属和隐藏盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_unarmored">在没有装备盔甲的情况下战斗时,每个技能等级增加格挡率%1$d。用布做的物品不被认为是盔甲。</string>
|
||||
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害减免%1$d。</string>
|
||||
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中率,%2$d伤害和%3$d格挡率。</string>
|
||||
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
|
||||
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础命中率,提升%3$d%%装备的基础暴击等级。</string>
|
||||
<string name="skill_shortdescription_weapon_prof_pole">更擅长用长柄武器作战</string>
|
||||
<string name="skill_shortdescription_specialization_weapon_shield">武器与盾牌专家</string>
|
||||
<string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
|
||||
<string name="skill_shortdescription_specialization_dualwield">双持专家</string>
|
||||
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无盔甲的战斗</string>
|
||||
<string name="skill_shortdescription_fightstyle_weapon_shield">更擅长用武器和盾牌作战</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">更好地使用需要双手的武器</string>
|
||||
<string name="skill_shortdescription_fightstyle_2hand">更擅长使用需要双手的武器</string>
|
||||
<string name="skill_shortdescription_fightstyle_dualwield">同时使用两种武器</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">更好地使用重型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">更好地使用轻型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_heavy">更擅长使用重型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_light">更擅长使用轻型盔甲</string>
|
||||
<string name="skill_shortdescription_armor_prof_unarmored">更擅长不穿盔甲作战</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">更好地使用盾牌和格挡武器</string>
|
||||
<string name="skill_shortdescription_armor_prof_shield">更擅长使用盾牌和格挡武器</string>
|
||||
<string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
|
||||
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首作战</string>
|
||||
<string name="skill_title_weapon_prof_pole">长杆武器精通</string>
|
||||
<string name="skill_title_weapon_prof_pole">长柄类武器精通</string>
|
||||
<string name="skill_title_specialization_weapon_shield">专精:武器和盾牌</string>
|
||||
<string name="skill_title_specialization_2hand">专精:双手武器</string>
|
||||
<string name="skill_title_specialization_dualwield">专精:双持</string>
|
||||
@@ -433,7 +433,7 @@
|
||||
<string name="skill_title_fightstyle_dualwield">战斗风格:双持</string>
|
||||
<string name="skill_title_armor_prof_heavy">重甲精通</string>
|
||||
<string name="skill_title_armor_prof_light">轻甲精通</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无甲战斗</string>
|
||||
<string name="skill_title_armor_prof_unarmored">无装甲战斗</string>
|
||||
<string name="skill_title_armor_prof_shield">盾牌精通</string>
|
||||
<string name="skill_title_weapon_prof_unarmed">徒手战斗</string>
|
||||
<string name="skill_title_weapon_prof_blunt">钝器精通</string>
|
||||
@@ -443,29 +443,29 @@
|
||||
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
|
||||
<string name="conversation_reward_quest_updated">【任务更新:\"%1$s\"】</string>
|
||||
<string name="loadsave_empty_slot">%1$d.<空白></string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">伤害:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">降低命中%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">增加命中%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中:%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage">攻击伤害:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_chance">降低命中率%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_chance">增加命中率%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_chance">命中率:%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_cost">降低攻击消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_attack_cost">增加攻击消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗:%1$dAP</string>
|
||||
<string name="inventory_equip_offhand">装备(副手)</string>
|
||||
<string name="preferences_ui_enable_animations">显示各种界面元素(如战斗栏)的动画。</string>
|
||||
<string name="preferences_ui_enable_animations_title">启用动画</string>
|
||||
<string name="preferences_ui_category">界面</string>
|
||||
<string name="preferences_ui_category">界面设置</string>
|
||||
<string name="about_button4">关于</string>
|
||||
<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率在敌人上造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的概率</string>
|
||||
<string name="skill_longdescription_taunt">当攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时,有%2$d%%概率对敌人造成脑震荡。脑震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
|
||||
<string name="skill_shortdescription_concussion">脑震荡的几率</string>
|
||||
<string name="skill_longdescription_taunt">攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的近战攻击。</string>
|
||||
<string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
|
||||
<string name="skill_title_taunt">嘲讽</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%概率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如头晕,物理状态如疲劳,血液状态如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">去除负面状态的概率</string>
|
||||
<string name="skill_title_rejuvenation">回春</string>
|
||||
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 概率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的概率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率在目标上造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%几率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如头晕,物理状态如疲劳,血液状态如中毒。</string>
|
||||
<string name="skill_shortdescription_rejuvenation">移除负面状态的几率</string>
|
||||
<string name="skill_title_rejuvenation">恢复活力</string>
|
||||
<string name="skill_longdescription_crit2">每一次成功暴击,都会有%1$d %% 几率在目标上造成骨折状态。这将严重降低目标的防御战斗能力,使其在随后的攻击中防御能力下降。</string>
|
||||
<string name="skill_shortdescription_crit2">骨折的几率</string>
|
||||
<string name="skill_longdescription_crit1">每一次成功暴击,都会有%1$d%%概率对目标造成内出血状态。内出血严重降低攻击性作战能力,使目标无法成功发动攻击。</string>
|
||||
<string name="skill_shortdescription_crit1">内出血的概率</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_title">覆盖存档?</string>
|
||||
<string name="loadsave_save_to_new_slot">创建新的存档槽</string>
|
||||
@@ -488,7 +488,7 @@
|
||||
<string name="actorcondition_categories_blood">血液</string>
|
||||
<string name="actorcondition_categories_physical">物理</string>
|
||||
<string name="actorcondition_categories_mental">精神</string>
|
||||
<string name="actorcondition_categories_spiritual">心灵</string>
|
||||
<string name="actorcondition_categories_spiritual">精神</string>
|
||||
<string name="actorconditioninfo_category">状态类别:%1$s</string>
|
||||
<string name="iteminfo_displaytypes_rare">稀有</string>
|
||||
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
|
||||
@@ -500,95 +500,95 @@
|
||||
<string name="skill_number_of_increases_several">你可以选择升级%1$d项技能。</string>
|
||||
<string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
|
||||
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d%2$s(基础值)。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你至少需要达到%1$d级。</string>
|
||||
<string name="skill_prerequisite_level">要升级这个技能,你需要至少达到%1$d级。</string>
|
||||
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d级的%2$s技能。</string>
|
||||
<string name="skill_current_level_with_maximum">当前等级:%1$d/%2$d</string>
|
||||
<string name="skill_current_level">当前等级:%1$d</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每个技能等级降低受血液负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如中毒或流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">每个技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如疲劳。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每个技能等级降低受精神负面状态影响的概率%1$d%%,直至最高%2$d%%。这包括怪物攻击造成的状态, 如眩晕或武器无力。</string>
|
||||
<string name="skill_longdescription_magicfinder">每个技能等级增加发现非平凡物品的概率%1$d%%。</string>
|
||||
<string name="skill_longdescription_lower_exploss">每个技能等级,减少%1$d%%由死亡造成的经验丢失。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">每个技能等级,当没有怪物直接相邻时,每回合HP+%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每个技能等级,减少逃跑失败的概率%1$d%%,以及相邻怪物的攻击概率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次后续升级,HP上限按技能等级增加%1$d。此技能没有回溯性,只有后续升级时才会增加。</string>
|
||||
<string name="skill_longdescription_eater">每个技能等级增加击败敌人后获得的HP+%1$d。</string>
|
||||
<string name="skill_longdescription_cleave">每个技能等级增加击杀后获得的AP%1$d点。</string>
|
||||
<string name="skill_longdescription_more_exp">每个技能等级增加%1$d%%战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每个技能等级增加战后掉落金币概率%1$d%%,并增加掉落的金币量%2$d%%。</string>
|
||||
<string name="skill_longdescription_speed">每个技能等级增加%1$d点AP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每个技能等级增加装备原始暴击伤害倍率%1$d。</string>
|
||||
<string name="skill_longdescription_more_criticals">每个技能等级增加%1$d%%装备原有的暴击技能。</string>
|
||||
<string name="skill_longdescription_barkskin">每个技能等级增加伤害抗性%1$d。</string>
|
||||
<string name="skill_longdescription_dodge">每个技能等级增加格挡%1$d。</string>
|
||||
<string name="skill_longdescription_barter">每个技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每个技能等级增加%1$d伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每个技能等级增加%1$d命中。</string>
|
||||
<string name="skill_longdescription_resistance_blood_disorder">每一技能等级降低受血液负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如中毒、流血。</string>
|
||||
<string name="skill_longdescription_resistance_physical_capacity">每一技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如疲劳。</string>
|
||||
<string name="skill_longdescription_resistance_mental">每一技能等级降低受精神负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如眩晕、武器虚弱。</string>
|
||||
<string name="skill_longdescription_magicfinder">每一技能等级增加发现非普通物品的概率%1$d%%。</string>
|
||||
<string name="skill_longdescription_lower_exploss">每个技能等级,减少%1$d%%由死亡造成的经验损失。%2$d级将消除因死亡造成的所有经验损失。</string>
|
||||
<string name="skill_longdescription_regeneration">每一技能等级,当没有怪物直接相邻时,每回合增加HP%1$d点。</string>
|
||||
<string name="skill_longdescription_evasion">每一技能等级,减少逃跑失败的概率%1$d%%,减少相邻怪物的攻击概率%2$d%%。</string>
|
||||
<string name="skill_longdescription_fortitude">每一次人物等级提升,最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化,只有后续升级时才会增加。</string>
|
||||
<string name="skill_longdescription_eater">每一技能等级增加%1$d击杀后获得的HP点。</string>
|
||||
<string name="skill_longdescription_cleave">每一技能等级增加%1$d击杀后获得的AP点。</string>
|
||||
<string name="skill_longdescription_more_exp">每一技能等级增加%1$d%%战斗获得的经验值。</string>
|
||||
<string name="skill_longdescription_coinfinder">每一技能等级增加掉落金币概率%1$d%%,金币量%2$d%%。</string>
|
||||
<string name="skill_longdescription_speed">每一技能等级增加%1$dAP上限。</string>
|
||||
<string name="skill_longdescription_better_criticals">每一技能等级增加%1$d装备赋予的暴击伤害倍率。</string>
|
||||
<string name="skill_longdescription_more_criticals">每一技能等级增加 %1$d%%装备赋予的暴击率。</string>
|
||||
<string name="skill_longdescription_barkskin">每一技能等级增加%1$d伤害抗性。</string>
|
||||
<string name="skill_longdescription_dodge">每一技能等级增加%1$d格挡率。</string>
|
||||
<string name="skill_longdescription_barter">每一技能等级,买入和卖出的金币按%1$d百分比递减和递增。</string>
|
||||
<string name="skill_longdescription_weapon_dmg">每一技能等级增加%1$d最大伤害。</string>
|
||||
<string name="skill_longdescription_weapon_chance">每一技能等级增加%1$d命中率。</string>
|
||||
<string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_physical_capacity">抵抗物理类负面状态</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗心灵类负面状态</string>
|
||||
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的概率</string>
|
||||
<string name="skill_shortdescription_lower_exploss">减少死亡时经验损失</string>
|
||||
<string name="skill_shortdescription_regeneration">每回合恢复血量</string>
|
||||
<string name="skill_shortdescription_evasion">提升逃跑概率</string>
|
||||
<string name="skill_shortdescription_fortitude">每次升级后血量提升</string>
|
||||
<string name="skill_shortdescription_eater">每次击败敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击败敌人后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击败敌人获得更多经验</string>
|
||||
<string name="skill_shortdescription_resistance_mental">抵抗精神类负面状态</string>
|
||||
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的几率</string>
|
||||
<string name="skill_shortdescription_lower_exploss">减少死亡时经验值损失</string>
|
||||
<string name="skill_shortdescription_regeneration">每回合恢复生命值</string>
|
||||
<string name="skill_shortdescription_evasion">增加逃跑几率</string>
|
||||
<string name="skill_shortdescription_fortitude">每次等级提升后恢复生命值</string>
|
||||
<string name="skill_shortdescription_eater">每次击杀敌人后恢复HP</string>
|
||||
<string name="skill_shortdescription_cleave">每次击杀敌人后恢复AP</string>
|
||||
<string name="skill_shortdescription_more_exp">击杀敌人获得更多经验值</string>
|
||||
<string name="skill_shortdescription_coinfinder">增加金币发现率</string>
|
||||
<string name="skill_shortdescription_speed">增加AP上限</string>
|
||||
<string name="skill_shortdescription_better_criticals">增加暴击伤害</string>
|
||||
<string name="skill_shortdescription_more_criticals">增加暴击等级</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害抗性</string>
|
||||
<string name="skill_shortdescription_dodge">增加格挡</string>
|
||||
<string name="skill_shortdescription_barter">更好的商店价格</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">增加伤害</string>
|
||||
<string name="skill_shortdescription_weapon_chance">增加命中</string>
|
||||
<string name="skill_shortdescription_barkskin">伤害减免</string>
|
||||
<string name="skill_shortdescription_dodge">增加格挡率</string>
|
||||
<string name="skill_shortdescription_barter">伶牙俐齿</string>
|
||||
<string name="skill_shortdescription_weapon_dmg">增加攻击伤害</string>
|
||||
<string name="skill_shortdescription_weapon_chance">增加命中率</string>
|
||||
<string name="skill_title_resistance_blood_disorder">血统纯净</string>
|
||||
<string name="skill_title_resistance_physical_capacity">体魄持久</string>
|
||||
<string name="skill_title_resistance_mental">心灵强大</string>
|
||||
<string name="skill_title_resistance_physical_capacity">身强力壮</string>
|
||||
<string name="skill_title_resistance_mental">修心养性</string>
|
||||
<string name="skill_title_magicfinder">魔法探测器</string>
|
||||
<string name="skill_title_lower_exploss">驾驭失败</string>
|
||||
<string name="skill_title_lower_exploss">吸取教训</string>
|
||||
<string name="skill_title_evasion">逃跑</string>
|
||||
<string name="about_interface"><div><b>游戏设置</b>可通过按下设备的菜单按钮找到。</div> <p>________________</p> <h1>界面图标</h1> <div><b>宝箱</b><img alt=chest src=chest.png /></div> <p>快捷栏 【长按快捷栏槽可分配快捷栏内容】</p> <div><b>英雄</b><img alt=hero src=char_hero.png /></div> <p>菜单 【总览,任务,技能,背包 *】</p> <p>* (在背包界面,点击物品可以看到信息,长按有更多选项)</p> <div><b>敌人</b><img alt=monster src=monster.png /></div> <p>信息 【仅在战斗中出现】</p> <p>________________</p> <h1>战斗</h1> <p>战斗时进行操作会消耗 AP...</p> <div><b>攻击</b> - 【3AP】 *</div> <img alt=attacking src=doubleattackexample.png /> <p>* (装备或使用消耗品会影响AP上限或消耗的AP)</p> <div><b>使用物品</b> - [5AP]</div> <div><b>逃跑</b> - [6AP]</div> <p>________________</p> <h1>高级战斗</h1> <div>在战斗中,长按英雄附近的方块...</div> <div><b>来逃跑</b></div> <p>(选中的方块会高亮,攻击按钮会变成移动)</p> <img alt=flee src=flee_example.png /> <p>【逃跑模式启动- 长按敌人重新进入战斗】</p> <div><b>来改变目标</b></div> <p>(红色高亮表示你选中的敌人)</p> <p>【目标已改变】</p></string>
|
||||
<string name="heroinfo_gamestats_bonemeals">使用骨粉药剂</string>
|
||||
<string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
|
||||
<string name="heroinfo_gamestats_deaths">失去知觉</string>
|
||||
<string name="heroinfo_gamestats_deaths">死亡次数</string>
|
||||
<string name="heroinfo_gamestats_quests">完成任务</string>
|
||||
<string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
|
||||
<string name="heroinfo_gamestats_visited_maps">地图到访</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击败最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击败过最强大的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物</string>
|
||||
<string name="heroinfo_gamestats_num_used_items">物品使用数量</string>
|
||||
<string name="heroinfo_gamestats_fav_monsters">击杀最多的怪物</string>
|
||||
<string name="heroinfo_gamestats_top_boss">击杀最强的怪物</string>
|
||||
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物的数量</string>
|
||||
<string name="display_worldmap_not_available">此位置无法显示地图。</string>
|
||||
<string name="menu_button_worldmap_failed">无法显示地图。</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_slot">(槽位%1$d)</string>
|
||||
<string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗?</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">降低在战斗中装备物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">降低在战斗中使用物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗%1$dAP</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">增加伤害抗性%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">降低格挡%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">增加格挡%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_reequip_cost">减少在战斗中装备物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_decrease_use_cost">减少在战斗中使用物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗的AP%1$d点</string>
|
||||
<string name="iteminfo_effect_increase_damage_resistance">增加伤害减免%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_block_chance">降低格挡率%1$d</string>
|
||||
<string name="iteminfo_effect_increase_block_chance">增加格挡率%1$d</string>
|
||||
<string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">降低暴击技能%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">增加暴击技能%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">降低伤害%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">增加伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">伤害调整:%1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">增加伤害%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">伤害:%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害抗性%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_critical_skill">降低暴击等级%1$d</string>
|
||||
<string name="iteminfo_effect_increase_critical_skill">增加暴击等级%1$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低攻击伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_attack_damage">降低攻击伤害%1$d</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage_minmax">增加攻击伤害%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_set_damage_modifier">伤害修正:%1$d%%</string>
|
||||
<string name="iteminfo_effect_increase_attack_damage">增加攻击伤害%1$d</string>
|
||||
<string name="iteminfo_effect_weapon_attack_damage_minmax">攻击伤害:%1$d-%2$d</string>
|
||||
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害减免%1$d</string>
|
||||
<string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
|
||||
<string name="skill_title_fortitude">勇气提升</string>
|
||||
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的内部存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
|
||||
\n
|
||||
\nAndor\'s Trail不使用访问您的设备用于任何其他目的,也不访问互联网。Andor’s Trail是开源的;源代码可以在github上找到。</string>
|
||||
<string name="about_contents3">本程序为自由软件,在自由软件联盟发布的GNU通用公共许可协议的约束下,你可以对其进行再发布及修改。协议版本为第二版或(随你)更新的版本。<br /> <br /> 我们希望发布的这款程序有用,但<b>不保证</b>,甚至不保证它有<b>经济价值</b>和<b>适合特定用途</b>。详情参见GNU通用公共许可协议。<br /> <br /> 你理当已收到一份GNU通用公共许可协议的副本,如果没有,请见 <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> 有关源代码和功能请求,请访问项目页面 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="about_contents3">本程序为自由软件,在自由软件联盟发布的GNU通用公共许可协议的约束下,你可以对其进行再发布及修改。协议版本为第二版或(任意)更新的版本。<br /> <br /> 我们希望发布的这款程序有用,但<b>不保证</b>,甚至不保证它有<b>经济价值</b>和<b>适合特定用途</b>。详情参见GNU通用公共许可协议。<br /> <br /> 你理当已收到一份GNU通用公共许可协议的副本,如果没有,请见 <a href=http://www.gnu.org/licenses>http://www.gnu.org/licenses</a><br /> <br /> 有关源代码和功能请求,请访问项目页面 <a href=https://github.com/AndorsTrailRelease/andors-trail/>https://github.com/AndorsTrailRelease/andors-trail/</a><br /></string>
|
||||
<string name="preferences_display_theme">主题(需要重启游戏)</string>
|
||||
<string name="preferences_movement_dpad_transparency_70_pct">70%</string>
|
||||
<string name="preferences_movement_dpad_transparency_60_pct">60%</string>
|
||||
|
||||
Reference in New Issue
Block a user