Add back round counters reset and move a function call to put it with similar functions

This commit is contained in:
Dacmot
2017-05-22 22:37:14 -04:00
parent a8a1b13d49
commit 2c95d0b88d

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@@ -55,7 +55,6 @@ public final class CombatController implements VisualEffectCompletedCallback {
public void exitCombat(boolean pickupLootBags) {
setCombatSelection(null, null);
world.model.uiSelections.isInCombat = false;
combatTurnListeners.onCombatEnded();
world.model.uiSelections.selectedPosition = null;
world.model.uiSelections.selectedMonster = null;
endOfCombatRound();
@@ -558,7 +557,9 @@ public final class CombatController implements VisualEffectCompletedCallback {
}
public void endOfCombatRound() {
combatTurnListeners.onCombatEnded();
world.model.worldData.tickWorldTime();
controllers.gameRoundController.resetRoundTimers();
controllers.actorStatsController.applyConditionsToPlayer(world.model.player, false);
controllers.actorStatsController.applyConditionsToMonsters(world.model.currentMap, true);
}