Merge pull request #44 from AndorsTrailRelease/master

update to v0.7.12
This commit is contained in:
Nut
2020-09-26 07:23:01 +02:00
committed by GitHub
147 changed files with 192727 additions and 30386 deletions

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@@ -3,8 +3,8 @@
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gpl.rpg.AndorsTrail"
android:versionCode="54"
android:versionName="0.7.11"
android:versionCode="55"
android:versionName="0.7.12"
android:installLocation="auto"
>
<uses-sdk

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@@ -2066,5 +2066,39 @@
{
"id":"arulircave_trap10_30",
"message":"Maybe the current will wash you ashore somewhere?"
},
{
"id":"arulircave_trap101",
"message":"The ground over there is very slippery. You don't want to fall into the water again."
},
{
"id":"arulircave_trap101_chk",
"replies":[
{
"nextPhraseID":"arulircave_trap101_chk_2",
"requires":[
{
"requireType":"questProgress",
"requireID":"arulircave_trap",
"value":10
}
]
}
]
},
{
"id":"arulircave_trap101_chk_2",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"arulircave_trap",
"value":101
},
{
"rewardType":"removeQuestProgress",
"rewardID":"arulircave_trap",
"value":10
}
]
}
]

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@@ -1626,7 +1626,24 @@
},
{
"id":"brv_tavern1_guest2",
"message":"I hate myself, because I'm drinking..."
"message":"I'm drinking because my wife left me and took my beagle with her. Now how am I supposed to hunt?",
"replies":[
{
"text":"I'm so sorry to hear about your problems. I love dogs too.",
"nextPhraseID":"X"
},
{
"text":"Hey, speaking of killing, I'm wondering if you know anything about Lawellyn's death?",
"nextPhraseID":"brv_tavern1_guest2_asd_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130
}
]
}
]
},
{
"id":"brv_tavern1_landlord",
@@ -2678,7 +2695,21 @@
},
{
"id":"brimhaven_church_guard",
"message":"Stop! You are not allowed to go any further."
"message":"Stop! You are not allowed to go any further.",
"replies":[
{
"text":"I'm on a mission.",
"nextPhraseID":"brimhaven_church_guard_1"
},
{
"text":"OK, I'll leave.",
"nextPhraseID":"X"
},
{
"text":"OK. I'll leave [lie].",
"nextPhraseID":"X"
}
]
},
{
"id":"arlish_0",
@@ -2719,6 +2750,87 @@
"value":42
}
]
},
{
"text":"What can you tell me about Lawellyn's dagger?",
"nextPhraseID":"arlish_asd_0",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":110
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":115,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":120,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
},
{
"text":"I want to talk about the investigation.",
"nextPhraseID":"arlish_asd_100",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130,
"negate":false
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
},
{
"text":"I need to find a large empty bottle. Do you have one?",
"nextPhraseID":"arlish_bottle_1",
"requires":[
{
"requireType":"questProgress",
"requireID":"cat_and_mouse",
"value":20
},
{
"requireType":"questProgress",
"requireID":"cat_and_mouse",
"value":30
},
{
"requireType":"questProgress",
"requireID":"cat_and_mouse",
"value":40,
"negate":true
}
]
}
]
},
@@ -2848,7 +2960,32 @@
},
{
"id":"blackjack_gambler2",
"message":"I already made a fortune. Want to join us? Then take a seat in the empty chair and talk to the dealer."
"message":"I already made a fortune. Want to join us? Then take a seat in the empty chair and talk to the dealer.",
"replies":[
{
"text":"Excuse me sir, but you look like someone that may be able to help me.",
"nextPhraseID":"blackjack_gambler2_asd_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
}
]
},
{
"id":"blackjack_left_seat",
@@ -3138,7 +3275,7 @@
"nextPhraseID":"blackjack_bet_select"
},
{
"text":"I have enough.",
"text":"I have had enough.",
"nextPhraseID":"X"
},
{
@@ -3182,7 +3319,32 @@
},
{
"id":"brv_tavern_west_guest",
"message":"Go away and let me eat."
"message":"Go away and let me eat.",
"replies":[
{
"text":"I'm wondering, do you know anything about Lawellyn's death?",
"nextPhraseID":"brv_tavern_west_guest_asd_inquiry_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
}
]
},
{
"id":"brv_laundry_worker_0",
@@ -3324,6 +3486,29 @@
{
"text":"I have to go.",
"nextPhraseID":"X"
},
{
"text":"I'm wondering, do you know anything about Lawellyn's death?",
"nextPhraseID":"brv_asd_no_info_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
}
]
},
@@ -3354,7 +3539,7 @@
{
"requireType":"questProgress",
"requireID":"brv_nondisplay_multipurpose",
"value":10
"value":15
}
]
},
@@ -3372,6 +3557,22 @@
{
"text":"I am looking for my brother, Andor. He looks a bit like me.",
"nextPhraseID":"brv_laundry_boss_0b"
},
{
"text":"Have you ever seen a glove like this? [Shows Venanra the glove.]",
"nextPhraseID":"brv_laundry_boss_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":170
},
{
"requireType":"inventoryKeep",
"requireID":"ogea_glove",
"value":1
}
]
}
]
},
@@ -3393,6 +3594,11 @@
"rewardType":"questProgress",
"rewardID":"brv_nondisplay_multipurpose",
"value":10
},
{
"rewardType":"questProgress",
"rewardID":"brv_nondisplay_multipurpose",
"value":15
}
]
},
@@ -3686,7 +3892,7 @@
},
{
"id":"brv_brothers_3",
"message":"HEH HEH yEa",
"message":"HEH HEH. Yeah!",
"switchToNPC":"brv_attohead",
"replies":[
{
@@ -4455,6 +4661,16 @@
}
]
},
{
"nextPhraseID":"brv_prison_guard_30",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":220
}
]
},
{
"nextPhraseID":"brv_prison_guard_10"
}
@@ -4462,7 +4678,7 @@
},
{
"id":"brv_prison_guard_20",
"message":"Are you looking for the captain? He has been gone for a while now, arresting the person that destroyed the dam."
"message":"Are you looking for the captain? She has been gone for a while now, arresting the person that destroyed the dam."
},
{
"id":"brv_prison_guard_10",
@@ -4502,7 +4718,21 @@
},
{
"id":"brv2_grave_9",
"message":"Here lies Connat, who spent his life complaining that he was dying. In the end, he was right."
"replies":[
{
"nextPhraseID":"brv2_grave_9_1",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":105
}
]
},
{
"nextPhraseID":"brv2_grave_9_0"
}
]
},
{
"id":"brv2_grave_10",
@@ -5002,7 +5232,32 @@
},
{
"id":"brv_villager1",
"message":"Hello"
"message":"Hello",
"replies":[
{
"text":"I'm wondering, do you know anything about Lawellyn's death?",
"nextPhraseID":"brv_asd_no_info_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
}
]
},
{
"id":"brv_villager2",
@@ -5010,7 +5265,59 @@
},
{
"id":"brv_villager3",
"message":"You are not from Brimhaven, are you? If you need a place to stay, visit the inn in the eastern part of the town. There are beds available for rent. But it is bit untidy there."
"message":"You are not from Brimhaven, are you? If you need a place to stay, visit the inn in the eastern part of the town. There are beds available for rent. But it is a bit untidy there.",
"replies":[
{
"text":"I suspect that you killed Lawellyn or that you were at the very least at the scene of the murder at the time of his death.",
"nextPhraseID":"brv_villager3_asd_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":180
},
{
"requireType":"inventoryKeep",
"requireID":"ogea_glove",
"value":1
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":190,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":210,
"negate":true
}
]
},
{
"text":"No need to pretend we've never met. I do believe you are innocent.",
"nextPhraseID":"X",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":190
}
]
},
{
"text":"Don't pretend we've never met. Soon you will be in jail.",
"nextPhraseID":"X",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":210
}
]
}
]
},
{
"id":"brv_villager4",
@@ -5380,7 +5687,7 @@
},
{
"id":"tamarukh_10",
"message":"Sure. We had built this dam in Brimhaven to get more space for arable land, but someone must have sabotated it.",
"message":"Sure. We had built this dam in Brimhaven to get more space for arable land, but someone must have sabotaged it.",
"replies":[
{
"text":"Would you like to repair the dam again?",
@@ -5612,7 +5919,7 @@
},
{
"id":"quiet_thief_2_3",
"message":"I think 1000gp would be fair. Is that acceptable?",
"message":"I think 1000 gold would be fair. Is that acceptable?",
"replies":[
{
"text":"No. That's too much for me.",
@@ -5668,7 +5975,7 @@
},
{
"id":"quiet_thief_3_3",
"message":"I think 1500gp would be fair. Is that acceptable?",
"message":"I think 1500 gold would be fair. Is that acceptable?",
"replies":[
{
"text":"No, that's too much for me.",
@@ -5705,7 +6012,7 @@
},
{
"id":"edrin_2_1",
"message":"I recognize this. I made it, many years ago. See this recess in the pommel? There used to be an unusual gem in that. It gave the dagger some special properties. If you can find the gem, I can repair it for you.",
"message":"I recognize this. I made it, many years ago, for a man called Lawellyn. Alas, I hear he is now dead. See this recess in the pommel? There used to be an unusual gem in that. It gave the dagger some special properties. If you can find the gem, I can repair it for you.",
"replies":[
{
"text":"I think I know where to find that. I'll go and get it.",
@@ -5730,7 +6037,7 @@
},
{
"id":"edrin_3_1",
"message":"I recognize this. It was used in something I made, many years ago. It was set into the pommel of a dagger. It gave the dagger some special properties. If you can find the dagger, I can repair it for you.",
"message":"I recognize this. It was used in something I made, many years ago. It was set into the pommel of a dagger I made for a man called Lawellyn. Alas, I hear he is now dead. It gave the dagger some special properties. If you can find the dagger, I can repair it for you.",
"replies":[
{
"text":"I think I know where to find that. I'll be right back.",
@@ -5755,7 +6062,7 @@
},
{
"id":"edrin_4_1",
"message":"I recognize these. I made the dagger, many years ago. See this recess in the pommel? The gem you have fits in that. It gave the dagger some special properties. If you wish, I can repair it for you.",
"message":"I recognize these. I made the dagger, many years ago, for a man called Lawellyn. Alas, I hear he is now dead. See this recess in the pommel? The gem you have fits in that. It gave the dagger some special properties. If you wish, I can repair it for you.",
"replies":[
{
"text":"How much will that cost?",
@@ -5967,7 +6274,7 @@
},
{
"id":"edrin_4_2",
"message":"The best I can offer is 800gp. The repair is quite delicate, and if done incorrectly it will just be a dagger with a gem in the pommel, and no more.",
"message":"The best I can offer is 800 gold. The repair is quite delicate, and if done incorrectly it will just be a dagger with a gem in the pommel, and no more.",
"replies":[
{
"text":"That's expensive. I'll think about it.",
@@ -6068,7 +6375,7 @@
},
{
"id":"edrin_7_1a",
"message":"Yes, it is done. Here is the repaired dagger.",
"message":"Yes, it is done. Here is the repaired dagger. It's nice to see Lawellyn's dagger brought back to its original glory. There is some mystery about his death. I don't know anything about it though. Maybe someone else in town can tell you more.",
"rewards":[
{
"rewardType":"giveItem",
@@ -6084,11 +6391,11 @@
},
{
"id":"edrin_7_1b",
"message":"Yes, it is done. Here is the repaired dagger.",
"message":"Yes, it is done. Here is the repaired dagger. It's nice to see Lawellyn's dagger brought back to its original glory. There is some mystery about his death. I don't know anything about it though. Maybe someone else in town can tell you more.",
"rewards":[
{
"rewardType":"giveItem",
"rewardID":"strange_dagger",
"rewardID":"dagger_assassin",
"value":1
},
{
@@ -6115,7 +6422,7 @@
},
{
"id":"edrin_5_1",
"message":"The best I can offer is 800gp. The repair is quite delicate, and if done incorrectly it will just be a dagger with a gem in the pommel, and no more.",
"message":"The best I can offer is 800 gold. The repair is quite delicate, and if done incorrectly it will just be a dagger with a gem in the pommel, and no more.",
"replies":[
{
"text":"That's expensive. I'll think about it.",
@@ -6150,7 +6457,7 @@
},
{
"id":"edrin_6_1",
"message":"The best I can offer is 800gp. The repair is quite delicate, and if done incorrectly it will just be a dagger with a gem in the pommel, and no more.",
"message":"The best I can offer is 800 gold. The repair is quite delicate, and if done incorrectly it will just be a dagger with a gem in the pommel, and no more.",
"replies":[
{
"text":"That's expensive. I'll think about it.",
@@ -6289,7 +6596,7 @@
},
{
"id":"brv_shop_owner_2",
"message":"Are you lookng for something in particular?",
"message":"Are you looking for something in particular?",
"replies":[
{
"text":"[You point to a very expensive looking necklace] How much is this?",
@@ -6500,7 +6807,7 @@
},
{
"id":"mikhail_present_20",
"message":"Oh, you are such a good son.",
"message":"Oh, you are such a nice child.",
"replies":[
{
"text":"[Give him the cheap necklace]",
@@ -6580,7 +6887,7 @@
},
{
"id":"mikhail_present_20_2",
"message":"Thank you my son for this wonderful necklace. Oh and it is in our family colors!",
"message":"Thank you my child for this wonderful necklace. Oh and it is in our family colors!",
"replies":[
{
"text":"N",
@@ -6748,7 +7055,7 @@
},
{
"id":"mikhail_news_50",
"message":"Thank you my son. Keep on searching for Andor.",
"message":"Thank you my child. Keep on searching for Andor.",
"replies":[
{
"text":"N",
@@ -8041,7 +8348,7 @@
]
},
{
"text":"Explain to me the rules, please.",
"text":"Please explain the rules to me.",
"nextPhraseID":"blackjack_rules"
}
],
@@ -8103,7 +8410,7 @@
},
{
"id":"thelry_1",
"message":"No, sorry, I haven't seen onyone like that.",
"message":"No, sorry, I haven't seen anyone like that.",
"replies":[
{
"text":"OK. Thanks. What do you have to sell?",

View File

@@ -464,7 +464,7 @@
},
{
"id":"brv_school_history_30",
"message":"Just imagine all those mighty churches and splendid palaces! It was a merry time, down under Mt. Galmor, the highest mountain in whole Dhayavar.",
"message":"Just imagine all those mighty churches and splendid palaces! It was a merry time, down under Mt. Galmore, the highest mountain in whole of Dhayavar.",
"replies":[
{
"text":"Sigh.",
@@ -538,7 +538,7 @@
},
{
"id":"brv_school_history_46",
"message":"The cultists worshipped the blinding and cleansing light of Elythara. Clever and sneaky as they were, they have gained people's trust.",
"message":"The cultists worshipped the blinding and cleansing light of Elythara. Clever and sneaky as they were, they gained people's trust.",
"replies":[
{
"text":"N",
@@ -620,7 +620,7 @@
},
{
"id":"brv_school_history_60",
"message":"However Elythara and her cultists failed to completely annihilate the old ways. Many true men managed to hide in remote places in the total darkness, unknown to the Elytharans. Also Elythara's power is diminished underground.",
"message":"However Elythara and her cultists failed to completely annihilate the old ways. Many true men managed to hide in remote places in the total darkness, unknown to the Elytharans. Also, Elythara's power is diminished underground.",
"switchToNPC":"brv_teacher",
"replies":[
{
@@ -653,7 +653,7 @@
},
{
"id":"brv_school_history_71",
"message":"The Elytharans built several towns and cities, dedicated to their goddess. Several aristocratic houses were formed by that time.",
"message":"The Elytharans built several towns and cities, dedicated to their goddess. Several aristocratic houses were formed at that time.",
"replies":[
{
"text":"N",
@@ -673,7 +673,7 @@
},
{
"id":"brv_school_history_73",
"message":"The town of Loneford was founded and it soon became famous for its fertile fields and healthy vegetable which fed the northern parts of the Forgotten Kingdom.",
"message":"The town of Loneford was founded and it soon became famous for its fertile fields and healthy vegetables which fed the northern parts of the Forgotten Kingdom.",
"replies":[
{
"text":"N",
@@ -874,7 +874,7 @@
},
{
"id":"brv_school_history_200",
"message":"And now we get to a completely different thing. Let's have some practice with fighting.",
"message":"And now we will do something completely different. Let's practice fighting, so that you learn how to defend yourselves.",
"replies":[
{
"text":"Finally. I thought her talking would never cease.",
@@ -4392,6 +4392,29 @@
"requireID":"20"
}
]
},
{
"text":"I'm wondering, do you know anything about Lawellyn's death?",
"nextPhraseID":"guard_advent_asd_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":130
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":200,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":230,
"negate":true
}
]
}
]
},

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@@ -0,0 +1,586 @@
[
{
"id":"hettar",
"replies":[
{
"nextPhraseID":"hettar_90",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":90
}
]
},
{
"nextPhraseID":"hettar_80",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":80
}
]
},
{
"nextPhraseID":"hettar_50",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":50
}
]
},
{
"nextPhraseID":"hettar_30",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":30
}
]
},
{
"nextPhraseID":"hettar_20",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":20
}
]
},
{
"nextPhraseID":"hettar_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":10
}
]
},
{
"nextPhraseID":"hettar_1"
}
]
},
{
"id":"hettar_1",
"message":"Norry! Nooorryyyy!",
"replies":[
{
"text":"Hush! Don't make such noise with all these monsters around!",
"nextPhraseID":"hettar_1_4"
},
{
"text":"Who is Norry?",
"nextPhraseID":"hettar_1_2"
}
]
},
{
"id":"hettar_1_2",
"message":"Norry is my little doggie. He fell down the steep slope and has not found his way back yet.",
"replies":[
{
"text":"Oh dear.",
"nextPhraseID":"hettar_10"
},
{
"text":"A dog! He will be back soon... I better go now.",
"nextPhraseID":"X"
},
{
"text":"I have seen a great wolfhound down there a short while ago. But you say you are missing a little doggie.",
"nextPhraseID":"hettar_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog_nd",
"value":1
}
]
}
],
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":10
}
]
},
{
"id":"hettar_1_4",
"message":"I can see these Gornauds myself. That's why I must find Norry urgently.\nNooorryyyy!",
"replies":[
{
"text":"Who is Norry?",
"nextPhraseID":"hettar_1_2"
}
]
},
{
"id":"hettar_10",
"message":"Please help to find Norry. He is my only friend, and he is helpless without me.",
"replies":[
{
"text":"How can I help you?",
"nextPhraseID":"hettar_20"
},
{
"text":"The wolfhound down there had brown fur with a white patch on the breast. He was enjoying himself gnawing some huge bones.",
"nextPhraseID":"hettar_10_4",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog_nd",
"value":1
}
]
}
]
},
{
"id":"hettar_10_4",
"message":"This must be him! Go and get him here - be quick!",
"replies":[
{
"text":"That would be of no use. This brute had attacked me, so I had to kill it.",
"nextPhraseID":"hettar_10_6",
"requires":[
{
"requireType":"killedMonster",
"requireID":"hettar_dog3",
"value":1
}
]
},
{
"text":"This brute growled at me, but I got away unharmed.",
"nextPhraseID":"hettar_20",
"requires":[
{
"requireType":"killedMonster",
"requireID":"hettar_dog3",
"value":1,
"negate":true
}
]
},
{
"text":"Eh, I have to leave.",
"nextPhraseID":"X"
}
]
},
{
"id":"hettar_10_6",
"message":"[Hettar fell on the floor]\nNooo! What did you do?!",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":90
}
]
},
{
"id":"hettar_20",
"message":"Please go down there and look for my doggie. Maybe he is injured? Bring him back! You must!",
"replies":[
{
"text":"OK, I'll do it.",
"nextPhraseID":"hettar_20_10",
"requires":[
{
"requireType":"killedMonster",
"requireID":"hettar_dog3",
"value":1,
"negate":true
}
]
},
{
"text":"This brute attacked me, so I had to kill it.",
"nextPhraseID":"hettar_10_6",
"requires":[
{
"requireType":"killedMonster",
"requireID":"hettar_dog3",
"value":1
}
]
},
{
"text":"Eh, I have to leave.",
"nextPhraseID":"X"
}
]
},
{
"id":"hettar_20_10",
"message":"Great! Go immediately, as long as he might be alive still.",
"replies":[
{
"text":"I hope he will follow me.",
"nextPhraseID":"hettar_20_30",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":30,
"negate":true
}
]
},
{
"text":"I hope he will follow me.",
"nextPhraseID":"hettar_20_20",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":30
}
]
},
{
"text":"I have no time just now. I'll be back soon.",
"nextPhraseID":"X"
}
],
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":20
},
{
"rewardType":"removeSpawnArea",
"rewardID":"hettar_dog3",
"mapName":"blackwater_mountain55"
},
{
"rewardType":"spawnAll",
"rewardID":"hettar_dog",
"mapName":"blackwater_mountain55"
}
]
},
{
"id":"hettar_20_20",
"message":"I gave you my last piece of Wyrm meat for Norry. Did you lose it?"
},
{
"id":"hettar_20_30",
"message":"Good that you have mentioned it. I'll give you a nice raw piece of Wyrm meat that I have as food for Norry. He loves them.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":30
},
{
"rewardType":"giveItem",
"rewardID":"hettar_bone",
"value":1
}
]
},
{
"id":"hettar_30",
"message":"I can read it in your face - there is no hope for Norry.",
"replies":[
{
"text":"This brute attacked me, so I had to kill it.",
"nextPhraseID":"hettar_10_6",
"requires":[
{
"requireType":"killedMonster",
"requireID":"hettar_dog3",
"value":1
}
]
},
{
"text":"This brute growled at me, but I got away and let it live.",
"nextPhraseID":"hettar_20",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog_nd",
"value":1
},
{
"requireType":"killedMonster",
"requireID":"hettar_dog3",
"value":1,
"negate":true
}
]
},
{
"text":"I am still searching.",
"nextPhraseID":"X"
}
]
},
{
"id":"hettar_50",
"message":"Haha! You know what? Norry has come back all alone! You have made all the way down unnecessarily.",
"replies":[
{
"text":"Now guess who had persuaded him to do so? He was absorbed by a pile of monster bones.",
"nextPhraseID":"hettar_50_10"
}
]
},
{
"id":"hettar_50_10",
"message":"Oh. Thank you then.",
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":80
}
]
},
{
"id":"hettar_80",
"message":"Thank you again a thousand times for rescuing my little Norry!"
},
{
"id":"hettar_90",
"message":"My poor Norry! Why did you have to die so young?\n* Sob *",
"replies":[
{
"text":"N",
"nextPhraseID":"hettar_90_10"
}
]
},
{
"id":"hettar_90_10",
"message":"Go away! I hate you!"
},
{
"id":"hettar_bones",
"replies":[
{
"nextPhraseID":"hettar_bones_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog_nd",
"value":2,
"negate":true
}
]
}
]
},
{
"id":"hettar_bones_10",
"message":"You see several huge bones of a monstrous skeleton. Good that this creature is dead now and not attacking you.",
"replies":[
{
"text":"Take the bones.",
"nextPhraseID":"hettar_bones_20"
},
{
"text":"Leave the bones where they are.",
"nextPhraseID":"X"
}
]
},
{
"id":"hettar_bones_20",
"message":"GROWL!",
"switchToNPC":"hettar_dog",
"replies":[
{
"text":"The wolfhound doesn't want you to take 'his' bones.\nTake them nevertheless.",
"nextPhraseID":"hettar_bones_30"
},
{
"text":"Leave the bones where they are.",
"nextPhraseID":"X"
}
],
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog_nd",
"value":1
}
]
},
{
"id":"hettar_bones_30",
"replies":[
{
"nextPhraseID":"hettar_bones_40",
"requires":[
{
"requireType":"inventoryKeep",
"requireID":"hettar_bone",
"value":1,
"negate":true
}
]
}
],
"rewards":[
{
"rewardType":"giveItem",
"rewardID":"bwm_bones",
"value":1
},
{
"rewardType":"questProgress",
"rewardID":"hettar_dog_nd",
"value":2
}
]
},
{
"id":"hettar_bones_40",
"rewards":[
{
"rewardType":"removeSpawnArea",
"rewardID":"hettar_dog",
"mapName":"blackwater_mountain55"
},
{
"rewardType":"spawnAll",
"rewardID":"hettar_dog3",
"mapName":"blackwater_mountain55"
}
]
},
{
"id":"hettar_dog",
"message":"Growl!",
"replies":[
{
"text":"Hey Norry, look here! I have some much better food for you from Hettar.",
"nextPhraseID":"hettar_dog_10",
"requires":[
{
"requireType":"inventoryRemove",
"requireID":"hettar_bone",
"value":1
},
{
"requireType":"questProgress",
"requireID":"hettar_dog_nd",
"value":2
}
]
},
{
"text":"Hey Norry, look here! I have a Wyrm steak for you from Hettar.",
"nextPhraseID":"hettar_dog_50",
"requires":[
{
"requireType":"inventoryKeep",
"requireID":"hettar_bone",
"value":1
},
{
"requireType":"questProgress",
"requireID":"hettar_dog_nd",
"value":2,
"negate":true
}
]
},
{
"text":"Now run to Hettar! He is waiting for you.",
"nextPhraseID":"hettar_dog_20",
"requires":[
{
"requireType":"questProgress",
"requireID":"hettar_dog",
"value":40
}
]
},
{
"text":"OK, I go. Stupid dog.",
"nextPhraseID":"X"
}
],
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog_nd",
"value":1
}
]
},
{
"id":"hettar_dog_10",
"message":"The wolfhound fetched the meat from your hand and devoured it greedily in a few seconds.",
"switchToNPC":"none",
"replies":[
{
"text":"There, there. And now run to Hettar! He is waiting for you.",
"nextPhraseID":"hettar_dog_20"
}
],
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"hettar_dog_nd",
"value":2
},
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":40
}
]
},
{
"id":"hettar_dog_20",
"message":"A moment later the huge wolfhound was gone.",
"switchToNPC":"none",
"rewards":[
{
"rewardType":"removeSpawnArea",
"rewardID":"hettar_dog",
"mapName":"blackwater_mountain55"
},
{
"rewardType":"spawnAll",
"rewardID":"hettar_dog2",
"mapName":"blackwater_mountain55"
},
{
"rewardType":"questProgress",
"rewardID":"hettar_dog",
"value":50
}
]
},
{
"id":"hettar_dog_50",
"message":"Grrrowl.",
"replies":[
{
"text":"Ah, I see. These monstrous bones here on the ground are delicious too.",
"nextPhraseID":"X"
}
]
},
{
"id":"hettar_dog2",
"message":"Growl!"
}
]

View File

@@ -1798,7 +1798,7 @@
},
{
"id":"burhczydx_3a_2",
"message":"Don't ask. Still no orders. And I have now idea why.",
"message":"Don't ask. Still no orders. And I have no idea why.",
"replies":[
{
"text":"That's horrible! What did you call your company? It should be short and memorable.",

View File

@@ -67,7 +67,31 @@
]
},
{
"nextPhraseID":"leta_oromir1"
"nextPhraseID":"leta_oromir1",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":105,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":100,
"negate":true
}
]
},
{
"nextPhraseID":"leta_oromir_complete2_helped_oromir",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":105
}
]
}
]
},
@@ -81,12 +105,150 @@
},
{
"text":"Yes, I found him. He is hiding among some trees to the east.",
"nextPhraseID":"leta_oromir_complete",
"nextPhraseID":"leta_oromir1_trees",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":20
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":35,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":45,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":40,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":60,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":80,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":25,
"negate":true
}
]
},
{
"text":"[Lie] I have no idea.",
"nextPhraseID":"leta_oromir1_trees_help",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":25
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":35,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":45,
"negate":true
}
]
},
{
"text":"[Lie] I have no idea.",
"nextPhraseID":"leta_oromir1_behind_inn_help",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":35
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":45,
"negate":true
}
]
},
{
"text":"[Lie] I have no idea.",
"nextPhraseID":"leta_oromir1_behind_haystack_help",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":45
}
]
},
{
"text":"He's found a new hiding spot.",
"nextPhraseID":"leta_oromir1_behind_inn_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":40
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":60,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":80,
"negate":true
}
]
},
{
"text":"He's found another new hiding spot. Give him credit, he is great at avoiding work.",
"nextPhraseID":"leta_oromir1_behind_haystack_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":60
},
{
"requireType":"questProgress",
"requireID":"leta",
"value":80,
"negate":true
}
]
},
{
"text":"He's in your basement.",
"nextPhraseID":"leta_oromir1_basement_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":80
}
]
}
@@ -133,8 +295,20 @@
"message":"I'm hiding here from my wife Leta. She is always getting angry at me for not helping out on the farm. Please don't tell her that I'm here.",
"replies":[
{
"text":"OK.",
"text":"[Lie] OK.",
"nextPhraseID":"X"
},
{
"text":"Your secret is safe with me.",
"nextPhraseID":"oromir_trees_help_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"leta",
"value":100,
"negate":true
}
]
}
],
"rewards":[

View File

@@ -368,7 +368,7 @@
]
},
{
"text":"Here, take this potion of major health.",
"text":"Here, take this major potion of health.",
"nextPhraseID":"erinith_gavepotion_major_1",
"requires":[
{
@@ -379,7 +379,7 @@
]
},
{
"text":"Here, take this potion of major health.",
"text":"Here, take this major flask of health.",
"nextPhraseID":"erinith_gavepotion_major_1",
"requires":[
{

View File

@@ -45,6 +45,17 @@
}
]
},
{
"text":"Umar sent me.",
"nextPhraseID":"bela_room_2",
"requires":[
{
"requireType":"questProgress",
"requireID":"misc_nondisplay ",
"value":20
}
]
},
{
"text":"No thanks.",
"nextPhraseID":"bela"
@@ -53,7 +64,7 @@
},
{
"id":"bela_room_2",
"message":"Thanks. Take the last room down at the end of the hall.",
"message":"OK. Take the last room down at the end of the hall.",
"replies":[
{
"text":"Thank you. There was something else I wanted to talk about.",

View File

@@ -62,6 +62,16 @@
}
]
},
{
"nextPhraseID":"falothen1_0",
"requires":[
{
"requireType":"questProgress",
"requireID":"charwood1",
"value":76
}
]
},
{
"nextPhraseID":"falothen1_1"
}
@@ -109,7 +119,7 @@
},
{
"id":"falothen1_5",
"message":"I can teach you about swords, either one-handed or two-handed ones. I know a bit about daggers, axes and blunt weapons. I also know a fair deal about fighting with your bare fists.",
"message":"I can teach you about swords, either one-handed or two-handed ones. I know a bit about daggers, axes, polearms, and blunt weapons. I also know a fair deal about fighting with your bare fists.",
"replies":[
{
"text":"N",
@@ -145,6 +155,10 @@
"text":"Tell me more about blunt weapons.",
"nextPhraseID":"falothen1_7_b"
},
{
"text":"Tell me more about polearms.",
"nextPhraseID":"falothen1_7_pa"
},
{
"text":"I'll be right back.",
"nextPhraseID":"X"
@@ -658,6 +672,10 @@
"text":"Tell me more about blunt weapons.",
"nextPhraseID":"falothen1_2nd_b"
},
{
"text":"Tell me more about polearms.",
"nextPhraseID":"falothen1_2nd_pa"
},
{
"text":"I'll be right back.",
"nextPhraseID":"X"

View File

@@ -476,6 +476,18 @@
"value":60
}
]
},
{
"text":"I'd rather talk about the troubles in Loneford that you had mentioned.",
"nextPhraseID":"cr_loneford_st_1",
"requires":[
{
"requireType":"questProgress",
"requireID":"loneford",
"value":21,
"negate":true
}
]
}
]
},

View File

@@ -1072,8 +1072,8 @@
},
{
"requireType":"questProgress",
"requireID":"graveyard_quest",
"value":80,
"requireID":"nondisplay_2",
"value":240,
"negate":true
},
{
@@ -1082,6 +1082,23 @@
"value":1
}
]
},
{
"text":"N",
"nextPhraseID":"graveyardday2a",
"requires":[
{
"requireType":"killedMonster",
"requireID":"graveyardking",
"value":1
},
{
"requireType":"questProgress",
"requireID":"nondisplay_2",
"value":240,
"negate":true
}
]
}
]
},
@@ -1391,6 +1408,11 @@
"rewardType":"removeSpawnArea",
"rewardID":"graveyard_corpse_boss_patrol",
"mapName":"graveyard1"
},
{
"rewardType":"questProgress",
"rewardID":"nondisplay_2",
"value":240
}
]
},
@@ -1746,7 +1768,7 @@
"message":"What's a kid like you doing around here? It's a dangerous place to be.",
"replies":[
{
"text":"I'm looking for my Brother, Andor. He looks a bit like me.",
"text":"I'm looking for my brother, Andor. He looks a bit like me.",
"nextPhraseID":"cithurn_65"
},
{

View File

@@ -265,7 +265,8 @@
},
{
"id":"guynmart_dog10_10",
"message":"Grrrrrr"
"message":"Grrrrrr",
"switchToNPC":"guynmart_dog10"
},
{
"id":"guynmart_cguard_10",

View File

@@ -1569,7 +1569,7 @@
},
{
"id":"lodar_andor0",
"message":"Oh, you must be referring to that other boy that was here recently.",
"message":"Oh, you must be referring to that older boy that was here recently.",
"replies":[
{
"text":"You've seen him? Andor has been here?",

View File

@@ -225,7 +225,7 @@
},
{
"id":"landa_16",
"message":"Also, isn't it strange how Buceth has not gotten ill, while all the others in the village has gotten ill?",
"message":"Also, isn't it strange how Buceth has not gotten ill, while all the others in the village have gotten ill?",
"replies":[
{
"text":"N",

View File

@@ -189,6 +189,48 @@
},
{
"id":"loneford_tavern_patron",
"message":"This is no place for a kid like you. I think you better leave now."
"message":"This is no place for a kid like you. I think you had better leave now.",
"replies":[
{
"text":"I met a man named Forlin who recomended that I speak with you in regards to a possible murder investigation that I am conducting.",
"nextPhraseID":"kizzo_asd_10",
"requires":[
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":140
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":150,
"negate":true
}
]
},
{
"text":"I did as you suggested and found the scene of a murder and I found this glove.",
"nextPhraseID":"kizzo_asd_40",
"requires":[
{
"requireType":"inventoryKeep",
"requireID":"ogea_glove",
"value":1
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":190,
"negate":true
},
{
"requireType":"questProgress",
"requireID":"brv_dagger",
"value":210,
"negate":true
}
]
}
]
}
]

View File

@@ -533,7 +533,7 @@
},
{
"id":"mikhail_rats_complete",
"message":"Oh you did? Wow, thanks a lot for your help!\n\nIf you are hurt, use your bed over there to rest and regain your strength.",
"message":"Oh you did? Wow, thanks a lot for your help! Please take Andor's training shield - you're going to need it.\n\nIf you are hurt, use your bed over there to rest and regain your strength.",
"replies":[
{
"text":"N",
@@ -545,6 +545,11 @@
"rewardType":"questProgress",
"rewardID":"mikhail_rats",
"value":100
},
{
"rewardType":"giveItem",
"rewardID":"kids_shield",
"value":1
}
]
},

View File

@@ -392,6 +392,18 @@
"value":45
}
]
},
{
"text":"I'd rather talk about the troubles in Loneford that you had mentioned.",
"nextPhraseID":"cr_loneford_st_1",
"requires":[
{
"requireType":"questProgress",
"requireID":"loneford",
"value":21,
"negate":true
}
]
}
]
},

View File

@@ -1964,7 +1964,7 @@
},
{
"id":"guild02_hatchlever_2b",
"message":"Looking around the room, you see an unusual mechanism. A crowbar with a locked chain that prevents a lever from beng moved.",
"message":"Looking around the room, you see an unusual mechanism. A crowbar with a locked chain that prevents a lever from being moved.",
"replies":[
{
"text":"Try to break the chain.",
@@ -4760,6 +4760,13 @@
"text":"I'll do that.",
"nextPhraseID":"X"
}
],
"rewards":[
{
"rewardType":"questProgress",
"rewardID":"misc_nondisplay ",
"value":20
}
]
},
{

View File

@@ -883,7 +883,7 @@
},
{
"id":"glasforn_rumblings20_2",
"message":"OK, I can believe that you are Andor's brother. You should have told me earlier!",
"message":"OK, I can believe that you are Andor's sibling. You should have told me earlier!",
"replies":[
{
"text":"Why?",

View File

@@ -9688,7 +9688,7 @@
{
"requireType":"killedMonster",
"requireID":"erwyn_soldier",
"value":12
"value":13
},
{
"requireType":"killedMonster",

View File

@@ -181,6 +181,14 @@
"min":1,
"max":1
}
},
{
"itemID":"fauchard_steel",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},

View File

@@ -0,0 +1,36 @@
[
{
"id":"arlish_bottle",
"items":[
{
"itemID":"large_bottle",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
{
"id":"trapped_mouse",
"items":[
{
"itemID":"trapped_mouse",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"gold",
"chance":"100",
"quantity":{
"min":20,
"max":20
}
}
]
}
]

View File

@@ -0,0 +1,15 @@
[
{
"id":"hettar_dog3",
"items":[
{
"itemID":"meat",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
}
]

View File

@@ -54,6 +54,22 @@
"min":12,
"max":12
}
},
{
"itemID":"kids_shirt",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"kids_gloves",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
@@ -126,17 +142,17 @@
]
},
{
"id":"gold20",
"items":[
{
"itemID":"gold",
"chance":"100",
"quantity":{
"min":20,
"max":20
}
}
]
"id":"gold20",
"items":[
{
"itemID":"gold",
"chance":"100",
"quantity":{
"min":20,
"max":20
}
}
]
},
{
"id":"canine",

View File

@@ -244,6 +244,14 @@
"min":1,
"max":1
}
},
{
"itemID":"inspiring_snake_master_map",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
}

View File

@@ -129,6 +129,14 @@
"min":1,
"max":1
}
},
{
"itemID":"brandistock",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
}

View File

@@ -169,6 +169,22 @@
"min":1,
"max":1
}
},
{
"itemID":"spear_iron",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
},
{
"itemID":"spear_rusty",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
@@ -395,6 +411,14 @@
"min":1,
"max":1
}
},
{
"itemID":"spear_steel",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
@@ -738,6 +762,14 @@
"min":1,
"max":1
}
},
{
"itemID":"halberd_iron",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},

View File

@@ -261,6 +261,14 @@
"min":1,
"max":1
}
},
{
"itemID":"spear_steel_remgard",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},

View File

@@ -150,6 +150,14 @@
"min":1,
"max":5
}
},
{
"itemID":"glaive_steel",
"chance":"100",
"quantity":{
"min":1,
"max":1
}
}
]
},
@@ -326,7 +334,7 @@
"max":5
}
}
]
]
},
{
"id":"shop_lodar",

View File

@@ -0,0 +1,221 @@
[
{
"id":"ogea_glove",
"iconID":"items_armours_2:1",
"name":"Suspect's glove",
"displaytype":"quest",
"category":"hnd_lthr",
"description":"Is that dried up human blood on there or something less sinister?"
},
{
"id":"kids_shirt",
"iconID":"items_japozero:150",
"name":"Kid's shirt",
"displaytype":"ordinary",
"hasManualPrice":1,
"baseMarketCost":50,
"category":"bdy_clth",
"description":"Part of Andor's training equipment.",
"equipEffect":{
"increaseMaxHP":1,
"increaseBlockChance":3
}
},
{
"id":"kids_gloves",
"iconID":"items_japozero:224",
"name":"Kid's gloves",
"displaytype":"ordinary",
"hasManualPrice":1,
"baseMarketCost":50,
"category":"hnd_cloth",
"description":"Part of Andor's training equipment.",
"equipEffect":{
"increaseMaxHP":1,
"increaseBlockChance":2
}
},
{
"id":"kids_shield",
"iconID":"items_japozero:181",
"name":"Kid's shield",
"displaytype":"rare",
"hasManualPrice":1,
"baseMarketCost":100,
"category":"shld_wd_li",
"description":"Part of Andor's training equipment.",
"equipEffect":{
"increaseBlockChance":1,
"increaseDamageResistance":1
}
},
{
"id":"inspiring_snake_master_map",
"iconID":"items_japozero:422",
"name":"Ewmondold's map",
"displaytype":"quest",
"hasManualPrice":1,
"baseMarketCost":0,
"category":"other",
"description":"Written in a language you do not understand, this appears to be a map. But to where? You do not know."
},
{
"id":"spear_iron",
"iconID":"items_weapons:28",
"name":"Iron spear",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":2,
"max":3
},
"increaseAttackCost":6,
"increaseBlockChance":4,
"setNonWeaponDamageModifier":150
}
},
{
"id":"spear_steel",
"iconID":"items_reterski_1:21",
"name":"Steel spear",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":2,
"max":5
},
"increaseAttackCost":6,
"increaseBlockChance":5,
"setNonWeaponDamageModifier":155
}
},
{
"id":"halberd_iron",
"iconID":"items_weapons_3:56",
"name":"Iron halberd",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":5,
"max":9
},
"increaseAttackCost":8,
"increaseBlockChance":7,
"setNonWeaponDamageModifier":205
}
},
{
"id":"brandistock",
"iconID":"items_weapons:34",
"name":"Brandistock",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":3,
"max":4
},
"increaseAttackCost":5,
"increaseCriticalSkill":2,
"increaseBlockChance":4,
"setCriticalMultiplier":1.2,
"setNonWeaponDamageModifier":115
}
},
{
"id":"fauchard_steel",
"iconID":"items_weapons_3:53",
"name":"Steel fauchard",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":5,
"max":7
},
"increaseAttackCost":7,
"increaseBlockChance":5,
"setNonWeaponDamageModifier":160
}
},
{
"id":"glaive_steel",
"iconID":"items_weapons:33",
"name":"Steel glaive",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":1,
"max":7
},
"increaseAttackCost":7,
"increaseBlockChance":6,
"setNonWeaponDamageModifier":165
}
},
{
"id":"spear_steel_remgard",
"iconID":"items_weapons:40",
"name":"Remgard steel spear",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":6,
"max":8
},
"increaseAttackCost":5,
"increaseCriticalSkill":5,
"increaseBlockChance":6,
"setCriticalMultiplier":1.5,
"setNonWeaponDamageModifier":120
}
},
{
"id":"kids_boots",
"iconID":"items_japozero:210",
"name":"Kid's boots",
"displaytype":"rare",
"category":"feet_clth",
"description":"Part of Andor's training equipment.",
"equipEffect":{
"increaseMaxHP":1,
"increaseAttackChance":1,
"increaseBlockChance":2
}
},
{
"id":"large_bottle",
"iconID":"items_consumables:58",
"name":"Large empty bottle",
"displaytype":"ordinary",
"category":"other"
},
{
"id":"trapped_mouse",
"iconID":"items_rijackson_1:15",
"name":"Trapped mouse",
"displaytype":"ordinary",
"category":"other"
},
{
"id":"spear_rusty",
"iconID":"items_weapons_3:54",
"name":"Rusty iron spear",
"displaytype":"ordinary",
"category":"pole",
"equipEffect":{
"increaseAttackDamage":{
"min":1,
"max":2
},
"increaseAttackCost":6,
"increaseBlockChance":4,
"setNonWeaponDamageModifier":130
}
}
]

View File

@@ -0,0 +1,21 @@
[
{
"id":"bwm_bones",
"iconID":"items_misc:44",
"name":"Huge bones from the Blackwater Mountains",
"hasManualPrice":1,
"baseMarketCost":20,
"category":"animal",
"description":"Good that this creature is dead now and not attacking you."
},
{
"id":"hettar_bone",
"iconID":"items_consumables:25",
"name":"Wyrm meat",
"displaytype":"quest",
"hasManualPrice":1,
"baseMarketCost":2,
"category":"animal",
"description":"Norry's food."
}
]

View File

@@ -58,8 +58,8 @@
"max":5
},
"increaseAttackCost":5,
"setNonWeaponDamageModifier":112,
"increaseAttackChance":10
"increaseAttackChance":10,
"setNonWeaponDamageModifier":112
}
},
{
@@ -72,8 +72,8 @@
"category":"lsword",
"equipEffect":{
"increaseAttackCost":5,
"setNonWeaponDamageModifier":120,
"increaseAttackChance":-50
"increaseAttackChance":-50,
"setNonWeaponDamageModifier":120
}
},
{
@@ -99,8 +99,10 @@
"max":2
},
"increaseAttackCost":4,
"setNonWeaponDamageModifier":102,
"increaseAttackChance":-30
"increaseAttackChance":-10,
"increaseCriticalSkill":1,
"setCriticalMultiplier":1.5,
"setNonWeaponDamageModifier":102
},
"hitEffect":{
"conditionsTarget":[
@@ -163,8 +165,8 @@
},
"increaseMaxHP":-20,
"increaseAttackCost":4,
"setNonWeaponDamageModifier":96,
"increaseAttackChance":40
"increaseAttackChance":40,
"setNonWeaponDamageModifier":96
},
"hitEffect":{
"conditionsSource":[

View File

@@ -14,8 +14,8 @@
},
"increaseMaxHP":5,
"increaseAttackCost":5,
"setNonWeaponDamageModifier":131,
"increaseAttackChance":21
"increaseAttackChance":21,
"setNonWeaponDamageModifier":131
},
"hitEffect":{
"increaseCurrentHP":{
@@ -40,9 +40,9 @@
"category":"dagger",
"equipEffect":{
"increaseAttackCost":4,
"setNonWeaponDamageModifier":107,
"increaseAttackChance":15,
"increaseBlockChance":5
"increaseBlockChance":5,
"setNonWeaponDamageModifier":107
},
"hitEffect":{
"conditionsTarget":[
@@ -70,9 +70,9 @@
},
"increaseMaxAP":2,
"increaseAttackCost":5,
"setNonWeaponDamageModifier":123,
"increaseAttackChance":25,
"increaseBlockChance":5,
"setNonWeaponDamageModifier":123,
"addedConditions":[
{
"condition":"bless",
@@ -95,9 +95,9 @@
"max":6
},
"increaseAttackCost":5,
"setNonWeaponDamageModifier":115,
"increaseAttackChance":21,
"increaseBlockChance":5
"increaseBlockChance":5,
"setNonWeaponDamageModifier":115
},
"killEffect":{
"conditionsSource":[
@@ -125,10 +125,10 @@
},
"increaseMaxAP":2,
"increaseAttackCost":7,
"setNonWeaponDamageModifier":185,
"increaseAttackChance":25,
"increaseCriticalSkill":10,
"setCriticalMultiplier":2.0
"setCriticalMultiplier":2.0,
"setNonWeaponDamageModifier":185
},
"killEffect":{
"increaseCurrentHP":{
@@ -225,9 +225,9 @@
"max":7
},
"increaseAttackCost":4,
"setNonWeaponDamageModifier":95,
"increaseAttackChance":50,
"increaseBlockChance":5,
"setNonWeaponDamageModifier":115,
"addedConditions":[
{
"condition":"blackwater_misery",
@@ -340,8 +340,8 @@
"max":12
},
"increaseAttackCost":6,
"setNonWeaponDamageModifier":140,
"increaseAttackChance":9
"increaseAttackChance":9,
"setNonWeaponDamageModifier":140
}
},
{
@@ -368,10 +368,10 @@
"max":15
},
"increaseAttackCost":7,
"setNonWeaponDamageModifier":160,
"increaseAttackChance":15,
"increaseCriticalSkill":5,
"setCriticalMultiplier":3.0
"setCriticalMultiplier":3.0,
"setNonWeaponDamageModifier":160
}
},
{

View File

@@ -85,7 +85,7 @@
},
{
"id":"brv_tavern1_guest2",
"name":"Customer",
"name":"Forlin",
"iconID":"monsters_ld1:64",
"moveCost":5,
"monsterClass":"humanoid",
@@ -346,7 +346,7 @@
},
{
"id":"brv_laundry_boss",
"name":"Laundry owner",
"name":"Venanra",
"iconID":"monsters_ld1:187",
"phraseID":"brv_laundry_boss_0",
"droplistID":"brv_laundry"
@@ -427,7 +427,7 @@
},
{
"id":"quiet_thief",
"name":"Shady thief",
"name":"Pixtumn",
"iconID":"monsters_rogue1:0",
"unique":1,
"monsterClass":"humanoid",
@@ -437,16 +437,16 @@
},
{
"id":"quiet_thief_1",
"name":"Shady thief",
"name":"Pixtumn",
"iconID":"monsters_rogue1:0",
"unique":1,
"monsterClass":"humanoid",
"movementAggressionType":"none",
"droplistID":"quiet_thief"
"droplistID":"quiet_thief_1"
},
{
"id":"quiet_thief_2",
"name":"Shady thief",
"name":"Pixtumn",
"iconID":"monsters_rogue1:0",
"unique":1,
"monsterClass":"humanoid",
@@ -455,7 +455,7 @@
},
{
"id":"quiet_thief_3",
"name":"Shady thief",
"name":"Pixtumn",
"iconID":"monsters_rogue1:0",
"unique":1,
"monsterClass":"humanoid",
@@ -517,7 +517,7 @@
},
{
"id":"brv_villager3",
"name":"Commoner",
"name":"Ogea",
"iconID":"monsters_tometik2:63",
"monsterClass":"humanoid",
"spawnGroup":"brv_villager3",

View File

@@ -0,0 +1,159 @@
[
{
"id":"brv_guard_deputy",
"name":"Ito",
"iconID":"monsters_ld1:109",
"monsterClass":"humanoid",
"spawnGroup":"brv_guard_deputy",
"phraseID":"brv_guard_deputy_10"
},
{
"id":"inspiring_snake_master",
"name":"Ewmondold",
"iconID":"monsters_rltiles2:82",
"monsterClass":"humanoid",
"movementAggressionType":"none",
"spawnGroup":"inspiring_snake_master",
"phraseID":"inspiring_snake_master_10"
},
{
"id":"ewmondold_snake_master",
"name":"Ewmondold",
"iconID":"monsters_tometik1:18",
"maxHP":70,
"unique":1,
"monsterClass":"humanoid",
"attackDamage":{
"min":2,
"max":5
},
"phraseID":"ewmondold_snake_master_10",
"droplistID":"gold200",
"attackCost":5,
"attackChance":67,
"criticalSkill":200,
"criticalMultiplier":3.0,
"blockChance":13,
"damageResistance":4
},
{
"id":"oromir_behind_inn_help",
"name":"Oromir",
"iconID":"monsters_man1:0",
"unique":1,
"movementAggressionType":"none",
"spawnGroup":"oromir_behind_inn_help",
"phraseID":"oromir_behind_inn_help_10"
},
{
"id":"oromir_behind_haystack_help",
"name":"Oromir",
"iconID":"monsters_man1:0",
"unique":1,
"monsterClass":"humanoid",
"movementAggressionType":"none",
"spawnGroup":"oromir_behind_haystack_help",
"phraseID":"oromir_behind_haystack_help_10"
},
{
"id":"oromir_basement_help",
"name":"Oromir",
"iconID":"monsters_man1:0",
"monsterClass":"humanoid",
"phraseID":"oromir_basement_help_10"
},
{
"id":"oromir_behind_inn",
"name":"Oromir",
"iconID":"monsters_man1:0",
"unique":1,
"monsterClass":"humanoid",
"movementAggressionType":"none",
"spawnGroup":"oromir_behind_inn",
"phraseID":"oromir_behind_inn_10"
},
{
"id":"oromir_behind_haystack",
"name":"Oromir",
"iconID":"monsters_man1:0",
"unique":1,
"monsterClass":"humanoid",
"movementAggressionType":"none",
"spawnGroup":"oromir_behind_haystack",
"phraseID":"oromir_behind_haystack_10"
},
{
"id":"oromir_basement",
"name":"Oromir",
"iconID":"monsters_man1:0",
"unique":1,
"monsterClass":"humanoid",
"spawnGroup":"oromir_basement",
"phraseID":"oromir_basement_10"
},
{
"id":"brv_undertaker",
"name":"Zorvan",
"iconID":"monsters_rltiles1:83",
"unique":1,
"monsterClass":"humanoid",
"movementAggressionType":"none",
"spawnGroup":"zorvan",
"phraseID":"zorvan_0"
},
{
"id":"hunchback",
"name":"Quasi",
"iconID":"monsters_ld2:58",
"unique":1,
"monsterClass":"humanoid",
"movementAggressionType":"none",
"phraseID":"quasi_0"
},
{
"id":"brv_churchman",
"name":"Seviron",
"iconID":"monsters_rltiles2:136",
"monsterClass":"humanoid",
"spawnGroup":"brv_churchman",
"phraseID":"brv_churchman_start"
},
{
"id":"brv_churchcat",
"name":"Cat",
"iconID":"monsters_ld2:103",
"maxHP":50,
"maxAP":30,
"moveCost":2,
"monsterClass":"animal",
"attackDamage":{
"min":3,
"max":5
},
"spawnGroup":"brv_churchcat",
"phraseID":"brv_churchcat",
"attackCost":3,
"attackChance":80,
"blockChance":50
},
{
"id":"brv_churchmouse",
"name":"Mouse",
"iconID":"monsters_rats:0",
"maxHP":5,
"maxAP":10,
"moveCost":2,
"unique":1,
"monsterClass":"animal",
"attackDamage":{
"min":1,
"max":1
},
"spawnGroup":"brv_churchmouse",
"phraseID":"brv_churchmouse",
"droplistID":"rat",
"attackCost":5,
"attackChance":50,
"blockChance":30
}
]

View File

@@ -0,0 +1,44 @@
[
{
"id":"hettar",
"name":"Little Hettar",
"iconID":"monsters_ld1:20",
"monsterClass":"humanoid",
"spawnGroup":"hettar",
"phraseID":"hettar"
},
{
"id":"hettar_dog",
"name":"Wolfhound",
"iconID":"monsters_dogs:3",
"monsterClass":"animal",
"spawnGroup":"hettar_dog",
"phraseID":"hettar_dog"
},
{
"id":"hettar_dog2",
"name":"Wolfhound",
"iconID":"monsters_dogs:3",
"monsterClass":"animal",
"spawnGroup":"hettar_dog2",
"phraseID":"hettar_dog2"
},
{
"id":"hettar_dog3",
"name":"Wolfhound",
"iconID":"monsters_dogs:3",
"maxHP":40,
"unique":1,
"monsterClass":"animal",
"attackDamage":{
"min":1,
"max":8
},
"spawnGroup":"hettar_dog3",
"droplistID":"hettar_dog3",
"attackCost":4,
"attackChance":80,
"blockChance":150,
"damageResistance":5
}
]

View File

@@ -125,7 +125,6 @@
"max":19
},
"spawnGroup":"graveyard_corpse2",
"phraseID":"graveyard_corpse1",
"droplistID":"gold200",
"attackCost":3,
"attackChance":170,
@@ -440,14 +439,52 @@
"name":"Angry graveyard corpse",
"iconID":"monsters_zombie2:0",
"maxHP":90,
"maxAP":10,
"moveCost":3,
"monsterClass":"undead",
"movementAggressionType":"none",
"attackDamage":{
"min":6,
"max":19
},
"spawnGroup":"graveyard_corpse3",
"phraseID":"graveyard_corpse1",
"droplistID":"gold200",
"attackCost":3,
"attackChance":170,
"criticalSkill":10,
"criticalMultiplier":2.0,
"blockChance":165,
"damageResistance":11,
"hitEffect":{
"increaseCurrentHP":{
"min":1,
"max":3
},
"conditionsTarget":[
{
"condition":"putrefaction",
"magnitude":2,
"duration":3,
"chance":"30"
}
]
}
},
{
"id":"graveyard_corpse3",
"name":"Angry graveyard corpse",
"iconID":"monsters_zombie2:0",
"maxHP":90,
"maxAP":10,
"moveCost":3,
"monsterClass":"undead",
"attackDamage":{
"min":6,
"max":19
},
"spawnGroup":"graveyard_corpse3",
"phraseID":"graveyard_corpse1",
"droplistID":"gold200",
"attackCost":3,
"attackChance":170,
"criticalSkill":10,

View File

@@ -304,7 +304,7 @@
},
{
"id":"loneford_tavern_patron",
"name":"Tavern owner",
"name":"Kizzo",
"iconID":"monsters_karvis2:2",
"monsterClass":"humanoid",
"spawnGroup":"loneford_tavern_patron",

View File

@@ -132,11 +132,59 @@
"logText":"I have found Oromir in Crossglen village, hiding from his wife Leta.",
"finishesQuest":0
},
{
"progress":25,
"logText":"I have found Oromir in Crossglen village, hiding from his wife Leta, but I promised him that I would not tell Leta of his whereabouts.",
"rewardExperience":50
},
{
"progress":30,
"logText":"Leta asked me to tell Oromir to come home and help her with the housework.",
"rewardExperience":80
},
{
"progress":35,
"logText":"I have found Oromir behind the Crossglen village inn, hiding from his wife Leta, but I promised him that I would not tell Leta of his whereabouts.",
"rewardExperience":50
},
{
"progress":40,
"logText":"I have found Oromir behind the Crossglen village inn, hiding from his wife Leta, but I should tell Leta of his whereabouts."
},
{
"progress":45,
"logText":"I have found Oromir in Crossglen village behind a haystack, hiding from his wife Leta, but I promised him that I would not tell Leta of his whereabouts.",
"rewardExperience":50
},
{
"progress":50,
"logText":"Leta asked me to tell Oromir to come home and help her with the housework.",
"rewardExperience":80
},
{
"progress":60,
"logText":"I have found Oromir in Crossglen village behind a haystack, hiding from his wife Leta, I should tell Leta of his whereabouts."
},
{
"progress":70,
"logText":"Leta asked me to tell Oromir to come home and help her with the housework.",
"rewardExperience":80
},
{
"progress":80,
"logText":"I have found Oromir in the basement of his house, hiding from his wife Leta, I should tell Leta of his whereabouts."
},
{
"progress":100,
"logText":"I have told Leta that Oromir is hiding in Crossglen village.",
"logText":"I have told Leta that Oromir is hiding in their basement.",
"rewardExperience":80,
"finishesQuest":1
},
{
"progress":105,
"logText":"Even after all my help, Oromir was still brought back home to Leta.",
"rewardExperience":50,
"finishesQuest":1
}
]
},

View File

@@ -68,6 +68,10 @@
{
"progress":10,
"logText":"10=Slippery ground"
},
{
"progress":101,
"logText":"10=Slippery ground second time"
}
]
},
@@ -148,6 +152,10 @@
{
"progress":10,
"logText":"Found silver bar at bwm"
},
{
"progress":20,
"logText":"Told by Umar to say he sent you at the inn."
}
]
}

View File

@@ -6,7 +6,7 @@
"stages":[
{
"progress":10,
"logText":"You found two not very bright brothers in a cellar of their house. They seemed to be talking about some sinister plan."
"logText":"I found two not very bright brothers in a cellar of their house. They seemed to be talking about some sinister plan."
},
{
"progress":20,
@@ -14,19 +14,19 @@
},
{
"progress":30,
"logText":"They asked you to help them."
"logText":"They asked me to help them."
},
{
"progress":50,
"logText":"You agreed to destroy the dam for them."
"logText":"I have agreed to destroy the dam for them."
},
{
"progress":52,
"logText":"They gave you a hand axe that could weaken the dam in a vulnerable place."
"logText":"The brothers gave me a hand axe that could weaken the dam in a vulnerable place."
},
{
"progress":54,
"logText":"You found the weak spot in the dam and started hacking at the wood.",
"logText":"I found the weak spot in the dam and started hacking at the wood.",
"rewardExperience":500
},
{
@@ -35,11 +35,11 @@
},
{
"progress":70,
"logText":"You refused to destroy the dam for them."
"logText":"I refused to destroy the dam for the brothers."
},
{
"progress":72,
"logText":"Given what you knew, you were not allowed to leave. The two brothers attacked you."
"logText":"Given what I overheard, I was not allowed to leave. The two brothers attacked me."
},
{
"progress":80,
@@ -47,11 +47,11 @@
},
{
"progress":100,
"logText":"You were not allowed to leave the city until it was investigated who destroyed the dam."
"logText":"The Brimhaven guards have informed me that I may not leave the city until they have investigated who destroyed the dam."
},
{
"progress":110,
"logText":"You promised to track down the real perpetrators. However, you should not leave the city."
"logText":"I have promised to track down the real perpetrators. However, I still cannot not leave the city."
},
{
"progress":120,
@@ -67,7 +67,7 @@
},
{
"progress":200,
"logText":"You gave the letters as a piece of evidence to the captain of the guard. Now it is up to them to deal with the rich man. ",
"logText":"I gave the letters as a piece of evidence to the captain of the guard. Now it is up to them to deal with the rich man.",
"rewardExperience":1000,
"finishesQuest":1
}
@@ -84,27 +84,27 @@
},
{
"progress":10,
"logText":"Stebbarik was ill at home in bed. He could not work and feared that he would lose his job. Because of his high debts, he feared that Gnossath would then take his house away.\nYou offered to do the work for Stebbarik."
"logText":"Stebbarik was ill at home in bed. He could not work and feared that he would lose his job. Because of his high debts, he feared that Gnossath would then take his house away.\nI have offered to do the work for Stebbarik."
},
{
"progress":30,
"logText":"Gnossath told you to carry 25 heavy boulders from the stock to the dam."
"logText":"Gnossath has asked me to carry 25 heavy boulders from the stock to the dam."
},
{
"progress":40,
"logText":"You carried the first boulder to the dam."
"logText":"I have carried the first boulder to the dam."
},
{
"progress":41,
"logText":"You have carried 5 boulders to the dam."
"logText":"I have carried 5 boulders to the dam."
},
{
"progress":42,
"logText":"You have moved 10 boulders."
"logText":"I have moved 10 boulders."
},
{
"progress":43,
"logText":"You have moved 15 boulders. You are getting tired!"
"logText":"I have moved 15 boulders. This work is exhausting!"
},
{
"progress":44,
@@ -112,7 +112,7 @@
},
{
"progress":90,
"logText":"Finally - that was the last boulder! Gnossath was very pleased with your work.",
"logText":"Finally - that was the last boulder! Gnossath was very pleased with my work.",
"finishesQuest":1
}
]
@@ -272,7 +272,7 @@
},
{
"progress":15,
"logText":"I denied to help Anaksi to find his sister, Juttarka."
"logText":"I denied to help Anakis to find his sister, Juttarka."
},
{
"progress":20,
@@ -301,7 +301,7 @@
},
{
"progress":77,
"logText":"Fangwurm told me that the Basilisk's blood has special properties. It can protect against damage if applied to the skin. Fresh, warm, Basilisk's blood might even be able to heal a person that has been turned to stone. "
"logText":"Fangwurm told me that the Basilisk's blood has special properties. It can protect against damage if applied to the skin. Fresh, warm, Basilisk's blood might even be able to heal a person that has been turned to stone."
},
{
"progress":78,
@@ -309,7 +309,7 @@
},
{
"progress":79,
"logText":"I should search the other rooms in this cave for a mirror that I can use to protect me from the glance of the Basilisk. "
"logText":"I should search the other rooms in this cave for a mirror that I can use to protect me from the glance of the Basilisk."
},
{
"progress":80,
@@ -479,6 +479,10 @@
"progress":10,
"logText":"Knows about laundry offering upgrades"
},
{
"progress":15,
"logText":"Knows about dresses"
},
{
"progress":20,
"logText":"brother2_door_opened"
@@ -490,25 +494,33 @@
{
"progress":40,
"logText":"told father about andor"
},
{
"progress":50,
"logText":"Arlish took the dagger"
},
{
"progress":60,
"logText":"Gave Ito the glove"
}
]
},
{
"id":"brv_dagger",
"name":"A strange-looking dagger",
"name":"A strange looking dagger",
"showInLog":1,
"stages":[
{
"progress":10,
"logText":"I asked Edrin about the strange-looking dagger I purchased. He told me he recognizes it because he made it many years ago, and it used to have a gem mounted in the pommel. If I can find the gem he can remount it in the dagger, and the dagger will have special properties."
"logText":"I asked Edrin about the strange-looking dagger I purchased. He told me he recognizes it because he made it many years ago, and it used to have a gem mounted in the pommel. If I can find the gem he can remount it in the dagger, and the dagger will have special properties. Apparently it used to belong to someone named Lawellyn."
},
{
"progress":20,
"logText":"I asked Edrin about the strange-looking gem I purchased, and whether he has any idea what it might have been mounted in. He told me he recognizes it, and it used to be mounted in the pommel of a dagger that he made many years ago. If I can find the dagger he can remount the gem, and the dagger will have special properties."
"logText":"I asked Edrin about the strange-looking gem I purchased, and whether he has any idea what it might have been mounted in. He told me he recognizes it, and it used to be mounted in the pommel of a dagger that he made many years ago. If I can find the dagger he can remount the gem, and the dagger will have special properties. Apparently it used to belong to someone named Lawellyn."
},
{
"progress":25,
"logText":"I asked Edrin about the strange-looking dagger and the strange-looking gem I purchased. He told me he recognizes them because he made the dagger many years ago. The gem was originally mounted in the pommel, giving the dagger special properties. He offered to repair it for me."
"logText":"I asked Edrin about the strange-looking dagger and the strange-looking gem I purchased. He told me he recognizes them because he made the dagger many years ago. The gem was originally mounted in the pommel, giving the dagger special properties. He offered to repair it for me. Apparently it used to belong to someone named Lawellyn."
},
{
"progress":30,
@@ -524,27 +536,93 @@
},
{
"progress":60,
"logText":"Edrin wants 800gp to repair the dagger. I told him I will think about it."
"logText":"Edrin wants 800 gold to repair the dagger. I told him I will think about it."
},
{
"progress":70,
"logText":"Edrin wants 800gp to repair the dagger. I told him that was too expensive. I will keep the strange-looking dagger and the strange-looking gem.",
"logText":"Edrin wants 800 gold to repair the dagger. I told him that was too expensive. I will keep the strange-looking dagger and the strange-looking gem.",
"rewardExperience":500,
"finishesQuest":1
},
{
"progress":80,
"logText":"Edrin wants 800gp to repair the dagger. I agreed. Edrin took the dagger and the gem and told me to come back later."
"logText":"Edrin wants 800 gold to repair the dagger. I agreed. Edrin took the dagger and the gem and told me to come back later."
},
{
"progress":90,
"logText":"I collected the repaired dagger from Edrin.",
"rewardExperience":2000,
"finishesQuest":1
"logText":"I collected the repaired dagger from Edrin. Apparently there was something mysterious about Lawellyn's death. I should ask people in town to find out more.",
"rewardExperience":600
},
{
"progress":100,
"logText":"I collected the repaired dagger from Edrin.",
"logText":"I collected the repaired dagger from Edrin. Apparently there was something mysterious about Lawellyn's death. I should ask people in town to find out more.",
"rewardExperience":300
},
{
"progress":105,
"logText":"Zorvan told me Lawellyn is dead and buried, but could tell me little more other than that his death was suspicious."
},
{
"progress":110,
"logText":"I've found a gravestone that told me that Lawellyn was related to Arlish. I should try to find her.",
"rewardExperience":100
},
{
"progress":115,
"logText":"Arlish couldn't tell me anything about the dagger because I no longer have it.",
"finishesQuest":1
},
{
"progress":120,
"logText":"I decided to not help Arlish by investigating Lawellyn's disappearance.",
"finishesQuest":1
},
{
"progress":130,
"logText":"I decided to help Arlish by investigating Lawellyn's disappearance."
},
{
"progress":140,
"logText":"In Brimhaven's western tavern, I met a man named Forlin who recommended that I speak to Kizzo in the Loneford tavern."
},
{
"progress":150,
"logText":"Kizzo suggested that I look for the scene of the murder in the woods between Loneford and Brimhaven."
},
{
"progress":160,
"logText":"I should take the evidence to Kizzo.",
"rewardExperience":200
},
{
"progress":170,
"logText":"Kizzo recommended that I ask Venanra in Brimhaven about the glove."
},
{
"progress":180,
"logText":"After speaking with Venanra, I learned that the glove belonged to Ogea."
},
{
"progress":190,
"logText":"I accepted Ogea's side of the story."
},
{
"progress":200,
"logText":"I was not able to help Arlish find out more about the death of her father.",
"rewardExperience":300,
"finishesQuest":1
},
{
"progress":210,
"logText":"I decided that Ogea should be punished."
},
{
"progress":220,
"logText":"I informed the authorities of the results of my investigation."
},
{
"progress":230,
"logText":"Arlish thanked me for finding her father's murderer, and gave me his dagger as a gift.",
"rewardExperience":1000,
"finishesQuest":1
}
@@ -557,31 +635,31 @@
"stages":[
{
"progress":10,
"logText":"You thought it would be a good idea to give a necklace to your father, in your family colors of red, green, and white. "
"logText":"I have decided to give a necklace to my father Mikhail, in our family colors of red, green, and white."
},
{
"progress":20,
"logText":"You bought a necklace."
"logText":"I have purchased a necklace."
},
{
"progress":30,
"logText":"Your father didn't want to take the necklace. He was angry because you didn't focus on finding your brother Andor. "
"logText":"Mikhail didn't want to take the necklace. He was angry because I didn't focus on finding Andor."
},
{
"progress":40,
"logText":"Your father didn't seem very happy with the cheap necklace.",
"logText":"My father didn't seem very happy with the cheap necklace.",
"rewardExperience":50,
"finishesQuest":1
},
{
"progress":50,
"logText":"Your father was very happy with the nice necklace.",
"logText":"My father was very happy with the nice necklace.",
"rewardExperience":500,
"finishesQuest":1
},
{
"progress":60,
"logText":"Your father was disappointed with your pretentious necklace.",
"logText":"My father was disappointed with the pretentious necklace I bought.",
"rewardExperience":50,
"finishesQuest":1
}

View File

@@ -6,15 +6,15 @@
"stages":[
{
"progress":10,
"logText":"You entered a classroom in Brimhaven's school. The teacher told you to sit down."
"logText":"I entered a classroom in Brimhaven's school. The teacher told me to sit down."
},
{
"progress":12,
"logText":"You noticed an evil-looking statue in a corner. Who on earth puts such an ugly, hideous thing in a school?"
"logText":"I noticed an evil-looking statue in a corner. Who on earth puts such an ugly, hideous thing in a school?"
},
{
"progress":20,
"logText":"You found a free place next to Golin."
"logText":"I found a free place next to a student named Golin."
},
{
"progress":30,
@@ -30,78 +30,78 @@
},
{
"progress":60,
"logText":"You should look for a dueling partner."
"logText":"I should look for a dueling partner."
},
{
"progress":100,
"logText":"You started a fight with Golin."
"logText":"I started a fight with Golin."
},
{
"progress":102,
"logText":"You started a fight with Golin and killed him."
"logText":"I started a fight with Golin and killed him."
},
{
"progress":104,
"logText":"You started a fight with Golin, but you broke off the duel. Very good.",
"logText":"I started a fight with Golin, but I broke off the duel. Very good.",
"rewardExperience":500
},
{
"progress":110,
"logText":"You tried to fight a pupil, but they all ran away screaming."
"logText":"I tried to fight a pupil, but they all ran away screaming."
},
{
"progress":120,
"logText":"You started a fight with the teacher."
"logText":"I started a fight with the teacher."
},
{
"progress":122,
"logText":"You started a fight with the teacher and killed her.",
"logText":"I started a fight with the teacher and killed her.",
"rewardExperience":1000
},
{
"progress":124,
"logText":"You started a fight with the teacher, but you broke off the duel. Very good.",
"logText":"I started a fight with the teacher, but I broke off the duel. Very good.",
"rewardExperience":500
},
{
"progress":130,
"logText":"You feel the evil stare of the statue."
"logText":"I feel the evil stare of the statue."
},
{
"progress":150,
"logText":"The evil grinning statue suddenly grew to an incredible size and attacked you!"
"logText":"The evil grinning statue suddenly grew to an incredible size and attacked me!"
},
{
"progress":152,
"logText":"You killed the evil statue."
"logText":"I killed the evil statue."
},
{
"progress":200,
"logText":"The teacher thanked you for saving him. School is over for you. You could go to the general store and get a cake for good performance.",
"logText":"The teacher thanked me for saving her. School is over for me. I can go to the general store and get a cake for good performance.",
"rewardExperience":5000,
"finishesQuest":1
},
{
"progress":210,
"logText":"You cheated during the duel. The teacher noticed it and banned you from the school.",
"logText":"I cheated during the duel. The teacher noticed it and banned me from the school.",
"rewardExperience":500,
"finishesQuest":1
},
{
"progress":220,
"logText":"The teacher was very satisfied with your performance in the duel. School is over for you. You could go to the general store and get a cake for good performance.",
"logText":"The teacher was very satisfied with my performance in the duel. School is over for me. I can go to the general store and get a cake for good performance.",
"rewardExperience":1000,
"finishesQuest":1
},
{
"progress":230,
"logText":"The teacher sent you away, because you killed Golin in the duel.",
"logText":"The teacher sent me away, because I killed Golin in the duel.",
"rewardExperience":500,
"finishesQuest":1
},
{
"progress":240,
"logText":"Golin was horrified by your murder of the teacher and attacked you to avenge her.",
"logText":"Golin was horrified by my murder of the teacher and attacked me to avenge her.",
"rewardExperience":500,
"finishesQuest":1
}
@@ -114,47 +114,47 @@
"stages":[
{
"progress":10,
"logText":"Facutloni asked you to help him check the storage. You should check if there is a pair of every item."
"logText":"Facutloni asked me to help him check the storage. I should check if there is a pair of every item."
},
{
"progress":100,
"logText":"You have found a pair of crystal globes."
"logText":"I have found a pair of crystal globes."
},
{
"progress":101,
"logText":"You have found a pair of plush pillows."
"logText":"I have found a pair of plush pillows."
},
{
"progress":102,
"logText":"You have found a pair of lyras."
"logText":"I have found a pair of lyras."
},
{
"progress":103,
"logText":"You have found a pair of boots."
"logText":"I have found a pair of boots."
},
{
"progress":104,
"logText":"You have found a pair of chandeliers."
"logText":"I have found a pair of chandeliers."
},
{
"progress":105,
"logText":"You have found a pair of mysterious green somethings."
"logText":"I have found a pair of mysterious green somethings."
},
{
"progress":106,
"logText":"You have found a pair of old, worn capes."
"logText":"I have found a pair of old, worn capes."
},
{
"progress":107,
"logText":"You have found a pair of pretty porcelain figures."
"logText":"I have found a pair of pretty porcelain figures."
},
{
"progress":108,
"logText":"You have found a pair of striped hammers."
"logText":"I have found a pair of striped hammers."
},
{
"progress":109,
"logText":"You have found a pair of dusty old books."
"logText":"I have found a pair of dusty old books."
},
{
"progress":900,
@@ -200,6 +200,10 @@
{
"progress":50,
"logText":"Pupils ran out"
},
{
"progress":60,
"logText":"60=banned fromtower"
}
]
}

View File

@@ -0,0 +1,79 @@
[
{
"id":"new_snake_master",
"name":"Perception is not reality",
"showInLog":1,
"stages":[
{
"progress":25,
"logText":"I must stop Ewmondold from getting stronger."
},
{
"progress":5,
"logText":"A traveler named Ewmondold had asked me to venture into the Snake Cave to retrieve his map."
},
{
"progress":10,
"logText":"Ewmondold had thanked me for killing the Snake master, and that his way to rule would be free. I should better find him."
},
{
"progress":30,
"logText":"I've destroyed Ewmondold and eliminated his threat to Crossglen and the surrounding area.",
"rewardExperience":250,
"finishesQuest":1
},
{
"progress":20,
"logText":"I've returned Ewmondold's map to him.",
"rewardExperience":450
}
]
},
{
"id":"cat_and_mouse",
"name":"A cat and mouse game",
"showInLog":1,
"stages":[
{
"progress":10,
"logText":"I agreed to help Seviron trap the mouse that the cat cannot catch. I need to get some cheese, a large empty bottle, and three rocks."
},
{
"progress":20,
"logText":"I have given Seviron the rocks."
},
{
"progress":30,
"logText":"I have given Seviron the cheese."
},
{
"progress":40,
"logText":"I obtained a suitable bottle from Arlish."
},
{
"progress":50,
"logText":"I have given Seviron the bottle. Seviron will set the trap, but it may take some time to catch the mouse. I should come back later."
},
{
"progress":60,
"logText":"The mouse has been caught! Seviron gave it to me in the bottle. He said I can decide what to do with it."
},
{
"progress":70,
"logText":"I decided to give the mouse to the cat. The cat would have eventually killed it anyway.",
"rewardExperience":1000,
"finishesQuest":1
},
{
"progress":80,
"logText":"I decided to release the mouse outside. Seviron told me to do that outside the town."
},
{
"progress":90,
"logText":"I released the mouse.",
"rewardExperience":1500,
"finishesQuest":1
}
]
}
]

View File

@@ -0,0 +1,56 @@
[
{
"id":"hettar_dog_nd",
"name":"hettar_dog_nd",
"showInLog":0,
"stages":[
{
"progress":1,
"logText":"1=found dog"
},
{
"progress":2,
"logText":"2=picked up bones"
}
]
},
{
"id":"hettar_dog",
"name":"Where is Norry?",
"showInLog":1,
"stages":[
{
"progress":10,
"logText":"I found Hettar, a tough boy about my age, on top of Blackwater mountain. He kept calling for a certain Norry."
},
{
"progress":20,
"logText":"Hettar's little dog Norry has run away. He was very anxious to find him. I promised to get Norry back."
},
{
"progress":30,
"logText":"Hettar has given me a piece of Norry's favourite food."
},
{
"progress":40,
"logText":"I have offered Hettar's piece of Wyrm meat to Norry, who took it eagerly."
},
{
"progress":50,
"logText":"Norry ran off to reunite with Hettar."
},
{
"progress":80,
"logText":"Hettar thanked me a thousand times for my help in finding Norry.",
"rewardExperience":2000,
"finishesQuest":1
},
{
"progress":90,
"logText":"I explained to Hettar that I killed Norry. Hettar broke down on the floor in agony.",
"rewardExperience":200,
"finishesQuest":1
}
]
}
]

View File

@@ -229,6 +229,10 @@
{
"progress":230,
"logText":"bought Brimhaven bed"
},
{
"progress":240,
"logText":"Despawned monsters in graveyard"
}
]
}

View File

@@ -166,7 +166,7 @@
},
{
"progress":210,
"logText":"Lovis prepared a surprise for me west of the castle.",
"logText":"Lovis prepared a surprise for me east of the castle.",
"finishesQuest":1
},
{

View File

@@ -88,6 +88,10 @@
"progress":75,
"logText":"Falothen has taught me how to be better at fighting unarmed, without weapons."
},
{
"progress":76,
"logText":"Falothen has taught me how to better handle polearms."
},
{
"progress":80,
"logText":"Falothen offered me the chance to learn about the other weapon types, but to teach me, he needs 5000 gold and two Oegyth crystals for each skill that I want to get better at."

View File

@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>

View File

@@ -1,162 +1,143 @@
<?xml version="1.0" encoding="utf-8"?>
<resources><string name="app_name">El Camí d\'Andor</string>
<string name="app_description">Joc de rol fantàstic orientat a missions</string>
<string name="exit_to_menu">Sortiu al menu</string>
<string name="menu_settings">Preferències</string>
<string name="menu_save">Desa</string>
<string name="menu_save_gamesaved">Partida desada a l\'osca %1$d</string>
<string name="menu_save_failed">No s\'ha pogut desar la partida! Que tens la tarja SD muntada i llegible?</string>
<string name="loadsave_title_save">Desa la partida</string>
<string name="loadsave_title_load">Carrega una partida desada</string>
<string name="loadsave_selectslot">Escull una osca</string>
<string name="savegame_currenthero_displayinfo">nivell %1$d, %2$d exp, %3$d or</string>
<string name="dialog_loading_message">S\'estan carregant els recursos…</string>
<string name="dialog_loading_failed_title">Ha fallat la carrega</string>
<string name="dialog_loading_failed_message">El Cami d\'Andor no ha pogut carregar l\'arxiu amb la partida desada :( L\'arxiu pot estar danyat o incomplert.</string>
<string name="dialog_loading_failed_incorrectversion">El Camí d\'Andor no ha pogut carregar l\'arxiu amb la partida desada. Aquest arxiu de partida ha estat creat amb una versió més nova que la que esteu executant.</string>
<string name="dialog_close">Tancar</string>
<string name="dialog_monsterencounter_title">Enfronta</string>
<string name="dialog_monsterencounter_message">Vols atacar?
<resources>
<string name="app_name">El Camí d\'Andor</string>
<string name="app_description">Joc de rol fantàstic orientat a missions</string>
<string name="exit_to_menu">Sortiu al menu</string>
<string name="menu_settings">Preferències</string>
<string name="menu_save">Desa</string>
<string name="menu_save_gamesaved">Partida desada a l\'osca %1$d</string>
<string name="menu_save_failed">No s\'ha pogut desar la partida! Que tens la tarja SD muntada i llegible?</string>
<string name="loadsave_title_save">Desa la partida</string>
<string name="loadsave_title_load">Carrega una partida desada</string>
<string name="loadsave_selectslot">Escull una osca</string>
<string name="savegame_currenthero_displayinfo">nivell %1$d, %2$d exp, %3$d or</string>
<string name="dialog_loading_message">S\'estan carregant els recursos…</string>
<string name="dialog_loading_failed_title">Ha fallat la carrega</string>
<string name="dialog_loading_failed_message">El Cami d\'Andor no ha pogut carregar l\'arxiu amb la partida desada :( L\'arxiu pot estar danyat o incomplert.</string>
<string name="dialog_loading_failed_incorrectversion">El Camí d\'Andor no ha pogut carregar l\'arxiu amb la partida desada. Aquest arxiu de partida ha estat creat amb una versió més nova que la que esteu executant.</string>
<string name="dialog_close">Tancar</string>
<string name="dialog_monsterencounter_title">Enfronta</string>
<string name="dialog_monsterencounter_message">Vols atacar?
Difilcutat: %1$s</string>
<string name="dialog_monsterencounter_info">Informació</string>
<string name="status_hp">PV:</string>
<string name="status_ap">PA:</string>
<string name="status_exp">Nivell:</string>
<string name="heroinfo_char">Resum</string>
<string name="heroinfo_inv">Objectes</string>
<string name="heroinfo_skill">Habilitats</string>
<string name="heroinfo_levelup">Pujar de nivell</string>
<string name="heroinfo_level">Nivell</string>
<string name="heroinfo_totalexperience">Experiència total</string>
<string name="heroinfo_wornequipment">Equipament posat</string>
<string name="heroinfo_inventory">Inventari</string>
<string name="heroinfo_gold">Or: %1$d</string>
<string name="heroinfo_actionpoints">Punts d\'accio (PA):</string>
<string name="heroinfo_quests">Missions</string>
<string name="combat_attack">Atacar (%1$d PA)</string>
<string name="combat_move">Moure\'s (%1$d PA)</string>
<string name="combat_use">Fes servir objecte</string>
<string name="combat_endturn">Finalitzar torn</string>
<string name="combat_flee">Fugir</string>
<string name="combat_begin_flee">Ara pots fugir del combat clickant en la direccio on vols moure\'t.</string>
<string name="combat_flee_failed">No has pogut fugir!</string>
<string name="combat_status_ap">PA: %1$d</string>
<string name="combat_monsterhealth">PV:</string>
<string name="combat_monsteraction">%1$s ataca.</string>
<string name="combat_result_monstermiss">%1$s falla!</string>
<string name="combat_result_monsterhit">%1$s t\'encerta per %2$d pv!</string>
<string name="combat_result_monsterhitcritical">%1$s et fa un cop crític per %2$d pv!</string>
<string name="combat_result_heromiss">Has fallat l\'atac.</string>
<string name="combat_result_herohit">Encertes %1$s per %2$d pv!</string>
<string name="combat_result_herohitcritical">Li fas un cop crític a en %1$s per %2$d pv!</string>
<string name="combat_result_herokillsmonster">%1$s ha mort!</string>
<string name="combat_not_enough_ap">No et queden PA per aquesta ronda.</string>
<string name="combat_hero_dies">Caus inconscient, però afortunadament despertes viu, atordit i fatigat. Has perdut %1$d d\'experiència.</string>
<string name="combat_miss_animation_message">Falla.</string>
<string name="inventory_info">Informació</string>
<string name="inventory_equip">Equipar</string>
<string name="inventory_unequip">Treure</string>
<string name="inventory_use">Fer servir</string>
<string name="inventory_drop">Deixar</string>
<string name="inventory_item_used">Has fet servir %1$s.</string>
<string name="inventory_item_dropped">Has deixat %1$s.</string>
<string name="inventory_item_equipped">Has equipat %1$s.</string>
<string name="dialog_loot_pickall">Agafar-ho tot</string>
<string name="dialog_loot_foundgold">"Has trobat %1$d monedes d\'or. "</string>
<string name="dialog_loot_pickedupitem">"Has agafat un objecte. "</string>
<string name="dialog_loot_pickedupitems">"Has agafat %1$d objectes. "</string>
<string name="dialog_groundloot_title">Objectes</string>
<string name="dialog_groundloot_message">"Has trobat uns objectes. "</string>
<string name="dialog_monsterloot_title">Victoria</string>
<string name="dialog_monsterloot_message">"Has sobreviscut l\'enfrontament. "</string>
<string name="dialog_monsterloot_gainedexp">"Has guanyat %1$d punts d\'experiència. "</string>
<string name="monster_difficulty_veryeasy">Molt fàcil</string>
<string name="monster_difficulty_easy">Fàcil</string>
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Difícil</string>
<string name="monster_difficulty_veryhard">Molt difícil</string>
<string name="monster_difficulty_impossible">Impossible</string>
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Dificultat:</string>
<string name="actorinfo_health">Salut:</string>
<string name="actorinfo_attack">Atac:</string>
<string name="actorinfo_defense">Defensa:</string>
<string name="actorinfo_movecost">Cost moviment (PA):</string>
<string name="actorinfo_basetraits">Estadístiques base de combat (sense equipament ni habilitats)</string>
<string name="actorinfo_currenttraits">Estadístiques de combat (actuals)</string>
<string name="traitsinfo_attack_cost">Cost d\'atac (PA):</string>
<string name="traitsinfo_attack_chance">Probabilitat en atacar:</string>
<string name="traitsinfo_attack_damage">Dany d\'atac:</string>
<string name="traitsinfo_criticalhit_skill">Probabilitat de cop crític:</string>
<string name="traitsinfo_criticalhit_multiplier">Multiplicador del cop crític:</string>
<string name="traitsinfo_defense_chance">Probabilitat de bloqueig:</string>
<string name="traitsinfo_defense_damageresist">Resistència al dany:</string>
<string name="iteminfo_category">"Categoria: "</string>
<string name="iteminfo_action_use">Fes servir</string>
<string name="iteminfo_action_equip">Equipa</string>
<string name="iteminfo_action_unequip">Treu-me</string>
<string name="iteminfo_action_use_ap">Fes servir (%1$d PA)</string>
<string name="iteminfo_action_equip_ap">Equipa (%1$d PA)</string>
<string name="iteminfo_action_unequip_ap">Treu-me (%1$d PA)</string>
<string name="startscreen_continue">Continua la partida actual</string>
<string name="startscreen_newgame">Nova partida</string>
<string name="startscreen_newgame_confirm">Perdràs la partida actual i el personatge, estàs segur que vols començar una nova partida?</string>
<string name="startscreen_about">Sobre això/Ajuda</string>
<string name="startscreen_enterheroname">Introdueix el nom de l\'heroi</string>
<string name="startscreen_load">Carrega</string>
<string name="conversation_rewardexp">" [Has guanyat %1$d d\'experiència]"</string>
<string name="conversation_rewardgold">" [Has guanyat %1$d monedes d\'or]"</string>
<string name="conversation_lostgold">" [Has perdut %1$d monedes d\'or]"</string>
<string name="conversation_rewarditem">" [Has obtingut un objecte]"</string>
<string name="conversation_rewarditems">" [Has obtingut %1$d objectes]"</string>
<string name="conversation_next">Següent</string>
<string name="conversation_leave">Marxa</string>
<string name="shop_buy">Compra</string>
<string name="shop_sell">Ven</string>
<string name="shop_infoitem">Informació</string>
<string name="shop_buyitem">Compra (%1$d d\'or)</string>
<string name="shop_sellitem">Ven (%1$d d\'or)</string>
<string name="shop_yourgold">El teu or: %1$d</string>
<string name="shop_item_bought">%1$s comprat.</string>
<string name="shop_item_sold">%1$s venut.</string>
<string name="levelup_title">Puja de nivell</string>
<string name="levelup_description">Benvingut al nivell %1$d!</string>
<string name="levelup_buttontext">Puja de nivell</string>
<string name="levelup_add_health">Incrementa la salut (+%1$d PV)</string>
<string name="levelup_add_health_description">Afegeix %1$d a la teva salut màxima.</string>
<string name="levelup_add_attackchance">Incrementa la probabilitat d\'èxit en atac (+%1$d)</string>
<string name="levelup_add_attackchance_description">Afegeix %1$d a la teva probabilitat d\'èxit en atac.</string>
<string name="levelup_add_attackdamage">Incrementa el dany fet en atac (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Afegeix %1$d al dany fet en atac.</string>
<string name="levelup_add_blockchance">Incrementa la probabilitat de bloqueig (+%1$d)</string>
<string name="levelup_add_blockchance_description">Afegeix %1$d a la teva probabilitat d\'atac de base.</string>
<string name="dialog_rest_title">Descansa</string>
<string name="dialog_rest_confirm_message">Vols descansar-hi?</string>
<string name="dialog_rest_message">Has descansat i recuperat tota la teva salut.</string>
<string name="about_button1">Ajuda</string>
<string name="about_button2">Autors</string>
<string name="about_button3">Llicència</string>
<string name="about_contents1">"
<string name="dialog_monsterencounter_info">Informació</string>
<string name="status_hp">PV:</string>
<string name="status_ap">PA:</string>
<string name="status_exp">Nivell:</string>
<string name="heroinfo_char">Resum</string>
<string name="heroinfo_inv">Objectes</string>
<string name="heroinfo_skill">Habilitats</string>
<string name="heroinfo_levelup">Pujar de nivell</string>
<string name="heroinfo_level">Nivell</string>
<string name="heroinfo_totalexperience">Experiència total</string>
<string name="heroinfo_wornequipment">Equipament posat</string>
<string name="heroinfo_inventory">Inventari</string>
<string name="heroinfo_gold">Or: %1$d</string>
<string name="heroinfo_actionpoints">Punts d\'accio (PA):</string>
<string name="heroinfo_quests">Missions</string>
<string name="combat_attack">Atacar (%1$d PA)</string>
<string name="combat_move">Moure\'s (%1$d PA)</string>
<string name="combat_use">Fes servir objecte</string>
<string name="combat_endturn">Finalitzar torn</string>
<string name="combat_flee">Fugir</string>
<string name="combat_begin_flee">Ara pots fugir del combat clickant en la direccio on vols moure\'t.</string>
<string name="combat_flee_failed">No has pogut fugir!</string>
<string name="combat_status_ap">PA: %1$d</string>
<string name="combat_monsterhealth">PV:</string>
<string name="combat_monsteraction">%1$s ataca.</string>
<string name="combat_result_monstermiss">%1$s falla!</string>
<string name="combat_result_monsterhit">%1$s t\'encerta per %2$d pv!</string>
<string name="combat_result_monsterhitcritical">%1$s et fa un cop crític per %2$d pv!</string>
<string name="combat_result_heromiss">Has fallat l\'atac.</string>
<string name="combat_result_herohit">Encertes %1$s per %2$d pv!</string>
<string name="combat_result_herohitcritical">Li fas un cop crític a en %1$s per %2$d pv!</string>
<string name="combat_result_herokillsmonster">%1$s ha mort!</string>
<string name="combat_not_enough_ap">No et queden PA per aquesta ronda.</string>
<string name="combat_hero_dies">Caus inconscient, però afortunadament despertes viu, atordit i fatigat. Has perdut %1$d d\'experiència.</string>
<string name="combat_miss_animation_message">Falla.</string>
<string name="inventory_info">Informació</string>
<string name="inventory_equip">Equipar</string>
<string name="inventory_unequip">Treure</string>
<string name="inventory_use">Fer servir</string>
<string name="inventory_drop">Deixar</string>
<string name="inventory_item_used">Has fet servir %1$s.</string>
<string name="inventory_item_dropped">Has deixat %1$s.</string>
<string name="inventory_item_equipped">Has equipat %1$s.</string>
<string name="dialog_loot_pickall">Agafar-ho tot</string>
<string name="dialog_loot_foundgold">"Has trobat %1$d monedes d\'or. "</string>
<string name="dialog_loot_pickedupitem">"Has agafat un objecte. "</string>
<string name="dialog_loot_pickedupitems">"Has agafat %1$d objectes. "</string>
<string name="dialog_groundloot_title">Objectes</string>
<string name="dialog_groundloot_message">"Has trobat uns objectes. "</string>
<string name="dialog_monsterloot_title">Victoria</string>
<string name="dialog_monsterloot_message">"Has sobreviscut l\'enfrontament. "</string>
<string name="dialog_monsterloot_gainedexp">"Has guanyat %1$d punts d\'experiència. "</string>
<string name="monster_difficulty_veryeasy">Molt fàcil</string>
<string name="monster_difficulty_easy">Fàcil</string>
<string name="monster_difficulty_normal">Normal</string>
<string name="monster_difficulty_hard">Difícil</string>
<string name="monster_difficulty_veryhard">Molt difícil</string>
<string name="monster_difficulty_impossible">Impossible</string>
<string name="actorinfo_class">Classe:</string>
<string name="actorinfo_difficulty">Dificultat:</string>
<string name="actorinfo_health">Salut:</string>
<string name="actorinfo_attack">Atac:</string>
<string name="actorinfo_defense">Defensa:</string>
<string name="actorinfo_movecost">Cost moviment (PA):</string>
<string name="actorinfo_basetraits">Estadístiques base de combat (sense equipament ni habilitats)</string>
<string name="actorinfo_currenttraits">Estadístiques de combat (actuals)</string>
<string name="traitsinfo_attack_cost">Cost d\'atac (PA):</string>
<string name="traitsinfo_attack_chance">Probabilitat en atacar:</string>
<string name="traitsinfo_attack_damage">Dany d\'atac:</string>
<string name="traitsinfo_criticalhit_skill">Probabilitat de cop crític:</string>
<string name="traitsinfo_criticalhit_multiplier">Multiplicador del cop crític:</string>
<string name="traitsinfo_defense_chance">Probabilitat de bloqueig:</string>
<string name="traitsinfo_defense_damageresist">Resistència al dany:</string>
<string name="iteminfo_category">"Categoria: "</string>
<string name="iteminfo_action_use">Fes servir</string>
<string name="iteminfo_action_equip">Equipa</string>
<string name="iteminfo_action_unequip">Treu-me</string>
<string name="iteminfo_action_use_ap">Fes servir (%1$d PA)</string>
<string name="iteminfo_action_equip_ap">Equipa (%1$d PA)</string>
<string name="iteminfo_action_unequip_ap">Treu-me (%1$d PA)</string>
<string name="startscreen_continue">Continua la partida actual</string>
<string name="startscreen_newgame">Nova partida</string>
<string name="startscreen_newgame_confirm">Perdràs la partida actual i el personatge, estàs segur que vols començar una nova partida?</string>
<string name="startscreen_about">Sobre això/Ajuda</string>
<string name="startscreen_enterheroname">Introdueix el nom de l\'heroi</string>
<string name="startscreen_load">Carrega</string>
<string name="conversation_rewardexp">" [Has guanyat %1$d d\'experiència]"</string>
<string name="conversation_rewardgold">" [Has guanyat %1$d monedes d\'or]"</string>
<string name="conversation_lostgold">" [Has perdut %1$d monedes d\'or]"</string>
<string name="conversation_rewarditem">" [Has obtingut un objecte]"</string>
<string name="conversation_rewarditems">" [Has obtingut %1$d objectes]"</string>
<string name="conversation_next">Següent</string>
<string name="conversation_leave">Marxa</string>
<string name="shop_buy">Compra</string>
<string name="shop_sell">Ven</string>
<string name="shop_infoitem">Informació</string>
<string name="shop_buyitem">Compra (%1$d d\'or)</string>
<string name="shop_sellitem">Ven (%1$d d\'or)</string>
<string name="shop_yourgold">El teu or: %1$d</string>
<string name="shop_item_bought">%1$s comprat.</string>
<string name="shop_item_sold">%1$s venut.</string>
<string name="levelup_title">Puja de nivell</string>
<string name="levelup_description">Benvingut al nivell %1$d!</string>
<string name="levelup_buttontext">Puja de nivell</string>
<string name="levelup_add_health">Incrementa la salut (+%1$d PV)</string>
<string name="levelup_add_health_description">Afegeix %1$d a la teva salut màxima.</string>
<string name="levelup_add_attackchance">Incrementa la probabilitat d\'èxit en atac (+%1$d)</string>
<string name="levelup_add_attackchance_description">Afegeix %1$d a la teva probabilitat d\'èxit en atac.</string>
<string name="levelup_add_attackdamage">Incrementa el dany fet en atac (+%1$d)</string>
<string name="levelup_add_attackdamage_description">Afegeix %1$d al dany fet en atac.</string>
<string name="levelup_add_blockchance">Incrementa la probabilitat de bloqueig (+%1$d)</string>
<string name="levelup_add_blockchance_description">Afegeix %1$d a la teva probabilitat d\'atac de base.</string>
<string name="dialog_rest_title">Descansa</string>
<string name="dialog_rest_confirm_message">Vols descansar-hi?</string>
<string name="dialog_rest_message">Has descansat i recuperat tota la teva salut.</string>
<string name="about_button1">Ajuda</string>
<string name="about_button2">Autors</string>
<string name="about_button3">Llicència</string>
<string name="about_contents1">"
Benvingut a \"El Camí de Andor\", un joc de rol tipus \"rogue\" de fonts obertes.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=http://andorstrail.com/&gt;Fòrums sobre el joc a andorstrail.com per fer preguntes i discutir sobre el joc.&lt;/a&gt;&lt;br /&gt;
@@ -167,8 +148,7 @@ Difilcutat: %1$s</string>
&lt;br /&gt;
Si us plau, visiteu els fòrums per discutir sobre el joc amb altres jugadors.&lt;br /&gt;
"</string>
<string name="about_interface">
<string name="about_interface">
&lt;div&gt;Les &lt;b&gt;opcions del joc&lt;/b&gt; es poden trobar pressionant el boto de menú del teu dispositiu.&lt;/div&gt;
@@ -216,9 +196,8 @@ Difilcutat: %1$s</string>
&lt;p&gt;[l\'objectiu ha estat canviat]&lt;/p&gt;
</string>
<string name="dialog_newversion_title">Benvingut</string>
<string name="dialog_newversion_message">"
<string name="dialog_newversion_title">Benvingut</string>
<string name="dialog_newversion_message">"
Gràcies per descarregar-te El Camí d\'Andor!
Si us plau, recorda que encara, en aquesta versió, El Cami d\'Andor és un treball en progrés, que vol dir que alguns mapes no estan complerts.
@@ -226,259 +205,232 @@ Difilcutat: %1$s</string>
S\'agraeix qualsevol comentari!
"</string>
<string name="questlog_includecompleted_prompt">Seleccioneu les missions a mostrar</string>
<string name="questlog_includecompleted_hidecompleted">Oculta les missions acomplides</string>
<string name="questlog_includecompleted_includecompleted">Inclou les missions acomplides</string>
<string name="questlog_includecompleted_onlycompleted">Només les missions acomplides</string>
<string name="questlog_queststatus">Estat: %1$s</string>
<string name="questlog_queststatus_inprogress">En progrés</string>
<string name="questlog_queststatus_completed">Acomplida</string>
<string name="preferences_display_category">Mostra</string>
<string name="preferences_display_fullscreen_title">Pantalla complerta</string>
<string name="preferences_display_fullscreen">Mostra el joc a pantalla complerta. (Requereix reiniciar-ho)</string>
<string name="preferences_dialog_category">Diàleg de confirmació</string>
<string name="preferences_dialog_confirmrest_title">Confirmar per descansar</string>
<string name="preferences_dialog_confirmrest">Pregunta si vols descansar quan entreu a un llit. Si no, sempre descansareu automàticament.</string>
<string name="preferences_dialog_confirmattack_title">Confirmeu l\'atac</string>
<string name="preferences_dialog_confirmattack">Activa el diàleg \'Vols atacar...?\' abans d\'atacar un monstre.</string>
<string name="preferences_dialog_monsterloot_title">Mostrant el botí del monstre</string>
<string name="preferences_dialog_monsterloot">Escull com vols que es mostrin els resultats d\'una lluita (or, experiència, objectes).</string>
<string name="preferences_combat_category">Combat</string>
<string name="preferences_combat_speed_title">Velocitat de combat</string>
<string name="preferences_combat_speed">Determina com de ràpid ha d\'anar l\'animació de l\'atac dels monstres.</string>
<string name="preferences_display_loot_dialog">Sempre mostra el diàleg amb el botí</string>
<string name="preferences_display_loot_dialog_on_items">Mostra el diàleg de botí només si trobes objectes</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Diàleg si hi ha objectes, notificació si no</string>
<string name="preferences_display_loot_toast">Mostra una notificació curta</string>
<string name="preferences_display_loot_toast_on_items">Mostra notificació només si hi ha objectes</string>
<string name="preferences_display_loot_never">No mostris res</string>
<string name="preferences_attackspeed_instant">Instantànies (sense animació)</string>
<string name="preferences_attackspeed_fast">Ràpides</string>
<string name="preferences_attackspeed_normal">Normals</string>
<string name="preferences_attackspeed_slow">Lentes</string>
<string name="preferences_movement_category">Moviment</string>
<string name="preferences_movementmethod_title">Mètode de moviment</string>
<string name="preferences_movementmethod">Com movem l\'heroi i gestionem els obstacles.</string>
<string name="preferences_movementmethods_straight">Directe (original)</string>
<string name="preferences_movementmethods_avoid">Evitant els obstacles</string>
<string name="iteminfo_effect_works_on_source">A la font</string>
<string name="iteminfo_effect_works_on_target">A l\'objectiu</string>
<string name="iteminfo_effect_duration">(%1$d torns)</string>
<string name="actorinfo_currentconditions">Condicions actives</string> <string name="iteminfo_effect_works_when_hitting_target">Quan s\'encerta l\'objectiu</string>
<string name="iteminfo_effect_works_when_killing_target">A cada mort</string>
<string name="iteminfo_effect_works_when_used">Quan s\'utilitza</string>
<string name="iteminfo_effect_works_when_equipped">Quan es porta posat</string>
<string name="iteminfo_effect_decrease_current_hp">Extreu %1$s PV</string>
<string name="iteminfo_effect_increase_current_hp">Restaura %1$s PV</string>
<string name="actorcondition_info_removes_all">En treu tot %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s de probabilitat de %2$s</string>
<string name="iteminfo_effect_decrease_current_ap">Extreu %1$s PA</string>
<string name="iteminfo_effect_increase_current_ap">Restaura %1$s PA</string>
<string name="iteminfo_effect_increase_max_hp">Incrementa el màxim de PV +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Baixa el màxim de PV en %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Incrementa el màxim de PA +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Baixa el màxim de PA en %1$d</string>
<string name="iteminfo_effect_increase_movecost">Penalitza el moviment amb +%1$d PA</string>
<string name="iteminfo_effect_decrease_movecost">Baixa el cost del moviment en %1$d PA</string>
<string name="preferences_display_scaling_factor_title">Factor d\'escala</string>
<string name="preferences_display_scaling_factor">Fa que tot es vegi més gran a la finestra de joc.</string>
<string name="preferences_display_scaling_factor_normal">Mida normal</string>
<string name="preferences_display_scaling_factor_50_percent_larger">Mida 1.5x</string>
<string name="preferences_display_scaling_factor_double">Mida doble</string>
<string name="preferences_movement_dpad_positions_disabled">Inactiu</string>
<string name="preferences_movement_dpad_positions_lower_right">Cantonada avall a la dreta</string>
<string name="preferences_movement_dpad_positions_lower_left">Cantonada avall a l\'esquerra</string>
<string name="preferences_movement_dpad_positions_center_bottom">Abaix centrat</string>
<string name="preferences_movement_dpad_positions_center_left">Centrat a l\'esquerra</string>
<string name="preferences_movement_dpad_positions_center_right">Centrat a la dreta</string>
<string name="preferences_movement_dpad_positions_upper_left">Cantonada dalt a l\'esquerra</string>
<string name="preferences_movement_dpad_positions_upper_right">Cantonada dalt a la dreta</string>
<string name="preferences_movement_dpad_positions_center_top">Centrat a dalt</string>
<string name="actorconditioninfo_constant_effect">Efecte constant</string>
<string name="actorconditioninfo_effect_every_round">Cada torn</string>
<string name="actorconditioninfo_effect_every_full_round">Cada torn complet</string>
<string name="bulkselection_totalcost_buy">Cost total: %1$d d\'or</string>
<string name="bulkselection_totalcost_sell">Cost total: %1$d d\'or</string>
<string name="bulkselection_select_all">Tot</string>
<string name="bulkselection_sell_confirmation_title">Estàs segur?</string>
<string name="bulkselection_sell_confirmation">Estàs segur que vols vendre %1$s? Aquest objecte és %2$s i podries no poder recuperar-ho.</string>
<string name="skill_title_weapon_chance">Precisió amb les armes</string>
<string name="skill_title_weapon_dmg">Pega-fort</string>
<string name="skill_title_barter">Mercader</string>
<string name="skill_title_dodge">Esquivador</string>
<string name="skill_title_barkskin">Dur de pell</string>
<string name="skill_title_more_criticals">Més crítics</string>
<string name="skill_title_better_criticals">Millors Crítics</string>
<string name="skill_title_speed">Velocitat de Combat</string>
<string name="skill_title_coinfinder">Caçatresors</string>
<string name="skill_title_more_exp">Eixerit</string>
<string name="skill_title_cleave">Adherit</string>
<string name="skill_title_eater">Menja-cadàvers</string>
<string name="skill_title_fortitude">Fortalesa Creixent</string>
<string name="skill_title_evasion">Evasió</string>
<string name="skill_title_regeneration">Regeneración</string>
<string name="skill_title_lower_exploss">Bon Perdedor</string>
<string name="skill_title_magicfinder">Buscador de Màgia</string>
<string name="skill_title_resistance_mental">Ment Forta</string>
<string name="skill_title_resistance_physical_capacity">Cos Resistent</string>
<string name="skill_title_resistance_blood_disorder">Pura Sang</string>
<string name="skill_shortdescription_weapon_chance">Major probabilitat de encertar atacant</string>
<string name="skill_shortdescription_weapon_dmg">Major dany infligit</string>
<string name="skill_shortdescription_barter">Millors preus a les botigues</string>
<string name="skill_shortdescription_dodge">Major probabilitat de bloqueig</string>
<string name="skill_shortdescription_barkskin">Resistència al dany</string>
<string name="skill_shortdescription_more_criticals">Més probabilitat de cops crítics</string>
<string name="skill_shortdescription_better_criticals">Major dany dels cops crítics</string>
<string name="skill_shortdescription_speed">Major màxim pels punts d\'acciò</string>
<string name="skill_shortdescription_coinfinder">Major probabilitat de trobar or</string>
<string name="skill_shortdescription_more_exp">Treure més experiència de les morts d\'enemics</string>
<string name="skill_shortdescription_cleave">Recuperar punts d\'acció amb cada mort</string>
<string name="skill_shortdescription_eater">Recupera punts de vida amb cada mort</string>
<string name="skill_shortdescription_fortitude">Guanya salut amb cada pujada de nivell</string>
<string name="skill_shortdescription_evasion">Major capacitat per fugir</string>
<string name="skill_shortdescription_regeneration">Guanya salut a cada torn</string>
<string name="skill_shortdescription_lower_exploss">Redueix l\'experiència que es perd en morir</string>
<string name="skill_shortdescription_magicfinder">Més probabilitat de trobar objectes màgics</string>
<string name="skill_shortdescription_resistance_mental">Resistència als condicionants mentals</string>
<string name="skill_shortdescription_resistance_physical_capacity">Resistència als condicionants de les capacitats físiques</string>
<string name="skill_shortdescription_resistance_blood_disorder">Resistència als desordres de la sang</string>
<string name="skill_longdescription_weapon_chance">A cada nivell de l\'habilitat, incrementa l\'encert en atac en un %1$d percentatge dels punts.</string>
<string name="skill_longdescription_weapon_dmg">Cada nivell incrementa el dany màxim en %1$d.</string>
<string name="skill_longdescription_barter">Cada nivell de l\'habilitat disminueix la diferencia entre vendre i comprar %1$d punts percentuals.</string>
<string name="skill_longdescription_dodge">Cada nivell de l\'habilitat millora la probabilitat de bloqueig en %1$d punts percentuals.</string>
<string name="skill_longdescription_barkskin">Cada nivell de l\'habilitat incrementa la resistència al dany per %1$d.</string>
<string name="skill_longdescription_more_criticals">Cada nivell de l\'habilitat incrementa en %1$d %% qualsevol habilitat de crític aportada per l\'equipament.</string>
<string name="skill_longdescription_better_criticals">Cada nivell de l\'habilitat incrementa en %1$d %% el multiplicador de crític donat per l\'equipament.</string>
<string name="skill_longdescription_speed">Cada nivell de l\'habilitat augmenta el màxim de punts d\'acció (PA) en %1$d.</string>
<string name="skill_longdescription_coinfinder">Cada nivell de l\'habilitat incrementa les troballes d\'or en els monstres en un %1$d %%, i la seva quantitat en un %2$d %% (fins a la quantitat màxima del propi monstre).</string>
<string name="skill_longdescription_more_exp">Cada nivell de l\'habilitat incrementa la quantitat d\'experiència adquirida en vèncer monstres en un %1$d %%.</string>
<string name="skill_longdescription_cleave">Cada nivell de l\'habilitat dona +%1$d punts d\'acció (PA) per cada mort.</string>
<string name="skill_longdescription_eater">Cada nivel de l\'habilitat dona +%1$d punts de vida (PV) amb cada mort.</string>
<string name="skill_longdescription_fortitude">A cada pujada de nivell successiva, el màxim de punts de vida (PV) puja %1$d per nivells de l\'habilitat. No s\'aplica retroactivament, només té efecte en les pujades subseqüents.</string>
<string name="skill_longdescription_evasion">Per cada nivell de l\'habilitat, redueix ambdues coses, les fugides fallides en %1$d %% i la probabilitat de que un monstre adjacent ataqui en %2$d %%.</string>
<string name="skill_longdescription_regeneration">Gana +%1$d punts de vida (PV) per nivell de l\'habilitat cada torn que no tens monstres a tocar.</string>
<string name="skill_longdescription_magicfinder">Incrementa la probabilitat de trobar objectes no ordinaris en un %1$d %% per cada nivell de l\'habilitat.</string>
<string name="skill_longdescription_resistance_mental">Baixa la probabilitat de ser afectat per condicionants mentals en un %1$d %% per cada nivell de l\'habilitat fins a un màxim de %2$d %%. Això inclou condicionants causats per atacs de monstres com Aturdiment o Feblesa per Armes.</string>
<string name="skill_longdescription_resistance_physical_capacity">Baixa la probabilitat que t\'afligeixen les condicions que afecten la capacitat física per cada nivell de l\'habilitat en un %1$d %% fins un màxim de %2$d %%. Això inclou condicionats causats per atacs de monstres com ara Fatiga.</string>
<string name="skill_longdescription_resistance_blood_disorder">"Baixa la probabilitat que t\'afectin desordres de la sang en un %1$d %% per cada nivell de l\'habilitat fins a un màxim del %2$d %%. Això inclou condicionants causats per atacs de monstres com ara Verí o Ferida Sagnant."</string>
<string name="skillinfo_action_levelup">Puja el nivell</string>
<string name="skill_current_level">Nivell actual: %1$d</string>
<string name="skill_current_level_with_maximum">Nivell actual: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Per pujar aquesta habilitat, necessites al menys tenir nivell %1$d a l\'habilitat %2$s.</string>
<string name="skill_prerequisite_level">Per pujar aquesta habilitat, necessites com a mínim un nivell %1$d d\'experiència.</string>
<string name="skill_prerequisite_stat">Per pujar aquesta habilitat, necessites com a mínim %1$d %2$s (a les estadístiques base).</string>
<string name="skill_number_of_increases_one">Pots escollir millorar una habilitat.</string>
<string name="skill_number_of_increases_several">Pots escollir millorar %1$d habilitats.</string>
<string name="levelup_adds_new_skillpoint">Aquest nivell també et dona un nou punt per gastar en habilitats!</string>
<string name="loadsave_save_to_new_slot">Crea una nova ranura per desar la partida</string>
<string name="loadsave_save_overwrite_confirmation_title">Voleu sobreescriure la partida desada?</string>
<string name="loadsave_save_overwrite_confirmation">Aquesta partida desada conté un nom de jugador diferent (%1$s) que l\'actual (%2$s). Esteu segurs que voleu sobreescriure la partida desada?</string>
<string name="iteminfo_displaytypes_ordinary">Ordinari</string>
<string name="iteminfo_displaytypes_quest">Objecte de missió</string>
<string name="iteminfo_displaytypes_legendary">Llegendari</string>
<string name="iteminfo_displaytypes_extraordinary">Extraordinari</string>
<string name="iteminfo_displaytypes_rare">Estrany</string>
<string name="actorconditioninfo_category">Categoria de condicionant: %1$s</string>
<string name="actorcondition_categories_spiritual">Espiritual</string>
<string name="actorcondition_categories_mental">Mental</string>
<string name="actorcondition_categories_physical">Capacitat Física</string>
<string name="actorcondition_categories_blood">Desordre de la sang</string>
<string name="traitsinfo_base_max_hp">Màx PV:</string>
<string name="traitsinfo_base_max_ap">Màx PA:</string>
<string name="menu_save_saving_not_allowed_in_combat">No pots desar la partida durant un combat.</string>
<string name="preferences_optimized_drawing_title">Dibuixat optimitzat</string>
<string name="preferences_optimized_drawing">Deshabiliteu aixo si observeu artefactes gràfics. Habilitar aquesta opció farà que el joc nomes torni a dibuixar les parts de la pantalla que canvien en cada moment.</string>
<string name="skill_title_shadow_bless">Benedicció fosca de l\'Ombra</string>
<string name="skill_shortdescription_shadow_bless">Resistència contra tot tipus de condicionants</string>
<string name="skill_longdescription_shadow_bless">Baixa la probabilitat de que t\'afligeixi qualsevol tipus de condicionant en un %1$d %%. Això inclou tot tipus de condicionant causat per atacs de monstres com Verí, Confús o Fatigat.</string>
<string name="inventory_movetop">Ves a dalt</string>
<string name="inventory_movebottom">Ves avall</string>
<string name="actorinfo_immune_criticals">Immune a cops crítics</string>
<string name="traitsinfo_criticalhit_effectivechance">Probabilitat efectiva de cop crític:</string>
<string name="skill_title_crit1">Hemorràgia interna</string>
<string name="skill_shortdescription_crit1">Probabilitat de provocar una hemorràgia interna</string>
<string name="skill_longdescription_crit1">Per cada cop crític, hi ha una probabilitat del %1$d %% de que provoqui una hemorràgia interna al destinatari, activant-li el condicionant \'Hemorràgia Interna\' que baixa severament les seves habilitats ofensives reduint la probabilitat que els seus atacs posteriors encertin.</string>
<string name="skill_title_crit2">Fractura</string>
<string name="skill_shortdescription_crit2">Probabilitat de fracturar un ós</string>
<string name="skill_longdescription_crit2">Cada cop crític que es faci, hi ha un %1$d %% de probabilitat que el cop generi una fractura d\'ossos al destinatari, activant-li el condicionant de \'Fractura\' que malmet severament les seves habilitats defensives reduint la probabilitat de defendre\'s en els atacs posteriors.</string>
<string name="skill_title_rejuvenation">Rejuveniment</string>
<string name="skill_shortdescription_rejuvenation">Probabilitat de treure condicionants</string>
<string name="skill_longdescription_rejuvenation">Cada torn (6 segons), hi ha una probabilitat del %1$d %% que un dels condicionats negatius baixi en una magnitud. Això aplica a tots els efectes de tipus temporal que afecten el cos: condicionants mentals com ara Desorientat, de la capacitat física com ara Fatiga i també desordres de la sang com Verí.</string>
<string name="skill_title_taunt">Burla</string>
<string name="skill_shortdescription_taunt">Els atacants perden PA quan fallen</string>
<string name="skill_longdescription_taunt">Quan un atacant fa un atac i falla, hi ha una probabilitat del %1$d %% que l\'atacant perdi %2$d punts d\'acció (PA). Això aplica a tots els atacs tipus melé contra tu.</string>
<string name="skill_title_concussion">Commoció</string>
<string name="skill_shortdescription_concussion">Probabilitat de commoció</string>
<string name="skill_longdescription_concussion">"Quan el destinatari del teu atac te una capacitat de bloqueig com a mínim %1$d més baixa que la teva probabilitat de encert en atac, hi ha una probabilitat del %2$d %% que el teu cop li crei una commoció Una commoció severament baixa la capacitat ofensiva, complicant que faci atacs que encertin."</string>
<string name="about_button4">Sobre això</string>
<string name="preferences_ui_category">Interfície</string>
<string name="preferences_ui_enable_animations_title">Activa animacions</string>
<string name="preferences_ui_enable_animations">Anima alguns elements de l\'interfície com ara la barra de combat.</string>
<string name="menu_button_worldmap">Mapa</string>
<string name="menu_button_worldmap_failed">No es pot veure el mapa.</string>
<string name="display_worldmap_not_available">No es pot veure el mapa des d\'on ets.</string>
<string name="display_worldmap_title">Mapa</string>
<string name="inventory_equip_offhand">Equip (guardat)</string>
<string name="iteminfo_effect_weapon_attack_cost">Cost d\'atacar: %1$d PA</string>
<string name="iteminfo_effect_increase_attack_cost">Incrementa el cost d\'atac en %1$d PA</string>
<string name="iteminfo_effect_decrease_attack_cost">Redueix el cost d\'atacar en %1$d PA</string>
<string name="iteminfo_effect_weapon_attack_chance">Probabilitat d\'encert en atac: %1$d</string>
<string name="iteminfo_effect_increase_attack_chance">Augmenta la probabilitat d\'atacar en %1$d</string>
<string name="iteminfo_effect_decrease_attack_chance">Baixa la probabilitat d\'atac en %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage">Dany en Atac: %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">Dany en atac: %1$d-%2$d</string>
<string name="iteminfo_effect_increase_attack_damage">Incrementa el dany per atac en %1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">Incrementa el dany per atac en %1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">Baixa el dany atacant en %1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">Redueix el dany en atac en %1$d-%2$d</string>
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'habilitat de cops crítics en %1$d</string>
<string name="iteminfo_effect_decrease_critical_skill">Baixa la probabilitat de cop crític en %1$d</string>
<string name="iteminfo_effect_critical_multiplier">Activa els cops crítics amb un factor de x%1$.1f</string>
<string name="iteminfo_effect_increase_block_chance">Augmenta la probabilitat de bloqueig en %1$d</string>
<string name="iteminfo_effect_decrease_block_chance">Baixa la probabilitat de bloqueig en %1$d</string>
<string name="iteminfo_effect_increase_damage_resistance">Augmenta la resistència al dany en %1$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">Abaixa la resistència al dany en %1$d</string>
<string name="dialog_monsterencounter_conditions">Condicions</string>
<string name="heroinfo_skill_categories">categoria</string>
<string name="heroinfo_skill_sort">Ordenar</string>
<string name="heroinfo_inventory_categories">Categoria</string>
<string name="heroinfo_inventory_sort">Ordena per</string>
<string name="heroinfo_healthpoints">Punts de salut (PS):</string>
<string name="heroinfo_experiencepoints">Punts d\'experiència (PE):</string>
<string name="startscreen_newgame_start">Comença la partida</string>
<string name="startscreen_selectherosprite">Escolleix el teu heroi</string>
<string name="localize_resources_from_mo_filename">ca.mo</string>
<string name="questlog_includecompleted_prompt">Seleccioneu les missions a mostrar</string>
<string name="questlog_includecompleted_hidecompleted">Oculta les missions acomplides</string>
<string name="questlog_includecompleted_includecompleted">Inclou les missions acomplides</string>
<string name="questlog_includecompleted_onlycompleted">Només les missions acomplides</string>
<string name="questlog_queststatus">Estat: %1$s</string>
<string name="questlog_queststatus_inprogress">En progrés</string>
<string name="questlog_queststatus_completed">Acomplida</string>
<string name="preferences_display_category">Mostra</string>
<string name="preferences_display_fullscreen_title">Pantalla complerta</string>
<string name="preferences_display_fullscreen">Mostra el joc a pantalla complerta. (Requereix reiniciar-ho)</string>
<string name="preferences_dialog_category">Diàleg de confirmació</string>
<string name="preferences_dialog_confirmrest_title">Confirmar per descansar</string>
<string name="preferences_dialog_confirmrest">Pregunta si vols descansar quan entreu a un llit. Si no, sempre descansareu automàticament.</string>
<string name="preferences_dialog_confirmattack_title">Confirmeu l\'atac</string>
<string name="preferences_dialog_confirmattack">Activa el diàleg \'Vols atacar...?\' abans d\'atacar un monstre.</string>
<string name="preferences_dialog_monsterloot_title">Mostrant el botí del monstre</string>
<string name="preferences_dialog_monsterloot">Escull com vols que es mostrin els resultats d\'una lluita (or, experiència, objectes).</string>
<string name="preferences_combat_category">Combat</string>
<string name="preferences_combat_speed_title">Velocitat de combat</string>
<string name="preferences_combat_speed">Determina com de ràpid ha d\'anar l\'animació de l\'atac dels monstres.</string>
<string name="preferences_display_loot_dialog">Sempre mostra el diàleg amb el botí</string>
<string name="preferences_display_loot_dialog_on_items">Mostra el diàleg de botí només si trobes objectes</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Diàleg si hi ha objectes, notificació si no</string>
<string name="preferences_display_loot_toast">Mostra una notificació curta</string>
<string name="preferences_display_loot_toast_on_items">Mostra notificació només si hi ha objectes</string>
<string name="preferences_display_loot_never">No mostris res</string>
<string name="preferences_attackspeed_instant">Instantànies (sense animació)</string>
<string name="preferences_attackspeed_fast">Ràpides</string>
<string name="preferences_attackspeed_normal">Normals</string>
<string name="preferences_attackspeed_slow">Lentes</string>
<string name="preferences_movement_category">Moviment</string>
<string name="preferences_movementmethod_title">Mètode de moviment</string>
<string name="preferences_movementmethod">Com movem l\'heroi i gestionem els obstacles.</string>
<string name="preferences_movementmethods_straight">Directe (original)</string>
<string name="preferences_movementmethods_avoid">Evitant els obstacles</string>
<string name="iteminfo_effect_works_on_source">A la font</string>
<string name="iteminfo_effect_works_on_target">A l\'objectiu</string>
<string name="iteminfo_effect_duration">(%1$d torns)</string>
<string name="actorinfo_currentconditions">Condicions actives</string>
<string name="iteminfo_effect_works_when_hitting_target">Quan s\'encerta l\'objectiu</string>
<string name="iteminfo_effect_works_when_killing_target">A cada mort</string>
<string name="iteminfo_effect_works_when_used">Quan s\'utilitza</string>
<string name="iteminfo_effect_works_when_equipped">Quan es porta posat</string>
<string name="iteminfo_effect_decrease_current_hp">Extreu %1$s PV</string>
<string name="iteminfo_effect_increase_current_hp">Restaura %1$s PV</string>
<string name="actorcondition_info_removes_all">En treu tot %1$s</string>
<string name="iteminfo_effect_chance_of">%1$s de probabilitat de %2$s</string>
<string name="iteminfo_effect_decrease_current_ap">Extreu %1$s PA</string>
<string name="iteminfo_effect_increase_current_ap">Restaura %1$s PA</string>
<string name="iteminfo_effect_increase_max_hp">Incrementa el màxim de PV +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Baixa el màxim de PV en %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Incrementa el màxim de PA +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Baixa el màxim de PA en %1$d</string>
<string name="iteminfo_effect_increase_movecost">Penalitza el moviment amb +%1$d PA</string>
<string name="iteminfo_effect_decrease_movecost">Baixa el cost del moviment en %1$d PA</string>
<string name="preferences_display_scaling_factor_title">Factor d\'escala</string>
<string name="preferences_display_scaling_factor">Fa que tot es vegi més gran a la finestra de joc.</string>
<string name="preferences_display_scaling_factor_normal">Mida normal</string>
<string name="preferences_display_scaling_factor_50_percent_larger">Mida 1.5x</string>
<string name="preferences_display_scaling_factor_double">Mida doble</string>
<string name="preferences_movement_dpad_positions_disabled">Inactiu</string>
<string name="preferences_movement_dpad_positions_lower_right">Cantonada avall a la dreta</string>
<string name="preferences_movement_dpad_positions_lower_left">Cantonada avall a l\'esquerra</string>
<string name="preferences_movement_dpad_positions_center_bottom">Abaix centrat</string>
<string name="preferences_movement_dpad_positions_center_left">Centrat a l\'esquerra</string>
<string name="preferences_movement_dpad_positions_center_right">Centrat a la dreta</string>
<string name="preferences_movement_dpad_positions_upper_left">Cantonada dalt a l\'esquerra</string>
<string name="preferences_movement_dpad_positions_upper_right">Cantonada dalt a la dreta</string>
<string name="preferences_movement_dpad_positions_center_top">Centrat a dalt</string>
<string name="actorconditioninfo_constant_effect">Efecte constant</string>
<string name="actorconditioninfo_effect_every_round">Cada torn</string>
<string name="actorconditioninfo_effect_every_full_round">Cada torn complet</string>
<string name="bulkselection_totalcost_buy">Cost total: %1$d d\'or</string>
<string name="bulkselection_totalcost_sell">Cost total: %1$d d\'or</string>
<string name="bulkselection_select_all">Tot</string>
<string name="bulkselection_sell_confirmation_title">Estàs segur?</string>
<string name="bulkselection_sell_confirmation">Estàs segur que vols vendre %1$s? Aquest objecte és %2$s i podries no poder recuperar-ho.</string>
<string name="skill_title_weapon_chance">Precisió amb les armes</string>
<string name="skill_title_weapon_dmg">Pega-fort</string>
<string name="skill_title_barter">Mercader</string>
<string name="skill_title_dodge">Esquivador</string>
<string name="skill_title_barkskin">Dur de pell</string>
<string name="skill_title_more_criticals">Més crítics</string>
<string name="skill_title_better_criticals">Millors Crítics</string>
<string name="skill_title_speed">Velocitat de Combat</string>
<string name="skill_title_coinfinder">Caçatresors</string>
<string name="skill_title_more_exp">Eixerit</string>
<string name="skill_title_cleave">Adherit</string>
<string name="skill_title_eater">Menja-cadàvers</string>
<string name="skill_title_fortitude">Fortalesa Creixent</string>
<string name="skill_title_evasion">Evasió</string>
<string name="skill_title_regeneration">Regeneración</string>
<string name="skill_title_lower_exploss">Bon Perdedor</string>
<string name="skill_title_magicfinder">Buscador de Màgia</string>
<string name="skill_title_resistance_mental">Ment Forta</string>
<string name="skill_title_resistance_physical_capacity">Cos Resistent</string>
<string name="skill_title_resistance_blood_disorder">Pura Sang</string>
<string name="skill_shortdescription_weapon_chance">Major probabilitat de encertar atacant</string>
<string name="skill_shortdescription_weapon_dmg">Major dany infligit</string>
<string name="skill_shortdescription_barter">Millors preus a les botigues</string>
<string name="skill_shortdescription_dodge">Major probabilitat de bloqueig</string>
<string name="skill_shortdescription_barkskin">Resistència al dany</string>
<string name="skill_shortdescription_more_criticals">Més probabilitat de cops crítics</string>
<string name="skill_shortdescription_better_criticals">Major dany dels cops crítics</string>
<string name="skill_shortdescription_speed">Major màxim pels punts d\'acciò</string>
<string name="skill_shortdescription_coinfinder">Major probabilitat de trobar or</string>
<string name="skill_shortdescription_more_exp">Treure més experiència de les morts d\'enemics</string>
<string name="skill_shortdescription_cleave">Recuperar punts d\'acció amb cada mort</string>
<string name="skill_shortdescription_eater">Recupera punts de vida amb cada mort</string>
<string name="skill_shortdescription_fortitude">Guanya salut amb cada pujada de nivell</string>
<string name="skill_shortdescription_evasion">Major capacitat per fugir</string>
<string name="skill_shortdescription_regeneration">Guanya salut a cada torn</string>
<string name="skill_shortdescription_lower_exploss">Redueix l\'experiència que es perd en morir</string>
<string name="skill_shortdescription_magicfinder">Més probabilitat de trobar objectes màgics</string>
<string name="skill_shortdescription_resistance_mental">Resistència als condicionants mentals</string>
<string name="skill_shortdescription_resistance_physical_capacity">Resistència als condicionants de les capacitats físiques</string>
<string name="skill_shortdescription_resistance_blood_disorder">Resistència als desordres de la sang</string>
<string name="skill_longdescription_weapon_chance">A cada nivell de l\'habilitat, incrementa l\'encert en atac en un %1$d percentatge dels punts.</string>
<string name="skill_longdescription_weapon_dmg">Cada nivell incrementa el dany màxim en %1$d.</string>
<string name="skill_longdescription_barter">Cada nivell de l\'habilitat disminueix la diferencia entre vendre i comprar %1$d punts percentuals.</string>
<string name="skill_longdescription_dodge">Cada nivell de l\'habilitat millora la probabilitat de bloqueig en %1$d punts percentuals.</string>
<string name="skill_longdescription_barkskin">Cada nivell de l\'habilitat incrementa la resistència al dany per %1$d.</string>
<string name="skill_longdescription_more_criticals">Cada nivell de l\'habilitat incrementa en %1$d %% qualsevol habilitat de crític aportada per l\'equipament.</string>
<string name="skill_longdescription_better_criticals">Cada nivell de l\'habilitat incrementa en %1$d %% el multiplicador de crític donat per l\'equipament.</string>
<string name="skill_longdescription_speed">Cada nivell de l\'habilitat augmenta el màxim de punts d\'acció (PA) en %1$d.</string>
<string name="skill_longdescription_coinfinder">Cada nivell de l\'habilitat incrementa les troballes d\'or en els monstres en un %1$d %%, i la seva quantitat en un %2$d %% (fins a la quantitat màxima del propi monstre).</string>
<string name="skill_longdescription_more_exp">Cada nivell de l\'habilitat incrementa la quantitat d\'experiència adquirida en vèncer monstres en un %1$d %%.</string>
<string name="skill_longdescription_cleave">Cada nivell de l\'habilitat dona +%1$d punts d\'acció (PA) per cada mort.</string>
<string name="skill_longdescription_eater">Cada nivel de l\'habilitat dona +%1$d punts de vida (PV) amb cada mort.</string>
<string name="skill_longdescription_fortitude">A cada pujada de nivell successiva, el màxim de punts de vida (PV) puja %1$d per nivells de l\'habilitat. No s\'aplica retroactivament, només té efecte en les pujades subseqüents.</string>
<string name="skill_longdescription_evasion">Per cada nivell de l\'habilitat, redueix ambdues coses, les fugides fallides en %1$d %% i la probabilitat de que un monstre adjacent ataqui en %2$d %%.</string>
<string name="skill_longdescription_regeneration">Gana +%1$d punts de vida (PV) per nivell de l\'habilitat cada torn que no tens monstres a tocar.</string>
<string name="skill_longdescription_magicfinder">Incrementa la probabilitat de trobar objectes no ordinaris en un %1$d %% per cada nivell de l\'habilitat.</string>
<string name="skill_longdescription_resistance_mental">Baixa la probabilitat de ser afectat per condicionants mentals en un %1$d %% per cada nivell de l\'habilitat fins a un màxim de %2$d %%. Això inclou condicionants causats per atacs de monstres com Aturdiment o Feblesa per Armes.</string>
<string name="skill_longdescription_resistance_physical_capacity">Baixa la probabilitat que t\'afligeixen les condicions que afecten la capacitat física per cada nivell de l\'habilitat en un %1$d %% fins un màxim de %2$d %%. Això inclou condicionats causats per atacs de monstres com ara Fatiga.</string>
<string name="skill_longdescription_resistance_blood_disorder">"Baixa la probabilitat que t\'afectin desordres de la sang en un %1$d %% per cada nivell de l\'habilitat fins a un màxim del %2$d %%. Això inclou condicionants causats per atacs de monstres com ara Verí o Ferida Sagnant."</string>
<string name="skillinfo_action_levelup">Puja el nivell</string>
<string name="skill_current_level">Nivell actual: %1$d</string>
<string name="skill_current_level_with_maximum">Nivell actual: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">Per pujar aquesta habilitat, necessites al menys tenir nivell %1$d a l\'habilitat %2$s.</string>
<string name="skill_prerequisite_level">Per pujar aquesta habilitat, necessites com a mínim un nivell %1$d d\'experiència.</string>
<string name="skill_prerequisite_stat">Per pujar aquesta habilitat, necessites com a mínim %1$d %2$s (a les estadístiques base).</string>
<string name="skill_number_of_increases_one">Pots escollir millorar una habilitat.</string>
<string name="skill_number_of_increases_several">Pots escollir millorar %1$d habilitats.</string>
<string name="levelup_adds_new_skillpoint">Aquest nivell també et dona un nou punt per gastar en habilitats!</string>
<string name="loadsave_save_to_new_slot">Crea una nova ranura per desar la partida</string>
<string name="loadsave_save_overwrite_confirmation_title">Voleu sobreescriure la partida desada?</string>
<string name="loadsave_save_overwrite_confirmation">Aquesta partida desada conté un nom de jugador diferent (%1$s) que l\'actual (%2$s). Esteu segurs que voleu sobreescriure la partida desada?</string>
<string name="iteminfo_displaytypes_ordinary">Ordinari</string>
<string name="iteminfo_displaytypes_quest">Objecte de missió</string>
<string name="iteminfo_displaytypes_legendary">Llegendari</string>
<string name="iteminfo_displaytypes_extraordinary">Extraordinari</string>
<string name="iteminfo_displaytypes_rare">Estrany</string>
<string name="actorconditioninfo_category">Categoria de condicionant: %1$s</string>
<string name="actorcondition_categories_spiritual">Espiritual</string>
<string name="actorcondition_categories_mental">Mental</string>
<string name="actorcondition_categories_physical">Capacitat Física</string>
<string name="actorcondition_categories_blood">Desordre de la sang</string>
<string name="traitsinfo_base_max_hp">Màx PV:</string>
<string name="traitsinfo_base_max_ap">Màx PA:</string>
<string name="menu_save_saving_not_allowed_in_combat">No pots desar la partida durant un combat.</string>
<string name="preferences_optimized_drawing_title">Dibuixat optimitzat</string>
<string name="preferences_optimized_drawing">Deshabiliteu aixo si observeu artefactes gràfics. Habilitar aquesta opció farà que el joc nomes torni a dibuixar les parts de la pantalla que canvien en cada moment.</string>
<string name="skill_title_shadow_bless">Benedicció fosca de l\'Ombra</string>
<string name="skill_shortdescription_shadow_bless">Resistència contra tot tipus de condicionants</string>
<string name="skill_longdescription_shadow_bless">Baixa la probabilitat de que t\'afligeixi qualsevol tipus de condicionant en un %1$d %%. Això inclou tot tipus de condicionant causat per atacs de monstres com Verí, Confús o Fatigat.</string>
<string name="inventory_movetop">Ves a dalt</string>
<string name="inventory_movebottom">Ves avall</string>
<string name="actorinfo_immune_criticals">Immune a cops crítics</string>
<string name="traitsinfo_criticalhit_effectivechance">Probabilitat efectiva de cop crític:</string>
<string name="skill_title_crit1">Hemorràgia interna</string>
<string name="skill_shortdescription_crit1">Probabilitat de provocar una hemorràgia interna</string>
<string name="skill_longdescription_crit1">Per cada cop crític, hi ha una probabilitat del %1$d %% de que provoqui una hemorràgia interna al destinatari, activant-li el condicionant \'Hemorràgia Interna\' que baixa severament les seves habilitats ofensives reduint la probabilitat que els seus atacs posteriors encertin.</string>
<string name="skill_title_crit2">Fractura</string>
<string name="skill_shortdescription_crit2">Probabilitat de fracturar un ós</string>
<string name="skill_longdescription_crit2">Cada cop crític que es faci, hi ha un %1$d %% de probabilitat que el cop generi una fractura d\'ossos al destinatari, activant-li el condicionant de \'Fractura\' que malmet severament les seves habilitats defensives reduint la probabilitat de defendre\'s en els atacs posteriors.</string>
<string name="skill_title_rejuvenation">Rejuveniment</string>
<string name="skill_shortdescription_rejuvenation">Probabilitat de treure condicionants</string>
<string name="skill_longdescription_rejuvenation">Cada torn (6 segons), hi ha una probabilitat del %1$d %% que un dels condicionats negatius baixi en una magnitud. Això aplica a tots els efectes de tipus temporal que afecten el cos: condicionants mentals com ara Desorientat, de la capacitat física com ara Fatiga i també desordres de la sang com Verí.</string>
<string name="skill_title_taunt">Burla</string>
<string name="skill_shortdescription_taunt">Els atacants perden PA quan fallen</string>
<string name="skill_longdescription_taunt">Quan un atacant fa un atac i falla, hi ha una probabilitat del %1$d %% que l\'atacant perdi %2$d punts d\'acció (PA). Això aplica a tots els atacs tipus melé contra tu.</string>
<string name="skill_title_concussion">Commoció</string>
<string name="skill_shortdescription_concussion">Probabilitat de commoció</string>
<string name="skill_longdescription_concussion">"Quan el destinatari del teu atac te una capacitat de bloqueig com a mínim %1$d més baixa que la teva probabilitat de encert en atac, hi ha una probabilitat del %2$d %% que el teu cop li crei una commoció Una commoció severament baixa la capacitat ofensiva, complicant que faci atacs que encertin."</string>
<string name="about_button4">Sobre això</string>
<string name="preferences_ui_category">Interfície</string>
<string name="preferences_ui_enable_animations_title">Activa animacions</string>
<string name="preferences_ui_enable_animations">Anima alguns elements de l\'interfície com ara la barra de combat.</string>
<string name="menu_button_worldmap">Mapa</string>
<string name="menu_button_worldmap_failed">No es pot veure el mapa.</string>
<string name="display_worldmap_not_available">No es pot veure el mapa des d\'on ets.</string>
<string name="display_worldmap_title">Mapa</string>
<string name="inventory_equip_offhand">Equip (guardat)</string>
<string name="iteminfo_effect_weapon_attack_cost">Cost d\'atacar: %1$d PA</string>
<string name="iteminfo_effect_increase_attack_cost">Incrementa el cost d\'atac en %1$d PA</string>
<string name="iteminfo_effect_decrease_attack_cost">Redueix el cost d\'atacar en %1$d PA</string>
<string name="iteminfo_effect_weapon_attack_chance">Probabilitat d\'encert en atac: %1$d</string>
<string name="iteminfo_effect_increase_attack_chance">Augmenta la probabilitat d\'atacar en %1$d</string>
<string name="iteminfo_effect_decrease_attack_chance">Baixa la probabilitat d\'atac en %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage">Dany en Atac: %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">Dany en atac: %1$d-%2$d</string>
<string name="iteminfo_effect_increase_attack_damage">Incrementa el dany per atac en %1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">Incrementa el dany per atac en %1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">Baixa el dany atacant en %1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">Redueix el dany en atac en %1$d-%2$d</string>
<string name="iteminfo_effect_increase_critical_skill">Incrementa l\'habilitat de cops crítics en %1$d</string>
<string name="iteminfo_effect_decrease_critical_skill">Baixa la probabilitat de cop crític en %1$d</string>
<string name="iteminfo_effect_critical_multiplier">Activa els cops crítics amb un factor de x%1$.1f</string>
<string name="iteminfo_effect_increase_block_chance">Augmenta la probabilitat de bloqueig en %1$d</string>
<string name="iteminfo_effect_decrease_block_chance">Baixa la probabilitat de bloqueig en %1$d</string>
<string name="iteminfo_effect_increase_damage_resistance">Augmenta la resistència al dany en %1$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">Abaixa la resistència al dany en %1$d</string>
<string name="dialog_monsterencounter_conditions">Condicions</string>
<string name="heroinfo_skill_categories">categoria</string>
<string name="heroinfo_skill_sort">Ordenar</string>
<string name="heroinfo_inventory_categories">Categoria</string>
<string name="heroinfo_inventory_sort">Ordena per</string>
<string name="heroinfo_healthpoints">Punts de salut (PS):</string>
<string name="heroinfo_experiencepoints">Punts d\'experiència (PE):</string>
<string name="startscreen_newgame_start">Comença la partida</string>
<string name="startscreen_selectherosprite">Escolleix el teu heroi</string>
<string name="localize_resources_from_mo_filename">ca.mo</string>
<string name="dialog_recenter">Recentrar</string>
<string name="dialog_more">Més</string>
<string name="iteminfo_effect_works_on_attacker">En l\'atacant</string>
<string name="actorcondition_info_immunity">Immune a %1$s</string>
<string name="iteminfo_effect_works_when_killed_by_attacker">Quan mort per l\'atacant</string>
</resources>

View File

@@ -14,11 +14,11 @@
<string name="savegame_currenthero_displayinfo">Úroveň: %1$d, zkušeností: %2$d, zlaťáků: %3$d</string>
<string name="dialog_loading_message">Načítání zdrojů…</string>
<string name="dialog_loading_failed_title">Chyba při načítání hry</string>
<string name="dialog_loading_failed_message">Andor\'s Trail nebyl schopen načíst uloženou hru.
\n
\n:(
\n
\nSoubor může být poškozený nebo nekompletní.</string>
<string name="dialog_loading_failed_message">Andor\'s Trail nebyl schopen načíst uloženou hru.
\n
\n:(
\n
\nSoubor může být poškozený nebo je nekompletní.</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail nebyl schopen načíst uloženou hru. Soubor byl vytvořen novější verzí hry než která je nyní spuštěna.</string>
<string name="dialog_recenter">Centrovat</string>
<string name="dialog_close">Zavřít</string>
@@ -28,7 +28,7 @@
\nObtížnost: %1$s</string>
<string name="dialog_monsterencounter_info">Info</string>
<string name="dialog_monsterencounter_conditions">Stav</string>
<string name="status_hp">PŽ:</string>
<string name="status_hp">HP:</string>
<string name="status_ap">AB:</string>
<string name="status_exp">Zk.:</string>
<string name="heroinfo_char">Přehled</string>
@@ -44,7 +44,7 @@
<string name="heroinfo_inventory_categories">Kategorie</string>
<string name="heroinfo_inventory_sort">Srovnat podle</string>
<string name="heroinfo_gold">Zlaťáky: %1$d</string>
<string name="heroinfo_healthpoints">Počet životů (PŽ):</string>
<string name="heroinfo_healthpoints">Počet životů (HP):</string>
<string name="heroinfo_experiencepoints">Zkušenosti (Zk.):</string>
<string name="heroinfo_actionpoints">Akční body (AB):</string>
<string name="heroinfo_quests">Mise</string>
@@ -56,14 +56,14 @@
<string name="combat_begin_flee">Nyní můžeš utéct z boje kliknutím ve směru, kterým chceš utíkat.</string>
<string name="combat_flee_failed">Útěk se nezdařil!</string>
<string name="combat_status_ap">AB: %1$d</string>
<string name="combat_monsterhealth">PŽ:</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%1$s útočí.</string>
<string name="combat_result_monstermiss">%1$s se netrefuje!</string>
<string name="combat_result_monsterhit">%1$s tě zraňuje za %2$d !</string>
<string name="combat_result_monsterhitcritical">%1$s zasahuje kritickým útokem za %2$d !</string>
<string name="combat_result_monsterhit">%1$s tě zraňuje za %2$d HP!</string>
<string name="combat_result_monsterhitcritical">%1$s zasahuje kritickým útokem za %2$d HP!</string>
<string name="combat_result_heromiss">Tvůj útok je neúspěšný.</string>
<string name="combat_result_herohit">Trefuješ: %1$s ztrácí %2$d !</string>
<string name="combat_result_herohitcritical">Povedl se ti kritický zásah: %1$s ztrácí %2$d !</string>
<string name="combat_result_herohit">Trefuješ se. %1$s ztrácí %2$d HP!</string>
<string name="combat_result_herohitcritical">Povedl se ti kritický zásah: %1$s ztrácí %2$d HP!</string>
<string name="combat_result_herokillsmonster">%1$s umírá!</string>
<string name="combat_not_enough_ap">V tomto kole už nemáš dostatečný počet AB.</string>
<string name="combat_hero_dies">Upadáš do bezvědomí, ale naštěstí se probouzíš - sice s pocitem omámenosti a únavy, ale s plným počtem životů. Ztrácíš %1$d zkušeností.</string>
@@ -72,7 +72,7 @@
<string name="combat_condition_player_apply">Působí na tebe: %1$s.</string>
<string name="combat_condition_player_clear">Zbavuješ se: %1$s.</string>
<string name="combat_condition_player_immune">Jsi nyní imunní vůči: %1$s.</string>
<string name="combat_condition_monster_apply">%1$s působí na: %2$s.</string>
<string name="combat_condition_monster_apply">%1$s je ovlivněn: %2$s.</string>
<string name="combat_condition_monster_clear">%1$s se zbavuje: %2$s.</string>
<string name="combat_condition_monster_immune">%1$s je nyní imunní vůči: %2$s.</string>
<string name="inventory_info">Info</string>
@@ -90,7 +90,7 @@
<string name="dialog_groundloot_title">Nález</string>
<string name="dialog_groundloot_message">Nacházíš nějaké věci.</string>
<string name="dialog_monsterloot_title">Vítěztví</string>
<string name="dialog_monsterloot_message">Po souboji jsi naživu.</string>
<string name="dialog_monsterloot_message">Přežil jsi souboj.</string>
<string name="dialog_monsterloot_gainedexp">Získáváš zkušenosti: %1$d.</string>
<string name="monster_difficulty_veryeasy">Nejlehčí</string>
<string name="monster_difficulty_easy">Lehčí</string>
@@ -117,7 +117,7 @@
<string name="iteminfo_action_use">Použít</string>
<string name="iteminfo_action_equip">Vzít na sebe</string>
<string name="iteminfo_action_unequip">Sundat</string>
<string name="iteminfo_action_use_ap">Použít (%1$d AP)</string>
<string name="iteminfo_action_use_ap">Použít (%1$d AB)</string>
<string name="iteminfo_action_equip_ap">Vzít na sebe (%1$d AB)</string>
<string name="iteminfo_action_unequip_ap">Sundat (%1$d AB)</string>
<string name="startscreen_continue">Pokračovat ve hře</string>
@@ -147,7 +147,7 @@
<string name="levelup_title">Nová úroveň</string>
<string name="levelup_description">Vítej na úrovni %1$d!</string>
<string name="levelup_buttontext">Nová úroveň</string>
<string name="levelup_add_health">Zvýšit počet životů (+%1$d PŽ)</string>
<string name="levelup_add_health">Zvýšit počet životů (+%1$d HP)</string>
<string name="levelup_add_health_description">Zvýší tvůj celkový počet životů o%1$d.</string>
<string name="levelup_add_attackchance">Zvýšit šanci na zásah (+%1$d)</string>
<string name="levelup_add_attackchance_description">Zvýší tvou základní šanci na zásah o %1$d.</string>
@@ -159,25 +159,11 @@
<string name="about_button1">Nápověda</string>
<string name="about_button2">Tvůrci</string>
<string name="about_button3">Licence</string>
<string name="about_contents1">Vítej ve hře Andor\'s Trail. Jedná se o \'Open Source\' RPG hru s prvky rogue-like a fantasy pro Android&lt;br /&gt;
\n &lt;br /&gt;
\n &lt;a href=http://andorstrail.com/&gt;Fórum na andorstrail.com, kde lze klást otázky a vést diskuze o hře.&lt;/a&gt;&lt;br /&gt;
\n &lt;br /&gt;
\n &lt;a href=http://andorstrail.com/wiki&gt;Wiki o hře Andor\'s Trail, kde lze najít podrobnější informace o světě hry Andor\'s Trail (mytologie).&lt;/a&gt;&lt;br /&gt;
\n &lt;br /&gt;
\n &lt;a href=http://github.com/AndorsTrailRelease/andors-trail/&gt;Projekt na github.com pro vývojáře.&lt;/a&gt;&lt;br /&gt;
\n &lt;br /&gt;
\nPokud máš otázky ke hře, navštiv prosím herní fórum.&lt;br /&gt;</string>
<string name="about_contents1">Vítej ve hře Andor\'s Trail. Jedná se o \'Open Source\' RPG hru s prvky rogue-like a fantasy pro Android.&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;Fórum na andorstrail.com, kde lze klást otázky a vést diskuze o hře.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://docs.andorstrail.com/&gt;Wiki o hře Andor\'s Trail, kde lze najít podrobnější informace o světě hry Andor\'s Trail.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://github.com/AndorsTrailRelease/andors-trail/&gt;Projekt na github.com pro vývojáře.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Pokud máš otázky ke hře, navštiv prosím herní fórum.&lt;br /&gt;</string>
<string name="levelup_add_blockchance">Zvýšit šanci odvrácení útoku (+%1$d)</string>
<string name="levelup_add_blockchance_description">Zvýší šanci odvrácení útoku o %1$d.</string>
<string name="about_contents3">Tento program je svobodný. Můžeš jej za splnění podmínek licence GNU General Public License (verze 2 nebo novější) vydanou Free Software Foundation dále šířit a/nebo upravovat.&lt;br /&gt;
\n &lt;br /&gt;
\n Tento program je distribuován s vírou, že je dobrý, ale BEZ JAKÉKOLIV ZÁRUKY JAKÉHOKOLI DRUHU, AŤ VÝSLOVNÉ NEBO VYPLÝVAJÍCÍ, VČETNĚ, ALE NIKOLI JEN, ZÁRUK OBCHODOVATELNOSTI A VHODNOSTI PRO URČITÝ ÚČEL. Detaily najdeš v GNU General Public License.&lt;br /&gt;
\n &lt;br /&gt;
\n Společně s touto kopií jsi obdržel/a jeden exemplář GNU General Public License. Pokud tomu tak není, navštiv:&lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
\n &lt;br /&gt;
\n Zdrojový kód a/nebo požadavky na vylepšení můžeš stáhnout/najít/zadat na této stránce:&lt;a href=http://github.com/AndorsTrailRelease/andors-trail/&gt;http://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;Nastavení&lt;/b&gt; je přístupné z hlavní nabídky (stiskni tlačítko zpět).&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Herní ikony&lt;/h1&gt; &lt;div&gt;&lt;b&gt;Truhla&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;Pozice okamžitého použití [Podržením prstu na vacích se zobrazí nabídka předmětů k okamžitému použití]&lt;/p&gt; &lt;div&gt;&lt;b&gt;Hrdina&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;Menu [Přehled, Mise, Dovednosti a Inventář *]&lt;/p&gt; &lt;p&gt;* (Informace o předmětu zobrazíš tak, že v inventáři klikneš na daný předmět; podržením prstu na předmětu zobrazíš další možností)&lt;/p&gt; &lt;div&gt;&lt;b&gt;Nepřítel&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;Informace [Pouze během boje]&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Boj&lt;/h1&gt; &lt;p&gt;Akce vykonané v boji stojí akční body (AB)...&lt;/p&gt; &lt;div&gt;&lt;b&gt;Útok&lt;/b&gt; - [3AP] *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* (Případná výstroj a výbava může změnit časovou náročnost provedení akce - útoku, použití předmětu apod.)&lt;/p&gt; &lt;div&gt;&lt;b&gt;Použití předmětu&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;Útěk&lt;/b&gt; - [6AP]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Souboj detailněji&lt;/h1&gt; &lt;div&gt;Během souboje podrž prst na políčku vedle hrdiny...&lt;/div&gt; &lt;div&gt;&lt;b&gt;Pro útěk&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(vybrané políčko se zvýrazní - tlačítko útoku se změní na tlačítko pohybu)&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;[aktivován mód útěku - podrž prst na nepříteli pro návrat k boji]&lt;/p&gt; &lt;div&gt;&lt;b&gt;Pro změnu cíle útoku&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(červené zvýraznění cíle útoku se přesune na nového nepřítele)&lt;/p&gt; &lt;p&gt;[cíl útoku byl změněn]&lt;/p&gt;</string>
<string name="about_contents3">Tento program je svobodný. Můžeš jej za splnění podmínek licence GNU General Public License (verze 2 nebo novější) vydanou Free Software Foundation dále šířit a/nebo upravovat.&lt;br /&gt; &lt;br /&gt; Tento program je distribuován s vírou, že je dobrý, ale BEZ JAKÉKOLIV ZÁRUKY JAKÉHOKOLI DRUHU, AŤ VÝSLOVNÉ NEBO VYPLÝVAJÍCÍ, VČETNĚ, ALE NIKOLI JEN, ZÁRUK OBCHODOVATELNOSTI A VHODNOSTI PRO URČITÝ ÚČEL. Detaily najdeš v GNU General Public License.&lt;br /&gt; &lt;br /&gt; Společně s touto kopií jsi obdržel/a jeden exemplář GNU General Public License. Pokud tomu tak není, navštiv:&lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Zdrojový kód a/nebo požadavky na vylepšení můžeš stáhnout/najít/zadat na této stránce:&lt;a href=http://github.com/AndorsTrailRelease/andors-trail/&gt;http://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;Nastavení&lt;/b&gt; lze změnit po stisknutí tlačítka \"Menu\" na tvém přístroji.&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Herní ikony&lt;/h1&gt; &lt;div&gt;&lt;b&gt;Truhla&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;Pozice okamžitého použití [Podržením prstu na vacích se zobrazí nabídka předmětů k okamžitému použití]&lt;/p&gt; &lt;div&gt;&lt;b&gt;Hrdina&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;Menu [Přehled, Mise, Dovednosti a Inventář *]&lt;/p&gt; &lt;p&gt;* (Informace o předmětu zobrazíš tak, že v inventáři klikneš na daný předmět; podržením prstu na předmětu zobrazíš další možností)&lt;/p&gt; &lt;div&gt;&lt;b&gt;Nepřítel&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;Informace [Pouze během boje]&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Boj&lt;/h1&gt; &lt;p&gt;Akce vykonané v boji stojí akční body (AB)...&lt;/p&gt; &lt;div&gt;&lt;b&gt;Útok&lt;/b&gt; - [3 AB] *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* (Případná výstroj a výbava může změnit časovou náročnost provedení akce - útoku, použití předmětu apod.)&lt;/p&gt; &lt;div&gt;&lt;b&gt;Použití předmětu&lt;/b&gt; - [5 AB]&lt;/div&gt; &lt;div&gt;&lt;b&gt;Útěk&lt;/b&gt; - [6 AB]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Souboj detailněji&lt;/h1&gt; &lt;div&gt;Během souboje podrž prst na políčku vedle hrdiny...&lt;/div&gt; &lt;div&gt;&lt;b&gt;Pro útěk&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(vybrané políčko se zvýrazní - tlačítko útoku se změní na tlačítko pohybu)&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;[aktivován mód útěku - podrž prst na nepříteli pro návrat k boji]&lt;/p&gt; &lt;div&gt;&lt;b&gt;Pro změnu cíle útoku&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(červené zvýraznění cíle útoku se přesune na nového nepřítele)&lt;/p&gt; &lt;p&gt;[cíl útoku byl změněn]&lt;/p&gt;</string>
<string name="dialog_newversion_title">Vítej</string>
<string name="dialog_newversion_message">Děkujeme zs instalaci hry Andor\'s Trail!
\n
@@ -186,9 +172,9 @@
\n
\nDěkujeme za jakoukoliv zpětnou vazbu!</string>
<string name="questlog_includecompleted_prompt">Vyber zobrazované mise</string>
<string name="questlog_includecompleted_hidecompleted">Skrýt dokončené mise</string>
<string name="questlog_includecompleted_hidecompleted">Aktivní mise</string>
<string name="questlog_includecompleted_includecompleted">Všechny mise</string>
<string name="questlog_includecompleted_onlycompleted">Jen dokončené mise</string>
<string name="questlog_includecompleted_onlycompleted">Dokončené mise</string>
<string name="questlog_queststatus">Stav: %1$s</string>
<string name="questlog_queststatus_inprogress">Aktivní</string>
<string name="questlog_queststatus_completed">Dokončená</string>
@@ -234,18 +220,18 @@
<string name="iteminfo_effect_works_when_equipped">Když je použitý ve výstroji</string>
<string name="iteminfo_effect_works_when_hit_by_attacker">Při zásahu útočníkem</string>
<string name="iteminfo_effect_works_when_killed_by_attacker">Při zabití útočníkem</string>
<string name="iteminfo_effect_decrease_current_hp">"Vysává PŽ: %1$s "</string>
<string name="iteminfo_effect_increase_current_hp">Obnovuje PŽ: %1$s</string>
<string name="iteminfo_effect_decrease_current_ap">Vysává AB: %1$s</string>
<string name="iteminfo_effect_increase_current_ap">Obnovuje AB: %1$s</string>
<string name="iteminfo_effect_increase_max_hp">Zvyšuje maximální PŽ: +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Snižuje maximální PŽ: +%1$d</string>
<string name="iteminfo_effect_increase_max_ap">Zvyšuje maximální počet AB: +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Snižuje maximální počet AB: +%1$d</string>
<string name="iteminfo_effect_decrease_current_hp">Vysává %1$s HP</string>
<string name="iteminfo_effect_increase_current_hp">Obnovuje %1$s HP</string>
<string name="iteminfo_effect_decrease_current_ap">Vysává %1$s AB</string>
<string name="iteminfo_effect_increase_current_ap">Obnovuje %1$s AB</string>
<string name="iteminfo_effect_increase_max_hp">Zvyšuje maximální HP o +%1$d</string>
<string name="iteminfo_effect_decrease_max_hp">Snižuje maximální HP o %1$d</string>
<string name="iteminfo_effect_increase_max_ap">Zvyšuje maximální počet AB o +%1$d</string>
<string name="iteminfo_effect_decrease_max_ap">Snižuje maximální počet AB o %1$d</string>
<string name="iteminfo_effect_increase_movecost">Zvyšuje cenu pohybu o +%1$d AB</string>
<string name="iteminfo_effect_decrease_movecost">Snižuje cenu pohybu o%1$d AB</string>
<string name="iteminfo_effect_decrease_movecost">Snižuje cenu pohybu o %1$d AB</string>
<string name="preferences_display_scaling_factor_title">Měřítko</string>
<string name="preferences_display_scaling_factor">Změna velikosti vykreslených objektů a textů.</string>
<string name="preferences_display_scaling_factor">Zvětší nebo zmenší měřítko vykreslení objektů.</string>
<string name="preferences_display_scaling_factor_normal">Běžná velikost</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1,5krát větší</string>
<string name="preferences_display_scaling_factor_double">Dvojnásobná velikost</string>
@@ -316,10 +302,10 @@
<string name="skill_shortdescription_resistance_mental">Odolnost vůči duševním podmínkám</string>
<string name="skill_shortdescription_resistance_physical_capacity">Odolnost vůči fyzickým (tělesným) podmínkám</string>
<string name="skill_shortdescription_resistance_blood_disorder">Odolnost vůči krevním potížím</string>
<string name="skill_longdescription_weapon_chance">Zvýší šanci na zásah o %1$d %% za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_weapon_chance">Zvýší šanci na zásah o %1$d bodů za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_weapon_dmg">Zvýší zranění způsobená útokem o %1$d za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_barter">Každá získaná úroveň osvojení dovednosti sníží nákupní i prodejní přirážku o %1$d procentní body.</string>
<string name="skill_longdescription_dodge">Zvýší šanci na odvrácení útoku o %1$d %% za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_dodge">Zvýší šanci na odvrácení útoku o %1$d bodů za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_barkskin">Zvýší redukci zranění o %1$d za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_more_criticals">Zvýší stávající úroveň kritického zásahu výstroje o %1$d %% za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_better_criticals">Zvýší stávající násobitel kritického zásahu výstroje o %1$d %% za každou úroveň osvojení dovednosti.</string>
@@ -327,10 +313,10 @@
<string name="skill_longdescription_coinfinder">Zvýší šanci na nález zlaťáků po zabití nepřítele o %1$d %% a zvýší počet nalezených zlaťáků o %2$d %% za každou úroveň osvojení dovednosti (až do maximální výše zlaťáků, které nepřítel může mít).</string>
<string name="skill_longdescription_more_exp">Zvýší množství zkušeností získaných zabitím nepřítele o %1$d %% za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_cleave">Za každého zabitého nepřítele obnoví +%1$d akční bod (AB) za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_eater">Za každého zabitého nepřítele obnoví +%1$d život (PŽ) za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_fortitude">Při každém zvýšení úrovně zvýší maximální počet životů (PŽ) o %1$d za každou úroveň osvojení dovednosti. Toto neplatí zpětně, ale pouze pro následující nové úrovně.</string>
<string name="skill_longdescription_eater">Za každého zabitého nepřítele obnoví +%1$d život (HP) za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_fortitude">Při každém zvýšení úrovně zvýší maximální počet životů (HP) o %1$d za každou úroveň osvojení dovednosti. Toto neplatí zpětně, ale pouze pro následující nové úrovně.</string>
<string name="skill_longdescription_evasion">Každá úroveň osvojení dovednosti sníží jak šanci na neúspěch při útěku o %1$d %%, tak šanci, že nepřítel na sousedním políčku zaútočí o %2$d %%.</string>
<string name="skill_longdescription_regeneration">V případě, kdy na sousedním políčku není žádná nestvůra, obnoví každé kolo (cca 6 sekund) +%1$d život (PČ) za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_regeneration">V případě, kdy na sousedním políčku není žádná nestvůra, obnoví každé kolo (cca 6 sekund) +%1$d život (HP) za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_lower_exploss">Každá úroveň osvojení dovednosti sníží množství ztracených zkušeností způsobené úmrtím o %1$d %% (procent ze současného množství ztracených zkušeností, ne procent celkově). %2$d úrovní osvojení dovednosti zcela zruší ztrátu zkušeností způsobenou úmrtím.</string>
<string name="skill_longdescription_magicfinder">Zvýší šanci na nález výjimečných předmětů o %1$d %% za každou úroveň osvojení dovednosti.</string>
<string name="skill_longdescription_resistance_mental">Sníží šanci na postižení duševním stavem o %1$d %% za každou úroveň osvojení dovednosti nad %2$d %%. To zahrnuje stavy způsobené útoky nepřátel jako např. Omámení nebo Oslabení zbraně.</string>
@@ -353,12 +339,12 @@
<string name="iteminfo_displaytypes_legendary">Legendární</string>
<string name="iteminfo_displaytypes_extraordinary">Mimořádný</string>
<string name="iteminfo_displaytypes_rare">Vzácný</string>
<string name="actorconditioninfo_category">"Kategorie: "</string>
<string name="actorconditioninfo_category">Kategorie: %1$s</string>
<string name="actorcondition_categories_spiritual">Duchovní</string>
<string name="actorcondition_categories_mental">Duševní</string>
<string name="actorcondition_categories_physical">Fyzická</string>
<string name="actorcondition_categories_blood">Krevní potíže</string>
<string name="traitsinfo_base_max_hp">Max PŽ:</string>
<string name="traitsinfo_base_max_hp">Max HP:</string>
<string name="traitsinfo_base_max_ap">Počet AB:</string>
<string name="menu_save_saving_not_allowed_in_combat">Během souboje nelze hru uložit.</string>
<string name="preferences_optimized_drawing_title">Optimalizované vykreslení</string>
@@ -408,7 +394,7 @@
<string name="iteminfo_effect_decrease_attack_damage_minmax">Snižuje zranění o %1$d-%2$d</string>
<string name="iteminfo_effect_increase_critical_skill">Zvyšuje úroveň kritického zásahu o %1$d</string>
<string name="iteminfo_effect_decrease_critical_skill">Snižuje úroveň kritického zásahu o %1$d</string>
<string name="iteminfo_effect_critical_multiplier">"Umožňuje kritický zásah s násobitelem x%1$.1f"</string>
<string name="iteminfo_effect_critical_multiplier">Umožňuje kritický zásah s násobitelem x%1$.1f</string>
<string name="iteminfo_effect_increase_block_chance">Zvyšuje šanci na odvrácení útoku o %1$d</string>
<string name="iteminfo_effect_decrease_block_chance">Snižuje šanci na odvrácení útoku o %1$d</string>
<string name="iteminfo_effect_increase_damage_resistance">Zvyšuje redukci zranění o %1$d</string>
@@ -453,7 +439,7 @@
<string name="skill_shortdescription_weapon_prof_axe">Zvyšuje útočné statistiky pro boj se sekerami</string>
<string name="skill_shortdescription_weapon_prof_blunt">Zvyšuje útočné statistiky pro boj s tupými zbraněmi</string>
<string name="skill_shortdescription_weapon_prof_unarmed">Zvyšuje útočné statistiky pro boj beze zbraní</string>
<string name="skill_shortdescription_armor_prof_shield">Zvyšuje obranné statistiky při použití štítu</string>
<string name="skill_shortdescription_armor_prof_shield">Zvyšuje obranné statistiky při použití štítu a obraných zbraní</string>
<string name="skill_shortdescription_armor_prof_unarmored">Zvyšuje obranné statistiky při boji bez brnění</string>
<string name="skill_shortdescription_armor_prof_light">Zvyšuje obranné statistiky při použití lehkého brnění</string>
<string name="skill_shortdescription_armor_prof_heavy">Zvyšuje obranné statistiky při použití těžkého brnění</string>
@@ -469,8 +455,8 @@
<string name="skill_longdescription_weapon_prof_axe">Při použití sekery nebo válečné sekery zvýší každá úroveň osvojení dovednosti šanci na zásah o %1$d %% základní šance za zásah zbraně, zvýší šanci na odvrácení útoku o %2$d %% základní šance na odvrácení útoku zbraně a zvýší úroveň kritického zásahu o %3$d %% základní úrovně kritického zásahu zbraně.</string>
<string name="skill_longdescription_weapon_prof_blunt">Při použití tupých zbraní zvýší každá úroveň osvojení dovednosti šanci na zásah o %1$d %% základní šance za zásah zbraně, zvýší šanci na odvrácení útoku o %2$d %% základní šance na odvrácení útoku zbraně a zvýší úroveň kritického zásahu o %3$d %% základní úrovně kritického zásahu zbraně. Mezi tupé se počítají kyje, tyče, palice, žezla, válečná a obří kladiva.</string>
<string name="skill_longdescription_weapon_prof_unarmed">Při boji bez zbraně a štítu zvýší každá úroveň osvojení dovednosti šanci na zásah o %1$d %%, šanci na odvrácení útoku o %2$d %% a zvýší úroveň kritického zásahu o %3$d %%.</string>
<string name="skill_longdescription_armor_prof_shield">Zvýší redukci zranění o %1$d za každou úroveň osvojení dovednosti v případech, když je použit štít.</string>
<string name="skill_longdescription_armor_prof_unarmored">Zvýší šanci na odvrácení o %1$d za každou úroveň osvojení dovednosti v případech, kdy není použita zbroj. Předměty vyrobené z látky nejsou považovány za zbroj.</string>
<string name="skill_longdescription_armor_prof_shield">Zvýší redukci zranění o %1$d za každou úroveň osvojení dovednosti v případech, když je použit štít nebo obranná zbraň.</string>
<string name="skill_longdescription_armor_prof_unarmored">Zvýší šanci na odvrácení útoku o %1$d za každou úroveň osvojení dovednosti v případech, kdy není použita zbroj. Předměty vyrobené z látky nejsou považovány za zbroj.</string>
<string name="skill_longdescription_armor_prof_light">Zvýší šanci na odvrácení útoku každého kusu nošeného lehkého brnění o %1$d %% z jeho výchozí hodnoty za každou osvojenou úroveň dovednosti. Lehké brnění zahrnuje kožená, usňová brnění a brnění z lehkých kovů.</string>
<string name="skill_longdescription_armor_prof_heavy">Zvýší šanci na odvrácení útoku každého vystrojeného těžkého brnění o %1$d %% z jeho výchozí hodnoty za každou úroveň osvojení dovednosti. Dále sníží postih ceny pohybu o %2$d %% za každou úroveň osvojení dovednosti a také sníží postih ceny útoku o %3$d %% za každou úroveň osvojení dovednosti. Těžké brnění zahrnuje kované, kroužkové a plátové brnění.</string>
<string name="preferences_quickslots_placement">Pozice položek okamžitého použití</string>
@@ -547,14 +533,61 @@
<string name="skill_longdescription_fightstyle_2hand">Poskytne bojový bonus, když je útok veden obouruční zbraní jako je např. obouruční meč, válečná sekera, obří kladivo.
\n
\nKaždá úroveň osvojení dovednosti zvýší zbrani zranění způsobená útokem o %1$d %% základního zranění způsobeného útokem zbraně.</string>
<string name="skill_longdescription_fightstyle_weapon_shield">Poskytne bojový bonus, když je útok veden zbraní v pravé ruce a štít je v levé ruce.
<string name="skill_longdescription_fightstyle_weapon_shield">Poskytne bojový bonus, když je útok veden zbraní v hlavní ruce a štít nebo obranná zbraň je v druhé ruce.
\n
\nKaždá úroveň osvojení dovednosti zvýší šanci na zásah zbraně o %1$d %% její základní šance na zásah a zvýší šanci štítu na odvrácení útoku o %2$d %% jeho základní šance na odvrácení útoku.</string>
\nKaždá úroveň osvojení dovednosti zvýší šanci na zásah zbraně o %1$d %% její základní šance na zásah a zvýší šanci štítu nebo obranné zbraně na odvrácení útoku o %2$d %% jeho základní šance na odvrácení útoku.</string>
<string name="skill_longdescription_specialization_dualwield">Zvýší oběma zbraním jak šanci na zásah, tak šanci na odvrácení útoku. Šanci na zásah zvýší o %1$d %% základní šance na zásah (navíc k bonusu za bojový styl), šanci na odvrácení útoku zvýší o %2$d %% základní šance na odvrácení útoku.</string>
<string name="skill_longdescription_specialization_2hand">Zvýší obourujční zbrani jak šanci na zásah, tak zranění způsobená útokem. Šanci na zásah zvýší o %2$d %% základní šance na zásah, zranění způsobená útokem zvýší o %1$d %% základního zranění způsobeného útokem (navíc k bonusu získaného díky bojovému stylu).</string>
<string name="skill_longdescription_specialization_weapon_shield">Zvýší zbrani jak šanci na zásah, tak zranění způsobená útokem. Šanci na zásah zvýší o %1$d %% základní šance na zásah, zranění způsobená útokem zvýší o %2$d %% základního zranění způsobeného útokem.</string>
<string name="skill_longdescription_specialization_weapon_shield">Zvýší zbrani jak šanci na zásah, tak zranění způsobená útokem v hlavní ruce. Šanci na zásah zvýší o %1$d %% základní šance na zásah, zranění způsobená útokem zvýší o %2$d %% základního zranění způsobeného útokem.</string>
<string name="skill_category_proficiency">Zručnosti</string>
<string name="preferences_high_quality_filters_title">Vysoká kvalita barevných filtrů</string>
<string name="preferences_high_quality_filters">Vypni toto nastavení pokud má hra výkonnostní problémy na mapách s filtry (např. tmavé jeskyně). V případě zapnuté volby bude hra používat vylepšený výpočet překryvů barev namísto překrytí jednolitou barvou.</string>
<string name="storage_permissions_mandatory">Andor\'s Trail potřebuje přístup k úložišti pro práci s uloženými hrami a mapou světa. Andor\'s Trail se ukončuje.</string>
<string name="skill_longdescription_weapon_prof_pole">Při použití holí zvýší každá úroveň osvojení dovednosti šanci na zásah o %1$d %% základní šance za zásah zbraně, zvýší šanci na odvrácení útoku o %2$d %% základní šance na odvrácení útoku zbraně a zvýší úroveň kritického zásahu o %3$d %% základní úrovně kritického zásahu zbraně.</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Zvýší šanci na zásah o %1$d, šanci odvrácení útoku o %2$d, redukci zranění o %3$d a zranění způsobená útokem o %4$d za každou úroveň osvojení dovednosti v případech, kdy není použita zbroj ani zbraň a štít. Také poskytne možnost kritického zásahu ve výši 1 plus 0.%5$d za každou úroveň osvojení dovednosti.
\n
\nPředměty vyrobené z látky nejsou považovány za zbroj.</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">Lepší statistiky v boji bezezbraní a bez brnění</string>
<string name="skill_shortdescription_weapon_prof_pole">Zvyšuje útočné statistiky pro boj s holemi</string>
<string name="skill_title_weapon_prof_pole">Zručnost: hole</string>
<string name="skill_title_fightstyle_unarmed_unarmored">Bojový styl: Mnichova cesta</string>
<string name="loadsave_empty_slot">%1$d.&lt;prázdná&gt;</string>
<string name="iteminfo_effect_set_damage_modifier">Násobitel zranění: %1$d%%</string>
<string name="menu_save_switch_character">Uložení hry Ti umožní změnit postavu a později se k ní vrátit. Cheš uložit a ukončit současnou hru\?</string>
<string name="menu_save_switch_character_title">Změna postavy</string>
<string name="preferences_language_description">Vyber jazyk. Pokud není překlad k dispozici, použije se angličtina. (Vyžadován restart hry)</string>
<string name="preferences_language">Jazyk</string>
<string name="preferences_language_default">Systémový jazyk</string>
<string name="preferences_display_scaling_factor_75_percent">0,75krát menší</string>
<string name="preferences_display_scaling_factor_50_percent">Poloviční velikost</string>
<string name="dialog_permission_information">Andor\'s Trail zapisuje uložené hry do uživateli přístupného adresáře. To ti umožňuje jednoduše uložené pozice zálohovat nebo přenášet na jiné zařízení. Pro podrobnější informace prosím navštiv naše fórum.
\n
\nAndor\'s Trail nepoužívá přístup k tvým souborům z jiného důvodu a také nepoužívá přístup na internet. Andor\'s Trail je open source; zdrojový kód můžeš najít na github(u).</string>
<string name="dialog_permission_information_title">Načítání a ukládání her</string>
<string name="dialog_newversion_permission_information">"
\n
\nZ důvodu ukládání a načítání her (pouze z tohoto důvodu) Tě Andor\'s Trail požádá o přístup ke Tvým souborům."</string>
<string name="startscreen_mode_1_life">Náhlá smrt (1 smrt, 1 pozice uložení hry)</string>
<string name="startscreen_mode_3_lives">Extrémní (3 smtri, 1 pozice uložení hry)</string>
<string name="startscreen_mode_10_lives">Velmi těžký (10 smrtí, 1 pozice uložení)</string>
<string name="startscreen_mode_50_lives">Těžký (50 smrtí, 1 pozice uložení hry)</string>
<string name="startscreen_mode_unlimited_lives">Střední (Neomezený počet smrtí, 1 pozice uložení hry)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">Běžný (Neomezený počet smrtí a pozic uložení hry)</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">Načtení této hry smaže tuto pozici. Před přepnutím do jiné hry budeš muset hru znovu uložit.</string>
<string name="startscreen_attention_slot_gets_delete_on_load">Pozor</string>
<string name="startscreen_error_loading_empty_slot">Nelze načíst hru z prázdné pozice.</string>
<string name="startscreen_error_loading_game">Chyba při čtení hry</string>
<string name="startscreen_load_game_confirm">Současná hra není uložená a tak ztratíš svou postavu.</string>
<string name="startscreen_load_game">Načíst hru</string>
<string name="startscreen_game_mode">Mód hry</string>
<string name="heroinfo_one_life">Náhlá smrt (1 smrt)</string>
<string name="heroinfo_limited_lives">Omezený počet smrtí (%1$d/%2$d zbývá)</string>
<string name="heroinfo_unlimited_lives">Neomezený počet smrtí, 1 pozice pro uložení hry</string>
<string name="heroinfo_unlimited_lives_and_saves">Běžný
\n(Neomezený počet smrtí a pozic pro uložení hry)</string>
<string name="heroinfo_mode">Mód</string>
<string name="rip_startscreen">(RIP)</string>
<string name="dialog_game_over_text">Naposledy se nadechuješ a umířáš.</string>
<string name="dialog_game_over_title">Konec hry</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail nebyl schopen načíst uloženou hru. Uložená hra byla opět rozehrána.</string>
</resources>

View File

@@ -26,7 +26,7 @@
<string name="heroinfo_char">Übersicht</string>
<string name="heroinfo_inv">Inventar</string>
<string name="heroinfo_skill">Fähigkeiten</string>
<string name="heroinfo_levelup">Level aufsteigen</string>
<string name="heroinfo_levelup">Level aufgestiegen</string>
<string name="heroinfo_level">Level</string>
<string name="heroinfo_totalexperience">Erfahrung</string>
<string name="heroinfo_wornequipment">Ausrüstung</string>
@@ -40,7 +40,7 @@
<string name="combat_endturn">Runde beenden</string>
<!-- <string name="combat_endcombat">Kampf beenden</string>-->
<string name="combat_flee">Fliehen</string>
<string name="combat_begin_flee">Du kannst nun aus dem Kampf flüchten indem du in die gewünschten Fluchtrichtung klickst.</string>
<string name="combat_begin_flee">Du kannst nun aus dem Kampf flüchten indem du in die gewünschte Fluchtrichtung klickst.</string>
<string name="combat_flee_failed">Die Flucht ist misslungen!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">LP:</string>
@@ -218,9 +218,9 @@
\n
\n Danke für alle bisherigen Rückmeldungen!</string>
<string name="questlog_includecompleted_prompt">Anzuzeigende Quests auswählen</string>
<string name="questlog_includecompleted_hidecompleted">Verstecke abgeschlossene Quests</string>
<string name="questlog_includecompleted_includecompleted">Zeige auch abgeschlossene Quests</string>
<string name="questlog_includecompleted_onlycompleted">Zeige nur abgeschlossene Quests</string>
<string name="questlog_includecompleted_hidecompleted">Aktive Quests</string>
<string name="questlog_includecompleted_includecompleted">Alle Quests</string>
<string name="questlog_includecompleted_onlycompleted">Abgeschlossene Quests</string>
<string name="questlog_queststatus">Status: %1$s</string>
<string name="questlog_queststatus_inprogress">Offen</string>
<string name="questlog_queststatus_completed">Abgeschlossen</string>
@@ -307,7 +307,7 @@
<string name="bulkselection_totalcost_sell">gesamter Verkaufpreis: %1$d Goldmünzen</string>
<string name="bulkselection_select_all">Alles</string>
<string name="bulkselection_sell_confirmation_title">Wirklich verkaufen?</string>
<string name="bulkselection_sell_confirmation">Soll %1$s wirklich verkauft werden? Dieser Gegenstand ist %2$s und du könntest ihn nicht zurückerlangen können.</string>
<string name="bulkselection_sell_confirmation">Soll %1$s wirklich verkauft werden\? Dieser Gegenstand ist %2$s und du wirst ihn nicht zurückerlangen können.</string>
<string name="skill_title_weapon_chance">Waffen Präzision</string>
<string name="skill_title_weapon_dmg">Kräftiger Schlag</string>
<string name="skill_title_barter">Kaufmann</string>
@@ -319,7 +319,7 @@
<string name="skill_title_coinfinder">Schatzjäger</string>
<string name="skill_title_more_exp">Guter Lehrling</string>
<string name="skill_title_cleave">Bresche</string>
<string name="skill_title_eater">Leichenesser</string>
<string name="skill_title_eater">Leichenfresser</string>
<string name="skill_title_fortitude">wachsende Standhaftigkeit</string>
<string name="skill_title_evasion">Umgehen</string>
<string name="skill_title_regeneration">Erholung</string>
@@ -491,7 +491,7 @@
<string name="skill_shortdescription_weapon_prof_axe">Verbesserter Kampf mit Äxten</string>
<string name="skill_shortdescription_weapon_prof_blunt">Verbesserter Kampf mit stumpfen Waffen</string>
<string name="skill_shortdescription_weapon_prof_unarmed">Verbesserter Kampf ohne Waffen</string>
<string name="skill_shortdescription_armor_prof_shield">Besserer Umgang mit Schilden</string>
<string name="skill_shortdescription_armor_prof_shield">Besserer Umgang mit Schilden und Verteidigungswaffen</string>
<string name="skill_shortdescription_armor_prof_unarmored">Verbesserter Kampf ohne Rüstung</string>
<string name="skill_shortdescription_armor_prof_light">Besserer Umgang mit leichter Rüstung</string>
<string name="skill_shortdescription_armor_prof_heavy">Besserer Umgang mit schwerer Rüstung</string>
@@ -507,26 +507,26 @@
<string name="skill_longdescription_weapon_prof_axe">Erhöht die Angriffschance von Äxten und Großäxten um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die Kritische Fähigkeit um %3$d %% der ursprünglichen Kritischen Fähigkeit des Gegenstands je Level des Skills.</string>
<string name="skill_longdescription_weapon_prof_blunt">Erhöht die Angriffschance stumpfer Waffen um %1$d %% der Basisangriffschance des Gegenstands, erhöht die Abwehrchance um %2$d %% der Basisabwehrchance des Gegensstands und erhöht die kritische Fähigkeit um %3$d %% der ursprünglichen kritischen Fähigkeit des Gegenstands je Level des Skills. Dies umfasst Keulen, Kampfstäbe, Streitkolben, Zepter, Kriegshämmer und Riesenhämmer.</string>
<string name="skill_longdescription_weapon_prof_unarmed">Beim Kampf ohne Rüstung und Schild erhältst du %1$d %% Angriffschance, %2$d Schadenspotential und %3$d %% Abwehrchance je Level des Skills.</string>
<string name="skill_longdescription_armor_prof_shield">Erhöht die Schadensresistenz um %1$d je Level des Skills, solange du mit einem Schild ausgerüstet bist.</string>
<string name="skill_longdescription_armor_prof_shield">Erhöht die Schadensresistenz um %1$d je Level des Skills, solange du mit einem Schild oder Verteidigungswaffe ausgerüstet bist.</string>
<string name="skill_longdescription_armor_prof_unarmored">Beim Kampf ohne Benutzung irgendeines Rüstungsteils erhältst du %1$d %% Abwehrchance je Level des Skills. Gegenstände aus Stoff gelten nicht als Rüstung.</string>
<string name="skill_longdescription_armor_prof_light">Erhöht die Abwehrchance jedes getragenen Teils leichter Rüstung um %1$d %% seiner ursprünglichen Abwehrchance je Level des Skills. Leichte Rüstung umfasst Leder, leichtes Metall und Häute.</string>
<string name="skill_longdescription_armor_prof_heavy">Erhöht die Abwehrchance jedes getragenen Teils schwerer Rüstung um %1$d %% seiner ursprünglichen Abwehrchance je Level des Skills. Die Bewegungsstrafe für schwere Rüstungsteile reduziert sich um %2$d %% je Level des Skills und ihre Strafe bzgl. Angriffsgeschwindigkeit reduziert sich um %3$d %% je Level des Skills. Schwere Rüstung umfasst Metallrüstungen, Kettenrüstungen und Plattenpanzer.</string>
<string name="skill_longdescription_fightstyle_dualwield">"Bringt Vorteile, wenn mit zwei Waffen gleichzeitig gekämpft wird, einer in der Haupthand und einer in der Nebenhand.
Ohne diesen Skill können nur %1$d %% des Potentials einer Waffe genutzt werden, die mit der Nebenhand geführt wird. Dies umfasst Angriffschance, Kritische Fähigkeit, Schadenspotential und Abwehrchance. Ohne diesen Skill ergibt sich die Angriffsgeschwindigkeit (AP Kosten) für eine Attacke aus der Summe der Angriffsgeschwindigkeiten der Hauptwaffe und der Waffe in der Nebenhand.
Mit einem Level dieses Skills können %2$d %% des Potentials einer Waffe in der Nebenhand genutzt werden und die Angriffsgeschwindigkeit ergibt sich aus der Angriffsgeschwindigkeit der Waffe in der Haupthand plus %3$d %% der Angriffsgeschwindigkeit der Waffe in der Nebenhand.
Mit zwei Leveln dieses Skills können %4$d %% des Potentials einer Waffe in der Nebenhand genutzt werden und die Angriffsgeschwindigkeit ergibt sich aus dem höheren der beiden Werte der getragenen Waffen."</string>
\n
\nOhne diesen Skill können nur %1$d %% des Potentials einer Waffe genutzt werden, die mit der Nebenhand geführt wird. Dies umfasst Angriffschance, Kritische Fähigkeit, Schadenspotential und Abwehrchance. Ohne diesen Skill ergeben sich die Angriffskosten (AP Kosten) für eine Attacke aus der Summe der Angriffskosten der Hauptwaffe und der Waffe in der Nebenhand.
\n
\nMit einem Level dieses Skills können %2$d %% des Potentials einer Waffe in der Nebenhand genutzt werden und die Angriffskosten ergeben sich aus den Angriffskosten der Waffe in der Haupthand plus %3$d %% der Angriffakoaten der Waffe in der Nebenhand.
\n
\nMit zwei Leveln dieses Skills können %4$d %% des Potentials einer Waffe in der Nebenhand genutzt werden und die Angriffskosten ergeben sich aus dem höheren der beiden Werte der getragenen Waffen."</string>
<string name="skill_longdescription_fightstyle_2hand">"Bringt Vorteile im Umgang mit Waffen, die mit beiden Händen geführt werden müssen, wie zum Beispiel Zweihandschwerter, Großäxte oder Riesenhämmer.
Jeder Level des Skills erhöht das Schadenspotential von zweihändigen Waffen um %1$d %% ihres ursprünglichen Schadenspotentials."</string>
<string name="skill_longdescription_fightstyle_weapon_shield">"Bringt Vorteile, wenn mit einer Waffe in der Haupthand gekämpft wird und ein Schild in der Nebenhand getragen wird.
Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ursprünglichen Angriffschance und die Abwehrchance von Schilden um %2$d %% ihrer ursprünglichen Abwehrchance."</string>
<string name="skill_longdescription_fightstyle_weapon_shield">Bringt Vorteile im Kampf, wenn eine Waffe in der Haupthand und ein Schild in der Nebenhand ausgerüstet ist.
\n
\nJeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ursprünglichen Angriffschance und die Abwehrchance von Schilden um %2$d %% ihrer ursprünglichen Abwehrchance.</string>
<string name="skill_longdescription_specialization_dualwield">Erhöht die Angriffschance beider getragener Waffen um weitere %1$d %% ihrer ursprünglichen Angriffschancen, zusätzlich zu den Vorteilen, die durch den Kampftechnik-Skill gewährt werden. Die Abwehrchancen beider getragener Waffen werden ebenso um %2$d %% ihrer ursprünglichen Abwehrchancen erhöht.</string>
<string name="skill_longdescription_specialization_2hand">Erhöht das Schadenspotential zweihändiger Waffen um weitere %1$d %% ihres ursprünglichen Schadenspotentials, zusätzlich zu den Vorteilen, die durch den Kampftechnik-Skill gewährt werden. Die Angriffschancen zweihändiger Waffen werden ebenso um %2$d %% ihrer ursprünglichen Angriffschancen erhöht.</string>
<string name="skill_longdescription_specialization_weapon_shield">Erhöht sowohl Angriffschance als auch Schadenspotential von Waffen. Die Angriffschance erhöht sich um %1$d %% der ursprünglichen Angriffschance und das Schadenspotential erhöht sich um %2$d %% des ursprünglichen Schadenspotentials.</string>
<string name="skill_longdescription_specialization_weapon_shield">Erhöht sowohl Angriffschance als auch Schadenspotential von Hauptwaffen. Die Angriffschance erhöht sich um %1$d %% der ursprünglichen Angriffschance und das Schadenspotential erhöht sich um %2$d %% des ursprünglichen Schadenspotentials.</string>
<string name="preferences_quickslots_placement">Position der Schnellzugriffsleiste</string>
<string name="preferences_quickslots_placement_summary">Wo soll die Schnellzugriffsleiste positioniert werden?</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">Zentriert unten</string>
@@ -640,8 +640,7 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
<string name="startscreen_error_loading_empty_slot">Von einem leeren Speicherplatz kann nicht geladen werden.</string>
<string name="startscreen_attention_slot_gets_delete_on_load">Achtung</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">Das Laden dieses Spiels löscht seinen Speicherplatz. Sie müssen erneut speichern, bevor Sie zu einem anderen Spiel wechseln.</string>
<string name="startscreen_mode_unlimited_saves_and_lives">Standard
\n(Unbegrenzte Leben und Speichern)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">Standard (Unbegrenzte Leben und Speichern)</string>
<string name="startscreen_mode_unlimited_lives">Medium (Unbegrenzte Leben, 1 Speicherplatz)</string>
<string name="startscreen_mode_50_lives">Hart (50 Leben, 1 Speicherplatz)</string>
<string name="startscreen_mode_10_lives">Sehr hart (10 Leben, 1 Speicherplatz)</string>
@@ -665,4 +664,6 @@ Jeder Level des Skills erhöht die Angriffschance von Waffen um %1$d %% ihrer ur
<string name="dialog_newversion_permission_information">"
\n
\nUm Deine Spielstände speichern und laden zu können (und nur dafür) wird Andor\'s Trail um die Erlaubnis zum Zugriff auf das Dateisystem bitten."</string>
<string name="skill_title_fightstyle_unarmed_unarmored">Kampf-Art: Pfad des Mönchs</string>
<string name="iteminfo_effect_set_damage_modifier">Schadens Modifikation: %1$d%%</string>
</resources>

View File

@@ -212,7 +212,7 @@
<string name="iteminfo_effect_increase_movecost">Aumenta coste de movimiento +%1$d PA</string>
<string name="iteminfo_effect_decrease_movecost">Reduce coste de movimiento en %1$d PA</string>
<string name="preferences_display_scaling_factor_title">Factor de escala</string>
<string name="preferences_display_scaling_factor">Hace la vista juego más grande.</string>
<string name="preferences_display_scaling_factor">Hace la vista juego más grande o pequeña.</string>
<string name="preferences_display_scaling_factor_normal">Tamaño normal</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1,5 x tamaño</string>
<string name="preferences_display_scaling_factor_double">Tamaño doble</string>
@@ -565,7 +565,7 @@
<string name="skill_category_offense">Ataque</string>
<string name="skill_category_proficiency">Dominio</string>
<string name="dialog_game_over_title">Fin del juego</string>
<string name="dialog_game_over_text">Toma tu último aliento y mueres.</string>
<string name="dialog_game_over_text">Tu tomas tu último aliento y mueres.</string>
<string name="rip_startscreen">(E.P.D)</string>
<string name="heroinfo_mode">Modo</string>
<string name="heroinfo_unlimited_lives_and_saves">Estandar

View File

@@ -432,7 +432,13 @@
<string name="skill_longdescription_armor_prof_unarmored">En combattant sans avoir une seule pièce darmure équipée, gagne %1$d chances de parade par niveau de compétence. Les vêtements ne sont pas considérés comme étant des armures.</string>
<string name="skill_longdescription_armor_prof_light">Pour chaque niveau de compétence, augmente les chances de parade de toute pièce darmure légère portée de %1$d %% de leur chances de parade de base. Les armures légères incluent le cuir tanné, le métal léger et les armures en cuir.</string>
<string name="skill_longdescription_armor_prof_heavy">Pour chaque niveau de compétence, augmente les chances de parade de chaque pièce darmure lourde portée de %1$d %% de leurs chances de parade de base. Les pièces darmures lourdes ont leurs pénalités de mouvement réduites de %2$d %% par niveau de compétence et leurs pénalités de vitesse dattaque réduites de %3$d %% par niveau de compétence. Les armures lourdes incluent les armures métalliques, les cottes de mailles et les armures de plates.</string>
<string name="skill_longdescription_fightstyle_dualwield">Donne des avantages en combattant avec deux armes en même temps, une dans la main dominante et une dans la main non dominante.\n\nSans cette compétence, seulement %1$d %% des qualités dune arme pourront être utilisées quand elle équipée dans la main non dominante. Cela inclut les chances dattaque, la compétence cruciale, les dégâts potentiels et les chances de parade. Sans cette compétence, la vitesse dattaque (coût de PA) est la somme de vitesse dattaque de larme principale et celle de larme utilisée dans la main non dominante.\n\nAvec 1 niveau dans cette compétence, %2$d %% des qualités de larme de la main non dominante peuvent être utilisées, et la vitesse dattaque est la vitesse dattaque de larme dans la main dominante plus %3$d %% de la vitesse dattaque de larme dans la main non dominante.\n\nAvec 2 niveaux dans cette compétence, %4$d %% des qualités de larme de la main non dominante peuvent être utilisées, et la vitesse dattaque égale la plus haute vitesse dattaque des deux armes équipées.</string>
<string name="skill_longdescription_fightstyle_dualwield">Donne des avantages en combattant avec deux armes en même temps, une dans la main dominante et une dans la main non dominante.
\n
\nSans cette compétence, seulement %1$d %% des qualités dune arme pourront être utilisées quand elle équipée dans la main non dominante. Cela inclut les chances dattaque, la compétence cruciale, les dégâts potentiels et les chances de parade. Sans cette compétence, le coût dattaque (coût de PA) est la somme du coût dattaque de larme principale et de celui de larme utilisée dans la main non dominante.
\n
\nAvec 1 niveau dans cette compétence, %2$d %% des qualités de larme de la main non dominante peuvent être utilisées, et le coût dattaque est le coût dattaque de larme dans la main dominante plus %3$d %% du coût dattaque de larme dans la main non dominante.
\n
\nAvec 2 niveaux dans cette compétence, %4$d %% des qualités de larme de la main non dominante peuvent être utilisées, et le coût dattaque égale le plus haut coût dattaque des deux armes équipées.</string>
<string name="skill_longdescription_fightstyle_2hand">Donne des avantages en combattant avec des armes nécessitant deux mains pour être maniées, comme les épées à deux mains, les grandes haches ou les marteaux géants.\n\nChaque niveau de compétence augmente les dégâts potentiels des armes à deux mains de %1$d %% des dégâts potentiels de base.</string>
<string name="skill_longdescription_fightstyle_weapon_shield">Donne des avantages en combattant avec une arme dans la main dominante et un bouclier ou une arme de parade dans la main non dominante.
\n

View File

@@ -469,8 +469,7 @@
<string name="conversation_lostgold">[Kamu kehilangan %1$d Emas]</string>
<string name="conversation_rewarditem">[Kamu mendapatkan sebuah barang]</string>
<string name="conversation_rewarditems">[Kamu mendapatkan %1$d barang]</string>
<string name="about_contents1">"Selamat datang di Andor\'s Trail, sebuah roguelike RPG sumber-terbuka untuk Android.&lt;br /&gt;&lt;br /&gt;&lt;a href=http://andorstrail.com/&gt;Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=http://andorstrail.com/wiki&gt;Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;Kode sumber proyek di github.com bagi para pengembang.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain.
\n "</string>
<string name="about_contents1">Selamat datang di Andor\'s Trail, sebuah permainan roguelike sumber-terbuka untuk Android.&lt;br /&gt;&lt;br /&gt;&lt;a href=http://andorstrail.com/&gt;Forum permainan di andorstrail.com untuk pertanyaan dan diskusi seputar cara bermain.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=http://andorstrail.com/wiki&gt;Wiki permainan untuk informasi antara lain tentang dunia Andor\'s Trail.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;Kode sumber proyek di github.com bagi para pengembang.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Harap mengunjungi forum untuk mendiskusikan permainan dengan pemain lain. &lt;br/&gt;</string>
<string name="about_contents3">"Program ini adalah perangkat lunak gratis; Anda dapat meredistribusikannya dan/atau memodifikasinya di bawah persyaratan Lisensi Public Umum GNU yang diterbitkan oleh Free Software Foundation; baik lisensi versi 2, atau (berdasarkan pilihan Anda) versi mana saja setelahnya.&lt;br /&gt; &lt;br /&gt;Program ini didistribusikan dengan harapan bahwa program ini dapat berguna, tetapi TANPA JAMINAN APAPUN; bahkan tanpa jaminan tersirat atas KELAYAKAN UNTUK DIPERDAGANGKAN atau KECOCOKAN UNTUK TUJUAN TERTENTU. Harap menilik Lisensi Publik Umum GNU untuk detil lebih lanjut.&lt;br /&gt;&lt;br /&gt;Anda seharusnya menerima salinan dari Lisensi Publik Umum GNU beserta program ini; jika tidak, harap menilik &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Untuk kode sumber dan permintaan fitur, harap kunjungi laman proyek di &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;
\n "</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;Setelan Permainan&lt;/b&gt; dapat diakses dengan menekan Tombol Menu dari perangkat.&lt;/div&gt;&lt;p&gt;________________&lt;/p&gt;&lt;h1&gt;Ikon Antarmuka&lt;/h1&gt;&lt;div&gt;&lt;b&gt;Peti&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt;&lt;p&gt;Slot cepat [Tahan kantong yang ada di dalamnya untuk menetapkan barang demi penggunaan instan]&lt;/p&gt;&lt;div&gt;&lt;b&gt;Pahlawan&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt;&lt;p&gt;Menu [Ikhtisar, Misi, Keahlian &amp;amp; Inventori *]&lt;/p&gt;&lt;p&gt;* (Ketika di dalam inventori, tekan sebuah barang untuk menampilkan informasi &amp;amp; tahan untuk lebih banyak opsi)&lt;/p&gt;&lt;div&gt;&lt;b&gt;Musuh&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt;&lt;p&gt;Informasi [Muncul saat Pertempuran]&lt;/p&lt;p&gt;________________&lt;/p&gt;&lt;h1&gt;Pertempuran&lt;/h1&gt;&lt;p&gt;Aksi yang diambil selama pertempuran memerlukan AP...&lt;/p&gt;&lt;div&gt;&lt;b&gt;Menyerang&lt;/b&gt; - [3AP] *&lt;/div&gt;&lt;img alt=attacking src=doubleattackexample.png /&gt;&lt;p&gt;* (Memakai Perlengkapan &amp;amp; Menggunakan barang dapat mengubah AP &amp;amp; poin penggunaan)&lt;/p&gt;&lt;div&gt;&lt;b&gt;Menggunakan barang&lt;/b&gt; - [5AP]&lt;/div&gt;&lt;div&gt;&lt;b&gt;Melarikan diri&lt;/b&gt; - [6AP]&lt;/div&gt;&lt;p&gt;________________&lt;/p&gt;&lt;h1&gt;Pertempuran Tingkat Lanjut&lt;/h1&gt;&lt;div&gt;Selama Pertempuran, tahan petak yang berdampingan dengan Pahlawan...&lt;/div&gt;&lt;div&gt;&lt;b&gt;Untuk Melarikan Diri&lt;/b&gt;&lt;/div&gt;&lt;p&gt;(petak yang dipilih tersorot - Tombol Menyerang berubah menjadi Bergerak)&lt;/p&gt;&lt;img alt=flee src=flee_example.png /&gt;&lt;p&gt;[Mode Melarikan Diri aktif - Tahan musuh untuk kembali ke pertempuran]&lt;/p&gt;&lt;div&gt;&lt;b&gt;Untuk Mengganti Sasaran&lt;/b&gt;&lt;/div&gt;&lt;p&gt;(Sorotan sasaran merah bergeser di antara musuh)&lt;/p&gt;&lt;p&gt;[sasaran telah diubah]&lt;/p&gt;</string>
@@ -515,4 +514,19 @@
<string name="dialog_more">Lebih</string>
<string name="dialog_recenter">Memusatkan kembali</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail tidak dapat memuat file save game. File savegame ini telah dilanjutkan.</string>
<string name="actorcondition_info_immunity">Kekebalan terhadap %1$s</string>
<string name="dialog_permission_information">Andor\'s Trail menulis game yang disimpan ke penyimpanan yang dapat diakses pengguna di perangkat Anda. Ini memungkinkan Anda untuk membuat cadangan game yang disimpan dengan mudah atau mentransfernya ke perangkat baru. Silakan kunjungi forum kami untuk informasi lebih lanjut.
\n
\nAndor\'s Trail tidak menggunakan akses ke perangkat Anda untuk tujuan lain apa pun dan tidak mengakses internet. Andor\'s Trail adalah open source; sumbernya dapat ditemukan di github.</string>
<string name="dialog_permission_information_title">Memuat dan menyimpan game</string>
<string name="dialog_newversion_permission_information">"
\n
\nUntuk menyimpan dan memuat permainan Anda (dan hanya untuk tujuan ini) Andor\'s Trail akan meminta Anda izin untuk mengakses penyimpanan Anda."</string>
<string name="shop_item_sort">urut</string>
<string name="startscreen_mode_1_life">Permadeath (1 nyawa, 1 simpanan)</string>
<string name="startscreen_mode_3_lives">Ekstrem (3 nyawa, 1 simpanan)</string>
<string name="startscreen_mode_10_lives">Sangat sulit (10 nyawa, 1 Simpanan)</string>
<string name="startscreen_mode_50_lives">Sulit (50 nyawa, 1 Simpanan)</string>
<string name="startscreen_mode_unlimited_lives">Sedang (Kehidupan tidak terbatas, 1 simpanan)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">Standar (Kehidupan dan Simpan game tidak terbatas)</string>
</resources>

View File

@@ -444,11 +444,11 @@
<string name="skill_longdescription_armor_prof_heavy">Per ogni livello di abilità, aumenta la Probabilità di Difesa di ogni pezzo di armatura pesante equipaggiata del %1$d %% della sua Probabilità di Difesa originale. I pezzi di armatura pesante hanno la loro penalità di movimento ridotta del %2$d %% per ogni livello di abilità e la loro penalità di velocità d\'attacco ridotta del %3$d %% per ogni livello di abilità. Le armature pesanti includono armature di metallo, di cotta di maglia e di piastre.</string>
<string name="skill_longdescription_fightstyle_dualwield">Dà benefici quando combatti con due armi allo stesso tempo, una nella mano principale e l\'altra nella mano secondaria.
\n
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità dell\'arma equipaggiata nella mano secondaria. Questo include la Probabilità di Attacco, l\'Abilità Colpo Critico, i Danni d\'Attacco e la Probabilità di Difesa. Senza questa abilità, la velocità di attacco (costo in AP) nel compiere un attacco è la somma della velocità di attacco dell\'arma principale e quella dell\'arma usata con la mano secondaria.
\nSenza questa abilità, sarà usato solo il %1$d %% delle qualità dell\'arma equipaggiata nella mano secondaria. Questo include la Probabilità di Attacco, l\'Abilità Colpo Critico, i Danni d\'Attacco e la Probabilità di Difesa. Senza questa abilità, il costo dell\'attacco (costo in AP) nel compiere un attacco è la somma del costo dell\'attacco dell\'arma principale e quello dell\'arma usata con la mano secondaria.
\n
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria e la velocità di attacco sarà la più alta tra le due armi più il %3$d %% della seconda arma.
\nCon un livello di abilità, sarà usato il %2$d %% delle qualità dell\'arma della mano secondaria e il costo dell\'attacco sarà il più alto tra le due armi più il %3$d %% della seconda arma.
\n
\nCon due livelli di abilità, il %4$d %% delle qualità dell\'arma della mano secondaria sarà usato e la velocità di attacco sarà la più alta tra le due armi.</string>
\nCon due livelli di abilità, il %4$d %% delle qualità dell\'arma della mano secondaria sarà usato e il costo dell\'attacco sarà il più alto tra le due armi.</string>
<string name="skill_longdescription_fightstyle_2hand">Dà benefici quando usi armi che richiedono entrambe le mani per essere impugnate, come le Spade a due mani, le Asce da battaglia o i Martelli giganti.
\n
\nOgni livello di abilità incrementa i Danni d\'Attacco delle armi a due mani del %1$d %% dei Danni d\'Attacco originali.</string>
@@ -591,7 +591,7 @@
<string name="dialog_permission_information_title">Salvare e caricare le partite</string>
<string name="dialog_newversion_permission_information">"
\n
\nPer salvare e caricare le tue partite (ed esclusivamente per questo scopo) Andor\'s Trail richiede il permesso di accedere alla memoria interna del device."</string>
\nPer salvare e caricare le tue partite (ed esclusivamente per questo scopo) Andor\'s Trail richiede il permesso di accedere alla memoria interna del dispositivo."</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Quando combatti senza avere alcun pezzo di armatura equipaggiato e senza usare un\'arma o uno scudo, guadagni %1$d Probabilità di Attacco, %2$d Probabilità di Difesa, %3$d Resistenza ai Danni e aumenta il massimo dei Danni d\'Attacco di %4$d per livello di abilità. L\'abilità dà anche un Moltiplicatore Critico di 1 più 0.%5$d per livello.
\n
\nGli oggetti di stoffa non sono considerati come pezzi di armatura.</string>

View File

@@ -1,27 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Andor\'s Trail</string>
<string name="app_description">Quest-driven fantasy RPG</string>
<string name="app_description">クエスト主体のファンタジーRPG</string>
<string name="exit_to_menu">メニューに戻る</string>
<string name="menu_settings">設定</string>
<string name="menu_save">セーブ</string>
<string name="menu_save_gamesaved">スロット %1$d にセーブされました</string>
<string name="menu_save_failed">セーブできません! SDカードはマウントされていて、書き込み可能ですか?</string>
<string name="menu_save_failed">セーブできません! SDカードはマウントされていすか\?</string>
<string name="loadsave_title_save">セーブ</string>
<string name="loadsave_title_load">ロード</string>
<string name="loadsave_selectslot">Select slot</string>
<string name="savegame_currenthero_displayinfo">level %1$d, %2$d exp, %3$d gold</string>
<string name="dialog_loading_message">Loading resources...</string>
<string name="loadsave_selectslot">スロット選択</string>
<string name="savegame_currenthero_displayinfo">レベル %1$d, %2$d exp, %3$d gold</string>
<string name="dialog_loading_message">読み込み中…</string>
<string name="dialog_loading_failed_title">読み込みに失敗しました</string>
<string name="dialog_loading_failed_message">Andor\'s Trail はセーブ・ファイルを読み込めませんでした.\n\n:(\n\nこのファイルは壊れているか不完全です\n\n)</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail はセーブ・ファイルを読み込めませんでした. このファイルは現在実行中のバージョンより新しいバージョンのセーブ・ファイルです.</string>
<string name="dialog_loading_failed_message">Andor\'s Trail はセーブ・ファイルを読み込めませんでした
\n
\n:(
\n
\nこのファイルは壊れているか不完全です。</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail はセーブ・ファイルを読み込めませんでした。このファイルは現在実行中のバージョンより新しいバージョンのセーブ・ファイルです。</string>
<string name="dialog_close">閉じる</string>
<string name="dialog_monsterencounter_title">遭遇</string>
<string name="dialog_monsterencounter_message">攻撃しますか?\n敵の強さ: %1$s</string>
<string name="dialog_monsterencounter_info">情報</string>
<string name="status_hp">HP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Level:</string>
<string name="status_exp">Lv:</string>
<string name="heroinfo_char">全般</string>
<string name="heroinfo_inv">アイテム</string>
<string name="heroinfo_skill">スキル</string>
@@ -30,7 +34,7 @@
<string name="heroinfo_totalexperience">総経験値(exp)</string>
<string name="heroinfo_wornequipment">装備</string>
<string name="heroinfo_inventory">アイテム</string>
<string name="heroinfo_gold">Gold: %1$d</string>
<string name="heroinfo_gold">gold: %1$d</string>
<string name="heroinfo_actionpoints">行動値 (AP):</string>
<string name="heroinfo_quests">クエスト</string>
<string name="combat_attack">攻撃 (%1$d AP)</string>
@@ -40,44 +44,44 @@
<!-- <string name="combat_endcombat">End combat</string>-->
<string name="combat_flee">逃走</string>
<string name="combat_begin_flee">移動したい方向をクリックすることで、戦闘から逃げられます。</string>
<string name="combat_flee_failed">逃走失敗</string>
<string name="combat_flee_failed">逃走失敗!</string>
<string name="combat_status_ap">AP: %1$d</string>
<string name="combat_monsterhealth">HP:</string>
<string name="combat_monsteraction">%1$s の攻撃</string>
<string name="combat_monsteraction">%1$s の攻撃</string>
<!-- <string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.</string> -->
<string name="combat_result_monstermiss">%1$s は攻撃を外した</string>
<string name="combat_result_monsterhit">%1$s はあなたを攻撃し %2$d のダメージを与えた</string>
<string name="combat_result_monstermiss">%1$s は攻撃を外した!</string>
<string name="combat_result_monsterhit">%1$s はあなたを攻撃し %2$d のダメージを与えた!</string>
<string name="combat_result_monsterhitcritical">%1$s のクリティカルヒット! %2$d のダメージ!</string>
<string name="combat_result_heromiss">あなたは攻撃を外した。</string>
<string name="combat_result_herohit">あなたは %1$s を攻撃し %2$d のダメージを与えた</string>
<string name="combat_result_herohit">あなたは %1$s を攻撃し %2$d のダメージを与えた!</string>
<string name="combat_result_herohitcritical">あなたの攻撃は %1$s にクリティカルヒット! %2$d のダメージ!</string>
<string name="combat_result_herokillsmonster">%1$s は死んだ</string>
<string name="combat_result_herokillsmonster">%1$s は死んだ!</string>
<string name="combat_not_enough_ap">APが不足しています。</string>
<string name="combat_hero_dies">あなたは倒れたが、幸運にも生きていた。あなたは %1$d の経験値を失った。</string>
<string name="inventory_info">情報</string>
<string name="inventory_equip">装備</string>
<string name="inventory_unequip">はずす</string>
<string name="inventory_use">使う</string>
<string name="inventory_drop">落とす</string>
<string name="inventory_item_used">あなたは %1$s を使った。</string>
<string name="inventory_item_dropped">%1$s は地面に落ちた。</string>
<string name="inventory_item_equipped">あなたは %1$s を装備した。</string>
<string name="inventory_drop">捨てる</string>
<string name="inventory_item_used">%1$s を使った。</string>
<string name="inventory_item_dropped">%1$s を捨てた。</string>
<string name="inventory_item_equipped">%1$s を装備した。</string>
<string name="dialog_loot_pickall">すべて拾う</string>
<string name="dialog_loot_foundgold">あなたは %1$d gold を見つけた。\n</string>
<string name="dialog_loot_foundgold">%1$d gold を獲得した。</string>
<string name="dialog_loot_pickedupitem">あなたはアイテムを拾った。 </string>
<string name="dialog_loot_pickedupitems">あなたは %1$d 個のアイテムを拾った。 </string>
<string name="dialog_loot_pickedupitems">%1$d 個のアイテムを拾った。</string>
<string name="dialog_groundloot_title">アイテム</string>
<string name="dialog_groundloot_message">アイテムが落ちている。</string>
<string name="dialog_monsterloot_title">勝利</string>
<string name="dialog_monsterloot_message">あなたは戦闘に勝った。\n</string>
<string name="dialog_monsterloot_gainedexp">あなたは %1$d の経験値を得た。\n</string>
<string name="dialog_monsterloot_message">あなたは戦闘に勝った。</string>
<string name="dialog_monsterloot_gainedexp">%1$d の経験値を獲得。</string>
<string name="monster_difficulty_veryeasy">とても弱そう</string>
<string name="monster_difficulty_easy">弱そう</string>
<string name="monster_difficulty_normal">互角に見える</string>
<string name="monster_difficulty_hard">強そう</string>
<string name="monster_difficulty_veryhard">非常に強そう</string>
<string name="monster_difficulty_impossible">勝利は不可能に思える</string>
<string name="actorinfo_class">Class:</string>
<string name="actorinfo_class">クラス:</string>
<string name="actorinfo_difficulty">難易度:</string>
<string name="actorinfo_health">体力:</string>
<string name="actorinfo_attack">攻撃力:</string>
@@ -90,10 +94,10 @@
<string name="traitsinfo_attack_damage">ダメージ:</string>
<string name="traitsinfo_criticalhit_skill">クリティカルスキル:</string>
<string name="traitsinfo_criticalhit_multiplier">クリティカル倍率:</string>
<string name="traitsinfo_defense_chance">回避:</string>
<string name="traitsinfo_defense_chance">回避:</string>
<string name="traitsinfo_defense_damageresist">ダメージ軽減:</string>
<!-- <string name="key_required">A specific key is required to pass.</string> -->
<string name="iteminfo_category">カテゴリ: </string>
<string name="iteminfo_category">カテゴリ:</string>
<string name="iteminfo_action_use">使う</string>
<string name="iteminfo_action_equip">装備</string>
<string name="iteminfo_action_unequip">はずす</string>
@@ -101,14 +105,14 @@
<string name="iteminfo_action_equip_ap">装備 (%1$d AP)</string>
<string name="iteminfo_action_unequip_ap">はずす (%1$d AP)</string>
<string name="startscreen_continue">ゲームを再開する</string>
<string name="startscreen_newgame">New game</string>
<string name="startscreen_newgame_confirm">セーブしていないゲームとキャラクターは消去されます。本当に新しいゲームを開始していですか?</string>
<string name="startscreen_about">About/help</string>
<string name="startscreen_enterheroname">主人公の名前を入力してください</string>
<string name="startscreen_load">Load</string>
<string name="startscreen_newgame">新規</string>
<string name="startscreen_newgame_confirm">セーブしていないゲームとキャラクターは消去されます。本当に新しいゲームを開始していですか\?</string>
<string name="startscreen_about">ヘルプ</string>
<string name="startscreen_enterheroname">名前</string>
<string name="startscreen_load">ロード</string>
<!-- <string name="conversation_title">%1$s says</string> -->
<string name="conversation_rewardexp"> [%1$d の経験値を得]</string>
<string name="conversation_rewardgold"> [%1$d gold を得]</string>
<string name="conversation_rewardexp">[%1$d の経験値を得]</string>
<string name="conversation_rewardgold">[%1$d gold を得]</string>
<string name="conversation_lostgold"> [%1$d gold を失った]</string>
<string name="conversation_rewarditem"> [アイテムを手に入れた]</string>
<string name="conversation_rewarditems"> [%1$d 個のアイテムを手に入れた]</string>
@@ -122,67 +126,49 @@
<string name="shop_yourgold">所持金: %1$d gold</string>
<string name="shop_item_bought">%1$s を買った。</string>
<string name="shop_item_sold">%1$s を売った。</string>
<string name="levelup_title">Level up</string>
<string name="levelup_description">Level %1$d に到達しました!</string>
<string name="levelup_buttontext">Level up</string>
<string name="levelup_title">レベルアップ</string>
<string name="levelup_description">レベル %1$d に到達しました!</string>
<string name="levelup_buttontext">レベルアップ</string>
<string name="levelup_add_health">体力の上昇 (+%1$d HP)</string>
<string name="levelup_add_health_description">最大HP %1$d だけ上昇します</string>
<string name="levelup_add_attackchance">命中率の向上 (+%1$d)</string>
<string name="levelup_add_attackchance_description">基礎命中率が %1$d だけ上昇します</string>
<string name="levelup_add_attackdamage">ダメージの強化 (+%1$d)</string>
<string name="levelup_add_attackdamage_description">基礎ダメージ %1$d だけ上昇します</string>
<string name="levelup_add_blockchance">回避率の向上 (+%1$d)</string>
<string name="levelup_add_blockchance_description">基礎回避率が %1$d だけ上昇します</string>
<string name="levelup_add_health_description">最大HP + %1$d。</string>
<string name="levelup_add_attackchance">命中アップ (+%1$d)</string>
<string name="levelup_add_attackchance_description">基礎命中 + %1$d。</string>
<string name="levelup_add_attackdamage">ダメージアップ (+%1$d)</string>
<string name="levelup_add_attackdamage_description">基礎ダメージ + %1$d。</string>
<string name="levelup_add_blockchance">回避アップ (+%1$d)</string>
<string name="levelup_add_blockchance_description">基礎回避 + %1$d。</string>
<string name="dialog_rest_title">休憩</string>
<string name="dialog_rest_confirm_message">ここで休みますか?</string>
<string name="dialog_rest_message">あなたの体力は完全に回復した。</string>
<string name="about_button1">ヘルプ</string>
<string name="about_button2">製作者</string>
<string name="about_button3">ライセンス</string>
<string name="about_contents1">
Andor\'s Trail, Androidで動くオープンソースのローグライクRPGへようこそ。&lt;br /&gt;
&lt;br /&gt;
フォーラムに来て、他のプレイヤーとAndor\'s Trailの話をしませんか&lt;br /&gt;
&lt;a href="http://andorstrail.com/"&gt;andorstrail.com に、このゲームに関する質問と議論のためのフォーラム(英語)があります。&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://docs.andorstrail.com/"&gt;Game wiki for info about the Andor\'s Trail world, among other things.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://code.google.com/p/andors-trail/"&gt;開発者のためのプロジェクト・ページは code.google.com にあります。&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
</string>
<string name="about_contents1">AndroidのオープンソースのローグライクRPG、Andor\'s Trailへようこそ。&lt;br /&gt;他のプレイヤーとゲームについて話し合うには、フォーラムにアクセスしてください。&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;ゲームに関する質問やディスカッションについては、andorstrail.comにあるゲームフォーラム(英語)を参照してください。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://docs.andorstrail.com/&gt;Andor\'s Trailの世界についての情報などをまとめるゲームwiki。&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;github.comの開発者向けプロジェクトソースコード。&lt;/a&gt;&lt;br /&gt;</string>
<!--
This is the GNU GPL v2 text, originally from
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
For translation of this text, you might be able to find a version in your language here:
http://www.gnu.org/licenses/old-licenses/gpl-2.0-translations.html
-->
<string name="about_contents3">
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.&lt;br /&gt;
&lt;br /&gt;
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
You should have received a copy of the GNU General Public License along with this program; if not, see &lt;a href="http://www.gnu.org/licenses"&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
For source code and feature requests, please visit the project page at &lt;a href="http://code.google.com/p/andors-trail/"&gt;http://code.google.com/p/andors-trail/&lt;/a&gt;&lt;br /&gt;
</string>
<string name="dialog_newversion_title">Welcome</string>
<string name="dialog_newversion_message">
Andor\'s Trailをダウンロードして下さりありがとうございます!\n\n
この Andor\'s Trail は、現在"製作中"であり、マップの全てが完成しているわけではありません。\n
フォーラムに参加して、他のプレイヤーと議論したり、より改善していく手助けをお願いします。("about"をご覧下さい)\n
\n
あらゆるフィードバックに感謝します。\n
==========================\n
Thank you for downloading Andor\'s Trail!\n\n
Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
Please visit the project forums to discuss the game with other players or to help make the game even better (see "about").\n
\n
Thanks for all the feedback!
</string>
<string name="questlog_includecompleted_prompt">表示するクエスト:</string>
<string name="questlog_includecompleted_hidecompleted">完了したクエスト以外</string>
<string name="questlog_includecompleted_includecompleted">完了したクエストを含める</string>
<string name="questlog_includecompleted_onlycompleted">完了したクエストのみ</string>
<string name="about_contents3">このプログラムはフリーソフトウェアです。Free Software Foundationによって発行されたGNU一般公衆利用許諾契約書に基づいて、それを再配布したり、変更したりすることができます。ライセンスのバージョン2、またはそれ以降のバージョンのいずれか (任意) を選択してください。&lt;br /&gt; &lt;br /&gt;このプログラムは有用であることを期待して配布されていますが、いかなる保証もありません。商品性や特定の目的への適合性についての暗黙の保証もありません。詳細はGNU一般公衆利用許諾契約書を参照してください。&lt;br /&gt; &lt;br /&gt;このプログラムとともにGNU一般公衆利用許諾契約書のコピーを受け取っている必要があります。存在しない場合は、&lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;を参照してください。&lt;br /&gt; &lt;br /&gt;ソースコードおよび機能のリクエストについては、&lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;のプロジェクトのページを参照してください。&lt;br /&gt;</string>
<string name="dialog_newversion_title">ようこそ</string>
<string name="dialog_newversion_message">Andor\'s Trailをダウンロードして下さりありがとうございます!
\n
\n現在のAndor\'s Trailはまだ製作中であり、マップの全てが完成しているわけではありません。
\n フォーラムに参加して、他のプレイヤーと議論したり、より改善していく手助けをお願いします。(概要をご覧下さい)
\n
\n あらゆるフィードバックに感謝します。
\n ==========================
\n Thank you for downloading Andor\'s Trail!
\n
\n Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.
\n Please visit the project forums to discuss the game with other players or to help make the game even better (see about).
\n
\n Thanks for all the feedback!</string>
<string name="questlog_includecompleted_prompt">表示するクエスト</string>
<string name="questlog_includecompleted_hidecompleted">進行中クエスト</string>
<string name="questlog_includecompleted_includecompleted">全てのクエスト</string>
<string name="questlog_includecompleted_onlycompleted">完了したクエスト</string>
<string name="questlog_queststatus">状況: %1$s</string>
<string name="questlog_queststatus_inprogress">進行中</string>
<string name="questlog_queststatus_completed">完了</string>
@@ -195,7 +181,7 @@
<string name="preferences_dialog_confirmattack_title">攻撃の確認</string>
<string name="preferences_dialog_confirmattack">モンスターに攻撃するとき、\'攻撃しますか?\'のダイアログボックスを表示します。</string>
<string name="preferences_dialog_monsterloot_title">戦利品の表示</string>
<string name="preferences_dialog_monsterloot">戦闘の結果(gold, 経験値, アイテム)をどのように表示するか選択します。</string>
<string name="preferences_dialog_monsterloot">戦闘の結果(gold経験値アイテム)をどのように表示するか選択します。</string>
<string name="preferences_combat_category">戦闘</string>
<string name="preferences_combat_speed_title">戦闘スピード</string>
<string name="preferences_combat_speed">モンスターの攻撃のスピードを決めます。</string>
@@ -208,8 +194,8 @@
<string name="preferences_attackspeed_slow">遅い</string>
<string name="preferences_movement_category">移動</string>
<string name="preferences_movementmethod_title">移動方法</string>
<string name="preferences_movementmethod">移動と障害物の扱い</string>
<string name="preferences_movementmethods_straight">直進 (original)</string>
<string name="preferences_movementmethod">移動と障害物の扱い</string>
<string name="preferences_movementmethods_straight">直進 (オリジナル)</string>
<string name="preferences_movementmethods_avoid">障害物を回避する</string>
<!-- =========================================== -->
<!-- Added in v0.6.9 -->
@@ -235,21 +221,21 @@
<string name="iteminfo_effect_increase_movecost">移動コスト増加 %1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">移動コスト減少 -%1$d AP</string>
<string name="preferences_display_scaling_factor_title">拡大率</string>
<string name="preferences_display_scaling_factor">ゲームのあらゆる部分の表示を拡大します。</string>
<string name="preferences_display_scaling_factor">ゲームのあらゆる部分の表示を拡大もしくは縮小します。</string>
<string name="preferences_display_scaling_factor_normal">通常</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1.5x</string>
<string name="preferences_display_scaling_factor_double">2.0x</string>
<string name="inventory_assign">クイックスロットに入れる</string>
<string name="inventory_assign_slot1">Slot 1</string>
<string name="inventory_assign_slot2">Slot 2</string>
<string name="inventory_assign_slot3">Slot 3</string>
<string name="inventory_unassign">クイックスロットから</string>
<string name="inventory_assign">クイックスロットに入れる</string>
<string name="inventory_assign_slot1">スロット1</string>
<string name="inventory_assign_slot2">スロット2</string>
<string name="inventory_assign_slot3">スロット3</string>
<string name="inventory_unassign">クイックスロットからはず</string>
<!-- =========================================== -->
<!-- Added in v0.6.10 -->
<string name="preferences_movement_dpad_position_title">Virtual d-pad</string>
<string name="preferences_movement_dpad_position">画面上に仮想的な方向パッドを設置します。</string>
<string name="preferences_movement_dpad_minimizeable_title">d-padを最小化する</string>
<string name="preferences_movement_dpad_minimizeable">Virtual d-pad が有効である時、d-pad の中心を押すことで最小化できるようにします。</string>
<string name="preferences_movement_dpad_position_title">バーチャル方向キー</string>
<string name="preferences_movement_dpad_position">画面上に方向キーを設置します。</string>
<string name="preferences_movement_dpad_minimizeable_title">方向キーを最小化する</string>
<string name="preferences_movement_dpad_minimizeable">バーチャル方向キーが有効である時、方向キーの中心を押すことで最小化できるようにします。</string>
<string name="preferences_movement_dpad_positions_disabled">無効</string>
<string name="preferences_movement_dpad_positions_lower_right">右下</string>
<string name="preferences_movement_dpad_positions_lower_left">左下</string>
@@ -266,7 +252,7 @@
<string name="bulkselection_totalcost_sell">合計: %1$d gold</string>
<string name="bulkselection_select_all">全て</string>
<string name="bulkselection_sell_confirmation_title">本当に?</string>
<string name="bulkselection_sell_confirmation">本当に %1$s を売りますか? このアイテムは %2$s であって、取り戻すことができないかもしれません。</string>
<string name="bulkselection_sell_confirmation">本当に %1$s を売りますか\? このアイテムは %2$s なので、取り戻すことができないかもしれません。</string>
<!-- スキル名は翻訳する必要がないかもしれません(ユーザーがフォーラムで調べようとしたとき困るかも) -->
<!-- Should skill titles be translated?japanese users may stuck when trying to collect information from Forum -->
<string name="skill_title_weapon_chance">正確な攻撃</string>
@@ -290,10 +276,10 @@
<string name="skill_title_resistance_mental">強い心</string>
<string name="skill_title_resistance_physical_capacity">耐える体</string>
<string name="skill_title_resistance_blood_disorder">純粋な血</string>
<string name="skill_shortdescription_weapon_chance">命中を向上</string>
<string name="skill_shortdescription_weapon_chance">命中を向上</string>
<string name="skill_shortdescription_weapon_dmg">ダメージを強化</string>
<string name="skill_shortdescription_barter">店での有利な取引</string>
<string name="skill_shortdescription_dodge">回避の向上</string>
<string name="skill_shortdescription_dodge">回避の向上</string>
<string name="skill_shortdescription_barkskin">ダメージ軽減</string>
<string name="skill_shortdescription_more_criticals">クリティカルスキルの向上</string>
<string name="skill_shortdescription_better_criticals">クリティカル時ダメージの増加</string>
@@ -310,27 +296,27 @@
<string name="skill_shortdescription_resistance_mental">精神に対する状態変化への抵抗力</string>
<string name="skill_shortdescription_resistance_physical_capacity">身体能力に対する状態変化への抵抗力</string>
<string name="skill_shortdescription_resistance_blood_disorder">血液異常への抵抗力</string>
<string name="skill_longdescription_weapon_chance">スキル1レベルにつき、命中を %1$d 向上させます。</string>
<string name="skill_longdescription_weapon_chance">スキル1レベルにつき、命中を %1$d 向上させます。</string>
<string name="skill_longdescription_weapon_dmg">スキル1レベルにつき、与えるダメージの最小値と最大値を %1$d 増加させます。</string>
<string name="skill_longdescription_barter">スキル1レベルごとに、店でアイテムを買うときに割高にされる比率や、売るときに割安にされる比率を %1$d%% ずつ有利にします。</string>
<string name="skill_longdescription_dodge">スキル1レベルにつき、回避を %1$d 向上させます。</string>
<string name="skill_longdescription_barter">スキル1レベルごとに、店でアイテムを売り買いするときの比率を %1$d%% ずつ有利にします。</string>
<string name="skill_longdescription_dodge">スキル1レベルにつき、回避を %1$d 向上させます。</string>
<string name="skill_longdescription_barkskin">スキル1レベルにつき、ダメージを %1$d ずつ軽減します。</string>
<string name="skill_longdescription_more_criticals">スキル1レベルにつき、装備によるクリティカルスキルを %1$d%% 増加させます。</string>
<string name="skill_longdescription_better_criticals">スキル1レベルにつき、装備によるクリティカル倍率を %1$d%% 増加させます。</string>
<string name="skill_longdescription_speed">スキル1レベルにつき、行動値(AP)の最大値を %1$d ずつ増加させます。</string>
<string name="skill_longdescription_coinfinder">スキル1レベルにつき、モンスターがgoldを落とす確率を %1$d%%, モンスターが落とすgoldの量を %2$d%% 増加させます(そのモンスターが落とすgoldの上限額は増加しません。)</string>
<string name="skill_longdescription_coinfinder">スキル1レベルにつき、モンスターがgoldを落とす確率を %1$d%%モンスターが落とすgoldの量を %2$d%% 増加させます(そのモンスターが落とすgoldの上限額は増加しません)</string>
<string name="skill_longdescription_more_exp">スキル1レベルにつき、モンスターを倒すことで得る経験値を %1$d%% 増加させます。</string>
<string name="skill_longdescription_cleave">敵を殺すたび、スキル1レベルにつき +%1$d ポイントの行動値(AP)が回復します。</string>
<string name="skill_longdescription_eater">敵を殺すたび、スキル1レベルにつき +%1$d ポイントの体力(HP)が回復します。</string>
<string name="skill_longdescription_fortitude">これ以降のレベルアップのたび、体力(HP)の最大値がスキル1レベルにつき %1$d ポイント増加します。過去のレベルアップにさかのぼって適用されることはなく、将来のレベルアップにのみ影響します。</string>
<string name="skill_longdescription_evasion">スキル1レベルにつき、逃走に失敗する確率を %1$d%% 、隣接するモンスターから攻撃される確率を %2$d%% ずつ下げる。</string>
<string name="skill_longdescription_regeneration">毎ラウンド、スキル1レベルにつきHPを %1$d ずつ回復ます。</string>
<string name="skill_longdescription_regeneration">毎ラウンド、スキル1レベルにつきHPを %1$d ずつ回復ます。</string>
<string name="skill_longdescription_lower_exploss">スキル1レベルにつき、死亡時に失う経験値の量を %1$d%% 減少させます。(現在失う量に対する割合で、パーセンテージ・ポイントではありません。) %2$d レベルに達すると、死亡時に経験値を失わなくなります。</string>
<string name="skill_longdescription_magicfinder">スキル1レベルにつき、特別なアイテムを発見する確率が %1$d%% づつ増加します。</string>
<string name="skill_longdescription_resistance_mental">スキル1レベルにつき、精神に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、DazedWeapon Feeblenessといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
<string name="skill_longdescription_resistance_physical_capacity">スキル1レベルにつき、身体能力に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、Fatigueといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
<string name="skill_longdescription_resistance_blood_disorder">スキル1レベルにつき、血液異常にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、Poisonbleeding woundsといった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
<string name="skillinfo_action_levelup">Level up</string>
<string name="skill_longdescription_resistance_mental">スキル1レベルにつき、精神に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、めまい(Dazed)や武器弱体(Weapon Feebleness)といった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
<string name="skill_longdescription_resistance_physical_capacity">スキル1レベルにつき、身体能力に対する状態変化にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、疲労(Fatigue)といった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
<string name="skill_longdescription_resistance_blood_disorder">スキル1レベルにつき、血液異常にかかる確率を %1$d%% 低下させます。最大で %2$d%% の低下までです。これには、ポイズン(Poison)や出血(bleeding wounds)といった、モンスターの攻撃が引き起こす状態変化が含まれます。</string>
<string name="skillinfo_action_levelup">レベルアップ</string>
<string name="skill_current_level">現在のレベル: %1$d</string>
<string name="skill_current_level_with_maximum">現在のレベル: %1$d / %2$d</string>
<string name="skill_prerequisite_other_skill">このスキルのレベルアップには、%1$d レベル以上の \'\'%2$s\'\' スキルが必要です。</string>
@@ -359,59 +345,277 @@
<string name="preferences_optimized_drawing">グラフィックに乱れを生じる場合、無効にしてください。このオプションは、画面内で変化のあった部分だけを再描画するようにします。</string>
<!-- =========================================== -->
<!-- Added in v0.6.11 -->
<string name="skill_title_shadow_bless">シャドウの闇の祝福</string>
<string name="skill_title_shadow_bless">シャドウの闇の祝福</string>
<string name="skill_shortdescription_shadow_bless">すべての種類の状態変化に対する抵抗力</string>
<string name="skill_longdescription_shadow_bless">スキル1レベルにつき、あらゆる状態変化にかかる確率を %1$d%% 低下させます。これには、Poison、DazedやFatigueといった、モンスターの攻撃が引き起こすあらゆる状態変化が含まれます。</string>
<string name="skill_longdescription_shadow_bless">スキル1レベルにつき、あらゆる状態変化にかかる確率を %1$d%% 低下させます。これには、ポイズン、めまい、疲労といった、モンスターの攻撃が引き起こすあらゆる状態変化が含まれます。</string>
<string name="inventory_movetop">一番上へ</string>
<string name="inventory_movebottom">一番下へ</string>
<string name="actorinfo_immune_criticals">クリティカルヒット無効</string>
<string name="traitsinfo_criticalhit_effectivechance">実効クリティカル率:</string>
<string name="traitsinfo_criticalhit_effectivechance">クリティカル率:</string>
<string name="skill_title_crit1">内部からの出血</string>
<string name="skill_shortdescription_crit1">内出血攻撃の機会を得る</string>
<string name="skill_longdescription_crit1">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象に内出血を引き起こし、\'Internal bleeding\'の状態変化を対象に与えます。Internal bleedingは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
<string name="skill_longdescription_crit1">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象に内出血を引き起こし、\'内出血(Internal bleeding)\'の状態変化を対象に与えます。内出血は攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
<string name="skill_title_crit2">骨の粉砕</string>
<string name="skill_shortdescription_crit2">骨折攻撃の機会を得る</string>
<string name="skill_longdescription_crit2">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象の骨を砕き、\'Fracture\'の状態変化を対象に与えます。Fractureは防御に関する戦闘能力を劇的に下げ、対象は次なる攻撃を防ぐことが難しくなります。</string>
<string name="skill_longdescription_crit2">クリティカルヒットを発生させるたび、その攻撃は %1$d%% の確率で対象の骨を砕き、\'破壊(Fracture)\'の状態変化を対象に与えます。破壊は防御に関する戦闘能力を劇的に下げ、対象は次なる攻撃を防ぐことが難しくなります。</string>
<string name="skill_title_rejuvenation">復元</string>
<string name="skill_shortdescription_rejuvenation">悪い効果を取り除く</string>
<string name="skill_longdescription_rejuvenation">1ラウンド(6秒)毎に、%1$d%% の確率で、現在受けている悪い効果の状態変化のうち1つを1段階だけ弱めます。DazedFatiguePoisonといった、身体能力・精神・血液異常のいずれの状態変化にも効果があります。</string>
<string name="skill_longdescription_rejuvenation">1ラウンド(6秒)毎に、%1$d%% の確率で、現在受けている悪い効果の状態変化のうち1つを1段階だけ弱めます。めまい(Dazed)、疲労(Fatigue)、ポイズン(Poison)といった、身体能力・精神・血液異常のいずれの状態変化にも効果があります。</string>
<string name="skill_title_taunt">挑発</string>
<string name="skill_shortdescription_taunt">攻撃を外した敵のAPを失わせる</string>
<string name="skill_longdescription_taunt">敵の攻撃が外れたとき、%1$d%% の確率でその敵は行動値(AP)を %2$d 失います。あなたに対するあらゆる近接攻撃に効果があります。</string>
<string name="skill_title_concussion">頭部への衝撃</string>
<string name="skill_shortdescription_concussion">脳震盪攻撃の機会を得る</string>
<string name="skill_longdescription_concussion">あなたの命中より %1$d 以上回避が低い敵に攻撃するたび、その攻撃は %2$d%% の確率で対象に脳震盪(concussion)を起こします。concussionは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
<string name="about_button4">About</string>
<string name="skill_longdescription_concussion">あなたの命中より %1$d 以上回避が低い敵に攻撃するたび、その攻撃は %2$d%% の確率で対象に脳震盪(concussion)を起こします。concussionは攻撃に関する戦闘能力を劇的に下げ、対象は有効な攻撃を当てることが難しくなります。</string>
<string name="about_button4">概要</string>
<!-- =========================================== -->
<!-- Added in v0.7.0 -->
<string name="localize_resources_from_mo_filename">ja.mo</string>
<string name="combat_miss_animation_message">欠かす</string>
<string name="combat_miss_animation_message">ミス</string>
<string name="preferences_display_loot_dialog_on_items">アイテムを見つけたときに戦利品]ダイアログボックスを表示</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">Notif 項目ダイアログ ボックス。それ以外の場合</string>
<string name="preferences_display_loot_toast_on_items">アイテムを見つけるときにのみ通知を表示します。</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">アイテムのダイアログ、それ以外の場合は通知</string>
<string name="preferences_display_loot_toast_on_items">アイテムを見つけるときにのみ通知を表示</string>
<string name="preferences_ui_category">インターフェイス</string>
<string name="preferences_ui_enable_animations_title">アニメーションを有効にします</string>
<string name="preferences_ui_enable_animations_title">アニメーションを有効にします</string>
<string name="preferences_ui_enable_animations">戦闘のバーなどの各種のインターフェイス要素のアニメーションを表示します。</string>
<string name="menu_button_worldmap">地図</string>
<string name="menu_button_worldmap_failed">地図を表示できません。</string>
<string name="display_worldmap_not_available">この場所からは、地図を表示できません。</string>
<string name="display_worldmap_title">地図</string>
<string name="inventory_equip_offhand">装備(ぶっきらぼう</string>
<string name="inventory_equip_offhand">装備(オフハンド</string>
<string name="iteminfo_effect_weapon_attack_cost">攻撃コスト: %1$d AP</string>
<string name="iteminfo_effect_increase_attack_cost">%1$d AP 増加攻撃コスト</string>
<string name="iteminfo_effect_decrease_attack_cost">削減は、%1$d AP コストを攻撃します。</string>
<string name="iteminfo_effect_weapon_attack_chance">攻撃チャンス: %1$d</string>
<string name="iteminfo_effect_increase_attack_chance">%1$d 増加攻撃チャンス</string>
<string name="iteminfo_effect_decrease_attack_chance">%1$d 下げる攻撃チャンス</string>
<string name="iteminfo_effect_increase_attack_cost">%1$d AP攻撃コスト増加</string>
<string name="iteminfo_effect_decrease_attack_cost">%1$d AP の攻撃コスト低下</string>
<string name="iteminfo_effect_weapon_attack_chance">命中: %1$d</string>
<string name="iteminfo_effect_increase_attack_chance">%1$d命中を上げる</string>
<string name="iteminfo_effect_decrease_attack_chance">%1$d命中を下げる</string>
<string name="iteminfo_effect_weapon_attack_damage">ダメージ: %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">ダメージ: %1$d-%2$d</string>
<string name="iteminfo_effect_increase_attack_damage">増加が %1$d によって損害を攻撃します。</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">%1$d-%2$d のによって攻撃ダメージを増加</string>
<string name="iteminfo_effect_decrease_attack_damage">削減は %1$d によって損傷を攻撃します。</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">削減は %1$d-%2$d によって損傷を攻撃します。</string>
<string name="iteminfo_effect_increase_critical_skill">%1$d クリティカルスキルを上げ</string>
<string name="iteminfo_effect_decrease_critical_skill">%1$d の重要なスキルを下げる</string>
<string name="iteminfo_effect_critical_multiplier">x%1$.1f の乗数でクリティカル ヒットを有効に</string>
<string name="iteminfo_effect_increase_block_chance">%1$d ブロック発動力をチャンス</string>
<string name="iteminfo_effect_increase_attack_damage">攻撃ダメージを%1$d上げる</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">攻撃ダメージを%1$d-%2$d 上げる</string>
<string name="iteminfo_effect_decrease_attack_damage">攻撃ダメージを %1$d 下げる</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">攻撃ダメージを %1$d-%2$d 下げる</string>
<string name="iteminfo_effect_increase_critical_skill">%1$d クリティカルスキルを上げ</string>
<string name="iteminfo_effect_decrease_critical_skill">%1$d クリティカルスキルを下げる</string>
<string name="iteminfo_effect_critical_multiplier">x%1$.1f の倍率でクリティカルヒットを有効に</string>
<string name="iteminfo_effect_increase_block_chance">回避が %1$d 増加</string>
<string name="heroinfo_experiencepoints">経験値(XP):</string>
<string name="preferences_dialog_overwrite_savegame_title">セーブの上書きを確認</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">確認ダイアログボックスを表示しない</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">別のプレイヤー名を上書きする場合のみ表示する</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">確認ダイアログボックスを常に表示する</string>
<string name="loadsave_save_overwrite_confirmation_all">本当にこのセーブを上書きしますか\?</string>
<string name="iteminfo_effect_decrease_reequip_cost">戦闘中にアイテムを装備する際のAPコストが%1$d AP低下</string>
<string name="iteminfo_effect_increase_reequip_cost">戦闘中にアイテムを装備する際のAPコストが%1$d AP増加</string>
<string name="iteminfo_effect_decrease_use_cost">戦闘中にアイテムを使用する際のAPコストが %1$d AP低下</string>
<string name="iteminfo_effect_increase_use_cost">戦闘中にアイテムを使用する際のAPコストが %1$d AP増加</string>
<string name="iteminfo_effect_decrease_damage_resistance">ダメージ軽減を %1$d 低下</string>
<string name="iteminfo_effect_increase_damage_resistance">ダメージ軽減を %1$d 上昇</string>
<string name="iteminfo_effect_decrease_block_chance">回避が%1$d 低下</string>
<string name="preferences_high_quality_filters">フィルタされたマップ(暗い洞窟など)でパフォーマンスの問題が発生する場合は、このオプションを無効にしてください。 このオプションを有効にすると、ゲームは単色のオーバーレイではなく、高度なカラーフィルタが使用されます。</string>
<string name="preferences_high_quality_filters_title">高品質フィルタ</string>
<string name="inventory_selectitem">割り当てるアイテムを選択する</string>
<string name="preferences_language_description">言語を選択します。システム言語が使用できない場合、またはコンテンツが翻訳されていない場合は、英語が使用されます。(再起動が必要)</string>
<string name="preferences_language">言語</string>
<string name="preferences_language_default">システム言語</string>
<string name="preferences_display_scaling_factor_75_percent">0.75x</string>
<string name="preferences_display_scaling_factor_50_percent">0.5x</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;ゲーム設定&lt;/b&gt;はデバイスのメニューボタンを押すと表示されます。&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;インターフェイスアイコン&lt;/h1&gt; &lt;div&gt;&lt;b&gt;チェスト&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;クイックスロット[中のポーチを長押しして、すぐ使えるアイテムを割り当てます]&lt;/p&gt; &lt;div&gt;&lt;b&gt;主人公&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;メニュー[概要、クエスト、スキル、インベントリ *]&lt;/p&gt; &lt;p&gt;* (インベントリでアイテムを押すと情報が表示され、長押しするとオプションが表示されます)&lt;/p&gt; &lt;div&gt;&lt;b&gt;&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;情報[戦闘中に出現]&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;戦闘&lt;/h1&gt; &lt;p&gt;戦闘中の行動にはAPを消費する...&lt;/p&gt; &lt;div&gt;&lt;b&gt;攻撃&lt;/b&gt; - [3AP] *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* (装備変更やアイテムの使用により、APや消費コストが変化する場合があります)&lt;/p&gt; &lt;div&gt;&lt;b&gt;アイテムの使用&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;逃走&lt;/b&gt; - [6AP]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Advanced Combat&lt;/h1&gt; &lt;div&gt;戦闘中、主人公に隣接するタイルを長押しします&lt;/div&gt; &lt;div&gt;&lt;b&gt;逃走するには&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(選択したタイルがハイライト表示されます - 攻撃ボタンは移動に変わります)&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;[逃走モードが有効 - 敵を長押しして再び戦闘に戻る]&lt;/p&gt; &lt;div&gt;&lt;b&gt;ターゲットを変更するには&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(赤色のターゲットハイライトは敵の間で移動します)&lt;/p&gt; &lt;p&gt;[ターゲットが変更されました]&lt;/p&gt;</string>
<string name="dialog_permission_information">Andor\'s Trailは、保存したゲームをデバイス上のユーザーアクセス可能なストレージに書き込みます。これにより、保存したゲームを簡単にバックアップしたり、新しいデバイスに転送したりできます。詳細については、フォーラムをご覧ください。
\n
\nAndor\'s Trailは、他の目的でデバイスへのアクセスを使用せず、インターネットにもアクセスしません。Andor\'s Trailはオープンソースです。ソースはgithubにあります。</string>
<string name="dialog_permission_information_title">ゲームのロードとセーブ</string>
<string name="dialog_newversion_permission_information">"
\n
\nゲームをセーブしてロードするためにこの目的のみのためAndor\'s Trailはストレージへのアクセス許可を求めます。"</string>
<string name="shop_item_sort">並び替え</string>
<string name="startscreen_mode_1_life">パーマデス(ライフ1、セーブ1)</string>
<string name="startscreen_mode_3_lives">エクストリーム(ライフ3、セーブ1)</string>
<string name="startscreen_mode_10_lives">ベリーハード (ライフ10、セーブ1)</string>
<string name="startscreen_mode_50_lives">ハード(ライフ50、セーブ1)</string>
<string name="startscreen_mode_unlimited_lives">ミディアム(ライフ制限なし、セーブ1)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">スタンダード(ライフ、セーブ数の制限なし)</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">このゲームをロードするとセーブスロットが削除されます。別のゲームに切り替える前に、再度セーブをする必要があります。</string>
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
<string name="startscreen_error_loading_empty_slot">空のスロットはロードできません。</string>
<string name="startscreen_error_loading_game">読み込みエラー</string>
<string name="startscreen_load_game_confirm">現在のゲームはセーブされていないため、キャラクターは失われます。</string>
<string name="startscreen_selectherosprite">外見</string>
<string name="heroinfo_inventory_categories">カテゴリー</string>
<string name="heroinfo_skill_categories">カテゴリー</string>
<string name="combat_condition_monster_immune">1$sは%2$sを無効にする。</string>
<string name="combat_condition_player_immune">あなたは%1$sを無効にする。</string>
<string name="combat_condition_monster_clear">%1$sは%2$sから回復した。</string>
<string name="combat_condition_monster_apply">%1$sは%2$sの影響を受けている。</string>
<string name="combat_condition_player_clear">あなたは %1$s から回復した。</string>
<string name="combat_condition_player_apply">あなたは%1$sの影響を受けている。</string>
<string name="combat_taunt_monster">%1$s を挑発!</string>
<string name="heroinfo_healthpoints">体力値(HP):</string>
<string name="heroinfo_inventory_sort">並び替え:</string>
<string name="heroinfo_skill_sort">並び替え</string>
<string name="dialog_monsterencounter_conditions">状態</string>
<string name="dialog_game_over_text">あなたは息を引き取りこの世から去ってゆく。</string>
<string name="dialog_game_over_title">ゲームオーバー</string>
<string name="dialog_recenter">現在地</string>
<string name="dialog_more">その他</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trailはセーブ・ファイルをロードできませんでした。このセーブ・ファイルは既に使用中です。</string>
<string name="skill_longdescription_fightstyle_2hand">ツーハンドソードやグレートアックス、ジャイアントハンマーなど、両手を必要とする武器を使用する際に効果を発揮します。
\n
\nスキルレベルが上がるごとに、両手武器のダメージ性能が元の%1$d %%増加します。</string>
<string name="skill_longdescription_fightstyle_dualwield">メインハンドとオフハンドの2つの武器を同時に装備して戦う時に効果を発揮します。
\n
\nこのスキルがない場合、オフハンドで装備している武器はその性能の %1$d %% しか発揮できません。これには命中、クリティカルスキル、ダメージ性能、回避などが含まれます。このスキルがない場合、攻撃を行う際の攻撃コスト(APコスト)は、メイン武器の攻撃コストとオフハンドで使用する武器の攻撃コストの合計となります。
\n
\nスキルレベル1では、 オフハンドの武器性能の%2$d %%を発揮できます。攻撃コストは両方の武器の攻撃コストの高い側に、低い側の攻撃コストの%3$d %%を加えた値となります。
\n
\nスキルレベル2では、 オフハンドの武器性能の%4$d %%を発揮できます。攻撃コストは装備している2つの武器のうち攻撃コストの高い側と同じです。</string>
<string name="skill_title_specialization_weapon_shield">専門化: 武器と盾</string>
<string name="skill_title_specialization_2hand">専門化: 両手武器</string>
<string name="skill_title_specialization_dualwield">専門化: 二刀流</string>
<string name="skill_title_fightstyle_unarmed_unarmored">戦闘スタイル: モンクへの道</string>
<string name="skill_title_fightstyle_weapon_shield">戦闘スタイル: 武器と盾</string>
<string name="skill_title_fightstyle_2hand">戦闘スタイル: 両手武器</string>
<string name="skill_title_fightstyle_dualwield">戦闘スタイル: 二刀流</string>
<string name="conversation_reward_quest_updated">[クエスト更新: \"%1$s\"]</string>
<string name="conversation_reward_quest_finished">[クエスト完了: \"%1$s\"]</string>
<string name="combat_log_noentries">まだエントリーがありません。</string>
<string name="combat_log_title">戦闘ログ</string>
<string name="heroinfo_useitem_cost">アイテム使用コスト(AP):</string>
<string name="heroinfo_reequip_cost">再装備コスト(AP):</string>
<string name="preferences_dialog_overwrite_savegame">すでにセーブが含まれているスロットにセーブする際に上書きするかどうかを指定します。</string>
<string name="skill_longdescription_armor_prof_light">スキルレベルごとに、装備しているすべての軽装備の回避を元の回避の%1$d %%増やします。 軽装備には、レザー、軽金属、ハイドアーマーがあります。</string>
<string name="skill_longdescription_armor_prof_unarmored">防具を装備せずに戦っている時、スキルレベルごとに%1$dの回避を獲得します。 布製のアイテムは防具には含まれません。</string>
<string name="skill_longdescription_armor_prof_shield">盾やパリィ武器を装備している時、スキルレベルごとにダメージ軽減を%1$d増やします。</string>
<string name="skill_longdescription_weapon_prof_unarmed">武器と盾を持たずに戦っている時、スキルレベルごとに命中1$d、基礎ダメージ2$d、回避3$dを獲得します。</string>
<string name="skill_longdescription_weapon_prof_axe">スキルレベルごとに、アックスとグレートアックスを使用した時の命中をアイテムの基礎命中の%1$d %%、回避をアイテムの基礎回避の%2$d %%、クリティカルスキルをアイテムの基礎クリティカルスキルの%3$d %%それぞれ増やします。</string>
<string name="skill_longdescription_weapon_prof_blunt">スキルレベルごとに、鈍器を使用した時の命中をアイテムの基礎命中の%1$d %%、回避をアイテムの基礎回避の%2$d %%、クリティカルスキルをアイテムの基礎クリティカルスキルの%3$d %%それぞれ増やします。これには、クラブ、六尺棒、メイス、王笏、ウォーハンマー、ジャイアントハンマーが含まれます。</string>
<string name="skill_longdescription_weapon_prof_2hsword">スキルレベルごとに、両手剣を使用した時の命中をアイテムの基礎命中の%1$d %%、回避をアイテムの基礎回避の%2$d %%、クリティカルスキルをアイテムの基礎クリティカルスキルの%3$d %%それぞれ増やします。</string>
<string name="skill_longdescription_weapon_prof_1hsword">スキルレベルごとに、レイピア、ロングソード、ブロードソードを使用した時の命中をアイテムの基礎命中の%1$d %%、回避をアイテムの基礎回避の%2$d %%、クリティカルスキルをアイテムの基礎クリティカルスキルの%3$d %%それぞれ増やします。</string>
<string name="skill_longdescription_weapon_prof_dagger">スキルレベルごとに、ダガーとショートソードを使用した時の命中をアイテムの基礎命中の%1$d %%、回避をアイテムの基礎回避の%2$d %%、クリティカルスキルをアイテムの基礎クリティカルスキルの%3$d %%それぞれ増やします。</string>
<string name="skill_shortdescription_weapon_prof_pole">棒での戦いが得意</string>
<string name="skill_shortdescription_specialization_weapon_shield">武器と盾での戦いの達人</string>
<string name="skill_shortdescription_specialization_2hand">両手武器の達人</string>
<string name="skill_shortdescription_specialization_dualwield">二刀流の達人</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">無手/非装甲での戦いが得意</string>
<string name="skill_shortdescription_armor_prof_shield">盾とパリィ武器を使いこなす</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">武器と盾での戦いが得意</string>
<string name="skill_shortdescription_fightstyle_2hand">両手武器を使いこなす</string>
<string name="skill_shortdescription_fightstyle_dualwield">2つの武器を同時に使う</string>
<string name="skill_shortdescription_armor_prof_heavy">重装甲を使いこなす</string>
<string name="skill_shortdescription_armor_prof_light">軽装甲を使いこなす</string>
<string name="skill_shortdescription_armor_prof_unarmored">非装甲での戦いが得意</string>
<string name="skill_shortdescription_weapon_prof_unarmed">無手での戦いが得意</string>
<string name="skill_shortdescription_weapon_prof_blunt">鈍器での戦いが得意</string>
<string name="skill_shortdescription_weapon_prof_axe">斧での戦いが得意</string>
<string name="skill_shortdescription_weapon_prof_2hsword">両手剣での戦いが得意</string>
<string name="skill_shortdescription_weapon_prof_1hsword">片手剣での戦いが得意</string>
<string name="skill_title_weapon_prof_pole">棒習熟</string>
<string name="combat_result_monstermoved">%1$s が移動。</string>
<string name="skill_title_armor_prof_unarmored">非装甲戦闘</string>
<string name="skill_shortdescription_weapon_prof_dagger">短剣での戦いが得意</string>
<string name="skill_title_armor_prof_heavy">重装甲習熟</string>
<string name="skill_title_armor_prof_light">軽装甲習熟</string>
<string name="skill_title_armor_prof_shield">盾習熟</string>
<string name="skill_title_weapon_prof_unarmed">無手戦闘</string>
<string name="skill_title_weapon_prof_blunt">鈍器習熟</string>
<string name="skill_title_weapon_prof_axe">斧習熟</string>
<string name="skill_title_weapon_prof_2hsword">両手剣習熟</string>
<string name="skill_title_weapon_prof_1hsword">片手剣習熟</string>
<string name="skill_title_weapon_prof_dagger">短剣習熟</string>
<string name="iteminfo_effect_set_damage_modifier">ダメージ修正: %1$d%%</string>
<string name="startscreen_load_game">ロード</string>
<string name="startscreen_game_mode">モード</string>
<string name="startscreen_newgame_start">始める</string>
<string name="heroinfo_gamestats_top_boss">最も強い討伐モンスター</string>
<string name="skill_longdescription_armor_prof_heavy">スキルレベルごとに、装備しているすべての重装備の回避を元の回避の%1$d %%増やします。 重装備はスキルレベルごとに移動のペナルティが%2$d %%減少し、攻撃速度のペナルティがスキルレベルごとに%3$d %%減少します。 重装備にはメタルアーマー、チェインメイル、プレートメイルがあります。</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">防具を装備していない状態で、武器や盾を使用せずに戦っている時、命中%1$d、回避%2$d、ダメージ軽減%3$dを獲得し、スキルレベルごとに最大ダメージを%4$d増加します。 また、レベル毎にクリティカル倍率が1+0.5$dとなります。
\n
\n布製のアイテムは防具には含まれません。</string>
<string name="menu_save_switch_character">セーブすることで、別のキャラクターに切り替えて、後で現在のゲームを続けることができます。 セーブして現在のゲームを終了しますか\?</string>
<string name="startscreen_non_release_version">これはAndor\'s Trailのプレリリース版です。 このバージョンで作成されたセーブは、リリース版とは互換性がない場合があります。</string>
<string name="startscreen_incompatible_savegames">これはAndor\'s Trailの開発版です。このバージョンで作成されたセーブは、リリースバージョンとは互換性がありません。</string>
<string name="loadsave_empty_slot">%1$d.&lt;empty&gt;</string>
<string name="loadsave_save_overwrite_confirmation_slot">(スロット %1$d)</string>
<string name="menu_save_switch_character_title">キャラクターの切り替え</string>
<string name="iteminfo_effect_works_when_killed_by_attacker">敵を殺したとき</string>
<string name="iteminfo_effect_works_when_hit_by_attacker">敵を攻撃したとき</string>
<string name="iteminfo_effect_works_on_attacker">敵に</string>
<string name="skill_category_immunity">抵抗力</string>
<string name="actorcondition_info_immunity">%1$s無効</string>
<string name="heroinfo_one_life">パーマデス (ライフ1)</string>
<string name="heroinfo_limited_lives">ライフ制限 (残り %1$d/%2$d)</string>
<string name="heroinfo_unlimited_lives">ライフ制限なし、セーブ数1</string>
<string name="heroinfo_unlimited_lives_and_saves">スタンダード
\n(ライフ、セーブ数制限なし)</string>
<string name="heroinfo_mode">モード</string>
<string name="rip_startscreen">(死去)</string>
<string name="change_locale_requires_restart">ロケールの変更には再起動が必要です。Andor\'s Trailを終了しました。</string>
<string name="storage_permissions_mandatory">セーブしたゲームやワールドマップを処理するには、Andor\'s Trailにストレージへのアクセスが必須です。Andor\'s Trailを閉じる。</string>
<string name="change_theme_requires_restart">UIテーマの変更には再起動が必要です。 Andor\'s Trailを終了しました。</string>
<string name="preferences_display_theme_charcoal">オブシディアン</string>
<string name="preferences_display_theme_green">マラカイト</string>
<string name="preferences_display_theme_blue">コバルト</string>
<string name="preferences_display_theme">UIテーマを選択します。 (再起動が必要)</string>
<string name="preferences_display_theme_title">テーマ</string>
<string name="skill_sort_unlocked">アンロック順</string>
<string name="skill_sort_points">ポイント順</string>
<string name="skill_sort_name">名前順</string>
<string name="skill_sort_unsorted">未ソート</string>
<string name="skill_category_proficiency">習熟</string>
<string name="skill_category_speciality">専門化</string>
<string name="skill_category_utility">ユーティリティ</string>
<string name="skill_category_criticals">クリティカル</string>
<string name="skill_category_defense">ディフェンス</string>
<string name="skill_category_offense">オフェンス</string>
<string name="skill_category_all">全て</string>
<string name="shoplist_sort_type">タイプ順</string>
<string name="shoplist_sort_rarity">レアリティ順</string>
<string name="shoplist_sort_quantity">在庫数順</string>
<string name="shoplist_sort_price">価格順</string>
<string name="shoplist_sort_name">名前順</string>
<string name="shoplist_sort_custom">未ソート</string>
<string name="inventory_sort_type">タイプ順</string>
<string name="inventory_sort_rarity">レアリティ順</string>
<string name="inventory_sort_quantity">所持数順</string>
<string name="inventory_sort_name">名前順</string>
<string name="inventory_sort_price">価格順</string>
<string name="inventory_sort_custom">未ソート</string>
<string name="inventory_category_other">その他</string>
<string name="inventory_category_quest">クエストアイテム</string>
<string name="inventory_category_usable">消耗品</string>
<string name="inventory_category_armor">防具</string>
<string name="inventory_category_weapons">武器</string>
<string name="inventory_category_favorites">お気に入り</string>
<string name="inventory_category_all">全て</string>
<string name="preferences_ui_use_localized_resources">可能な場合は、インタフェイスとコンテンツの翻訳を使用します。(再起動が必要)</string>
<string name="preferences_ui_use_localized_resources_title">ローカライズされたリソースを使用する</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
<string name="heroinfo_gamestats_fav_monsters">最もよく討伐しているモンスター</string>
<string name="heroinfo_gamestats_bonemeals">使った骨粉ポーション</string>
<string name="heroinfo_gamestats_num_used_items">使用アイテム</string>
<string name="heroinfo_gamestats_num_killed_monsters">討伐モンスター</string>
<string name="heroinfo_gamestats_fav_item">最もよく使われているアイテム</string>
<string name="heroinfo_gamestats_visited_maps">訪れた場所</string>
<string name="heroinfo_gamestats_spent_gold">店で使ったお金</string>
<string name="heroinfo_gamestats_deaths">戦闘不能回数</string>
<string name="heroinfo_gamestats_quests">完了したクエスト</string>
<string name="heroinfo_gamestats">ゲームの統計</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">ツールボックスを開くとすぐにクイックスロットボタンが表示されるようにします</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">ツールボックスを開いたときにクイックスロットを表示する</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">右下、右の境界に沿って</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下、下の境界に沿って</string>
<string name="preferences_quickslots_placements_vertical_bottom_left">左下、左の境界に沿って</string>
<string name="preferences_quickslots_placements_horizontal_bottom_left">左下、下の境界に沿って</string>
<string name="preferences_quickslots_placements_vertical_center_right">右中央</string>
<string name="preferences_quickslots_placements_vertical_center_left">左中央</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">中央下</string>
<string name="preferences_quickslots_placement_summary">クイックスロットの配置場所</string>
<string name="preferences_quickslots_placement">クイックスロットの位置</string>
<string name="skill_longdescription_weapon_prof_pole">スキルレベルごとに、ポールウェポンを使用した時の命中をアイテムの基礎命中の%1$d %%、回避をアイテムの基礎回避の%2$d %%、クリティカルスキルをアイテムの基礎クリティカルスキルの%3$d %%それぞれ増やします。</string>
<string name="skill_longdescription_specialization_weapon_shield">メインハンドの武器の命中とダメージポテンシャルの両方が増加します。 命中は元の命中の%1$d %%、ダメージポテンシャルは元のダメージポテンシャルの%2$d %%増加します。</string>
<string name="skill_longdescription_specialization_2hand">武器スタイルスキル効果に加えて、両手武器のダメージポテンシャルが元のダメージポテンシャルの%1$d %%増加します。 両手武器の命中も元の命中の%2$d %%増加します。</string>
<string name="skill_longdescription_specialization_dualwield">武器スタイルのスキル効果に加えて、両方の装備武器の命中が元の命中の %1$d %%増加します。 両方の装備武器の回避も元の回避の%2$d %%増加します。</string>
<string name="skill_longdescription_fightstyle_weapon_shield">メインハンドに武器を装備し、オフハンドに盾やパリィ武器を装備して戦っている時に効果を発揮します。
\n
\nスキルレベルが上がるごとに、メインハンドに装備している武器の命中が元の命中の%1$d %%、盾やパリィ武器の回避が元の回避の%2$d %%増加します。</string>
</resources>

View File

@@ -25,9 +25,9 @@
<string name="heroinfo_experiencepoints">경험치 (XP):</string>
<string name="heroinfo_quests">퀘스트</string>
<string name="dialog_loading_message">리소스 불러오는 중…</string>
<string name="dialog_loading_failed_incorrectversion">앤더의 흔적 게임 저장 파일을 불러올 수 없습니다. 이 파일은 현재 버전보다 최신 버전에서 저장된 파일입니다.</string>
<string name="dialog_loading_failed_incorrectversion">앤더의 흔적에서 게임 저장 파일을 불러올 수 없습니다. 이 저장 게임 파일은 현재 실행 중인 버전보다 최신 버전으로 생성됩니다.</string>
<string name="dialog_recenter">현재 위치</string>
<string name="app_name">안도르의 흔적</string>
<string name="app_name">앤더의 흔적</string>
<string name="app_description">퀘스트 중심의 판타지 RPG</string>
<string name="menu_save_gamesaved">%1$d번 슬롯에 게임이 저장되었습니다</string>
<string name="menu_save_failed">게임 저장에 실패했습니다! SD 카드가 장착되어 있고 쓰기가 가능합니까\?</string>
@@ -70,7 +70,7 @@
<string name="combat_miss_animation_message">빗나감</string>
<string name="combat_taunt_monster">%1$s을(를) 도발했다!</string>
<string name="combat_condition_player_apply">%1$s의 영향을 받았습니다.</string>
<string name="combat_condition_player_clear">%1$s이(가) 제거됐습니다.</string>
<string name="combat_condition_player_clear">%1$s이(가) 지워졌습니다.</string>
<string name="combat_condition_player_immune">이제 %1$s에 면역됩니다.</string>
<string name="combat_condition_monster_apply">%1$s은(는) %2$s의 영향을 받습니다.</string>
<string name="combat_condition_monster_clear">%1$s은(는) %2$s이(가) 제거됐습니다.</string>
@@ -161,20 +161,21 @@
<string name="about_button1">도움말</string>
<string name="about_button2">제작진</string>
<string name="about_button3">저작권</string>
<string name="about_contents1">안드로이드 오픈 소스 로그라이크 RPG인 앤더의 흔적에 오신 것을 환영합니다.&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;게임 포럼에서 질문이나 게임 플레이 토론을 할 수 있습니다.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/wiki&gt;게임 위키에서 앤더의 흔적 세계관과 그 밖에 다른 정보를 얻으 실 수 있습니다. &lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;href=https://github.com/AndorsTrailRelease/andors-trail/&gt;개발자용 소스 코드는 github.com를 확인해 주세요.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 다른 플레이어들과 함께 토론하시려면 포럼을 방문하시길 바랍니다.&lt;br /&gt;</string>
<string name="about_contents1">안드로이드 오픈 소스 로그 RPG인 앤더의 흔적에 오신 것을 환영합니다.&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;andorstrail.com에서 게임 포럼을 통해 질문 게임 플레이에 대한 토론을 할 수 있습니다.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/wiki&gt;앤더의 흔적 세계에 대한 정보를 위한 게임 위키. &lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;href=https://github.com/AndorsTrailRelease/andors-trail/&gt;개발자를 위한 github.com의 프로젝트 소스 코드.&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 포럼을 방문하여 다른 플레이어와 게임에 대해 논의하십시오.&lt;br /&gt;</string>
<string name="about_contents3">이 프로그램은 무료 소프트웨어이므로 Free Software Foundation에서 발행한 GNU General Public License의 조건에 따라 재분배하거나 수정할 수 있습니다. 거기에 라이센스의 두번째 버전이나, (당신의 선택에 따라) 이후의 버전도 마찬가지입니다.&lt;br /&gt; &lt;br /&gt; 이 프로그램은 당신이 어떠한 보장, 심지어 상품이나 특정 서비스 제공에 대한 묵시적 보장, 없이 유용하게 사용하길 희망하며 배포됩니다. 자세한 내용은 GNU General Public License를 참조합니다.&lt;br /&gt; 이 프로그램과 함께 GNU General Public License 사본을 받아야 합니다. 그렇지 않은 경우, &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;를 확인해 주세요.&lt;br /&gt; &lt;br /&gt; 소스 코드와 기능 요청에 대해서는 &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;의 프로젝트 페이지를 방문해 주십시오.&lt;br /&gt;</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;게임 설정&lt;/b&gt;은 기기의 메뉴 버튼을 눌러 찾을 수 있습니다.&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;인터페이스 아이콘들&lt;/h1&gt; &lt;div&gt;&lt;b&gt;상자&lt;/b&gt;&lt;img art=heart src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;퀵슬롯[내부의 주머니를 길게 눌러 즉시 사용할 수 있도록 물건을 등록하세요]&lt;/p&gt; &lt;div&gt;&lt;b&gt;영웅&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div &gt;메뉴 [개요, 임무, 기술 &amp;amp; 물품 목록 *]&lt;/p&gt;&lt;p&gt;*(물품 목록을 확인하는 중, 정보를 얻기 위해 &amp;amp; 물건을 길게 눌러서 더 많은 옵션을 확인 할 수 있습니다.)&lt;div&gt;&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;정보[전투 중에 나옵니다]&lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;전투 중 취해진 행동들은 AP를 소모합니다&lt;/p&gt; &lt;div&gt;&lt;b&gt;공격&lt;/b&gt; - [3AP] *&lt;/div&gt; &lt;img attacking src=doubleattackexample.png /&gt; &lt;p&gt;* (장비 착용과 물건 사용은 AP와 비용을 변경할 수 있습니다.) &lt;/p&gt;&lt;div&gt;&lt;b&gt;물건 사용&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;도주&lt;/b&gt; - [6AP] &lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt; 고급 전투 &lt;/h1&gt; &lt;div&gt; 전투 중에 영웅과 인접한 바닥을 길게 누르면...&lt;/div &gt; 도주 &lt;/b&gt;&lt;/div &gt; (선택한 바닥이 강조 표시되고 - 공격 버튼이 이동 버튼으로 변경됩니다) &lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt;&lt;p&gt;[도주 상태가 활성화 되었을 때 - 적을 길게 누르면 전투에 재진입합니다]&lt;/p&gt; &lt;div&gt;&lt;b&gt;목표 변경&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(붉은색 목표 표시를 적 사이로 이동하세요)&lt;/p&gt; &lt;p&gt;[목표가 변경됩니다]&lt;/p&gt;</string>
<string name="dialog_newversion_title">환영합니다</string>
<string name="dialog_newversion_message">앤더의 흔적을 다운로드해 주셔서 감사합니다!
<string name="dialog_newversion_message">앤더의 흔적을 다운로드해 주셔서 감사합니다!
\n
\n이 버전의 앤더의 흔적은 제작 진행중이며, 이는 모든 맵이 아직 완성되지 않았다는 것을 의미합니다.
\n
\n 이 버전은 제작 진행중이며, 이는 모든 맵이 아직 완성되지 않았다는 것을 의미합니다.
\n 다른 플레이어들과 게임을 논의하거나 게임을 더 좋게 만들도록 돕고 싶으시다면 프로젝트 포럼을 방문해 주시길 바랍니다.
\n프로젝트 포럼을 방문하여 다른 플레이어와 게임을 논의하거나 게임을 더 잘 만들 수 있도록 도와주십시오(참조).
\n
\n모든 피드백에 감사드립니다!</string>
<string name="questlog_includecompleted_prompt">퀘스트 표시방식을 선택하세요</string>
<string name="questlog_includecompleted_hidecompleted">완료된 퀘스트 숨기기</string>
<string name="questlog_includecompleted_includecompleted">모든 퀘스트 보기</string>
<string name="questlog_includecompleted_onlycompleted">료된 퀘스트만 보기</string>
<string name="questlog_includecompleted_hidecompleted">활성 퀘스트</string>
<string name="questlog_includecompleted_includecompleted">모든 퀘스트</string>
<string name="questlog_includecompleted_onlycompleted">료된 퀘스트</string>
<string name="questlog_queststatus">진행도: %1$s</string>
<string name="questlog_queststatus_inprogress">진행 중</string>
<string name="questlog_queststatus_completed">완료</string>
@@ -228,7 +229,7 @@
<string name="iteminfo_effect_increase_movecost">이동 비용 +%1$d AP</string>
<string name="iteminfo_effect_decrease_movecost">이동 비용 -%1$d AP</string>
<string name="preferences_display_scaling_factor_title">크기 조절</string>
<string name="preferences_display_scaling_factor">화면을 더 크게 조절할 수 있습니다.</string>
<string name="preferences_display_scaling_factor">게임 보기에서 모든 것을 더 크게 또는 더 작게 표시합니다.</string>
<string name="preferences_display_scaling_factor_normal">보통</string>
<string name="preferences_display_scaling_factor_50_percent_larger">1.5배</string>
<string name="preferences_display_scaling_factor_double">두 배</string>
@@ -439,7 +440,7 @@
<string name="skill_shortdescription_weapon_prof_axe">도끼 실력이 향상됩니다</string>
<string name="skill_shortdescription_weapon_prof_blunt">곤봉 실력이 향상됩니다</string>
<string name="skill_shortdescription_weapon_prof_unarmed">맨손 격투 실력이 향상됩니다</string>
<string name="skill_shortdescription_armor_prof_shield">방패에 능숙해집니다</string>
<string name="skill_shortdescription_armor_prof_shield">방패와 발사 무기를 더 잘 활용하십시오</string>
<string name="skill_shortdescription_armor_prof_unarmored">맨몸 전투에 능숙해집니다</string>
<string name="skill_shortdescription_armor_prof_light">경갑에 능숙해집니다</string>
<string name="skill_shortdescription_armor_prof_heavy">중갑에 능숙해집니다</string>
@@ -542,5 +543,47 @@
<string name="preferences_display_theme_green">공작석</string>
<string name="preferences_display_theme_charcoal">흑요석</string>
<string name="change_theme_requires_restart">UI 테마를 변경하려면 다시 시작해야 합니다. 앤더의 흔적이 종료되었습니다.</string>
<string name="storage_permissions_mandatory">게임을 저장하고 세계 지도를 확인하려면 앤더의 흔적이 저장소에 접해야합니다. 앤더의 흔적을 닫습니다.</string>
<string name="storage_permissions_mandatory">게임을 저장하고 세계 지도를 확인하려면 앤더의 흔적이 저장소에 접해야합니다. 앤더의 흔적을 닫습니다.</string>
<string name="skill_title_weapon_prof_pole">폴 무기 숙련도</string>
<string name="skill_title_fightstyle_unarmed_unarmored">격투 스타일: 수도사의 길</string>
<string name="loadsave_empty_slot">%1$d.&lt;비어 있음&gt;</string>
<string name="iteminfo_effect_set_damage_modifier">피해 수정자: %1$d%%</string>
<string name="menu_save_switch_character">저장하면 다른 캐릭터로 전환하고 나중에 현재 게임을 계속할 수 있습니다. 현재 게임을 저장하고 종료하시겠습니까\?</string>
<string name="menu_save_switch_character_title">캐릭터 전환</string>
<string name="preferences_language_description">언어를 선택하십시오. 시스템 언어를 사용할 수 없거나 내용이 번역되지 않은 경우 영어가 사용됩니다. (다시 시작해야 함)</string>
<string name="preferences_display_scaling_factor_50_percent">절반 크기</string>
<string name="dialog_permission_information">앤더의 흔적은 저장된 게임을 장치의 사용자 액세스 가능한 저장소에 씁니다. 이를 통해 저장된 게임을 쉽게 백업하거나 새 장치로 전송할 수 있습니다. 자세한 내용은 포럼을 방문하십시오.
\n
\n앤더의 흔적은 다른 목적으로 귀하의 장치에 대한 액세스를 사용하지 않으며 인터넷에 액세스하지 않습니다. 앤더의 흔적은 오픈 소스입니다. 소스는 github에서 찾을 수 있습니다.</string>
<string name="dialog_permission_information_title">게임 불러오기 중 및 저장 중</string>
<string name="dialog_newversion_permission_information">"
\n
\n게임을 저장하고 불러오기 위해 (그리고 이 목적을 위해서만) 앤더의 흔적은 당신의 저장 장치에 액세스 할 수있는 권한을 요청합니다."</string>
<string name="dialog_loading_failed_cheat">앤더의 흔적에서 저장게임 파일을 불러올 수 없습니다. 이 저장게임 파일은 이미 계속되고 있습니다.</string>
<string name="startscreen_mode_3_lives">극한 (생명 3개, 1번 저장)</string>
<string name="startscreen_mode_10_lives">매우 어려움 (생명 10개, 1번 저장)</string>
<string name="startscreen_mode_50_lives">어려움 (생명 50개, 1번 저장)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">표준 (무한한 생명 및 저장)</string>
<string name="startscreen_mode_unlimited_lives">중간 (무한한 생명, 1번 저장)</string>
<string name="heroinfo_unlimited_lives">무한한 생명 , 1번 저장</string>
<string name="heroinfo_unlimited_lives_and_saves">표준
\n(무한한 생명 및 저장)</string>
<string name="preferences_language">언어</string>
<string name="preferences_language_default">시스템 언어</string>
<string name="preferences_display_scaling_factor_75_percent">0.75배 크기</string>
<string name="startscreen_mode_1_life">영구적 죽음 (생명 1개, 저장 1개)</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">이 게임을 불러오면 저장 슬롯이 삭제됩니다. 다른 게임으로 전환하기 전에 다시 저장해야합니다.</string>
<string name="startscreen_attention_slot_gets_delete_on_load">알려 드립니다</string>
<string name="startscreen_error_loading_empty_slot">빈 슬롯에서 불러올 수 없습니다.</string>
<string name="startscreen_error_loading_game">게임 불러오는 중 오류</string>
<string name="startscreen_load_game_confirm">현재 게임이 저장되지 않아서 캐릭터를 잃게됩니다.</string>
<string name="startscreen_load_game">게임 불러오기</string>
<string name="startscreen_game_mode">모드</string>
<string name="heroinfo_one_life">영구적 죽음 (1 생명)</string>
<string name="heroinfo_limited_lives">제한된 생명 (%1$d/%2$d left)</string>
<string name="heroinfo_mode">모드</string>
<string name="rip_startscreen">(평화롭게 잠들다)</string>
<string name="dialog_game_over_text">당신은 마지막 숨을 쉬고 죽습니다.</string>
<string name="dialog_game_over_title">게임 종료</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">비무장/무장갑과 싸우는 데 더 효과적</string>
</resources>

View File

@@ -43,7 +43,7 @@
<string name="combat_monsteraction">%1$s angriper.</string>
<string name="combat_result_monstermiss">%1$s bommer!</string>
<string name="combat_result_monsterhit">%1$s treffer deg og skader %2$d liv!</string>
<string name="change_locale_requires_restart">"Endring av locale krever omstart. Andors sti har blitt lukket."</string>
<string name="change_locale_requires_restart">Endring av lokale krever omstart. Andors sti har blitt lukket.</string>
<string name="dialog_loading_failed_message">Andors sti kunne ikke laste inn lagringsfilen.
\n
\n:(
@@ -563,4 +563,5 @@
<string name="startscreen_load_game">Last inn spill</string>
<string name="startscreen_game_mode">Modus</string>
<string name="dialog_game_over_text">Du trekker siste åndedrag og kreperer.</string>
<string name="rip_startscreen">(DAU)</string>
</resources>

View File

@@ -70,7 +70,7 @@
<string name="dialog_groundloot_message">Znalazłeś kilka przedmiotów. </string>
<string name="dialog_monsterloot_title">Zwycięstwo</string>
<string name="dialog_monsterloot_message">Przeżyłeś potyczkę. </string>
<string name="dialog_monsterloot_gainedexp">"Zdobyłeś %1$d punkty/ów doświadczenia. "</string>
<string name="dialog_monsterloot_gainedexp">Zdobyłeś %1$d punkty/ów doświadczenia.</string>
<string name="monster_difficulty_veryeasy">Bardzo łatwy</string>
<string name="monster_difficulty_easy">Łatwy</string>
<string name="monster_difficulty_normal">Normalny</string>
@@ -107,7 +107,7 @@
<string name="startscreen_enterheroname">Wpisz imię bohatera</string>
<string name="startscreen_load">Wczytaj</string>
<!-- <string name="conversation_title">%1$s says</string> -->
<string name="conversation_rewardexp">" [Zyskujesz %1$d punkty/ów doświadczenia]"</string>
<string name="conversation_rewardexp">[Zyskujesz %1$d punkty/ów doświadczenia]</string>
<string name="conversation_rewardgold"> [Zyskujesz %1$d sztuk złota]</string>
<string name="conversation_lostgold"> [Tracisz %1$d sztuk złota]</string>
<string name="conversation_rewarditem"> [Zyskujesz przedmiot]</string>

View File

@@ -26,8 +26,8 @@
<string name="dialog_monsterencounter_info">Informação</string>
<string name="status_hp">HP:</string>
<string name="status_ap">AP:</string>
<string name="status_exp">Nível:</string>
<string name="heroinfo_char">Vista Geral</string>
<string name="status_exp">EXP:</string>
<string name="heroinfo_char">Visão Geral</string>
<string name="heroinfo_inv">Inventário</string>
<string name="heroinfo_skill">Habilidades</string>
<string name="heroinfo_levelup">Subir de nível</string>
@@ -35,7 +35,7 @@
<string name="heroinfo_totalexperience">Experiência total</string>
<string name="heroinfo_wornequipment">Equipamentos usados</string>
<string name="heroinfo_inventory">Inventário</string>
<string name="heroinfo_gold">Moedas: %1$d</string>
<string name="heroinfo_gold">Ouro: %1$d</string>
<string name="heroinfo_actionpoints">Ponto de Ação (AP):</string>
<string name="heroinfo_quests">Missões</string>
<string name="combat_attack">Atacar (%1$d AP)</string>
@@ -53,7 +53,7 @@
<string name="combat_result_monstermiss">%1$s falha!</string>
<string name="combat_result_monsterhit">%1$s acertou-lhe e causou perda de %2$d hp!</string>
<string name="combat_result_monsterhitcritical">%1$s acertou-lhe com um golpe crítico e causou perda de %2$d hp!</string>
<string name="combat_result_heromiss">Seu ataque erra.</string>
<string name="combat_result_heromiss">Você erra seu ataque.</string>
<string name="combat_result_herohit">Acertou %1$s causando perda de %2$d hp!</string>
<string name="combat_result_herohitcritical">Acertou um golpe crítico em %1$s, causando perda de %2$d hp!</string>
<string name="combat_result_herokillsmonster">%1$s morre!</string>
@@ -154,16 +154,16 @@
<string name="about_contents3">Este programa é software livre; você pode redistribuí-lo e / ou modificá-lo sob os termos da Licença Pública Geral GNU, conforme publicada pela Free Software Foundation; ou a versão 2 da Licença, ou (a seu critério) qualquer versão posterior.&lt;br /&gt; &lt;br /&gt; Este programa é distribuído na esperança de que seja útil, mas SEM QUALQUER GARANTIA; sem mesmo a garantia implícita de COMERCIALIZAÇÃO ou ADEQUAÇÃO A UM DETERMINADO FIM. Veja a Licença Pública Geral GNU para mais detalhes.&lt;br /&gt; Você deve ter recebido uma cópia da Licença Pública Geral GNU junto com este programa; se não, veja&lt;br /&gt; &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; Para pedidos de código-fonte e recursos, visite a página do projeto em &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
<string name="about_interface">&lt;div&gt;&lt;b&gt;Configurações do Jogo&lt;/b&gt; podem ser encontradas pressionando o botão Menu do seu dispositivo.&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Ícones da Interface&lt;/h1&gt; &lt;div&gt;&lt;b&gt;Baú&lt;/b&gt;&lt;img alt=chest src=chest.png /&gt;&lt;/div&gt; &lt;p&gt;Botões rápidos [Pressione e segure os itens dentro da bolsa para atribuir uso imediato]&lt;/p&gt; &lt;div&gt;&lt;b&gt;O Herói&lt;/b&gt;&lt;img alt=hero src=char_hero.png /&gt;&lt;/div&gt; &lt;p&gt;Menu [Visão Geral, Desafios, Habilidades &amp;amp; Inventário *]&lt;/p&gt; &lt;p&gt;* (No inventário, pressione um item para informações e pressione e segure para mais opções)&lt;/p&gt; &lt;div&gt;&lt;b&gt;O Inimigo&lt;/b&gt;&lt;img alt=monster src=monster.png /&gt;&lt;/div&gt; &lt;p&gt;Informação [Aparece durante combate]&lt;/p&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Combate&lt;/h1&gt; &lt;p&gt;Ações durante batalha custam pontos de ação(AP)...&lt;/p&gt; &lt;div&gt;&lt;b&gt;Ataque&lt;/b&gt; - [3AP] *&lt;/div&gt; &lt;img alt=attacking src=doubleattackexample.png /&gt; &lt;p&gt;* (Equipar itens e usar itens pode altere o custo de uso dos pontos de ação (AP)&lt;/p&gt; &lt;div&gt;&lt;b&gt;Usando itens&lt;/b&gt; - [5AP]&lt;/div&gt; &lt;div&gt;&lt;b&gt;Fuga&lt;/b&gt; - [6AP]&lt;/div&gt; &lt;p&gt;________________&lt;/p&gt; &lt;h1&gt;Combate avançado&lt;/h1&gt; &lt;div&gt;Durante o Combate, pressione e segure um bloco adjacente ao Herói...&lt;/div&gt; &lt;div&gt;&lt;b&gt;Para Fugir&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(o bloco escolhido é destacado - o botão de ataque muda para Mover)&lt;/p&gt; &lt;img alt=flee src=flee_example.png /&gt; &lt;p&gt;[modo de fuga ativado - pressione e segure o inimigo para voltar a entrar combate]&lt;/p&gt; &lt;div&gt;&lt;b&gt;Para mudar alvos&lt;/b&gt;&lt;/div&gt; &lt;p&gt;(O destaque do alvo vermelho muda entre os inimigos)&lt;/p&gt; &lt;p&gt;[o alvo foi alterado]&lt;/p&gt;</string>
<string name="dialog_newversion_title">Bem-Vindo</string>
<string name="dialog_newversion_message">Muito obrigado por baixar o Trilha de Andor!
<string name="dialog_newversion_message">Muito obrigado por baixar o programa Andor\'s Trail!
\n
\n  Por favor, note que esta versão do Trilha de Andor é um TRABALHO EM PROGRESSO, o que significa que todos os mapas ainda não estão completos.
\n  Por favor, visite os fóruns do projeto para discutir o jogo com outros jogadores ou para ajudar a tornar o jogo ainda melhor (ver sobre).
\n 
\n  Obrigado por todos os comentários!</string>
\nObserve que esta versão do Andor\'s Trail é um TRABALHO EM PROGRESSO, o que significa que todos os mapas ainda não estão completos.
\nVisite os fóruns do projeto para discutir o jogo com outros jogadores ou para ajudar a tornar o jogo ainda melhor (veja sobre).
\n
\nObrigado por todos os comentários!</string>
<string name="questlog_includecompleted_prompt">Selecione missões para mostrar</string>
<string name="questlog_includecompleted_hidecompleted">Ocultar missões concluídas</string>
<string name="questlog_includecompleted_includecompleted">Incluir missões concluídas</string>
<string name="questlog_includecompleted_onlycompleted">Apenas missões concluídas</string>
<string name="questlog_includecompleted_hidecompleted">Missões ativas</string>
<string name="questlog_includecompleted_includecompleted">Todas as missões</string>
<string name="questlog_includecompleted_onlycompleted">Missões concluídas</string>
<string name="questlog_queststatus">Status: %1$s</string>
<string name="questlog_queststatus_inprogress">Em progresso</string>
<string name="questlog_queststatus_completed">Concluído</string>
@@ -247,7 +247,7 @@
<string name="bulkselection_totalcost_sell">Custo total: %1$d moedas</string>
<string name="bulkselection_select_all">Tudo</string>
<string name="bulkselection_sell_confirmation_title">Você tem certeza\?</string>
<string name="bulkselection_sell_confirmation">Tem certeza que quer vender %1$s? Este objeto é %2$s e pode não conseguir recuperar depois.</string>
<string name="bulkselection_sell_confirmation">Tem certeza que quer vender %1$s\? Este item é %2$s e pode não conseguir recuperar depois.</string>
<string name="skill_title_weapon_chance">Precisão de Arma</string>
<string name="skill_title_weapon_dmg">Golpe Forte</string>
<string name="skill_title_barter">Mercador</string>
@@ -415,7 +415,7 @@
<string name="skill_title_weapon_prof_axe">Competência com machados</string>
<string name="skill_title_weapon_prof_dagger">Competência com adagas</string>
<string name="skill_title_armor_prof_shield">Competência com escudos</string>
<string name="skill_title_weapon_prof_unarmed">Luta desarmado</string>
<string name="skill_title_weapon_prof_unarmed">Lutando Desarmado</string>
<string name="skill_title_armor_prof_light">Competência com armaduras leves</string>
<string name="skill_title_armor_prof_heavy">Competência com armaduras pesadas</string>
<string name="skill_title_fightstyle_dualwield">Estilo de combate: manuseio duplo</string>
@@ -429,7 +429,7 @@
<string name="skill_shortdescription_weapon_prof_2hsword">Melhor na luta com espadas de duas mãos</string>
<string name="skill_shortdescription_weapon_prof_axe">Melhor na luta com machados</string>
<string name="skill_shortdescription_weapon_prof_unarmed">Melhor na luta sem armas</string>
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos</string>
<string name="skill_shortdescription_armor_prof_shield">Faça um melhor uso de escudos e armas de segunda mão</string>
<string name="skill_shortdescription_armor_prof_unarmored">Melhor na luta sem armadura</string>
<string name="skill_shortdescription_armor_prof_light">Faça um melhor uso de armaduras leves</string>
<string name="skill_shortdescription_armor_prof_heavy">Faça um melhor uso de armaduras pesadas</string>
@@ -449,10 +449,10 @@ Andor\'s Trail foi fechado.</string>
<string name="skill_longdescription_weapon_prof_dagger">Para cada nível de habilidade, aumenta a chance de ataque ao usar adagas e espadas em %1$d %% da chance de ataque básico do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item e aumenta a habilidade crítica em %3$d %% da habilidade crítica básica do item.</string>
<string name="preferences_ui_use_localized_resources">Utilize tradução de interface e conteúdo, onde estiver disponível. (Requer reinício)</string>
<string name="skill_longdescription_weapon_prof_unarmed">Ao lutar sem arma e escudo, ganhe %1$d chance de ataque, %2$d de dano potencial e %3$d chance de bloqueio por nível de habilidade.</string>
<string name="skill_longdescription_armor_prof_shield">Aumente a resistência a danos em %1$d por nível de habilidade enquanto tiver um escudo equipado.</string>
<string name="skill_longdescription_armor_prof_shield">Aumente a resistência a danos em %1$d por nível de habilidade enquanto tiver um escudo ou armas de segunda mão equipados.</string>
<string name="skill_longdescription_armor_prof_unarmored">Enquanto estiver lutando sem ter qualquer armadura equipada, ganhe %1$d de chance de bloqueio por nível de habilidade. Itens feitos de pano não são considerados como sendo armaduras.</string>
<string name="skill_longdescription_armor_prof_light">Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de blindagem leve sendo usada por %1$d %% de suas chances de bloqueio originais. As armaduras leves incluem couro, metal leve e gibões.</string>
<string name="skill_longdescription_armor_prof_heavy">"Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de armadura pesada que está sendo usada em %1$d%% da chance de bloqueio original. Peças de armadura pesada tem sua penalidade de movimento reduzida em %2$d%% por nível de habilidade, e sua penalidade na velocidade de ataque é reduzida em %3$d%% por nível de habilidade. Armaduras pesadas incluem armaduras metálicas, cota de malha e placa de ferro."</string>
<string name="skill_longdescription_armor_prof_heavy">Para cada nível de habilidade, aumenta a chance de bloqueio de cada peça de armadura pesada usada em %1$d %% de suas chances de bloqueio originais. Peças de armadura pesada têm suas penalidades de movimento reduzidas em %2$d%% por nível de habilidade e suas penalidades de velocidade de ataque reduzidas em %3$d%% por nível de habilidade. Armaduras pesadas incluem armaduras de metal, cota de malha e cota de chapa.</string>
<string name="preferences_quickslots_placement">Posição do acesso rápido</string>
<string name="preferences_quickslots_placement_summary">Onde colocar o acesso rápido</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">Centro inferior</string>
@@ -469,7 +469,7 @@ Andor\'s Trail foi fechado.</string>
<string name="heroinfo_gamestats">Estatísticas do jogo</string>
<string name="heroinfo_gamestats_quests">Aventuras concluídas</string>
<string name="heroinfo_gamestats_deaths">Vezes em que ficou inconsciente</string>
<string name="heroinfo_gamestats_spent_gold">Moedas gastas em lojas</string>
<string name="heroinfo_gamestats_spent_gold">Ouro gasto em lojas</string>
<string name="heroinfo_gamestats_bonemeals">Poções de farinha óssea usadas</string>
<string name="heroinfo_gamestats_num_used_items">Itens usados</string>
<string name="heroinfo_gamestats_visited_maps">Lugares visitados</string>
@@ -479,7 +479,7 @@ Andor\'s Trail foi fechado.</string>
<string name="heroinfo_gamestats_fav_monsters">Monstros mais comumente mortos</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s (%2$d)</string>
<string name="preferences_ui_use_localized_resources_title">Use recursos localizados</string>
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
<string name="skill_longdescription_specialization_weapon_shield">Aumenta a chance de ataque e o potencial de dano das armas na mão principal. A chance de ataque é aumentada em %1$d %% da chance de ataque original, e o potencial de dano é aumentado em %2$d %% do potencial de dano original.</string>
<string name="skill_longdescription_specialization_2hand">Aumenta o potencial das dano de armas de duas mãos num adicional de %1$d %% do potencial de dano original, em acréscimo aos benefícios dados pela habilidade estilo de arma. A chance de ataque das armas de duas mãos são, também, aumentadas em %2$d %% das suas chances de ataque originais.</string>
<string name="skill_title_weapon_prof_blunt">Proficiência em utilização de cacetetes</string>
<string name="skill_longdescription_weapon_prof_1hsword">Para cada nível de habilidade, aumenta a chance de ataque de rapieiras, espadas longas e largas em %1$d %% da chance de ataque básico do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item e aumenta a habilidade crítica em %3$d %% da habilidade crítica básica do item.</string>
@@ -488,17 +488,17 @@ Andor\'s Trail foi fechado.</string>
<string name="skill_longdescription_weapon_prof_blunt">Para cada nível de habilidade, aumenta a chance de ataque de Clavas em %1$d %% da chance de ataque base do item, aumenta a chance de bloqueio em %2$d %% da chance de bloqueio base do item, e aumenta a habilidade de ataques críticos em %3$d %% da habilidade de ataques críticos base do item. Isto inclui Porretes, Bastões, Clavas, Centros, Martelos de Guerra e Martelos Gigantes.</string>
<string name="skill_longdescription_fightstyle_dualwield">Da benefícios quando está lutando com duas armas ao mesmo tempo, uma na mão principal e na mão secundária.
\n
\nSem esta habilidade, apenas %1$d %% da qualidade da arma pode ser usada quando equipada na mão secundária. Isto inclui chance de ataque, habilidade crítica, potencia do dano e chance de bloqueio. Sem essa habilidade, a velocidade de ataque (Custo de AP) de fazer um ataque é a soma da velocidade de ataque da arma principal e a que está sendo usada na mão secundária.
\nSem esta habilidade, apenas %1$d %% da qualidade da arma pode ser usada quando equipada na mão secundária. Isto inclui chance de ataque, habilidade crítica, potencia do dano e chance de bloqueio. Sem essa habilidade, o custo ataque (Custo de AP) de fazer um ataque é a soma do custo de ataque da arma principal e a que está sendo usada na mão secundária.
\n
\nCom um nível desda habilidade, %2$d %% da qualidade da arma da mão secundária pode ser usada, e a velocidade de ataque da arma na mão principal mais %3$d %% da velocidade de ataque da arma na mão secundária.
\nCom um nível desta habilidade, %2$d %% da qualidade da arma da mão secundária pode ser usada, e o custo de ataque da arma na mão principal mais %3$d %% do custo de ataque da arma na mão secundária.
\n
\nCom dois níveis desta habilidade, %4$d %% da qualidade da arma da mão secundária pode ser usada, e a velocidade de ataque é igual ao mais alto das velocidades de ataque das duas armas equipas.</string>
\nCom dois níveis desta habilidade, %4$d %% da qualidade da arma da mão secundária pode ser usada, e o custo de ataque é igual ao mais alto dos custos de ataque das duas armas equipadas.</string>
<string name="skill_longdescription_fightstyle_2hand">Da benefícios quando esta usando armas que exige ambas as mãos para manejar, tal como espadas de duas mãos, machados grandes ou martelos gigantes.
\n
\nCada nível de habilidade aumenta a potência do dano de armas de duas mãos com %1$d %% do potencial do dano original.</string>
<string name="skill_longdescription_fightstyle_weapon_shield">Da benefícios quando esta lutando com uma arma na mão principal e tem um escudo equipado na mão secundária.
\n
\nCada nível de habilidade aumenta a chance de ataque da arma com %1$d %% da chance de ataque original da arma, e a chance de bloqueio de escudos em %2$d %% da chance de bloqueio original do escudo.</string>
<string name="skill_longdescription_fightstyle_weapon_shield">Da benefícios quando esta lutando com uma arma na mão principal e tem um escudo equipado ou uma arma de segunda mão na mão secundária.
\n
\nCada nível de habilidade aumenta a chance de ataque da arma na mão principal com %1$d %% da chance de ataque original da arma, e a chance de bloqueio de escudos ou armas de segunda mão em %2$d %% da chance de bloqueio original do escudo.</string>
<string name="skill_longdescription_specialization_dualwield">Aumenta a chance de ataque de ambas as armas empunhadas e dá um adicional %1$d %% da chance de ataque original das armas, além dos benefícios oferecidos pela habilidade do estilo da arma. A chance de bloqueio de ambas as armas também são aumentadas em %2$d %% da chance de bloqueio original das armas.</string>
<string name="dialog_recenter">Centralizar</string>
<string name="dialog_more">Mais</string>
@@ -557,14 +557,14 @@ Andor\'s Trail foi fechado.</string>
<string name="skill_sort_unsorted">Desordenado</string>
<string name="skill_sort_name">Nome</string>
<string name="skill_sort_points">Pontos</string>
<string name="skill_sort_unlocked">Destravado</string>
<string name="skill_sort_unlocked">Desbloqueado</string>
<string name="preferences_display_theme_title">Tema</string>
<string name="preferences_display_theme">Escolha o tema da interface do usuário. (requer reinicialização)</string>
<string name="preferences_display_theme_blue">Cobalto</string>
<string name="preferences_display_theme_green">Malaquita</string>
<string name="preferences_display_theme_charcoal">Obsidiana</string>
<string name="change_theme_requires_restart">Alterar o tema da interface do usuário requer reinicialização. O jogo \'Trilha de Andor\' foi fechado.</string>
<string name="storage_permissions_mandatory">O acesso ao armazenamento é obrigatório para o jogo \"Andor\'s Trail\" lidar com salvamento de jogos e com o mapa mundial. Fechando jogo \"Andor\'s Trail\".</string>
<string name="change_theme_requires_restart">Alterar o tema da interface do usuário requer reinicialização. O jogo foi finalizado.</string>
<string name="storage_permissions_mandatory">O acesso ao armazenamento é obrigatório para o jogo Trilha de Andor lidar com salvamento de jogos e com o mapa mundial. Finalizando Trilha de Andor.</string>
<string name="startscreen_error_loading_game">Erro ao carregar o jogo</string>
<string name="startscreen_load_game">Carregar jogo</string>
<string name="startscreen_game_mode">Modo</string>
@@ -582,9 +582,9 @@ Andor\'s Trail foi fechado.</string>
<string name="loadsave_empty_slot">%1$d. &lt;vazio&gt;</string>
<string name="menu_save_switch_character">Salvar permite que você troque para outro personagem e depois continue o jogo atual. Você quer salvar e sair do jogo atual\?</string>
<string name="menu_save_switch_character_title">Trocar de personagem</string>
<string name="preferences_language_description">Selecione a linguagem. Inglês será usado se o sistema de linguagem não estiver disponível ou se o conteúdo não foi traduzido. (requer reinicialização)</string>
<string name="preferences_language_description">Selecione a linguagem. Inglês será usado se o sistema de linguagem não estiver disponível ou se o conteúdo não foi traduzido. (Requer reinicialização)</string>
<string name="preferences_language">Linguagem</string>
<string name="preferences_language_default">Sistema de linguagem</string>
<string name="preferences_language_default">Linguagem do Sistema</string>
<string name="preferences_display_scaling_factor_75_percent">Tamanho 0,75x</string>
<string name="preferences_display_scaling_factor_50_percent">Metade do tamanho</string>
<string name="startscreen_attention_slot_gets_delete_on_load">Atenção</string>
@@ -597,6 +597,19 @@ Andor\'s Trail foi fechado.</string>
<string name="startscreen_mode_unlimited_saves_and_lives">Padrão (Vidas e salvamentos ilimitados)</string>
<string name="startscreen_load_game_confirm">O jogo atual não esta salvo e você perderá o seu personagem.</string>
<string name="startscreen_error_loading_empty_slot">Não é possível carregar um espaço vazio.</string>
<string name="rip_startscreen">(DESCANSE EM PAZ)</string>
<string name="dialog_game_over_text">Você faz o último suspiro de vida e morre.</string>
<string name="rip_startscreen">Descanse em paz</string>
<string name="dialog_game_over_text">Você dá seu último suspiro e morre.</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">Enquanto estiver lutando sem ter nenhuma peça de armadura equipada e sem usar uma arma ou escudo, obtenha %1$d de chance de ataque, %2$d de chance de bloqueio, %3$d de resistência a danos e aumente o dano máximo em %4$d por habilidade nível. A habilidade também fornece um multiplicador crítico de 1 mais 0.%5$d por nível.
\n
\nItens feitos de tecido não são considerados armaduras.</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">Melhor no combate desarmado/desarmada</string>
<string name="skill_title_fightstyle_unarmed_unarmored">Estilo de luta: Caminho do monge</string>
<string name="iteminfo_effect_set_damage_modifier">Modificador de dano: %1$d%%</string>
<string name="dialog_permission_information">O Andor\'s Trail grava jogos salvos no armazenamento acessível ao usuário no seu dispositivo. Isso permite que você faça backup facilmente de seus jogos salvos ou transfira-os para um novo dispositivo. Por favor, visite nossos fóruns para mais informações.
\n
\nO Andor\'s Trail não usa o acesso ao seu dispositivo para nenhuma outra finalidade e não acessa a Internet. A trilha de Andor é de código aberto; as fontes podem ser encontradas no github.</string>
<string name="dialog_permission_information_title">Carregando e salvando jogos</string>
<string name="dialog_newversion_permission_information">"
\n
\nPara salvar e carregar seus jogos (e apenas para esse fim), o Andor\'s Trail solicitará permissão para acessar seu armazenamento."</string>
</resources>

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