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mode selection values for new heroes are now translateble
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@@ -10,12 +10,12 @@
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<!-- Order is hardcoded within StartScreenActivity_NewGame-->
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<string-array name="startscreen_mode_selector">
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<item>Unlimited saves and lives</item>
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<item>Unlimited lives</item>
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<item>50 lives</item>
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<item>10 lives</item>
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<item>3 lives</item>
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<item>1 life (hardcore mode)</item>
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<item>@string/startscreen_mode_unlimited_saves_and_lives</item>
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<item>@string/startscreen_mode_unlimited_lives</item>
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<item>@string/startscreen_mode_50_lives</item>
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<item>@string/startscreen_mode_10_lives</item>
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<item>@string/startscreen_mode_3_lives</item>
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<item>@string/startscreen_mode_1_life</item>
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</string-array>
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<!-- Order is hardcoded within HeroInfoActivity_inventory-->
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@@ -162,6 +162,12 @@
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<string name="startscreen_error_loading_empty_slot">Can\'t load from an empty slot.</string>
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<string name="startscreen_attention_slot_gets_delete_on_load">Attention</string>
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<string name="startscreen_attention_message_slot_gets_delete_on_load">Loading this game deletes its save slot. You will have to save again before switching to another game.</string>
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<string name="startscreen_mode_unlimited_saves_and_lives">Unlimited saves and lives</string>
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<string name="startscreen_mode_unlimited_lives">Unlimited lives</string>
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<string name="startscreen_mode_50_lives">50 lives</string>
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<string name="startscreen_mode_10_lives">10 lives</string>
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<string name="startscreen_mode_3_lives">3 lives</string>
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<string name="startscreen_mode_1_life">1 life (hardcore mode)</string>
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<!-- <string name="conversation_title">%1$s says</string> -->
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<string name="conversation_rewardexp"> [You gained %1$d experience]</string>
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