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Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (612 of 612 strings)
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@@ -95,7 +95,7 @@
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<string name="skill_title_regeneration">再生</string>
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<string name="skillinfo_action_levelup">等级提升</string>
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<string name="skill_title_crit1">内出血附加</string>
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<string name="skill_title_crit2">骨折附加</string>
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<string name="skill_title_crit2">折伤附加</string>
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<string name="skill_title_concussion">震荡</string>
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<string name="heroinfo_gamestats_name_and_qty">%1$s(%2$d)</string>
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<string name="inventory_equip">装备</string>
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@@ -463,7 +463,7 @@
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<string name="skill_longdescription_rejuvenation">每回合(6秒),有%1$d%%几率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如眩晕,物理状态如疲劳,血液状态如中毒。</string>
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<string name="skill_shortdescription_rejuvenation">有概率移除负面状态</string>
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<string name="skill_title_rejuvenation">活力回复</string>
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<string name="skill_longdescription_crit2">每一次成功的暴击都会有%1$d %% 几率给目标附加骨折状态。这会大大降低目标的防守性作战能力,使其在随后的攻击中防御能力下降。</string>
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<string name="skill_longdescription_crit2">每一次成功的暴击都会有%1$d %% 几率给目标附加折伤状态。这会大大降低目标的防守性作战能力,使其在随后的攻击中防御能力下降。</string>
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<string name="skill_shortdescription_crit2">有概率附加骨折</string>
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<string name="skill_longdescription_crit1">每一次成功的暴击都会有%1$d%% 几率给目标附加内出血状态。这会大大降低目标的攻击性性作战能力,使其更难攻击成功。</string>
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<string name="skill_shortdescription_crit1">有概率附加内出血</string>
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