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Simple bug fix where full round triggers incorrectly decreased
conditions duration for monsters, while it doesn't for players.
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@@ -365,7 +365,7 @@ public final class ActorStatsController {
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return;
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}
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decreaseDurationAndRemoveConditions(monster);
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if (!isFullRound) decreaseDurationAndRemoveConditions(monster);
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}
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private void applyStatsEffects(Actor actor, boolean isFullRound) {
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