Simple bug fix where full round triggers incorrectly decreased

conditions duration for monsters, while it doesn't for players.
This commit is contained in:
Zukero
2017-10-22 17:59:18 +02:00
parent 5d82232453
commit 8667e925f3

View File

@@ -365,7 +365,7 @@ public final class ActorStatsController {
return;
}
decreaseDurationAndRemoveConditions(monster);
if (!isFullRound) decreaseDurationAndRemoveConditions(monster);
}
private void applyStatsEffects(Actor actor, boolean isFullRound) {