excess tabs

This commit is contained in:
Mohamad Alkotob
2017-01-05 09:17:34 +02:00
committed by GitHub
parent a119fde366
commit 998c56d8ab

View File

@@ -11,47 +11,47 @@ import java.util.Collection;
public final class SkillCollection {
public static enum SkillID {
weaponChance
,weaponDmg
,barter
,dodge
,barkSkin
,moreCriticals
,betterCriticals
,speed // Raises max ap
,coinfinder
,moreExp
,cleave // +10ap on kill
,eater // +1hp per kill
,fortitude // +N hp per levelup
,evasion // increase successful flee chance & reduce chance of monster attack
,regeneration // +N hp per round
,lowerExploss
,magicfinder
,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed)
,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
,shadowBless
,crit1 // lowers atk ability
,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
,rejuvenation // Reduces magnitudes of conditions
,taunt // Causes AP loss of attackers that miss
,concussion // AC loss for monsters with (AC-BC)>N
,weaponProficiencyDagger
,weaponProficiency1hsword
,weaponProficiency2hsword
,weaponProficiencyAxe
,weaponProficiencyBlunt
,weaponProficiencyUnarmed
,armorProficiencyShield
,armorProficiencyUnarmored
,armorProficiencyLight
,armorProficiencyHeavy
,fightstyleDualWield
,fightstyle2hand
,fightstyleWeaponShield
,specializationDualWield
,specialization2hand
,specializationWeaponShield
,weaponDmg
,barter
,dodge
,barkSkin
,moreCriticals
,betterCriticals
,speed // Raises max ap
,coinfinder
,moreExp
,cleave // +10ap on kill
,eater // +1hp per kill
,fortitude // +N hp per levelup
,evasion // increase successful flee chance & reduce chance of monster attack
,regeneration // +N hp per round
,lowerExploss
,magicfinder
,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed)
,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
,shadowBless
,crit1 // lowers atk ability
,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
,rejuvenation // Reduces magnitudes of conditions
,taunt // Causes AP loss of attackers that miss
,concussion // AC loss for monsters with (AC-BC)>N
,weaponProficiencyDagger
,weaponProficiency1hsword
,weaponProficiency2hsword
,weaponProficiencyAxe
,weaponProficiencyBlunt
,weaponProficiencyUnarmed
,armorProficiencyShield
,armorProficiencyUnarmored
,armorProficiencyLight
,armorProficiencyHeavy
,fightstyleDualWield
,fightstyle2hand
,fightstyleWeaponShield
,specializationDualWield
,specialization2hand
,specializationWeaponShield
}
// should be in the same number &U order as in arrays.xml