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@@ -11,47 +11,47 @@ import java.util.Collection;
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public final class SkillCollection {
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public static enum SkillID {
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weaponChance
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,weaponDmg
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,barter
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,dodge
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,barkSkin
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,moreCriticals
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,betterCriticals
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,speed // Raises max ap
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,coinfinder
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,moreExp
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,cleave // +10ap on kill
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,eater // +1hp per kill
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,fortitude // +N hp per levelup
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,evasion // increase successful flee chance & reduce chance of monster attack
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,regeneration // +N hp per round
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,lowerExploss
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,magicfinder
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,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed)
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,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
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,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
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,shadowBless
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,crit1 // lowers atk ability
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,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
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,rejuvenation // Reduces magnitudes of conditions
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,taunt // Causes AP loss of attackers that miss
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,concussion // AC loss for monsters with (AC-BC)>N
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,weaponProficiencyDagger
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,weaponProficiency1hsword
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,weaponProficiency2hsword
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,weaponProficiencyAxe
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,weaponProficiencyBlunt
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,weaponProficiencyUnarmed
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,armorProficiencyShield
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,armorProficiencyUnarmored
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,armorProficiencyLight
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,armorProficiencyHeavy
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,fightstyleDualWield
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,fightstyle2hand
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,fightstyleWeaponShield
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,specializationDualWield
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,specialization2hand
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,specializationWeaponShield
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,weaponDmg
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,barter
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,dodge
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,barkSkin
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,moreCriticals
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,betterCriticals
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,speed // Raises max ap
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,coinfinder
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,moreExp
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,cleave // +10ap on kill
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,eater // +1hp per kill
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,fortitude // +N hp per levelup
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,evasion // increase successful flee chance & reduce chance of monster attack
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,regeneration // +N hp per round
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,lowerExploss
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,magicfinder
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,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed)
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,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue)
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,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison)
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,shadowBless
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,crit1 // lowers atk ability
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,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions
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,rejuvenation // Reduces magnitudes of conditions
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,taunt // Causes AP loss of attackers that miss
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,concussion // AC loss for monsters with (AC-BC)>N
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,weaponProficiencyDagger
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,weaponProficiency1hsword
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,weaponProficiency2hsword
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,weaponProficiencyAxe
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,weaponProficiencyBlunt
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,weaponProficiencyUnarmed
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,armorProficiencyShield
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,armorProficiencyUnarmored
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,armorProficiencyLight
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,armorProficiencyHeavy
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,fightstyleDualWield
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,fightstyle2hand
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,fightstyleWeaponShield
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,specializationDualWield
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,specialization2hand
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,specializationWeaponShield
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}
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// should be in the same number &U order as in arrays.xml
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