mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-23 03:39:10 +01:00
action points are reset after a fight so the action points displayed are always max when not in a fight
This commit is contained in:
@@ -57,6 +57,7 @@ public final class CombatController implements VisualEffectCompletedCallback {
|
||||
setCombatSelection(null, null);
|
||||
world.model.uiSelections.isInCombat = false;
|
||||
combatTurnListeners.onCombatEnded();
|
||||
controllers.actorStatsController.setActorMaxAP(world.model.player);
|
||||
world.model.uiSelections.selectedPosition = null;
|
||||
world.model.uiSelections.selectedMonster = null;
|
||||
if (world.model.player.isDead()) {
|
||||
|
||||
Reference in New Issue
Block a user